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1[[quoteright:254:[[VideoGame/{{Forza}} https://static.tvtropes.org/pmwiki/pub/images/tmp_714_forza_motorsport_coverart1532191116.png]]]]
2[[caption-width-right:254:If the "Only on Xbox" tag and Microsoft logo don't keep you from hoping for a [=PS2=] release, we don't know what will.]]
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4->''"And it's strange to see [the Literature/AmericanGirlsCollection] not doing an Android port of their games, when the market share makes them attractive."''
5-->-- '''Adolf Hitler''', ''WebVideo/HitlerRants''
6
7The EvilTwin of MultiPlatform and PortOverdosed, and a worse outcome than PortingDisaster.
8
9Say you have this console or operating system to which you are very much accustomed to. You more or less have everything made for the platform installed or on discs/cartridges, but there's this one game or application you wanted or needed so badly, but couldn't get as it was released on only a particular platform other than what you have. Sure enough, you can buy a new console or install an alternative OS, but that's a major barrier to entry for some who do not have the budget or just couldn't be bothered to get a certain device for the sole purpose of playing certain games.
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11As with NoExportForYou, No Port For You could be due to technical limitations, [[Analysis/NoExportForYou censorship, licensing or whatever complications that may arise]] with the release of a piece of software, or just limited resources, or for some inexplicable reason even if the platform the game wasn't released on has a significant market share. It could also apply to non-software pieces of digital media, like for example films not yet released on DVD or Blu-ray. However, it could also be due to "exclusivity deals", in which a company pays a developer to make a game only exclusively for their platform.
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13Naturally, there are workarounds for this, like [[MediaNotes/{{Emulation}} emulation]] for Platform; emulating more recent systems are a long shot however, but progress has been made with seventh-generation console emulators, such as [[Platform/Xbox360 Xenia]], [[Platform/PlayStation3 [=RPCS3=]]], [[Platform/Nintendo3DS Citra]], [[Platform/WiiU [=CEMU=]]], and the most popular of them all; [[Platform/NintendoWii Dolphin]]. Even the Platform/NintendoSwitch has some emulation projects being made too in the form of yuzu and Ryujinx, on which many popular exclusive games are playable. Fan-made ports do exist as well, especially for games whose source codes have been released in the public domain or under a permissive license, or for games whose source code has been reverse engineered.
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15Despite communicating with the same hardware fundamentally underneath, the other two Operating Systems for the [=PC=] Market, [[Platform/MacOS MacOS]] and [[Platform/{{UNIX}} Linux]], also get afflicted with this, as most games released on [=PC=] are for [[Platform/MicrosoftWindows Windows]] only. While the list of games that work on both of these systems is increasing, thanks to increased adoption and better understanding by the general consumer and big videogame companies alike about what these [=OS's=] can actually be like to use, it's a far cry from the hundreds of thousands of games the [=PC=] gaming space has to offer natively. Much like how Emulation can help run games from consoles on computers, [[Platform/MacOS MacOS]] and [[Platform/{{UNIX}} Linux]] both have Wine Bottler for the former, and plain old [[MediaNotes/{{WINE}} WINE]] for the latter. Linux ''also'' has Proton, a repackaged version of Wine primarily used for running Windows-only Steam games, which makes it theoretically possible to play '''any game''' released onto Windows.
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17When it comes to [[MobilePhoneGame smartphone games]], originally the bulk of high-profile mobile games were released on Platform/{{iOS}} only, with Platform/{{Android|Games}} routinely being left out in the cold. It wasn't until the mid-[[TheNewTens 2010s]] that more and more mobile games started getting ported to Android, with most games now being released on both at launch. You're still out of luck if you use any other mobile phone platform, however.
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19Contrast with MultiPlatform and ReformulatedGame, where a game gets versions or ports for multiple platforms at the time of its release (especially with [[LicensedGame licensed games]]). Often overlaps with and exacerbates KeepCirculatingTheTapes if both the game and the platforms it was released for are no longer manufactured. The complete polar opposite is PortOverdosed, where the game gets released on every platform under the sun the developer can think of, even if the platform is not a good fit.
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21See also NoExportForYou and BadExportForYou for restrictions of a regional sort. For cases when the game is ported at all yet developers did a rather shoddy job at it, see PortingDisaster.
