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1Some games are simple affairs when it comes to PlayerCharacters: you rush toward your enemies, your InfinityPlusOneSword held aloft, and either they die or you do. This is the basic premise of the OneHitPointWonder. Other PlayerCharacters, though, are a bit more complicated.
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3How many more hits can your guy take before it's GameOver? How high can he jump? How much damage will his Incantation of Incineration inflict? If these answers aren't fixed or completely random, then they're most likely determined by your character's Stats.
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5Stats (short for Statistics) are basically the numbers that represent your character's abilities, and they're used to calculate how well your character will do at various different tasks (e.g., {{JustForFun/Strength}} being used to determine jumping height, damage dealt on attacks, or the number of objects that can be carried at once). They're mostly associated with combat-oriented gameplay, although any genre that offers goals and a chance of success or failure can have them (e.g., a DatingSim). While some stats are common to the point of being almost universal, there's no actual law determining what or how many stats a game uses in its system. A given game can have anywhere from 1 to over 400, and chart anything from HitPoints to [[Webcomic/ProblemSleuth Pulchritude]].
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7See also UsefulNotes/RolePlayingGameTerms and StatMeters. Not to be confused with LiesDamnedLiesAndStatistics.
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9!!Types of Stats
10[[index]]
11* CharacterLevel
12* DumpStat
13* ExperiencePoints
14* HitPoints
15* LuckStat
16* {{Mana}}
17* OneStatToRuleThemAll
18* SkillScoresAndPerks
19* TheSixStats
20* TechTree (also called a Skill Tree)
21* ThreeStatSystem
22* VideoGameWeaponStats
23[[/index]]
24
25!!Stat-Related Tropes
26[[index]]
27* AntiGrinding
28* CallAHitPointASmeerp
29* CharacterClassSystem
30* CharacterCustomization
31* ClassAndLevelSystem
32* ClassChangeLevelReset
33* CompetitiveBalance
34* EmptyLevels
35* FactorBreakdown
36* ForcedLevelGrinding
37* HonestRollsCharacter: When your stats are determined entirely by UsefulNotes/RandomNumberGenerator.
38* JackOfAllStats
39* JobSystem
40* LevelDrain
41* LevelScaling
42* LevelUpFillUp
43* LowLevelAdvantage
44* MasterOfAll
45* MinMaxing
46* MoraleMechanic
47* NonstandardSkillLearning
48* NoStatAtrophy
49* PointBuildSystem
50* SkillPointReset
51* SurplusDamageBonus
52* StatDeath
53* StatGrinding
54* StatsDissonance
55* TechPoints
56* VagueHitPoints
57* VagueStatValues
58* VanillaUnit: A unit defined by how it only has stats -- no special ability.
59[[/index]]

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