Follow TV Tropes

Following

Context Main / StandardRPGItems

Go To

1'''''Note:''' Once parts of this article have accumulated a sufficient amount of examples, feel free to draft a separate trope for them at TropeLaunchPad.''
2
3This is basically a list of the generic item types you'll find in a CRPG:
4
5* An item to cure each of the StatusEffects. This includes [[MagicAntidote antidotes]] for poison, cures for paralysis, cures for sleep (although most games allow sleep to be cured if the victim takes damage), cures for being turned to stone and so on.
6* An item which [[{{Panacea}} cures]] ''[[{{Panacea}} all]]'' [[{{Panacea}} status effects]]. Usually rare and/or expensive at the start of the game, but becomes trivially easy to stockpile by the end.
7* An item which heals HitPoints. See HealThyself, HealingPotion and HyperactiveMetabolism, to heal by eating food, for examples. There may be progressively more powerful versions of the item, to be useful at higher levels of the game. This may go for two or three tiers, up to an item that heals all hit points.
8* An [[ManaPotion item which]] heals ManaPoints, or the game's equivalent, and the more powerful versions. Compared to healing items, mana recovery items tend to be either much more expensive, or [[TooAwesomeToUse unavailable for purchase]].
9* An item which heals both HP and MP, usually up to the max of both. Often an [[TooAwesomeToUse unpurchasable rarity]], in which case see EmergencyEnergyTank.
10* Items which revive OnlyMostlyDead characters. Often with different versions which revive the target with ever increasing health.
11* Items which replicate the effects of spells.
12** Single use items which can damage enemies (but don't specifically cast a spell).
13** Weapons or Equipment that cast a spell or other form of SpecialAttack when used as an Item.
14* Items which [[RareCandy permanently boost a character's level or stats]].
15* Items which [[StatusBuff temporarily boost stats]].
16* An [[EncounterRepellant item or spell]] that wards off RandomEncounters.
17* An [[EncounterBait item or spell that]] increases the amount of RandomEncounters, or even calls them up on the spot.
18* Mass effect versions of any of the previous. IE, a cure potion that can be used on the entire party in one character's turn.
19
20In addition, most [=RPGs=] feature a WarpWhistle and/or EscapeRope to allow quick travel/teleportation to or from towns or dungeons.
21
22----
23!!Examples of individual status effect cures
24
25* ''Franchise/{{Pokemon}}'' has many items that fit the checklist:
26** For the major status effects, there are: Antidote for poison, Awakening for sleep, Paralyze Heal for paralysis, Ice Heal for freeze, and Burn Heal for burn. There are also Full Heals and some foods like berries or cookies that remove status conditions.
27** For health, there are: Potions, Super Potions, Hyper Potions, and Max Potions that heal increasing amounts of hit points. Full Restores both fully replenish a Pokemon's health ''and'' remove all status conditions.
28** Ethers, Elixirs, Max Ethers, and Max Elixirs to restore Power Points (a.k.a. mana), which can usually only be found rather than bought.
29** Revive to revive a fainted Pokemon to half of full health and a rarer Max Revive to fully restore a fainted Pokemon's health. There is also the once-per-game Sacred Ash that revives every Pokemon in a player's party.
30** Vitamins that give permanent boosts to a Pokemon's Effort Values (stats), as well as Rare Candies which instantly level a Pokemon up.
31** In-battle items that temporarily multiply a Pokemon's stats.
32** Repel, Super Repel, and Max Repel to ward wild encounters off.
33** Escape Rope to instantly exit a cave or dungeon.
34** Generations after the first include berries which can be attached to {{Mons}}, to activate as soon as they are needed. And introduced in gen III are herbs which activate when needed and remove a variety of the minor side effects (e.g. infatuation or reduced stats).
35* The ''Franchise/FinalFantasy'' series has loads. For instance, the [[InconsistentDub Golden Needle[=/=]Soft Potion]] cures [[TakenForGranite petrification]].
36** Some of these items ''toggle'' a {{Status Effect|s}}. Using such an item on a character without that status will ''give'' them the status. Occasionally this will be useful, or even mandatory. ''III'', notably, has some rather infamous dungeons that require your entire party to have Mini status.
37** Status-toggling items can usually be used on the enemy as well, making them useful both for curing your characters and for attacking.
38** In some games, [[OutsideTheBoxTactic certain monsters will take damage or suffer instant death when a certain status-curing item is used on them]]. For instance, using a Golden Needle / Soft Potion on a stony or statue-like monster in ''V'' will hurt it, as a helpful {{NPC}} will tell you.
