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1->''"And they shall beat their swords into plowshares, and their spears into pruninghooks: nation shall not lift up sword against nation, neither shall they learn war any more."''²-->-- '''[[Literature/TheBible Isaiah 2:4]]''', ''Literature/TheBible''²²This trope describes one of the most common forms of {{Utopia}}: a society, nation, or world that has ascended so far beyond petty divisiveness that everyone is a pacifist living in peace and harmony.²²This is generally a starting point for stories; either someone's bored of the SugarBowl life and would rather live InHarmsWay, or invaders think it's ripe for conquest, or someone discovers an AwfulTruth about it. Needless to say, such a setting is easy pickings for [[AuthorTract Author Tracts]] and [[StrawCharacter Strawman Political]] characters.²²This trope can be either played straight or subverted. When played straight, the Perfect Pacifist People will be {{Actual Pacifist}}s, shunning all physical violence [[SuicidalPacifism even when their society is threatened]]. In these cases, a common plot point is for a character to [[TeachHimAnger learn the ways of war]] (so he can [[TrainingThePeacefulVillagers teach it to his people]]), or find others to [[HiredGuns do the fighting for them.]] On rare occasions, they'll break out the SuperweaponSurprise to justify why they're able to live as pacifists.²²Subversions happen when the perfect pacifist utopia isn't actually perfect. Perhaps they're [[TechnicalPacifist pacifists in name only]] who have no qualms [[ApeShallNeverKillApe fighting outsiders]], or [[CrapsaccharineWorld it's a façade]] for the elites, with lesser citizens relegated to a {{Dystopia}} BeneathTheEarth. Or perhaps they preach and (non-violently) enforce pacifism at the price [[IndividualityIsIllegal of]] [[AssimilationPlot any]] [[HiveMind individuality]] [[TheEvilsOfFreeWill whatsoever]]. Or, if they aren't planning on blaming human nature and ending free will, [[TheStoic they might condemn emotion as a weakness]], [[TheSoulless refusing to acknowledge any meaning in others' lives]].²²It's worth noting that the utopian society described in Plato's ''Literature/TheRepublic'' both subverts this trope and plays it straight. The Republic has a general pacifist attitude, but its citizens are ready to fight if necessary; on the other hand, it's not above hiring mercenaries from its neighbours as well, both to defend the Republic and to weed out their most violent members.²²Also see RousseauWasRight (which believes that such a future is inevitable), CrystalSpiresAndTogas, NoPoverty and MarySuetopia. May overlap with {{Veganopia}}. CrapsaccharineWorld is the trope for utopias that aren't what they seem.²²See also CityInABottle, SpaceElves and more specifically ProudScholarRaceGuy (Type I), which is a sister trope. Contrast ProudWarriorRaceGuy.²²----²!Examples:²²!!Straight Uses of This Trope:²²[[foldercontrol]]²²[[folder:Anime & Manga]]²* ''Anime/StellviaOfTheUniverse'' is set in such a world. Except for the civil unrest, the quiet hints of xenophobia.. The point is that humans are ''capable'' of this given a unifying factor such as the second wave, but go right back to causing trouble without one. Besides, who was it went and deployed children in combat craft without any need for preparation?²* The planet Aqua (Mars after extensive {{terraform}}ing) in ''Manga/{{ARIA}}'' plays the trope straight.²* Although it's not seen, since the story happens in the beginning of the second ''War Games'', this is supposedly the reason that the Chess of ''Manga/{{MAR}}'' began their campaign seven years ago.²* In ''Manga/{{Tripeace}}'' (named after a group dedicated to ending war forever) there was a certain small country that did away with weapons and violence and lived peacefully for many years. [[spoiler: After they were annihilated by an enemy country the survivors formed the terrorist group Ares (or Hades) and dedicated themselves to causing conflicts to avenge the destruction of their country and because "war is eternal".]]²* The Sanc Kingdom and The Colonies in ''Anime/MobileSuitGundamWing'' were like this; attempting to maintain peace they became pacifistic and disarmed, attempting to lead by example to the rest of the world. Unfortunately the growing Earth Sphere Alliance didn't take the message to heart, and eliminated the Sanc Kingdom before putting the colonies under their totalitarian rule. At the end of the series, the Earth Sphere Unified Nation tries again, but having learned from what happened to the Sanc Kingdom, they keep a token peacekeeper force, the Preventers, on hand just in case.²[[/folder]]²²[[folder:Collectible Card Games]]²* Following the Bible-quote at the top of the page, TabletopGame/{{Magic|TheGathering}} has the very powerful ''[[ Swords to Plowshares]]'', which doesn't actually kill a creature, but removes it from the game entirely and gives the previous owner life equal to its power. Apparently, this is because the horrible extradimensional monster you just hit with the spell [[CallToAgriculture has suddenly turned to a life of peace and productive farming]]. [[AWizardDidIt We can only assume a planewalker did it]].²[[/folder]]²²[[folder:Comic Books]]²* The people of Zenn-La, the homeworld of the ''ComicBook/SilverSurfer'', became this during their Golden Age of Reason. They had a single 'ultimate weapon' of such 'terrible' power that they were certain if a threat came along that required deploying it it would defend them against all threats (since they were after all the pinnacle of perfection). Comicbook/{{Galactus}} didn't even appear to notice its deployment as it didn't even slow his ship down. At which point they were helpless as they'd put all their defensive eggs in one basket.²* According to the first issue of Creator/{{Marvel|Comics}}'s ''[[ComicBook/TheTransformers Transformers]]'' comic book series, the original Transformers were such a society. Megatron creates the Decepticons out of disgust at their satisfied lives, and the Autobots learned to fight back by copying their example. This origin was RetConned away in later stories.²* In ''Comicbook/ElfQuest'', The Sun Folk are like this for much of their history before the Wolfriders joined them, confident no invader would ever make through the desert to reach them. Leetah, their powerful healer, eventually realizes that she made this situation worse by taking care of the slightest medical problem immediately and thus made her people a bunch of wimps. However, when things start getting more dangerous, they willingly accept [[TrainingThePeacefulVillagers combat training]] in order to defend themselves.²* The Wosk in ''ComicBook/{{Atavar}}'' sealed themselves off from the rest of the galaxy to avoid war, and when threatened by the UOS, decided to pray instead of fighting. [[spoiler:Too bad their god turned out to be galactic cancer aiming to wipe out all life]].