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1* ''VideoGame/DragonsWake'': You play as a dragon, so naturally there is a lot of this. There's even an achievement with this exact name.²* In ''VideoGame/KingdomHeartsChainOfMemories'', this is how [[spoiler:Axel]] kills [[spoiler:Vexen]]. After a speech about nothingness in a completely emotionless voice.²** "Goodbye."²** Also, this is Axel's main method of attack in the entire ''Franchise/KingdomHearts'' series.²** Fire/Fira/Firaga was a nasty targeted attack spell in game one. In ''Kingdom Hearts II'', they altered it to produce a short-lived ring of fire around you.²** In ''VideoGame/KingdomHeartsII'', [[spoiler: Axel kills himself with fire.]]²** Because ''VideoGame/KingdomHeartsII'' classifies water under Blizzard magic, [[MakingASplash Demyx]] is actually ''weak'' to Fire spells.²** In ''VideoGame/KingdomHeartsBirthBySleep'', the [[WickedStepmother Evil Stepmother]] and [[CainAndAbel Stepsisters]] are hit by a firebomb sent by their Unversed, the Cursed Coach, after [[{{Disney/Cinderella}} Cinderella]] is freed from their tyranny. Well, they did cross the MoralEventHorizon by [[ThePowerOfHate attacking her]] in the first place...²* The ''VideoGame/{{Postal}}'' series has some very, '''very''' thoroughly planned fire effects for maximum VideogameCrueltyPotential. How much so?²** After people have been on fire for a while, running around screaming in pain, they eventually fall down crawling with horrible burns all over their bodies until they finally die.²** You can pour trails of gasoline on the floor and light it with a match when some poor sap walks near. Alternately, go to the club and dump pools of gasoline on the dance floor and the entrance, throw a match, and watch the carnage. ²** There's the napalm launcher weapon, which either fires impact-detonating napalm bombs [[SecondaryFire or fires]] HyperDestructiveBouncingBall napalm bombs that spill quickly-igniting fuel all over the place!²** The ''A Week in Paradise'' mod/Steam version of the game adds an easy to find AerosolFlamethrower weapon. Being a video game flamethrower however, [[VideoGameFlamethrowersSuck it blocks a portion of the screen and has a very short flame]] but works well in puffs.²** If you get caught on fire, which WILL happen if you're in close quarters with other people set ablaze since fire spreads easily, you can ''[[UrineTrouble piss it out]]''. Do it on people you burn to drag out their suffering longer as [[KickThemWhileTheyreDown you kick them]] [[CherryTapping to death]].²* ''VideoGame/LuminousArc'' series has [[HotBlooded Leon]], [[HotWitch Vanessa]], [[CuteWitch Althea]], [[TheLancer Glen]], and [[OurFairiesAreDifferent Olmoldee]].²* ''VideoGame/{{Mercenaries}} 2: World In Flames''. Apart from the fact it's in the TITLE, you can use fuel-air missiles and fuel-air bombs (delivered by plane) to kill things with fire. A lot of things, with a lot of fire.²* In ''VideoGame/EternalDarkness'', if your character is equipped with a torch, you can set Mantorok and Xel'lotath Zombies on fire for a OneHitKO, since they're severely dried out, reanimated corpses (and Xel'lotath Zombies are also clad in bandages).²** Michael Edwards also attempted to use explosives to put out the oil fires in the penultimate chapter[[note]]Which is [[TurthInTelevision an actual method for putting out oil well fires]]: the explosives don't gain power from the oil (which is already burning), but instead rob the surrounding area of oxygen for a few short but crucial seconds, extinguishing the oil fire[[/note]].²* [=ReDeads=] in ''Franchise/TheLegendOfZelda'' games.²** [[https://static.tvtropes.org/pmwiki/pub/images/usefire.png The third quote on the quotes page.]]²** Subversion: Gibdos in ''VideoGame/TheLegendOfZeldaMajorasMask''. Light them on fire, and... you get a [=ReDead=] immediately using its stunning Screech. In most other games, it works just fine -- killing them outright, or turning them into a much weaker Stalfos.²** Logically, you would expect [[GoddamnedBats Keese]] to be this. [[InfernalRetaliation You would be wrong]]. Don't block them with a wooden shield if you prize it.²* The zombies in the ''Franchise/ResidentEvil'' games are vulnerable to fire.²** In the remake of ''VideoGame/ResidentEvil'', you have to burn the bodies of zombies you kill (or blow their heads off), or they'll [[BackFromTheDead get up again]], stronger.²** A particular monster in ''VideoGame/ResidentEvil5'' plays this absolutely straight. The only way to kill it? Incinerate it in the conveniently placed furnace. Bonus points for the window that lets you watch as the creature is immolated.²** Also in ''5'', you can use incendiary grenades and flame ammo for a grenade launcher. While they aren't super awesome zombie killers, setting those walking sacks of walking diseased flesh who are looking at you funny on fire really helps, and if they are far enough away then they will die before they get to you.²* ''Franchise/FinalFantasy'':²** Undead enemies in most games are weak against fire. Some zombies are weak against [[ReviveKillsZombie other kinds of magic, too]].²** Also, anything ice based is pretty obviously weak to fire.²* Fire is one of the only things that will permanently kill Dry Bones in the ''VideoGame/PaperMario'' series. Curiously fireballs have little effect on Dry Bones in other games of the ''Franchise/SuperMarioBros'' franchise.²* Unless one makes liberal use of [[SummonMagic Thing cards]], this is the only way to kill the Shunned Guy in ''VideoGame/PaperMarioColorSplash''. Of course, the trope name is also the common player's reaction to seeing it.²* In fact, a long-term fan of [=RPGs=] (or possibly video games in general) will often find Kill It With Fire to be the first thing they think of when confronted with a zombie or similarly undead enemy.²* This is also true for the MMORPG ''VideoGame/RagnarokOnline'', where fire will deal up to 200% damage against undead enemies. Fire elemental weapons and spells can also be used against ghost enemies to deal 100% damage (unlike the "normal" element, dealing only 25% or even 0% damage). It is also effective against earth elemental foes.²* Grass-, Ice-, Bug-, & Steel-[[ElementalRockPaperScissors type]] Franchise/{{Pokemon}} take double damage from Fire, and the unfortunate Snover, Sewaddle, and Paras lines take QuadDamage, as do Steel/Bug-types and two of the three forms of Wormadam. Paras and Parasect manages to take Quint Damage with its ability Dry Skin. Scizor, Forretress, Durant, Escavalier and Genesect have Fire as their only weakness, but it's a QuadDamage weakness.²** It also helps that some of the most popular Pokémon are Fire types. They usually have high Attack and Special Attack stats, plus most Fire-type attacks do a lot of damage.²** This is a particularly viable tactic against Shedinja, which can only sustain direct damage from five different types - Ghost, Dark, Flying, Rock, and...well, guess.²** The move Fire Fang has the special quality of being able to hit Pokémon with Wonder Guard, even if they aren't weak to Fire normally. While this wouldn't make a difference with Shedinja, it IS a useful way to be able to attack other Pokémon that have Traced Wonder Guard and Pokémon that are hacked so that they are given that ability (which would be useful on a Dark/Ghost cross like Spiritomb because it had no weaknesses until Gen 6 introduced the Fairy type.²* One of the more useful Plasmids in ''VideoGame/{{BioShock|1}}'' is "Incinerate!" which, with a snap of the fingers, sets people on fire. The random screaming from the affected splicers who've been set ablaze ranges from terrifying to BloodyHilarious.²** Because if mutilated, gene addled psychopaths rushing at you with hooks to mangle you wasn't horrific enough, let's turn them into FLAMING MUTANTS WAILING IN AGONY AND ATTEMPTING TO DISEMBOWEL YOU. Much less frightening.²** Sometimes [[InfernalRetaliation being on fire doesn't always make them stop]]. Sometimes you need to [[VideogameCrueltyPotential wait for them to burn out]].²** Taken to another level in the sequel: If you have [[spoiler: a [[TheCutie Little Sister]] with you and you use that plasmid on somebody, she'll delightedly scream "Marshmallows!"]]²* The fastest way to kill the first boss of ''VideoGame/ComixZone'' is to get it to light an oil barrel on fire, then push it underneath it and burn it alive.²* ''VideoGame/HalfLife2'' features a few situations where nearby gas tanks can be turned on and the vapors ignited as a convenient zombie solution. Used to spectacular effect in Ravenholm.