39* ''VideoGame/EarthBound1994'', with its more modern varieties of StatusEffects, has cold remedies that cure the common cold, and wet towels that cure sunstroke.
40* ''VideoGame/{{SaGa Frontier}}''
41* In ''VideoGame/NetHack'':
42** Delayed action [[TakenForGranite petrification]] can be cured by [[spoiler:ingesting anything which is acidic]], which for some reason includes [[spoiler:lizard corpses, which conveniently never rot away like other corpses do]].
43** [[OurWerewolvesAreDifferent Lycanthropy]] can be cured by [[spoiler:eating a sprig of wolfsbane]] or [[spoiler:drinking holy water]].
44* Dis-X (where X is the condition) in ''Franchise/ShinMegamiTensei'' games.
45* The ''VideoGame/DragonQuest'' series has antidotal herbs, which cure poison, and moonwort bulbs, which cure paralysis. ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestIX'' added upgraded versions of these items that restore HP in addition to curing these status ailments.
46* In ''VideoGame/SuperPaperMario'', most healing items can cure poison.
47* The first ''VideoGame/ShadowHearts1'' features different and sometimes esoteric curative for each one status ailment found on the game, such as Mermaid's Tears that cure poisoning and Angel's Feathers that cure paralysis.
48* The ''[[https://tvtropes.org/pmwiki/pmwiki.php/Franchise/Lufia Lufia]]'' series has unusually-named variants of these, such as Shriek for awakening a sleeping teammate, or Mystery Pins for undoing petrification.
49* ''VideoGame/DarkestDungeon'' has Bandages, Antivenom and Laudanum to cure Bleed, Blight and Horror respectively.
50* ''Franchise/TheElderScrolls'' series has potions and scrolls of "Cure ______" (Disease, Poison, Paralysis, etc.). You can also create your own out of raw ingredients using the PotionBrewingMechanic and your [[AlchemyIsMagic Alchemy]] skill.
51
52!!Examples of multiple status effect cures
53* Full Heals and Lum Berries from ''Franchise/{{Pokemon}}''
54* Various examples from the ''Franchise/FinalFantasy'' series
55* Refreshing Herbs from ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'', and Tasty Tonics from ''VideoGame/PaperMario''.
56* Snake Oil from ''VideoGame/{{SaGa Frontier}}''
57* Break Free inspirations in ''VideoGame/CityOfHeroes''
58* In ''VideoGame/NetHack'' using a {{unicorn}} horn will cure all status effects except for [[ForcedTransformation polymorphing]], [[OurWerewolvesAreDifferent lycanthropy]], delayed [[TakenForGranite petrification]] and delayed turning-into-slime. However, any individual use of a horn isn't guaranteed to work, so having a unicorn horn isn't proof against status effects causing a [[NintendoHard game over]].
59* ''VideoGame/EarthBound1994'' has Refreshing Herbs, which cure most status ailments. Secret Herbs, Cups of Lifenoodles, and Horns of Life, although usually used to revive unconscious characters, can also cure pretty much every status ailment in the game.
60* Limes in ''VideoGame/{{Dubloon}}''. They aren't even as necessary since status ailments are cured instantly after a battle.
61* Unlike the first game, both ''VideoGame/ShadowHeartsCovenant'' and ''VideoGame/ShadowHeartsFromTheNewWorld'' only has one item called Soul Benediction that cured all status ailments. We also had Phoenix Tails that cure all [[InterfaceScrew ring abnormalities]].
62* ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky The Legend of Heroes: Trails in the Sky]]'' has an unusual variant where ''all'' of the curing items (except one) cure multiple status effects. Insulating Tape cures mute; Purging Balm cures poison, seal, and blind; Softening Balm cures freeze and petrify; Smelling Salts cure confuse, sleep, and faint; and Curia Balm cures all status effects. They also each restore 100 HP. There is also an item (not found in the first game) called an S-Tablet that cures status debuffs. Some food items also cure various status effects in addition to healing.
63* Remedies in ''VideoGame/FellSealArbitersMark'' will remove all debuffs from a character.
64* Small Antidote, Antidote, and Mass Antidote cure a set amount of debuffs in ''VideoGame/MonsterSanctuary''
65
66!!Examples of magic/tech point restoring items
67* Ethers from ''Franchise/FinalFantasy''
68* Ethers and Elixers from ''Pokemon''. Due to Pokemon moves using their own PP, Ethers and Max Ethers only restore PP for a specific move, while Elixers and Max Elixers restore PP for all moves.
