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7%% Please put the character-specific examples in their respective pages, and the series' exclusive tropes in their respective pages. This is only for the series' general tropes.
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15[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/st30th01.png]]
16[[caption-width-right:349:''[[KamehameHadoken "HADOKEN!"]]''[[note]]Clockwise from top: [[TheRival Sagat]], [[KickChick Chun-Li]], [[BigBad M.Bison]], [[BigGood Rose]]. [[TheHero Ryu]], [[BrooklynRage Alex]], and [[WhiteHairBlackHeart Urien]]. Center: [[EliteArmy Cammy]]]]
17
18''Street Fighter'' is a [[LongRunners long-running]] series of {{fighting game}}s by Creator/{{Capcom}} that have [[TropeCodifier basically defined]] the genre.
19
20Before ''Street Fighter'', most fighting games were side-scrolling [[BeatEmUp beat 'em ups]] in the style of ''VideoGame/KungFuMaster''. [[UrExample Even the relatively few one-on-one fighters that predated the original]] ''Street Fighter'' had, at most, only a handful of characters (only one or two of them playable), and extremely simplistic controls. ''Street Fighter'' ([[SequelDisplacement specifically]] its first sequel, ''[[SequelDisplacement Street Fighter II: The World Warrior]]'') [[TropeCodifier gave the genre depth]], popularity, and, most importantly, legitimacy. Even modern fighting games cling tightly to the features and tropes innovated by this series.
21
22The series not only has multiple games, but some of them are their own series with multiple versions and revisions:
23
24[[index]]
25[[AC:Main Series]]
26* ''VideoGame/StreetFighterI'' (1987)
27* ''VideoGame/StreetFighterII'' (1991-1994)
28* ''VideoGame/StreetFighterAlpha'' trilogy (1995-1998)
29* ''VideoGame/StreetFighterIII'' (1997-1999)
30* ''VideoGame/StreetFighterIV'' (2008-2014)
31* ''VideoGame/StreetFighterV'' (2016-2020)
32* ''VideoGame/StreetFighter6'' (2023)
33
34[[AC:Side Games]]
35* ''VideoGame/StreetFighterTheMovie'' (1995) (technically two different games, an arcade version and a console version)
36* ''VideoGame/StreetFighterEX'' trilogy (1996-2000)
37
38[[/index]]
39
40Media {{Spin Off}}s include:
41
42[[index]]
43
44[[AC:AnimeAndManga]]
45* ''Anime/StreetFighterIITheAnimatedMovie''
46* ''Anime/StreetFighterAlphaTheAnimation''
47* ''Anime/StreetFighterAlphaGenerations''
48* ''Anime/StreetFighterIIV''
49* ''Anime/StreetFighterIVTheTiesThatBind''
50* ''Manga/StreetFighterIITheManga'', an adaptation of the ''Street Fighter II'' game. Gave a name and design to Gouken.
51* ''Manga/SuperStreetFighterIICammy'', a one-volume manga focusing on Cammy.
52* ''Manga/StreetFighterAlpha'', a manga adaptation of the ''Alpha'' series. Introduced Evil Ryu to the franchise.
53* ''Manga/StreetFighterSakuraGanbaru'', a manga about Sakura from ''Street Fighter Alpha 2''. Introduced Karin to the franchise.
54* ''Manga/StreetFighterIIIRyuFinal'', a manga following Ryu as he battles Akuma.
55* ''Manga/StreetFighterGaiden'', an episodic two-volume manga focusing on the ''Street Fighter II'' cast's adventures.
56
57[[AC:ComicBooks]]
58* ''ComicBook/{{Street Fighter|MalibuComics}}'' (American comics from Malibu)
59* ''ComicBook/StreetFighter'' (American comics from UDON)
60** ''ComicBook/StreetFighterVsDarkstalkers'' (UDON crossover)
61* ''ComicBook/TeenageMutantNinjaTurtlesVsStreetFighter'' (2023): A {{crossover}} comic with ''Franchise/TeenageMutantNinjaTurtles'' (the [[ComicBook/TeenageMutantNinjaTurtlesIDW IDW comic]])
62[[AC:Film]]
63* ''Film/StreetFighter'' (the first live-action movie)
64* ''Film/StreetFighterTheLegendOfChunLi'' (the second live-action movie)
65* ''WesternAnimation/WreckItRalph'': Ryu, Ken, Bison, Zangief, Chun-Li, and Cammy all make significant cameos in the film, officially used with Capcom's permission. Ryu, Ken, and Zangief return in ''WesternAnimation/RalphBreaksTheInternet''.
66* ''Film/ReadyPlayerOne'': Ryu and Chun-Li appear multiple times as background avatars in the OASIS, even joining in the final battle.
67* ''Film/HereComesANewChallenger'': A documentary detailing the creation and pop culture impact of ''VideoGame/StreetFighterII''.
68
69[[AC:Literature]]
70* ''Street Fighter: Dream Never Ends'' (fan novel [[AscendedFanfic authorized by Capcom]])
71* ''Literature/SF25TheArtOfStreetFighter'' (art book)
72* ''Literature/StreetFighterTheNovelWhereStrengthLies'' (illustrated novel)
73
74[[AC:TabletopGames]]
75* ''TabletopGame/StreetFighterTheStorytellingGame'' - {{Tabletop R|oleplayingGame}}PG that uses Creator/WhiteWolf's Storyteller system.
76* ''TabletopGame/StreetFighterTheMiniaturesGame'' - Tabletop miniatures game
77
78[[AC:VideoGames]]
79* ''VideoGame/StreetFighter2010''
80* ''VideoGame/StreetFighterOnlineMouseGeneration''
81* ''VideoGame/StreetFighterDuel''
82
83[[AC:WebOriginal]]
84* ''WebVideo/StreetFighterAssassinsFist'' (Creator/{{Machinima}}.com live-action miniseries)
85
86[[AC:WesternAnimation]]
87* ''WesternAnimation/StreetFighter'' (1990s Western Animation series)
88[[/index]]
89
90In addition to the normal ''Street Fighter'' and ''Alpha'' series, Capcom also released a number of partially-related peripheral series, as an attempt to cash in on its success:
91
92* ''VideoGame/{{Cyberbots}}'': A mecha-themed fighting game that's actually a pseudo sequel to ''VideoGame/ArmoredWarriors'', a ''VideoGame/FinalFight''-style BeatEmUp featuring the same mechas.
93* ''VideoGame/{{Darkstalkers}}'': which uses horror-themed characters, such as vampires, yeti, werewolves, succubi, and even FrankensteinsMonster.
94* ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/MarvelSuperHeroes'': a couple of Creator/MarvelComics licensed fighting games. The former features characters strictly from Comicbook/XMen (plus Akuma, also as a secret GuestFighter); while the latter includes characters from the whole Franchise/MarvelUniverse, such as ComicBook/SpiderMan, ComicBook/CaptainAmerica, and [[ComicBook/TheIncredibleHulk the Hulk]].
95** This led to the inevitable MassiveMultiplayerCrossover (see VideoGame/CapcomVs for full details), which includes ''VideoGame/XMenVsStreetFighter'' (self-explanatory), ''VideoGame/MarvelSuperHeroesVsStreetFighter'' (again, self-explanatory), ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (which now included characters from other Capcom games like VideoGame/{{Mega Man|Classic}} and VideoGame/CaptainCommando), ''VideoGame/MarvelVsCapcom2'' (which introduced even more Capcom characters, including some odd {{original|Generation}} ones like Amingo, the granddaughter of the original Son Son and the pirate Ruby Heart), ''[[Creator/BandaiNamcoEntertainment Bandai]] [[VideoGame/NamcoXCapcom × Capcom]]'' (a genre shift to turn-based strategy RPG), ''Creator/{{Tatsunoko|Production}} [[VideoGame/TatsunokoVsCapcom vs. Capcom]]'' (self-explanatory), ''VideoGame/MarvelVsCapcom3'', ''VideoGame/ProjectXZone'' (a pair of sequels to ''Namco X Capcom'', which brought Creator/{{Sega}} into the mix in the first and Creator/{{Nintendo}} in the second), and ''VideoGame/MarvelVsCapcomInfinite''.
96*** The ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' series is an even ''bigger'' MassiveMultiplayerCrossover, featuring characters from two different companies both known for their 2D fighting games. Although, the original ''Capcom vs. SNK'' and its upgraded re-release ''Capcom vs. SNK Pro'' merely consisted of ''Street Fighter'' and ''VideoGame/TheKingOfFighters'' characters (with Morrigan from ''Darkstalkers'' and Nakoruru from ''VideoGame/SamuraiShodown''), the sequel ''Capcom vs. SNK 2'' contains a greater range of characters from both companies' fighting game catalog. Later on, Creator/{{SNK}} made their own title, ''VideoGame/SNKVsCapcomSVCChaos''. Unlike the other titles, the roster choices were a bit more unorthodox.
97** ''VideoGame/StreetFighterXTekken'' and ''Tekken X Street Fighter'' take this a step further, with ''Street Fighter'' characters going up against ''VideoGame/{{Tekken}}'' characters. The collaboration in game development marks the first time ever that we'll see a 2D fighting game series crossing over with a 3D fighting game series.
98* ''Super Puzzle Fighter II: Turbo'': ExactlyWhatItSaysOnTheTin; ''Street Fighter'' fighting with an added puzzle component featuring a cutesy SuperDeformed art style ...and ''VideoGame/DarkStalkers'' characters. The title itself is a spoof of ''Super Street Fighter II: Turbo''. The game would receive two follow-ups:
99** ''VideoGame/SuperGemFighter: Mini Mix'' (''Pocket Fighter'' in Japan): A fighting game that retains the SuperDeformed art style, but omits the puzzle component.