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23----
24!!Video Game Examples:
25[[foldercontrol]]
26
27[[folder:General/Common Cases]]
28* Prior to Creator/{{Activision}}'s foundation in 1979, ''all games'' tended to be exclusive to the consoles they were developed for. It wasn't until a bunch of disillusioned former Creator/{{Atari}} developers called it quits and formed said video game studio that MultiPlatform titles came to be.
29* Many [[LicensedGame licensed games]] were prey to this, as different companies could have different claims to a license for different venues and regions. ''VideoGame/TheSimpsons'' is a notable case; it was developed and published by Creator/{{Konami}} in arcades, but because Creator/{{Acclaim}} held the home console license for [[WesternAnimation/TheSimpsons the show]] during its release, it would not see a release on a home console until 2012.
30* First-party developed titles are almost ''always'' this, for an obvious reason: exclusive titles created by the platform creator's own video game studios are meant as an incentive for the consumer to choose their gaming platform over the competition. So you're never going to see Creator/{{Nintendo}}'s ''[[Franchise/SuperMarioBros Mario]]'' series on a [[Creator/SonyComputerEntertainment Sony]] platform, or Sony's ''VideoGame/GranTurismo'' games on a [[Creator/XboxGameStudios Microsoft]] console.
31* Nintendo has had issues with major multiplatform titles skipping release on their systems since the Platform/Nintendo64 but ameliorated beginning with the Platform/NintendoSwitch. While part of this was initially due to burnt bridges caused by their draconian policies in the 1990s, these days it mostly comes down to technical limitations. While both the N64 and Platform/NintendoGameCube were just as, if not more powerful, than the competition, they also suffered serious game size limitations due to their formats: cartridges instead of CD, and a proprietary form of [=MiniDVD=] instead of DVD, respectively. This meant many games would require significant cuts or unacceptable levels of compression to play on Nintendo's system.[[note]]To say nothing of if publishers even thought their T- or M-rated games could find a home on the devices if they did expend that effort. Nintendo had a [[UltraSuperHappyCuteBabyFestFarmer3000 heavy "kiddy" stigma]] at a period when teenagers and young adults were being heavily catered to by the competition, and despite Nintendo no longer pushing content restrictions on third-parties, there was the engrained idea that these were consoles for "baby games" and that anything above an ESRB E10+ would either be {{bowdlerise}}d (in the minds of audiences) or just not sell (in the minds of publishers). Even now, gamers and publishers alike still question how well M-rated fare can do on consoles traditionally sold on the backs of ''Franchise/SuperMario'' and ''Franchise/{{Pokemon}}'' sales.[[/note]] Following that, every Nintendo console from the Platform/{{Wii}} onward bowed out of the power race to focus on alternate ways of attracting people to their hardware (i.e. {{gimmick}}s such as motion controls and "hybrid" play), making these systems too underpowered to receive straight ports of graphically intense titles unless a developer goes out of their way to create a version specifically for Nintendo's hardware, hire another developer (specifically a porting house) to do it, or simply make a thin client with the game itself streamed from a cloud server especially if the game being adapted is too intense for the Switch to run natively even with major sacrifices.
32* One of the many reasons why virtual machine software and Wine exist is due to Platform/MacOS, [[Platform/{{UNIX}} Linux]] and a myriad of Unix-based operating systems not getting a fair share of the pie, as the vast majority of games (and software in general, such as productivity applications) are released only for Platform/MicrosoftWindows, a form of vendor lock-in.
33* Some genres don't seem to get any PC treatment whatsoever, or when they do, they're rather uncommon. See if you can name any big-name boxing, wrestling or UsefulNotes/MixedMartialArts title for Windows, let alone Mac or Linux. It could be either due to the genre being best played on the comfort of one's living room, or others tend to end up either unplayable or just plain awkward on a joystick or a keyboard. Piracy also plays a key factor in why some games don't get PC ports, since it's easier to pirate a game that's on a PC as opposed to a console.
34** Conversely, some genres like RealTimeStrategy or city-building games are generally PC-exclusive by default, because they're designed from the ground up to be played with mouse and keyboard, and trying to adapt their control schemes to a gamepad involves some very unhappy compromises at best. Not to mention some of the more complicated examples being ''very'' CPU and RAM intensive, while putting a relatively small load on the graphics hardware, which is the exact opposite of optimal for console specs.