69* Syrup and Honey in ''[=Super Mario RPG=]''
70* Catch a Breath inspirations in ''VideoGame/CityOfHeroes''
71* Among others, Garlic Water from ''Disgaea''
72* The ''VideoGame/TalesSeries'' has fruit-flavored Gels/Gummy. Orange and Pine heals 30% and 60% TP.
73* "Chakra" or "Soul" items in different ''Franchise/ShinMegamiTensei'' games.
74* The ''VideoGame/DragonQuest'' series has magic water, and more recently, sage's elixirs. Prayer rings also restore MP, but have a limited number of uses.
75* The ''VideoGame/{{MOTHER}}'' series has plenty. ''VideoGame/EarthBoundBeginnings'' has PSI Stones, ''VideoGame/EarthBound1994'' has Bottles of Water, PSI caramel, Magic Truffles, and others, and ''VideoGame/Mother3'' has magic pastries.
76* Mana Leaves/Seeds/Roots/Extracts from the ''VideoGame/ShadowHearts'' trilogy.
77* EP Charge I, II, and III (the second of those also being known as EP Charge EX) in ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky The Legend of Heroes: Trails in the Sky]]''.
78* ''Franchise/TheElderScrolls'' has potions/scrolls of [[ManaPotion Restore Magicka]]. You can also create your own out of raw ingredients using the PotionBrewingMechanic and your [[AlchemyIsMagic Alchemy]] skill.
79* Mana Stones in ''VideoGame/FellSealArbitersMark''.
80
81!!Examples of HP and MP healing items
82* Elixirs and Megalixirs from ''Franchise/FinalFantasy''. Megalixirs actually heal all of the party members currently in combat.
83* Various types of cake and mushrooms in ''VideoGame/PaperMario''.
84** The Golden Mushrooms in ''VideoGame/MarioAndLuigiSuperstarSaga'', and the Star Candies in ''VideoGame/MarioAndLuigiBowsersInsideStory''.
85* The ''VideoGame/TalesSeries'' has Melange Gels, which heal 30% of both HP and TP, and Miracle Gels, which heal 60% HP and TP. Also, Elixirs heal both to full.
86
87!!Examples of items which revive downed characters
88* Revives and Max Revives from ''Pokemon''
89* Phoenix Downs from ''Franchise/FinalFantasy''
90* Life Shrooms from ''VideoGame/PaperMario'' and 1-Up Mushrooms from ''Mario and Luigi''.
91* Life Bottles from the ''VideoGame/TalesSeries''
92* Awaken inspirations in ''VideoGame/CityOfHeroes''
93* Revival Beads Revival Gems, and Balm of Life in ''Franchise/ShinMegamiTensei'' games.
94* Amulet of Lifesaving in ''VideoGame/NetHack''. As a single character game, this is your only 'get out of stupidity free' card.
95* Horns of Life in ''VideoGame/EarthBound1994'' and Cups of Lifenoodles and Secret Herbs in ''VideoGame/EarthBound1994'' and ''VideoGame/Mother3''.
96* Yggdrasil leaves from the ''VideoGame/DragonQuest'' series. You can usually get them for free late into the game, but you can only carry one at a time unless you find one in a treasure chest.
97* Rum in ''VideoGame/{{Dubloon}}''.
98* Talismans of Luck and Mercy from the ''VideoGame/ShadowHearts'' trilogy. The [[VideoGame/ShadowHearts1 original game]] also features Talismans of Wisdom, Purity, and Power for different ratios of HP, MP, and [[SanityMeter SP]] recovery, but for simplicity's sake they are absent from sequels.
99* Reviving Balm and Celestial Balm in ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky The Legend of Heroes: Trails in the Sky]]''. The former restores 1000 HP; the latter restores all HP.
100* Phoenix Ashes in ''VideoGame/FellSealArbitersMark''.
101* The ''VideoGame/FireEmblem'' series is famous for its use of {{Permadeath}}: characters that run out of HP die, and stay dead. In some games, however, there are items that can revive allies who have been killed in action, although their rarity and limited functionality makes them TooAwesomeToUse:
102** In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the Aum stave allows the user to revive a fallen comrade. It can only be used once, and is only equipable by Elice, so if she died before you got it, it's worthless. In the DS remake, other women of royal blood can use it, but the single-use limitation still applies, and it cannot revive whoever was chosen to make a HeroicSacrifice at the end of the Prologue.