100** ''Puzzle Fighter'': A mobile game featuring updated 3D models that retains the puzzle component of the original ''SPFII:T''.
101* ''VideoGame/StreetFighterXMegaMan'' is more of an {{ascended|Fanfic}} ''Franchise/MegaMan'' fan game, but nonetheless features a roster of ''Street Fighter'' characters as bosses.
102
103The series itself is part of a SharedUniverse between a few Capcom games including:
104
105* ''VideoGame/FinalFight'', which was originally titled ''Street Fighter '89'' before they realized that the game played nothing like the original ''Street Fighter'' after which they then changed the title. Several characters from here has since joined the playable roster of ''Street Fighter'', with Metro City, the setting of ''Final Fight'', becoming the primary setting for ''Street Fighter 6''.
106* ''[[VideoGame/SaturdayNightSlamMasters Slam Masters]]'', known as ''Muscle Bomber'' in Japan, a trilogy of wrestling games featuring artwork by Tetsuo Hara (of ''Manga/FistOfTheNorthStar'' fame) and featuring Haggar and his daughter Jessica from ''Final Fight''. The first two games, ''Saturday Night Slam Masters'' (a.k.a. ''Muscle Bomber: The Body Explosion''), and ''Muscle Bomber Duo'' ([[OddlyNamedSequel the only game to retain its Japanese title in the overseas versions]]) were arcade-style wrestling games with ''Street Fighter''-esque special moves added to the mix, while ''Ring of Destruction: Slam Masters II'' (a.k.a. ''Super Muscle Bomber: The International Blowout'') was simply a ''Super Street Fighter II''-esque fighting game with a wrestling theme, and background cameos by Zangief and Balrog.
107* ''VideoGame/CaptainCommando'', a beat 'em up set in a [[TwentyMinutesIntoTheFuture future]] version of [[VideoGame/FinalFight Metro City]] and starring the titular Captain Commando, an early and since abandoned mascot for Capcom whose first three letters of both of his names form the name the company's name.
108* ''VideoGame/RivalSchools'', a series of 3D fighting games featuring Japanese high school students beating the hell out of each other. Orignally, its only connection to the ''Street Fighter'' series was Sakura from ''Alpha'' appearing in the first game as an unlockable GuestFighter. Then many years later, Hinata and Tiffany made a [[TheCameo background cameo]] in one of the stages added ''Street Fighter V''. This was followed by Akira joining the playable cast as DLC, and a new ''Rival Schools'' themed stage that has Akira's teammates Edge and Gan appearing. Akira's moveset even includes her older brother Daigo as an AssistCharacter.
109* ''VideoGame/{{Strider}}'', a series of platformers featuring a ninja from the titular organization defending a future Earth from terrorists including an intergalactic conqueror. Zeku, who had previously appeared in a single scene in ''Alpha 2'' as the teacher of ''Final Fight'' protagonist Guy, is playable in ''V'' with a look and storyline which heavily suggests he's the founder of the Striders.
110
111In addition to the aforementioned spin-offs, the series also inspired at least three different {{animated adaptation}}s, Japanese manga, plus several toylines (one of which was actually mixed in with ''Franchise/GIJoe''). There are also several art books, the latest of which was released in August 2014. College Humor's ''WebVideo/StreetFighterTheLaterYears'' is a parody of ''Street Fighter II''. There's also ''Film/FutureCops'', a little-known live-action Chinese action/comedy adaptation starring PaletteSwap {{Captain Ersatz}}es of the main characters.
112
113The innovations and impact of the ''Street Fighter'' series can never be overstated, as evidenced by the number of [[FollowTheLeader imitators]] and competitors, not to mention its enduring popularity and fame, seen everywhere from an EasterEgg in ''VideoGame/MegaManX'' to Sabin's Blitzes in ''VideoGame/FinalFantasyVI''.
114
115Outside of the main series, a DLC pack for ''VideoGame/AsurasWrath'' has the [[{{Crossover}} title character going up against Ryu, Akuma, Oni, and Evil Ryu]], also providing the possibility that ''Street Fighter'' takes place thousands of years after ''Asura's Wrath''. Ryu also appears as a [[DownloadableContent downloadable]] GuestFighter in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and as part of the regular roster in ''VideoGame/SuperSmashBrosUltimate'', where Ken joins in as a MovesetClone and Guile is a summonable AssistCharacter. A number of ''Street Fighter'' characters are guest fighter in ''VideoGame/PowerRangersLegacyWars'', which later lead to Ryu become an original Ranger himself (the Crimson Hawk Ranger). He would later be joined in ''Legacy Wars'' by Chun-Li, who also became a Ranger (with the decidedly mundane title of "Chun-Li Ranger"), which would then see both characters arrive in the fighting game ''VideoGame/PowerRangersBattleForTheGrid'' in their Ranger identities (with Chun-Li now going by the mantle of the "Blue Phoenix Ranger").
116
117Furthermore, Capcom and Arika's collaboration on the ''Street Fighter EX'' series, which was designed as an AlternateContinuity from the main ''Street Fighter'' canon from the start, spawned enough memorable characters, music themes, and concepts to branch off into their own series. Around the same time, Arika developed a similar game called ''VideoGame/FightingLayer'' which was published through Namco and featured two characters from the ''EX'' series amongst an entirely new cast, to see what they could do without the Capcom characters. Finally, two decades later, the Arika-owned ''EX'' cast was revived almost in full through ''VideoGame/FightingEXLayer'' an explicit SpiritualSuccessor to their late '90s offerings. Canonically, ''Street Fighter'' and ''Fighting EX Layer'' belong to two different worlds due to the differing companies, while the Arika characters have been given bios on Capcom's new Shadaloo Combat Research Institute profile site. Thus, it can be said that they have two diverging histories following the ''SFEX'' games.
118
119''For the Sonny Chiba martial arts series, see Film/TheStreetFighter. For the first game in the series, see VideoGame/StreetFighterI.''
120
121----
122!!''Street Fighter'' provides examples of:
123[[foldercontrol]]
124
125[[folder:#-G]]
126
127* ActionGirl: Kicking off with Chun-Li, the first woman of note in the genre fighting toe-to-toe with the men, the series' roster of female fighters has increased broadly as the series has progressed, with other prominent action girls added in every iteration; Cammy, Sakura, Ibuki, Juri, and Manon, for example.
128* AdaptationalVillainy:
129** Zangief is easily the most infamous example as he was often depicted as a member of Shadaloo in various [[Film/StreetFighter American]] and [[Anime/StreetFighterIIV Japanese]] adaptations of the series back in the 1990s. The only cinematic adaptation during the '90s that didn't cast Zangief as a villain was ''Anime/StreetFighterIITheAnimatedMovie'' and he just had a cameo fight with Blanka. Fortunately for Zangief, this trend seems to have stopped over the course of the 2000s as later adaptations do depict Zangief as a hero for Russia like how he is in the games.[[labelnote:note]]Dee Jay was also depicted as a Shadaloo member in the first live action ''Film/StreetFighter'' movie, but unlike Zangief, this was the only time.[[/labelnote]] ''WesternAnimation/WreckItRalph'' has him as a "bad guy," but emphasizes that that's just his job in the game, and he's actually a nice guy.
130** Sagat was more of a downplayed example of this. Yes, he was a villainous member of Shadaloo, but older and newer adaptations have a strong tendency to play up his role with Shadaloo a lot more than the games did, normally depicting him as someone who has committed various crimes under Shadaloo, while in the games, he is more of a {{noble demon}} who really didn't do much for Shadaloo (especially during the ''Alpha'' series where Sagat really started to play up his noble demon persona).
131** Adon has been depicted as a Shadaloo member in certain ''Street Fighter'' manga adaptations. While Adon is indeed quite the ArrogantKungFuGuy, he was never really deemed a villain in the games.
132* AllThereInTheManual:
133** The series actually has a pretty extensive background story, but you'll have to get all the supplementary materials (like the numerous guides by Gamest or Arcadia, as well as Studio Bent Stuff's ''All About'' series) to gather the info. For those without access to Japanese resources or not literate enough at the language to understand them, the Street Fighter Plot Guide has plenty of fan-translated bios from those guides.
134** UDON released the ''World Warrior Encyclopedia'' in late 2010, featuring character profiles cobbled together from every official source imaginable, no matter how obscure. It essentially collected everything into one handy compendium.
135* AlternateHistory: The Street Fighter canon is nominally set during the 1990's (and early 00's as of ''Street Fighter 6''), but the technology seems all over the place (such as Juri and Rasheed alluding to social media and the former bringing up what's clearly a modern iphone) and the Soviet Union might have outlasted its historical counterpart by a few years considering Zangief's appearances as a Soviet Union representative post-1991 (although it seems to be gone c. 1998).
136* AmazingTechnicolorPopulation: While for the most part the cast of the games have plausible skin tones, the series manages to give us a few exceptions: we have green-skinned Blanka, blood-red Hakan,[[note]]which is basically an exaggeration on the results of consistently oiling up in a Mediterranean country[[/note]] yellow-toned Oro, Necro and Twelve that are as white as the snow[[note]]Twelve is an ArtificialHuman; Necro's skin is explained as him having been a test subject on experiments that led to the latter's creation[[/note]], Gill who's ''half red, half blue'', no less, Dhalsim who also tends to have some unnatural alternate skin colors like grey or orange among the others, Birdie who has a green color, grey M. Bison, slate-Blue Seth.[[note]]Seth is justified since he's an artificial creation.[[/note]] And let's not get started about the various {{palette swap}}s.
