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9[[quoteright:320:[[WesternAnimation/TheHobbit https://static.tvtropes.org/pmwiki/pub/images/93654__hobbit_l_8132.jpg]]]]
10[[caption-width-right:320:They rarely operate heavy machinery.]]
11
12->''Hobbits have been living and farming in the four Farthings of the Shire for many hundreds of years. Quite content to ignore and be ignored by the world of the Big Folk. Middle-Earth being, after all, full of strange creatures beyond count. Hobbits must seem of little importance, being neither renowned as great warriors, nor counted among the very wise. In fact, it has been remarked by some that Hobbits' only real passion is for food -- a rather unfair observation, as we have also developed a keen interest in the brewing of ales and the smoking of pipe-weed. But where our hearts truly lie is in peace, and quiet, and good tilled earth. For all Hobbits share a love of things that grow.''
13-->-- '''Bilbo Baggins''', ''Film/TheLordOfTheRingsTheFellowshipOfTheRing''
14
15"Hobbits" are a SubTrope of the LittlePeople popularized by Creator/JRRTolkien and now frequently found in a StandardFantasySetting. While ''Literature/TheLordOfTheRings'' has defined the modern interpretation of [[StandardFantasyRaces most of the races]] in fantasy fiction, hobbits are unique in the sense that they were nearly completely Tolkien's own creation. They were adopted to other fantasy worlds via the general influence of Tolkien's works on the StandardFantasySetting and particularly via ''TabletopGame/DungeonsAndDragons'', which [[NotUsingTheZWord called them]] "Halflings".[[note]] After being sued by Tolkien Enterprises for calling them hobbits -- see more below.[[/note]] Their oddly specific traits tend to include very high magic resistance, good luck, ability to move about unnoticed (though not invisible) and good sling, slingshot and rock-throwing abilities. Tolkien's original Hobbits were known for their tough, extremely hairy feet, which led to them [[PrefersGoingBarefoot not requiring or enjoying footwear]] -- this is not necessarily carried over to later versions.
16
17Tolkien was never sure if he invented the word "hobbit" (for the novel ''Literature/TheHobbit'', first published 1937), though his fictional race provides the definition for the [[https://blog.oup.com/2013/01/oed-hobbit-definition-word-origin-etymology/ Oxford English Dictionary]]. After his death, people unearthed [[https://blog.oup.com/2013/01/oed-hobbit-definition-word-origin-etymology/ an earlier appearance]] in print dating from 1853 in the "Denham Tracts", a LongList of [[http://www.pitt.edu/~dash/bump.html fantastical creatures]] by folklorist [[https://en.wikipedia.org/wiki/Michael_Aislabie_Denham Michael Aislabie Denham.]] "Hobbits" appears next to [[OurGoblinsAreDifferent "hobgoblins"]] and more arcane terms such as "cowies", "dunnies", and "wirrikows". Tolkien could have read the Denham Tracts somewhere along the way, since he taught at Oxford and the library has a reprint of the Tracts from 1895 (through which it was rediscovered), and his mind could have [[https://en.wikipedia.org/wiki/Cryptomnesia stowed it away unknowingly]]. Later, [[https://blog.oup.com/2013/01/oed-hobbit-definition-word-origin-etymology/ even earlier]] occurrences of "hobbits" were unearthed where it was an early synonym (plural unchanged) for "howitzer" or "howitz" in the 1700s. There are also [[https://en.wikipedia.org/wiki/Hobbit_(word) dozens of fringe theories]], ranging from ''hobaid'', an old Welsh word for a measure of grain, to (of all things) "rabbit", a source Tolkien vehemently denied. Still, Tolkien's hobbits -- their appearance, character and habits -- were his own invention. He also invented his own Old English derivation for "hobbit", from ''holbytla'', "hole-builder".
18
19Nevertheless, the term hobbit is trademarked. It is common for non-Tolkien works to come up with a [[WritingAroundTrademarks different name]] for their hobbit-like race because the holders of the trademark, "Middle-earth Enterprises" (formerly "Tolkien Enterprises" and actually a division of The Saul Zaentz Company, who bought certain merchandising rights in 1976) are notoriously litigious about them.[[note]]The story of the legal situation of the word "hobbit" and Tolkien gaming is too long to go into here. The short, relevant version is that Zaentz' company owned the rights to produce and oversee merchandise, but not "printed, literary material", based on Tolkien's works. This was back in the days when "merchandise" was thought to mean maybe a calendar or a mug, not the vast swathes of licensed merchandise seen nowadays. After the original edition of ''Dungeons & Dragons'' (or ''OD&D'') used "hobbit", Zaentz pursued legal action, partly to create a legal precedent that [=TTRPGs=] fell under his purview as "merchandise", despite theoretically being "printed, literary material" which fell under the Tolkien Estate's jurisdiction. This was one of many things that led to protracted legal conflict with Christopher Tolkien and the literary estate for the next thirty years. Middle-earth Enterprises came in for particular criticism in 2011, when they tried to sue a British pub for being called The Hobbit.[[/note]] Halfling serves as the trademark-free default (despite, ironically, also being coined by Tolkien).
20
21Referencing their Fae origins, the film version of ''Film/TheLordOfTheRings'' gives them pointy ears. Their part Fae, part human nature, in addition to their height, is part of the reason why they are also known as "Halflings". It is easy to assume hobbits are [[AudienceSurrogate stand-ins for the audience]] as they tend not to have combat prowess and lack magic (other than the "ordinary everyday sort which helps them to disappear quietly and quickly") or other flashy gimmicks. Paradoxically, this can make them seem more like "modern" humans than the humans in their settings.
22
23They are usually a small, "innocent" version of people who only want to enjoy life without big plans or complications. Hobbits also tend to be small -- 3'6" on average. This possibly [[KidAppealCharacter makes younger audiences easily identify with them]]. It is an easy way to make them seem less threatening to other characters. Jerks will get frustrated with them. If your cast is otherwise filled with fantastic and lordly people, you know people who treat them nicely [[PetTheDog are good at heart]]. When they're thrown into the world suddenly, they have to survive on their wits and luck and may find out [[YouAreBetterThanYouThinkYouAre they have qualities they were unaware of]]. They occasionally are the ones to get the GoldenSnitch. At the beginning of a given story, a hobbit character will usually also be naive, unworldly, and illustrate the difference between wisdom and intelligence; they usually have a fair amount of the former, with none of the latter.
24
25If the Hobbit/Halfling is a member of TheTeam (and you will find them either there or as a walk-on character, not a central protagonist) then expect him to act as TheSneakyGuy, (more specifically, the Thief from the FighterMageThief trio, or a [[Literature/TheHobbit "burglar"]] in the {{Trope Maker|s}}). He will also periodically overcome his [[TheSoCalledCoward apparently fearful nature]] and [[LetsGetDangerous get dangerous]], with a resulting JustForFun/SuperWeight of 1, edging towards 2 in some cases. Character development usually revolves around them learning WaifFu, becoming less naive, (simply because their native environment usually isn't dangerous at all, but the world outside it is) and [[TookALevelInBadass taking a level in badass]] in general terms.
26
27It is common in {{anime}} for Hobbits to appear, literally looking like [[CutesyDwarf young children, regardless of age.]] Tolkien also noted that he frequently had to correct artists who presented hobbits as humanoid rabbits, [[SlidingScaleOfAnthropomorphism to varying ratios of rabbit-to-human]], after reading his notes on what hobbits were like.
28
29As mentioned under the examples from ''TabletopGame/DungeonsAndDragons'' below, much like how [[OurOrcsAreDifferent Orcs]] have seen a re-interpretation as a more noble, if savage, warrior race, more recent fantasy works inspired by ''D&D'' have also been keen to reinterpret hobbits. They tend to be less overweight, more often resembling small elves. They tend to be more actively badass, adventurous, often nomadic in nature compared to their very sedentary, pastoral original interpretations. To the point where this interpretation of hobbits and halflings tends to be the most common one encountered in modern times.
