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8[[caption-width-right:350:Know your archons.[[note]]Clockwise from top left: a Protoss archon unit from ''VideoGame/StarCraftI''; the King of Chains from ''ComicBook/TheInvisibles''; Yaldabaoth, a Faced Mechon from ''VideoGame/XenobladeChronicles1''; a lantern archon from ''TabletopGame/{{Pathfinder}}''; an ancient coin depicting the Demiurge[[/note]] ]]
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10UsefulNotes/{{Gnosticism}} has influenced western media for hundreds of years, and as such its cosmology has occasionally served as the inspiration of fantasy or sci-fi settings. As such, the main mythological agents of gnostic mythology, the [[EldritchAbomination otherworldly]], oppressive beings collectively referred to as archons, often make an appearance in numerous works.
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12Derived from the Greek Archon ("ruler" or "lord"), "archon" has been adopted by Gnostic religion to refer to the supernatural ruling powers of the world. Considered either [[OurDemonsAreDifferent demonic]] or [[OurAngelsAreDifferent angelic]] (largely because [[GodIsEvil of the Demiurge]]), archons are syncretised with both, and not without reason, being [[AlwaysChaoticEvil hostile]][[note]]being associated with order and oppression, they're Always '''Lawful''' Evil[[/note]] (or else [[HanlonsRazor ignorant]]) powers associated with order and bureaucracy. Described as [[EldritchAbomination animalistic monstrosities]] that [[RealityWarper control the physical world]], they're strongly associated with [[StarPower planetary bodies and stars]], twisting the then common [[Myth/ClassicalMythology Greek pagan]] belief that StarsAreSouls, as they devour human souls after we die. Nonetheless, in spite of this [[CosmicHorrorStory Lovecraftian setup]], they're often considered weaker than enlightened humans, and following the gnostic instruction manual will guarantee your escape from their clutches. [[note]]Maybe. Some sects were awfully pessimistic about your capability to escape.[[/note]]
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14Being associated with oppression and bureaucracy, many works have adopted archons as agents of TheConspiracy or evil world orders, keeping the masses as complacent cattle and turning on the protagonists once they discover the truth. In most cases, their Lovecraftian attributes are replaced by more mundane sci-fi gimmicks like being [[AncientAstronauts aliens]] (favourably [[LizardFolk reptilian]] ones). Other times their association with order and angelic traits are enhanced upon, and they become [[KnightTemplar extremists trying to impose order on the world]]. Regardless of their portrayal, it's exceptionally rare to see "classical" archons in media, but as long as themes of OrderVersusChaos remain, so will archons, InNameOnly or not. They may be led by the literal Demiurge himself or by a DemiurgeArchetype.
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16Worth noting that despite the coolness of the name to English speakers, in Byzantium and latter-day Greece archon, while still literally meaning ruler or lord, is often treated as leader or administrator (of a club or department), or the equivalent of a provincial governor in the UsefulNotes/ByzantineEmpire. It was also the title of many leaders in Greek city-states, Athens being one (some were elected, others not). The name is also used in UsefulNotes/OrthodoxChristianity as an honorary title for lay members who have performed some significant service to the church, not unlike [[{{Knighting}} being knighted]].
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20!!Examples
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22[[foldercontrol]]
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24[[folder:Comic Books]]
25* In ''ComicBook/DoomPatrol'', Cultists of the Unwritten Book can become archons. This version is somewhat true to Gnosticism, being agents of an evil god, but they stick around in a throne doing nothing.
26* ''ComicBook/{{Hellboy}}'' borrows from Gnostic mythology, though the Archons are instead called Watchers. The Watchers were the first beings created by God, then they were sent to the newborn Earth to watch and protect it. One of them, Anum, stole some ''vril'' (the secret fire of creation) from God, but his creation wound up being the [[EldritchAbomination Ogdru Jahad]], the BigBad of the entire series. Horrified at this creation, the Watchers sealed away the Ogdru Jahad, then turned against Anum and slayed him. At this point, God punished the rest of the Watchers by banishing them all - some of them to Hell, where they became known as demons, and others to Earth, where they became the gods of various mythologies and gave birth to monsters. Meanwhile, Anum's severed right hand was preserved and passed down among many generations of humans, [[spoiler:and eventually wound up as Hellboy's right hand]].