137* AngerIsNotEnough: The Satsui No Hado is a powerful Ki born of negative emotions, including that of rage and anger - it makes whomsoever succumbs to it incredibly powerful and grants access to numerous Dangerous Forbidden Techniques, and Ryu succumbs to it in an attempt to kill Akuma, who has all but mastered it. It's not enough, and it's only through accessing The Power of Nothingness That Ryu is able to eventually defeat Akuma.
138* TheAnimeOfTheGame:
139** ''Anime/StreetFighterIITheAnimatedMovie'' and ''Anime/StreetFighterIIV'' are based on ''VideoGame/StreetFighterII'', and follow their own continuity.
140** ''Anime/StreetFighterAlphaTheAnimation'' and ''Anime/StreetFighterAlphaGenerations'' are based on ''VideoGame/StreetFighterAlpha'', and follow their own continuity.
141** ''Anime/StreetFighterIVTheTiesThatBind'' is a tie-in to ''VideoGame/StreetFighterIV''.
142* AscendedFanboy: The UDON crew currently handles a huge amount of official Capcom art for many different series, but mainly ''SF'', the primary focus of their collective admiration.
143* BarefootSage:
144** Dhalsim is a master yogi who's wisened by years of self-mastery and curbing conflict, hence why he goes everywhere barefoot (also because he can freely levitate and teleport, so he doesn't need to ever touch the ground).
145** Oro is a 140-year-old hermit and candidate for one of the most powerful fighters in ''Street Fighter'' canon. He tends to keep to his training and meditation, hence his preference for going barefoot.
146* TheBeautifulElite: There is an incredibly exclusive in-series club known as the "International Debutantes Society" [[note]]AKA the "Young Ladies of the World Club"[[/note]] with four of the current cast noted as members. Each member originates from a nation associated with a distinct type of prestige:
147** Pullum; Saudi Arabia (huge financial wealth)
148** Blair; Monaco (ritzy exclusivity)
149** Julia; England (class, heritage and tradition)
150** Karin; Japan (refinement and courtesy)
151* BloodKnight: The [[KillingIntent Satsui no Hadou/Surge of Murderous Intent]] grants immense fighting power, but ultimately has the user develop a insatiable desire to fight, driving it to wander the world challenging strong fighters to a battle to the death.
152* BootstrappedTheme: Every character, as early as ''II''. Back then, the music was associated with the stages, not the characters. However, since each character had their own stage, the music effectively extended to them as well. It went to an extent that the ''SFII'' music was remixed into the World Warriors' new stages in ''Alpha'' and ''Alpha 2'', and solidified by the time of ''IV'', with most characters not having a home stage.
153* BoulderBludgeon: One of Cody's [[CombatPragmatist dirty fighting tricks]] is to pick up some stones and then throw them at people mid-fight. Later on, in ''VideoGame/StreetFighterV'', he's got a variant; he can toss up a stone and then punt it with his steel pipe like a baseball to hit enemies at range.
154* BreakMeter: Starting with ''II'', each fighter has a stun meter. Most games hide it, but the ''Street Fighter III'' and ''V'' games show the fighters' stun meters. When one becomes full, the affected fighter is stunned and sees CirclingBirdies while stunned.
155* CanonForeigner:
156** Po-Lin and Wong-Mei from the ''Street Fighter II'' manga. Po-Lin appears in ''[[ComicBook/StreetFighter Street Fighter Legends: Chun-Li]]''.
157** Lt. Gibson in the ''ComicBook/StreetFighter'' comic and ''Street Fighter - Round One: Fight!''
158** Ren and Ran Kanzuki in the ''Street Fighter III: Ryu Final'' manga.
159** Vincent in the ''[[ComicBook/StreetFighter Street Fighter IV]]'' comic.
160** Nida in the Malibu ''[[ComicBook/StreetFighterMalibuComics Street Fighter]]'' comic.
161** The new fighters[[note]] Zahn, Alexander, Amanda Raintree, Anvil, Arslan, Arthur Parkington, Becca, Blade, Bonni "Backhand" Brown, Castor Mitaxis, The Chain, Chimu Nihon, Corona, The Crusher, Cyclone Garetti, Dana the Pole, Dehrik Savitch, Denzil Kincaid, Diablo, Dione, Dhakmar, Drake, Drakis, Dr. Lao, Dulcinea, Dunatis, Elias Synn, Eric the Red So Fine, Fernando [=DeGaul=], Fixer, Freddy Earther, Gamal "The Phoenix" Qebesenef, Gonzo Bob Hellstrom, GX-9, Hammer, Harpol Jhaliwal, Hercules Harrison, Hikodoshi, Izzy Copper, Jack the Mechanic, Jackie Quace, Jacques Desroche, Jaq, Jason Best, Jean Lemonte, K.O., Kai, Kallista, Ken Paducah, Khan, Kiritan, Kuma Mizu, Kwa So, Lady Khan, Laverne, Leander, Legion, Lotus Blossom, Mace, Major Carnage, Marcia Calahan, Master Xaudo, Matrix, Midnight, The Mollusk, Nick Fontana, Nychus, Orihime, Paco "The Icepick" Juarez, Pantara, Pheonix Bright, Praetorian, Randi Copper, Ravana, Mr. Ray, Mustafa, Reba Miller, Rix, Rosie, Sai, Sanjo Hidetoshi, Samson Jr, Samson Prowse, Sapphire, Sarah Lewis, Seirei Kaji, Shade, Shan Lung, Shoujo Tora, Siren, Sss' Lusssthu-Kha, Master Takashi, Theons, The Thing That Should Not Be, Tick, Tock, Vanda, Wesley Adams, Col. William Stanton, Wolff Sprenger, and Yuki Takada[[/note]] in Creator/WhiteWolf's ''TabletopGame/StreetFighterTheStorytellingGame''.
162** Lucinda Davila, El Fideo, Escher, La Lupa, Lo Fat, Wo Fat, The Great Oni (not the same as the one from ''VideoGame/SaturdayNightSlamMasters''), Quinn, Raymond Wang, Satin Hammer, and Lord Zing in the ''WesternAnimation/StreetFighter'' Animated Series.
163** Raven, an unnamed prisoner in the ''Film/StreetFighter'' movie, was planned to appear in the [[VideoGame/StreetFighterTheMovie game adaptation]].
164** Albert Sellers, the British Minister of Justice in ''Anime/StreetFighterIITheAnimatedMovie''.
165** Damdo, Donu, Eden, Han, Kikun, Kokuja, Ortega, Lo Yang, Rinko, Sodom & Gomorrah, Soong, Yo Senkai, Zochi, and Zoltar in ''Anime/StreetFighterIIV''.
166** Rosanov, Sadler, Shun, and Wallace from ''Anime/StreetFighterAlphaTheAnimation''.
167** Fuka and an old monk, and Sayaka in ''Anime/StreetFighterAlphaGenerations''.
168** Senzo and another version of Sayaka in ''WebVideo/StreetFighterAssassinsFist''.
169* CanonImmigrant:
170** Gouken first appeared in the manga ''Street Fighter II: Ryu''.
171** Delta Red member Lt. Hanna Ackerson first appeared in the manga ''Super Street Fighter II: Cammy Gaiden''.
172** Dr. Senoh, the old scientist working for Shadaloo, first appears in ''Anime/StreetFighterIITheAnimatedMovie'' and makes a cameo appearance in M. Bison's ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 2]]'' ending.
173** Karin first appeared in the ''Sakura Ganbaru!'' manga before being introduced in ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
174** Chun-Li's father was unnamed until being named Dorai in ''Anime/StreetFighterIIV''. ''VideoGame/StreetFighterV'' goes with the name Dorai.
175** The ''Eiga Street Fighter II Memorial Kōshiki Fanbook'' suggests that the man standing by the pole in Chun-Li's stage is a Monitor Cyborg.
176* CanonWelding: The ''Alpha'' series [[{{Transplant}} brings over]] several characters from the original ''Final Fight'' as playable characters. Namely Cody, Guy, Sodom, Rolento, and Maki. This extends to ''Super Street Fighter IV'' with Cody and Guy and then to ''Ultra Street Fighter IV'' with Rolento, Hugo, and Poison.
177* CastOfExpies: Every character in the franchise takes a lot of cues from other characters in film, television and video games as well as real-life celebrities as shown in the franchise's ShoutOut page.
178* CastOfSnowflakes: With time, each character's facial characteristics has become more and more defined, to the point that you could show merely the face, without any other reference, of every character and know exactly who it is. This is especially evident since ''Street Fighter IV''.
179* CentralTheme: "[[ArcWords The Answer Lies In The Heart of Battle]]". ''Street Fighter's'' most central theme revolves around the spiritual and physiological benefits of martial arts (and combat in general), and how it can imbue life lessons to make one a better person. This is most demonstrated with Ryu. His {{Shadow Archetype}}s (reflections of what he could become) include [[RevengeBeforeReason Sagat, Dan]], [[EvilOverlord M. Bison]] and [[BloodKnight Akuma]], while his [[TheParagon Paragons]] (people who demonstrate what he ''should'' become) are Gouken, Oro and Dhalsim. The metaphysical force that symbolizes this, the Dark Hadou, is loosely described as nothing but the overwhelming desire to win or defeat others ''at any cost''--not fighting for fun or self-improvement. Ryu finally overcomes the Dark Hadou when he realizes this, and focuses his fighting philosophy on always moving forward and improving rather than merely winning. Other characters such as Chun-Li, Guile, Karin and Sagat also learn this lesson, which leads to them becoming better people as well. Also, the theme here is almost meta, because it can be applied to players of the game as well, in particular the infamous {{Scrub}}s and "StopHavingFunGuys" who don't even enjoy playing the game or improving and just want to win at all costs.
180* ChargeInputSpecial: The closest to a codifying franchise for this trope, beginning all the way back with ''VideoGame/StreetFighterII''.
