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7->'''Pearl:''' Fantasy is for babies. It's just a bunch of make-believe fairy tales. Sci-fi, on the other hand, is a thinking-squid's genre. It's about exploring the potential of our universe... based on actual science.\
8'''Marina:''' Space dragons are actual science?
9-->-- ''VideoGame/Splatoon2''
10
11Robots and wizards, spaceships and dragons, lasers and fireballs. Mix these ingredients in your cyber-witch's boiling pot of dark matter, and you've got yourself Science Fantasy.
12
13ScienceFiction and {{Fantasy}} stories can be difficult to tell apart under normal circumstances, as all but the very hardest sci-fi introduces some hypothetical technology that one has to take on faith, like FTLTravel or HumanoidAliens. And at the other end of the scale, even HighFantasy works have consistency requirements like MagicAIsMagicA, which can blur the line into SufficientlyAnalyzedMagic.
14
15Science Fantasy works, on the other hand, take traditional Fantasy and Science Fiction tropes and throw them in a blender, purposely creating a setting that has the [[GenreMashup feel of both]]. Expect to see a lot of classic Fantasy tropes (e.g. [[SwordFight warriors with swords]], [[OurDragonsAreDifferent dragons]], {{wizards|AndWitches}}, [[BrightCastle castles]], and [[OurElvesAreDifferent elves]]) ''and'' a lot of standard Science Fiction tropes (e.g. [[CoolStarship spaceships]], [[AlienTropes aliens]], [[EnergyWeapon lasers]], [[TropesOnScienceAndUnscience scientists]], {{robot}}s, and TimeTravel).
16
17In any event, it's bound to include SufficientlyAnalyzedMagic, {{Magitek}}, FunctionalMagic, MagicFromTechnology, FantasyAliens, and probably ScientificallyUnderstandableSorcery. Sometimes, it may contain so much fantasy and science fiction as to be both FantasyKitchenSink and SciFiKitchenSink.
18
19It should be noted that some works may slant towards one or the other, yet still contain elements of both. Science Fantasy lies near the middle of a continuum between ScienceFiction and {{Fantasy}}, so there will naturally be a wide range of works that lie somewhere between "Fantasy with a dash of SciFi" and "SciFi with a smidgen of Fantasy". For an explanation of why the genres are so linked, see the [[Analysis/SpeculativeFiction analysis page on Speculative Fiction]].
20
21Subtrope of SpeculativeFiction, under which all {{Fantasy}} and ScienceFiction falls. Compare UrbanFantasy, GaslampFantasy, SpaceOpera, DungeonPunk, and PlanetaryRomance. Contrast HowUnscientific, where the mix of genres seems out of place; MagicVersusScience, where both aspects are in a rivalry, and TheMagicVersusTechnologyWar, where an in-universe warfare happens between wizards and scientists. Compare and contrast DoingInTheWizard and DoingInTheScientist, which {{retcon}}s a fantasy element to a sci-fi one and vice versa. Compare and contrast FantasticScience, where magic operates by logical rules similar to real-world science, and TheSparkOfGenius, where powers and abilities that operate like fantasy magic are dressed up in scientific trappings.
22
23Science fantasy may also arguably describe character oriented stories where the fantastic elements are very subtle and are common to both science fiction and fantasy. Examples could include ParanormalRomance which just happens to involve AppliedPhlebotinum, [[TimeTravelRomance Time Travel]] or ArtificialIntelligence. Many such stories strive to keep the fantastic elements understated (often in the form of minimal SpecialEffects) in the interest of focusing on human drama.
24
25Supertrope of FantasyAliens and WizardsFromOuterSpace.
26----
27!!Examples:
28%%
29%%
30%%
31%% This page is now an index. Please list all works here in alphabetical order.
32%%
33%%
34%%
35[[index]]
36[[foldercontrol]]
37
38[[folder:Anime & Manga]]
39* ''Manga/{{ARIA}}'' is set in a replica of Venice on the planet Aqua (née UsefulNotes/{{Mars}}), there are elaborate technological control systems [[{{Terraform}} maintaining the environment]] -- floating islands for climate control, underground facilities for enhancing the planet's gravity -- the works. Then the cast is caught up in supernatural time travel and ghosts of the past appear. This sounds like the setting for a gripping tale of planetary exploration and the technological and social struggles of the colonists as they deal with a mysterious past. But really, it's just an excuse for SceneryPorn, as the female gondoliers float through a beautiful, peaceful city in their [[SliceOfLife happy-go-lucky lives]].
40* ''Anime/AuraBattlerDunbine'' was a noteworthy HumongousMecha anime because it was a Creator/YoshiyukiTomino work and because it happened in a medieval setting full with unicorns, fairies... and giant robots. And that medieval world was a parallel dimension the main character arrived at through a dimensional gate.
41* ''Anime/BioHunter'' is an anime OVA that takes place in a world where a pair of scientists hunt and investigate a strange demonic virus that can transform normal humans into vicious otherworldly monsters.
42* '' Manga/{{Dandadan}}'' features yokai and aliens.
43* ''Franchise/{{Digimon}}'' features a digital world that can be accessed by a computer in some anime series. The titular {{Mons}} have magical powers and many are based off human myths and religious concepts. Many continuities also imply that the Digital World had existed even before computers, originating in myths and legends and having evolved alongside human technology. However, ''Anime/DigimonTamers'' explicitly states that Digimon were ArtificialIntelligence created by humans and thus leans more towards pure science fiction, as does ''Anime/DigimonUniverseAppMonsters''.
44* ''Franchise/DragonBall'':
45** ''Manga/DragonBall'' starts out as a new rendition of a fantastic Chinese folk tale, with some science-fiction elements on the side (everything made by Capsule Corp).
46** ''Anime/DragonBallZ'' introduces alien invaders, space travel, time travel, androids, and it all gets weirder from there. The final arc involved WizardsFromOuterSpace, and an unstoppable pink BlobMonster from near the dawn of time.
47** ''Anime/DragonBallSuper'' also throws destructive gods and TheMultiverse into the mix.
48* ''Manga/EdensZero'' is described by Hiro Mashima himself as "space fantasy", which he was inspired to create due to his misconception as a kid that this is what the abbreviation "SF" (science fiction) stood for. It's set in a largely futuristic {{Magitek}} universe filled with aliens, robots, and space travel--barring some more primitive worlds--some of which is deliberately modeled after a fantasy setting, such as the robotic [[EvilOverlord Demon King]] who came from a fantasy theme park and ruled the cosmos (but was actually a [[DarkIsNotEvil swell guy]]). The main characters and several others also have a superhuman ability from the "Dark Ages" called Ether Gear, which is MagicByAnyOtherName.
49* ''Anime/ElHazardTheMagnificentWorld'' is another series that blends science fiction with fantasy, featuring a story centered around [[StableTimeLoop a time paradox]] set in a land rife with magic and supernatural wonder. Yet, there are remnants of ancient technology as well, such as the Stairway to the Sky, the Eye of God, and the demon dolls.
50* ''Manga/HunterXHunter'' is set in a world brimming with strange fantasy creatures and mythical locations juxtaposed with modern cities and cutting-edge technology, and characters can manipulate their auras with Nen, a supernatural ability similar to magic that can also be used with various forms of technology, and as a form of technology in itself.
51* ''Manga/{{Gintama}}'' It has everything, to name a few, aliens, samurais, magic, onis, ghosts, mechas, zombies and much more, although it all comes from the parodic nature of the show.
52* The Anime/{{Leijiverse}} has this in spades.
53** ''Anime/CaptainHarlock'' encounters everything from AncientAstronauts, [[EldritchAbomination eldritch abominations]], and Theatre/TheRingOfTheNibelung.
54** ''Manga/GalaxyExpress999'' features a spaceship implausibly designed after an old fashioned steam locomotive.
55** ''Manga/QueenMillennia'', whose series and movie have the honor of being scored by NewAge Space Music composer Kitaro.
56** ''Anime/SpaceBattleshipYamato'' often includes divine intervention in the form of goddesses such as Trelaina, Shalbart, and Aquarius as well as [[spoiler: Queen Starsha after her death]].
57* In ''Franchise/LyricalNanoha'', the Space-Time Administration Bureau that the main characters work for is like ''Franchise/StarTrek'''s Federation, except where ''Star Trek'' would have a piece of TechnoBabble to power its futuristic devices, ''Nanoha'' just uses magic. Magical {{Energy Weapon}}s, magical FasterThanLightTravel, magical {{Cyborg}}s, magical artificial intelligence with Windows-esque error codes...
58* ''Anime/MaskOfZeguy'' is a 90's OVA about a pair of teenage girls who get transported to a world filled with magical artifacts, strange creatures and some pretty advanced technology. There are also a few famous historical characters serving as both allies and enemies.
59* The 2008 miniseries ''Anime/{{Mnemosyne}}''[='s=] first half is UrbanFantasy that starts in 1990 Japan and makes a series of {{Time Skip}}s between episodes. In episode 4, the TimeSkip takes the series to 2025, where it starts incorporating {{cyberpunk}} elements that only get stronger after the next skip to 2055.
60* ''Manga/NegimaMagisterNegiMagi'' seemed to be straight UrbanFantasy at first, what with the [[VancianMagic mages]] and {{golem}}s and [[OurVampiresAreDifferent vampires]]. Then [[RidiculouslyHumanRobots Chachamaru]] came in. And the {{Mad Scientist}}s. And the [[{{Magitek}} Magic Internet]]. And the magical PlayfulHacker vs TheCracker face-off in cyberspace. And the UsefulNotes/{{Mar|s}}tian {{Time Travel}}ler from the future with HumongousMecha and MechaMooks. And it is implied that [[spoiler: the magic world is actually on Mars]]. It ends up as sci-fi and fantasy in a blender.
61* ''Webcomic/OnePunchMan'' is set in a sci-fi/fantasy world of {{superhero}}es fighting against {{supervillain}}s and [[OurMonstersAreDifferent monsters]].
62* ''Manga/OutlawStar'' has spaceships and aliens, but the SpacePirates use Chi Magic and the most popular [[PleasurePlanet resort world]] in the galaxy was originally a {{Mana}} mine. The main character's signature weapon is a fireball-flinging {{Magitek}} pistol.
63* In ''Anime/PanzerWorldGalient'' the setting was a typical medieval fantasy world... with giant robots thrown in the mix. Later events show [[spoiler:the setting to be closer to a science fiction story set in a medieval society (with a plot inspired by heroic fantasy tropes) than it is a high fantasy story that features giant robots.]]
64* ''Anime/PuellaMagiMadokaMagica'' is primarily a MagicalGirl show, yet it takes place in a rather futuristic city. On top of that, the conflict in the series stems from the approaching heat death of the universe, and at one point Kyubey gives a ([[ArtisticLicensePhysics dumbed-down]]) explaination of entropy to Madoka. The science part ''really'' comes in when [[spoiler: Kyubey's [[DespairGambit full motivation]] for recruiting magical girls]] is revealed. [[spoiler:He and his race are {{Sufficiently Advanced Alien}}s attempting to stop the heat death of the universe. Magical girls, who [[WasOnceAMan become]] witches, ''really are'' magical and not bound by the laws of physics, so the energy their despair produces [[KnightTemplar can be used to fight entropy.]]]] Indeeed, it’s considered a sci-fi series in many circles, and fans like to discuss the science in this series.
65* ''Franchise/SailorMoon'' is ''largely'' an UrbanFantasy MagicalGirlWarrior series, but the ''S'' season of [[Anime/SailorMoon the 90s anime]] shifts toward this, due to BigBad Professor Tomoe being a MadScientist using technologically-created Daimons in his quest for magical talismans. The Sailor Guardians were also HumanAliens in [[{{Reincarnation}} their past lives]], and the majority of the villains are extraplanetary aliens of some kind.
66* ''Manga/Samurai8TheTaleOfHachimaru'' is filled with sci-fi and Japanese folklore-like elements. It has cyborgs, virtual reality game systems, and robotic animals all powered but souls and magic.
67* ''Anime/StarTwinklePrettyCure'' is a MagicalGirl show whose theme is outer space, and one of the magical girls is a [[HumanAliens Human Alien]]. Many of the villains are also based on various {{Youkai}} despite being aliens, in a similar vein to ''Manga/UruseiYatsura''.
68%%* ''Anime/TweenyWitches''
69* ''Manga/UruseiYatsura'' technically may be a sci-fi, but essentially all of the aliens are some form of {{Youkai}} from Myth/JapaneseMythology: Lum is from the Planet {{Oni}}, Oyuki the YukiOnna is from Neptune, etc. In practice, anything from Science Fiction or Fantasy can happen from TimeTravel to UsefulNotes/{{Onmyodo}} exorcisms, [[RuleOfFunny so long as it's funny]].
70* ''Anime/TheVisionOfEscaflowne'' has a girl from present day Earth being magically transported to Gaia, a sort of hidden moon from where she can see the Earth and the Moon. In this world, feudal states, Italian-like and Arabian-like cities, and a superior technological empire are at war, using Mechas that are powered by dragon hearts. Oh, and there are Fairies, but we won't call them that.
71* ''Anime/WolfsRain'': Technology meets mythology. [[spoiler: In an incredibly [[MindScrew twist]] at the end of the series, you'd think the entire story happened centuries in the future, when in reality it was 10,000 years in the past.]]
72* ''Manga/{{Zombiepowder}}'' flavors it with Western themes. At the same time as you have gunplay, [[ChainsawGood chainswords]], bounty hunting, and gangs of outlaws, you have strange arts bordering on magic, people who can teleport, and rings that eat life force and can use it to revive the dead and make the living immortal.
73[[/folder]]
74
75[[folder:Comic Books]]
76%%* [[Franchise/TheDCU DC Universe]]
77%%* The ''ComicBook/{{Fables}}'' universe contains {{Anthropomorphic Personification}}s of various literary concepts. Amongst the genres, Science Fiction and Fantasy are twins (and have a little brother named Superhero); Fantasy remarks to her brother that "we're so sympatico that sometimes it's hard to tell where I leave off and you begin."
78* In ''ComicBook/{{Invincible}}'', both sci-fi elements and magic exist in the universe. Given its collection of DC/Marvel-inspired superhero tropes, it shouldn't be surprising.
79* ''ComicBook/JudgeDredd'': While it started out as straightforward dystopian sci-fi and still leans towards that, more and more fantasy elements have been introduced over the years, including ghosts, demons, zombies, and forms of magic.
80* ''Kingmaker'' by Ian Edginton features a fellowship of nine on their quest to defeat the Dark Lord... interrupted by an alien invasion.
81%%* Franchise/MarvelUniverse
82* ''ComicBook/PathfinderWorldscape'' takes place in a plane of existence that draws warriors from three different settings such as the titular campaign (which already features this trope, as seen in the "Tabletop Games" folder below), Earth in its various timelines including [[Franchise/ConanTheBarbarian Hyborian Age]] and [[Literature/JohnCarterOfMars Mars]]. As result, we have sorcerers prancing about in airships and radium guns being wielded alongside swords and magic.
83* ''ComicBook/RomSpaceknight'' features a cyborg knight from a faraway planet coming to Earth to thwart an invasion of evil alien wizards.
84* ''ComicBook/{{Saga}}'' is set against the backdrop of a [[TheMagicVersusTechnologyWar Magic versus Technology War]]. The winged natives of the planet Landfall bearing high-tech weapons against the horned and magically-inclined denizens of the moon of Wreath. Trappings of both sci-fi and fantasy include a race of robots living in a medieval monarchy, spaceships made out of trees, dragons, sentient animal races, and ghosts.
85* ''ComicBook/{{Soulfire}}'' takes place in the CyberPunk future of 2211. It is about a boy whose destiny is to [[TheMagicComesBack bring magic back into the world]].
86%%* ''ComicStrip/WhatsNewWithPhilAndDixie'' on the differences between fantasy and science fiction: [[http://www.airshipentertainment.com/growfcomic.php?date=20070617 None]].
87[[/folder]]
88
89[[folder:Fan Works]]
90Many fanfics will fall into this category, usually crossovers between works on opposite ends of the {{speculative fiction}} scale.
91* ''Blog/AlwaysHavingJuice'' is set on an alien planet in a fictional planetary system with at least two other life-sustaining planets in it, and EveryoneIsASuper (and because of their BizarreAlienBiology if one's not, it's curtains for them...) with {{Floating Continent}}s kept afloat by magical (and occasionally evil) artifacts from the ancient past. That's just the tip of the iceberg.
92* ''Fanfic/ChildOfTheStorm'' features this, true to its comics roots, mixing up A.I. with GeniusLoci, magic and technology -- though there tends to be a little more emphasis on magic than technology.
93* ''Fanfic/TheConversionBureau'', is set TwentyMinutesInTheFuture with A.I. handling most menial tasks, holograms everywhere, cybernetic upgrades readily available, and the early phases of space colonization. With the emergence of Equestria there are also spell casting unicorns, weather controlling pegasi, monsters from across many mythologies, and two PhysicalGods of the moon and sun.
94* ''Fanfic/CrucibleMassEffect'' started with the time travelled Ad Astra which continue the sci-fi theme from canon, then the existence of living stars was revealed which kinda ventured out of this, and then ghosts/souls started to popping here and there and finally ''[[{{Psychopomp}} Death]]'' himself appeared which firmly pushed the series into Fantasy theme. And don't even get into what [[spoiler: Shepard]] actually is and was or whom she's connected to.
95* ''Fanfic/GloriousShotgunPrincess'' is a crossover between the (comparatively) hard SciFi of ''Franchise/MassEffect'', and the clearly fantasy (and [[EverybodyWasKungFuFighting Kung-Fu]]) world of ''TabletopGame/{{Exalted}}''.
96* In ''Fanfic/TheKeysStandAlone: The Soft World'', C'hou has become a massive Science FantasyKitchenSink, blending magic and tech much more thoroughly, with outworlders who embody everything from ''WesternAnimation/TheFlintstones'' caveman-type tech to [[TabletopGame/DungeonsAndDragons AD&D]] adventuring parties to ''Franchise/StarTrek'' [[{{Expy}} expys]], and where you can go from a monster-filled dungeon to a high-tech city just by walking through a jump gate. [[spoiler: Or, at least, so it seems; the entire thing is actually a giant telepathic {{MMORPG}}, and the real C'hou is more or less what it used to be (which is still science fantasy, albeit less so)]].
97* ''Fanfic/MassEffectHumanRevolution'' starts out as Space FilmNoir, but fantasy elements start creeping in from the Caleston arc onwards due to the lingering effects of SufficientlyAdvancedAliens.
98* ''Fanfic/TheNewAdventuresOfInvaderZim'': Much like canon, this is primarily a science-fiction story that nevertheless has a significant amount of magic and paranormal creatures involved.
99* ''Fanfic/RiseOfAStarKnight'' and its sequel '' Knights of Remnant: The Ring of Darkness'' fit this, with the [[MagicKnight Star Knights]] and their personal armies, the [[BadassArmy Sky Knights]], being far more public than the Maidens, cavalry charges on [[MyHorseIsAMotorbike motorcycles]] by knights with [[SwissArmyWeapon gun-spears]], {{Mithril}}, Grimm orcs and Uruk Hai being lead by [[spoiler: a rogue cyborg SuperSoldier]], [[TheClan the Valkyrie family]] acting as the equivalent of the dwarves, goblins[[note]]Descendants of [[LittleBitBeastly Faunus]] who hid in the mountains and were separated from the rest of their kind for so long they evolved into something else[[/note]], [[ArtifactOfDoom the various Artifacts Of Doom]] from the Lord of the Rings, etc. Basically, it has more fantasy elements (taken from the [[Literature/TheLordOfTheRings granddaddy]] of them all) than ''RWBY'', and as such mixes them more with sci-fi (The aforementioned Sky Knights are loyal to [[MagicKnight Magic Knights]], but fight using tanks and MiniMecha, or make cavalry charges on motorcycles and trucks, Moria had a tramway before it was overrun by orcs, etc.).
100* The universe of ''Fanfic/SonicXDarkChaos'', being essentially a twisted mixture of ''TabletopGame/Warhammer40000'' and ''Franchise/ShinMegamiTensei'', runs entirely with this. It combines SpaceOpera science fiction mixed in with magical Chaos powers, Lovecraftian horrors, and SufficientlyAdvancedAliens.
