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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bigben.jpg]]
2[[caption-width-right:350:Why is it there?\
3[[NothingIsScarier You don't want to know why it's there.]]]]
4
5Sometimes an otherwise ordinary, commonplace, and utterly inoffensive object can become disconcerting simply by being found unexpectedly in a place which, by all rights, it simply ''should not be''. Sometimes it's merely in an absurdly remote location, or one so far divorced from the object's apparent function that no one in their right mind would ever put it there, such as a lighthouse in the middle of the desert or a child's shoe in the cavity inside the wall of an old church. Other times, the object's presence is not only unlikely but ''impossible'', such as the wreckage of a modern-day fighter jet embedded in solid rock several millions of years old or an abandoned 1950s-style diner on an uncharted alien world. It shouldn't be there. It ''can't'' be there. In any reasonable universe, it wouldn't be there. And yet... there it is, plain as the nose on your face, raising unsettling questions about who (if anyone) put it there and why, and what possible sequence of events could have led it to where it is, sometimes even going against reason at such a fundamental level that it calls into question the very nature of reality as you thought you knew it.
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7Depending on the story, the out-of-place object may never be explained, and may possibly not even serve any real role in the story beyond contributing to the general uncanny ''off'' atmosphere of an already creepy locale, while in other settings these are [[UnusuallyUninterestingSight merely]] the result of TimeTravel or {{Teleportation}}, though [[NothingIsScarier leaving it unexplained is often the most effectively unsettling]].
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9Related to OntologicalMystery, which is when the thing you find somewhere you can't explain, with no idea how it got there, is ''yourself''. Supertrope to SaharanShipwreck, where a ship is found far away from water (e.g. in the middle of a desert), and OminousCube. Compare AnachronisticClue.
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11----
12!!Examples:
13[[foldercontrol]]
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15[[folder:Comic Books]]
16* The ''ComicBook/DCRebirth'' one-shot ends with the [[ComicBook/{{Watchmen}} Comedian's button]] being found ''lodged in the wall of the Batcave.'' Since ''ComicBook/{{Watchmen}}'' doesn't even exist in the main DCU, its origin is a complete mystery, which ComicBook/{{Batman}} and ComicBook/TheFlash investigate over the course of the subsequent crossover ''ComicBook/TheButton.''
17* ''ComicBook/Robin1993'': During a visit to an archeological dig Jack Drake comes across an amulet that does not fit the culture or time period, and the overseer decides they don't want to try and account for it and so tell him to go ahead and take the mysterious thing home. It is, of course, a possessed cursed trinket that ended up embedded in the earth years ago while the ComicBook/{{JSA}} was fighting an evil sorceress.
18* ''Franchise/TheDCU'' time traveler Walker Gabriel, the second Chronos, is stuck in the Wild West and realizes he's stumbled across another time traveler when he finds a music player and headphones amongst her supplies.
19* In ''ComicBook/ArkhamAsylumASeriousHouseOnSeriousEarth'', a flashback to when the Arkham mansion was being renovated into an asylum shows Amadeus Arkham finding a Joker playing card outside of his daughter's room. He says that a worker must've dropped, but the script notes that he's not entirely convinced by his own explanation.
20* In ''ComicBook/{{Orbiter}}'', a space shuttle that disappeared ten years ago returns to Earth. That's only the first mystery. The next one comes when they find soil from ''Mars'' in the front wheel housing.
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23[[folder:Film — Live-Action]]
24* ''Film/AlienVsPredator'', kicks off with an ''entire pyramid'' showing up in the middle of MysteriousAntarctica.
25* The closing scene from ''Film/PlanetOfTheApes1968'' has astronaut George Taylor and his SatelliteLoveInterest encounter the remains of the Statue of Liberty on a desolate beach. Up to that point, Taylor thought he had landed on an alien planet where apes had mastery. This sight is TheReveal that this is Earth in the far future, after humanity has nuked themselves back to the stone age, leaving the wild simians to seize dominance.
26** A similiar moment in the first sequel, ''Film/BeneathThePlanetOfTheApes'', when Brent goes into some kind of ancient subterranean ruin and finds a big sign that says "Queensboro Plaza", cluing him in to what Taylor (and the audience) already know.
27** The second sequel, ''Film/EscapeFromThePlanetOfTheApes'', opens with a derelict spaceship falling into the ocean near San Francisco some time in the early '70s. When the authorities investigate, they find no humans aboard - but three [[ApesInSpace chimpanzees]] in space suits.
