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4
5[[quoteright:350:[[VideoGame/MarioKart8 https://static.tvtropes.org/pmwiki/pub/images/mk8.png]]]]
6[[caption-width-right:350:[[AddedAlliterativeAppeal Completely crazy, cute, chaotic, cartoonish car chase comes careening closely]].]]
7
8->''"Like most silly kart racing games, driving well is only half the battle. Driving like an asshole is the other half."''
9-->-- ''WebVideo/ClassicGameRoom'', its [[https://www.youtube.com/watch?v=zUsDvpB8uHo review]] of ''VideoGame/LegoRacers''
10
11A type of racing video game where drivers also attack each other with PowerUp weapons they can pick up on the tracks. Often those tracks will be littered with obstacles. The racing roster is typically from established properties, such as a spinoff or a LicensedGame.
12
13As a consequence of these gameplay additions, driving isn't just about making tight turns and flooring it on the straight-ways, but also avoiding obstacles and weapons, while lining up against enemy racers to use one's own weapons. This results often in quite chaotic races. In short, expect WackyRacing to be the norm.
14
15A common aesthetic is either (for most games) [[LighterAndSofter light and cute]] or (for other games) [[DenserAndWackier silly and zany]]. The former is rarely outright a SugarBowl, but regardless this look can make the games look [[SurpriseDifficulty easier than they actually are]]. Some games break with the trend and go for more realistic styles, or even [[DarkerAndEdgier dark and gritty]].
16
17The majority of these games use existing franchises, usually video games that started in other genres. Occasionally one will be made with original properties. For existing properties, most characters can be part of the racing roster (often in a MassiveMultiplayerCrossover), whether protagonists or antagonists (this genre is the reason the trope GoKartingWithBowser is named so). If the source material doesn't have many characters, then OriginalGeneration characters may be included.
18
19Distinctive aspects of these games include:
20* A roster of colorful characters, especially if the game is based on an established property. Oftentimes, characters' vehicles will fit their [[VehicleBasedCharacterization personality]] or [[{{Thememobile}} visual theme]].
21* Racers may vary in abilities such as speed and steering. The main character may be the JackOfAllStats.
22* Racing in mostly done with go-karts, but other vehicles are quite common. The vehicles may even be {{thememobile}}s to fit their drivers.
23* A PowerUp system where racers run over items that give players a random weapon that can be used a limited number of times (usually one), and the items refresh either every lap or after several seconds. In some games lower placement means the better power ups are [[ComebackMechanic more likely to appear]]. Common weapons include:
24** [[NitroBoost Temporary speed boosting]] power ups.
25** Projectile missiles.
26** A HomingProjectile.
27** A special homing missile that seeks out specific targets, usually the racer in first place, and often will take out other racers on the way to its target. These are much harder to dodge than the standard homing missiles.
28** Land mine style weapons. Racers that hit them will get their cars blown up (though the consequence is usually lost time as their vehicles respawn).
29** Slippery traps. Racers that hit them will spin out and lose time (games usually have either the land mines or slippery traps, as the effect is the same).
30** An InvincibilityPowerUp, either temporary or takes limited hits.
31** A mass attack weapon that hits every other racer.
32** An InterfaceScrew (will work best on real players, but AI opponents may also act accordingly).
33** A powerup that steals powerups from other players.
34** Character specific weapons.
35* Tracks may be full of other items, such as speed boosting ramps.
36* Racers can grab collectible items. When enough are acquired, they can activate abilities, boost powerups, and/or increase a car's base speed.
37* Tracks tend to be a lot more colorful and whimsical than typical racing games. The feel of them is closer to amusement park rides.
38* A selection of modes typical of other racing games, including:
39** A main racing mode, where the player competes against the AI and/or other players in one track under normal conditions, usually called "Single Race" or "Quick Race". Few games lack this in vein with just the "Grand Prix" and "TimeTrial" modes, as detailed below.
40** A "Grand Prix" mode (as mentioned above), where the player races opponents on a certain set of tracks, is commonly used for singleplayer, but some games go further and offer a story mode which encompasses the entirety of the game.
41** A TimeTrial mode (also as mentioned above), where the player tries to complete a certain track as fast as possible, usually without power-ups. Most games featuring this mode include a [[RacingGhost staff ghost]] to race against, which is oftentimes difficult to beat.
42** A versus/battle mode, where racers are put in arenas to outright attack each other with their weapons. So instead of wacky racing, it's a wacky demolition derby.
43
44Sometimes examples try to break the mold, but usually they [[FollowTheLeader stick so close to the standard aspects]] set by ''Mario Kart'' that this has yet to become its own genre.
