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9[[quoteright:350:[[TabletopGame/{{Spellslinger}} https://static.tvtropes.org/pmwiki/pub/images/wherethecoyoteswailandthewindblowsfree.jpg]]]]
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11The wilderness of UsefulNotes/NorthAmerica (especially the UsefulNotes/UnitedStates) makes for an effective {{fantasy}} setting. Its huge swaths of uninhabited land might contain all manner of [[FearsomeCrittersOfAmericanFolklore strange and terrible creatures]], or [[TheHighwayman robbers and bandits]], ready to prey on unsuspecting travelers. [[{{Precursors}} Ancient ruins]] lie scattered about the landscape, built by a people long gone, and out beyond the bounds of civilization, the average {{Muggle}} works the land, having either no ability or no desire to confront the dangers that lurk in the wilderness just beyond the treeline.
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13And though this might sound a lot like a StandardFantasySetting, there are a number of traits that set Fantasy Americana apart. Rather than villages built around a castle or keep, you're more likely to find isolated homesteads or [[EverytownAmerica quaint small towns]]. If there ''are'' castles, they probably look more like wooden frontier forts. {{Magical Native American}}s replace wizards, oracles, and elves, and FearsomeCrittersOfAmericanFolklore and cryptids like [[BigfootSasquatchAndYeti Bigfoot]] or [[TheMothman Mothman]] take the place of classical creatures like dragons or unicorns. And in place of the towering figures of Myth/ClassicalMythology or {{Knights in Shining Armor}}, there are TallTale folk heroes like Myth/PaulBunyan, John Henry, UsefulNotes/DavyCrockett, and UsefulNotes/JohnnyAppleseed, some of whom really existed.
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15Fantasy Americana can even take place in modern times, with the weirdness and supernatural stuff happening alongside modern technology and culture, because there are ''still'' enormous areas of America where virtually no one lives. And even if people do live there, they are often several hours' travel from civilization. The disconnect between rural and urban America is often a prominent theme in modern Fantasy Americana.
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17SisterTrope to GhibliHills, WeirdWest.
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19See also: LovecraftCountry, SinisterSouthwest, and SouthernGothic, which use specific slices of Americana as the backdrop for {{horror}} instead of fantasy, though the two can overlap. Compare SalemIsWitchCountry and RoswellThatEndsWell, which similarly have America as the setting for unusual goings-on but utilize more local legends (witches and aliens, respectively).
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23!!Examples:
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25[[foldercontrol]]
26
27[[folder:Comic Books]]
28* ''ComicBook/{{Arrowsmith}}'' starts in a DividedStatesOfAmerica populated by humans and various fantasy creatures such as trolls and gnomes, who are regarded as second-class citizens.
29* The Valley setting of ''ComicBook/{{Bone}}'' is primarily based on the forests of Ohio, the home state of author Jeff Smith, with an animal population mostly consisting of American wildlife, including a dragon-sized mountain lion living along the eastern borders.
30* ''ComicBook/CaptainAmerica'': in a 1993 celebratory issue, Captain America tracks a man named Father Time, who leads him to a portal. After he enters, Cap appears in a place he calls "America's mythic past", where he meets Johnny Appleseed, Pecos Bill, John Henry, Paul Bunyan and even an incarnation of Uncle Sam. Bunyan tells Cap he is in the "Heart of America". The issue ends with Cap pondering if the trip was AllJustADream or not.
31* ''ComicBook/EastOfWest'' is, effectively, this trope applied to a {{Cyberpunk}} version of America. Flying cars, robots, and laser beams mix with Native American mythology and the Four Horsemen of the Apocalypse.
32* ''ComicBook/TheGoon'', ''Hillbilly'''s sorta-sister series, takes a FantasyKitchenSink approach, with {{Voodoo Zombie}}s, {{kaiju}}, RodentsOfUnusualSize, {{Mad Scien|tist}}ce, a CannibalTribe of {{hobos}}, and more, all pitted against a pair of mobsters who look like they stepped out of a 1950s crime comic, and the overall tone is kind of a supermarket tabloid version of TwoFistedTales.
33* ''ComicBook/{{Hillbilly}}'' pretty overtly models its tone on ''Literature/ConanTheBarbarian'', but the world itself is based mostly on rural Appalachia, as the title implies.
