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1Given that this is one of the few games that allows for grinding, and the first to incorporate DLC that allows for more grinding or game breaking, this page is chock full of ways to break the game.
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4[[foldercontrol]]
5[[folder:Classes]]
6* The Sorcerer class is hands down one of the most effective classes in the game, all thanks to one particular tome: [[LifeDrain Nosferatu]]. That tome makes beating the game a breeze on most difficulties, and is basically required on Lunatic+. They also have solid defenses to help them tank better, and with Nosferatu (which is now purchasable in stores unlike past games), they'll be able to easily restore their health and be self-sufficient. Their only actual flaw is maybe their Skill, which is a moot point thanks to the Anathema and Hex skills the class offers, both of which reduce enemy Avoid. Dark Magic in general are the strongest weapons in the game. Aversa's Night is a stronger Nosferatu, Waste is a powerful (but a little inaccurate) Brave tome that will strike twice, Ruin has obscenely high Crit (a whopping ''+50 Crit''), and Mire is a long range tome, allowing them to attack from a safe distance. They also have enough versatility to function well in any set up. A defensive set up with Pavise or Aegis can help them tank with Nosferatu, or a more offensive set up with Vantage, Wrath, and Vengeance can help them land Crits for days with Ruin. All in all, Sorcerers are the best class in the game.
7* Dread Fighters, a DLC class. They have ridiculously [[AntiMagic high Resistance]], thanks to their Resistance +10 skill, and they have access to Swords, Axes, and Tomes, allowing them to be a versatile fighter. They also get the very useful Aggressor skill, which adds +10 Atk when the user initiates combat. That is a hefty amount and can help your units take down tougher enemies much easier. Finally, any male can be this class, so half your army can be Dread Fighters.
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10[[folder:Characters]]
11* The Avatar. They have access to almost every class, gender permitting, allowing them to get almost every skill. They can be almost any class and do a [[MasterOfAll damn good job at it]]. Most notably, their Veteran skill gives them a massive boost to their experience intake, allowing them to snowball out of control extremely quickly and steamroll the mid to late game. As a final cherry on the cake, they can pass their destructive power onto Morgan and another child unit once the child paralogues are unlocked, giving you a BadassFamily capable of clearing out armies ten times their size.
12* Gregor, on account of his class sets and the skills he has access to. A special Axe allows him to use the Vengeance skill, and he has access to Vantage, Wrath, and Axefaire, allowing him to truly take advantage of it. He also has Armsthrift which will allow him to keep holding onto that axe.
13* Cordelia is a similar case to Gregor, having access to a nice variety of classes that give her access to great skills to compliment her offensive potential as a Falcon Knight, her best class option. The Mercenary line gives her Armsthrift, Sol and Bowbreaker while the Dark Mage line gives her Tomebreaker, Anathema and Lifetaker on top of Lancefaire and Galeforce that she gets from her primary class.
14* The second generation in general are without a doubt, the strongest characters. Not only can some of the people get access to the invaluable Galeforce, the second generation warriors often have very high stats thanks to their parents' stat modifiers, and in most cases, access to great classes.
15** Morgan: Easily the best character in the game, no matter who the other parent is. Having access to every class that their gender permits, and in male Morgan's case, possibly having Galeforce passed down to him, they are usually the strongest unit in your army. In general, most female Morgans have a sibling that also has access to nearly every class, so you have two very powerful units. But a male Morgan can have Galeforce passed down to him. A third generation Morgan is also super powerful, even godlike, thanks to inheriting the high stat modifiers of a second gen as well as the Avatar's.
16*** One notable Morgan however comes from a unique class, and that's the Manakete class. Morgan can get access to it if her mother is Nowi, Tiki, or Nah, but is most effective with a defensive Nah and if the Avatar has a defensive modifier. A Morgan with Kellam and Nah as parents for example would be invincible, unable to be damaged by pretty much anything.
17** Lucina: Easily the second best character in the game thanks to easy access to Galeforce, as well as having access to Aether and Dual Strike+.
