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12[[quoteright:255:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/DrainPower.jpg]]]]
13[[caption-width-right:255:[[CrystalBall Surveillance Ball]] footage of suspect. Wanted for Unlawful Tapping of Mana.]]
14
15A subtrope of ManaBurn -- a power that drains someone else's ManaMeter and gives it to the caster. Useful both to replenish the user's mana and to prevent the enemy from being able to attack back. Some opponents ''die'' when they lose all their mana. Commonly leads to SnowballingThreat.
16
17A SisterTrope to LifeDrain (when this is done to HitPoints).
18
19Compare EnergyAbsorption, LiquidAssets, and MagicEater. A subtrope of MetaPower, as it deals with impacting a supernatural ability.
20----
21!!Examples:
22
23[[foldercontrol]]
24
25[[folder:Anime & Manga]]
26* ''Manga/BlackClover'':
27** Asta's Black Clover Grimoire summons AntiMagic swords that drain mana on contact. This makes them extremely dangerous for anyone but Asta (who has no mana at all) to wield.
28** Henry Legolant passively drains mana from those around him due to a curse, which enables him to perform massive building rearrangements with the combination of the stolen mana and his own reserves.
29* ''Manga/{{Bleach}}'':
30** Zaraki's PowerLimiter eyepatch works by feeding on his reiatsu.
31** Yumichika's zanpakuto's true form can drain his enemy's reiatsu for, essentially, an [[OneHitKill instant win]].
32* Many characters in ''Franchise/DragonBall'' can absorb ki from attacks:
33** In ''Anime/DragonBallZ'', Android 20, a.k.a. Dr. Gero, once suckers Vegeta into using an extremely powerful attack to obliterate his hiding place, only to zip out and slurp it up through his hands before it hits.
34** This is played with later in the Buu story arc. Goku fights Yakon, a creature on Babidi's ship that drains his power whenever he turns Super Saiyan. [[spoiler: He destroys it by turning Super Saiyan 2 for a very brief moment; the sudden influx of energy is too much for the creature's body and destroys it]].
35** ''Manga/DragonBallSuper'' introduces the goat-looking EvilSorcerer Moro. Not only can he [[spoiler:eat the life energy of a planet, he can passively absorb the ki of his opponents. By the time Goku and Vegeta realize he's doing it, it's too late and he's already drained so much of their energy they can't transform. He can also eat ki attacks]].
36*** [[spoiler:After their defeat, Vegeta travels to Yardrat in order to figure out ways to fight Moro. He comes up with Forced Spirit Fission, which allows him to [[LaserGuidedKarma drain Moro's stolen ki and life energy, and return it to its source.]]]]
37* ''Manga/FairyTail'': [[spoiler:Acnologia]] can do this as the [[spoiler:Dragon of Magic]], which allows him to ''eat'' enemy magical attacks to replenish his energy as well as convert them into fuel for his own attacks.
38* ''Literature/HighSchoolDXD'': Vali Lucifer's Sacred Gear, Divine Dividing, gives him the ability to drain half of an opponent's power for every ten seconds they make contact.
39* In ''Literature/KonoSuba'' Wiz, a Lich, and Kazuma have the "''[[TouchOfDeath Drain Touch]]''" ability, which allows them to drain mana and/or [[LifeDrain HP]], as well as transfer it to others.
40* ''Anime/LittleWitchAcademia2017'': [[spoiler:Dream Fuel Spirit]] allows a witch to utilize extremely powerful magic from the dreams of others, at the expense of draining their magic in the proces. This causes quite a problem when [[spoiler:Chariot ended up using it for one of her performances at Croix's suggestion (unintentionally draining Akko and Diana's magic in the process), not knowing of its draining capablities until well after the show was over]] Forunately, this is not shown to be permanent, as [[spoiler:Diana was able to regain her magic through years of hard work and Akko, although well behind, is starting to slowly regain her magic as well]].
41* A machine in later episodes of ''Anime/MagicalProjectS'' is capable of this on a mass scale.
