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1[[quoteright:256:[[VideoGame/FinalFantasyI https://static.tvtropes.org/pmwiki/pub/images/FinalFantasyDemonicSorcerers_6120.png]]]]
2[[caption-width-right:256:[[TotalPartyKill Don't even think]] about [[Music/BonJovi going out in some blaze of glory]].]]
3->''"If you can beat it, that is great."''
4-->-- The description for the '''Titanian''', ''VideoGame/EarthBoundBeginnings''
5
6Demonic Spiders: the bane of players everywhere. These are the enemies that will make you [[{{Angrish}} scream in fury]] (or [[TheDreaded quake in fear]]) each time you see them. These are the guys which will defeat you over and over again using tactics [[TheComputerIsACheatingBastard that just seem unfair at times]].
7
8The defining trait of Demonic Spiders is that they are ''common'' enemies that seem unfairly powerful, not [[BossBattle bosses]]. These are not dangerous because they [[GoddamnedBats distract from something else]], they are likely what kills you when you're distracted. They are not dangerous because they push you into hazards, they are already enough of a hazard by themselves.
9
10Demonic Spiders are the enemies that, for lack of a better phrase, have the deck stacked in their favor. They have more HitPoints, they go swifter, they come in swarms, attacking them deals damage to you, etc. Basically, these are the enemies with annoying abilities granted to them by the programmers that make them exponentially more dangerous than any other random enemy, but unlike the BossInMookClothing these are quite common. They're essentially EliteMooks in the context of gameplay.
11
12Demonic Spiders are usually made up of at least one of the following characteristics:
13
14* [[CycleOfHurting Prevent you from acting]] as they kill you (a big one).
15** Bonus points if their attacks [[CherryTapping actually do a relatively low amount of damage]], [[DeathOfAThousandCuts yet are still able to eventually take you down anyway]] [[KickThemWhileTheyAreDown solely because you can't fight back or retreat]].
16* Frequently employ debilitating StatusEffects (e.g. Sleep, Paralyze, or Charm). In most cases, these same effects will either [[UselessUsefulSpell have no effect when used against them, or they won't be nearly as effective (or annoying)]].
17* [[InstakillMook Deliver]] [[OneHitKill lethal]] or [[HPTo1 near-lethal]] attacks that are virtually impossible to dodge.
18** Or attacks that [[ArmorPiercingAttack ignore accuracy/evasion/defense outright]].
19** Have a [[InstantDeathRadius larger melee attack radius than you do when combined with this]], making it all but impossible for a melee-oriented character to get close enough to do his job without getting killed horribly.
20* Appears suddenly at a very close range, like a AmbushingEnemy.
21** Or are almost impossible to see or track at any range.
22* Can [[MookMaker duplicate itself or summon reinforcements]] with no apparent limit on how many or how often.
23* Require a special type of resources to defeat without extreme skill and concentration and some luck, and that resource is slow to get back. Typically, you'd have use rare precious health/magic replenish kits in case you encounter more demonic spiders, but you'd continue on low health/magic/ammo if there were no more demonic spiders ahead.
24* [[MadeOfIron Can take more punishment than a Challenger II tank.]]
25* Move in manners impossible for your character (often with greater speed than you'll ever have).
26* Are capable of nullifying your primary methods of attack/defense (often reflecting or [[FeedItWithFire absorbing]] it).
27* In action games, may have melee-based attacks (or counter-attacks) that quickly hit you from a fair distance away and then cause them to retreat in an equally swift manner.
28* In {{RPG}}s with a ClassAndLevelSystem, have the ability to [[LevelDrain take your hard-earned levels away from you]], particularly when there's no easy way to gain them back after the battle and you have to gain them back [[LevelGrinding the hard way]].
29
30Unintentional examples may be a product of [[SturgeonsLaw poor]] playtesting; however, intentional examples do exist. Sometimes the intention isn't so much to fight them as [[RunOrDie avoid them]] or [[BeefGate hope they go away]]. They may appear during a StealthBasedMission to justify the need to sneak around them rather than fighting them. Most enemies in HorrorVideoGames tend to be Demonic Spiders to some degree.
31
32As usual, Administrivia/TropesAreNotBad. If a game doesn't have at least one or two enemies you have any reason to fear, then it [[ItsEasySoItSucks may not be challenging enough to be fun]].
33
34Can overlap with GoddamnedBats. Particularly if {{RPG Elements}} are present, Demonic Spiders can become GoddamnedBats as characters level up. Compare: ThatOneBoss, which are bosses that have these characteristics, Contrast: BossInMookClothing who tend not to be so common, and LedgeBats who are dangerous for more indirect reasons. Ironically enough, can overlap with BreatherBoss as despite being a tough and annoying field enemy, when used as a boss is a cakewalk by boss standards. Not to be confused with GiantSpider, which is more about literal spiders, although both can overlap.
