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1->'''[[Creator/MichaelWinslow Radar Technician]]''': ''(screen goes to hash)'' Shhhhhhhhhhhhhhhhhhhit! ''(talks into the communicator in a high staticky voice)'' Sir?\
2'''Colonel Sandurz''': What is it?\
3'''Technician''': Can I talk to you for a moment please, sir?\
4''(Dark Helmet and Sandurz walk across the bridge to his station)''\
5'''Sandurz''': Well?\
6'''Technician''': I'm having trouble with the radar, sir!\
7'''Sandurz''': You don't need that, private! ''(takes the communicator and puts it back on its hook)'' We're right here, now what is it?\
8'''Technician''': I'm having trouble with the radar, sir!\
9'''Dark Helmet''': ''(angrily grabs and throws the communicator away)'' NOW WHAT IS IT?\
10'''Technician''': ''(normal voice)'' I'm having trouble with the radar, sir!
11-->-- '''Film/{{Spaceballs}}'''
12
13Whenever we hear someone talking through a radio (or any sort of communications device) their voices are always, always slightly distorted so that the audience can tell that the voice is being received through the communications link (as opposed to being spoken by someone who is slightly off-camera). This occurs even on shows where the builders of the communications devices in question achieved faster-than-light space travel hundreds of years ago and who by all rights ought to have come up with a perfect-fidelity microphone/speaker system long ago.
14
15The effect can be accomplished by running the audio through a bandpass filter to remove all frequencies outside a specified range. For example, the U.S. telephone network uses a filter that keeps only frequencies between roughly 300 to 3500 Hz. It's symbolized in comic books by adding a jaggey or "lightning bolt" effect to some part of a speech bubble.
16
17This may be simply to serve the RuleOfPerception, because otherwise we might get confused as to who's where. It also has a good technical reason: per the laws of mathematics and signal analysis, transmitting only 3 kHz worth of audio is always far easier than transmitting 20 kHz regardless of what transmission medium or method is being used, and it's OK to do this when the only thing that matters is the speech itself and not so much the audio quality. This may also be explainable in-Verse as a user interface feature; the fictional designers of the fictional system may have felt it was useful to be able to distinguish radio voices from the voices of people present in the room.
18
19A variation of this trope is related to voice communication over any kind of magical or psychic link (like telepathy or through a crystal ball), which will typically have a different audio effect applied, making the voice sound spooky or echo-ey instead of metallic and fuzzy, but otherwise, the trope is the same as they convey the same principles of storytelling.
20
21The audio equivalent of HologramProjectionImperfection. Goes well with WalkieTalkieStatic. See Also: TheCoconutEffect. See ObligatoryEarpieceTouch for a visual cue that communication takes places via radio signal.
22----
23!!Examples:
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25[[foldercontrol]]
26
27[[folder:Advertisement]]
28* In a ''Carling Black Label'' advert spoofing ''Film/TheDamBusters'', the British pilots all have their voices distorted by their oxygen/radio masks as per the movie, until two of them remove their masks so they can speak normally. At least the pilot does--turns out his copilot's normal voice [[RuleOfFunny sounds just like the radio voice]].
29
30[[/folder]]
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32[[folder:Anime and Manga]]
33* The in-head cyber-telepathy used in all ''Franchise/GhostInTheShell'' media (except manga, obviously) recycles a distinctive filter set from TheMovie. It's basically just a spatializer, designed to make the sound seem far away, in a way different from a standard reverb or echo.
34* Used in ''Manga/{{Pretear}}'' for all of the scenes that allow us to listen to [[ShowWithinAShow Sasame's "Words Gate" radio show]]. Particularly notable is when Mawata is listening to a recording of his show, only for her player to run out of batteries as Sasame's voice comes in loud and clear to repeat what he said on the show--in person.
35* Magical Girls, as well as Kyubey, in ''Anime/PuellaMagiMadokaMagica'' have a magical version of this trope when it comes to their telepathy, which has a slight reverb when used compared to their physical voices.
36[[/folder]]
37
38[[folder:Audio Play]]
39* An almost meta-example: Creator/TheFiresignTheater regularly used these sorts of techniques for their many [[ShowWithinAShow Shows within a Show]] on their albums, which generally parodied old-timey radio. {{Lampshaded}} when Nick Danger (Third Eye) is asking himself a series of questions about the mystery he's trying to solve, and ends with: "and how do I make my voice sound like that?"
