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1[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crash_yoyo.png]]
2[[caption-width-right:230: The more things change, the more they stay the same.]]
3
4!'''SPOILER ALERT: As a Moments subpage for ''VideoGame/CrashBandicootNSaneTrilogy'', all spoilers are ''unmarked'' [[Administrivia/SpoilersOff as per policy]]. Venture past this point only if you dare! Administrivia/YouHaveBeenWarned.'''
5----
6
7!! In General
8* Crash's triumphant dance.
9* With Coco PromotedToPlayable, TheManyDeathsOfYou are still inherited from Crash to her.
10* [[https://www.youtube.com/watch?v=n6jWyJgP_P8 A new idle animation was added]]: Crash and Aku Aku playing volleyball with a Wumpa Fruit. Aku Aku having to hit it back with his face is funny enough, but the ending results in Aku ''spiking'' the Wumpa into Crash's face. [[ActuallyPrettyFunny Even Crash is amused by it.]]
11* The intro cinematic. A stack of the low-poly boxes is next to a high-poly machine. A low-poly version of Crash comes in, waves to the audience, then comes back a moment later with a bunch of Wumpa fruit. Crash trips over the crate, knocking the Wumpa and a few boxes into the machine, and the machine spits out their remastered versions. Crash jumps into the machine, rides out on the conveyor belt in his remastered form with a cool pose, only to fall off the edge and land on his head.
12* Coco's cell phone has a few:
13** Coco's phone can explode during her idle animation. Can be seen as a HilariousInHindsight and TakeThat to the Samsung Galaxy Note 7, a phone that is infamous for exploding.
14*** While the explosion doesn't damage Coco, it can trigger a nearby TNT or nitro crate, that ''can'' damage you. It can also break normal crates and, in case you were wondering, it ''is'' possible to [[https://www.reddit.com/r/crashbandicoot/comments/ivw057/one_of_cocos_idle_animations_the_exploding/?utm_source=share&utm_medium=web2x&context=3 break every crate in a level just by having Coco's phone explode over and over again]].
15*** This doesn't prevent her from pulling out another phone from her pocket for further idle animations, suggesting she has a cache of them ready to go to replace exploded ones.
16** It is entirely possible for her phone to ring and take a call, which will automatically lower the background music during the ringtone, then bring it back up when she's hung up.
17* Coco as a whole has [[WhatTheHellPlayer far less patience for player incompetence]] than Crash, as a lot of failures will have her doing an accusing DeathGlare at you. Fail to get the coloured gem in one life in ''Crash 1'' and she'll outright [[WhatTheHellPlayer throw a temper tantrum at you]].
18* The more intricate graphics and facial expressions mean some of the bosses' cartoony defeats are amped up humorously. Tiny's eyes pop out Wile E. Coyote style when he's about to plummet in his first boss, while Dingodile's [[DelayedReaction delayed]] OhCrap reaction to his flamethrower readying to detonate is priceless.
19* How does Crash reveal a box gem this time? Apparently, he regurgitates it. Or [[HollowSoundingHead knocks it out of his ear]]. Or just [[TrouserSpace pulls it out of his pants]] like he did in the original. The latter was even {{Bowdlerise}}d from the original previews, where Crash would reach his hand down the ''front'' of his pants, while the released version has him reaching down the ''back'', giving the impression of a literal AssPull.
20* In a meta example, Sony created a trio of playlists to promote the game, showing off theoretical mixtapes for Crash, Coco and Cortex. Crash's is mostly motivational songs and energetic rock, Coco's is songs heavily centered around girl power anthems. And Cortex? His underlying theme is "[[RealMenWearPink comforting ballads to cry to]] [[SissyVillain after Crash foils his plans]]".
21
22!! ''VideoGame/CrashBandicoot1996''
23* [[VideoGameCrueltyPotential The more crates you miss in the original levels, the more Crash gets hurt.]] [[https://twitter.com/gamespot/status/845202290550063104 It starts with him cowering as usual]], after 10 he cowers even more, after 20 he's on his knees, after ''30'' he's lying on the ground, after ''40'' he's been knocked unconscious. The best part? He gets right back up off the ground afterwards, ''as if nothing even happened''.
24** Coco's version of this after being knocked out has her sitting up and shooting a [[DeathGlare disapproving glare]] at the [[WhatTheHellPlayer player for dropping all those crates on her head]], [[YouBastard then rolling her eyes in disgust as she gets back up to humiliate the player even more]].
25* The Colored Gem challenges require a NoDeathRun like it was in the original. If you do die and end the stage the following message will appear with Crash shrugging in confusion, then crossing his arms and tapping his toe with a hilariously annoyed expression. The same with Coco, who shakes in anger before huffing and turning around and sitting down away from you, whilst occasionally glaring at you, effectively having a '''tantrum'''.
