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11[[quoteright:350:[[Franchise/StarWarsLegends https://static.tvtropes.org/pmwiki/pub/images/eject.jpg]]]]
12
13->'''Q:''' Now this I'm particularly keen about. You see the gear-lever here? Now if you take the top off, you'll find a little red button. Whatever you do, don't touch it.\
14'''Film/JamesBond:''' And why not?\
15'''Q:''' Because you'll release this section of the roof, and engage and fire the passenger ejector seat. ''Whoosh!''\
16'''Bond:''' Ejector seat? You're joking!\
17'''Q:''' I never joke about my work, 007.
18-->-- ''Film/{{Goldfinger}}''
19
20An emergency device intended to allow the driver of a vehicle to escape if a devastating crash is inevitable. Any vehicle, that is -- {{Space fighter}}s, [[CoolPlane normal fighters]], [[BlackHelicopter helicopters]], [[HumongousMecha giant mecha]], [[CoolBoat submarines]], [[CoolCar secret agent super cars]], and [[ArsonMurderAndJaywalking delivery vans]] are all likely to have an ejection seat installed. Usually triggered by a BigRedButton.
21
22A SubTrope of AbandonShip: rather than just getting the heck out of (the) Dodge, the seat is helping you out (the door). When the pilot nears the ground, he may find himself hanging from a ParachuteInATree. DeadlyEscapeMechanism occurs if the ejection kills its user.
23
24Smaller cousin of the EscapePod. Contrast ArmoredCoffins. See also EjectEjectEject.
25----
26!!Examples
27
28[[foldercontrol]]
29
30[[folder:Advertising]]
31* An Australian beer ad had a yobbo tourist taking one of those "Fly a Russian [=MiG=]" tours.
32-->'''Russian Pilot:''' ''[subtitles]'' Don't push the [[BigRedButton red button!]]
33-->'''Tourist:''' What?
34-->''[Pilot taps the red star on his helmet]'' Red button!
35-->'''Tourist:''' OK! ''[hits the red button and fires the ejector seat]''
36[[/folder]]
37
38[[folder:Anime & Manga]]
39* Shin is forced to eject at least once in ''Manga/{{Area 88}}.'' One OVA character takes a sadistic glee in shooting down other pilots after they eject.
40* ''Anime/CodeGeass'' has ejector seats as a major feature of the Knightmare Frames. In fact, according to [[AllThereInTheManual the backstory]], this trope is the very reason Knightmares exist to begin with[[note]]Britannia looked into putting Ejector Seats in traditional war machines like tanks, but then they added legs so they could escape the battlefield and it kind of snowballed from there[[/note]]. The fact that the [[SuperPrototype Lancelot]] doesn't have one is made out to be a big deal. Other Knightmare Frames, often of a prototypical/limited production run does not have ejection seats either, such as the Gawain, which is more of a test-bed platform for new technologies, and likewise its derivative unit, Shinkiro. Interestingly, Lancelot Frontier, which is made from Lancelot's old spare parts, ''does'' have an ejection seat.
41** FailsafeFailure is mostly averted, but there are a couple of moments. In one episode, we see a character ([[spoiler:Kewell]]) die when the [[SuperPrototype Guren Mk-II's]] radiant wave fries his machine's internal computers. In another, Lelouch is badly injured because the seat activates when he doesn't have a clear vector of escape, making it bounce off the ground and nearby objects like a rubber ball; it's frankly quite amazing that he didn't get whiplash. Given a good vector of ejection however, KMF pilot blocks would deploy parachutes to lower its speed and safely set it on the ground.
42* ''Webcomic/HetaliaAxisPowers'': Italy and Poland both of them used it in different moments. Sadly, they got stuck in a tree immediately after.
43* While most Variable Fighters in the earlier ''Anime/{{Macross}}'' series have standard ejection seats, the VF-25 ''Messiah'' from ''Anime/MacrossFrontier'' is the first major model where the pilots instead wear exoskeletons[=/=]mini-mecha (called EX-Gear) that dock with the cockpit. The pilot can then eject and fly away, even in outer space, using their own self-propelled EX-Gear, which has its own wings, thrusters, and limbs.
44* ''Anime/MobileSuitGundam'' had the Core Fighter, a small aerospace fighter that makes up the cockpit of the Federation's {{Super Prototype}}s. The concept returns in a few series, but in some cases (particularly the [[Anime/MobileSuitVictoryGundam Victory Gundam]] and [[Anime/MobileSuitGundamSEEDDestiny Impulse Gundam]]) it seems to have been implemented mainly to allow for transformation and replacement of damaged parts rather than as an escape vehicle. ''[[Anime/MobileSuitGundamThe08thMSTeam The 08th Ms Team]]'' depicts a more traditional ejection seat. ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' does introduce an escape pod which is the spherical cockpit of the mech, however very few people are saved by this system.
45** The original Gundam's Core Fighter subverts this, since its main purpose is to preserve the Gundam's learning computer and its compiled combat data, with letting the pilot escape alive being a side-benefit.
46*** ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' meanwhile gives ZAFT pilots fightpacks to save themselves with in the event of their suit being disabled (or set to self-destruct), but they have to open the cockpit and jump out manually, so it's not nearly effective. Earth Federations pilots on the other hand get nothing.
47* In ''Anime/NeonGenesisEvangelion'', the "entry plugs" that the EVA pilots rode in could be ejected in case of emergency. They [[FailsafeFailure didn't always work]].
48* Daitetsu in ''Manga/UrayasuTekkinKazoku'' has an ejection seat in his taxicab.
49[[/folder]]
50
51[[folder:Comic Books]]
52* ''ComicBook/{{Archie|Comics}}'':
53** In one comic, Jughead as Captain Hero faces a courteous villain who left his own car via ejection seat, while the car is in motion.
54** In another comic, Mr. Weatherbee decides to take a break in the shop class, where the students have been constructing pieces of an airplane. We next see Jughead reporting that 'The Bee' has hit the ceiling, and because he sat on an ejector seat, that was NotHyperbole.
55* ''Franchise/{{Batman}}'': Given its appearance in no fewer than two other media, it is a pretty safe assumption that every iteration of Batmobile has an ejector seat. The same goes for the [[CoolPlane Batplane/Batwing]]. One of the ''Batman vs Predator'' titles features a borrowed single-pilot police attack helicopter with an ejection seat, which is odd, because there are very few helicopters with ejection seats.[[note]]Then again, there are very few [[NoKillLikeOverkill police attack helicopters]].[[/note]] There was only one single-pilot attack helicopter produced ever.
56* ''ComicBook/FireflyTheSting'': The Mule has a seat that ejects with the push of a button [[spoiler:which Kaylee uses to throw out Saffron.]]
57* ''ComicBook/GreenArrow'': The Arrowcar came equipped with ejector seats that Green Arrow and Speedy used to launch themselves to high places.
58* In ''Franchise/GreenLantern'', an airplane went down and Hal Jordan thought that maybe the pilot had forgotten where the lever was. He himself had managed to persuade Kyle Rayner to take a flight -- without his ring -- and after Kyle had double-checked everything, he had asked how to trigger the ejection seat, and Hal hadn't remembered.
59* ''Franchise/StarWarsLegends'': Generally averted with the [[MookMobile TIE Fighters]], which are well known among the ''Franchise/StarWars'' community for NOT having ejector seats, among other things, which is used as an example of how TheEmpire doesn't give a fig about its, well, anything. [[WeHaveReserves They have reserves]]. But there is actually a plot in the ''Darklighter'' arc of ''Star Wars: Empire'' which hinges on [[http://img145.imageshack.us/img145/1857/blz11.jpg ejecting]] in better suits while their modified [=TIEs=] get shot down.
60[[/folder]]
61
62[[folder:Comic Strips]]
63* ''ComicStrip/StarFox'': It appears Arwings have something of a combination between this and the EscapePod.
64* ''ComicStrip/WhatTheDuck'': The white duck uses one [[https://www.gocomics.com/wtduck/2009/01/11 here]] to eject an obnoxious customer.
65[[/folder]]
66
67[[folder:Fan Works]]
68* ''Fanfic/ADarkerPath'': Due to the quirks of her Tinker power, Squealer always builds her vehicles with ejection seats instead of regular seats. She just doesn't connect them up if she doesn't intend to use them. (But it's easy for Atropos to reconnect it when sabotaging the vehicle.)
69--> '''Reave:''' Why did he have a working ejection seat? We may never know.​
70* Though we don't see it in action, the Sharpie Graffiti Girls of Doom ([[ItMakesSenseInContext don't ask]]) from ''Fanfic/OfLoveAndBunnies'' have one installed in their [[CoolCar tricked out truck]]. They claim a car thief accidentally activated it, got head trauma and had a HeelFaithTurn, which they're all proud of.
71[[/folder]]
72
73[[folder:Film -- Animation]]
74* ''WesternAnimation/BatmanSoulOfTheDragon''. Lady Shiva uses the ejection seat in Bruce Wayne's WeaponizedCar (not the Batmobile, but a disguised civilian car) to blast herself onto an overpass that the villains are using to escape. Without bothering to ask for Batman's approval first.