30
31Among fans of various fantasy [=JRPGs=] it has become common to refer to the setting's hobbit-like race as "potatoes", particularly if they follow the classic rounded and pudgy model rather than the "miniature elf" one. This bit of slang apparently started with ''VideoGame/FinalFantasyXIV'''s lalafells, and has since spread to other popular games.
32
33If the heroes encounter an entire town of Hobbits, it is to protect such a place from encroaching forces of evil.
34
35See ''Literature/TheHobbit'' for the book by Creator/JRRTolkien, ''Film/TheHobbit'' for the live-action film and ''WesternAnimation/TheHobbit'' for the animated TV movie.
36
37----
38!!Examples:
39
40[[foldercontrol]]
41
42[[folder:The Trope Namers -- Tolkien's Hobbits]]
43* ''Franchise/TolkiensLegendarium'': The trope name comes from the race of small people who act as surrogates for middle-class Englishmen in the works of Creator/JRRTolkien (just in case you've been skimming through the page thus far or ignoring the films). Hobbits were originally created for ''Literature/TheHobbit'' only; in the early drafts they were even more like modern humans (Bilbo owns a clock, and all the hobbits have "normal" surnames and given names even in ''[=LotR=]''). Frodo's friends occasionally grumble how Hobbits are left out of most legendary stories they've heard, which some fans have taken as a reference to how difficult it might have been for Tolkien to bring them in line with a larger epic fantasy.\
44However, this trope is also downplayed by Tolkien's description of Hobbits seeming soft because they lead comfortable lives, not that they're ''inherently'' weak. Much like Englishmen, they are just about as likely to be adventurous (Frodo's crew) as they are to be assholes (Lotho Sackville-Baggins), although at the time the story takes place there's quite a bit of social / cultural pressure to be more stay-at-home. Early role-playing games featuring halflings banked on Tolkien's description that used to wander from place to place and that their skill in games and sports has a lot to do with being pretty tough.\
45Hobbits within the Tolkien mythology are also curiously resistant to the effects of TheCorruption caused by Sauron's powers, with them being able to survive and bounce back from the Black Breath or significantly delay the effects of the cursed Morgul blade. The most famous of the One Ring: Hobbits were the only ones capable of handling it without being completely ensnared by its power, though they aren't immune to its effects; for example, Sméagol/Gollum was consumed by the One Ring's power when he found it, and at the climax of ''The Return Of The King'' the One Ring is able to prevent Frodo from throwing it into Mount Doom. Not to underrate their resistance, however, as only three beings to possess the One Ring ''ever'' voluntarily gave it up; two were Hobbits, and one was Tom Bombadil, who was... ''[[GreatGazoo something]]'' that was somehow immune to the Ring's effects.\
46The immunity of the Hobbits was due to their upbringing causing most of them to think small and only reach for what was close at hand. This relative lack of ambition (compared to the other sentient races) meant that the One Ring didn't have a lot to tempt them with -- Sam saw himself making the entire realm into his garden, which even he thought was too far out. Of course, there were exceptions, and in the end, Frodo may have been vulnerable due to a less sheltered upbringing from his uncle Bilbo's influence. Bilbo himself had rather benign inclinations even after feeling the Ring's influence.\
47Another aspect of Tolkien's Hobbits that is not often reflected in their many {{Expy}} races is that Hobbits are actually ''not'' an entirely separate species but a distinct off-shoot of Men (humans). That is, different "races" in Middle-earth each have a distinct mythological origin (Elves, Men, Dwarves, etc.), and Hobbits are a subgroup of Men who just branched off and got really short. Everyone including the Hobbits then forgot their own origins, and they came to think of Hobbits as a distinct "race" separate from "the Big Folk", but they're mistaken.\
48It's also worth noting that "Hobbit" is not what the Hobbits call themselves. Tolkien's FramingDevice is that he translated the stories from an ancient manuscript called the Red Book of Westmarch, and part of that was [[{{Woolseyism}} changing some names to make it more palatable to a contemporary audience]]. In their native Westron, Hobbits call themselves ''kudugin'' (singular ''kuduk''), which derives from ''kûd-dûkan'', meaning "hole-builder". In Old English hole-builder is ''holbytla'', which became hobbit.\
49Another point of trivia -- though many works use "halfling" as a trademark-free substitute for hobbit, it was actually also a Tolkien coinage. Specifically, the hobbits were dubbed "halflings" by the Dúnedain of Arnor, who averaged about 6'4", or two ''rangar'' in their Númenórean units. Hobbits (specifically the Harfoots, the first hobbits they met) averaged about 3'2", or one ''ranga'', and so were exactly half as tall as the Dúnedain.
50[[/folder]]
51
52[[folder:Anime & Manga]]
53* ''Manga/DeliciousInDungeon'': Half-feet look like human children with bigger ears (Chilchuck, a half-foot in the main party, looks around 10 years old, but is actually 28 and thus middle-aged[[note]]A fact most clearly illustrated in a sequence where the characters all magically switch species, and as a "tallman" Chilchuck looks about 50 (the drastic difference of which disturbs the other party members).[[/note]]). Their physical and magical skills are weak, but they possess sharper senses, allowing them to detect dangers and traps earlier. They're also [[ShortLivedOrganism the shortest-lived race]] in the series' setting, with their average lifespan being only about fifty years (although centenarians are possible), subverting the usual "humans are the shortest-lived race" trope. [[FantasticRacism They tend to be discriminated against and belittled]] due to their child-like appearance, leading them to be frequently mistaken for youngsters, as well as the stereotype they are shifty thieves who use their innocent appearance to mislead others. Where the word "half-foot" came from is unclear, but two origins are suggested; one, that a group of half-foots got caught stealing and each had one foot lopped off as punishment, and two, because their feet are half the length of tallmen feet (the "standard" human race in the setting). Chilchuck doesn't like either idea, the former because it plays upon the discriminatory idea that half-foots are untrustworthy, and the latter because it suggests half-foots are "half" of another race (they have their own name for their race, but it apparently sounds very similar to a really offensive word in the CommonTongue). Dwarfs tend to be considered very attractive by half-foots, due to them basically resembling extremely muscular and manly half-foots.
54[[/folder]]
55
56[[folder:Comic Books]]
57* ''ComicBook/TheGreatPowerOfChninkel'': The chninkels are a tiny, big-eyed, pointy-eared and vaguely humanoid people who have been enslaved by three immortal tyrants for centuries to wage war amongst themselves.
58* ''ComicBook/LilIPut'' ([[PunnyName Lil and Put]]): The two titular hobbit-like characters are vagabonds, conman and tricksters. Their race, however, is called "Maloludy" -- literally "little people" or "Not much people", which is [[MultipleReferencePun play on Polish word for "gigants" ("Wielkoludy"), as well "youngsters" ("Malolaty")]].
59* ''Franchise/MarvelUniverse'': "Pip the Troll" does not actually have features of a [[AllTrollsAreDifferent troll]], but those of a hobbit: smoker, bare feet, slacker, enjoys good life and fun, etc.
60* ''ComicBook/RatQueens'': Betty is referred to as a Hobbit in pre-publication publicity material, but is called a "Smidgen" in the actual comics. This is assumed to be due to WritingAroundTrademarks. They're portrayed as a race of [[EthicalSlut horny]] [[TheStoner stoners]].
61[[/folder]]
62
63[[folder:Comic Strips]]
64* ''ComicStrip/FoxTrot'': A week of strips consists of an ImagineSpot showing what might have happened if Jason and Marcus had been cast as hobbits in ''Film/TheLordOfTheRings'' film trilogy. Jason gets a little too into his role.
65[[/folder]]
66
67[[folder:Fan Works]]
68* ''Fanfic/TheNightUnfurls'': Half-lings are basically what happens when [[CutesyDwarf cutesy]] [[OurDwarvesAreAllTheSame Dwarves]] and this trope are mixed together in a pot. The half-ling fighters are tiny, fierce, and have a rudimentary resistance to magic.