101* ''Fanfic/UndocumentedFeatures'', a MegaCrossover, fuses many {{Fantasy}} and ScienceFiction sources into a single narrative. For example, a [[Myth/NorseMythology Norse God]] used ''[[TabletopGame/DungeonsAndDragons dimension door]]'' to get his party onto the [[Franchise/StarTrek Klingon]] SpacePirates' ship, whereupon their sorceress summoned a protective [[PetalPower wall of roses]] as they hacked the computer to gain control of the ship -- all while a SpaceBattle was going between the two ships outside.
102* ''Fanfic/WithStringsAttached'' completely blurs the lines between fantasy and science fiction. The planet C'hou has the quasi-Victorian land of Ketafa, with its guns, factories, and occasional motorized vehicle, and the exceptionally nonstandard fantasy continent of Baravada; the Fans influence events via {{Magitek}} and watch things on their computer screen; and the four visit three wildly different worlds on their Vasyn quest, including a 1950s parallel New York-Xanth expy, a universe where science has overtaken magic (but it still has its adherents), and a more traditionally magical world of adventure that was partially put together with {{Magitek}}.
103%%* ''[[https://archiveofourown.org/works/27736435/chapters/67887550 Zero Context: Taking Out the Trash]]'' takes place in such a universe. Interdimensional space aliens and starships co-exist on the same continent as the [[VideoGame/KidIcarusUprising Goddess of Nature]]; said aliens and a sentient [[Literature/{{Slayers}} Lina Inverse doll]] fight a crab-like SpiderTank at a modern recreation center; and a MagicalGirlWarrior exists as part of a MindHive with a genetically-altered mutant who was raised in late-20th century America, among many other details.
104[[/folder]]
105
106[[folder:Films -- Animation]]
107* Ultimately the genre the more fantastic ''Animation/BoonieBears'' films end up in. ''Entangled World'' has the Tech Boss having developed sci-fi technology to access fantasy {{Alternate Tooniverse}}s and ''Blast Into the Past'' has fantastic PrettyButterflies {{Time Travel}}ing the heroes to the equally fantastic past.
108* ''WesternAnimation/Nimona2023'' takes place in a feudal city with flying cars and knights in shining armor armed with laser crossbows. Though unlike the webcomic the only sign of magic is the shapeshifting Nimona herself.
109* ''WesternAnimation/{{Wizards}}'' features a SchizoTech Post-Apocalyptic world that resembles a StandardFantasySetting, in which magic-using elves and fairies wage a war against gun wielding robots, mutants, and Nazis.
110[[/folder]]
111
112[[folder:Films -- Live-Action]]
113* ''Franchise/TheChroniclesOfRiddick'' series shifted into this with ''Film/TheChroniclesOfRiddick'', the second film. ''Film/PitchBlack'' was fairly hard sci-fi, but ''Riddick 2'' introduces superhuman warriors on a holy crusade led by an EvilOverlord, elemental alien seers, and a prophecy saying that Riddick (now the last living member of an extinct {{Proud Warrior Race|Guy}} destroyed by the Overlord) will be the one to kill the Necromonger leader. It still comes off as a strange mix with LowFantasy, as the harder elements are still present in every scene that doesn't involve the Necros.
114* Franchise/DCExtendedUniverse:
115** ''Film/BatmanVSupermanDawnOfJustice'' has both the very advanced genesis technology brought by Kryptonians and the [[ComicBook/WonderWoman daughter of Zeus]] fighting a result of said technology.
116** ''[[Film/ZackSnydersJusticeLeague Justice League]]'' has the AncientAstronauts known as the ComicBook/NewGods who use technology far beyond what Earth is capable of with the Mother Boxes, and they fought an alliance spearheaded by the Olympian gods in the distant past, as well as the daughter of Zeus in the present.
117* ''Film/ElectricDreams'': A 1980s era home computer achieves sentience because its owner accidentally spills sparkling wine on the keyboard. It also seizes control of all the household appliances, and starts writing love songs for its owner's girlfriend (much like ''Theatre/CyranoDeBergerac''). Naturally, a LoveTriangle Ensues.
118* The ''Franchise/{{Godzilla}}'' franchise has monsters of both magical and scientific origin fighting or teaming up with each other. It also includes various evil HumanoidAliens and humans with PsychicPowers to further spice things up.
119* ''Film/{{Immortal|2004}}'' is set in the future and features things such as flying cars, human augmentation, and other sci-fi conventions, but there are also Egyptian gods running amok with supernatural powers.
120%%* ''Franchise/TheMatrix'': Neo is "TheChosenOne", prophecied by an ''oracle'', and he has special powers that allow him to fly, bend spoons, and dodge bullets. Oh, but it's only cause he's in a computer simulation run by intelligent machines (until the sequels, where he has powers outside it as well, which Morpheus says come from [[{{God}} "the Source"]]).
121%%* Most of the films in the Franchise/MarvelCinematicUniverse could count, but in particular:
122%%** Film/{{Thor}}
123%%** Film/TheAvengers2012
124%%** Film/ThorTheDarkWorld
125%%** Film/GuardiansOfTheGalaxy2014
126%%** Film/AvengersAgeOfUltron
127%%** Film/GuardiansOfTheGalaxyVol2
128%%** Film/ThorRagnarok
129%%** Film/AvengersInfinityWar
130%%** Film/AvengersEndgame
131%%** Film/{{Eternals}}
132%%** Film/SpiderManNoWayHome
133* ''Film/PrisonersOfTheLostUniverse'' has humans from a modern Earth enter a HeroicFantasy type world via a dimensional transporter.
134* The genre of ''Franchise/StarWars'' was explicitly stated by [[WordOfGod Lucas]] to be space fantasy. It's the story of a farmboy who meets an old wizard, learns magic and swordfighting from him, and then fights an evil wizard and a dark knight. [[HerosJourney He travels]] throughout strange lands where he meets monsters, rescues princesses, and... flies a spaceship. Because all this takes place in another galaxy where space aliens fight with laser guns and manual labor is done by robots. The prequels participate in some DoingInTheWizard, (in the form of giving the Force a biological componant with a fictional microorganism) but even they don't try to explain the ghosts and the prophecies. The massive ExpandedUniverse gives us dragons, magical artifacts... and also features [[DoingInTheWizard mass dewizardification]], {{depending on the writer}}.
135* ''Film/SuckerPunch'': The third battle scene is this at level 11. When Goblins are perfectly capable of being catapulted onto your World-war 2 gunship, and your assault rifle's bullets are just bouncing off that big dragon's hide, you realize that yeah, you're in a Science Fantasy scene.
136%%* The ''Film/TransformersFilmSeries'' is, at its core, an epic fantasy story told in modern times with [[HumongousMecha giant transforming robots]]. It has the usual elements such as a mythical origin story, ancient artifacts of great, ambiguous power, discussions of fate, destiny, and the call to adventure, themes of absolute good versus absolute evil, and messiah and anti-Christ figures.
137[[/folder]]
138
139[[folder:Literature]]
140* ''Literature/OneQEightyFour'' includes two main characters who find themselves in an alternate version of 1984 Japan. In this version of the world, there exists creatures known as the Little People and a religious organization that seems to worship them.
141* ''Literature/TheActsOfCaine'' mixes a Cyberpunk future Dystopy with a HighFantasy world ''far'' DarkerAndEdgier and BloodierAndGorier than your usual one.
142* ''Literature/AlmostNight'' has vampires, werewolves, a troll, an elf, the main character drinks a magic potion, and the plot is centered around the spell book of an evil wizard. However, there are flying cars, space travel, a space empire, aliens, and laser guns.
143%%* ''Literature/{{Animorphs}}'': A blue centaur gives a bunch of kids the ability to transform into animals so they can fight monsters. Could have been a fantasy book, but it just so happens the "centaur" is an alien, and the morphing powers have perfectly scientific explanations (alters your DNA etc.)
144* The ''Literature/ApprenticeAdept'' series fits perfectly. The setting is one world split across two realities. One of them is called Proton, which is high tech, while the other is known as Phaze, where magic prevails.
145* ''Literature/ArtemisFowl'': This is a major part of the premise, as the novels focus on Artemis' interactions with magic and the fairy folk while both sides make use of highly advanced technology. It's squarely between the two as well. The first book follows a boy trying to steal gold from a leprechaun -- done up as a high-tech heist movie! The boy is an wealthy evil prodigy, the gold is a ransom, and the leprechaun is actually an agent of Lower Elements Police reconnaissance ([=LEPrecon=]). Book number five has Artemis calculating, mathematically, the exact time that demons would appear out of nowhere (ItMakesSenseInContext) due to magic, and the use of a high-yield bomb to power a spell. Someone once described the first book as "''Film/DieHard'' [[JustForFun/RecycledInSpace WITH FAIRIES]]". Apt.
146* ''Literature/TheAsteriskWar'': A meteorite impact containing [[GreenRocks manadite]] became a MassSuperEmpoweringEvent, gifting a generation of children with increased physical abilities and/or the ability to materialize phenomena. The series leans on SufficientlyAnalyzedMagic, with industrial-scale laboratories devoted to studying manadite phenomena and developing practical applications for it, especially weapons.
147* The ''Literature/BelisariusSeries'' has sword-bearing warriors, robots, scizo-tech, time-travel, visions of the future, and all, all mixed up.
148* The ''Literature/BeyondReality'' series explores this concept amongst the backdrop of the multiverse, with advanced technology existing side by side with magic and gods.
149%%* J.S. Morin's ''Black Ocean'' series takes place in an alternate future version of our own reality, where sleek computer equipment can be fried by a wizard having a tantrum, spaceships travel through the Astral Plane instead of hyperspace, and the main characters have magic earrings instead of the usual TranslatorMicrobes.
150* ''Literature/TheBoneSeason'' is set in an Alternate History CyberPunk England and adds in people with Psychic Powers and Rephaim, a race that combines characteristics of TheFairFolk and vampires.
151* ''Literature/TheSolomonCode'' series has a number of characters who insist the Nephilim are not half-angel, they're half-ALIEN.
152* ''Literature/BookOfTheNewSun'' by Creator/GeneWolfe is set AfterTheEnd in a SchizoTech world mixing feudalism (and a LowFantasy style of narration) with space travel, androids, laser weapons, etc. One device the protagonist gets a hold of called the Claw of the Conciliator appears to be actually magical. One reviewer comparing the ‘’Book’’ with its followup ''The Urth of the New Sun'' described the former as "science fiction pretending to be fantasy", and the latter as "fantasy pretending to be science fiction".
153%%* Creator/OrsonScottCard, in the afterword to an audio recording of ''Literature/EndersGame'', talks about trying to sell a short story based in the world of ''Literature/TheWorthingSaga''. He mentions that one of his rejections said that it was a good story, but it wasn't right for the magazine, as it was Fantasy rather than Science Fiction. He said that the reason it was considered Fantasy was because none of the scientific backdrop was present in the story. In the end, he concluded that the only difference between Fantasy and Science Fiction is that "Fantasy has trees, SciFi has rivets". Card’s''Literature/HomecomingSaga'' series is a Science Fantasy reworking of ''Literature/TheBookOfMormon.''
154* ''Literature/ACertainMagicalIndex'''s TagLine is "when science and magic cross paths", and draws liberally from all sorts of speculative fiction and fantasy tropes for each story arcs.
155%%* A lot of Creator/JackChalker's novels and series mixed up the two, often with SufficientlyAdvancedAlien (or sometimes human) tech providing a backdrop in which magical-like effects (sometimes called magic by the user who didn't understand it) were possible.
156%%** His ''Four Lords of the Diamond'' series features four planets seeded with a sort of alien parasite that provides people with strange powers, each unique to one of the four planets. The third book in particular involves a planet where people can effectively perform magic, and it's even called magic in the book.
157%%** The ''Literature/SoulRider'' series had the AppliedPhlebotinum created by humans, whose descendants then forgot its origins.
158%%** The ''Literature/WellWorld'' series is an example of the alien version.
159* The Franchise/CthulhuMythos is considered an example of DarkFantasy, and it's not [[CrapsackWorld without]] [[CosmicHorrorStory reasons]]: it revolves around a pantheon of [[EldritchAbomination incomprehensible gods]], many of whom are worshipped by cultists who wish to summon them through occult means. There are also {{Spell Book}}s, most notably the [[TomeOfEldritchLore Necronomicon]], as well as [[EvilSorceror malevolent wizards and witches]], with one god in particular- Yog-Sothoth- often serving as their patron. However, [[OurGodsAreDifferent the gods in question]] [[AlienFairFolk are actually aliens from different parts of the universe]] (such as Yuggoth), and the "magic" is implied to [[SufficientlyAdvancedAliens be a case of]] ClarkesThirdLaw.
160* ''Literature/DaikaijuYuki'' features giant monsters mostly born out of nuclear fury and aliens from outer space, yet also includes things such as the concept of mana as "the lifesblood of the Earth" and [[HenshinHero people who transfer their consciousness into monsters]] by linking their souls with the kaiju through special amulets/stones.
161* The ''Literature/DanteValentine'' series is set a few hundred years in the future on an Earth where demons, {{necromancy}}, {{golem}}s, HealingHands, and [[{{Satan}} the Devil himself]] exist side-by-side with computers, firearms, {{Hover Board}}s, and [[EnergyWeapon Frickin' Laser Beams]]. The series uses elements of SufficientlyAnalyzedMagic (e.g. the setting's version of [[OurVampiresAreDifferent vampires]], the Nichtvren, reproduce partially through a retroviral infection), but [[ScienceCannotComprehendPhlebotinum not everything can apparently be analyzed]] (there's apparently an "etheric transfer" involved in Nichtvren as well).
162* ''Literature/TheDarkAngelTrilogy'' has flaming swords, unicorns and vampires. It is set in the distant future, when the Moon has long since been terraformed into a lush paradise complete with its own animals, plants, and races.
163* ''Franchise/TheDarkTower'' series by Creator/StephenKing, set in a [[AfterTheEnd post-apocalyptic]] world where oil refineries, nuclear-powered water pumps, and the music of Music/ZZTop co-exist with wizards, succubi, and gunslingers who fight for truth and justice in the Myth/{{Arthurian|Legend}} tradition.
164* ''Literature/{{Discworld}}'' to an extent. Magic is described in terms reminiscent of nuclear physics or quantum mechanics, {{golem}}s are very much like Asimovian robots, and some Igors have progressed from MixAndMatchMan to "[[BioAugmentation bio-artificing]]". In ''Literature/TheLastHero'', the local ClockPunk genius even builds a vehicle that allows the characters to visit the Moon and meet {{Lunarian|s}} dragons. However, while wizards are often presented as the setting's version of scientists, ''Literature/TheScienceOfDiscworld'' books show how bewildered they are by all the ways science ''isn't'' like magic.
165%%* ''Literature/TheDivineComedy'' ([[OlderThanPrint from 1321]]) imagines an afterlife in the physical universe as Medieval astronomers and scientists knew it. For example, as Dante enters Heaven with the soul of his deceased lover, Dante realizes he is on the Moon and theorizes why the Moon has black spots (that we now know to be craters) on it. His saintly lover criticizes his concepts on "rarity and density" of matter and proves his theory to be invalid. It should be noted Dante isn't ultimately concerned with physical science, as even this exchange on the Moon ends with a theological point. More specifically, the lover uses the dispute to reveal to Dante how the Moon, the stars, and anything made of matter relies on the will and love of [[{{God}} the Deep Mind]] to exist at all.
166* The ''Literature/{{Dragaera}}'' books look at first to be typical DungeonPunk, with magic, elves (OK, "Dragaerans"), swordfights, et cetera. However, careful inspection indicates science-fictional underpinnings: humans ("Easterners") are from "small invisible lights" (meaning the stars, invisible in the Empire because of the enclouding), genetics and gene manipulation are well-understood, and some characters view abstract concepts like "the soul" as matters of engineering, not religion. Let's not even get ''started'' on the gods and the nature of magic...
167* In the world of ''Literature/DragonPearl'', supernatural beings from Korean mythology co-exist with spaceships and interplanetary empires.
168%%* The ''Drew Parke'' series is set TwentyMinutesIntoTheFuture and mix holography and cloning tech with elements of MagicalRealism such as visions and RitualMagic done by a Wiccan circle.
169* ''Franchise/{{Dune}}'' by Creator/FrankHerbert series is science fiction, but apart from ‘’Star Wars'' it might be the best well-known example. The Galaxy has an Emperor and several rival feudal-aristocratic families rule over even complete planets. There is a quasi-magical order of witches, although the story is otherwise within a fairly straightforward interplanetary science fiction setting.
170* ''Literature/EckoRising'' by Daanie Ware combines a high tech cyberpunk world with that of fantasy.
171* ''Literature/EncryptionStraffe'' is a {{Cyberpunk}} novel with stream-of-consciousness narration. The highly surreal second and third arcs depicted the feats of cognition technology as indistinguishable from magic for people immersed in it, while a major character is a digitalized vengeful spirit.
172* The ''Literature/EighthDoctorAdventures'' lean even more heavily on the "fantasy" side of science fantasy than the series did (while the ''Literature/DoctorWhoNewAdventures'' mostly went the other way, a few oddities like ''Witch Mark'' aside). This is especially notable in the Amnesia Arc, possibly because TheMagicComesBack in the absence of the Time Lords, possibly because the amnesiac Doctor isn't able to say "Here's why this fire elemental is scientific ''really''", or possibly due to a combination of the two.
173* ''Literature/FeralTheStoryOfAHalfOrc'' runs on this. While magic does exist, 'wizard' may well be the same as 'scientist', with use of scientific thought and processes throughout the story. The story takes place after its world's creation of the printing press, and it's stated multiple times that its creation is more important than anything other device. Char, the main character, uses science and magic to create armor and weapons, including a blunderbuss whose gunpowder is lit by a fire rune.
174* ''Literature/TheFirstDwarfKing'' uses this beautifully. Much of the first act takes place in a world populated by humans, elves, dwarves, orcs, and demons. Sounds like a StandardFantasySetting, right? Well, the races have gotten to the point where they use guns in the place of bows and arrows, which they wield [[SwordAndGun tandem with swords, axes, and warhammers]]. In addition, the second act reveals [[spoiler: a race of [[TheGreys aliens]] living on an island off the coast, whose society utilizes the equivalent of 21st century technology. Just to make things even more complicated, the aliens' closest allies are a race of LizardFolk who live in MedievalStasis ''by choice'', yet have also developed a fleet of airships. The lizards also have a ChurchMilitant whose members can call upon their god to summon katanas out of thin air.]] And that's just ''scratching the surface''. The story also uses this trope in its setting and backstory. The universe was created by [[{{God}} an omnipotent entity]] who used evolution to set the races on their course to sentience. Humans, elves, dwarves, orcs, and Redariam evolved from apes, while the Tarsi evolved from ancient reptiles.
175* ''Literature/{{Freakling}}'' by Lana Krumwiede is set in an after the end {{crapsaccharine world}} with some advanced technology and where people have psychic powers.
176%%* Everything that happens in ''Literature/TheGiver'' is mostly within the realm of reality, except for the psychic way memories are passed from th Giver to the Receiver. No science is involved, just physical contact and concentration, implying use of some form of magic or supernatural ability.
177* ''Literature/GloryRoad'' by Creator/RobertHeinlein is a reconstruction of pulp adventure novels with an ordinary modern day man swashbuckling his way across several savage planets inhabited by "dragons" and other such beasties in search of a device that recorded the memories of all the Empresses of the Fifty Universes.
178%%* Creator/FritzLeiber's short story "Gonna Roll the Bones" (which scooped up the Hugo ''and'' Nebula for that year) is a classic example of the form, starring a Martian miner matching wits against a casino boss who may or may not be TheDevil himself. Creator/HarlanEllison's glowing review of it notes that "it singlehandedly explains why lines of demarcation between fantasy and science fiction can seldom be drawn".
179* ''Franchise/{{Goosebumps}}'' is a [[SpookyKidsMedia kids' horror]] [[GenreAnthology anthology series]] which features various sci-fi or fantasy monsters in each book.
180* Creator/SimonRGreen's novels are set in a Verse that's about half supernatural horror/fantasy and half gonzo MadScience.
