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9[[quoteright:349:[[VideoGame/GodzillaDefenseForce https://static.tvtropes.org/pmwiki/pub/images/rsz_zfnnhoc1fve31.png]]]]
10[[caption-width-right:349:When you're a winner [[WTHCostumingDepartment and a loser]].]]
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12->''"Nothing more annoying than doing yourself a mischief getting through a gauntlet of whirring blade traps ... only for your reward to be a pair of blue trousers instead of white."''
13-->-- '''''WebAnimation/FullyRamblomatic''''' [[https://youtu.be/hSOBllFHlRc review]] of VideoGame/PrinceOfPersiaTheLostCrown
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15%% Quote changed per General Page Quote Discussion thread: https://tvtropes.org/pmwiki/posts.php?discussion=1327331003042025100&page=482#comment-12043
16
17You finally beat the BigBad and even TheManBehindTheMan. After the credits roll and seeing you opened up NewGamePlus, what do you get as a reward? Clothes. Yes, you did all that hard work and all you got was a lousy pair of pants!
18
19Lots of games love to reward players for their hard work by offering new clothes for the playable characters to try out. Most of the time, the clothes are just for cosmetic purposes which may or [[NoCutsceneInventoryInertia may not appear in a rendered cut scene]]. However, there are some cases where new clothes can actually affect your performance, such as having more defense [[NewGamePlus in your next game]]. Some clothes may also be a ShoutOut to another game.
20
21A SubTrope of UnlockableContent. If your clothes don't give in-game benefits, it overlaps with CosmeticAward. If your clothes ''do'' give stat boosts and you throw on anything that gives you high stats, regardless on how silly you will look afterwards, it leads to RainbowPimpGear.
22
23Compare VirtualPaperDoll, ChangingClothesIsAFreeAction, GorgeousGarmentGeneration, ClothesForChristmasCringe. AndAllIGotWasThisLousyTShirt may be considered a subtrope. Borders on NewSkillAsReward when the reward is the ability to craft cosmetic gear. Contrast PowerUpLetdown, where an item is intended as an upgrade, but is disappointing or useless in practice.
24----
25!!Examples:
26[[foldercontrol]]
27
28[[folder:Action Game]]
29* ''Franchise/AssassinsCreed'':
30** ''VideoGame/AssassinsCreedII'':
31*** Finishing various parts gives you capes that make it more likely that you'll be ignored by the guards (generally after completing the area where the effect is useful). You can get an additional cape, which turns guards against you, by collecting 100 feathers all around the world.
32*** After you navigate the huge mausoleum -- tombs of six of the world's most famous assassins and revealing secrets hidden from mankind for over 500 years, you get some clothes.
33** ''VideoGame/AssassinsCreedRevelations'': Unlocks a Desmond skin for Ezio once you complete the five Desmond sequences. This counts because Desmond in this game has exactly the same face as Ezio. Desmond also takes the place of Ezio in cutscenes if you use his outfit.
34* ''VideoGame/NeoContra'' had a swimsuit outfit for each character, unlocked by beating the game with an S-rank as that character.
35* The Creator/{{Namco}} arcade game ''VideoGame/DragonBuster'' features a Crown item that changes the outfit wore by Princess Celia every time she is rescued by the player. She goes from her default royal gown to [[FanService a miniskirt and tank top and then to a bikini.]] If the player picks the scepter and crown at the same time, she will dress like a PlayboyBunny by the fourth time she is rescued.
36* In ''VideoGame/CarriesOrderUp'', beating the high scores in each map of [[EndlessGame Endless Mode]] as Carrie and [[SecretCharacter Calcia]] unlocks different color palettes for them.
37* ''Death By Degrees'', a spin-off of ''{{VideoGame/Tekken}}'' (mentioned below), it's possible to unlock new outfits for Nina to wear. Some of them are her vintage outfits from other ''Tekken'' games. Others are purely for {{Fanservice}} - a bikini, cocktail dress and wrestling outfit.
38* Beating each difficulty level of ''VideoGame/{{Drakengard}} 2'' earns accessories that lets you change Nowe, Eris and Urick's outfits to [[spoiler: Knight of the Seal, Goddess, and Helmetless]], respectively. That's it. Another one changes Urick's model for a generic NPC. Since they have to be equipped, replacing gear with mechanical benefits, they're useless.
39* In ''VideoGame/FreedomWars'', you earn swimsuits for [[spoiler:working off your entire one-million year prison sentence. [[DudeWheresMyReward No joking.]]]]
40* Several of the hidden collectibles in ''VideoGame/{{Ghostrunner}}'', along with one of the rewards of clearing the second boss, are just re-skins for your sword or robo-arm that don't change anything but its look. Not to say they don't look damn cool, though.
41* In ''VideoGame/GoVacation'', each resort area has seven well-hidden treasure chests hidden in it which contain clothes for your avatar. These are specific to the resort you find them in... and the Villa.
42* Finishing ''VideoGame/{{Gungrave}}: Overdose'' with all three protagonists will allow you to turn on the option for "Alternate Character". Rocketbilly Redcadillac gets a Garino Corsione skin and Juji Kabane gets a Bunji Kugashira skin. Hilarious in that playing the game with these equipped has the characters yelling the lines they used during their respective boss battles when attacking. And as for the original hero Beyond the Grave, he will wear his badass purple cowboy suit (complete with his hat) from the original game.
43* ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' gives you extra outfits for Jack, depending on your overall completion rank, that do not alter his abilities or appear in most cutscenes. However, in Easy Mode, for collecting all the trophies in the game you no longer need red souls to use the fire abilities in his Pumpkin King costume.
44* ''VideoGame/SineMora'' awards extra plane paintjobs for various feats. You can also unlock 'art filters', which change overall appearance such as colour saturation, brightness, and so on.
45[[/folder]]
46
47[[folder:Action Adventure]]
48* ''VideoGame/ANNOMutationem'': Completing the Mysterious Console {{DLC}} story unlocks Noni's costume that can be worn by Ann in the main game.
49* ''Franchise/BatmanArkhamSeries'': After beating story mode of ''VideoGame/BatmanArkhamAsylum'', an armored batsuit is available to wear in Challenge Mode. After beating the story mode in ''VideoGame/BatmanArkhamCity'', you can use Batman's alternate models, including 1970s Batman, Sinestro Corps Batman, Batman Beyond Batman, and others. The trend continues in ''VideoGame/BatmanArkhamOrigins'', ''VideoGame/BatmanArkhamOriginsBlackgate'', and ''VideoGame/BatmanArkhamKnight''. Outside of ''Aslyum'' and ''Blackgate'', other characters get in on it as well, including Catwoman, Robin, Nightwing, Deathstroke, and pre-Batman Bruce Wayne. In a later update to ''Knight'', Harley Quinn and [[spoiler: the Red Hood/Arkham Knight]] get in on it as well.
50* ''VideoGame/{{Bully}}'' features a wide number of in game tasks and errands whose only reward is clothes, the majority of which don't do anything. One errand early requires you to find pills for a homeless man; your reward for completion is a cool looking but useless black cowboy hat. Lockers that can be broken into in the school frequently hide clothing items. Taking all the pictures for the school yearbook unlocks the Black Ninja costume, which causes prefects to not notice certain minor rules infractions when worn. Getting all the clothing items in the game is required for 100% completion. The missions and classes added in ''VideoGame/{{Bully}}: Scholarship Edition'' mostly just reward you with new clothing items.
51* After you obtain all ten Abyssal Armor pieces in ''VideoGame/DarksidersI'' and reforge it in Ulthane's forge, War gets to wear an awesome suit of armor that [[GameBreaker makes him practically untouchable for most mooks]]. For added awesomeness, the armor, unlike any other piece of gear, can be transferred to a NewGamePlus.
52* The ''VideoGame/{{Tekken}}'' spin-off ''VideoGame/DeathByDegrees'' rewards you with new outfits for Nina. Don't worry, you do get actual weapons and equipment as well along the way.
53* Finishing ''[[VideoGame/GanbareGoemon Goemon's Great Adventure]]'' with all 44 Entry Passes allows the player to purchase three alternate outfits for each character. Expect to pay out the nose for Yae's {{Fanservice}}-laden costumes, one of which being a ShoutOut to fellow Konami franchise ''VisualNovel/TokimekiMemorial''.
54* Completing ''VideoGame/GuruminAMonstrousAdventure'' unlocks new costumes for Parin to wear, one for each difficulty level.
55* Beating ''VideoGame/{{Iji}}'' on Extreme mode unlocks an alternate costume.
56* ''VideoGame/KatamariDamacy'' has hidden presents in most levels that give you different pieces of clothing to wear such as a chef hat or a scarf. Most of the presents are purely decorative; the camera, however, can be used to take photos. You can also find the Prince's cousins, who all look different, and play as them. Some of the presents will look different on some of the cousins.
57* ''VideoGame/LaMulana'' is one of the most evil examples of this. Beating the BrutalBonusLevel (which is particularly hard both [[GuideDangIt to unlock]] and [[PlatformHell to beat]]) gets you a picture of the main character in different clothes. [[FanDisservice Mind-scarring ones.]]
58* ''Franchise/TheLegendOfZelda'':
59** Beating ''VideoGame/TheLegendOfZeldaTheWindWaker'' unlocks the option to have Link keep the outfit he wears in the beginning of the game, rather than switching to his iconic green tunic early on. Though the reward isn't just cosmetic, as it also let you [[ReplayValue understand what all those Ancient Hylian entities were saying]] and you also get to start with the upgraded camera, making the Nintendo Gallery sub-game far easier. Also, any figurines you had made in the first playthrough are carried over.
60** In the Game Boy Color re-make of ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', your reward for beating the optional Color Dungeon is a choice of either Red Clothes (boosts attack) or Blue Clothes (boosts defense). You can return to the dungeon anytime to swap colors (but you can never get the original Green Clothes back... without exploiting glitch, at least).
61** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has a stamp book subquest that, among other rewards, unlocks the conductor's uniform you wore at the beginning of the game. The shield from ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' is also unlockable with 10 stamps. But it can't be eaten by Like Likes, so it's a bit more practical than the regular shield.
62** A relatively useful example in ''VideoGame/TheLegendOfZeldaMajorasMask''. At the end of the game, a special mask was unlocked, which served as the fourth transformation against bosses. It was called the [[NamesToRunAwayFromReallyFast Fierce Deity]] [[SuperMode Mask]], and it was as cool and overpowered as it sounds.
63** ''VideoGame/HyruleWarriors'': A number of Palette Swap variants of each character's main outfit are unlocked either through beating the respective levels on the Master Quest, Twilight, Termina, the Great Sea, the Master Wind Waker, Koholint, the Great Travels and Lorule maps, or unlocking the Rewards Map by collecting enough Skulltulas to finish the picture and then beating the corresponding Rewards Map levels. In ''Legends'' and ''Definitive Edition'', even the base Adventure Map has clothes to unlock.
64** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Your reward for completing all 120 shrines is the Wild armor set. Its stats are very good (but not unrivaled), and the SetBonus from wearing all 3 pieces powers up your Master Sword's beam attack, but the most attractive thing about it is the cosmetic effect of [[spoiler:finally giving Link his classic IconicOutfit, which he had [[YouDontLookLikeYou gone without for most of the game]].]]
65** ''VideoGame/HyruleWarriorsAgeOfCalamity'':
66*** Some challenges and quests give pieces of gear for Link to wear, all from ''Breath of the Wild''. Unlike in that game, however, the outfits are purely cosmetic and offer no combat advantages. Getting the maximum approval rating in all regions of Hyrule earns you [[spoiler:the tunic from the first ''Hyrule Warriors''.]]
67*** Finishing the main story lets you choose between the Champions wearing their royal blue scarves or not, and also gives Zelda the option of her casual clothes, ceremonial dress, and winter coat. Before finishing the story you can't decide what they wear, it's based on story progression. Zelda's royal dress is also programmed in, but DummiedOut, though it can be made usable by hacking.
68** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Your reward for completing all 152 shrines is [[spoiler:the Ancient Hero's Aspect, which makes Link look like the ancient [[BeastMen Zonai]] warrior who first fought Calamity Ganon. On top of having really good defense, it's also a full-body outfit in a single inventory slot, in contrast to all the other outfits that have head, torso, and leg portions.]]
69* ''VideoGame/MajinAndTheForsakenKingdom'' had new outfit pieces to be found in each area. They do provide some increases to your stats, but these are generally negligible.
70* ''VideoGame/{{Okami}}'' rewards players by giving them alternate canine forms for Amaterasu, which are mostly cosmetic. Just about any dog or wolf seen in the game is usable, as well as some alternate paint schemes for Ammy. The most interesting of these is, perhaps, her 'Realistic 3D' skin, which makes Amaterasu stand out like a sore thumb in a world that looks like a Japanese painting come to life.
71** The sequel, ''VideoGame/{{Okamiden}}'', continues the tradition, with [[spoiler:Black Sun]] form being unlockable on a NewGamePlus.
72* The various alternate costumes in ''VideoGame/SpiderMan2000'' alter the way Spidey fights, all of them either based on different costumes with abilities relevant to that costume. For example, the black suit gives Spider-Man unlimited webbing or the Unlimited costume giving him stealth capabilities (sadly no cape, though.)
73* The ''[[VideoGame/TombRaiderAnniversary Anniversary]]'' and ''[[VideoGame/TombRaiderLegend Legend]]'' versions of ''Franchise/TombRaider'' had various outfits for players who completed the time trials. Anniversary's was mostly a ShoutOut to past games, including one where you get to play as a remade version of Lara's old polygonal model from the very first game, pointy boobs and all.
74* In ''VideoGame/UltionusATaleOfPettyRevenge'', if Serena successfully reunites with her RobotBuddy Balzac by rescuing him in every stage, her {{Stripperiffic}} two-piece bikini is replaced with a much more flattering LatexSpaceSuit.
75[[/folder]]
76
77[[folder:Action RPG]]
78* The ''VideoGame/MarvelUltimateAlliance'' games (and its [[SpiritualSuccessor spiritual predecessors]], the ''VideoGame/XMenLegends'' games) reward characters for doing certain achievements (like defeating a set amount of enemies) with bonus costumes. Counting standard costumes, in the first game, every hero (except ComicBook/MoonKnight) has four costumes, but sadly, in the second game, there are only two costumes per hero.
79** In XML 1, you can switch between costumes that the character has for plot-related reasons (like, civilian clothes or previous costumes seen in flashbacks.) Not everyone gets any truly "bonus" costumes, or even any extras, but some do have several outfits to choose from. In XML 2, once you reach a certain point, you do get to choose between Ultimate, current 616, AOA, and retro costumes for almost everyone, some with more choices than even that. MUA and MUA 2 are the ones where everyone gets to choose from four, with [[MultiformBalance different strengths, all upgradable.]]
80[[/folder]]
81
82[[folder:Adventure Game]]
83* There is a little-known side mission in ''[[Literature/AmericanGirlsCollection American Girl: Kit Mystery Challenge]]'' where you can unlock two extra outfits for Kit Kittredge by doing an errand for her Aunt Millie, i.e. feeding chickens in the backyard coop in exchange for having the spent feedsacks made into dresses for the player character to wear.
84* ''[[VideoGame/ChibiRobo Chibi-Robo]]!!'' has a number of different costumes Chibi can unlock by doing the sidequests (and in one case dying enough). But they all do different things, and poses. The Pajamas allow you to switch between day & night. The Ghost Costume scares people. Frog & Tao costumes let you talk to... Frogs & Tao. And then there's the Super Chibi-Robo "suit" (it's a single medal with "s" on it pinned on the chest as well as making chibi slightly more shiny), which you can get for reaching the top happiness rank (It's impossible to get top happiness regularly, you must beat the game to get the top happiness rank otherwise you will be suck at number 2.)
85* In ''VideoGame/ChicoryAColorfulTale'', you can find new clothes in small gifts scattered around the world, usually as a reward for solving a puzzle in a different way. There's also a character who wants to see certain outfits, and will reward you with... more clothes.
86* ''VideoGame/EndlessOcean'' likes to reward your hard work completing quests by giving you new gear. None of this has any effect on gameplay; the actual upgrades you have to buy. Oddly, the first game manages to send you a wetsuit through e-mail at one point.