18*** A Lucina with Sumia or Maribelle as a mother will give her access to Dark Flier so she can get Galeforce, but a Lucina with Olivia as a mother can give her Dark Flier class for Galeforce, the Assassin and Swordmaster classes for Astra and Lethality, and both Swordfaire and Lancefaire, giving her a free +5 damage with both of the Great Lord's weapon types, meaning she'll be able to [[LightningBruiser hit VERY hard]] on top on having good Speed and Skill from Olivia.
19*** A Lucina with the Avatar as her mother is arguably better than her would-be brother Morgan, as she'll have access to every non-exclusive class in the game as well as both Chrom and the Avatar's exclusives, while Morgan only gets Rightful King from Chrom. Since Lucina is the only required second-generation unit, you don't need to [[BrutalBonusLevel go out of your way]] to recruit her, and she can pull her own weight from the moment you get her all the way to the end. Doubly so if she inherits Veteran, which lets her skip over Tactician and speed through her expanded class list even faster. The Avatar is also the only one capable of passing down Armsthrift to Lucina, which will allows her to use many of her stronger weapons without much worry about them breaking.
20** Kjelle:
21*** Having Vaike as a parent gives high Str, HP, and Def, and can be one of your best [[TheBigGuy tanks]]. On top of that, Vaike can pass down the male exclusive Axefaire to help boost her axe damage even further and she also has access to the Mercenary line, obtaining Sol and Armsthrift to further help her tanking capabilities and damage output by allowing you to use unbreakable Regalia weapons.
22*** Having Donnel as a father gives access to Galeforce (by way of being given access to the Dark Flier class due to class inheritance incompatibility) and Armsthrift, as well as Donnel's Aptitude, which will help her high growths rise even further.
23*** Regardless of her father, Kjelle's starting Knight class combined with the Cavalier class line inherited from her mother gives her automatic access to the Pavise/Aegis combo that gives her extra defense against every weapon type. With Kellam or Libra as her father, Kjelle also gains the War Cleric class and its [[GradualRegeneration Renewal]] skill, making her incredibly difficult to take down.
24** Nah:
25*** Raised by Kellam, Nah would be an invincible fortress of a dragon that will tank hits for days, thanks to his Defense modifiers.
26*** Nah with Henry as a father turns into a very bulky Sorcerer who also gets access to Tomefaire, and will be able to tank well with just Nosferatu alone.
27*** With Donnel as her father, Nah won't be as durable, but gets access to Galeforce and Armsthrift, allowing her to spam her Dragonstone+ with no fear. Her lesser durability is also a non-issue with her natural access to Lifetaker in conjunction with Galeforce.
28** Brady:
29*** With Gaius or Lon'qu as the father, Brady will turn out to be a GlassCannon. Even with low Defenses, he'll have high Speed and Skill and a nice class set, granting him the ability to be a great Dread Fighter with access to powerful abilities like Renewal, Counter, Astra, Lethality, Sol, Swordfaire, Tomefaire and Galeforce.
30** Noire:
31*** A Noire raised by Gaius will be [[LightningBruiser very fast]], and can also tank thanks to access to Sorcerer, General, and she also has some nice skills to obtain like Galeforce and Sol (provided Gaius passes it down to her).
32*** A Noire with the Avatar as a parent will be essentially unstoppable on account of having access to nearly every class in the game. Additionally, she, her parents, and her sister Morgan, can all be a family of Sorcerer tanks, allowing them to take on whatever the game has to throw at them.
33*** Or, if you want to keep her in her default Archer Line, a male Avatar can pass down Counter (which returns any damage done to Noire's adjacent attacker) so that the enemy has to use a long range item such as Mire or a Longbow to safety attack her. Give Noire a Double Bow and even the enemy Longbow is a non-issue.
34*** A Noire with Donnel as the father will have excellent growths across the board with only Skill, which Noire has plenty of given she is an archer, suffering from it. Donnel can pass down Armsthrift to her as well as granting her access to Galeforce. Donny is also the only parent bar perhaps a Luck-favored Avatar that gives Noire a positive growth in Luck, which goes hand-in-hand with Armsthrift. Like the Avatar example mentioned above, Donny can also pass Counter to Noire, allowing her to stay as a Sniper to use the ArcherSniper-Exclusive 2-3 range Bows while punishing Melee-range attackers, effectively shutting down any safe means the enemy has of approaching her outside of a Mire tome, which only shows up in a handful of chapters.