²* ''Comicbook/WonderWoman'' and the other Amazons are sort of a mixed bag. ²** The Amazons of Paradise Island (Golden & Silver Age) are peaceful as a rule. They enjoy competitions of strength but they only fight for practice and fun and peace is part of the agreement/design that allows the Amazons to remain immortal so long as they're on the island. ²** The Amazons of Themyscira (Post-Crisis) were re-imagined as a ProudWarriorRace in the [[ComicBook/WonderWoman1987 80s]] somehow without really losing their Perfect Pacifist People hat, and when Themyscira entered the stage of international politics it insists on remaining entirely neutral. Thus in most stories the Amazons remain isolationists with a rich culture and knowledge of mysticism but also fierce warriors in all fields of combat. The dichotomy is sometimes brought up in-universe, especially by enemies like Veronica Cale.²--->'''Batman:''' "Force peace." The Amazon tenet. "Spread love and understand but don't be afraid to bloody your knuckles doing it."²* ComicBook/RedSonja turns out to belong to one such people. In the limited miniseries ''Wrath of the Gods'', she is revealed to be a Bundini, a race of red-haired humans characterized as peaceful farmers, advisers and merchants with no martial skill whatsoever, and as result, they live as pariahs among Hyborian peoples and are constant targets of [[Myth/NorseMythology Odin and Loki]]. According to their legend, a [[TheChosenOne chosen warrior]] will raise among them with unparalleled martial skill to avenge the oppressed Bundini which turns out to be Sonja herself. In addition, Thor the God of Thunder himself is one himself in this continuity, being the son of Odin and a Bundini queen.²[[/folder]]²²[[folder:Fan Works]]²* It's mentioned in ''Fanfic/RocketToInsanity'' that there hasn't been a murder in Equestria in several hundred years.²[[/folder]]²²[[folder:Film]]²* The Creator/JohnWayne film ''Film/AngelAndTheBadman'' has Wayne's character Quirt Evans fall in love with a Quaker farm-girl whose community is threatened because a neighboring non-Quaker landowner isn't letting them use the community dam to distribute water. (The Quakers had built it on the property of a family that had since gone bankrupt and been bought out.) The Quakers' only solution is to pray for their neighbor's soul, but Quirt solves the problem in an afternoon with a few veiled threats, backed up by his apparently fearsome reputation. (Then, to show there's no hard feelings, he brings the guy over to meet his neighbors and they end up striking up a friendship.)²* ''Film/{{Barbarella}}'': According to this movie, by the 40th century Earth and much of the universe will be pacified and weapons will have been entirely banned. This proves problematic when Barbarella, a product of this culture, is sent on an important mission to an uncharted planet that turns out to be inhabited by AlwaysChaoticEvil aliens, though things tend to work themselves out in her favor.²* The [[ThePowerOfRock musically-inspired future]] in ''Film/BillAndTed's Bogus Journey'' appears to be a textbook example of this trope. Even a classroom invasion by De Nomolos to destroy their world elicits nothing worse than insults.²* ''Film/TheDayTheEarthStoodStill1951'' has a version of this. Klaatu says that his people live in peace and are free from aggression and war because of the creation of the Gorts and giving them absolute, irrevocable power over the people.²* The Krell in ''Film/ForbiddenPlanet'' are referenced as having moved to this point, at least until their psychic monsters were unleashed.²* In ''Film/TheLastStarfighter'', the Star League is so devoted to pacifism that when they are threatened by the Ko-Dan, they could only find a few dozen members from all of their member planets with sufficient bloodlust to become Gunstar gunners. In desperation, Centauri searches barbarian worlds outside the league (such as [[HumansAreWarriors Earth]]) for others with the ferocity and skill they needed. This was especially evident in the {{Novelization}}, where the mere mention of physical violence made many League members uneasy.²* ''Film/StarTrekInsurrection'' has the Ba'ku, who refuse to fight even when they discover that invaders are trying to forcibly relocate them off their tranquil planet. Their leader even says "The moment we pick up a weapon, we become one of them."²** [[spoiler:Although that reluctance may not be solely a result of Perfect Pacifism, so much as a result of some of the invaders being ''their own children''.]]²* ''Franchise/StarWars'':²** In the Franchise/StarWarsExpandedUniverse novel ''The Bacta War'', one expatriate Alderaanian, now a starfighter pilot for the New Republic, ponders the implications of such a society. He concludes by finding himself disagreeing with the idea:²--> Wrapped up in it's cocoon of pacifism, Alderaan had seemed insulated from things going on in the galaxy. ''It was as if when we disarmed we set ourselves above the petty concerns of the galaxy, and we thought doing so would keep us safe.'' ... He had long since seen the error of that philosophy. ''Pacifism for the sake of pacifism is the height of arrogant selfishness when that belief prevents you from acting to save others from harm.''²* The Amish in ''Film/{{Witness}}''. A notable scene features an able-bodied young Amish man refusing to fight back when some tourists smear him with ice cream, prompting Harrison Ford to deliver an ass-whuppin' in his stead. Despite the fact that Ford uses violence to take on the villains in the climax, the Amish actually use their nonviolence to defeat the final villain by [[spoiler:''witnessing'' his evil actions. Even though they won't fight him, there are simply too many of them to kill, so he's already lost.]]²* The Hutterites in ''Film/FortyNinthParallel''. They are a peaceful set that don't believe in hating, so they accept in some Nazis, but when they begin to spew their racist, white nationalistic rhetoric, they are kicked out immediately by them.²[[/folder]]²²[[folder:Literature]]²* Planet Tenara from the ''Franchise/StarTrek'' novel "Captains' Honor" is a perfect example, as the people have long renounced violence (the last murder was 30 years ago). When they are attacked by the M'Dok, they must either re-learn violence or get slaughtered. And then an [[WellIntentionedExtremist overzealous captain]] [[JumpingOffTheSlipperySlope jumps off the slippery slope...]]²* ''Literature/ADoorIntoOcean'' by Joan Slonczewski have a race called the Sharers, {{Actual Pacifist}}s who use genetic engineering to manage their world's ecology. When traders and soldiers threaten their world, they have to repel the invaders without compromising their pacifism.²* James Morrow's ''TheWineOfViolence'' plays this trope on an uncharted planet.²* Thyreia in ''Literature/EmeraldPrince'' is like this. The people there have powerful magic, but in order to use it, they must learn to calm their emotions, and in doing so, they learn that there is really no point to violence. If they were attacked, they could defend with magic, but the countries around them are like this as well. That doesn't mean that there aren't interpersonal conflicts and disagreements. They are just mature enough to settle them with words, not weapons. ²* ''Literature/TheTimeMachine'' plays this trope straight, but with a twist. While the Eloi truly are pacifists living a life of automated luxury, it's only because [[spoiler:they're livestock being herded by the Morlocks.]]