45
46A SubTrope of both RacingGame and VehicularCombat. SisterTrope to MascotFighter and MascotRPG.
47
48Compare CuteEmUp.
49----
50!!Games in this genre
51[[index]]
52* ''VideoGame/ActionGirlzRacing'' is an original work. The all girl cast includes Amber, a blonde fashion model who wears [[PinkMeansFeminine a pink evening dress]] and [[CoolCrown tiara]] when racing, and Latisha, a SassyBlackWoman with shades and an afro who was a taxi driver before she was a racer. The game only has four tracks (such as a national park level and a beachside city), but they each have day and night variations.
53* ''VideoGame/AngryBirdsGo'' is based on ''VideoGame/AngryBirds''. The playable cast includes Red, The Blues, Chuck, Bomb, Matilda, Hal, Terence, Bubbles, Stella, King Pig, Corporal Pig, and Foreman Pig.
54* ''VideoGame/AtariKarts'' for the Platform/AtariJaguar. Most notable for '''not''' drawing from Atari's rich archive of game properties -- aside from Bentley Bear from ''VideoGame/{{Crystal Castles|1983}},'' the characters were a freak show assortment of random characters, including aliens and skeletons. To add insult to injury, the only offensive attack is a [[InterfaceScrew "reverse controls"]] attack, which has little effect on the near-perfect AI opponents.
55* ''VideoGame/BanjoPilot'' is based on ''VideoGame/BanjoKazooie''. The main vehicles are planes. The starting roster includes Banjo, Kazooie, Mumbo Jumbo, and Jinjo (the rest are unlockable). Power ups include seeds as the projectiles, a ufo as the homing missile, and sneakers as the speed booster.
56* ''VideoGame/BloodborneKart'' is based on ''VideoGame/{{Bloodborne}}'', with a wide variety of ''Bloodborne'' characters using all sorts of driving implements: go-karts, motorbikes, vintage motor-carriages, {{monowheel|Mayhem}}s, and baby carriages are just some of the vehicles utilized.
57* ''VideoGame/{{Blur|2010}}'' is an original work. It splices elements of this genre into a realistic racing setting with standard cars, such as sports cars and hummers, and normal people as the racers. Power ups are not random but set and visible before picking them up, and each power is a colored block with a symbol. These include green pointers as the speed booster, a white hexagon as the invincibility, and an orange explosion as the land mine. Racers can hold up to three power ups.
58* ''VideoGame/CartoonNetworkRacing'' features various ''Creator/CartoonNetwork'' properties: ''WesternAnimation/JohnnyBravo'', ''WesternAnimation/CowAndChicken'', ''WesternAnimation/DextersLaboratory'', ''Franchise/ThePowerpuffGirls'', ''WesternAnimation/IAmWeasel'' and ''WesternAnimation/CourageTheCowardlyDog''.
59** ''VideoGame/CartoonNetworkSpeedway'' is also based on ''Creator/CartoonNetwork'' properties and has racers from ''WesternAnimation/CourageTheCowardlyDog'', ''WesternAnimation/CowAndChicken'', ''WesternAnimation/EdEddNEddy'', ''WesternAnimation/JohnnyBravo'', and ''WesternAnimation/SheepInTheBigCity''. The tracks are also based on settings from the shows.
60* ''VideoGame/ChocoboRacing'' is based on the ''VideoGame/ChocobosDungeon'' series. The cast includes Chocobo who races on rocket roller skates, Mog who rides a scooter, White Mage on a flying carpet, and Black Mage [[FlyingOnACloud on a cloud]]. Power ups are based on spells from the ''Franchise/FinalFantasy'' games, such as Haste for the speed booster, Fire for the projectile, Fira for the homing missile, Reflect for invincibility, and Ultima for the mass attack.
61** ''Chocobo GP'', a sequel to ''Chocobo Racing'', includes more content and elements from the broader ''Final Fantasy'' franchise as a whole, such as Steiner and Vivi from ''VideoGame/FinalFantasyIX'' and the town of Zozo from ''VideoGame/FinalFantasyVI'', turning it into more of a ''Final Fantasy'' mascot racer than just a ''Chocobo's Dungeon'' racer.
62* ''VideoGame/CocotoKartRacer'', based on the ''VideoGame/{{Cocoto}}'' series. The cast includes Cocoto, a heroic red devilish imp, Neuro, a blue imp with NerdGlasses, and Shiny, a pink pixie girl who wears a jungle FurBikini.