103** ''VideoGame/FireEmblemGaiden'' and its remake, ''Echoes'', has a handful of special statues located in some shrines that can be used to revive dead allies. Each of these statues can only be used a limited number of times, however, and that pool of uses is also expended when using their other functions such as stat increases, so one must carefully consider how and when to use these statues.
104** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' has the Valkyrie stave, which can revive a fallen comrade. Like the Aum stave, it can only be used once before breaking, and can only be equipped by Claude and his son. In addition, it cannot revive those who lacked "quintessence", which means anyone who died of natural causes cannot be brought back. Unlike the Aum stave, it can be repaired, albeit for a ''very'' steep price.
105** ''VideoGame/FireEmblemFates'' has the Bifrost staff. Like the Aum or Valkyrie staves, it is a single-use item, and can only be equipped by Maids and Butlers, of which there are only a handful that can be possibly recruited. In addition, it can only revive whoever died most recently, and it cannot revive anyone who suffered a PlotlineDeath.
106
107!!Examples of spell replicating items
108* Many examples in ''Franchise/FinalFantasy'', such as the Magic Lamp that casts a random summoning spell.
109* As well as ''VideoGame/GoldenSun''.
110* ''Franchise/TheElderScrolls'' has various potions and scrolls which replicate the effects of spells. The benefit is that a character not skilled in that spell's governing [[FunctionalMagic school of magic]] can still get those spell's effects. The downside compared to a spell is needing to carry the item.
111* ''VideoGame/SkiesOfArcadia'' has boxes that cast spells. Rather than having a number of charges, boxes have a chance of breaking every time they're used.
112** Technically, however, many items in the game fall somewhere between this and the standard restoration categories. Basic healing crystals cast the same spell on the target as the basic green magic spell and both always heal 500 HP. Same goes for status effect crystals/spells and kind of for revive crystals/spells except the spell has a 50% failure rate while the crystal doesn't.
113* Pokedolls (from ''Franchise/{{Pokemon}}'', natch) have the same effect as Teleport. The equippable item Smoke Ball guarantees an [[EscapeBattleTechnique escape from battle]] if the Pokemon holding it is battling. Also, the X-stat items mimic stat boosting moves and the dire hit mimics focus energy.
114* In {{Roguelike}} games wands and scrolls replicate the functions of many spells.
115* "X Rocks" "X Gems", and sometimes "X Magatama" each cast a specific spell in ''Franchise/ShinMegamiTensei'' games.
116* ''VideoGame/TrialsOfMana'' has items for most spells to account for all the possible party setups. No group needs go without healing, stat-ups or elemental weapons.
117
118!!Examples of single use offensive items
119* ''Super Mario'' examples
120** Rock Candy in ''VideoGame/SuperMarioRPG''.
121** ''Videogame/PaperMario'' series
122*** Fire Flowers, Shooting Stars, and Thunder Rages
123*** Pebbles, Egg Missiles, and Dusty Hammers from ''VideoGame/PaperMario''.
124*** HP Drains, Ice Storms, Thunder Bolts, Earth Quakes, and POW Blocks in ''VideoGame/PaperMarioTheThousandYearDoor''.
125* Many examples in ''Franchise/FinalFantasy''. Most interestingly, the Ninja's "Throw" ability in many games lets them turn ''any'' inventory item into one of these.
126* As well as ''VideoGame/GoldenSun'' and the ''VideoGame/TalesSeries''.
127* The magic stone item in ''VideoGame/SaGaFrontier''.
128* In ''VideoGame/NetHack'' [[PoisonMushroom potions with negative effects]] can be thrown at monsters; if the bottle hits and spills its liquid on the monster it will get whatever negative status effect drinking it would have caused. Also, you can throw cream pies at monsters, with the PieInTheFace temporarily blinding them. It's called DevelopersForesight.
129* Jeff can fire bottle rockets at enemies in ''VideoGame/EarthBound1994''.
130* The second ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky The Legend of Heroes: Trails in the Sky]]'' game introduces food items that damage enemies instead of healing.
131* ''Franchise/TheElderScrolls'' (starting with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'') has poisons which work in this fashion. They are applied to your weapon and the effect is applied to the next enemy you strike. The series also has single-use scrolls which can contain a a spell effect. (Scroll of {{Fireball}} for instance.)