35
36[[noreallife]]
37----
38!!Examples:
39[[index]]
40
41* DemonicSpiders/ActionAdventureGames
42** ''DemonicSpiders/{{Castlevania}}''
43** ''DemonicSpiders/TheLegendOfZelda''
44** ''DemonicSpiders/{{Metroid}}''
45* DemonicSpiders/AdventureGames
46* DemonicSpiders/FightingGames
47* DemonicSpiders/{{First Person Shooter}}s
48** ''DemonicSpiders/Borderlands2''
49** ''DemonicSpiders/{{Descent}}''
50** ''DemonicSpiders/Destiny2''
51** ''DemonicSpiders/QuakeII''
52* DemonicSpiders/FourX
53* DemonicSpiders/HackAndSlash
54** ''DemonicSpiders/DiabloII''
55* DemonicSpiders/MassivelyMultiplayerOnlineGames
56** ''DemonicSpiders/DragonNest''
57** ''DemonicSpiders/RealmOfTheMadGod''
58** ''DemonicSpiders/RuneScape''
59** ''DemonicSpiders/StarTrekOnline''
60* DemonicSpiders/{{Platformers}}
61** ''DemonicSpiders/RainWorld''
62* DemonicSpiders/{{Puzzle}}
63* DemonicSpiders/RealTimeStrategy
64** ''DemonicSpiders/{{Arknights}}''
65** ''DemonicSpiders/TheBattleCats''
66** ''DemonicSpiders/KingdomRush''
67** ''DemonicSpiders/PlantsVsZombies''
68* DemonicSpiders/{{Roguelikes}}
69** ''DemonicSpiders/TheBindingOfIsaac''
70** ''DemonicSpiders/DarkestDungeon''
71** ''DemonicSpiders/FTLFasterThanLight''
72** ''DemonicSpiders/ShotgunKingTheFinalCheckmate''
73* DemonicSpiders/RolePlayingGames
74** ''DemonicSpiders/DarkSouls''
75** ''DemonicSpiders/EldenRing''
76** ''DemonicSpiders/TheElderScrolls''
77** ''DemonicSpiders/EtrianOdyssey''
78** ''DemonicSpiders/{{Fallout}}''
79** ''DemonicSpiders/FinalFantasy''
80** ''DemonicSpiders/MegaManBattleNetwork''
81** ''DemonicSpiders/{{Miitopia}}''
82** ''DemonicSpiders/{{Pokemon}}''
83*** ''DemonicSpiders/PokemonGO''
84* DemonicSpiders/SandboxGames
85** ''DemonicSpiders/{{Minecraft}}''
86** ''DemonicSpiders/{{Terraria}}''
87* DemonicSpiders/ShootEmUps
88* DemonicSpiders/SimulationGames
89* DemonicSpiders/SurvivalHorror
90** ''DemonicSpiders/FiveNightsAtFreddys''
91** ''DemonicSpiders/ResidentEvil''
92* DemonicSpiders/TabletopGames
93** ''DemonicSpiders/ArkhamHorrorTheCardGame''
94* DemonicSpiders/ThirdPersonShooters
95** ''DemonicSpiders/{{Warframe}}''
96* DemonicSpiders/TurnBasedStrategy
97** ''DemonicSpiders/FireEmblemHeroes''
98[[/index]]
99
100[[folder:Other Game Genres]]
101* ''VideoGame/FZero99'': Red Bumpers. You generally won't see them unless you're at the front of the pack, at which point ''watch out''. They deal substantial damage and a careless race leader can find themselves faced with an abrupt [[GameOver CRASH OUT]] (even more humiliating if they're among the first casualties of the race) if they don't carefully weave past these vehicles, resist the urge to [[CastFromHitPoints boost]] constantly and instead set some energy meter aside just in case of a Red Bumper collision or two, or drop back a few places on purpose and let some other opponents take a few hits for them. It gets even worse near the end of the race, as if you're anywhere close to the front of the pack, you'll see them in HORDES.
102[[/folder]]
103
104[[folder: Non-Game Examples]]
105* ''Fanfic/IWokeUpAsADungeonNowWhat'': Taylor's minions are no stronger or tougher than any other dungeon's minions, but her ability to simultaneously control any number of minions without loss of focus means that instead of fighting based off of bestial instinct, her minions fight as coordinated groups, use advanced tactics, and benefit from her combat experience and ability to read enemy motions. The popular figure is that her level one is the equivalent of a normal dungeon's level ten.
106[[/folder]]

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