63* ''VideoGame/CrashTeamRacing'', based on ''VideoGame/CrashBandicoot''. Crash and his friends and enemies all race to save their planet from Nitros Oxide, an alien who claims to be the fastest in the galaxy. If they don't manage to prove him wrong, he'll enslave everyone and reduce the planet to a giant concrete parking lot. What set [=CTR=] apart from other kart racers was that it rewarded skill: almost every shortcut requires you to be going at top speed, itself not an easy feat, and it lacks rubber banding AI. Power ups include homing missiles, shields and tiki masks for invincibility, TNT crates for land mines, turbo canisters for speed, and a Warp Orb for the special seeker missile. The weapons upgrade if a racer grabs enough Wumpa Fruit on the track to make them more useful (such as faster missiles, [=TNTs=] explode on contact, Warp Orbs hit every racer in front of you, etc).
64** ''VideoGame/CrashNitroKart'' adds a few extra modes (such as color based modes where each racer has a fixed color), weapons, and characters, including Franchise/SpyroTheDragon as an unlockable racer (Though only in the Platform/GameBoyAdvance version). It also featured anti-gravity sections of the tracks.
65** ''VideoGame/CrashTagTeamRacing'' gives players the ability to combine their cars in the middle of the race, where one person drives while the other operates a weapon to attack other racers.
66** ''VideoGame/CrashTeamRacingNitroFueled'' is a [[VideoGameRemake remake]] of the first game along with every track from ''Crash Nitro Kart'' (minus the gravity strips), tracks inspired by ''Crash Tag Team Racing'', new HD graphics, plus brand new post release content. Thanks to the latter, it has an enormous selection of tracks and a gargantuan character roster of practically everyone in the entire Crash Bandicoot franchise, as well as a huge array of cosmetics, both of which frequently reference the series' history. It also eventually got the ability to change the kart's stats independantly of characters and cosmetics, rather than it being locked to the character or kart you picked.
67* ''[=CrazyRacing=] VideoGame/KartRider'' is an online-only game based on the ''Bomberman'' clone ''Crazy Arcade''.
68* ''VideoGame/DiddyKongRacing'' is partly based on ''VideoGame/DonkeyKong'', but more based {{Creator/Rare}}'s properties, as Diddy is the only character from the ''Donkey Kong'' games (others appear in ''Mario Kart''), while the rest of the cast includes Conker, Banjo, and some original characters.
69* ''VideoGame/DigimonRacing'' is based on ''Franchise/{{Digimon}}'', where the racers are the eponymous creatures instead of the "Digi-destined" human characters. The weapons are based on the Digimon's own attacks.
70* ''VideoGame/DisneySpeedstorm'' features various Creator/{{Disney}} and Creator/{{Pixar}} characters competing to come in first on various courses. As shown in the trailers, each character has their own unique ability they can use to get further ahead.
71* ''VideoGame/DreamWorksSuperStarKartz'' uses characters from Creator/DreamWorksAnimation properties. This includes ''Franchise/HowToTrainYourDragon'', ''Franchise/{{Madagascar}}'', ''WesternAnimation/MonstersVsAliens'', and ''Franchise/{{Shrek}}''. All the tracks are based on settings in those films. Bizarrely, the ''Franchise/KungFuPanda'' franchise is completely absent from this game despite being one of [=DreamWorks=]' [[CashCowFranchise biggest hits]] at the time. It's also the last known [=DreamWorks=] Animation release to be published by Creator/{{Activision}}.
72** ''VideoGame/DreamWorksAllStarKartRacing'', a 2023 sequel, features 20 playable characters and once again includes many of their properties in the game. ''Franchise/KungFuPanda'' joins in this time, as well as other new series including the likes of ''WesternAnimation/{{Megamind}}'', ''WesternAnimation/TheBossBaby'', and ''WesternAnimation/TheBadGuys2022''. The WesternAnimation/{{Trolls}} also have a presence in the game, working as an assist system. This is also the first [=DreamWorks=] Animation release by [=GameMill=] Entertainment and Shrek's first appearance in a console game in over a decade.
73* ''VideoGame/F1RaceStars'' sets itself apart by applying the actual UsefulNotes/FormulaOne license, drivers and teams (along with a couple of fictional ones) to one of these games.
74* ''VideoGame/GarfieldKart'' is based on the ''{{ComicStrip/Garfield}}'' comics. Racers include Garfield, Jon Arbuckle, Odie, Nermal, Arlene, Liz, and Pooky. The powerup boxes look like cat treat packages, though the weapons are the standard variety.