181** [[AllAmericanFace Guile]], one of ''Street Fighter's'' premier {{Long Range Fighter}}s, is the TropeCodifier of charge inputs. In every appearance, his moveset has always featured his two {{Signature Attack}}s the Sonic Boom and Flash Kick. Sonic Boom travels incredibly far compared to other projectiles, but also allows Guile to move alongside it, granting him a greater degree of area control. Flash Kick is a powerful anti-air move that covers most of the space above Guile, being great for catching opponents who try to jump over him.
182** [[KickChick Chun-Li]] like Guile has two recurring signature attacks, the "Kikoken"[[note]] "Qigong Fist"[[/note]] and "Spinning-Bird Kick". Though the Kikoken input has {{ZigZagged}} across games, sometimes requiring a half-circle input instead. Spinning-Bird Kick is a powerful multi-hitting move that covers a wide horizontal reach. She can also perform a stronger variant that doesn't move her forward, but is invincible on startup, making it a great counter tool.
183** The [[SumoWrestling sumo wrestler]] E. Honda has two charge-input specials, "[[UseYourHead Sumo Headbutt]]" and "Sumo Smash". Sumo Headbutt sends him flying forward with a quick but powerful head-ram, and Sumo Smash has him fly up and come down with a powerful GroundPound. Honda uses these moves to pressure his opponent from across the screen and trick them into blocking, allowing him to use his powerful GrappleMove the "Oicho Throw".
184** All of [[WildChild Blanka]]'s {{Rolling Attack}}s are performed with charge inputs. The payoff for the charge is an unparalleled range of fast, far-travelling melee attacks that can attack from almost any angle.
185** [[BoxingBattler Balrog]] has to charge to perform his devastating "[[MegatonPunch Dash Punches]]". These can attack from almost the entire screen with the heavy variant and have a large hitbox thanks to Balrog's massive tree-trunk arms. His ''[[UseYourHead Buffalo Head]]'' also uses a charge input, save for the ''V'' variant that's instead a different command.
186** [[MovesetClone Decapre]] from ''IV'' can use "Scramble" to do a short-range teleport forward or diagonally upwards, which can be followed up by either landing or slamming straight down, a sliding kick, or a dive kick, depending on the button pressed and which version of the move she did. Her "Psycho Sting" is a fast lunging uppercut, and she also has Cammy's "Spiral Arrow" as a charge input, except it's an air-only move. She's rather unusual for a charge character in that she's very rushdown and mix-up-focused, a very rare trait for charge characters in the series.
187%%** Vega
188%%** M. Bison
189* CirclingBirdies: When a fighter is stunned, angels, birds, bells, stars, or mini-[[TheGrimReaper Grim Reapers]] will show up around the stunned fighter. They each make their own sound, to boot. Angels are easier to break out of stun, while grim reapers mean that the stunned fighter has the most difficulty to break out of stun.
190* ComicBookTime: In the early ''Street Fighter II'' games, the characters were given specific birth dates that coincided with the current ages of the characters at the time and the release dates of the games (i.e. Cammy was born on January 1974 and is said to be 19 in ''Super Street Fighter II'', which came out in 1993). As the years went by, it became obvious that Capcom had to age the characters if they wanted to maintain consistency, so they used vaguer dates in the ''Alpha'' and ''III'' series (i.e. Sakura was born on March [[YearX 197X]] in ''Alpha 2'') before they finally stopped giving out the years of birth in ''IV''. You can particularly tell when comparing the stated birth years to how characters seem to age: As of ''VideoGame/StreetFighter6'', Dhalsim is portrayed as a wisened old sage (complete with a bone-white beard) while Zangief looks more or less the same he always did, despite both characters being only three years and five months apart according to their last stated birth years.
191* ContinueCountdown: A Continue Countdown shows up in just about every game in some capacity, usually showing your beaten character off to the side as the clock counts down. The odd one out being [[VideoGame/StreetFighter1 the first game]], which showed a time bomb ticking down. If the player decided not to continue? Boom.
192* ContinuitySnarl: Ibuki's ending in ''Street Fighter III: New Generation'' and ''2nd Impact'' depict her in her school uniform, which hints that she's a teenager, and her ''3rd Strike'' ending shows her entering college. The problem is that when she returned for ''[[{{Interquel}} Super Street Fighter IV]]'', which is speculated to be set at least ''five years'' before ''III'',[[note]]''IV'' is heavily implied to be set just ''months'' after ''II''[[/note]] Ibuki is shown to be a young teenager starting high school, and this status was maintained for her in ''V''. Unlike Sakura, who by ''IV'' has graduated from high school and in ''V'' is officially an adult, leaving little to no doubt over her age, Ibuki's appearances in the interquels made her actual age in the three games subject to debate.
193* {{Crossover}}:
194** ''Street Fighter'' characters have appeared with characters from other Capcom series in ''[[VideoGame/SuperGemFighter Pocket Fighter]]'', ''Super Puzzle Fighter II Turbo'' ''VideoGame/CapcomFightingEvolution'', ''Adventure Quiz: Capcom World 2'', ''VideoGame/CannonSpike'', and several now-defunct mobile games including ''Street Fighter x All Capcom''.
195** Eliza's birthday party in ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 2]]'' features characters from several Capcom series.
196** VideoGame/CapcomVs is a constant staple, with characters from the series having appeared in the three main crossovers (''VideoGame/MarvelVsCapcom'', ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'', ''VideoGame/TatsunokoVsCapcom''), ''VideoGame/NamcoXCapcom'', and ''VideoGame/StreetFighterXTekken'' games.
197%%** With ''VideoGame/AsurasWrath''
198* TheDarkSide: A recurring theme in the series is that there are good reasons and methods for fighting and bad ones:
199** The most famous example is the Satsui no Hadou, which is used by Akuma and opposed by Ryu and Gouken. It's explained that their fighting style started as an assassination style, and thus each move's true and original form was meant for killing. The Satsui no Hadou occurs when a practitioner of the style gives in to the desire to win at all costs, thus walking a path full of death and destruction.
200** Bison's Psycho Power is stated to gain its strength from the suffering, fear and hatred of others. Bison himself embodies it and has become something no longer human (if he ever was human). Rose, on the other hand, embodies the good form (Soul Power) and is far weaker, but much kinder and more human (at least in appearance and behavior).
201** Whatever mysterious power that Charlie Nash channels in ''SFV'' is speculated in-universe to be related to the Satsui no Hadou. Fittingly, Charlie himself has been consumed by a thirst for revenge.
202* DeathCryEcho: Used ever since the very first game to indicate that a character is down for the count. Since ''IV'', however, the death cry doesn't echo unless it's the match-winning round.
203* DeckOfWildCards: All of Shadaloo, the criminal empire controlled by M. Bison, is full of {{Big Bad Wannabe}}s who backstab and betray one-another, or even want to supplant the evil dictator himself. Bison, a card-carrying SocialDarwinist, is usually amused by this and often even develops his plans ''around'' [[BatmanGambit the expectation of betrayal]], as seen in ''Videogame/StreetFighterIV''. During a noteworthy scene in ''Videogame/StreetFighterV'', Bison is pleased to see his CoDragons fighting amongst each other and muses that it might be fun to let them kill each other to see which one would win out.
204* DecompositeCharacter: Akuma and his brother Gouken both started as shout-outs to the fictional character of Sheng Long, who was believed to be Ryu and Ken's master. Akuma appears and defeats Bison, just as Sheng Long was rumored to do. Both inherited moves that Sheng Long was rumored to possess, such as air fireballs, red fireballs, and multi-fireballs. The fake design used in ''Electronic Gaming Monthly'' was even used as a basis for Gouken. Interestingly, Sheng Long himself is now considered a distinct character, appearing in the World Tour mode of VideoGame/StreetFighter6.
205* DivergentCharacterEvolution: Ryu and Ken used to be identical in almost every aspect gameplay-wise ({{justified|Trope}} as it was the only way back then to have a pure {{mirror match}}, but from ''Super Street Fighter II'' onward, they both received several changes that made the characters much different from each other (Ryu's refined Hadouken techniques, Ken's different kicks and the Flaming Shoryuken). In ''3rd Strike'', Ken's EX Hurricane Kick hit multiple times and launch the enemy while Ryu's hits once for the normal versions and hits the enemy away while keeping him in place in the EX version (i.e. his Shinku Tatsumaki Senpuukyaku super is downgraded into his EX Tatsu).
206* DramaPreservingHandicap:
207** It is retconned in the ''Alpha'' series that Ryu did not defeat Sagat at the first World Warrior competition. Sagat had Ryu utterly beaten before Ryu unleashed the [[SuperPoweredEvilSide Satsui no Hadou]] and sucker-punched Sagat after the match was technically over. All this serves to do is cast doubt on Ryu's status as Sagat's better, so that Sagat can still be technically undefeated.
208** Bison is retconned in ''Alpha'' to be [[StoryBreakerPower utterly unstoppable]] when at the peak of his powers. Every time he was defeated, it was either without his [[AmplifierArtifact cape]], after the Psycho Drive was destroyed, or while he was occupying an inferior body. Even his death to Akuma was retconned, and Bison remains one of the most insanely powerful characters in the entire series.
209* EnergyBall: Certain characters can weaponize their ki (vital force) by releasing it as concentrated energy spheres that fly towards the opponent. The most recognizable example is Ryu and Ken's Hadoken, which manifests as a blue fireball that is shot from their palms.
210* EnhancedPunch: [[{{Shotoclone}} Ryu and Ken's]] special move, {{Shoryuken}}, is a rising punch enhanced by [[KiManipulation ki]]. Sagat's nasty scar on his chest is caused by taking one of these from Ryu.
