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1[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/hugo_header.jpg]]
2
3->''"Hallooo! Hvor ska' vi hen, du?"'' [[labelnote:translation]]Hellooo! Where're we going, buddy?[[/labelnote]]
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5
6''Hugo the TV Troll'' (''Skærmtrolden Hugo'' in Danish) is an international media franchise. The franchise was created by the Danish company Interactive Television Entertainment (ITE) in 1990 with an [[PhoneInGameShows interactive-by-telephone game show]], in which the players could control from their homes the title character Hugo, a friendly, small Scandinavian folklore troll fighting against evil, often to save his family.
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8Hugo was first aired on the Danish national television channel, [=TV2=], in the program [=Eleva2ren=] in 1990, featuring a video game that was played by the audience via telephone connection (achieved by having a computer that could translate said phone signals into game input). A player would call the show, then be prompted by a human host to control Hugo on the TV screen in several scenarios by pressing digit keys on the phone, assigned to the character controls. Meanwhile, through using a rudimentary form of facial motion capture controlled by his voice actor, Hugo would provide his own commentary on the game in-process as well as interact with the host and the audience. The show proved to be a hit and aired continuously for five years.
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10In almost all of the classic tv games, the player was tasked with guiding Hugo as he attempted to save his family from his archenemy, Afskylia (known internationally as Scylla), a VainSorceress who was hoping to maintain her good looks by using her foul magic to steal the youth of Hugo's wife, Hugolina. To rescue his family, Hugo must navigate safely through dangerous environments in various minigame scenarios. The series later received an "expansion" known as ''Hugo: Jungle Island''. Where Scylla returned and moved to the titular jungle island, teamed up with the local tyrant Don Croco and once again kidnapped Hugo's wife Hugolina and the children. Keeping them captive in a cage in her new lair, located at a top of volcano in the center of the island. The players control Hugo, aided by the monkey Jean Paul and the toucan Ferdinand, as he needs to complete a new series minigames to reach and defeat the witch and free his family again.
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12Since its premiere in 1990, the Hugo game show has been aired in more than 40 countries, spawning dozens of video games and home ports for various platforms. Hugo also spawned other merchandise, including dedicated magazines. ITE was bought in 2002 by a company known as Olicom who proceeded to [[ScrewedByTheNetwork gut ITE by firing most of its staff]] and have Hugo in the center of a huge international marketing push. This resulted in a lot of mediocre games being released and ITE never recovered. It finally closed for good in 2010 but not before the rights to Hugo himself was sold to Krea Media, who together with Hugo Games handles it until today.
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14Outside of the show, many commercial games has also been made featuring the character. These initially mostly consisted of collections of minigames from the TV show, releasing on the Amiga, Commodore 64, PC as well as several consoles throughout the 90s. Several original games (mostly 3d platformers and educational) has also been made. Most notably the European exclusive "Kikurian" trilogy on the original Playstation released between 2000 and 2003. Since 2011, Krea Media/Hugo Games has also published a series of mobile remakes for Android. An online slot machine adaptation was also released in 2016 and an animated feature film was announced to be in production by the same guys that did WesternAnimation/RonalTheBarbarian, but seems to have slipped into DevelopmentHell as nothing has been heard about it since 2012.
15!! List of videogame adaptations:
16[[index]]
17* ''Skærmtrolden Hugo '' (1990)
18* Hugo Classic
19** ''Hugo'' (1991)
20** ''Hugo 2'' (1992)
21** ''Hugo 3'' (1995)
22** ''Hugo 4'' (1996)
23** ''Hugo 5'' (1997)
24** ''Hugo: Wild River'' (1998)
25** ''Hugo: Jungle Island'' (1999)
26** ''Hugo: Jungle Island 2'' (2000)
27* Wintergames
28** ''Hugo: Winter Games'' (1997)
29** ''Hugo Saves Christmas'' (1998)
30** ''Hugo: Scylla's Revenge'' (1999)
31* Jungle Island
32** ''Hugo: Quest for the Sunstones'' (2000)
33** ''Hugo: Black Diamond Fever'' (2001)
34** ''Hugo: The Evil Mirror'' (2002)
35* ''Hugo: Smakkaball'' (2003)
36* ''Hugo: Cannon Cruise'' (2004)
37* Agent Hugo
38** ''VideoGame/AgentHugo'' (2005)
39** ''VideoGame/AgentHugoRoboRumble'' (2006)
40** ''Agent Hugo: Lemoon Twist'' (2007)
41** ''Agent Hugo: Hula Holiday'' (2008)
42* ''VideoGame/HugoTrollRace'' (2012, with a sequel released in 2015)
43[[/index]]
44----
45
46!!The classic series of Hugo videogames provide examples of:
47
48* AbandonedMine: The seventh level of ''Quest for the Sunstones'' is this, including automatically driving minecarts that can damage you.