75* ''VideoGame/GensouSkydrift'' is a fanmade example featuring the cast of ''Franchise/TouhouProject''. As of version 2.082, the playable lineup consists of [[Characters/TouhouMainCharacters Reimu, Marisa]], [[VideoGame/TouhouFuujinrokuMountainOfFaith Sanae, Suwako]], [[VideoGame/TouhouChireidenSubterraneanAnimism Koishi]], [[VideoGame/TouhouShinkirouHopelessMasquerade Kokoro]], [[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Remilia, Sakuya]], [[VideoGame/TouhouYouyoumuPerfectCherryBlossom Youmu]], [[VideoGame/TouhouEiyashouImperishableNight Reisen]][[note]]referred to as [[MiddleNameBasis Udonge]] in the leaderboards[[/note]], [[VideoGame/TouhouSeirensenUndefinedFantasticObject Nue]] and [[VideoGame/TouhouShinreibyouTenDesires Futo]], with [[spoiler:[[VideoGame/TouhouKishinjouDoubleDealingCharacter Seija]], [[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Cirno, Flandre]], [[VideoGame/TouhouHisoutenScarletWeatherRhapsody Tenshi]], [[VideoGame/TouhouSuimusouImmaterialAndMissingPower Suika]], [[Manga/TouhouIbarakasenWildAndHornedHermit Kasen]], [[VideoGame/TouhouYouyoumuPerfectCherryBlossom Yukari, Alice]], [[VideoGame/TouhouKanjudenLegacyOfLunaticKingdom Clownpiece]] and [[VideoGame/TouhouChireidenSubterraneanAnimism Orin]] appearing as {{Secret Character}}s]]. Unusually, there are no vehicles; instead, players must select two characters: one "rider" and one "[[BodySled board]]", with the two being able to switch places at will.
76* ''VideoGame/HelloKittyKruisers'', based on ''Franchise/HelloKitty''. Tracks specifically require karts, planes, or motorboats; The latter two have tracks that are respectively very deep or filled with water. A set of tracks even has the same look as the "Rainbow Road" tracks from ''Mario Kart''.
77* ''Halloween Racer'':
78** ''VideoGame/HalloweenRacer'' is a mascot racer made to be an impulse purchase for Halloween or whenever someone feels in the spooky mood. The cast, which are monsters of all sort, is designed specifically for the game and does not come from any prior franchise.
79** ''VideoGame/MonsterRacer'' is a mascot racer made to be an impulse purchase for Halloween or whenever someone feels in the spooky mood. The cast, which are monsters of all sort, is designed specifically for the game and does not come from any prior franchise.
80* ''VideoGame/KirbyAirRide'' is based on the ''Franchise/{{Kirby}}'' series, featuring many of its characters like Kirby, Meta Knight, and Whispy Woods. Instead of go-karts, this game uses Air Ride machines, a lot of which are capable of flight although some do have wheels. The game features a standard racing mode in Air Ride, an overhead mode in Top Ride, and an all range competition mode in City Trial.
81* ''VideoGame/KonamiKrazyRacers'' is based on ''Creator/{{Konami}}'' properties, such as Dracula from ''{{Franchise/Castlevania}}'', Vic Viper from ''{{VideoGame/Gradius}}'', Goemon from ''VideoGame/GanbareGoemon'', Gray Fox (in ninja form) from ''VideoGame/MetalGearSolid'', and even Power Pro-kun from ''VideoGame/LivePowerfulProBaseball''. The mobile sequel includes Pyramid Head from ''VideoGame/SilentHill2''.
82* ''VideoGame/LEGORacers'', based on ''Franchise/{{LEGO}}''. Some characters and tracks are from ''Toys/LEGOAdventurers'', ''Toys/LEGOCastle'', ''Toys/LEGOPirates'', and ''Toys/LEGOSpace''.
83* ''VideoGame/LittleBigPlanetKarting'' is based on ''VideoGame/LittleBigPlanet'', and like those games a lot of emphasis is on letting players make their own content for the game. In terms of existing content, the racers are the same Sackboy characters from the games, and weapons include heat seeking missiles, grenades, and an EMP for mass attacks.
84* ''VideoGame/LooneyTunesRacing'' uses ''WesternAnimation/LooneyTunes'' characters. Instead of random weapon pickups, the racers collect tokens to power up their weapons. They can also run over triggers that set off traps to racers behind them.
85** ''VideoGame/LooneyTunesSpaceRace'' is this, but [[RecycledInSPACE on rocket karts]] and in even more fantastic environments.
86* ''VideoGame/{{M And Ms Kart Racing}}'' uses the characters from the Advertising/MAndMs candies ads. The game uses boats as well as karts, and speed boosting pickups. Weapons are not present in this game.
87* ''VideoGame/MadagascarKartz'' has the cast of ''Franchise/{{Madagascar}}'' as well as Franchise/{{Shrek}} and [[WesternAnimation/MonstersVsAliens B.O.B.]] as [[GuestFighter guest racers]]. It uses tracks and power ups typical of the genre.
