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1A common theme where 'Emotion' and 'Stoicism' are set up as opposing sides in how to go about in the world. This can take the form of having characters representing 'emotion' and 'stoicism' acting as [[{{Foil}} Foils]] to each other, but also [[HarmonyVersusDiscipline as a theme in the setting.]]
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3Media that favours the 'stoic' side of the equation will present emotions as raw, powerful, and uncontrollable. Here, emotion is directly contrasted with 'logic' and 'self-control', and a character who lets their heart or libido lead them is therefore not rational and prone to temptation. Temptation of course [[EvilIsCool takes]] [[EvilTastesGood many]] [[EvilFeelsGood forms]], and it is a [[JumpingOffTheSlipperySlope slippery slope]] from there to [[FaceHeelTurn full on villainy]]. The more emotional a character is, the [[PassionIsEvil more likely they are to fall]] to TheDarkSide. Conversely, the more [[TheStoic stoic]], [[TheSpock composed]], and [[KnightInShiningArmor self-denying]] a character the more likely they are to be able to resist temptation and SmiteEvil. It is worth noting that while evil [[AGlassOfChianti can be refined,]] it is rarely ascetic.
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5On the other hand, works favouring the 'emotion' side will show stoicism as being linked to LackOfEmpathy and [[CreativeSterility inability]] to act outside [[KnightTemplar personal code]]. A [[TheUnfettered completely composed]] Stoic will run the risk of not letting ''any'' human considerations weigh on their judgement if they are [[ExtremeDoormat capable of any independent action at all]]. In extreme cases it may lead to complete [[TheSlacker lack of motivation]] outside basic needs and [[ItsAllAboutMe disregard towards others]] outside written law. If emotions are portrayed as natural, then suppressing them in order to maintain stoicism will also have dire consequences as a person will eventually reach their [[VillainousBreakdown breaking]] [[HeroicBSOD point]].
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7The TropeMaker is the Hellenistic Greeks' philosophy of [[http://en.wikipedia.org/wiki/Stoicism Stoicism,]] although they did not encourage self-denial so much as abolishing the source of desire entirely. Finding a balance between the two is also the goal of Buddhism - the quintessential Stoic did not at all lack emotions, but rather endeavored not to be driven by their emotions (feel sadness but not grief, feel pleasure but not become addicted to it, etc). It also loosely correlates with the Bible's teachings of controlling the "flesh", which usually involves controlling ones' emotions and urges.
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9A RedOniBlueOni pairing can invoke this. Compare RomanticismVersusEnlightenment-- Romanticism would encourage emotions, Enlightenment would encourage stoicism. Contrast StrawVulcan ''and'' StrawmanEmotional. For the association of emotion with women and stoicism/logic with men, see MotherNatureFatherScience. SuperTrope of LightFireJuxtaposition.
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11!!Examples
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13[[foldercontrol]]
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15[[folder:Anime & Manga]]
16* ''Anime/GaoGaiGar'': The show explicitly runs on the idea that "courage erases the first two letters from 'impossible'" and Gutsy Geoid Guard has "never give up" written into their bylaws, but no one's silly enough to allow a 30 meter tall robot run around Tokyo without a really good plan behind its actions.
17* ''Anime/NeonGenesisEvangelion'':
18** [[RedOniBlueOni Rei and Asuka]] both struggle with this problem, albeit from different ends. On the one hand Rei's upbringing left her unable to articulate her emotions properly, on the other, Asuka deliberately tries to hold her emotions in check lest they overwhelm her.
19** To a lesser extent, Misato and Dr. Akagi go through this, which slowly drives them apart throughout the series. Akagi is almost entirely reliant on the Magi computers (and Commander Ikari) to make her choices for her, which always pick the most logical approach, and doesn't lose her head when things go awry. Misato has been known to send [=EVAs=] out on nothing more than "intuition" and is very concerned with them when things go wrong in battle, especially when it comes to Shinji. [[spoiler: Eventually it comes south for both as Misato has to start making hard choices that could mean putting her job above her personal feelings and Naoko has an emotional breakdown when she finds out Gendo doesn't really love her.]]
20* [[RedOniBlueOni Lahhri (Stoicism) and Mylanda (Emotions)]] from ''Anime/BattleAthletes''.
21* Saber of ''VisualNovel/FateStayNight'' leans more towards Stoic, but her dealings with Shirou tend to throw her a little out of whack.
22** Archer plays it straighter, with a dose of snark. His response to being asked to battle Berserker so the others can flee? "Just to be clear. It's okay if I kill him, right?"
23* Played out in ''Anime/StarDriver'' with Takuto and Sugata (Who are also a [[ColorCodedForYourConvenience color-coded]] RedOniBlueOni pair).
24* ''Anime/TigerAndBunny'' has [[HotBlooded Kotetsu]] on the emotional end and [[IceKing Barnaby]] on the stoic end. [[spoiler:It turns out, however, that Barnaby is actually [[NotSoStoic very emotionally volatile underneath the thin veneer of stoic reason]].]]
25* ''Anime/MobileFighterGGundam'' has Domon Kasshu, who hits both sides of this trope. Normally very HotBlooded, he manages to activate his SuperMode out of sheer rage and becomes TheBerserker, resulting in him [[NiceJobBreakingItHero unintentionally donating energy to the Devil Gundam]]. [[McNinja Schwarz Bruder]] then trains him in the art of Meikyo Shisui,[[note]]"Clear Mirror, Still Water", dubbed as "Clear Tranquility",[[/note]] which activates his True Super Mode and lets him get past his anger. He's still HotBlooded, he's just not a total rageaholic anymore.
