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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1152afc00834f552824fc3b1fefb5c02_fantasy_books_board_games.jpg]]
2 [[caption-width-right:350:You're going to [[ThatOneBoss hate this guy]].]]
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4''Crypt of the Sorcerer'' is the 26[[superscript:th]] entry of the ''Literature/FightingFantasy'' gamebook series, written by Ian Livingstone.
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6Everything seems to be going well in Allansia, when your home village of Chalice hears of dreadful news from the far east: tales of invasions, plagues, blight and terror are creeping westward. Worried, you decide to consult your old friend, Yaztromo the Wizard, who tells you that the dreaded Chaos Sorcerer Razaak was freed from his tomb, and now he's free to unleash hell on Allansia just like he tried to do when he was alive. There's only one way to oppose him, and that would be finding the legendary Sword of Razaak, which was used once to kill him and then was lost somewhere in the east. Of course, it's up to you to start an extremely dangerous quest: you must travel east, unearth the Sword, find a way to pierce through Razaak's magical defenses and then destroy the evil Sorcerer once and for all, saving Allansia from his grasp.
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8On paper, it sounds like your standard ''Literature/FightingFantasy'' gamebook, right? Well, not quite. This book is infamous for being probably the most frustating ever written by Livingstone: the linearity of the path which is Livingstone's SignatureStyle is taken up to eleven, forcing you to walk a very narrow path to victory, collect a specific series of clues and items without knowing what they're going to do which will allow you to survive the series of gruesome deaths waiting for you behind each corner. Last but not least, the FinalBoss is probably the hardest one ever put in a gamebook, and not in a good way.
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10In short, it's Livingstone's take on ''TabletopGame/TombOfHorrors''.
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12!!''Crypt of the Sorcerer'' provides examples of:
13* AimForTheHorn: The mighty Gargantis will die once its horn is severed. The difficult part comes from trying to ''reach'' its horn because of the monster's size -- [[spoiler:a Rod of Paralysis should do the trick]].
14* AndIMustScream: Kull, the hero who defeated the still living Razaak with [[UseTheirOwnWeaponAgainstThem his own sword,]] has been doomed to a lonely, undead existence for his troubles. A major part of the quest involves you finding him and retrieving the cursed weapon which still remains in his possession. His soul is finally released to the hereafter when you take the sword from him. Thankfully, Yaztromo can prevent the curse from affecting you.
15* BadassInDistress: Halfway through, you run into ''Yaztromo'' tied to the ground and threatened by demons summoned by Razaak.
16* BadWithTheBone: The Keeper of the Valley of Bones attacks you with, you guessed, femurs used as cudgels.
17* BigBad: Razaak the undead Sorcerer willing to conquer Allansia again.
18* BluffTheImpostor: Ungoth the Skeleton Lord poses you some questions to see if you really are a servant of Razaak.
19* CameBackStrong: Razaak as a Lich is even harder to kill than before, and this without going into his spell and fighting prowess.
20* CollapsingLair: [[spoiler:Sure enough, Razaak's lair will start to collapse after you kill him.]]
21* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter are traps); special mention goes to the easily missable information about [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt. Even more special mention goes to [[spoiler:Razaak's guardian asking you the price of a warhammer in Port Blacksand.]] The answer is something a companion just tells you in conversation at one point. Not something he found out that you need to know to get past the wizard's defenses, just a random factoid he tosses out when talking on the way to the next objective.
22* ClimaxBoss: The Gargantis is encountered half-way through, is extremely powerful and you need his horn to defeat Razaak. It's also revealed that it was reared by Razaak to be his secret weapon for the invasion.
23* CoolSword: Razaak's own sword, despite formerly belonging to a sorcerer, makes the joy of any warrior, as it never dulls and can cut through demons like a hot knife through butter. It's also the only weapon capable of killing him. Unfortunately, it also comes in with a {{Curse}} on the wielder.
24* CruelTwistEnding: [[spoiler:After you kill Razaak, but only have a little Stamina left, you will die as his lair collapses on top of you. It's still technically a win, though.]]
25* DarkActionGirl: There's an hostile barbarian girl riding a Gryphon and near the end you can fight three wild Elf women who are busy clubbing a man to death.
26* DemBones: Both skeletons and the recurring Demonic Servants, demons so weak you can instantly kill them if you land as much as two consecutive hits on them.
27* DeusExMachina:
28** On the way home from the Gargantis' pit, your hot balloon is attacked by a Red Dragon, and the only way to make it through is to invoke Suma. Of course, you must know how to invoke the help in the first place...
29** [[spoiler:In the very end, Yaztromo uses his magic to break the curse of Razaak's Sword, which means that you won't have to become its latest skeletal guardian on the bottom of a lake.]]
30* EliteMook: The Doragar from Razaak's mines are hybrids of Orcs and Trolls, resulting in efficient, powerful opponents.
31* EverythingIsTryingToKillYou: Probably meant to be the result of the advancing forces of Chaos, but this can get ridiculous as you pretty much run into a hostile creature every two or three paragraphs while on your way to the sword.
32* EvilMakesYouMonstrous: Razaak's descent into Chaos and evil left him with a hideously misshapen, hunch-backed body with deformed limbs and an eye nearly bulging out of the skull.