27* In ''ComicBook/TheInvisibles'', Archons are explicitly [[OurDemonsAreDifferent demonic]] powers (even though they're referred as "The Outer Church") who wish to control the world out of [[EvilIsPetty sheer pettiness]], and have thus constructed a vast network of politicians, clergy, policemen and other people in positions of power in order to build a vast and intricate world order. Suffice to say, they're not in good terms with the protagonists.
28* ''Creator/MarvelComics'':
29** ''ComicBook/FantasticFour'': Abraxas is the antithesis of the multiverse and will kill all life everywhere if he has his way. Somehow he was bound and Galactus has to devour sentient civilizations to keep him that way (which seems to be defeating the purpose but whatever). This is an especially odd use, since the Marvel Demiurge is [[GodIsGood decidedly platonic]] and created Elder Gods instead of archons.
30** The Archons as a species were a race of giant humanoid constructs created by the Watchers, in order to guard and look over the EldritchAbomination Abyss. By the modern era all but one named Archon have been wiped out.
31* In ''ComicBook/TheSecretHistory'', the Archons are a group of four immortal, supernatural siblings that influenced politics and world history with their schemes.
32[[/folder]]
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34[[folder:Film]]
35* ''Franchise/TheMatrix'': While not explicitly identified as such, the [[AIIsACrapshoot Machines]] are not only essentially a sci-fi rendition of the Gnostic concept but draw heavily upon the mythological Archons. They feed on people's life energy, are led by egotistical male [[GodIsEvil demiurges]][[note]]The Architect, [[LightIsNotGood who even looks the part]], and the Deus Ex Machina[[/note]] in opposition to a wise divine woman and are naturally ugly as sin. [[spoiler:They are also at the mercy of a fully enlightened Neo.]]
36[[/folder]]
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38[[folder:Literature]]
39* ''Literature/TheSecretsOfTheImmortalNicholasFlamel'': The Archons are a group of ancient immortal beings who ruled over the primordial Earth, vaguely humanoid {{Precursors}} with little known about them. The only ones seen in the series are [[Myth/CelticMythology Cernunnos]] and [[Myth/AztecMythology Coatlicue]].
40[[/folder]]
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42[[folder:Live-Action TV]]
43* ''Series/DoomPatrol2019'': As in the comics, the worshippers of the [[GodIsEvil Decreator]] can become archons. The scene is faithful to the comic book.
44[[/folder]]
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46[[folder:Tabletop Games]]
47* ''TabletopGame/DungeonsAndDragons'':
48** Prior to 4th Edition, Archons are the race of celestials native to the Seven Mounting Heavens of Celestia, who correspond to the LawfulGood alignment. Among celestials they're known for their ability to teleport, as well as their "Aura of Menace" (which [[StatusInflictionAttack lowers the stats]] of nearby creatures who are hostile towards the archon, until they manage to hit the archon with an attack). From weakest to strongest, they consist of:
49*** Lantern Archons: Floating orbs of light that shoot short-range energy beams.
50*** Hound Archons: Muscular red-skinned humanoids with dog heads, who can transform into canine animals. Often become [[ThePaladin paladins]] who [[DragonRider ride dragons as mounts]].
51*** Justice Archons: Humanoids with [[WingedHumanoid golden wings]] who guard Celestia. Their signature ability "Justice Strike" lets them use the damage and special properties of their opponent's attacks in place of their own.
52*** Warden Archons: Armored humanoid polar bears who fight with their teeth and claws. Have [[SensorCharacter extremely powerful sensory abilities]], including Scent, mind-reading, scrying and TrueSight, as well as an ability to read CharacterAlignment which cannot be blocked or deceived.
53*** Word Archons: Humanoids surrounded by clouds of parchment in the shape of wings, who travel far and wide to make uplifting speeches and preserve the purity of [[IKnowYourTrueName Truename Magic]].
54*** Hammer Archons: Towering humanoids of craggy stone, who often work alongside dwarves to root out evils that lurk beneath the earth. Can move through earth like water, and fling stone "celestial spears" that deal great damage to the wicked.
55*** Sibyllic Guardians: Tall women with [[GlowingEyesOfDoom glowing eyes]] and a corona of runic symbols, who wield PsychicPowers.
56*** Owl Archons: Giant owls with EyeBeams that can [[TakenForGranite turn living creatures to stone]] or return them to normal.
57*** Sword Archons: Giant [[WingedHumanoid Winged Humanoids]] who can transform their arms into [[FlamingSword Flaming Swords]], and are capable of a OneHitKill attack which binds the target's soul to a prison in Celestia.