²** In ''Half-Life 2 Episode One'' you can use highway flares to light up dark areas or to light up dark zombies (15 of them to get the "Zombie-que" achievement). In one particular situation, you're rather quickly out of flashlight power and flares so lighting up some zombies is a rather convenient way to get some light. Seeing how you only have the Gravity Gun, your flashlight and flares are the only thing that gives you and Alyx a fighting chance against headcrab zombies, ''especially'' the Zombines and Fast Zombies. ²** And then, because after all there is a [[PuppeteerParasite human puppet]] being controlled by that headcrab, they scream. And scream. And scream. Just... just ''[[MercyKill shoot him already]]''. To make it worse, [[https://www.youtube.com/watch?v=FoHxM0WzWaw this]] is what they're screaming, played backwards.²** Also, in the original ''VideoGame/HalfLife1'', one of the Gargantua's weapons was flamethrowers somehow built into its arms. Another alien, the tentacle, is only able to be killed when you turn on a rocket engine above its head and burn it alive.²* In ''VideoGame/ShadowOfTheColossus'', the colossus Celosia can be held at bay by the hero holding a lit torch, despite the fact that the colossus dwells in a temple with four much larger fires (safely on pedestals) with no sign that it fears them at all.²** This fact with the torch is vital to your defeat of Celosia: [[spoiler: if you approach it while using the torch it'll back away from you, and this can be used to actually drive it off a ledge. The impact from hitting the ground below breaks the armour on Celosia's back, exposing the vital point.]] The trick now is getting onto its back while it's trying to charge you...²* The ''Franchise/MetalGear'' series has two main instances of the trope; in ''VideoGame/MetalGear2SolidSnake'' the only way to kill the FinalBoss is to immolate him with a lighter and a can of hairspray, and in ''VideoGame/MetalGearSolid3SnakeEater'' one of the bosses is a flamethrower-wielding jetpack-equipped pyromaniac cosmonaut (which still makes more sense than the guy [[AC:[[BeeBeeGun COVERED IN BEES!]]]]) who wants to kill ''everything'' with fire, and quickly immediately sets the battlefield (and the player) ablaze. The FinalBoss of ''VideoGame/MetalGearSolid2SonsOfLiberty'' streaks across the battlefield, leaving trails of fire in his wake.²* ''Franchise/MassEffect'' lets you adapt your weapons with Incendiary Rounds and the upgraded Inferno Rounds for bringing searing pain to your enemies, Which is especially helpful against krogan enemies, who might regenerate and get back up if not burned to ash.²** High Explosive Rounds not only set their targets (now corpses) on fire, but also do the same thing ''to nearby enemies in the blast radius'', which is about four meters--and sends them flying. [[DepartmentOfRedundancyDepartment While on fire]].²** The sequel keeps the incendiary rounds and allows tech-savvy characters to launch an auto-seeking fireball via the 'Incinerate' power. Both are useful for stopping enemy [[HealingFactor health regeneration]]. There's even an achievement for letting enough enemies [[VideoGameCrueltyPotential burn to death after they're lit up.]]²** Downloadable content for the second game adds a true flamethrower heavy weapon. Short range, but effective against all defenses, and ''really'' handy for zomb-er, husks, which usually come in swarms.²** [[spoiler: Vido Santiago]]'s death if you go Renegade in Zaeed's loyalty mission.²---> '''Zaeed''': Fry, you son of a bitch.²** Geth Pyros in 3 attack with flamethrowers, and Geth Soldiers and Vorcha characters in multiplayer can return the favor.²** ''VideoGame/MassEffect3'' adds powerful melee attacks to Sheperd's repertoire which change based on class. The Engineer gets a blast of superheated gas surging around his/her arm, letting Shepard ''bitchslap'' someone with a flaming backhand.²%%** Engineers and Infiltrators in ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' have the Incinerate power, which destroys enemies with fire. Soldiers and Vanguards can use incendiary ammunition. ²* The flamethrower in the ''VideoGame/{{Marathon}}'' games is an example--it's extremely effective against mainly organic enemies... less so vs mechanical targets.²* Several ''VideoGame/MortalKombat'' characters use fireballs and such as their special attacks. Quite a few stage fatalities.²--> '''Dan Forden''': ''Toasty!''²* Annie in ''VideoGame/LeagueOfLegends'' has three different ways of killing it with fire, first she can throw a fire ball, second she can breathe fire, and third she can order her teddy bear to attack you (it turns into a gigantic monster that is on fire)²** Brand follows this trope to a T, [[UpToEleven more so than even Annie]]. In addition, new champ Rumble has a flamethrower attached to his mech, plus a barrage of incendiary missiles. A few other champions have a fire-based skill. Everyone (once you gain a couple levels, anyway) has access to the spell [[ExactlyWhatItSaysOnTheTin Ignite]], as well.²* In much of the ''VideoGame/LegacyOfKain'' series, fire is one of four reliable ways to finish off vampires (the other three being sunlight, water, and impalement, although some are resistant to sunlight or water).²** In Blood Omen you have Flame Sword (which is second only to Soul Reaver itself), Soul Reaver has Fire Reaver upgrade and Fire Glyph, Soul Reaver 2 also has Fire upgrade, Blood Omen 2 has Immolate power, that is given near the end and Defiance has another Fire upgrade. Curiously, it also has Flame Balance Emblem upgrade for Kain, but it only makes mooks fight each other.²** In ''VideoGame/{{Nosgoth}}'' this is the bread and butter of the Alchemist class.²* After defeating the demon Melzas in battle, ''VideoGame/{{Alundra}}'' finally kills him by destroying his body with fire.²* The best way to kill Zombies in the ''{{VideoGame/XCOM}}'' series are with Incendiary/Phosphorous rounds, since these will automatically kill the [[DemonicSpiders Chryssalids/Tentaculats]] inside them.²** ''VideoGame/XCOM2'' has the Hellweave armor, incendiary grenades/bombs, and the flamethrower heavy weapon, all of which involve using fire to kill targets. Fire isn't more or less effective on targets, but any target that is burning can't do ''anything'' but move (though if they hunker down, they put out the fire). The ''War of the Chosen'' expansion adds ADVENT Purifiers, who are intended to fight [[ZombieApocalypse the Lost]], but have no problem turning their weapons against XCOM. The biggest disadvantage to fire weapons is that they are completely useless against robotic enemies. ²* Both played straight and subverted in ''VideoGame/DeusEx'': The flamethrower and incendiary phosphor rockets will incapacitate normal humans and the supertough TheMenInBlack (the latter of which can take a sniper rifle ''headshot'' and keep on fighting) with even the slightest graze, turning them into human torches that run around screaming wildly. It is also extremely painful for yourself if you don't happen to have the appropriate anti-Fire implant boosted to maximum, have a fire extinguisher you can use, or have a nearby lake to jump into. However, it has no effect at all on the [=MJ12=] Commando cyborgs, who need to be taken down by conventional bullets, explosives or melee weapons, and is useless against robots as well.²* In ''VideoGame/MetroidPrime'' you can kill it with plasma with the Plasma beam, and adapt the beam into a veritable flamethrower as well (sapping away your missiles in the process). Seeing your Space Pirate foes blacken and singe away into dust makes up for the ammunition drain.²** In ''VideoGame/MetroidPrime3Corruption'', the Plasma Beam makes a return, and when you let a full-charged shot rip into a horde of Tinbots, they ''melt''!²*** A charged Plasma Beam shot in Prime 1 will also do the same effect of the blackened dust foes. Without the missile draining. The flamethrower is RuleOfCool, but unfortunately, [[AwesomeButImpractical completely]] [[VideoGameFlamethrowersSuck useless]]. Ridley tries to kill you with fireballs or plasma beams in most games, plus he uses melee attacks.²* ''VideoGame/WorldOfWarcraft''. Mages (Fireball etc.), Warlocks (Immolate), and Shamans (Flame Shock) all have direct fire spells. Hunters can lay down fire-based traps.²** Priests have Holy Fire, which used to do Fire damage before later patches modified it into Holy damage instead. It still looks like they're being set on fire from above, though.²** The tower of Karazhan has an encounter based upon the ''Film/TheWizardOfOz''. The Straw man hits fairly hard, and has a crippling weakness to fire. When a fire spell is cast on him, he has a high probability of simply running around in fear, unable to attack any of the raid. Many groups will have a caster dedicate themselves to spamming Fire spells on him.