35* Mobile games will generally stay mobile due to either relying on a "[[AllegedlyFreeGame free-to-play]]" model that console makers wouldn't approve of, or due to touchscreen controls which simply cannot be replicated very well with a keyboard-and-mouse combo or a gamepad. Some mobile games that do not rely on the [=F2P=] model do get ported to the now-retired Platform/PlayStationVita or Nintendo Switch, two systems with multi-touch capacitive touchscreens similar to those found on smartphones, however early on, Switch ports of mobile games (particularly ''VideoGame/{{VOEZ}}'', ''VideoGame/{{Deemo}}'', and ''VideoGame/{{Lanota}}'') were widely criticized for not being compatible in TV mode, leading to Nintendo to mandate that all games must have control schemes that are compatible in TV mode. This often leads to devs having to implement such schemes just to get Nintendo's approval, regardless of whether they are as intuitive as touchscreen controls.
36** All Platform/AppleArcade titles that aren't re-releases of older games fall under this in regards to non-Platform/{{iOS}} mobile platforms. Due to an exclusivity clause with Creator/{{Apple}}, any and all ports to Platform/{{Android|Games}} are prohibited, though console and PC versions of those games are allowed. When the contract with Apple expires, the developers are free to port their games to other mobile platforms, but the number of titles that were released there after being exclusive to Apple Arcade is in single digits.
37* When TV game shows were ported to home computers in the late 1980s and early 1990s, owners of Platform/Atari8BitComputers were out of luck, except for homebrews of ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune''.
38* Expect many modern MediaNotes/{{Arcade Game}}s to fall under this, as many of them use specialized controllers that would be too expensive if they were faithfully made for the consumer market; the more economic alternatives would be to adapt the controls to a gamepad or produce a lower-budget version of the gimmick controller, often with [[PortingDisaster clunky results]] either way.
39* {{Fan game}}s based on existing franchises tend to be PC-exclusive by default for very obvious legal reasons. Some fan games based on franchises like ''Franchise/TouhouProject'' ''have'' received official console ports, but those seem to be the exception rather than the rule.
40[[/folder]]
41
42[[folder:Specific Games]]
43* ''VideoGame/AkaToBlue'' is exclusive to smartphones and arcades; the smartphone version doesn't even have Bluetooth controller support. The developers have stated that the costs of console development kits and [[AmericansHateTingle the relative obscurity of Steam in Japan]][[note]]Furthermore, self-publishing on Steam requires a fair bit of hoop-jumping compared to mobile platforms, or signing on with an existing publisher which can have its own problems.[[/note]] caused them to pass over more conventional consumer platforms.
44* ''[[Literature/AmericanGirlsCollection American Girl]]'' is guilty of this - for no explicable reason other than mentioning on their Facebook page that they are comfortable with [=iOS=] development. Even if Android's market share "makes them attractive" they only released most of their recent games for Apple's mobile operating system.
45** This is compounded by the fact that the companion app for a toy television made for Maryellen Larkin is designed with regular-size [=iPad=] models in mind, since the TV playset essentially acts as a specialised case for the original model up to the [=iPad=] 4. While there are Android devices using a similar form factor, e.g. [[ShoddyKnockoffProduct Goopads]] and models from lesser-known firms, they're few and far behind, and most tablets are just too small or odd-sized for it to fit inside the television.
46** Also, the comfort zone excuse is moot considering how the mobile games were written using cross-platform libraries like Adobe AIR or Unity for example. With the case of AIR all you have to do is to recompile the Flash project with little or no changes and set Android as a target, provided you have Android Studio installed. Whether American Girl was paid off by Apple to snub Android users or not is anyone's guess.
47** In general, anything put out by Mattel/Fisher-Price for the mobile platform tends to be this, if not a [[PortingDisaster bad port]] that is several versions behind the iOS version, and all of their mobile accessories to date are for [=iDevices=] only. Many have speculated that they have an exclusivity deal with Apple.
48** Still an issue as of the [[https://itunes.apple.com/us/app/welliewishers/id1108476439?ls=1&mt=8 recently released Wellie Wishers game,]] and that's despite AG's assurances of a port or two for other platforms, along with children's electronics firm Nabi (who were recently acquired by Mattel) releasing an American Girl-themed variant of their Nabi SE tablet. The latter would've given them an even bigger reason for them to port most of their games to Android, but strangely enough this hasn't been the case as of now.
49*** Except that as it turns out, they did make a port of some of those games. The clincher is that ''not only it's exclusively available upon purchase of the American Girl-themed tablet, it is '''not''' available from other tablets in the series''.
