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1[[foldercontrol]]
2
3[[folder: The Myriodic Table]]
4
5When adding Myr to the Myriodic Table, use this template:
6
7[=** '''Name''' (Manna cost) =] \
8[=***=] Artifact Creature - Myr \
9[=***=] Pow/Tou \
10[=***=] Rules line 1 \
11[=***=] Rules Line 2 \
12[=***=] [=''"Flavor Text"''=]
13
14If a Myr of a specific element has been printed in a standard Magic set, an asterisk (*) will be placed after its name.
15
16* 0 - Ez - Example
17** '''ELEMENTNAME Myr''' (2)
18*** Artifact Creature - Myr
19*** Pow/Tou
20*** Rules Line 1
21*** Rules Line 2
22*** ''"Flavor Text"''
23* 1 - H - Hydrogen
24** '''Hydrogen Myr''' (2)
25*** Artifact Creature - Myr
26*** 1/1
27*** If Hydrogen Myr becomes the target of a red spell or ability, sacrifice it. If you do, Hydrogen Myr deals 1 damage to all creatures and all players.
28* 2 - He - Helium
29** '''Helium Myr''' (2)
30*** Artifact Creature - Myr
31*** 1/1
32*** T: Target Myr gains flying until end of turn.
33* 3 - Li - Lithium
34** '''Lithium Myr''' (2)
35*** Artifact Creature - Myr 1/1
36*** 2: Put a charge counter on Lithium Myr.
37*** Remove a charge counter from Lithium Myr: Add 1 to your mana pool.
38* 4 - Be - Beryllium
39** '''Beryllium Myr''' (2)
40*** Artifact Creature - Myr
41*** 1/1
42*** Flying
43*** Beryllium Myr can't be the target of red spells or abilities from red sources.
44* 5 - B - Boron
45** '''Boron Myr''' (2)
46*** Artifact Creature - Myr
47*** 1/1
48*** Protection from red spells and abilities
49*** Boron Myr can't have counters placed on it.
50* 6 - C - Carbon
51** '''Diamond Myr''' (X)
52*** Artifact Creature - Myr
53*** 1/1
54*** Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
55*** Remove a +1/+1 counter from Diamond Myr: Add one mana of any color to your mana pool.
56* 7 - N - Nitrogen
57** '''Nitrogen Myr''' (3)
58*** Artifact Creature - Myr
59*** 2/2
60* 8 - O - Oxygen
61** '''Oxygen Myr''' (5)
62*** Artifact Creature - Myr
63*** 2/2
64*** If Oxygen Myr becomes the target of a red spell or ability, sacrifice it. If you do, Oxygen Myr deals 2 damage to all creatures and all players.
65* 9 - F - Fluorine
66** '''Fluorine Myr''' (2)
67*** Artifact Creature - Myr
68*** 1/1
69*** {1}: Prevent the next one -1/-1 counter from being placed on target nonartifact creature.
70* 10 - Ne - Neon
71** '''Neon Myr'''(3)
72*** Artifact Creature - Myr
73*** 1/2
74*** 1: Target creature gains vigilance until end of turn.
75* 11 - Na - Sodium
76** '''Sodium Myr''' (2)
77*** Artifact Creature - Myr
78*** 1/1
79*** If Sodium Myr becomes the target of a blue spell or ability, sacrifice it. If you do, Sodium Myr deals 1 damage to all creatures and players.
80* 12 - Mg - Magnesium
81** '''Magnesium Myr''' (4)
82*** Artifact Creature - Myr
83*** 2/2
84*** Flying
85*** {1}, T, Sacrifice Magnesium Myr: Tap all creatures your opponents control.
86* 13 - Al - Aluminum, Aluminium
87** '''Aluminium Myr''' (3)
88*** Artifact Creature - Myr
89*** 2/2
90*** Metalcraft - Aluminium Myr has flying if you control three or more artifacts.
91* 14 - Si - Silicon
92** '''Silicon Myr''' (3)
93*** Artifact Creature - Myr
94*** 1/3
95*** U, Sacrifice Silicon Myr: Look at the top 3 cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
96* 15 - P - Phosphorus
97** '''Phosphorus Myr''' (3)
98*** Artifact Creature - Myr
99*** 2/2
100*** 1G, T, Sacrifice Phosphorus Myr: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
101* 16 - S - Sulfur
102** '''Sulfur Myr''' (6)
103*** Artifact Creature - Myr
104*** 2/2
105*** Deathtouch
106*** When Sulfur Myr enters the battlefield, you may destroy target artifact, enchantment, or land.
107* 17 - Cl - Chlorine
108** '''Chlorine Myr''' (3)
109*** Artifact Creature - Myr
110*** 2/2
111*** Wither
112*** When Chlorine Myr is put into the graveyard from the battlefield, all creatures get -1/-1 until end of turn. .
113* 18 - Ar - Argon
114** '''Argon Myr''' (4)
115*** Artifact Creature - Myr
116*** 1/1
117*** Protection from everything
118* 19 - K - Potassium
119** '''Potassium Myr''' (4)
120*** Artifact Creature - Myr
121*** 2/2
122*** If Potassium Myr becomes the target of a blue spell or ability, sacrifice it. If you do, Potassium Myr deals 2 damage to all creatures and players.
123* 20 - Ca - Calcium
124** '''Calcium Myr''' (4)
125*** Artifact Creature - Myr
126*** 2/2
127*** Sacrifice Calcium Myr: Put a +1/+1 counter on target creature.
128* 21 - Sc - Scandium
129** '''Scandium Myr''' (2)
130*** Artifact Creature - Myr
131*** 1/2
132*** 1: Scandium Myr gains flying until end of turn.
133* 22 - Ti - Titanium
134** '''Titanium Myr''' (3)
135*** Artifact Creature - Myr
136*** 2/1
137*** 1W: Titanium Myr gets first strike until end of turn.