34* ''ComicBook/{{Lumberjanes}}'' features [[FearsomeCrittersOfAmericanFolklore Fearsome Critters]] and American [[OurCryptidsAreMoreMysterious cryptids]] at an all-girls' summer camp, along with [[FantasyKitchenSink other things]].
35* ''ComicBook/Marvel1602''. Creator/NeilGaiman invokes various American legends, such as the mysterious Sargasso Sea and UsefulNotes/TheLostColonyOfRoanoke, to flesh out the comic's world.
36* ''ComicBook/{{Middlewest}}'' magics up [[FlyoverCountry the Midwestern region]] specifically, a Midwest with storm-spirits, wizards, animal companions and heroic journeys.
37[[/folder]]
38
39[[folder:Film -- Animated]]
40* The sequel to ''WesternAnimation/AtlantisTheLostEmpire'' features one segment where the team must deal with sand spirits in the American desert.
41* ''{{WesternAnimation/Bambi}}'': Takes place in the forests of Maine and {{invert|edTrope}}s the Civilization vs Wilderness aspect of Fantasy Americana, [[HumansAreCthulhu as man is treated like an unknown horror that lives just beyond the borders of the familiar]].
42* ''WesternAnimation/BrotherBear'': Takes place in the ancient Canadian wilderness, making it a story about the Americas' {{Precursors}}, featuring spirits that have the power to [[ForcedTransformation transform people into animals]].
43* ''WesternAnimation/HomeOnTheRange'': Takes place in the American West, though the only fantasy elements it contains are the {{Talking Animal}}s and the villain's {{Mind Control}}ling yodeling.
44* ''WesternAnimation/{{Pocahontas}}''. Though based off the founding of one of the first European colonies in America, the movie prominently features a magical talking tree and intelligent animals. Not to mention the landscapes which, while absolutely gorgeous to look at, are nothing like anything along the American Eastern Coast.
45* ''WesternAnimation/ThePrincessAndTheFrog''. Most of the story takes place in the bayous of Louisiana and features voodoo, shadow beings, and {{Curse Escape Clause}}s, all against the backdrop of RoaringTwenties UsefulNotes/NewOrleans.
46* ''WesternAnimation/{{Rango}}'' takes place in the Mojave desert, and features talking animals, prophetic dream sequences, spirits, walking cacti, and a giant, unexplained eyeball.
47* Many of the ''WesternAnimation/ScoobyDoo'' DirectToVideo movies are true Fantasy Americana.
48** ''WesternAnimation/ScoobyDooOnZombieIsland'' features zombies and vampire-cat-things] on an island just off the coast of Louisiana.
49** ''WesternAnimation/ScoobyDooAndTheWitchsGhost'' draws heavy parallels to the Salem Witch Trials.
50** ''WesternAnimation/ScoobyDooCampScare'' has the Scooby Gang hired as camp counselors at a rundown summer camp and dealing with all kinds of monsters.
51[[/folder]]
52
53[[folder:Film -- Live-Action]]
54* ''Film/FantasticBeastsAndWhereToFindThem'' is set in the wizarding world of the ''Franchise/HarryPotter'' series and takes place in RoaringTwenties [[BigApplesauce New York City]]. Magic in the United States has its roots in [[MagicalNativeAmerican Native American culture]] and the [[SalemIsWitchCountry Salem Witch Trials]] heavily influenced the development of the nation's wizarding community.
55* Though it looks more like a ''Film/{{Grindhouse}}''-style throwback to the exploitation genre at first, ''Film/Mandy2018'' is also a {{Dark|Fantasy}} HeroicFantasy story transported to the Shadow Mountains of UsefulNotes/{{California}} in TheEighties. While most of the supernatural elements are [[MaybeMagicMaybeMundane kept ambiguous]] and may just be [[SanitySlippage the hallucinations of its protagonist Red]], it features things like a gang of AmbiguouslyHuman demonic bikers who are [[MadeOfIron impossibly resistant to normal damage]], a [[HorrorHippies malevolent hippie cult]] partly inspired by the [[UsefulNotes/CharlesManson Manson Family]] that makes use of several apparently magical artifacts and offers {{Human Sacrifice}}s to said demonic bikers, and [[MushroomSamba psychedelic drugs]] with the apparent ability to give their users superhuman strength, all while the MightyLumberjack BarbarianHero wields a pair of traditional medieval fantasy weapons -- a hand-forged battleaxe and a crossbow -- in conjunction with more modern tools like {{chainsaw|Good}}s. It even features nods to its inspirations, such as the title character reading a Creator/RobertEHoward-style pulp fantasy novel, and a ForgingScene straight out of ''Film/ConanTheBarbarian1982''.