²** [[spoiler: They've also been trained and genetically selected for these traits. Anyone who fights back is killed and taken first... not only setting an example to the others, but removing more naturally aggressive specimens from the gene pool.]]²* Creator/LarryNiven's ''Literature/KnownSpace'':²** At the time of the FirstContact with the Kzin in the short story "The Warriors", humanity has been conditioned by the A.R.M., basically benevolent SecretPolice who rule Earth with a soft but tight iron grip backed up by GovernmentDrugEnforcement, to totally reject war and physical conflict. When word gets back to Earth about the Kzin first contact, this comes to a rather abrupt end, and soon thereafter the Kzin find out [[HumansAreWarriors exactly why humanity gave up war]].²** The Pierson's Puppeteers are like this, but not because of idealism; rather, cowardice is their [[PlanetOfHats hat]], and they almost never attack ''openly'' for fear of retribution (except Nessus, who's the Puppeteer equivalent of AxCrazy). Their other hat, however, is ManipulativeBastard, so they find other ways to defend themselves. One semi-canon offshoot novel by a different author implies that they once had a protective ProudWarriorRaceGuy caste, but they have not been seen in the main continuity and are implied to be rare nowadays anyway.²* ''Literature/{{Uglies}}'', by Creator/ScottWesterfeld, gives us the "Prettytime," in which everyone is sweet-tempered and a little bit lazy. This is because [[spoiler:after the operation, everyone gets brain lesions.]] So it gets [[PlayingWithATrope played with]] somewhat.²* ''Literature/{{Animorphs}}'' has the Pemalites, a ridiculously peaceful race who were completely obliterated by a more militaristic species. Tragically, their incredible technology could have been converted into weapons that would easily destroy their opponent, but as a species they couldn't bear to do so.²** Said technology lives on in the form of the equally pacifistic Chee, a robotic "race" created by the Pemalites, dog-like in their natural state but able to project an image of being human. Their programming doesn't allow them to be violent.²** ''Animorphs'' also has the Hork-Bajir, who while not as advanced, were also totally peaceful, and were enslaved when they caught the attention of a more aggressive race. Notable in that all of these species were created artificially, and designed to be non-violent by their creators. The series seems to give the impression that while being a pacifist sounds great, in reality it isn't a good survival tactic.²* Zilpha Keatley Snyder's ''Literature/GreenSkyTrilogy'' has the Kindar, who [[NeverSayDie don't even have most of the words for violent acts or negative emotions]]. Subverted by the fact that [[SecretCircleOfSecrets the true power behind their governing council]] [[CrapsaccharineWorld has no qualms about exiling dissenters to what they believe is certain death]]. What Snyder does do is subvert the old standby wherein the lead character realizes that sometimes ViolenceReallyIsTheAnswer and becomes a badass and all that. In fact, she makes those who do choose this option look like idiots. The true hero is the most passive guy in the book.²* Deconstructed by the Bandakar society in the ''Literature/SwordOfTruth'' series. Exiled beyond a magical boundary for being [[AntiMagic pristinely ungifted]], they adapted by forming a near-unbreakable community bond, going so far as to outlaw any form of violence against each other. The deconstruction comes when the heroes find out that their pacifist philosophy extends even to self-defense in any form. Deviant criminals who've committed murder are attempted to be rehabilitated several times beyond the point of common sense. As a last measure, they subdue the offender and dump him down a cliff that leads outside the boundary as a form of exile. They won't attack or drive off predatory birds that occasionally fly off with young children. And when the Imperial Order comes to call, the most they offer is a meek protest when its soldiers proceed to kidnap and rape women of all ages in a program of systematic breeding to cultivate their ungifted trait. Even when the heroes attempt to [[TrainingThePeacefulVillagers train them to fight back]], the Bandakarans mostly refuse, saying they have no right to judge the men of the Order as they don't know the circumstances under which they're acting. [[NeverLiveItDown And then the heroes slaughter them.]]²* Creator/PiersAnthony's ''Macroscope'' is about an interstellar communication network that destroys the mind of anyone else. Turns out it was a safety feature - any other race would use the knowledge to wage an interstellar war.²* This is what the Capped humans always said the Masters helped humans achieve in the ''Literature/TheTripods'' series. And it's true, it's just done by mind control that makes humans docile, and apparently unable to maintain any technology beyond medieval/renaissance age.²* The Tuatha'an, Traveling People, in ''Literature/TheWheelOfTime'' are a race of nomadic {{Actual Pacifist}}s who call their philosophy the Way of the Leaf, because a leaf does not resist force but is blown as the wind wills. Other than their pacifism, they are closely [[FantasyCounterpartCulture based on]] real-life UsefulNotes/IrishTravellers, in culture and in name- 'Tuatha'an' is derived from Old Irish and both groups are commonly derogated as Tinkers. Like their real-life counterparts, the People are seldom welcome wherever they go, but in this setting it's because their outlook is so idealistic that it tends to attract young people to join them. The People spend most of the books being slaughtered, both by the agents of the Shadow, and by prejudiced human neighbors.²* Deconstructed in ''Literature/TheDinosaurLords'' with the Gardeners, followers of religious movement that teaches abandoning conflict and war in favour of arts and culture. The problem is, no country's alone, and Providence's neighbors are power-hungry, warlike and well-armed. Even worse, the Gardeners have no idea how to get about this whole business of defending themselves, and the situation looks grim until they hire outside help.²* The [=RainWings=] in ''Literature/WingsOfFire'' live an [[HiddenElfVillage isolated]], idyllic life in the [[TreetopTown treetops]] and have no knowledge of fighting or desire for conflict. Glory, a [=RainWing=] who was raised outside of their tribe, just hates how [[StopBeingStereotypical stereotypical they are]] and how their complacency is allowing [[spoiler:The [=NightWings=]]] to kidnap them and [[spoiler:plan a genocidal attack on them]], while [[TheIdealist Sunny]] admires their culture. It is later revealed that it isn't as simple as that, though - the [=RainWings=] had previously used their terrifying [[NaturalWeapon natural weapons]] for war, but it was a long enough time ago that most [=RainWings=] weren't alive when it happened, and Glory ends up recruiting [=RainWings=] who are willing to fight to defend themselves to her cause and [[spoiler:becomes queen and leads the [=RainWings=] to war with the [=NightWings=].]]