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1Due to the way these games use a physics and chemistry engine and then provide you with several tools to break it with, even fully intended game mechanics can intersect in unexpected ways.
2
3!! Breath of the Wild-specific
4* The Menu Overload glitch. While the steps are a little complicated and the required items take a little bit to acquire, it breaks the game wide open since it opens the door for even bigger glitches. For example, players can duplicate their inventory using the displays in Link's house (including the most powerful items in the game like the Hylian Shield and any weapon with an attack above 70 or 80) and transfer durability to damaged weapons to repair them or make weak weapons stronger. Needless to say, with the right equipment, you never have to worry about scrounging around for gear ever again.
5* While Magnesis is supposed to only be able to move metal objects, [[LoopholeAbuse nothing stops you from using your metal object to push other, non-metal objects.]] This can be used to push around [=NPCs=], relocate enemies, and even create a flying machine. The latter became an AscendedGlitch in ''Tears of the Kingdom.''
6* You aren't supposed to be able to bring items to Eventide Island. However, you can drop them from your inventory, step onto the sand, and then pick them up after the monk strips you to your underwear.
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8!! Tears of the Kingdom-specific
9* While item duplications were possible in the previous game, they could be difficult to pull off. In this game, however, they are ''far'' easier than before to the point of being trivial. You can pretty much become the richest man in Hyrule and buy whatever you want with duped diamonds, make yourself immortal with duped fairies, cook the best food with duped ingredients, and upgrade your armor to the max or fuse your duped weapons with the most powerful duped materials with next to no grinding. All by simply using a shield, jumping, and sorting the menu while holding the items. Some people derisively refer to anybody using the exploits as playing on easy mode, and others complain about Nintendo patching them out as soon as they get discovered.
10* The air bike is a simple build of two Fans attached to a Steering Stick. It's quick, easy to control, will not despawn from under you like Wings and Balloons do, and once you have Autobuild you can construct an air bike anywhere for only 9 pieces of Zonaite. All the difficulty of navigating the terrain is gone, you can fly away from any enemies you don't want to face, and no location is out of reach.
11* [[https://www.youtube.com/watch?v=HWJrlXfRMKw&ab_channel=Oyff "Intercontinental Ballistic Laser Beams"]] is a relatively simple construct that is little more than a homing cart and [[BeamSpam a whole bunch of lasers]]. It kills almost anything (up to and including a Gleeok) in seconds.
12* The huge circular pressure switches in Shrines of Light, intended to be activated by directing a ball into them through physics puzzles, can also be activated by a bomb flower, cutting out all of the puzzling time, and defeating some of the most notably obtuse scenarios the switches appear in. [[note]]This is presumably because the switches don't actually check for if a solid object hit them, they only look for sufficiently strong impacts, and bomb flowers just so happen to cause strong impacts.[[/note]]
13** Similarly, shooting dazzlefruit-tipped arrows from a five-shot bow in bullet time will activate light-sensitive switches without needing to do anything with mirrors.
14* Rock Octoroks can make the BreakableWeapons system irrelevant in the late-game thanks to their new ability to fully repair weapons they're fed. While each Rock Octorok can only repair one weapon in its lifetime, they're plentiful in the Eldin region, and a Blood Moon will respawn them. Even legendary weapons can be repaired if you fuse them to the end of a non-legendary weapon (and then have Pelison detach it afterwards).
15* Puffshrooms explode into a cloud of smoke big enough to encompass multiple enemies and linger for more than enough time to abuse sneakstrikes with impunity. There's nothing preventing you from throwing another one after the first clears up, allowing you to chain them indefinitely. Finally, Forest Dweller weapons allow most consumable items fused onto them to be used repeatedly indefinitely. The upshot is that a single Forest Dweller Sword with a puffshroom on the end can trivialize several consecutive combats before needing to be switched out.
16* You cannot take out capsule Zonai devices inside of Shrines. However, for whatever reason, Zonai devices previously fused to your equipment are perfectly usable. Rocket shields can do a lot in cutting your time in a Shrine down considerably.
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18-->[-Wake up in VideoGame/TheLegendOfZeldaBreathOfTheWild or VideoGame/TheLegendOfZeldaTearsOfTheKingdom.-]

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