26--> '''Nearly Perfect'''\
27'''...But you died'''
28** The same can happen if you manage to smash all the boxes in a level, but then [[EpicFail deliberately avoid picking up the gem on the way out]]. The reaction's arguably [[WhatTheHellPlayer even more appropriate]] in this situation.
29---> '''Nearly Perfect\
30...But you missed the gem'''
31* During the Tawna bonus levels, Tawna goes from being a quiz show-type hostess to being kidnapped by Cortex. As in, when Crash reaches the end, Cortex swoops in on his hoverboard and snags Tawna.
32* In a BlackComedy way, Crash and Coco's rather exaggerated terror at the boulder levels can be darkly comedic.
33* The warthogs in the bridge stages can sit down and [[AllAnimalsAreDogs pant like dogs]]. Bonus points if they are on a section of the bridge that has no platform.
34* The first five bosses now have extra animations that play when defeated:
35** When Papu Papu collapses, Crash bounces off his stomach to launch himself through the ceiling.
36** Rather than collapse on one of the platforms, Ripper Roo falls down the waterfall.
37** Koala Kong gets angry at Crash and jumps on the mine track, but a mine cart comes in from the right side of the screen and carries him off.
38** Pinstripe now falls off the desk and the lamp above him falls down.
39** N. Brio stumbles backward through the window in the back of the room and attempts to fly back up by flapping his arms, much like Tiny in ''Crash 2'', before falling down again.
40* Hog Wild/Whole Hog's music now has stock sound effects dispersed within an already manic song, highlights include a typical bonk, a bike horn, and a cuckoo clock.
41* The 100% ending. While Crash and Tawna fly away from Cortex's lair, Tawna leans in to kiss Crash just as he slips and proceeds to dangle upside down on the bird's neck, with Crash surprised, then enjoying himself. What sells it is Tawna's BlinkAndYouMissIt expression before the scene ends.
42* On the floor of Pinstripe's office is a crayon drawing of him shooting at Crash, with a "no" sign drawn over Crash. A similar drawing was there in the original too.
43
44!! ''VideoGame/CrashBandicoot2CortexStrikesBack''
45* The intro scene of the original game, after Cortex's EvilLaugh and discovering the crystals, had the match carried by Cortex slowly fading away. This time the match fades away instantly with [[ByTheLightsOfTheirEyes only Cortex's eyes visible in the dark]].
46* Crash sleeping when Coco asks him for a new battery. Also, in a FreezeFrameBonus, you can see Coco playing ''VideoGame/{{Uncharted}}'', from Creator/NaughtyDog the original developers of ''Crash Bandicoot'', on her laptop. This is a ShoutOut to the ShoutOut of ''VideoGame/{{Uncharted}} 4'''s EasterEgg mini-game.
47** Even better? When ''VideoGame/{{Uncharted}} 4'' had the EasterEgg minigame, the developers of the ''N. Sane Trilogy'' admitted that they didn't know it was gonna have that at first. Apparently, once they found out, they felt like giving a nod back.
48** Sadly, this only applies to the Platform/PlayStation4 version; the Platform/NintendoSwitch, Platform/XboxOne and PC versions had to do away with the references [[ScrewedByTheLawyers since Sony wouldn't allow them on competing systems]]. Understandable, but sad all the same.
49* N. Brio's first cutscene is much more animated, having him frequently interrupt himself with psychotic giggling that makes his holographic head move around erratically. Just before his transmission ends, he looks at Crash with an out-of-nowhere bemused expression as if he was acting calm and collected the entire time... before going straight back to his maniacal laughter.
50* The normal ending adds a bit of hilarity: as Coco mentions the Cortex Vortex is "still up there", a crab passes by the sleeping Crash and drags him offscreen, with neither sibling the wiser.
51* If you try to jump into a portal as Coco that only Crash can enter (such as a boss) then Coco will simply fail to enter, knock her head into the wall behind the portal, and fall down onto her butt, being rejected by the portal. In ''Warped'', you can see her facial expression when this happens, she looks so... defeated.
52* If you choose "No" when asked if you want Coco to join you, she'll give an unsurprising WhatTheHellHero look.
53* Speaking of Coco, the plot of the game has her being suspicious of Cortex and warning Crash about trusting him. Now, considering that Crash is supposed to be the IdiotHero that he is and gather all the crystals for him like he does normally, [[HypocriticalHumor three guesses as to what Coco ends up doing when you play as her?]]