. And their treatment of Chameleon for lacking camouflage powers [[spoiler:that leads him to become a villain who kills [=RainWings=] on sight]] shows they're not exactly perfect either. ²* The doelike Runa in ''Literature/TheSparrow'' were this; vegetarians who negotiated conflicts with discussion and avoided competition because it might make the losers heartsick. They gathered flowers and plants and sold them in a trade alliance with the Jana'ata, city-dwelling carnivores. Only it wasn't just a trade alliance. As in many other such stories, the Runa were cattle -- cultivated as food by the Jana'ata and even surrendering their babies when the "cullers" came in. When a visiting Earthwoman -- a Jewish survivor of the Second Kurdish War -- saw this, she immediately began to chant ''"We are many, they are few!",'' and a revolution was born.²* In Andy Weir's short story "Yuri Gagarin Saves the Galaxy" aliens contact Yuri Gagarin while he's in orbit and offer several technologies that he refuses after pointing out they can be weaponized, something the aliens apparently hadn't thought of. [[spoiler: Then they offer interstellar travel and he asks if there are any alien races prepared for war, a word that their translators fail to find an equivalent for. Realizing what kind of beings he's talking to, Yuri requests that they refrain from making further contact with humanity for at least 10,000 years.]]²* In ''Literature/ASongOfIceAndFire'', the people of the island of Naath worship the God of Harmony and reject all forms of violence; they don't even kill animals and live mostly on fruit. They were protected from conquerors by "butterfly fever" a disease they're immune to but every foreigner gets who spends time on Naath. However, they became a target for slavers who found out that they don't get sick if they only stay for a short time.²* In ''''Literature/{{Island|1962}}'''', Pala, which would be CrystalSpiresAndTogas if it wasn't tropical, has no army. [[spoiler: Consequently, on the last pages of the novel, it gets conquered by the neighbouring Rendang in three minutes flat.]]²[[/folder]]²²[[folder:Live-Action TV]]²* Several species in ''Franchise/StarTrek'' feature races and societies with this trope to varying degrees:²** Vulcans embrace logic and pacifism to the point of following strict vegetarian diets. They're willing to incapacitate intruders with [[PressurePoint non-violent]] [[FingerPokeOfDoom means]], [[TheParalyzer however]].²*** While the Vulcans are usually ''characterised'' this way (complete with CulturalPosturing), they still seem happy enough to serve Starfleet in a military capacity when required, and even maintain a small fleet of their own warships.²*** Though the Romulans (or at least Sela) seemed to think that 4 warbirds would be enough to conquer Vulcan, so they can't be that militaristic (or the Romulans wildly underestimate them, which is also possible).²** The Halkans are a society with a history of complete peace; they are so devoutly pacifist that they refused to allow the Federation to mine dilithium from their planet for fear that it might eventually used for violent acts. In the MirrorUniverse, they were prepared to sacrifice their entire race before allowing [[TheEmpire the evil version of the Federation]] to have the dilithium.²** The Grazerites are a bovine-humanoid species who advocate community and pacifism.²** The Aenar have a strictly pacifist ideology and deplore violence.²** The Mizarians, a race that embraces total and absolute pacifism. They've also been conquered by other species ''six times'' over the course of three centuries. Apparently they survived by offering absolutely no resistance until, one assumes, their conquerors simply got bored and went elsewhere, or their conquerors got conquered by someone else.²** The Organians. [[spoiler: Pacifism is easy when you're a race of immortal EnergyBeings several magnitudes more powerful than any would-be invaders.]]²** Subverted in "A Taste of Armageddon": The people of Eminiar (and the neighboring planet) have fought their war so long that they stopped using real weapons, lest the war destroy both civilizations; instead, computers simulate attacks and the designated casualties report to convenient booths for routine disintegration. Their aversion to weapons does not keep them from using deadly force against the ''Enterprise'', but does frighten them into opening communications and peace talks when their war computers are destroyed.²** The natives of the planet Neural in "A Private Little War" ''were'' pacifists, until [[spoiler: the Klingons start arming some of them, and Kirk decides to arm the others to even things up.]]²** A race of telepaths encountered by the ''[[Series/StarTrekVoyager Voyager]]'' has outlawed violent thought in order to protect society from unintentional violence. Unfortunately, they forget to tell this to their visitors, resulting in B'Elanna (a fiery half-Klingon) "infecting" a passerby with a violent thought (it's later discovered that he is from an underground community who ''sell'' violent thoughts and specifically provoked B'Elanna. A few minutes later, a local murders another local over a tiny disagreement due to the influence of B'Elanna's thoughts. She is arrested by the local police and sentenced to have her mind purged of violent thoughts. Realizing that there's very little to B'Elanna besides violent thoughts, the crew fights to prevent this.²* ''Series/DoctorWho'' ²** Like the example of the Mizarians above, the episode "The God Complex" featured one alien, a man named Gibbis, from a planet that had been conquered so many times, their entire culture had developed around surrendering without a fight. Their national anthem is "Glory to Insert Name Here," and at the time he was kidnapped he was working on a project to line the road leading into their capital with trees so that invading armies could march in the shade.²*** The Doctor at first lauds Gibbis and his people as straight examples of this trope, but soon realizes they (or at least Gibbis himself) are actually subversions, all too willing to act as LesCollaborateurs: "Your civilization is one of the oldest in the galaxy and now I see why. Your cowardice isn't quaint, it's sly, aggressive."²** This trope was often denounced in contradiction to the show's common reputation as pacifistic. In particular, "[[Recap/DoctorWhoS1E2TheDaleks The Daleks]]" has the Thals as helpless against the Daleks until Ian [[TeachHimAnger teaches them righteous anger]], and "[[Recap/DoctorWhoS6E1TheDominators The Dominators]]" is an AuthorTract about how pacifists are irresponsible cowards who will get deservedly slaughtered by the first non-pacifist culture to meet them.²* ''Series/StargateSG1'' has the Nox, a highly advanced species disguised as simple naturalists. They refuse to participate in anything that may harm others, and won't even fight to defend themselves. Then again, they can cloak themselves and revive the dead. They also tend to get very snotty toward people who have every reason to be extremely wary and who literally have no other option other than to fight to survive. Oddly enough, [[CantArgueWithElves the humans act as if the Nox are right to virtually condemn them]].