56* ''Film/OBrotherWhereArtThou'' takes a slightly more grounded take, with lots of MaybeMagicMaybeMundane, but at it's core it's still an adaptation of Homer's Odyssey set in the American South during the Great Depression, complete with sirens, prophets, a vengeful deity, and a cyclops.
57* Creator/RobertEggers' first two films are both MaybeMagicMaybeMundane stories set in historical New England, with ''Film/TheWitch'' dealing with [[SalemIsWitchCountry fear of witches in puritan times]] and ''Film/TheLighthouse'' focusing on the nautical folklore of the region, with {{curse}}s of the sea and [[OurMermaidsAreDifferent mermaids]] figuring into the story. Of course, in both movies there's more than a hint of UnreliableNarrator to the more supernatural occurrences.
58%%* The film [[https://www.youtube.com/watch?v=8ToyDaIPF1E&t=1s Chilean Gothic]] combines the Franchise/CthulhuMythos with the creatures of the [[https://en.wikipedia.org/wiki/Chilote_mythology mythology of the island of Chiloe.]]
59[[/folder]]
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61[[folder:Literature]]
62* World Fantasy and Nebula award-winning author Cat Rambo's collection of Steampunk and CattlePunk stories, ''Altered America'', includes several FantasyAmericana stories.
63* Creator/NeilGaiman's ''Literature/AmericanGods'' is about the new gods (of technology, of media, of cars...) and new versions of old gods (brought by the people who came to America from all over the world), making their way in modern-day America.
64* In ''Literature/ABrothersPrice'', the protagonists, the Whistler family, live on a lone farm, surrounded by wilderness, with the only neighbours living quite far away. Horses are the main means of transport, guns are the preferred weapon, and everyone defends their own house. Bandits and robbers are everywhere. It all seems very much like the Wild West - that is, before the princesses are mentioned. Cooking ingredients such as maple syrup imply that the setting is somewhere in North America, and the male GenderRarityValue (brought about by decreased fertility and stillbirths) could mean it takes place somewhen in the future after mankind wrecked the environment, rebuilt civilisation, and forgot about it.
65* Many books by Creator/SidFleischman are set in this version of pioneer times with varying degrees of historical accuracy, from nearly straightforward HistoricalFiction such as ''By The Great Horn Spoon'' to outright {{Tall Tale}}s such as the [[TheMunchausen McBroom]] series.
66* While ''Literature/TheDresdenFiles'' mostly fits into the UrbanFantasy genre the short story ''A Fistful of Warlocks'' does fit this trope with Warden Anastasia Luccio teaming up with Wyatt Earp to fight necromancers in a small frontier town.
67* The ''Literature/{{Emberverse}}'' books take place in an AfterTheEnd world where technology no longer works, and the US has splintered into several more-or-less medieval kingdoms. The main characters even end up travelling from Oregon to Nantucket on a quest for a magical sword.
68* Diane Morrison also edited and published an anthology, ''Gunsmoke & Dragonfire'', featuring WeirdWest, CattlePunk, SpaceWestern and FantasyAmericana [[TheWestern Western]] stories, including ''Riders of the Rainbow Ridge'' by Diana L. Paxson, and the seventh of her own ''Wyrd West Chronicles'' stories.
69* ''Literature/InCryptid'' features the protagonists traveling all over the US, dealing with [[OurCryptidsAreMoreMysterious cryptids]], [[OurGhostsAreDifferent ghosts]], [[OurMagesAreDifferent sorcerers and witches]], and an EldritchAbomination as they go. The first two books are mostly a normal UrbanFantasy set in [[BigApplesauce New York City]], but later books go from Ohio to LA to Oregon to Florida to Maine, with some adventures taking place in the LandDownUnder or in England.