26* In ''Manga/UndertakerRiddle'', the undertakers are stoic and cold towards almost everyone, since they have lived so much with a job that makes them deal with dead people and evil spirits; they consider emotions as a sin since they can make you take a reckless and foolish move. Hayato, [[spoiler:as Faust's successor and future king]] must learn to balance this two things in his life to avoid becoming a [[LackOfEmpathy cold automaton]] or an overemotional fool.
27* ''Manga/YourLieInApril'' has this - along with TechnicianVersusPerformer - as its central theme, as the judges for the music competitions rank a stoic, technically-perfect adherence to the score as-written most highly, but the audience responds ''far'' better to an imperfect, emotional performance.
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30[[folder:Comic Books]]
31* The idea behind the emotional spectrum of ''ComicBook/GreenLantern'', where Green, as the centre of the spectrum, is the balance and thus control of the emotions the other colours represent. The Guardians of the Universe believe exhibiting emotions to be a sign of weakness, and lack of self-control, although with the amount of times their self-importance as the ultimate stoics has come back to bite them, many Lanterns (and readers) can and do argue the point.
32* This is a central core of the premise of ''ComicBook/TheIncredibleHulk'' with the central character [[Characters/MarvelComicsBruceBanner Bruce Banner/The Hulk]]. Bruce Banner lived much of his life as a stoic scientist who avoided clear display of emotion. When exposed to gamma rays though, he tends to transform into The Hulk, who's basically raw, unprocessed emotion in its purest form. Writers will play around with the concept; Banner is a scientist and helpful, but some writers will point out he was building weapons of mass destruction before being transformed, or otherwise portray him like an asshole. The Hulk is a GentleGiant who ultimately doesn't go out and start fights, but at the same time is incredibly destructive and impossible to control once he gets going. Neither personality particularly likes the other.
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35[[folder:Fan Works]]
36* ''Fanfic/ChildOfTheStorm'' has balance between the two is discussed and played out several times across both books, particularly regarding the Phoenix and its hosts. Each side is noted as having both flaws and virtues. On the one hand, emotions means compassion, empathy, and understanding. On the other, stoicism means rationality, practicality, and self-control. An extreme of either means either being totally ruled by emotions and prone to falling to TheDarkSide that way, or being so detached from the world as not to care and see others as pawns. The conclusion is that the best choice is a balance of the two - to feel and understand emotions, but not to be ruled by them - being demonstrated by Harry's CharacterDevelopment towards being FieryStoic.
37* In ''Fanfic/IntelligenceFactor'', the Porygon evolutions' thought processes are described as being complete opposites. [=Porygon2=] are entirely emotionless and focus on tasks like a computer would, yet they still have desires to do things. Meanwhile, Porygon-Z has chaotic emotions that seem to change every few seconds, and its behaviours don't follow the Vulcan idea of logic.
38* ''Fanfic/TheNightUnfurls'' slightly leans towards the Stoicism side.
39** Strong, uncontrolled emotions are associated with either evil or stupidity. The [[ArmyOfThievesAndWhores Black]] [[{{PMC}} Dogs]] are driven by their [[RapePillageAndBurn libido]], making them TheUsualAdversaries of this setting. The same goes for the [[OurOrcsAreDifferent orcs]], with the additional traits of being barbaric and AlwaysChaoticEvil. Non-antagonists who lets their impulse drive them either [[DidntThinkThisThrough don't think things through]], or find themselves BullyingADragon, both of which tend to bite them in the ass.
40** Kyril, the [[CelibateHero celibate]], dispassionate [[TheSpock Spock]] who hardly emotes, might as well be the champion of what Stoicism ''should'' be. As a {{mentor}}, he imparts on his [[TheApprentice apprentices]] that no hunter can be truly effective when ruled over by emotions. As a FourStarBadass, he imparts on his MenOfSherwood that they are ''soldiers'', not children playing at war. The end result is that all of them prove to be competent fighters who get the job done. On the surface, Kyril comes across as [[NinetiesAntiHero brutal and heartless]], but his HiddenDepths reveal that he is not as [[TheUnfettered ruthless]] as people think he is. Kyril's [[ConsummateProfessional professionalism]] is what keeps him from [[HeWhoFightsMonsters becoming the very beasts he hunts]], and for all his blunt demeanour, the guy has no problem empathising with others.
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43[[folder:Film]]
44* ''Film/{{Equilibrium}}'' comes down on the side of emotions. In the {{dystopia}}, emotions are demonized and people are made to take medications not to feel them.
45* A [[Creator/BobChipman certain analysis]] on most of Creator/ChristopherNolan films is that they seem to give subtle messages about how goals are hampered by emotions when stoicism could have fulfilled the goals without much conflict. This gets more than a little messy when you factor in that in several of the movies, although less so in his more recent work, characters who operate primarily on emotion are most often women, while the men are the stoical and practical characters. (Mal from ''Film/{{Inception}}'', despite being a commonly cited example of this, is actually a more complex case as a) her emotional problems in the real world are [[spoiler: caused by her husband performing Inception on her]] and b) the version of her we meet in dreams is not ''her'', but Dom's ''projection'' of her, which he admits is only a pale shadow of the real Mal; she is actually part of him, self-sabotaging himself out of guilt.)