181* ''Literature/{{Grunts}}'' by Mary R. Gentle starts out as a stereotypical fantasy world told from the point of view of a tribe of Orcs. There's a Last Battle, a Dark Lord, a Nameless Necromancer, halfling thieves, [[{{Mordor}} The Dark Lands]], and all the things you'd normally expect to find in a HighFantasy world. [[spoiler:Then the orcs get their hands on modern firearms (from our universe via a magic portal). Cue an elephant made to fly with anti-gravity and a cloaking stealth dragon. Then [[BugWar Aliens]] invade!]]
182* ''Literature/HisDarkMaterials'' by Creator/PhilipPullman has plenty of things that should go well with science fiction (the fact that Dust is a particle and explicitly stated to be what our universe calls [[OurDarkMatterIsMysterious dark matter]], the numerous technologies that look as if they came from various degrees of civilization, from SteamPunk worlds to things akin to those you'd see on hard science fiction (especially in the last book), the alternate evolutionary paths of life on Earth seen in some worlds like that of the mulefa, etc.), but there are plenty of themes that should connect it to at least LowFantasy (the witches, the fact that Dust is conscious, the armoured polar bears, etc.)
183* ''Literature/ImTheEvilLordOfAnIntergalacticEmpire'': The main character is a noble in a FeudalFuture full of advanced technology like mechas, cloning, or artificial intelligences, but there's also magic, alchemy, and the BigBad is an evil spirit that feeds on people's negative emotions.
184* ''Literature/{{Illium}}'', by Dan Simmons, in breathtaking style. There are space robots [[CallARabbitASmeerp called Moravecs]], exotic rocket propulsion, planetary rings, teleportation, a space plane that is the essence of a [[RetroRocket UFO]], and the ''[[Myth/ClassicalMythology entire Greek Pantheon]]''. Throughout the book and its sequel, ''Olympos'', the Moravecs are skeptical that these gods are genuinely gods and not some high-tech trickery.
185* ''Literature/{{Interworld}}'' features a multiverse organized as an arc, with the worlds on one side being ones where magic is in control, and worlds on the other where science is the dominant paradigm. Each end is ruled by a multiplanar empire, one representing Magic and one representing Science, which are both trying to take over the entire multiverse. There is a third organization, made up of different versions of the main character, who fight both sides and have the ability to travel freely between worlds, who move about the center of the arc.
186* In ''Literature/TheLockedTomb'' by Tamsyn Muir series, spaceships, LED lighting, magazines and comic books coexist with necromancy powered by the fundamental energies of death and life, animating skeletons, and summoning ghosts.
187* The ''Literature/LordDarcy'' stories by Randall Garrett are a ''Literature/SherlockHolmes''-style mystery series set in an alternate history with very rule-based magic. While technology (and politics) has barely equaled the gaslight-era by the 1970s, magic has effectively reached a bit higher than modern day technology. And magic isn't just useful, it's carefully codified, requiring as much study, repeatability and dedication (and certification, licensing and taxes) as modern engineering or medicine. Though now commonly billed as fantasy, most of the stories originally saw the light of day in either ''Analog Science Fiction'' or ''Isaac Asimov's Science Fiction Magazine''. Randall Garrett once stated that Lord Darcy’s world and ours shared the same laws of physics. He defined the “magic” of Darcy’s world as [[MagicOrPsychic a form of psionics]], which he thought of as a real-world phenomenon.
188%%* The ''Literature/ALordFromPlanetEarth'' trilogy is, while set in a sci-fi universe, definitely quite a lot of fantasy elements. Similar to ''Franchise/StarWars'', the author has create the setting in such a way as to force people to fight using swords instead of much more advanced weaponry using AppliedPhlebotinum that he doesn't even bother trying to explain (a commonly-used field that prevents any destructive reaction in its radius, including nuclear and [[AntiMatter annihilation]]). The twist is, the protagonist is a former army sergeant from Earth whose experiences in 20th-century hot spots have resulted in a CombatPragmatist, who immediately tries to come up with ways to get around the fact that he has never held a sword in his life prior to the events of the book. Most characters think that his methods are dishonorable and atrocious. Also, like any fantasy story, it has a princess that requires saving.
189* Downplayed in ''Literature/LucifersStar'' by Creator/CTPhipps where people duel with swords, fight with shields, and have nobles. They also possess dragons and unicorns for pets. This is all due to SufficientlyAdvanced science, though with fantasy worlds being a popular archetype to terraform your colony around.
190* ''Literature/TheMachineriesOfEmpire'' mixes spaceships, sentient AI and FTL travel with living shadows, possession and calendar-based RealityWarping.
191* Creator/AnneMcCaffrey:
192** ''Literature/{{Acorna|Series}}'' and sequels are about a foundling creature who looks like a "unicorn girl", complete with a horn on her forehead, unearthly beauty, and the power to purify water and air. Except she's not exactly magical: she's an alien, and the setting is basic science fiction with spaceships and interplanetary travel. Double subverted when it is revealed that her species is genetically-engineered by aliens who combined their own DNA with that of unicorns they rescued from Earth.
193** The ''Literature/DragonridersOfPern'' books feature intelligent, telepathic, teleporting, and occasionally time-traveling dragons. These are just genetically engineered upgrades of pre-existing diminutive "dragons", which have similar powers, though this LostTechnology aspect isn't explored until the prequels. Later books also feature a supercomputer. [[WordOfGod McCaffrey always maintained that]] the books are Science Fiction rather than fantasy, as everything is based on hard science, and she spoke to many authorities in various sciences to work out the specifics of the world and the things that happen on it.
194** In ''[[Literature/TheShipWho The Ship Who Won]]'', a RolePlayingGame-obsessed spaceship crew discovers a planet where magic actually works. ([[spoiler:Until they discover the inhabitants are just abusing a [[MagicFromTechnology Sufficiently Advanced]] weather-control system]]). Definitely sold as Sci-Fi.
195* ''Literature/MagistellusBadTrip'' initially looks like {{dystopia}}n TwentyMinutesInTheFuture ScienceFiction, but it turns out that the Magistelli, the seemingly AI partners of players of the MMORPG ''Money (Game) Master'', are actually literal demons, bumping it into this genre.
196* ''Literature/TheNightLand'' by Creator/WilliamHopeHodgson takes elements such as evil spirits, haunted houses, and your classic KnightInShiningArmor and throws them in with things like air-ships, chainsaw-like weapons, and energy-based superweapons.
197* The ''Literature/NomesTrilogy'' is a good example of genre blending. All three books are written as a ''[[Literature/TheBorrowers Borrowers]]''/''[[Literature/TheLittles Littles]]'' sort of "tiny people living undetectably amongst us" story, except that it is revealed that the Nomes are in fact aliens marooned on Earth who have devolved somewhat, who only realize what they are when "The Thing", a mysterious box that one of the characters carries, starts talking and turns out to be a sentient computer.
198%%* Much of Creator/NnediOkorafor's work falls into this category. ''Literature/TheShadowSpeaker'' and ''Literature/ZahrahTheWindseeker'' both are mixtures of sci-fi and fantasy, though ''Zahrah the Windseeker'' is more explicitly fantasy. Both take place in futuristic worlds that are very high tech (the former takes place in a future Earth and the latter takes place on another planet that is similar to Earth) that also have various people with magical powers.
199* The ''Literature/PlayPlaces'' universe is science fantasy and ''not'' sci-fi according to its author, although this has yet to be seen from the ending.
200%%* Julian May's ''Pliocene Exile/Galactic Milieu'' books feature aliens and spaceships, but also planet-shaking psychic powers, elves and goblins. Generally sold as Sci-Fi. In all fairness, the elves and goblins are clearly referred to as alien races throughout the series.
201* ''Literature/ThePreyOfGods'': The novel's world fuses advanced and futuristic technologies (such as robotics, genetics, and Artificial Intelligence) with magic, supernatural creatures, and divine beings. Shamanism, spiritism, and polytheism from Zulu and Xhosa sources also make an appearance.
202%%* ''The Psalms Of Isaak'' by Ken Scholes has a sci-fi backstory, being set on [[spoiler:a LostColony of]] Earth AfterTheEnd, with the present, roughly-Renaissance-esque society existing in the ruins of the much more high-tech society that preceded it. Relics from said society include things like robots... and BloodMagic, with people in-universe often having a hard time determining where science ends and sorcery begins [[spoiler:with the abilities of the distant precursor Younger Gods being explicitly described as technological, but so far advanced they might as well be magic even to a modern reader, much less the characters in-story]]. Despite its sci-fi trappings, the series largely plays out as HighFantasy; later books [[DoingInTheWizard do in several wizards]] but also [[GoingCosmic double down on the mystical and philosophical thematic elements]].
203* ''Literature/{{Ra}}'' takes place in a world where magic was first properly discovered in TheSeventies, and is now used extensively in both technology and science.
204* ''Literature/TheRadiantDawn'' mixes science fiction (the alien Wutner race), urban fantasy (the guns used by the defenders to protect the fortress), and fantasy (the magic used to raise the undead/Dawn's shield).
205* ''Literature/{{Rainbow}}'' takes place at least one thousand years from now on an Earth that has been conquered by a New World Order, and features many pieces of impressive sci-fi technology. Aliens and ghosts are also explicitly said to exist; however, so are witches, fairies, and magic. ''[[AllMythsAreTrue All stories are true]]'', after all.
206* ''Literature/TheRogueKing'' series starts with spaceships crashing on an alien world, which is largely controlled by gods, and the larger population has some form of magic.
207* ''Literature/TheSalvagers'' trilogy is a SpaceOpera where magic is so commonplace you almost don't notice it sometimes. Armed combat is almost entirely magic-based: spell-assisted snipers, guns are called “slingers” and literally shoot killer spells instead of bullets, and starships are equipped with huge spell-casting discs and “dispersers” to negate enemy magic. Financial transactions are paid with a magical glyph, robots are powered by arcane fire, and almost every human can cast magical spells.
208* ''Literature/ScrappedPrincess'' blends fantasy and sci-fi elements, with a world seemingly in MedievalStasis where magic and TronLines abound. Then adds RuinsOfTheModernAge [[spoiler: and the Skid into the mix and the existences of Xeferis, and Natalie, who're [[EmpathicWeapon dragoons]] that link with their masters. And the Peacemakers, who are a powerful race of alien overlords who can enslave the minds of all who gaze upon them. And their true forms resemble HumongousMecha!]]
209* The ''Literature/{{Shannara}}'' series written by Creator/TerryBrooks takes place in our future, AfterTheEnd, and includes robots and mad computers, but also elves and magic.
210* ''Literature/TheShipThatSailedToMars'' is an early (1923) example, wherein an Old Man and a crew of fairy shipbuilders craft a boat that can sail across space to take them to Mars. Their journey takes them to many strange invented planets between Earth and Mars, through the Milky Way, and eventually to the red planet.
211* ''Literature/{{Spellhacker}}'': Magic (called maz) is SufficientlyAnalyzedMagic controlled by a corporation. The setting contains copious amounts of futuristic technology and {{Magitek}}.
212* The ''Literature/StarshipsMage'' series by Glynn Stewart uses magic as the key to faster-than-light travel, allowing humanity to colonize the stars after the war that created mage-kind.
213%%* "Sufficiently Advanced Technology" by Creator/ChristopherNuttall. The story is of a Post-Singularity, Spacefaring society with vast technology that discovers an anomalous planet where wizards rule over feudal cities.
214* ''Literature/TheSupernaturalist'' combines a CyberPunk future with invisible (to all but a very few), soul eating [[spoiler:(or so it appears)]] cryptozoological creatures called Parasites.
215* ''Literature/ASymphonyOfEternity'' is a SpaceOpera set in a universe [[{{Magitek}} where magic is used instead of technology]], the aliens are varried and diverse with no two characters alike and the story is set around the backdrop of an Epic Galactic War with roman legion like units and Greek Phalanxes fighting by the side of magically powered tanks and space fighters that share the sky and outer space with power armours and pegasus riders.
216* ''Literature/TaleOfTheComet'' by Roland Green has an alien ship crash-land on a StandardFantasySetting. The survivors and the natives band together to fight a [[Series/StarTrekTheNextGeneration Borg]] {{Expy}}, and some of the aliens learn magic by watching a native Wizard.
217* In ''Literature/ATasteOfHoney'', fantasy versions of AncientRome and ancient UsefulNotes/{{Africa}} are combined with interstellar travel, so-called gods using sci-fi gadgets and superpowers that seem like magic but are actually science. The people fight with spears and swords and the gods use tablets.
218* ''Literature/TerraIgnota'' by Ada Palmer seems like a pure science fiction series on the face of it, but the fact that Bridger can work literal miracles edges it just that tiny bit into fantasy territory. Due to sufficiently advanced science, there are also pet unicorns and other fantastic beasts.
219* ''Literature/TheThreeWorldsCycle'' has sorcerers who can tap into a supernatural power. It also has human-like races from other dimensions crossing over, amazing engineering feats, and otherdimensional alien monsters.
220* ''Literature/TogetherlyLong'': The fantasy element comes from the land of Kuni in which the story takes place, where science is nearly unheard of and magical creatures and spells are commonplace, and the science fiction arrives when the evil [[BigBad Emperor Von Mal]] lands his spaceship there, intending to keep this planet as just one of a million worlds he's conquered.
221* ''Literature/TrappedInADatingSimTheWorldOfOtomeGamesIsToughForMobs'' has the backdrop of a HighFantasy Otome Game, but it also fetures sci-fi elements such as LostTechnology, {{Mecha}}, and technological battleships that are readily used by nobles. [[spoiler:The reveal of elves essentially being a race of living bioweapons created by humans also counts.]]
222* In ''Literature/TheVagrantTrilogy'', the world starts off in a cyberpunk dystopia. A young girl is born with increasingly godlike supernatural powers and through her powers she realizes that there'll be an invasion from Hell coming. So she spends years waiting for more people like her to emerge and ready for the Apocalypse. Unfortunately she's unique and so she takes to becoming the GodEmperor and forcibly uplifts humanity into CrystalSpiresAndTogas to ready for the end. Unfortunately the invasion happens centuries after she dies, and so a good chunk of humanity is taken over by the victorious demonic forces. Which leads to the events in the story...
223* The ''Literature/WarlockOfGramarye'' series dances mockingly on the edge of SF. Most of it takes place in a cod-Elizabethan land of swords and sorcery, knights and lords, witches and fairies, but all the magic is more or less explained away by a mixture of psi powers, alien life forms and SufficientlyAdvancedTechnology.
224* Creator/DavidWeber is [[Literature/HonorHarrington best known]] for his SpaceOpera and MilitaryScienceFiction, but he occasionally plays with this trope:
225** The ''Literature/HellsGate'' series is about two human civilizations that come into contact with each other through inter-universal portals. One civilization, the Union of Arcana, is a very {{Magitek}} civilization with wizards and genetically engineered dragons, where the main weapons for fighting are swords and crossbows. The second civilization, the Empire of Sharona, has PsychicPowers along with some [[BlatantLies minor advantages]] like rifles, machine guns, cannons, steam engines, trains, armored personnel carriers and battleships. Neither side reacts well to the existence of the other.
226** ''Literature/InFuryBorn'' features a SpaceMarine protagonist who is possessed by a literal Greek goddess (one of the Furies, the goddesses of vengeance who torment evildoers). This makes for a somewhat jarring GenreShift in the omnibus edition after Weber added two prequel novels of straight-up MilitaryScienceFiction.
227%% * ''Literature/WhichWayToAnywhere''
228* ''Literature/TheWitchesOfKarres'' by James Schmidt is about a spaceship captain who rescues three little girls who turn out to be the titular witches. Yes, you could call it "psychic powers", but actually everyone in the book calls it "klatha magic".
229* ''Literature/WorldEndWhatDoYouDoAtTheEndOfTheWorldAreYouBusyWillYouSaveUs'' seems like a pretty standard fantasy world at first, with floating islands and various fantastical races. However, it’s later revealed that [[spoiler:the gods who created the world [[DoingInTheWizard were actually]] SufficientlyAdvancedAliens]]. It also turns out [[spoiler: they only terraformed the planet the story takes place on. The primary antagonists of the series are actually the planet's original inhabitants who seek to reverse the Visitor’s terraforming and restore the world to the way it once was]].
230* ''Literature/WorldsOfShadow'': Creator/LawrenceWattEvans describes the trilogy as this, since it has both a sci-fi and fantasy parallel universe interacting with ours.
231* ''Literature/TheYoungAncients'' begins as a stock fantasy setting, before learning it's Earth thousands of years AfterTheEnd. The [[PowersAsPrograms magic]] also functions on a TechnoBabble explanation. By book nine of the Magitek industrial revolution, there's Magitek spaceships and a moon colony.
232* The ''Literature/YoungWizards'' series by Creator/DianeDuane, especially from the third book onwards. What do you do with your MagicAIsMagicA FunctionalMagic that looks suspiciously like [[MediaNotes/ProgrammingLanguage programming]]? Go to Mars. And then explore the rest of the galaxy and meet up with aliens.
233* Creator/RogerZelazny liked to challenge the boundaries between Science Fiction and Fantasy, and was known for blending in elements from Mythology:
234** ''Literature/CreaturesOfLightAndDarkness'', often considered a companion novel to ''Lord of Light'', featured ''actual'' Egyptian Gods in a StandardSciFiSetting.
235** ''Literature/LordOfLight'' featured apparent Hindu Gods--actually humans with mutant powers--on a far-future colony world.
236** ''Literature/{{Roadmarks}}'' mixes science fiction tropes like robots and cyborgs with fantasy tropes like dragons and mystical powers in a setting where characters casually travel the length and breadth of human history. (Reader's choice which side the time travel falls on.)
237* ''Literature/TheZodiacSeries'' is mostly sci-fi, set in a galaxy with high-tech starships, several colonized planets, and androids...and ''also'' has Psynergy, which allows humans to [[{{Seers}} see the future]]. The [[MacGuffin Talismans]] are super-powered Psynergy sources, [[spoiler:with one of them granting outright ResurrectiveImmortality]], and the backstory of the setting involves humanity going through a portal from Earth and being welcomed by literal fallen stars.
238[[/folder]]
239
240[[folder:Live-Action TV]]
241* ''Series/TheAdventuresOfSlimGoodbody'': The series overall has a TwentyMinutesIntoTheFuture aesthetic to it, but mix in some MagicFromTechnology and the odd evil wizard, and this is what you get.
242* ''Series/AgentsOfSHIELD'' dives head first into this in its fourth season, which introduces the explicitly supernatural ComicBook/GhostRider into the Franchise/MarvelCinematicUniverse and has a plot line which revolves around S.H.I.E.L.D. competing with a literal ''ghost'' to recover a TomeOfEldritchLore called the Darkhold, all existing contemporaneously with the usual sci-fi schtick of the Marvel universe. The same season even contains a subplot about a [[RidiculouslyHumanRobot Life Model Decoy]] named Aida and [[DoAndroidsDream her awakening as an artificial intelligence]] (partly ''due'' to the influence of Darkhold after she's exposed to it). Prior to the fourth season, the show already contained some trace elements of Science Fantasy, such as the various Asgardian characters who occasionally showed up help S.H.I.E.L.D. (including two guest appearances by Lady Sif from ''Film/{{Thor}}'').
243** The other Franchise/MarvelCinematicUniverse television shows could count as well, including Series/WandaVision and Series/Loki2021.
244* ''Series/BabylonFive'' started out looking like pure sci-fi and eventually ended up here. The transmigration of souls, technomages, and the first sapient being in the galaxy (mysteriously born immortal) coexisted with psychic powers, hyperdrives, and battleships. Though notably, [[DoingInTheWizard everything was explicitly given an empirical, scientific gloss]][[note]]The souls may or may not be a copy of a person's mindstate at death, the mages are using SufficientlyAdvancedTechnology. Various characters' religious faith in the "fantasy" aspects are often revealed to be accurate on some level.[[/note]] At least, until the literal ''demon'' that appeared in one of the post-series DTV films -- [[Creator/JMichaelStraczynski the creator]] explicitly wanted to write in the style of a High Fantasy epic. The main characters of the [[Series/{{Crusade}} sequel series]] were even partially modelled on [[AnAdventurerIsYou the classic adventuring party makeup.]]
245* ''Franchise/BattlestarGalactica'' includes both cosmology and theology. Much of it appeared to be in the form of SufficientlyAdvancedAliens, particularly in the form of the mythical Lords of Kobol and the angelic seraphs from ''War of the Gods''. The original series had a liberal dose of thinly-disguised references to the Book of Mormon, the Christian Bible, Judaism, and Islam. The reimagined series settled for Greco-Roman mythology.
