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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_arch_2658505_1280.png]]
2%%
3->''"It's the crossroads of all dimensions, like Grand Central Station for space and time."''
4-->-- '''Michael''', describing the Interdimensional Hole of Pancakes, ''Series/TheGoodPlace''
5
6A world that contains access to many others, most of which are themselves unaware of the existence of portals/other worlds.
7
8Where the Portal Crossroad World is populated and has widespread portal travel, expect the [[CultureChopSuey culture to be a strange mishmash of elements from other worlds.]] Hopefully there's signage or PortalEndpointResemblance that let you know which portals go where; otherwise, be very careful where you step.
9
10Compare PortalNetwork, more often found in sci-fi where many worlds are equally interlinked by a portal transport system; contrast VoidBetweenTheWorlds, the space through which the portals pass. Also compare InnBetweenTheWorlds, the single-room/building version which is itself outside reality. See also ExtraDimensionalShortcut.
11
12This is a common form of the video game mechanic, HubLevel.
13
14----
15!!Examples:
16[[foldercontrol]]
17
18[[folder:Anime and Manga]]
19* In ''Anime/IDInvaded'', [[spoiler:Chief Hayaseura]]'s [[MentalWorld ID-well]] is one of these due to [[spoiler:his connection to Kiki Asukai and her psychic connection to those with murderous intent]]. When [[spoiler:Hayaseura]] becomes aware of [[spoiler:his]] true memories in there, the ID-well expands into a dark, muddy cavern full of masks that act as portals to other killers' ID-wells.
20* In the ''[[Anime/PokemonTheSeries Pokémon]]'' short ''[[Recap/PokemonPK26PikachuWhatsThisKey Pikachu, What's this Key?]]'', Klefki is a DimensionalTraveller who takes Pikachu and friends along on one of its adventures. Klefki's own realm, whose key it keeps on its person at all times, is an area of parkland containing countless keyholes to other dimensions and a massive pile of keys to open them. The local plants resemble keys of varying designs to keep with the visual motif.
21[[/folder]]
22
23[[folder:Comic Books]]
24* In ''ComicBook/TheIncredibleHulk'' Issue #300, Comicbook/DoctorStrange sends a mindless rampaging Hulk to the "Crossroads," where all the worlds join, allowing him to choose the world he wants to live in. In case he enters a world and isn't happy there, Strange places a subconscious trigger in the Hulk's head to send him back to the Crossroads again.
25* The Battle Void from the StoryArc of the same name in the ''ComicBook/InvaderZimOni'' comics (Issues #46-#49), is a PocketDimension composed entirely of a single planetoid surrounded by wormholes leading to an apparently infinite number of {{Alternate Universe}}. [[spoiler: As it's inhabited solely by [[AlternateSelf counterparts of Zim]], it's also called the "Zimvoid".]]
26* In [[Creator/DynamiteEntertainment Dynamite Entertainment's]] ''Franchise/FlashGordon'', the planet Mongo has a Valley of Portals that link to various other planets that they've conquered.
27* In the DC Comics, Aquaman's daughter Andy and Aqualad encounter the Confluence, an aquatic region where all the oceans across time and space meet and flow together.
28[[/folder]]
29
30[[folder:Fan Works]]
31* ''Fanfic/TheHeartTrilogy'': The Path of Dreams which [[spoiler:Irmo]] rules over is said to connect Middle-Earth ([[AlternateUniverse more than one version]] as it turns out) and [[TheMultiverse all alternate realities]] to Valinor via dreams. Kathryn at one point visits an [[AlternateUniverseFic Alternate Universe]] by touching the Path's gate per Irmo's command, and [[spoiler:Fankil]] believes the Path can be used to [[spoiler:find the Door of Night]].
32* In ''Fanfic/TheInstituteSaga'', Earth becomes this in an inter-reality basis, resulting in the other realities taking numbers based on which Dome their Gate is in while as the central reality, Earth becomes Universe Alpha.