75* At the beginning of ''WesternAnimation/TheIncredibles1'', Mr Incredible uses the ejector seat to get Buddy out of his car. In the [[WesternAnimation/Incredibles2 sequel]], the kids use both seats to get on the ''Everjust'', Winston Deavor's hydrofoil.
76* In ''WesternAnimation/JusticeLeagueVSTeenTitans'', Robin hijacks the Batwing and pilots it towards the Trigon-possessed Weather Wizard, using the ejector seat to escape before it crashes.
77* In ''WesternAnimation/TheMagicRoundabout2005'', Dylan inadvertently uses the ejector seat on Brian while wondering if one of the buttons in Train's control panel would slow Zeebad down who is giving chase in the driller train.
78* ''WesternAnimation/YellowSubmarine''. Ringo is steering the sub as they pass through the Sea of Monsters. Old Fred tells him "Whatever you do, [[SchmuckBait don't touch that button]]." Of course Ringo does so, and is ejected out of the submarine.
79--> '''Old Fred:''' ''[as Ringo goes flying]'' That's the panic button.
80[[/folder]]
81
82[[folder:Film -- Live-Action]]
83* ''Film/TwoFastTwoFurious'' features a pair of improvised ejection seats in two cars powered by partially spent [=N2O=] cylinders usually used for NitroBoost. [[spoiler:Played with when Brian delays hitting the button because he needs the mook in the seat for a little longer, and again when he presses the button and it doesn't work, opening the way for Roman's BigDamnHeroes moment.]] By the way this isn't how N20 works.
84* ''Film/TheAdventuresOfBuckarooBanzaiAcrossThe8thDimension'': During the test of the [[CoolCar Jet Car]], Buckaroo Banzai gets someone LockedOutOfTheLoop over his radio going "Eject, Buckaroo! Eject!" but Buckaroo refuses and goes on to go through the mountain and into the Eighth Dimension.
85* ''Film/AustinPowersInGoldmember''. Used in the ShowWithinAShow ''Austinpussy''. An InUniverse Creator/TomCruise playing Austin ejects from his Shaguar just before it's blown up by a helicopter gunship, using this trope to do a LeapAndFire over the rotor blades while firing mini-Uzis GunsAkimbo. Yeah, baby!
86* ''Film/BattleBeyondTheStars''. Sador has to lower the forcefield on his MileLongShip to fire his [[WeaponOfMassDestruction Stellar Converter]], so [[BloodKnight Saint-Exmin]] stops this by crashing her spaceship into it while ejecting in an EscapePod which is immediately surrounded by three enemy fighters. She's tells the others ItHasBeenAnHonor and destructs the pod, [[TakingYouWithMe taking the fighters with her]]. When Shad and Nanelia are facing capture, they tell their SapientShip Nell to activate the SelfDestructMechanism, but she insists on ejecting them first in her own escape projectile. Fortunately there aren't any fighters left, so they're the {{Sole Survivor}}s of the eponymous battle.
87* The original ''Film/BehindEnemyLines'' (2001) shows an ejection sequence in quite a bit of detail: once the handle is pulled, straps pull the pilot and [=RIO's=] legs tight against their seats (to avoid anything getting caught on anything), explosive bolts detonate blowing the canopy free, rockets fire pushing the ejection seat clear, and when their parachutes pop the chairs themselves fall away, broadcasting a distress signal back to home base. The pilot is seriously injured from the ejection and the landing, and the RIO is suitably exhausted and has minor injuries himself, even though they were flying at relatively slow speeds[[note]]Despite trying to dodge a missile, they weren't flying very fast: they were trying to outmaneuver it, and the aerial acrobatics required relatively low speed to limit G force[[/note]].
88* In ''Film/BigGame'', Oskari and Moore eject themselves from Air Force One cockpit to escape the explosion that's just about to blow submerged Air Force One to bits.
89* The Creator/{{HBO}} movie ''Film/ByDawnsEarlyLight'' (1990). During WorldWarIII a B-52 crewman goes insane and activates his ejection seat, [[ContinuousDecompression blowing everyone]] but the two pilots out of the aircraft.
90* ''Film/TheCannonballRun'' features the Aston Martin DB V from ''Film/{{Goldfinger}}'', complete with ejector seat, driven by Creator/RogerMoore playing a [[NapoleonDelusion man who thinks that he is Roger Moore]]. The seat malfunctions and Moore ends up ejecting himself.
91* In ''Film/ChittyChittyBangBang'', when Baron Bomburst commands Grandpa to make the eponymous car fly, Grandpa presses a button at random that sends the Baroness shooting skyward out of her seat (she is saved by her ParachutePetticoat).
92* The [[CoolCar Batmobile]] in ''Film/TheDarkKnight'' has an unconventional ejector seat which converts into a kickass Bike from hell. Also, in ''Film/TheDarkKnightRises'', Batman [[spoiler:manages to eject from his Batpod and control it remotely allowing him to fly it to a safe distance and fake his own death]].
93* ''Film/DeathRace'' has an ejector seat in the hero's car. The eject was never for the driver, just the female navigator (it's suggested that [[MenAreTheExpendableGender too many women getting killed is bad for ratings]]). An ejector seat is [[ImprovisedWeapon improvised into a mortar]] to take out a pursuing car, and later having worked out that the navigator has sabotaged his vehicle, Jensen Ames forces a confession by driving under a low-roofed warehouse and threatening to eject her if she doesn't talk.
94* In ''Film/DieHard2'', John [=McClane=] is cornered in the cockpit of a cargo plane by terrorists who start tossing in grenades (with absurdly long fuses). Acting quickly, he straps himself into the pilot's seat and activates the ejector seat. It should be noted cargo planes generally don't have ejector seats.
95* ''Film/TheFlash2023''. Alternate Batman's ejection system works by lowering the seats through bomb bay-like doors so the pilot and passengers are hanging below the Batplane (which neither Barry is particularly happy about) whereupon Batman jumps off and glides and the two passengers are dropped wearing parachutes. In the battle against General Zod the ejection doors are damaged, trapping Batman inside the fatally-damaged Batplane.
96* ''Film/FlightOfTheIntruder'' has several. They also work in an opportunity for ExactWords.
97-->"This is the end of Devil 505, say goodbye asshole! Eject eject eject!"
98-->"Goodbye asshole!" ''(ejection seats fire)''
99* ''Film/GodzillaKingOfTheMonsters2019'' uses this for a short bit of dark comedy. A bunch of fighter jets attempt to take down the GiantFlyer {{Kaiju}} Rodan, and they don't have much success. One pilot ejects when his fighter gets heavily damaged--and the seat rockets him straight into Rodan's open mouth.
100* ''Film/GodzillaMinusOne''. Shikishima decides that the only way to kill Godzilla is by a kamikaze attack in a bomb-laden aircraft straight down its throat. However the mechanic restoring the prototype ''Shinden'' fighter sees it's equipped with an early German-made ejector seat. Even though he has his own grudge against Shikishima, he urges Shikishima to use it rather than throw away his life for no purpose.
101* Parodied in ''Film/HotShots'', where a character successfully ejects... right into another plane. His head is stuck in another pilot's cockpit for a good long while, his arms and legs flailing around uselessly as he begs said pilot "Don't land!"
102* ''Film/IronMan1'' [[spoiler:saves a pilot who was pursuing him after the pilot is forced to eject. After damage to the fighter jet]], the ejection seat is damaged, and the chute won't deploy. Tony uses the armor's strength to pull the lever hard enough to unjam it.
103* ''Film/JamesBond'':
104** The one in the Aston Martin [=DB5=] in ''Film/{{Goldfinger}}'' (described in the page quote) is the front passenger seat, and Bond uses it to remove one of Goldfinger's {{Mooks}} from the car.
105** During one scene in ''Film/GoldenEye'', Bond ejects himself and Natalya from a stolen prototype combat helicopter that was rigged to shoot itself with its own missiles. Of course, the ejection mechanism shot out the blades from the top rotor first, for fairly obvious reasons.
106** In ''Film/TomorrowNeverDies'', Bond uses an ejector to eject an unwanted co-pilot from his stolen fighter jet, downing another plane in the process.
107--->'''Bond:''' [[BondOneLiner Back-seat driver.]]
108** In ''Film/DieAnotherDay'', he uses it as a propellant to flip his Aston Martin back onto its wheels. Oh, and [[HighSpeedMissileDodge dodge a missile at high speed]].
109** In ''Film/{{Skyfall}}'' it's PlayedForLaughs when Bond takes the Aston Martin from ''Film/{{Goldfinger}}'', complete with gadgets, out of a garage so that he and M can escape London. When M starts exasperating Bond, he flips up the secret panel on the gear-stick, revealing the red button, as if threatening to eject her. M, somewhat at the end of her tether, dares him to do it.