88* The ''VideoGame/MarioKart'' series is the TropeCodifier and GenrePopularizer. The games use racers, power ups, tracks, and obstacles based on the ''Franchise/SuperMarioBros'' games.
89** ''VideoGame/SuperMarioKart'' is the TropeMaker. The roster includes Mario, Luigi, Peach, Toad Bowser, Yoshi, a Koopa Troopa, and Donkey Kong Jr. Power ups include mushrooms for the speed power ups, different colored koopa shells as the projectiles, bananas as the slippery trap, starmen as the invincibility item, and lightning bolts for the mass attack. Lakitu both starts the races (by holding up starter lights) and is the BottomlessPitRescueService for the racers.
90** ''VideoGame/MarioKart64'' switches up the roster (Donkey Kong Jr. is switched with his dad, and Wario appears for the first time), and introduces elements like longer tracks, 4-player capability, triple power ups for certain items, and the blue shell as the special homing missile.
91** ''VideoGame/MarioKartSuperCircuit'' is the first game of the series on a handheld system. It introduces tracks from older games being included as bonus levels.
92** ''VideoGame/MarioKartDoubleDash'' introduces character rosters larger than the standard 8. It also is the only game to use the double racing system, where you choose two characters, and you can swap anytime with who drives and who uses the power up, which effectively doubles how many power ups players can use.
93** ''VideoGame/MarioKartDS'' introduces online multiplayer to the series and finally cements the inclusion of tracks from previous games in the series as Retro Cups.
94** ''VideoGame/MarioKartWii'' brings us Kart Games On Motorcycles!
95** ''VideoGame/MarioKart7'' adds the feature to use hang-gliders and propellers, and even customize the wheels and body of their vehicles. Because of this, most tracks now sport underwater and airborne sections, and for the first time some tracks are divided into three sections instead of laps.
96** ''VideoGame/MarioKart8'' features [[GravityScrew anti-gravity]], which allows racers to drive on walls or even upside-down, and introduces DownloadableContent of racers from other franchises, such as the Villager and Isabelle from ''VideoGame/AnimalCrossing'' and Link from ''Franchise/TheLegendOfZelda''. The Platform/WiiU version does not include a conventional battle mode, but the Platform/NintendoSwitch port has it.
97** ''VideoGame/CTGPRevolution'' is the first major mod pack for a ''Mario Kart'' game. It has since been [[FollowTheLeader followed by]] ''[[FollowTheLeader hundreds]]'' of other mods that follow [=MrBean35000Vr=] and Chadderz's footsteps. Currently includes 216 custom tracks, Item Rain, 24 Players, 200cc, and more.
98** ''VideoGame/CTGP7'' is a fan-made modpack for the above game, adding new features, approximately 72 custom tracks (as of latest version), and many custom characters (the latter must be changed manually).
99* ''VideoGame/MickeysSpeedwayUSA'' uses characters from the ''WesternAnimation/ClassicDisneyShorts''. Instead of the typical whimsical areas in the genre, tracks in the game are closer to standard racing tracks, themed to various cities. Weapons include a spray can bubble as a shield, a baseball as the projectile, RC cars and airplanes as the homing missiles, and spilled paint as the slippery trap.
100* ''VideoGame/ModNationRacers'' is an original game that focuses on letting players create tracks, cars and drivers. Players can unlock some creator accessories by collecting tokens in the game. Weapons can be upgraded by three levels, so the sonic boom mass attack ranges from just several feet in front of the player to all cars between the player and first place.
101* ''VideoGame/MotorToonGrandPrix'' is an original game series from Polyphony Digital, the creators of ''VideoGame/GranTurismo''. The second game employs a unique power-up system where you can pick up coins along the track; by pressing a button, you can spend a coin on a power-up roulette to collect an item. Professional and Expert difficulties disable power-ups so that victory is based on skill alone. A few realistic elements were incorporated into the physics such as slipstream and working suspensions. The art direction was handled by Susumu Matsushita.
102* ''VideoGame/MuppetRaceMania'' is based on ''Franchise/TheMuppets''. Tracks were based on the movies up to when the game was made, as well as based on other Henson shows, such as ''Series/FraggleRock''. Weapons include penguins as land mines, Camilla the chicken as a short range homing missile, and fish as projectiles.
103* ''VideoGame/MySims'' includes a racing game. There is extensive vehicle and CharacterCustomization. Powerups include watermelons for homing missiles, pumpkin launchers for slippery traps, soccer balls for projectiles, tree seeds that turn into full grown trees and act as obstacles, and a tornado that creates an interface screw for opponents.