87* In ''Videogame/Journey2012'', for the first few times you complete a journey, a pattern is added to your cape each time you reach your destination. Also, finding the floating symbols throughout the game gives you a longer cape, and finding them all gives you [[spoiler: a white robe that automatically regenerates magic.]]
88* ''VideoGame/TheSecretOfMonkeyIsland'': two of the original [[TheThreeTrials Three Trials]] that Guybrush undertakes furnish a T-shirt as their reward, one of which provides the page quote. However, Guybrush does not at any point actually wear them.
89* In the ''[[UpdatedRerelease Director's Cut]]'' edition of ''VideoGame/KathyRain'', it is possible to unlock new, though purely cosmetic designs for Kathy's [[CoolBike chopper]], if you manage to happen upon the right secret interactions. The various options also changes the design of her helmet.
90* There are various badges in ''VideoGame/{{Stray|2022}}'' the cat can earn for their backpack by helping various robots with their problems and/or digging around certain areas. In addition, helping B-12 recover all their memories leads to them thanking the cat by giving them a shiny silver version of the backpack, though there's not much left to do from the time the last memory is unlocked until [[spoiler:B-12 takes it back right before their HeroicSacrifice to open the city.]]
91* In ''VideoGame/StrongBadsCoolGameForAttractivePeople'', there's a photo booth that lets you try on various costume items you find throughout the game, but you can only wear the costume items while in the booth until you beat the game.
92* When you complete an island in ''VideoGame/{{Poptropica}}'', all you get is a medallion that does nothing. Lampshaded on Mocktropica Island.
93-->'''Project Manager''': I guess it wouldn't be a proper island if we didn't give you a glitzy, but ultimately worthless tchotchke at the end.
94[[/folder]]
95
96[[folder:Beat 'Em Up]]
97* ''Final Fight One'', a Platform/GameBoyAdvance port of the original ''VideoGame/FinalFight'', allows the player to play as Cody and Guy in their ''VideoGame/StreetFighterAlpha'' outfits after defeating a certain amount of enemies. The Alpha versions of Cody and Guy used the same sprites they had in the ''Alpha'', but otherwise they fight identically to their original counterparts.
98* ''VideoGame/GodHand'' allows you to change your outfit to the ones used by the Devil Hand, Ryu from ''Franchise/StreetFighter'' and the CampGay duo Q & A. You can also give Olivia a bunny outfit.
99* ''VideoGame/SoulSeries'':
100** ''Soul Blade'' gives you extra costumes to unlock for Siegfried and Sophitia. Siegfried gets the EvilCostumeSwitch he wears in his bad ending (that becomes the character [[AscendedExtra Nightmare]] in the subsequent games). Sophitia gets the costume without armour she wears in her ending, as well as the swimsuit she's seen washing in the stream in her good ending.
101** ''Soul Calibur III'' allows you to unlock various items used for the Create A Fighter system. These naturally include plenty of different clothes.
102* In the home versions of ''VideoGame/Tekken5 and 6'', the brawler side-games allow you to win costume elements that you'd normally have to dish out a ''lot'' of fight money for. In ''5'', it was just the 500,000G options for the non-time-release characters, and you had to nab hard-to-reach Devil sigils after clearing the game the first time. In ''6'', felled enemies and destroyed crates have a chance of releasing a treasure chest that unlocks a random non-hair-related item for either your active character or your AI partner (i.e. Alisa [[spoiler: or Raven]]). It's possible to unlock multiples of the same item, down to the same color scheme, since a random quality for Scenario Campaign is appended when the item is gained. In any case, don't be surprised to get five or six items in a single area, even ''without'' equipping something that boosts the item drop rate.
103* ''VideoGame/TheWarriors'' has an extra difficulty called [[HarderThanHard Unleash the Fury]] if you get 100% completion on Hard. Unleash the Fury is the hardest difficulty level and all of your Warriors are dressed up as the Baseball Furies. This leads to a hilarious and somewhat disturbing encounter on level 16 where you'd normally meet the Baseball Furies and instead, you fight mass armies of Warrior clones!
104[[/folder]]
105
106[[folder:Driving and Racing Games]]
107* ''VideoGame/BurnoutParadise'' awards you with new cars as you progress through the game. When you finally complete every single event, you get... gold paint.
108** Should you complete all events, all offline road rules, and find all discoveries, you earn... ''platinum'' paint.
109** If you complete every Freeburn challenge (and this includes the Freeburn challenges that come with [[DownloadableContent Big Surf Island]]) you get a special version of the Jansen P12 called the "Diamond P12". It possesses the stats of the P12 before they were changed following a patch update and has a diamond-themed livery.
110* ''VideoGame/DreamworksSuperStarKartz'' has unlockable versions of {{Franchise/Shrek}}, [[{{Franchise/Madagascar}} Alex and Skipper]] who wear alternate outfits and come with slightly different stats: Shrek gets his knight armor, Alex gets his ceremonial tribal paint and Skipper gets a sailor disguise.
111* ''VideoGame/ExciteTruck'' gives you another skin for each truck if you race with it 10 times or get an S rank three times.
112* ''VideoGame/{{Forza}} Motorsport 4'' has two examples. Community Bounty Hunter events have you trying to beat a well-known ''Forza'' player's lap time in a specific car by a certain date, and the events vary between easy and NintendoHard. If you win the event, you are gifted a car with a unique paint job (though players often sell replicas of the paint job). The other example are the Badges and Titles; avatars and little snippets of text under your name in the pre-game lobby. Some are easy, like getting a perfect "Turn" rating, or owning ten cars. The harder ones require a lot of time and determination, such as owning 300 cars, or [[FateWorseThanDeath driving 1000 miles in a Toyota Prius]].
113** Then there are Horizon 4's Wheelspins and Super Wheelspins, the latter featuring three wheels because it's so easy to get clothes (or horns, or dance moves) from just one.
114* Open world offroad racing game ''VideoGame/{{FUEL}}'' relied too much on player vanity. The entire point of the open world seems to be to make the player go out and track down car wrecks which resulted in new clothes and vehicle paintjobs. However, the world is ''gigantic'', to the tune of tens of thousands of kilometers, and driving for half an hour to find some crashed motorbike with a slightly different pattern on the fuel tank was considered a waste of time by most players. So the open world was considered useless and the game died a quick death on the market.
115* ''VideoGame/{{GRID}}'' is a racing semi-simulation, so you cannot visually tune your car and your visual options are limited to car colours and sponsor stickers. However, do not get carried away with changing your paint until it is ''juuuust right''. Due to a mysterious bug/feature, changing your paint or washing your car causes its durability to go down until you make it dirty again! So much for simulation.
116* ''VideoGame/MarioKartWii'' has Mii Outfit A and B, which changes the looks of your Mii when you race as one. Outfit A gives you a jumpsuit look while Outfit B gives you the Mario shirt and overalls combo if the Mii is male, or a dress in the style of Princess Peach if the Mii is female.
117* ''VideoGame/NeedForSpeed''
118** ''[[VideoGame/NeedForSpeedUnderground Underground]]'': The first ''Underground'' features a large amount of possible car customization, ranging from performance upgrades (which affect your gameplay) and cosmetic changes (which don't do shit). The way one earns these upgrades is through winning races. The only problem is that all you earn for a large portion of the beginning of the game is decals. ''Underground 2'' sort of fixed it: you need visual upgrades to increase your street cool rating and get more races.
119** In ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' the only thing visual upgrades do is enable you to tweak your aerodynamics, which has very little effect offline (and online everyone uses the untuneable bonus car anyway) and you can do that whether you get a bodykit, a huge spoiler wing or a tiny little spoiler that looks like it came as a factory option with the Sport Edition of your car. Also, painting your car reduces police attention... making it harder to complete the police challenges until you vandalize the place again. And they still cost money. Enough to add up to a new car later on. So nobody does it.
120** ''''[[VideoGame/NeedForSpeedProStreet ProStreet]]'' takes the (ahem) realistic route of having almost every visual upgrade make a performance difference, but often fails to tell you what the difference really is. Body kits reduce weight... or maybe they sometimes increase weight, it seems to depend on the car. Then you get to change the shape of your body kit parts, which according to the in-game graphs increases downforce AND reduces drag. This can't be right, but nobody knows what it really does. And again, offline it doesn't matter and online there is a much better alternative for fiddling with aerodynamics: sideswiping the other bastard into a wall so he loses 10 seconds and you win regardless.
121* ''VideoGame/SkyDrift'' awards extra plane paint jobs for completing various challenges, such as winning a certain number of online matches with that plane.
122* ''VideoGame/TestDriveUnlimited'' has an entire class of missions which reward you solely with clothing vouchers.
123[[/folder]]
124
125[[folder:Eastern RPG]]
126* In ''VideoGame/DarkChronicle'', completing challenge objectives on a floor of a dungeon will reward you with medals. These challenges range from only damaging enemies with a specific weapon type, not healing, a time attack goal, performing well in the Spheda/fishing mini-games, etc. Take these to the Mayor of Palm Brinks after recruiting him, and you can spend them on specialty clothing that isn't available any other way (save for some of the boots, which can be invented). The clothing itself is for nothing more than aesthetic appeal. These all show up during cutscenes, which can turn heartfelt moments and epic sword fights alike into a bit of a {{Narm}} if Monica is in a {{Stripperific}} FurBikini and Max is a clown.
127* ''VideoGame/DragonQuest'':
128** ''VideoGame/DragonQuestVIII'' has some armor that changes appearance; Jessica in particular gets to be dolled up in various ways to show off her obvious assets. Her best and worst outfits both change her character model.
129** Since ''VideoGame/DragonQuestIX'' gives you a VirtualPaperDoll hero/ine and PlayerMooks, there's ''loads'' of gear to be found and tried on. The overall usefulness varies, and can fall down to personal tastes. Notably, some of the best equipment is handed over by {{Previous Player Character Cameo}}s or randomly found in bonus dungeons.
130* One of the bonuses added to the [[Platform/PlayStation3 PS3]] version of ''VideoGame/EternalSonata'' was alternate costumes for Polka, Allegretto and Beat, the three characters that you can control in the field at various points in the game. Polka gets two extra costumes, while Beat and Allegretto both get one.
131* In the ''VideoGame/ExaPico'' games, clearing levels of a Reyvateil's Cosmosphere will give her new clothes. Reyvateils actually get bonuses from wearing these clothes, [[EasterEgg along with a few bits of interaction you'd never get if you didn't have them wear those]], not to mention, they're easy on the eyes.
132* ''Franchise/FinalFantasy'':
133** The Whyt mini-games in the DS remake of ''VideoGame/FinalFantasyIV'' reward you with new outfits for Whyt if you achieve 9,999 points on a particular game. Which outfit you get is dependent on whose game you beat (e.g. a Paladin outfit if you beat Cecil's game, etc).
134** ''VideoGame/FinalFantasyX2'' actually revolves the whole gameplay around dresspheres, which are clothes with special powers that grants the party different attacks and stats. Getting new dresspheres is a reward worth getting and is a requirement, thus [[JustifiedTrope justifying]] the trope. Taken further back with the whole "Job" system of the older games, with each job coming with the requisite clothing.
135** ''VideoGame/LightningReturnsFinalFantasyXIII'' also rewards clothes for many quests, since garbs are an integral part of schemata customization. There's also adornments, which are included in most quests' rewards and have no effect other than customizing Lightning's appearance.
136* The ''VideoGame/FossilFighters'' games tend to reward you with masks the main characters can wear for completing certain sidequests. In the first game, these are mostly cosmetic, and just change the the sound effect of your walking. In the sequel, however, some of the masks have effects, like making it so you can only find fossils of certain elements, or certain fossil body parts. (Plenty of cosmetic masks do exist, however.) The sequel also sometimes rewards you with "icons" that change what sprite represents you in battle.
137* In ''VideoGame/HelensMysteriousCastle'', once you've made it through all the challenges of the BonusDungeon, your reward is a Hair Tie for putting Helen's hair up into a ponytail, and an endless supply of Clogs that do nothing but slow your attacks. Technically, you don't even have to go through all that trouble to get them. Beating the dungeon only tells you how to get to the secret area with the Hair Tie and Clogs; if you already know the trick, you can go there as soon as you first step outside of your house.
138* Dress-up costumes are accessories are occasional rewards, collectible treasures, or purchasable items in both installments of ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''. Much of the downloadable content is also costumes or accessories, including some that allow you to dress up in clothing of characters from previous installments in the franchise.
139* ''VideoGame/PaperMarioTheThousandYearDoor'' rewarded players that completed certain side quests by giving them badges that change Mario's colors to Luigi, Wario, or Waluigi if you combine the Wario and Luigi badges. While these are purely just for looks, one side quest actually requires the L Emblem badge to make someone think Mario is really Luigi since she's a huge fan of Luigi. [[spoiler:After the quest, the real Luigi arrives, and [[YourCostumeNeedsWork gets chased off as an impostor]].]]
140* ''Franchise/{{Persona}}'':
141** ''VideoGame/Persona3 [[UpdatedRerelease FES]]'' has several sets of party-member outfits, ranging from summer clothes to French maid costumes, that are mostly earned by completing [[{{sidequest}} Elizabeth's requests]]. All of them have decent defense stats, and, as Junpei puts it when you tell him to equip one of the outfits...
142-->'''Junpei''': "Dude, you want me to run around Tartarus in my swimming trunks? ...that's AWESOME!"
143*** This also carries over to the UpdatedRerelease of the UpdatedRerelease, ''Portable''. Equipping the girls with the embarrassing outfits changes from a "you're enjoying this, aren't you" bite-back to a more subdued "you think this is funny, don't you"-style of dialogue. The guys, meanwhile, get distinctly flustered if the protagonist equips them in tuxedos or herself in her bikini or maid outfit, and [[PleasePutSomeClothesOn downright appalled]] if she dons the "[[ChainmailBikini Battle Panties]]."
144** This feature was added to ''VideoGame/Persona4 [[UpdatedRerelease Golden]]'', with numerous costumes ranging from your regular outfits to Featherman costumes to the outfits from the cross-dressing pageant.
145** ''VideoGame/Persona5'':
146*** PlayedForLaughs, as you'll discover ''dirty laundry'' in some of the game's InexplicableTreasureChests, leading your party members to question who would bother putting dirty clothes under lock and key.
147*** In the game's UpdatedRerelease, beating the game and starting a NewGamePlus gives you the ability to [[spoiler:change Akechi's metaverse outfit between his Black Mask outfit and his Crow outfit, although only when he rejoins during the third term events near the end of the game.]]
148* In ''VideoGame/PokemonXAndY'', there's a girl in Kiloude City who will give your character an article of clothing if you're dressed in a style that she likes. If you're a boy wearing colorful clothes, she'll give you a Bamboo Sprig Hat that looks like a Pangoro's head; if you're a girl wearing feminine clothes, she'll give you a Sundae Dress that vaguely looks like a Slurpuff.
149* ''VideoGame/RogueGalaxy'' also allows you to collect costumes for your characters; they give elemental and status resistances, as well as extremely minor boosts to defense.
150* ''VideoGame/ShadowHeartsCovenant'' had alternate costumes for the three female party members, as rewards for endgame sidequests. Anastasia had an orange kimono, Lucia had a bridal dress, and Karin had... [[http://shadowhearts.wikia.com/wiki/File:SH-C_Karin2.jpg this so-called "Dating Outfit"]]. There were also two accessories in both this and the first Shadow Hearts, Black Silk Panties and Cotton Underpants, that would in fact give these characters said colored underwear.
151* In ''VideoGame/ShinMegamiTenseiIIINocturne'', your reward for beating the 80- hour game and grinding through tons of difficult bosses is... the option to wear a leather jacket instead of a hoodie on your next playthrough. A jacket you only wear for 20 minutes tops since you're shirtless for the vast majority of the game though. It's not completely worthless though; wearing the leather jacket at the start of the game makes your initial Magic stat higher, as opposed to the hoodie making your Strength stat higher.
152* Acquiring Battle Trophies in ''VideoGame/StarOceanTillTheEndOfTime'' nets you alternate costumes for the characters in game, but are only used in battle.
153* ''VideoGame/TalesOfSymphonia'' rewards you on many sidequests with titles that have an attached costume. However, they're usually not good to wear in combat because they grant none of the usual bonuses to stat growth.