42* ''Manga/{{Naruto}}'':
43** Naruto encounters several enemies who have the ability to drain chakra, most notably a spy of Orochimaru's who actively absorbs his enemy's chakra though his palm (he fights and loses to Sasuke in the preliminary of the Chunin exam).
44** The [[spoiler:Juubi's roots]] have the ability to instantly absorb chakra when it transforms into its [[spoiler:God-Tree]] form. [[spoiler:Kaguya]] has the same ability through touch and her minion.
45* Negi Springfield of ''Manga/NegimaMagisterNegiMagi'' in his [[BlackMagic dark mode]] does this using [[{{Hellfire}} black flames]].
46** To be more specific, he only does this after absorbing a specific spell -- "Hell's Conflagration".
47* Mana Drain spells exist in ''Literature/ReZero'', and since mana is essentially a person's life energy, draining one's mana can seriously tire or even kill them.
48[[/folder]]
49
50[[folder:Comic Books]]
51* ''ComicBook/MyLittlePonyFriendshipIsMagicIDW'': Changelings are stated to be able to do this, as Queen Chrysalis intends to drain Twilight of her magic.
52* ''ComicBook/SinestroCorpsWar'': The Manhunters have built-in power skulls which can suck the charge out of a Green Lantern's power ring in seconds.
53* ''ComicBook/WonderWoman1987'': During "ComicBook/TheContest" the queen secretly has Diana's powers siphoned to ComicBook/{{Artemis}} to try and ensure that it is Artemis and not her daughter Diana who falls in a prophecised death of Franchise/WonderWoman. This backfires horribly, as while it does lead to Artemis dying in place of Diana learning what her mother did causes Diana to split with and never again trust her mother and her siphoned powers are noticed by a demon who takes advantage to mortally wound Diana herself.
54[[/folder]]
55
56[[folder:Fan Works]]
57* ''Fanfic/FateXStayNightFutureSight'': The Masters and Servants (minus Shinji and Rider) start to have their mana drained by Blood Fort Andromeda, with the stolen power along with the souls being slowly drained out of the others in the school strengthening Rider enough to [[spoiler:break free from Shinji's control]].
58* ''Fanfic/TheFlightOfTheAlicorn'': In the penultimate chapter, [[spoiler:Windlass uses the Heavenstone to forcibly drain the magical essence of every pony and griffon in her vicinity in order to power herself up for her duel with Rarity]].
59* ''Fanfic/{{Incidence}}'': [[spoiler:Spamton NEO drains the Green Knight of his magical abilities and gains them for himself. It's eventually revealed that the NEO suit had a built-in machine that can drain people of any magical or otherwise supernatural abilities that they may have.]]
60* ''Fanfic/IPutOnMyRobeAndWizardHat'': The Matou magecraft is based around absorption, so Sakura and each of Zouken's worms can drain od and prana from people nearby. Enough worms in one place can even paralyze a Heroic Spirit.
61* ''Fanfic/MLPNextGenerationLoveConquersAllAvariceTakesItAll'': The Orange ring allows Nidra to drain the magic of others, starting with [[spoiler:her mother]].
62* ''Fanfic/ServantsOfRemnant'': Sherlock Holmes has settled in Argus and for some reason is draining all the Mana in the area for himself. This is why Achilles nearly dies and Moriarty and Chloe have to escape with him.
63* ''Fanfic/TheStoryOfTwilightGlow'': With Moondancer's (reluctant) help, Nightmare Moon manages to use Tirek's magic-absorbing powers to help her absorb even more magic. She uses this to drain ponies that could challenge her might or power.
64* ''Fanfic/SuckedIntoTheSmashUniverse'': [[spoiler:Porky]] robs Jordan of his energy during their fight, preventing him from using his [[spoiler:Defensive Shout]].
65* ''Fanfic/WinterStorm'': [[spoiler: Sombra's method of (eventually) killing Celestia involved siphoning her considerable magic reserves away, keeping her excruciating injuries in healing limbo for an extended period of time before even her natural recovery magic failed. After Sombra's death, he ended up taking a lot of Celestia's magic to the grave, so she survives, but nowhere near as strong as she was before.]]