²** Subverted in early raids since everything was ''immune'' to fire.²%%** ''[[MemeticMutation BY FIRE BE PURGED!]]''²** To help fight off the [[BugWar Mantid]], the Golden Lotus have set up oil traps on the [[TheGreatWall Serpent's Spine]] to pour oil on them, and set them on fire. Players taking part in a daily quest can also earn an achievement for killing 60 Mantid with a single torch.²** Some bosses like Mimiron and Beastmaster Darmac take this advice and use it against the players. ''So much fire everywhere!''²* In ''VideoGame/CityOfHeroes'', nearly every [[AnAdventurerIsYou Archetype]] has Fire powersets to choose from, and all have the common theme of being all damage, all the time. Most enemies are fairly weak to fire for that matter. Ask any Fire/Fire [[GlassCannon Blaster]]...²** With the sole exception of the Thermal Radiation powerset, which is a case of HealItWithFire.²* In the BackStory of ''VideoGame/PlanescapeTorment'', a group of wizards try to do this to [[PyroManiac Ignus]] by making him into a [[PlayingWithFire living conduit to the Elemental Plane of Fire]]. It didn't work. It made him '''[[SlasherSmile happy]]'''! Ignus also plays this trope out against his enemies- all of his default spells (which are unique to him) are fire-based, and his default attack is throwing miniature fireballs at his opponents. A [[FighterMageThief Wizard Nameless One]] can also allow Ignus to subject him to a DeathOfAThousandCuts version of this to gain some of Ignus's spells, by allowing Ignus to burn first a finger, then a hand, then an eye, then the Nameless One's intestines, to charred meat and ash. Except for the last one (you get a spare set if you allow the crazy dissectionist Marta to cut your guts open to see if there's anything of value inside of you), all of these are done to you while the parts you sacrifice are still attached to you.²* ''Franchise/{{Halo}}'':²** ''VideoGame/{{Halo 3}}'' brings you unlimited fun with the flamethrower and flame grenades. The latter tend to be so powerful they kill most enemies ''on contact'' and burn through the heaviest Brute armor and Flood forms in seconds.²** In ''VideoGame/HaloWars'', the forces of the UNSC ''Spirit of Fire'' find that while the Flood are an extremely dangerous threat, flamethrowers are excellent weapons against them.²** Flamethrowers return in ''VideoGame/HaloWars2'', and this time they are also good at taking down buildings and bases as well as infantry. Morgan Kinsano, one of the new leaders, uses some dedicated flame-based abilities and units designed for rushing and taking out enemy bases early on.²** In general, ballistic weapons are useless against the Flood. But not plasma; the Covenant and Forerunner Plasma weaponry rip through them like bullets through tissue paper. The plasma rifle can tear through Flood Combat forms without the weight of the UNSC flamethrowers slowing John down.²* In ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'', the player encounters a shoggoth at one point. At first, the player attempts to dispatch it with electricity. But this doesn't work out so well. How do you kill it? Easy. Start a gas leak, leave the room, turn the power back on (there are live wires exposed in the room the shoggoth is in), and let the horrible monster be burned to a crisp by the ensuing explosion. You even get to walk through its charred, smoking, gooey remains!²* Insect creatures tend to be weak against fire in [=RPGs=]. [[VideoGame/MegaMan Hornet Man's]] weak point is Magma Bazooka.²* ''Videogame/FireEmblem:''²** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Blazing Blade]]'': Eliwood's [[InfinityPlusOneSword most powerful sword]] has the element of fire, one of the better anima tomes is called Elfire, and mages first start using fire as their weapons. This game is just loaded with this trope. The ''Fire Emblem'''s namesake item in every game tends to be [[SealedEvilInACan a powerful seal for evil Gods]].²** [[Videogame/FireEmblemJugdral FE 4]]: [[EvilOverlord Emperor Arvis's]] [[PraetorianGuard Royal Fire Knights]]-- a division of [[EliteMooks elite soldiers]] dedicated to this trope. You first see them in action when they kill the enemy's reinforcements in Chapter 5. [[spoiler: Then they kill your units at the Battle of Belhalla.]] When you finally fight them in Chapter 10, they're DemonicSpiders. The apple isn't falling far from the tree, Emperor Arvis himself wields a spell of Holy Fire: Valflame. It's extremely powerful. [[spoiler:Sigurd, TheHero [[DecoyProtagonist up to that point]], gets a personal taste of it while his army is killed by the Fire Knights.]]²** In VideoGame/FireEmblemAwakening, Morgan invokes this in a support conversation with Lucina. When Morgan discovers a [[WhyDidItHaveToBeSnakes cockroach]] in the camp, he, an [[PlayingWithFire accomplished mage]], panics and asks Lucina, an entirely un-magical swordsman, to "kill it with fire magic!"²* Several baddies in ''[[VideoGame/TaiFuWrathOfTheTiger T'ai Fu: Wrath of the Tiger]]'' are able to be quickly dispatched by fire, including -- bizarrely enough --''stone mantis statues''.²* ''VideoGame/DeadSpace'' has a flamethrower. In a subversion, however, it's more useful for discouraging necromorphs from getting close, rather than ''killing'' them; it takes a prohibitive amount of ammunition to actually kill one with a flamethrower -- they're resistant to most forms of damage except being dismembered, and when's the last time you saw a fire take someone's arm off?²** Played straight [[spoiler:in the case of the Hunter, which is proven to be nigh invulnerable to all of your weapons, is only killed when it gets hit by the engine fire from the ''Ishimura'''s executive-use shuttles.]]²** The flamethrower got an upgrade in ''VideoGame/DeadSpace2''. Now it is a lot more powerful, and causes lingering damage. Also they are perfect for killing swarms of little Necromorphs.²* The Flaming Arrows upgrade in ''VideoGame/AgeOfEmpires'' makes arrows much more effective against buildings and ships. The first two games in the series also featured ships with flamethrowers. ''VideoGame/AgeOfMythology'' also has some fire-based myth creatures such as the Norse Fire Giant or the Egyptian Phoenix. One of the Norse god powers is Flaming Weapons, as well.²* All four ''VideoGame/{{Fallout}}'', plus ''VideoGame/FalloutNewVegas'' games have incendiary weapons: the traditional flamethrower (flamer), Molotov Cocktails, Nuka-Cola Grenade (a ''radioactive'' molotov cocktail with even more explosive results)... and all of those weapons set their foes on fire with a critical hit (or with any hit using a Flamer) before turning the corpses into piles of ash. Fallout loves this trope!²** The flamer of Fallout 1 and 2 was [[ScrappyWeapon heavy, used rare and heavy ammo and had abysmal range]]. A straight example of VideoGameFlamethrowersSuck. Fallout 2 also introduced Molotov Cocktails. Being [[ScrappyWeapon thrown weapons]], they sucked too. ²** The [[FlamingSword Shishkebab]]!²** Some mutated critters even have the ability to spew fire, Fallout 2 had Fire Geckos in some RandomEncounters, and Fallout 3 introduced [[BigCreepyCrawlies Fire Ants]]. Both of them return in New Vegas.²** In ''VideoGame/{{Fallout 3}}'', if the gamer wants KickTheDog, they can kill a certain character rather painfully with fire, rather than trying to talk him out of his deathwish or putting him down mercifully.²** The 2nd and 3rd game plus New Vegas have player perks that specifically make fire weapons do more damage.²** The ''Fallout 3'' DLC ''Broken Steel'' adds the Heavy Incinerator, which lobs fireballs at your enemies. ''Fallout: New Vegas'' introduces a not-so-heavy version that only fires single shots, but can be found [[DiscOneNuke rather early]]. ²** In the Vault 22 sidequest of ''VideoGame/FalloutNewVegas'', you ignite a gas leak to exterminate the parasitic fungus spores. Don't forget to OutrunTheFireball (or close a door to shield yourself from it).²** Caesar attempted this on his previous Legate, Joshua Graham, after the loss of the First Battle of Hoover Dam. Notably, [[MadeOfIron it didn't kill him]] and [[TheDeterminator barely slowed him down]].²** The Molotov cocktail returns to New Vegas as the Fire Bomb in ''Honest Hearts,'' and ''Old World Blues'' features [[ItRunsOnNonsensoleum a sonic emitter pistol that causes people to catch fire]]. ''Lonesome Road'' DLC features the flare gun, which expends flamer fuel to fire a magnesium flare ([[AssPull somehow]]) that does ScratchDamage but sets targets on fires and also [[WhyDidItHaveToBeSnakes scares off]] Abominations such as Deathclaws and Tunnelers. ²** .50 caliber anti-materiel rifle rounds are available from a few vendors in New Vegas--including specialty loads like the incendiary round, when you positively have to shoot something with the largest ballistic round in the game and still have it catch fire afterwards.