138* 23 - V - Vanadium
139** '''Vanadium Myr''' (2)
140*** Artifact Creature - Myr
141*** 1/2
142* 24 - Cr - Chromium
143** '''Chromium Myr''' (3)
144*** Artifact Creature - Myr
145*** 1/1
146*** UU, T: Choose new targets for target spell.
147* 25 - Mn - Manganese
148** '''Manganese Myr''' (3)
149*** Artifact Creature - Myr
150*** 1/1
151*** {1}: Regenerate target artifact
152* 26 - Fe - Iron
153** '''Iron Myr*''' (2)
154*** Artifact Creature - Myr
155*** 1/1
156*** T: add R to your mana pool.
157* 27 - Co - Cobalt
158** '''Cobalt Myr''' (4)
159*** Artifact Creature - Myr
160*** 0/9
161*** Defender
162*** Artifact creatures your opponents control must attack you if able.
163*** Cobalt Myr may block any number of artifact creatures.
164* 28 - Ni - Nickel
165** '''Nickel Myr''' (3)
166*** Artifact Creature - Myr
167*** 2/2
168* 29 - Cu - Copper
169** '''Copper Myr*''' (2)
170*** Artifact Creature - Myr
171*** 1/1
172*** T: Add G to your mana pool.
173* 30 - Zn - Zinc
174** '''Zinc Myr''' (2)
175*** Artifact Creature - Myr
176*** At the beginning of each of your main phases, add (1) to your mana pool.
177*** 1/1
178* 31 - Ga - Gallium
179** '''Gallium Myr''' (1)
180*** Artifact Creature - Myr
181*** 2/1
182*** If Gallium Myr becomes the target of a spell or ability, sacrifice it.
183* 32 - Ge - Germanium
184** '''Germanium Myr''' (4)
185*** Artifact Creature - Myr
186*** 2/2
187*** W: Germanium Myr gains vigilance until end of turn.
188* 33 - As - Arsenic
189** '''Arsenic Myr''' (5)
190*** Artifact Creature - Myr
191*** 2/2
192*** Poisonous 2
193* 34 - Se - Selenium
194** '''Selenium Myr''' (5)
195*** Artifact Creature - Myr
196*** 2/2
197*** Protection from green
198* 35 - Br - Bromine
199** '''Bromine Myr''' (3)
200*** Artifact Creature - Myr
201*** 1/2
202*** Protection from red.
203* 36 - Kr - Krypton
204** '''Krypton Myr''' (2)
205*** Artifact Creature - Myr
206*** 1/1
207*** 1, T: Tap target creature.
208* 37 - Rb - Rubidium
209** '''Rubidium Myr''' (3R)
210*** Artifact Creature - Myr
211*** 2/1
212*** When Rubidium Myr dies, it deals 4 damage to each creature and each player.
213*** When Rubidium Myr becomes the target of a blue spell or an ability from a blue source, sacrifice it.
214* 38 - Sr - Strontium
215** '''Strontium Myr''' (3)
216*** Artifact Creature - Myr
217*** 2/2
218*** Protection from black.
219* 39 - Y - Yttrium
220* 40 - Zr - Zirconium
221** '''Zirconium Myr''' (3)
222*** Artifact Creature - Myr
223*** 2/2
224* 41 - Nb - Niobium
225* 42 - Mo - Molybdenum
226* 43 - Tc - Technetium
227** '''Technetium Myr''' (3)
228** Artifact Creature - Myr
229*** 2/1
230*** 1, T: Look at target opponent's hand.
231* 44 - Ru - Ruthenium
232** '''Ruthenium Myr''' (2)
233*** Artifact Creature - Myr
234*** 2/1
235*** Ruthenium Myr can't have counters placed upon it.
236* 45 - Rh - Rhodium
237** '''Rhodium Myr''' (3)
238** Artifact Creature - Myr
239*** 1/1
240*** Rhodium Myr must be blocked if able.
241* 46 - Pd - Palladium
242** '''Palladium Myr*''' (3)
243*** Artifact Creature - Myr
244*** 2/2
245*** T: Add 2 to your mana pool.
246* 47 - Ag - Silver
247** '''Silver Myr*''' (2)
248*** Artifact Creature - Myr
249*** 1/1
250*** T: Add U to your mana pool.
251* 48 - Cd - Cadmium
252** '''Cadmium Myr''' (3)
253*** Artifact Creature - Myr
254*** 1/1
255*** 1:Cadium Myr becomes the color of your choice until end of turn.
256* 49 - In - Indium
257** '''Indium Myr''' (3)
258*** Artifact Creature - Myr
259*** 3/2
260* 50 - Sn - Tin
261** '''Tin Myr''' (3)
262*** Artifact Creature- Myr
263*** 0/2
264*** Artifact spells you control cannot be countered.
265* 51 - Sb - Antimony
266** '''Antimony Myr''' (3)
267*** Artifact Creature - Myr
268*** 1/1
269*** Poisonous 1
270* 52 - Te - Tellurium
271* 53 - I - Iodine
272** '''Iodine Myr''' (6)
273*** Artifact Creature - Myr
274*** 3/3
275*** Iodine Myr can't have -1/-1 counters placed upon it.
276* 54 - Xe - Xenon
277* 55 - Cs - Cesium
278** '''Cesium Myr''' (4)
279** Artifact Creature - Myr
280** 1/3
281** UU, sacrifice Cesium Myr: Cesium Myr deals 2 damage to each creature.
282* 56 - Ba - Barium
283** '''Barium Myr''' (2)
284*** Artifact Creature - Myr
285*** 1/1
286*** Ignore effects that would cause you to reveal your hand.