28* The monolith from Creator/StanleyKubrick's ''Film/TwoThousandOneASpaceOdyssey'' appears before Moonwatcher's tribe without forewarning, and the primates shriek and howl at the ominous block. Later in the story, geologists on the moon uncover a similar monolith, which they estimate was buried there millions of years ago. It emits a piercing shriek across several radio frequencies once the rising sun shines upon it.
29* The house where the end of the ''Film/TheBlairWitchProject'' takes place is smack in the middle of the woods. If anything, this makes it even creepier than the forest itself.
30* The mysterious, ever-present blue box (no, not [[Series/DoctorWho that one]]) and its equally mysterious key in ''Film/MulhollandDrive''. This being a Creator/DavidLynch film, opening the box [[MindScrew only raises further questions]].
31* Immediately after traveling "sideways" in time in ''Film/LandOfTheLost'', the characters come across a crashed Cessna on a wrecked viking ship, overlapping with SaharanShipwreck. The eeriness is not just in finding either object in the desert, but in finding the two objects from vastly different time periods together.
32* In the film version of ''Film/IAmLegend'', Robert Neville, apparently the last man on earth, has set up a whole series of mannequins in specific places, where he interacts and speaks to them to ease his loneliness. And then one day, one of them is far out of place...
33* In ''Film/HeartOfDarkness1958'', an untamed jungle is inexplicably divided up by delicate sheer curtains that look like they belong indoors.
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36[[folder:Folklore]]
37* There's a campfire story about a teenage girl babysitting for her neighbours. The evening is going well, but there's a statue of a clown in the parents' bedroom that [[MonsterClown she finds unsettling]]. After she puts the kids to bed, the parents call to check in, and she asks if she can cover up the clown, since it makes her uncomfortable. The parents are alarmed and confused, telling her "[[NobodyHereButUsStatues We don't have a clown statue...]] [[ExplainExplainOhCrap Get the children out of the house!]]"
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40[[folder:Literature]]
41* ''Literature/TheChroniclesOfNarnia: Literature/TheLionTheWitchAndTheWardrobe''. The iconic lamppost in the forest of the otherwise medieval world of Narnia. Not creepy, but its uncanny sense of not-belonging served to make the otherworld feel all the more otherworldly. The prequel ''Literature/TheMagiciansNephew'' explains that it was accidentally transported there from London while Narnia was still in the process of being formed and literally took root as if it were a tree because of all the magic in the place.
42* In Terry Pratchett's ''Literature/{{Strata}}'', the protagonist, Kin, works for a company that uses [[{{Terraform}} terraforming]] to build new worlds from the ground up, complete with false geological, fossil, and archeological records to conceal these planets' true natures from their future inhabitants. It's her job to find and correct unauthorized out-of-place artifacts left by other builders attempting to troll future archeologists, a prank which the company believes [[MikeNelsonDestroyerOfWorlds might potentially topple said archeologists' civilizations if left unchecked]]. One notable example is a fossilized plesiosaur skeleton in the wrong stratum [[RefugeInAudacity holding a placard reading "End Nuclear Testing Now"]].
43* ''Inherit the Stars'', the first book in the ''Literature/GiantsSeries'' by James P. Hogan, begins with the discovery of a man in a spacesuit found dead on the moon. All that's known about him is that he's not from any nation on earth and he's been there for 50,000 years.
44* ''Literature/{{Abarat}}'' features a lighthouse in the middle of a field. In Minnesota.
45* ''Literature/AllTomorrows'': When the star people find a [[MisplacedWildlife dinosaur skeleton]] on an alien planet otherwise inhabited by creatures with [[StarfishAliens three limbs, a copper-based skeletal system and hydrostatically operated muscles]], they know there is something wrong. Soon after that, an alien power attacks and defeat the star people.
46* ''Literature/TheFamousFive'': In ''Five Run Away Together'', the Five discover a little black trunk hidden in the wrecked ship off Kirrin Island, which is quite dry and new. Even more extraordinary is when they later break it open, and find that it contains children's clothes and dolls.
47* ''Literature/TheMagicians'' features a prime example of this in the form of Brakebills South. It's essentially an exact replica of the main [[WizardingSchool Brakebills]] campus in upstate New York, a stately eighteenth-century English manor house... except it's right in the middle of an Antarctic snowfield.