211* ExcusePlot: There's plenty of supplementary materials, character endings and AllThereInTheManual information throughout the series, but most of the franchise was very much formatted like the arcade standard. The result is that it took from 1987 to ''2008'' with ''VideoGame/StreetFighterIV'' for story to start being emphasized in any meaningful way that wasn't filled with many a RetCon and a bare minimum for character motivations. And even then, it took extra materials for ''IV'' to expound upon its ideas too. The first dedicated Story mode in ''Street Fighter'' would come post-release with ''VideoGame/StreetFighterV'', and then subsequently be reworked and expounded upon in a different, more exploration-focused manner as World Tour mode in ''VideoGame/StreetFighter6''.
212* {{Expy}}: The franchise was inspired by numerous works of fiction and real life figures that came before it. As such, some characters in ''Street Fighter'' are the series equivalents of other fictional characters and celebrities.
213** Ryu is inspired by Mas Oyama/Ken Asuka from the manga ''[[Creator/IkkiKajiwara Karate Baka Ichidai]]''.[[note]]This manga was in turn inspired by the life of legendary Korean Karate master Masutatsu Oyama.[[/note]]
214** Sagat is based on Reiba from ''Karate Baka Ichidai''. In fact, the plot of ''VideoGame/StreetFighterI'' is based on the arc where Yoshiji Soeno prepares his fight against Reiba.[[note]]they never get to fight, since Reiba gets murdered before their match.[[/note]]
215** Eagle is inspired by the Bodyguard from the Bruce Lee movie ''Fist of Fury''.
216** Zangief is inspired by real-life Russian pro-wrestler Victor Zangief/Zangiev right to the character's surname.
217** M. Bison/Vega/Dictator is inspired by Yasunori Kato from ''Literature/TeitoMonogatari'' and General Washizaki from ''Manga/RikiOh''.
218** Balrog/M. Bison/Mike/Boxer is inspired by Creator/MikeTyson, especially in his ''VideoGame/StreetFighterII'' portrait art. His star-shaped hairstyle is based on that of Yoshiyuki Takagi from ''Manga/OsuKarateClub'', who had it as a [[ImportantHaircut sign of status]]. Star-shaped shaves are a recurring thing in Takahashi Kouji's works, and he returned the attention by illustrating Takagi cosplaying as Balrog in ''Karate Club'', along with other references to ''Street Fighter II''.
219** Guile is inspired by Rudol von Stroheim from ''Manga/JoJosBizarreAdventure'', specifically the ''Manga/JojosBizarreAdventureBattleTendency'' arc.[[note]]This is ironic since Guile is an all-American hero and Stroheim is a literal Nazi officer.[[/note]]
220** Fei Long is (obviously) inspired by Creator/BruceLee. He is, after all, a BruceLeeClone.
221** Dee Jay is inspired by Billy Blanks, the martial artist creator of the Tae Bo fitness system.
222** Gill from ''VideoGame/StreetFighterIII'' is also inspired by Kars from ''Manga/JoJosBizarreAdventure'', specifically the ''Manga/JojosBizarreAdventureBattleTendency'' arc.
223** Abel is inspired by mixed martial artist legend Fedor Emelianenko.
224** Alex is inspired by Wrestling/HulkHogan. This is referenced by his intro pose when fighting Hugo, whose design is also inspired by Wrestling/AndreTheGiant.
225** Twins Yun and Yang are respectively inspired by Duo Maxwell and Trowa Barton of ''Anime/MobileSuitGundamWing'' fame. Yun's look and use of skateboards might be paying homage to skateboarding legend Kien Lieu as well.
226* FanservicePack:
227** While Chun-Li has always been a MsFanservice, at first it was more by virtue of being the TokenFemale among a cast of very fit martial artists and warriors than Chun-Li herself being overtly sexual. From ''VideoGame/StreetFighterIV'' onwards, she's been given a lot more revealing outfits while the improved graphics allowed for far more detail than the 16-Bit era including {{Panty Shot}}s, turning her into a much more sexualized AnimeChineseGirl.
228** When Cammy debuted in ''[[VideoGame/StreetFighterII Super Street Fighter II]]'', she wore a green leotard that didn't QUITE fully cover her bottom. When the prequel ''[[VideoGame/StreetFighterAlpha Street Figther Alpha 2]]'' rolled around, her now-teal leotard was redesigned with a full-on ThongOfShielding. She would retain this look in all the [[VideoGame/CapcomVs crossover games]], and when the green version made its return in the "present day" in ''[[VideoGame/StreetFighterIV Street Fighter IV]]'', it too now had a thong back, which has remained ever since.
229** Ibuki has a reverse example, as she has historically been very busty [[http://fav.me/datrrff despite]] her young age in comparison to other females such as Chun-Li and Cammy. In ''[[VideoGame/StreetFighterIV IV]]'' she was third only to Rose's 96CM and C. Viper's 98 CM with her own 95CM. However she has noticeably been toned down in ''[[VideoGame/StreetFighterV V]]'', being brought down to arguably in contention with other flats such as Menat and Sakura. Seeing her in Necalli's win screen [[http://fav.me/dabttjm shows]] just how much she [[http://fav.me/d99nlb5 shrank]]. That being said, some of her new costumes - particularly the school uniform and the sporty bikini - accentuate her legs in ways her previous look didn't.
230* FarEastAsianTerrorists: Shadaloo, who are based in Thailand and have a hand in every major form of crime.
231* {{Fireballs}}: Albeit the Hadoken attack looks like a blue fireball, it's actually a [[EnergyBall ball]] of [[PureEnergy ki]]). However, Akuma and Ryu have mastered the Shakunetsu Hadoken, an enhanced version that ignites the opponent on contact.
232* GentleGiant: Happens a few times over the course of the series, or as gentle as these characters get: the running theme that [[SpiritedCompetitor loving the challenge of the fight does not necessarily make you a violent person]]. Judging by in game quotes, Zangief, Hugo, T. Hawk, Honda and Hakan, some of the largest and most physically imposing characters in the series, are all extremely nice, modest, social people who fulfill a "gentle warrior" archetype. Most of them have a LetsFightLikeGentlemen approach to fighting, and are mostly concerned about having fun and a challenge, not hurting people. Sagat also gains shades of this after his HeelFaceTurn, best seen in [[FriendToAllChildren his ending]] from ''Super Street Fighter IV''.
233* TheGreatestStyle:
234** This is PlayedForLaughs concerning Dan Hibiki, who created his own martial art called as "Saikyo Style",[[note]]''Saikyo'' means [[MeaningfulName The Stronger One]] in Japanese.[[/note]] which is all ''but'' powerful.
235** Ansatsuken is used by [[{{Shotoclone}} Ryu, Ken, Akuma, Gouken, and a few others]]. It is generally shown to be the deadliest martial art in the entire series and the reason why Bison keeps coming after Ryu. It's also why Akuma wants him. The martial art, notably, also produces the Dark Hadou. Sakura and Dan both have a small amount of training in it, which is what makes them dangerous to World Warrior levels. Even if Dan shows a little bit of a good thing is a major bad one.
236** Karin's Kanzuki-style martial arts is apparently one of the most elite styles. Karin's story mode states that the best techniques of the style are those which are rare even for the heads of the family ([[AuthorityEqualsAssKicking by design, its strongest member]]) to fully master. Amongst its abilities is the skill to defeat enemies with nothing but a Battle Aura, and ([[UnreliableNarrator according to Karin herself]]), the ability to levitate like Dhalsim. It's telling that, on ''Street Fighter V''[='=]s stat chart, Karin is second only to Akuma in technical skill ranking.
237** Part of the reason why Sagat went so crazy after Ryu's defeat, before it was {{retcon}}ned, is that his Tiger style Muay Thai was considered the greatest in the world with him as its greatest master. Sagat's defeat rebutted this. While not strong to the level of superhuman abilities, Sagat pushed himself after this defeat that while he may not be able to achieve Ansatsuken levels of destruction, his Tiger style is certainly a second best at worst.
238** [[{{OldMaster}} Oro]], a 130 year old man whose Senjutsu mastery allows him to defeat even Ryu with one arm. All so he can take the wandering warrior under his wing to pass on his style/knowledge. Oro's power is such that even Akuma backs down rather than go all out. Sure, it's played as they both realize it would be a mutual kill, but Akuma has been shown to split mountains. Backing him down? Not bad for a 130 year old man.
239[[/folder]]
240
241[[folder:H-Z]]
242* TheHerosIdol:
243** The SeriesMascot, Ryu, finds himself a fan and semi-apprentice in Sakura, a teenage martial arts fan. Sakura's own fighting style is based on studying Ryu's, including copying many of his {{Signature Move}}s[[note]]The [[KamehameHadoken Hadoken]] and the [[SuperSpecialMove Shinku Hadoken]][[/note]] while putting her own twist on others[[note]][[HurricaneKick Shunpukyaku]] and [[{{Shoryuken}} Shououken]][[/note]]. He himself is very supportive of her pursuits and will spar with her whenever they meet.
244** The series' premier [[TheGrappler grappler]] Zangief is a monumental figure in the world of pro wrestling, and the main inspiration to series regular Rainbow Mika. She follows news of his career passionately and even becomes his understudy in ''V'', and will go total {{Fangirl}} whenever he displays his [[SuperToughness Iron Body]] technique.
245* HoaxHogan:
246** Alex from ''VideoGame/StreetFighterIII'' is not exactly a copy of Wrestling/HulkHogan, but has some elements of him, like the t-shirt ripped before fights as well the intro against Hugo, who also is an Wrestling/AndreTheGiant {{expy}}, as Hogan and André got before their iconical fight in ''Wrestling/WrestleMania III''.