70** The related ''Literature/GhostRoads'' series, set in the same universe, explores the ghosts and mages of North America and the routes they travel, with some entities even claiming to be gods like Hades and Persephone.
71* ''Literature/TheManitou'' series horror-fantasy stories of Creator/GrahamMasterton draw on North American native folklore.
72* Liliana Bodoc's ''Saga of the Borderlands'' is a Fantasy Counterpart Culture of all America, from Alaska to Argentina.
73* ''Literature/TheSharingKnife'' series takes place on a fantasy analogue of the Mississippi, complete with keelboats, settlers in dangerous and inhospitable lands, and conflict with the people who already live there.
74* Creator/ManlyWadeWellman's "Literature/SilverJohn" stories are set in the Appalachian backwoods and feature fantastic events based on the folklore of the region.
75** Other "Appalachian Fantasy" series include Creator/AlexBledsoe's ''Tales of the Tufa'', which focuses on TheFairFolk as Appalachians knew them, and D. J. Butler's ''Witchy War'', an alternate UsefulNotes/AntebellumAmerica with working folk magic, similar to ''Alvin Maker'' above.
76* ''Literature/TheSoldierSon'' series is set on a frontier where a pseudo-British culture wars against the magical natives.
77* ''Literature/TheStand'' features this heavily and makes the American landscape even more devoid of people thanks to [[ApocalypseHow a bio-engineered disease killing 99% of the population]]. It's explicitly noted in the book that magic works better when people are wandering through the wilderness or down empty highways, and that it stops working when people gather together into cities.
78* ''Literature/TheTalesOfAlvinMaker'' is set in an AlternateHistory early 19th Century United States and has a backdrop of various magical talents and "knacks".
79* ''Literature/ToShapeADragonsBreath'' takes place in a version of 1840s New England whose primary colonizers were Norse and has the presence of dragons (as does the rest of the world).
80* The ''Wyrd West Chronicles'' are a WeirdWest and FantasyAmericana serial by Diane Morrison that takes place in Western Canada AfterTheEnd, following a magical WorldWreckingWave. There are also elements of CattlePunk and SchizoTech, and TheGunslinger trope features prominently. The first six stories were later published as a novel ''Once Upon a Time in the Wyrd West'' through a Kickstarter, which received good critical reviews.
81[[/folder]]
82
83[[folder:Live Action TV]]
84* ''Series/AmericanGods'' has the transplanted gods of old world religion in small town America.
85* In ''Series/TheBigBangTheory'', there is an In-Universe fantasy card game called ''Wild West And Witches'' which exploits this trope. The boys look with disbelief at this new mixing of universes, ask who's going to fall for such an obvious sales ploy, and then buy three sets. The cards - modeled on ''TabletopGame/MagicTheGathering'' - have names like ''Creepy Tepee'', ''Annie Ogre-way'' and other bad puns.
86* ''{{Series/Carnivale}}'' sets a cosmic battle between good and evil in the Dust Bowl.
87* ''Series/SleepyHollow'' stars the reanimated [[Literature/TheLegendOfSleepyHollow Ichabod Crane]] and Lieutenant Abbie Mills of the Sleepy Hollow police force as they try to unravel the mystery of the Headless Horseman, while dealing with other supernatural happenings in and around the titular town. Strangely enough, it appears to be taking place in the same universe as the scientifically-minded ''Series/{{Bones}}''.
88* ''{{Series/Supernatural}}'' combines a contemporary Fantasy Americana setting with a MonsterOfTheWeek procedural, a road movie, and a family drama. While the monsters, curses, and other threats are taken from mythology from all over the world, American folklore is spotlighted. For example, making a DealWithTheDevil is a not-infrequent occurence on the show, but it's stipulated that such deals must always occur AtTheCrossroads, and the episode introducing this theme delves heavily into the Music/RobertJohnson story. Other episodes have featured the Bloody Mary, [[BewareOfHitchhikingGhosts hitchhiking ghosts]], the HookHand urban legend, and the ghost of American SerialKiller H.H. Holmes.