58*** Trumpet Archons: Bald, green-skinned women with [[WingedHumanoid angelic wings]] and cleric-based spellcasting abilities. Each carries a magic horn that stuns all non-archons within a massive range when sounded, and which can transform into a greatsword.
59*** Throne Archons: Giant golden humanoids with [[GlowingEyesOfDoom glowing eyes]] that function similar to [[ComicBook/GhostRider Ghost Rider's Penance Stare]], and many other magical abilities.
60*** The [[CouncilOfAngels Celestial Hebdomand]], a group of unique archons who rule the seven layers of Celestia, consisting of Barachiel, Domiel, Erathaol, Pistis Sophia, Raziel, Sealtiel and Zaphkiel. In earlier editions this group instead consisted of seven hawk-men known as the Tome Archons.
61** In 4th Edition, archons are ChaoticEvil MonsterKnight {{Elemental Embodiment}}s created by [[OurTitansAreDifferent the Primordials]] to battle the gods' angelic warriors in the Dawn War but now serve other evil elemental beings since the Primordials were defeated. Other than the standard fire, water, earth, and air archons, there are archons of ice, storm, mud, iron, crystal, and more. Due to cries of TheyChangedItNowItSucks from some parts of the fandom in regards to name usage though, they were renamed Elemental Myrmidons in 5th edition.
62* ''TabletopGame/{{KULT}}'': The Archons are the ten servants and lieutenants of the Demiurge, tasked with maintaining the Illusion and keeping mankind enslaved. Each is associated with one of the Principles used to create the illusion of the material world and is served by a distinct choir of angels: they are Kether, upholder of Hierarchy and served by the Chayot Ha Kodesh; Chokmah, upholder of Submission and served by Ophanim; Binah, upholder of Community and served by the Eralim; Chesed, upholder of Hierarchy and served by the Hashmallim; Gheburah, upholder of Law and served by the Seraphim; Tipharet, upholder of Allure and served by the Malakhim; Netzach, upholder of Victory and served by the Elohim; Hod, upholder of Honor and served by the [=BeneiHa'Elohim=]; Yesod, upholder of Avarice and served by the Cherubim; and Malkuth, upholder of Conformity and served by the Ishim. Each also has a shadow and opposite in the form of one of the Death Angels who serve Astaroth. The Demiurge's disappearance threw them into chaos and internal conflict; Hod and Chesed were destroyed by the other Archons, Yesod narrowly avoided this fate and fled, and Malkuth is in open rebellion.
63* ''TabletopGame/MagicTheGathering'': Archons are one of [[LightEmUp White]]'s iconic races, usually showing up whenever [[OurAngelsAreDifferent angels]] can't, like in the [[Myth/ClassicalMythology Greek-inspired]] ''Theros'' block. Usually taking the form of [[HumanoidAbomination mysterious humanoid]] figures riding winged steeds, most often either winged lions or winged stags, they represent White's more [[LightIsNotGood malevolent]] traits, [[KnightTemplar such as vicious justice and oppression]]. Indeed, in the aforementioned Theros they are the last remnants of a tyrannical empire that spanned the entire plane. Archons are never seen without their mounts, and in at least some planes the two are one and the same creature.
64* ''TabletopGame/{{Pathfinder}}'' uses the pre-4th Edition celestial archons of ''D&D'', serving as the main race of outsiders native to Heaven and embodying the concepts of virtue, nobility, just rulership and order; however, they are also more prone to dogmatism and inflexibility than other celestials are. As with ''D&D'', they come in several distinct types; their intensely Lawful natures mean that each serves a very specific role in the hierarchy of Heaven, often with highly martial bents, although their appearance is surprisingly varied -- archons are usually humanoid, but many lower-ranking archons have animal heads; others closely resemble angels instead. Many archons are also associated with and named after some type of object, and the weakest archons are often just that object given life.
65** Lantern and harbinger archons, respectively floating balls of light surrounded by metal fretwork and flying orreries, are the least and weakest and the most likely to serve mortal masters -- harbinger archons are common {{Familiar}}s among LawfulGood spell casters.
66** Spyglass archons, resembling shrouded and masked humanoids with black angel's wings, specialize in missions of stealth and espionage.
67** Hound archons, resembling humanoids with canine heads, serve Heaven as soldiers, scouts and agents in the field.
