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1->''I shouldn't have to point this out when talking about an anime, that anime, has to be--you know--'' '''''animated'''''. ''It's like, right there in the name.''
2-->-- '''Kenny Lauderdale''', during [[https://www.youtube.com/watch?v=RuZ_pe5GFLA his review]] of ''Anime/TwinkleNoraRockMe''[[note]]Which, ironically, [[AvertedTrope averted]] this trope, as the two major fight scenes had slightly better animation than the rest of the OVA.[[/note]]
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4A show's rather low animation budget rears its ugly head during its [[InNameOnly action]] sequences. Blows exchanged by two forces fighting (or dramatic stuff that happens) mostly consist of zooming, scrolling or sometimes even stationary frames. And most of them aren't even [[PastelChalkedFreezeFrame Pastel-Chalked Freeze Frames]].
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6Mostly an {{Anime}} trope. It has become more popular in Western Animation shows to hide more violent or complex fight scenes.
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8This was especially prevalent in traditional cel animation before the switch to digital came in the [[TurnOfTheMillennium early 2000s]]. Since traditional cels required a lot of sketching, inking, and then cutting out by hand, the cost for complex animation for fight scenes was often enormous for many studios at the time; [[OffModel let alone making sure the cels were consistent]] while the fight was ongoing. Even subtle movements of the face would require redrawing the entire picture over again. With the advent of digital animation, the cost for more complex animations was greatly reduced and provided a much easier way to keep track of movement between frames through the use of onion skin, thus allowing for much more complex animations overall.
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10May overlap with StopMotionLighting.
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12----
13!!Examples:
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15[[foldercontrol]]
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17[[folder:Anime]]
18* ''Anime/Berserk1997'' loved this. Notably during Guts' first fight with Griffith. Although you hear the shuffling of swords, neither Guts nor Griffith move during some of these shots.
19* The prequel to ''.hack/GU'' was full of these. There is one time in an early fight they waste two minutes with two different frames.
20* ''Manga/DemonLordDante'''s action sequences fall under this.
21* When not using StockFootage, the {{filler}} episode battles of ''Anime/SailorMoon'' usually involved this. Most of these involved Sailor Moon narrowly dodging attacks.
22* ''Literature/RecordOfLodossWar'' features a battle between dragons that looks like giant still images moving slowly towards each other.
23* Happens in episode 7 of Season 2's {{Manga/Mahoromatic}}. Likely done because of the sheer amount of people taking part in the town's yearly mock battle.
24* The ''Manga/OnePiece'' anime used stationary frames for a large portion of its early battles and events. Although the use of freeze frames have been toned down quite a bit, they do reappear once in a while. This owes a lot to the anime spanning all the back from 1999 and continuing onward for over a decade, with animation advancements and quality dramatically improving on a gradual uphill slope.
25* Used in episodes 3 and 8 of ''Manga/StellaWomensAcademyHighSchoolDivisionClassC3''. The first and last battles are shown, but all the matches in-between them are just still frames of the various girls in the show.
26* Used for all fights in ''Anime/{{Godmars}}'', with the robots going from one pose to another between camera cuts. This even carries over to its appearance in ''VideoGame/SuperRobotWarsZ 2'' and became a meme in itself: Godmars is then considered a robot so powerful it doesn't need overly fancy animation to show off its power.
27* Frequently used early in ''Anime/KillLaKill'', but they appear less as the [[CerebusSyndrome story becomes more serious]]. Notable, but [[JustifiedTrope intentional]] examples from later in the series arise in battles with [[spoiler: Nui Harime]], an eerie HumanoidAbomination who rarely ever moves outside of [[LimitedAnimation still frames]] and is capable of ''[[NoFourthWall reaching through those frames]]'' to mess with people.
28* The early years of ''Anime/PokemonTheOriginalSeries'' had a great deal of instances of still images of {{Mons}} in attacking pose vs. still images of mons getting hit with attacks. For battles the show basically forgot it wasn't a motion comic. It wasn't until the show switched from traditional animation to digital animation near the tail end of Johto did the show's battles start to become more dynamic.