33* FaceHeelTurn: Yaztromo explains that Razaak used to be a Lawful wizard before deciding to dabble with all kinds of Magic, including forbidden evil magic.
34* FantasticRacism: A minor example, Ungoth express disdain for the Trolls and their crude lifestyle and habits, admitting that their only task is to attend to the Gargantis.
35* FromNobodyToNightmare: To the point that when Razaak finally sent words to the rulers of Allansia to surrender to his armies, he wasn't taken seriously because no-one ever heard of him. After, his onslaught though...
36* GottaCatchThemAll: Starting with Razaak's Sword and passing via a ridiculous amount of items that will save your hide later on, or that will allow you to proceed on the right path. (The one where you stay alive.)
37* GuestStarPartyMember: You get two of them, a ranger named Symm and Borri, a dwarf. They wait for you outside for the final dungeon.
38* GuideDangIt: As usual, you have no way to know (immediately) which item will be useful or which way to go without skipping important items for later in the gameplay, which leads to a frustrating TrialAndErrorGameplay. A big iconic example include a vital clue written on a boulder in the middle of nowhere which you can ignore.
39* KickTheDog: You're given the chance of killing the harmless Bonekeeper to loot his magical ring. [[VideoGameCrueltyPunishment You lose 3 Luck Points if you do.]]
40* HoistByHisOwnPetard: The fact that Razaak can be killed with the very sword he owned long ago. And he must be finished off with the Horn of the Gargantis, a beast he wanted to use in combat.
41* LuckilyMyShieldWillProtectMe: You can obtain a shield half-way through, [[spoiler: And use it to deflect one of Razaak's spells.]]
42* MacGuffinGuardian: Ungoth the Skeleton Lord guards the entrance to the Crypt. Also a couple of Rad-Hulks guarding a chest with a useful item inside.
43* TheManyDeathsOfYou: Plenty of opportunities to bite the dust in creative ways if you neglected that one item.
44* MuggedForDisguise: You do this to a Demonic Servant to steal his robe and disguise yourself.
45* NightOfTheLivingMooks: If you have one of the Bonekeeper's rings when you enter the cemetery, you will attract a gang of living Skeletons, but also unearth an item useful to your quest.
46* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult... Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle. And even before the final battle, your chances of failure are determined with random dice rolls independent of your stats. As with most Ian Livingstone gamebooks, cheating by fudging most of your dice rolls is the only recommended way to win without frustration, and much more so for this gamebook.
47* OhCrap: Downplayed, Razaak becomes slightly worried if you manage to survive all of his spells. Given how tough he is, this is probably the biggest reaction you can get out of him.
48* OOCIsSeriousBusiness: Yaztromo popping out in the crypt with good manners and a helpful smile? Razaak, you're not fooling anyone, and [[spoiler:you still need an item to see his real form and avoid another stupid death.]]
49* OurElvesAreDifferent: The unique encounter with the three Wild Elf women: they're primitive, tattooed savages with fur clothes and flint weapons and have filed teeth.
50* OurFairiesAreDifferent: If you chose the wrong path, you can run into the hostile Black Fairies, who will rob you of your belonging and leave you to die in the wilderness.
51* OurLichesAreDifferent: Razaak is an incredibly ugly and deformed Lich with a mortal touch attack and lacks a SoulJar, though there's only one weapon capable of harming him.
52* PantheraAwesome: Razaak's pet and last line of defense is a ferocious Hell Cat.
53* PlayingWithFire: Razaak can conjure magic fireballs at you; you'll need to have breathed in a puff of magic smoke to prevent those attacks from killing you outright.
54* SchmuckBait: Plenty of opportunities, the most blatant is the chance of lowering yourself in a dark pit in the Gargantis' nest: [[spoiler: Good news, you found the Gargantis! Bad news: [[HalfTheManHeUsedToBe you need to find a new lower abdomen and pair of legs.]] ]]
55* ShockAndAwe: Razaak can conjure thunderbolts at you; you'll need to have obtained a magic shield to prevent those attacks from killing you outright.
56* TakenForGranite: Ungoth has the power of turning people to stone with a gesture.
57* TooDumbToLive: Razaak decided to keep a Gargantis as a future living weapon for his armies, in spite of the fact that its horn is the only thing capable of putting him down forever. While acquiring the horn, taking it to Razaak and put him in the condition of staking his heart with said horn is a long, arduous and difficult process, killing the Gargantis off would have made him truly unstoppable, or at least gave him a chance of reviving again in the future to start his plans again.
58* TouchOfDeath: What makes Razaak so cheap: not only he has a Skill score of 12 and Stamina of 20, but if he lands two hits in a row on you, you're dead. The chances of winning this battle fair and square are really low.
59* UndeadLaborers: Razaak employs zombies as miners in his underground tunnels. With one of the many plot coupons being observing a hidden number on the zombies.
60* UnwillingSuspension: You can meet an half-elf maiden trapped in such a fashion. She's not hostile and will heal you if you free her.
61* UseTheirOwnWeaponAgainstThem: Razaak can only be slain by his own magically cursed sword, and even this doesn't completely finish the job.
62* VillainTeamUp: Invoked, your cover story for Ungoth is that you were sent to Port Blacksand to persuade [[TheDreaded Lord Azzur]] to ally himself with Razaak and send weaponry to his armies.

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