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1%%˛%%˛%%˛%%˛%%˛%% Examples on this page are listed in alphabetical order.˛%%˛%% Please insert new examples at the appropriate place,˛%% don't just stick them at the end. Thank you.˛%%˛%%˛%%˛%%˛%%˛''Paradiegetic (noun): From Greek πέρα para- meaning "Beyond" and diegetic meaning "The confines of the medium".''˛˛Most games you can beat without having to get up from your chair, provided you don't need to use the bathroom. Sometimes, though, a puzzle's solution involves something that isn't in the game itself, and beating it will require you to do something that isn't just pressing buttons on your keyboard or controller. Maybe it involves a phone number you have to call, or you need to fiddle with the date and time in Windows settings, or press the "eject" button on your CD drive. This is where this trope comes in.˛˛These types of puzzles may lead to GuideDangIt since most people often don't expect this sort of gameplay.˛˛Sometimes these types of puzzles are done as a form of CopyProtection, having {{Feelies}} bundled with a physical copy of the game with an answer to a puzzle to prevent those who downloaded the game on the Internet to solve it and continue.˛˛ExtrinsicGoFirstRule is a subtrope. See also BreakingTheFourthWall and LoggingOntoTheFourthWall, which is similar however is simply PlayedForLaughs or as an EasterEgg. Also see UnexpectedlyRealisticGameplay and UnexpectedGameplayChange. Wiki/TheOtherWiki calls it a [[ pervasive game]].˛----˛!!Examples:˛[[foldercontrol]]˛˛[[folder:Action]]˛* ''VideoGame/XMen1993'' requires you to perform a soft reset on the console before you can enter the final level.˛[[/folder]]˛˛[[folder:Action-Adventure]]˛* ''Franchise/TheLegendOfZelda'': ˛** ''VideoGame/TheLegendOfZeldaI'': In the Famicom Disk System version, the pol's voice enemy is killed by yelling in the microphone in the Famicom's second controller. Each Japanese rerelease changes it so pol's voice can be killed with a different method, such as pressing Select 4 times in the GBA version, or pressing L and R to virtually "switch" to the second controller and yell into the 3DS's microphone in the 3DS version. In all English releases, including the NES version, the enemy is instead weak to arrows, as the NES does not have a microphone.˛** ''VideoGame/TheLegendOfZeldaPhantomHourglass'':˛*** At one point you're required to transfer a seal on the DS's top screen to its corresponding location on the map on your lower screen by closing your DS and reopening it.˛*** Pol's voices return as enemies, and can be stunned by blowing in the DS' microphone.˛* ''VideoGame/StarTropics'': To obtain the secret code, you're supposed to make the invisible ink on one of the game's {{Feelies}} appear. Good luck if you rented the game or bought a used copy. (The code is 747, if you're wondering)˛[[/folder]]˛˛[[folder:Adventure]]˛* ''VisualNovel/HotelDuskRoom215'' had a puzzle you solved by closing and opening the DS.˛* ''VideoGame/SimonTheSorcerer'': At the end, you find a computer where you are supposed to insert a CD. However, within the game you cannot interact with the computer to open its CD drive. The solution is to open this on your own physical computer.˛* ''VideoGame/ThimbleweedPark'': To solve the last puzzle, the player is [[GuideDangIt cryptically hinted at]] to [[spoiler:go online and watch the kickstarter video for the game]].˛[[/folder]]˛˛[[folder:Dating Sim]]˛* ''VisualNovel/DokiDokiLiteratureClub'': You defeat Monika by [[spoiler:deleting her character file]]. Monika is also doing this in-universe; she rewrites the game's script to make her romantic rivals seem undesirable or [[spoiler:deletes them entirely if she considers them too much of a threat]].˛* ''VisualNovel/SaveTheDatePaperDino'' will always result in a bad ending unless [[spoiler:you edit one of the game files to make yourself a "hacker"]].˛[[/folder]]˛˛[[folder:Eastern RPG]]˛* ''VideoGame/{{Boktai}}'': The cartridge has a special sensor on it that detects the amount of ambient light. In order to keep your vampire-killing weapons charged up with sunlight, you have to play in the sunlight ''sometimes'' but not ''all the time'', as the designers didn't want players getting heatstroke.˛* ''VideoGame/MonsterRancher'': In the [=PlayStation=] games, {{Mon}}sters are created from "saucer stones". In-game, these are artifacts from which the monsters are generated in a lab; out of game, the player has to put a different CD or game disc into the [=PlayStation=], which generates the monster's stats from its subcode data. Later games in the line add different input methods, like the [[UsefulNotes/NintendoDS DS]] microphone and touchscreen.˛* ''VideoGame/{{Pokemon}}'':˛** ''VideoGame/PokemonRubyAndSapphire'': The infamous puzzle to get all three of the legendary titans has a lot of this. In addition to needing very specific Pokémon, which have to be in specific places in your party, you need to be able to read Braille in text form to follow the clues in each of the chambers.˛** ''VideoGame/PokemonXAndY'': In order for Inkay to evolve into Malamar, the player needs to hold the 3DS upside down when it levels up.