68** Stag archons, aka horned archons, are elk-headed humanoids who serve the god Erastil instead of being strictly part of the main chain of command, but nonetheless serve their brethren as well as their god's faithful as skilled scouts and trackers.
69** Codex archons resemble living, winged books and act as living repositories of information.
70** Legion archons, which resemble humans with metallic wings growing directly from their armor, make up the rank and file of most Heavenly armies.
71** The raven-headed preceptor archons act as guides and counselors to mortals struggling with inner doubt or life-changing decisions -- plots like those of ''Film/ItsAWonderfulLife'' are fairly typical in their job.
72** Shield archons manifest as humanoids encased in golden armor and bearing enormous shields, and serve Heaven and its allies in a variety of defensive roles.
73** The mouthless, fire-winged exscinder archons serve as Heaven's censors, hunting down and either destroying or secreting away the setting's wide array of [[TomeOfEldritchLore Tomes of Eldritch Lore]] before they can fall into the hands of mortals who don't know what they're doing or fiends who know exactly what they're doing.
74** Trumpet archons, angel-like beings distinguished by their bald heads and magic trumpets, act as messengers for both powerful celestial beings and Heaven's gods when these wish to communicate with other planar beings or with mortals.
75** Mote archons are tiny, floating specks of light formed as a side effect of other archons ascending to higher forms. They move in large swarms controlled by a single gestalt mind -- individual motes are all but mindless and powerless -- and serve chiefly as medics and caregivers.
76** Gate archons, seemingly carved out of living rock, watch over planar gates to ensure that agents of evil cannot gains access to them.
77** Hammer archons are the champions of Heaven's armies, often directly elevated from hound and legion archons. As their name implies, they carry massive warhammers.
78** The towering star archons are the pinnacle of typical archon progression, and direct the armies of Heaven as generals and tacticians of immense skill and foresight.
79** Bastion archons, four-armed giants made out of the rough-hewn stone of the mountain of Heaven itself, are the rarest and most powerful archons in existence and born in the very rare occurrence where a shield archon and a group of lantern archons fuse during a [[TeleporterAccident teleportation mishap]]. Immensely strong and almost literally immovable, bastion archons live to stand watch over the holy places where they were born, and several guard the depths of Heaven's mountain against demonic intrusion.
80** Finally there are the archon [[CelestialParagonsAndArchangels empyral lords]], archons who grown in power to point of having become minor deities in their own right. It should be noted that all of the main celestial races -- archons, angels, agathions and azatas -- have this as their highest rank, and their empyral lords are distinguished from one another by little beyond their alignment and home plane.
81* In ''TabletopGame/Warhammer40000'', Archons are the leaders of the [[SpaceElves Dark Eldar]], being more experienced in war, politics and cruelty than their underlings ([[KlingonPromotion though sometimes said underling gets lucky]]). Their psychic powers are stunted compared to the regular Eldar's (the only Archon with some measure of psychic ability is Aurelia Malys, and it's more of an AntiMagic field and limited precognition).
82** The French translation gives Craftworld Eldar Warlock a DubNameChange to "Archonte", in turn renaming the Dark Eldar Archons to Voivodes (a term meaning "warlord" in Slavic languages).
83[[/folder]]
84
85[[folder:Video Games]]
86* ''VideoGame/DarksidersII'':
87** The Archon Lucien is a powerful archangel who employs Death to stop an unknown corruption. Visually, he has two pairs of feathered wings and his [[PowerGlows his head glows with a golden holy light]] under his hood. He's a HolierThanThou {{Jerkass}}, [[spoiler:and turns out to have fallen to TheCorruption himself, becoming covered in the sludge of corruption, his glowing head turning a sickly shade upon revealing his deception, and growing a pair of bony Corruption-covered wings after Death chops off a pair during the fight.]]
88** The Archon Hestus is briefly mentioned by Uriel as having been one of the Hellguard's leaders and presumably an archangel himself in the fight against the demons on Earth and wielder of [[MagicStaff the Rod of Arafel]], a weapon of immense holy power, before his death in battle.
89* The Wizard's Archon skill in ''VideoGame/DiabloIII'' is a kind of SuperMode, transforming the user temporarily into an {{Energy Being|s}} with a different set of powers.
90* ''VideoGame/TheFinalFantasyLegend'': The archons pop up in Ashura and his minions, who spread evil amongst the world ForTheEvulz. [[spoiler:They are servants of [[GodIsEvil God]], the real BigBad]].