69[[/folder]]
70
71[[folder:Films -- Animation]]
72* ''WesternAnimation/TheHobbit'' is notable for being the first major film adaptation of Tolkien's works and the first film to codify the trope. The depiction of the film is quite accurate to the book, if somewhat stylized visually due to essentially being an early example of anime.
73* ''WesternAnimation/TheReturnOfTheKing'' uniquely gives a fate to the hobbits after the Third Age of Middle Earth. Leaning into the implications made by Tolkien about hobbits being a sort of subspecies to humanity (see Literature), Gandalf notes at the end that each successive generation of hobbits are getting taller. The wizard speculates that eventually they'll be indistinguishable from humanity as a whole and merge into them, leading to modern descendents perhaps hearing the stories of the Third Age and wondering if they have hobbits in their bloodline.
74[[/folder]]
75
76[[folder:Films -- Live-Action]]
77* ''Film/TheDarkCrystal'': The Gelflings are equal parts elf and hobbit. [[spoiler:Gelfling women actually [[BizarreSexualDimorphism have fairy-like wings]]]]. The Podlings in the same movie are a more traditional example. They're much smaller than all the other people in the setting, and they are definitely merry.[[note]]It should be noted that both the Gelfings and Podlings were initially designed as being more animal-like in appearance, but it was soon felt that this made them too alien in appearance.[[/note]]
78%%* ''Film/TheLordOfTheRings'' and ''Film/TheHobbit''.
79%%* ''Franchise/StarWars'': Although considerably furrier than usual, the Ewoks certainly count.
80* ''Film/{{Willow}}'': The Nelwyns. Although an otherwise straight example, Willow himself takes on the BigBad on in the end and wins. Although this is through a bluff about his level of power (and some practiced sleight-of-hand), by the end of the sequel novels (a.k.a. the ''Shadow'' trilogy) he is probably the most powerful mortal magic user in the setting. He retires; having decided it's LonelyAtTheTop and goes back to his community.
81[[/folder]]
82
83[[folder:Gamebooks]]
84* ''Literature/FightingFantasy'': Hobbits turns up in ''Literature/CreatureOfHavoc''. In a series of over 60 books, this is the sole installment featuring Hobbits. Unfortunately for them, they happen to be the titular monster's favorite food.
85[[/folder]]
86
87[[folder:Let's Plays]]
88* ''LetsPlay/{{Mahu}}'': In "Frozen Flame" prince Arius fights halfling rogues during his quest to bring order to the colonies.
89[[/folder]]
90
91[[folder:Literature]]
92* ''Literature/BoredOfTheRings'': Boggies are gluttonous, cowardly, slovenly, and slothful. And mentally handicapped even by the standards of the setting.
93* ''Literature/TheBorribleTrilogy'': The eponymous human-offshoots are urbanized, adventurous, scruffy, and tough; they live in a world much like ours, but with fantastical elements. They share stereotypical hobbits' small size, stealthiness, distaste for authority, compassion for animals, and tendency to steal whatever's not nailed down.
94%%* ''Literature/CrimsonShadow'' has halflings, such as Oliver deBurrows.
95* ''Literature/{{Discworld}}'': Actually hobbits/halflings/etc. don't appear as such but, according to ''The Discworld Atlas'', the Foggy Islands (FantasyCounterpartCulture New Zealand) are rumoured to be home to "a small, pipe-smoking people with hairy feet", in allusion to the ''Franchise/TolkiensLegendarium'' movies having been shot in New Zealand.
96* ''Literature/{{Dragonlance}}'' features the Kender, who are... pretty much nothing like hobbits at all, despite being Krynn's version of the halfling (''D&D'' hobbit) species. They're a race of small humanoids who resemble sylvan children in both appearance and personality; an entire species of {{Fearless Fool}}s who literally ''can't'' feel fear without magic being employed, are eternally curious, easily bored, and naturally adept at thieving, as they combine innate speed, dexterity and gentleness with a childhood tradition of learning to pick locks and pockets so they can sate their insatiable curiosity. They're ''supposed'' to be seen as sweet, innocent and adorable, with setting information [[CreatorsPet often talking about]] their IncorruptiblePurePureness, and explaining their quirks as being cute and harmless... In reality, most people InUniverse find them immensely irritating, while readers/gamers regard the whole species as TheScrappy. They are, in a nutshell an entire race that spends its entire lifespan in the combination of the two most annoying phases of childhood; the CuriousAsAMonkey phase and the StickyFingers phase. The reason why they're that way is a case of GameplayAndStoryIntegration. The original ''Dragonlance'' novels were made to promote the modules/campaign setting for ''TabletopGame/DungeonsAndDragons'', and in that edition, halflings were basically limited to always being thieves as a ShoutOut to Bilbo's role in the adventuring party in ''Literature/TheHobbit''. The authors created kender as a way to believably explain why such a race would always produce thieves, yet not be either AlwaysChaoticEvil or simply wiped out due to being obnoxious. For example, their thieving isn't "really" thieving but just them borrowing interesting stuff and then forgetting to give it back, a result of their insatiable curiosity and their short attention span. Likewise, their thieving skills are all trained as the result developing the skills necessary for sating their curiosity; a kender always has to see what interesting new things they can find inside people's pockets or behind locked door.
97* ''Literature/TheGammageCup'': The Minnipins. Their short stature is not really made clear until they encounter (presumably) regular-sized humans in the sequel.
98* ''Literature/GoblinSlayer'': Given that the setting is a bog-standard Japanese ''D&D'' placeholder setting, it of course has a halfling race with SerialNumbersFiledOff; here they are apparently named "Rheas" and are [[FantasticRacism often stereotyped as rogue-types and thieves.]] One particular specimen even goes so far as to be [[spoiler:a clear GrimDark CaptainErsatz of Bilbo Baggins, all the way down to being known as "Burglar" and having a magic ring that makes him invisible. He's the one who nurses the child Goblin Slayer back to health and subjects him to TrainingFromHell for five years, and he wears the [[GenuineHumanHide skin of a goblin's face]] as a mask.]]
99* ''Literature/{{Hainish}}'':
100** ''Literature/RocannonsWorld'': The Fiia are a small child-like race that just wants to enjoy a simple communal life free of care and fear.
101** ''The Word for World is Forest'': The Athsheans are also something like this (they are described as looking rather like Ewoks, only green). They're a peaceful bunch until {{humans|AreTheRealMonsters}} turn up.
102* ''Franchise/IsItWrongToTryToPickUpGirlsInADungeon'': The Pallums/Prums are modelled after the Hobbits and were originally called such. As the former WebSerialNovel gets a publishing deal, the race was renamed after "parum," the Latin word for "small", to avoid the wrath of the Creator/JRRTolkien estate. They have normal human builds, but tend to look like small children with very youthful appearances. For instance, Liliruca is older than the human protagonist Bell, but her physical appearance makes her look more like a little sister. Most Pallums are physically weak, with some exceptions like Finn who trained to overcome his weakness.
103* ''Literature/TheMarvellousLandOfSnergs'': The eponymous Snergs are round-faced, short and stout people. They also are good archers and love partying and building eccentric architecture.
104* ''Literature/{{Mithgar}}'': The Warrows fit Tolkien's Hobbit mold. One of them is even named Pippin! They tend, though, to be more adventurous than Tolkien's Hobbits, are more quick to defend themselves and have a well-organized militia. The term "Warrow(s)" is itself derived from Tolkien's coinage of an alternate plural evolution of "dwarf": "dwarrows" or "dwerrows", akin to "goose/geese" or "man/men", which he used only once as a place-name. [=McKiernan=]'s contribution to the Tolkien tribute anthology ''After the King'', examples of this trope meet up at a wayhouse reserved for little folk, along with some smaller members of TheFairFolk. Some are named, while others are BrandX-style imports from the sources listed above.
105* ''Literature/RecordOfLodossWar'': The Grassrunners fill the halfling niche, but have a bit of TheFairFolk about them as well: Maar, the heroes' token smallfellow, has a playful exterior but is capable of treachery and subterfuge and sometimes wields magic underhandedly. The Grassrunners are separate from Halflings in the published RPG, though.