110** In ''Film/{{Spectre}}'', Bond is being chased and running out of road, so he ejects ''himself'' and lands safely on the street above while the car crashes into the river. He also glances at the gear-stick of the [=DB5=] when Swann is his partner, but proceeds to drive her to their next location.
111* The last shot of ''Film/JohnnyEnglish'' features Johnny English and Lorna Campbell preparing to kiss in his car...and then Johnny accidentally presses the ejector seat button, launching Lorna from the vehicle.
112* ''Film/JurassicWorldDominion''. When their aircraft is fatally damaged by an Quetzalcoatlus, Owen Grady puts Claire Dearing in the only working ejector seat and briefs her on how she should pull the handle to release the reserve chute if the parachute doesn't open automatically. The chute does open but is quickly shredded by the {{Giant Flyer}}s, so Claire uses the reserve chute to brake her landing in the trees.
113* One of these is discussed in ''Film/ANewHope'' during the assault on the Death Star (unfortunately for the pilot, he gets blown up before he has time to eject). The starfighter is designed so that the cockpit and couch would separate from the fuselage and engines, thus leaving the pilot drifting in what was effectively a survival capsule. The suit is air tight and has a small force field that will keep you breathing for about three or four hours. Now being next to a giant moon-sized space station that explodes isn't exactly survivable so it was still a waste of time.
114* ''Film/Oblivion2013''. The entire bubble cockpit on the FutureCopter ejects and deploys a parachute after an AttackDrone kamikazes into it.
115* ''Film/PeeWeesBigAdventure'' - Pee-Wee's bike has an ejector seat, as Francis discovers. It delivers nothing but poetic justice.
116* ''Film/SkyCaptainAndTheWorldOfTomorrow'' (2004). ActionGirl and AcePilot "Franky" Cook ejects from her [[MilitaryMashupMachine submersible airplane]] just in time to avoid a MacrossMissileMassacre. After breaking the surface of the water, a JetPack boosts her the rest of the way up to her AirborneAircraftCarrier. Even the [[LoveTriangle rival for the hero's affections]] is impressed.
117* ''Film/SpaceMutiny''. the Viper fighter craft, like the one our hero David Ryder flew in, is equipped with a "High-Density Deatomizer Escape System", which only works in short distances. When David's ship malfunctions thanks to Kalgan's sabotage, only David escapes, leaving his poor passenger to die in the crash. As David explains, it's only installed in the cockpit and it was the only thing ''working''.
118* ''Film/SpeedRacer'' has an ejection mechanism that fills the cockpit with foam and then ejects the foam ball with the pilot inside. This allows them to survive such events as crashing into pillars at 300 kph or falling off a track at skyscraper height. They did this to justify the heroes sideswiping cars off cliffs in a kid-friendly movie, not to mention make the whole sport more believable. This didn't save Rex Racer when his "Quick Save" system failed to deploy in a wreck. One of many reasons that his death was considered highly suspicious.
119* In ''Film/StarTrekIntoDarkness'', John Harrison uses a [[spoiler: Transwarp]] transporter to beam himself safely away after Kirk [[TurbineBlender cripples his gunship]].
120* In ''Film/{{Stealth}}'', the {{Love Interest|s}} pilot is forced to eject in enemy territory. There's a long scene where she tries to out-fall the debris from her recently destroyed aircraft. When she finally ''does'' deploy her chute, the debris slices through it, lights it on fire, and burns it away just a few meters from the trees. [[spoiler: She survives with just a few scratches though. Of course, that now means she's on the ground in North Korea. Not a good place for an American.]]
121* ''Film/TopGun'' shows that [[DeadlyEscapeMechanism ejecting doesn't always help]], as Goose smacks into the canopy and fatally breaks his neck. This was a real risk at one time; now the ejection seat in many fighters is designed with a mechanism to shatter the glass before the pilot could hit it in the case that the canopy is not out of the way already.[[note]]This is a critical component for ejection systems in aircraft that fly slowly or can hover. If the plane is not moving forward, the canopy separation charge does not have the power to throw the canopy clear of the seat's ejection line. The canopy of a Harrier VTOL aircraft has a very visible "squiggle" line on it; this is an explosive strip charge that shatters the canopy before the seat fires, and the seat itself extends above the pilot's head line so that the seat - not the pilot's head - will hit the canopy. While dangerous and potentially deafening, it is nevertheless substantially less dangerous than hitting the canopy.[[/note]] Additionally, the F-14's canopy had a tendency to get sucked into a low-pressure zone directly above the cockpit during ejection.
122** In the sequel, ''Film/TopGunMaverick'', during the climax Maverick and Rooster are out of ammo with an enemy SU-57 on their tail. Maverick tells Rooster to eject, but unfortunately, the ejection seats don't work, and they're only saved by the timely arrival of Hangman, who takes the enemy down right when he's got a lock on them.
123* ''Tough Sledding'' is a 1950's gag film by the Northrop Corporation about the testing of rocket sleds and ejection seats, with the poor test engineer getting increasingly battered and reluctant to go again.
124-->"Except for the seat and parachute malfunctions the firing was a complete success."
125* ''Film/ZackSnydersJusticeLeague''. Batman ejects when the Batmobile is blown up by Parademons, who immediately swarm the ejection seat in mid-air only to find that Batman has escaped from ''that'' using his GrapplingHookPistol.
126[[/folder]]
127
128[[folder:Literature]]
129* ''Literature/AlexRider'': Alex Rider's bike has one of these in ''Eagle Strike''. A more conventional example appears in a later book, ''Never Say Die''.
130* Neil Shusterman's insanely fucked-up short story "The Dirt on Our Shoes" has people get ejected from a spaceship that is coming down towards an alien planet. There are no parachutes and they fall to their deaths on the side of a mountain.
131* Discussed in ''Literature/TheJenniferMorgue'' by Creator/CharlesStross, which goes into some detail as to why an ejection seat in a car is an insanely bad idea; when Bob Howard presses the eject button on his CoolCar, the ''entire car ejects'', which is only slightly less so. It's made clear that only time you should press the button is if ''not'' pressing it is ''definitely'' going to kill you. The explanation also deflates the idea of the "easy eject"; Bob describes how, due to the G-forces involved, the pilot is likely looking at weeks in traction ''at best''.
132* The ''Franchise/StarWarsExpandedUniverse'' and ''[[Franchise/StarWarsLegends Legends]]'' use this a lot more than the films, so that people can and do survive that way. Sometimes, however, the ejector seat malfunctions, sometimes the canopy doesn't open. Both the successful and the tragic versions happen in the ''Literature/XWingSeries''. With the mag-con field active over their flight suits, pilots can survive for something like ten minutes[[note]]varying by species; Piggy the Gamorrean can last a lot longer[[/note]] before freezing, since SpaceIsCold. Most space battles involving a StandardSciFiFleet include shuttles that fly around rescuing ejected pilots. Averted with the [[MookMobile TIE Fighters]], which are well known among the ''Franchise/StarWars'' community for NOT having ejector seats, among other things, which is used as an example of how TheEmpire doesn't give a fig about its, well, anything. [[WeHaveReserves They have reserves]]. ''Starfighters of Adumar'' relates a humorous tale in which a pilot made a crash-landing on a moon in his Y-Wing. He lived, but his ejector seat malfunctioned, launching him with enough force to escape the low gravity. They collected him, but he got saddled with the name "Ejector Darpin". The ejection seats on a gunship are weaponized by Mace Windu in ''Literature/{{Shatterpoint}}''; to capture the ship, he simply activates the seats with the Force and watches the crew go sailing away. In some cases the TIE Fighters do get added (particularly for [[EliteMooks elite units]]), although doing so adds weight and makes the TIE slightly less agile. This becomes more common [[VestigialEmpire after the Empire goes into decline]] post-[[Film/ReturnOfTheJedi Endor]], since their recruitment base for more pilots is constantly shrinking. Since [[FragileSpeedster agility is pretty much the only thing the TIE Fighter has going for it]] (other than [[ZergRush sheer numbers]]) not all TIE pilots actually consider this a good tradeoff. On the plus side, TIE pilots wear self-contained life support suits, so '''if''' they either have an ejection seat or can manage to bail out manually after being shot down, they can actually survive in space for quite a bit longer than the pilots of most Rebel starfighters.
133* ''Literature/TheWarAgainstTheChtorr''. 'Lizard' Tirelli has to eject after the engines on her helicopter gunship are clogged and explode in a dust storm. The rotors and tail are blown off and the [[EscapePod fuselage drifts down to the ground]] on a parachute.
134* As in the games on which they're based, the ''Literature/WingCommander'' novels occasionally feature ejection seats. In ''End Run'', it's noted that there's a mechanism that's supposed to prevent an ejection while on the carrier, but that has a reputation for not always functioning. [[ChekhovsGun Later in the novel]] it fails for one pilot, smashing him against the landing bay overhead[[note]]for those not familiar with naval terminology, the ceiling[[/note]].