40* ''AudioPlay/TheSandman2020'': In "Brief Lives" each chapter begins with soundbytes from earlier chapters made to sound staticky and distorted, akin to a radio.
41
42[[/folder]]
43
44[[folder:Film]]
45* The voice of Korben Dallas' Taxi in ''Film/TheFifthElement'' sounds like a late 90s speech synthesizer. And radio/television communications are hardly better (though you wouldn't be able to tell with [[UncleTomFoolery Ruby Rhod]] anyway).
46* Used in the ''Franchise/StarWars'' movies, in particular the first movie with the attack on the Death Star. It's a close simulation of the actual sound of single sideband radio, as still used by ham operators today, and military voice comms a few decades ago. Besides the "telephone filter" there is a slight, and changing, pitch shift.
47** ''Franchise/StarWarsLegends'' suggested that this was at least somewhat deliberate on the part of the Rebellion, as it naturally disguised their voices (and being rebels, they would prefer to keep their identities unknown or at least plausibly deniable) and they'd rather use their limited bandwidth for things like better encryption, frequency hopping, etc than high fidelity. Though they say very little, the Imperial pilots' voices are significantly less distorted.
48** And any time a stormtrooper talks, his or her voice is flattened and made to sound a little more artificial. It's supposedly the speaker in the helmet. Droids, too. (TruthInTelevision if you use a voicemitter mounted on a [[GasMaskMooks gas mask]]. The first time you wear one, it can be very difficult not to talk about missing droids or transferring prisoners to holding cells.)
49* Particularly bad in the ''Series/MysteryScienceTheater3000'' featured movie ''Film/MonsterAGoGo'', prompting Crow to riff "take the kazoo out of your mouth!" and "They're talking to Charlie Brown's mom!".
50* Played straight in ''Film/TheKingsSpeech'', TruthInTelevision for its day.
51%% * ''Film/{{THX 1138}}''.
52* [[ParodiedTrope Parodied]] in two films by Creator/MelBrooks:
53** ''Film/HighAnxiety'': When Thorndyke asks his secretary to repeat her intercom message without holding her nose, she replies in a perfectly normal voice.
54** ''Film/{{Spaceballs}}'': The "jammed radar" scene featuring Creator/MichaelWinslow as the Spaceball manning the radar station. Dark Helmet also talks this way whenever his visor is down.
55* In ''Film/TwentyYearsAfter'' Michael does radio broadcasts to be friendly and upbeat in the post-apocalyptic world caused by a nuclear war and a plague.
56* The person running Radio [=VK6DF=] in ''Film/TheseFinalHours''. Throughout the film he provides background of when the other countries/continents were incinerated by the meteor's inferno along with providing some comfort and solidarity to what remains of Australia's crumbling society (given that Australia is basically the last continent thriving with life). His [[DespairEventHorizon despondent and resigned tone]] throughout the film also helps the fact of how the world is [[ForegoneConclusion doomed from the get-go.]]
57* [[spoiler: Mister Mind]] speaks through a communication device in TheStinger of ''Film/Shazam2019''.
58* ''WesternAnimation/{{Up}}'': Hilariously done with all the dogs, particularly Alpha, whose broken collar makes him sound like Darth Vader on helium.
59* In ''WesternAnimation/TurningRed'', when Mei and her friends listen to the radio, the radio announcer's voice sounds like this.
60[[/folder]]
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62[[folder:Literature]]
63* In TheEighties series ''Literature/AbleTeam'', the heroes (and in some cases the [[GovernmentConspiracy villains]]) have access to radios provided by the National Security Agency which encrypt and decrypt voice transmissions, making them sound like a CreepyMonotone.
64[[/folder]]
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66[[folder:Live-Action TV]]
67* ''Franchise/StarTrek'', all series. [[{{Teleportation}} Beam living people from one place to another?]] Check! [[HolodeckMalfunction Perfect the fully immersive, utterly realistic holodeck?]] Check? Build a communicator that can transmit sound with better quality than an FM radio? Still on the to-do list.
68* ''Series/BattlestarGalactica2003'' may be an instance in which [[JustifiedTrope this trope is justified]]; except for having artificial gravity and the jump drive (which is, admittedly, a ''big'' "except"), their tech isn't any more advanced than real life. It's with noting that their civilian radios, having a greater emphasis on fidelity, don't sound nearly as bad as their military comms.
69* The original ''Series/BattlestarGalactica1978'' also featured this effect in inter-ship communications.