246* The second season of ''Series/BuckRogersInTheTwentyFifthCentury'' has a lot of fantasy involved. In "Journey to Oasis", it has orc-like monsters, a cave filled with deathtraps, and a living sword with an invisible wielder.
247* The trope is one of the major motifs ''Series/BuffyTheVampireSlayer'' season 4. The penultimate episode is an epic battle between the forces of science and the supernatural, orchestrated by a BigBad who has a foot in both camps.
248* ''Series/DoctorWho'': A clear-cut television example of this. Oh, where to begin... The original series was supposed to be firmly grounded in observable reality -- the Doctor himself identified as a scientist on a number of different occasions, because the series was originally intended to be an EdutainmentShow -- but then the more zany science fiction elements took over. By now, it uses elements from all over SpeculativeFiction, from {{eldritch abomination}}s to Venetian [[OurVampiresAreDifferent vampires]] to [[{{Cyborg}} cybermen]]. (Though this gets subverted, as many of the apparent monsters [[DoingInTheWizard commonly turn out to be just unusual aliens instead]].) And it's all brought together by a {{Time Travel}}ling TARDIS which looks like an antique police box on the outside and apparently goes where and when it is needed. The Eleventh Doctor's era was explicitly "a dark fairytale", mixing {{space opera}} with a childhood-like imagination and fantasy ethos.
249* ''Series/FindMeInParis'' is a time travel show with a fantasy feel and approach. That said, the Time Collectors and Oscar's Clock Shop are rather {{Steampunk}}, while the Bureau have more futuristic sci-fi aesthetics.
250* ''Franchise/KamenRider''
251* ''Series/LegendsOfTomorrow'' is about a team of superheroes on a futuristic, time-traveling spaceship. And while many of the heroes get their powers from some sort of technology, the team has also featured a warlock, a reincarnated Ancient Egyptian priestess, a couple of magical totem bearers, and a member of an ancient League of Assassins who was brought BackFromTheDead through magic. The villains they fight range from immortal sorcerers and primordial demons to mad scientists and alien invaders. At one point, the characters even needed to find the formula for cold fusion, because it was the only thing that could repair a mystical artifact.
252* ''Series/{{Lost}}'' has ghosts, immortal people, and sentient Islands that can move...and also well thought out time travel, exotic matter, and electromagnetism as a key plot elements. Though, really, ''[[GenreBusting no one knows what genre it is]].''
253* ''Franchise/PowerRangers''. Some series lean more towards science or magic, others [[{{Magitek}} happily mix the two]], but it's inevitable when you have superheroes and physics-defying giant robots fighting monsters.
254* ''Series/QuantumLeap'': Starts as a straight time travel show, with the "Leaping" caused by an experimental time machine, neural links, holograms, and computers crunching probablities. Eventually we discover that some cosmic power is directing the protagonist, and maybe also, in separate episodes, meet Satan and a vampire.
255* ''Series/{{Shadowhunters}}'' is this in contrast to [[Literature/TheMortalInstruments the books it was based on]]. In the books, the Shadowhunters used ancient magic and tools to track demons. In the show, the Institute is shown having lots of high-tech machinery and security systems to do the tracking.
256* ''Series/SirArthurConanDoylesTheLostWorld'' had the 1920s Challenger Expedition that were stranded on a Prehistoric Plateau not only dealing with Dinosaurs and Apemen but a huge assortment of other Fantasy/Scifi themes. Everything from witches and disembodied spirits to space aliens and time travel. The supernatural plots usually had Challenger scoffing at the idea of such rubbish and that everything they encountered had an answer based in science.
257%%* ''Series/StarTrekPicard''
258* Broadly speaking ''Series/StrangerThings'' is presented as sci-fi, drawing aesthetic inspirations from '80s alien horror movies. However, there is a very strong thematic connection to ''TabletopGame/DungeonsAndDragons'', and as the series goes on it engulfs more fantasy tabletop tropes. Ultimately, neither the Upside Down (which the pitch bible claims has strick rules, [[spoiler:which in the season 4 finale work very much like ritual magic]]) nor the psychic powers ([[spoiler:which ultimately stem from a single person born with them]]) are fully explained in scientific terms.
259%%* ''Franchise/SuperSentai''
260* ''Series/Supergirl2015'' is mostly a straight (if very soft) science fiction series, but its third season revealed that the planet Krypton ''also'' had genuine, magical witches, and the main StoryArc of the season revolved around stopping these alien invaders from starting a supernatural apocalypse on Earth.
261* ''Series/TinMan'' is a retelling of ''Literature/TheWizardOfOz'' in a sci-fi setting. Essentially it's meant to be the original Oz that Dorothy landed in -- with a few hundred years' worth of industrial advancement. There are some CyberPunk elements, but the villain is still a WickedWitch who's planning to bring about TheNightThatNeverEnds.
262* ''Franchise/TheTwilightZone'', which was the earliest TV series in America to show the line between Fantasy and Science Fiction get blurred, from ghostly flying saucers to tales of a man who could create anything with a tape recorder.
263** ''Series/TheTwilightZone1959''
264** ''Series/TheTwilightZone1985''
265** ''Series/TheTwilightZone2002''
266** ''Series/TheTwilightZone2019''
267* ''Series/WizardsVsAliens'' has a perfect balance of both science fiction and high fantasy elements. The creators, Creator/RussellTDavies and Creator/PhilFord, had originally worked on ''Series/DoctorWho'', in which there are often fantasy creatures, but they were always rationalized into alien beings. The idea for ''Wizards vs. Aliens'' came when it occurred to them they didn't have to merge one genre into the other, they could have both existing in the same universe!
268[[/folder]]
269
270[[folder:Manhua]]
271* ''Manhua/BloodlineTheLastRoyalVampire'' has this kind of setting. While Lilo and her allies stick with magic, the antagonistic Shengdi a variety of weapons. Examples: [[CoolAirship Flying mobile bases]], modern day battle suits, scythes, [[TankGoodness tanks]]. And, of course, silver bullets and their own kind of magic.
272[[/folder]]
273
274[[folder:Manhwa]]
275* The Korean manhwa ''Webcomic/{{Noblesse}}'' features an 800-year old vampire awakening in modern-day Korea, his having to deal with an age-old betrayal and his fellow Noble Vampires, who wield immensely powerful Soul Weapons passed down from generation to generation, containing the spirits and powers of their previous owners. Oh, and the bad guys is an international military organization known as the Union, which runs SuperSoldier experiments with modified humans, werewolves, and vampires.
276[[/folder]]
277
278[[folder:Music]]
279* The ''Music/EvilliousChronicles'', a dark multi-media series heavy on magic and science-fiction technology. This is epitomized by the kingdom of Levianta, where they carried out a project to impregnate a woman with the souls of a god and then raise them in scientific test tubes. After the kingdom's fall, much of the chronological series is almost strictly magic, even featuring sorcerers in medieval civilizations--until the rest of the world starts developing technology again and the lines once again become muddled. That's not even mentioning the odd machines used in the series' versions of heaven and hell.
280* Music/{{Gloryhammer}}'s second album is called ''Space 1992: Rise of the Chaos Wizards''. Lyrical content contains references to Spaceknights, a wizard resurrecting the spirit of a dead hero in a hologram, and the king of the galaxy smashing goblins with his Astral Hammer. If that wasn't enough, it's a direct sequel to the band's first offering 'Tales From the Kingdom of Fire", which opened with a undead unicorns and magical artillery. Their third album features a magicked JetPack as one of the PlotCoupons required to fight [[BigBad Zargothrax}}.
281[[/folder]]
282
283[[folder:Podcasts]]
284* ''Podcast/TheAdventureZone'' has dipped into this with a few of its campaigns.
285** While ''Podcast/TheAdventureZoneBalance'' starts out as full D&D HighFantasy, later arcs shift more towards this. It's a story about magic, [[ArtifactOfDoom Artifacts of Doom]], wizards, castles, and dwarves wielding giant hammers -- while at the same time containing elevators, colonies on the moon, robots, aliens, interdimensional space travel, and [[AnachronismStew Costco]].
286** ''Podcast/TheAdventureZoneEthersea'' embraces this right off the bat, focusing on a group of survivors AfterTheEnd relying on both advanced science and magic to build a new society underground. Old-fashioned submarines, displaced spirits and ghosts, teleporting sharks, and magic-granting gods abound.
287* ''Podcast/TheElandrid'', the first entry in the "Thomas Tells a Story" series of audioplays, features a mix of science fiction and sorcery and old-fashioned social upheaval, with the plot focusing on The First Arcanist, Elandra Ramirez, being dispatched to the planet Freya to investigate reports of an android that can perform magic. Things escalate from there when she learns that Gabriel Burns, The Lord Regent, [[InterserviceRivalry has been dispatched on the same case.]]
288* ''Podcast/MetamorCity'' is a LayeredMetropolis inhabited by humans [[Literature/MetamorKeep transformed by a regional curse]], elves, [[OurOrcsAreDifferent lutins]], demons, celestials, vampires, mages both licensed and unlicensed, and psionics. They've also got {{Flying Car}}s and several varieties of {{Cyberpunk}} technology.
289* ''Podcast/TheMinisterOfChance'' is a borderline ''Series/DoctorWho'' spinoff but with more of a fantasy slant.
290[[/folder]]
291
292[[folder:Roleplay]]
293* ''Roleplay/DestroyTheGodmodder'': Due to the game's [[TheWorldAsMyth omni-fictional scope]], entities from both science fiction and fantasy universes can be summoned, any otherwise magic-using or fantasy-themed characters are fine wielding advanced weaponry such as firearms, and science and sorcery are [[{{Magitek}} regularly mixed]]. It's quite telling that Destroy the Godmodder's analogue to [[Franchise/MassEffect Commander Shepard]] is a [[OurElvesAreDifferent rebellious fantasy elf]].
294[[/folder]]
295
296[[folder:Tabletop Games]]
297* ''TabletopGame/D20Modern''. The standard setting is UrbanFantasy, but there's plenty of options for adding sf into the mix. The bodak, for example, is a [[OurZombiesAreDifferent zombie Grey]].
298* ''TabletopGame/DragonMech''. The setting was simple StandardFantasySetting. Now, there are also [[AlienInvasion alien invaders from the moon]] and SteamPunk HumongousMecha that developed to fight them.
299* ''TabletopGame/{{Dragonstar}}'' is a D20 RolePlayingGame that combines ''TabletopGame/DungeonsAndDragons'' fantasy roleplay roles with a ScienceFiction setting with interstellar travel, robots, and other features of futuristic technology. Thus you get wizards with laser pistols and an interstellar empire ruled by dragons.
300* ''Franchise/DuelMasters'' as a whole. Magic is pretty much an in-built feature, being what separates the five civilisations, and thematically is does play up the fantasy angle. However, both the light and water civilisations have very advanced technology, to the point that the former are actually mostly living machines/cyborgs whose [[LightEmUp light manipulation]] can easily just be interpreted as standard sci-fi laser/optics use, and the fire civilization has a lot of {{Steampunk}}.
301* ''TabletopGame/DungeonsAndDragons''. Several supplements and campaign settings over the years have been based on this premise:
302** ''TabletopGame/{{Eberron}}'' is one of the codifiers of the DungeonPunk sub-SubGenre. Elemental binding magic allows for airships, mag-lev trains, and sapient constructs, among other things.
303** ''TabletopGame/{{Spelljammer}}'' is essentially D&D as a SpaceOpera with magic-powered [[SpaceIsAnOcean wooden ships]] sailing the phlogiston currents between stars.
304* ''TabletopGame/EmpireOfThePetalThrone'': The combination of a far-future setting, lashings of ClarkesThirdLaw, PsychicPowers labelled as magic, actual gods, and general weirdness makes this a non-standard fantasy setting with ''some'' ScienceFiction underpinnings.
305* ''TabletopGame/{{Exalted}}'' was written with the intention of "burning down the generic fantasy warehouse", in the words of one of its writers. Part of what they threw out was the distinction between science-fiction and fantasy, leading to such innovations as [[HumongousMecha warstriders]] and {{Magitek}} everywhere. 3rd edition has scaled things back towards fantasy for a variety of reasons, however.
306* ''TabletopGame/FadingSuns'' throws out any distinction between science fiction and fantasy, though the closer the narration veers toward omniscient, the more likely something is to sound like sci-fi. In general, it's a FeudalFuture where sci-fi stuff has taken on mystical and fantasy elements. Psis aren't just trained minds, they're sorcerers (and bear occult markings...which may just be genetic mutation); the family's ancestral sword is a wireblade; cyborgs have replaced part of their body with occult magic, and the sacred jumpgates represent the light of the Pancreator. And then you get into stuff such as theurgy and Antinomy, which calls upon what appears to be the divine or demonic forces respectively...but it [[MaybeMagicMaybeMundane might also be]] SufficientlyAdvancedAliens, or just another expression of humanity's potential.
307* ''TabletopGame/{{Fellowship}}'' has some story elements that can be introduced to the game that mix fantasy and sci-fi, such as dwarf-made cars and PoweredArmor and SpaceElves.
308* ''TabletopGame/FengShui'' takes place in a universe where robot monkeys coexist with sorcerers and demonic creatures.
309* ''TabletopGame/{{GURPS}}'':
310** ''TabletopGame/GURPSIlluminatiUniversity'' is set in a very weird pun-filled interdimensional university where wizards, demons, aliens and budding mad scientists happily mingle.
311** ''TabletopGame/GURPSTechnomancer''. The first above-ground atomic explosion in the U.S. releases magic into the world. As a result, people can cast spells and weird hybrid creatures are born, but only in the area covered by magical fallout.
312* The RPG ''TabletopGame/Kamigakari'' is an [[FantasyKitchenSink Anime Kitchen Sink]] set in modern Japan. {{Cyborg}}s fight [[OurDragonsAreDifferent dragons]] while traditional Shinto [[UsefulNotes/{{Onmyodo}} onmyoji]] compare techniques with cutting-edge [[{{Magitek}} Digital Sorcerers]]. The second supplement, ''Machine God of Damocles'', is largely focused on the technological side of things.
313* ''TabletopGame/MageTheAscension'' features groups that use science and groups that use magic.
314* ''TabletopGame/MagicTheGathering'' has a bizarrely long and convoluted nature with the line between fantasy and sci-fi. Early flavor as far back as ''Antiquities'' had a strong emphasis on artifacts and thus technology, and the Urza vs Phyrexia saga in particular reads more like a SpaceOpera rather than actual fantasy (to wit, the bad guys are [[CyberneticsEatYourSoul a biomechanical menace with literal nanotech in their blood]] and the "good guys" are performing eugenics, with mech suits, specialised surgery and spaceships for days). This actually created some disagreements between authors as far back as ''Planeswalker'', which felt that the fantasy elements were being drowned out by all this. Even in recent times the blur continues: Ravnica similarly features genetic weirdness, the return to Kamigawa is a {{Magitek}} CyberPunk and Phyrexia continues to resemble sci-fi villains, particularly now that they have a faction aligned with blue mana (the [[MagicTheGathering/ColorTropes magic color]] most associated with knowledge and perfection).
315* Monte Cook's ''TabletopGame/{{Numenera}}'' is inspired by works like Gene Wolfe's ''Book of the New Sun'', and is set a billion years into our future. The setting, called by its inhabitants the Ninth World, mixes a society with medieval technology with technological artifacts left behind by the previous civilizations that have risen and fallen over the previous billion years. Monte has cited ClarkesThirdLaw to explain the presence of things that would otherwise be at home in a fantasy setting such as "wizards" (nanos, whose powers are derived from cybernetic implants, extradimensional aliens, or other non-supernatural sources), "gods" (alien entities or ancient AIs), and floating cities (kept aloft by some sort of anti-gravity or repulsor tech).
316* ''TabletopGame/{{Pathfinder}}'' looooves itself this trope. An entire book is devoted to the various planets in Golarion's solar system. There is also a nation in the setting called Numeria, where a starship crashed smack in the middle of a savage, barbaric land thousands of years ago. To top it all off, an entire Adventure Path, "Iron Gods", was based in that nation which asks the question, "what happens when an artificial intelligence [[DeusEstMachina gains the ability to grant spells to its followers]]?". This Adventure Path was further supplemented with both an entire book on sci-fi technology and technological magic, and another book that details the various alien races you can play as, including [[ArtificialHuman androids]].
317** ''TabletopGame/{{Starfinder}}'' is a {{spinoff}} dedicated to science fantasy. Taking thousands of years after ''Pathfinder'', the native races of Golarion now live on the Absalom space station after their home planet mysteriously disappeared. Knowledge of when, why, and how Golarion vanished was lost to The Gap, a millenia-long period of which there are no memories or historical records anywhere in the multiverse. Advanced technology like energy weapons and starships have become common place, along with a new form of magic called Technomancy, using the correlations between magic and technology to create something more powerful than either on their own.
318* ''TabletopGame/{{Rifts}}'' is set a few centuries after the high tech world of tomorrow is utterly trashed by the return of magic. Human supremacist armies of cyborgs, chemically-enhanced supersoldiers and HumongousMecha traipse across the landscape. Atlantis has risen. Sorcerers summon demons and raise the dead. Rifts in spacetime spew out critters from other dimensions more or less at random. Elves and dragons and goblins roam the wilderness. Killer cyborgs from another dimension want to kill all humanoid life on Earth. Gods battle alien invaders. Vampires openly run entire cities. And that's just the tip of the iceberg. The ''Phase World and the Three Galaxies'' sub-setting of the game takes this trope all the way. You have science-based interstellar civilizations (the Consortium of Civilized Worlds) alongside magic-based ones (the United Worlds of Warlock). The local {{Evil Empire}}s (The Transgalactic Empire and the Splugorth Dominions) are ruled secretly or openly by {{Eldritch Abomination}}s. Technology, magic, psionics and super powers all co-exist in a StandardSciFiSetting... which is currently undergoing a Demonic Invasion.
319* ''TabletopGame/{{Shadowrun}}'' is the quintessential CyberPunk UrbanFantasy. It's set in a world after TheMagicComesBack, with elves, dwarves, trolls, orcs, and dragons, but it's also set TwentyMinutesIntoTheFuture, so instead of forging axes underneath mountains, said dwarves are more likely to use cybernetic interfaces to pilot unmanned combat drones.
320* ''TabletopGame/SkyrealmsOfJorune'' is a far-future PlanetaryRomance that featured powerul energy manipulation powers that resembled magic, [[FloatingContinent floating islands]], PowerCrystal, a wise and an ancient race, lots of strange monsters and human colonists who have a fallen several notches in tech and culture but recently rediscovered a large cache of energy weapons.
321* ''TabletopGame/Warhammer40000'' is perhaps one of the genre's most darkest (and glorious) examples. It takes place in a (far) future SpaceOpera setting, has [[CoolStarships spaceships]], [[EnergyWeapon lasers]], extraterrestrials, PsychicPowers, HumongousMecha and an army of genetically-engineered SuperSoldier [[SpaceMarine Space Marines]]. However, said spaceships must travel through [[HyperspaceIsAScaryPlace hell]] to move between stars, the lasers are [[HolyHandGrenade blessed in the name]] of The GodEmperor by the all-pervasive ChurchMilitant, the extraterrestrials are based on classic fantasy races [[RecycledInSpace IN SPACE]], PsychicPowers are drawn from the same hellscape your spaceship has to dive through and are as likely to get you purged as a heretic witch or [[DemonicPossession possessed]] as they are to give you awesome powers, the HumongousMecha are LostTechnology worshiped by the resident CargoCult and the Space Marines are fanatical UsefulNotes/KnightsTemplar. The medieval Gothic aesthetic to the entire place is there to drive home just how regressive and oppressed everything is. John Blanche, the artistic madman who defined the dark gothic aesthetic of both ''Warhammer'' games, describes the setting in the September White Dwarf magazine (the game's 30th anniversary special) thus:
322-->"''Warhammer 40,000'' is, to me, a pure [English] view of medievalism in space. It's full of fear, superstition, conflict and servitude and that's what we aim to show in the artwork."