154** Try wearing Lloyd's swimsuit in NewGamePlus when you go through the Renegade base in the desert. In addition to the general "[[NakedPeopleAreFunny running around a high-tech enemy base in your underwear]]" feel, there's this exchange:
155--->'''Lloyd''': (while wearing swimming trunks, goggles with snorkel, flippers, and two swords) *ducks into a room* Whew! That was close!\
156'''Yuan''': And just who the hell are you?
157** There's also a minor glitch involving the clothes-changing titles: If you change Colette's outfit before visiting the Fire Seal (the third major dungeon), she will hover around the battlefield as if she already had her wings.
158* ''VideoGame/TalesOfXillia2'' likes giving costumes as rewards for several things. Play through the Xillia cast's Character Episodes and you'll get not just a palette swap of their current clothes, but also the default costume from the [[VideoGame/TalesOfXillia previous game]] and its palette swap. Raise Ludger's [[RelationshipValues affinity]] with Muzét, Jude, Alvin and Milla and you'll get a palette swap of his default clothes, to fit with each character's own color scheme. Among the rewards for paying off your debt, you get a 'No Jacket' variety of the cast's clothes, which results in some {{Stripperiffic}} outfits for Milla and Muzét. And after beating the final boss and picking the ending [[spoiler: where Elle becomes the millionth divergence crystal]], Ludger gains [[spoiler: Victor's clothes]] as an outfit.
159* The ''VideoGame/TrialsOfMana'' remake offers a cute pair of Rabite slippers for your characters to wear, in addition to whatever costumes they acquire from class changes. The problem with the slippers? You have to beat the game... on '''[[HarderThanHard No Future]]''' difficulty. May you be blessed with great sanity for this undertaking.
160* In ''VideoGame/UnleashTheLight'', you can find Costume Schematics, which George can craft into costumes using Chroma. The costumes also come with perks, but they're separate from them so you won't be forced to [[RainbowPimpGear wear a specific costume just to get them.]]
161* ''VideoGame/WildArms5'' contains special clothes that alter characters' appearances... they vary between being powerful and useless. Most of them are only obtainable by spending special coins rather than normal ones.
162* ''VideoGame/XenobladeChronicles'':
163** ''VideoGame/XenobladeChronicles1'' expands the proud tradition by [[VirtualPaperDoll giving everything you can equip its own appearance]], but still offers kit with particularly unique appearances as quest rewards. Yes, this includes fanservice-laden swimming costumes... that tend to have excellent dodge bonuses and multiple ether slots despite their abysmal defense boosts, making them actually viable on some characters.
164** ''VideoGame/XenobladeChroniclesX'' maintains the VirtualPaperDoll aspect of its predecessor, and add in "Fashion Armor" slots for those that want their stat boosts while displaying something different. "Casual Wear" armor - common street clothes - is occasionally offered as a reward for the randomly-generated TwentyBearAsses style quests, which is nothing new, but actually justified. Resources are tight on Mira, new threads actually are a pretty valuable incentive.
165* ''VideoGame/{{Xenogears}}'' makes a minor plot point out of Alice's wedding dress. [[spoiler:Alice, Fei's extremely UnluckyChildhoodFriend dies early in the game on the eve of her wedding.]] When you're forced to fight her little brother Dan in a tournament you can choose to let him beat you, at which point he gives you the dress [[spoiler:to remind Fei that it's his fault Alice is dead]]. Hilariously though, the dress is equippable and [[LethalJokeItem has some rather nice stats to it]].
166* All three ''VideoGame/{{Xenosaga}}'' games give you alternate costumes. ''Episode III'' in particular gave you access to Shion and KOS-MOS's ''Episode I'' outfits. KOS-MOS is badass no matter what her appearance, so her alternate costume is simply there for the nostalgia factor.
167[[/folder]]
168
169[[folder:Fighting Game]]
170* ''VideoGame/ClayFighter'': A RealLife example. As part of ''63⅓'''s promotion, the winners of various Interplay contests like gaming tournaments and the "[[http://web.archive.org/web/19990203084131/http://www.interplay.com/cfe/webcontest.html create your own CF website]]" received not just copies of the game, but also an exclusive [[http://web.archive.org/web/20000902204100/http://www.interplay.com/cfe/webart/boxers.jpg nice pair of boxer shorts]]!
171* In the ''VideoGame/DeadOrAlive'' series, each character has multitudes of outfits, which form the main reward for beating their story mode, a new outfit coming for beating each difficulty several times. Girls do tend to get about twice as many to unlock as their male costars, [[FanService but only use]] [[{{Stripperiffic}} about the same amount of material]].
172* ''VideoGame/DissidiaFinalFantasy'' has one (two in ''Duodecim'') unlockable costume(s) per character. They can be bought for Player Points in the PP catalog, and they aren't very cheap. Also, there are DLC costumes for some characters.
173** Most alternate outfits come with a new [[SuperMode Ex Mode]] costume as well, granting you two for the price of one!
174* In ''VideoGame/TheGrimAdventuresOfBillyAndMandy'', every playable character has two unlockable costumes. One is unlocked by completing story mode as the character, while the other is unlocked by completing one of the missions in mission mode.
175* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' foes this for all the returning characters of the first game and Yuuno. Civvies are unlocked by beating Arcade mode without losing. Namco ShoutOut outfits are unlocked by beating Time Attack Mode under 300 seconds. Swimsuits for non-Material characters are unlocked by beating Arcade, Time Attack, and getting 10 wins in Survival. Everything else is limited release DownloadableContent.
176* In ''VideoGame/MortalKombatArmageddon'''s [[XtremeKoolLetterz Konquest]] mode, many of the chests just contain skins for your paper doll fighter. There are also plot-important clothes in the game.
177** Also the 2011 Mortal Kombat game. By beating Arcade Mode, you get alternate clothes for your character. Some of them are plot related, such as human versions of Cyrax and Sektor. Completing the Challenge Tower will reward you with a {{Stripperific}} costume for Mileena.
178** In ''VideoGame/MortalKombatDeadlyAlliance'', ''all'' the characters except Blaze and Mokap have unlockable alternate costumes that you can purchase in The Crypt (where all unlockable features are obtained).
179* In ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'', some Mii costumes and headgear can be obtained by beating certain challenges, and others as random rewards in various different modes.
180* ''VideoGame/ThemsFightinHerds'' has hats and accessories you can wear in the Pixel Lobbies. You can unlock more of them by winning Salt from lobby matches, spending the Salt to enter the Salt Mines, opening chests and beating enemies to get even more Salt, and then spending this Salt to unlock chests.
181* ''VideoGame/XMenNextDimension'' has TONS of unlockable costumes for every character. Good luck.
182[[/folder]]
183
184[[folder:First Person Shooter]]
185* Whenever you enter Prestige Mode in the console versions of ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' and all versions of later games (resetting your level to 1 and re-locking all the weapons, mods, perks, etc. you unlocked by leveling up, starting a new game in online play), you get a new type of badge to show your elite status. Additionally, completing all of the Marksman and Expert challenges for a given weapon unlocks a gold version of that weapon that, other than the gold finish, is no different from the normal version (the exception being the Desert Eagle; the Gold Desert Eagle is unlocked at level 55, the maximum level and the level at which Prestige Mode is unlocked). Later games instead make the gold plating a camo pattern for the regular weapon, unlocked after you have Prestiged as many times as possible (''VideoGame/CallOfDutyBlackOps''), get the weapon to its highest weapon level (''Modern Warfare 3''), or getting every other camo pattern available for the weapon (''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' and ''[[VideoGame/CallOfDutyGhosts Ghosts]]'').
186* ''VideoGame/DayOfInfamy'' is a WWII indie shooter that has a progression system which slowly unlocks different outfits of army units that participated in the battles depicted in the game. Some skins are minor adjustments like patches and insignia but some rarer skins actually include new voices or looks. For example, the US Army's [[TokenMinority 92nd Infantry Division]] or the Commonwealth's [[UsefulNotes/KiplingsFinest 12th Frontier Regiment]].
187* ''VideoGame/DoomEternal'' has several different sets of armor that can be unlocked for use in the game by completing in-game challenges, getting the requisite collectibles or through social media. Interestingly, the outfits worn by the player can be seen in-game ''and'' in cutscenes:
188** Joining the Slayer's Club online community awards the player with a Zombie Slayer skin. Progressing far enough through the ranks of the Slayer's Club unlocks additional enemy skins for Battlemode, and at the highest level, a 25th Anniversary Slayer skin.
189** Collecting all of the Runes in a single savefile unlocks the Astro Suit, which has a white-and-black color scheme, while completing the story campaign unlocks the Midnight Suit, which has a red-and-black color scheme.
190** Beating the game on [[HarderThanHard Ultra-Nightmare difficulty]] unlocks a [[BlingOfWar gold-plated Praetor Suit]].
191* ''Franchise/{{Halo}}'':
192** ''VideoGame/Halo3'' gives you different pieces of armor for beating the game on normal, heroic and legendary, getting achievements, and getting all the skulls. The armor pieces have no effect on gameplay, and are only available in competitive multiplayer.
193** The ultimate bragging rights armor for ''Halo 3'' is Recon. Originally, recon was only attainable through impressing Creator/{{Bungie}} somehow (for instance, the first person to post on Website/YouTube his character being killed by a traffic cone received it), and only a small amount were given out. With the September 2008 update to ''Halo 3'', a new series of "Vidmaster" Achievements were added. Getting the four vidmaster achievements in ''Halo 3'' (and three more in ''VideoGame/Halo3ODST'') unlocks recon armor, though three of the achievements are very hard to get. In ''VideoGame/HaloReach'', you could get recon by picking the game up from launch day, or via standard promotions without needing the code. However, the code does make the process a little faster, and the helmet unlocked on Day 1 is noticeably different than the one attained through gameplay, making the purchases ''more'' special.
194** Games from ''VideoGame/HaloReach'' onward expand the customizable armor system significantly, and let you use your custom character in multiplayer, ''Reach''[='s=] campaign, and ''[[VideoGame/Halo4 Spartan Ops]]''. In ''Reach'', armor is purchased with "credits" that you can earn by doing just about anything in the game. In ''VideoGame/{{Halo 4}}'', armor is unlocked as you earn XP in multiplayer and choose specific "specialization" paths. In ''VideoGame/Halo5Guardians'', you earn "REQ points" in multiplayer that you use to purchase randomized REQ packs which you hope have the armor you want. As in ''3'', the armor has no effect on gameplay.
195* ''VideoGame/PlanetSide 2'''s [[AchievementSystem Directives system]] for infantry and vehicle classes grants cosmetic "Auraxium" armor if you complete a massive amount of grinding to complete 5 of the 6 objectives. Auraxium armor has no effect on the game and in fact can make you ''easier'' to see, as it has a shifting, slightly glowing sheen to it. The Heavy Assault Auraxium armor, for example, requires 1160 rocket kills, 1160 heavy weapon kills, 1160 anti-vehicle grenade kills, 1160 overall kills, 300 AntiAir assists, and 300 PoweredArmor kills. On the other hand, the equally grindy Weapon Directives grant you a unique, customized variant of the standard-issue weapon.
196* ''VideoGame/TeamFortress2'' has hats, some of which can be earned by completing a certain number of achievements in certain achievement packs. Most other hats can be found through the random drop system, crafted randomly with 54 weapons, received through promotions with the purchase or pre-purchase of other games, purchasable from the store, or available via in-game trading. Only five of these hats have a minor effect on gameplay, and only in conjunction with a specific set of weapons. These are only five hats out of more than 500 total cosmetic items in the game.
197** As of July 10, 2013, these five sets have had their bonuses changed to cosmetic features. The hats in the sets are now purely for aesthetics, like every other cosmetic item.
198* ''VideoGame/TimeWarpers'': You can unlock new clothes for your Soldier. For instance, reaching Spec Ops (Level 1000) for the first time unlocks the Spec Ops outfit, and getting 10000 Weapon Cubes unlocks the Weapon Cube outfit.
199[[/folder]]
200
201[[folder:Hack and Slash]]
202* Some of the very expensive items in ''VideoGame/{{Bayonetta}}'' are just alternate clothes which do nothing but increase (or, sometimes, decrease) the fanservice.
203* ''VIdeoGame/BloodySpell'' uses this as a ''selling point'', where you can unlock skins ranging from succibi to UsefulNotes/{{qipao}} to a hot nurse outfit or a one-piece swimsuit and a {{spy catsuit}}. Or even play as one of the [[{{Stripperiffic}} priestess]] enemies. A few online reviews even calls the game an "Outfit Simulator" (rather than the RPG-esque action game it actually is).
204* In ''VideoGame/{{Bujingai}}'', you can unlock an outfit for the main character that makes him look like the *cough* actor he was modeled on. Given that the actor is Creator/{{Gackt}}, this makes for a cringe-inducing strange look as your leather-pants-and-tight-shirt hero fights ancient Chinese technicolor baddies.
205* ''VideoGame/DevilMayCry'':
206** The [[VideoGame/DevilMayCry1 first game]] has the Legendary Dark Knight costume, complete with monocle and demonic shadow, but you also got infinite Devil Trigger, which is a damn good reward.
207** ''VideoGame/DevilMayCry2'' had alternate costumes that were actually based on [[ProductPlacement real brand name clothing]] designed by Diesel.
208** In ''VideoGame/DevilMayCry3DantesAwakening'', the player is rewarded for completing the game with... less clothes. The option to play Dante [[{{Fanservice}} shirtless]] for the whole game is unlocked. Higher difficulty modes and the ''Special Edition'' offer more unlockable costumes such as Dante's ''[=DMC1=]'' outfit, the Legendary Dark Knight Costume, Corrupted Vergil, and another Vergil outfit that lets you play as his Nelo Angelo persona from the first game.
209* ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi'' unlocks different outfits for the characters as they advance in levels; most of these are callbacks to previous titles.
210** ''Dynasty Warriors 5 XL'' was unusual in that it had a Create-A-Warrior mode that did not immediately offer access to all the costume options from the start. Players had to unlock them by playing their soldier in a unique Destiny Mode, achieving certain goals to unlock all the costume pieces. Once they were all unlocked, however, any officer could later use them in Edit Mode.
211** ''Samurai Warriors Chronicles 3'' lets you dress the protagonist up in other characters' outfits once you get their [[RelationshipValues friendship]] high enough.
212* In ''VideoGame/DynastyWarriorsGundam 2'', you can unlock different costumes for [[Anime/MobileSuitGundam Amuro Ray, Char Anzable]], [[Anime/MobileSuitZetaGundam Haman Karn]], [[Anime/MobileSuitGundamWing Milliardo Peacecraft]], and [[Anime/TurnAGundam Loran Cehack]].
213* In the ''VideoGame/{{Gauntlet}}'' series (specifically in ''Dark Legacy''), when the player advances their character in level they receive additional adornments to their character's attire which, although not optional, are purely cosmetic in nature. These additions often result in increasing coverage of the character's flesh.
214* ''VideoGame/GodOfWar'' games give you the option of humiliating either Kratos or his enemies (depending on your viewpoint) by having him wear various [[SillinessSwitch crazy]] [[http://godofwar.wikia.com/wiki/Bonus_Costumes costumes]], some of them being groanworthy puns of the games title, although at least the costumes themselves give you various gameplay changes. Examples involve Cod Of War (fish suit), Chef Of War (self-explanatory), Bubbles (surfer), Tycoonus (businessman), Dairy Bastard (cow suit) and a version of the outfit worn by the first game's BigBad.
215* ''VideoGame/NoMoreHeroes'' gives you an extra T-shirt for completing the game plus unlocks more for you to buy if you play again.
216* ''VideoGame/NoMoreHeroes2DesperateStruggle'': The trope is inverted. Completing all the revenge missions allows you to ''not'' wear a jacket.
217* ''VideoGame/NoMoreHeroesIII'': The various T-shirt aliens around the city will give you shirts after you satisfy various conditions. Finishing the story will get you the default outfits of the past games.
218* ''VideoGame/{{Onimusha}}''
219** Upon completion of the main game, Samanosuke in ''VideoGame/OnimushaWarlords'' is granted a giant panda suit, with such features as a head that flips back and a large flower in place of his Ogre Gauntlet. Completing the game with an S ranking will unlock a less hilarious (but still cute) alternate costume for his ninja sidekick Kaede as well.