135* There was a HeroesRUs series called ''Soldiers of Barrabas'' back in TheEighties. In the first novel the mercenaries sabotage the MIG fighters of the country they're planning to overthrow, including connecting the engine ignition button to the wires that activate the pilot's ejection seat.
136[[/folder]]
137
138[[folder:Live-Action TV]]
139* ''Series/OneThousandWaysToDie'' features an idiot who decides to play with an old ejection seat indoors...[[TooDumbToLive with predictable results]].
140* Fighters in ''Series/BabylonFive'' are often equipped with ejector seats (the human Starfuries actually eject the entire cockpit as an EscapePod), though rescue is a bit of a crapshoot in space, especially if whatever just destroyed your fighter is still shooting in your direction.
141* The Vipers in ''Series/{{Battlestar Galactica|2003}}'' have ejector seats, although ejecting usually means that you'll either be in a [[WholeEpisodeFlashback flashback episode]], or have a long, ruminating episode full of wangst while you [[RuleOfDrama contemplate your slow demise]]. The Raptors also have them but they were only used once. The shape of the Raptor means the GuyInBack had to scramble up to the co-pilot seat in order to be safely ejected.
142* This is the whole premise of the British game show, erm... ''[[ExactlyWhatItSaysOnTheTin Ejector Seat]]''. Contestants, if they get a question wrong, will be slowly slid backwards in their seats towards the "Danger Zone", and must answer a question correctly to stop themselves. Taking too long will have them be "ejected", which means "eliminated". The contestant's seat tips back and drops them out of the game (literally).
143* ''Series/{{Farscape}}''. In "Die Me, Dichotomy", Aeryn Sun ejects from her Prowler after it's damaged, but she's coming down over a frozen lake. Thanks to the retro-rockets it uses instead of a parachute, the seat melts through the ice, and thanks to JammedSeatbelts, Aeryn can't get free in time.
144* ''Series/GetSmart'': Maxwell Smart's car occasionally features an ejector seat. You can imagine how well that works.
145* An episode of ''Series/GoodEats'' had Alton ejecting "James Bond" from his bar with an ejection ''stool'', complete with a ShoutOut to the dialog at the top of the page.
146* Played straight, averted, and subverted in several episodes of ''Series/{{JAG}}''. Appropriate, as several of the characters on the show are fighter pilots. Even part of the story behind Harm's DisappearedDad.
147-->'''Harm:''' Punching out is the last thing a pilot ever wants to do. People think you get in trouble, pull the magic handle, and float safely to the ground? Every time you punch out you end up an inch shorter.
148* ''Series/KamenRiderExAid'' has a variation of this: the heroes' [[TransformationTrinket Gamer Drivers]] have a function where, in the event that their Rider Gauge is in danger of running out, they automatically cancel the transformation in order to prevent a GameOver and subsequent CriticalExistenceFailure. [[spoiler:It fails Kiriya, aka. Kamen Rider Lazer, partway through the series as a result of Kuroto / Kamen Rider Genm's Dangerous Zombie Gashat having a jamming function that prevents this failsafe from activating, costing him his life.]]
149* ''Series/KnightRider'': KITT's ejection seats never left the car, they simply catapulted the occupant a couple stories in the air. Which makes less sense. Usually Michael uses them to eject himself to a high platform he needs to reach.
150* When Wendy Watson flies to rescue ''Series/TheMiddleman'', [[RidiculouslyHumanRobots IDA]] triggers the Middlejet's seat remotely, much to Wendy's horror.
151* The ''Series/MythBusters'' proved you could, with some difficulty, put a crude ejector seat in a car and trick somebody into sitting on it. They also found that a rocket booster powerful enough to be useful for such a purpose [[WeaponizedExhaust would cook]] [[HoistByHisOwnPetard everyone else in the car]]. Which is why their ejection seat used [[BoringButPractical pneumatic pressure]] instead.
152* Documentary series ''Series/PawnStars'' had someone try to sell this to the pawn shop. It was appraised as genuine. And they learned it was still functioning and in all the years it had been owned and used as a chair in someone's living room, no one decided to randomly try the eject button.
153* Used for great hilarity in ''Series/RedDwarf''. In the episode "SDRAWKCAB" Rimmer is conducting the shuttle pilot exam for new crew member Kryten. He instructs Kryten to start the spacecraft and fly it through the cargo bay doors into space. Kryten presses several buttons, which is then followed by a loud "whooshing" sound as Rimmer's ejector seat actives. Rimmer then does it to himself for a FailedDramaticExit in "Stoke Me A Clipper".
154* In the ''Franchise/StargateVerse'', the F-302, being space-worthy fighters, can eject the whole two-place cockpit, as to make sure the pilots can survive in space. Most of other races' {{mook mobile}}s, like the ''Series/StargateSG1'' Goa'uld's Death Gliders or the [[Series/StargateAtlantis Wraith Darts]], have no such equipment.
155* "Scenes from a Hat" category on ''Series/WhoseLineIsItAnyway'': Things that should come with ejector seats. Wayne Brady hits on the bright idea of pushing down on the buzzer next to Drew. You can pretty much guess how Drew takes that.
156* ''[[Series/WonderWoman1975 Wonder Woman]]'': In "Going, Going, Gone", [[BigBad Sheldon Como]] tricks a Russian pilot with an illusory UFO. The pilot jettisons his cargo and uses his ejection seat.
157* A favorite gimmick for Korean variety shows. Celebrities sit on chairs positioned next to a swimming pool and are given a quiz. Every time a celebrity answers a question wrong, a hydraulic ram flips the chair, launching its occupant into the pool. Some use being ejected as an opportunity to show how acrobatic they are while others are too heavy for the ram to actuate. Both lead to everyone rolling on the floor laughing.
158[[/folder]]
159
160[[folder:Tabletop Games]]
161* ''TabletopGame/BattleTech'' has these for its [[HumongousMecha BattleMechs]], usually with an automatic trigger in case of an ammo explosion that would otherwise destroy the 'Mech and the pilot with it. In some advanced designs, the entire head assembly comes free, but a plain old ejection after popping the canopy is still the default. It may be worth noting that the setting does canonically feature enemies ruthless enough to specifically gun for [=MechWarriors=] forced to do this. [[SpacePlane Aerospace fighters]] and conventional planes likewise typically mount ejection seats, though ejecting in high orbit presents some obvious problems for pilot retrieval; many ejected pilots have run out of life support before they could be retrieved.
162** And most importantly, as in RealLife, [[DeadlyEscapeMechanism ejecting has a not-insignificant chance to kill or injure]] (from scrapes and cuts to broken bones to being impaled on a jagged piece of metal).
163** Some mechs mount [[ExactlyWhatItSaysOnTheTin full-head ejection systems]]. Rather than launching the pilot and seat through a blow-out panel in the cockpit, the entire mech's head is blasted off. On the one hand, this means that the pilot has an armored capsule that can protect them from battlefield hazards after they've ejected. On the other hand, the much stronger thrust needed to propel the multi-ton head sufficiently far enough away from the possibly exploding mech to be safe means that there's a much higher risk of the pilot sustaining serious injury.
164** While ejection seats are almost ubiquitous, there are a number of aircraft and battlemechs that lack them, due design oversights, manufacturing flaws, design tradeoffs, or simple lack of care, turning these vehicles into ArmoredCoffins. The Lyran's ''Lucifer'' LCF-R15 SpacePlane had its ejection system removed during a retrofit program to solve its many other issues, and the comically underarmored ''Spider'' SDR-5V scout battlemech, first produced in 2650, didn't receive an ejection seat for over ''four hundred years''.
165* An option for a ''TabletopGame/CarWars'' vehicle, too. It boasted three accessory packages: a hang glider to fly away, a parachute to waft down, or (the 'Mother-in-law special') absolutely nothing, for the Wile E. Coyote impersonation scene. No restrictions on vehicle (although helicopters did lose their rotors after ignition request). Fellow SteveJacksonGames product ''TabletopGame/{{GURPS}} Vehicles'' also, naturally, had these.
166* A common feature in R&D vehicles in ''TabletopGame/{{Paranoia}}''. Some of the many ways this can [[GoneHorriblyWrong go horribly wrong]]:
167** The eject button is marked as "Bouncy Bubble Beverage Dispenser" or something along those lines.
168** The presence of an ejector seat was not considered when armour plating was added. (See also, head trauma.)
169** The seatbelt, if you used it at all, was poorly designed and disconnects as soon as the seat ejects.
170** And many, many more.
171* Some tau Battlesuits in ''TabletopGame/Warhammer40k'' have an option for this.
172[[/folder]]
173
174[[folder:Video Games]]
175* ''VideoGame/AceCombat''
176** Ejection seats play a major role in ''VideoGame/{{Ace Combat 5|TheUnsungWar}}:''
177*** First, Cpt. Bartlett ejects from his damaged plane in the prologue and is picked up by an enemy spy ship, taking him out of the conflict until much later and promoting your character in his place.