²* ''VideoGame/GearsOfWar2'' gives you access to a flamethrower, which is one of the nastier close-range weapons you can use, doubly so because of its effectiveness at getting around enemy cover. It also does a ridiculous amount of sustained damage, making it great to use to hose big, slow enemies like Boomers, Maulers, and Reavers.²** In ''VideoGame/GearsOfWar3'', the flamethrower is one of the only weapons that has any effect on a Berserker.²* ''VideoGame/CallOfDuty'': World At War allows you to use a flamethrower to set enemy troops on fire. Unlike the flamer in United Offensive, this one has unlimited ammo (although has an "overheating" gauge), which means indiscriminate burning death to any hapless enemy soldier. Even one mission is called "Burn Them Out" and starts off with you burning everything with said Flamethrower. Another mission gives you Molotov Cocktails.²** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' has a flamethrower attachment for assault rifles.²* The main way of defeating the mind worms in ''VideoGame/SidMeiersAlphaCentauri'' before they [[MindRape give you traumatic psychic hallucinations]] to render you helpless so they can [[BodyHorror eat your brain]].²** After building the Temple of Planet late in the game, you get this quote from Academician Prokhor Zakharov from "[[GoneHorriblyWrong the Lab Three aftermath]]"²---> ''Let the Gaians preach their silly religion, but one way or the other I shall see this compound burned, seared, and sterilized until every hiding place is found and until every last Mind Worm egg, every last slimy one, has been cooked to a smoking husk. That species shall be exterminated, I tell you! Exterminated!''²* ''VideoGame/SpyroTheDragon''. If you can't kill it with fire, you have to charge into it.²** Or spit rocks at it²* Flame-based weaponry is the hallmark of the Brotherhood of Nod in ''VideoGame/CommandAndConquer'', especially when it comes to the [[ChurchMilitant Black Hand]], though certain GDI [[DeathFromAbove air strikes]] use napalm as well. Special mention goes to the ''Renegade'' FirstPersonShooter SpinOff, where fire makes ''everything'' [[StunLock stop and do a panicked dance because of the flames on their bodies]]. The Flamethrower is a DiscOneNuke as a result, and laser weapons are outright {{Game Breaker}}s, especially when Nod officers start carrying Tarantula laser chainguns.²** The Chinese faction from ''Generals'' have a similar love for fire. They've got flamethrowers, incendiary artillery shells, incendiary bombs, incendiary air-launched missiles, and if that doesn't solve the problem, it's time to switch to ''nuclear'' fire.²* ''VideoGame/DynastyWarriors'' loves this. It's almost as if the strategists are limited to either using fire to burn things down, or ambushes to surprise the enemy.²** In the Shu campaign, Zhuge Liang's debut battle consisted of him setting traps in a forest. The first one to be triggered was... yes, it involved setting the enemy on fire!²** In the Battle of Chi Bi/Red Cliffs, Cao Cao's enormous fleet outnumbering the Wu and Shu forces by something like ten to one was defeated by Zhuge Liang and Zhou Yu hatching an intricate plot to burn his ships, then strike back.²** The fire spam gets ridiculous when you get to the Nanman Campaign and meet the armoured soldiers who seem to be invincible to your troops. A few minutes later, you can't help but laugh at Meng Huo's troops wearing ''wooden'' armour as Zhuge Liang uses fire ''yet again'' to win that particular battle. Worse, this battle happens ''after'' Chi Bi where the Shu strategist showed the whole of China without any doubt how good he was at using fire to burn things that belonged to the enemy!²* The Burninator flamethrower in ''VideoGame/VampireTheMasqueradeBloodlines'' is so powerful against every other thing in the game [[GameBreaker it makes the player feel kinda dirty for using it]]. One specific example is a sniper boss whose main power is the ability to teleport away and lay down a couple hits before you can get close. The flamethrower disrupts this ability and saps his health even faster than some mooks. Every enemy in the game -- except for the Sheriff -- is a pushover when you bring FIRE into the picture. This is based on TabletopGame/OldWorldOfDarkness rules (listed under Tabletop game)²* The ''VideoGame/BubbleBobble'' games have fire-filled bubbles which are strong enough to kill enemies but weak enough to stun the protagonists. Just, well, touching anything of a higher firepower (enemy fireballs) will incinerate the protagonists.²* In the ''VideoGame/Left4Dead'' games, [[TechnicallyLivingZombie the Infected]] are ''very'' susceptible to fire. It's even an instant death to the common ones, and after [[EliteZombie the more mutated ones]] are set alight, it's just a matter of time before they die. [[SmashMook Tanks]] and [[SavageSetpiece Witches]] are even slowed down by it! And from the gamut of molotovs, gas cans, barrels and incendiary ammo pickups you can find, it's a great tool to use. [[InfernalRetaliation Just don't let an aflame Hunter pounce on you]]...²* ''VideoGame/Left4Dead2'' brings back the fire killing tools plus adds a new one in the form of incendiary ammo. For a whole magazine, you can turn your bullets into fire bullets that will instantly kill common infected and set ablaze special infected. However, some infected wearing hazmat suits can resist being set ablaze, but the fire itself can still cause damage.²* The flamethrower in ''VideoGame/ReturnToCastleWolfenstein'' works exceptionally well against undead enemies.²* In ''VideoGame/TheFirstFunkyFighter'', a bonus item on stages 1 and 3 will, when hit, cause a firestorm that destroys every enemy on the screen.²* Several ''VideoGame/MegaMan'' Robot Masters, including the obvious (Fire Man, Heat, Flame, Burner, Magma, and Solar), and the somewhat less so (Pharaoh, Turbo, Sword), though ''not'' Napalm Man. When Mega Man wants to Kill It With Fire, using it against the [[AnIcePerson ice-wielding guys]] is a bad move (Except in ''6'', ''VideoGame/MegaMan8'' and ''10'' where it does the same damage as a [[ChargedAttack charged Mega Buster]]). Oddly enough, you'll use fire against the guys trying to cut you to bits (Ring Man, Slash Man) or slinging ''explosives'' around (Bomb Man, Burst Man, Pirate Man).²** ROMHack ''VideoGame/RockmanNoConstancy'', in addition to Heat Man's weapon Proto Charge, also has Quick Man's weapon, Delay Flame.²** Every game in the ''VideoGame/MegaManX'' series, with the exception of X3, has a fire-themed Maverick and weapon to use. Both are usually found in a stage full of nasty lava and fire hazards.²** In the ''VideoGame/MegaManZero'' games, weapons boosted with the flame chip are indeed extremely effective against ice opponents. (In ''2'', it is also extremely therapeutic, given that the boss you had to kill to get said chip was a real pain.)²** ''VideoGame/MegaManStarForce'' has a number of fire-based opponents, plus the Saurian tribe in ''2'', and a fair number of attacks. The "Heat Grenade" deserves special merit, since not only does it blast apart the three back rows with significant damage, but it also destroys any special scenery on those squares, such as grass.²* ''Far Cry''²** In ''VideoGame/FarCry2'', a FirstPersonShooter set in modern Africa, fire is realistically implemented: many things can cause one to start (gas tanks, fuel barrels, flamethrowers, Molotovs, flare guns, the backblast from rocket launchers, and any sort of explosion) and depending on your surroundings, it can spread, ''fast''. Aside from obvious uses like setting people on fire, enemies also react accordingly, and will back away and avoid fires, making them good distractions, allowing you to flank them, sneak into their base, or escape. Seeing an outpost up in flames, spreading across the grass, up trees, and into the jungle as far as the eye can see, is a sight to behold. The flamethrower is one of the most-advised weapon to carry around partially due to how the fire physics work, and partially due to its plentiful fuel and [[BreakableWeapons high durability]] letting you burn for hours without worrying about the thing running out of gas, or worse, blowing up in your face in a long fight. ²** ''VideoGame/FarCry3'': The flamethrower is less useful because of the lush island jungle environment, but is REALLY useful against heavy-armor LMG enemies, who have shielded themselves in bulletproof armor that is bulky, slow, and flammable. They're also good for dealing with herds of animals by setting fire to the patches of grass that they graze/hunt. And you have the obligatory flamethrower mission where you burn enough weed to supply a rock concert of Beatles. Enemies that catch enough fire are dead... but some psychos will run towards you screaming on fire. You also have the option of using incendiary ammo, especially with a bow.