247** Zangief's Battle Outfit in ''VideoGame/StreetFighterV'' is a clear reference to [[Wrestling/RandySavage "Macho Man" Randy Savage]]. However, one of his palettes is a Hogan reference with blonde hair and beard instead brown. As referenced in CFN website:
248--->'''Sgt. Ashida:''' For color 12...looks like he's ready to rip his T-shirt off.
249* IconicSequelCharacter: Chun-Li wasn't introduced until ''VideoGame/StreetFighterII''. Due to SequelDisplacement, the entire ''Street Fighter II'' cast is better known than the non-holdovers from the first game.
250* IntercontinuityCrossover: ''Street Fighter'' crosses over with other continuities in ''VideoGame/MarvelVsCapcom'', ''VideoGame/SNKVsCapcom'', ''Taisen Net Gimmick: Capcom & Psikyo All Stars'', ''VideoGame/TatsunokoVsCapcom'', ''VideoGame/StreetFighterXTekken'', ''VideoGame/SNKVsCapcomCardFightersClash'', ''VideoGame/NamcoXCapcom'', and ''VideoGame/ProjectXZone''.
251* InvulnerableAttack: The most infamous example is the {{Shoryuken}}--most versions of which are invulnerable during at least the first few frames of startup. Most characters have at least one invulnerable attack that can be used for reversals. More powerful versions (such as EX or Super variations) may be invulnerable throughout most, or ''all'' of the attack.
252* KiManipulation: The co-{{TropeNamer|s}} of KamehameHadoken, and one of the most famous examples of this trope. The stable character archetype of ''Street Fighter'', the ShotoClone, is able to throw some sort of energy projectile from their hands. Other characters can use Ki to enhance physical attacks (such as M. Bison's Psycho Crusher or Guile's Somersault/Flash Kick).
253* {{Leitmotif}}: Overlaps with BootstrappedTheme. From ''II'' all the way up to ''Alpha 2 Gold'', every character kept their [[AwesomeMusic/StreetFighter easily recognizable themes]] (in the case of the ''Final Fight'' characters, their tunes were based off of stage [=BGM=]s from their debut game, but weren't necessarily the music they were affiliated with in ''FF''). Starting with ''Alpha 3'', they were finally given new themes, although the rival battles in ''IV'' restored the trend.
254* LimitBreak:
255** By filling up the Special Bar, the player can either use some of it to perform enhanced versions of the character's special attacks or spend all of it to unleash a single powerful move.
256** ''IV'' would introduce the [[ComebackMechanic Revenge Gauge mechanic]]. When it's at least 50% full, the player can perform a cinematic, highly-damaging attack.
257* LiteralMetaphor: By IV, martial arts, as in fighting visual arts. Within IV, there is the use of paint and ink, and much of its cinematics showcases itself with an inkwash style like Okami. By the time of V, it goes all out with clay sculpting, theater and performance art....
258* LostInTranslation: M. Bison was a pastiche of Creator/MikeTyson. However, the localization changed his name to Balrog, and M. Bison would become the BigBad dictator's name instead.
259%%* MindControlDevice: The cyberchips as well as some help from a statue and Bison's Psycho Power in ''Street Fighter II V'' and a machine in ''Street Fighter II: The Animated Movie'' also with help from Bison's Psycho Power.
260* MartialArtistsAreAlwaysBarefoot: Several characters in the franchise are martial artists who are often barefoot:
261** Ryu didn't wear shoes from II to V. While he can certainly afford them, he goes barefoot for comfort.
262** ''VideoGame/StreetFighterIII'' has ''three'' female fighters who fight barefoot: Elena, Ibuki and Makoto. The last, despite being known to stay in her gi (complete with no shoes) even during the cutscenes, was later confirmed to wear shoes outside the fights after all, thanks to the ''VideoGame/StreetFighterIV'' alternate costumes. Outside the female cast, it's limited to Sean, Urien and Gill, and, like Ken, they wear shoes outside of battle, only depicted barefoot when fighting.
263** Juri Han does not wear shoes. She is usually either barefoot or wearing taekwondo ankle wraps. Even when she wears a bodysuit in in ''V'', her bare toes are still exposed.
264* MindControlEyes: Both Ryu and Chun-Li in the ''Street Fighter II V'' series and Ken in ''Street Fighter II: The Animated Movie''. In each case, all three victims' sclera of the eye turn pink instead of white (more so in ''Street Fighter II V''). This is most likely as a result of Bison's Psycho Power which helped brainwash them.
265* ModestyShorts: Sakura wears gym shorts under her school uniform. Ditto for Karin in ''Alpha 3'' and Ibuki (in her alternate outfit) in ''Super IV'', only with bike shorts instead.
266* MonsterModesty: Blanka never wears more than a pair of pants. Considering he wants to be seen as a human being, you'd think he would dress up a bit more.
267* MusclesAreMeaningless: Played with. While larger and more muscular characters (such as Zangief, Alex and Hugo) [[MusclesAreMeaningful tend to do more damage in single hits]], as well as take more damage or possess SuperArmor, smaller characters may deal more damage overall (with combos or more DifficultButAwesome moves). Also, mass and weight do nothing to stop a character from being launched or juggled by smaller characters.
268* NationalStereotypes: Used with great effect since the series' inception to enhance characterization. ''Most'' characters in the series are designed with classic national archetypes in mind. Examples are listed below by nation:
269** UsefulNotes/{{Japan}}
270*** Ryu -- presents the Japanese heroic ideal; [[JapanesePoliteness calm, dignified and humble]].
271*** E. Honda -- the classic BoisterousBruiser sumo.
272*** Sakura -- archetypal [[GenkiGirl spirited]], [[PluckyGirl plucky]] {{Joshikousei}}.
273*** Guy -- the [[NoSenseOfHumor no-nonsense]], calculating {{ninja}}.
274*** Gouken -- The oft portrayed OldMaster, WarriorTherapist, full of insight and wisdom.
275** UsefulNotes/{{China}}
276*** Chun-Li -- the original UsefulNotes/{{Qipao}}-wearing, [[SheFu acrobatic]] [[AnimeChineseGirl Chinese]] action girl.
277*** Gen -- the deadly OldMaster kung-fu movie archetype.
278*** [[UsefulNotes/HongKong Fei Long]] -- a straight-up BruceLeeClone.
279*** F.A.N.G -- YellowPeril incarnate; the classic kung-fu movie villain.
280** UsefulNotes/TheUnitedStates
281*** Guile -- {{Eagleland}} Type 1 incarnate; the manly, patriotic hero.
282*** Rufus -- {{Eagleland}} Type 2 incarnate; the obese, mouthy, American idiot.
283*** Balrog -- same as Rufus to slightly lesser extent, being a brutish, dirty boxer who cares for little more than money and luxury as well as embodying the ScaryBlackMan stereotype.
284*** Ken -- very much a mixed example of the above; he's loud, cocky and brash, but also heroic and a NiceGuy at heart.
285** UsefulNotes/TheUnitedKingdom
286*** Eagle and Dudley -- both represent the classically sophisticated QuintessentialBritishGentleman in full formal attire.
287*** Birdie -- the {{Foil}} to the above; the [[TheQuincyPunk punkish]], [[LowerClassLout anarchic]] BritishRockstar type.
288*** Cammy -- the British BondGirl [[GorgeousGaijin bombshell]] archetype.
289** UsefulNotes/{{Russia}}
290*** Zangief -- the [[MotherRussiaMakesYouStrong enormous, hulking]], [[CossackDance cossack-dancing]] HuskyRusskie.
291*** Necro (Illya) -- [[RussianGuySuffersMost the tragic, Chernobyl-victim type]].
292*** Decapre -- similar to Necro; a tragic victim of experimentation.
293*** Kolin -- the sexy, [[FemmeFatale dangerous]] SensualSlav, complete with Soviet-era military dress.
294** UsefulNotes/{{France}}
295*** Remy -- the brooding, [[TheFatalist fatalistic]] FrenchJerk, filled with Gallic ennui.
296*** Abel -- Actually turns the CheeseEatingSurrenderMonkey stereotype on its head, being a courageous, soft spoken, and caring man, but it's his brooding, emo-ish side that is unmistakably French.
297** UsefulNotes/{{Brazil}}
298*** Blanka -- the archetypal BeastMan from the darkest depths of the UsefulNotes/TheAmazonRainforest.
299*** Laura -- the [[ImpossibleHourglassFigure curvaceous]], {{Stripperiffic}} carnival queen.
300** UsefulNotes/{{Italy}}
301*** Rose -- the smoking hot, [[TheFashionista immaculately dressed]], raven-haired, latina beauty.
302*** Vulcano Rosso -- like Rose, suave and stylish, as well as being a VigilanteMan.
303** UsefulNotes/{{Mexico}}
304*** T. Hawk -- the calm, [[MagicalNativeAmerican spiritually-inclined Native American]].
305*** El Fuerte -- a PintsizedPowerhouse MaskedLuchador, voiced like a pitched-down ''WesternAnimation/SpeedyGonzales''.
306** UsefulNotes/{{Spain}}
307*** Vega -- the [[TheFightingNarcissist prideful]], [[TorosYFlamenco flashy matador]].
308** UsefulNotes/{{India}}
309*** Dhalsim -- the [[MartialPacifist peaceful]], Gandhi-inspired Hindu yogi.
310** UsefulNotes/{{Egypt}}
311*** Menat -- she's practically ([[EgyptIsStillAncient ancient]]) Egypt [[CultureEqualsCostume incarnate]], with a design and costumes that reference classical Egyptian iconography.