29[[/folder]]
30
31[[folder:Films -- Animation]]
32* The battle between Gandalf and the Balrog in Creator/RalphBakshi's ''WesternAnimation/TheLordOfTheRings'' is depicted this way.
33* ''WesternAnimation/MortalKombatTheJourneyBegins'' uses this during the fight scene against the Tarkatan horde. Oddly enough, some shots show one character "animated" this way while another character is normally animated.
34[[/folder]]
35
36[[folder:Films -- Live-Action]]
37* In ''Film/{{Hulk}}'', Bruce Banner's battle with his father in the clouds was just still images appearing whenever lightning struck. However, rather than a limitation, it is used to highlight the helplessness of the Hulk.
38[[/folder]]
39
40[[folder:Print Media]]
41* The fight scene in the ''Magazine/{{MAD}}'' parody of ''Pokémon'' has a couple of extras hold up a backdrop with lots of "swooshes and scribbles" painted on, while characters on both sides complain about having to hold still in their {{Ass Kicking Pose}}s.
42[[/folder]]
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44[[folder:Puppet Shows]]
45* Usually averted for actual ''combat'' in anything by Creator/GerryAnderson, although due to the nature of the medium the gunfights tended to be a bit static. But one notably straight use crops up in the pilot of ''Series/Joe90'', to illustrate a blazing row between the hero and his MissionControl on one side and a man from a GovernmentAgencyOfFiction who is understandably opposed to letting a teenage boy anywhere near the intelligence business. It works rather better than anything they could have achieved in Supermarionation.
46[[/folder]]
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48[[folder:Video Games]]
49* Used in the opening of ''VideoGame/UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.[[note]]The extended version doesn't present movement but is even better[[/note]]
50* Cutscenes in ''VideoGame/AvencastRiseOfTheMage'' are rendered like lightly animated ink drawings and shown in this style.
51[[/folder]]
52
53[[folder:Visual Novels]]
54* ''VisualNovel/TogainuNoChi'' has lots of fight scenes, but no animation - the game usually cuts between a CG of Akira and whomever he's fighting, combining [[AudibleSharpness sound effects]] and [[HitFlash white flashes]] to simulate landing a blow.
55* Due to its limited art, ''VisualNovel/UminekoWhenTheyCry'' uses this (though with a limited use of moving pictures of slices and similar things) but with a mix of good writing, fights based upon [[LanguageOfTruth colorful debates]] and just [[AwesomeMusic/WhenTheyCry plain awesome music]] you don't care.
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57
58[[folder:Web Comics]]
59* Parodied in ''Webcomic/ButtlordGT'', where starting a fight leads to the characters being animated by the "3rd String Backup Animation Team".
60* Standard fare in the "visual novel" ''Webcomic/{{morphE}}''. Even their most dynamic attempts at displaying battle are [[http://morphe.thewebcomic.com/comics/1942334/chapter-3-page-41-the-right-to-bear-puns/ still frames on a moving background.]]
61[[/folder]]
62
63[[folder:Web Animation]]
64* ''WebAnimation/SuperThings'': The earlier seasons of ''[=SuperZings=] Adventures'' tend to depict superbattles this way due to the extremely LimitedAnimation.
65[[/folder]]
66
67[[folder:Western Animation]]
68* Used a lot in ''WesternAnimation/TheMarvelSuperHeroes'', which basically just filmed the panels of the comics (with a little cut-out animation thrown in).
69%% * ''WesternAnimation/ClutchCargo''
70* In ''WesternAnimation/DannyPhantom'''s case, this seems to be [[InvokedTrope a stylistic choice]], as the show is heavily influenced by comic books (The original ''ComicBook/SpiderMan'' in particular), so the shots are often framed not unlike that of fight scenes in a comic.
71* Same with ''WesternAnimation/BatmanTheBraveAndTheBold'', as the show is very much an intentional throwback to ''UsefulNotes/TheSilverAgeOfComicBooks'', where such shots in comics were quite frequent.
72%% * Shows up every now and again in ''WesternAnimation/Ben10''.
73* WesternAnimation/GoldenBookVideo often did this, due to their videos utilizing "Picturemation" LimitedAnimation techniques; it's especially prominent in their ''Franchise/MastersOfTheUniverse'' adaptation videos.
74[[/folder]]

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