33* In the MagicalGirl CrossOver ''FanFic/ShatteredSkiesTheMorningLights'', the Lighthouse is a crystalline structure in [[VoidBetweenTheWorlds interdimensional space]] that works like this. Refugees [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Anime/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]] are brought there to escape the [[ApocalypseHow destruction of their homes]].
34[[/folder]]
35
36[[folder:Film - Animation]]
37* In ''WesternAnimation/TheNightmareBeforeChristmas'', a grove of trees with holiday-themed doors provides passage between Halloween Town and Christmas Town, similar to "the wood between the worlds" in ''Literature/TheChroniclesOfNarnia: Literature/TheMagiciansNephew''.
38* ''WesternAnimation/TreasurePlanet'' itself is a planet-sized portal generator created long ago that was discovered by pirate Captain Nathaniel Flint. Flint used the portals to surprise merchant ships and plunder them ruthlessly, then store the captured booty on the centroid of the portal mechanism. This was how Treasure Planet got its name.
39[[/folder]]
40
41[[folder:Film - Live Action]]
42* ''Film/{{Contact}}'' has HyperspaceLanes from many worlds all leading to the one place where [[spoiler: the aliens bring new sentient species to introduce themselves.]]
43* The Rock of Eternity in ''Film/{{Shazam|2019}}'' has a room full of {{Portal Door}}s that each lead to a different world.
44* Marvel Cinematic Universe:
45** ''Film/DoctorStrange2016'' feautres the Rotunda of Gateways, a round chamber with doors that can lead to any location anywhere.
46** The sequel ''Film/DoctorStrangeInTheMultiverseOfMadness'' features the Gap Junction,a world where dimensions meet and converge.
47** Sakaar from ''Film/ThorRagnarok'' is a planet surrounded by thousands of portals from across the universe, many of which appear and disappear at random. [[BlindJump Blind FTL jumps]] and other errors during teleportation can lead to you being dumped there. You can use the portals to leave, but that's easier said than done when the planet's ruled by an [[GodEmperor immortal]], [[{{Cloudcuckoolander}} questionably sane]] tyrant who ''really'' doesn't want anybody to do so.
48[[/folder]]
49
50[[folder:Literature]]
51* ''Literature/TheChroniclesOfNarnia'': ''Literature/TheMagiciansNephew'' has a universe/dimension referred to only as "The Wood Between the Worlds". It's a forest that stretches as far as the eye can see, dotted with [[PortalPool pools of ankle-deep water]]. With the proper magic (such as the rings created by Digory's uncle) these pools become portals to other universes, like our Earth or the land of Narnia. On the one hand the Wood is described as bright, peaceful and serene, but it is also completely silent and devoid of life apart from the trees and the grass. It seems to come with a dangerous, if not sinister side in that it gradually induces drowsiness in anyone inside it, and eventually to sleep - forever. All the pools also look exactly the same, meaning one can easily become hopelessly lost and never be able to find one's home pool again.
52* In ''Literature/JonathanStrangeAndMrNorrell'' The King's Roads, created by John Uskglass, serve as a way to travel from place to place through mirrors. The Roads are described by magician Jonathan Strange as “...great stone halls that lead off in every direction," and with “canals of still water in stone embankments.“...staircases that rose up so high I could not see the top of them, and others that descended into utter blackness."
53* The Neitherlands in ''Literature/TheMagicians'', The Neitherlands is a CityPlanet covered in [[PortalPool Portal Pools]] leading to the rest of the multiverse. WordOfGod said it's the same place as "The Wood Between the Worlds" of the ''[[Literature/TheChroniclesOfNarnia Narnia]]'' series. Grossman said either the city was built over the forest or the city gets demolished and the forest grows over it.
54* The city of Scalentine in the ''Literature/BabylonSteel'' novels sits at a planar convergence and has portals to several other worlds. As a byproduct of the meeting worlds, most magics are {{nerf}}ed while you're in town.