50*** While the original ''[=WellieWishers=]'' remains iOS exclusive, ''Garden Fun'' is available on both Android and iOS worldwide. Except that the Android port of the game became a PortingDisaster when it was first launched, crashing silently on a number of devices, and was even made worse with the 1.1 update, of which American Girl seemingly forgot to upload the updated OBB files for the game; this was later corrected in a recent hotfix.
51* ''VideoGame/BatmanArkhamOrigins'' never got [=PS4=], Xbox One, or Nintendo Switch releases.
52* The original ''VideoGame/{{Bayonetta}}'' was released on both the Xbox 360 and the [=PS3=] and was later re-released on the Wii U, PC, [=PS4=] and Xbox One. [[VideoGame/Bayonetta2 Its]] [[VideoGame/Bayonetta3 sequels]], on the other hand, are exclusive to Creator/{{Nintendo}} platforms, as they provided Creator/PlatinumGames with funding for the development for those games when Creator/{{Sega}} wouldn't.
53* While the first two ''VideoGame/{{Burnout}}'' games were released on the [[Platform/NintendoGameCube GameCube]], ''Takedown'' and ''Revenge'' weren't. While a reason was never given officially, most assumed the [=GameCube=]'s lack of online play prevented a release there. Outside of a [[PortingDisaster butchered version]] of ''Legends'' for the Platform/NintendoDS, the ''Burnout'' series wouldn't see another release on a Nintendo platform until a remaster of ''[[VideoGame/BurnoutParadise Paradise]]'' was ported to the [[Platform/NintendoSwitch Switch]] in 2020.
54* ''VideoGame/CallOfDuty'' has a few titles from its early years that are exclusive to one platform. The SpinOff games ''Finest Hour'' and ''Big Red One'' remain exclusive to sixth-gen consoles, while ''Call of Duty 3'' remains exclusive to seventh-gen, making it the only mainline game in the series to not be on PC. In turn, the first game remained exclusive to PC until 2009, when an upscaled port arrived with the release of ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'', and its ExpansionPack ''United Offensive'' is to this day still only available on PC.
55* ''VideoGame/ChoRenSha68K'' version 1.10, an UpdatedRerelease of the game with new backgrounds, sound effects, and [[spoiler:ending]], was released for the Platform/SharpX68000 Z microconsole as well as an .xdf file (Sharp [=X68000=] floppy disk image), but has yet to be released as a native Windows binary unlike past releases.
56* The ''VideoGame/CommandAndConquer'' series has had a rather mixed history on consoles: while the PC version of ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'' is quite obviously the definitive release, it did receive conversions to the Sega Saturn, [=PlayStation=] and Nintendo 64, the latter being the first ''C&C'' game to be presented in full polygonal 3D, predating ''[[VideoGame/CommandAndConquerRenegade Renegade]]'' and ''[[VideoGame/CommandAndConquerGenerals Generals]]''. ''[[VideoGame/CommandAndConquerRedAlert1 Red Alert]]'' only got a [=PlayStation=] conversion, and the series has been PC exclusive starting with ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' onward likely due to limitations imposed by consoles in terms of performance and controls. It wouldn't be until ''VideoGame/CommandAndConquerTiberiumWars'' when the series would be released for consoles and PC simultaneously, albeit with a retooled interface and controls to account for a gamepad as well as population and resource limits due to limited hardware.
57* ''VideoGame/Condemned2Bloodshot'', unlike the [[VideoGame/CondemnedCriminalOrigins first game]], lacked a PC port, making it the only game that the mostly PC focused Creator/MonolithProductions ever made to only be on consoles. Apparently, this was [[https://twitter.com/MonolithDev/status/1185995361644503040 part of a publishing deal.]]
58* A number of ''VideoGame/DeadOrAlive'' titles were exclusive to the Platform/{{Xbox}}, like ''Dead or Alive 3'', ''Dead Or Alive Xtreme Beach Volleyball'' and ''Dead or Alive: Ultimate'', a remake of the first two games. This was also the case with ''Dead or Alive 4'' and ''Dead or Alive Xtreme 2'' for the Platform/Xbox360. The series became MultiPlatform once again upon the release of [[VideoGame/DeadOrAlive5 the fifth title]], though there still are some exclusives, in this case for [=PlayStation=] consoles, namely ''Dead or Alive Paradise'' for the PSP and the [[NoExportForYou Asia-only]] ''Dead or Alive Xtreme 3'' for the [=PS4=] and Vita.