²** In fact, the first Nox that SG-1 meets would have been killed if the humans had not fought to protect them. The Nox don't really acknowledge this, and still believe that fighting is unnecessary. But not all of them are ''quite'' completely pacifistic: one of them helps fight off a Goauld attack by cloaking a gun ([[RulesLawyer she didn't fire the gun, so it didn't count as fighting]]), and of course the race is/was allies with some other advanced races who were definitely not pacifists.²** The Furlings are implied to have met their end by becoming this sort of culture; they hid away in a secret location, intending to make it a peaceful utopia, and then they accidentally ate a hallucinogenic plant (possibly brought by one of the evil races) that [[{{Irony}} made them all kill each other.]]²* The [[LivingShip Leviathans]] in ''Series/{{Farscape}}'' were built as an enforced version of this trope: because they don't have any weapons and can't be modified to that end, most of them take the most diplomatic route possible- hence the reason why they're so easily enslaved. Plus, when Moya gave birth to an gunship, she narrowly avoided being decomissioned by [[SufficientlyAdvancedAlien the Builders]], who refused to see their creations modified to violent ends.²* An episode of ''Series/LegendOfTheSeeker'' has the heroes happen upon a village of these, who are being raided by a local warlord. However, when Richard attempts to train a few volunteers how to fight, they go into a coma-like state. Zedd discovers that any attempt to cause violence is blocked by a spell case long ago by a powerful wizard. When Richard convinces him to lift the spell (despite Zedd's objections), they very quickly realize ''why'' the spell was there. The trained villagers develop a magically-fueled bloodlust resulting in a slaughter of a garrison of soldiers of the warlord, with Richard (who has succumbed to the same bloodlust), leading the assault. After the situation is resolved peacefully, Zedd explains that, long ago, an evil sorcerer bound a group of people to his will, giving them a bloodlust like no other. For their own good, a wizard put a spell on the people and their descendants that required them to abstain from violence. Oh, and that evil sorcerer is Richard's ancestor ([[spoiler:a Rahl]]), which is why the berserk villagers were following him.²* Series/WonderWoman: In this incarnation, Paradise Island’s amazons are this because they are a {{Proud Scholar Race|Guy}}. In contrast with the {{Proud Warrior Race|Guy}} from the comics, the amazons were overpowered by the Nazis in “The Feminum Mystique”. However, the Amazons easily overpower the Nazis once Wonder Woman and Wonder Girl came back to liberate the Isle.²* On ''Series/TheATeam'', the team was once hired by a group of pacifists to protect them, but when the team tried to use violence, the pacifists fired them. Hannibal said that at least they weren't hypocrites.²[[/folder]]²²[[folder:Tabletop Games]]²* Several alien races fit this mold in the background of ''TabletopGame/{{Warhammer 40000}}''. Then the Imperium of Man[[note]]or the Orks, or the Dark Eldar, or the Necrons, or the forces of Chaos, or the Tyranids...[[/note]] encountered them, and those races no longer exist.²* In the ''TabletopGame/{{Mystara}}'' setting's Hollow World, a HiddenElfVillage is home to the Gentle Folk, elves so pacifistic that they were wiped out on the surface. ''Not'' a utopian example, as their extreme passivity and reluctance to impose their will on others makes them rather depressing company.²* The Ancient Martians from ''TabletopGame/RocketAge'' clearly hadn't had a war for a long time since when the Erisians came for them they were utterly unprepared for it.²[[/folder]]²²[[folder:Video Games]]²* The Liir from ''VideoGame/SwordOfTheStars'', empaths who feel the pain of others. They depend on a caste of voluntary AxCrazy Liir for defense.²** Subverted somewhat in that they have no concept of military restraint - they see no essential difference between firing a warning shot and wiping out every creature on every world of an entire empire with horrific bio-weapons.²** Not to mention that the Suul'Ka, the {{Big Bad}}s of the games, are ''Liir Elders'' gone crazy due to ImmortalityImmorality²* The Serenes people, a bird laguz tribe in the Tellius-Saga of ''Franchise/FireEmblem'', not only tend to be extremely peaceful and pacifist, but also are practically incapable of physical violence and break their knuckles with even a simple punch. They also are very fragile and easily get sick. It is therefore no surprise that they were almost completely annihilated in the Serenes Massacre when they were falsely blamed for a murder. Subverted a bit since the last remaining herons show to have become a lot tougher in spirit and less pacifistic, although they still cannot fight on their own. It is also mentioned that there are [[MagicMusic forbidden songs]] that can cause considerable damage, though performing them warps the singer in some way. [[spoiler: Subverted further by herons who have lost their powers by having a child with a beorc and the resulting half-herons. Both groups make very powerful magic users.]]²* Your faction can eventually get to this point in ''VideoGame/SidMeiersAlphaCentauri'', once you develop Eudaimonia civic. As EncyclopediaExposita explains, Eudaimonic society is tolerant and just, and even when it has to go to war, it prefers to subdue rather than kill. In game mechanics, it means lowered morale of military units.²* The world government in ''VideoGame/HostileWaters'' has used NanoMachines to [[NoPoverty remove poverty]] and need, effectively removing all reasons to go to war. This brought along with it a paradigm shift in the way people viewed the world, creating a peaceful world. The player controls the last warship on Earth, beating down a piece of TheRemnant that has re-surfaced and is planning to bring it all down again.²-->In the year 2012, the Earth was hit by the last thing it was expecting: Sanity.\²2012 was the End of Days in the old Mayan calendar, a time of great change, the conclusion of history, and it seemed to coincide with a great sea change in the way people saw the world.\²No-one dared suggest that it brought the change with it, of course. But suddenly, we all looked at each other, and saw not where we all came from, but where we were all going. And we decided to all go there together.\²This is what we are fighting for. This is what the old rulers don't want us to have. A world gone sane.²* The bird-like Chozo race from ''Franchise/{{Metroid}}'' are {{Precursors}} who have evolved to a point in which they live in harmony with nature, shunning violence and destructive technology. Of course, they ''were'' warriors once, and were able to create the advanced PoweredArmor that Samus uses. The downside of this is explored as well: after being pacifists for so long they could no longer use their own weapons even when they REALLY needed them. [[spoiler:TheStinger of ''Videogame/MetroidSamusReturns'' reveals that a rogue faction of Chozo who never gave up their warlike ways were the ones who slaughtered their peaceful brethren.]]