89* ''Series/TwinPeaks'' is one of the defining examples, spinning a simple murder mystery in the Pacific Northwest into a cosmic battle between good and evil featuring prophetic dreams, alternate dimensions, DemonicPossession, and more than a bit of TimeTravel, all while maintaining the facade of a folksy, small town soap opera.
90[[/folder]]
91
92[[folder:Podcasts]]
93* ''Podcast/TheAdventureZone'' has examples of this trope as the basis for two of its campaigns.
94** ''Podcast/TheAdventureZoneDust'' is a murder mystery set in the WeirdWest, where everyone is fully aware of the existence of ghosts and werewolves.
95** ''Podcast/TheAdventureZoneAmnesty'' is set in contemporary West Virginia. The Appalachian setting features cryptids peacefully living in a ski resort, TheMothman hiding out in a trailer park, and monsters running around the Monongahela National Forest.
96[[/folder]]
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98[[folder:Theatre]]
99* ''{{Theatre/Hadestown}}'' takes the Greek tragedy of Orpheus and transplants the characters and mythology into a post-apocalyptic setting based on 1930s America, where the underworld is a factory and the way to there is an old railroad track.
100[[/folder]]
101
102[[folder:Tabletop Games]]
103* ''TabletopGame/{{Anchorome}}'' is an unusual variant of this trope in that it combines the StandardFantasySetting with Pre-Columbian Central & Northern America, being set in the "America" region of the ''TabletopGame/ForgottenRealms''. Literal {{Magical Native American}}s, {{Bigfoot Sasquatch And Yeti}}, nomadic elves, desert-dwelling dwarves and various American [[BeastMan beastfolk]] are the order of the day here, with tomahawks and buckskins replacing longswords and chainmail.
104* The roleplaying game ''TabletopGame/ColonialGothic'' involves the dark and dreary weirdness that roams the woods of Colonial America and threatens (in many ways) to influence UsefulNotes/TheAmericanRevolution for the worse. One of the expansion booklets for the game is even rules in how to add '''Literature/{{the|LegendOfSleepyHollow}}''' HeadlessHorseman and Sleepy Hollow into a campaign.
105* The sequel settings to ''{{TabletopGame/Deadlands}}'', particularly ''Deadlands: Hell on Earth''. The original setting is explicitly WeirdWest, but Hell on Earth is a fantasy post-apocalypse with the Four Riders, armies of undead, magical mutants... and American folklore, same as in the original Western setting.
106* The default setting of classical ''TabletopGame/DungeonsAndDragons'', as described by Gygax, has more traits in common with the pioneer mentality of TheWildWest than medieval Europe.
107* The art of Larry Elmore, one of the most prominent artists in the haydays of TSR, often pictures gorgeous landscapes inspired by the Rocky Mountains, and his character's clothing is often described as a mix of Celtic and Native American design.
108* ''TabletopGame/{{Pathfinder}}'''s default setting has a continent called Arcadia that is clearly a [[FantasyCounterpartCulture counterpart]] to North America, though there hasn't been much published material about it yet. However, its Europe stand-in continent, Avistan, has a bit of this trope in it anyway: the Shoanti tribes have a bit of MagicalNativeAmerican in them, the democratic nation of Andoren has a fair bit in common with the early United States (or rather, the United States as they should have been, since Andoren is vigorously opposed to slavery), and the River Kingdoms have a bit of a Great Lakes regional flavour to them.
109** ''Pathfinder'' is also well set up to run this kind of story outside of its default setting, since the rules take a FantasyKitchenSink approach to real-world mythologies, and many creatures from North American folklore - both Native and settler - turn up in the Bestiaries.
110* ''TabletopGame/{{Root}}'' looks like MedievalEuropeanFantasy at first, but actually fits here. The Forest is very North American looking, and the members of the Eyrie Dynasties are all birds native to North America, while the Marquise is invading from a faraway France counterpart with the intent to colonize for resources. One of the factions is a trading company of Voyageur counterpart beavers that plies the rivers in canoes à la the Hudson Bay Company. Also, since the Woodland Alliance of oppressed commonfolk is fighting both a pseudo-European invader and a decadent monarchy, they can be read as either Native Americans or the United States, as one prefers, or both. Of course, it's mostly Low Fantasy except perhaps when dealing with the Lizard Cult.