48* ''Literature/TheWindInTheWillows'': A benevolent example occurs when Mole and Rat are lost in the Wild Wood during a heavy snowfall. Mole trips over a door scraper, buried in the snow, and not far from it they find a doormat as well. Mole assumes that some careless person has been dumping their garbage in the forest, but the intuitive Rat reasons a door must not be far off. Sure enough, a bit of digging in the snow reveals the home of Mr. Badger, who happily gives them shelter.
49* Creator/HPLovecraft was fond of this trope, mainly as a way to [[NothingIsScarier imply, rather than directly show]], the horrible secrets going on in his world. Typically, he was fond of his characters finding some influence of human - or at least, intelligent - presence, often a ruined city, in an extreme environment or other place where it would not normally be found.
50** "The Temple" has the last surviving crew member of a German U-Boat, [[ThroughTheEyesOfMadness succumbing]] to the madness of [[OceanMadness the ocean]], [[GoMadFromTheIsolation the isolation]], and possibly the malign influence of some [[BrownNoteBeing unknowable entity]], finding the UnderwaterRuins of a city at the bottom of the Atlantic.
51** In "Dagon", a shipwrecked sailor washes up on a newly-formed island thrown up to the surface by volcanic activity, covered in the rotting mess of deep-sea life that didn't survive the ascent -- but the island already contains a mysterious stone monolith that is unmistakably the product of deliberate craftsmanship.
52** ''Literature/AtTheMountainsOfMadness'': A ruined city is found deep in MysteriousAntarctica.
53** A fairly downplayed example in ''Literature/TheStatementOfRandolphCarter''. The CreepyCemetery where most of the story takes place, and the tunnel that apparently leads BeneathTheEarth, are made all the stranger by being set in the middle of [[SwampsAreEvil Big Cyprus Swamp]], not exactly a place where digging tunnels or graves would be very easy. As Carter gives his statement to the police, they insists that [[TheLittleShopThatWasntThereYesterday no such cemetery exists in or near the swamp]], and Carter acknowledges that none of what he remembers makes much sense.
54* ''Literature/TheRedTower'' was a manufacturer and distributor of peculiar novelties (unnaturally heavy jewellery, carpets with psychogenic patterns, music boxes that play the sound of a dying breath), delivering them straight to the back corners of messy closets, or to bedroom nightstands, or [[UnreliableNarrator supposedly]] even into the body cavities of living people. (The narrator wonders how many were deliberately sent to places they would never be found.) The Tower itself is said to be a monumental factory of fading red brick in the middle of an empty hostile wasteland.
55* ''Literature/JohannesCabal'': The titular {{Necromancer}} AntiHero lives in a townhouse that he transported to the English countryside through [[NoodleIncident unknown, probably supernatural]] means. The locals stay well away from it, largely because of him.
56* ''Literature/IremongerSeries'': Everyday objects frequently appear in strange places, and people mysteriously [[ForcedTransformation go missing...]]
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59[[folder:Live-Action TV]]
60* ''Series/DoctorWho'':
61** This was the original point of the TARDIS being a police box — the [[Recap/DoctorWhoS1E1AnUnearthlyChild first story]] has it mysteriously found in a fog-bound scrapyard, and then appearing on prehistoric Earth. Now forgotten, as the police box is now known by most viewers only as the TARDIS, and it's become an object of comfort.
62** [[Recap/DoctorWhoS37E2TheGhostMonument "The Ghost Monument"]] [[spoiler:actually pulls it with the TARDIS, again. The titular Ghost Monument is actually the TARDIS caught in a millennium-long dematerialization loop, and when new companions Graham, Ryan and Yaz see it in a hologram, they are all just confused as to why an old police box would be on an alien planet. Of course, the Doctor and the audience have a different reaction.]]
63* ''Series/FlashForward2009'': The kangaroo. (Of course, it could have simply escaped from a zoo during the blackout. Still, in context it's exactly played as this trope.)
64* ''Series/{{Lost}}'': The polar bear. Seemingly out of place on an island in the Pacific. [[spoiler:This later is revealed to be part of one of the Dharma Initiative's experiments.]]
65* ''Series/StarTrekTheNextGeneration'' had a few of these.