178*** Edge is later shot down in a similar situation (the missile that took out Bartlett had been fired at her, but he [[TakingTheBullet pulled it away from her]]) at the end of a mission, with worsening conditions forcing you to finish the mission without her and come back the next day to rescue her. It serves as something of an epiphany for her, since before that point she becomes obsessed with protecting the flight lead, sticking close to you even when you give the squad orders to scatter and attack whatever they want, but she starts giving you more space after this point.
179*** Even later, after a ceremonial flight and patrol leads to fighting off a large wave of enemies, another wingman, Chopper, gets hit, [[spoiler:but since you're over a crowded and populated city he decides to wait until enough people have evacuated before dropping his plane in the center of the stadium, to minimize casualties. He ends up waiting too long, and by the time there's enough people evacuated for him to safely go down, his ejection seat fails - it's also possible it was intentionally sabotaged, as the rest of the fight was clearly being interfered with by [[TheMole the 8492nd]]. When they [[CavalryBetrayal ambush]] your squadron another two missions later, radio chatter mentions targeting the cockpit to make absolutely sure the legend of Razgriz dies, and Swordsman eventually tricks them by signalling you to eject before he shoots down the now-empty aircraft.]]
180*** In your later BossBattle against Grabacr and Ofnir squadrons, it's mentioned that they also successfully eject, and [[DragonTheirFeet turn up]] for one last showdown in the epilogue.
181** Enemy aces in ''VideoGame/{{Ace Combat Zero|TheBelkanWar}}'' sometimes manage to eject and survive the battle, according to the Assault Records, though survival is never guaranteed. Espada 1, for instance, only manages to both eject and survive long enough to get back into the air if you're [[KarmaMeter playing as a Knight Ace]] (as a Mercenary he dies immediately, and as a Soldier he ejects but dies of his wounds shortly after), while Sorcerer 2 is killed when he ejects, only for his parachute to catch fire. Another ace is also noted to be named "The Guillotine" because of his habit of aiming for the cockpit to prevent his enemies from escaping.
182** During the tutorial mission in ''VideoGame/AceCombatAssaultHorizon'', a QTE requires you to punch certain buttons to after your craft is hit. Failure to do so will end in a Game Over. Of course, successfully ejecting still results in the plane that shot you down turning around and ramming into you, at which point [[AllJustADream it turns out to be a dream]].
183* One of the devices you can equip on your vehicle in ''[[VideoGame/BanjoKazooie Banjo-Kazooie: Nuts & Bolts]]''.
184* Harebrained Schemes' ''VideoGame/{{Battletech}}'' features ejection seats in all 'mechs (including in the SDR-5V Spider, [[ArmoredCoffins which canonically lacks one]]). Unlike in the tabletop game, however, the ejection seats are manual only, [[GameplayAndStorySegregation with the exception of two story mode characters who auto-eject when their 'mechs are blown up]]. Pressing the button [[YourHeadASplode detonates the 'mech's head]] and ejects the pilot, removing both 'mech and [=MechWarrior=] from the mission. While expensive to fix, it is usually less expensive than losing a valued [=MechWarrior=] or permanently ruining a valuable 'mech's equipment by having its other limbs blown off.
185* Both the ''Videogame/BattleZone1998'' RTS/FPS and its sequel will automatically engage a powerful ejection system in the {{Hover Tank}}s when their hull is crippled, capable of launching a pilot hundreds of meters in the air - and in the sequel, the pilot can then engage a one-use JetPack to launch them even further in the air. Ejection is particularly important in the singleplayer, because you're not a NonEntityGeneral; death is an instant game-over. ''Battezone II'' has weapons that seem purpose-built for killing ejected pilots, like the ISDF Pulse Stabber which sends out waves of radiation as it flies that can kill a pilot as he ejects.
186* ''VideoGame/CommandAndConquer:''
187** ''VideoGame/CommandAndConquerGenerals'': American vehicles with one or more levels of veterancy will eject the pilot/driver if it's destroyed. Putting the pilot into another vehicle ([[UniversalDriversLicence any vehicle, mind, including Chinese and GLA ones]]) adds his veteran level to it.
188** Subverted in ''VideoGame/RedAlert3'', where Apollo pilots can be heard yelling "Where's the eject!?!" as they burn up and crash.
189* In ''VideoGame/{{Critical Mass|1995}}'', if you don't eject before your ship is destroyed, you have {{Permadeath}}. This is true of most flight-simulation games, unless there ''is'' no ejection option.
190* In ''VideoGame/EscapeVelocity'', playing on [[FinalDeathMode "Strict Play"]] mode makes buying an escape pod a wise move. There's an auto-eject option which automatically launches it if your ship is breaking up.
191* In ''VideoGame/GrandTheftAutoV'', the P-996 Lazer fighter jet features one, letting you escape easily if you get shot up. However, if you manage to somehow wreck it, but still get to the ground mostly in one piece, the seat likes to fire you backwards into the ground to hurt you. In addition to that, one of the cars Franklin has to steal in one of the missions is a spy car from a movie studio that comes equipped with an ejectable passenger seat. The actress who Franklin accidentally kidnapped found this out the hard way when Franklin pressed the button, not knowing what it would do.
192* ''VideoGame/HeroesOfTheStorm'':
193** On Braxis Holdout and Warhead Junction, the maps set in the ''VideoGame/StarCraft'' universe, the Core is a huge cannon mech. When either team destroys the core, the the pilot ejects from the mech and flies through the air with a "GG" parachute.
194** In the alpha/beta, Tychus' [[HumongousMecha Odin]] heroic used to eject him if it was destroyed. This had the unintended side effect of making him nigh-unkillable, so was removed before the game went live. Now, he dies with his ship.
195** D.Va also appears in this game, functioning just like she does in ''Overwatch''.
196* ''VideoGame/Hitman2016'': In "The Final Test", the first playthrough guides you to kill the target by tricking him into activating the (unknown to him, active) ejection seat in a jet. ''VideoGame/Hitman2'', in its recreation of this mission, answers the question of [[WhatHappenedToTheMouse if you've just killed someone on your side]] (the test is a reenactment) by adding a line from Diana stating that the seat's parachute still works.
197* The ''VideoGame/MechCommander'' series had ejection as part of the gameplay. Your Mechwarriors would typically successfully eject (with some injury, which was another gameplay mechanic) should their 'Mechs be disabled by anything but destruction of the head. Understandably (as the head contains the cockpit), destruction of the cockpit results in the death of the Mechwarrior. In either case, death of your Mechwarrior would result in him being removed from your roster permanently; a fairly big issue, as Mechwarriors get better with experience and recruited Mechwarriors cost credits and are typically worse than the ones you currently have.
198* The ''Videogame/MechWarrior'' series has escape pods built into the cockpits of their [[HumongousMecha BattleMechs]] that gave pilots a chance to survive a losing fight. In some games, they are seemingly powerful enough to get back to orbit under their own power, which is a good bit beyond the normal capabilities of ejection seats in the board game. Traditionally, the "Eject" button is [[PressXToDie basically a "Suicide" button]] for when a player gets stuck or crippled in the middle of nowhere, but ''Mechwarrior Living Legends'' allows players to bail out (in a [[MetaMecha full suit]] of [[PoweredArmor Battlarmor]]) and continue fighting on foot, though with much weaker weapons (just an anti-infantry {{gatling g|ood}}un) than dedicated Battlearmor players. In ''Mechwarrior 2 Mercenaries'', ejecting allows you to continue on the campaign at the cost of losing your mech and failing to complete the mission you're currently on, potentially leading to a NonStandardGameOver if you're out of replacement mechs and don't have enough money to buy a new one.
199* A rather obscure Sega Mega Drive game called ''VideoGame/MiG29FighterPilot'' has an Eject Function. Ejecting before your plane crashes lets you continue the mission as is, but not ejecting will boot you back to the first mission. Amusingly you cannot simply eject without any need or you will be disciplined. This is because you can actually eject at any time, even while your plane is ready for take off, that is to say, seconds after starting a mission.
200* In ''VideoGame/OperationFlashpoint'' pilots routinely bail out from their badly damaged helicopters. It's not ejection in the usual sense of the word, they simply jump out and pull their chutes, but it's still absurd, since they usually go through the still-turning rotors and yet ''remain unharmed''.
201* D.Va uses one of these to escape from her MiniMecha in ''VideoGame/{{Overwatch}}'', whether she set it to self-destruct of the enemy trashed it. D.Va herself is still a completely valid target, as she can keep shooting while on foot and can summon herself a new MEKA if she survives long enough.
202* ''VideoGame/SabreAceConflictOverKorea'' puts ejector seats on all the jet planes. Prop-driven planes just have the pilot jump out of the cockpit.
203* ''VideoGame/SpyFox in Dry Cereal'' uses this trope for the last puzzle. Comically, it's activated by a toaster.
204** Subverted earlier in the game where Fox steals a truck to chase after the big bad. He sees an "eject" button on the truck's dash and assumes it's for an ejection seat, it was actually just for the cassette deck.