287* 57 - La - Lanthanum
288** '''Lanthanum Myr''' (3)
289*** Artifact Creature - Myr
290*** 1/1
291*** At the beginning of your upkeep, put a charge counter on target noncreature artifact you control.
292* 58 - Ce - Cerium
293* 59 - Pr - Praseodymium
294* 60 - Nd - Neodymium
295** '''Neodymium Myr''' (6)
296*** Artifact Creature - Myr
297*** 3/3
298*** If an activated ability of an artifact is played, it must target Neodymium Myr if possible.
299* 61 - Pm - Promethium
300* 62 - Sm - Samarium
301* 63 - Eu - Europium
302** '''Europium Myr''' (3)
303*** Artifact Creature - Myr
304*** 1/1
305*** B: Europium Myr gets +1/+1 until end of turn.
306* 64 - Gd - Gadolinium
307* 65 - Tb - Terbium
308* 66 - Dy - Dysprosium
309** '''Dysprosium Myr''' (3)
310** Artifact Creature - Myr
311*** 2/1
312*** Dysprosium Myr can't be blocked except by two or more creatures.
313* 67 - Ho - Holmium
314* 68 - Er - Erbium
315* 69 - Tm - Thulium
316** '''Thulium Myr''' (3)
317*** Artifact Creature - Myr
318*** 2/1
319*** First strike
320* 70 - Yb - Ytterbium
321* 71 - Lu - Lutetium
322** '''Lutetium Myr''' (3)
323*** Artifact Creature - Myr
324*** 3/1
325*** 1R, Sacrifice Lutetium Myr: Lutetium Myr deals 3 damage to target player.
326* 72 - Hf - Hafnium
327* 73 - Ta - Tantalum
328** '''Tantalum Myr''' (2)
329*** Artifact Creature - Myr
330*** 1/2
331*** At the end of your second main phase, if there is unused mana in your mana pool, put a charge counter on Tantalum Myr.
332*** At the beginning of your upkeep, if there is a charge counter on Tantalum Myr, remove a charge counter from it and add one mana of any color to your mana pool.
333* 74 - W - Tungsten
334** '''Wolfram Myr''' (2)
335*** Artifact Creature - Myr
336*** 0/2
337*** Defender
338*** 1, tap an untapped Myr you control: Wolfram Myr gets +0/+2 until end of turn.
339* 75 - Re - Rhenium
340** '''Rhenium Myr''' (4)
341*** Artifact Creature - Myr
342*** 2/4
343* 76 - Os - Osmium
344** '''Osmium Myr''' (1)
345*** Artifact Creature - Myr
346*** 1/4
347*** Defender
348* 77 - Ir - Iridium
349** '''Iridium Myr''' (6)
350*** Artifact Creature - Myr
351*** 4/4
352*** Iridium Myr can't have -1/-1 counters placed on it.
353* 78 - Pt - Platinum
354** '''Platinum Myr''' (3)
355*** Artifact Creature - Myr
356*** 1/1
357*** When Platinum Myr enters the battlefield, you may search your library for a card with the word "Platinum" in its name, reveal it, and put it into your hand. If you do, shuffle your library.
358*** Damage that would reduce your life total to less than 1 reduces it to 1 instead.
359*** ''"The sight of one is a glimpse of the eternal."''
360* 79 - Au - Gold
361** '''Gold Myr*''' (2)
362*** Artifact Creature - Myr
363*** 1/1
364*** T: Add W to your mana pool.
365* 80 - Hg - Mercury
366** '''Quicksilver Myr''' (3)
367*** Artifact Creature - Myr
368*** 2/1
369*** U: Return Quicksilver Myr to its owner's hand.
370* 81 - Tl - Thallium
371** '''Thallium Myr''' (4)
372*** Artifact Creature - Myr
373*** 2/2
374*** Poisonous 2
375* 82 - Pb - Lead
376** '''Leaden Myr*''' (2)
377*** Artifact Creature - Myr
378*** 1/1
379*** T: add B to your mana pool.
380* 83 - Bi - Bismuth
381** '''Bismuth Myr''' (1)
382*** Artifact Creature - Myr
383*** 1/1
384*** When ''Bismuth Myr'' enters the battlefield remove 3 poison counter from target player.
385* 84 - Po - Polonium
386** '''Polonium Myr''' (4)
387*** Artifact Creature - Myr
388*** 0/
389*** Polonium Myr enters the battlefield with 4 +1/+1 counters on it.
390*** T: Remove one +1/+1 counter from Polonium Myr, create one 1/1 Token with "Sacrifice this creature: add 1 poison counter to target opponent". If using this action would leave Polonium Myr with only one +1/+1 counter on it, sacrifice it and create two tokens instead of one.
391*** T: Add one poison counter to all players.
392* 85 - At - Astatine
393** '''Astatine Myr''' (5)
394*** Artifact Creature - Myr
395*** 3/3
396*** Wither
397* 86 - Rn - Radon
398** '''Radioactive Myr''' (4)
399*** Artifact Creature - Myr
400*** 1/1
401*** At start of each players upkeep, they place a -1/-1 counter on all non-artifact creatures they control.
402*** If Radioactive Myr becomes the target of a spell or ability, sacrifice it.
403* 87 - Fr - Francium
404** '''Francium Myr'''
405*** Artifact Creature - Myr (2)
406*** 5/1
407*** Francium Myr enters the battlefield with a -1/-1 counter on it.
408* 88 - Ra - Radium
409** '''Radium Myr''' (2)
410*** Artifact Creature - Myr
411*** 1/1
412*** Poisonous 1
413* 89 - Ac - Actinium
414* 90 - Th - Thorium
415** '''Thorium Myr''' (3)
416*** Artifact Creature - Myr
417*** 2/2
418*** Protection from red
419* 91 - Pa - Protactinium
420** '''Protactinium Myr''' (2)
421*** Artifact Creature - Myr
422*** 1/4
423*** Wither, defender
424* 92 - U - Uranium
425** '''Uranium Myr''' (2)
426*** Artifact Creature - Myr
427*** 1/1
428*** 2, T, Sacrifice Uranium Myr and another Uranium Myr you control: Destroy all creatures. You may search your library for one card named Barium Myr and one card named Krypton Myr and put them into your hand. If you do, shuffle your library.