²* ''VideoGame/{{Okami}}'' has the Celestials, a race of angelic (they have wings on their head) beings that were driven into extinction by Orochi and his Demons. Some of their ghosts appear in the game.²* In ''VideoGame/ShadowRealms'', the Radiant Empires were prosperous, scholarly, and perfectly peaceful for thousands of years - quite an achievement on their particular world, which had previously seen multiple civilizations rise to glory before annihilating themselves in the kind of magical apocalypse made easy by that world's magic-rich environment. However, they were left unprepared for the invasion of the game's main villains, and have had to recruit help from Earth.²* The Cleryans in ''VideoGame/FinalFantasyIX'' had isolated themselves from the rest of the world by living in a tree that's surrounded by a tornado powered by their magic. The Cleryans have lived in peace for so long that the concept of violence and fighting is absolutely foreign to them. Their everlasting pacifism kicks them in the rear when the BigBad invades the tree and slaughters the entire colony.²[[/folder]]²²[[folder:Webcomics]]²* The Dimension of Lame from ''Webcomic/SluggyFreelance'', who find ''food fighting'' to be immoral and voluntarily heal the DemonicInvaders who are enslaving them and eating their souls. Their greatest weapon is a warhead that dumps millions of "Please don't kill us!" notes on a city. They subvert the TrainingThePeacefulVillagers trope as even with weeks of training, they still cannot comprehend violence enough to deliver a single hit to a demon without bursting into tears. The ''only'' reason they survived to the end of the arc is due to their sheer numbers tiring the demons out.²[[/folder]]²²[[folder:Web Original]]²* Clearwater Commune of ''Roleplay/DCNation'', a group so zealously dedicated to pacifism that they shun all violence, even in self-defense. They also became an UntrustingCommunity because of several attempts to shut it down, even to the point where they were almost willing to be annihilated by a [[StrawCharacter right-wing militia]] that had taken up residence nearby and was slowly bleeding them dry instead of violating their oaths by fighting back. [[ Needless to say, it didn't go over well with a visiting superhero team.]] WordOfGod states that the Titans' visit [[ may end up dividing and eventually undermining the community.]]²* The Elven Kingdom in ''WebOriginal/ElfslayerChronicles''. The elves are generous, pacifistic, have no real warmaking ability, and are so peaceful in general that crime is extraordinarily rare. This, unfortunately, means that they're very vulnerable to the [[HumansAreBastards evil humans]]. The party was ''intended'' to save their kingdom by stopping the war, but then a human player [[OffTheRails got other ideas]].²[[/folder]]²²[[folder:Western Animation]]²* ''WesternAnimation/{{Bravestarr}}'': The sheep-like humanoid Foofta aliens, from the episode "The Ballad of Sarah Jane", are these with a dash of SpaceAmish. When Bravestarr saves them from being enslaved by the [[CatsAreMean Krang]], their [[WellIntentionedExtremist leader]] is so horrified by the use of any sort of "violence" that he threatens to turn himself and all his people over to the Krang.²* Lampshaded and subverted in ''TheSimpsons'' Treehouse of Horror II. Lisa wishes on a monkey paw for world peace. The Earth is then immediately taken over by Kang and Kodos using only a slingshot and a club. When Ned Flanders unwishes it, Moe chases them away with a board with a nail in it.²* The Air Nomads from ''WesternAnimation/AvatarTheLastAirbender'' were a great example of this, having no army and preaching peace and harmony. That is, until the Fire Nation killed them all [[GenocideBackfire save one boy]]. Not that they went down without a fight. The skeleton of the hero's mentor, Monk Gyatso, was found surrounded by a dozen dead soldiers. Keep in mind, Gyatso killed those soldiers when they had each been empowered by a [[GeoEffects passing comet]] with the strength of ''one hundred'' firebenders. And Avatar Aang himself, although he had a strict No Killing policy, never showed an aversion to fighting or harming people.²* ''WesternAnimation/StarWarsTheCloneWars'' ²** The episode "Defenders of Peace" had the Lurmen, a group of rural villagers who refuse (by will of their elder/leader) to align with either the Jedi or the Separatists, even when threatened with a Separatist bioweapon. [[spoiler:A few of the younger Lurmen side with the Jedi when the village is under attack.]]²** The Mandalorians under Duchess Satine. Mandalore remained neutral in the Clone Wars and maintains a peaceful society under her rule. But it all starts going under fast when Death Watch and [[spoiler: Darth Maul]] easily overthrew her puny regime in an orchestrated FalseFlagOperation which makes Death Watch look like heroes.²[[/folder]]²²[[folder:Real Life]]²* The Moriori people of the Chatham Islands were pretty close to this, an utterly pacifist society of hunter-gatherers. When a Māori invasion came in 1835 they didn't even understand the concept of armed conflict and were almost entirely wiped out as they tried to negotiate. The invading Māori killed, enslaved and cannibalized the Moriori, with only 101 alive by 1862, although Moriori culture has since received a Renaissance. Most sadly, it was later discovered the Moriori were ''Maori'' originally who came to the Islands in the 1600s. All Moriori living today are of mixed ancestry-the last unmixed Moriori died in 1933.²* Quakers. Being a Quaker is one of only a few ways you can get out of the draft. William Penn founded Pennsylvania on the basis of Quaker-style pacifism. Before the [[{{Eagleland}} U.S.A.'s]] independence Pennsylvania had no militia and only a tiny police force. Though religious freedom in the colony meant that not everybody was a Quaker and subsequently it didn't go entirely to plan. Pennsylvania did have a militia formed by the non-Quaker immigrants, who often expressed resentment at the founders of the colony, who from their perspective did not pull their weight in ensuring the safety of the colonists. Whether Pennsylvania would have survived unmolested without them is a subject of some degree of debate up to this day. ²* There are many religious and secular movements which are at least anti-war if not completely anti-violence. As with philosophies in general the behaviors of individual members and the level of adherence can vary dramatically. ²* Bonobos, a species of great ape, are much, ''much'' more cooperative and non-aggressive than their chimpanzee cousins, or indeed any other social primate. They instinctively settle disagreements with sex rather than violence.