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1->''"I didn't feel the need to appear before now, because I knew I'd face big shouty demands like this as soon as I broke the fourth wall. I think I might have to retcon everyone and go back to nice peaceful anonymity."''
2-->-- '''[[VideoGame/BanjoKazooie L.O.G.]]''''s [[http://www.facebook.com/topic.php?topic=6269&uid=33513137116 Facebook Q&A]]
3
4In fiction, {{Webcomics}} in particular, the FourthWall is sometimes [[NoFourthWall nonexistent]]; sometimes it is so solid that you can [[LeaningOnTheFourthWall lean on it]]. This is a sliding scale of how solid the FourthWall is.
5
6From most solid/hardest, to least solid/softest (Note that promos and the like do not count for this scale):
7
8!!Completely Solid Fourth Wall
9* ThisIsReality holds sway; within the four walls of the series, there is no direct acknowledgment of the viewer. ({{Lampshade Hanging}}s, some degree of {{Genre Savvy}}ness is allowed, but the FourthWall remains entirely intact).
10* {{Mockumentar|y}}ies and the like: There are cameramen who the actors acknowledge, but ThisIsReality still holds sway.
11
12!!Visible Fourth Wall
13* Soliloquies, Asides, and the like, as long as the audience is not directly acknowledged. The characters behave as if they were characters in a story, but they don't know who might be watching. (You talk to the audience in a soliloquy, yes, but only because the conventions of the theater say that doing so means that you're actually just thinking out loud at the audience.)
14* LeaningOnTheFourthWall: Where the characters don't know that they're fictional, but they make comments that tease on the fact that they are. For instance, saying, "You watch too many sitcoms" in a sitcom, or "That felt like it went by quickly" after a {{Montage}}.
15* AsideGlance/[[AsideComment Comment]]: If a character briefly looks at the screen, or even makes a brief remark towards the camera, this usually qualifies as Visible Fourth Wall. The reason is because it was directed at the audience out-of-universe, but in-universe, it can be written off as coincidence or thinking aloud.
16* FourthWallPsych: Where the fourth wall wasn't broken, but we're clearly [[BaitAndSwitch meant to think it was]] initially.
17
18!!Gaps In The Fourth Wall
19* FourthWallMailSlot: where, outside of the plot, the characters respond, in character, to reader mail or reader content -- if it is the only break in the fourth wall.
20* AndKnowingIsHalfTheBattle: a segment of the show where characters often lecture directly to the audience, sometimes acknowledging the unrealism of that episode's events.
21* FromBeyondTheFourthWall: The creator of a work, the audience, or you, personally, interact with characters (in a way that isn't AudienceParticipation). Such as by lending the characters a boat, or money. Can happen in reverse, too. ThePlayerIsTheMostImportantResource is a video game-specific version of this.
22* SigningOffCatchphrase and WrapUpSong, as long as they're the only fourth-wall breaks. The characters break the fourth wall at the end of each installment to tell the viewers goodbye.
23
24!!Semipermeable Fourth Wall
25* A {{Narrator}} who speaks directly to the audience, but whom the characters do not know about or interact with; but only if the narrator's announcements amount to more than "Meanwhile", "see Issue #7", or other scene setting.
26* FourthWallObserver: One character has full MediumAwareness, and the others [[MistakenForInsane write it off as them being insane]].
27** AudienceWhatAudience: When the character's medium awareness leaves others baffled.
28* In a video game, the characters are aware of the context of the game just enough to [[HeKnowsAboutTimedHits explain a concept of the game to the player]], but do so within the context of the story. Common in {{Justified Tutorial}}s.
29* AddressingThePlayer usually falls in the semipermeable state, where the characters acknowledge their role as player-controlled entities but still continue acting on in-universe logic, but can enter the later states if it's used in a metatextual sense (as in NoticingTheFourthWall and TheFourthWallWillNotProtectYou).
30** ContinueYourMissionDammit: The game characters know full well that they're characters in a video game, but they're still within the player's control. This frustrates them when they feel you aren't moving fast enough/doing the right thing in-game, so they start telling the player to stop dawdling.
31* Clear BreakingTheFourthWall happens, but at other times, everything works as if the characters are not aware of being fictional; the breakages are basically implied not to be {{canon}}, even though they may happen in the middle of the normal action.
32** ScoldingTheFourthWallBreaker: Other characters admonish a character for breaking the fourth wall, as if it's taboo and they should act as if the fourth wall is solid.
33* InteractiveNarrator: The characters and the narrator can have conversations. (Because this is very much a case of RuleOfFunny unless we're deep in Metafiction territory, and such scenes are frequently removable from the plot, this trope falls ''just'' this side of Nonexistant.)
34
35!!Nonexistent Fourth Wall
36* MediumAwareness: The characters may directly acknowledge the mechanics of their medium and/or that this is just a show, but these acknowledgments don't actually affect the plot and/or the characters never acknowledge their fictionality.
37** EndOfSeriesAwareness: The characters acknowledge both that they're in a show, and that the show is ending.
38* Full NoFourthWall: The characters acknowledge their fictionality directly.
39* NoticingTheFourthWall: The characters become aware they are fictional in the most terrifying way possible; the knowledge that they're only real in someone's imagination and will cease to exist when the story ends is used for existential horror.
40* TheFourthWallWillNotProtectYou: Things inside the story, we are warned, can attack the reader.
41
42!! Beyond NoFourthWall
43* {{Mind Screw}}s sometimes go beyond NoFourthWall, to imply such things as the '''''viewer''''' being a fictional character, so this entry is for them.
44
45!! Special cases
46* FakeInteractivity: The characters not only address the audience, but act like we replied. Mainly a special case because most shows using this device engage in full ThisIsReality (and thus Completely Solid Fourth Wall), it's just that the audience is implied to be a character InUniverse, which makes its position somewhat weird.
47
48%%Note the above is sorted in suborder, so new additions should not just go on the end of the existing list.
49
50----
51No examples; there are ''plenty'' of subtropes for them.
52
53* Well, maybe a brief comparison of ''Webcomic/BobAndGeorge'' and ''Webcomic/OneOverZero'', to explain how the scale works:
54** The characters of ''Webcomic/BobAndGeorge'' know they're in a WebComic, but it only sometimes directly impacts the plot, and the characters' actual existence is never in question.
55** In ''Webcomic/OneOverZero'', MediumAwareness '''is''' the main plot, and the characters themselves acknowledge and debate their possible fictionality/nonexistence.
56*** Both are examples of full NoFourthWall, but ''Webcomic/OneOverZero'' clearly has a less solid Fourth Wall than ''Webcomic/BobAndGeorge''.
57%%No more examples. The above is purely to show that the scale has graduations. %%

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