²** ''VideoGame/FarCry4'': The flamethrower has even less use here due to the VERY humid/cold environment... until you play the Shangri-La missions, where demon warriors will aid their grunts by using a classic torch-and-alcohol flamethrower. Since you don't have a gun in these missions, this weapon is deadly against you - flanking them, however, will make the fight too easy.²* In ''VideoGame/{{Starcraft}}'', this is how the Confederacy dealt with its rebels, and how the Protoss dealt with Zerg-infected planets.²** Thanks to the Firebat, it's also how the Terrans deal with Zerglings, Zealots, other Firebats...²** The sequel adds to the Terrans' arsenal the Hellion, a speedy four-wheeled craft with a flame thrower. The two are later merged into the Hellbat, with bonuses against light ground units...which just so happens to include all worker units.²* The flamethrower is one of the most effective weapons in ''VideoGame/{{Syndicate}}'', especially early in the game. It also causes the victim to thrash about in pain and set everything he touches on fire... HilarityEnsues.²* In ''VideoGame/SamuraiShodown II'' many characters in that game can, in some way shape or form, torch you. There's 17 total, and counted 11 (plus the support character) can leave you in flames. Toasty!²* ''VideoGame/DwarfFortress'' has a number of methods, including:²** Build furniture from flammable materials, then set them on fire as an incendiary floor trap. Notable, Artifact items can catch on fire but are indestructible, and will therefore burn forever unless extinguished with water.²** Capture and tame a dragon before it can taste dwarf blood and you have a hellbeast capable of breathing flame (although surprisingly, it isn't immune to fire, meaning particularly stupid dragons tend to incinerate themselves).²** [[LavaAddsAwesome Magma]]. On the forums it is often remarked that magma solves ''everything'', including, in one case, as a solution to a burning dwarf: if he's melted, he's not on fire anymore. Popular methods include:²*** Flood a [[MurderByCremation sealed chamber]] with magma.²*** Flood ''[[DoomsdayDevice the entire rest of the world]]'' with magma. The fortress of {{LetsPlay/Boatmurdered}} (ab)used this to infamous effect with their Project: "Fuck the World."²*** Use carefully placed reservoirs to drop magma on invaders from above.²*** Use massive towers of pumps to build up the pressure to create [[AwesomeButImpractical magma geysers]] from below.²*** Can happen to inflammable beings being plunged into magma.²*** There are things that can't be killed by heat[[note]]heat only damages by causing a creature's layers of fat to melt, which causes bleeding; creatures without fat or blood are thus immune to heat[[/note]], and some of those [[NighInvulnerability can't even be killed by weapons]] due to a quirk of the [[SubsystemDamage injury system]]. Yet magma can ''still'' stop them if you submerge them in magma, then submerge the magma in water, which turns the magma to obsidian and crushes anything within it. One player used this method to defeat the entire [[spoiler: [[DugTooDeep population of hell]] ]]using only a massive checkerboard shaped DeathTrap.²** As of DF2014, sheer heat can now kill everything except for dragons [[spoiler: and demons]], because body parts are pulped by it.²** Another popular trap is the water-based burning device, which uses a piece of lignite in a magma-proof bin. This lignite is ignited with magma, after which the magma is removed. Whilst in a bin, the lignite can't be destroyed by the fire. It can, however, vaporize any and all water which enters the tile. Combined with a large source of water, a player can use the flow to pull enemies into the fire, where they will burn to death.²* In ''VideoGame/{{Minecraft}}'', this is an effective tactic to kill mobs from a distance, lighting the ground on fire and having them walk into it. You can also place blocks of wood or, even better, coal to use this tactic in places that aren't normally flammable, such as caves. [[NoSell It doesn't work at all]] with creatures from [[FireAndBrimstoneHell the Nether]], however.²* ''Franchise/TheElderScrolls''²** Though the exact mechanics vary from game to game, fire-based spells and enchantments are extremely effective against most types of undead, vampires, trolls, and even enemy [[OurElvesAreBetter Altmer (High Elves)]].²** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':²*** Downplayed in the main game, as the majority of [=NPCs=] are the fire-resistant Dunmer (Dark Elves), reducing the value of fire-based spells and enchantments. Frost and Lightning magic tend to be more popular Destruction-school spells for this reason.²*** Played straight in the ''Bloodmoon'' expansion, where almost everything in [[GrimUpNorth Solstheim]] is weak to fire due to being ice-based creatures, PlantPeople (such as Spriggans), or some form of undead (like Draugr). Here, the frost-resistant [[HornyVikings Nords]] make up the majority of enemy [=NPCs=] instead.²** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has several undead (including vampires) as well as trolls and high elves with a vulnerability to fire. But as the locals will frequently tell you, "a sword works just as well".²** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':²*** Of the [[FireIceLightning three energy types]] used in Destruction magic, fire is noted as simply being the single most damaging, and works best overall for when you need to kill something fast. The other two energy types have their uses (cold spells sap enemy stamina and slow enemies down, while shock magic [[HitScan hits instantly]] and drains magicka) but nearly everything worth shooting with magic in the first place is either damaged normally by fire or has a specific vulnerability to flames. It has the added benefit of panicking targets at low health as well.²*** As mentioned above, the PlantPeople Spriggans once again have fire as a major weakness. However, there are now Burnt Spriggans in the ''Dragonborn'' DLC (who were damaged when [[ChekhovsVolcano Red Mountain erupted]] during the Red Year). Burnt Spriggans invert it by being ''immune'' to fire damage while being able to dish out fire-based attacks of their own.²* ''VideoGame/SpaceColony'' has flamethrowers to deal with fast growing plant life and insect infestations.²* You are forced to euthanize your faithful CompanionCube in ''VideoGame/{{Portal}}'' by throwing it into an Aperture Science Emergency Intelligence Incinerator. Later on, you do the same to [[BigBad GLaDOS]], in an act of sweet revenge (seeing as nothing else works and the game's second incinerator is conveniently located in the same room).²** [=GLaDOS=] tries to do this to Chell.²** ''"I'm not even angry. I'm being so sincere right now. Even though you broke my heart and killed me. And tore me to pieces, and threw every piece into a fire. As they burned it hurt because [[BlatantLies I WAS SO HAPPY FOR YOU]]!"''²* ''VideoGame/DefenseGridTheAwakening'' has Inferno and Meteor towers, and since they do area of effect damage, they're great against [[ZergRush Swarmers]].²* In the ''{{VideoGame/Contra}}'' series, the usefulness of the flamethrower depends on how it works in that particular game. First two games, it kind of sucks, but the third game, it's fucking awesome.²* In ''VideoGame/HardCorpsUprising'' ('successor' to the Contra series), the 'Heated Plasma' weapon launches out a short-range, high damage fireball that burns through enemies in a very satisfying manner. Even better: That's just one way to use it. Charge it up really quick to unleash a -giant- ball of fire that devastates enemies, travels through defenses, and best of all, travels all the way across the screen unlike its normal shots. Because that isn't awesome enough, it is available in Level 1, 2, and 3 forms, each upgrade increasing the damage and size of your fire.²* Can kill almost anything in ''VideoGame/{{Scribblenauts}}''.²* In the very first level of ''VideoGame/{{Sonic 3|AndKnuckles}}'', Dr. Robotnik tries to dispose of a pesky blue Hedgehog--responsible for thwarting his plans for world domination, twice--by [[ThereIsNoKillLikeOverkill napalming Angel Island and setting the entire jungle on fire]]. Needless to say, it doesn't work.