66[[/folder]]
67
68[[folder:Literature]]
69* Literature/TheCosmere:
70** ''Literature/TheStormlightArchive'':
71*** Larkin are small {{Magic Eater}}s that can suck [[{{Mana}} Stormlight]] out of people, shutting down their [[FunctionalMagic Surgebinding]] powers; Shardplate PoweredArmor, causing it to lock up; and storage gems. [[spoiler:The [[TheWormThatWalks Sleepless]] bred this ability into some of their hordelings to help defend their islands from Surgebinders.]]
72*** The God-King Tezim, as [[spoiler:the alias of [[LivingLegend the Herald Ishar]]]], can drain people's Stormlight by creating a spiritual connection between them and the ground, causing it to be drawn out by osmosis.
73** ''Literature/WaxAndWayne'': Leechers - chromium Allomancers - can instantly burn all the metal in other Allomancers' bodies through touch, depowering them until they can replenish their reserves.
74** ''Literature/TheSunlitMan'': Humans on the planet Canticle share an unusual form of spiritual connection that lets them draw investiture from each other in the form of heat by touch. They can't make much use out of it, aside from potentially freezing each other, but it causes some strong taboos about physical contact.
75* ''Literature/EnchantedForestChronicles'': This is how all wizard magic works: their [[MagicStaff staves]] automatically draw in magic from the environment and store it to be used in spells. The effect is normally limited to close proximity, but can be expanded greatly for a short time. It also causes a severe allergic reaction in magical creatures such as dragons, and probably worse with long exposures.
76* ''Literature/SaintessSummonsSkeletons'': The [Ringed arms of Zar] can recharge when empty by using [Collapse] to instantly drain all environmental mana from an area. It won't directly suck mana out of living bodies, but losing all the ambient mana will hinder their recovery for a while.
77* Literature/WhateleyUniverse:
78** It is not uncommon for mages to try to drain opposing mages' Essence as an opening move in a fight; some also engage in SuperhumanTrafficking, trapping less-experienced Wizard mutants to use them as Essence batteries. The Mystic Arts department at [[SuperheroSchool Whateley Academy]] makes teaching students how to defend their 'Wells' a priority.
79** The 'Three Little Witches'[[https://whateley.academy/index.php/story/the-three-little-witches]] are a trio of [[DeliberatelyCuteChild adorable middle school girls]] who happen to be recently-manifested Wizards. They spent much of the sub-freshman year trying to gather enough Essence to 'light' their Wells. This led them to repeatedly try to steal Essence from older students, usually with disastrous results.
80** Fey has used this to knock {{Mooks}} and hostile animals unconscious.
81[[/folder]]
82
83[[folder:Live-Action TV]]
84* ''Series/MakoMermaidsAnH2OAdventure'': The trident is designed to drain the magic of any mermaid who comes near it, which first weakens them, then renders them comatose, and ultimately kills them from prolonged exposure. The Moon Rings and their stored moonlight can be drained in place of a mermaid's magic, but they're a finite defense. Zac is later able to figure out how to give the magic back, and Erik later proves the trident stone can drain mermen as well.
85* In ''Series/KamenRiderWizard'', the title character finds [[BigBad Wiseman]]'s hideout, only for Wiseman to drain the energy from Wizard's SuperMode and use it first to blast him away, then to reinforce the illusion spell that protects the hideout.
86[[/folder]]
87
88[[folder:Myths & Religion]]
89* The inspiration for mana, the Polynesian concept of the same name, can actually be taken from an object/person by means of conquest.
90[[/folder]]
91
92[[folder:Tabletop Games]]
93* ''TabletopGame/DungeonsAndDragons'':
94** Power Leech, a psionic power, allows a Psion to slowly drain power points from other psionic characters, although only a fraction of the drained points are added to the attacker's reservoir.