59* Creator/NipponIchi is well-known for their numerous ports and re-releases, but for some reason neglects ''VideoGame/Disgaea3'' over anything else. The first two ''Disgaea'' games were ported to the PC (plus a remake on the Platform/NintendoSwitch for the first one), and ''4'', ''5'', and ''6'' had their Complete Editions ported to the PC, and six other games from the [=PS2=] era were brought to the Switch and PC as a CompilationRerelease, which includes UpdatedRerelease content that were never released outside of Japan previously. ''Disgaea 3'' had an UpdatedRerelease on the Platform/PlaystationVita and nothing else after that. ''VideoGame/DisgaeaD2'' is also an unusual case of never having a re-release or a port of any kind.
60* [[http://www.fancynancyworld.com/games/ Mobile apps]] based on the ''WesternAnimation/FancyNancy'' series are exclusive to [=iOS=] for whatever reason. Much like American Girl, ports for the ''other'' platform are nowhere to be found, though a dedicated fan or a savvy parent could just load up a ROM of [[https://www.amazon.com/Fancy-Nancy-Tea-Party-Time-Nintendo/dp/B003S2ONYG the DS game]] and play it on an emulator.
61* ''Ford Truck Mania'' was released exclusively for the original Platform/PlayStation in 2003. While it isn't unheard of for a third-party game to be a console exclusive, what makes ''Ford Truck Mania'' so interesting is that by the time it was released, ''the Platform/PlayStation2 has been around for three years''.
62* ''Guitar Hero III'', ''Aerosmith'' and ''World Tour'' were the only ''VideoGame/GuitarHero'' games to see a release on PC and [=macOS=]; the rest were exclusive to consoles and/or mobile devices.
63* ''VideoGame/GearsOfWar'' was exclusive to Creator/MicrosoftStudios's Xbox systems even before they bought the rights to the franchise. Thought funnily enough, it was [[https://youtu.be/5YQk0fl_dSo later revealed]] that series developer Creator/EpicGames ''did'' build a version of the first ''Gears of War'' for the [=PlayStation 3=] internally as an Unreal engine test. An almost fully functional version, just lacking optimization, no less. So a [=PS3=] port of ''Gears'' technically did exist, they just didn't release it.
64** The original game also came out on PC, but as was common during the 360 and [=PS3=] generation it was a [[PortingDisaster lackluster effort]] the devs clearly didn't care about compared to the console version (most infamously, they forgot to renew the game's copy protection certificate in early 2009, leading to a full week where [[{{Irony}} only pirated installations could even play]]), leading to the next two games skipping PC entirely.
65* ''Videogame/Halo5Guardians'' released on the Xbox One, and is the only mainline ''Halo'' game not to receive a PC port. The first two games were released for Windows in the 2000s, while ''The Master Chief Collection'' brought the rest to PC in 2019. Even Guardians' sequel, ''Videogame/HaloInfinite'', released simultaneously on Xbox and PC. Oddly, ''Halo 5'''s Forge Mode ''has'' been released on PC as free-to-play.
66* Several of Hallmark Card's apps, especially the e-books for their ''Interactive Story Buddy'' toys, are [=iOS=] only, to the annoyance of Android-device-owning parents.
67* Certain Creator/{{Kairosoft}} games are Android-only.
68* ''VideoGame/TheKingOfFightersXIV'' is a console exclusive for Platform/PlayStation4, while both past and future entries are multiplatform. It did get a PC port, though.
69* While ''VideoGame/TheLegendOfHeroesTrailsInTheSky - First & Second Chapter'' had a release for both PC and Platform/PlaystationPortable [[labelnote:note]](downloadable only on [=PlayStation=] Store)[[/labelnote]], ''Trails in the Sky - The 3rd'' had its English release only for PC as [=XSeed=] didn't had enough time to port it to PSP.
70* ''VideoGame/LikeADragon'':
71** The franchise, after being exclusive to [=PlayStation=] systems for a long time, had each of its games ported to the the Xbox One, along with [=PCs=]. However, its spin-off games, ''VideoGame/{{Judgment}}'' and ''VideoGame/LostJudgment'', were caught up in ExecutiveMeddling for about a year that threw the status of PC ports for the series (and potentially [[FranchiseKiller the future of the subseries itself]]) into question. Johnny's & Associates (a.k.a Johnny's Entertainment), the agency representing actor Takuya Kimura, who provides both the voice and [[InkSuitActor likeness]] of protagonist Takayuki Yagami, [[https://twitter.com/Nibellion/status/1414530758249787393?s=20 refused to allow for a PC port to be made]] due to a dispute regarding Kimura's likeness[[note]]Johnny's is known to be extremely protective of their clients' likeness, and likely fear that the {{Game Mod}}s that would inevitably result from a PC version might compromise Kimura's likeness in some way.[[/note]]. Fortunately, in September 2022, both games in the series were brought to PC.