220** In ''VideoGame/OnimushaDawnOfDreams'', some of your characters can get ''Franchise/StreetFighter'' costumes! Tenkai on the other hand, can get the rockin' costume worn by Sieg, the main character of ''VideoGame/ChaosLegion''.
221* In ''VideoGame/MitsurugiKamuiHikae'', you can unlock a shine maiden costume for Misa by beating the game on any difficulty, and a palette swap based on Suzuka for beating it on Hard mode. A hakama and sailor fuku can also be unlocked for 100,000 SP.
222* ''VideoGame/FireEmblemWarriors'':
223** You can unlock costumes for various characters after performing a Class Change. For clearing the first two box-standard History Mode maps based on ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'', the player can unlock the opposite gender of Robin (a boy here) and Corrin (a female here) that aside from having different voice actors and influence with the Genpeer/Gencross gender-based weapon attributes, offer no changes to gameplay.
224** The DLC Packs offer more costumes to unlock through History Mode, with the ''Fates'' DLC pack offering Hoshido and Nohr Noble skins for Female & Male Corrin and a [[BattleButler Butler]] skin for Takumi by clearing the pack's History Mode maps, with Camilla getting a [[{{Meido}} Maid]] skin as a S-rank Clear award. Ditto for the ''Shadow Dragon'' and the ''Awakening'' DLC packs, with the former offering skins for Caeda, Marth, and Tiki for History Mode map clears, with Lyn getting her ''Awakening'' Swordmaster skin via a S-rank Clear award; the latter offer skins for Lissa, Cordelia, and Chrom for History Mode map clears.
225[[/folder]]
226
227[[folder:Massively Multiplayer Online RPG]]
228* Most of the quests in ''VideoGame/AgeOfConan'' give items of clothing as a reward. They do all grant bonuses to the character, but it seems to be somewhat off-kilter for you to walk the length and breadth of a warzone gathering items to help put the dead to rest, and then be rewarded with a blue leather gladiator skirt.
229* ''VideoGame/BillyVsSnakeman'' has the Awesome Pants, which you get halfway through the Monochrome questline. Up until then, you weren't wearing any pants at all! There's also the various parts of the Pizzawitch uniform, as well as several clothing items you only get by defeating terrible monsters.
230* ''VideoGame/ChampionsOnline'' does this to an absurd level. Killing one thousand of nearly every enemy group in the game will unlock their symbol as a cape option and killing five thousand of an enemy group unlocks a costume piece used in that enemy group's character models.
231* ''VideoGame/CityOfHeroes'' and ''VideoGame/CityOfVillains'' rewards a wide variety of successes, ranging from completing the original Task Forces to slaughtering a lot of Rikti with new clothes and different looks for weapons. These are considered the ''best'' rewards.
232* ''VideoGame/DCUniverseOnline'' is nearly as customizable as ''VideoGame/CityOfHeroes'' when it comes to character creation. Once the game starts, though, the player has the option to either have new equipment appear on their character, or to retain their carefully crafted look. However, once any item is owned for any period of time it unlocks the option to use its design in tweaking the character, and there are certain designs that are only accessible in this way. The game also provides un-statted unlocks and purchasable content that does nothing but unlock a particular style.
233* ''VideoGame/DungeonsAndDragonsOnline'' has Armor Kits that, when equipped... make your armor look a certain way. Regular armor is a half example since there are a number of appearances any given set of armor can look like, but actually do something. Outfits, used by Wizards, are a completely straight example, since they often have no armor bonus, defensive power, or bonus effect until higher levels.
234* ''VideoGame/FinalFantasyXIV'' has clothing you can earn or buy from special events or are locked behind high level crafting recipes with very rare components, which have horrible stats but are nice or cute to look at, and certain high-end content like Relic weapon quests and [[HarderThanHard Ultimate raids]] drop gear that have a lower item level than gear you can more easily buy on the market or with Tomestones. These items are better meant to be used with the glamour system, so you can apply their appearances to better statted gear. Want to take on the FinalBoss in a bikini while having the same amount of defense as heavy armor? Go for it.
235* ''VideoGame/GranblueFantasy'':
236** Recruitable characters will receive a new uncap art and an in-game sprite once they have become "Skybound" (Second-to-last uncap) or at their 5★ Uncap. These changes may vary from major wardrobe shifts (i.e. Magisa), new in-game poses and effects (i.e. Lady Grey), to changes in weaponry (i.e. a majority of weapon-wielding characters).
237** Though there are cases where specific characters would lose parts of their initial outfit after being Skybound or after a 5★ Uncap, such as Black Knight and Baotorda removing their helmets, and nine out of the ten Eternals removing their long coats.
238** If the player obtains multiple variations of the same character, an "Outfit and Pose" setting will become available, allowing the player to freely switch between the unlocked alternative appearances of that character from the artwork, in-game sprite and [[SuperMovePortraitAttack Charge Attack Portrait]].
239** Some temporary events give outfits for specific characters upon completing chapters, special quests, or trading event points.
240* The different sets of lvl 20 (the max) armor in ''VideoGame/GuildWars'' have mostly cosmetic differences from each other, but the hardest to acquire and most expensive items are cool looking armors (some requiring things like beating the campaigns, doing well in challenge missions, or completing the BrutalBonusLevel) I.e. you do Glint's Challenge, just so Gwen can have a sexier dress to run around in. And you do crazy numbers of Vabbi quests, or you get filthy rich and further inflate the merchant prices of Rubies and Sapphires, just to get Vabbian Armour that's no different from other end-game armours.
241** Most [=PvP=] rewards also come in the form of new armour and weapons. Since everyone has equal weapons and gear, with your stat customization coming from a free amulet, these rewards are entirely aesthetic.
242** ''VideoGame/GuildWars2'' continues the tradition of its predecessor. Your end goal for running through the [[BrutalBonusLevel explorable mode]] of the dungeons is to acquire a full set of armor that, although spiffy-looking, is not all that statistically different from what you can get from crafting and drops. It also includes Cultural armour, the highest tier of which is EXTREMELY expensive. By the time a player saves up enough gold for a set, they'll already have gear much, much better gear already.
243* In ''VideoGame/KingdomOfLoathing'', shirts are the most exotic kind of reward. The population in general, being stick figures, aren't aware that they even have a torso, with the exception of those few adventurers who have trained in Torso Awaregness (it's Gnomish), and such training is ~only~ available on NewGamePlus (after at least one ascension.) Only then will adventurers be able to recognize garb that covers anything between the neck and the legs when it appears.
244** In March[[http://kolmafia.us/showthread.php?15205-13827-Add-some-new-items-Completing-the-new-quest-teaches-you-Torso-Awaregness]] of 2014 a new adventure[[http://kol.coldfront.net/thekolwiki/index.php/The_Shirt_Off_His_Lack_of_Back]] was added that allowed you to get the skill without ascending.
245** Also, [[SelfImposedChallenge Hardcore and Bad Moon ascensions]] are rewarded with powerful clothing, accessories and weapons. Hardcore ascensions yield a different piece of stainless steel equipment for each of the six core classes, while Hardcore Oxygenarian ascensions reward you with even more powerful plexiglass equipment. Bad Moon runs, which basically force you to start the game over anew as your selected character class ''and'' throw in the chance to encounter various one-shot adventures with big bonuses and equally big drawbacks, reward you with Brimstone equipment.
246** 2015 Standard Normal and Hardcore ascensions are rewarded with polyester and porcelain equipment,respectively. Polyester equipment is not as strong stainless steel equipment, but it gives unique bonuses that are useful early on in a run such as Combat Initiative from Fury. Porcelain equipment gives stat/attribute bonuses better than stainless steel but weaker than plexiglass and, like polyester equipment, gives unique buffs useful later on in and after a run such as starting with one Disco Momentum and restoring MP on Smacks.
247** Completing One Crazy Random Summer runs nets dice equipment that gives bonus random modifiers,allowing players to experience OCRS even after their runs have finished or in non-OCRS runs. They can also be worn in OCRS runs to make them even more random and unpredictable.
248* ''VideoGame/{{Mabinogi}}'':
249** The game has many different styles and designs of clothing and accessories available both as purchases in stores, and as drops from bosses and quasi-bosses. Most of the dropped versions have enchantments which grant some boosts (or reductions) to certain player stats; although the enchants are typically extracted and applied to other equipment. Others are different only in having a very rare color combination, or are unavailable in NonPlayerCharacter shops.
250** Limited-duration special-event quest rewards are often clothing or accessories which are completely useless for actual gameplay, as they are purely cosmetic with no useful stats or abilities at all, and [[BreakableWeapons cannot be repaired]], cannot be traded to other players, or both. If they are useful, they are simply rare color variants of commonly available styles as noted above. Made particularly annoying by the fact that many of these quests are either NintendoHard, or require excessive amounts of grinding.
251* In ''VideoGame/MapleStory'', you can spend (real-world) money to buy yourself accessories that don't do anything other than look pretty. Worse, most if not all of said items are only temporary, lasting for three real-world months. Do you want permanent stuff? You have to pay double.
252* The original ''VideoGame/{{Uru}}'' has clothing scattered around that you can add to your wardrobe as a reward for exploring, along with a new shirt as one of the rewards for completing the game. The other expansions also feature scattered clothing.
253* ''VideoGame/RagnarokOnline'' has whole quests dedicated to hats that for the most part don't do anything useful.
254* In ''VideoGame/{{Runescape}}'', a lot of random event and seasonal quests give clothes as a reward. For example, one Halloween event gave a Grim Reaper hood.
255** Not to mention Skillcapes and Capes of Distinction. That being said, Skillcapes in both [=RuneScape=] 3 and Old School [=RuneScape=] have perks, which range from borderline useless (the Firemaking cape in [=RS3=], which acts as a light source) to incredible (the [=RS3=] Defence Cape gives a [[AutoRevive free revive on death]] once per hour). Many capes (especially in [=OSRS=]) offer teleports to various locations.
256** And of course the Completionist cape, which takes 5000+ hours of playing to obtain.
257** Chompy Bird Hunting: ''"What's that? you killed 4000 birds by luring them one-by-one and killing them with a weak bow? Here's a hat for you!"'' The hat has absolutely no use outside of proving you killed 4000 birds (or 2000 with enough Chompy Bird Enhancers)...and getting the Trimmed Completionist Cape.
258* In ''VideoGame/TheSecretWorld'' , character stats are altered via Talismans: magic trinkets that have no visual effect on the player model. However, completing certain missions and achievements in the game rewards purely cosmetic clothing items, including Faction uniforms and outfits related to the character's ability build, or 'Deck'.
259** The only exception is Weapons, which alter both appearance and stats. However, you can purchase a 'Casting Kit' to duplicate an old weapon's appearance, and apply it to a new weapon. This way, you still get the better stats, but keep the cool look!
260* ''VideoGame/StarTrekOnline'' has a number of clothing options that to various degrees fit this. The ones that fit closest to the trope as described are the Federation-restricted Vice Admiral overcoat (unlocked by getting to the former level cap) and Diplomat uniform (unlocked by getting to the highest level on the Diplomacy commendation XP track), but there is also the Romulan-restricted Tal Shiar uniform (unlocked by completing a mid-game mission), plus some smaller individual pieces unlocked by completing missions (a belt and a chest-band) or just levelling up (the Klingons get increasingly elaborate sashes, Starfleet gets rank dots, Romulans get increasingly elaborate shoulder-things).
261* While plenty of quests in ''VideoGame/WorldOfWarcraft'' give armor as rewards, there are some that award clothing items that have no practical in-game value. Most of these are effectively {{Cosmetic Award}}s, although you may also get experience and/or gold alongside. There is even a quest that involves going back in time just so you can get a ''nice hat''.
262** Some players take this a step further and deliberately hoard clothing items so they can roleplay or just show off. Furthering this, many of the holiday events in the game have special currencies that can be gathered and traded for items of no practical value, including clothing (and some of these are required for in-game achievements).
263*** The tailoring profession also has a small subcategory devoted to sewing shirts. And, as of Cataclysm, a gorgeous dress with material requirements on the level of ''epic quality armor''.
264** Getting your reputation to Exalted with any of the many factions generally has little long-term advantages (apart from cheaper repairs), but many offer a tabard, pet, mount or even a title for those that go through the effort.
265** In ''Wrath of the Lich King'', the second available Legendary weapon was an axe called Shadowmourne and getting it involved completing a marathon of quests that required killing certain bosses under special conditions, collecting 40 {{Mac Guffin}}s - each boss had a chance exactly one - and so on. The very first time a player kills the Lich King after attaining Shadowmourne, he drops a one-time-per-Shadowmourne EasterEgg bonus box of loot that contains entirely cosmetic or novelty items, including a tabard that shimmers and glows on use.
266** In ''Cataclysm'' they added Transmogrification, which allows you to change the appearance of armor and weapons to look like a different kind of armour/weapon without changing the stats of the original item in question. The only drawback to this was that weapons had to be the same type (No making a Hammer look like Frostmorne for example) and you had the have the item that you wanted to copy the appearance from in question. However they added plenty of items that did absolutely nothing except look cool for your transmogrifying pleasure. Later changes both freed up some restrictions (changing fist weapons into swords for example) and added an account wide library so players only had to acquire a given item once to use its appearance.
267** [[SelfImposedChallenge Challenge Mode dungeons]], added in ''Mists of Pandaria'' are dungeons with more powerful monsters, altered mechanics, and a system that scales down the power of your equipment to Heroic dungeon gear levels, making it significantly difficult content. Additionally, Challenge Mode runs are timed, and you receive a ranking at the end based on how quickly you were able to complete the dungeons. If you can get a gold ranking in every dungeon, you receive an ''awesome'' set of class-specific armor for Transmogrification. Netting bronze and silver medals rewards you with a title and mount, respectively.
268** ''Battle for Azeroth'' introduced heritage armor which, while unique, is completely cosmetic. To get an allied race's heritage armor, you had to make a new character and level it up all the way to 110 (no race changing or character boosts). Older races that have heritage armor need to be level 120 and exalted with their specific faction then complete a quest chain to unlock heritage armor.
269* All over the place in ''VideoGame/StarWarsTheOldRepublic'', but one example springs to mind: both the Republic and the Empire get an early extended sidequest on their capital world that gives you a title ("Black Bisector" respectively "The Revanite"), some XP boosts and a piece of simple, nice-looking adaptive gear. Since it doesn't have any mods, it's useless to you at first, but for many players it serves as an introduction to the modding system and you can technically go on wearing it until you find something that looks better, as long as you keep it upgraded.
270** One outrageous example is on Imperial Nar Shaddaa, when an imperial officer sends you on a quest to find out what happened to his workers. Once you return with news of their death, he offers you what he was supposed to give them in payment. The reward for this quest is a pair of pants. A ''single'' pair of pants.
271* ''Archie: Riverdale Rescue'' gives you an increasing number of prize spins for playing every day. One of the prizes is new outfits for the characters.
272* ''Toontown: Corporate Clash'', a fangame built on ''VideoGame/ToontownOnline'', adds many new features to the game. Sometimes, these new features reward you with clothes. For example, most sidetasks give you clothing along with XP and Jellybeans, and event sidetasks usually only reward you with clothing and other cosmetics. Leveling up in the cog departments also reward you with new clothing at level 10.
273[[/folder]]
274
275[[folder:Miscellaneous games]]
276* ''VideoGame/FallGuysUltimateKnockout'' has costumes, color schemes, and skin patterns that are unlocked by leveling up or spending currencies earned by playing.
277* The Platform/{{Wii}} and Platform/PlayStation adaptations of ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'' offer clothes as a reward for winning mini-games.
278* ''VideoGame/PikminBloom'': The reward for leveling up a Pikmin to four hearts is them obtaining a themed accessory, which varies depending on the real-world area from where they were found.
279* ''[[VideoGame/{{Richman}} Richman 8]]'', a game played like ''TabletopGame/{{Monopoly}}'', has three PaletteSwaps for each character by progressing through Story Mode, along with swimsuits by collecting puzzle pieces in Story Mode by collecting them on the streets or perform certain actions such as purchasing all properties of a street or owning certain amount of asset.
280[[/folder]]
281
282[[folder:Multiplayer Online Battle Arena]]
283* ''VideoGame/{{Battlerite}}'' has chests that unlock various cosmetic rewards such as character outfits, weapons (which only affect appearance), mounts, and {{Victory Pose}}s.