106* ''Literature/SmallMedium'' introduces Halvens who are very much like hobbits in stature, appetite, throwing ability, and general desire for a quiet life (hampered in part by that one of their racial traits adds their Halven levels to Fate checks, which often throw them in the middle of big events if they're not careful), with a dash of ExpressiveEars for flavor.
107* ''Literature/TheSoddit'': Parodied. The opening paragraphs exaggerate everything in Tolkien's description (except the tough feet, which is inverted), and note that, with all their disadvantages and conservatism, it's really weird that they seem to have reached a 18th-19th century level of technology when everyone else is in MedievalStasis.
108* ''Literature/TheSundering'', which is explicitly modeled on ''Literature/TheLordOfTheRings'', has the Yarru-yami. The Yarru-yami, in contrast to Tolkien's hobbits, are dark-skinned and inhabit a desert. The two who go on a quest are portrayed as rather naive.
109* ''Literature/TalesOfMU'': Hobbits and gnomes are the same race, "halfling" is a slur. Culturally, they're divided into shirelanders, who live in gentrified holes in the ground, and the more fun-loving riverfolk.
110* ''Literature/AnUnexpectedApprentice'' features the race of "smallfolk", who are Tolkien's hobbits in all but name. The main difference is that instead of having large, hairy feet, the smallfolk have no toes.
111* ''Literature/VillainsByNecessity'':
112** Arcie has most of the hobbit or halfling characteristics, though his people are still humans, simply smaller ones from the north (with Scottish accents), being a short, hairy and mischievous man. He is a thief and a black sheep, as the others are said to be honest, more down-to-earth folks. In fairness though, Tolkien stated hobbits were just pigmy humans too originally.
113** On a minor note, the wilderkin somewhat subvert this as they're not standard (although the one that we see the most is a bit like a hobbit), as short, somewhat hairy woods-dwelling folk who are fierce and territorial in their own homeland (hunting with fox dogs).
114* ''Literature/TheWarGods'' plays up the thieving, cowardly image for its version of Halflings, except the Marfang Islander halflings who are brilliant sailors and brave to what the other races consider reckless insanity. They've all got small horns on their foreheads as well to set them apart physically.
115%%* ''Franchise/TheWitcher'' plays halflings entirely straight, with a helping of BewareTheNiceOnes.
116[[/folder]]
117
118[[folder:Live-Action TV]]
119* ''Series/TheDarkCrystalAgeOfResistance'' again features gelflings and podlings. Specifically, the series introduces Hup, a podling who leaves his comfortable life to try and become a paladin, armed with a wooden spoon. Naturally he turns out to possess great reserves of bravery and resourcefulness nobody expected.
120* ''Series/KamenRiderKiva'': One of the Twelve Demon Races is the Hobbits,[[note]]yes, they're explicitly called "Hobbits"[[/note]] a race of Lilliputian beings (about 10 centimeters tall) who hate conflict and actually [[TheQuisling knuckled under]] to [[OurVampiresAreDifferent the Fangire]], becoming servants and informants. They're [[AllThereInTheManual only detailed in official side information]] and never show up in the series proper, presumably because they didn't want a visit from Tolkien's lawyers.
121* ''Series/TheLordOfTheRingsTheRingsOfPower'': One of the storylines follows a group of Harfoots, a [[WanderingCulture nomadic group]] who will eventually settle and become Hobbits in a few thousand years. The Harfoots are small and close to nature which, coupled with their frequent migrations, allows them to hide from outsiders. The downside of this is that anyone who can't migrate, either due to injury or accident, is left behind so [[TheNeedsOfTheMany the larger clan can survive]].
122%%* ''Series/Willow2022'': Nelwyns.%%Zero-context example.
123[[/folder]]
124
125[[folder:Myths & Religion]]
126* [[https://en.wikipedia.org/wiki/Hob_(folklore) Hob]], hobthrush, hobthrust and hobgoblin are all English names for "little people" similar to brownies who can be either helpful or mischievous. One story from the Runswick bay area even has the local hobthrust living in a "hobhole".
127* Hobbit appears on a list of supernatural creatures compiled by folklorist Michael Aislabie Denham (third edition, 1853), though no description of what exactly they are is given. The only other known use of the word hobbit at the time would have been a Welsh unit of measurement for weight or volume of grain.
128[[/folder]]
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130[[folder:Tabletop Games]]
131* ''TabletopGame/TheChroniclesOfAeres'' has an interesting take on halflings which could be casually described as a cross between the Stronghearts from ''TabletopGame/ForgottenRealms'' and the [[MagicalRomani Vistani]] from ''TabletopGame/{{Ravenloft}}''. Created by the Goddess of Fate, Gipta, the halflings originally were a race defined by their strong predilection for divination magic, relying heavily on a ruling caste of oracles to guide them. When their homeland was invaded, their visions of the future became blurry, and this drove many of the race's diviners and oracles to a panic; convinced that YouCantFightFate and that their homeland was doomed, they packed up as much as they could carry and fled, leaving behind [[ScrewDestiny those who refuse to concede their homeland]]. The defenders actually won and to this day there is bad blood between the two factions. The diviners continue to roam as the nomadic "Wanderlings", whilst the martial faction who stayed to fight, now calling themselves the "Hinterfolk", have only doubled down on their martial training -- and their disinterest in relying on magic, especially divination magic.
132* ''TabletopGame/TheDarkEye'': The hill dwarves are hobbits in everything but name. They have long since abandoned the traditional dwarven lifestyles of warfare and hardship, instead settling rolling hill-lands where they live in round earth houses. They pointedly avoid combat and adventure, which they view as extremely unpleasant, prefer to lead lives of gregariousness and pleasure, and are very fond of fine food and drink.
133* ''TabletopGame/DungeonsAndDragons'':
134** Hobbits debuted as a playable race in the first iterations of ''D&D'' in the 1970s, ported 1-for-1 from Tolkien's works. Naturally, Tolkien Enterprises (the independent company in charge of licensed materials, no association with Christoper Tolkien) waved its lawyers at Creator/{{TSR}} and the name was quickly changed to the unlicensed "Halflings". Despite this, early halflings were transparently based on Tolkien's works. The race was heavily associated with skills in thievery and the use of thrown weapons, and was soon even divided into subraces based on Tolkien's three hobbit ethnicities; Hairfoots, Stouts, and Tallfellows -- the first two names were even literal translations of Tolkien's Harfoots and Stoors, while the third is clearly meant to sound like Tolkien's Fallohides. The BECMI halfling race-class functioned as a kind of proto-ranger, being largely a fighter with an adeptness at throwing stones and some heightened stealth skills in wilderness settings. In ''AD&D'', halflings were overwhelmingly associated with the Thief class, but could also be Fighters and Clerics, but no other classes.
135** Starting with TabletopGame/DungeonsAndDragonsThirdEdition, halflings got a major overhaul and became much less Tolkienesque; in the process becoming more adventurous and less innocent; the default subrace became the ''lightfoots'', who were portrayed not as jovial homebodies but tricksy nomads. Over time they have physically become "sexier" and less hobbitlike, to the point that some now see them as [[OurElvesAreDifferent short elves]]. The "cuter", more provincial traits of the "old" halflings were mostly given to the [[OurGnomesAreWeirder gnomes]], who were described as living in cozy burrow-towns. ''TabletopGame/DungeonsAndDragonsFifthEdition'' would partially walk this back, maintaining the Lightfoot name, but bringing back a focus on the older, more hobbit-like lore. 5e artwork also has a more clearly "hobbitesque" aesthetic. Part of the shift away from their hobbit roots was the decreasing of SquareRaceRoundClass pigeonholing them into the Thief class. In 4th and 5th edition in particular, it's possible to effortlessly play halflings as {{Pintsize Powerhouse}}s, when they were traditionally terrible at any direct martial class.