312* NotEvenBotheringWithTheAccent: The English voice acting in the games and adaptations have a tendency to play with this. If you are from Europe, or to a lesser extent the Americas, you will probably get an accent. If you are from Asia, you most likely will not outside of CallingYourAttacks (except for Dhalsim and Hakan).
313* NotJustATournament: Multiple instances:
314** In ''Street Fighter II'', Bison's holding a tournament to get revenge on the characters who ruined his plans in ''Alpha 3''.
315** In ''Street Fighter IV'', Seth from S.I.N. (Shadaloo Intimidation Network, the weapons division of Shadaloo) holds a tournament to gain data (and Ryu) to complete his BLECE Project, an unknown bioweapon.
316** For the tournament in ''Street Fighter III: New Generation''/''2nd Impact'', The Illuminati is judging people worldwide to see who is fit to live in the new utopian world foretold in their ominous prophecy. Their leader [[DarkMessiah Gill]] is a WellIntentionedExtremist.
317** In ''Street Fighter 6'', Ken and JP were setting up a clean installment of the World Fighting Championship tournament with the philanthropic goal of drawing in tourist money for the impoverished FictionalCountry of Nayshall, only for JP to steal the tournament to turn it into a [[WhiteCollarCrime money-laundering front]]. That tournament takes place in the World Tour mode.
318* OnlyKnownByInitials: This only applies to international versions of the Street Fighter games, in relation to M. Bison (Dictator). No one knows what the "M" stands for in this case. In the Japanese version, M. is simply short for "Mike", as Mike Bison (Boxer) is a thinly-veiled {{Expy}} of Mike Tyson. Other characters who use initials all have known first names (Edomondo "Edmond" Honda, Thunder Hawk), codenames (Crimson Viper), or ring names (Rainbow Mika).
319* PassionIsEvil: The Satsui no Hadou is the surge of violent emotion that originally fueled the Ansatsuken martial art used Ryu, Ken, Akuma, Dan and Gouken. The more fiercely and passionately one fights, the easier it is to become lost to the Satsui no Hadou. According to some sources, merely ''attempting'' to use the Shun Goku Satsu (Raging Demon) forever alters the personality of the user and drives them insane. Akuma is the first and only known person to use it and remain ''some'' lucidity (although not completely unchanged).
320* PinballSpinoff: [[Pinball/StreetFighterII See here for more details.]]
321* PrefersGoingBarefoot: Ryu didn’t wear shoes from ''II'' to ''V''. While he can certainly afford them, he goes barefoot for comfort.
322* PromotedToPlayable: Bison and his lieutenants became playable in the second iteration of ''II''.
323* ProphetEyes: Irises and pupils seem to be optional in the world of ''Street Fighter''. While some characters may have a justification (e.g. Dhalsim's spiritual connections and Bison being fueled with Psycho Power), there's really no good explanation for {{Badass Normal}}s like Sagat and Hakan to have them.
324* PunchKickLayout: One of the longest-recorded series to use this button layout; the original arcade cabinets for ''VideoGame/StreetFighterI'' only had two buttons per player, so each button was designated as a punch and kick input which could be held to increase the attack's strength. ''VideoGame/StreetFighterII'', thanks to now having a six-button setup, is what popularized the light-medium-heavy selection for punching and kicking, giving fighters more options to work with than the previous game. All three punch attacks generally can be canceled into special moves; this isn't the case with kicks, which on the flip side have more range and knock back than punches.
325%%* RemixedLevel: Sagat's Buddha statue stage.
326* RetCanon:
327** Ken's surname Masters was introduced in the Creator/{{Hasbro}} ''Franchise/GIJoe'' ''VideoGame/StreetFighterII'' toy line.
328** M. Bison's more muscular design in ''[[VideoGame/StreetFighterAlpha Alpha]]'', compared to his original lean look in the early ''II'' games, is from both the character art for ''Super Street Fighter II'' and M. Bison's design in ''Anime/StreetFighterIITheAnimatedMovie''.
329** Gouken first appeared in the ''Street Fighter II: Ryu'' manga. Gouken was shown in Akuma's ''VideoGame/StreetFighterAlpha'' ending.
330** Goutetsu is Ryu and Ken's master in ''Anime/StreetFighterIITheAnimatedMovie''. Goutetsu is established as Akuma and Gouken's master in ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'', and appears in Akuma's ''VideoGame/StreetFighterAlpha'' ending.
331** Cammy's surname White was introduced in ''Anime/StreetFighterIITheAnimatedMovie''.
332** The battle with Ryu and Ken fighting M. Bison in ''Anime/StreetFighterIITheAnimatedMovie'' was represented in the first ''[[VideoGame/StreetFighterAlpha Alpha]]'' with the two-on-one hidden Dramatic Battle Mode where two players as Ryu and Ken must fight a computer-controlled M. Bison. The Japanese version even plays [[https://www.youtube.com/watch?v=CkH9Ybg3SCc a Q-Sound rendition]] of "Itoshisa to Setsunasa to Kokoro Tsuyosa to," the battle theme from the original Japanese version of the movie.
333** Ken gives Ryu his headband in ''Anime/StreetFighterIITheAnimatedMovie'', and in ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 2]]''.
334** The design of Bison's VTOL aircraft from ''Anime/StreetFighterIITheAnimatedMovie'' was used as the setting of his stage in ''[[VideoGame/StreetFighterAlpha Alpha 2]]''.
335** The stormy battle scene from Ryu and Sagat's opening battle from ''Anime/StreetFighterIITheAnimatedMovie'' is used as the stage for Sagat's final boss battle with Ryu in ''[[VideoGame/StreetFighterAlpha Alpha 2]]''.
336** Senoh is M. Bison's scientist in ''Anime/StreetFighterIITheAnimatedMovie'', and appears in M. Bison's ending in ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 2]]''.
337** Karin appeared in the manga ''Sakura Ganbaru!'' before being introduced in ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
338** Ingrid appeared in the cancelled ''Capcom Fighting All-Stars'' and the crossover game ''VideoGame/CapcomFightingEvolution'' before appearing in ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3 MAX]]''.
339** The Monitor Cyborgs in ''Anime/StreetFighterIITheAnimatedMovie'' and ''Street Fighter II: The Interactive Movie'' have a profile in the ''Street Fighter V Character Encyclopedia'', and the ''Eiga Street Fighter II Memorial Kōshiki Fanbook'' suggests that the man standing in Chun-Li's stage is a Monitor Cyborg.
340** Chun-Li's father was unnamed until being named Dorai in ''Anime/StreetFighterIIV''. ''VideoGame/StreetFighterV'' goes with the name Dorai.
341** Dan's sister Yuriko Hibiki was introduced in ''VideoGame/MarvelSuperHeroesVsStreetFighter'', and appears in ''VideoGame/StreetFighterV''.
342** The Shadaloo Combat Research Institute profiles on the ''Street Fighter V Character Encyclopedia'' website suggest characters from several Capcom continuities are in continuity with the main ''Street Fighter'' continuity, or characters from those continuities have an equivalent character in the main ''Street Fighter'' continuity.
343* RivalFinalBoss:
344** The first two games of the ''VideoGame/StreetFighterAlpha'' series operate like this, as the last fighter your character faces is often a rival of theirs instead of the BigBad. M. Bison (said BigBad) isn't quite up to his level of prominence in ''VideoGame/StreetFighterII'' since this saga is a prequel to the events of ''SFII'', but a few characters (Charlie, Chun-Li, Guy, and Rose) have him as their rival.
345** ''Street Fighter Alpha 3'' mostly avoids this, as Bison is the FinalBoss for the majority of the cast, with other character-specific battles taking place at Stages 5 and 9. The lone exception other than Bison himself (whose FinalBoss is Ryu) is Evil Ryu, who faces [[SNKBoss Final Bison]] as the [[MiniBoss Sub Boss]] before moving on to fight Shin Akuma at the end of his Arcade route.
346** ''VideoGame/StreetFighterIII: 2nd Impact'' follows this trope if your character has a FriendlyRival, making that rival your character's FinalBoss and making Gill the PreFinalBoss in that instance.
347** ''VideoGame/StreetFighterIV'' inverts this slightly, as the player character's Rival Battle comes right before the real BigBad, Seth. ''VideoGame/StreetFighterIII: 3rd Strike'' before it followed a similar trajectory with the fights preceding Gill.
348** ''VideoGame/StreetFighterV'''s Cinematic Story Mode ends with Shadaloo defeated. However, after the credits there is one last fight, as Ryu and Ken have yet another rematch.
349* SerialEscalation:
350** The evolution of attacks. Probably started with ''Super Turbo'' and its Super Combos. From there they became multi-level in ''Alpha'' and everyone got multiple super attacks, evolved into Super Arts by ''III'', and then Ultra moves were introduced starting with ''IV''.
351** The setting itself also got more and more extreme as time went on. For instance initially the Satsui no Hadou was just described as a dark ki energy that could corrupt a well-meaning fighter if they become too consumed with the thought of victory at any cost. They'd become stronger by relying on it but be less inclined to show mercy or fight honorably. By ''IV'' it is more akin to an evil spirit that can impose its destructive will on a fighter. Evil Ryu was initially just a cocky, somewhat angry fighter in the ''Alpha'' series but ''IV''[='=]s interpretation paints him as a violence-mongering demon that strives to rip his foes to shreds. Oni apparently shows what can happen to someone if they take it all the way and let the Satsui no Hadou use their body as a host and not merely as a supplement to their own power; a far cry from Shin Akuma, which was only Akuma without restraint but still fully in control of his actions.
