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5* Happens more than a few times in the course of ''TabletopGame/BattleTech.'' The most ironic example is probably Major Cullen Craig. He abandoned the mercenary regiment he was born into, the [[BraveScot Northwind Highlanders]], because they accepted a former Death Commando, Loren Jaffray, into their ranks due to a combination of his blood heritage descending from a renowned Highlander family and his actions that saved the regiment. Noting Jaffray's past as a Death Commando (widely considered the most ruthless and fanatical state-sponsored special operations group in the Inner Sphere) and a member of a Highlander family branch that did not return with the Highlanders to their native world, he maintained that accepting Jaffray was a mistake and would lead to the unit's downfall. He joined Swann's Cavaliers to hopefully one day oppose the Highlanders and drive Jaffray out. So driven was he in his goal that he did not voice dissent when the Cavaliers then proceeded to join the Word of Blake, murder droves of civilians using their Battlemech companies in a massacre and in doing so earn massive bounties on ''all'' of their heads, and provoke the fury of the entire elite 17th Recon Regiment onto them, who were now out for blood after the deaths of civilians on their home worlds. In a final fit of irony, the Highlanders never dismissed Jaffray, survived the bloody Word of Blake Jihad mostly intact, and made it out into the so called Dark Age setting as a highly respected, major faction unto themselves. On the other hand, Craig and Swann's Cavaliers, all wanted men marked for death, are never heard from again.
6* ''TabletopGame/ChroniclesOfDarkness'' and ''TabletopGame/WorldOfDarkness'':
7** One of the subtler risks in ''TabletopGame/ChangelingTheLost'', for many reasons sometimes considered the ''bleakest'' of the TabletopGame/NewWorldOfDarkness games. As a Changeling's Wyrd (power meter, roughly akin to, say, [[TabletopGame/VampireTheRequiem Blood Potency]]) goes up, they remember their time in {{Arcadia}} more and more clearly. This is, in and of itself, frightening, but not dangerous. If their [[KarmaMeter Clarity]] hits zero, though...[[spoiler: they lose their grip on reality entirely and proceed to adopt the same BlueAndOrangeMorality as the True Fae, which is quickly followed by losing all traces of humanity and possibly ''becoming'' a new member of TheFairFolk. This probably isn't what the short-sighted, selfish Others have in mind when taking slaves (it's not the only method they have of reproduction-how a Name for one of the Keepers comes into being varies), but ''still''.]]
8** ''TabletopGame/HunterTheVigil'' has this as an explicit risk of taking up the Vigil. Too many hunters have broken in the face of the world's supernatural threats and gone insane, becoming either maniacal killers or, worse, Slashers. The fiction for ''Slasher'' makes this explicit, as one story focuses on a hunter who started tracking down and killing mages because one of them killed his buddy; by the time he's working his way down to the ''relatives'' of mages, however, another group of hunters tracks him down and kills him.
9*** Similarly, in ''TabletopGame/HunterTheReckoning'', Hunters with very high Virtue ratings may become obsessed with that Virtue. Zealots (including Avengers, Defenders, and Judges) are particularly likely to become AxCrazy and tolerant of collateral damage.
10** ''TabletopGame/MageTheAscension'':
11*** The Euthanatos Tradition spends much of its time trying to clean the world of evil people who no longer serve their purpose on The Wheel, but in doing so expose themselves to a corruption known as [[TheCorruption Jhor]]. Jhor is gained by using magic to kill, killing unnecessarily, not maintaining a mundane identity with a job and friends so as to remain grounded, and so forth. People who succumb to Jhor [[EvilMakesYouUgly become pale and sallow, like they are ill]] and [[WithGreatPowerComesGreatInsanity far more extreme in measures, methods, and goals]]. They often [[WellIntentionedExtremist hold on to their original ideals and goals]] even as they continue to rationalize more drastic measures.
12*** The [[BigBad main villains]], the Technocratic Union, have this in their backstory. They used to be the heroic Order of Reason, a band of mages and intellectuals who came together to make life better for the little guy and overthrow the shadowy [[AncientConspiracy ancient conspiracies]] that ruled the world. [[BecameTheirOwnAntiThesis Now they are the shadowy ancient conspiracies who rule the world,]] and to a worse degree than many of the those they overthrew. The transformation isn't complete, as most rank-and-file Technocrats are usually portrayed as {{Punchclock Villain}}s at worst and at best are deliberately misled by their superiors, and often [[RootingFortheEmpire gain the support of players]]. They have done a great deal of good. It's hard to say that the guys who gave us democracy and toilet paper are all bad... but on the other hand, [[GreyAndGreyMorality they're actively withholding the cure for cancer, so it's rather difficult to unabashedly support them]].