55* Creator/SergeyLukyanenko's ''Borderlands'' multi-author series (no relation to the games). The world of Centrum lies at the crossroads between dozens of worlds. Once, it was a thriving world a century ahead of Earth. Then a calamity known as the Plastic Plague struck, destroying all kinds of plastic in the world, including any petroleum (it even went deep underground, wiping out vast oil reserves and causing earthquakes). The people of Centrum believe the calamity was an attack by an unknown world they call Source. Without plastics or petroleum, Centrum stagnated. The once-powerful Empire broke into many smaller nations. The only structure that retained its unity and grew in power are the railroaders, who went back to using coal-powered steam locomotives. Some people of Earth have a natural ability to open portals to Centrum. Only a small percentage learns to control it. Some move to Centrum permanently. Others become either smugglers or border guards. The latter patrol Centrum for interdimensional smugglers. Most border guards are from Earth, one of the most advanced known worlds. Strangely, no native of Centrum can open portals. They can be taken to other worlds by off-worlders but never feel quite right. It's started that Earth governments are aware of Centrum. They just don't know how they can make use of it (a traveler always comes back to the spot he left on Earth, although the emergence point on Centrum is random). Everyone's trick for opening portals is different. The protagonist of the first novel can only do it naked, wet, and while walking backwards while drying himself with a towel. Another man is an adrenaline traveler, who opens a portal when he's afraid. A girl can only open portals when she's insulted.
56* In Creator/JimButcher's ''Literature/CodexAlera'', WordOfGod says that Carna is AnotherDimension that has wormholes pop up in other dimensions and suck beings in.
57* Crossroad of Nick O'Donohoe's ''Literature/{{Crossroads}}'' trilogy (''The Magic and the Healing'', ''Under the Healing Sign'', and ''The Healing of Crossroads''). Some inhabitants there can go to and from there at will, but most end up there by mistake. It's very much a refuge of mythological species.
58* In Creator/StephenKing's ''Literature/TheDarkTower'' novels, the Dark Tower is the nexus and linchpin of the space-time continuum. From it, a traveler can reach anywhere or anytime in TheMultiverse.
59* In ''Literature/GloryRoad'' Earth is important because it has many portals; it might even be the birthplace of humanity -- other than that, it's considered a dumpy backwater.
60* The Arena in ''Literature/GrandCentralArena'', where every spaceship with a drive for FasterThanLightTravel ends up.
61* In ''Literature/TheGreatTreeOfAvalon'' (SequelSeries to ''Literature/TheLostYearsOfMerlin''), Avalon is imagined as a WorldTree that is said to connect to every other world. It's eventually revealed that [[spoiler:Avalon's stars are the portals, filled with magical fire to keep people from using them. The BigBad is [[TheStarsAreGoingOut extinguishing certain stars]] as part of his invasion plan]].
62* ''Literature/HellsGate'': The titular world, a parallel Earth, contains the largest portal cluster known to the two civilizations exploring the portals, who first encounter each other there.
63* ''Literature/HisDarkMaterials'': Cittàgazze's world in ''The Subtle Knife'' has many portals thanks to the [[AbsurdlySharpBlade titular object]].
64* The Manticore system in the ''Literature/HonorHarrington'' series sits near a NegativeSpaceWedgie dubbed the [[OurWormholesAreDifferent Manticore Wormhole Junction]], a cluster of six [[spoiler:(later seven)]] wormholes connecting points hundreds of light-years apart. The Star Kingdom of Manticore's ownership of the junction has made them incredibly wealthy and also grants massive strategic advantages to their military, since they can get their forces around the galaxy much faster.
65* In KJ Taylor's first book, ''Literature/TheLandOfBadFantasy'', the protagonist comes from one of these, called Y'hyerd B'zeck. There, interdimensional travel is so common that there are various Advice for Dummies books about it, aspects are taught in school, and there is no semblance of whatever their original culture was.
66* From Stephen Donaldson's ''[[Literature/TheMirrorOfHerDreams Mordant's Need]]'' series, Mordant is this through the use of Imaging and the mirrors. Curved mirrors act as windows to other worlds, according to their shape and exact composition. An Imager is then able to summon what he sees through the mirror and into Mordant.