95** There have been, over the editions, several different ways of roughly approximating this trope within the context of a basically {{Vancian|Magic}} magical system. One example is the 3.5 spellthief, which can forgo doing extra damage with its sneak attacks and instead steal a spell from the target, which can then be cast by the spellthief. He's is limited in the level of spells he can drain, though; it's going to be impossible to steal the highest-level spells of a target more powerful than the spellthief.
96** The Elder Evil Ragnorra can absorb magic cast in her presence, nullifying its effects and using its energy to regenerate or expand a part of her body or of the worldskin she grows around herself.
97** ''TabletopGame/DarkSun'': Arcan magic spells are cast by withdrawing power from the surrounding area, leaving it drained of life and barren. A player character who wants to use arcane magic can choose NOT to do this, but it's more difficult, so users of arcane magic are almost universally reviled as "Despoilers", hated because Athas is enough of a [[CrapsackWorld desolate wasteland]] already. Druids, Shamans, and Psionics draw their powers from other, more socially acceptable, sources, so users of arcane magic are advised to either hide their use of magic entirely or pretend to be one of these (the gods of Athas are all dead, or gone, or at least no longer speaking to anybody, so pretending to be a cleric isn't an option). The only people who can get away with openly using arcane magic are the Sorcerer-Kings, who are powerful enough to not have to care much what anyone else thinks about it.
98* ''TabletopGame/FabulaUltima'': The [[EntropyAndChaosMagic Entropist]] spell Drain Spirit depletes a good chunk of the target's MP and restores half that much MP to the caster.
99%%* ''TabletopGame/{{GURPS}}'': Steal Energy is a highly restricted version of this.
100* ''TabletopGame/KitsuneOfFoxesAndFools'': The "Mystic Hunger" Consequence causes the fox who drew it to try and steal the foxfire from another fox. However, they have a chance of failing and losing all of their own foxfire.
101* ''TabletopGame/MageTheAwakening'': A mage trained in the Prime arcanum (i.e.: manipulation of PureMagic) can forcibly drain Mana from objects or creatures. Mana isn't necessary for a lot of magic, but it's still a tremendous disadvantage to the victim.
102* The color Blue in ''TabletopGame/MagicTheGathering'' has a host of such spells, as pictured above. Three such spells are [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3903 Drain Power]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1491 Mana Drain]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25567 Mana Short]].
103** Mana Drain was so overpowered that Mark Rosewater, head of R&D, famously stated that the entire R&D team would have to be hit by a bus before they'd reprint it. They did eventually print a heavily nerfed version, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247304 Scattering Stroke]], as a ContinuityNod.
104*** [[ContinuityNod There is also]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369069 Plasm Capture]], which is also nerfed but still sees some EDH play.
105* In ''TabletopGame/WarhammerAgeOfSigmar'' the Icons carried into battle by the [[BeastFolk Tzaangor]] drain magical power from nearby magic users and convert it into sorcerous bolts that the Gor-kin fire back at their foes.
106[[/folder]]
107
108[[folder:Video Games]]
109* In the MMORPG ''VideoGame/AnarchyOnline'' the trader profession has powerful abilities that drain other players nanoenergy (mana in the scifi game)in pvp combat, leaving many professions crippled.
110* ''VideoGame/BravelyDefault'' has the Aspir magic spell (the normal BlackMagic spell as well as the [[SpellBlade Sword Magic]] variant) and the [[OurVampiresAreDifferent Vampire]]'s Magic Drain ability.
111* ''VideoGame/BraveHeroYuusha'': The Princess's Siphon skill drains MP from a single enemy at a time.
112* ''VideoGame/CityOfHeroes'' has all sorts of endurance drain powers. On the critter side, the Malta [[GoddamnedBats Sapper]] has the most obvious and drastic (half your total ManaMeter in one hit), though there are others (Arachnos Mu are less powerful than Sappers, but much more common). On the player side, Power Sink, Transference, Short Circuit, Energy Absorption, every Electrical attack, and most of the Kinetic ones.