323** Probably best exemplified by the War in Heaven, the ancient (as in, it happened before dinosaurs evolved on Earth-ancient) GreatOffscreenWar that resulted in the setting we know today. Basically, [[CoolVersusAwesome it was]] nigh-invincible robot {{Determinator}}s with guns that can flay atoms vs. Irish[=/=]Tolkienesque {{Druid}} {{Samurai}} SpaceElves that could reincarnate after death using space magic and summon {{Physical God}}s with their minds. The Necrons were defeated and went into slumber and the Aeldari inherited the galaxy, which they bestrode like arrogant gods... which set them up nicely for the eventual [[LookOnMyWorksYeMightyAndDespair Fall of the Aeldari]].
324* ''TabletopGame/YuGiOh'' jumps around between pure sci-fi, pure fantasy, and things from other genres entirely, but mostly ends up somewhere around this trope. Tellingly, the second most common type in the game after Warrior is Machine, and robotic dragons are downright common.
325[[/folder]]
326
327[[folder:Toys]]
328* ''Franchise/MastersOfTheUniverse'' has elements of this. The main character is a muscle-bound, loincloth-wearing beefcake with a magic sword, who hangs out with a wizard and a robot, has faced cyborgs and monster men, and frequently deals with tech that wouldn't feel out of place in a ''Star Wars'' film.
329* LEGO themes:
330** ''Toys/{{Bionicle}}'' is more mystical fantasy in its early phase, with a setting that's vaguely Polynesian at face value, everyone is a [[AmbiguousRobot mostly machine cyborg]] and the main heroes, the Toa [[ElementalPowers control the elements]] with no explanation other than "elemental energy" and wear [[MaskOfPower super-powered masks]]. Later, there's a GenreShift [[DoingInTheWizard leaning heavily into sci-fi]], revealing the characters live inside a [[spoiler:[[HumongousMecha giant robot]]]] made of AppliedPhlebotinum. They sport sweet tech, but the most common way for the [[{{Hobbits}} powerless Matoran]] to defend themselves are with [[MundaneMadeAwesome frisbees that can freeze, shrink, or teleport whatever they touch]]. Ancient mysticism, prophecies, all sorts of fantastical powers are everywhere and the concept of Destiny rules the universe. Co-writer Greg Farshtey was adamant that there's no magic involved, as that word was never used in the UniverseBible. But no actual explanation is ever given to the powers and mystical elements.
331** In contrast to the original, the short-lived ''Toys/{{Bionicle 2015}}'' ReBoot openly embraced magic but still kept the characters as biomechanical cyborgs and robots, with no explanation as to where they came from this time.
332** ''Toys/NexoKnights'' is set in a medieval kingdom where magic meets space-age technology.
333[[/folder]]
334
335[[folder:Video Games]]
336* ''VideoGame/ActionTaimanin'' is set in a BioPunk / CyberPunk world with demons.
337* ''VideoGame/{{Albion}}'', a game where a spaceship in the future lands on a world with magic instead of technology. A lot of the time is spent in primarily fantastic or scifistic settings, but they eventually mix, and both elements are present at least a little most of the time.
338* ''VideoGame/ANNOMutationem'' takes place in a PostCyberpunk world where hi-tech {{mega corp}}orations and advanced technology with the likes of {{Flying Car}}s, knowledgeable A.I, and manufactured specialized materials are the norm, then partway is it shown that supernatural elements are a part of this as well. The world has undergone various extramundane phenomenal that came with multiple anomalies in the range of unearthly creatures or a MysticalPlague, all of which is traced back to a [[EldritchLocation mysterious crater]] that brings forth any sort of unknown abnormalities, which itself it studied by a scientific organization searching the means to destroy it. This should come as no surprise, considering it was originally an ''Website/SCPFoundation'' fangame.
339* ''VideoGame/{{Arknights}}'' is set on Terra, a world vaguely analogous to modern Earth with a mixture of sci-fi and fantasy elements, as well as SchizoTech due to [[GreenRocks Originum]] enabling different technological progression. There's modern riot police armed with swords and crossbows patrolling gigantic mechanical mobile cities. There's Casters who carry staves and wands to control their magical Arts but are also clad in modern tactical armor. Most advanced modern firearms are in the hands of what is effectively a race of angels and the Terran version of the Catholic Church. Other firearms and high explosives require knowledge and training of Arts to trigger them. {{Magitek}} is everywhere, from personal devices and electronics to advanced machinery, and industrial accidents or other accidental exposure to Originum can cause a malignant disease known as Oripathy, which is effectively a form of lethal cancer which also grants natural magical powers. And this is before we get into the multiple races of demons, vampires, and other fantasy beings, as well as [[DraconicHumanoid humanoid dragons]], [[LittleBitBeastly people with animal traits]], and literal gods.
340* ''VideoGame/ArmoryAndMachine'' initially starts off as a game where you control an AI that builds robots to scout a post-apocalyptic Earth, with most enemies being hostile wildlife. Then, supernatural and magical aspects are present in the Landfill area, where the enemies consist of {{Elemental Embodiment}}s that wield the power of [[DishingOutDirt Earth, Dust, and sludge]], which heavily contrasts the robot-filled Laboratory area.
341* ''VideoGame/ArmoryAndMachine2'' takes it even further than its predecessor. The player starts out with technological weaponry to fight wildlife, slimes of varying sorts, and robots in the first four areas. The fifth area, the Wilderness however contains several magical beings and creatures as enemies, including sprites, orcs, spirits, imps, gargoyles, and even dragons. The player also unlocks the Marketplace, which sells {{Elemental Weapon}}s effective against the Wilderness enemies in an ElementalRockPaperScissors fashion.
342* ''VideoGame/ArTonelicoMelodyOfElemia'': The series features girls who [[MagicMusic control magical powers with their songs]] and goddesses who control the giant towers that humanity has been forced to live in after a disaster destroyed the world's land. The [[AllThereInTheManual backstory of the series]] reveals that this disaster was caused by the technology of a highly advanced civilization. The towers themselves were built by these civilizations. The villain in the first game invades the tower's systems with viruses that can take physical form and possess many of the tower's robot guardians. The magic wielding girls themselves are actually an [[ArtificialHuman artificial race]] designed to use magical powers based on the intricate principles of "wave science". The prequel series, ''[[VideoGame/ArNosurge Surge Concerto]]'' takes this even further, as Ra Ciela's civilization is even more advanced than Ar Ciel's, and one of the series' games even takes place almost entirely on a spaceship. However, there's still the same magic music and gods as is usual for this universe.
343* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' is a mixture of more specific genres: HighFantasy and SteamPunk. The overarching story is fantasy epic, set in a more dystopian land that includes race and class conflict and the growing pains of an industrializing society as themes. Magic vs. technology is less a war than an ideological clash that can at least find common ground in its goals if not its practical methods.
344* ''VideoGame/AsurasWrath'' IS this trope with a [[Myth/HinduMythology Hindu]] and [[UsefulNotes/{{Buddhism}} Buddhist]] twist.
345* In ''VideoGame/AzurLane'', you have the high-tech production ships of the Ironblood and the Sirens, and Memory Cubes making the game seem like a ScienceFiction story... and then you have the ''York''-class being able to use magic, the Duke of York being a Shakespearean vampire, the Centaur being an [[OurElvesAreDifferent elf]], all of the Sakura Empire ships who are a LittleBitBeastly (and based on Japanese Youkai), and other things that are fantastical elements.
346* ''VideoGame/{{Battleborn}}'': While the game is a deeply sci-fi work in the vein of ''VideoGame/{{Borderlands}}'', it has a number of things that are more fantasy in basis. These include among things, [[MagicFromScience magical abilities derived from science grounded concepts]] and {{Magitek}}-like technology. The most notable of all of these however are the Eldrid, an entire faction consisting of fantasy inspired individuals whose number includes a [[MushroomMan sentient Fungus]], a SpaceElf, [[OurDwarvesAreAllTheSame a space dwarf]], and [[{{Snowlem}} a skeletal ice golem]].
347* ''VideoGame/CastleCrashers'' starts out in what is, ostensibly, a quirky LowFantasy setting, with a war against a barbarian tribe, evil wizards, and the classic chestnut of the princesses getting kidnapped. Upon crossing the ocean, you immediately thwart an AlienInvasion by the VideoGame/{{Alien Hominid}}s.
348* ''VideoGame/CaveStory'' takes place on a FloatingContinent, which is inhabited by fantastic creatures such as [[FunnyAnimal bunny-shaped Mimigas]], ([[NonHumanUndead undead]]) [[SandIsWater sand-dwelling crocodiles]] or humanoid cockroaches, ruled over by an old witch who's responsible for an abomination that keeps the island afloat from inside a chamber protected with terminals and water control. There's also an incubator corridor that keeps dragon eggs and RidiculouslyHumanRobots.
349* ''VideoGame/ChronoTrigger'': An apocalyptic future with destroyed [[DomedHometown domed cities]] caused by a CosmicHorror, combined with a medieval SwordAndSorcery setting in the past. And it's all connected by TimeTravel.
350* ''VideoGame/CopyKitty'' takes place in a binary stellar system with a futuristic society of 12 sentient species, that's constantly under the threat of magically-enhanced constructs from another dimension.
351%%* ''VideoGame/CosmicFantasy''.
352* ''VideoGame/{{Crystalis}}'', a ''[[Franchise/TheLegendOfZelda Zelda]]''-esque top-down action-adventure game for the NES, takes place in a [[AfterTheEnd post-apocalyptic future]] where human civilization has regressed to medieval times and embraced magic over technology. The game's BigBad has taken control of a floating tower and is threatening the world with powerful magic and LostTechnology.
353* ''VideoGame/DeepRockGalactic'' shows constant hints that the setting is a StandardFantasySetting that made it out of MedievalStasis and advanced past the space age, into proper sci-fi. The dwarves may be kitted out like mining {{space marine}}s, but they mention the "empires of old" in their toasts, elves are implied to exist and Deep Rock has some among its management, and a clean shaven look is mentioned as "progressive" in the context of dwarven society. And sure enough, the game is all about the dwarves heading out to dig in the most dangerous of places for valuable ores, kitted out in the heaviest armor and armaments their company can provide, so clearly [[OurDwarvesAreAllTheSame the dwarves are still dwarves]].
354* ''VideoGame/{{Destiny}}'' is science fiction turned on its side by the discovery and harnessing of “paracausal” forces that defy physical law, i.e. space magic. So in addition to alien SpacePirates, [[TheEmpire conquering empires]], and time-traveling robots, there are wish-granting dragons, undead wizards in service to [[HumanoidAbomination dark gods]] singing [[BrownNote songs that kill people]], and you, the player, a Guardian brought back from death and granted strange powers by the Light to protect humanity. [[WordofGod Bungie]] has even described the game as being "mythic science fiction".
355* ''VideoGame/{{Doom}}'' features an invasion by demons from hell ... thwarted by a ''SpaceMarine'' on ''UsefulNotes/{{Mars}}'' with a ''plasma rifle.'' Our hero is basically a high-tech BarbarianHero, especially in the {{Reboot}} games below.
356** In ''VideoGame/Doom2016'', you play a warrior whose wrath is legendary among the forces of hell, clad in mystical PoweredArmor and using all manner of ballistic and energy weaponry, awakening in a Martian facility owned by a humanity that has [[MundaneUtility started mining Hell]] and using its energies to advance to a Golden Age, whilst experimenting on demons and engaging in dark arts rituals. Your allies are an A.I. and the Cyborg C.E.O. of the company that runs the place, fighting against the demonic forces of hell whose Earthly agent is a scientist using an exoskeleton to counter a crippling disease.
357** ''VideoGame/DoomEternal'' brings back almost everything from the previous game and adds more demons, like the cybernetic [[SpiderTank Arachnotrons]] and [[SnakePeople Whiplashes]], the Mauraders, [[spoiler: and the Icon of Sin, returning as a massive humanoid demon covered in cybernetic armor]]. There are also technologically advanced angels [[spoiler:who turn out to be ScaryDogmaticAliens that literally made a DealWithTheDevil to keep their empire afloat]]. The Doom Slayer gets two new weapons: the technologically advanced Ballista that fires arrows made of Argent Energy, and the Crucible, a LaserBlade whose blade is also made of Argent Energy. The Ancient Gods Part 1 reveals that [[spoiler:your cyborg C.E.O. is one of those angelic aliens, and your A.I. is THE creator God. The first [=DLC=] ends with the Doom Slayer summoning the series' equivalent of Satan so that he can kill him in the sequel [=DLC=].]] The Ancient Gods Part 2's epic climatic battle has a HumongousMecha, starships, and even ''[[OurDragonsAreDifferent dragons]]'' for both the Sentinels and the Demons (the latter two at least; just replace the mech with a {{Kaiju}} for the Demons' side).
358* ''VideoGame/EndlessLegend'' mixes the sciencey bits of [[VideoGame/EndlessSpace its predecessor]] with fantasy, as the game takes place on a former [[{{Precursors}} Concrete Endless]] world which has been populated by the [[LostColony survivors a wrecked spaceship]]. Suits of AnimatedArmor [[PracticalCurrency powered by money]] argue with [[OurDragonsAreDifferent sentient dragons]] in the courts, on the battlefield PowerArmor-wearing hatchetmen follow their HumongousMecha into battle against witches and wizards who get their [[BloodMagic power from pain]], while an empire of malfunctioning robots converts bands of orcs and trolls to join their cause in destroying the ruins of the Endless.
359%%* ''VideoGame/EnterTheGungeon''
360* ''VideoGame/{{Eroica}}'' is primarily fantasy since it delves much more into magic and races other than humans, with the sci-fi mostly put into ancient artifacts, abandoned technology, and research done and applied by the independent Tech-State of Tan, which is explored by the main characters in the campaign's second act.
361* ''VideoGame/{{Eversoul}}'' is set in Earth's distant future where humanity left the world ravaged due to excessive wars, ultimately meeting an untimely fate after escaping to the stars in nine arks in an attempt to ensure species survival. Souls, immortal magical beings born from ancient artifacts who were once used as humanity's living weapons, would then rebuild the world and make it their own, renaming it "Eden". There, they lived in relative peace for hundreds of years until the Gate incidents began, with each "death" gradually erasing memories of their pasts, that made them summon the player, who lived in modern Earth, to their time to help them rediscover their origins and give them great power to fight against this crisis, kickstarting the events of the game's main story.
362* ''VideoGame/{{ELEX}}'' can be best described as ''VideoGame/{{Gothic}}'' meets ''VideoGame/{{Fallout}}''. It takes place on a world similar to modern day Earth that was devastated by a meteor strike. Said meteor brought with a new element, Elex, that can grant people magical powers.
363* ''VideoGame/{{Fallout}}'' itself occasionally dabbles in more fantastical elements. While usually a SciFiKitchenSink, ''Fallout'' games have featured [[VideoGame/Fallout2 an actual ghost and an]] InnBetweenTheWorlds, [[VideoGame/Fallout3 a haunted office building]] with a TomeOfEldritchLore and [[VideoGame/Fallout4 ancient cults that worship abominations.]]
364* ''VideoGame/FableIII'' was in an industrial revolution, while the magic and swords were kept, the two [=DLCs=] Understone and Traitor's Keep featured steampunk robots with latter even including a potion to turn your dog into a robot.
365* Nearly every ''Franchise/FinalFantasy'' has had this. Besides the series standard magic and SummonMagic:
366** ''VideoGame/FinalFantasyI'' was mostly fantasy, with added bits of LostTechnology showing up later in the game, largely thanks to the Lufenians.
367*** ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' is a prequel that goes full Science Fantasy. Cornelia being technologically advanced compared to the original game is a plot point [[spoiler:and in fact is more because the characters using that technology are not from Cornelia, but rather the Lufenians or their former agents]].
368** ''VideoGame/FinalFantasyIII'' featured post-apocalyptic Ancient technology.
369** ''VideoGame/FinalFantasyIV'' had a spacecraft capable of going to the moon, aliens from the destroyed planet between Mars and Jupiter, and a HumongousMecha, although it's otherwise fantasy in all respects.
370** ''VideoGame/FinalFantasyV'' has people from other worlds landing on the planet via a meteorite, dimension travel and lost high technology, as well as castles, kings, pirates and dragons.
371** ''VideoGame/FinalFantasyVI'' had steampunk-esque technology and Edgar's tools, which included a chainsaw and drill. The [[SandIsWater sand-diving]] Castle Figaro was treated as using science rather than magic, although it's really not physically possible.
372** ''VideoGame/FinalFantasyVII'' had near-modern cities complete with television, guns, genetic engineering (sort of), electricity, and power plants. However, those power plants ran on the literal lifeblood of the planet, which also produced magic crystals that functioned as PowersAsPrograms. The original game had a cell phone-like device, referred to as a 'PHS.'
373*** The spinoff game ''VideoGame/DirgeOfCerberus'' and the film ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' feature these cell phones much more prominently. [[VideoGame/FinalFantasyVIIRemake The remake]] used smartphones and 21st-century expectations of future technology.
374** ''VideoGame/FinalFantasyVIII'' has SummonMagic, magical TimeTravel, schools that convert into ancient moving fortresses, and a ship that got lost in space while launching an evil sorceress into a space prison. It also has Esthar, a CrystalSpiresAndTogas-like futuristic country.
375** ''VideoGame/FinalFantasyIX'' is mostly fantasy, but includes quite a lot of {{Steampunk}} technology and [[spoiler: a [[SufficientlyAdvancedAlien Sufficiently Advanced]] {{Magitek}} alien race to which both the protagonist and the BigBad belong]].
376** ''VideoGame/FinalFantasyX'' has machina, a slightly steampunk-esque technology that can make guns, grenades, mecha, and blitzball stadiums. On the other hand, there's an EldritchAbomination running around killing everyone and the [[OurSoulsAreDifferent pyreflies]] that make up a person can reform into monsters after their death.
377** ''VideoGame/FinalFantasyXII'' has guns and more science fiction like airships than previous titles, but the airships are powered by magical [[AppliedPhlebotinum phlebotinum]]. And all the other magical elements.
378** ''VideoGame/FinalFantasyXIII'' appears to be ScienceFiction at first, with guns, more "realistic" airships, mecha, and genetic engineering. But most, if not all, of the tech is powered by fal'cie, magical beings. Who can also grant magical powers to chosen humans, [[BlessedWithSuck although it sucks to be chosen this way for the human]].
379** ''VideoGame/FinalFantasyXIV'' has the science fiction aspect mainly as the trait of the antagonistic Garlean Empire, who are incapable of using magic, but Cid Garlond has been making use of both since he defected from said empire. Other science-fantasy concepts induce a fallen CrystalSpiresAndTogas empire (Allag, with [[LiteralMinded some emphasis]] on crystal spires) and aliens (specifically, the dragons or at least Midgarsomnr and his brood; and the machine lifeform Omega).
380** ''VideoGame/FinalFantasyXV'' is about a modern-era king on a journey to steal back the world's ''last'' gigantic mana crystal from [[LowCultureHighTech a medieval-culture nation that has been armed to the teeth with advanced robotics technology]]. Half of the battles involve fighting robot legions equipped with lances and plate armor or exosuits, and the other half of battles involve hunting down fantastic beasts that make up most of the planet's ecosystem. Noctis uses magical teleporting swords, but he and his allies can also use artillery installations and handguns.
381** ''VideoGame/FinalFantasyXVI'' takes place in a dark setting similar to Game Of Thrones, but sprinkled with advanced precursor LostTechnology that includes magic-powered jet engines and internet routers that shoot laser beams.
382** ''VideoGame/FinalFantasyType0'' revolves around a war between a dominion of magic users whose army is made up of students from the resident WizardingSchool with SummonMagic, and an aggressively expansionist, vaguely [[PuttingOnTheReich Nazi-esque]] empire employing HumongousMecha and [[FantasticNuke Fantastic Nukes]].
383** ''VideoGame/FinalFantasyTactics'' is ''nearly'' pure fantasy, but it's set in a world that used to be much higher-tech, and a couple of characters use guns that shoot magic. ''XII'' is something of a PrequelInTheLostAge.
384* ''VideoGame/{{Geneforge}}'' is another examples of this. The Shapers are a sect of wizards who can literally create life, but the methodology is strongly implied to be at its heart pure sci-fi. Most of its machinery is explained as being carefully designed semi-living creatures that, for example, shift to open a door when someone approaches, or release a cloud of spores that signals other creations to, say, not explode. You've even got General Alwan, who's kept alive by what is basically intravenous magic.