284* Blizzard's MOBA, ''VideoGame/HeroesOfTheStorm'', features a character-specific leveling system which, in the alpha and early beta days, was used to unlock more advanced talents and abilities, but now merely provides alternate colored skins for your character or your mount. Once you reach level ten with a character, you have the option to unlock a special "master skin" which is a more elaborate design of the character's basic concept. Update 2.0 reworked the leveling system ''again'', instead making the default recolours base choices and giving you a Loot Chest with a few random items every time you level a Hero. Every ten levels, you even get a Hero Loot Chest, which is guaranteed to contain one item for that character. The Loot Chests usually contain cosmetic skins, making the trope still apply.
285[[/folder]]
286
287
288[[folder:Platformer]]
289* In ''[[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]'', you can use some of the in-game currency to buy costumes. These actually give you different abilities as well as aesthetic changes, such as rapid firing weaponry, the ability to grab ledges, or an extra hit point.
290* ''VideoGame/TheArtOfTheft'' by [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] contains new outfits that your character can unlock by accomplishing certain missions or secondary goals. Some of these are merely appearance, but others have significant game effects (making stealth easier or harder, allowing unlimited use of a stun gun.)
291* In ''VideoGame/BanjoKazooie: Nuts & Bolts'', beating the game will have Banjo wear a tuxedo, while Kazooie settles on a necktie.
292* ''Bubble Symphony'' aka ''VideoGame/BubbleBobble II'': gives a code after getting the Golden Ending -- in [[NewGamePlus Super Mode]], [[GottaCatchThemAll getting all plot coupons]] (some of which turn the characters into humans) and then defeating the TrueFinalBoss -- that lets the player '''start the game''' as [[HumansAreSpecial humans]] instead of bubble dragons. Unfortunately, [[OneHitPointWonder wind-up toys can still kill them.]] Good thing [[ImprobableWeaponUser they have straws to blow their bubbles through]]. Bub and Bob's human form animations (also as seen in the AttractMode cutscene) are [[ShoutOut very similar]] to their appearances in an earlier game, ''Rainbow Islands''.
293* ''VideoGame/Castlevania64'' rewards you on a second play through with different clothes if you picked up the second Special.
294* In ''VideoGame/ADifficultGameAboutClimbing'', reaching the top of the mountain gives your character a paper crown.
295* ''VideoGame/DoublePugSwitch'' has purple coins with which you can buy new hats to put on [[PlayerCharacter Otis]].
296* In ''VideoGame/FancyPantsAdventures'' the rewards are, yes, pants. By World 3 this was expanded to hats and weapons.
297* ''VideoGame/AHatInTime'' has quite a lot of hats for Hat Kid to collect and wear.
298* In ''VideoGame/{{iCycle}}'', with each time you complete the game, you get a new item of clothing, but never pants.
299* ''VideoGame/JakAndDaxter'':
300** In ''VideoGame/Jak3Wastelander'', after helping to save the world multiple times, Daxter is free to name any reward from the nigh omnipotent Precursors. He asks for pants. God he missed pants. His girlfriend gets a matching pair. And to top it all off, when the player collects all 600 of the extremely well hidden Precursor Orbs, their ultimate reward is essentially a palette swap on Jak's scarf.
301** In ''VideoGame/{{Daxter}}'', two of the gold-tier DreamSequence mini game rewards (The Franchise/IndianaJones and second ''Film/TheLordOfTheRings'' themed dreams, specifically) equip Daxter with a hat and pants (The same ones he wore at the end of ''3'', as a matter of fact), respectively.
302* In the ''VideoGame/KlonoaDoorToPhantomile'' Platform/{{Wii}} remake, Klonoa gains three additional outfits upon completion of the game: his original "collar and trousers" outfit, his ''VideoGame/Klonoa2LunateasVeil'' outfit, and his summer wear.
303* ''Franchise/{{Metroid}}''
304** ''VideoGame/Metroid1'': Beating the game within a certain amount of time would net you a password which would allow you to play as Samus in a leotard.
305** ''VideoGame/MetroidPrime'': An unlockable option in the game allows you to play wearing the Fusion Suit from ''Videogame/MetroidFusion'' if you beat the game and link a Gameboy Advance with a copy of ''VideoGame/MetroidFusion'' to the console. The ''VideoGame/MetroidPrimeTrilogy'' compilation has it as an unlockable after beating the same game (though with an "achievement" price instead of a cross-system connection).
306* Your reward for beating all 500 levels of the NintendoHard ''VideoGame/{{N}}'' was the ability to select a custom colour for your ninja.
307* ''VideoGame/Psychonauts2'': Your reward for completing Norma's scavenger hunt-- sorry, [[InsistentTerminology Mission Critical Asset Request Form]] results in her returning Raz's clothes. Not only can you get back Raz's uniform from the first game, but you can change into the suit he wears during the tutorial mission as well as his circus leotard.
308* ''VideoGame/RaccooVenture'': You can collect outfits in the levels that you can put on [[PlayerCharacter Raccoo]] back at his house.
309* The ''Franchise/RatchetAndClank'' games generally don't reward you directly with new skins. Instead, you accumulate various bits and pieces, such as skill points or titanium bolts. These generally have exactly one use: new skins[[note]] the other set is used for weapon upgrades when they are special bolts or [[BigHeadMode cheats]] when skill points[[/note]]. That said, Ratchet defeating half the game in a tuxedo is pretty badass.
310** If you bought and downloaded ''Quest For Booty'', ''Crack in Time'' will reward you with a badass Pirate Hat available at the start of the game.
311* Many of the unlockable "characters" in ''VideoGame/{{Runbow}}'' are actually different costumes for the original characters Hue and Val.
312* ''Franchise/SonicTheHedgehog'':
313** Beating all the missions for a character in ''VideoGame/SonicAdventure2'' rewards you with alternate costumes for that character to use in 2P Battle. These costumes change something about the character's special moves (which they get from collecting rings), i.e. Shadow gets a five-second Chaos Control for every 10 rings he gets, and Tails gets a massive speed boost but has all of his moves removed.
314** In ''VideoGame/SonicRivals'' and its sequel, filling out specific card sets gets you costume pieces for your characters. The costumes do not affect gameplay whatsoever.
315** Similarly, in ''VideoGame/SonicForces'', you earn various clothing parts for your [[CharacterCustomization Avatar character]] upon finishing a level/mission. They serve no purpose in the story, but can be used to change your character's clothing.
316* ''VideoGame/SpyroAHerosTail'': Collecting certain groups of dragon eggs unlocks the ability to play as Spyro's fellow dragons, Flame and Ember. Although technically different characters, they play exactly the same as Spyro, they just look slightly different.
317* ''VideoGame/SunsetOverdrive'': Unlike most other quests which give EXP and [=OverCharge=] in addition to possibly clothes or weaponry, "One Man is an Island" only gives the CosmeticAward of Pirate-themed clothing, however, it does give $7000 if replayed.
318* ''Franchise/SuperMarioBros'':
319** ''VideoGame/SuperMarioSunshine'' gave you a tropical shirt for beating the game, to go with the sunglasses you unlock earlier. And the sunglasses actually ''darken'' the screen a little.
320** Inverted in ''VideoGame/NewSuperMarioBrosWii'', where Mario loses his hat upon completing a level with 99 lives.
321** While most outfits in ''VideoGame/SuperMarioOdyssey'' are purchasable at shops, the King's Outfit and Crown can only be earned by defeating [[spoiler:the Broodals at Rabbit Ridge]] and the Invisibility Cap can only be earned by completing [[spoiler:the Darker Side of the Moon.]] Some of the outfits can only be purchased after beating the game...that is, unless you have the Amiibo to unlock it.
322** ''VideoGame/SuperMarioMaker2'' has a cornucopia of different hats, tops, bottoms, and costumes for your [[DigitalAvatar Mii]] on your online profile to obtain for completing certain objectives. Their unlock criteria tend to ''vastly'' differ in difficulty, from receiving a single comment on a course you made, to completing ''100'' courses in a row on Endless [[HarderThanHard Super Expert]] without getting a GameOver, holding a [[{{Speedrun}} world record time]] on ''500'' courses, or '''[[ThatOneAchievement earning a first place spot on a worldwide leaderboard]]'''.
323** In ''VideoGame/YoshisWoollyWorld'', collecting all of the Wonder Wools in a level crafts a new Yoshi pattern for you to use.
324* In ''[[VideoGame/{{Tomba}} Tomba! 2]]'', for getting HundredPercentCompletion, you get... nicer clothes. Makes those countless hours you spent on the [[ThatOneSidequest @$#%ing trolley]] well worth it, eh?
325* After beating ''VideoGame/WonderBoyIIIMonsterLair'', you get to start over again wearing the Legendary Armor.
326[[/folder]]
327
328[[folder:Puzzle Game]]
329* In ''VideoGame/BestFiends'', various challenges give different costumes for the Fiends to wear, which gives a 50 power boost to the character. Simply having the costume in the collection is enough to use the power, and they stack power levels as well.
330* In ''VideoGame/CriminalCase'', once you complete the primary investigation in a case, there are three optional additional investigations. In nearly all sets, one additional investigation gets you some wardrobe item for completing it. Additionally, clothing items become available on a fair percentage of level-ups.
331* The ''VideoGame/DarkTales'' series had a relatively short-lived {{Freemium}} spinoff called ''Nightfall,'' in which the player was a detective in Literature/CAugusteDupin's personal crime-solving agency. Completing missions earned credits which could be redeemed for a number of in-game rewards, including clothing items to use on the player's (never actually seen) avatar.
332* Later games in the ''VideoGame/DinerDash'' series gives you clothes after each level for Flo to wear.
333* In ''VideoGame/{{HyperRogue}}'', a reward for finding the Holy Grail is a cape. Collecting more of them will give you new colors.
334* In ''VideoGame/LaraCroftGO'', achieving certain things unlocks different outfits for Lara, mostly drawn from the various classic-era Tomb Raider games.
335* ''VideoGame/ProfessorLayton'':
336** In ''Professor Layton's London Life'', a bonus sprite RPG packaged in with some regions' version of ''VideoGame/ProfessorLaytonAndTheLastSpecter'', fulfilling some of the quests assigned to you by other characters in Little London will earn you articles of clothing your sprite can wear.
337** ''VideoGame/ProfessorLaytonAndTheAzranLegacy'': One of the minigames is completed by making an outfit from clothes you win by solving - mostly frustratingly difficult - puzzles.
338* The rewards for completing levels in the original ''VideoGame/{{Rayman}}: VideoGame/RavingRabbids'' alternate between new costumes (including the Music/ElvisPresley look and a bunny suit), music (including very squeaky versions of "Girls Just Wanna Have Fun" and "La Bamba"), and - at one point - a golden pig.
339[[/folder]]
340
341[[folder:Rhythm Game]]
342* Cards in ''VideoGame/BangDreamGirlsBandParty'' come with associated costumes based on the Trained version of the card to dress up the sprites that appear in your menu and the chibis that show up while you're playing lives. Originally only 3* and up cards came with costumes, but an update retroactively gave costumes for all previous 2* cards and upcoming 2*s came with them from then on.
343* ''VideoGame/DanceCentral'' has at least a couple outfits to unlock for each dancer.
344* ''VideoGame/DanceDanceRevolution'':
345** Some games gave your characters new outfits as you unlocked more songs. [=SuperNova=] 2 gave all the characters new outfits from their first one, while Hottest Party 2 awarded the dancers with their [=HP=] 2 outfit as well as their [=HP1=] outfit.
346** Hottest Party 3 took this even further, and had 6 different sets of outfits for your Mii character to wear. That's 6 sets of outfits, including a mecha-suit, an astronaut suit, and four regular outfits. With 5 designs of four shirt/pants/skirt/shoes/etc each. All together, that is at least 30 or so outfits you can mix and match.
347* ''VideoGame/GuitarHero 5'' has challenges on every gig in Career Mode. The exact list of unlocks for completing said challenges are cheats (which you can actually use to aid in other challenges, oddly enough), Extra Options (most of which seem to be designed to make things harder), Instrument parts (from the sponsor challenges), alternate costumes (for the pre-made characters), costume parts (for created characters), ONE venue to play in quickplay, and in three or four specific instances of non-celebrity characters (celebrity characters are just unlocked by clearing the marked gig they show up in). Notice how song unlocks aren't in that list. Also note that the platinum challenges are hard and the diamond challenges are [[NintendoHard borderline impossible]] without cheats [[EasyModeMockery On Expert (don't even try on Hard or below)]].
348* This is half the point of ''VideoGame/HatsuneMikuProjectDiva'' games. [[FanService Cute Vocaloids singing in cute dresses!]]
349* In the first ''VideoGame/{{Jewelpet}}'' DS game, once all of the levels are completed in all three levels of difficulty and the credits finished rolling, the player character is rewarded a Jewel Cloak by Headmaster Moldavite; which are best seen when the player is doing well throughout the level.
350* Completing an especially long setlist in ''VideoGame/RockBand'' will earn a band millions of fans, but as far as material gains go, just $20 and a t-shirt. ''Rock Band 2'' has special outfits - four of them, one for each major genre - which are unlocked by completing the Impossible Instrument Challenges.
351* ''VideoGame/SpaceChannel5 Part 2'' has a bunch of unlockable outfits for Ulala (some of which actually turn her into different characters) as well as items that can replace her microphone.
352[[/folder]]
353
354[[folder:Simulation Game]]
355* The ''VideoGame/AceCombat'' series does this in later games, the second playthrough of the storyline adds [[AcePilot Aces]] to each map, usually a distance away from the main objective, requiring you to risk failing the mission in order to shoot them down. Once you do, the extra paint scheme for the Ace's plane is unlocked.
356** Also includes {{Continuity Nod}}s to older games in the series, most commonly the F-22's "Mobius One" and the Su-37's "Yellow 13" schemes from ''VideoGame/AceCombat04ShatteredSkies'' in newer games.
357* The TropeNamer is ''VideoGame/AnimalCrossing'' (see the [[Quotes/AndYourRewardIsClothes Quotes page]]), where your neighbors will reward you for going on a wild goose chase to find their camera with items (including clothes). They'll also give you clothes for free once in a while.
358* ''VideoGame/CreateAMall'' rewards the player with clothes and accessories for the playable character.
359* ''VideoGame/HarvestTown'': The Harvest Cup rewards almost always include a special themed outfit, although players can only unlock them if they [[{{Freemium}} purchase]] the monthly VIP pass.
360* In ''VideoGame/NoUmbrellasAllowed'', leveling up your three special Darcy cards gives you alternate costumes for HUE. You can click on him to cycle between them.
361* The later ''VideoGame/{{Papa Louie|Arcade}}'' games give you the ability to change your character's clothes. As a result, the prizes from Foodini's mini-games now include shirts, hats and so on.
362* In ''VideoGame/RootsOfPacha'', you can win new clothes for your avatar on Competition Day.
363* Throughout ''VideoGame/TheSims'' there are a number of things you can do to unlock clothes as well as buying expansion packs, such as achievements, job promotions, trading, or just buying them at events.
364** In ''VideoGame/TheSimsMedieval'', there's an Achievement system within the game (as well as achievement points for completing Ambitions, which are the highest-scoring, there are separate Game, Kingdom and Sim achievements) and nearly everything you unlock by completing these Achievements is either a new outfit or something like a new Buy mode object that isn't actually necessary for game progress.
365* In ''VideoGame/{{Spiritfarer}}'', several quests will get you new palettes to dress Stella in, as well as new fur colors for Daffodil. While you can change the colors of her garments from the time you unlock use of the wardrobe, Stella can't unlock most colors until the player gets an associated outfit.
366* ''VideoGame/StardewValley'' will award you hats for various accomplishments, either directly (such as the straw hat you get for winning the Egg Hunt) or [[ItMakesSenseInContext sold by the Hat Mouse]] after gaining a specific achievement. You can also get cowboy hats or a turban as treasure in the Skull Cavern.
367** Justified with the shoes you find as treasure in the Mines, however, since the shoes in this game are the only clothing item with actual defense stats.
368[[/folder]]
369
370[[folder:Sports Game]]
371* This is what happens in ''[[VideoGame/BackyardSports Backyard Skateboarding]]''. You get T-shirts for beating the game.