35** Gerome:
36*** Either Vaike or Frederick will turn Gerome into a flying battering ram with incredible Str and Def. He may be one of the few second generations who cannot access Galeforce in any way, but he's still a very powerful tank, especially in lieu of having War Monk as a secondary class regardless of who his father is, giving him access to Renewal.
37*** Gerome raised by Gregor hits as hard as a Gerome raised by Frederick with great growths in Strength, Skill and Defense but without Frederick's negative modifiers in Speed. On top of that, Gregor gives the ever valuable Armsthrift along with Astra, Sol, Lethality, Vantage, Wrath and Axefaire on the offensive side while also letting Gerome have Bowbreaker to help him against archers.
38*** If raised by Lon'qu, while Gerome won't be hitting as hard or tanking as well as a Gerome fathered by Frederick, Gregor or Vaike, he will make up for it by being a much faster unit with insane growths in Strength, Speed and Skill on top of having access to Astra and Vantage.
39** Severa:
40*** With Stahl as the father, Severa has incredible growths and can be one of the game's most [[LightningBruiser powerful characters]]. She also has access to five very useful skills, being Galeforce, Sol, Luna, Armsthrift, and Patience.
41*** With Ricken as the father, Severa may be unusual, but he can give the aforementioned skills and also give her access to a higher Magic modifier. This makes the Dark Knight class more potent, allowing her to put [[MasterOfAll ANY class passed down to her to great use]].
42*** With Lon'qu as the father, Severa becomes lightning fast thanks to his speed modifiers, and she gets access to Astra and Lethality, and can be the epitome of a dodge tank, especially with Lancebreaker, Swordbreaker, and Lucky Seven all available as well.
43*** A Severa raised by Gaius is only one point below Lon'qu in Speed modifiers, but she makes up for it with one extra point in Strength modifiers and no negative modifiers in Defense or Resistance while also having access to Astra, Swordfaire, Lethality and Lucky Seven on top of being able to have Counter inherited from Gaius' Fighter class set.
44** Owain: He's a versatile character whose growths allow him to do any class well, and is easily one of the game's best Dread Fighters. Being able to inherit Galeforce from Lissa helps him out even more.
45*** An Owain raised by Ricken becomes a powerful Sage thanks to his mother's Magic modifiers helping him out.
46*** An Owain raised by Gregor will have balanced, positive modifiers in all stats while not hindering his Resistance, on top of having access to the Mercenary line for Armsthrift and Sol that help Owain become an even more dreadful Dread Fighter.
47*** An Owain raised by Henry will function similar to one raised by Ricken, with the upside of giving positive modifiers for all stats but Strength, which is a neutral modifier with Ricken. Owain with Henry as the father will also have access to the Sorcerer class and will have amazing potential as a Dread Fighter and enough Magic to make good use of a Levin Sword as a Swordmaster.
48*** An Owain with the Avatar as the parent is very powerful as on top of having access to every class on the game and getting Galeforce from Lissa, he has access to the invaluable Armsthrift + Sorcerer combo. While every unit fathered by the Avatar can become very powerful, Owain stands out due to his growths.
49*** An Owain with Donnel as the father results in Owain having a max of 51 Luck, and since Armsthrift gives a 2 x Luck chance of you not depleting a weapon usage, the game may be broken, but Owain's weapons will never be.
50** Laurent:
51*** Having Ricken as the father gives him a very high Magic modifier, allowing him to be a powerful Sage or Sorcerer.
52*** Marrying Miriel to the male Avatar with a Magic boon is similar her marrying Ricken, but also gives Laurent access to all the male classes, granting him access to things like Sol and Pavise. This pairing is broken as it produces very strong and versatile spellcasting kids, and has the side-effect of creating a literal BadassBookworm ''family''.
53*** Having Lon'qu as the father gives him a lot of Speed.
54*** Having Gregor as the father gives access to Armsthrift, which is invaluable for Sorcerer tanking, and it also doesn't harm his Magic modifier too much. He also gets access to the Myrmidon class, allowing him access to the almighty Vantage/Vengeance/Wrath combo.