104* ''VideoGame/MythMakersSuperKartGP'' is based on the ''VideoGame/MythMakers'' series. The characters include Trixie a redhead girl training to be an EasterBunny, Nick a young SantaClaus, Belle a ToothFairy, and JackFrost. Powerups are limited to a speed booster, a projectile, and a land mine.
105* UsefulNotes/{{NASCAR}} has three to its name:
106** ''NASCAR Rumble'' included every then-current driver from the Winston Cup and Craftsman Truck series, plus several unlockable joke vehicles such as an RV and a golf cart. The tracks are a lot more down-to-earth than in other mascot racers, off-road shortcuts notwithstanding. Some tracks are based on real world locations--one track takes place around KirksRock, while another set of tracks take place in TheBigEasy. Powerups include the freeze, which turns cars into blocks of ice and freezes their steering, and the twister, which takes out every racer ahead of you. The game had a sequel (sans the NASCAR license) called ''Rumble Racing'' (not to be confused with the ''VideoGame/KingdomHeartsBirthBySleep'' minigame).
107** ''NASCAR Kart Racing'' also included RealLife NASCAR drivers. 8 tracks are original to the game, while 4 are lifted from real NASCAR tracks (with a few tweaks). Powerups include homing missiles, a yellow flag for a mass attack, and uses in-game ads on opponents as an interface screw. Racers can choose teammates who will help each other during the race.
108** ''NASCAR Unleashed'' took a different approach to the genre--there were no powerup boxes. Instead, the game focused on drafting and powersliding, as well as ramming other racers off the road. Boost powerups were awarded for crashing into enough cars.
109* ''VideoGame/NicktoonsRacing'' and its sequels are based on ''Franchise/{{Nicktoons}}'' shows, with characters from shows such as ''WesternAnimation/TheRenAndStimpyShow'', ''WesternAnimation/{{Rugrats}}'', ''WesternAnimation/SpongeBobSquarePants'', and ''WesternAnimation/TheWildThornberrys''. Tracks are based on areas in the shows, such as the Reptar arena from ''Rugrats'', and Bikini Bottom from ''[=SpongeBob=]''.
110** ''VideoGame/NickelodeonKartRacers'' is also based on various Creator/{{Nickelodeon}} shows such as ''WesternAnimation/SpongeBobSquarePants'', ''WesternAnimation/{{Rugrats}}'', ''WesternAnimation/HeyArnold'', and ''WesternAnimation/TeenageMutantNinjaTurtles2012''. The sequel, ''Nickelodeon Kart Racers 2: Grand Prix'', adds characters from ''WesternAnimation/TheRenAndStimpyShow'', ''WesternAnimation/RockosModernLife'', ''WesternAnimation/CatDog'', ''WesternAnimation/InvaderZim'', ''WesternAnimation/DannyPhantom'', ''WesternAnimation/AvatarTheLastAirbender'', ''WesternAnimation/TheLegendOfKorra'', ''WesternAnimation/TheLoudHouse'', and [[TheRuntAtTheEnd Jojo Siwa]]. ''Nickelodeon Kart Racers 3: Slime Speedway'' adds characters from ''Franchise/{{Garfield}}'', ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'', ''WesternAnimation/AaahhRealMonsters'', ''WesternAnimation/MyLifeAsATeenageRobot'', and the ''[[WesternAnimation/KampKoral SpongeBob]]'' [[WesternAnimation/ThePatrickStarShow spinoffs]], and switches out the ''WesternAnimation/{{Rugrats}}'' and ''WesternAnimation/TeenageMutantNinjaTurtles2012'' characters for their ''WesternAnimation/Rugrats2021'' and ''WesternAnimation/TeenageMutantNinjaTurtles1987'' versions.
111* ''VideoGame/PacManWorldRally'' is based on ''VideoGame/PacMan'', while including characters and tracks from other Creator/BandaiNamcoEntertainment games (''VideoGame/DigDug'', ''VideoGame/KatamariDamacy'', ''VideoGame/MrDriller'', and ''{{VideoGame/Mappy}}''). In addition to the standard powerups, racers can collect pellets until they gain a temporary SuperMode where their cars can eat other cars in front of them.
112* ''VideoGame/PAWPatrolGrandPrix'', where players can race as the various ''WesternAnimation/PAWPatrol'' pups.
113* ''VideoGame/RaymanKart'' is based on ''VideoGame/{{Rayman}}'' and ''VideoGame/RavingRabbids''. Powerups include speed boosters, boxing gloves for projectiles, nukes for the special seeker missile, fairy blessing for invincibility (save for nukes), and tornadoes for the mass attack.