70* Used in the ''Series/DoctorWho'' episode "Silence in the Library"/"Forest of the Dead", when Charlotte watches what's going on on the TV. Particularly notable because [[SorryILeftTheBGMOn the background music]] accidentally had the same treatment applied to it. ([[spoiler:Or maybe not so accidentally. It's actually a subtle hint that she is actually the main computer in the library and is subconsciously controlling everything, and since it's a chase seen on the TV it should have chase music.]])
71* All the callers to ''Series/{{Frasier}}'''s show, which is quite logical (and disguises the fact that many of them are uncredited [[TheCameo cameos]]). Interesting in that some of the dialogue for those scenes is written, some is ad-libbed to give it a more believable feeling of spontaneity.
72* ''Series/TheGoodies''. When Bill and Tim are sent on a rocket to the Moon, they keep saying "beep!" at the end of every sentence while communicating with Graham at MissionControl, to imitate the [[http://www.hq.nasa.gov/alsj/quindar.html Quindar tones]].
73* In the ''Series/BlakesSeven'' episode "Killer", Quindar tones are also used for a boarding party sent to investigate a derelict spacecraft.
74[[/folder]]
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76[[folder:Music]]
77* Musical example; on Music/PinkFloyd's ''Music/WishYouWereHere1975'' album, the end of the song "Have A Cigar" is distorted to sound as though it's playing on the radio. This leads into a sequence where the radio is tuned through several channels rapidly before settling on the opening riff of the title track. Eventually, a second guitar joins in undistorted, symbolising the listener (ex-frontman Music/SydBarrett) playing his own guitar along with the radio.
78** Live they would sometimes have the main riff of "Wish You Were Here" played on an actual radio.
79* "Honey Pie" by Music/TheBeatles, for the single line "Now she's hit the big time!"
80* In the song "Patterns" by Music/SimonAndGarfunkel. After "The pattern never alters, until..", "The rat dies" is heard in Radio Voice.
81* Several of Music/DoctorSteel's songs have epigraphs, some sampled from old Public Service Announcements such as "Film/DuckAndCover", others deliberately done as a parody of such announcements.
82* In [[Music/JeffersonStarship Starship's]] song "We Built This City", about 2/3 of the way through, the song breaks for a radio-style announcement of an advert for a San Francisco radio station with a very much radio sounding voice (done by veteran DJ Les Garland).
83* Kraftwerk's ''Autobahn'' features a radio being turned on partway through the song and the vocals are distorted to sound like a radio transmission drifting in and out of tuning.
84* The music video for "Cruise Control" by New Zealand band Headless Chickens is set in a car. At one point the lead singer stops singing and a male member of the band speaks his lines via a CB radio. Even when he's not speaking into the microphone but to the audience, he continues using a RadioVoice.
85* Most of Music/MikeOldfield's ''Five Miles Out'' is sung through a vocoder. The song is about a plane getting in trouble in a storm.
86* Music/NeilYoung sings through a Sennheiser vocoder in several songs on his 1982 album ''Trans''. He did this at first so that the voice on the record wouldn't be so strongly associated with his typical sound; but he was also experimenting with machines that might help his son Ben communicate. Ben has cerebral palsy and cannot speak.
87[[/folder]]
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89[[folder:Radio]]
90* One episode of ''Radio/TheBurkissWay'' had what at first sounded like a complaining customer phoning in – his complaint then transpires to be about the fact that the Burkiss Way promised to fix his voices sounding as if he was on the telephone all the while, but in fact didn't.
91* ''Radio/DimensionX'':
92** In [[Recap/DimensionX03TheReportOnTheBarnhouseEffect episode three]], adapted from Creator/KurtVonnegut Jr.'s "Literature/TheReportOnTheBarnhouseEffect", the observation control is being heard over the radio, so additional distortions are added in to indicate that they're not in the room.
93** In "[[Recap/DimensionX04NoContact No Contact]]", whenever they hear back from Earth (in the form of Charlie), the voice is distorted and fainter to indicate that the signal is weak, despite using UHF radio.
94** In "[[Recap/DimensionX19TheCastaways The Castaways]]", an echo is added to the characters attempting to disarm the bomb to represent their communication by radio.
95** In "[[Recap/DimensionX21TheParade The Parade]]", voices over the phone lines have a lower volume and very mild distortion to represent that they're on the phone. The operators are slightly louder, with a Jersey accent.