49* AbsurdlyShortLevel: The sixth level of ''Quest for the Sunstones'' is just a bunch of buttons in a circle, without many difficult enemies.
50* AdvancingWallOfDoom: Used twice in ''Quest for the Sunstones'': In the third level Hugo is chased by a wall of fire, in the last level by an advancing ''tornado''.
51* AgonyOfTheFeet: In the "Forest" and "Bridge" minigames, Hugo may walk over bear traps, resulting in him having a shocked expression in the former case, and Hugo almost [[EatTheCamera eating the camera]] and screaming in pain in the later case.
52* AllForNothing: On a meta level. The modified Amiga used to translate the phone signals into game input had a tendency to be quite unreliable depending on what phone system you had. It wasn't to uncommon for kids (who sometimes had to wait months to actually play on the show) to have nothing happen as they pressed the buttons.
53* BewareTheSkullBase: The eleventh level of ''Quest for the Sunstones'' is located in a dungeon full of undead enemies and skulls.
54* BonusStage: When you finish a game, you'll be treated to a bonus minigame that let's you multiply your points.
55* BossInMookClothing: The only boss in ''Quest for the Sunstones'' is a lava man who simply has a lot more hit points than normal mooks of his kind.
56* BuildLikeAnEgyptian: The first sunstone in ''Quest for the Sunstones'' is found in a very obviously Egyptian pyramid. Deadly traps included.
57* {{Catchphrase}}: "Trolledrit, Trolledrat, Trolledrut, this game is caput!" Said by Hugo when all lifes are lost.
58** There's also "Hvor ska' vi hen, du?" ("Where're we goin', buddy?"), which Hugo would ask the player at the start of some games.
59* CaveBehindTheFalls: The tenth level in ''Quest for the Sunstone'', even though the waterfall is only visible in a cutscene.
60* CirclingBirdies: Seen if Hugo doesn't duck under tree branches or the wooden railings in the "Forest" and "Minecart" minigames, respectively.
61* CopyProtection: The Amiga games had a color sheet in the manual that you would need to refer to each time you wanted to boot the game up.
62* DiggingToChina: If Hugo falls down the mountain, he'll break the ground and exclaim "I feel like a miner, cause now I'm in China!", complete with an appropriate tune.
63* GangplankGalleon: The tenth level of ''Quest for the Sunstones'' takes place in an abandoned pirate hideout. However, it is full of pirate ghosts...
64* HailfirePeaks: Many levels in ''Quest for the Sunstones'' feature this trope.
65** The third level is a LethalLavaLand inside a [[BuildLikeAnEgyptian pyramid.]]
66** The fifth level starts as a JungleJapes level and finished as a SlippySlideyIceWorld.
67** The tenth level is both GangplankGalleon and BigBoosHaunt.
68** The eleventh level of the same game is a mixture of BewareTheSkullBase and PollutedWasteland.
69** Lastly, the final level is both JungleJapes and LethalLavaLand.
70* HotWitch: Scylla. [[https://www.giantbomb.com/a/uploads/scale_medium/8/86598/2025408-250547_213651158657851_149665945056373_698374_8024351_n.jpg Just look at her]].
71* IndyEscape: In the "Boulders" minigame, rolling boulders are frequently spat at you by a volcano located in Scylla's lair. The boulder's speed is no match for Hugo's walking speed, but tripping on one too many tree roots will lead to Hugo being SquashedFlat.
72* JungleJapes: The first and second level of ''Quest for the Sunstones''. Enemies include Piranhas, Mosquitoes and Venus Mantraps.
73* LethalLavaLand: The forth level of ''Quest for the Sunstones'' takes place inside a volcano.
74* LevelInReverse: The last level's layout of ''Quest for the Sunstones'' is roughly the same as the first level, but backwards... and intensified by a tornado and ''lava''.