˛[[/folder]]˛˛[[folder:Environmental Narrative Games]]˛* ''VideoGame/TheStanleyParable'': One of the achievements requires you to not play the game for five years. Another requires you to leave the game on all day on a Tuesday.˛[[/folder]]˛˛[[folder:MMORPG]]˛* ''VideoGame/TheSecretWorld'' is so loaded with these that they gave you a working in-game web browser. You may have to look up the [=ISBNs=] of fictional books, type a handwritten note in Romanian into Google Translate (unless you [[BilingualBonus already speak it]]), look up the sheet music to a medieval song, or consult a specific Bible verse.˛[[/folder]]˛˛[[folder:Platformers]]˛* ''VideoGame/{{Fez}}'': You have to use a smartphone with a QR code reader to solve certain puzzles.˛* ''VideoGame/{{Karoshi}}'': One level in ''Karoshi 2'' involves putting a music CD into your CD tray so that an in-game radio would push the crate towards you.˛* ''VideoGame/KirbyTiltNTumble'' had {{Waggle}} before waggle was a thing. Instead of controlling Kirby with the gamepad, you had to physically tilt the console to get him to roll in the correct direction (powered by a sensor in the cartridge itself).˛[[/folder]]˛˛[[folder:Puzzle Games]]˛* ''VisualNovel/NineHoursNinePersonsNineDoors'': The UsefulNotes/NintendoDS version has an upside-down Sudoku puzzle that requires you to turn your DS upside down. [[spoiler:Throughout the game, the top screen represents Junpei's perspective and the bottom represents Akane, who is the actual protagonist. Turning the DS indicates that you are temporarily taking control of Junpei so that he can solve the puzzle.]]˛* ''VideoGame/{{Shadowmatic}}'': The solution to last level requires the player to scan a QR code that is the solution to the penultimate level, which leads to a website that gives a hint.˛* ''VideoGame/SystemsTwilight'': The final puzzle is to reboot the system, which is solved by [[spoiler:quitting the game and then reopening it]].˛* ''VideoGame/TheTalosPrinciple'': One puzzle presents you with a non-interactive QR code that can only be read by scanning it with an external device, like a smartphone or the like. This gives you [[spoiler:an ASCII code sequence that you need to run through an external converter]] in order to make sense of, and ''then'' you can finally attempt to solve the puzzle proper. ˛[[/folder]]˛˛[[folder:Stealth-Based Game]]˛* ''Videogame/MerryGearSolid'': Two bosses in the second game -- the Milkman and the Postman -- are beaten by, respectively, setting your computer clock forward by a week, and dragging a file from the game's directory into the game window.˛* ''VideoGame/MetalGear'':˛** The first ''VideoGame/MetalGearSolid'' has you get a person's contact frequency from the back of the CD case. Additionally, Psycho Mantis hijacks your controller input and thus can read your actions, so you have to move the controller to a different port.˛** In ''VideoGame/MetalGearSolid3SnakeEater'', you can "kill" the End by saving the game and then waiting for one real-life week (or, more commonly, fiddling with your system's date). When you load your game, the End will be dead from old age.˛[[/folder]]˛˛[[folder:Web Games]]˛* ''VideoGame/ThisIsTheOnlyLevel'': Several stages require going to the credits or refreshing the page in order to continue.˛[[/folder]]˛˛[[folder:Text Adventure]]˛* ''VideoGame/ZorkZero'' consists half of {{Stock Puzzle}}s and half of this as a form of CopyProtection. The solution to puzzle after puzzle was simply to pull a specific bit of trivia out of the game's {{Feelies}} and type it in. This was especially disappointing since many of the tasks that seemed to be clever puzzles, like finally getting to play Double Fanucci, had their only solutions printed in the documentation.˛[[/folder]]˛˛[[folder:Other/Unsorted]]˛* ''WesternAnimation/DuckAmuck'': Closing the UsefulNotes/NintendoDS while playing the LicensedGame would result in Daffy shouting at you about a monster. Opening it up would begin a {{minigame}} where you close the DS again and use the L and R buttons to help Daffy chase after the beast (who turns out to be Gossamer). Arbitrarily, you could only try this once per day; after that it would go into Sleep Mode as normal.˛* In ''VideoGame/WhoFramedRogerRabbit'' there's a 1-800 number that you could call for assistance from Jessica. There's no telephone in the game though, and you're supposed to actually call the number using a landline or cell to get a prerecorded message containing gameplay advice. The number, of course, now connects to something completely different.˛* ''VideoGame/TakeshisChallenge'' involves singing Japanese karaoke three times, in addition to a treasure-map puzzle where the player is either supposed to let the game sit out for at least five minutes (but no more than ten) after soaking the map in water or leave the game sitting for an ''hour'' to let the map sit in the sun. ˛[[/folder]]˛˛[[folder:Non-Video Game Examples]]˛* ''TabletopGame/ExitTheGame'': While most of the game's puzzles make use of the cards, booklet, and various {{Feelies}} included in the box, there's always one puzzle in each game that somehow makes use of [[spoiler:the box itself]]. Other puzzles will often make other clever uses of unexpected parts of the game.˛[[/folder]]˛----


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