²* In ''VideoGame/GrandTheftAutoIII'', the flamethrower is surprisingly effective at toasting tanks.²** There's even a side mission in the game that requires the player to kill X amount of Triads with a flamethrower before the clock runs down.²** And in ''San Andreas'', with it's trusty throwable cousin, the Molotov Cocktail. Plus, ANY explosion will cause fire.²* ''VideoGame/SaintsRow'' series has the Trail Blazing activity. Put on a fireproof suit, set yourself on fire, and go running into things on the back of an ATV. Things like pedestrians and other cars.²* ''VideoGame/CompanyOfHeroes'' practically owes this trope money. To wit: the first heavy weapons that the Americans and the Wehrmacht can get just happens to be the flamethrower upgrade, turning builder units into soldiers to be ''feared''. From there on, the Americans can eventually get the [[CoolTank Sherman Crocodile flamethrower tank]] (aka the [[FanNickname Napalm NASCAR]], while the Wehrmacht can upgrade their halftracks with ''[[DualWielding twin flammenwerfers]]'' and lay fiery waste to entire swathes of land with their Nebelwerfer rockets and Firestorm incendiary artillery barrages. The Panzer Elite don't get flamethrowers, but they can lay incendiary booby traps as well as loft incendiary grenades and mortar rounds. The Brits are perhaps the least burn-happy of all 4 factions, but their sole flamethrowing platform - the faction-specific Churchill Crocodile - is a final-tier unit that gets to fire its main gun as well as use its flamethrower.²--> '''Croc Tank''': "''Burn, motherfucker.''"²** The second entry of the series continues to make sweet, tender love to this trope -Soviet Conscript soldiers able to toss {{Molotov Cocktail}}s while Combat Engineers and Penal Battalion's may upgrade to use flamethrowers. Soviet forces also have some commanders that let them build KV-8 tanks that switches between a flamethrower and a 45mm main gun, or drop a large incendiary artillery barrage. US Forces may upgrade flamethrowers for Riflemen units with a commander. The Wehrmacht's dual flamethrower halftrack and their Pioneer squads upgrading to have a flamethrower makes a return, the MG-42 unit may fire [[AbnormalAmmo incendiary armour-piercing rounds]] which even has a chance of threatening smaller tanks and Sniper unit may shoot an incendiary explosive round (stunning the remainders of the struck infantry squad) and some commanders let them build a 250/7 Halftrack that may drop an incendiary mortar barrage as a veterancy ability.²%% * ''VideoGame/{{Tyrian}}'': [[DiscOneNuke Plasma]] [[GameBreaker Storm]].²* ''VideoGame/FireShark'' has the red flamethrower weapon. At max level, it shot out '''6''' streams of very damaging fire, two of which fired out forward and the other four swept the sides and back of your plane, [[GameBreaker easily massacring every mook in sight]]. There's a reason why the game is called FIRE Shark...²* In ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' the Pumpkin King's ''Pumpkin Bomb'' attack has a wide range and is Jack's most powerful attack outside of [[MusicalAssassin his dance attacks]]. He also breathes fire.²* In ''VideoGame/{{Touhou}}'', Utsuho Reiuji wanted to kill [[FantasyKitchenSink Gensokyo]] with fire. [[WithGreatPowerComesGreatInsanity All of it]]. [[spoiler:She gets better]].²** The "fire" in this case? '''nuclear. fusion.''' In the form of miniature '''stars'''.²* In ''VideoGame/PoliceQuest: Open Season'', you neutralize the BigBad with a [[AerosolFlamethrower lighter and hairspray]].²* In ''VideoGame/{{Sacrifice}}'' this is naturally the chief weapon of Pyro, god of fire. He has exactly one unit that does not use fire in some fashion, and every single spell involves fire. Even the "defensive" spell Pyro offers does nothing for your defense, and instead just sets you on fire, damaging nearby foes while you are conveniently immune.²* ''VideoGame/AgeOfWonders'' uses quite a bit of fire. Numerous units enjoy the Fire Strike ability, letting them deal fire damage to foes, while the fire school of magic does exactly what you'd expect. The first game also featured flamethrower siege engines, originally invented by the dwarves but buildable by anyone.²** ''Age of Wonders III'' has the leader specializations Fire Adept and Fire Master. Also, the Steampunk-styled Dreadnought class has access to [[TankGoodness Flame Tanks]] - [[GlassCannon while they are slow, easily destroyed]] and start combat with their ability on cooldown, once you finally get to use them, it will all be worth it.²* ''VideoGame/AlphaProtocol'' has a perk named "Plan B: Kill It With Fire", which you achieve after setting 25 people on fire with the [[ExactlyWhatItSaysOnTheTin Incendiary Bombs]].²* In ''VideoGame/BattleForWesnoth'', fire is a reliable way of killing many units, and an excellent way of killing (most of) TheUndead and [[WhenTreesAttack Woses]]. Killing stuff with fire is the [[OurDragonsAreDifferent Drakes']] [[BreathWeapon specialty]].²* Besides [[AnIcePerson monsters with ice-based powers]], the only creatures who have been universally weak to fire throughout the ''Franchise/DragonAge'' franchise are [[NightOfTheLivingMooks walking corpses]]. Various other creatures have exhibited weakness to flames at different points in the series. ²* The Flashpak, in ''VideoGame/WingCommander IV'', destroys ships by igniting their internal atmosphere, burning them out from the inside.²* Fire spells in ''VideoGame/ShiningInTheDarkness''.²* In ''VideoGame/DeadToRights'', you defeat the FinalBoss by knocking him into a furnace.²* ''VideoGame/TeamFortress2'' has the Pyro, who focuses on this trope. The primary weapon is a Flamethower, natch. Alternate weapons include a flare gun for harassing foes far away, a fire axe for a melee weapon, a special fire axe that deals [[CriticalHit critical damage]] to burning enemies and another special axe that sets ablaze everybody it hits.²** Sniper using the Huntsman can also get a light from their Pyro buddies, giving them flaming arrows.²** This is also the best method for sniffing out Spies. Even if they have the Dead Ringer (feign death watch) you can still light 'em up, and it's ''very'' satisfying when you do.²** [[https://www.youtube.com/watch?v=WUhOnX8qt3I Meet the Pyro]] makes killing things with fire both dark and sinister, as well as magical and fun!²* In ''VideoGame/DefenseOfTheAncients'' fire is a common theme for heroes, it has a Witch, a magical ogre, a Phoenix who's attacks are all fire-based, also a pyromaniac troll who [[ThereIsNoKillLikeOverKill throws oil at you so his fire attacks hurt you even more.]]²* At the end of ''VideoGame/MedalOfHonor: Allied Assault'', you destroy Fort Schmerzen by triggering a gas leak and igniting it with explosives. Then you have to OutrunTheFireball while escaping the CollapsingLair.²* In ''VideoGame/KnightsOfHonor'', one skill your marshalls (Generals) can learn makes archers and siege Weapons more powerful by, obviously, lighting them on fire. you even get a special animation of the enemy troops freaking out, and rolling on the ground before they die from the fire.²** Dito for the cauldrons of burning oil. nothings quite as satisifying as half the enemy army burning at the gates.²* ''VideoGame/TimeShift'' has the Hell-Fire, a sub-machine gun/flame-thrower combination with incendiary ammunition.²* The pyrobot in ''VideoGame/{{Shatterhand}}''.²* In ''VideoGame/{{Solatorobo}}', Baion's MiniMecha, the BERIUS P-2, is specialized in killing things with fire. Certain other minor enemies as well, plus flamethrower traps placed here and there.²* In ''Wasteland Empires'' on Website/{{Facebook}}, fire weapons (Units called Arsonists and Fireflies are the two main ones, along with your various scrapyard cycles, bomber planes and helicopters)are the easiest and most effective way to take care of mutant outposts. And although different enemies have different items that work best against them, fire is always good to bring with you whoever you're fighting.²* In ''VideoGame/DarkSouls'', fire kills a lot of things (including you) quickly. The game offers plenty of options for fire damage too -- pyromancy is an entire magic art that, some support spells aside, mostly consists of various ways of setting things on fire, charcoal pine resin can be applied to normal weapons to temporarily set them aflame, and weapons can be forged to deal fire damage or chaos fire (which increases based on humanity). Plenty of enemies also use fire, such as some mooks that wield torches instead of normal weapons.