46* ''Film/GatesOfHeaven'': A theme of the first part of the film when Floyd [=McClure=] the tender-hearted pet cemetery operator is contrasted with the practical, no-nonsense manager of the animal rendering plant. The normally avuncular Floyd grows positively enraged when he talks about how the corpses of animals are mangled and processed into tallow and the like. The rendering manager says that he makes a useful product and renders a useful service, especially when you have a horse die on the weekend and it's 102 degrees outside.
47* ''Franchise/MarvelCinematicUniverse'':
48** In ''Film/AvengersInfinityWar'', many heroes allow emotions to get the better of them, and this is one of their {{Fatal Flaw}}s [[spoiler:that leads to their demise.]] Thanos won't let emotions get in the way of his "simple calculus" of [[IDidWhatIHadToDo what needs to be done]] [[spoiler:and wins in the end]]. However, the Avengers (through their compassion and outrage) are firmly on the side of good, and Thanos (who suffers from LackOfEmpathy) is a genocidal maniac.
49** ''Film/{{Captain Marvel|2019}}'' also has this as one of its main themes, EvilMentor [[ProudWarriorRaceGuy Yon-Rogg]] is constantly telling Carol to keep her emotions in check and while she does respect him, she spends most of the movie acting on the sense of justice, excitement, temper and humor that makes her who she really is.
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52[[folder:Literature]]
53* ''Literature/AiNoKusabi'' displays this theme with the social structure of Tanagura, but mainly the dynamic between [[OddCouple Iason and Riki]]. [[BlueOni Iason]] is the top ranking Blondy, that starts out as stoic, calm and rarely ever expresses emotion much like all of the [[TheBeautifulElite Elites]]. [[RedOni Riki]] is the dark haired, bottom ranking, gangster that is defiant, wild and [[CoolPeopleRebelAgainstAuthority revered for it]] amongst other people from the slums. Somehow, they are [[OppositesAttract attracted to each other]]. As the story progresses, Riki becomes more subdued but reluctant to accept this change, while Iason becomes more emotive yet accepts how he's NotSoStoic anymore and its consequences.
54* The ''Franchise/StarWars'' novels carry both sides of this debate.
55** The Jedi order as it came to be in the prequel trilogy had boiled down the light side philosophy of self-denial and detachment into the following mantra.
56--->There is no emotion; there is peace.\
57There is no ignorance; there is knowledge.\
58There is no passion; there is serenity.\
59There is no death; there is the Force.
60** Sith on the other hand, had this ([[DarkIsNotEvil not at first glance evil]]) counterpart mantra that exalted emotions.
61--->Peace is a lie, there is only [[HotBlooded passion]].\
62Through passion I gain [[TheDeterminator strength]],\
63Through strength [[AmbitionIsEvil I gain power]],\
64Through power I gain victory,\
65Through victory my chains are broken.\
66The Force [[TheUnfettered shall set me free]].
67** The original Jedi Code, from before the Order had its final schism and permanently split, shows a bit of both sides (and arguably is closer to the Jedi ideal than the later Code):
68--->"Emotion, yet peace;\
69Ignorance, yet knowledge;\
70Passion, yet serenity;\
71Death, yet the Force.
72** Subverted when the Jedi's rigid adherence to the Code--namely their ban on love--contributes to Anakin's fall to the Dark Side. In fact, when one compares the decidedly saner, more realistic New Jedi Order that Luke Skywalker founded, it's tempting to say that being damn near wiped out was a necessary lesson for the Jedi.
73* Frank Herbert's ''Franchise/{{Dune}}'' weighed in for self control with [[SurvivalMantra The litany against fear.]]
74** GodEmperor [[Literature/GodEmperorOfDune Leto II]] later attempted to use "passion" as a way to wind up humanity; by forcing them into a peace they couldn't control, they'd get sick of it and rebound a thousand times harder. Essentially treating emotional reactions as a spring he could wind up.
75** There's a purposeful contrast in ''Literature/HereticsOfDune'' between the rigidly disciplined Bene Gesserit and the passion based Honored Matres, whose emotions can be so out of control that they sometimes [[ArtisticLicenseBiology kick people automatically without any mental control]]
76** The Bene Gesserit sense of discipline vs love becomes a tight rope Odrade must walk personally and on behalf of the sisterhood in ''Literature/ChapterhouseDune''.
77* Inverted in the ''Literature/HarryPotter'' series, where Harry is consistently brash and emotional while Voldemort seems generally more cold and rational. It is said outright at one point that Harry's emotions towards Voldemort are what ''prevent'' him from going to the Dark Side. At the same time, however, Voldemort is generally considered the more powerful between the two and it is ''his'' moments of high emotion that inevitably screw him over. Harry has the one emotion that Voldemort does not: love. He has the capacity to care for others and ''this'' is what prevents him from going to the Dark Side. Love verus evil is a major theme. In fact, Harry's [[spoiler: sacrifice in the final book]] is the climax. However, Harry is not irrational in the least. He's emotional, he's rational, he's ''human'', even if he's a bit angsty at some points, but that's not a stretch considering how many people die due to Voldemort. Harry vs. Voldemort is not emotions vs. stoicism, but love vs. evil. Besides, Voldemort is prone to fits of rage and only appears calm. He's more like a volcano about to erupt. With ''hate''. Aside from Voldemort, the main driver of the plot is Albus Dumbledore, who rarely exhibits anything but logic (and who blames his few mistakes on getting too emotional). The other plot driver, of course, is Snape, whose one long-buried emotional attachment is solely responsible for his HeelFaceTurn.