385* ''VideoGame/{{Gradius}}'' routinely weaves in and out of this, especially in terms of some of the game's bosses, as some are prophecized ancient terrors, while others are elemental beings, like [[OurDragonsAreDifferent dragons]] and [[ThePhoenix phoenixes]] ''made of'' fire, or lions made of sand. Even Moais are also enemies and bosses in the series. Other supernatural elements routinely come into play as well, especially in the Platform/{{MSX}} games where the concept of [[PsychicPowers ESP]] plays a role in the story. To compliment the fantastical side, the series also has fleets of battleships, [[SpiderTank robot spiders]], and alien monsters made of BodyHorror. What other game lets you play as a CoolStarship that battles fiery dragons and battleships with [[EnergyWeapon Frickin' Laser Beams]] and AttackDrones?
386* ''VideoGame/GuardianTales'' seems more like a standard fantasy RPG at first glance, but then modern stuff like phones, airships, movies, and... [[Website/{{Facebook}} Facebreak]] start to get thrown your way as you explore the world. And that's not all: there's Demon World, a dimension separate from humanity that's practically {{cyberpunk}} up the wazoo, inhabited by the aforementioned Demon race.
387* The ''VideoGame/GuildWars'' series flirts with this. It's hinted that the Mists are actually something akin to {{Hyperspace}} and the humans and Forgotten are confirmed to have been brought to Tyria from another planet by the gods (who may or may not be SufficientlyAdvancedAliens). The charr and asura races, on the other hand, are racing headlong into this trope from the other direction -- the asura have {{magitek}} with a definite sci-fi feel, while the charr are in the midst of an industrial revolution and continuing to advance at a breakneck pace.
388* The ''VideoGame/GuiltyGear'' series of games, set in a future where a new, unlimited source of power has been discovered... called "Magic". Humanoid robots and artificially created killing machines coexist with people who can summon the power of the elements and fight with melee weapons (admittedly, melee weapons which can spit fire and lightning).
389* ''VideoGame/Journey2012'': Besides the beautiful sand that submerged the world, glyphs, magical cloth, and the impaired buildings, technology is uncommon at most. You fly using the energy bundled in your scarf, and although there exists an ancient language you can't seem to talk at all, even the game hardly shows any text beside from the logo and closing credits. Singing near large pieces of cloth can release "cloth creatures" from the machines' remnants. Glyphs and confluences teach you the history of a civilization started by your ancestors. The reason why the game [[spoiler: takes place AfterTheEnd is the machines powered by energy from red banners destroyed the world in a war against the White Robes]].
390* The ''Franchise/KingdomHearts'' series has magic, souls ("hearts"), fantastic creatures, and a prophecy involving a hero of destiny... alongside spaceships armed with lasers, {{Mad Scientist}}s, advanced robots, and {{Magical Computer}}s including an InsideAComputerSystem level. The spaceships with lasers are firmly on the magic side of it. They are made from size-changing [[ExactlyWhatItSaysOnTheTin gummi blocks]] that broke off of the sky. On your second visit to the InsideAComputerSystem world you have to bring a computer program modified by [[WesternAnimation/TheSwordInTheStone Merlin's magic]] to ''Film/{{TRON}}'' so that he can do battle with the MCP.
391* ''Franchise/{{Kirby}}'' is set on a fantastic alien planet and features fantasy tropes such as castles, knights, dragons, and magical artifacts alongside EldritchAbomination, high tech spaceships, and interplanetary travel. The plot of ''VideoGame/KirbyPlanetRobobot'' kicks off after [[AlienInvasion alien invaders]] mechanize Kirby's home world for their own profit and the main gameplay feature is Kirby piloting a MiniMecha.
392* ''Franchise/TheLegendOfZelda'' has shades of this in that, while mostly a fantasy series, a few games use technology beyond what one could expect from such a setting. ''VideoGame/TheLegendOfZeldaSpiritTracks'' places heavy emphasis on trains, while ''VideoGame/TheLegendOfZeldaSkywardSword'' has the the Ancient Robots as a major race. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is particularly centered on this trope, being set in the wake of the collapse of a highly magically and technologically advanced civilization, and a variety of either technological or {{Magitek}} mechanisms feature prominently, including the Sheikah Slate (a tablet-like device capable of letting Link teleport, freeze water, magnetically control metallic objects and freeze things in time), the robotic, laser beam-shooting Guardians, energy-based weaponry that Link can scavenge for, and four animal-shaped HumongousMecha roaming the world.
393* ''VideoGame/TheLongestJourneySaga'': Magic and technology once coexisted. Past misues of the two brought the PowersThatBe to separate the two into Stark (technology, "our" world) and Arcadia (magic/medieval world). Attempts to alter this balance are what drives the plot. The later games also throw in some SteamPunk.
394* ''VideoGame/LostOdyssey'' is set during an era called the "Magic-Industrial Revolution". It has swords and sorcery alongside muskets and tanks, idyllic villages with [[HauntedHouse haunted houses]] near dirty steel and concrete cities and mortals and immortals [[spoiler: the latter from another world]] fighting alongside, and against one another. The opening sequence alone features a battle between armored knights and barbarian warriors utilizing very [[DungeonPunk steam-punkish]] weapons (one of the most interesting being a machine that resurrects dead soldiers, powered by [[MagicalIncantation magical chanting]]). Then there's Grandstaff, which is described as a "MagicStaff". It's actually an enormous mechanical TOWER that channels magic. The entire game is one massive kitchen sink.
395* ''VideoGame/MasterDetectiveArchivesRainCode'' is a {{Cyberpunk}} game set in the NeonCity of Kanai Ward where the main detectives use a supernatural disposition, known as "Forensic Fortes", to aid them in investigating cases.
396* The ''Franchise/MegaMan'' series may have taken place in a futuristic setting with highly advanced technology and robots with AI almost as the same level as humans [[AIIsACrapshoot (for better or worse)]], said technology for the most part is there to look [[RuleOfCool futuristic for the sake of it]]. Several of the robots are also created to resemble ninjas, mermaids, vampires, and mythological beings in mind. Not only that but a good number of the Robot Masters have the standard elemental magic powers [[ElementalPowers (fire/water/electricity/grass)]] and their [[MagicFromTechnology powers are no stranger to magic]]. As for the later series like X, Zero and ZX... android witches, knights, and [[OurAngelsAreDifferent angels]]/[[OurFairiesAreDifferent fairies that are created out of energy (in the name of Cyber-elves)]] are also apparent. The ''VideoGame/MegaManBattleNetwork'' alternate timeline is mostly digital sci-fi, but the final half of the series begins introducing fantastic elements like Dark Power and the bizarre properties of Bug Frags.
397* ''VideoGame/MetalSlug'' has [[TankGoodness tanks]] armed with [[PainfullySlowProjectile painfully slow]] rolling mortar shells and [[ThisIsADrill mining drills]], anti-personnel [[MacrossMissileMassacre homing missiles]], [[HumongousMecha antrophomorphic weapons]], [[WeaponizedAnimal animals with mounted machine guns]], [[ManEatingPlant man-eating plants]], [[TheVirus a pathogen]] that turns the players [[ZombieApocalypse undead]], shiny flashing bullets and grenades and access to [[AppliedPhlebotinum alien technology]]. Okay. Some of these are scientific, while others are magical.
398* ''Franchise/{{Metroid}}'' is mostly science fiction, what with an intergalactic bounty hunter armed with advanced PoweredArmor pursuing evil InsectoidAliens across different alien planets. But the games also feature fantastical elements, especially from ''VideoGame/MetroidPrime'' onward. The [[BenevolentPrecursors Chozo]] are an advanced race whose high-tech machines are essentially {{Magitek}}, and on at least one planet they were able to become {{Seers}} and AscendToAHigherPlaneOfExistence after they ''abandoned'' their technology. One of their major creations, the [[MascotMook Metroids]], are strange energy-based parasites who can suck some sort of LifeEnergy from their victims; the various other factions that research the Metroids really don't know what exactly this energy is, only that creatures can't live without it. The [[LizardFolk Reptilicus]] of ''VideoGame/MetroidPrime3Corruption'' have a somewhat similar culture to the Chozo and are explicitly stated to use magic, most frequently used for their various {{Golem}}s. And Samus Aran's ArchEnemy, Ridley, is a dragon, a creature usually found in fantasy.
399* ''VideoGame/Metro2033'' takes place in a fairly standard GrimDark version of AfterTheEnd, with hostile mutants, scattered human survivors, and a climax that involves using pre-cataclysmic weapons. There are also enough murderous ghosts for one of the characters to have a theory on them (Heaven, Hell, and Purgatory were ''also'' atomized), including a bona fide AfterlifeExpress.
400** ''VideoGame/MetroLastLight'' takes this even further at one point, actually throwing a player into a hellish supernatural dimension [[spoiler: where one of the game's big moral choices takes place]]. Also features a legitimately haunted airplane wreck.
401* The ''VideoGame/MightAndMagic'' series, which includes the first four ''VideoGame/HeroesOfMightAndMagic'' games, takes place in fantasy worlds but with SF-elements, mostly involving LostTechnology. Not many people who haven't played ''[=M&M6=]'' knows that the Kreegan/Inferno town of ''Heroes 3'' is in fact populated not by demons but by hive-minded aliens (except for when the Inferno town is used to represent the ''non''-Kreegan demons that are also around in the setting). They even planned to add a futuristic town with tanks and cyber-zombies in the first expansion[[note]]The lore being the necromancers discovering some of the aforementioned lost technology[[/note]], although backed down after fans threatened to boycott. The greatest example of just how science fantasy the series was may be that for the first five games, the BigBad and the BigGood were magic-using robots travelling around in spaceships and infiltrating societies with castles, wizards and elves living on worlds created by [[SufficientlyAdvancedAliens really advanced]] {{Magitek}}.
402* ''VideoGame/{{Minecraft}}'' is not necessarily an example of this due to there not being much interaction between the "technology" (redstone) and "magic" (potions); however, many technology and magic mods of Minecraft, due to using a common API, intersect in the way they are used, resulting in [[SufficientlyAnalyzedMagic systematic ritualism]] and [[{{Magitek}} magical devices]] which are capable of interfacing with technological devices from other mods.
403* ''VideoGame/MonsterHunter'' is set in a world filled with wyverns, oversized and incredibly dangerous beasts, and dragons that can range from the mundane 'fire breath' to being outright [[EldritchAbomination terrifyingly unexplainable]]. The humans of said world hunt them with BambooTechnology weapons made out of the bodies of dead monsters, [[BadassNormal and no special powers except strength and willpower.]] Some of said weapons include gigantic swords, complex axe-swords hybrid weapons, bowguns (which are really just guns that vaguely resemble crossbows), glaives which allow the controls of a giant insect, and more. Said dragons and wyverns also tend to have a semi-scientific explaination for their ElementalPowers rather than just 'magic'.
404* The ''Franchise/MortalKombat'' universe also combines elements of both science-fiction (cyborgs, advanced weaponry, parallel dimensions, spaceships) and fantasy (magic, dragons, gods, demons). [[BloodierAndGorier However, the blood physics the series was well known for have gone more realistic and scientific over time.]]
405%%* For a game-series with a fundamentally magic premise (books that act as portals, scribed in an ancient arcane language), the ''VideoGame/{{Myst}}'' games incorporate an awful lot of sci-fi trappings: transport pods, electronic viewers, spaceships, submarines, giant mechanical engines, alien ecologies, orbital observatories, etc.
406%%* The world of ''VideoGame/NaritaBoy'' is a fantasy setting where [[MechanicalLifeform the inhabitants]] and the landscape are made of [[CassetteFuturism 80s technology.]]
407* ''VideoGame/NextJumpSHMUPTactics'''s ExcusePlot involves an [[TheFederation alliance]] of men, elves, dwarves, and orcs brought together by a mutual love of alcohol battling an [[TheEmpire Evil Empire]] of dragons by using huge versions of their traditional weapons mounted on {{Space Fighter}}s. The orcs even have a wizard's staff mounted on their fighter as its main gun!
408* ''VideoGame/{{NieR}}'' and its [[VideoGame/NierAutomata sequel]] take place in a post-apocalypse Earth, and feature both eldritch magic and advanced technology, but [[ClarkesThirdLaw most schools of magic have been reverse-engineered]] and [[{{Magitek}} applied for use in machines.]]
409* Most of ''VideoGame/{{The Ninja Warriors|1994}}'' is purely sci-fi, with robots, vehicles, guns, lasers, and other technologies. The fifth boss Jubei however has green fire [[KiManipulation ninja magic]] with no technological explanation and the red fire-breathing ninja mooks have teleportation, suggesting that supernatural elements do exist in the game.
410* The final act of ''[[VideoGame/{{Oddworld}} Oddworld: Abe's Oddysee]]'' involves raiding an EternalEngine death factory run by [[CorruptCorporateExecutive Corrupt Corporate Executives]] full of machine-gun toting guards, electric defense systems, and floating magnetic mines...while wielding the power of Shrykull the lightning god. The good ending's cutscene even involves [[spoiler: shamans using their combined spiritual power to bring divine wrath on the head of the Big Bad.]]
411* ''VideoGame/{{Okami}}'' is inspired by Myth/JapaneseMythology, thanks to its pantheon of divine animal deities called [[OurGodsAreDifferent the Celestial Brush Gods]], the presence of {{Yokai}} and demons, and the fact that you're playing as Amaterasu, ''[[PowerOfTheSun the Goddess of the Sun]]'', in the form of a [[WhiteWolvesAreSpecial divine white and red wolf]]. The game also has science-fiction elements, such as a pair of owl demons made of clockwork technology, an ancient starship once piloted by a [[spoiler:supposedly extinct]] alien race from [[{{Lunarians}} the moon]], a malevolent MechanicalAbomination who's the source of all technology, and a scientist whose electric invention helps Amaterasu.
412* ''VideoGame/OmikronTheNomadSoul'' features [[MechaMooks Mechaguards]], [[AIIsACrapshoot Supercomputers]] and {{Cyberpunk}} Dystopias mixed with [[OurSoulsAreDifferent Soul Magic]] and [[TheLegionsOfHell Demonic Invaders.]]
413* Early in ''VideoGame/{{Paladins}}'' development, champions fought with either magic, technology, or {{Magitek}} and have the appearances to match, such as Viktor's very modern frag grenades and assault rifle and Kinessa's futuristic sniper rifle up against Torvald's stone-tech powerfist and Seris' soul-powered lantern. However, by the time the game fully released, the sci-fi aspects were removed, with more fantasy champions being added and redesigning some of the older champions to look less sci-fi, such as Ruckus' mech going from a cartoonish, Mechwarrior-esque steel fighter to a wood-and-metal steam-powered lifter. Now ''Paladins'' has more of a DungeonPunk angle. This aversion to sci-fi seems to have been done to make ''Paladins'' stand out from other {{Hero Shooter}}s, such as the sci-fi heavy ''VideoGame/{{Overwatch}}'' and SpaceOpera ''VideoGame/{{Battleborn}}''.
414* ''VideoGame/PanzerDragoon'' is set in a [[AfterTheEnd post-apocalyptic world]] ravaged by war, resulting in a mutant-rampant world and the extinction of [[{{Precursors}} The Ancients]], leaving behind their powerful ancient technology to the current age. The world is so damaged from the war that it has to be supported by ancient structures known as Towers to keep the world stable [[spoiler:until they're destroyed in ''Saga'']]. The series' protagonists [[DragonRider ride on]] [[OurDragonsAreDifferent armored dragons that breathe homing lasers]], taking on mutated creatures, ancient artificial creatures called Pure-Type Monsters, and TheEmpire's forces, ranging from scout ships to epic battleships, and genetically-engineered dragons called Dragonmares in ''Orta''. [[spoiler:There's also an ancient supercomputer, and the reason why the Towers release mutants is so they can balance the ecosystem, even if that means attacking humans.]]
415* ''VideoGame/{{Perimeter}}'' has {{Physical God}}s with Sufficiently Advanced Technology that reside in floating cities. You lead super-advanced, ShapeShifting robotic soldiers fighting demons on alien worlds. FasterThanLightTravel is achieved by sending things through the [[http://en.wikipedia.org/wiki/Noosphere noosphere.]]
416* ''VideoGame/PhantasyStar'' was notable as one of the first science fantasy console RPG series, with [[VideoGame/PhantasyStarI the first game]] being a SpaceOpera spanning multiple worlds, featuring spaceships, laser weapons, alien races, and robots existing alongside magic, fantastic monsters, and an ancient primordial evil. As the series progressed, particularly with ''VideoGame/PhantasyStarOnline'' and [[VideoGame/PhantasyStarUniverse its]] [[VideoGame/PhantasyStarOnline2 successors]], the series began to embrace more sci-fi tropes, but continued to incorporate elements of fantasy.
417* ''Franchise/{{Pokemon}}'' takes place in a ConstructedWorld full of magical creatures called [[TitleDrop Pokemon]], [[PatchworkMap impossible geography]], aliens, robots, psychic powers, and spaceships. One sort of pokémon is theorized to be aliens from the moon, and they rub shoulders with several kinds of [[OurGhostsAreDifferent vengeful ghosts]], [[OurDragonsAreDifferent almighty dragons]], [[OurFairiesAreDifferent whimsical fairies]], and something that can only be described as "[[OlympusMons God's dog]]."
418* The ''VideoGame/RidgeRacer'' games mix realistic vehicle physics and driving physics as well as fantasy symbolism. The later games in the series even have ''exaggerated driving physics which is no means a possible science'' as well as NitroBoost.
419* ''VideoGame/RiseOfLegends'' features {{Steampunk}} robots and soldiers fighting Genies and and magicians. [[spoiler: That is, until the Alien Gods show up.]]
420* ''Rogue Adventure'' has [[FantasyKitchenSink multiple types of wizards, fairies, primordial spirits, angels/demons, elves, and]] BeastMan coexisting alongside futuristic robots and a Space Corps. [[NoPlotNoProblem This is all based off their Summon Cards and character classes, by the by.]]
421* ''[[VideoGame/{{Sacred}} Sacred 2]]'' is a good example, although the barrier between {{Magitek}} and actual technology is difficult to define. You have artificial beings (both cibernetic and organic), lasers, lightsabers, force fields, strange energies and ''Franchise/ResidentEvil''-esque mutant zombies in a HighFantasy premise.
422* ''[[VideoGame/SaGaRPG The SaGa Series]]'':
423** ''VideoGame/TheFinalFantasyLegend'' starts off as a typical fantasy game, with medieval weapons, monsters for enemies, and all of the usual trappings. Late in the game, however, players travel through the post-apocalyptic ruins of a modern day city. Weapons also begin to include sci-fi staples, such as guns, chainsaws, and even a LaserBlade.
424** ''VideoGame/FinalFantasyLegendII'' is a fantasy game with sci-fi elements. It's centered around gods and the ancient stones called MAGI that give them power, but heroes and enemies include robots as well as magical creatures and humans. Weapon stores sell heavy assault guns alongside swords and spellbooks.
425** In ''VideoGame/FinalFantasyLegendIII'', the heroes fight against evil gods to recover the missing parts of their time machine.
426** In ''VideoGame/SaGaFrontier'', the main characters include a half-Mystic, a wizard, a former model turned secret agent, a henshin hero, a sentient monster, a sentient robot, and a slacker bard (plus a CowboyCop in the 2021 HD remaster). The recruitable characters just get weirder from there. The Regions you travel to are a mix of magical and technological, while you ride on various airships and spaceships to travel between those Regions.
427* ''VideoGame/SakuraWars'' is set in an AlternateHistory where [[SteamPunk steam-powered technology]] has given way to everything from MiniMecha to [[SchizoTech computers, cellphones, and tablets]] before the 1930's. Said Mini Mecha are used partially driven by spiritual energy and used to combat supernatural demons. Many of the heroines are also capable of using magic to varying degrees.
428* The ''VisualNovel/ScienceAdventureSeries'' falls into this category when it comes to the Chaos; duology, comprised of ''VisualNovel/ChaosHead'' and ''VisualNovel/ChaosChild''. These two entries focus on [[spoiler: Gigalomaniacs, who are literal reality warpers wielding what most people would consider magic swords.]] On the surface and in terms of execution, they lean more on the fantasy side compared to the other Science Adventure entries, though the explanations for them are more in the realm of Science, as they rely on quantum physics such as the Dirac Sea and antiparticles to justify why they work the way they do, instead of just being handwaved by an explanation such as "it's magic".
429* ''VideoGame/SepterraCore'' wandered back and forth between the two, blending such elements as SteamPunk technology, magic fueled by the planet itself, genetic engineering and a pantheon of gods.