429* 93 - Np - Neptunium
430** '''Neptunium Myr''' (4)
431*** Artifact Creature - Myr
432*** 2/2
433*** Wither
434* 94 - Pu - Plutonium
435** '''Plutonium Myr''' (2)
436*** Artifact Creature - Myr
437*** 1/1
438*** 3, T - Sacrifice Plutonium Myr and another Plutonium Myr you control: Destroy all Non-Land Permanents. They can't be regenerated. Tap all lands and all Non-Land Permanents that are Indestructible. Lands and Non-Land Permanents tapped this way do not Untap during their controllers next untap step.
439*** ''"Boom."''
440* 95 - Am - Americium
441** '''Americium Myr''' (3)
442*** Artifact Creature - Myr
443*** 2/1
444*** Wither
445* 96 - Cm - Curium
446* 97 - Bk - Berkelium
447* 98 - Cf - Californium
448* 99 - Es - Einsteinium
449* 100 - Fm - Fermium
450* 101 - Md - Mendelevium
451* 102 - No - Nobelium
452* 103 - Lr - Lawrencium
453* 104 - Rf - Rutherfordium
454* 105 - Db - Dubnium
455* 106 - Sg - Seaborgium
456* 107 - Bh - Bohrium
457* 108 - Hs - Hassium
458** '''Hassium Myr''' (4)
459** Artifact Creature - Myr
460** 3/1
461** When Hassium Myr dies, put a -1/-1 counter on all creatures.
462* 109 - Mt - Meitnerium
463* 110 - Ds - Darmstadtium
464* 111 - Rg - Roentgenium
465* 112 - Cn - Copernicium
466* 113 - Nh - Nihonium
467* 114 - Fl - Flerovium
468* 115 - Mc - Moscovium
469** '''Moscovium Myr''' (5)
470*** Artifact Creature - Myr
471*** 5/5
472*** Fading 2, Haste
473*** ''"Strange. The experiment was succesful, but the subject disappears in a couple of minutes."''
474* 116 - Lv - Livermorium
475* 117 - Ts - Tennessine
476* 118 - Og - Oganesson
477** '''Oganesson Myr''' (2)
478*** Artifact Creature - Myr
479*** 1/1
480*** X, 2, T: Cast a Myr card you own from outside the game with converted mana cost X or less without paying it's mana cost.
481*** Whenever a creature cast by an ability of Oganesson Myr enters the battlefield, exile Oganesson Myr.
482[[/folder]]
483
484[[folder: Achievement Unlocked!]]
485
486Need something to spice up your EDH games? Try these! The majority of the list comes from [[http://www.armadagames.com/index.php?option=com_kunena&Itemid=0&func=view&catid=5&id=1439 Armada Games]] and [[http://www.starcitygames.com/magic/multiplayer/21008_Embracing_The_Chaos_AggroPhelddagrif.html Sheldon Menery.]]
487
488Thanks a lot, Jerkass
489* But We Just Started! (-5 Points)
490** Eliminate a player prior to their fifth turn.
491* Only There For Its Color (-2 Points)
492** Finish the game without playing your Commander in an EDH game.
493* Let's Do The Time Warp Again! (-1 Point)
494** Take three or more turns in a row.
495* Oracle never lies (-1 Point)
496** Be overruled by a judge or an Oracle ruling about a card's effects.
497
498Variable
499
500* Flush (+1 Point for each color)
501** Control five non-token permanents of the same color. Can be awarded once for each color for a total of five points.
502* Exponential (Points awarded based on number of creatures)
503** Control a number of creatures with power and toughness equal to the number of creatures in play. (For example, two 2/2 creatures.)
504
505[=+1 Point=]
506
507* All the way to 11
508** Summon a creature when there are already ten creatures on the field
509* Blackjack
510** Control two creatures whose total power is exactly 21.
511* Block Party
512** Have a permanent in play or spell present on the stack from each set of any block. The blocks are Battle for Zendikar, Ice Age, Innistrad, Invasion, Kamigawa, Khans of Tarkir, Lorwyn-Shadowmoor, Masques, Mirage, Mirrodin, Odyssey, Onslaught, Ravnica, Return to Ravnica, Shadows over Innistrad, Shards of Alara, Tempest, Theros, Time Spiral, Urza, Zendikar. (Basic lands from those sets do not count.)
513* Borrowed Victory
514** Win the game using someone else's spells/abilities while controlling their turn.
515* Brains
516** Control at least 10 zombie creatures.
517* Chumpzilla
518** Control ten or more token creatures.
519* Clash of the Titans
520** Control 5+ legendary creatures
521* Clean Sweep
522** Destroy 20 or more creatures with a single spell.
523* Collusion FTW
524** Give another player an extra turn.
525* Copycat
526** Be the first player to copy a spell or permanent of an opponent.
527* Danger Zone
528** Eliminate an opponent while your life is less than five.
529* Death From Above
530** Defeat a player with a flying creature.
531* Don't Wait Up
532** Shuffle your library more than 10 times in one game.
533* Why Won't You Die?
534** Survive after being attacked for lethal damage three different times.
535* Double Take
536** Be the first player to control two functionally identical non-token creatures with different names. Creatures must have the same power, toughness, converted mana cost, and all abilities (such as Grizzly Bears and Balduvian Bears) but not necessarily color (such as Prodigal Sorcerer and Prodigal Pyromancer). This will be awarded only when the stack is empty. (Copies and Clones don't count).