205* In ''VideoGame/StarWarsRebelAssault II'', Rookie One ejects from his B-Wing after being shot down by a V-38 [[InvisibilityCloak Phantom]] TIE Fighter.
206* In ''VideoGame/SteelBattalion'', every [[HumongousMecha VT]] is equipped with one of these, and it has a dedicated BigRedButton on the custom controller. If your VT sinks or is critically damaged and you don't eject in time, [[{{Permadeath}} you will lose your save data.]]
207* Ejection seats play a role in ''VideoGame/SuperRobotWars'' games from time to time, usually to explain how someone survived getting a mech shot down. ''VideoGame/SuperRobotWarsX'' is notable in that it invokes this trope to neatly sidestep the [[ChildrenForcedToKill implications]] of having [[Anime/MashinHeroWataruSeries a grade-schooler]] mow down human pilots instead of the cuddly robot soldiers from his home series.
208* ''VideoGame/TitanFall's'' titular MiniMecha come equipped with these. Triggering it takes a little bit of ButtonMashing, and if you fail to activate it in time then you either die when your Titan explodes or when an enemy Titan performs an execution (ripping you out of the cockpit). One of the equippable abilities makes your ejection seat trigger automatically, while also giving you a temporary InvisibilityCloak when it does.
209** Another popular option is the [[TakingYouWithMe Nuclear Ejection]].
210** Players are also actively encouraged to fire upon ejecting pilots: one in game challenge explicitly tracks how many pilots you've killed this way.
211* Featured prominently in the ''VideoGame/WingCommander'' series. Ejecting means that you just failed every remaining objective (because your wingman [[WeCannotGoOnWithoutYou Can't Go On Without You]]), but it can occasionally be a wise move, especially if you don't like SaveScumming. Ejection in many missions, however, was still a loss. And one Kilrathi ace in particular was known for shooting up ejected pilots. In the cartoon ''WesternAnimation/WingCommanderAcademy'', the ejection was via an enclosed pod, not just one's seat.
212* Used as a continue mechanic for the ''VideoGame/XWing'' and ''VideoGame/TieFighter'' series. If near friendly forces when shot down, your pilot can eject and be recovered. If the primary objectives were completed, it would even count as a victory (albeit with a sharp penalty to the final score for losing your fighter). However, ejecting near enemy forces would cause your pilot to be [[FateWorseThanDeath captured and interrogated]], and the ejection seat system could be damaged, causing your character's actual death instead of ejection.
213[[/folder]]
214
215[[folder:Webcomics]]
216* ''Webcomic/BatmanWayneFamilyAdventures'': Duke accidentally ejects Stephanie from the Batmobile when he tries to push the button to pass control of the weapons system over to her.
217* While repairing the [[TheAllegedCar ''Savage Chicken'']] Sam and Helix of ''Webcomic/{{Freefall}}'' had some fun with the ejection seat. Fortunately the ship's computer was sensible enough to disable it after the second time and they put the ceiling panels back on with duct tape.
218--> '''Sam''': "Explosive bolt error? Why should I care about that?!"''
219--> '''Helix''': (Queries) "Two words, roof pizza."''
220* In ''Webcomic/GirlGenius'', the confession booths aboard the Corbettite trains [[https://www.girlgeniusonline.com/comic.php?date=20140312 include]] an ejection system for possibly troublesome passengers.
221* In ''Webcomic/{{Jix}}'' the [[AmnesiacDissonance amnesia]] that caused [[SplitPersonality Jix]] to emerge from Remula's consciousness was the result of an attempted ejection while the ceiling of her ship was still closed.
222* [[VideoGame/MetalGearSolid Liquid Snake]] wound up in Alaska after accidentally ejecting himself from a helicopter in ''WebComic/TheLastDaysOfFoxhound''. He then guesses that he must be in the North Pole, and wonders where the [[PolarBearsAndPenguins penguins]] are.
223* ''Webcomic/TheWorldIsFlat'' plays with this [[http://theworldisflatcomics.tumblr.com/post/125708459258/last-comic-of-the-summer here.]]
224[[/folder]]
225
226[[folder:Western Animation]]
227* In ''WesternAnimation/{{Archer}}'' episode "Training Day", Archer attempts to activate his car's ejector seat but is stopped by Cyril, who will be left in the car and be killed either by their pursuer or the now driverless car crashing at high speed.
228* ''WesternAnimation/BatmanTheAnimatedSeries'' examples:
229** The animated Batmobile ''does'' have ejector seats, as evidenced in [[WhereDoesHeGetAllThoseWonderfulToys the episode with Earl Cooper]].
230** In the episode "Joker's Millions", ComicBook/TheJoker is so poor that he could afford only one ejection seat. Boy, was Harley mad!
231* Batman in ''WesternAnimation/BatmanTheBraveAndTheBold'' has an ejector seat in the Batplane. He hovered a finger over the button because Plastic Man was getting on his nerves.
232* ''WesternAnimation/ChipNDaleRescueRangers'': One of the most famous upgrades Gadget added to her father's plane is an ejector seat, as Monty accidentally finds out.
233* Defied in ''WesternAnimation/CodeLyoko'' in the episode "Guided Missile". XANA hijacks a fighter jet that Jeremie was training for flight on. The pilot radios for two more jets to shoot it down as he and Jeremie eject. But XANA has the ejection lever locked in place, so the only thing left is for a return to the past before XANA can launch the jet's missiles at the factory.
234* ''WesternAnimation/DangerMouse'' makes Baron Greenback's robot cat Paws trigger the Mk. III's ejector seat in "Cat-astrophe". As Paws can read DM's mind, DM uses meditation to empty his mind. This causes Paws to become weak and his hand hits the ejector button.
235* In the ''WesternAnimation/DuckTales1987'' episode ''All Ducks on Deck'', Launchpad accidentally pushes the ejector seat button in the invisible jet.
236* ''WesternAnimation/GerryAndersonsNewCaptainScarlet'' splits the difference and equips the Angel Interceptors with an EscapePod that can return to [[AirborneAircraftCarrier Skybase]] under its own power, handily averting some FridgeLogic about just how they're supposed to get back onboard (its canon cruising altitude is sixty thousand feet, so no helicopters) but if ''that'' gets shot down they have this trope to fall back on.
237* During the 1980s, the MoralGuardians were (and still are) all concerned about damaging fragile child minds, so NeverSayDie was in full effect. This was particularly noticeable on ''WesternAnimation/GIJoeARealAmericanHero''. Any aerial dogfight between the Joes and Cobra ended up with the loser ejecting and parachuting to safety before their plane was destroyed. This even happened with ''helicopters'', though sometimes due to the pilot simply bailing out, rather than ejecting.
238* ''WesternAnimation/GodzillaTheSeries'' similarly had every example of a military aircraft being taken down followed up either by the pilot bailing out or an ejector seat shooting out to make sure the audience (and more importantly, MoralGuardians) knows EverybodyLives. This also extended to ''helicopters'' in some cases.
239* The Javelins used in ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'' have ejector pods.
240* ''WesternAnimation/JusticeLeagueAction'':
241** A possessed Batman uses the Batmobile's ejector seat to launch Green Arrow into a river.
242** Space Cabbie's cab has a spring-loaded seat in case of rowdy passengers. Granny Goodness learns this the hard way.
243** While flying a jet, Batman is talked down to by the Goddess Athena. He scowls as he contemplates hitting the Eject button on her seat.
244* The [[spoiler:Hummingbird mecha suits]] from ''WesternAnimation/TheLegendOfKorra'' have these. To avoid the potential issue of getting the copilot killed because the pilot left flying, both occupants have independent toggle switches for both seats. [[spoiler:Which sadly makes Hiroshi's HeroicSacrifice possible]].
245* ''WesternAnimation/LooneyTunes'': When [[WesternAnimation/WileECoyoteAndTheRoadRunner Wile E. Coyote]] builds a WeaponizedCar to catch the Road Runner in "Sugar and Spies", it includes an ejection seat. You can probably guess how useful this proves to him.
246* The ''WesternAnimation/{{MASK}}'' semi-trailer truck, [[https://www.youtube.com/watch?v=Bb3b7UfcD5g Rhino]], sports a side ejection seat for the passenger side, which was functional in the toy.
247* The first season finale of ''WesternAnimation/MegasXLR'' features one of these, with the button "Bet You Can't Guess What This Button Does". Next season, there was an "Eject Skippy" button, conveniently anticipating where the annoying kid would be sitting.
248* A variation was used at the end of the first act of the ''WesternAnimation/MrBogus'' episode "[[Recap/MrBogusS2E3BogundaBogettaAndBogus Bogunda, Bogetta & Bogus]]", where Bogus activates a switch on the jeep, which causes the jeep to eject Ratty into the air when Ratty starts to sit down in said jeep.
249* In the ''WesternAnimation/PhineasAndFerb'' episode "Elementary, My Dear Stacey", Agent "Double 0" 0's car has an ejector seat. Agent P triggers it.