91* The Archons in ''VideoGame/GenshinImpact'' are a group of seven PhysicalGods, each of whom command one of the [[ElementalPowers elements]] of the world and rule over one of the nations of Teyvat. Finding the Seven forms the basis of the main questline of the game. While generally benevolent, the Archons originally worked for Celestia, a group of even more powerful gods living on a FloatingContinent with [[AmbiguouslyEvil shady motives]], fitting with the "enforcers of an oppressive world order" aspect of Gnostic archons. The Archons have been implied to have done terrible things on Celestia's behalf despite their misgivings, enough that they have drifted from Celestia to pursue their own agendas by the present day.
92* ''VideoGame/LegacyOfKain'': According to WordOfGod, the franchise was heavily inspired by Gnosticism. Large parts of the story center on a mysterious entity called the Elder God, which misleads and manipulates the other various characters for its own nefarious ends. At the conclusion of the final game in the series, Defiance, one of the protagonists realizes that all of the tragedy, hardship and conflict that has befallen the game's fictional universe is because of the influence of the Elder God, and sets out to destroy it.
93* In ''VideoGame/MassEffectAndromeda'' the Archons are the leaders of the Kett, an assimilatory alien species. Said Archons possess a fleshy HolyHalo and seem to be the genetic origin for the Kett, a twisted combination of the angelic and fleshy atributes of Gnostic archons.
94* Archons in ''VideoGame/NexusClash'' are a DarkerAndEdgier endgame outcome of archetypically gentle Shepherd angels. They are represented as a hard-hitting, zealous GlassCannon who dishes out holy retribution on the wicked or [[KnightTemplar insufficiently righteous]].
95* In ''VideoGame/{{Starcraft}}'', Archons (and their counterparts, Dark Archons), are psionic EnergyBeings created by the fusion of two protoss high templars (or dark templars), which are [[PsychicPowers psionic specialising mystics]]. They're not very resistant, lacking physical substance as they do, though they can control minds and drain their energy; their usefulness as DeflectorShields also means that they see heavy use as frontline units. Both of which echo characteristics of gnostic archons.
96* ''VideoGame/StarOceanTillTheEndOfTime'' portrays the archons as more sympathetic than usual, feeling agonizingly bored and unfulfilled.
97* ''VideoGame/{{Tyranny}}'': Archons begin life as ordinary humans, or at least with comparable minor abilities and differences[[note]]Sirin appears to have had ''some'' ability to control people with her voice even before rumours of it spread through her home village, but the implication is nothing like what she has now, or would have without the limiter on her head[[/note]], but become the source of the setting's FunctionalMagic seemingly through [[ClapYourHandsIfYouBelieve the power of belief]], their powers growing (and [[WasOnceAMan their humanity dwindling]]) as they come to be loved, hated, or feared. Each archon is unique, gaining mastery over a specific element or concept (the four classical elements, gravity, vigor, life, emotion, shadow, and more) and various other powers which border on demigodhood; mages in the setting wield their powers by [[InstantRunes invoking the sigil]] associated with that archon, but cannot bring magic forth into the world on their own. History says that archons in the setting have inevitably been forced to bow to the EvilOverlord Kyros, serving as the greatest generals in his world-spanning [[TheEmpire Evil Empire]]; only a few, such as Occulted Jade, Archon of [[MakingASplash the Tides]], have claimed the title without entering the Overlord's service... although one conversation with Lantry, the resident sage companion, indicates that this is partly as technically Archon as a title was ''invented'' by Kyros, and formally people with Archon-like abilities that haven't been recognised by Kyros as an Archon are called Exarchs (it's just that in recent history the only surviving Exarch Kyros hadn't declared an Archon was Occulted Jade, and she took to calling herself an Archon in deliberate slight of Kyros. [[spoiler: Even the player is recognised as an Archon almost ''immediately'' after it becomes clear they have become an Exarch]]).
98* ''VideoGame/{{Warframe}}'': The Archons are among the most dangerous foes faced by the [[PlayerCharacter Tenno]], being [[AmbiguousRobots Sentients]] resembling animal heads that [[PuppeteerParasite take control of Warframe bodies]] and are appropriately powerful. They first appear in [[spoiler: "[[SeriesFauxnale The New War]]" after the Sentients successfully conquer the Origin System, acting as the enforcers of the new Narmer empire. After [[BigBad Ballas]], who fittingly styled himself as a GodEmperor, is finally defeated and Narmer lost its grasp on the system, the Archons took control and try to rebuild what remains of the empire under the leadership of Pazuul, a fourth AxCrazy Archon who uses their creator Erra as his host.]]