111* ''VideoGame/{{Shadowrun}}'' goes into this territory at times, with FearsomeCrittersOfAmericanFolklore and [[MagicalNativeAmerican Magical Native Americans]] all over the place.
112* ''TabletopGame/{{Spellslinger}}'' is ''literally'' a WildWest setting for ''TabletopGame/DungeonsAndDragons'', in that it is set in the American West analogue to a StandardFantasySetting after TheMagicGoesAway and technology advances to the degree that rifles, shotguns and pistols are the defacto ranged weapons of choice, whilst mention is made of trains in the background.
113* Creator/KennethHite's ''Suppressed Transmission'' column in ''Pyramid'' magazine had a recurring bit where he'd describe an aspect of American folklore -- usually a FolkHero -- in game terms, and also as a counterpart to something in Myth/ClassicalMythology. These included "American Hercules: John Henry", "American Phaëthon: Casey Jones", "American Dionysus: Johnny Appleseed" and "American Arcadia: The Big Rock-Candy Mountain". He also wrote columns on Fantasy Americana that didn't tie into this theme, including Paul Bunyan and John the Conqueror.
114* Implied in ''TabletopGame/WarhammerAgeOfSigmarSoulbound'': One sidebar in ''Champions of Destruction'' is written by a Maneater mercenary who speaks in a stereotypically Texan way and mentions having a big hat.
115[[/folder]]
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117[[folder:Video Games]]
118* While ''VideoGame/AfterTheEndAPostApocalypticAmerica'' is set squarely in a post-apocalyptic North America, a number of event chains are inspired by various bits of regional folk tales in keeping with the MaybeMagicMaybeMundane theme of the [[VideoGame/CrusaderKings original game]]. One memorable sequence in particular involves a DealWithTheDevil plot based on the song "[[https://en.wikipedia.org/wiki/The_Devil_Went_Down_to_Georgia The Devil Went Down to Georgia]]," with variations depending on the skill involved.
119* For the most part, ''{{VideoGame/Arcanum}}'' is set in a MedievalEuropeanFantasy undergoing an Industrial Revolution. However, at the beginning of the game you can help an {{expy}} of DocHolliday foil a bank robbery using swords, magic or even your own six-shooters.
120* The ''VideoGame/{{Fallout}}'' series has its fair share of supernatural creepiness (mainly of the [[Creator/HPLovecraft Lovecraftian]] nature) despite being set in the post-apocalyptic ruins of an alternate RaygunGothic USA.
121** In ''VideoGame/{{Fallout 3}}'', the [[Literature/TheDunwichHorror Dunwich]] Building seem like an ordinary ruined office building...until the flashbacks to the past begin. Cryptic holotapes belonging to a previous explorer can be found, searching for a mysterious TomeOfEldritchLore. [[spoiler:Finally, deep in a cave beneath the building, a mysterious pillar worshiped by feral ghouls can be found]]. This building is later integrated into a quest in the ''Point Lookout'' DLC.
122** In ''VideoGame/{{Fallout 4}}'', one of the locations is a quarry owned by the company [[ContinuityNod Dunwich]] Borers. Like the Dunwich building in ''3'', flashbacks occur intermittently. [[spoiler:The final flashback shows a human sacrifice in progress. Diving into the pool in the final room reveals part of a massive statue buried beneath the stone, as well as a sacrificial altar upon which a mysterious blade is placed]].
123* ''VideoGame/{{Greedfall}}'' is set in a ConstructedWorld version of colonial era America, with heavy influence from indigenous mythology early American history.
124* ''VideoGame/HorizonZeroDawn'' takes place in a post-apocalypse, reforested America, where races are referred to as 'tribes' and most people live by hunting animals and sentient machines. The Tenakth in particular have built their culture around what few recordings of our America remain.
125* ''VideoGame/KentuckyRouteZero'' takes the protagonist Conway though rural Kentucky. His journey is littered with supernatural events inspired by midwestern ghost stories. His goal is to deliver a package to Dogwood Drive, which doesn't appear on any map.
126* ''VideoGame/NeverAlone'' is an adaptation of a traditional Inuit story called ''Kunuuksaayuka,'' in which a little girl named Nuna and her arctic fox friend must brave an endless Arctic blizzard that has left her people unable to hunt and on the verge of starvation.