132* Rocks in ''VideoGame/FellSealArbitersMark'' can be thrown at enemies to inflict a FixedDamageAttack. Corrosive Bombs and Noxious Bombs do no damage but will lower the target’s Defense and Resistance stats, respectively.
133
134!!Examples of usable weapons and equipment
135* Most weapons/items with an [[ElementalPowers Elemental Affinity]] in ''VideoGame/ShiningForce'' (Also Halberds). However, using them too many times would cause the weapon to destroy itself. Fortunately, the game would warn you when the weapon was on it's last use, and you could have it repaired.
136* Staves in ''[[VideoGame/LunarTheSilverStar Lunar: Silver Star Story Complete]]''. In ''[[VideoGame/LunarEternalBlue Eternal Blue Complete]]'', the devs realized there was no reason to use the item's regular attack, and so switched the attack to these.
137* Every object in ''VideoGame/PhantomBrave''. Not just weapons, but loaves of bread, vases, rocks, trees, fish, clumps of grass, crates, and more. Otherwise, the game pretty much averts this trope with no inventory items at all.
138* The ''VideoGame/DragonQuest'' series has plenty of these.
139* ''VideoGame/BravelyDefault'' has a few of these, such as the Sage's Staff (which cases Raise when used as an item).
140
141!!Examples of items which [[StatusBuff Buff Stats]]
142* X-Items from ''Franchise/{{Pokemon}}''.
143* A wide variety of drugs in the ''VideoGame/{{Fallout}}'' series could increase various stats, with a chance of addiction and withdrawal. Drug use also results in temporarily decreased stats after the effects wear off, even if you don't become addicted.
144* Peppers in ''VideoGame/MarioAndLuigiSuperstarSaga'' -- the Red ones boost power, and the Green ones boost defense.
145** ''VideoGame/MarioAndLuigiPartnersInTime'' adds the Blue Pepper, which boosts Speed.
146* The Power Punch, Courage Shell, and Repel Cape, among others, from ''VideoGame/PaperMario''.
147* Some of the food items in ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky The Legend of Heroes: Trails in the Sky]]'' grant stat buffs in addition to healing HP.
148* Holy water in ''VideoGame/DarkestDungeon'' buffs resistances to bleed, blight, stuns and debuffs for three turns. The Blood serves to buff up heroes with the Crimson Curse, in different ways depending on how bad the curse is acting up.
149* ''Franchise/TheElderScrolls'' series has potions and scrolls which can temporarily boost your skills, attributes, magic resistances, etc. You can also create your own out of raw ingredients using the PotionBrewingMechanic and your [[AlchemyIsMagic Alchemy]] skill.
150
151!!Aversions
152* ''VideoGame/{{SaGa Frontier}}'' has no revive item, as the mechanics of the game mean downed characters can be brought back by normal healing. However, there are special Items that can restore Life Points on the spot.
153** In the earlier ''VideoGame/{{SaGa|RPG}}'' games, those items are a bit more common. In ''VideoGame/{{Romancing SaGa 2}}'', the only known item that can restore HitPoints can be bought from a witch for 10,000 (the money {{Cap}}). In ''VideoGame/RomancingSaGa3'' these items are mostly [[RandomlyDrops item drops]].
154* Similarly, the ''Franchise/{{Disgaea}}'' series has no revive items or even ''spells''. You have to pay a healer between battles (This also means a measure of redundancy in your force is recommended, in case someone gets killed in an Item World run).
155* In ''VideoGame/DevilSurvivor'' and [[VideoGame/DevilSurvivor2 its sequel]] there are ''zero'' items to be had. Battles tend to be pretty short and if you don't have any demons or humans with skills to heal the damage and ailments [[NintendoHard too bad]].
156* ''VideoGame/XenobladeChronicles1'' has only one category of usable items -- those which change the party's RelationshipValues. Healing and buffing can only occur during battle, or the automatic regeneration of health between battles. So, if you ran into a trap with little or no healing on your chosen threesome...
157
158!!Subversions
159* ''VideoGame/FinalFantasyXI'' has many of these items, but after about ten or twenty levels the effectiveness of most of them are too small for the cost and inventory space to justify using besides healing StatusEffects, and the other ones that ''are'' worth using are either drops from endgame monsters or stupidly expensive to craft, making those last resorts only. Worse still, using many of these items invokes the universal cooldown timer for a few precious seconds, preventing you from taking any action aside from continuing to auto-attack. Oh, and Phoenix Downs? ''They don't exist.'' Alchemy SugarWiki/NeedsMoreLove.

Top