13** The eponymous creatures of ''TabletopGame/BeastThePrimordial'' do things that are supposed to teach so-called "lessons" which are often ruinous to their targets and have uncomfortable undertones of abuse apologism.[[note]]Not helped is how Matt [=McFarland=], ''Beast'''s lead writer, was revealed to actually be an abuser.[[/note]] However, most of the Heroes opposing them are violent, narcissistic psychopaths who consider anything justified in the process of slaying Beasts, including causing collateral damage and sending allies to die as a delay or distraction, even if an objective observer would consider that the extremes they're willing to go to makes them worse than their foes. It gets bad enough that some of the aforementioned hunters mistake Heroes for Slashers.
14* In ''TabletopGame/{{Deadlands}}'', the validity of PayEvilUntoEvil allows for the existence of a fair number of "Gray Hats". Harrowed {[[RevenantZombie revenants]] timesharing their bodies with a demon that can [[EnemyWithin potentially take them over at any moment]]) are a character type available in all settings, whilst the classic game has several practitioners of BloodMagic (including a [[DefectorFromDecadence good-hearted rogue member]] of the resident clan of inbred {{Evil Sorcerer}}s) and the ''Hell on Earth'' game has prophets of radiation and mutation. That said, there are some characters considered so dark that it's inevitable that they ''will'' become monstrous {{NPC}}s in the end, with it being a question of how much good the player can do before that happens.
15** The classic WeirdWest game has the Vampire character type, who are somehow more evil and inherently corrupt than the Harrowed.
16** ''Hell on Earth'' has the Anti-Templars, who draw upon the power of the Reckoners and are invariably corrupted into Servitors as a result. They're mainly fit as player characters because most of them, at least initially, [[BadPowersGoodPeople only start taking the Reckoners' power so they can be strong enough to protect others]], and that's only because they disagree with the restrictive, oft-brutal code expected of the [[KnightTemplar Templars]].
17* The trope appears regularly in ''TabletopGame/DungeonsAndDragons,'' generally forming the backstory for antagonists, but sometimes providing players various forms of AntiHero to play.
18** ''TabletopGame/ForgottenRealms'' has an elven god, [[http://forgottenrealms.wikia.com/wiki/Shevarash Shevarash]], dedicated to nothing more than hatred and vengeance to Lolth and drow (though he readily beats anything AlwaysChaoticEvil in the absence of drow targets). Aside of other traits "endearing" to Seldarine and other "good guys", he's a little too close to the [[BigBad main, local, dark deity]] who makes Lolth look like a nice and caring mom by contrast. Elves who aren't immediately endangered and don't desire vengeance aren't too enthusiastic about his followers either. "The holy symbol of the faith is a broken arrowshaft that has been dipped in drow blood and blessed by a priest of Shevarash." (''Demihuman Deities'')
19*** Another aspect is that Shevarash himself considers other Underdark threats besides just the drow to be problems worth dealing with. Also, he's theoretically at peace with Eilistraee -- Lolth's daughter and the only Good-aligned drow god -- who wants the drow to do good deeds and regain a rightful place on the surface. Shevarash's followers, however, seek vengeance on the drow for personal reasons -- they swear to "never smile until the last drow is dead", even if the drow that they hunt are Sword Dancers of Eilistraee who have never done anything wrong. There's even a short story called ''Necessary Sacrifices'' about followers of Shevarash going over the top in their quest for vengeance, with a fresh convert to Shevarash [[RevengeBeforeReason considering it too far even for them]].
20** In the prologue of the rulebook ''Fiendish Codex II'', this is how Asmodeus transformed from a powerful angel to the ruler of all devils. He started by fighting off the demon hordes, and began to willingly take on the traits of demons to better fight them. Although it could be argued that he was always evil from the start and the changes may have been solely physical in nature.