537* Edge of Disaster
538** Be the first player to have fewer than ten cards in his or her library.
539* First Blood
540** Be the first player to destroy another player's creature. This can be done through lethal damage, destroy effects, or exile effects.
541* Flow of Ideas
542** Control three or more permanents with chainable names. Example: Sword of Fire and Ice -> Ice Cage -> Cage of Hands. An additional point is awarded for each additional card that makes the chain.
543* Fourth Time's the Charm
544** Resolve your General four times in a single game from the Command Zone.
545* Full Grip
546** Draw twenty or more cards in one turn. (A player may not get Kung Fu Grip and Full Grip in the same turn.)
547* Generalissimo
548** Eliminate a player with General damage. Can be awarded more than once.
549* Good Samaritan
550** Intentionally cause an opponent to gain 10+ life in one shot (getting your Beacon of Immortality redirected doesn't count for you but for the person who redirected it).
551* Generosity
552** Make another player draw three or more cards in one turn. (Having Howling Mine and Font of Mythos in play does not give this award.)
553* Haymaker
554** Deal 20 or more points of combat damage in a single turn with a single creature.
555* Hey, That's Mine!
556** Gain control of a permanent you own from another player.
557* Hot Potato
558** Redirect any portion of noncombat damage directed at you to another opponent.
559* I Got This
560** Eliminate an opponent during another opponent's turn.
561* I Suck
562** Be eliminated from the game or have it end when you have zero points. This checks after “It was a valiant effort” but after “I'm Out.”
563* I'm Out
564** Be the first player eliminated from the table.
565* I'm Probably Next
566** Have less than ten life, and have the lowest life total, when the first player is killed.
567* Indiana Jones
568** Control five or more nonland, noncreature artifacts.
569* Iron Man
570** Equip a creature with four or more equipments.
571* It Was a Valiant Attempt
572** If the game finishes with the same number of players that it started with, each player is awarded one point.
573* It's Waffer Thin
574** Eliminate an opponent with a 1/1 creature.
575* Just Enough
576** Deal exactly lethal non-General damage to a player who is at seven or more life.
577* Let's Do That Again
578** Save an opponent from taking lethal damage. (This can be through prevention or redirection of damage, whether it be direct or from creatures, or through the use of life gaining spells or abilities. This award can only be earned once per opponent saved; multiple saves of the same opponent by the same person don't count.)
579* Look at Me
580** Be the last player remaining in a pod.
581* Lucky 13
582** Have a single creature deal exactly thirteen points of combat damage to a player in one hit.
583* Mine. Mine! MINE!
584** Control at least 1 permanent owned by each other player that started the game.
585* Send it back
586** Eliminate a player with a spell or permanent they own.
587* SOLVED!
588** Destroy or exile a Maze of Ith, Mystifying Maze, or Prahv, Spires of Order.
589* Start with the Top
590** Destroy or exile a Sensei's Divining Top you don't control.
591* Straight
592** Control at least one creature of five consecutive power (for example, Mogg Fanatic, Jackal Pup, Mogg Flunkies, Ravenous Baloth, Shivan Dragon). This will be awarded only when the stack is empty.
593* Suicide Bomber
594** Eliminate all remaining players at the same time (including yourself).
595* They are GIANT!
596** Control creatures with ten or more +1/+1 counters on them.
597* Tribal Dance
598** Control seven or more non-token creatures of the same creature type.
599* What Goes Around
600** Take control of a permanent that an opponent took control of from another opponent.
601* Where's Timmy
602** Put an opponent at one life.
603* You Will Believe That A Man Can Fly
604** Give 5 creatures flying.
605
606[=+2 Points=]
607* Braaains
608** Control at least 20 zombie creatures.
609* Cramped Quarters
610** Control at least forty different non-token permanents at the same time.
611* Acid Rain
612** Destroy five forest lands in one match.
613* Dogfight
614** Win five battles between two creatures both with flying.
615* Drain The Swamp
616** Destroy five swamp lands in one match.
617* Here we come again!
618** Have two or more extra combat steps in a single turn.
619* I Brought Friends
620** Control three or more planeswalkers at the same time.
621* Intention
622** Deal twelve or more damage to yourself in one turn.
623* Boiling Seas
624** Destroy five island lands in one match.
625* Mountaintop Removal
626** Detsroy 5 mountain lands in one match.
627* Salsa Dancer
628** Cast the fifth spell on a single stack.
629* Flashfires
630** Destroy five plains in one match.
631* Rasputin
632** Lose a game after taking 50 points of damage.
633* Tear down this wall
634** Destroy 5 wall creatures.
635* The Same Could Be Said of All Religions
636** Destroy 10 White creatures.
637* Three's Not a Crowd
638** Resolve three different nonland permanents of three different types on the same turn. This may only be awarded to an individual player once per pod, although it may be awarded to multiple players. (Nonland permanent types are artifact, creature, enchantment, and planeswalker. Resolving a spell that is any combination of permanent types will count as one or the other, not both. Example – Enigma Sphinx is an artifact creature; you must choose whether it will count for your artifact or your creature for this award.)
639* Unbreakable
640** Win a game after taking 50 points of damage.
641* Want it, Need it
642** Have permanent switch control to 3 players.
643* Who You Gonna Call?
644** Destroy 10 spirits.
645* With A Little Help From My Friends
646** Draw three cards in the same turn solely from creature effects/triggers.
647* You Don't Belong In This World!
648** Destroy 10 Black Creatures.
649* You're Outta Here
650** Kill a player or be directly responsible for a player's elimination. There is the obvious – controlling the source of the damage (whether it's direct or creatures). This also includes, although is not limited to alternate methods, such as controlling the Howling Mine that makes the player deck himself, or redirecting lethal damage to someone. (Player A plays Fireball, Player B Swerves the Fireball to Player C.) This can be awarded more than once to the same player.