72** Despite the series branching out drastically, a few of the home console titles haven't been ported to non-[=PlayStation=] platforms, those being the Japan-exclusive samurai duo consisting of ''VideoGame/RyuGaGotokuKenzan'' (exclusive to [=PS3=]) and ''VideoGame/RyuGaGotokuIshin'' ([=PS3=] and [=PS4=]), ''VideoGame/YakuzaDeadSouls'' ([=PS3=] only), and ''VideoGame/FistOfTheNorthStarLostParadise'' ([=PS4=] only). For the first case, both games were released at a time when the franchise's popularity outside Japan was in question, the former being a very early entry in the series and the latter being released at a time when Sega had lost faith in bringing ''Yakuza'' games overseas due to the failure of ''Dead Souls'' - given that [=PlayStation=] is the dominant line of consoles in Japan, it more than makes sense that they were exclusive since they never made it outside the country. In the second case, as stated prior, ''Dead Souls'' was a failure outside Japan and was almost singlehandedly blamed for nearly killing the franchise in the west, making it anything but surprising that it's been left untouched. Finally, in the third case, while ''Lost Paradise'' was released at the peak of the series' growth in worldwide recognition, it received significantly weaker reviews and fan reception than the rest of the games, which may have made Sega reluctant to bring it to other platforms. ''Ishin'' would be RemadeForTheExport in 2023, but time will tell if this changes for the others.
73* The main developer of PC game ''VideoGame/MegaManMaker'' [=WreckingPrograms=] listed "mobile or console versions" among the "Deconfirmed Features". That means fans are never to request ports for consoles or for mobile phones.
74* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' only saw release on the Platform/PlayStation3, due to Kojima wanting to make full use of the Platform/BluRay format's storage space. At the time of its release, 50 gigabytes of data was unheard of for a game, in contrast to most titles even for a few years after its release eating up six or eight at most. As of 2022, it's the only mainline ''[=MGS=]'' title that was never ported to any other platform, as ''[=MGS2=]'', ''3'' and ''Peace Walker'' were eventually released on the Xbox 360 alongside the [=PS3=] via the ''HD Collection'' and ''MGSV'' was developed as a multiplatform game from the get-go. While Kojima would go on to state that he would be willing to port ''[=MGS4=]'' to other consoles if they supported the Blu-ray format (which both the [=PS4=] and Xbox One did), he would leave Konami shortly after the completion of ''MGSV'', leaving ''[=MGS4=]'' stuck in [=PS3=]-only limbo.
75* Nintendo once licensed out their characters to Philips as part of a failed deal to create a CD add-on, with ''VideoGame/HotelMario'' and ''VideoGame/TheLegendOfZeldaCDiGames'' being Platform/PhilipsCDi-exclusives.
76* While ''VideoGame/{{Onimusha}}'' is primarily a [=PlayStation=] franchise, the original game ''VideoGame/OnimushaWarlords'' also received an Xbox port under the name ''Genma Onimusha'', which featured a plethora of new content, including new costumes, increased difficulty, green souls which increase attack power, and new areas. Due to the 2019 remaster of the game not containing the content from this version, the Xbox (or the Xbox 360 through backwards compatibility) is still the only way to experience this version of the game.
77* None of SEGA's ''VideoGame/{{Performai}}'' games (''VideoGame/{{maimai}}'', ''VideoGame/{{CHUNITHM}}'', and ''VideoGame/{{ONGEKI}}'') are available on home platforms, as a curse of being arcade games that use specialized controllers.
78* The compilation ''VisualNovel/PhoenixWrightAceAttorney Trilogy HD'' was released for [=iOS=] and Android in Japan, but other countries only got it on [=iOS=] for some reason, despite every subsequent mobile release being available on both platforms in all regions. Finally overturned in May 2022 with the release of a remastered version of the trilogy for Android.
79* ''VideoGame/ProfessorLayton'': The prequel trilogy (games 5-7) as well as the crossover with ''Franchise/AceAttorney'' have never been ported after their initial release (DS for 5, 3DS for 6-7 and the crossover) unlike the rest of the games, which received mobile ports. The only way to play them now, since the closing of the eshop, is emulation or to buy the hardware secondhand.