372* Killing ten bucks with the same weapon in ''VideoGame/DeerHunterSeries'' unlocks the [[BlingBlingBang gold version]] of that weapon, which... is precisely the same, but look at the ''[[MadeOfShiny shiny]]''! Also good for showing off in online matches.
373* ''VideoGame/{{Excitebike}}: World Rally'' does this as the only reward you will get. Getting points in online races and getting S ranks in the cups against the AI simply nets you a new paint job for your bike.
374* In ''VideoGame/GoVacation,'' finding treasure chests in the overworld unlocks new outfits you can wear both in the overworld and [[AnInteriorDesignerIsYou in your villa.]]
375* The obscure ''WesternAnimation/MonstersInc'' Gamecube dodgeball game ''Scream Arena'' allows you to change your monster's outfit upon completing the game by holding L + R and pressing X at the character select screen. Some monsters have outfits based on the movie (Mike has his protective gear while Randall has brick-colored camouflage) while others are made up for the game.
376* The ''VideoGame/{{SSX}}'' series of snowboarding games rewards the player with new board skins and outfits for winning events. The outfits are purely cosmetic but the boards do affect gameplay, with different board types geared towards racing or tricks and boards earned later in the game generally having higher stats. This was changed for ''SSX 3'', where the races reward the player with money and stat points which he can then ''spend'' on buying new outfits and reskinning or statting up his board, as well as various other treats like concept art and new background music tracks.
377* ''VideoGame/StoryOfSeasons'':
378** ''VideoGame/HarvestMoonANewBeginning'' has you unlock new clothes at the Tailors when you complete certain goals, such as befriending the right villagers and completing town plans. You still have to get the materials for the clothes, however.
379** While you still have to get the materials and make them yourself, ''VideoGame/StoryOfSeasons2014'' has patterns for new outfits as rewards, often for the Fashion shows.
380** ''VideoGame/StoryOfSeasonsAWonderfulLife'' has two outfits that are rewards for completing a villager's request.
381* ''VideoGame/WeLoveGolf!'' rewards you with alternate costumes themed after Creator/{{Capcom}} characters ([[Franchise/StreetFighter Ryu]], [[VideoGame/GhostsNGoblins Arthur]], [[Franchise/ResidentEvil Jill Valentine]], [[VideoGame/{{Darkstalkers}} Morrigan]], [[Franchise/AceAttorney Pearl Fey]], etc.) for completing every course in any selected game mode.
382* Most of the ''[[VideoGame/{{WWE}} SmackDown vs. Raw]]'' games unlock alternate outfits for your wrestlers after you beat Season Mode or Road to Wrestling/WrestleMania mode. Sometimes cheat codes can be used too.
383[[/folder]]
384
385[[folder:Stealth Game]]
386* ''VideoGame/MetalGear'':
387** A mainstay in the series since the original ''VideoGame/MetalGearSolid''. Completing the main story mode twice ([[MultipleEndings with a different ending each time]]) and then starting a third playthrough will cause Solid Snake to change into a tuxedo when he removes his scuba gear after the opening sequence. The Cyborg Ninja will also be outfitted with a recolored exoskeleton when Snake confronts him. Additionally, Snake will have access to Otacon's stealth suit and a different bandanna (that grants him unlimited ammo) depending on the ending the player gets.
388** In the ''Integral'' edition released in Japan (as well in the PC port and in the Platform/NintendoGameCube remake ''The Twin Snakes''), Meryl will be wearing Snake's sneaking suit as well.
389** ''VideoGame/MetalGearSolid2SonsOfLiberty'':
390*** After completing the story mode of the game twice, Snake and Raiden will start wearing [[CoolShades sunglasses]] during every odd playthrough. Snake wears three pairs (an iridescent gold pair, a black pair and a blue plastic pair which matches Raiden's) which he changes at various points of the story, whereas Raiden only has just one (an orange plastic pair). Additionally, Solid Snake gets a longer bandanna which gets him infinite ammo, while Raiden gets three different wigs with varying effects, depending on how many dog tags the player has collected from enemy soldiers (both characters get the stealth suit).
391*** In the ''Substance'' edition, the player can play as Snake and Raiden in different outfits during VR/Alternate Missions in addition to their default sneaking suits. Snake gets to wearing his original sneaking suit from the first ''MGS'', as his Iroquois Pliskin disguise and a tuxedo (only without a bandanna this time), while Raiden gets to dress up as the Cyborg Ninja (foreshadowing his transformation in ''VideoGame/MetalGearSolid4GunsOfThePatriots''). The differences are more than superficial though, with each character having a different item loadout that affects which missions are available for each character and their level of difficulty. None of the Snakes can use the Grenade Launcher, whereas the only weapon available to Cyborg Raiden is the blade. [[spoiler:The nude version of Raiden (the same one the player uses during the Arsenal Gear portion of the story) cannot use any weapon for obvious reasons, so all of his missions are appropriately enough labelled "streaking missions."]]
392** Following the introduction of changeable camouflage/outfits in ''VideoGame/MetalGearSolid3SnakeEater'', subsequent games in the series have offered a variety of outfits for the player to change into. Most notably, Old Snake can dress as Altair from ''VideoGame/AssassinsCreedI'' in ''Metal Gear Solid 4''. It is also worth mentioning that the costumes and Octo-Camo disguises ''do'' have their uses: the Altair costume makes all rebels instantly trust you (rather than having to earn it) and you can use the Octo-Camo faces to fool guards.
393* After completing certain achievements and gaining enough reward points in ''VideoGame/UnchartedDrakesFortune'' the player is able to change Nate's outfits at will, which include a baseball jersey, a t-shirt emblazoned with the Naughty Dog logo, and the wetsuit that we see Drake wearing at the very beginning of the game. The wetsuit is arguably FanService.
394[[/folder]]
395
396[[folder:Strategy Game]]
397* In the UsefulNotes/AdobeFlash game, ''Battlegrounds 2'', beating the game results in several new outfits (and the option to go bald) over the original boring three.
398* ''VideoGame/GodzillaDefenseForce'': Some costumes are unlocked after accompishing things, like Yui's Mothra Costume at a certain level, which, when worn, also gives a 50% attack boost.
399* ''VideoGame/{{Minesweeper}}''. [[UrExample Those shades count]].
400* All over the place in ''[[VideoGame/PokemonStadium Pokémon Battle Revolution]]''; wins under various circumstances will give you new clothing articles, trainer titles, and other cosmetic rewards. And after clearing every Colosseum in the game, the trope becomes literal when you can win the species-themed outfits of some Colosseum leaders by defeating them again.
401[[/folder]]
402
403[[folder:Survival Horror]]
404* Beating ''VideoGame/ClockTower3'' will give you a key to a locked wardrobe from the first area of the game. Unlock it to find... you guessed it... clothes. To make things more interesting, the US and Japanese versions of the game have different outfits from each other.
405* ''VideoGame/DeadlyPremonition'':
406** Numerous sidequests give the player character new suits to wear. Two suits, the Passion Red and the [[Film/SaturdayNightFever Saturday Night]] suit, do have gameplay effects: The first gives you more HP, and the second gives you more [[SprintMeter pulse]]. The rest just look fashionable and spice up your wardrobe.
407* Completing the 72-hour Mode of ''VideoGame/DeadRising'' unlocks "Infinity Mode", in which your health is always slowly dwindling, requiring you to hunt down other survivors and kill them for their food. A Dead Rising day is two real-time hours, and there are achievements for surviving 3, 5, and 7 days - so for the 7 day achievement, you have to play the game 14 HOURS STRAIGHT. The 5 day reward is an awesome and powerful laser sword, but the 7 day reward? Arthur from ''VideoGame/GhostsNGoblins'' fame's [[GoofyPrintUnderwear boxers]].
408** And in ''VideoGame/DeadRising2'', you actually ''start the game'' with those boxers.
409** ''Dead Rising'' really likes giving you clothes. All the DLC released so far has been new outfits, and most of the achievements will unlock clothes related to them, like a Rambo outfit, a Special Forces outfit, a Convict Jumpsuit, a Pro Wrestler's outfit...
410** In the mobile phone version of ''Dead Rising'', you can find various blue items - boots, helmet, pants, jacket, and gun - which unlocks the [[VideoGame/MegaManClassic Blue Bomber]] outfit.
411* ''Franchise/DeadSpace'':
412** Upon completing ''VideoGame/DeadSpace1'', you are informed that a new Military Suit has been unlocked for your next playthrough. The Military Suit actually increases your damage resistance.
413** ''VideoGame/DeadSpace2'' gave free armor for people who played through either the ''Ignition'' Tie-In game or the ''Severed'' DLC, both of which also had different statistics (also, playing through a game a second time would allow the player to collect Elite Versions of all the armor, which boosted statistics).
414** In ''VideoGame/DeadSpace3'', you unlock the Engineering Suit for Isaac and the Security Armor for Carver, but unlike in previous games, different suits do not have different statistics or effects, which means that they are all purely aesthetic rewards.
415* The ''VideoGame/FatalFrame'' series typically has certain costumes unlocked when beating a game on certain difficulties. The third game requires MULTIPLE plays on certain difficulties to unlock them all.
416* ''VideoGame/HauntingGround'' will usually give you clothes when you unlock a specific ending. You're given at least one costume near the end of the game (the patient gown); Fiona can obtain a second outfit (her normal outfit without shoes or her hair tied back) by examining a dresser any time after receiving the patient gown, and Hewie can receive a "plushie dog" costume from beating Hard mode. Most of the outfits have special abilities: the plushie dog makes Hewie completely invincible, the brown/black fur costume makes him more aggressive and prone to attack Fiona but increases his attack/knockdown power by a great deal. Fiona's mascot (frog) costume allows her to use her backstep command without losing stamina. The "Illegal in some states" outfit gives her a whip, which has a wider range than her normal kick (the whip replaces the kick). Arguably, her best costume is the Texas Cowgirl, which when worn, causes her to panic much less often, possibly even more than the accessories you can equip her with. Add in a revolver that deals massive damage to enemies (even if it takes a few seconds to prepare) and unlimited ammo and the game suddenly becomes a lot less scary.
417* A staple in the ''Franchise/ResidentEvil'' series, where the player is awarded alternate outfits for his or her character as the standard prize for completing the game.
418** The [[VideoGame/ResidentEvil1 first game]] is infamous for having the most number of variants in the series.
419*** The Platform/PlayStation original allowed Chris and Jill to change from their default S.T.A.R.S. uniform into casual clothes: a black crop top, blue jeans, and blue tennis shoes for Jill and a brown bomber jacket, khakis, and leather boots for Chris. The PC port changed their casual outfits (red crop top, jean shorts, and leggings for Jill and a leather suit for Chris), the Sega Saturn version replaced the casual clothing with alternate S.T.A.R.S. uniforms (Jill's outfit has green accents instead of blue ones, green pants, and her shirt is now a bright blue crop top, while Chris' is very similar to Wesker's outfit). The ''Director's Cut'' kept the original [=PS1=] costumes while adding another set of alternate S.T.A.R.S. uniforms for Arrange Mode (Jill has a sleeveless blouse with the S.T.A.R.S. emblem on the back, blue jeans, and knee-high boots; Chris wears a white t-shirt with black shoulder armor similar to Jill's, green pants, and combat boots; Rebecca wears a red variant of her default uniform with short-shorts and combat boots). The DS port, ''Deadly Silence'', adds a new trio of costumes gained from beating Rebirth Mode (Jill gets a sexy cop outfit, Chris gets a ninja outfit, and Rebecca gets a cheerleader outfit).
420*** The [[Platform/NintendoGameCube GameCube]] version has its own series of outfits. Beating the game once nets Jill's "army outfit" (Creator/LindaHamilton's Sarah Connor outfit from ''Film/Terminator2JudgmentDay'') while Chris gets a "street outfit" (Creator/BradPitt's outfit from ''Film/TheMexican''). Beating the game twice nets you Jill's default outfit from ''Nemesis'' and Chris' outfit from ''Code: Veronica''. Wearing either one of Chris' outfits also changes Rebecca's to a cowgirl ensemble (a fringe vest, cutoff jean shorts, and cowboy boots). The HD ports of the remake include their B.S.A.A. outfits from the ''Lost in Nightmares'' scenario from ''VideoGame/ResidentEvil5''; but unlike the other costumes, the B.S.A.A. uniforms are not only available straight from the start, but the models for them are ripped straight from ''[=RE5=]''.
421** ''VideoGame/ResidentEvil2''
422*** The original version has two extra costumes for Leon (one being a black leather jacket and the other being an "alternate" R.P.D. uniform, both changing his firing stance with the handgun), but uncharacteristically only one for Claire for some reason (a black biker outfit). Claire does get a new weapon in the form of the Colt S.A.A. and while it has a faster firing rate than her default handgun, [[BonusFeatureFailure it needs to be reloaded after every six shots.]] Said outfits were changed for the N64 port though (Leon's being changed to a biker outfit and a S.T.A.R.S. uniform, Claire's being a purple leather outfit), but the amount available remained the same and Claire still gets the revolver.
423*** The remake has its own wardrobe full of costumes to unlock and buy: Leon and Claire both have not only their revised costumes, but recreations of their original '98 costumes, and "custom" versions of those nine (Leon's civilian clothes (new only), clean uniform (new and original), and injured uniform (new and original); Claire's clothes with or without her jacket for new and original). The Extra DLC pack includes five more costumes: Leon gets an Arklay Sheriff's uniform and a Noir suit; Claire gets S.T.A.R.S.-themed Military fatigues, her own Noir outfit, and a motorcycle race suit based off of Elza Walker's from ''RE 1.5''. Then there's the free '98 Classic costumes that outright replaces Leon and Claire's models with the models from the original release.
424** ''VideoGame/ResidentEvil3Nemesis''
425*** The original version featured a boutique that allowed Jill to choose from five alternate outfits: a biker outfit, her old S.T.A.R.S. uniform, a disco outfit taken from ''Film/SaturdayNightFever'', a police outfit with a miniskirt, and Regina's outfit from ''VideoGame/DinoCrisis''. The PC and Dreamcast ports allows the player to choose Jill's outfit from the start. The PC, Dreamcast, and Gamecube versions offer two new choices: RED (blue blouse and black pants) and GI (different based on version: PC is a black halter top, dark blue skirt, black boots; Dreamcast is a blue tank top, blue skirt, brown boots; and Gamecube is a red tank top, black leather skirt, black boots).
426*** The [[VideoGame/ResidentEvil3Remake remake]] reduces it down to three costumes for Jill and two for Carlos. Jill has her new default outfit, a recreation of her S.T.A.R.S. uniform, and a recreation of her default outfit from the original game. Carlos's "costumes" just lets you switch between his new appearance (shaggy hair and bear) and old appearance (medium straight hair and clean shaven).
427** ''VideoGame/ResidentEvilCodeVeronica'' was absurdly light on the alternate costumes, with only one being available for Claire and even then it was only usable on the Battle Game mode. At the very least it comes with its own loadout. As for why this is, cutscenes in ''Code: Veronica'' use different, higher-detail character models than the ones used in normal gameplay, and the devs evidently didn't feel like rendering new costumes for both sets of models.
428** ''VideoGame/ResidentEvil0'' gives Rebecca both the cowgirl costume from the first game's remake as well as a new leather outfit (a red leather halter top, red leather fingerless evening gloves, low-rise black leather pants, black boots) and Billy gets a disco/gangster/Yakuza ensemble with sunglasses. The HD port has more costumes, with most of them as paid DLC. Billy only gets ''two'': Cody's prison uniform from ''VideoGame/StreetFighterAlpha'' and Joseph Gibson's "Wolf Force" outfit from ''[[VideoGame/{{Commando}} Mercs]]''. Rebecca, on the other hand, gets a grand total of ''7'' new costumes: S.T.A.R.S. 1996 (her default costume from the [=PS1=] version of ''Resident Evil''), S.T.A.R.S. 1997 (her red alternate costume from the ''RE: Director's Cut''), S.T.A.R.S. Prototype (her costume from the cancelled [=N64=] version of ''Resident Evil 0''), Nurse (her alternate costume from ''The Mercenaries 3D''), Sportswear (the RPD basketball uniform from the hidden photo in ''[=RE2=]''), Cheerleader (her alternate costume from ''RE: Deadly Silence''), and the EvilCostumeSwitch for ''Wesker Mode'' (the only unlockable). Rebecca also has ''12'' novelty t-shirts, although 7 of them are Japanese-only: three are the winning designs from a t-shirt design contest ("ZOMBIE-KUN", "Super Nurse", and "Jill Sandwich"), one was a reward for participating in the contest ("Training Facility"), and one was a pre-order bonus ("Shadow of Fear"). The seven Japanese-only designs are for gaming magazines (Weekly Famitsu and Dengeki Playstation), anime/manga (''Ajin: Demi-Human'' and ''BIOHAZARD heavenly island''), and three Japanese retailers (GEO, [=WonderGOO=], and Joshin Denki).