78* This is the theme of ''Literature/SenseAndSensibility'', starting with the title. Elinor represents "sense," which then meant what it does now - having a good head on your shoulders and not letting your feelings carry you away. Marianne represents "sensibility," which meant more of a strength of feeling or something akin to {{Romanticism}}. Austen's sympathies are clearly more with the former; Marianne's strong sensibility is tested throughout the novel, and she is eventually forced to learn to be more like her sister.
79* The Dunyain from R. Scott Bakker's ''Literature/SecondApocalypse'' books are major stoics, literally. They were heavily based on the ideas of Greek Stoicism and the concept of the Sage. This contrasts with the Cishaurim, whose powers are derived from passion.
80* Played straight in ''Literature/TheChroniclesOfThomasCovenant''. The New Lords found themselves far less powerful as spellcasters than the Old Lords because the New Lords were determined to keep their raw emotions in check and not fall prey to misusing their powers out of despair.
81** Then there are the Haruchai who like to bottle up their natural passion in favor for extreme stoicism and tend to end up highly judgemental of anyone who doesn't live up to their nigh-impossible standards.
82* One of the main conflicts between [[Literature/TheLegendOfDrizzt Drizzt]] and [[EvilCounterpart Entreri]], though not based around morals. Entreri claims the superiority of his fighting style because he doesn't let himself feel emotions, while Drizzt claims his strengthen him. After repeated [[Literature/TheIcewindDaleTrilogy inconclusive]] [[Literature/LegacyOfTheDrowSeries fights]] Entreri is so desperate to prove his superiority that he has a duel set up in which he becomes completely enraged, while Drizzt keeps control of himself. In the end Entreri loses, while Drizzt dismisses the idea that this has proven either of them the better fighter. He considers it more due to luck, and the fact that Entreri is [[WeAreAsMayflies aging]] while Drizzt is [[OurElvesAreDifferent comparatively barely out of his teens]].
83* Zilpha Keatley Snyder's ''Literature/GreenSkyTrilogy'' (which begins with ''Below the Root'') has the Kindar—who, while not necessarily stoics, [[StepfordSmiler only consider positive emotions worthy of complete acknowledgment]]—versus the very expressive Erdlings.
84* K.J Parker's ''Literature/TheScavengerTrilogy''. One of the roots of evil explored is unbridled emotion. Stoicism is more respected. [[spoiler:By the end however, the sinister extreme of lacking all drives befalls several stoic characters.]]
85* ''Literature/StarTrekNovelVerse'':
86** The Huanni embrace their emotions to the full, expressing them without restraint. They have an off-shoot race, Falorians, which are stoic and controlled (and pride themselves on such, being former slaves cast out of Huanni culture when they ceased being useful).
87** In the ''Literature/StarTrekTitan'' novel ''Synthesis'', an Andorian character is playing cards with a Vulcan, a Choblik and a Selenean (all races known for stoic logic in contrast to Andorian passion). Inevitably, she gets very, very frustrated by their exaggerated analytical approach to the game.
88* {{Knight In Sour Armor}} Tsovinar of ''Literature/GloryInTheThunder'' wrestles with this as her driving inner conflict. It doesn't help that gods are particularly prone to poor impulse control.
89* In ''Literature/WarmBodies'', it is inverted where it is the protagonists' passion for life (whether zombie or human) is what gives them the power to change the world while the antagonists' stoicism dooms them.
90* This is the dynamic between Sidhe Queens in ''Literature/TheDresdenFiles'', with Summer Queen Titania on the side of Emotions and Winter Queen Mab on the side of Stoicism. This is most highlighted in ''Literature/ColdDays'', where Titania's emotions are such that she is fully prepared to kill Harry for the death of her daughter in ''Literature/SummerKnight'', even knowing that he is on a mission to save the world, while Mab's demand of him in that same story is to kill ''her'' daughter because [[spoiler:she's become a victim of TheCorruption that also drove Titania's daughter Aurora crazy and led to Harry killing her in Summer Knight to save the world]]. However, neither is immune to the other side as Titania does hold herself back from actually killing Harry, while Mab ordered Harry to do the deed because [[spoiler:she loved her daughter too much to do it herself]].
91* ''Literature/TheCosmere'': The books use this in a VillainHasAPoint sort of way. The evil gods are gods of emotions, like Ruin and Odium, while the good gods are dryer ideals, like Preservation and Honor. Ruin and Odium often mock their counterparts for wanting to strip away all emotion and passion from the world, creating a place of dead automatons where no one feels anything. However, the real difference is that the good gods are willing to work beyond their portfolios, while the evil gods are not. Preservation likes stability and sameness, yes, but ultimately he wants humanity to survive and grow on their own--to contrast Ruin, who just wants to destroy everything.
92* {{Creator/Amoridere}} explores this in two cases (through singular characters):
93** Much of what plays into ''Broken Gate'''s Nezumi being an EmotionlessGirl (after starting off as TheStoic) is this. In guarding the gate, she ignored whatever wasn't related to that, her emotions included, making her unable to feel them until [[spoiler: she dies]] because it would probably be a distraction.