²[[/folder]]²²!!Subversions:²²[[folder:Anime and Manga]]²* One ''Anime/MobileSuitGundamWing'' sidestory has a subversion with the so-called Perfect Peace People. Despite all their constant rhetoric about how pacifist they are they are little more than terrorists who brainwash people and use violence to enforce their peace. ²* Deeply, deeply subverted in ''Anime/{{Texhnolyze}}''. The Theonormals who inhabit Earth's surface exiled everybody with genetic tendency towards violence underground, and created a utopian society free of fear. As a result the said society became horribly stagnant, losing all passions and interest to do anything but remniscence the old days. Even the threat of the exiles returning to slaughter them all fails to provoke any reaction beyond "that's nice".²[[/folder]]²²[[folder:Film]]²* The future world of ''Film/DemolitionMan'' appears as this, but it quickly becomes apparent things are [[{{Dystopia}} not]] [[BeneathTheEarth as they seem]].²** ''Demolition Man'' plays this straight mostly, to [[DeconstructedTrope deconstruct]] it. The police force of this society devoid of crime (other than petty things such as littering or using bad language) and war is so pacifistic and non-confrontational that when faced with an AxCrazy psychopathic criminal, they nor anybody else in the society has any idea how to deal with him. This resulted in the [[HumanPopsicle defrosting]] of a cop from an era where the police actually dealt with dangerous criminals.²* The Alliance tried to create a world like this artificially in ''Film/{{Serenity}}'', for the most part [[spoiler: it worked a little too well - but also ended up creating the [[AlwaysChaoticEvil Reavers]]]].²* ''Film/GulliversTravels'' has the Houyhnhnms, a race of sapient horses that Gulliver encounters that at first appears to be this trope played straight, (until they get the bright idea of driving the Yahoos to extinction via castration). They lack many common human vices and so have no words for them in their language and have to resort to roundabout euphemisms to describe them, e.g. "to lie" becomes "to say a thing which is not". Creator/JonathanSwift was apparently parodying some utopian ideas on this line during the Enlightenment.²[[/folder]]²²[[folder:Literature]]²* ''Literature/ThisPerfectDay'' starts with a utopia without poverty, hunger, violence, or fear. It turns out this is because everyone is drugged and genetically engineered to behave this way, controlled by a supercomputer [[spoiler:that is controlled by a cabal of immortal programmers who live in true luxury.]]²* Zigzagged in the ''Literature/ConfederationOfValor'' series. In the backstory it's justified: for the most part only species that evolve past violence achieve FasterThanLightTravel, because species that don't have a tendency to blow themselves up first. Deconstructed when the Others show up and begin attacking, and the Confederation has to uplift first [[HumansAreWarriors humanity]], then the Taykans, Krai, and Silsviss because they ''haven't'' evolved past violence. [[spoiler:Arguably {{reconstructed}} as of the latest books. The war turned out to be a giant sociology experiment by {{Sufficiently Advanced Alien}}s operating under BlueAndOrangeMorality, and it seems highly likely the Others have the same arrangement as the Confederation.]]²* As seen in ''Franchise/{{Halo}}''[='s=] ''Literature/TheForerunnerSaga'', the Forerunners are slow to anger. However, when it's apparent that their people, planets, or religious beliefs are in danger, they go to war with an unstoppable, efficient brutality, wiping out nearly all traces of the offending civilization from existence if need be. It should be noted that despite the Forerunners' pacifist pretensions, their ecumene is a CrapsaccharineWorld more than willing to resort to violence against its own citizens; in fact, the ecumene's single most powerful figure has ordered the deaths of countless fellow Forerunners for no reason but personal gain.²* Literature/VorkosiganSaga:²** The Betans might want to be thought of as this. However they are capable of interfering with their neighbors' quarrels admittedly on a perfectly justifiable occasion like the Escobar war. What is more to the point is that they are arms dealers which makes them hypocrites when they condemn other people's bloodthirstyness.²** The Quaddies are closer to the straight example. However though they would not be capable of resisting a determined attack they have no qualms about using force to defend themselves.²* The Shin in ''Literature/TheStormlightArchive'' maintain their pacifism simply and efficiently: Anyone in their culture who takes up arms is instantly enslaved for the rest of their life, traded around as a mercenary fighter. These "Truthless" are rare, and tend to get killed quickly.²* ''Literature/DyingOfTheLight'': The planet of Kimdiss is presented as this by Arkin Ruark, who as a Kimdissi is utterly disgusted by the barbaric ways of High Kavalaan. [[spoiler: As it turns out, Arkin is one of the main antagonists of the story, and Kimdiss' nonviolence is more the result of manipulation than pacifism. The bad blood between them and High Kavalaan is their own doing: the Kavalar had once upon a time joined into a confederation before the Kimdissi, fearing an united planet, incited a civil war.]]²* ''Franchise/{{Mistborn}}'': The Terris people have always been pacifists. Part of this was because the Lord Ruler spent a thousand years breeding them to be servants, but even after they regain their lost culture, they are still quiet and peaceful. By the time of ''Literature/WaxAndWayne'', most Terris live in the Village, an untamed forest in the middle of the largest city in the world. The subversion comes in when it's clear that they mostly maintain their peace by kicking out anyone who threatens it. Wax is treated as a bloodthirsty murderer because when he was a child he killed an older boy. The older boy had been torturing someone to death and tried to kill Wax when he interrupted, but Wax's grandmother still blames the whole thing on Wax.²²[[/folder]]²²[[folder:Live-Action TV]]²* The Federation in ''Franchise/StarTrek'' claims to be one of these (among themselves), though they're not above keeping their "exploration vessels" well-armed... just in case they encounter any unenlightened races, of course.²** Given that The Federation has plenty of war on its frontiers, one might wonder if it has really achieved more than an interstellar version of a Pax Romana. Which may be something to be proud of from some points of view but is hardly Pacifist. But as the [[SufficientlyAdvancedAlien good Squire]] said in the episode ''The Squire of Gothos'' "That's the official story".²*** It should also be noted that Star Fleet is explicitly supposed to be a military organization, at least in several parts of the Star Trek timeline (most notably the Original Series and Deep Space Nine).