429** ''VideoGame/ResidentEvil4'' gives Leon back in his RPD police outfit (which in some versions of the game gives the player the bonus defense boost offered by the Tactical Vest) as well as putting Ashley in a popstar outfit with a cleavage-revealing top, and having Ada wear her spy outfit from the "Assignment: Ada" minigame. The subsequent ports went so far as to have the second unlocked outfit actually make losing Ashley impossible. She wore a bulky suit of full plate armor - all fire and weapons would bounce off her, and enemies would pick her up and promptly collapse from the sheer weight of the armor, dropping her. On top of that there are also some cosmetic changes in certain gameplay animations, such as when she jumps off a ledge into Leon's arms; Leon now collapses to his knees on and also rubs his back in pain as he stands up. Ashley's duck-and-cover animation is also replaced by her visor slamming shut as she stands perfectly still. The player also gets an ''incredibly badass'' 30's mobster outfit for Leon, which also changes the appearance of the Chicago Typewriter weapon. Well worth the time required to get it.
430** ''VideoGame/ResidentEvil5'' gives the player two outfits for Chris and Sheva. Beating the game nets Chris the Safari outfit and Sheva the Clubbin' outfit, while collecting all the B.S.A.A. emblems and beating the game earns Chris his S.T.A.R.S. uniform from the first game and Sheva the Tribal outfit. In a first for the series, there were two DLC Costume packs. The first pack added the Warrior outfit for Chris and the Fairy Tale outfit for Sheva, while the second pack added the Heavy Metal outfit for Chris and the Business outfit for Sheva. All of the additional outfits could be used in the Mercenaries Mode - but they aren't actually {{cosmetic award}}s, as they all have different equipment loadouts. [[spoiler: Albert Wesker and Jill Valentine are unlockable as characters for Mercenaries, who each have two different outfits and item loadouts.]]
431** ''VideoGame/ResidentEvilTheMercenaries3D'' continues the tradition, with one costume for each character. Some of them (mainly Barry's and Krauser's) are altered versions of Chris' ''[=RE5=]'' alt costumes and Claire's suit is an offshoot of Sheva's ''[=RE5=]'' suit costume.
432** ''VideoGame/ResidentEvil6'' marks the second time in the series where the alternate outfits are restricted to Mercenaries Mode, the first time being Claire's alternate costume for Battle Mode in ''Code: Veronica''. Leon gets a campy pirate outfit, Helena gets a "sexy policewoman" costume, Piers gets a race car uniform, Sherry wears her old (and far too small) clothes from ''VideoGame/ResidentEvil2'', Jake wears a gangster outfit, Ada gets a quipao, and Chris, of all things, gets a decked-out samurai kimono. The Switch re-release, however, lets you use those costumes in the main campaigns like the older games.
433* Starting from ''VideoGame/SilentHill3'', you could earn alternate costumes for yourself (or, in game 4's case, your [[EscortMission romantic interest]]) that don't do anything except in a few cases:
434** Heather gets a wand that turns her into a MagicalGirl, complete with TransformationSequence.
435** For playing through all 10 [[HarderThanHard Extreme difficulty levels]], your reward is the password for the God of Thunder outfit. Similarly, earning a 10-star ranking nets you the Golden Rooster password.
436** [[VideoGame/SilentHillOrigins Travis]] can earn the Sprinter (allows him to run without tiring), Fireman (giving him an unbreakable axe), Ambassador (giving him a bitchin' [[LightningGun Tesla Cannon]]), and Stalker (gives him night-vision goggles) outfits.
437** Your reward for completing about 90% of the side quests in ''VideoGame/SilentHillDownpour'' is ''diddly flipping squat'', but after you return the stolen goods in the Hillside Apartments, you can at least take the thief's clothes.
438[[/folder]]
439
440[[folder:Third Person Shooter]]
441* In ''Metal Gear Online,'' the points you earn at the end of matches, not during, can only be used to buy clothes that don't alter your abilities at all. Justified because the game is supposed to be fair, having the only out of combat bonus being what skills you equip, but also clothes affect the game in a different way. Instead of a direct "50% disguised" bonus, like in ''VideoGame/MetalGearSolid3SnakeEater'', you just reduce the amount you stick out to other players. If you have a giant red afro wig, you will stand out more than if you went with a headband or helmet.
442* ''VideoGame/PlayerUnknownsBattlegrounds'' has various clothes that are unlockable with XP points, certain achievements, or purchasable freemium items.
443* ''VideoGame/RedDeadRedemption'' has a large number of costumes which are unlocked piece by piece by doing various tasks, finding scraps of clothing hidden throughout the world map, etc. However, each has a gameplay benefit; gang outfits make it so members of the gang in question won't attack you, the Fancy Suit lets you cheat at Poker, and the HundredPercentCompletion reward is a Government Agent Suit, which lets you do whatever the hell you want without affecting your Honor. Though the only downside is with the game 100% completed, there is not much to do with it.
444* The ''Franchise/{{Splatoon}}'' series does this regularly. However, unlike most examples, this isn't purely cosmetic; each piece of clothing has a main ability to aid in battle (such as Special Charge Up, which increases the speed at which you fill your [[LimitBreak special weapon]] gauge) plus up to three sub-slots for additional buffs, with one sub-slot ability being about a third as powerful as a main ability. Cash and various items can be used to reroll or directly replace abilities with different ones, add more sub-slots for gear that has less than three, and influence the chance of a clothing level-up resulting in the ability you want.
445** Completing the single player campaign in both ''VideoGame/{{Splatoon|1}}'' and ''VideoGame/Splatoon2'' rewards the player with clothing based on the model of the Hero Suit used during the campaign. The former also grants the player clothing based on the armor worn by the Octoling enemies.
446** Clearing Toys/{{Amiibo}} challenges in the first game, or just using them repeatedly in the second, rewards the player with exclusive clothing for their Inkling.
447** In ''Splatoon'', for every five levels you gain past Level 20, Judd rewards you with a new piece of clothing (except for 40, which unlocks a new weapon instead). Hitting the max level of 50 unlocks the Legendary Cap, a replica of the trademark CommissarCap worn by Cap'n Cuttlefish.
448** Iso Padre in the second game's ''Octo Expansion'' will reward you with a clothing item for collecting each full set of Mem Cakes, which can be found by passing each test on a given subway line. Ten pieces of clothing are available from him in total, with nine of them forming full clothing sets and the last being C. Q. Cumber's own hat.
449** Completing every single test in the Deepsea Metro will also unlock the OptionalBoss, [[spoiler:Inner Agent 3]], who will reward the player with [[spoiler:the Golden Toothpick headgear]] upon being defeated.
450[[/folder]]
451
452[[folder:Time Management]]
453* ''VideoGame/CookingDiary'': Completing goals from game events can net you limited edition clothing items. Every thirty days of logins also grants you a set of clothing, too.
454* Zigzagged in ''VideoGame/DinerDashAdventures''. The event piñatas can give Flo new outfits and/or accessories that have no purpose beyond aesthetics. However the collections pinatas for the ''guests'' give them themed clothing that would generate event-only tickets when they are served while wearing that specific outfit, and these tickets can be used to unlock other rewards. However, these tickets become useless after the event ends, or if you've unlocked all the rewards beforehand, making the new outfits equally useless.
455* ''VideoGame/PlateUp'': Some of the bonuses awarded after you finish a stage allow you to make changes to your restaurant's interior, such as putting down new flooring and wall decorations and adding plants in the dining room. These affect the patience of the customers in various ways.
456[[/folder]]
457
458[[folder:Tower Defense]]
459* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Clearing specific levels (and getting lucky in Piñata Parties) will yield new costumes or accessories for your plants.
460[[/folder]]
461
462[[folder:Turn Based Strategy]]
463* ''[[VideoGame/NintendoWars Advance Wars Dual Strike]]'' gives us a noticeably pointless example among some actually decent rewards (Like a NewGamePlus). Although the alternate costumes are sometimes cool (Like Adder's Alice Cooper outfit) or downright hilarious (Jugger's suit and tie), the only time you even see the costumes are on the character's information screen-- a screen which nobody who's played long enough to unlock the costumes will even ''bother'' to visit anymore.
464* ''VideoGame/GadgetTrial'' had 2 extra outfits for each of the girls, and they give certain strengths and weaknesses. Getting them, however, varies between ridiculously easy to quite difficult.
465* ''VideoGame/XCOM2'''s ''Tactical Legacy Pack'' DLC includes four mini-campaigns that bridge the gap between ''VideoGame/XCOMEnemyUnknown'' and ''XCOM 2'' proper. Completing them unlocks new soldier attitudes for your character pool, alternate skins for ballistic, carapace and powered armor to make them look like [[ScarredEquipment salvaged]] armor sets from ''Enemy Unknown'', and weapon reskins to make them look like the previous game's three weaopn tiers. In the weapons' case, these rewards aren't purely cosmetic - each starts out with a minor enhancement over standard equipment, but to balance that, you only get one of each weapon, and they can't be upgraded any further.
466[[/folder]]
467
468[[folder:Visual Novels]]
469* In ''VisualNovel/CourtOfDarkness'' clothing items are rewards in story events, Nightmare Battle events, birthday events, Colde Collection events, and Eclipse Battle events.
470[[/folder]]
471
472[[folder:Western RPG]]
473* One version of the Platform/{{Xbox 360}} dashboard gives [[VirtualPaperDoll Avatar]] awards which you get by... getting [[CosmeticAward achievements]]. Seems redundant.
474* Speaking to the right nobleman in the first ''VideoGame/BaldursGate'' results in the protagonist being given golden pantaloons by mistake. A further pair of silver pantaloons are available in the sequel as the ransom to be paid for the release of a kidnap victim found on a side-quest. Finally in the last game of the series a small band of newbie adventurers will, if you assist them, reward you with a set of bronze pants. If you keep all three, you find a gnome who will fashion them into {{Magitek}} PoweredArmor for you.
475* In the German RPG ''VideoGame/{{Drakensang}}'', there is a place where you can find a false beard, a Hawaiian shirt and a paper bag (to put over a character's head). The beard can be used to give a dwarf character a beard again, who had shaven it off as a sign of his disgrace [[spoiler:after allowing his former boss to be killed while he was a bodyguard for him]].
476* ''Franchise/DragonAge'':
477** In ''VideoGame/DragonAgeOrigins'', Human Noble Wardens who inform Bann Alfstanna about her missing brother and give her his ring as he requested will be rewarded with, among other things, an enchanted necklace. (Other origins can also deliver the ring and be rewarded, but the necklace is exclusive to the Human Noble Origin.)
478*** The game also has this as a reward in some of its DLC. In ''Leliana's Song,'' finding the six scattered pieces of leather which make up the Battledress of the Provocateur will result in that armor being in your starting inventory in every subsequent new game. ''Witch Hunt'' does something similar with an enchanted belt and a set of powerful mage's robes, which are granted as rewards for completing the DLC.
479** In ''VideoGame/DragonAgeII'', some of the companions' outfits change after you have romanced them or completed a certain personal quest. The changes range from small, such as the addition of a red armband and the Amell crest after romancing Fenris, or something more drastic, such as a completely different outfit for romancing Merrill or a color change from white to black for Anders after completing one of his late personal quests.
480*** During the final quest of Act 2, Hawke will encounter a group of Grey Wardens in Kirkwall. Although they must leave, petitioning the leader of the group for aid will result in him giving Hawke a pendant with magical properties.
481*** At the beginning of Act 3, Hawke - now the Champion of Kirkwall - has the Gloves of the Champion in their inventory. The remaining parts of the armor (helmet, breastplate, and boots) are acquired by completing certain quests, but the gloves are rewarded specifically for getting that far in the game. Sadly, the armor set is balanced based on the point in the game when you get the gloves, so by the time you acquire the full set, it's probably already weaker than whatever armor you're already wearing.
482** The ''Trespasser'' DLC for ''VideoGame/DragonAgeInquisition'' does something similar to the ''Origins'' DLC examples with the Taken Shape, an armor set exclusive to the DLC. Because the DLC is the PlayableEpilogue of ''Inquisition'', it feels a bit late to be finding such an excellent outfit, although there is an achievement unlocked for finding all of its hidden parts. However, if you also find the ''schematic'' and then use the Golden Nug to export your collectibles, you can then import the schematic in every other playthrough on the same account, enabling you to make versions of the armor set very early in subsequent games.
483* ''Franchise/TheElderScrolls'' has a number of examples of this trope.
484** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'': As you progress through a Knightly Order's ranks, if you should join one, they award you with a piece of normal armor, completing a full set when you're done. Fortunately, there are other minor perks at different levels of promotion, and they also give you a house when you get to the highest level.
485** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
486*** As you progress through the Imperial Legion's ranks, if you should join them, they award you with a piece of armor, completing a full set when you're done.
487*** For completing The Seven Trials of the Nerevarine, you get a symbolic ring. For each of the four Ashlander tribes that recognize you as the Nerevarine, they give you a piece of symbolic clothing. For each of the three Great Houses that recognize you as the Hortator, you get a piece of jewelry. Ultimately, these successes yield a gauntlet. Only some of the enchantments on this garb are considered useful.
488*** Prior to [[spoiler:being recalled to the Imperial City]], [[TheSpymaster Caius Cosades]] will gift [[PlayerCharacter the Nerevarine]] a set of enchanted clothing. (Yes, apparently he does own a shirt, [[WalkingShirtlessScene but doesn't wear it]].)
489*** In an inversion, there is a set of armor you ''shouldn't'' wear. Specifically, the Indoril armor of the [[ChurchPolice Ordinators]]. They consider it sacred, and wearing it will cause them to attack you on sight.
490*** To officially free Argonian and Khajiit slaves, you need to find the key for their enchanted shackles. You get to keep those shackles.
491*** In the Imperial Cult quest line, you have the opportunity to rescue two captives (one captured by bandits, the other by Daedra). If you rescue them, they offer you items of enchanted clothing as a reward. ([[spoiler:As it turns out, they are [[GodInHumanForm manifestations]] of two of the [[OurGodsAreDifferent Divines]] and the items actually have useful enchantments]].)
492*** During one part of the main quest, you meet the ghosts of several Dunmer who believed they were the Nerevarine but failed the trials and perished. If talked to, each ghost rewards you with a unique piece of equipment. In a sort of {{Deconstruction}}, one of these unique items is... [[spoiler:a pair of soiled trousers]].
493*** One of the [[DudeWheresMyReward few rewards offered]] by Skink-in-Tree's-Shade for completing his Mages Guild quests is an unenchanted sapphire amulet. (It is at least unique and comes with a higher potential for enchantment (60) than the standard one (40).)
494** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
495*** For completing the central plotline, the Council awards a custom suit of Imperial Dragonarmor.
496*** ''Oblivion'' also follows ''Morrowind'''s precedent for rewarding quest completions with trinkets and clothing of minor value and varying utility.
497** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': Well, did you expect them to STOP giving out clothing?
498*** Notable examples include the various pieces of the Armor of the Old Gods, each granting a different enchantment (the boots make sneaking easier, for example), and (on the flip side of useful) some random pieces of armor from the Jarl of Whiterun for completing the first few main quest missions. Luckily, if you don't like the enchanted clothing, you can destroy it to learn the enchantment and then slap it onto your favorite armor instead.
499*** Defeating the assorted Dragon Priests entitles you to keep their masks, each of which confers a different ability. The seven masks in the main game can also be arranged on a special display which will unlock an eighth one which is otherwise unobtainable.