113* ''VideoGame/DarkHeartOfUukrul'' had the Sator and Rotas spells for this purpose. (One created a link, the other drew mana through it.)
114* ''VideoGame/{{Descent}} II'' has Energy Bandits, which as their name suggests, drain your weapon energy.
115* ''VideoGame/DefenseOfTheAncients'' Lion has a channeling mana drain. His counterpart from ''VideoGame/HeroesOfNewerth'', Witch Slayer, shares the same ability.
116* Starting from the remake of ''VideoGame/Disgaea3'', the Skull / Magician Class of the ''Franchise/{{Disgaea}}'' series has this in as a unique skill, which carried over to the remake of ''VideoGame/Disgaea4'' and is available in ''VideoGame/Disgaea5''.
117* ''VideoGame/DragonAgeOrigins'' has Mana Drain as a low-level spell. As such, it's not hugely powerful but early in the game it can be useful for getting just enough mana to cast an expensive spell, particularly if you cast Vulnerability on the target, which amplifies how much mana it drains.
118* ''VideoGame/DragonQuest'':
119** Some games have enemies doing a "strange dance" which lowers one's mana. This was [[ShoutOut referenced]] in the baseball episode of ''Literature/HaruhiSuzumiya''.
120--->''Is Haruhi trying to lower the pitcher's MP?''
121** ''VideoGame/DragonQuestIII'': There's the traditional version of this as the spell [=RobMagic=] and a weapon version that powers up by draining the wielder's MP. The latter is surprisingly useful in areas that prevent casting spells.
122** ''VideoGame/DragonQuestIV'':
123*** Maya learns Drain Magic, a spell which absorbs MP from the target, at level 16.
124*** Orifiela saps enemy MP with her Somatic Staff.
125** ''VideoGame/DragonQuestIX'': wands allow the user to do this with a normal attack. Of course, since they're mostly used by the SquishyWizard, you'll drain maybe one or two MP at a time.
126** A couple of heroes can perform this dance as well. Taloon from ''VideoGame/DragonQuestIV'', for example, does this at random times.
127* ''Franchise/TheElderScrolls'':
128** The series has Absorb Magicka and Spell Absorption as spells, classed under either the Mysticism or Restoration schools of magic depending on the game. Absorb Magicka directly drains the target's magicka reserves to replenish yours, while Spell Absorption gives you a chance of absorbing any spells cast directly at you, negating their damage while restoring your own [[{{Mana}} Magicka]]. Actually casting them as ''spells'' is almost useless, as they mostly just replenish the Magicka you used to actually cast them in the first place (though they prevent you from taking damage from hostile spells, at least). However, Absorb Magicka is a decent ''enchantment'' for weapons (as you can deplete the magicka of enemy casters without using your own), and Spell Absorption makes for one of the best defense enchantments in the series. Enchanting Spell Absorption onto clothing, jewelry, and pieces of armor will leave you as a spell-absorbing MageKiller machine.
129** The Necromancer's Amulet is a recurring artifact item throughout the series. One of the many powerful abilities it grants the wearer is the ability to absorb spells.
130* ''VideoGame/EVEOnline'' has energy vampires (usually called nos, or nosferatu after some of the different types available) that transfer some of the target ship's capacitor energy to your own. Something of a game breaker before being patched to not drain the target's capacitor to a lower percentage than your own. Some ships have bonuses to the drain amount of nos and neuts, the related {{mana burn}}ers.
131* In ''VideoGame/EverQuest'', Necromancers and Enchanters are masters of this trope. Actually, Enchanters are mostly obeying this trope in raids. They rarely use their (otherwise totally inoffensive) damage spells, but they use all their versions of Mana Drain (one of them even named that). Similarly, Necromancers do this, and their inversion: Mana Pump.
132* In ''VideoGame/FellSealArbitersMark'', several classes learn abilities which steal MP from their targets, like the Marked class’s Drain Soul or the Templar’s Siphon. The Warmage’s Leech Mana passive skill replenishes some MP whenever they hit an enemy with a regular attack.