136** ''TabletopGame/DarkSun'' has a particularly dark spin on halflings. The millennia-long campaign of genocide led by Rajaat that devastated the ecology of Athas has irrevocably [[BreakTheCutie broken]] the Halfling race, turning them from laid-back, ale-loving riverfolk to violent, xenophobic cannibals who will happily kill and eat anyone who trespasses on the few remaining forests and jungles. Ironically, they were also the earliest rulers of Athas, being the dominant race of the "Blue Age" when most of the planet was ocean.
137** ''TabletopGame/{{Greyhawk}}'' largely set the standard for halfings as hobbits with the SerialNumbersFiledOff; they were quiet, unassuming, comfort-loving homebodies divided into three subraces; Hairfoots (the "pure" halfling), Stouts (who were suspected of having dwarf blood and were hardier, with an affinity for mining) and the Tallfellows (associated with elves, taller, longer-lived, and keener senses). Some ''AD&D'' {{sourcebook}}s would even offer mechanics for playing halflings with mixed ancestry. It did introduce the biggest distinction between ''D&D'' halflings and their hobbit ancestors by creating their racial pantheon, which centers around a benevolent divine matriarch called Yondalla and a racial hero named Littleman.
138** ''TabletopGame/{{Mystara}}'' would offer one of the earliest twists on the halfling archetype. Whilst their homeland of the Five Shires is a peaceful, pastoral homeland, young halflings experience an intense period of wanderlust and thrill-seeking known as ''yalarum'', and are sent off into the wider world to become adventurers and get it out of their system, meaning that every settled adult in the Shires has at least a few class levels. Some either never get it out of their system or are just too mean to get on in polite society, and these defend the Shires' coast as a privateer navy. Mystaran halflings, or ''hin'' as they call themselves, also have access to a unique AntiMagic ability when in their homeland, and also produce fonts of mystical [[TechnicolorFire Blackfire]] that they use to produce magic items. For added protection, the Shires also tends to be a popular retreat for older wizards.
139** ''TabletopGame/{{Spelljammer}}'' introduced the most obscure of the halfling subraces in the form of the Furchins; Stone Age tribals native to an [[SingleBiomePlanet ice-world]] called Falakyr, who appeared in an adventure in "The Legend of Spelljammer" boxed set, but whose lore was largely defined by "The Complete Book of Gnomes & Halflings" {{sourcebook}}. The race hasn't reappeared officially since ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition'', but the [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd edition]] sourcebook "Frostburn" does contain a "Tundra Halfling" race which seem to be a SpiritualSuccessor.
140** ''TabletopGame/{{Eberron}}'' has two separate cultures of Lightfoot halflings, who are heavily involved in the medical and culinary institutions of their world; the "civilized" clans, and those who maintain their people's traditional lifestyle as nomadic ''[[RuleOfCool dinosaur-riding barbarians]]''.
141** ''TabletopGame/ForgottenRealms'': Halflings are divided between Lightfoots, Stronghearts (a culturally tweaked version of Stouts), and the Ghostwise; a primitive, electively mute race of nature-worshipping nomads who can communicate telepathically with animals and use this ability to tame them as steeds and companions.
142** ''TabletopGame/{{Ravenloft}}'': Halflings tend to follow the Tolkien model of settled stay-at-homes, as they're the most tolerated demihumans in the Land of Mists and prefer not to rock the boat. Plus, y'know, it's ''Ravenloft'', so unless you're a Vistani, living like a gypsy is bound to get you eaten by something out there on the roads at night.
143** ''TabletopGame/{{Birthright}}'' had its own twist on Halflings: they were refugees from the World of Shadow, a mirror world inhabited by the dead and TheFairFolk (of which they were a subrace).
144** ''TabletopGame/{{Dragonlance}}'' [[TheScrappy (unfortunately)]] introduced the Kender. Kender are basically halflings but defined by their very, ''very'' poor grasp of the concept of personal property -- a Kender will often pick other people's pockets and rifle through their bags to stave off boredom and then getting offended when people accuse them of being thieves. In canon they're actually treated as a ''good'' race and their manic kleptomania is treated as a sort of childishly innocent curiosity; whenever the Kender rogue swipes the wizard's spellbook or the cleric's prized holy symbol, they really just don't know any better, hence why killing them is canonically treated as the same as [[WouldHurtAChild child murder]]. Characterized by the fandom as pathologically lying, terminally stupid and sticky-fingered ChaoticStupid little troublemakers and sociopaths with a massive case of ProtagonistCenteredMorality, the phrase "I wanna roll a Kender character!" is an insta-ban offence in many tabletop groups. After the world was almost destroyed by Chaos, a new type of Kender emerged, the "Afflicted" Kender. Not actually a new race, they were instead Kenders who reacted to the horrors of the Chaos War by effectively becoming psychologically mature, losing their immunity to fear and their race's innocent kleptomaniac nature. In-universe [[OOCIsSeriousBusiness they tended to freak everyone out]].
145** ''TabletopGame/NentirVale'', the core setting of ''TabletopGame/DungeonsAndDragonsFourthEdition'', takes the path of the 3rd edition halfling another few steps. Whilst the characterization of these halflings is largely based on the Lightfeet, they are notably taller (averaging 4' 6"), they are associated primarily with rivers, swamps and wetlands rather than riding in overland caravans, and they no longer have a distinct racial pantheon. Instead, they devote themselves primarily to three goddesses; their creators Melora (goddess of nature) and Sehanine (goddess of moon and mischief), and their adoptive patron Avandra (goddess of luck and adventure).
146** ''TabletopGame/DungeonsAndDragonsThirdEdition'': The {{sourcebook}} ''Book of Vile Darkness'' introduces the Jerren, an AlwaysChaoticEvil halfling subrace. Originally lightfoots, when their territory was invaded by goblinoid forces, the Jerren turned to extreme measures to fight back, eventually leading to a cultural embrace of poisoned weaponry, torture, corpse-defiling and cannibalism. The precise levels to which they'll stoop have never been fully defined, but it's noted in their backstory that the things the Jerrens began to do ''[[EvenEvilHasStandards horrified the goblins]]'', and that eventually every last goblin either fled or was tortured, killed and eaten by the Jerrens.
147** In 2nd edition, monster lore for the brownie, characterized in ''D&D'' as a small, helpful fairy race that covertly lives alongside and assists humanoids, postulated that halflings may be either a subrace of brownie who have become more mortal-like, or a HalfHumanHybrid of brownie stock.
148* ''TabletopGame/{{Eon}}'' has Misslas being the stand-in for Hobbits. Pysically, they are around 80-100 cm "tall" humans with long, pointy ears (think "anime elf ears" and you've got the idea). Mentally they're typically very cheerful and have an adventurous spirit that's easily roused. They're rather child-like, a bit naive and considered [[{{Cloudcuckoolander}} odd-balls]] by most races since they're LiteralMinded, SarcasmBlind, have some difficulty understanding arbitrary and abstract concepts like monetary values and their standard reaction to being told to beware of something is to seek it out so they can learn how to beware of it. Their culture puts most of its emphasis on simple things like song, dance and storytelling and they're quite well-known for their culinary skills. The Misslas are also able to telepathically exchange thoughts, memories and feelings with other Misslas by making physical contact. Interestingly, the Misslas are, according to legend, not native to the setting's universe: About 2000 years before the RPG's present time, some Misslas fell into Mundana through a hole in the sky after a climatic battle with an evil wizard.
149* ''TabletopGame/{{Fellowship}}'': The Halfling [[{{Splat}} playbook]] casts halflings as cunning tricksters who are quite brave despite their diminutive size. Courage is their core ability, and their special abilities involve the ability to act unnoticed when doing something particularly cunning or clever ("The Little Folk"), and the ability to get bonuses from distracting enemies with the "Keep Them Busy" move ("Sting Like a Bee"). Possible archetypes for halflings are Clever Storytellers (who can use tales and games to get more info out of others when Speaking Softly), Determined Survivors (who can replace a failed roll to Get Away with a moderate success to Keep them Busy, and vice versa), Mischievous Tricksters (who can use their Sting Like a Bee ability more effectively), and Traveling Nomads (who start with extra Gear).