54* After unlocking the 100% ending, go back to Rock It. Fake Crash is just dancing in space outside of the first glass tube there.
55* The basis for the Cortex N. Furiated trophy, in which Cortex is increasingly infuriated with Crash when the latter fails to get a crystal before leaving the level, and can be done up to three times before he [[ScrewThisImOuttaHere decides to leave Crash on his own]] until he collects a crystal. What really sells it is how he rolls his eyes as he explains the second time what a crystal looks like.
56** This of course, much like the original, only makes it funnier when you ''do'' finally collect a crystal, leading Cortex to confidently claim [[OpinionFlipFlop he knew he could rely on Crash all along]].
57* The booby traps in the space station levels are shrink rays just like in the original, only when Crash or Coco fall victim to them here, [[DelayedReaction they look around with confused expressions, only starting to realise something is changing.]]
58
59!! ''VideoGame/CrashBandicoot3Warped''
60* In the redone intro cutscene for ''Warped'', when Crash attempts to follow Aku Aku and Coco into the house, he runs full tilt into the door, prompting Coco to pull him in while Crash is [[CirclingBirdies seeing stars]].
61* In the medieval levels:
62** When the knights [[HalfTheManHeUsedToBe cut Crash in a half]] in the medieval levels, he will cross his arms and scowl, but his legs don't walk off this time. Rather, his torso falls down while he keeps tapping his feet.
63** [[DefeatByModesty The wizards are still defeated by stripping them down.]]
64** The double-headed giants [[CameraAbuse "crash" Crash and Coco into the screen...]] ''with roasted chickens instead of clubs''.
65* The two KO animations of Coco in Chinese Wall levels. The first is similar to the original game, where Pura The Tiger gets slammed against the obstacle. [[BlackComedy What makes it funny this time]] is the googly eyes Pura has after he is slammed. The second was changed -- after Coco and Pura tripping on an obstacle, instead of Coco fainting and Pura coming to her, Pura falls directly in the arms of Coco and starts licking her. It is as funny as it is adorable.
66* N. Tropy's little eye roll when he says Dr. Cortex's name during his floating head intro. Both funny and a nice nod to the fact he clearly doesn't think much of his colleague.
67* During N. Tropy's boss fight, hitting him results in the sound of a cuckoo clock striking.
68* In the Tiny boss fight, when Tiny jumps up and sics the lions on you, [[FunnyBackgroundEvent the audience does the Wave]]. When you defeat Tiny, they proceed to throw tomatoes at him.
69** Also during this fight is a funny and awesome [[EasterEgg easter egg]] should you attempt a trick from the original game. In the original ''Warped'', you could stand in a certain spot and avoid the wave of lions. If you attempt the same trick in the ''N. Sane Trilogy'', the audience will throw [[VisualPun cheese]] at you.
70* Should you crash into a mine or a Nitro box in the jet ski levels, Coco will take the time to scowl at the screen (and by default, you). Even funnier if you [[WhatTheHellPlayer intentionally piloted her into it]].
71* Get anything less than 1st place in the motorbike levels, Crash will stare at the camera in confusion, faceplant on his handlebars, and get sucked through the warp portal feet first, dejected.
72* The secret entrance to Hot Coco in the level Road Crash is pretty well hidden, so the developers added a funny hint to its location: a bird flying right into the level's entrance signpost with an audible splat.
73* While most of Coco's death animations are tamer compared to her big brother's, there's one notable exception. Crash getting carried away by a pterodactyl in the prehistoric levels has him get pulled away by his wrists. Coco, on the other hand, gets pulled away ''by her hair''.
74* The line from Cortex during the first ending ("...and a woman with nice, big... [[LastSecondWordSwap bags of ice for my head]]") is made even funnier this time around thanks to his [[DoesThisRemindYouOfAnything exaggerated hand gestures]] and the fact that a musical {{beat}} is added for emphasis.
75** There are sound effects added as well. When Cortex says "beach", you can hear seagulls. When Cortex says "drink", you can hear a glass clinking. When Cortex says "nice, big...", you can hear ''inflating balloons''.
76* Tiny and Dingodile don't disappear once you beat them, and you're not automatically sucked into the Warp Portal. It is possible to [[KickThemWhileTheyAreDown bounce on them, push them around the field, and belly flop on them]] [[VideoGameCrueltyPotential just because you want to.]] Which makes Cortex's comment even funnier:
77--> '''Cortex:''' Please be more reasonable with my minions next time.
78* A heartwarming and funny example: if you kept Coco on the control panel and let Crash do some animations like the yoyo struggle or the Wumpa splashing on Crash's face, she'll laugh, and if he makes his iconic dance, she dances too.

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