651
652[=+3 Points=]
653* ABC's
654** Resolve the third spell that starts with a third consecutive letter, one additional point to a player who continues the chain. For example Player A plays Storm Herd, Player B casts Terminate then Unsummon. Player B gets 3 points. Player C then plays Venser and gets 1 Point. Player B then plays Withered Wretch and gets 1 point. Player D casts Wrath of God, therefore breaking the chain.
655* Anti Air
656** Destroy 5 flying creatures.
657* Bombing Run
658** Defeat a player by inflicting damage solely with creatures with the flying abiltiy.
659* Braaaaains
660** Control at least 30 zombie creatures.
661* Get There
662** Cast your general when its total cost is twenty or more in an EDH game.
663* Humongous Mecha
664** Have an artifact creature with both a power and toughness of at least 10.
665* Iron Monger
666** Equip a creature with 8 or more artifacts.
667* Jack Of All Trades
668** Have a single creature with Deathtouch, First/Double Strike (go for both if you like), Flying, Haste, Lifelink, Menace, Reach, Trample and Vigilance. Additional points for also giving it Hexproof and Indestructible.
669* Lord Of War
670** Equip 10 artifacts to 10 different creatures you control.
671* They Always Come Back
672** Have control of a permanent switch to all players, then back to you.
673* Warmachine
674** Win a game using only artifact creatures.
675* We Will Robot Rock You
676** Control 5 artifact creatures.
677
678[=+4 Points=]
679
680* Braaaaaaaaaaaains
681** Control at least 40 zombie creatures.
682* The Cheese Stands Alone
683** Win the game with two or more opponents still in the game.
684
685[=+5 Points=]
686
687* And I'll Form The Head!
688** Have one "Brass-Talon Chimera", "Iron-Heart Chimera", "Lead-Belly Chimera", or "Tin-Wing Chimera" on the field with effects of the other three chimeras.
689* Braaaaaaaaaaaaaaaaains
690** Control at least 50 zombie creatures.
691* Blitzkrieg
692** Defeat an opponent in 10 turns with only flying creatures.
693* Door to Nothingness
694** Reduce a player to zero or less life, after exiling all cards in their graveyard, hand, and library, and all permanents they control.
695* Can't Touch This
696** Win a game without taking any damage.
697* Rock Around The Clock
698** Control 12 creatures with power and tougness cycling 1 to 12.
699
700[[/folder]]
701
702[[folder: Honorable mentions]]
703
704Make up cards for characters in the MTG Multivers who have not been cards, Follow this template for creatures.
705
706[=** '''Name''' (Mana cost) =] \
707[=***=] Legendary Creature - type \
708[=***=] Pow/Tou \
709[=***=] Rules line 1 \
710[=***=] Rules Line 2 \
711[=***=] [=''"Flavor Text"''=]
712
713For Planeswalkers, follow this one.
714
715[=** '''Name''' (Mana cost) =] \
716[=***=] Planeswalker - name \
717[=***=] Starting Loyalty\
718[=***=] Loyalty ability 1 \
719[=***=] Loyalty ability 2 \
720[=***=] Loyalty ability 3 \
721----------------------------------------
722
723** '''Furt, Master of fodder''' (3r)
724*** Legendary Creature - goblin
725*** 0/1
726*** If a spell or ability you control causes you to sacrifice Furt, Master of fodder copy that spell or ability. You may choose new targets.
727*** At the beginning of your upkeep you may put Furt, Master of fodder into the bottom of your library from your graveyard.
728
729** '''Hans''' (1rrgg)
730*** Legendary Creature - Human Scout
731*** 3/5
732*** Haste
733*** Hans cannot be the target of creature spells or abilities your opponents control.
734*** Hans cannot fight other creatures.
735
736** '''Serra''' (2wwww)
737*** Planeswalker - Serra
738*** 5
739*** +1: Prevent the next 3 damage to each permanent you control until your next upkeep.
740*** -3: Put two 4/4 angel creature tokens into play with flying and vigilance.
741*** -8: You get an emblem with "At the beginning of each upkeep you gain 5 life."
742
743** '''Taysir of Rabiah''' (WUBRG)
744*** Planeswalker - Taysir
745*** 5
746*** +2: Put a creature token into play that's a copy of target creature you control.
747*** -8: You get an emblem that says "At the beginning of each end step, you may cast a copy of the last instant or sorcery spell you cast this turn for each spell you cast this turn."
748*** -15: The next time you would draw a card, instead choose a card you own from outside the game and put it into your hand.
749[[/folder]]
750
751
752!Characters/Setting/Tropes & Colors
753'''These are highly subjective and not everyone is going to agree with them'''
754
755Please put characters, settings, etc. in the right folder and then add what color(s), type(s), etc. would fit them in Magic The Gathering. Feel free to add sources and/or reasoning of why it should be that.
756
757[[folder:Comic Book]]
758* Magneto: Black/White Creature/Planeswalker with an ability to take control over all artificats for the remainder of the turn
759** Source: https://magic.wizards.com/en/articles/archive/making-magic/playing-their-own-rules-2006-03-27-0
760* The Joker: Black/Red Planeswalker that can force any player to randomly sacrifice a creature.
761** Source: https://magic.wizards.com/en/articles/archive/making-magic/hedonism-attitude-2006-08-14
762* Hulk: Red/Green 8/8 that gets a +1/+1 token each time it gets hit, but only when blocking.