67* The ''Literature/{{Nightside}}'' from Creator/SimonRGreen's novel series is a hidden urban center full of Timeslips to distant eras or alternate histories, passageways to alien realities and planes of existence, and BiggerOnTheInside pocket dimensions. Characters such as the Doormouse or the proprietors of the Mammon Emporium have actually commercialized this trope, using portals for architecture, transportation, and importation of exotic goods.
68* ''Literature/TheQuentarisChronicles'': Quentaris, with its rift caves (acts mostly as a one-city-world) is a variation. While many worlds trade through the rifts, many also do not know of their existence. Quentaris also has a greater concentration of rifts than any of the other worlds, which have few or no others.
69* ''Literature/MagicByTheNumbers'': In ''Secret of the Sixth Magic'', the demon's realm acts as a one-way version as fires in any realm all lead to it. In ''Riddle of the Seven Realms'', the titular question is if all fires lead to the demon's realm, where would a fire in the demon's realm lead? [[spoiler:To the VoidBetweenTheWorlds, which would destroy all the realms]].
70* The Star Gate in ''Literature/TheSpaceOdysseySeries'' leads to a hub solar system at the center of the galaxy with portals leading everywhere else.
71* ''Literature/LivInTheFuture'': Portals have been appearing on Earth since the end of a nuclear war in 2967, connecting to alternate universes, other time periods, and other dimensions. These portals stay open for thirty seconds at most unless they're sustained by government technology.
72* In ''Literature/TheSecretsOfTheImmortalNicholasFlamel'', [[Myth/MayanMythology Xibalba]] is a crossroads linking to several other [[PocketDimension Shadowrealms]].
73[[/folder]]
74
75[[folder:Live-Action TV]]
76* ''Series/TheGoodPlace'' introduces this concept in Season 3 with the [[FunWithAcronyms IHoP, aka the Interdimensional Hole of Pancakes]], which acts as a "crossroads of all dimensions".
77[[/folder]]
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79[[folder:Tabletop Games]]
80* ''TabletopGame/DungeonsAndDragons''
81** The Concordant Domain of the Outlands are said to be the "hub" of the Great Wheel cosmology, and settlements evenly-spaced about from the plane's central spire contain freestanding portals to every one of the Outer Planes. Situated atop that infinitely-tall spire is the planar metropolis of Sigil, the heart of the ''TabletopGame/{{Planescape}}'' setting. Sigil covers the inside of a torus (don't ask natives what's on the "outside") with no access points to the rest of Outland, instead the city is rife with planar gateways to more or less anywhere, assuming the would-be traveler knows how to activate the portal they seek. Sigil is thus known as the "City of Doors," though another epithet for it is "the Cage," as normal plane shifting magic doesn't work in Sigil, requiring one to find a specific portal and that portal's specific key to reach their desired plane.
82** The [[AbsurdlyLongStairway Infinite Staircase]], also detailed in ''Planescape'', is a transitive plane whose base is in the domain of the goddess [[TabletopGame/ForgottenRealms Selûne]] in the plane of Ysgard. It consists of a seemingly endless set of branching staircases that rise into a shadowy void, intersecting with landings that in turn support other staircases. These landings can be large enough to house tent cities, such as the headquarters of the Planewalker's Guild, but their main attraction are the {{Portal Door}}s to out-of-the-way corners of the Great Wheel, making the Infinite Staircase another way to travel between planes. Though navigating the place can be tricky, as the staircases intersect each other in strange ways, so you might encounter another party of travelers [[{{Bizarrchitecture}} marching along the underside of your current staircase.]] A traveler might also come across a door that they instinctively know leads to [[YourHeartsDesire their greatest desire]], and those who succumb to the allure and step through the door never return.
83** In the ''TabletopGame/ForgottenRealms'', one drow city has a whole bunch of portals to various places on the surface, and so is commonly used by raiding parties from various other cities.