21** The githyanki are so driven to exterminate their former slavemasters, the illithids, and prevent anyone else from gaining power over them, that they have become brutal conquerors. The other races are actually more afraid of the githyanki than they are of the illithids, since the illithids's power base is fairly limited. The githyanki even employ similar PsychicPowers. The gith who realized that this path would lead to He Who Fights Monsters broke away from the others long ago and became the more philosophical githzerai: they, too, regularly send 'pilgrimages' of killers to attack the illithids, but they have not fallen into utter bastardry.
22** The ''Heroes of Horror'' rulebook has the Corrupt Avenger prestige class, who is based on this trope, though their hatred is only for one group of monsters[=/=]creatures or organizations. Having abilities based upon [[TheCorruption taint]] further drives them to evil acts as they learn to fight their sworn foes.
23** The ''Book of Vile Darkness'' sourcebook mentions an EvilCounterpartRace of halflings called the Jerren. They were once an ordinary halfling community that was driven to the edge of extinction by goblin raids. In desperation, their clan leaders tapped into some source of dark knowledge that let the Jerren go on the offensive with poisons and magical plagues, and when that wasn't enough they went JumpingOffTheSlipperySlope and committed atrocities that [[EvenEvilHasStandards sickened even the goblins]]. Now the goblins are long dead and the Jerren are feared as a tribe of {{Absolute Xenophobe}}s that capture, ritually sacrifice, and cannibalize anyone who enters their stretch of prairie, be they goblin or not.
24** Third-party settingbook ''Shadows over Vathak'' has a feat called Dark Knowledge which grants the character the ability to prepare evil spells as bonus spells, but at the cost of taking health and Charisma damage when casting them. Its feat description states:
25---> While the powers of the Old Ones bring death and decay, [[InvokedTrope sometimes it is necessary to use the weapons of evil to defeat evil]].
26** Inverted with Dr. Rudolph van Richten of TabletopGame/{{Ravenloft}}, who started out his monster-hunting career determined to avenge his wife and son by any means necessary, but came to recognize the wrongness of this after he'd [[spoiler: sicced some zombies on a Vistani band and [[MyGodWhatHaveIDone watched them be torn to bits]]. Of course, given these were the Vistani who kidnapped his only son and sold him to a vampire to become the vampire's "bride" (a special form of spawn), and all because his efforts to treat one of their own wounded tribe members had failed and the badly injured Vistani had died, some could argue that they had it coming. Still, that he is willing to realize that this is going too far is why he canonically has a Good-based CharacterAlignment]].
27*** The heroes of Ravenloft always run the risk of becoming what they had set out to destroy because every act of evil committed in the Demiplanes of Dread has a chance of drawing the attention of the Dark Powers. The more horrific the act of evil, the greater the chance that the Dark Powers will take notice of you. Some acts of evil are [[MoralEventHorizon far too heinous and evil for the Dark Powers not to take notice of you]], and committing one of these may turn you into a literal monster, if not a Darklord yourself.
28* The ''TabletopGame/{{GURPS}}'' supplement/setting book ''TabletopGame/TheMadnessDossier'' has this effect built into the mechanics. The heroic “Sandmen” are fighting the utterly inhuman and monstrous Anunnakku, but can only hope to win if they not only maintain absolute secrecy, memory-wiping and brainwashing any bystanders who blunder into their operations, but also study and employ Anunnakki powers (such as brainwashing). But it’s inherently impossible to use Anunnakki powers without thinking like them. The best that the Sandman psychologists can do is divert callousness and cruelty into fanaticism for the Sandman cause.
29* In ''TabletopGame/LegendOfTheFiveRings'', the Kuni Witch Hunters are the people who hunt down people who have become tainted by oni/the Shadowlands. In search of these people and in search of how to destroy the Shadowlands, they frequently become tainted and summon Oni.
30* Happens quite often in ''TabletopGame/MagicTheGathering'', but the most famous example is Urza; as he spent millennia preparing for the fight against Phyrexia, he slowly came to admire them and realize they represented everything he wanted the world to be. [[spoiler:To the point that, when his group finally confronted Yawgmoth, ''Urza knelt before him and asked to join him''.]]
31* In ''TabletopGame/{{Pandemonio}}'', this is part of the job description for Disciples -- you need to be willing to kill a possessed person to get at what's possessing them or sacrifice innocents for a boost if that's what it takes, or else you won't be much good at killing angels and demons. Taking this too far can invoke a literal version, however. One of the ways to raise [[TheCorruption Decay]] is to harm innocents, with a pass given to magics that harm them as a side effect of their use, such as many of the exorcism spells, or Maledictions -- the powerful magics necessary to fight some of the most powerful angels and have even a chance of winning, which are massively destructive by nature and often directly harm innocent bystanders as a side effect of use.