763** Source: https://magic.wizards.com/en/articles/archive/making-magic/aaaargh-2006-01-30-0
764[[/folder]]
765
766
767[[folder:Film]]
768* WesternAnimation/{{Megamind}}: Blue
769** Metro Man: White
770** Hal Stewart/Tighten: Red
771* Anakin Skywalker: Red/Black 10/10 Planeswalker
772** Source: https://magic.wizards.com/en/articles/archive/making-magic/hedonism-attitude-2006-08-14
773[[/folder]]
774
775[[folder:Live Action TV]]
776* Jerry Seinfeld: Black/White Creature that can't ever be used to block.
777** Source: https://magic.wizards.com/en/articles/archive/making-magic/playing-their-own-rules-2006-03-27-0
778* Elaine Benes: Black/Red Creature
779** Source: https://magic.wizards.com/en/articles/archive/making-magic/hedonism-attitude-2006-08-14
780* Kramer: Red/Green Creature
781** Source: https://magic.wizards.com/en/articles/archive/making-magic/aaaargh-2006-01-30-0
782* George Costanza: Black Creature
783** Source: https://magic.wizards.com/en/articles/archive/making-magic/black-2004-02-02
784* Spike: Black/Red Creature
785** Source: https://magic.wizards.com/en/articles/archive/making-magic/hedonism-attitude-2006-08-14
786* Animal: Green/Red Creature
787** Source: https://magic.wizards.com/en/articles/archive/making-magic/aaaargh-2006-01-30-0
788[[/folder]]
789
790[[folder:Theater]]
791* Theatre/RomeoAndJuliet: both Red
792** Source: https://magic.wizards.com/en/articles/archive/making-magic/seeing-red-2004-07-19
793[[/folder]]
794
795[[folder:Video Games]]
796* ''VideoGame/{{Dandara}}'':
797** Creation: Red
798** Intention: Blue
799** The Primal Woods: Green
800** The Golden Idea: White/Black
801** The Hidden Realms: Black
802** Oblivion: Colorless (no color)
803* ''VideoGame/{{Deltarune}}'':
804** The Heroes of Legend:
805*** Kris: Blue/Black
806*** Susie: Red
807*** Ralsei: White
808** Major Characters:
809*** Lancer: Red
810*** Noelle: Blue
811*** Berdly: Blue/Red
812** {{Arc Villain}}s:
813*** King: Black/Green
814*** Queen: Red/White
815** [[spoiler: [[{{Superboss}} The Shadow Crystal Bearers]]]]:
816*** The Prisoner: Red
817*** The Salesman: Black/Red
818* ''VideoGame/{{Omori}}'':
819** White: Hero, Mari
820** Blue: Sunny
821** Black: Something, [[spoiler:Black Space, all of their variants]]
822** Red: Kel, Aubrey
823** Green: Basil
824** Colorless: White Space, Omori
825** Green/White/Blue: Headspace
826** [[https://www.reddit.com/r/colorpie/comments/qxahtl/the_five_colors_of_mtg_exemplified_by_the/ Source]]
827* ''Franchise/{{Pokemon}}'' Types
828** [[NonElemental Normal]]: Colorless
829** [[GreenThumb Grass]]: Green
830** [[PlayingWithFire Fire]]: Red
831** [[MakingASplash Water]]: Blue
832** [[ShockAndAwe Electric]]: Red
833** [[AnIcePerson Ice]]: Blue
834** [[BareFistedMonk Fighting]]: Red/White
835** {{Poison|ous Person}}: Black/Green
836** [[TheGroundBeneathOurFeet Ground]]: Red/Green
837** [[AirJousting Flying]]: White/Blue
838** {{Psychic| Powers}}: Blue
839** [[BigCreepyCrawlies Bug]]: Green
840** [[DishingOutDirt Rock]]: Green
841** [[SoulPower Ghost]]: Blue/Black/Red
842** [[CombatPragmatist Dark]]: Black/Green/Blue
843** [[ChromeChampion Steel]]: White/Blue
844** [[OurFairiesAreDifferent Fairy]]: Green/White
845** [[PowerEqualsRarity Dragon]]: Various multicolor combinations (chief among them Red)
846* ''VideoGame/TeamFortress2'':
847** Offense:
848*** Scout: Red/Green
849*** Soldier: Black/Red
850*** Pyro: Blue/Red
851** Defense:
852*** Demoman: Red
853*** Heavy: Green/White
854*** Engineer: White/Blue
855** Support:
856*** Medic: Green/Blue
857*** Sniper: Black/Green
858*** Spy: Blue/Black
859** [[https://www.reddit.com/r/colorpie/comments/35b9q0/comment/cragv17/?utm_source=share&utm_medium=web2x&context=3 Source]]
860[[/folder]]
861
862[[folder:Visual Novels]]
863* ''VisualNovel/DokiDokiLiteratureClub''
864** Sayori: Red/White/Blue
865** Yuri: Blue
866** Natsuki: Black/Red
867** Monika: Black/Green
868[[/folder]]
869
870[[folder:Western Animation]]
871
872* ''WesternAnimation/AvatarTheLastAirbender''
873** Aang: White or Green/White
874** Katara: Green or Blue/White
875** Sokka: Blue or Red/Green
876** Toph: Red
877** Zuko: Red/White or White/Black
878* ''WesternAnimation/LooneyTunes''
879** Wile E. Coyote: Red
880*** Source: https://magic.wizards.com/en/articles/archive/making-magic/seeing-red-2004-07-19
881* ''WesternAnimation/MyLittlePonyFriendshipIsMagic''
882** Twilight Sparkle: Blue
883** Rainbow Dash: Red
884** Applejack: Green/White
885** Pinkie Pie: Red
886** Rarity: White
887** Fluttershy: Green
888** Spike: Black
889** Celestia: White
890** Discord: Red/Black
891* ''WesternAnimation/TheSimpsons''
892** Homer Simpson: Red