133* ''Franchise/FinalFantasy'':
134** Most games have the Osmose spell. More useful for replenishing the caster's MP than removing the target's (it's usually easier to just kill them), but it's ''very'' useful for the former. It usually only costs 1 MP and can obviate the need for MP-replenishing items altogether. And since MP can easily be converted to HP by way of healing spells, this also makes it trivial to get the party back up to fighting strength between battles.
135** The BlueMagic Magic Hammer occasionally works this way, but usually just [[ManaBurn lowers the target's MP]].
136** ''VideoGame/FinalFantasyVI'': Celes has the Runic ability, which is a reactive Mana Drain: when active, all magic cast automatically targets her, and she gets MP equal to the cost of the spell without getting damaged.
137** ''VideoGame/FinalFantasyXI'': Magic Hammer drains MP and gives it to you, and causes HP damage as well. Blue Mages can only learn it at level 74, however. There's also [[MagicDance Aspir Samba]], which Dancers use to let party members drain an enemy's MP.
138** ''VideoGame/FinalFantasyIX'': White Draw, a Dragoon skill, drains MP from an enemy and splits it among all the current party members.
139** ''VideoGame/FinalFantasyVIII'' has the draw command, which lets you pull spells out of the enemies' bodies to replenish your own stock. Beware, however; some enemies, such as Ochu and [[spoiler: The final boss]] can mana drain ''you''.
140** ''VideoGame/FinalFantasyTacticsA2'': Spells are kept from being overly powerful by MP starting at zero and regenerating 10 each turn. For this reason, Osmose's straight MP drain would be too powerful when used by a mage class, and we instead get the Arcanist class's "Syphon" spell which drains the opponent's MP and restores an equal amount of the casters '''H'''P. The Lanista attack "Sword of Light" still does this conventionally, probably because Seeq don't have a lot to spend MP on.
141** ''VideoGame/FinalFantasyX'' has Osmose found in Wakka's Sphere Grid. If taught to your dedicated BlackMage (usually Lulu), it facilitates spamming of Flare and/or Ultima. Especially since you can pull the MP from allies if you want.
142* ''VideoGame/GuildWars'' characters have access to a wide variety of mana-draining skills. Ironically, the similar abundance of mana-boosting skills (especially the Necromancer's powerful Soul Reaping ability), coupled with the fact that most of the monsters are [[TheComputerIsACheatingBastard oversupplied with mana]] to begin with, has led to mana-draining skills being widely thought of as underpowered and pretty useless.
143* ''VideoGame/KnightsOfPenAndPaper'': Mrs. Goldberry has a boost to this as part of her special perk, amongst LifeDrain, ExperienceBooster, and RegenratingHealth and RegeneratingMana.
144* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel II'', the final boss drains the mana of the citizens of Heimdallr rendering them unconscious.
145* ''VideoGame/TheLegendOfSpyro'':
146** ''VideoGame/TheLegendOfSpyroANewBeginning'': The energy leeches of Concurrent Skies attack by draining away energy from the gauge that powers Spyro's elemental attacks, and only attack physically if this is completely empty.
147** ''VideoGame/TheLegendOfSpyroTheEternalNight'': At the climax, Gaul uses his staff to drain Spyro of his energy and powers, forcing him to fight him exclusively in melee.
148* ''VideoGame/TheLordOfTheRingsOnline'' has the Loremaster player class, which can drain power from opponents and pass it to teammates. Certain enemies, such as the undead, can apply disease debuffs which drain your power.
149* ''VideoGame/MapleStory'' has a passive version of this, called MP Eater, for wizards of all classes that has a percentage chance to drain a percentage of a target's mana for every magic attack. Because of the way it triggers, it's useless for actually gaining mana and mostly serves to lighten the cost of mana potions.