32* In the ''TabletopGame/{{Pathfinder}}'' Adventure Path ''Second Darkness'', the Elven noble Allevrah Azrinae hunted the Drow with such passion and hatred that she eventually ''turned into one'' (''Pathfinder'' [[OurElvesAreDifferent Elves do that]]).
33* ''TabletopGame/SentinelsOfTheMultiverse'' villain Deadline's main motivation for attempting to plunge the Earth into the dark ages via planet wide catastrophe is to save it from a cosmic event approaching the planet. He acknowledges that this is not an entirely heroic path.
34-->'''Deadline''': The suffering I bring to your world is a mere fraction of what I seek to prevent.
35** Iron Legacy is also one. After Young Legacy dies in the AlternateTimeline, Legacy falls from grace and becomes one of the game's most powerful villains.
36* ''TabletopGame/{{Warhammer 40000}}'':
37** The Imperium of Man itself can be this. It's a [[KnightTemplar theocratic]] {{dystopia}} that goes against the secular, rationalist utopia that their [[MessianicArchetype Emperor]] envisioned (The Emperor's Imperial Truth that promotes science and reason is now condemned as heresy, ''in his name''). Their Inquisition is apparently a power-hungry madhouse that is able to order the deaths of millions with a simple "just to be sure that there's no Chaos on the planet". Their armies are known for spreading death and destruction even to those they're helping, and will even fight amongst themselves if the situation calls for it. As a quote goes, "We used to pray for the Emperor to send us his angels. Now, we pray that he never does again."
38** Inquisitors must be sure that Exterminatus is the best and/or only option, as being baited by the Ruinous Powers into destroying your own worlds is, in fact, seen as just as bad as the world falling to Chaos. Indeed, there's at least [[VideoGame/DawnOfWar one]] canon example of a Chaos worshipper arranging for an Exterminatus ''on purpose'' so that he could dedicate the death of the planet and everything on it to the Dark Gods, an act for which he was elevated to Daemonhood.
39** Any Inquisitor will eventually become this. There are two main sects of Inquisitors, the Puritans and Radicals. Puritans believe that they must only destroy Daemons, never consort with them or use their wares (even a bolter touched by a daemon is considered tainted and must be destroyed). Radicals believe that they are allowed to use daemons against other daemons, so long as the purpose is pure. These two sects often have clashes and many of the Ordos are divided between these sects. However, all Inquisitors start as Puritans, while almost all Inquisitors die Radicals. This is because the WideEyedIdealist (and that's saying something, given the setting and [[MoralEventHorizon how they are willing to behave]]) that goes into the organization slowly sees the futility of fighting alone, and slowly rationalizes using daemons and daemonic weaponry against them. Most Inquisitors are likewise more likely killed by their own peers than the daemons of the warp, usually by trial and execution at having found to harbor daemonic artifacts.
40** The Night Haunter's backstory is made of this trope. Konrad Curze had the misfortune of landing on Nostramo, one of the most lawless and hellish planets on the galaxy. How do you do bring order and common good to a planet of endless night where practically the entire upper-crust are evil scum who rule through violence, cruelty and fear? Why, you become a terrifying [[SerialKillerKiller serial killer who brutally murders all the other criminals]] [[ScareEmStraight until people are too scared of you to commit crimes]], of course! And the scary part is, ''[[TheExtremistWasRight it worked]]''... [[AllForNothing only as long as he kept it up, once he left with the GodEmperor the planet swiftly fell back into its lawless ways.]]
41** Also: Radical Inquisitors, Commander Farsight some of the time... 40K is the only game where even the ''monsters'' can succumb to this trope. When you gaze into the warp, the warp also gazes back into you...and laughs. "There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
42* Likewise, ''TabletopGame/{{Warhammer}}'' is a case study in what happens when the Holy Roman Empire circa 1555 is dropped into a world full of fantasy monsters. With daemon-worshipping vikings to the north, unholy undead in the east, hyper-violent greenskins to the south, insane goat-headed savages to the southwest, evil ratmen literally under their feet and insidious traitors and cultists sowing discord within, the Empire represents a flickering light of human civilization fighting every day to beat back the dark forces that constantly circle, waiting to snuff it out.

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