55** Inigo:
56*** No matter who his father is, Inigo has the same initial class set as Gregor above (Mercenary, Barbarian, and Myrmidon), so any strategy that involves Gregor can use Inigo to even better effect. He also comes with Armsthrift right off the bat and can also get Galeforce from his mother Olivia.
57*** With Chrom as his father, Inigo has access to an impressive range of abilities from his classes such as Luna, Sol, Astra, Aegis, Swordfaire and Lethality, most of them getting a trigger chance boost from Rightful King. With such a wide range of abilities at his disposal, an Inigo raised by Chrom has no shortage of roles to perform and he can excel in all of them.
58*** An Inigo raised by Lon'qu has terrifyingly powerful growths in Speed and Skill while also getting good growths in all but Resistance and Defense, which shouldn't be much of an issue with the good Speed growths that Inigo gets along with Galeforce from Olivia so he can position himself better after taking out an enemy unit. If Lon'qu is unavaliable, Virion can provide similar growths while not hampering his Resistance or Luck and also granting Lifetaker, which can make Inigo an unstoppable unit in conjunction with Sol and Galeforce.
59*** Frederick gives an excellent growth in Strength, Skill and Defense and no other stats hindered aside from Magic, which is a DumpStat for Inigo. An Inigo with Frederick as the father is a powerhouse that can tank hits well with access to Pavise and Aegis alongside natural access to Sol, and his high Skill courtesy of Frederick's modifiers will make sure all of them get triggered often. On top of all that, Inigo gets access to Luna and Astra as good offensive options to complement his offensive prowess.
60*** Pairing Olivia with either Henry or Libra will give Inigo the Dark Mage class, and thus let him learn Vengeance naturally and complete the [[CriticalStatusBuff Vantage/Vengeance/Wrath]] combo with any weapon instead of having to use the Vengeance axe like Gregor. While most of the second-gen units can get this combo with proper planning, Inigo doesn't need as much since he already has two of the three needed classes to pull it off.
61** Cynthia: Regardless of who her father is and despite her mother Sumia's limited S-Support options, most of her possible fathers help make her a very strong unit in one way or another. From Sumia alone, she has access to Galeforce, Pavise, Luna and Renewal that help her in any class she chooses.
62*** A Cynthia with Chrom as the father doesn't get any Strength modifiers, but makes up for it by getting access to Aether, which can be potentially deadly alongside Galeforce. She also gets access to both Pavise to make up for her negative defensive modifiers and also Aegis to help her tank magic hits better and make archers less of a hindrance. As a bonus, Cynthia also gets Bowbreaker from Chrom's Bow Knight class to further help her against archers.
63*** Gaius gives Cynthia insane modifiers for Skill and Speed which goes very well with the many Skill-dependant skills Cynthia will have access to. Cynthia gets Astra and Lethality from Gaius and her negative Defense modifiers are easily remedied by Pavise from the General class. Cynthia also get access to Pass, which allows her to swarm other units excellently with her wide array of offensive skills. Gaius has also access to the Fighter line, allowing him to pass down either Sol or Counter to Cynthia.
64*** Henry gives Cynthia somewhat balanced stats across the board as few of Henry and Sumia's max stats negate each other. Henry also gives Cynthia enough Magic to allow her to perform well as a support Falcon Knight or a Dark Flier that can hit strong on both sides, further aided by the Tomefaire skill Cynthia can get from the Sage class along with Lifetaker from the Dark Knight class. Henry's access to the Barbarian class can also allow him to pass down Wrath or Counter.
65*** Frederick can be considered a poor-man's Chrom in case Chrom himself is paired with someone else. He is the only other father to give Cynthia access to Aegis. He also has the most balanced spread of stat modifiers, turning Cynthia into a flying tank in exchange for a small amount of Speed.
66* Walhart. He can be recruited in a [[SocializationBonus SpotPass]] chapter, and he has very high stats and a great class. His class, Conqueror, is a stronger Great Knight, with more St and Def. His [[NoSell Conquest]] skill prevents bonus damage on him (since he is a mounted and armored class), and he has a powerful unique weapon, the Wolf Berg, which only he can use. Slap on him the Luna and Pavise skills he can get from Great Knight and General alongside the DLC Skills Agressor and Limit Breaker and Walhart becomes a terrifying juggernaut that can kill anything you point him at while shrugging off most hits.