893*** Source: https://magic.wizards.com/en/articles/archive/making-magic/seeing-red-2004-07-19
894** Marge Simpson: White
895** Bart Simpson: Black
896** Lisa Simpson: Blue
897** Maggie Simpson: Green
898[[/folder]]
899
900
901* Color Sources:
902** [[gray:'''W'''hite]]: [[https://magic.wizards.com/en/articles/archive/great-white-way-2003-02-03 The Great White Way]], [[http://magic.wizards.com/en/articles/archive/making-magic/great-white-way-revisited-2015-07-13 Revisited]]
903** [[blue:Bl'''u'''e]]: [[https://magic.wizards.com/en/articles/archive/true-blue-2003-08-11 True Blue]], [[http://magic.wizards.com/en/articles/archive/making-magic/true-blue-revisited-2015-07-20 Revisited]]
904** [[purple:'''B'''lack]]: [[https://magic.wizards.com/en/articles/archive/black-2004-02-02 In the Black]], [[http://magic.wizards.com/en/articles/archive/making-magic/black-revisited-2015-07-27 Revisited]]
905** [[red:'''R'''ed]]: [[https://magic.wizards.com/en/articles/archive/making-magic/seeing-red-2004-07-19 Seeing Red]], [[http://magic.wizards.com/en/articles/archive/making-magic/seeing-red-revisited-2015-08-03 Revisited]]
906** [[green:'''G'''reen]]: [[https://magic.wizards.com/en/articles/archive/making-magic/its-not-easy-being-green-2002-10-21 It's Not Easy Being Green]], [[http://magic.wizards.com/en/articles/archive/making-magic/its-not-easy-being-green-revisited-2015-08-10 Revisited]]
907* Color Pair Sources:
908** [[gray:'''W'''hite]]/[[blue:Bl'''u'''e]]: [[https://magic.wizards.com/en/articles/archive/making-magic/slow-and-steady-2006-05-01-0 Slow and Steady]]
909** [[blue:Bl'''u'''e]]/[[purple:'''B'''lack]]: [[https://magic.wizards.com/en/articles/archive/making-magic/pretty-sneaky-sis-2005-11-07-0 Pretty Sneaky Sis]]
910** [[purple:'''B'''lack]]/[[red:'''R'''ed]]: [[https://magic.wizards.com/en/articles/archive/making-magic/hedonism-attitude-2006-08-14 Hedonism With Attitude]]
911** [[red:'''R'''ed]]/[[green:'''G'''reen]]: [[https://magic.wizards.com/en/articles/archive/making-magic/aaaargh-2006-01-30-0 Aaaargh!!!]]
912** [[green:'''G'''reen]]/[[gray:'''W'''hite]]: [[https://magic.wizards.com/en/articles/archive/making-magic/group-think-2005-10-03-0 Group Think]]
913** [[gray:'''W'''hite]]/[[purple:'''B'''lack]]: [[https://magic.wizards.com/en/articles/archive/making-magic/playing-their-own-rules-2006-03-27-0 Playing Their Own Rules]]
914** [[blue:Bl'''u'''e]]/[[red:'''R'''ed]]: [[https://magic.wizards.com/en/articles/archive/making-magic/creative-differences-2006-02-27-0 Creative Differences]]
915** [[purple:'''B'''lack]]/[[green:'''G'''reen]]: [[https://magic.wizards.com/en/articles/archive/making-magic/life-and-death-2005-10-24-0 Life and Death]]
916** [[red:'''R'''ed]]/[[gray:'''W'''hite]]: [[https://magic.wizards.com/en/articles/archive/making-magic/disorderly-conduct-2005-12-05-0 Disorderly Conduct]]
917** [[green:'''G'''reen]]/[[blue:Bl'''u'''e]]: [[https://magic.wizards.com/en/articles/archive/making-magic/improving-upon-nature-2006-05-22 Improving Upon Nature]]
918* Color Shard Sources:
919** '''[[green:G]][[gray:W]][[blue:U]]''': [[http://magic.wizards.com/en/articles/archive/making-magic/peace-love-and-understanding-2008-10-06 Peace, Love and Understanding]]
920** '''[[gray:W]][[blue:U]][[purple:B]]''': [[http://magic.wizards.com/en/articles/archive/feature/striving-perfection-2008-11-17 Striving for Perfection]]
921** '''[[blue:U]][[purple:B]][[red:R]]''': [[http://magic.wizards.com/en/articles/archive/looking-out-number-one-2008-10-20 Looking Out for Number One]]
922** '''[[purple:B]][[red:R]][[green:G]]''': [[http://magic.wizards.com/en/articles/archive/making-magic/following-your-heart-2008-12-01 Following Your Heart]]
923** '''[[red:R]][[green:G]][[gray:W]]''': [[http://magic.wizards.com/en/articles/archive/feature/searching-within-2008-11-03 Searching Within]]
924* Color Wedge Sources:
925** '''[[gray:W]][[purple:B]][[green:G]]''': [[http://magic.wizards.com/en/articles/archive/mm/we-will-survive-2014-09-29 We Will Survive]]
926** '''[[blue:U]][[red:R]][[gray:W]]''': [[http://magic.wizards.com/en/articles/archive/making-magic/smart-thinking-2014-11-03 Smart Thinking]]
927** '''[[purple:B]][[green:G]][[blue:U]]''': [[http://magic.wizards.com/en/articles/archive/making-magic/whatever-it-takes-2015-02-02 Whatever it Takes]]
928** '''[[red:R]][[gray:W]][[purple:B]]''': [[http://magic.wizards.com/en/articles/archive/making-magic/finishing-first-2014-11-17 Finishing First]]
929** '''[[green:G]][[blue:U]][[red:R]]''': [[http://magic.wizards.com/en/articles/archive/making-magic/what-doesnt-kill-you-makes-you-stronger-2015-02-23 What Doesn't Kill You Makes You Stronger]]

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