250* The ending to ''WesternAnimation/TheSimpsons'' episode "Treehouse of Horror X" has Bart and Homer on a rocket filled with second-rate celebrities headed straight toward the sun. Rather than deal with their singing, Homer ejects himself and Bart into space, where they explode with a happy sigh.
251-->'''Bart:''' Don't worry, Dad, we'll be dead in five minutes.\
252'''Homer:''' NOT FAST ENOUGH!
253** Earlier, in "Treehouse of Horror IX", Bart and Lisa are [[TrappedInTVLand stuck in an Itchy and Scratchy cartoon]] where the title characters are trying to kill them. They get picked up by a police car, only to find that Itchy and Scratchy are driving. Bart then draws an "Eject" button and presses it so he and Lisa can escape.
254* An episode of ''WesternAnimation/TheSmokeyBearShow'' had one character installing an ejector seat in another character's newly acquired sports car and HilarityEnsues.
255* ''WesternAnimation/SpaceGhost'': Jan and Jayce's little space coupe has ejector seats.
256* ''WesternAnimation/StarWarsTheCloneWars'': In [[Recap/StarWarsTheCloneWarsS2E17BountyHunters "Bounty Hunters"]], Anakin crashes the ship he's piloting on Felucia in order to get the vulture droids in pursuit to crash as well. He, Obi-Wan and Ahsoka eject before that happens.
257** A clone pilot later tries to use his in ''[[Recap/StarWarsTheCloneWarsS7E9OldFriendsNotForgotten Old Friends not Forgotten]]'', but can't due to damage to the canopy. Ahsoka fixes that for him, he thanks her, then ejects safely.
258* ''WesternAnimation/StarWarsResistance'':
259** [[Recap/StarWarsResistanceS1E3FuelForTheFire "Fuel for the Fire"]]: Kaz saves Rucklin from his racing ship, which is about to explode due to being fuelled with too much dangerous hyperfuel, via the ejection seat. [[spoiler:Unfortunately, Rucklin had the parachute removed because he didn't think it was necessary for racing, seeing it as extraneous weight, so BB-8 has to catch them with his suction cable, and then Kaz's boss Yeager has to help pull them up.]] [[NeverMyFault Not that]] [[UngratefulBastard Rucklin]] [[ComplainingAboutRescuesTheyDontLike is grateful.]]
260** [[Recap/StarWarsResistanceS1E8ThePlatformClassic "The Platform Classic"]]: During the race, Griff Halloran is forced to bail from his racer this way after he misses the reignition ring at the end of the gliding section and his ship heads for the ocean.
261* ''WesternAnimation/StevenUniverse'': In "Space Race", the ejector seats in Pearl's prototype spaceships serve as vehicles for the [[AnAesop Aesop]]: "Sometimes you've just gotta know when to bail."
262* In ''WesternAnimation/StormHawks'', ProperlyParanoid CrazyPrepared Stork builds the Storkmobile. Among other safety features is an ejector seat. Because, as Stork says, "You ''always'' need an ejector seat."
263* The ''WesternAnimation/SWATKats'' Turbo Kat plane has ejector seats for both T-Bone and Razor. The seats could fly independently for some time, and were shown re-docking with the plane in a few cases.
264* ''WesternAnimation/TazMania'': One gets installed in the family mini-van (without the Devil's knowledge) in "Yet Another Road to Tazmania". Taz is accidentally ejected from the car while Hugh is trying to turn on the air conditioning.
265* ''WesternAnimation/TotalDrama'': Izzy makes her way into the cockpit of the Total Drama Jumbo Jet in "[[Recap/TotalDramaCantHelpFallingInLouvre Can't Help Falling in Louvre]]" and starts pushing buttons. This causes the plane to crash into the Seine right next to the Louvre. It's only when it's come to a full stop that Izzy activates the ejection seat, which launches her up into a salto from which she falls down onto the nose of the plane and bumps off of it into the river. She continues laughing even as she sinks.
266* ''WesternAnimation/TotalDramaRama'': In "[[Recap/TotalDramaRamaS3E6LastMomStanding Last Mom Standing]]", Chef's Mom and Leshawna's Grandma take their sweet-off to the sky and forcibly drag the children along. The planned-for expressions of affection readily devolve into aerial combat, which ends in a game of chicken as the two women fly their planes towards each other. At the last moment, they both decide to not risk death and activate the ejection seats. Everybody gets out before the planes crash into each other, but as they parachute to the ground more sweet-off surprises prove to be a danger.
267* ''WesternAnimation/TheVentureBros'':
268** Brock Sampson owns a '69 Charger with an ejection seat.
269** The OSI flashback scene features a parody of the above ''WesternAnimation/GIJoe'' example, where the ejecting pilot is shot seconds later.
270* In the "Rhode Island Road Race" episode of ''WesternAnimation/WackyRaces'', Penelope Pitstop uses her ejector seat to expel Dick Dastardly.
271* Freddy installs an ejection seat in the desert racing episode of ''WesternAnimation/WhatsNewScoobyDoo''.
272[[/folder]]
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274[[folder:Real Life]]
275* In real life, 20% of aircraft ejections result in the pilot sustaining career-ending injuries, such as death. Also, 100% of aircraft ejections result in the pilot losing several inches of height, due to the sudden compression of being flung out of your plane at anywhere from 12 to 22 Gs (depending on what ejection seat your plane was equipped with). Most air forces impose a career limit on the number of ejections permissible (and that limit is usually one) before it's desk job city for you. Indeed pilots don't eject at the first hint of trouble, either. Considerable effort is first put into ''slowing the aircraft'' because at supersonic or just plain fast speeds the wind the pilot is slamming into could possibly rip the mask off of a pilot's face and ram air down his esophagus, [[{{Squick}} inflating his stomach like a balloon]], which makes simply impacting the ground sans parachute sound like a better option. Slowing down to a more reasonable speed to eject into is a good idea, if you can do it. A 200 mph wind is about the fastest nature throws at us. 600 mph is ''unnatural''. The conventional wisdom among pilots is to eject [[GodzillaThreshold only if]] not ejecting ''will'' kill you.
276* Note that in one extraordinary case, not only the pilot survived the ejection, but so did the aircraft, as it managed to land sans pilot, and sustained so little damage that it was returned to service. (See [[http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=4085 here]] for more details). Even more [[http://en.wikipedia.org/wiki/Cornfield_Bomber here]]. Definitely a "Truth is stranger than fiction" moment.
277* There were also downward firing ejection seats which were fitted due to fears of seats not being fast enough to clear the tailplane of some jets. Naturally this made low altitude ejections a bit of a hazard requiring the pilot to roll his aircraft before ejecting. And when these were replaced by improved seats which fired upwards, they forgot to tell the pilots, leading to a few cases where the pilot would correctly roll the aircraft and eject straight into the ground.
278** Many modern ejector seats are "vertical-seeking", meaning you can eject at any angle including upside-down, and the chair will automatically turn itself upright after leaving the aircraft and propel itself upward with a rocket motor. This allows for safer inverted ejections at low altitudes, giving more altitude for the parachute to deploy and ensuring the seat doesn't simply launch itself into the ground. [[https://commons.wikimedia.org/wiki/File:Vertical_seeking_ejection_seat_test_composite_photo.JPG This]] composite timelapse photo shows one such seat being tested.
279* Before ejection seats were invented, escaping an aircraft by "bailing out" was even more dangerous. If you were lucky, there was a control that would blast off the canopy with explosive charges. If not, you had to open the canopy yourself, either climb out or roll the aircraft over and ''fall'' out, and essentially perform an impromptu skydive. Unlike a normal skydive however, the aircraft is likely to be violently spinning and rapidly losing altitude due to loss of engines, control surfaces, entire wings, or all of the above. If the plane was flying low enough or couldn't be controlled at all, many pilots chose to stay in their planes and die instantly in the crash instead of risk bailing out and dying a slower, more horrible death. At least 50% died on the way out (not counting the ones who didn't make it out at all), and only around a quarter made it back home safely, the rest of the survivors either being taken prisoner or horribly wounded. Early-model Messerschmitt Bf 109s and Bell P-39 Airacobras were notoriously difficult to bail out of because the wind would literally hold the side-folding canopy shut, making it almost impossible to escape the plane. Production Airacobras didn't have sliding canopies, they had ''doors'', but that didn't make them easier to bail out, for a different reason. The relative positions of the cockpit door and the stabilizer effectively made sure that if any pilot taller than a midget would forget to take a fetal position after bailing out, his legs will be broken by a stabilizer, this usually being a career ending injury even if the pilot managed to land on his own territory and was saved by the groung troops. More than a few pilots suffered such a misfortune, the most famous of them being a Soviet ace Boris Glinka (29 victories).
280* The Lockheed P-38 Lightning, likewise, had a nasty habit of killing or permanently injuring anybody attempting to bail out of it. The plane basically had 2 fuselages, with a boom-like horizontal stabilizer stretching the entire width between them. Bailing out of the cockpit (located in the middle between the 2 fuselages) would likely slam you into the boom, whether you curled into a fetal position or not.