94** In the poem, ''Weakness'', the subject is stoic because, when she was kid, emoting didn't go well for her, so, she suppressed them to not get a punishment, making otherwise the titular weakness. However, she can't sort out how to cope with or express them, so she's stoic to stay composed.
95* ''Literature/ShadowOfTheConqueror'' is far on the emotional side of the spectrum. Almost ''[[WorldOfHam everyone]]'' is incredibly HotBlooded, and by contrast, many of Dayless's most evil actions were committed when he [[TheSociopath sealed away his humanity and barely felt anything at all]].
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98[[folder:Live Action TV]]
99* ''Series/{{Angel}}'': Angel and Wesley often lock horns over the best way to handle cases. Wesley always finds a way to outmaneuver him, with disastrous results. One of these guys is too clever by half.
100* Somewhat inverted in ''Series/{{Bones}}'': Zack Addy, a character with apparent Asperger's and second to only Brennan in the logic department, sides with the [[spoiler: serial killer called the Gormogon]] due to his own logic, believing the killer's to be infallible. Meanwhile, highly emotional characters such as Booth and Angela remain on the good side.
101** Although, in the end, Bones' own logic trumps Zack's by arguing (logically) in favor of emotion and attachment to other people.
102*** And after that ButtMonkey Sweets proves that Zack's feeling of guilt (he considers himself a killer because he was certain that he was willing to kill) is based on ''severely'' flawed logic.
103* In ''Series/BuffyTheVampireSlayer'', Buffy and Kendra had a disagreement over the usefulness of emotions:
104-->'''Kendra''': Emotions are weakness, Buffy. You shouldn't entertain them.
105-->'''Buffy''': Kendra, my emotions give me power, They're total assets!
106-->'''Kendra''': Maybe, for you. But I prefer to keep an even mind.
107* The two older Bass men on ''Series/GossipGirl'' keep telling Chuck that he is weak because he loves and therefore is ruled by his emotions. Only by being emotionless and stoic can he ever achieve greatness. Chuck of course buys into this, even telling his girlfriend "''I can't let my feelings cost me all that I've built''" after [[spoiler:he sold her to his uncle in exchange for a hotel.]]
108* On ''Series/{{NCIS}}'', early Ziva aggressively shut downs her emotions, and the other characters call her on it. Highlighted in the two-parter episode "Hiatus", where [[spoiler: Gibbs in seriously injured]], and the other characters are furious that she doesn't show how upset she is.
109* The titular character of ''Series/{{Sherlock}}'' at first steadfastly believes that emotionless and stoic is the best way to ensure success in his chosen field as a consulting detective, though he later begins to have doubts. His elder brother, however, is adamant.
110-->'''Sherlock:''' They all ''care'' so much. Do you ever wonder whether there's something wrong with us?\
111'''Mycroft:''' All lives end; all hearts are broken. Caring's not an advantage, Sherlock.
112** It is telling that when he goes into his "Mind Palace" state in "The Sign of Three", he only makes headway in solving the crime by banishing the mental image of Mycroft and replacing him with a mental image of Watson.
113* In the sci-fi show ''Series/StargateAtlantis'' co-commanders and friends Elizabeth Weir and John Sheppard can fall into this dynamic. When facing an obstacle, Elizabeth is logical, while John is driven by impulses. Double reversal of the trope as she is a female civilian: associated with Emotion. He is a male soldier: associated with the Stoicism.
114* A common theme in ''Series/SirensUK'' with stoic Stuart intent on conquering all his emotions and psychological defence mechanisms but to the annoyance of the local therapist.
115* ''Franchise/StarTrek'':
116** Early on the franchise generally took the side of Stoicism, however as the franchise has gone on and.the pendulum of society's values has shifted and increasingly questioned its earlier trust in stoicism, the franchise has moved to reflect the attitude du jour.
117** [[UnreliableNarrator Vulcans claim they have such strong emotions that they're said to end up being brutal savages if they didn't control their emotions]], and, at some point after achieving interstellar travel, reformed their society to swear off emotions. Romulans, their ancestral cousins, don't suppress their emotions and are indeed [[ProudWarriorRace very passionate and warlike]]. While both Vulcans and Romulans are clever, it's established in the ''Starfleet Battles'' spin-off universe, that Romulan culture has the principle of "Unifying Duty" to serve as an outlet for aggression and passion, where individuals set aside petty jealousies and personal ambition in service to the greater good of the species. While this has allowed the Romulans to avoid descending into barbaric self-destruction, it has also meant they use other species as an outlet for their aggression.
118** In the ''Series/StarTrekTheOriginalSeries'' episode "Where No Man Has Gone Before," Gary Mitchell, a Starfleet officer, gains godlike powers, and becomes increasingly [[WithGreatPowerComesGreatInsanity sociopathic]]. While the more emotional characters care for him too much to see [[JerkassGod what he's becoming]], [[TheSpock Spock]] is the only one to see that Gary Mitchell needs to die.
119%%** Inverted in the ''Series/StarTrekTheOriginalSeries'' episode "The Empath"
120** ''Series/StarTrekEnterprise'' had an episode where the crew was surprised to meet a sect of Vulcans who believed that as long as you were careful not to let it get away from you, actually emoting was not bad in and of itself; they also ate meat, although it isn't explained how that's totally relevant.