80* ''VideoGame/PuyoPuyoChronicle'': In a rarity for major ''VideoGame/PuyoPuyo'' games which are usually ported to whatever consoles are supported at the time, ''Chronicle'' is only available on one platform, the Platform/Nintendo3DS. This can likely be attributed to the larger-than-average amount of time/money that would be required to make the game look acceptable on HD platforms.
81* Konami's and M2's ''[=ReBirth=]'' line of Platform/WiiWare games (''VideoGame/{{Gradius}} [=ReBirth=]'', ''VideoGame/ContraReBirth'', and ''VideoGame/CastlevaniaTheAdventureRebirth'') became non-purchasable effective March 2018 along with the rest of the Wii Shop Channel's catalog, and non-downloadable effective January 2019. The only legitimate way to play them now is to have a Wii that already had it downloaded prior to the termination of the Wii Shop Channel service.
82* In spite of efforts by fans to coax Creator/RockstarGames into releasing a ''VideoGame/RedDeadRedemption'' PC port, word has it that the codebase was messy enough to rule out a Windows release. Given how badly they screwed up with ''VideoGame/GrandTheftAutoIV'' in 2008, the latter isn't that far-fetched of an excuse. On the other hand, ''Red Dead Redemption'' was notoriously so full of bugs even on the platforms it was released on that they probably decided that revisiting the messy code to try to fix things was not worth it at the time, as it took until 2023 that the game was released on the Platform/NintendoSwitch and Platform/PlayStation4, but still no PC port. Same goes with ''[[VideoGame/MidnightClub Midnight Club: Los Angeles]]'' and a few others.
83* ''Senjin VideoGame/{{Aleste}}'' is arcade-exclusive, unusually for an ''Aleste'' game, as all prior games in the series have been exclusive to consoles and [=PCs=].
84* Despite the 2013 remasters of ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' being well-received, both are exclusive to mobile devices despite the demand for a broader multiplatform release. This is despite the 2011 remaster of ''VideoGame/SonicTheHedgehogCD'' being released on Platform/{{PlayStation Network}} (though Japan inexplicably didn't get it on PSN), Platform/XboxLive, and Platform/{{Steam}}. The reason is that [[https://www.youtube.com/watch?v=S26_mL8U8bg&t=29m5s Sega signed a deal with Nintendo]] which requires them to publish three ''Sonic'' games exclusive to Nintendo consoles before any could come out on competing platforms, which excluded mobile games. But even after the contract expired and ''VideoGame/SonicLostWorld'' was ported to PC, the ''Sonic 1'' and ''2'' remasters remained mobile-exclisive until the 2022 multiplatform CompilationRerelease ''Sonic Origins''.
85* According to [[https://i.redd.it/u0d11r4vutxb1.jpg a post by a Sega HARDlight ambassador]], ''VideoGame/SonicDreamTeam'' is unlikely to be released on other mobile platforms outside of Apple Arcade (such as Android) due to Apple themselves being involved in its development. That said, it's been stated that it ''could'' get a console/PC port somewhere down the line, although no plans for that have been announced so far.
86-->'''[=SonicWindBlue=]:''' The Apple Arcade release only prevents the release on other mobile platforms (e.g Android) due to exclusivity agreements. This does not mean that the game can't get a release on console / PC. The news is not correct, by the way. [=#SonicDreamTeam=]
87* ''VideoGame/SplinterCellConviction'' only received an Platform/Xbox360 version besides Windows, with Ubisoft citing the game series being developed with the Xbox in mind since the original; despite the fact that both past and future entries were on Sony and Nintendo consoles as well, though the latter two conversions were cut down compared to Xbox and Windows due to memory limitations.
88* [[WesternAnimation/SpongeBobSquarepants SpongeBob]] [[WesternAnimation/TheSpongeBobMovieSpongeOutOfWater Heropants]] was [[TheProblemWithLicensedGames quite infamous]], one of the reasons being the fact that it was only released for 3 platforms, The Platform/Nintendo3DS, the Platform/PlayStationVita & the Platform/Xbox360 in 2015. It was never released on any [[MediaNotes/TheEighthGenerationOfConsoleVideoGames 8th gen Home console.]] Possibly because the 360 may be the cheapest platform to publish on at the time as it had dual layer Platform/{{DVD}}s & other consoles after it used [[Platform/BluRay Blu-Rays.]]
89* The ''WesternAnimation/SpotTheDog'' mobile games are [=iOS=] exclusive as well. In fact, Penguin Interactive are only publishing for [=iOS=] devices.