281* The B-24 Liberator heavy bomber was virtually impossible to bail out. It had only one door, at the tail, and the catwalk was too narrow to even walk through while wearing a parachute, much less run while the plane is going down. It also had a tendency to break up on hitting water due to the design of the wing.
282* The first generation of fighter jets such as the F-80 Shooting Star and F-84 Thunderjet made ejection seats indispensable. Pilots attempting to bail out now had a very significant chance of being unable to get out of the way before the plane would catch up with them. In fact, on faster airplanes, the slipstream, the layer of air traveling around the plane's body, could actually pull the pilot up against the plane once he left the cockpit (the same problem also applies to things like missiles or bombs, requiring a bit of engineering on how to get them to ''leave'' the plane once you dropped them).
283* While ejection seat designs had been experimented with since 1916, the first practical designs were developed by Heinkel in Germany (1940, while working on a jet fighter prototype) and Saab in Sweden (1941, while developing the Saab 21 twin boom pushing propeller fighter). The Germans employed ejection seats on their experimental jet types (first emergency use, January 1942) and were the earliest to install them on production models. The first aircraft built with ejection seats was the Heinkel He219, a nightfighter, which had its engines so close to the fuselage that the propeller tips reached within a foot of the cockpit, just aft of the pilot's seat (first combat ejection, April 1944). Another German type needing bangseats, although it never entered production, The was the Dornier Do335, which had two propellers, one pulling in the front, the other pushing in the rear, just in the right place to mince a pilot (although the ejection sequence had this propeller jettisoned as well).
284* Spare a thought for the early Soviet VDV, who, lacking cargo aircraft with such bourgeois luxuries as enclosed fuselages, had to deploy like this [[http://en.wikipedia.org/wiki/File:Paratroopers_jumping_from_Tupolev_TB-3.jpg all the time.]]
285* TomWolfe, in ''Film/TheRightStuff'', descibes a harrowing account Chuck Yeager had with an experimental rocket-powered aircraft, which malfunctioned at a very, very high altitude - he ejected when there was no hope of regaining control, and while airborne was hit by the seat and severely burned on the face and hand by its propellant. He makes it down alive and mobile, but horrifies the young motorist who finds him with his injuries[[note]]Yeager's face was so badly cut up that doctors had to regularly scrape the scabs off to prevent a criss-cross pattern of scarring and to allow for even healing. One friend who attempted to assist had to quickly leave the room because she couldn't stand the sight.[[/note]].
286* The American Gemini spacecraft had extra-strong ejection seats that were designed not only to blast the astronaut clear of the spacecraft, but outside the danger zone of a potential launcher fire, ''and'' high enough for a parachute to work. They were never used, and would probably have permanently crippled the user. There was a situation where some thought it might be used, the abort of Gemini 6 just after engine start. But commander Walter Schirra trusted his instincts and didn’t pull the eject lever and the rocket didn’t explode. It was eventually repaired and launched fine. This design was unusual: most manned spacecraft have used a Launch Escape System consisting of a solid fuel rocket in a tower connected to the crew capsule. If the launcher is about to explode or otherwise fail catastrophically, the crew capsule is detached and the LES activated to put it at a safe distance. The LES is typically jettisoned when the spacecraft nears orbit. This has only ever been used for real once, with a couple of other similar aborts:
287** The two-man crew of Soyuz T-10-1, waiting for a trip to Salyut 7 in 1983, were ejected clear of their launcher just before a fire destroyed it.
288** In 1975, another Soyuz mission had its capsule ejected while heading for orbit as the third stage was deviating too much, but by then they had already jettisoned the LES and the crew capsule was sent clear by the explosive bolts detaching it from the launcher.
289** Similarly In October 2018, the crew of Soyuz MS-10 were subjected to "six or seven times Earth's gravity" when they used the launch escape rockets on their capsule's fairing to get away from the the Soyuz-FG rocket that was literally disintegrating beneath them several minutes into launch. It turns out that the outer rocket stages were not properly connected to the core stage and one of them collided with it during stage separation. They had to use the fairing rockets because the LES tower had already been jettisoned. In honor of it having saved the crew's lives, the descent module they returned in was later placed on display in front of the headquarters of the Russian space agency Roscosmos.
290** During an early test of the Gemini ejection sequence, the hatches failed to blow off before the ejection seats slammed into them. Astronaut John Young commented, "A hell of a headache. But a short one."
291* In a case of ejection by design, Yuri Gagarin, on the world's first manned space flight, actually ejected from his Vostok capsule and landed separately by parachute. This was covered up for many years, as the FAI rules of the time required a pilot to land with his capsule for the flight to count. Gagarin, dressed in a bright orange spacesuit, landed next to a man and his daughter, having to explain he wasn't an alien, he was a fellow Soviet and needed to find a telephone. The soviets kept it a secret that they hadn't figured out how to make the Vostok capsules land survivably and pretended that the cosmonauts usually, with a few exceptions, landed with their spacecraft, when in reality the only way to survive was to eject. The next generation of Soviet spacecraft, the Voskhods, had an improved combination of parachutes and braking rockets that made a soft landing possible. This made the ejection seat unnecessary and a two- or three-man crew could be fitted in the capsule.
292* The KA-50 Alligator/Black Shark (NATO Reporting Name: Hokum) is probably the first combat helicopter to be fitted with ejection seats. Obviously, with two rotors on top of it, it is very easy to get blended into chunky meat sauce when ejecting, so the design also detonates charges built into the helicopter rotors axles just before the ejection seat activates.
293* Shooting an airman after they're ejected or otherwise left a stricken aircraft is a war crime. This was generally respected in UsefulNotes/WorldWarII by all sides, even (most of the time) on the Eastern Front. But Polish pilots in the Royal Air Force had to be frequently brought to book for seeking to kill German aircrew who had bailed out -- they generally loathed the Germans so much that they considered the fight was not over till the pilot was dead. Some British pilots justified shooting at a bailed-out Luftwaffe pilot with the simple cold calculation that the Germans could quickly replace an aircraft -- it took time, money and experience to make a good pilot, and to make sure he was dead would ''really'' harm the German war effort, especially if he bailed out where his own side could recover him. This attitude was rare, however, and besides, it is difficult and expends too much ammo to make sure of getting a man hanging under a parachute.
294** Although during the Battle of Britain, some British pilots thought nothing of shooting down seaplanes tasked with recovering German pilots who came down in the Channel. Creator/DerekRobinson fictionalises these varying attitudes in his black comedy of the Battle of Britain, ''A Piece of Cake''.
295*** According to some, however, German pilots were justifiable targets over large areas of water such as the English Channel, because it's hard to grasp just how ''cold'' the North Atlantic is during the winter and/or at night, and in fact considerable research was in progress on both sides to improve flight suit insulation to prevent bailed pilots from simply freezing to death.
296** The Japanese had no such compunctions against such actions, however, and were known to regularly gun down Allied pilots in their chutes. In at least one case, an American fighter came across a Japanese pilot and, after engaging him in a brief fight, sufficiently crippled the aircraft that the Japanese pilot tried to bail out, but as payback for the helpless aircrew gunned down in their chutes the American fired a warning shot into the wing as he started to climb out of his cockpit. The Japanese pilot got the message, climbed back into his seat, and rode the plane the rest of the way down.
297* The mini-escape pod versions where the entire cockpit is ejected is [[http://en.wikipedia.org/wiki/Escape_crew_capsule Truth in Television]] for some craft such and the [[http://en.wikipedia.org/wiki/F-111 General Dynamics F-111 Aardvark]].
298* In some rare instances an aircraft will have an ejection seat that drops the pilot ''downward'' instead of launching him upward. Infamously this was the case for early models of the Lockheed F-104 Starfighter, as initially no ejection seats were available that would launch a pilot fast enough to guarantee he'll clear the fairly tall T-shaped tail of an F-104. The downward ejection seat eliminated that risk (and as an incidental benefit mean the extreme acceleration of conventional upward ejection seats wouldn't happen. But it had the very obvious downside that a pilot could only eject at high altitude. Given that among the most common times for something to go wrong in an aircraft are during takeoff or landing and the F-104 had notoriously tricky handling at low altitude, this was the cause of quite a few pilots' deaths. When more advanced upward-ejecting seats became available, those were installed on the later models, though they were speed-limited and thus if something when wrong at high speed (the F-104 was very fast) the pilot would have little chance of escape.
299** Another example of an aircraft with downward-ejecting seats is the Boeing B-52 Stratofortress, but only for some of the crew. The B-52 has an enormous double-decker cockpit and the navigator sits on the lower deck, directly below the bombardier and electronic systems operator. Thus having him eject upward would be impossible, and his seat simply drops through the floor when ejecting. If time and altitude allow, the other 4 crew can climb down a ladder and bail out through the hole where the navigator's seat was, as this is less dangerous than being launched upward at over 12G. And if any observers are along for the flight, they would do the same as they'd be sitting behind the navigator without an ejection seat.
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