430* ''VideoGame/ShadowOfTheBeast'' is set in a Roger Dean-inspired fantasy world called Karamoon, which features sword-wielding orcs, medieval architecture, goblins, morningstars, mechanical claws, jetpacks, and (in the third game) robots.
431* The ''Franchise/ShinMegamiTensei'' meta-series is made of Science Fantasy. The original novels that started it all presented summoning spells written in computer code so that computers could conjure demons -- and those demons able to inhabit the computers into which they were summoned. Some games are more or less so than others -- ''VideoGame/ShinMegamiTenseiI'', ''[[VideoGame/ShinMegamiTenseiII II]]'', and ''VideoGame/ShinMegamiTenseiStrangeJourney'' are steeped in this genre, as are the ''VideoGame/DevilSurvivor'' games and the first two ''VideoGame/DevilSummoner'' games (and parts of the ''Raidou Kuzunoha'' ones flirt with it). ''VideoGame/Persona1'' and ''VideoGame/Persona3'' are much more so than ''2'' or ''4''. Meanwhile, ''VideoGame/DigitalDevilSaga'' is, well... just look at the name.
432* ''VideoGame/TheSims'' start out fairly grounded in everyday life, but with the expansion packs they turn into textbook Science-Fantasy. Science-Fiction elements include aliens, (complete with [[AlienAbduction abductions]] and a FaceFullOfAlienWingWong), TimeTravel, [[JetPack jet packs]], {{Robot Budd|y}}ies who can think and feel like real Sims, [[RobotMaid smaller robots]] helping around the house, travelling to other planets, [[WeatherControlMachine weather control machines]], and so much more. Fantasy elements include [[OurZombiesAreDifferent zombies]], [[GenieInABottle genies]], [[OurGhostsAreDifferent ghosts]], TheGrimReaper, magic, witches and wizards, [[OurVampiresAreDifferent vampires]], [[OurWerewolvesAreDifferent werewolves]], [[VoodooDoll voodoo dolls]], potions and [[AlchemyIsMagic alchemy]]... the list goes on.
433* The ''Franchise/SonicTheHedgehog'' series has always been a big fan of robots and machinery, and has also dabbled in time travel, alternate dimensions, aliens, and artificial life-form creation, while also containing many supernatural elements like the Chaos Emeralds and ancient gods.
434* ''VideoGame/SpaceStation13'' fits into this category pretty squarely. On one hand, it takes place upon a highly technologically advanced space station some 500 years into the future, with spaceships, lasers, cyborgs, aliens and generally the standard run-of-the-mill science fiction elements common to most space settings. On the other hand, some of the factions out to destroy the station or otherwise cause general mayhem to its crew members include murderous demon cults and the Space Wizard Federation, who both employ different kinds of magic to achieve their goals. While not all rounds feature said roles, the ones that do tend to become very weird indeed.
435* The ''VideoGame/StarOcean'' series typically takes characters from a science fiction setting, and then plunges them deep into fantasy, while ever hinting at science fiction overtones throughout the stories.
436** Special mention goes to ''VideoGame/StarOceanTillTheEndOfTime'', by having Fayt and Cliff, who're members of the Pangalactic Federation, crash land on Elicoor II, a planet who's inhabitants are a [[MedievalStasis type-3 civilization.]] Fayt and Cliff go to great lengths to conceal the true nature of their identities to avoid unnecessary trouble, leading to predictable results. [[spoiler: Except for the part where they learn that their universe, and everything in it, is one big virtual game!]]
437* The ''Franchise/SuperMarioBros'' games are set in a MagicalLand where FunnyAnimals, castles, a monarchy, and cute monsters collide with modern technology, aliens, robots, time machines, and space travel.
438* The ''VideoGame/TalesSeries'' often uses settings centered around this trope, to varying degrees depending on the entry.
439** ''VideoGame/TalesOfPhantasia'': The game seems like typical fantasy at first, until one city uses a magic-powered WaveMotionGun to wipe out an army of the Demon King, and another city develops aircrafts powered by the Spirit of Electricity. Said Demon King is eventually revealed to be [[spoiler:an alien from the world of Derris-Kharlan, the original home of elves]]. There also used to be a highly advanced civilization that could build sentient supercomputers, while powering their city with the [[CapturedSuperEntity captured Spirit of Light]], and shaping their superweapons as swords.
440** ''VideoGame/TalesOfEternia'' juxtaposes this trope with a more traditional medieval fantasy setting. Infernia has a more traditional fantasy setting, with very little signs of technology there. Whereas Celestia is more technologically advanced, using {{Magitek}} to create things such as trains, battleships, guns and escalators to name a few.
441** ''VideoGame/TalesOfSymphonia'' uses this same juxtaposition. In the "waning" world of Sylvarant, the technology and overall aesthetic matches a more traditional fantasy setting, with a steam powered ship being considered a marvel of technology. Meanwhile, in the 'prospering' world of Tethe'alla, connected to Sylvarant through a cyclical system of mana, the people of this world enjoy high tech conveniences such as trams, teleporters, and even rollercoasters powered by {{Magitek}}. In addition, the "Desians", a rogue faction of half-elves, possess similar levels of magitek including autonomous robots and personal jet-propelled flying vehicles powered by magic.
442** ''VideoGame/TalesOfLegendia'' can probably be considered as proper Sci-Fan, as it takes place on the Legacy, a giant ship the size of a continent [[spoiler: that's actually a spaceship that crash landed into the planet.]] Many dungeons have a more sci-fi inspired design, however there aren't many signs of advanced technology, safe from the ones belonging to the Legacy.
443** ''VideoGame/TalesOfTheAbyss'' is one of the games in the franchise that most heavily leans into this trope. From mechs and airships to cloning and a fully mechanical city, great feats of science fiction level technology are accomplished by {{Magitek}} devices called 'Fontech'. In addition, the magic system of the setting tends to be portrayed as far more scientifically structured, another hallmark of the trope.
444** ''VideoGame/TalesOfVesperia'' overall tends to adhere closer to a more traditional fantasy (or at least, a fantasy anime) aesthetic. However, technology known as "Blastia" exist in the setting, which do everything from empower fighters to projecting barriers over entire cities. The Blastia are essentially the setting's version of {{Magitek}} and causes it to lean more toward this trope in places.
445** ''VideoGame/TalesOfGraces'' has sword-wielding knights, mages, and elemental spirits in the same world as autonomous walking tanks and magitek guns. Both magic and technology is powered by shards of giant magic crystals, known as cryas. Moreover, [[spoiler:the original homeworld of humanity, Fodra, is still full of decaying technology, like spaceships or fully autonomous, indistinguishable from humans "humanoids", like Sophie, -- essentially robots made from "Light particles". Their ruin, meanwhile, was brought by Lambda, an EnergyBeing that practices DemonicPossession]].
446** ''VideoGame/TalesOfArise'' takes place on a worldwide PenalColony, where spellcasting aristocrats donned in knights' armor made of space-age alloys descend from futuristic spaceships to siphon the magical life force from slaves in a brutal might-makes-right gathering contest for a chance to become the next emperor of a gigantic space station. It's so ridiculous that figuring out ''how'' this society really runs ''is a plot point''.
447* ''VideoGame/{{Terraria}}'' starts with you fending off zombies, skeletons, and floating eyes with swords and bows. Then you start finding guns lying around. And then meteors start falling from the sky, from which you can craft PoweredArmor, [[LaserBlade phase swords]], and [[RayGun ray guns]]. Said power armor also boosts your magic damage, so you can run around as a space wizard (or fly around with rocket boots) pretty quickly.
448* ''VideoGame/TormentTidesOfNumenera'' is the spiritual sequel to ''VideoGame/PlanescapeTorment'', and is based on Monte Cook's ''Numenera'' tabletop game (mentioned above). The far-future post-apocalyptic setting uses sufficiently advanced science and technological artifacts left by the previous civilizations that have risen and fallen on the Earth over a billion years to explain traditional fantasy tropes.
449* ''Franchise/TouhouProject'': While the series is fundamentally fantastic, there's still a fair bit of science going on in the sidelines. Most of it caused by the kappa, who are an entire race of {{mad scientist}}s, but neither of the attempts at nuclear fusion involved them at all - one of them was actually spearheaded by a '''''goddess'''''. And then there's the time period that Renko Usami and Maribel Hearn live in, which is at least two or three generations removed from the present-day timeframe of the games and has advanced far enough in tech level that medicine can now extend human lifespans, a literal satellite cafe and hotel cheap enough to be accessible to middle-class citizens exists, and there is an artificial eco-dome in orbit around Earth that has been abandoned long enough for its animals to have experienced divergent evolution from their earthbourne ancestors. But Renko and Maribel both have explicitly fantastic powers, and Maribel is even strongly implied to be connected in some way to the series's infamous RealityWarper Yukari Yakumo. And then there are the Lunarians, a race of elitist, territorial SpaceElves who explicitly use {{Magitek}} and are in a cold war with the United States for "trespassing" on the Moon with the Apollo expeditions.
450* Similarly, the primarily high fantasy ''VideoGame/{{Ultima}}'' and ''VideoGame/{{Heretic}}''[=/=]''VideoGame/{{Hexen}}'' series briefly skirted with SF on a number of occasions, resulting in the occasional raygun, spaceship, time machine, or [[spoiler:demonic]] supercomputer.
451* ''VideoGame/{{Ultrakill}}'' takes place in a post-apocalyptic world where humanity is extinct, and {{Killer Robot}}s run on blood, so they invade {{Hell}} to find more. You play as one of these robots, and you slaughter [[OurSoulsAreDifferent damned souls]], [[OurDemonsAreDifferent demons]], other robots, [[NinjaPirateZombieRobot cyborg zombies]], and [[OurAngelsAreDifferent angels]], with hi-tech weapons in your descent to Inferno. Speaking of which, Hell is layered in the [[Literature/TheDivineComedy classic Dante fashion]], and its layers can be fantastical and ancient, technological and futuristic, or even both.
452%%* ''The Unholy War'' was a strategy game that took this to an extreme, with [[TheMagicVersusTechnologyWar an army of fantasy creatures fighting an army of science fiction characters]].
453* ''VideoGame/VoyageInspiredByJulesVerne'' involves Michel Ardan reaching the moon, and discovering that it has a complex ecosystem inhabited by a race of alien beings called The Selenites.
454* ''VideoGame/{{Warcraft}}'' 'verse's technology is roughly at pre-industrial level, where guns are getting common, but swords and bows are still viable. However, the range of technology available is quite large. [[RockBeatsLaser Rock axes]] can down [[{{Magitek}} demonic]] HumongousMecha, and {{Death Ray}}s can be used against ancient evil gods. And the dimension-hopping giants that ride around in spaceships.
455** In ''VideoGame/WorldOfWarcraft'' you can have a mage that can teleport, cast spells, ride a variety of mounts on the ground, from a normal horse, to a demonic unicorn, to a motorcycle on the ground and anything from dragons, to flying carpets, to a rocket in the air. Druids can turn themselves into a bird. Heck, engineering is a profession, where you can make your clothing produce rockets and bombs if you want to.
456*** To further elaborate: the distinction between golem and robot is blurry and they are frequently sentient, several races on Azeroth are extraterrastrial (orcs, ogres, draenei), there are steam powered aircrafts armed with automatic guns, airborne aircraft carriers, subarmines, interdimensional crystal spaceships with orbital lasers,exoskeletons armed with rocket artillery that can transform into proper power armor. Demons have space ships that are fuelled by souls and the resident eldritch abominations (who have reportedly been sighted on other planets) are the agents of the embodiment of entropy, the heat death of the universe.
457%%* ''VideoGame/{{Warframe}}''%%Administrivia/ZeroContextExample
458* In ''VideoGame/WarWind'', futuristic technology (such as [[BioAugmentation bio-upgrades]] and [[RayGun ray guns]]), magic, and supernatural entities coexist quite well.
459* ''VideoGame/WerewolfTheLastWarrior'': On the extrasolar colony of Red Earth, a scientist enters a cave containing an ancient evil to become the BigBad, and the only way to beat him is to become the Werewolf through the use of a magical glyph.
460* ''VideoGame/WildStar'' is this and a SpaceWestern. Instead of wands, the wizards use dual mag pistols and are called Spellslingers. They also have nuclear-powered greatswords, among other things.
461* ''VideoGame/TheWitcher'' series, while thematically planted quite firmly in a fantasy setting, nevertheless uses some subtle {{Magitek}} and some [[AnachronismStew very anachronistic scientific concepts and ideas]], considering the otherwise [[MedievalStasis Middle-Ages level of the setting]]. For instance, genetics are not only understood but can be manipulated by both alchemy and magic. Microbiology for similar reasons is also well-studied by wizards and other learned folk, and pathology is a common medical discipline. Magical constructs, such as golems, operate on the magical equivalent of computer programming, and magicians, wizards and sorceresses make use of devices that aren't all that dissimilar from telephones and webcams to communicate with each other.
462* Starting around the sixth game in the series, the ''VideoGame/{{Wizardry}}'' games dove head-first into combining fantasy and sci-fi, where spells, magical creatures, and arcane artifacts are found hand-in-hand with spacefaring aliens, starships, and advanced energy weapons.
463* ''VideoGame/XenobladeChronicles'' series tends to mix the two so thoroughly that it can make one dizzy.
464** In ''VideoGame/XenobladeChronicles1'' The prologue starts with two warring [[OurTitansAreDifferent titans]] whose dead bodies make up the entire world, and then it transitions to advanced HumanAliens (Homs) fighting a war against relentless killer robots. The robots can only be stopped by a [[CoolSword legendary ancient sword called the Monado]], which turns out to be equipped with a LaserBlade. Then the Monado starts granting the protagonist visions of the future, but that turns out to have a reasonable scientific explanation. Later on the team finds the High Entia, who are a race capable of manipulating [[MagicByAnyOtherName ether]], yet that didn't stop them from advancing their technology to great levels. It concludes with [[spoiler: a flashback to when their world was created by two scientists from our world trying to create a new one, destroying their own in the process and turning them into the two titans and their computer system into the Monado]].
465** ''VideoGame/XenobladeChronicles2'' is set in the boundless sky, populated by enormous titans, who serve as living {{Floating Continent}}s for various races living on them. The Cloud Sea, in which all titans "swim", conceals a vast world of lost technologies, which are collected by salvagers, who dive into it in old-fashioned diving suits. Some people in this world can awaken Blades - BondCreatures that can manipulate ether and grant their master an incredible power. As the plot goes on, the Cloud Sea [[spoiler:turns out to be a cloud of {{Nanomachines}}, that slowly rebuild the world after it was destroyed by the aforementioned experiment]], the Blades [[spoiler:are revealed to be hi-tech prostheses, retooled into a part of titans' reproducton cycle]], and the Aegis [[spoiler:is shown to be a retooled supercomputer processor, meant to monitor Blades in their evolution]].
466[[/folder]]
467
468[[folder:Web Animation]]
469* ''WebAnimation/BrokenSaints'' uses a lot of the technology from (probably) TwentyMinutesInTheFuture, and just labeled "state-of-the-art" in-story. However, it also includes [[TheEmpath Shandala's]] powers of healing and... [[BewareTheNiceOnes not-so-healing...]], and Kamimura's ability to SoulJar his pupil, holding a [[SoulFragment fragment]] of said pupil's consciousness within his own mind. While the first ability [[spoiler: is revealed to be part of her genetic design]] (very sci-fi), they are both firmly in the fantasy realm.
470* ''WebAnimation/KuboPunko'' is a mix of teens using keychains that transform them into robotic superheroes and defeat monsters.
471* ''WebAnimation/MattNDusty'' is this mixed with Main/WorldOfWeirdness and LawOfConservationOfNormality, and is a complete straight-up comedy. Robots are voiced by the text-to-speech function in ''VideoGame/MoonbaseAlpha'', there's a giant pink dragon that bakes cookies, the two titular characters survive the apocalypse and prevent it with a Stargate, [=PlayStations=] and Xboxes have apparantly been in a RobotWar for centuries, and to top everything else off, Interdimensional Jack Benny as Father Time.
472* ''WebAnimation/{{RWBY}}'' is this but without space travel, featuring (among other things) characters with magical abilities, robots, airships, and smartphones called "Scrolls".
473* [[/index]]{{Website/SCP|Foundation}} cartoons:[[index]]
474** ''{{WebAnimation/Confinement}}''
475** ''WebAnimation/DetectiveVoid''
476** ''WebAnimation/SCPAnimatedTalesFromTheFoundation''
477** ''WebAnimation/SCPChronicles''
478** ''WebAnimation/TheOffshoot''
479[[/folder]]
480
481[[folder:Webcomics]]
482* ''Webcomic/AngelDown'' is set in the early 24th century, and features [[ArtificialLimbs advanced cybernetics]] and in one shot of the Chicago skyline features a SpaceElevator. The comic itself however fetures a [[CovertGroup secret society]] of superpowered [[DemonSlaying demon hunters]], chosen by [[OurAngelsAreDifferent the four archangels]].
483* ''Webcomic/{{Archipelago}}'' contains a society with witch doctors, bird spirits, undead pirates, sharkmen, living books, ancient demigods, dragons, and ancient magical legacies, all built on the back of a fallen dragon ... by which they mean [[ColonyDrop an ancient spaceship]]. The bird spirits are corrupted AIs; the undead pirate is kept alive through the use of [[{{Cyborg}} cybernetics]]; the sharkmen are genetically-engineered super soldiers; and the magic is implied to be [[SufficientlyAdvancedTechnology all-pervading nanotechnology]].
484* The space setting of ''Webcomic/ArthurKingOfTimeAndSpace'' has magic-based FTL drives.
485* ''Webcomic/AvasDemon'' has aliens, interstellar travel, advanced technology, magic, potions, and "demons", which are like ghosts.
486* ''Webcomic/BrokenSpace'' ([[http://brokenspacecomic.com site]]) features aliens, demons, clockwork, [[SteamPunk steam-power]], magicians, guns, swords, strange Magitek weapons, and divinely powered starships.
487* ''Webcomic/CendaranMarael'' is set in a world where [[TheMagicComesBack the magic (and elves and slimes and so on) came back]] as a result of Earth passing through a ray of energy from space, starring an [[ArtificialHuman artificial]] alien [[OurAngelsAreDifferent angel]].
488* The ''Crushed'' subseries of ''Webcomic/{{Supermegatopia}}'' is technically [[spoiler: the result of a space explorer using SufficientlyAdvancedTechnology to make]] a medieval fantasy world. This later gets ruined by [[spoiler: the Ragnaracoon]], and mixed into an unapologetic mishmash of high technology and high fantasy called Meshworld.
489* ''Webcomic/DanAndMabsFurryAdventures'' has both magic and futuristic technology, and combinations of the two.
490* ''Webcomic/TheDragonDoctors'' make heavy use of magic, but always use it rationally and scientifically (their leader even calls herself a "Magical Scientist"). LegoGenetics are referenced at one point as being only possible with the use of magic to treat traits as conceptual objects.
491* ''Webcomic/ElGoonishShive'' has genetically altered super-mutant assassins, aliens, mad scientists and many magic users, several of whom are main characters. Oh yeah, and one of the magic users can create a fairy version of herself, and Tedd's been hacking a {{Magitek}} [[GenderBender transformation ray gun]] since 2002.
492* ''Webcomic/{{Gaia}}'' starts at a school of magic and is a mostly straightforward fantasy world, except for various modern things like lightswitches and sinks. And then there are the elves, who seem to have high technology/magitech.
493* ''Webcomic/GirlGenius'' is {{steampunk}} combined with fantasy - in fact, it coined the term GaslampFantasy. Most of the world's insanity is the direct product of mad science and advanced technology, but not everything. Actual magic is rare, but includes important stuff like the river Dyne[[note]]a natural spring of magical water which can make the drinker a mad genius, though in most cases it's instantly lethal. [[NuclearMutant It also mutates creatures into monsters and can even be used as a power source]][[/note]], {{GodEmp|eror}}ress Albia of Britain (and the other single-digit demigoddesses who survived the first apocalypse), and ''Sparks'' (the most common form of MadScientist) themselves - as they somehow use magic to subconsciously drive their hyper-intelligence and Akashic knowledge. The world is littered with monsters created by humanity, including Frankenstein-esque reanimated corpses, Geisterdamen (time-travelling warrior-priestesses), Jaegermonsters (non-human beings with superhuman strength and [[LongLived lifespans]] who survived drinking the [[SuperSerum "Jaegerdraught"]]), multiple cases of BrainUploading, [[GeniusLoci Castle Heterodyne]], and many, many, ''many'' more.