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69[[folder:Weapons and Items]]
70* Second Seals. They allow you to reclass a character to change to a different class, but it resets their level back to Lv 1, while also keeping any stats and skills they have acquired up to that point. With enough grinding, enough Second Seals can help you max out the stats of a character. All it would require is enough patience and grinding, which either DLC maps or Reeking Boxes can help with.
71* Rescue staves. It's an easy to obtain Staff that can be bought from stores, and is also easy to use since it's just a Rank E staff. It helps Staff users gain a lot of EXP, but its main purpose is to bring other allied units closer to the caster. In a series where unit positioning is of the utmost importance, this Staff is invaluable. In the older games, the Rescue staff was more limited and only one or two was received in the game, making you really think of [[TooAwesomeToUse when to properly use it]]. Now, you can just buy them to your heart's content and spam it all you like, gaining EXP in the process. (It's also useful for [[ArsonMurderAndJaywalking farming support points]] for those who want to quickly fill out the support log.) You can do risky strategies like sending in some strong, fragile units to take out a threat and then Rescue them back to safety. It really says a lot when the hardest DLC map, Apotheosis, is less about being "a challenging map that requires strategy", to "kill something, use the Rescue staff, repeat".
72* Brave weapons. Again, like in past games, these were usually very rare, to the point that you would only get maybe one or two per game. Their ability to attack twice is invaluable. That's more chances to activate skills, more damage to be dealt, and has no drawbacks. Now, you can buy as many as you want. There's even the lower rank Sword and Tome equivalents, the Eirika's Blade and Celica's Gale, which can be obtained through [=SpotPass=] listed in the Others and DLC folder.
73* The "Heroic" weapons, which are weapons listed as belonging to characters from previous series. Hector's Axe grants +2 to Strength and Defense when equipped. Ephraim's Lance grants +2 to Strength and Speed, Finn's Lance grants +2 to Defense and Luck, Seliph's Blade grants +2 to Speed and Resistance, Titania's Axe is a free Patience, Roy's Blade is a D-Rank Steel Sword with higher crit rate, Katarina's Bolt is effectively a Killer Tome, the aforementioned Celica's Gale and Eirika's Blade and lastly, Alm's blade, a B-Rank sword with 15 MT that can be forged to have greater MT than an InfinityPlusOneSword.
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75
76[[folder:Skills]]
77* '''Galeforce'''. This skill is single-handedly the most helpful skill in the game. It is a skill from the Dark Flier class, and what it does is that the skill allows the user to perform another action after defeating an enemy, and this can only work once per turn. Remember [[VideoGame/FireEmblemGenealogyOfTheHolyWar Canto]]? This is basically a superior version of that skill, which is saying something considering how game-breaking the ability to re-move after an attack really is, let alone getting a guaranteed two turns at once. The applications of this skill are limitless, such as killing two threatening enemies at once, accelerating your completion of map objectives, better positioning, performing a hit and run strategy... the list goes on. You could even have two units in a pair up with the skill, have the lead unit kill an enemy, move to another, switch to the other unit, have them kill an enemy, and then you've killed two enemies and can either potentially kill a third or retreat to safety. This skill is the most popular and most highly suggested skill to pass down to second generation characters, since males cannot get the skill. But, they can combine this skill with the male-exclusive Aggressor for more effectiveness.
78* The Vantage and Vengeance, and optionally Wrath combination of skills. Vantage allows the user to strike first when at half HP or less when attacked. Vengeance works in tandem with that by having an absurdly high activation rate, (Skill x2)%, which can easily be 100% activation with enough grinding and the right set up, and what Vengeance does is that it boosts the user's damage if they have low HP. Wrath is also useful since it gives +20 Crit when the user is at half HP or less, which can help with say, the Ruin tome which has a great +50 Crit.