150* ''TabletopGame/{{Godforsaken}}'': Halflings stand about three feet tall and tend to be personable and easy to get along with. They prefer to lead quiet lives at home, either in their own villages or in mixed communities with humans, but are taken by the itch for adventure every now and again. When they do join adventuring groups, they often do so as burglars and scouts.
151* ''TabletopGame/MagicTheGathering'':
152** When designing the ''Lorwyn'' block, a fairytale setting that focuses heavily on the [[PlanetOfHats races and jobs of creatures]], the design team didn't feel quite ready to make a card that [[OurHumansAreDifferent cared about the "Human" type]]. Their solution? The kithkin, who are — take a guess — short, quick villager-types. They are a bit more [[BuffySpeak fighty]] than the standard model, but this is ''Magic: The Gathering'' we are talking about, non-fighty groups [[TheLawOfConservationOfDetail don't get cards printed]]. (For the sake of originality they threw in a dash of [[OurDwarvesAreAllTheSame dwarf]] as well. The actual dwarves of Lorwyn are called Duergars.) Kithkin actually originated a decade earlier in ''Legends'' with the card Amrou Kithkin... which in development was named "Hobbit".
153** ''Magic'' also has two kithkin cultures which diverge from the standard Hobbit theme: The kithkin of Amrou on the world of Dominaria are close-knit nomads in a [[AfterTheEnd post-apocalyptic wasteland]] (at least, in ''Time Spiral''; as noted above Amrou Kithkin was originally ''the'' Hobbit Classic), while those of Shadowmoor (a sort of [[BizarroUniverse Bizarro-Lorwyn]]) are [[TorchesAndPitchforks violently xenophobic]] [[HiddenElfVillage castle-dwellers]] with unnaturally large, blank eyes and a HiveMind.
154* ''TabletopGame/{{Munchkin}}'' has Halflings, but they look like cartoonish versions of Tolkien's Hobbits. It's the designated ProudMerchantRace, with the ability to increase item cards' value when selling them (which makes it easier for them to "buy" extra levels). They are also better at running away compared to other races.
155* ''TabletopGame/TheOneRing'': Hobbits have a large store of Hope points, which makes them capable of turning failure into success, and are good at giving their companions more Hope points as well. They are also particularly resistant to fear and evil magic.
156* ''TabletopGame/{{Pathfinder}}'':
157** Halflings are one of the game's core playable races. ''Pathfinder'' halflings tend to be cheerful opportunists who prefer to avoid the limelight (and the problems that come with it). In many human nations, halflings are prized as servants and, in less enlightened kingdoms, slaves.
158** The "Obsidian Twilight" campaign worlds has halflings who are essentially garbage-dwelling Film/{{CHUD}}s. For some reason.
159** Second Edition has the Shoonies, who are less human-looking than the usual hobbits (they're anthropomorphic pugs) but otherwise fit the trope very well, being small, peace-loving people who live in idyllic farming villages and enjoy the simple pleasures of life.
160* ''TabletopGame/SwordWorldRPG'': Grassrunners are carefree nomads who look like children even as adults and are ConstantlyCurious, with little regard for other people's property if they just happen to find it lying around. They're [[UnSorcerer the only race that doesn't have magic naturally]], only being able to use skills from magic wielding classes by spending mako stones in place of their own mana, but this also leaves them more resistant to magic attacks than other races potentially being able to NoSell them with a good enough dice roll.
161* ''TabletopGame/{{Warhammer}}'':
162** This version is much closer to Tolkien's Hobbits, although their land -- the Moot -- is pretty much a buffer state between the Empire and the Vampire Counts, making them the first ones on the chopping block when some bloodsucker gets thirsty. They're stereotyped as being either thieves or excellent cooks, but also tend to make plucky rangers, fur-trappers and gamekeepers and sometimes even send regiments of spearmen and archers to fight in the Imperial army. Like Tolkien's hobbits they tend to exhibit the characteristics of sedentary English country folk, though occasionally mixed in with those of early new world frontiersmen -- the famous Halfling mercenary regiment led by Lumpin Croop, for instance, uses a weathervane as its standard and a pub dart board as its leader's shield, but wears a mixture of Davy Crockett fur hats, German peasant caps and English flat caps. Their cookery skills have also been weaponised in the past. Most famously Gambo Hartstock's Hot Pot Catapult -- a makeshift war machine consisting of a wooden spit rest strung with elastic that throws cauldrons of boiling soup over the enemy. In one fan-made citadel journal all-halflings army list they were also given a ''Steam Tank'', converted into a mobile camp kitchen. BewareTheNiceOnes indeed.
163** They also naturally appear in ''TabletopGame/BloodBowl'', where they are essentially the {{Joke Character}}s of the game: nearly all of their recruitable players are Stunty, meaning they can't block or throw worth a damn, and they lack the gimmicky weaponry of the Goblins to make up for their genetic shortcomings. On top of that, the Halfling team is so bad in the fluff that they once managed to lose a game where the other team ''failed to show up''.
164** In some ''Warhammer'' material, ''TabletopGame/WarhammerFantasyRoleplay'' especially, halflings are resistant to Chaos warping or immune to mutation. They are also presented as voracious omnivores who are not above [[ImAHumanitarian eating you out of house and home]]. And they may be of the same stock as [[OurOgresAreHungrier Ogres]], who are tougher, hungrier, and much bigger. Specifically, the Old Ones, whose intervention created the "good" races of the Warhammer World at the dawn of history, seem to have created Ogres and Halflings last of all their children, in a rush thanks to the impending collapse of the world under the Chaos incursions. Unlike Elves, Dwarfs and Humans though, they are rushed and incomplete races -- crude and brutish on the one hand, docile and defenseless on the other (more or less). They are both, however, resistant to both magic and corruption, which is perhaps why they were made in the first place -- to resist the encroachment of Chaos. The ogres even seem to have a subconscious awareness that they are supposed to work with the halflings, but since the two live in vastly different areas, they've adopted a breed of goblin known as "gnoblars" to fill the void (and occasionally their stomachs).
165* ''TabletopGame/Warhammer40000'': The [[HumanSubspecies Abhuman]] strain called the Ratlings fit the bill as Space Hobbits. They don't get much play in the lore or game, possibly due to Games Workshop viewing many of the setting's JustForFun/RecycledINSPACE fantasy elements as something of an OldShame. Mostly, Ratlings serve in the Imperial Guard as cooks, quartermasters, and snipers, and in keeping with ''40K'''s grimdark tendencies, they're greedy, thieving, fornicating little bastards. In ''TabletopGame/OnlyWar'', they get a bit more spotlight, being playable in their sniper role.
166* ''Franchise/TheWorldOfDarkness'':
167** ''TabletopGame/ChangelingTheDreaming'' features boggans, a kith of short, sociable folk who are very good at craftwork and reading any social gathering and understanding all the connections therein.
168** ''TabletopGame/ChangelingTheLost'' has some Wizened kiths with similar abilities, though overall the seeming has more in common with [[OurGnomesAreWeirder gnomes]].
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172* ''Toys/{{Bionicle}}'': The Matoran have no powers to speak of in a world where superpowers are the norm and AppliedPhlebotinum is used on a daily basis. They are, however, extremely hardy and can take pretty much whatever the world throws at them. Their personalities, though, can range from the hot-headed Fire tribe to the cool, collected Ice tribe, and from the wise, sensible Earth tribe to the fun-loving Air tribe. They do most of the manual labor in their world and are often overlooked by more GenreBlind villains. They can also be transformed into Toa, Bionicle's default hero, by {{Power Crystal}}s, [[LightningCanDoAnything space lightning]], or the PowersThatBe, usually BecauseDestinySaysSo.
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175[[folder:Video Games]]
176* ''VideoGame/AgeOfWonders'': The Halflings [[ForHappiness value happiness above all]], but, as its definition varies by individual, they include selfless priests, eccentric pranksters and [[LovableRogue roguish adventurers]]. They mark the HiddenDepths box when they join Keepers en masse, not for gain, revenge or even necessity, but simply a place in songs and a chance to do a good deed.