84* In ''TabletopGame/EclipsePhase'' the Solar system has at least five Pandora Gates, which for some unknown reason aren't all capable of dialing into the same systems. Most other systems have one, but the creatively-named Portal has six Gates that are not only on the same planet but clustered within a 1-kilometer radius, while Sunrise has seven Gates spaced equally around its' equator.
85* ''TabletopGame/{{Equinox}}'': Most other worlds are only accessible from the Earth Belt; while Earth was held by demons, there was no way to move between the colony worlds, and even now things need to be transshipped through Earth space.
86* ''TabletopGame/{{Rifts}}'' has Phase World. A mega city on a planet with portals (rifts) to a lot of planets and dimensions. These rifts are controlled and stable on the upper floors of the city, but will open and close randomly on the lower levels. Earth is also something similar but very few places have any real control of the rifts. Resurfaced Atlantis has control, but that is run by villainous monsters.
87* ''TabletopGame/WarhammerAgeOfSigmar'' has an extra-dimensional space once known as the Allpoints, outside the Eight Mortal Realms, but connected to all of them through the [[PortalNetwork Realmgates]]. Since it was conquered and corrupted by Chaos, it is now known as the Eightpoints, and at its center is [[EvilTowerOfOminousness The Varanspire]], home base for Archaon the Everchosen, [[NamesToRunAwayFromReallyFast Exalted Grand Marshal of the Apocalypse]].
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90[[folder:Theme Parks]]
91* In the former ''Ride/TheFuntasticWorldOfHannaBarbera'' at Ride/UniversalStudios, after a computer-animating machine malfunctions, it creates one of these that sucks the guests in. The single portal leads to further portals that allow travel between the various worlds of the Hanna-Barbera characters.
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94[[folder:Video Games]]
95* The Gateway of the Ancients in ''VideoGame/AmidEvil'' is an overgrown ruin that serves as the game's HubLevel. It has six portals connecting to four other worlds and another ruin on the same world. Of these, two of the portals connect to different parts of a single world. [[spoiler:Once the evil force that corrupted those worlds finds the gateway, it forcibly opens a seventh portal to the Void in the Gateway's basement]].
96* The titular planet of ''VideoGame/{{Anachronox}}'' is covered in Sender Spikes that can transport a traveller to other spikes all over the galaxy.
97* Near the end of ''VideoGame/BioshockInfinite'' you will enter one of these and travel around to different {{Alternate Universe}}s. It appears as a infinite sea with infinite lighthouses equidistant from each other, each representing a distinct universe that in the distance begin to resemble a star filled sky.
98* The Warp Room from ''VideoGame/CrashBandicoot2CortexStrikesBack'' is basically a giant tower, with each floor containing little more than a circle of 5 (6 in [[VideoGame/CrashBandicootNSaneTrilogy the remake]]) portals leading to the various levels of the game.
99* ''VideoGame/ChronoTrigger'' has the End of Time, a dimension that exists after time is eaten, containing portals to the different eras and can be used to access an early-game PeninsulaOfPowerLeveling.
100* ''VideoGame/DragonAgeInquisition'' has a pocket realm on the edge between the mundane world and the [[DreamLand Fade]] where the ancient elves' [[MagicMirror Eluvian]] network had a hub. It's specifically called the "Crossroads".
101 * In ''VideoGame/FireEmblemHeroes'', the world of Zenith has many Otherworldy Gates dotting its landscape, each leading to various worlds in the ''Franchise/FireEmblem'' [[TheMultiverse multiverse]].
102* The Nexus in ''VideoGame/HeroesOfTheStorm'' is implied to be one, connecting through the universes of various [[Creator/BlizzardEntertainment Blizzard]] games and franchises like ''VideoGame/StarCraft'', ''VideoGame/{{Warcraft}}'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Overwatch}}'', and even to the classic ones like ''VideoGame/TheLostVikings''.