90* ''VideoGame/StreetFighterV'' was released on both Windows and Linux, but as far as consoles are concerned, Capcom had a deal with Sony and thus the only system it is available on is the Platform/PlayStation4.
91* None of the ''VideoGame/TetrisTheGrandMaster'' arcade games have ever been ported to a consumer platform. A [=PS2=] port for ''Tetris: The Grand Master 2'' was allegedly in the works only to be cancelled. [[ExecutiveMeddling This isn't Arika's fault]], though; The VideoGame/{{Tetris}} Company has a series of strict guidelines on what is allowed in a game carrying the ''Tetris'' brand and gameplay, and the ''TGM'' series goes blatantly outside of those guidelines, which unfortunately means that it is extremely unlikely there will ever be a port of any arcade ''TGM'' game. While there is ''Tetris: The Grand Master ACE'', its adherence to the same guidelines (which were made after ''TGM 2'' and were still quite lax when ''TGM 3'' was released, but got very strict sometime between the releases of ''3'' and ''ACE'') result in a drastically different and less challenging game than the arcade ''TGM'' games. The first two games would eventually get console ports as part of Hamster's Arcade Archives series, so this might be changing.
92* Creator/{{Vanillaware}}'s games have not yet been ported to [=PC=] and are only released on consoles. This agreement was revealed in an [[https://www.destructoid.com/unicorn-overlord-devs-talk-history-card-games-and-that-delicious-food/ interview]] regarding ''VideoGame/UnicornOverlord''.
93* ''VideoGame/XenobladeChroniclesX'' is one of the biggest first-party Platform/WiiU games (both [[WideOpenSandbox literally]] and [[SugarWiki/GeniusProgramming figuratively]]) which is still trapped on its home platform, with no Platform/NintendoSwitch port in sight. Monolith Soft has cited the extreme difficulty of such a port ever manifesting without devoting a ''lot'' of resources to the job.
94* By the time of its release, ''Xexex'' (Konami's answer to ''VideoGame/RType'') was considered impossible to port to any of the available consoles at the time without downgrading its fantastic visuals, which were the game's selling point. The company was considering porting the game to the Platform/SuperNintendo and the Platform/TurboGrafx16, but cancelled both version because of the already mentioned visuals, plus the absurd amount of slowdown it would cause on both platforms. In fact, the minigame included in ''VideoGame/GanbareGoemon2KiteretsuShogunMagginesu'', while downgrading the game, still causes slowdown. The game would finally see the light of day years later as part of [[VideoGame/{{Gradius}} Salamander]] [[CompilationRerelease Portable]] for the Platform/PlaystationPortable and as part of Hamster's Arcade Archive series.
95[[/folder]]
96
97!!Non-gaming examples:
98
99[[AC:Home Video:]]
100
101While certain films and TV productions did receive Blu-ray releases, some titles are unfortunately stuck on DVD or perhaps even on ''VHS''.
102----
103* In spite of Legend Films' efforts at remastering Creator/ShirleyTemple's back catalogue, a high-def release seems out of the question at least for now.
104* Ditto with Creator/BabyPeggy - Undercrank Productions' recent release of a restored version of ''Film/TheFamilySecret'' is only on DVD, and that's in spite of the Library of Congress bringing up the film's quality to par with Creator/CharlieChaplin re-issues. Also true with the documentary about her career entitled ''[[http://www.tcm.com/this-month/article.html?id=518225%7C518041 The Elephant in the Room]]''. By the time of its [[https://www.milestonefilms.com/products/baby-peggy-the-elephant-in-the-room release]] in 2012, surely an HD release isn't out of the question given the film's 16:9 aspect ratio.
105* ''Film/SongOfTheSouth'' never got a home video release in the US, while in the rest of the world it can be found on VHS and DVD. Creator/{{Disney}} really ''really'' [[BuryYourArt doesn't want to do it]].
106* 1961's ''Film/{{The Three Musketeers|1961}}'' has been released on DVD in Germany, Poland, Italy, Spain... but never in the country it was made in — France, oddly enough. Luckily, those tend to include the French version (with removable subtitles).
107* 1998's ''Series/{{The Count of Monte Cristo|1998}}'' has a Blu-ray version in Spain, and nowhere else, not even in its native France.
108* For some reason, the only country where ''Film/{{Wasabi}}'' ever got a Blu-ray release is Germany. The rest of the world (its native France included) must contend with DVD.

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