177* ''VideoGame/AncientDomainsOfMystery'': Hurthlings are short, stealthy, good archers, and have Cooking skill for free. Also, they, like Tolkienesque ones, dislike footwear -- mechanically, they move faster without boots of any kind.
178%%* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': The Halflings are basically Hobbits. You meet a Halfling adventurer who states that there are very few like him.%%How are they "basically Hobbits"?
179* ''VideoGame/BaldursGate'' is based on ''TabletopGame/ForgottenRealms'', and thoroughly averts the SquareRaceRoundClass trope due to the 2nd edition ''TabletopGame/DungeonsAndDragons'' rules, and the first game includes a perky Halfling rogue. On the other hand, your player character can be a Halfling and be perfectly badass, the first game also includes Montaron (a NeutralEvil assassin who is surly, vicious, bad-tempered, and sociopathic) and the second game introduces Mazzy Fentan, a brave and bold LawfulGood warrior who comes as close as she can possibly get to being ThePaladin.
180* ''VideoGame/DarkSoulsII'': The Bell Keepers are a race of puppets brought to life by the Prince of Venn. They look and talk like hobbits and are pathologically joyful, but also happen to be bloodthirsty warriors at the same time.
181* ''VideoGame/EtrianOdysseyVBeyondTheMyth'': The Brouni are very similar to hobbits, being a naturally short race who are in tune with nature and whose stats lean more towards being {{Support Party Member}}s than frontline fighters. Unlike most examples, they were also once a ProudMerchantRace, as the Brouni shopkeeper Syrik mentions that every male Brouni used to be expected to become a merchant, but they're more open-minded about such things in the present day.
182* ''VideoGame/EverQuest'': Halflings are a playable race. They're cribbed almost directly from Tolkien, down to the furry feet, big appetite and big bellies.[[note]](The alternate "SOGA" models in ''[=EQ2=]'' are slim, however.)[[/note]] Before statflation reached the point that starting stats became irrelevant, Halflings were best suited to playing agility-based classes such as rogues and rangers.
183* ''Franchise/FinalFantasy'': Two subversions in the metaseries. In ''[[VideoGame/FinalFantasyXI XI]]'', the tiny Tarutaru are actually the game's best spellcasters, while in ''[[VideoGame/FinalFantasyCrystalChronicles Crystal Chronicles]]'', Lilties are hardcore fighters who nearly took over the land in ages past.
184%%** ''Franchise/IvaliceAlliance'': Moogles count. Curiously, although moogles do have several rogue-ish classes, Moogle Knights are among the hardest hitting fighters in the Tactics Advance games.%%How do they "count"?
185%%** ''VideoGame/FinalFantasyXIV'' has the Lalafell, who are an {{expy}} of the Tarutaru, though race has no mechanical effect in ''XIV''.
186* ''VideoGame/GranblueFantasy'': Harvins resemble cute plump children with large pointy ears. They tend to be rather self-conscious about being the shortest humanoid race around, and have affinity for both magic and academics.
187* ''Franchise/{{Halo}}'': Grunts are shorter than all the others, standing at a mere five feet, and are mostly for comic relief and they suck at fighting. They are somewhat childlike and naive compared to the other races of the Covenant, but are not as isolated from danger as other examples here. Their home world is a frozen wasteland that has occasional spontaneous fire tornadoes due to the methane atmosphere. Freezing and/or burning to death are daily occurrences. Despite all that, though, they ''still'' tend to be hobbit-like in mentality.
188* ''VideoGame/HeroesOfMightAndMagic'': Halflings show up multiple times, always as fairly weak sling-using burrows-dwelling short people. They're usually low-level ranged units associated with the Wizard faction, although they're also often replaced by [[GripingAboutGremlins Gremlins]], which fill the same role.
189** In ''II'', they're connected to the wasteland-associated Wizards.
190** In ''III''[='s=] ''Armageddon's Blade'' expansion, they're unaligned, but the story has them waging a guerrilla war against the devil invaders that had taken over and turned their homeland of Eeofol into a volcanic waste. Halflings are arguably the strongest tier 1 creature, with great stats and a ranged attack. Their only downside is, being neutral, their weekly growth rate can't be increased so they tend to fall behind town creatures in the mid to lategame.
191** The ''VideoGame/HornOfTheAbyss'' GameMod for the third game moves Halflings to the CattlePunk Factory town, and for the upgrade outfits them with grenades instead of slings. This is a callback to ''Heroes II'', since Factory is situated in Wasteland terrain and has a low-level theme of carrying forward aspects of the II Wizards not preserved in III's wizardly Tower faction. Story-wise what sets the ball rolling on the faction being founded is a group of halflings fleeing the devil invasion of Eeofol and settling in the wastelands of western Jadame.
192** In ''IV'', they are back with the Wizards in the Academy faction. They're given the ability to deal extra damage to high-level creatures, referencing DavidVsGoliath.
193* ''Franchise/TheLegendOfZelda'':
194** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Kokiri live hundreds of years but never mature past childhood. They are able to live comfortably and innocently in their EnchantedForest because of their steward, the Deku Tree, and are further guided by {{Fairy Companion}}s. While Link himself is not a Kokiri, his upbringing among them makes him temperamentally closer to them than to Hylians, though like the Bagginses from the {{Trope Namer|s}}, he was considered the odd one out among them even before the revelation that he wasn't one of them.
195** The Koroks from ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' are a more unusual variant in that they are both a race of Hobbits and a race of PlantPeople. They are a race of baby-sized living shrubs, who use crudely decorated leaf-masks to give themselves the semblance of humanoid faces. They can fly on helicopter-like leafy rotors and are able to become invisible to most mortals. In the Wind Waker, they travel the Great Sea and plant trees in hopes of one day regrowing a new continent from the many islands. In Breath of the Wild, they inhabit the Lost Woods, guarding the Master Sword.
196* ''VideoGame/LegoStarWars'': Ewoks have the "Shortie" skill of sneaking through vents (the only two non-Ewok Shortie characters are children), and also use slingshots.
197* ''VideoGame/LufiaTheRuinsOfLore'' has a village of hobbits. Playable character Bau is a hobbit who became a BeastMan.
198* ''Franchise/MassEffect'': The Volus fill this to varying degrees. Short, chubby aliens in space suits, they tend to be very skilled and adventurous businessmen (and occasional comic relief). While they are outmatched by most other things in the galaxy in a one-on-one fight, they ''do'' have a surprisingly powerful navy (complete with one of the most heavily armed dreadnoughts in Council Space), and they are close allies with the [[ProudWarriorRaceGuy Turians.]]
199* ''VideoGame/{{Overlord}}'': In the first game, the Halflings are the first group of fantasy races you fight and conquer. The live underground and are heavily focused on food -- each of the seven FallenHero antagonists is associated to a different one of the SevenDeadlySins, and the Halfling hero's vice is gluttony.
200* ''VideoGame/PillarsOfEternity'': The orlans blend the Franchise/{{Tolkien|sLegendarium}}/''[[TabletopGame/DungeonsAndDragons D&D]]'' hobbit with [[OurGnomesAreWeirder gnomes]]. They're short humanoids with two-toned skin and large, hairy ears (or hair all over in the "wild" orlan's case). They've been victimized and enslaved repeatedly by other cultures they've come in contact with and have either progressively retreated deeper into the wilds or resorted to guerrilla warfare, which is probably a MythologyGag to [[https://www.goodreads.com/quotes/503720-the-real-war-does-not-resemble-the-legendary-war-in?auto_login_attempted=true Tolkien's statement]] that hobbits would have faced that fate had the ring been used to fight Sauron. None of orlans the player recruits fit the "hobbit" stereotype, either -- the first game's Hiravias is a wandering LovableSexManiac druid, while both orlans recruitable in the second, Serafen and Mirke, are {{pirate}}s who [[DressedToPlunder dress]], [[TalkLikeAPirate talk]], and [[SirSwearsALot swear]] the part.