500*** Some of the Daedric quests end with you receiving special items to wear, such as Clavicus Vile's mask or Namira's ring.
501*** In the ''Dawnguard'' DLC, completing the lengthy quest "Lost to the Ages" enables the Dragonborn to craft the last known piece of aetherium into one of three different items. Two of these are wearable - the crown and the shield.
502* The Platform/{{Xbox}}/PC game ''VideoGame/{{Fable|I}}'' relied on a morality system partially based on how much you scared or impressed the villagers. You won the thief's clothing by completing a certain mission. People would run screaming if you were dressed in scary clothing, or throw themselves at your feet if you had "nice" clothing on. However, the "bad" clothes didn't work on the monsters.
503* Interestingly, in ''VideoGame/{{Fallout 3}}'', most clothing gives you bonuses to stats and/or skills (e.g., most hats give + 1 to Perception for keeping the sun out of your eyes, and wearing sexy nightwear gives + 1 Charisma), making rare outfits one of the ''better'' rewards in the game!
504* At the end of the ''Honest Hearts'' ''VideoGame/FalloutNewVegas'' [=DLC=], you can find a chest just before leaving Zion that has the weapons and clothing of those who helped/fought you along the way. In the same way, you can get Ulysses's [[BadassLongcoat sleeveless duster]] (as well as one customized for the Courier) and gas mask, and a few other weapons as well.
505* Played straight (and [[PlayedForLaughs for comedic effect]]) in the second ''VideoGame/KnightsOfTheOldRepublic''. Exile wakes up in his/her underwear and has to brawl through Peragus Station. Both Kreia and Atton will snark about your state of undress. One of your "rewards" is a miners' uniform in your size.
506* ''VideoGame/MarvelAvengersAlliance'' allows you to buy alternate uniforms for your characters. A few are purely cosmetic, but many do things like change [[TacticalRockPaperScissors the character's class]] and/or add extra passive abilities and buffs.
507* ''VideoGame/MassEffect2''. Gaining loyalty of crew members brings a new power... and an alternate outfit. In a nice twist, the unlocked outfits are all in the Cerberus' black, silver and gold color scheme. The result is that gaining your crew's loyalty also has the effect of visually transforming them from a RagtagBunchOfMisfits to a unified team of commandos that visually acknowledge their employer. One of the more drastic examples is Jack. She usually wears [[{{Stripperific}} pants, leather straps and nothing else]]. After the loyalty quest, she also uses a leather jacket. Standard Geth are grey and elite Geth are white, so Legion's plating color shift is a visual cue for him getting more badass. Gaining the loyalty of a squad member also increases the chances that that person will [[spoiler: stay alive during the suicide mission,]] so there's that, too.
508** And ''then'' there are the Alternate Appearance packs, which are not only rewards that are just clothes, they're rewards that are just clothes that you paid for with real money.
509* The second ''VideoGame/PennyArcadeAdventures'' game offered outfits to wear after completing certain tasks within the game or unlocking achievements.
510* In ''VideoGame/RavenswordShadowlands'', one quest has you rescue a maiden from her castle being invaded by a group of thugs. She rewards you with a suit of armor upon completion.
511* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' has the Sith Stalker armor (Dark Side ending), Ceremonial Jedi robes (Light Side ending) and over a dozen others sold as DLC.
512* ''VideoGame/VampireTheMasqueradeBloodlines'' features a series of 'mostly for fun' quests which reward you with girlie posters featuring some of the female characters from the game. The posters don't do anything ... they just sit there on the walls of your haven. And on the walls of your old haven if you've moved during the game. Hmmm...
513** The actual clothes you can get are pretty awesome though, as they drastically reduce damage taken at the cost of some dexterity, and finding the strongest one, the body armor, is a bit hard to figure out. The others can be bought at the local merchants.
514[[/folder]]
515
516[[folder:Wide Open Sandbox]]
517* In ''VideoGame/GrandTheftAutoViceCity'' upon getting 100% completion, you gain a t-shirt which proudly proclaims ''"I completed Vice City and all I got was this lousy t-shirt"''. Admittedly, you also get infinite ammo and 3 bodyguards, but still...
518* All the optional girlfriends in ''VideoGame/GrandTheftAutoSanAndreas'' will give the player a unique outfit, upon getting a 100% approval rating. [[note]] Don't worry, they give other bonuses too. [[/note]]
519* In ''VideoGame/GrandTheftAutoIV'', if you [[spoiler:kill Playboy X]], you get his [[spoiler:rooftop studio pad]]. If you change clothes there, you'll discover that at that location and at that location only, you can switch to the outfit of Claude from ''VideoGame/GrandTheftAutoIII''.
520* In the ''GTA Online'' portion of ''VideoGame/GrandTheftAutoV'', you can unlock a t-shirt that says ''"I beat every Elite Challenge..."'' on the front, and ''"and all I got was this lousy t-shirt"'' on the back by completing every Elite challenge in the Online Heists.
521** Also Online, completing the flight school, regardless of obtaining a perfect rating in all challenges, earns the player a t-shirt branded with the in-game aircraft retailer, Elitás.
522** And speaking of ''V'', Franklin receives a T-shirt with a 100% logo on the front of it once you complete his missions and side missions along with partaking in the game's optional content at least once such as playing a sport, buying a luxury car, or getting a lap dance at the gentleman's club.
523** Completing the online seminar for Franklin regarding the Cult he is a part of, "The Children of The Mountain", he is rewarded with a T-shirt from the cult.
524** Completing the Story Mode campaign unlocks the ability to have Franklin, Michael, and Trevor strip down to their underwear via their closet.
525* Different clothes and skins can be unlocked in ''VideoGame/TheIncredibleHulkUltimateDestruction'', though the only one that affects gameplay in any way is the Gray Hulk[=/=]Mr. Fixit one, which allows Hulk to make snarky comments.
526* The ''VideoGame/LittleBigPlanet'' series runs on this, due to character customisation being a major aspect of the games. In particular, doing a no-death run of the bosses in the later games unlocks the ability to play as the Creator you meet in that boss's world.
527* In ''[[VideoGame/{{Scribblenauts}} Scribblenauts Unlimited]]'', getting the 60 Starites needed to see the ending unlocks the ability to play as Lily. Getting 100% completion unlocks Maxwell's parents.
528* ''VideoGame/{{Terraria}}'':
529** Several rare mobs and mini-bosses can drop clothing items.
530** Defeating Skeletron unlocks an [=NPC=] that sells clothing.
531** During the Halloween seasonal event, enemies have chances to drop Goodie Bags, which can have one of several different sets of...you guessed it, costumes. {{Non Player Character}}s will also sell extra vanity items during this time as well, many of them being their own outfits. Same with the Christmas seasonal event and the dropped Presents, although presents have a chance to contain usable items that are quite powerful if acquired early.
532** While playing in Expert Mode, bosses drop bags that contain their boss drops as well as an Expert unique boss item. Bags from the hardmode bosses will sometimes have very rare costumes in them.
533** "Strange Plants" can be traded for dyes. The dyes themselves are usually very flashy and rare, but it's the only purpose the plants have.
534* ''VideoGame/TerraTech'': In an unusual variation, the player gets unique blocks and armour pieces for completing certain campaign missions, with the right to craft copies of the blocks to boot. These blocks are often looted from the mission's boss.
535[[/folder]]
536
537[[folder:Non-Video Game Examples]]
538[[AC:Anime and Manga]]
539* ''Franchise/DotHack'' did this in the manga. You solve a puzzle, beat a monster... and are rewarded with schoolgirl and maid outfits.
540* The [[StylisticSuck god-awful]] {{Eroge}} the protagonist and his friend make in ''Literature/WelcomeToTheNHK'' includes a end-choice where you can choose which outfit the lead girl wears next time around, including a skimpy sea-shell bikini.
541* In ''Manga/GunslingerGirl'', Jose will often buy Henrietta a present after a job; when called out on it, he retorts that these gifts constitute her salary. To Henrietta, it's the meaning behind the gift that matters more than the gift itself. Hilshire also buys stuffed bears for Triela, who dismisses them until she comes to realize that her handler really does care for her; afterwards, she treats them with a lot more care.
542* In ''Literature/SwordArtOnline'', many quest rewards are clothing items that can be equipped. The boss drop for the Floor 1 Boss was Kirito's first Badass Longcoat which he quickly dons to embrace his Beater persona.
543
544[[AC:Fan Works]]
545
546* ''Fanfic/AlwaysVisible'': At the very end of the work, employees of the underground institute give Galbraith... A fur coat!
547* ''Fanfic/DungeonKeeperAmi'': After winning a [[GodOfEvil Dark God]]-sponsored DuelToTheDeath with a [[BigRedDevil Horned Reaper,]] [[ADungeonIsYou Keeper]] [[Manga/SailorMoon Mercury]] was given his transformation spell as a reward, which allows her to get a set of Horned Reaper armor and a SinisterScythe whenever she wants. However, since the Reaper armor [[TheNudifier comes with nothing covering the chest area,]] she doesn't like using it a lot.
548* Lampshaded in ''Fanfic/TheRigelBlackChronicles'' during the first Triwizard Task, mostly as a TakeThat to the organisers, after fighting through a forest of monsters to retrieve an item from a locked chest.
549--> '''Rigel''': All this way for a fancy ribbon.
550
551[[AC:Literature]]
552* ''Literature/AscendanceOfABookworm'': In Myne's home city, the orphanage is run by the temple. The commoner children there are raised into gray robe priests and shrine maidens who have two main prospects. One is to enter the service of a blue robe priest or shrine maiden born from a noble family. The other is to be sold to a noble. As the unemployed orphans and the attendants of blue robes never leave the temple and those who are purchased will get clothing from their new owner, the temple doesn't bother providing orphans with clothes other than their gray robes. Upon becoming a blue robe due to a shortage of qualifying children from noble families, Myne gets attendants she wants to bring outside the temple with her without their group attracting too much attention. As a result, the "welcome to the new job" bonus she gives each of her attendants is a set of fancy commoner clothes.
553* In the ''Literature/HarryPotter'' universe, it's used as a plot point with House Elves. If a master gives them clothes, it means that they are free. However, House Elves operate under BlueAndOrangeMorality, and are often [[HappinessInSlavery insulted by the idea of being free]] in the same way a human servant might be annoyed at being fired. Or even horrified in the way that a child being unexpectedly disowned might be.
554* In "The Shoemaker and the Elves", the shoemaker notices the Elves who helped him are naked (or in rags), and grants them clothing as a thank you for helping him out of poverty. The Elves are delighted and abscond with the clothes. The shoemaker never sees them again.
555
556[[AC: Mythology & Religion]]
557* In the Literature/BookOfRevelation from ''Literature/TheBible'', in one of Jesus' seven promises to the seven churches, He will give those who "overcome" white garments to wear, indicating purity and righteousness.
558
559[[AC: Live Action TV]]
560* ''Series/TheProfessionals''. Averted in "Where The Jungle Ends". [[DaChief Cowley]] orders Bodie to buy a suit for the mission, where he has to look like a politician's bodyguard. At the end of the episode as Bodie is walking off with Doyle, he explains they're actually walking off to the tailor to return the suit.
561
562[[AC:Web Animation]]
563* ''WebAnimation/HelloKittyAndFriendsSupercuteAdventures'': During a fantasy RPG VR game, Kuromi branches off from My Melody and Hello Kitty to collect prizes that complete her Dark Mage outfit. It turns out she wasn't just ditching them for fashion, though, as it was a legitimate case of ClothesMakeTheSuperman.
564
565[[AC:{{Webcomics}}]]
566* ''Webcomic/ChampionsOfFaraus'': A tailor is robbed of the clothing she was going to sell, and tells Daryl she will give him one of the better pieces if he can get them back for her.
567* In ''Webcomic/{{Homestuck}}'', your reward for successfully rising to the God Tiers is a variation on immortality, mastery over the aspect you were chosen for...and rather nifty 'pajamas' varying on your class and aspect. A 'god-hoodie' if you will.
568** How "nifty" they are... varies. Dirk is underwhelmed by his, and the most common reaction people have upon seeing Jake's is "Jake... where are your pants?" (the suit does ''have'' pants, but they're extremely short short-shorts). And everyone (except Gamzee, who wears it) seems to find the Bard costume ridiculous, especially the codpiece.
569* One ''Webcomic/MacHall'' strip denotes the delight of the author's ''Final Fantasy XI'' character finding actual pants that actually cover her legs; it's a reference to a previous strip that showed how {{stripperiffic}} all other "pants" were.
570* In ''Webcomic/TheOrderOfTheStick'' after goblin archers killed the (illusion) heroes, the goblins changed to t-shirt that says: "I killed a PC and all I got was this lousy t-shirt!"
571* Parodied in ''Webcomic/SluggyFreelance'' where the [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] "Years of Yarncraft" has ''underwear'' as the reward for completing the first quest. [[spoiler:This actually becomes an important (in-game) plot point during a later, high-level raid.]] To be fair, as Torg notes, he could really use underwear.
572* In [[https://tellurion.ca/projects/nqxg4?album_id=77988 one page]] of ''Webcomic/{{Tellurion}}'' we see the Guy carrying pots of water for an old lady who has ''quite'' the shawl made of blue knitted yarn. Next page we see the Guy and Robot both have blue knitted garments.
573
574[[AC: {{WebOriginal}}]]
575* In ''WebVideo/SwordArtOnlineAbridged'' Kirito sets out to fight a boss rumored to drop an item that can resurrect dead players. In the original it did, but the item had a time limit that made it tragically useless for his purpose of resurrecting Sachi. In the abridged series, it dropped a Charisma-Boosting hat. Ironically, it was the very same hat that got him into joining The Moonlit Black Cats in the first place and served as his DespairEventHorizon where he wound up [[NeverBeHurtAgain killing his emotions]].
576** An episode earlier, Kirito was quite pleased with the [[BadassLongcoat "sweet-ass coat"]] he got for killing Illfang, because it made him look cooler than his fellow players.
577
578[[AC:WesternAnimation]]
579* When Luz and Amity defeat Grometheus the Fear Bringer in ''WesternAnimation/TheOwlHouse'', they both magically gain a tiara. It isn't made clear if all students get the same reward, or if it's gender specific (and given the NonHeteronormativeSociety nature of the Boiling Isles, it could honestly go either way).
580
581[[AC:Real Life]]
582* The [[MemeticMutation immortal]] "''I [did X] [[AndAllIGotWasThisLousyTShirt and all I got was this lousy t-shirt]].''"
583* The "This Body Climbed [[https://en.wikipedia.org/wiki/Mount_Washington_(New_Hampshire) Mount Washington]]" T-Shirt for hikers was created in response to the "This Vehicle Climbed Mount Washington" certificate and bumper sticker given to motorists who ascend the summit on the auto road.
584* It's ''almost'' universally disappointing for children to be given clothes for their birthday or for whatever winter holiday they celebrate. Children prefer toys, video games, or other items that they can have fun with for hours or days at a time whereas clothes, while giving comfort and style, are too boring to be enjoyed by children. There are obviously certain exceptions.
585** Usually children are disappointed because it is their parents' responsibility to give them clothes anyway, and they expect something special for their birthday.
586** Conversely, a running joke among pesky whippersnappers in social media is that they'd ''love'' to get free clothes for their birthday.
587* The winner of Le Tour de France gets a yellow jersey.
588** The winner of the Mountain Stages gets a red and white polka-dot jersey
589** The winner of the Sprint Stages classification gets a green jersey
590** And finally the best young rider of the tour gets a white jersey.
591* The winner of the Master's tournament in golf gets a green blazer.
592* In medieval Islamic society, fancy and expensive robes seem to have been an accepted gift of honour from the great to people who pleased them -- making the trope TruthInTelevision and OlderThanPrint. The custom shows up in multiple stories in the ''Literature/ArabianNights''.
593* Back when clothes were woven by hand, it was completely normal to make a decision on who would inherit one's clothes, and the recipient of the best dress someone owned would actually be grateful. Servants who got their employer's secondhand clothes as part of the payment or special bonus were often quite happy about this, as they themselves wouldn't be able to afford something so fancy.
594* The ride-sharing company Lyft offers a jacket to drivers who have given [[https://help.lyft.com/hc/en-us/articles/115013080788-The-1-000-ride-gift 1000 rides.]]
595[[/folder]]
596

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