79** Taken to its logical extreme by combining it with an Aversa's Night Sorcerer, which becomes an unkillable vamp who will always attack first below half HP, deal the damage plus the taken damage from the opponent, heal for all of it, possibly not even use a single Weapon Use count, and all of this while their stats are boosted to 10 past their typical maximum for the Sorcerer class.
80* Dual Strike+, exclusive to Chrom and Lucina. It increases the Dual Strike activation rate by +10%. It may sound [[BoringButPractical tame]], but it's easy to reach a 100% Dual Strike chance, allowing the paired up unit to always follow-up. When combined with weapons that attack twice, this can be an easy ''six attacks'' before the enemy ''even has a chance to strike back''. Combine that with the Vantage + Vengeance combo listed above, and you can watch as even the strongest enemies in Apotheosis fall before you.
81** An added bonus is that the Dual Strikes don't activate [[ThatOneAttack Counter]]. In theory, it would be possible to pair up a weak enough unit holding a JokeWeapon with Lucina so that the lead unit does either no damage (which wouldn't activate Counter) or ScratchDamage while Lucina does the real damage.
82* [[UnbreakableWeapons Armsthrift]], a Mercenary skill. If it activates, then it allows you to use a weapon ''without'' [[BreakableWeapons spending one of its uses]]. It also has a high activation rate, being (Luck x2)%. With enough grinding, it's easy to raise your Luck to 50, meaning your weapons can never break. All those weapons that were considered TooAwesomeToUse (like powerful forged weapons, or the low durability but powerful Glass weapons, or even the legendary weapons) can now be used freely.
83** Combine this with the Leif's Blade and the right unit, it's easy to make a lot of Gold this way. The Leif's Blade gives you a Luck% chance of getting an item that sells for 1000 Gold, so with enough Luck, Armsthrift will keep the weapon from breaking and the sword itself will gives you that item essentially every other kill.
84** Also, a Chrom-fathered Inigo or Morgan, or an Avatar-mothered Lucina, can combine Armsthrift with Rightful King. While it sounds [[BoringButPractical fairly simple]] at first, what this basically means is that they can be ''guaranteed'' to not expend weapon usages with less than 50 Luck, or at least hit that point with less grinding than most other characters would need.
85* Paragon, a DLC skill. It is obtained in the Lost Bloodlines 3 DLC, and what it does is that it doubles EXP gained. You could easily get more and the skill [[DiskOneNuke can help you grind with more characters easily]], and it stacks with Veteran, meaning the Avatar and their children would be able to max out their levels even faster.
86* Aggressor, another DLC skill, as listed above in the Dread Fighter entry under classes. A straight up +10 Atk boost is amazing, even if it only works when the player initiates combat.
87* Limit Breaker, yet another DLC skill. This skill raises the stat caps of a unit by 10, meaning with enough grinding, that's a free +10 to all stats. All it requires is enough patience to raise your stats that far.
88* Lifetaker, which allows the user to regain up to 50% of their Max HP if they kill an enemy. Unlike similar HP-restoring abilities like Sol and Aether, Lifetaker doesn't interfere with other trigger skills like Vengeance, and it only activates during the user's turn, so you can't [[GoneHorriblyRight accidentally heal yourself]] over the 50% HP needed for Vantage to work during the enemy phase. Combine this with Nosferatu (since Dark Mages can access Dark Knight which gives this skill), and you get a Sorcerer that is Nigh-invincible.
89** This led to an awesome build for a Sorcerer Avatar which allows them to take out [[ThatOneLevel Rogues and Redeemers 3]] solo with no effort: Lifetaker + Limit Breaker (with all capped stats) + Armsthrift + Vengeance + Galeforce + Forged tomes, such as Mire, Waste, Aversa's Night, etc. It got to the point where they can beat [[FinalBoss Grima]] on turn 1.
90[[/folder]]
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92[[folder:Other and DLC]]
93* The Pair Up function. It gives stat boosts, and can potentially allow for more damage given or mitigate damage taken. Bear in mind that all this happens while the second unit is invulnerable and occupies the same space as the first unit. An [[BattleCouple S Ranked]] couple gets the highest boosts, and can potentially solo maps, even on Lunatic. The function is so great that it's actually a challenge not to use it, and it also gets nerfed quite a bit in the [[VideoGame/FireEmblemFates next game]].