121* ''Series/{{Supernatural}}'' has several examples, most of them inverting the usual trope:
122** [[spoiler:Sam spends half of the 6th season soulless]], which basically means that he's cold, logical, rational and highly efficient as a hunter without any nasty emotions to hamper him on the job. Oh and he also [[spoiler:shoots innocent hostages, tries to kill Bobby and lets his brother be turned into a vampire]].
123** [[TheStoic Castiel]] is the one [[spoiler:to get most blatantly morally corrupted]].
124* ''Series/{{House}}'' refuses to meet his patients, because remaining impersonal allows for objectivity. He criticizes Cameron and Wilson for becoming emotionally involved with patients, since it clouds their medical judgement.
125* ''Series/The100''
126** The show has this as a recurring debate between Lexa and Clarke. Lexa believes that a leader must turn off their emotions and only make decisions based on ruthless, pragmatic logic. Clarke argues that, unless you're open to forming emotional connections with others, you'll never be able to understand them, and that Lexa hasn't actually gotten rid of her emotions, but merely kept them from outwardly showing.
127--->'''Clarke:''' You say having feelings makes me weak, but ''you're'' weak for hiding from them.
128** It's also a recurring contrast between leads Clarke and Bellamy. Despite the above, Clarke is a more logical decision-maker than Bellamy, who tends to run more emotional. It's lampshaded, as they're referred to as the head and the heart respectively.
129[[/folder]]
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131[[folder:Music]]
132* The subject of Music/{{Rush|Band}}'s "Music/{{Hemispheres}}", which tells of a civilization's struggle with balancing emotion and logic.
133* Musical comedian Creator/BoBurnham explores this idea in his song "Left Brain, Right Brain" in which two sides of a person's brain - the logical left side and emotional right side - are literally separated from each other and get into an argument before their eventual reconcilation.
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136[[folder:Tabletop Games]]
137* In ''TabletopGame/{{Warhammer 40000}}'' there are the Chaos Gods, hellish demons that embody (and are actually created by) the emotions of the sentient beings in the galaxy. All manner of cults and religions do unspeakable acts fueled by zealous fervor because it's part of their dogmas and faiths. [[MessianicArchetype The Messiah]], which practically all of humanity worship with the same zeal, [[{{Irony}} on the other hand, was a proponent of science, logic, and atheism.]] His teachings failed, and in the 'modern' age of [=WH40k=] extreme dogmatism and hatred to the enemies of Imperium of men is considered a virtue. For a [[ThePowerOfHate good reason]].
138** The greatest irony is that if there is any hope for humanity at all, said Messiah will ultimately end up ''[[DeityOfHumanOrigin literally becoming God]]'' ([[ClapYourHandsIfYouBelieve Belief is literally power]]. And there are countless trillions worshipping the Emperor.) [[spoiler:More accurately, he will most certainly become the fifth Chaos god if allowed to die and will end up being warped to fit his peoples' perceptions of him rather than what he was when he was alive. Stressing secularism while demonstrating the vastest PsychicPowers in human history was rather contradictory anyway.]]
139** The craftworld Eldar are extreme stoics. Their passion once created the chaos god Slaanesh and in the process nearly wiped out their race. Now, they follow the "path," the practice of complete self-denial and total dedication to the perfection of a single skill.
140*** And if they dare to be too happy, the Chaos God Slaanesh (who destroyed [[TheFederation the original Eldar civilisation]]) rips their soul out instantly. Anyone else feel like practicing self-denial?
141*** Slaanesh doesn't just rip out their souls, he ''eats them.'' If they feel too much emotion, their afterlife will be spent [[AFateWorseThanDeath as part of a being which can turn people insane just by looking at it, and will be forced to witness all that being's numerous, numerous atrocities, while unable to inform their own people about the being's plans.]] ''Forever.''
142* In the ''TabletopGame/DungeonsAndDragons'' setting ''TabletopGame/{{Eberron}}'' there's "The Fury", goddess of passion in the complementary Sovereign Host and Dark Six pantheons. Guess which side ''she's'' on.
143* In ''TabletopGame/MagicTheGathering'', this is part of the conflict between Blue, who gets cards like [[http://magiccards.info/som/en/46.html Stoic Rebuttal]] and [[http://magiccards.info/cfx/en/23.html Conrolled Instincts,]] Red, who gets cards like [[http://magiccards.info/6e/en/178.html Fit of Rage]] and [[http://magiccards.info/pr/en/82.html Avatar of Fury.]]
144** Red's conflict with it's other enemy, [[LightEmUp White]], also plays with this, but with an interesting side effect. White [[TheFettered is all about duty and order]]; at it's best, it's TheCape, but at worst is KnightTemplar. Red's nature as the colour of passion means that it considers duty and order to be opressive, while White sees Red as chaotic and destructive. This generates a conflict of '''Duty versus Empathy''', as White feels it has obligations to the greater good while Red cares about people that emotionally stimulate it (be a friend, a lover or that homeless orphan down the street).
145* This is part of the game mechanics of the tongue-in-cheek sci-fi role-playing game ''Lasers and Feelings''. Characters have a single stat that determines whether they're better at Lasers (science, technology, and rational thinking) or Feelings (diplomacy, intuition, and passionate action); a low number means your character is better at Lasers (where you want to roll high), a high number means you're better at Feelings (where you want to roll low).