²** The Angosians of TNG eschewed violence for intellectual development. When threatened by the Tarsian War, they genetically engineered some of their citizens into SuperSoldiers. Rather than actually attempt to reverse the procedure afterward they simply dumped all of them to a penal colony ("We may need them again someday"), which bit them in the ass when a mass breakout occurred and the soldiers seized the capital. ²** Averted. At first, the isolationist Metrons appear to be simply a [[SufficientlyAdvancedAlien sufficiently advanced version]] of Captain Kirkian GunboatDiplomacy, making it is hard to tell how they were any different from TheFederation except in power, and Kirk calls them out on it. However, the denouement of the episode reveals that the Metrons are actually a PhysicalGod race of [[TricksterMentor Trickster Mentors]]; though they stop the starship conflict by transporting Captain Kirk and a Gorn captain to a nearby world to settle their dispute without the permission of either, [[DefeatMeansFriendship they later reveal they did so to give a bloodthirsty Kirk a chance to calm down and regain his compassion and to give the paranoid Gorn captain a chance to experience the merciful side of humanity]]. After Kirk spares the Gorn, [[SecretTestOfCharacter the Metrons test him by offering to destroy the ship of the loser (though it is clear they knew ahead of time that Kirk would turn down their offer)]] and then, chuckling, suggest that humanity ''may'' become civilized enough to warrant their attention in several thousand years. The episode verges on going overboard when the Metron is revealed to have [[OurAngelsAreDifferent the outlines of angel wings]] (though this outline is visible only on the larger television screens).²*** Another example of Cleaned Up for TV - in the original story ("Arena" by Creator/FredricBrown) there's [[spoiler: no quarter given or asked. The human wins and the alien society is destroyed. Of course we're the good guys so who cares. The story was published in 1944 so there's that]]²* In ''Series/BabylonFive'', the Minbari homeworld is [[ApeShallNeverKillApe startlingly peaceful]], despite the Minbari's warlike reputation offworld. In the 4th season, however, {{half truth}}s galore are used to technically claim that they weren't actually killing one another during their civil war.²* In ''Series/StargateSG1'' the Tollan seem to be this too, until Anubis shows up with enough firepower to get through their defences, and then their leaders turn out to be really quick to sell out everyone else in the galaxy, to save their own hides.²** Not only that but they also [[spoiler:arrange a "[[TheCoronerDothProtestTooMuch heart attack]]" for the one leader who would fight this decision]].²* In ''Series/{{Banshee}}'' the local Amish are pacifists who refuse to fight people who attack them. However, most of the local toughs know that attacking the Amish is a very bad idea. Kai Proctor, the local crime kingpin, comes from a prominent Amish family. The Amish have disowned Proctor and are shunning him, but he still insists on protecting them against any bullying or insults. When the Moody brothers forget this, Proctor delivers a NoHoldsBarredBeatdown to Cal Moody that ends in Cal missing most of his front teeth.²[[/folder]]²²[[folder:Video Games]]²* ''Franchise/MassEffect'':²** Asari play this trope up, responding with diplomatic measures to threats, but when that fails, they subvert it and send in the Asari Commando units. Lets just say, they can skin you alive... with their minds.²** They also don't like to advertise the fact that many of them spend their youth adventuring the galaxy in mercenary bands for kicks, but it's certainly no secret. ''VideoGame/MassEffect2'' shows this side of the asari much more than the first game, as well as introducing the KnightTemplar WarriorMonk asari Justicars, who enforce the law in asari space, usually with violence. Not so pacifist or perfect as they seem.²** The sequel also introduces the Ardat-Yakshi, which subvert the GreenSkinnedSpaceBabe idea by utterly destroying their mates, often becoming megalomaniacs in the process and playing up themselves [[AGodAmI as gods]]. The Justicar in question specifically states that asari prefer not to talk about them because they like being thought of as the ultimate diplomats. They are, but that just means that they are also the ultimate manipulators, and when they go bad, the ultimate emotional abusers.²** It's mentioned offhand in ''VideoGame/MassEffect3'' that a race in the previous cycle, called the Synril, claimed to have found the path to becoming perfect pacifist people. It's unknown if their plan would have actually worked because the synril got wiped out by a much more violent race called the ditakur.²* ''VideoGame/SupremeCommander''. The Aeon Illuminate are this on the surface, being a theocratic society based on tolerance, forgiveness, and love, but one thousand years of war have seen many Aeon turn that doctrine on its head: quasi-telepathic empathy and understanding of another person means you can predict them and know how to kill them, with the result that the Aeon are seen as [[ScaryDogmaticAliens Scary Dogmatic Humans]] by the galaxy. The Aeon civilian leadership hopes to return their society to Perfect Pacifist People, though.²* In ''VideoGame/InfiniteSpace'', one such civilization is met by the flagship bearing GalacticConqueror Emperor Taranis of Lugovalos, greeting his declaration of impending conquest amicably yet professing that they have no desire for war. [[KillSat He genocides them on the spot]]. [[TheEmpire The Lugovalos]] are usually happy to absorb most conquered civilizations into their own without excessive tyranny, but Taranis sees no worth whatsoever in people who forgot how to defend themselves.²* The Goner fringe sect in the ''[[VideoGame/{{X}} X-Universe]]'' series are normally {{Actual Pacifist}}s. Their ships don't have any weapons mounts at all, in contrast to every other ship in the game apart from cargo drones. However if pushed hard enough, they ''will'' fight back with lethal force: the climax of the Goner plot in ''X3: Terran Conflict'' consists of [[spoiler:smuggling a bomb onto a SpacePirate station whose denizens have been beating the crap out of the supply lines to the Goners' new headquarters]].²* ''VideoGame/TheJourneymanProject'' starts out after World War III, subverting this trope. While Earth is unified and all borders are dropped by the present year, 2318, time has been altered so that this no longer happens. The player, therefore, must fix this. ²[[/folder]]²²[[folder:Webcomics]]²* ''Webcomic/{{Homestuck}}'': Beforan society was apparently the total opposite of [[CrapsackWorld Alternia]] - it was totally peaceful and the caste system was even reversed so that the higher castes are expected to take care of the lower castes. However, there still is a caste system, [[WhiteMansBurden and an imperfect one at that]], and while outright violence is uncommon there are just as many if not more {{Jerkass}}es among the Beforan trolls as the Alternian ones.²[[/folder]]²²[[folder:Web Original]]²* The badgers in ''Literature/{{Tasakeru}}'' are this. Rowan, one of the main characters, thinks they've crossed the line into SuicidalPacifism, and [[MySpeciesDothProtestTooMuch forged his own weapons and armor as a show of defiance.]]²[[/folder]]²²[[folder:Western Animation]]²* The spartan theme society from the ''WesternAnimation/SamuraiJack'''s 300 homage, as they describe their society as calm, pacifist and prosperous, but their army had to go to the war in order to defend their home from mechanical minotaurs. On the other hand the civilization never stopped to be an utopia thanks to their soldiers.²[[/folder]]²²----


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