150* The ''VideoGame/{{MOTHER}}'' series of games features "PSI Magnet α/Ω". Both moves are free, alpha drains from one target, and omega drains from all enemies. The catch is that the enemy has to actually be able to use PSI in order for PSI Magnet to drain PP. Fobbies are great for this, because they attack in large numbers, but start with a status effect that prevents their PSI from working. Just don't overdo it, because it'll really hurt when that status effect wears off.
151* The [[NamesToRunAwayFromReallyFast Defiler]] in ''VideoGame/NexusClash'' has mana drain as their basic way of recovering energy. Despite being demons, many demonic factions will [[EvilVirtues cooperate]] to let Defilers take small amounts of mana off the top of the whole faction for a more efficient demonic war machine, but angels and transcended humans are always the preferred target.
152* In ''VideoGame/NightOfTheFullMoon'', [[LittleRedFightingHood Red]]'s Soul Hunter class has access to a number of spells with the Siphon ability, which drains enemy mana into her own. Since a lot of enemies don't use mana (and the ability would be pretty useless once you've already drained a mana-using enemy to 0) if the enemy has no mana to drain, it [[LifeDrain siphons their HP into hers instead]] (doubly important as the Soul Reaper also uses a lot of spells that are CastFromHitPoints as well as mana).
153* Present as a Mage spell in ''VideoGame/{{Nox}}'', and notable for how it can drain mana over time both out of living beings as well as mana crystals and pylons.
154* In ''VideoGame/PuzzleQuest: Challenge of the Warlords'', the game itself performs a "Mana Drain" on both you and your opponent when there are no more available moves.
155* ''VideoGame/RagnarokOnline'' has an interesting example with it's Soul Change skill. Instead of just draining mana it swaps the mana pools between the caster and his target. As a result it can also be used to replenish allies mana using your own.
156* The ''Franchise/ShinMegamiTensei'' series has Mana/Spirit Drain, whose name and usefulness depends on the game.
157** ''VideoGame/ShinMegamiTenseiIIINocturne'': Mana Drain. Life Drain and Daisoujou's Meditation are buffed versions of this that also steal HP.
158** ''VideoGame/DigitalDevilSaga'' changes the name to MP Drain and reclassifies it from Almighty to Mute. Knowing this makes one OptionalBoss, Orochi, much easier if you have Null Mute.
159** A more useful variant is in ''VideoGame/DevilSurvivor''; it gets both [[LifeDrain H]][[HitPoints P]] and {{M|anaPoints}}P, is [[NonElemental unblockable]], and is nearly the ''only'' way to restore MP mid-battle.
160** While it's something of a UselessUsefulSpell for the player in the ''Persona'' series, since the amount of SP recovered is quite low, ''enemies'' using said ability are a big threat due to the difficulty of replenishing SP, particularly in ''VideoGame/Persona4''.
161* This is one of the ways you fill your ManaMeter in ''VideoGame/SilhouetteMirage'', a PSX platform shooter. Facing one way makes you fire either life- or mana-draining bullets, depending on the opponent. Facing the other way reverses it. Of course, if you don't want to turn around you could burn 1/3 of the mana meter with a special reversal move.
162* In ''{{VideoGame/Sipho}}'', the Energy Leech zooid acts exactly as its name implies, leeching energy from any enemies it makes contact with.
163* ''Franchise/StarWars'':
164** ''VideoGame/JediKnightJediAcademy'' has "Force Drain" as a dark power. It's also available in the predecessor, ''Jedi Outcast'', but in multiplayer only. If it's used on you, once you run out of force power, it starts draining your health. ''Really'' powerful bosses can kill with it.
165** Similarly, ''VideoGame/KnightsOfTheOldRepublic II'' also had "Force Drain" as a Force power you could choose. Due to the low amount of Force users you face, its only real use is if a Light Side player wishes to use a certain GoodBadBug for infinite experience, since it occurs in a place where force points cannot be regenerated.
166* ''VideoGame/PrayerOfTheFaithless'': Aeyr's Vampyric Might, where SP is {{Mana}}:
167--> Drains 100% of a foe's SP and gives it to the party.