352* SharedSignatureMove:
353** Practitioners of Ansatsuken ("Assassination Fist") and its derivative styles all share variations of the three same special moves: the [[KamehameHadoken Hadoken]], the {{Shoryuken}}, and the [[HurricaneKick Tatsumaki Senpukyaku]]. Compare Ryu and Akuma for example; Ryu's Hadoken set the precedent for other characters' usage, being a simple fireball that travels straight forward at varying speeds and powers. He can also power it up to stronger variants like Shinku Hadoken ("True Void Surge Fist"), [[PlayingWithFire Shakunetsu Hadoken]] ("Scorching Surge Fist"), and [[ShockAndAwe Denjin Hadoken]] ("Electric Blade Surge Fist"). Akuma can perform Shakunetsu Hadoken as well as his own version called "Gohadoken" ("Great Surge Fist") which imbues it with dark power. He can also perform one-handed Gohadoken in the air, something other characters including Ryu haven't mastered, which shows just how proficient he's become with the technique.
354** Guile learned his iconic Sonic Boom projectile from his good friend, Charlie Nash. To show his superior proficiency, Charlie can perform the technique one-handed as opposed to Guile's two. The two of them also have their unique variations of the attack; Charlie can perform a double Sonic Boom by burning his super meter, and his super move in ''V'' has him strike an opponent with a melee variant that slices them down the middle. Guile can power up his Sonic Boom into "Sonic Hurricane", a powerful super move, or perform "Sonic Blade" where he creates a vertical Sonic Boom that can combine with the base projectile.
355** Users of the Satsui No Hado, including Akuma, Evil Ryu, and Kage, have access to similar abilities. There's "Ashura Senku" which is a short-ranged teleport that lets the user phase through enemy attacks, lending to aggressive close-range combatants like the aforementioned. But more iconic than that is the "Raging Demon" technique, a NoHoldsBarredBeatdown that strikes at an opponents ''soul''. It's so fast and so brutal that the screen is completely blacked out most of the time, and is a perfect showcase for how far an Ansatsuken user can fall to darkness.
356* ShortRangeGuyLongRangeGuy: Two of the central characters, Ryu and Ken, have identical special moves. However, Ryu is geared towards the projectile Hadoken attack while Ken is geared towards the Shoryuken uppercut. Their Super Combos are tailored towards these moves to highlight their preference.
357* ShoutOut: Refer to the [[ShoutOut/StreetFighter dedicated page]].
358* SkeletonMotif: The Shadaloo symbol used by Vega/M. Bison is a skull with wings on the sides.
359* SuperSpecialMove: Many supers from the hand-drawn era of ''Street Fighter'' live by this trope, especially ''VideoGame/StreetFighterII'' where supers were introduced to the series (specifically ''VideoGame/SuperStreetFighterIITurbo'').
360** Many of Ryu's super moves are simply versions of his standard attacks that he's achieved greater mastery of.
361*** ''Shinku Hadoken'' for example is an empowered version of the standard [[KamehameHadoken Hadoken]], dealing more hits and sometimes using purple coloring to differentiate itself. There's also "Denjin Hadoken" which empowers it [[ShockAndAwe with lightning]].
362*** And then there's one of Ryu's strongest attacks, the "Shin {{Shoryuken}}" ("True Rising Dragon Fist"). He begins with a basic Shoryuken that freezes an opponent in place and then unleashes an even stronger one that sends them flying.
363** Sakura, [[TheHerosIdol Ryu's fan]] and apprentice, learns both the [[KamehameHadoken Hadoken]] and its enhanced version, the Shinku Hadoken.
364** Ken, similar to Ryu, incorporates classic {{Shotoclone}} moves into his supers.
365*** His classic super move, Shoryureppa, is a string of multi-hitting {{Shoryuken}}s, sometimes ending in a powerful, fiery variation.
366*** He also has Shinryuken ("God Dragon Fist"), an extra powerful Shoryuken that engulfs the area around Ken in violent flames.
367*** ''6'' presents an inversion in the form of "Jinrai Kick", which is a weaker version of his iconic "Shippu Jinraikyaku", performing three kicks rather than the full NoHoldsBarredBeatdown. That said, Shippu Jinrai still appears as a super.
368** Chun-Li's {{signature|Move}} "Hyakuretsukyaku" ("Hundred Rending Legs") amp up to become "Senretsukyaku" (the same name, but a thousand!). Several similar attacks exist, like "Hoyokusen", which utilize Hyakuretsukyaku's movements, often with other attacks interwoven for variety.
369** Guiles' Sonic Boom projectile is a key part of his kit in all of his appearances, and then his super, Sonic Hurricane, is that but more powerful. While it doesn't travel as far, it has a larger hitbox, does multiple hits, and can be canceled into a standard projectile, making it effective at finishing off low-health opponents.
370** Balrog's "Crazy Buffalo" is a rapid string of his {{signature|Move}} "Dash Punches", usually ending with a big, final punch to sell the power of the move.
371* TalkingIsAFreeAction: In ''Street Fighter IV'', activating a Ultra Combo momentarily stops time. Even if the opponent was in the middle of an attack.
372* TooLongDidntDub: In ''IV'', almost no English voice actor will say "Tatsumaki Senpuu Kyaku" and simply {{Kiai}} when a HurricaneKick is performed instead.[[note]]This is in spite of the fact that Ken's voice actor, Creator/ReubenLangdon, is actually fluent in Japanese.[[/note]]
373* TournamentPlay:
374** This is one of the first video games which was suited for tournament play. Even today, professional tournaments use nearly every ''Street Fighter'' game; check [[http://www.sirlin.net/archive/my-street-fighter-tutorial-videos-from-ccc2/ here]] for some tutorials on advanced ''Street Fighter'' strategy.
375** The underlying plot of the ''Street Fighter'' world is essentially tournament play: the ''Street Fighter'' tournaments exist to crown the greatest fighter in the world.
376* VagueAge: An odd case directly tied with the franchise growing to be tremendously popular, and so Capcom applied ComicBookTime after ''II'' to ensure the series' potential longevity onwards. In the original ''II'' release the characters all had clear cut birthdates in their bios, and the game was meant to be set in 1991, as such using Ryu -born in 1964- and Chun-Li -born in 1968- for reference were 27 and 23 years old respectively back then; however, it didn't take long for Capcom to start omitting birthdates for newer characters in following revisions, as soon as the ''Alpha'' series debuted Capcom began to state birthdates as ''19XX''. ''III'' was, for a while before ''6'' came out, the last game in the series chronologically, first released in 1997 it was still assumed to be set in the year of its release, thus Ryu and Chun-Li would be 33 and 29 years old respectively, anyone else introduced, however, were all left up for people to wonder based on their appearance and social life. There was a 11 real-life years gap between the release of ''III'' and ''IV'', in 2008, yet ''IV'' is chronologically set before ''III'', by then a fleeting timeline was in full effect, Capcom no longer mentioned any dates whatsoever, ''IV'' had then-current technology and fashion despite being set before ''III'', it clearly took no place in the real nineties but in a vague ”modern” time period; even Ryu and Chun-Li couldn't have their ages correctly pinpointed anymore since ''IV'' never mentions how many years it is set before "III", so they are anywhere below 33 and 29 but above 27 and 23. Eight years later ''V'' in 2016 was released, and the exact same situation from ''IV'' repeats itself, being set before ''III'' included, but shortly after ''IV''. In 2023, a breakthrough happened, ''6'' is '''finally''' set after ''III'' but by then everything is as vague as it can possibly be, no one can say for certain how old anyone is supposed to be anymore, rough estimates are an option and fans often joke about Ryu and Chun-Li being 59 and 55 in 2023, but for decades at that point Capcom no longer dealt with official ages or dates for any character and setting.
377* WolverinePublicity
378** Ryu and Chun-Li are unquestionably the faces of ''Street Fighter''. They have been in ''every'' crossover project involving the series without exception.[[note]]The only time Chun-Li has been absent from the series since her debut was during the first two ''Street Fighter III'' installments.[[/note]] They've become so ubiquitous that the first footage ever shown of ''Street Fighter V'' features them in battle against each other.
379** Ken is probably one peg below them, having appeared in every ''Street Fighter'' game (including the two that Chun-Li did not; notable since the original plan was to nix both Ryu and Ken from the ''III'' series entirely) but missing out on a few crossover titles.
380* WomenAreDelicate: A more controversial purposeful design choice is how female characters tend to have lower total health numbers than males. Chun-Li's health was a huge talking point among the developers and while she started the same as the males more recent games have had her and the other girl fighters below the average of 1000. Some females such as ninja girl Ibuki are expected to be low health while male ninjas such as Guy are at the standard. Ryu tends to always be at the 1000 mark.
381* WorldsBestWarrior: What the tournaments are (generally) held to find, although sometimes the ones hosting the tournament have ulterior motives.
382* WorldOfBadass: Every playable character is a martial artist to some extent and four of the five main series iterations revolve around worldwide tournaments. Each and every character being a badass in their own right is to be expected.
383* WorldOfBuxom: Pretty much every gal in the series has a lot of stuff above those pecs. Even the younger girls are quite well-endowed. Basically, the only flat out exceptions to this are Sakura, Karin, Juni, and Ingrid.
384* WorldTour: A trademark of the series. You travel around the world to fight other characters.
385* YouDontLookLikeYou: You can make a case for this everywhere in the series with the obvious differences between artwork and sprites, but the most evident case of this is in ''IV'', where the in-game models look drastically different than the CGI models used for artwork and bios (for example, Rose's [[http://capcomdatabase.wikia.com/wiki/File:SSFIVRose.png render]] [[ComicBookFantasyCasting has her resemble]] Creator/MonicaBellucci, whereas her in-game model [[https://www.youtube.com/watch?v=8VOpwLqXHX0 is more along the line of this]]).
386[[/folder]]
387----
388-->[-[[AC:You must defeat my Shoryuken to stand a chance!]]-]

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