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149* A theme throughout ''Theatre/OrpheusAPoeticDrama'' is finding a balance between emotion and reason, as Orpheus laments his heart changing directions too often to guide him, while Hades' unwavering reason causes his subjects anguish.
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152[[folder:Video Games]]
153* The two main attorneys of ''Franchise/AceAttorney'' exemplify this. Defense lawyer Phoenix Wright goes into every case armed with little more than his heartfelt belief in his client's innocence. His rival, prosecutor Miles Edgeworth, is calm, logical, and believes in saying the truth, no matter how unpleasant. It's made clear over the course of the games that both approaches bring a certain clarity and a certain blindness, and that the two of them get better results together than either one would alone.
154* The main characters of ''VideoGame/{{Killzone}}'' stand on both sides of this, with Templar and Rico the emotional and Luger and Hakha the stoic.
155* Inverted in ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'', where the antagonist is a [[TheStoic deadpan]] WellIntentionedExtremist.
156* In ''Space Siege'' the inversion of this {{trope}} essentially has a three-way with the KarmaMeter and CyberneticsEatYourSoul. The setting doesn't have augmentations in the proper sense--instead, you cut off and replace entire limbs with more powerful robotic equivalents, in the process losing your ability to empathize with normal people, which is a Very Bad Thing. (WordOfGod compares the process to getting addicted to cocaine.)
157* ''VideoGame/{{Lusternia}}'' has this in the [[ForeverWar conflict]] between Hallifax (a CrystalSpiresAndTogas FloatingContinent, populated by a whole ''race'' of [[TheStoic stoics]] and with a strong communist motif) and Gaudiguch (a city of [[TheHedonist hedonistic]] mystics, with [[KeeperOfForbiddenKnowledge forbidden lore]] of magic stretching back thousands of years). They also serve as an example of MagicVersusScience.
158* In ''Videogame/IMissTheSunrise'', people apparently repressed their emotions in the past, though they're resurfacing now. The characters tend to treat them as both a blessing and a curse, instead of planting themselves firmly on one side. Most characters do lean towards one or the other. The personality bars, especially the mentality one, also represent this.
159** The MultipleEndings seem to be connected to this. The optimist ending is sentimental, the pessimist ending is rational.
160* This is the main conflict of ''VideoGame/TalesOfBerseria'' where the BigBad unites the world under the stoicism and the protagonist and her party members oppose that dogma.
161* ''Franchise/ShinMegamiTensei'': This trope is yet another angle to the [[LawfulEvil Law]] Vs. [[ChaoticEvil Chaos]] conflict. (No prizes for guessing which alignment takes which side of this conflict.) Also a meta-aversion: the games are ''very'' critical of any ideology that favors either Emotions OR Stoicism to the exclusion of the other.
162* ''VideoGame/GhostOfTsushima'' has this tropes as a conflict during the war against the Mongols between Jin as the Emotions to Lord Shimura's Stoicism. Jin calls out his uncle for his stubborn refusal to find any alternative to reduce casualties due to his absolute dogma to the Samurai Code when said code isn't working on the Mongols while Lord Shimura is appalled that his nephew is willing to use tactics deemed as dishonorable to the code in order to defeat the enemy and tries to get him to stop continuing it any further.
163* A recurring theme in ''VideoGame/{{Hitman}}''[='=]s ''VideoGame/WorldOfAssassinationTrilogy'' is that of Agent 47's steel-cold lack of emotions versus the guilt and trauma experienced by his genetic brother, Subject 6, who later took the alias Lucas Grey. Grey was able to escape the sanitarium and thus wasn't subjected to the same emotional suppression 47 received, hence the guilt over his upbringing as a murderer. 47 and Grey later continued their pact to end the misery they've been subjected to by going after Providence, the secret society who backed Ort-Meyer's cloning program.
164* ''VideoGame/XenobladeChronicles2'': This was supposed to be the relationship between Pyra/Mythra and Malos before [[spoiler:they became Blades. As aspects of the trinity processor, Logos was supposed to calculate the most logical and reasonable course of action to take while Pneuma would look at the same situation from a more emotional and compassionate perspective, with the third core Ontos taking this information from both to find the best possible conclusion. However, with Ontos removed from their universe and substantiated into the form of [[VideoGame/XenobladeChronicles1 Alvis]], Logos and Pneuma served no purpose until they were stolen by Amalthus, who's misanthropy corrupted the Logos core and drove Malos to becoming a nihilistic monster driven by his programming, while Pneuma was awoken by Addam as Mythra who was initially very callous and aggressive, though she thankfuly softened out and Addam's strong morals prevented her from ever being trapped by her programming as Malos was.]]
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168* In ''Webcomic/TheOrderOfTheStick'', Vaarsuvius's story arc in book 4 exemplifies the dangers of both sides of this pretty well. After the battle of Azure City, they pull away from the emotional bond they have with the group (what little there was) and dive head first into repression and stoicism. This isolation leads to a lack of empathy that leads them into conflict with the others, and they eventually leave the group to pursue the power needed for their quest. But when their family is suddenly threatened because of Vaarsuvius's own past actions, their emotions come storming back, overwhelming any rational thinking and leading to some very bad decisions that may damn their soul.
169* In ''Webcomic/{{Freefall}}'', [[http://freefall.purrsia.com/ff200/fv00193.htm arguments for why Florence should eat the bunnies have no chance against tears.]]