114* The ''VideoGame/SegaSuperstars'' series includes both ''Sonic & Sega All Stars Racing'' and ''Sonic & All Stars Racing Transformed''. Both have characters from many {{Creator/Sega}} properties. Powerups include a horn for short range mass attacks, Sonic's shoes for speed boosts, shooting stars or a rainbow for an interface screw, homing missiles, an energy shield for invincibility, and land mines. ''Trasformed'' introduces vehicles that change between karts, boats, and planes after passing through the appropriate gate.
115* ''VideoGame/ShadyLewdKart'' is a 3D indie racer with HGame elements, such as very graphic victory images and having sex-themed powerups, that is currently in early access. While featuring some original characters by the Shady Corner team, the majority of its cast are from different games (such as ''VideoGame/{{Haydee}}'' and ''VideoGame/VentureSeas'') or other media (like ''Webcomic/IngridThePlagueDoctor'' and Zone-tan).
116* ''VideoGame/ShrekSmashNCrashRacing'' is based on the ''{{Franchise/Shrek}}'' films. Characters have special attack and personal vehicles. Fiona rides the onion carriage, Puss in Boots rides a bull, Gingerbread Man rides a cupcake horse, and Donkey rides his wife the dragon (who got shrunk by a spell).
117* ''VideoGame/SkunnyKart'': There are eight different racers, including the titular Skunny who is a squirrel, a hippopotamus and an octopus. Powerups include a missile for hitting other racers, a turbo boost, potions to make the player smaller or the enemies bigger, and a bomb.
118* ''VideoGame/SkylandersSuperChargersRacing'' is a spin-off of the fifth game in the ''VideoGame/{{Skylanders}}'' series, ''VideoGame/SkylandersSuperChargers'', released exclusively for the Nintendo 3DS and Wii. This one solely focuses on the racing part that was a sidemode in the mainline game. It also features [[Franchise/SuperMarioBros Bowser]] and [[Franchise/DonkeyKong Donkey Kong]] as guest characters.
119* ''Smurfs Racer'' is a kart racer based off of ''WesternAnimation/TheSmurfs1981'' for the Playstation and PC. Each smurf has their own vehicle. You race around the village and other locations from the cartoon.
120* ''VideoGame/SnowboardKids'' and its sequels ''Snowboard Kids 2'', ''Snowboard Kids Plus'', and ''SBK: Snowboard Kids'', are a take on this concept, though with a cast of original characters and, of course, snowboarding instead of go-karts. Performing snowboarding tricks earns money, which is then spent on weapons and other goodies as the snowboarders pass by shops, though everything costs the same amount and what you get is randomly chosen. With the exception of ''SBK'', while the first courses are on snowy mountain slopes, they get increasingly strange and follow VideoGameSettings instead (and aren't even necessarily cold), from {{Wutai}} to JungleJapes to ShiftingSandLand.
121* ''VideoGame/SonicDrift'' and its sequel are based on ''Franchise/SonicTheHedgehog''. Players collect rings until they activate character powers. Powerups are color coded: red for speed boosts, blue for invincibility, and black for mines. Powerups were used immediately when gained in the first game, while in the sequel they could be used any time.
122** ''VideoGame/SonicRoboBlast2Kart'' is a freeware fan game twist of the above, though it plays much more closer to Mario Kart than Sonic Drift and designed explicitly for multiplayer.
123** The ''VideoGame/SonicRiders'' games are this [[JustForFun/XMeetsY mixed]] with the gameplay of ''VideoGame/TonyHawksProSkater'', replacing the karts with "Extreme Gear" hoverboards. Locals include futuristic cities, jungles, deserts, floating ruins, labs...
124*** ''VideoGame/SonicRidersZeroGravity'' adds in gravity gameplay mechanics.
125*** ''VideoGame/SonicFreeRiders'' brings back air with Kinect controls.
126** ''VideoGame/TeamSonicRacing'' is yet another ''Sonic the Hedgehog'' racing game and a SpiritualSuccessor to the above-mentioned ''All-Stars Racing'' games.
127* ''VideoGame/SouthParkRally'' is based on ''WesternAnimation/SouthPark''. The tracks include the town streets, the school, a volcano, the woods, and Big Gay Al's house. Powerups include Chocolate Salty Balls or cheesy poofs as the projectiles, explosive cows for land mines, spooky vision or herpes for interface screws, Mr. Hanky for invincibility, and explosive diarrhea as the land mine.
128* ''VideoGame/StarWarsSuperBombadRacing'' has characters and settings mostly from the ''Franchise/StarWars'' prequel trilogy. Characters ride mini versions of vehicles from the films (such as Amidala riding her personal cruiser and Sebulba in a pod racer). A couple areas are from the original trilogy, such as the Hoth asteroid field, and races from the movies can be unlocked, such as Darth Vader (riding a mini TIE fighter) and Boba Fett.