103* ''VideoGame/AHouseOfManyDoors'' is the story of a living pocket dimension that steals from other worlds. The three arc questions are: what is this place you were born in, who originally created / owned it, and how do you get out. [[spoiler:There's two ways out, but they're kept triple-locked for a reason; the first is the doorway containing THAT Eden. Eat the fruit, and you will be immortal as long as you stay in the house, but an entire random living world will DIE. The second is a breach point made by the original owner when they were locked out and busted their way back in. The breach point is guarded by one of the higher gods, Scorpidithon, and it will break the house apart if it isn't held together.]]
104* Four episodes of ''VideoGame/MinecraftStoryMode'' involve Jesse's newest friends traversing worlds connected by this in an attempt to return home.
105* ''VideoGame/MortalKombatDeception'' introduced the Nexus, a void-based HubWorld of sorts that opens portals to other realms with the use of the [[MacGuffin Kamidogu]].
106* ''VideoGame/{{Myst}}:''
107** ''VideoGame/{{Riven}}'' has the 233rd Age of Gehn, which contains linking books to all of Riven's islands, and is the only way to access Prison Island.
108** The later Myst game ''VideoGame/{{Uru|AgesBeyondMyst}}'' has the Nexus, a one-room Age with a jukebox-like machine that provides quick access to multiple Ages and D'ni locations that the player's [=KI=] is registered for.
109* ''VideoGame/NappleTaleArsiaInDaydream'' applies this trope in more than one way. In plot terms, [[DreamLand Napple World]] lies between life and death; in gameplay terms Napple Town is the HubLevel that connects all of the season-themed worlds which the main character must explore.
110* The Reaper's Realm in ''VideoGame/NeverwinterNights: Hordes of the Underdark'' has doors to several worlds, although you can only use the one connecting back to Toril at first. [[spoiler:After Mephistopheles kills you, that door closes and the door to Cania, the Eighth Circle of Hell, opens.]]
111* The Quilt in ''VideoGame/NightmareNed'', where all 5 nightmare worlds are represented by a symbol on one of its patches. It's subverted in that aside from you being able to instantly return to it at will (at the cost of one of your 8 hours), there are also hidden doorways within the nightmares themselves that can be used as shortcuts between each world.
112* The Homeworlds from the original ''Franchise/SpyroTheDragon'' trilogy act as this, having easily accessible portals to smaller worlds populated by other inhabitants.
113* ''VideoGame/SuperMario64'': The paintings in Peach's castle act as portals to 11 of the game's 15 stages, [[note]]the other four are accessed through the castle too, but not through paintings,[[/note]] which Mario has to enter to retrieve the Power Stars.
114* In ''VideoGame/TouhouTenkuushouHiddenStarInFourSeasons'' we're introduced to the Ushirodo-no-Kuni (The Land of the Rear Door), filled with many doors that go to every possible place in Gensokyo, it's the setting for the latter half of the game.
115* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' and ''X3: Albion Prelude'' have the Hub, a sector consisting of a giant, spherical space station that can insert itself between up to three pairs of jumpgates, dramatically shortening routes across the gate network.
116[[/folder]]
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118[[folder:Web Animation]]
119* ''WebAnimation/{{RWBY}}'': In Volume 8, using whatever [[VoidBetweenTheWorlds dimension the Vaults exist in]], [[spoiler:Team RWBY [[ChekhovsGun gets the idea]] to use this interdimension to have [[GenieInABottle Ambrosius]] temporarily turn it into a Portal Crossroad World to evacuate Atlas to Vacuo. However, due to ExactWords, the portals only allow entry and exit one-way. Ambrosius also cautions them not to fall into the void, [[LawOfConservationOfDetail which]] [[SchmuckBait then]] [[ChekhovsGun happens]] to Yang and various people in the following episode.]]
120[[/folder]]
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122[[folder:Webcomics]]
123* ''Webcomic/{{Kaspall}}'' gets a lot of people from other dimensions falling through unstable portals, unfortunately they can't seem to go back. There is also a stable PortalNetwork but it only connects locations within the city.