99* ''VideoGame/XCOM2'': Archons are elite soldiers fielded by the [[VichyEarth ADVENT Administration]], and were designed in response to the horrified reaction humans had to the [[AirborneMook Floaters]] who fought in the conquest of Earth. So while Floaters were [[CyberneticsEatYourSoul tortured combinations of alien flesh and metal]], little more than an upper torso fused to a JetPack, Archons have [[WalkingShirtlessScene sculpted bodies]], a [[LightIsNotGood gold and white]] coloration, and a thruster array that resembles stylized wings, giving them an overall angelic look. However, there's obvious seams in their "chest," suggesting they're the same old Floaters stuffed into a new casing, and despite their more human appearance, Archons are just as AxCrazy as their predecessors, and [[TurnsRed go into a Battle Frenzy upon taking damage.]] When they aren't berserk, Archons like to fight with their [[MacrossMissileMassacre "Blazing Pinions"]] attack, so they're anything but heavenly.
100[[/folder]]
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102[[folder:Visual Novels]]
103* ''VisualNovel/{{Nerus}}'' is a furry work based primarily on Valentian Gnostic mythology. Archons here are fundamentally faithful to their Gnostic mythological origin, being servants of the Demiurge and instilling the physical material world; they are opposed by shapeshifters vaguely analogous to demons that are aligned with the luminous aeons. By the time of the story's setting +3000 A[=/=]D, they have taken a more proactive role in mainting societal order, birthing seven different churches.
104[[/folder]]
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106[[folder:Webcomics]]
107* ''Webcomic/{{Homestuck}}'': While under a different name, the Denizens fit the general idea of the Gnostic Archon; [[AnimalisticAbomination animalistic abominations]] who rule over a planet and are the main obstacles in a quest for humans to ascend to godlike power. Most of them are named after figures from Myth/ClassicalMythology, with the exceptions of the Gnostic-named Yaldabaoth and Abraxas. Appropriately enough Yaldabaoth (a name for the Gnostic Demiurge) is the most powerful Denizen, and the Denizen of [[BigBad the main villain's]] child self.
108* In ''Webcomic/TheOrderOfTheStick'', archons follow the ''D&D'' portrayal for the most part. When LawfulGood people die and go to heaven, they each get a lantern archon (a small, talking, fuzzy ball of light) that follows them around and provides basic exposition about the nature of the afterlife.
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111[[folder:Web Original]]
112* In ''[[https://jennyeverywhere.fandom.com/wiki/The_Hermetic_Garbage_of_Jenny_Everywhere_(novel) The Hermetic Garbage of]] MediaNotes/JennyEverywhere'', the Archons of the Redoubt are former time- and dimension-travellers who have retired from individual adventuring, and dwell in a fortress at the End of Time, from which they oversee threats to the stability of the cosmos. Jenny's own mother is one; formerly Captain Amelia Midnight of the hypership ''Zephyrus'', she is now addressed as "Amelia, Archon Midnight".
113* ''Website/SCPFoundation'': The god of flesh that the Sarkic gods worship, Yaldabaoth, has Archons of its own. They're named after figures in Chinese Mythology known as the Four Perils... [[OddNameOut and Zhurong]]. The [[https://scp-wiki.wikidot.com/sarkic-case-study-05-korean-seulga Seulga case study]] also seems to imply [[spoiler:one of them is [[DefectorFromDecadence good]].]]
114[[/folder]]
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116[[folder:Western Animation]]
117* From ''WesternAnimation/TheOwlHouse'', the Archivists certainly bring this trope to mind. They are immensely powerful beings who all wear robes bearing CosmicMotifs. They consider themselves gods, and seal beings from planets in scrolls as they will. Should those planets resist, the Archivists destroy them. They are opposed to the [[SatanIsGood Titans]]. [[spoiler:Most have been wiped out after a war with the Titans, but a child of the species, [[MadGod the Collector]] was merely [[SealedEvilInACan sealed away]] and is trying desperately to escape in order to resume his twisted "game" with the inhabitants of the Boiling Isles as his toys]]
118[[/folder]]

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