170* In ''Webcomic/ElGoonishShive'', when Susan is invited to a party where everyone will be temporarily altered to the opposite gender (don't ask), she has a GoodAngelBadAngel moment in which her emotional side (or more specifically her curious side) and her logical side [[http://www.egscomics.com/index.php?id=618 argue it out]] (eventually both sides come to the conclusion that she should go).
171* In ''Webcomic/{{Paranatural}}'', Lucifer and [[spoiler:Hijack]] argue over this. Lucifer favors cold reason, arguing that basing morality on feelings is a dangerous path to go down. [[spoiler:Hijack]] argues that being emotionally removed from the consequences of your actions is just as dangerous.
172* ''Webcomic/ImTheGrimReaper'': This is something Chase has to deal with. He considers himself very pragmatic and logical, and prioritizes that over emotions and feelings. But after becoming genuine friends with Scarlet, he realizes he needs to open himself up to emotions more again.
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177* WordOfGod has it that this was originally meant to be the point of ''[[Website/BecomingABetterWriter The Wolf's Will]]''; unfortunately they lose their stoic after the first chapter, but they find a better stoic later.
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180[[folder:Web Videos]]
181* ''WebVideo/FrenchBaguetteIntelligence'': The video, ''[[https://www.youtube.com/watch?v=u-UC7v-Ou24 Should science be morally ethical?]]'', has this as one of its themes, with Harry arguing that emotional reasoning has no place in science.
182* ''WebVideo/MrBuddy'': His video featuring Australia as a {{Franchise/Pokemon}} region shows the legendary Pokémon of that region that use this trope: Lyredala and Dhakkolor, based on the lyrebird and the rainbow serpent of Aboriginal Australian legend respectively. Lyredala is Fairy/Flying and represents emotion, while Dhakkolor is Water/Dragon and represents logic. Team Noble (the villain team of the region) want to use Lyredala to appeal to people's emotions to [[WellIntentionedExtremist keep powerful and potentially dangerous Pokémon away from the public eye]], while the player and the professor of the region counter them with Dhakkolor.
183* The LetsPlay/PartyCrashers usually play any ''VideoGame/MarioParty'' game strategically to better their chances of winning. However, there have been many times where they will spitefully screw over someone else for the most minor of inconveniences without it actually benefiting them in the long run. Brent in particular is especially guilty of this, as there have been many cases where he will gladly make it so someone else is guaranteed to end the game in last place rather than guaranteeing his own victory. Case in point, when he manages to reach the Boo during their game on ''Mario Party 1''[='=]s [[https://www.youtube.com/watch?v=zA5bs6NHQHM Wario's Battle Canyon]], he decides to steal a Star from Nick (who is in 3rd place with ''1'' Star and ''0'' Bonus Stars) instead of Vernias (who is in 1st place with ''2'' Stars and had ''2'' of the Bonus Stars) as payback for stealing from him earlier.
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186[[folder:Western Animation]]
187* Used in ''Franchise/{{Transformers}}: WesternAnimation/BeastMachines'' - the Maximals (and Megatron) must master their emotions in order to transform, and if they lose self-control, they are forced back into beast mode. On the other hand, Megatron advocates the abolition of all emotions and individuality from Cybertron so that he can become a god.
188* ''WesternAnimation/AvatarTheLastAirbender'': "[[Recap/AvatarTheLastAirbenderTheBeach The Beach]]." [[Characters/AvatarTheLastAirbenderZuko Zuko]] and Mai's fight is basically this. Zuko is all emotion and he lets his temper and impulses get away from him. Mai is all stoicism to the point where she doesn't seem to care about anything and can't express any emotion. Eventually they come to understand each other, with Zuko learning to think more calmly and rationally and Mai learning to be more free with her feelings.
189* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode [[Recap/BatmanTheAnimatedSeriesE25TheClockKing "The Clock King"]], Temple Fugate is TheStoic who cannot understand his fellow human beings. When Hill advises him to break his schedule, he intends to make Fugate less stoic and more emotional. This [[GoneHorriblyRight Goes Horribly Right]] because Hill's advice backfired and now Fugate's only emotional activity is a RoaringRampageOfRevenge against Hill.
190* This is part of the difference between the [[Characters/StevenUniverseCrystalGems Crystal]] and [[Characters/StevenUniverseHomeworldGems Homeworld Gems]] in ''WesternAnimation/StevenUniverse''. The Crystal Gems follow Rose's belief about the importance and power of love, while the Homeworld Gems are taught to follow logic and rationality to advance the interests of the Diamonds and the Gem Empire. [[spoiler:Interestingly, even after Peridot defects to the Crystal Gems after Yellow Diamond refuses to listen to her logical conclusions considering the planet's destruction by the Cluster, the character mostly retains her stoic outlook]].
191* The Disney short film ''WesternAnimation/InnerWorkings'' centers around a conflict between the strait-laced, safety-conscious, stoic Brain and the fun-loving, impulsive, emotional Heart of an ordinary office worker named Paul.
192* ''WesternAnimation/ReasonAndEmotion'' is a 1940s Disney cartoon explaining how reasoning and emotions (personified by a professor and a caveman respectively) work. The negative affect of letting emotions run wild uses a RealLife example with UsefulNotes/AdolfHitler and how he started World War II. At the end of the cartoon, Reason and Emotion come to an agreement to balance things out: Reason's job is to think, plan, and discriminate, while Emotion's job is to be a fine, strong emotion that loves his country, freedom, and life.
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