²* ''VideoGame/BrutalLegend'' gives us the Baron, a motorcycle-riding pyromanic bad-ass and leader of the Fire Barons. According to Mangus, they were a group of outlaws that burned whatever they wanted and fled when Lionwhyte took over. They return and [[spoiler:team up with Ironheade after helping them defeat the Drowning Doom,]] which gives rise to one of the most boss lines in the game:²---> '''Baron:''' Burn the ''other'' guys!²** There's also the giant lions that breathe fire. May have evolved that as a defense mechanism against the panthers that shoot lazer-eyes. And yes, you get to hire amazons who ride them into battle.²* In ''VideoGame/BaldursGate'' 1 and 2, you have access to a surprising number of fire-based spells, useful for killing trolls and, um, everything that gets within fireball blast radius. Especially funny if you get the Summon Fire Elemental spell (ideally with a druid like Jaheira, since they don't have to worry about it breaking free and trying to kill them, unlike mages) before going to the ruined temple in the Umar Hills quest, since the elemental is ''immune'' to the attacks of nearly everything in the main level of the ruins, allowing you to clear the whole place out without breaking a sweat.²* Not so much for killing, but the UsefulNotes/PlayStationVita version of ''VideoGame/ModNationRacers'' weaponizes fireballs as a power-up. The thing is, because stacking power-ups increase their level, you can max it out at level 3 and fire a giant Phoenix to swoop across the track.²* The Plasma Burst Generator in ''[[VideoGame/{{X}} X3: Terran Conflict]]'' is a pirate-designed fighter-scale weapon that is effectively a flamethrower InSpace It emits a [[AreaOfEffect broad cloud]] of superheated plasma that is murder on small ships and can do serious damage to capital ships due to SplashDamageAbuse. It's the only weapon to get a unique achievement, "Turn Up the Heat", for scoring twenty kills with it.²** Another pirate-designed weapon is the frigate-scale Incendiary Bomb Launcher, which does burn damage when it hits.²* There's always a chance the randomly-generated weapon you just picked up in ''VideoGame/{{Borderlands}}'' will add fire damage, which does increased damage to fleshy (unarmored, unshielded) enemies and adds damage over time when it hits. There's also fire barrels that explode into a burst of flame when shot, and fire-elemental grenades to spread the damage across a large area. Elemental Relics can cause a character's special skill to deal a particular type of damage as well, and this includes Fire Elemental relics. Vladof-made shields will explode in a wave of fire when depleted to harm enemies.²** The sequel, ''VideoGame/{{Borderlands 2}}'', includes all the previous examples, but also includes the playable Psycho, Krieg, whose "Hellborn" skill tree revolves around enhancing the effect of fire to deal huge amounts of damage while also [[ManOnFire setting himself on fire for the duration.]] He can breathe fire as a special skill and can even spawn homing fireballs when injured. A legendary shield, "Flame of the Firehawk", constantly emits waves of flames when it is depleted until it recharges, unlike its common kin which fire once, then must recharge.²** Cataclysm Maya in ''2'' has a fun selection of incendiary side effects, most notably "Immolate" (all shots in Fight For Your Life mode are on fire), "Helios" (your Phaselock power now causes fiery explosions), "Backdraft" (your melee attacks deal fire damage, and all your shields essentially gain Fire Nova effects), and "Blight Phoenix" (on a successful kill, you emit waves of ''acidic fire''). ²** Snipers who want ''everything'' to burn are advised to go looking for the legendary "Volcano" sniper rifle, which is more likely in the second game to drop from [[spoiler:the Warrior]] in the main game or the Handsome Sorcerer in Tiny Tina's DLC. This creates a large fire cloud that sets people on fire, as well as inflicting a lot of damage to the main target, ''plus'' enemies that are on fire will ignite other nearby enemies, causing incendiary death to spread throughout any reasonably large grouping of targets.²** Ceraunic Storm Athena in ''VideoGame/BorderlandsThePreSequel'' gets Maelstrom stacks for every time fire and [[ShockAndAwe electrical]] damage is dealt. These bonuses ebb away swiftly when elemental murder is not happening, but provide a stacking benefit to elemental damage while they last. After a certain point, she can also unleash firestorms by throwing her shield and call down the incendiary wrath of the gods by shooting people while leaping through the air. Sadly for this trope, however, burning people to death only works in some places - because fire needs oxygen to burn, enemies in vacuum can't ignite, necessitating the use of electrical damage instead (which also buffs several more of her talents).²* ''VideoGame/SpecOpsTheLine'' features white phosphorus mortars, which are a form of incendiary rounds. The effects of the phosphorus is [[BodyHorror horrifying]] - true to its real life counterpart.²* ''VideoGame/{{Thief}}'': Although not nearly as effective as [[HolyBurnsEvil holy water]], fire-based attacks can kill undead foes (except for Fire Shadows, for obvious reasons). Fire arrows and explosive mines are Garret's most powerful weapons in general, though since the game is based around ''avoiding'' combat as much as possible, they generally don't see that much use.²** The Hammerite and Mechanist Priests specialize in fire-elemental magic, and the first game has several other fire enemies; Fire Shadows, invincible flaming undead creatures that can be driven off and leave fire crystals behind; Fire Elementals, living flying fireballs aligned with the Pagans which launch smaller fireballs at enemies; and Fire Mages, who also launch small fireballs at enemies and can survive in lava.²* This is the raison d'être of the Firebug class in ''VideoGame/KillingFloor'' While he uses conventional guns[[note]]a modified revolver that shoots distress flares, a Mac-10 SMG, a shotgun and a [=WW2=] flamethrower[[/note]] save for his endgame toys, he fires incendiary ammo that will set ablaze anything touched by it. ''Very'' useful in the fact that, despite doing pinch damage to them (and only them), fire damage won't trigger the "charge" flag of the [[LightningBruiser Scrake]] or the [[MiniBoss Fleshpound]], meaning a high-level Firebug can solo those two horrors by hitting them with a single bullet and letting fire do the job (and eventualy lighting it up again as fire stops after a while).²* ''VideoGame/BloodCrusher2'''s fire elemental damage does damage over time to anyone hit.²* In ''VideoGame/AfterTheEnd'', the only way to harm and kill the Sentinel boss is to push it in a conveniently placed furnace at the end of the room taking advantage of the enviroment and your newfound powers. However, when the lifebar reaches 0 the beast will still burst from the furnace... only to drop dead from the burning flames.²* Lots of mage characters will have access to various fire spells in the ''VideoGame/TalesSeries.'' A few of them get very firey [[LimitBreak Mystic Artes]] as well, including [[VideoGame/TalesOfTheAbyss Guy]] and [[VideoGame/TalesOfGraces Richard.]]²* In ''VideoGame/NeverwinterNights2'' most of Qara's default offensive spells are fire based.²* The Scorchers in ''VideoGame/{{Crysis}} 3'' and their Incinerators do ExactlyWhatItSaysOnTheTin. The database entry says that the Ceph came up with them deliberately to capitalise on Earth lifeforms' vulnerability to heat.²* ''VideoGame/FTLFasterThanLight'' features the fire beam and the fire bomb as dedicated fire-causing weapons, as well as the potential for any sort of weapon hit on a ship's hull to cause a fire. There's great fun to be had abusing the fire beam particularly, since you get an achievement for [[VideoGameCrueltyPotential setting the entirety of an enemy ship on fire]] and only one race is immune to fire (and even then, they have to put them out). On anything but an AI-controlled ship (which has no oxygen), an out of control fire is effectively a death sentence.²** Rock crew are immune to fires, and therefore are great for suppressing fires on your ship or augmenting fire weapons directed at the enemy ship. Fighting enemy crew in a burning room will rapidly deplete their health, and once their health is critical they will automatically run away, leaving your Rock invaders free to destroy whatever system is in the room if the fires haven't destroyed it yet. In fact, the Type B Rock Cruiser starts with Fire Bombs; buy a teleporter, drop bombs into an enemy ship, and beam your crew in, and the rest is history.²* In ''VideoGame/AHatInTime'', the Snatcher's only weakness is fire. Fortunately, the Subcon Forest is also home to Fire Spirits...