129* ''VideoGame/SuperIndieKarts'' has both original characters and characters from independent games. Powerups are represented by food: melons for projectiles, ice cream is the slippery trap, pineapples are the land mines, and coconuts are the homing missiles.
130* ''VideoGame/SuperTuxKart'' has a cast of open source program mascots. The game is even named for Tux, the mascot for [[Platform/{{UNIX}} Linux]]. Other characters include the bull for UsefulNotes/{{GNU}}, Suzanne the chimp for UsefulNotes/{{Blender}}, Wilber for UsefulNotes/{{GIMP}}, and Puffy for UsefulNotes/{{Open BSD}}.
131* ''VideoGame/ToyStoryRacer'' is based on the ''Franchise/ToyStory'' movies. Powerups include fireworks for projectiles, batteries for boosters, toy [=UFOs=] for homing missiles, and Bo Peep's sheep for land mines.
132* ''VideoGame/WackyRaces'' is a series of games based on ''WesternAnimation/WackyRaces'', with all the colorful characters and their colorful cars. The game includes racing gameplay options for standard kart racing or more advanced controls. The powerups are typical for the genre, but picking them up is different. Before each race players choose three that they will use, and during the race players activate them by collecting items.
133* ''VideoGame/WackyWheels'' is an early mascot racing game for PC. It also featured original characters.
134* ''VideoGame/WaltDisneyWorldQuestMagicalRacingTour'' has tracks based on rides in the Ride/WaltDisneyWorld Resort and a cast of mostly original characters (established characters include WesternAnimation/ChipAndDale in their ''[[WesternAnimation/ChipNDaleRescueRangers Rescue Rangers]]'' outfits and [[WesternAnimation/{{Pinocchio}} Jiminy Cricket]]). The tracks are based on rides such as Ride/BigThunderMountainRailroad, ''Franchise/TheHauntedMansion'', ''Ride/PiratesOfTheCaribbean'', Ride/SplashMountain, Ride/SpaceMountain, and Tomorrowland Speedway.
135* ''VideoGame/WarpedKartRacers'' is a Creator/TwentiethCenturyStudios-themed kart racer featuring characters, tracks and items from ''WesternAnimation/FamilyGuy'', ''WesternAnimation/AmericanDad'', ''WesternAnimation/KingOfTheHill'' and ''WesternAnimation/SolarOpposites''.
136* ''VideoGame/YuGiOh5DsWheelieBreakers'' is essentially the Duel Runners concept introduced in ''Anime/YuGiOh5Ds'' taken to actual races. The racetracks are more grounded than usual for this trope, but the card-battling system is stripped down and reappropriated as a kart racer's item system.
137[[/index]]
138
139!!Works that feature this genre in part
140
141[[AC:Film - Animated]]
142* One of the [[ShowWithinAShow fictional games]] in ''WesternAnimation/WreckItRalph'' is the kart game "Sugar Rush" (which is the title of the movie in Japan), where every track, kart, character, and obstacle is [[LevelAte food themed]]. This is Vanellope's home game in the film.
143
144[[AC:Magazines]]
145* ''Magazine/ElectronicGamingMonthly'' did an AprilFoolsDay story about a kart racer based on ''Film/TheLordOfTheRings'' movies called "Lord of the Rings: Mordor GP". They even did a [[http://i.imgur.com/3KCZ0.jpg mockup picture]] of Gandalf on a kart based on his firework wagon in the first film.
146
147[[AC:Video Games]]
148* ''VideoGame/Macbat64JourneyOfANiceChap'' is a 3D PlatformGame that is based on late 90s-era games of the genre like ''VideoGame/BanjoKazooie'', with one of the levels being based on Platform/Nintendo64-era kart racers like ''VideoGame/MarioKart64'' and ''VideoGame/DiddyKongRacing''.
149* ''VideoGame/MortalKombatArmageddon'' is a straight ''Franchise/MortalKombat'' game that includes a kart racing mini game, "Motor Kombat". It has 10 characters in the game with their own vehicles. Sub Zero has a snowmobile, Jax has a tank, Raiden has a jet car, and Bo'Rai Cho rides a barrel shaped car. The game doesn't have power ups, but does have special abilities for each character.
150
151[[AC:Western Animation]]
152* ''WesternAnimation/JohnnyTest'' did an episode where Johnny and his friends raced miniature funny cars from Johnny's neighborhood to Area 51.1 through a portal and used colorful ammunition such as ice cream.
153* ''WesternAnimation/MickeyAndTheRoadsterRacers''

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