94* The Avatar Logbook allows you to register your Avatar or an Einherjar that any other file can purchase for use. You could have a super powerful GameBreaker the moment you have enough Gold and the moment you have access to the Logbook... even right at the start of the playthrough.
95* [[GoodBadBugs StreetPass]] [[LoopholeAbuse Abuse]]. All you need are two or more 3DS systems and one cartridge of the game. Set up [=StreetPass=] on the other systems and [=StreetPass=] yourself. Any items that you had on your team can be purchased any time you [=StreetPass=], allowing you to easily stock up on really rare stat up items.
96** [=StreetPassing=] in general, if one lives in a populated area, can also help you get a lot of good stuff. Some players set up "shop teams" where their team is unequipped but holding powerful weapons or stat up items, allowing anyone who [=StreetPasses=] them to buy their stuff.
97* The [=SpotPass=] teams. They have powerful, easy to obtain units with a bunch of good skills and high stats, they can be reclassed, and don't leave your party. Additionally, you can also summon a team just to buy their weapons. Most notably, Eirika's Blade and Celica's Gale are inexpensive and both weapons attack twice, and are also easy to wield since they're only rank C for their weapon types. [=SpotPass=] teams can be summoned infinitely, so as long as you are patient enough and also have enough Gold, you can stock up on amazing weapons at your leisure.
98* The DLC Maps [=EXPonential=] Growth and Golden Gaffe help when grinding for experience or gold. Both maps are full of enemies who won't engage you in combat and will try to run away, and will give either lots of experience or lots of gold upon their defeat. The former is good for gaining experience early on, but the more your units level up and reclass, the harder it is to get experience. Which brings us to the next map.
99* The Lost Bloodlines 3 map gives you the Paragon skill book, which doubles experience gained. The map itself is also easy to level up in if you're strong enough, as with Paragon, it's enough to give you at least four to eight levels. All you need to do is pair up with Chrom (since he's a mandatory deploy) and park on the fort and equip some 1-2 range weapons and watch as enemies line up to die to you.
100* The Champions of Yore 3 map gives you the All Stats +2 skill book, which is ExactlyWhatItSaysOnTheTin, and [[VideoGame/FireEmblemRadiantDawn Micaiah]]. All Stats +2 is a general nice boost no matter the difficulty or no matter how far you are in the game. What's so special about Micaiah, then? She comes with Shadowgift, which allows her to use the powerful Dark Magic tomes in other magic classes, notably the Dark Flier class. She can Nosferatu tank as a Sage or a Dark Flier, or go on the offensive with Waste or Ruin and be a very powerful magical unit. Lastly, being an Einherjar means she has access to every non-male-exclusive, non-manakete class in the game, allowing for countless game-breaking skill combinations.
101* The [[VideoGame/FireEmblemNewMysteryOfTheEmblem Katarina]] Einherjar you get as a reward for Apotheosis, one the only two female Einherjar ([[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Palla]] is the second one) to come with the male-exclusive Rally Strength, allowing her to easily become a Rally-bot (a unit equipped with 5 Rally skills to massively buff the party). The catch? Being a female unit, she can get the Rally Heart skill from Bride which, combined with Rally Spectrum, Rally Strength and any other rally abilities of your choice, allow her to become a massively powerful support unit. The only issue is the fact that by the time you get her...you won't have any need for an unit like her anymore....until you realize she is registered in the Logbook and you can easily recruit her into your team in subsequent playthroughs by forgoing some easily farmable gold. On top of everything, like Micaiah above, she comes with Shadowgift.
102* DLC [[VideoGame/FireEmblemGenealogyOfTheHolyWar Seliph, Jamke]], [[VideoGame/FireEmblemTheBlazingBlade Jaffar]], and [[VideoGame/FireEmblemShadowDragon Camus]] (the latter three via [=SpotPass=]) due to being male Einherjar that come with Galeforce, which is good on its own...until you realize that, as male units, they can all be reclassed into Dread Fighters. See entry further above in this page for Dread Fighters and add Galeforce and the fact they're Einherjar with access to every non-female class in the game to the equation and you have 4 terrifyingly powerful and highly customizable units in your hands.

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