96** In "[[Recap/DimensionX22TheRoadsMustRoll The Roads Must Roll]]", voices over the phone are scratchy and gain a reverb to indicate that the person isn't present. They're usually preceded by varying types of buzzes to indicate a call, too.
97* ''Radio/TheFiresignTheater'' "Nick Danger" radio show parody has the title detective's inner monologue played in a tinny effect.
98-->'''Nick:''' That reminded me - how did she get mixed up with that sleazy weasel Rococo? And...how do I make my ''voice'' do this?
99* ''Radio/TheFoundationTrilogy'':
100** "Part One: The Psychohistorians and the Encyclopedists": During Hari Seldon's trial, everyone's voice gains a reverb to indicate that they're using a microphone to speak to the room.
101** "Part Three: The Merchant Princes": During Hober Mallow's trial, he and his prosecutor take on a soft reverb and the background fills with AudienceMurmurs to indicate a large room and microphones to carry their voices.
102** "Part Seven: The Mule Finds": The mental voices used for PsychicPowers develop a reverb so that they are not mistaken for verbal dialogue.
103* In the radio version of ''Radio/TheShadow'', the audio cue for "Lamont's turned invisible now" was the same filter used for "This character is talking over the telephone". Which somewhat limited the scriptwriters -- Lamont Cranston could ''get'' phone calls from other characters, but could only ''call'' other characters (and be heard over the line from their [=POV=]) as The Shadow.
104* ''Radio/XMinusOne'''s "[[Recap/XMinusOneE037TheCChute The C-Chute]]": The suit radio used by Mullen is very mildly distorted in order to remind the listeners that he is speaking over radio instead of being in the cabin with the rest of the passengers.
105[[/folder]]
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107[[folder:Video Games]]
108* In ''VideoGame/DisneySpeedstorm'', [[WesternAnimation/SteamboatWillie Steamboat Mickey, Steamboat Pete]], WesternAnimation/OswaldTheLuckyRabbit and Ortensia all have radio filter on their voices to reflect the old-timey feel of the cartoons they originally appeared in.
109* The ''Franchise/{{Halo}}'' series. When Cortana is in her [[VirtualGhost holographic form]] or in your helmet and talking to you, her voice is perfectly natural, but when she's speaking to someone else through your radio, her voice distorts--even though you're hearing her through the ''same set of speakers''.
110* The marines in ''VideoGame/HalfLife1'', as well as the Combine guards and soldiers in ''VideoGame/HalfLife2''.
111** The Combine are speaking through a vocoder, sugically implanted as part of their conversion from human. The modulation is intentionally done. Marines still have no excuse, except maybe Rule Of Cool.
112** This is averted for the soldiers in ''VideoGame/HalfLifeOpposingForce'', as every NPC soldier you meet speaks without using a radio. Played straight however when you actually use radios to listen in on soldiers who aren't with you.
113* In ''Franchise/MassEffect'' and especially its sequel, Commander Shepard and squad will walk around on alien planets and cities in full battle armor, with the player given the option to wear a helmet or show the character's face. In the second game, there is a subtle but noticeable filter between Shepard's normal voice, and how it sounds when s/he's talking with the helmet on (And depending on the type of helmet currently equipped, it might even show blinking lights at the mouthpiece which move in time to his/her voice).
114** And of course Tali's voice [[TwentyFourHourArmor always]] has a slight buzz to it, which is very noticeably gone in the few scenes where she takes her helmet off.
115** The high-tech quantum entanglement communicator the Illusive Man uses to speak to Shepard in ''Mass Effect 2'' notably does ''not'' have any kind of distortion effect. The somewhat more utilitarian models of the same device used by the Alliance and Cerberus in ''Mass Effect 3'' have a filter, but much less of one than standard communications.
116* Helmeted {{Space Marine}}s in the ''TabletopGame/{{Warhammer 40000}}: VideoGame/DawnOfWar'' series have a distinct metallic ring in their voices. Talk into a metal mixing bowl for the best Astartes impression.
117* Used subtly in the ''VideoGame/ModernWarfare'' games. Your team mates voices pick up the RadioVoice effect if they happen to be farther than a short distance from you when they are talking.
118* Most characters in ''Videogame/StarWarsTheOldRepublic'' who wear full helmets have more or less modulated voices to go with their headgear, including players and their companions.
119* ''Videogame/MarvelHeroes'' uses this with ComicBook/IronMan, Doctor Doom, and [[ComicBook/{{Thunderbolts}} Ghost]].
120* ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' make good use of this trope to avoid a common RPG speedbump. If you walk away from someone who is delivering quest dialogue, it will crossfade to a bandpassed version that remains at a constant volume wherever you go. The characters automatically switch between Radio Voice and normal voice to stay audible.
121* Terran Marines in ''VideoGame/StarCraftI'' have crackly static in their quotes which no other Terran unit has. Likely because, as befitting a BoxedCrook sealed into a mobile prison cell, they're given cut-rate gear.
122[[/folder]]
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124[[folder:Web Animation]]
125* Virtually all communication in ''WebAnimation/RedVsBlue'' is conducted over radio, even when the characters speaking are standing in front of each other. Rooster Teeth tried to remove the effect at one point, but [[TheCoconutEffect fans expected it there]], so they put it back in.
126* In ''WebAnimation/HazbinHotel'', Alastor, befitting his title as the "Radio Demon" and role in life as a radio show host from the 30s, sounds like he's talking on the radio even in person.
127* Exaggerated in ''[[WebAnimation/{{Arfenhouse}} 8-Bitch-Fyve: Evil on the Attack]]'', where Black Mage uses a [=McDonalds=] microphone, and all his dialog is over-amplified and clipped.
128[[/folder]]
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130[[folder:Web Original]]
131* In one episode of ''[[Podcast/TheJohnDredgeNothingToDoWithAnythingShow The Daily Dredge]]'', an interview guest starts talking sounding as if he's on the telephone - until John reminds him that he's actually in the studio with him.
132* ''WebVideo/EpicRapBattlesOfHistory'':
133** UsefulNotes/TheWrightBrothers had their voices done like this to duke it against [[Franchise/SuperMarioBros the Mario Brothers]], considering their time period, it works, sounding like they're speaking through an airplane radio.
134** UsefulNotes/RobertOppenheimer spits his lines in his battle against [[Franchise/MarvelCinematicUniverse Thanos]] using a voice altered to sound like it's coming through a 1940's television, befitting for a man whose most well known appearances were from television interviews around the dawn of the Nuclear Age.
135* In Episode 1 of ''Podcast/TheOrbitingHumanCircusOfTheAir'' as a radio listener searches through stations and the eponymous radio VarietyShow opens, the "on-air" audio acquires a mildly tinny, distant quality, including protagonist Julian the Janitor's interruption and the ad break TheHost cuts to as a result. Throughout, Julian's personal InteractiveNarrator recounts the proceedings in clearer tones, including Julian's forcible removal from the stage and its concealment from listeners by the ad break.
136[[/folder]]
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138[[folder:Western Animation]]
139* Parodied in an episode of ''WesternAnimation/InvaderZim'', where a policeman is driving down the road and hears an utterly unintelligible static-choked mumble from his radio. The policeman picks up the handset and talks into it in an equally meaningless [[Franchise/{{Peanuts}} Charlie Brown]]-esque mumble, revealing that it's not actually radio interference--in this world, cops just talk like that. Both sides can apparently understand each other perfectly.
140* Ben's various forms in the original ''WesternAnimation/{{Ben 10}}'' series were typically voiced by different voice actors than human Ben. For the bulk of the series, the only exception was the technology-based alien form, Upgrade, who spoke with Ben's voice with the RadioVoice distortion effect. (In the rebooted series, Upgrade now has a different voice actor too, though the distortion remains.)
141* Alastor (aka the Radio Demon) from ''WesternAnimation/HazbinHotel'' actually talks like this, with his voice permanently staticky and distorted.
142* ''Franchise/{{Transformers}}'':
143** Most series have all robot characters speak with this effect, though some series lack it. ''WesternAnimation/BeastWars'' makes it a plot point: the animal-themed Maximals and Predacons do not have this effect, until Optimus Primal temporarily houses the [[OurSoulsAreDifferent spark]] of his ancestor Optimus Prime and takes on a larger and more obviously cybernetic form. He alone gains the talking-over-a-radio effect that all robots had in the previous series.
144** Most versions of Decepticon communications officer Soundwave have an almost musical multi-layered vocoded effect on his voice, presumably to signify that he's broadcasting and receiving on many frequencies at once.
145* The Grand Galactic Inquisitor from ''WesternAnimation/TheVentureBrothers'' has this and possesses NoIndoorVoice.
146--> ''IGNORE ME!!!''[[/folder]]

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