127* ''VideoGame/{{Norco}}'' features robots, rogue artificial intelligence, unidentified flying objects, and figures from Christian mysticism manipulating events in Greater New Orleans.
128* Dyrwood from ''VideoGame/PillarsOfEternity'' is very much a North American-based fantasy-world, complete with colonist settlements (formerly of the overseas Aedyr Empire), pioneers, magical natives (Glanfathan tribes), ancient precursor ruins (Engwithan), and weird creatures and monsters.
129* ''VideoGame/TheSecretWorld'' operates on the assumption that AllMythsAreTrue, and mixes in elements of American folklore like {{Wendigo}}s and {{Bigfoot}} with the standard eldritch horrors from beyond reality. Additionally, the first major area of the game is deep in LovecraftCountry.
130* ''VideoGame/SpiritsOfAnglerwoodForest'': The world of the game is inspired by late 19th/early 20th century rural America with various supernatural elements being the focus.
131* ''VideoGame/TheVanishingOfEthanCarter''. OccultDetective Paul Prospero heads to Red Creek Valley, an abandoned mining town somewhere in Appalachia, in an attempt to solve the murder of the titular child.
132* In ''VideoGame/TheSims3: Supernatural'' expansion pack, the Moonlight Falls neighborhood seems to be an UrbanFantasy version of a small town in the Pacific Northwest, full of witches, vampires, werewolves, and fairies.
133* ''VideoGame/WhereTheWaterTastesLikeWine'' takes place in this setting.
134[[/folder]]
135
136[[folder:Webcomics]]
137* The story of ''Webcomic/{{Hexameron}}'' takes place in an unnamed forest summer camp in north America filled with myths and legendary creatures.
138* ''Webcomic/SnowByNight'' is a Fantasy ''Canadiana'', set in a FantasyCounterpartCulture of Quebec in its colonial days.
139[[/folder]]
140
141[[folder:Web Original]]
142* ''WebVideo/TheMonumentMythos'' is set in a bizarre alternate version of the United States where many famous monuments like the Art/StatueOfLiberty, the Washington Monument, and Mount Rushmore either are or contain some kind of EldritchAbomination, and where the government is involved in many nefarious and supernaturals dealings.
143* In the Website/AlternateHistoryDotCom [[https://www.alternatehistory.com/wiki/doku.php?id=timelines:tl-191_after_the_end continuation]] of Creator/HarryTurtledove's ''Literature/Timeline191'' series, there is a post-Second Great War literary, film and game genre that becomes known as "American Fantasy". Works in the genre are all rooted in fantastical Americana, often with social commentary or subtext by the works' allohistorical authors.
144* A good portion of Franchise/TheSlenderManMythos fits within this. In many works, Slendy is just as content to stalk the wilderness as he does in urban settings. Old abandoned structures, often covered in odd symbols, are a common sight in the woods.
145[[/folder]]
146
147[[folder:Western Animation]]
148* ''WesternAnimation/GravityFalls''. Set in a small town in the middle of the [[UsefulNotes/TheOtherRainforest Oregon wilderness]], twins Dipper and Mabel deal with supernatural events in the woods surrounding the titular town.
149* ''WesternAnimation/TheLoneRanger1966'': Taking place in the [[WildWest largely uninhabited American desert]], the 1960s animated series had the Ranger and Tonto to meet fantastical characters and creatures. Could veer closer to WeirdWest.
150* ''WesternAnimation/OverTheGardenWall''. Brothers Wirt and Greg must travel a fantasy realm inspired by Antebellum America in order to find their way home.
151* The ''WesternAnimation/ScoobyDoo'' Franchise draws on Fantasy Americana a lot, having the villains impersonate well-known monsters and often taking place in EverytownAmerica.
152* The third season of ''WesternAnimation/TeenageMutantNinjaTurtles2012'' contains some aspects of Fantasy Americana. You've got the isolated cabin in the middle of the woods, heroes fighting monsters that lurk just beyond the edges of the unknown, and Bigfoot makes an appearance. Not a mutant they name Bigfoot, but the honest-to-goodness legendary creature.
153[[/folder]]

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