²* In ''VideoGame/AloneInTheDark1992'', the BigBad [[DidYouJustPunchOutCthulhu is taken out by throwing your lantern at him]].²* In ''VideoGame/EmeraldCityConfidential'', Petra defeats the BigBad with fire. [[spoiler:She [[PortalPicture transports him into a painting]] using magic, and then sets the painting on fire.]]²* ''VideoGame/GunstarHeroes'' has the Fire Shot basic weapon, which is your typical short-range, high-damage flamethrower...to start. As you pick up additional weapons, you may [[EvolvingAttack combine weapons]] to access some useful upgrades, including a rapid-fire grenade launcher, a controllable fireball, an even ''bigger'' and longer-ranged flamethrower, and finally what can only be described as a lightsaber in all but name. The fire/fire combo deals the most damage per second at a reasonable range, and is the go-to weapon for clearing out large numbers of mooks. ²* A ''WebAnimation/ZeroPunctuation'' fan-game made for the Stonking Great Zero Punctuation Game Contest was a BeatEmUp that used, among other things, a ''Franchise/GuitarHero'' [[MusicalAssassin controller for melee attacks]] as well as a variety of guns. However, the most effective weapon far and away was a simplified version of the aforementioned ''VideoGame/FarCry2'' flamethrower, which the game's star himself described thusly after playing it.²-->'''Yahtzee:''' "The flamethrower weapon is [[GameBreaker to balanced gameplay]] what [[{{Kneecapping}} a crowbar is to a kneecap]]."²* There are several units in ''VideoGame/MarchOfWar'' armed with flamethrowers. Biggest ones are probably the Republican Flame Tank, the Soviet Union's Inferno Hammer and the Shogun Empire's Flame Tank. ²* ''VideoGame/{{Serena}}'' implies this as the final fate of the protagonist, [[spoiler: even though he most likely is already dead...]]²* ''VideoGame/{{Ib}}'': This is the only way to absolutely, truly, destroy paintings in the Fabricated Gallery. [[spoiler:It's also how you kill Mary at the end of the game, [[MultipleEndings usually]]. Any other attempt to destroy [[SoulJar her painting]] is ineffective]]. The whole thing is very nicely [[{{Foreshadowing}} foreshadowed]] by a friendly sign reading "No fire in the gallery", and a whole ''room'' freaking out when Garry tries to use his lighter to see in the dark.²* In ''VideoGame/TownOfSalem'' the Arsonist uses this method to try and eliminate Townies and Mafia alike. At night, he douses them in gasoline, waiting until he has enough to set them alight. The worst part? ''Not even the night immunities from Serial Killer and Godfather will protect them.''²* ''VideoGame/{{Strife}}'' has both the [[VideoGameFlameThrowersSuck Flamethrower]] and White Phosphorous Grenades. The Flamethrower is better than most video game ones, but still rather lack luster. The grenades, on the other hand, have a lingering burn effect that can easily dispose of even the toughest mobs in a matter of seconds.²* In ''VideoGame/{{Gruntz}}'', the Welder's Kit tool. It shoots a fireball that is an instant kill to any grunt except the ones wearing Gunhats.²* ''VideoGame/TheMatrixPathOfNeo'' has giant, humanoid ants that can only be killed by throwing them into a candelabra or stabbing them with lit torches, they disintegrate into embers when you kill them. ²* ''[[VideoGame/TearsToTiara2 Tears to Tiara 2]]'' has standard fire ball magic. Then there's [[OurDragonsAreDifferent Kleito's Dragon form]] shooting the Flames of Creation, powerful enough to kill over a dozen Krakens in shallow waters.²* In ''VideoGame/YuGiOhTheFalseboundKingdom'', Ryou Bakura's plan to help out is to sneak into the enemy base, wait a day, and then set the place on fire to take out the cannons. He's so eager to do this that Yami Yugi can't stop him.²* In ''VideoGame/DragonsCrown'', a lot of enemies are weak to fire, including all kinds of undead, insects, plants, and Owlbears. Fire is also the only way to kill the Slimes in Wallace's Underground Labyrinth and the various Ghosts you encounter (though more specifically, they're repelled by the ''light'' of the fire).²* ''VideoGame/GrandTheftAuto2'': The flamethrower kills stuff with fire, obviously. Catching fire is certain death for {{Mook}}s and nearly always for the player as well - the only way to survive is to find a health pickup in time.²* Several characters in ''VideoGame/{{Evolve}}'' use fire based weaponry. Hyde uses a short-range flamethrower while Ciara uses a napalm grenade launcher. On the Monster's side, the Goliath can blast an area with fire to ignite foes and the Behemoth can launch a flaming projectile to make an area impassable. This is taken UpToEleven by the adaptations of Goliath and Maggie, who can set targets on fire with ''every'' ability.²* In ''VideoGame/ColdFear'', lighting an [[OurZombiesAreDifferent Exo]] on fire will guarantee a kill. The only drawback is that it happens to [[RealityEnsues burn any obtainable ammunition or items]] they might have been carrying as well.²* ''VideoGame/{{Bloodborne}}'' ''The Old Hunters'' has the Boom Hammer, a [[DropTheHammer large hammer]] with a built in furnace. This is a part of it's weapon description:²-->"Crush the beasts, then burn them - the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts."²** The drawback is while it is relatively strong, its moveset lacks variety, and it only has average range.²* A few of the executions in the ''{{Franchise/Danganronpa}}'' franchise involve heat in some form.²** ''VisualNovel/DanganronpaTriggerHappyHavoc'': [[spoiler: Celestia Ludenberg, the culprit of Chapter 3, is set up to be burnt at the stake, but it turns out that this is the kind of death she ''wants'' because of how dramatic and romanticized it is. So Monokuma decides to send in a firetruck that crushes her to death instead.]]²** ''VisualNovel/SuperDanganRonpa2'': [[spoiler: The first killer, Teruteru Hanamura, gets bombarded with eggs and breadcrumbs during his execution, and is then ''dropped into a freaking volcano'', essentially frying him to death.]]²** ''VisualNovel/NewDanganRonpaV3'': ²*** [[spoiler: Korekiyo Shinguji, the third culprit, gets dropped into a boiler during his execution. Yes, [[CruelAndUnusualDeath getting boiled to death is as slow and agonizing as it sounds]], yet this is one of the game's ''less'' gory executions.]]²*** [[spoiler: The execution of Gonta Gokuhara, the fourth culprit, ends with Monokuma setting Gonta (and the giant insect that had just impaled him through the abdomen) on fire with a flamethrower.]]²* In StrategyRPG ''TemplarBattleforce'' one of the [[SpaceMarine templars]] you can recruit is called the Hydra, and "kill it with fire" is the Hydra's ''[[FireBreathingWeapon specialty]]''.²* In ''VideoGame/SonicForces'', the first Wispon given to the Avatar is the Red Wispon, which acts as a flamethrower to destroy enemies.²* In the '80s version of ''VideoGame/Shadowgate'', you at one point find yourself face-to-face with a dragon. Better grab that shield on the ground quick, or he'll turn you to charcoal.²* The Mad Prince, Luca Blight, in ''VideoGame/SuikodenII'' is quite fond of this, burning down two villages and a fort over the course of the game, and using fire runes liberally in battle.²** The player of course also gets access to Fire runes and Rage runes, which are quite effective at dispatching minor enemies.²* ''VideoGame/TerraTech'' features two flamethrowers: the lightweight Reaper X-1 and the powerful, nicknameless Plasma Flamethrower.²* ''VideoGame/SurvivorFire'': Losing can result in one or more characters burning to death.²* In ''VideoGame/LaraCroftGO'', Lara can shoot hostile creatures at close range, but unless she approaches from the side or back, she won't get close enough to shoot before getting mauled. If she has a flaming torch, however, the dynamic changes -- the creatures are afraid of the fire, allowing her to confront them head-on.²* In ''VideoGame/RivieraThePromisedLand'' Cierra is a powerful witch who's strongest spells utilize fire magic.²* ''VideoGame/CallOfDutyWorldWar2'' provides period-accurate flamethrowers: the M2 flamethrower for US forces, and the Flammenwerfer for Wehrmacht forces. They both function in similar ways. The flames are not particularly powerful, requiring a few seconds to kill an enemy if you keep the flame on them. However, enemies ignited will be ''[[CaptainObvious on fire]]'', and unable to fight back. In addition, during the campaign, there are several moments where you're required to hold a point. If you use the flamethrower at these moments, enemy units will hesitate to charge your position, allowing you or your allies to pick them off with rifle fire without getting flanked.²----

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