168* In ''VideoGame/SuperLesbianAnimalRPG'', Melody learns a mana draining spell by leveling up, and several enemies have access to this ability as well. Melody also uses this ability outside of battle to [[spoiler:save Paula's life when she is suffering from a severe mana overdose after being granted magic that was too strong for her to control]].
169* ''VideoGame/SuperRobotWars'' has the Energy Taker, which does exactly what the name implies.
170** The [[Anime/Gundam00AWakeningOfTheTrailblazer ELS]] sucks EN in ''VideoGame/SuperRobotWarsUX'' with their attacks, and if their victim runs out of EN, their mecha blows up. Ironically, the Mana-dependant ''VisualNovel/{{Demonbane}}'' is immune to this, so Demonbane would be a perfect front-line fighter against the ELS.
171* ''VideoGame/TitanQuest'' features several random weapon properties and a skill or two that damages mana.
172* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'':
173** The MP Vacuum attack:
174---> Steals all enemies' mp.
175** Yvette's Syphon skill:
176---> Steals the enemy's mp.
177* ''Franchise/{{Warcraft}}'':
178** ''VideoGame/WarcraftIII: The Frozen Throne'': The blood mage has an ability called "Siphon Mana". This can also be used on allies, feeding the Blood Mage's mana to the ally. There's also the Wand of Mana Stealing, a limited-use item that steals a small amount of mana from the target and gives it to the user.
179** ''VideoGame/WorldOfWarcraft'':
180*** Shadow priests have this ability. They also have Mana Burn, which drains the victim's mana ''and'' hurts them by the same amount at the same time.
181*** Mages can do this to themselves, sort of; ManaShield will cause them to lose mana instead of health when struck. Lady Deathwhisper, a boss in Icecrown Citadel, is a notable user.
182* "Mana Drain" is one of the many spells in the ''VideoGame/WarlordsBattlecry'' series. Also, an electrical attack will drain mana as a side effect on a critical hit. Both of these only empty the mana meter of the enemy, it doesn't steal it.
183* In ''VideoGame/{{Wynncraft}}'', a piece of equipment with the Mana Steal [[VideoGameWeaponStats identification]] provides a chance to replenish the bearer's mana gauge every time they attack a mob. However, the average mob doesn't have a mana gauge of their own, so Mana Steal merely amounts to getting a chance to replenish mana while attacking.
184[[/folder]]
185
186[[folder:Webcomics]]
187* This is the power of Josh, protagonist of ''Webcomic/{{Middleways}}'' and he is very troubled to think how easily he could kill someone with it, and how good it would feel. Other characters are aware of this and are varying shades of sympathetic or distrusting.
188[[/folder]]
189
190[[folder:Western Animation]]
191* In ''WesternAnimation/BarbieAndTheSecretDoor'', Malucia's magic wand drains others' magic.
192* ''Franchise/MyLittlePony'':
193** ''WesternAnimation/MyLittlePonyAndFriends'': While Somnambula mainly steals life and youth from her victims, when she captures the unicorns she instead siphons away their magic and transfers it to herself to increment her own magical powers.
194** ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Lord Tirek can drain magic out of living beings to increase his own power. He can even drain the flight and weather manipulation out of pegasi and the strength and GreenThumb abilities out of earth ponies. [[spoiler:And once he becomes sufficiently powerful, he is even capable of draining the Chaos Magic power from Discord]]. This even carries over to PowerCopying, as he seems to use Shining Armor's [[BarrierWarrior barrier spells]] when fighting Twilight Sparkle. "Frenemies" reveals he can also willingly release the magic he's drained back to its original owner ([[spoiler:Chrysalis, in this case]]), but being [[ItsAllAboutMe who he is]] it's not an aspect he usually indulges.
195* In ''WesternAnimation/{{Trollz}}'', this happened in the backstory. Simon grabbed a lot of the magic and turned it evil, taking it from male trolls and minimizing it for girl trolls. His abilities in the present day include magic-draining as well.
196[[/folder]]

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