124* ''Webcomic/KillSixBillionDemons'' has the city of Throne, the hub of the wheel that is the multiverse. It was heaven back when the gods were alive but is now a ViceCity the size of southern California. It holds several of the King's Doors, which link it to the 777,777 worlds/universes created by the gods, and is ringed by the rest in the Void it hovers above.
125* ''Webcomic/MissingMonday'' features a maze of twisting corridors lined with doors to many worlds.
126* ''Webcomic/TheShadowsOverInnsmouth'' features the city of [[http://tsoi.webcomic.ws/comics/135/ Yizix]], where its many portals are visible in the sky.
127[[/folder]]
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129[[folder:Web Original]]
130* ''WebVideo/TheMonumentMythos'' has the home dimension of the [[OurWormholesAreDifferent Special Trees]], the Horned Serpent Metastructure or as it's colloquially known, the "Wonderland," an otherwise empty EldritchLocation outside of reality where the laws of time and space themselves bend and the only signs of life are the victims of the Trees and the Trees themselves. After an unspecified amount of time (described to have felt like thousands of years), the Trees will bend into arches and activate, sending those who are in the vicinity into a parallel universe.
131* ''Website/OrionsArm'' has [[https://www.orionsarm.com/eg-article/48449f48ded67 Aksijaha, the Root of the Eye]]. It's a system with literally hundreds of wormholes and anyone who travels far enough through the wormhole network will pass through it. The Eye is an [[DeusEstMachina AI god]] who oversees the system and ensures that no one learns of the Root's location or even existence.
132* ''Website/SCPFoundation'':
133** {{Downplayed|Trope}} with Three Portlands, which only connects three locations within the same universe (Portland, Oregon; Portland, Maine and the Isle of Portland in the UK). It is more notable for being an anomalous city-state that operates within the {{Masquerade}} and being neutral ground for various anomalous organizations. The Foundation and the GOC both have a presence in Three Portlands, but mostly let them go about their business as long as they keep it under wraps.
134** Website/TheWanderersLibrary connects to countless interdimensional pathways called Ways that in turn connect to countless worlds. This along with its nature as a multiversal GreatBigLibraryOfEverything makes it the perfect base of operations for the Serpent's Hand. It also has its own wiki for content unrelated to the SCP Foundation's setting.
135[[/folder]]
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137[[folder:Western Animation]]
138* ''WesternAnimation/FinalSpace'': {{Inverted|Trope}} with the titular alternate dimension: "All timelines flow into Final Space." What these words mean is that there's only one version of Final Space which transcends all AlternateTimeline versions of the main universe, and all the flotsam and jetsam from these timelines which get transported to Final Space -- most prominently the [[AlternateSelf alternate Gary's]] [[spoiler:and alternate Earths]] whom entered the breach -- all end up in the same dimension, as shown in Seasons 2 and 3.
139* The planet Freleng lies at the center of the galaxy in the ''WesternAnimation/LoonaticsUnleashed'' universe, where it functions as a portal junction. Control of planet Freleng is critical to a trio of villains bent on galactic conquest.
140* ''WesternAnimation/StarWarsRebels'' introduces the [[PlaceBeyondTime World Between Worlds]] near the end of the show, which is basically this. Since it allows not only fast travel via fold space, but also TimeTravel, it is very dangerous to use, especially if put in the wrong hands. This is why only select individuals like [[BalanceBetweenGoodAndEvil Ezra]], [[IncorruptiblePurePureness Ahsoka]], [[GaiasVengeance lothwolves]], and [[{{Familiar}} Mo rai]] can access it, while [[BigBad Palpatine]], even while using Sith alchemy, can only stick his hand in. From what is currently known, there are portals on Lothal, Malachor, and Coruscant. The "wood between the worlds" from ''Literature/TheChroniclesOfNarnia'' are specifically stated to be an influence.
141* ''WesternAnimation/TransformersCyberverse'' introduces Unspace, a dimension that lies between Spacebridges across TheMultiverse. Escaping requires a tremendous amount of energy and anything that stays there too long spontaneously disintegrates.
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