66** "[[Recap/StarTrekTheNextGenerationS3E3TheSurvivors The Survivors]]": Acting on a distress call, the ''Enterprise'' encounters a desolate world where the inhabitants who sent the SOS signal have been annihilated by an alien race, the Husnock. There's just one thing out of place: a quaint little spotless cottage belonging to an elderly human couple, the only survivors on the entire planet. How they remain there alive with everyone else dead remains a mystery until Picard figures things out at the end: [[spoiler:Only one of them survived the attack. The woman is an illusion and the man isn't even human. He's an incredibly powerful entity called a Douwd, possibly nearly as powerful a Q. He was also a pacifist, who refused to fight with the colonists. When his wife was killed along with the other colonists, he lashed out in anger and annihilated not only their assailants, but also the entire 50 billion members of the Husnock species. He voluntarily isolated himself to atone for his crime.]]
67** ''[[Recap/StarTrekTheNextGenerationS5E26S6E1TimesArrow Time's Arrow]]'': The first part of this two-part episode is kicked off by an archaeological anomaly: in a cave beneath San Francisco, 24th-century archaeologists have discovered the severed head of Commander Data, apparently dating back to the late 19th century. Since Data was only built a few years ago and, more to the point, currently ''has'' his head, this obviously suggests some time-travel shenanigans are about to happen.
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70[[folder:Radio]]
71* ''Radio/QuietPlease1947'': In "The Thing on the Fourble Board", oil drillers find a gold ring in the rock their oil drill has pulled out of the ground. The problem: that rock was a mile deep and had been a mile deep for a million years.
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74[[folder:Stand-Up Comedy]]
75* Creator/JohnMulaney recounts being very perturbed by the sight of an empty, overturned wheelchair on a dark, deserted street in New York City:
76--> "That's a '''bad''' thing to see. Something ''happened'' here. You hope it was a ''[[ThrowingOffTheDisability miracle]]''... but probably not."
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79[[folder:Tabletop Games]]
80* In the ''TabletopGame/DeltaGreen'' supplement ''Project Rainbow'', a kind of special radiation [[spoiler:related to Crawford Tillinghast's invention from the Creator/HPLovecraft story "From Beyond"]] allows for an extremely limited (and potentially accidental) form of time travel. In one of the sample adventures provided, the GameMaster is [[KillerGameMaster encouraged]] to have a Player Character come across their own fossilized remains, foretelling that they will fall victim to a time travel malfunction very soon.
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83[[folder:Video Games]]
84* ''Franchise/BatmanArkhamSeries''
85** If you play the supplemental "Batgirl: A Matter of Family" from ''VideoGame/BatmanArkhamKnight'', wander around in some of the random corners of the amusement park long enough, and you'll eventually come face-to-eye with [[{{Franchise/Superman}} Starro]], in a tank hidden in a dark enclosed area.
86** In ''VideoGame/BatmanArkhamOrigins'', while exploring Cyrus Pinkney's crypt you can find a red-tinted doll missing an eye in a basin. There's absolutely no explanation for what it is or why it's there.
87* ''VideoGame/CastlevaniaDawnOfSorrow'' has the random vehicles in [[NoobCave The Lost Village]] by the virtue of being one of the few reminders, along with the occasional handgun, that the game takes place in the future - 2036 in fact. This doesn't make them any less out of place in a jarringly way.
88* Spies in ''VideoGame/EmperorRiseOfTheMiddleKingdom'' will appear as a random worker walking around the city. But the location and occupation are random, so they could easily be a completely inappropriate worker, such as a food salesman in the industrial district or a miner walking around the residential area.
89* Gliding around in your submarine in ''VideoGame/GrandTheftAutoV'' can quickly become creepy in many ways, not least of which because the ocean floor is ''littered'' with sunken planes. There's something unsettling about seeing something that's supposed to ''fly'' now resting and buried beneath the water, far away from the light.
90* One of the driving mysteries of ''VideoGame/LifelessPlanet'' is an abandoned Soviet town on a barren, supposedly unexplored planet.
91* Part of the horror of ''VideoGame/TheMortuaryAssistant'' is when things suddenly ''appear'' where they should not be. The various creepy ghosts and ghouls are certainly problematic, but when you turn to look at the morgue and see the cellar doors leading to the basement in the center of the room, when they're supposed to be ''outside'', it will give you pause. More so when a standing coffin shows up in one of the hallways. [[spoiler: And whatever is inside cries and begs to be let out, before ''demanding'' it in a different voice.]]