494* ''Webcomic/GunnerkriggCourt'': There are robots and other advanced tech in the Court, while the Gillitie Wood is full of magic-users (including PhysicalGod Coyote). Transformation to/from forest creatures is an accepted part of the universe, and the Court has students and teachers skilled in "etheric sciences".
495* ''Webcomic/{{Heartcore}}'' is set in a magical realm of fantastic beasts, powerful demons, and a single human settlement situated in a DomedHometown with modern-day conveniences and advanced technology.
496* ''Webcomic/{{Homestuck}}'' revolves around a very advanced game that [[TheGamePlaysYou Plays You]], is set in a world in which everyone has their own videogame-esque abstract inventory systems, and features a ''lot'' of robots and cyborgs, but it also plays around heavily with fantasy tropes and themes such as princes and princesses, knights, dragons, quests, and magic.
497* ''Webcomic/{{Iothera}}'' is a science fantasy with a lot of {{Magitek}}.
498%%* ''Knuckle Up'', a spinoff of ''Webcomic/{{Rascals}}'', is about an interstellar BountyHunter who gets hit with a GenderBender spell by the local IneptMage. One of his crewmembers is a purple, shapeshifting dragon.
499* ''Webcomic/LastRes0rt'' is set several thousand years into the future, contains nanotechnology, flying robots, and a galactic society... and also contains lots of creatures that run off of soul-based magic, including vampires, djinn, and zombies. [[UsefulNotes/FurryFandom Also, furries.]] It's labeled {{Cyberpunk}} -- but it's about as Cyberpunk as, say, TabletopGame/{{Shadowrun}}.
500* ''Webcomic/TheMansionOfE'' features robots along with magic.
501* ''Webcomic/MegaTokyo'' has both light fantasy elements (mostly {{Magical Girl}}s) and soft sci-fi (stuff related to the TPCD mostly). A DarkMagicalGirl is best friends with a RobotGirl and said DMG used to control people's emotions through an MMORPG.
502* ''Webcomic/{{Metempsychosis}}'' includes both [[FeatheredDragons fantasy creatures]] and sci-fi themed [[CasualInterstellarTravel space travel.]] One of the main characters so far is a HumanoidAlien who is chasing down one of these dragons, for as of yet unknown purposes.
503* ''Webcomic/MetompsychosisUnion'' is a CyberPunk story that includes fantasy creatures as characters.
504* ''Webcomic/{{Nimona}}'' exists in a world with knights, magic, and shapeshifters, while computers and radios happen to also exist.
505* ''Webcomic/QuentynQuinnSpaceRanger'' is a sequel to ''Webcomic/TalesOfTheQuestor'' that takes place 700 years later in the interstellar age. At that point most Racconnans rely on [[{{Magitek}} technology]] for most of their Lux use.
506* ''Webcomic/SluggyFreelance'' is filled with this trope. Santa Claus is infected with alien DNA. Witches and [[TalkingAnimal Talking Animals]] lead teams of SpacePirates. A ray gun is used to blast a demon back in time. A centuries old sorcerer is President of the United States ''[[AC:[[RecycledINSPACE IN SPACE!!!]]]]''
507* ''Webcomic/StandStillStaySilent'' is set in a post-apocalyptic world with various remnants of modern technology in which TheMagicCameBack and the PlagueZombie creatures are closer to fantasy monsters than to standard undead.
508* ''Webcomic/ATaleOfTails'': The setting outwardly appears to be pure fantasy, with magical martial arts, dragons with god-like powers, and a flat-earth world. However, it's all powered by a combination of post-singularity technology and eldritch nth-dimensional energy beings, taking place on a ruined ex-planet after a series of wars between a society of horny brain-uploaded immortals and an all-consuming (and also horny) cosmic devourer.
509* ''Webcomic/UnicornJelly'' started out as just a cute fantasy tale, but then gradually turned into an insane science fiction multiverse with alien physics.
510* ''Webcomic/{{VHV}}'' is set in a galaxy with both magical libraries staffed by fairies and starships crewed by fuzzy androids.
511* ''Webcomic/TheWaterPhoenixKing'' takes place in a dying universe with fantastic races and features from scifi, such as each species having it's own "technology" which could be nearly anything including forms of "magic"; in the instance of humanity, a poorly made martial-arts style and propaganda tool tied to an overbearing god. Who eventually dies, leaving humans at a huge disadvantage while other species still have access to more useful tech like steam-power or sorcery.
512* ''Webcomic/{{Zap}}'' is mostly soft science fiction, with [[PsychicPowers psychics]], robots, {{cat girl}}s, [[FasterThanLightTravel FTL]], and other scifi sundries. However, the aliens with ElementalPowers cement it in this category.
513[[/folder]]
514
515[[folder:Web Original]]
516* ''Literature/BloodyCutlass'' is a SpinOff of ''Literature/SpacePirateCaptainMacTaggart'' that places emphasis on the science fantasy elements more than its parent series did.
517* While most of ''Literature/ChaosFighters'' novels are fantasy with minor science fiction elements inserted in the fighting scenes, ''Chaos Fighters II'' and ''Chaos Fighters: Chemical Warriors'' are science fiction with significant fantasy style battles.
518* While ''Literature/ChronoHustle'' starts out as a sci-fi series, it starts including fantasy elements as early as the 4th story, in which a powerful magic user is introduced, although it is mentioned by some characters that she is just a powerful psychic. In the following story though, it is confirmed by characters with more information that she is an actual magic user. And then the 7th story introduces Greek Gods.
519* The best explanation for the genre of ''Literature/{{Prolecto}}''. It has angels and demons who make Chain Katars, versus guys in powered armor, and the main enemy is a demonic nanomachine entity.
520* The ''Website/SCPFoundation'' is primarily a SciFiHorror universe about an organization of {{Mad Scientist}}s who are trying to understand various paranormal/supernatural phenomena, and they attempt to contain and minimize any damage to the world caused by more dangerous anomalies. While the articles are generally written in a (pseudo-)scientific and clinical tone, much of what they're trying to describe defies any logical explanation whatsoever. The various [[EldritchAbomination Lovecraftian entities]] they have in their custody include [[MechanicalAbomination strange robots and powerful machines]], severely mutated [[HumanoidAbomination humans]]/[[AnimalisticAbomination animals]]/[[BotanicalAbomination plants]], [[StarfishAlien extraterrestrial/extradimensional monsters]], and outright magical beings such as [[OurSpiritsAreDifferent spirits]]/[[OurDemonsAreDifferent demons]]/[[OurAngelsAreDifferent angels]]/[[OurGodsAreDifferent gods]]. Though the titular SCP Foundation is loathe to describe anything they encounter as being explicitly "magical".
521* ''WebOriginal/SpaghettiIce'' takes place in a FantasyKitchenSink where [[SufficientlyAnalyzedMagic magic is Sufficiently Analyzed]] to the point where it is a science.
522* ''TabletopGame/TechInfantry'' is like a mish-mash between the ''TabletopGame/OldWorldOfDarkness'' and ''Franchise/StarshipTroopers''. The titular "Tech Infantry" are an army of Mages and Werewolves in PoweredArmor.
523* ''Literature/WhateleyUniverse'' %% ill add context later
524[[/folder]]
525
526[[folder:Web Videos]]
527* ''WebVideo/{{Dad}}
528* ''Franchise/{{Noob}}'': The fictional {{MMORPG}} where it happens has TheMagicVersusTechnologyWar as a setting. The magic side is your classic MedievalEuropeanFantasy setting with some informed SteamPunk elements while the technology side's strongholds could get the setting mistaken for ScienceFiction. The fact is best shown in the novels and the ''Literature/{{Neogicia}}'' SpinOff, while the technology elements are somewhat DemotedToExtra in the webseries and almost absent in the comic.
529* ''WebVideo/TitansgraveTheAshesOfValkana'' takes place in a world where science and magic explicitly intermingle. There was even a holy war fought over the issue. The characters include a street performer with a robot companion, a wizard/priest and a cyborg warrior
530[[/folder]]
531
532[[folder:Western Animation]]
533* ''WesternAnimation/AdventureTime'' has goblins, futuristic robots, princesses, wizards, hologram projectors, magic, and mini-anti-gravity chambers. All in a post-apocalyptic Earth.
534* ''WesternAnimation/{{Amphibia}}'': At first, the series started off as being just straight fantasy, until robot frogs, mad scientists, stargaze-esquires portal, and a floating castle were added to the mix.
535* ''{{Franchise/Avatar|TheLastAirbender}}'' uses an interesting take on this trope.
536** ''WesternAnimation/AvatarTheLastAirbender'' was very much set in a pre-modern {{fantasy}} world, with only one faction having any substantial industrial or {{steampunk}} technology.
537** However, by the time of ''WesternAnimation/TheLegendOfKorra'' (70 years after ''The Last Airbender''), technology has advanced considerably, with things like cars, airships, airplanes and even [[spoiler:HumongousMecha]] becoming more and more commonplace, reaching to almost DieselPunk levels (especially by the time of Season 4). Essentially, ''Avatar'' shows what happens when a typical {{fantasy}} setting breaks its MedievalStasis.
538* In ''WesternAnimation/BarbieStarLightAdventure'', while the setting is the futuristic planet of Para-Den, the story beats are that of a fantasy quest.
539* The ''Franchise/{{Ben 10}}'' franchise has aliens, advanced tech, lovecraftesque {{Eldritch Abomination}}s and magicians from an alternate dimension, as well as a species of ''aliens made of magical energy''.
540* ''WesternAnimation/{{Centurions}}'' was a ScienceFiction series, filled with TechnologyPorn and set TwentyMinutesIntoTheFuture. On top of that, the writers introduced {{Dracula}}, [[Myth/ArthurianLegend Merlin]], a HotWitch and her EvilTwin [[TheGloriousWarOfSisterlyRivalry sister]], an army of [[{{Mummy}} mummies]], {{Atlantis}}, PsychicPowers and accidental TimeTravel into various episodes.
541* ''WesternAnimation/CourageTheCowardlyDog'' is a surreal comedy-horror cartoon about a talking dog who regularly encounters all kinds of weird sci-fi/fantasy villains, monsters, and other weird characters; including other talking animals, aliens, demons, robots, ghosts, zombies, wizards, mad scientists, etc.
542* ''WesternAnimation/DefendersOfTheEarth'' is another example of a series which often combines elements of fantasy and science fiction. The extent to which this happens varies from episode to episode. Some are very much rooted in science fiction, though most of these still contain some fantasy elements. With others, such as "The Carnival of Doctor Kalihari" or "Dracula's Potion", the fantasy element dominates.
543* ''WesternAnimation/DoctorSnuggles'' leans more towards the fantasy element. While there are science elements involving the Doctor and his machinery, there is plenty of magic and fantasy in the setting. We have talking animals, sentient trees and characters wielding magic spells such as Winnie Vinegar Bottle and Professor Emerald.
544* ''WesternAnimation/{{Ewoks}}'', being set in the ''Franchise/StarWars'' universe, naturally shares its progenitor's blending of sci-fi and fantasy tropes. It leans much further towards the fantastical side if anything, in no small part because Endor is a world ruled by Stone Age cultures, with Force powers more overtly functioning akin to magic; shapeshifting, [[DishingOutDirt geokinesis]] and curses show up as Force powers in this setting, when traditional Force powers are more rooted in telepathy and telekinesis. Endor could easily be a non-humanocentric fantasy world, up until you get to the episode where the Empire arrives with spaceships, laser-toting soldiers and robots that introduce the spear-wielding, spirit-worshipping hunters to a wider universe.
545* ''WesternAnimation/TheFairlyOddParents'' takes place in a [[UrbanFantasy modern setting]] and features fairies, genies, Greek gods, elves, monsters, and leprechauns as well as aliens, a kid genius, robots, and time travel.
546** ''WesternAnimation/TheJimmyTimmyPowerHour'' is a {{crossover}} between the above cartoon and the more sci-fi ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius''.
547* ''WesternAnimation/{{Gargoyles}}'' has laser weapons, robots, cyborgs, mutants, gods, fairies, ghosts, as well as various other mythological creatures (which obviously includes the titular gargoyles, of course). One episode even featured an alien soldier from outer space, who only appears once due to being based on Easter Island, while the primary setting is New York.
548* ''WesternAnimation/GravityFalls'' is about a titular town filled with paranormal activity of both fantasy and sci-fi origin.
549* ''WesternAnimation/InvaderZim'' is primarily a science fiction series, but Dib's studies of the paranormal sometimes bring in magical stuff as well. Prominent examples include the demonic Mortos der Soulstealer, or the curse inflicted on Gaz that makes everything she eats taste like pork.
550* ''WesternAnimation/Invincible2021'', much like [[{{ComicBook/Invincible}} the original comic]] that it's based on, is set in a science-fantasy superhero universe with aliens and magic in it.
551* Downplayed in ''WesternAnimation/JackieChanAdventures'', an UrbanFantasy show that was heavy on magic, and thus is mostly fantasy. Though given the modern setting, some science fiction elements sneaked in; for example, the government agency Section 13 possessed some advanced and futuristic technology, such as laser weaponry and a time machine. And one episode revealed that Stonehenge [[spoiler:is a landing pad for flying saucers, of implied extraterrestrial origin]].
552* ''WesternAnimation/{{Kaijudo}}'' is pretty much a mix of sci-fi and fantasy aesthetics and tropes. It is overall a UrbanFantasy tale, involving a mystical parallel universe, spells and fantastical creatures... that can be manipulated through power gloves, are strongly technologically advanced, with the [[LightEmUp light]] ones being living, sapient robots, and the villain is pretty much a MadScientist.
553* Being the girl who can do anything, ''WesternAnimation/KimPossible'' has dealt with enemies of every genre: spy, mutant, robot, magic, alien, superhero, even pirate.
554* ''WesternAnimation/LoveDeathAndRobots'' is a speculative fiction anthology series which mostly leans on science fiction, though some episodes are more fantasy.
555** "[[Recap/LoveDeathAndRobotsGoodHunting Good Hunting]]" is the purest example of science fantasy in this show, featuring both magical creatures and advanced {{steampunk}} technology.
556* ''WesternAnimation/MartinMystery'' is about an [[OrdinaryHighSchoolStudent ordinary university student]] who partners with his stepsister and a [[FrazettaMan caveman]] as agents of a TheMenInBlack type organization that polices paranormal threats both supernatural and extraterrestrial.
557* ''Franchise/MastersOfTheUniverse'' in its various incarnations always includes high technology and powerful magic.
558* ''WesternAnimation/{{Mysticons}}'' takes place in a High Fantasy world that doesn't have MedievalStasis, resulting in Drake City, a skyscraper-filled place with pixie hollows in cracks in the pavement by leaky fire hydrants, elves, dwarves, and more, {{Magitek}} mechs and flying cars and Griffins, the main characters being MagicalGirlWarrior types.
559* ''WesternAnimation/{{Ninjago}}'' Takes place in a futuristic world in which there are Djinns who grant wishes, oni, and ghosts. On the other hand, there are cyborg-ninjas and aliens.
560* ''WesternAnimation/ObanStarRacers'' is a SpaceOpera with some fantasy elements, like Aika's magic (which is explicitly referred as such) and the God-like Avatar.
561* The ''WesternAnimation/PhineasAndFerb'' episode "Nerds of a Feather" featured a war between fans of the science fiction genre (led by Baljeet) and fans of the fantasy genre (led by Buford), with Phineas and Ferb caught in the middle. They managed to end the feud by having both sides team up against a hologram of a mystical creature armed with weapons.
562* ''WesternAnimation/PJMasks'': The show freely mixes elements of both genres. On the fantasy side, we have characters like Night Ninja and An Yu, and adventures involving ancient artifacts and anther dimension called Mysetery Mountain. On the sci-fi side, there are characters like [[MadScientist Romeo]], Luna Girl, [[RobotBuddy PJ Robot]] and [[SuperHeroesInSpace Newton Star]], and adventures set in space. The three main heroes are a mix; their powers are more on the fantasy side, with them using magical bracelets to [[HenshinHero transform]] into heroes, and tapping into the animal spirits [[AnimalThemedSuperbeing their powers are based on]], but on the other hand they also have high tech vehicles and an HQ that can transform into a spaceship.
563* ''WesternAnimation/RegularShow'' is a surreal comedy cartoon about the strange misadventures of two park groundskeepers (both of whom are anthropomorphic animals), who frequently run into all kinds of different supernatural trouble; ranging from dealing with magic curses, to fighting off evil aliens and monsters.
564* ''WesternAnimation/RickAndMorty'' is more focused on the sci-fi elements like aliens, robots, cybernetics, and interdimensional and universal travel, but is also set in a universe that includes fantasy elements like the Devil, vampires, serial killers residing in dreams, wizards, dragons, and even Ghost trains summoned by one of the Vindicator heroes. Some other dimensions, like the one, depicted in "Meseeks and Destroy", are fantasy worlds within a generally science-fiction influence multiverse.
565* ''WesternAnimation/SamuraiJack'' involves the titular samurai warrior wielding a magic sword, who gets thrown through a time portal into the far future. During his ongoing quest to destroy a powerful shapeshifting demon who rules this world with an iron fist, he repeatedly encounters other warriors, talking animals, sorcerers, demons, dragons, faeries, elementals, rock monsters, aliens, cyborgs, robots, etc. in an anachronistic world where the past meets the future.
566* ''WesternAnimation/TreehouseOfHorror'' is an annual series of ''WesternAnimation/TheSimpsons'' {{Halloween episode}}s which parody all kinds of horror, fantasy, and science fiction stories in an anthology format.
567* ''WesternAnimation/StevenUniverse'': The show has this with a dash of GenreShift. Early on, The Crystal Gems are presented as straightforward [[MagicalGirlWarrior magical beings]] that defend humanity, but as the first season progresses, it becomes clear that they're actually aliens with [[ClarkesThirdLaw advanced technology]]. What's more, their species' BizarreAlienReproduction makes them somewhat like robots. By the later seasons, which feature space travel to alien planets among other things, the show is more ScienceFiction in nature, although several aspects of Gemkind--with powers like [[HealingHands healing]], [[{{Seers}} future vision]], or [[GreenThumb plant armies]] for instance--are still treated like magic.
568* ''Franchise/TalesOfArcadia'' is set in a science-fantasy universe where trolls, aliens, magicians, and many other types of strange beings lurk around the titular town of Arcadia, California.
569** ''WesternAnimation/{{Trollhunters}}''
570** ''WesternAnimation/ThreeBelow''
571** ''WesternAnimation/Wizards2020''
572* ''WesternAnimation/TeenageMutantNinjaTurtles2003'' you got 4 mutant humanoid turtles who do ninjitsu, and battle ninjas, robots, aliens, and inter-dimensional creatures to boot.
573* ''WesternAnimation/ThunderCats'' has space travel, futuristic vehicles and the like, but also features a magic sword used by the hero and an undead SorcerousOverlord as the main villain.
574* ''WesternAnimation/TheVentureBros'' had a MagicVersusScience contest between Dr. Venture and Dr. Orpheus (a parody of Dr. Strange), reaching its climax as Orpheus produces fire from his hands. Dr. Venture's scientific one-up? A match.
575%%* ''{{WesternAnimation/Villainous|CartoonNetwork}}''
576* ''WesternAnimation/{{Wakfu}}'' takes place in a universe full of a variety of different from animal people, elves, plant people, and a race of greedy old people, it also has the titular base of magic that's also the life force of all living things, gods and demons, and even reincarnation. On the Science Fiction side, it has aliens, laser weaponry, time travel, and robots.
577* ''WesternAnimation/WinxClub'' focuses mostly on magic since the main characters are fairies with all sorts of magic powers such as [[PlayingWithFire fire]], [[GreenThumb natue]], or [[LightEmUp light]]. Fairies, witches, and wizards dominate the series. The Magic Dimension is also shown to have advanced technology such as laser guns, inter-planetary spaceships, advanced holograms, inter-dimensional phones, and the like that don't seem to rely on magic at all. Tecna is the fairy of technology, showing that magic and technology can be used together.
578[[/folder]]
579
580[[/index]]

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