201* ''VideoGame/{{Ryzom}}'': The Trykers are half as short as everyone else and are pretty playful and childlike in nature (though that doesn't stop them from being fairly powerful fighters themselves).
202* ''VideoGame/ShiningWisdom'' has a kingdom of Hobbits within the kingdom ruled by man. Oddly enough they appear to be the same size of normal people and the only defining characteristic is that they can dig underground. In other ''VideoGame/ShiningSeries'' games, they are closer to Tolkien lore; squat, beardless and good natured.
203%%* ''Franchise/SuperMarioBros'': The Toads are essentially fungal versions of hobbits.
204* ''VideoGame/TalesOfMajEyal'': Halflings are one of the playable races. Unlike most depictions, halflings in Eyal are a militaristic race whose slings are terrifyingly deadly, despite the halflings' small size. In the past, they forged the racist [[TheEmpire Nargol Empire]] through military prowess and magical mad science, enslaving humans, yeeks and the first orc tribes, and creating a lot of the problems that beset Eyal to this very day. Modern halflings are equal partners in the Allied Kingdoms, and most of them have settled down to be peaceful farmers, but halfling adventurers are still respected and feared for their ability.
205* ''VideoGame/{{Ultima}}'' has the Bobbit race as more or less a direct {{Expy}} of Tolkien's creation, with an aptitude for classes which require Wisdom. [[spoiler:They were wiped out during the cataclysm that followed Exodus' defeat.]]
206* ''VideoGame/TheWitcher'': Halflings are taken directly from the Tolkien mold, down to not wearing shoes and having hairy feet. Not only are their feet hairy, their hands are as well and quite possibly their entire bodies. Though unlike dwarves and elves they're mainly limited to being minor background NPC's. One NPC in ''VideoGame/TheWitcher3WildHunt'' even has the throwaway line "Don't you dare call me a Hobbitson."
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209[[folder:Webcomics]]
210* ''Webcomic/Alfie2010'': Alfie's people are technically called Havlin. Other races refer to them as halflings as a {{Fantastic Slur|s}}.
211* ''Webcomic/{{Digger}}'': Wombats are sensible, practical, and NayTheist, very much different from every other race introduced. The protagonist gets lost and finds herself in a world full of magic and gods: CultureClash ensues.
212* ''Webcomic/{{Erfworld}}'': There's a side called "Hobbit™". It's unknown what type of units it has, or if Tolkien Enterprises will be undeterred by the {{Tradesnark}} and press charges.
213* ''WebComic/IrregularWebcomic'': Lambert is an RPG-style halfling who, like the rest of his party, is a walking stereotype. Despite this, he's always referred to as a hobbit, with the author at one point invoking InsistentTerminology that he's not a halfling.
214* ''Webcomic/TheOrderOfTheStick'': Belkar's race is 'halfling', but he does not fit any of the above character traits (sneaky, innocent, jolly, etc.) and is instead a HeroicComedicSociopath and [[TokenEvilTeammate the only evil protagonist]]. He still uses Halfling racial abilities to his advantage such as jumping around or throwing objects (daggers). He does maintain a few traditional traits -- he's is a gourmet chef and can identify ingredients by scent, as well as people too (somehow); he just considers cooking for other humanoids to be a waste of time and ingredients. He also maintains the ability to throw rocks, as evidenced by [[http://www.giantitp.com/comics/oots0745.html this episode]], when he causes an angry mob to flee in terror the moment he picks up a small pebble. He also actually uses the word "hobbit" on rare occasions, and his usage indicates that it's the halfling version of NWordPrivileges (e.g., "Hobbit, please!").
215-->'''Belkar's (former) Shoulder Angel:''' He's a halfling. He's supposed to be jolly...\
216Why isn't he jolly?\
217[[MadnessMantra WHY ISN'T HE JOLLY???]]
218* The halflings of ''Webcomic/YetAnotherFantasyGamerComic'' are another example of the "Tolkien's Hobbits with the serial numbers filed off"; cheerful and down-to-Earth, with a strong fondness for good food and drink and a total aversion to shoes --- and in certain individuals a talent for thievery, sneaking around and ranged attacks. In the kingdom of Drostardy, a sizeable portion of the farmers and brewers are halflings; so much so that when the halfling population threatens to go on strike, one quarter of the kingdom's ale production is cut and food production is also reduced to such a degree that it causes immense worry.
219[[/folder]]
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221[[folder:Western Animation]]
222* ''WesternAnimation/AdventuresOfTheGalaxyRangers'': The Kiwi are a cheerful, easy-going bunch who stand roughly a meter high, and specialize in agricultural technology. They also seem unusually hard to rattle or scare. Of course, if you get them to the fighting point, they turn out to be a case of BewareTheNiceOnes.
223* ''WesternAnimation/AdventuresOfTheGummiBears'' has the eponymous anthropomorphic magical bears. They live underground hidden from the sight of humans, ogres and other big creatures, generally avoid involvement in human affairs ([[DependingOnTheWriter except of course when they don’t]]) and are experts in hiding and sneaking.
224* ''WesternAnimation/{{Blackstar}}'': The Trobbits get their name as a combination of "troll" and "hobbit." Their depiction, though, probably owes more to ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''.
225%%* ''WesternAnimation/{{Bravestarr}}'': The Prairie People.
226* ''WesternAnimation/DextersLaboratory'': In one episode, Dexter, [=Dee Dee=] and three other guys are playing a CaptainErsatz of ''TabletopGame/DungeonsAndDragons'', and [=Dee Dee=] gives Dexter a character named "Hodo the Furry-Footed Burrower", who actually [[FastTunnelling digs tunnels]] à la WesternAnimation/BugsBunny. His only "weapon" is his deadly... [[InstrumentOfMurder mandolin]]?
227* ''WesternAnimation/JohnnyBravo'': "Johnny Bravo Goes to Hollywood" has Johnny auditioning for a Hollywood role. He is shown around the studio by a group of stars, including a hobbit.
228* ''WesternAnimation/SmilingFriends'': Mip, the magical creature whom Charlie and Pim meet while going to help the Princess of the Enchanted Forest, is clearly drawn to be based on the Rankin-Bass Bilbo design and, on the surface, appears to share many qualities with Bilbo, Frodo, and Willow. However, it is revealed in the TwistEnding that Mip (who the guys accidentally killed along the way) was actually a sociopathic BitchInSheepsClothing who had been stalking the Princess for a while. The gift he had Charlie and Pim take to her as his dying wish was actually a bomb he intended as revenge for her blocking him on social media, a la [[https://en.wikipedia.org/wiki/Ricardo_Lopez_(stalker) Ricardo Lopez]], and only the Princess' quick reflexes save her and the Friends from an explosive demise. Whether Mip was even a hobbit at all is up for debate as, in his death throes, he briefly transforms into [[BodyHorror a screaming, haggard monster that dissolves into black goo]] that looks nothing like his usual self.
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231[[folder:Real Life]]
232* ''[[http://en.wikipedia.org/wiki/Homo_floresiensis Homo floresiensis]]'' have been nicknamed "hobbits", and were often barely over 3ft 7inches. Hailing for the island of Flores in Indonesia, it has been debated whether they were ''Homo sapiens'' or ''Homo erectus'' which had undergone insular dwarfism or if they were a different branch on the Hominid family tree; with most recent studies supporting the latter. They were tool makers despite still being adept climbers and largely resembled humans, but with preportionally larger eyes, hands, and feet. Evidently they and modern humans did coexist on the island for many thousands of years without any evidence of conflict.
233** Oral tradition of the island talks of beings called "Ebu Gogo", which roughly translates to "Old folk who eat anything" due to often eating anything people offer them. The legends of Ebu Gogo are considered to be potentially based on folk memory of the extinct hobbits. Tales largely hold that they were relatively inoffensive, mostly keeping to the forest, and speaking their own language though with the ability to parrot and perhaps learn words spoken to them.
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