92* ''Franchise/SilentHill'': This pops up a lot throughout the series. Often the objects have some associated significance to a character in the story, even though they may or may not have put it there, but sometimes there will be a single colorful toy or baby carriage inside a bloody, rusted-out Otherworld room, just for the sake of unexplained, incongruous creepiness.
93** A wheelchair is a common sight in hospitals or around handicapped people. Lying on the side in the middle of a road or back alley, with not a single person in 1000 meters around it, however, is not a good place for it to be. Doubles as a recurring reference to ''Film/JacobsLadder''.
94** In ''VideoGame/SilentHill4TheRoom'', one of the rooms in the Hospital World contains a flower pot right in the center of the floor, filled with dried-out flowers.
95** [[MakesJustAsMuchSenseInContext Lightbulbs inside a sealed tin can]] in ''VideoGame/SilentHill2''.
96* In ''VideoGame/TheLastOfUs'' you will find children drawings and toys inside an underground shelter that is flooded with infected. Joel tries to calm Sam by saying they probably escaped. [[spoiler:They didn't.]]
97* ''VideoGame/{{Stellaris}}'': Played for laughs with one anomaly you can find being...a [[Creator/BertrandRussell teapot]]. Floating in orbit around a star. No explanation is ever given for why it is there or how it came to be, and the ''best'' outcome is that your scientists say they will ''never know'' (while also giving you some physics and engineering research points). The worst outcomes? Your chief scientist will ''[[GoMadFromTheRevelation go insane and kill themselves]]'' at the inexplicable impossibility of the dang teapot.
98** Another anomaly features an asteroid made entirely of coprolite (fossilized animal feces). Not a scary or dangerous kind of stone, but floating in space, the size of an asteroid, it raises... implications. [[spoiler: The thing or ''things'' that created it are ''definitely'' [[OhCrap still out there]]. You might even get to meet it!]]
99* In ''VideoGame/{{Returnal}}'', you've crash-landed on a hostile world surrounded by the ruins of ancient alien civilizations...and then, in one cave, you find a normal suburban house. [[spoiler:''Your'' house.]]
100* The ''VideoGame/{{Xenosaga}}'' series features the Zohar, an object (inspired by the Monolith from ''Film/TwoThousandOneASpaceOdyssey'') that seems to be constructed from highly advanced technology first discovered at the bottom of an African lake. Later games imply that it might have originated at the same time as the universe, and appears to be U-DO's method of trying to communicate with humanity, but the specifics of how and why it turns up in particular places and times remains mysterious.
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103[[folder:Web Original]]
104* These pop up occasionally in ''Podcast/WelcomeToNightVale'', with one of the more notable examples being the lighthouse with the red beacon on the top of the mountain in the middle of a desert otherworld with no human inhabitants, and a miniature (and very hostile) civilization beneath the floorboards of the bowling alley. The latter eventually declares war on our world and is revealed to be the result of one of the more important chunks of lore, while the former plays an important and very un-lighthouse-like role in one of Night Vale's larger and more [[{{Mindscrew}} mindscrewy]] crises.
105* Staircases in ''WebOriginal/SearchAndRescueWoods'', standing in the middle of the forest with no other structures around them. [[ArcWords Don't touch them. Don't look at them. Don't go up them.]]
106* These are quite common in the world of ''Website/SCPFoundation''. One example is an indestructible floating cheeseburger in the middle of nowhere that makes people go crazy trying come up with an explanation for why it is there.
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109[[folder:Web Video]]
110* The crux of ''WebVideo/TheOldestView'' is an amateur urban explorer discovering in a random field an AbsurdlyLongStairway that goes deep underground, leading to -- of all things -- a replica of a shopping mall, specifically based off the Valley View Center in Dallas, Texas, which is most definitely not underground. This mall [[AlienGeometries somehow has light coming from the atrium's sunroof yet has doors to the "outside" that lead directly into solid rock]], and for some reason, the lights are running and [[SoundtrackDissonance generic mall music is playing]] despite [[NothingIsScarier there not being a single soul inside of it]]. [[spoiler:Aside from [[MechanicalAbomination a giant malevolent sculpture, of course]]. Even worse, [[GeniusLoci the "mall" is strongly implied to be alive]] based on the way it traps its protagonist in through an unexplained cave-in of the stairwell, and no explanation ends up being given as to where the heck this place even came from.]]
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