75* LuckBasedMission: The "Ropes" end bonus game is one of these. Hugo has to pull one of the three ropes in Scylla's lair in order to defeat her, free his family, and multiply his points. In the best case, your points will be tripled, and Scylla will be tied up and ejected from her lair. If your points get doubled, Scylla will become old and flee. In both cases Hugo's family gets released. If you have bad luck, Hugo himself will get tied and ejected from the lair.
76* MegaMaelstrom: Hugo and his barrel can be sucked into these in the "River" game.
77* MinecartMadness: Very prominently features in many Hugo games.
78** ''Quest for the Sunstones'' has two complete levels of a minecart [[ObstacleSkiCourse racing down a snowy hill.]]
79** ''Jungle Island'' has a game where Hugo and his friends Fernando and Jean Paul ride a minecart in order to reach the top of the volcano where Scylla's lair is.
80* NoFourthWall: Hugo constantly addresses the player, giving them hints, reminding them on how many lives they have, and so on.
81* NonStandardGameOver: Usually happens by running out of time in TimedMission minigames, or by entering an incorrect sequence in minigames where Hugo has to remember a sequence (of symbols, animal sounds, etc) at the end of them. In any case, the game will end, no matter how many lives you had in reserve.
82* NoSidepathsNoExplorationNoFreedom: ''Quest for the Sunstones'' plays this trope straight. Every level is a straight line from start to finish, without any collectibles.
83* OneHitPointWonder: The only game to include obstacles that don't make Hugo lose a life immediately is the "Boulder" minigame, where springpads will make Hugo return to the start of the section, and tree roots make Hugo trip, making him lose precious time in both cases.
84* OxygenMeter: Present in the "Scuba Diver" minigame. Hugo has to rise up to the surface to replenish his air, or he will risk suffering a NonStandardGameOver.
85* PasswordSave: The only means to save in ''Quest for the Sunstones''. Yes, even on PC in a game from 2000.
86* RiseToTheChallenge: In the ''Jungle Island'' series, one of the games has Hugo climbing a volcano on the inside as he's followed by rising lava below him.
87* RuleOfThree: Hugo starts each minigame with three lives.
88* ScreenTap: Given by Hugo when the player has only one life left.
89* SlippySlideyIceWorld: ''Quest for the sunstones'' features this so often that almost half of the game is this: The forth quarter of level 5, level 6, level 8 and 9 are all this.
90* SpringsSpringsEverywhere: In the first game, the forest level has springboards. Unlike in most video games, they are to be avoided as getting launched into the air will cost a life.
91* SquashedFlat: Usually caused by boulders, such as these found in the "Boulders" and "Forest" levels.
92* StrippedToTheBone: In the minecart game in ''Jungle Island'', one cutscene has Hugo and company fall into hot lava and helplessly stand on the minecart that fell together with them as it slowly sinks. The three of them are then engulfed by flames and reduced to skeletons afterwards.
93* TimedMission: Some minigames offer a time limit that will trigger a NonStandardGameOver when time runs out.
94** "Boulders": When Hugo runs out of time, a powder barrel blows up, destroying the rope bridge that leads to Scylla's lair.
95** "Airplane": The time limit is the plane's fuel reserve. When it's up, the plane is sent into a nosedive and gets completely wrecked, but not before stopping at mere inches from the ground to eject Hugo safely.
96** One of ''Jungle Island'''s games involves riding an ostrich, which has a stamina meter that depletes over time. Once it's all out of stamina, the ostrich stops running and collapses onto the ground from exhaustion.
97* TheManyDeathsOfYou: Each time you lose a life you'll be treated to an amusing cutscene where Hugo gets injured or inconvenienced in some way, usually accompanied by a snarky one-liner from the troll.
98* TropicalIslandAdventure: The Jungle Fever series.
99* TheUnfought: The main villain, Scylla the witch, is never fought, and neither is the KingMook.
100* VainSorceress: Scylla is a witch who often kidnaps Hugolina, with the goal being to drain her youth and use it to remain beautiful.
101* WatchForRollingObjects: In the first game, there are two sections where Hugo has to avoid rolling boulders coming from nowhere. First is the forest where Hugo jumps over them. The second is the upper part of a mountain where he has to avoid them by jumping on platforms on the side of the mountain path.
102----
103->''"Trolde-rit, trolde-rat, trolde-rut! Spillet, det er slut!"'' [[labelnote:translation]]Troll-rit, troll-rat, troll-rut! This game is kaput![[/labelnote]]

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