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6->''"We hold these truths to be self-evident, that all men are created equal..."''
7-->-- '''UsefulNotes/ThomasJefferson''', "The Declaration of Independence"
8
9Equality is something when things or people are treated in the same degree or value or have the same privileges. Always remember that all tropers and tropes are created equal!
10
11Contrast PrejudiceTropes. Compare TwinTropes.
12
13!!Tropes:
14* AllAreEqualInDeath: Everyone's death is within the same degree, whether man or woman, master or servant, saint or sinner.
15* AllCrimesAreEqual: All bad deeds from murder to {{jaywalking|WillRuinYourLife}} are punished within the same severity.
16* AllGenesAreCodominant: An offspring's traits are an average of both parents.
17* AndroidsArePeopleToo: Artificial lifeforms are treated as people.
18* BalanceBetweenGoodAndEvil: Good and evil are preserved equally by a cosmic force.
19* BalanceOfPower: Two opposing powers each try to win over a smaller but significant third power to their side to gain an advantage over their rival.
20* BothSidesHaveAPoint: Where both arguments are equally valid despite being pitched against each other.
21* ClonesArePeopleToo: Clones are treated as the same as humans.
22* CompetitiveBalance: Characters are equal in strengths and weaknesses.
23* CounterpartArtifacts: Artifacts that are equal to each other.
24* CycleOfRevenge: Treat others the same way they treat you.[[note]][[JustForFun/IthoughtItmeant Not to be confused With]] its GoodCounterpart, TheGoldenRule[[/note]]
25* DeathMeansHumanity: Through dying, a non-human being has its personhood and value recognized to be equal to those of humans.
26* DiscardAndDraw: Equality in losing and gaining a power.
27* DoubleKnockout: Both parties in a fight incapacitate each other.
28* ElementalRockPaperScissors: Elements having equal strengths and weaknesses over other elements.
29* EqualOpportunityEvil: Evil doesn't discriminate.
30* EqualOpportunityOffender: A creator doesn't play favorites on any side.
31* EquivalentExchange: Giving up something is equal to what a character desires.
32* FearfulSymmetry: Two characters who look alike fight alike.
33* GenderEqualEnsemble: A group of characters are an even number of males and females.
34* GenderIsNoObject: Gender has no effect on job opportunities even when it would in RealLife.
35* GoldenMeanFallacy: Because both options are valid, we will make lame attempts at both rather than do one of them properly.
36* TheGoldenRule: Treat others how you want to be treated yourself, no matter how they treat you. [[note]][[JustForFun/IthoughtItMeant Not to be confused with]] its EvilCounterpart, CycleOfRevenge.[[/note]]
37* GreyAndGrayInsanity: See everyone as simply just as equally flawed as each other, no matter what.
38* HatesEveryoneEqually: A character hates everyone regardless of race, gender, etc.
39* ImpendingClashShot: Two characters are about to attack each other at the same time.
40* JackOfAllStats: A character whose strengths and weaknesses are equal; s/he is adequate at everything and the best at nothing.
41* LikeCannotCutLike: Blades are equal because they can cut everything but other blades.
42* MakesUsEven: Someone helps another person that they owed, making the score equal or someone causes pain equal to what had been done to them.
43* MasterOfAll: Like the JackOfAllStats, but their strengths, while equal to each other, are superior to everyone else's.
44* MasterOfNone: Like the JackOfAllStats, except incompetent and bad at everything because of it.
45* MirrorBoss: A video game boss that has equal qualities that a character does.
46* MutualDisadvantage: Two (or more) sides in a fight are unable to gain an advantage over each other due to both being equally disadvantaged against one another whether in offensive or defensive abilities.
47* MutualKill: Two (or more) sides take each other out in one attack.
48* MutuallyAssuredDestruction: Two sides with weapons of mass destruction hold back on using them because it would result in both sides destroying each other.
49* NoMacGuffinNoWinner: Nobody gets the MacGuffin at the end of the story.
50* NotSoAboveItAll: Someone, who is the OnlySaneMan or StraightMan, is shown to have more equal footing with the rest of the group in terms of common sense and morality than they'd like to admit.
51* NotSoDifferentRemark: Two or more {{Foil}}s and/or {{Mirror Character}}s (usually the hero and the villain) realize that they are more equal than they would expect.
52** TheHorseshoeEffect: Although two people are ostensibly ideological opponents, in reality they have a lot of beliefs in common and may have equal opinions on numerous matters.
53* PVPBalanced: Where PlayerVersusPlayer and PlayerVersusEnvironment are equal in advantages/disadvantages.
54* PurelyAestheticGender: There are no differences between playing a game with a character of either gender.
55* SymmetricEffect: An effect that impacts every player in the same way, whether in relative or absolute terms.
56* TacticalRockPaperScissors: Units, attacks, and skills are classified into several distinct classes, with each class having a clear advantage and disadvantage over other classes.
57* TallPoppySyndrome: Characters hate other characters because they are better than them and want to bring them down to their level.
58* WorthyOpponent: Treating an adversary or rival with equal respect.
59* ZombieAdvocate: A human fighting for equality of non-humans.

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