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1!![[center:'''Navigation:''' [[VideoGame/FinalFantasyX Main]] | [[FinalFantasyX/TropesAToC Tropes A-C]] | D-H | [[FinalFantasyX/TropesIToO I-O]] | [[FinalFantasyX/TropesPToS P-S]] | [[FinalFantasyX/TropesTToZ T-Z]]]]
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6* DarkIsNotEvil: Anima is a dark-powered embodiment of pain and suffering, and frankly, she looks terrifying. Ultimately, though, she only wants to help her party in their quest. Her backstory reinforces this, as she initially existed because [[spoiler: Seymour's mother wanted Seymour to be strong enough to defeat sin, but Seymour defied those plans in pursuit of power, and by the time Yuna finds her, she only wants to stop her son and atone for her mistake, and is happy to assist Yuna to attain those goals.]]
7* DarkReprise: Two prominent examples. The first, "Otherworld", the opening, is remixed for [[spoiler:Braska's Final Aeon]] so that the song can loop. This second version has a distinctive opening and has a lot of echo in the song as if in a cave, compared to the original which is pure metal. And the lyrics have a [[{{Foreshadowing}} much different meaning when listening at this point in the game]]. It's not as "dark" as some of the entries on the list, but it qualifies. The second, "Suteki Da Ne", the game's LoveTheme, is first played during the moonlight tryst between [[spoiler:Tidus and Yuna]] at the spring in Macalania Woods with a suitably lush and romantic arrangement suiting the scene's mood. The second time, it's played in a much more melancholy-sounding orchestral arrangement over the closing credits, and the lyrics take on a new, more wistful connotation, both shifts which fit [[BittersweetEnding the mood of the ending]].
8* DataCrystal: Spheres are multi-purpose tools that are often used as video and audio recording devices.
9* DeadAllAlong: Since the nature of pyreflies and passing over allows any soul with a strong enough will to stay "alive" past their death so long as they are not sent to the Farplane by a summoner, there's quite a few of these that turn up over time in the game's plot. The most prominent secret Unsent is [[spoiler:Auron, who died after the previous pilgrimage he undertook with Braska and Jecht, but his spirit is so unsatisfied he's sticking around to make sure things get done right this time]]. A rather important scene reveals that [[spoiler:Grand Maester Mika is also unsent, though the leaders of the Church of Yevon kept this a secret.]] Furthermore, there's the minor character of [[spoiler:Belgemine, who trains Yuna randomly throughout the game by offering to fight her in summon combat. Eventually, she reveals herself to be an Unsent]]. ''VideoGame/FinalFantasyX2'' reveals that [[spoiler:Maechen]] is also an example of this.
10* DeathByDespair: It is heavily implied that Tidus' mother died this way after Jecht vanished and that this is one of many reasons that Tidus hates his father so much.
11* DeathByPragmatism: The Al Bhed at Operation Mi'ihen. Full-on frontal assaults against Sin don't work unless you're the designated heroes. This is revealed to be a plot by [[spoiler:the Yevon clergy in order to solidify their (and Sin's) dominion over Spira]]. They let the Al Bhed and the Crusaders believe they stood a chance so that, when Sin destroyed them, they could point to them as heretics who got what was coming to them. [[spoiler:Of course, Cid's assault on Sin using the airship proves that machina ''could'' have damaged Sin, at least up to a point, and this is what the Church was trying to hide]].
12* DeathOfAChild: When Sin attacks Kilika early in the game, many of its inhabitants are killed. The next day Yuna performs a ritual to send their souls to the Farplane, and child-sized bundles are seen among the funerary wrappings. [=NPCs=] also state that they have lost children or grandchildren to Sin.
13* DesignItYourselfEquipment: Rikku unlocks the "Customize" option, which lets you bind abilities to blank slots on your equipment. The game uses SocketedEquipment: Every weapon or armor comes with between 1 and 4 ability slots, as well as between 0 and 4 pre-assigned abilities. Any empty slots can be filled with abilities; consumable items serve as the GreenRocks. (This can get Gil-intensive: binding "Stoneproof" to an armor, rendering the wearer impervious to Petrify, requires 60 instances of the item "Soft.")
14* DevelopersForesight: If you do the optional backtracking which is available starting after you stay at the Djose Temple following Operation Mi'ihen, you'll see that a fair bit of thought went into expanding the world of Spira a bit. Some of the examples of this include:
15** Due to their losses in Operation Mi'ihen, the Crusaders will be unable to carry out their normal function of patrolling the roads and protecting people from fiends. One Crusader will mention that he heard the warrior monks and Guado soldiers will be doing so instead. Sure enough, if you go back, areas like the Mi'ihen Highroad will be patrolled by the Guado and the warrior monks, and the city of Luca will be practically crawling with warrior monks, who've replaced the Crusaders there. An NPC will even comment that the speed with which the warrior monks came into Luca is suspicious, and seems like they knew Operation Mi'ihen would fail ahead of time and were ready for that.
16** In an aversion of WelcomeToCorneria, NPC dialog will be updated as events happen in the game. For example, if you do some backtracking after Operation Mi'ihen, people will be talking about what happened and the fallout from it. Once Seymour proposes to marry Yuna, there will be talk about that, although that won't spread quite as far or be as talked about as the events of Operation Mi'ihen.
17** If the Aurochs win the tournament, and especially if Tidus played well in the game, Tidus will be recognized by other blitzball players and blitz fans. There's also various different dialog with fans who identified themselves as Goers fans or Aurochs fans, depending on the outcome of the game.
18** [=NPCs=] continue to live their lives and experience change when you're not around. For example, [=NPCs=] who were suffering from the effects of Sin's toxin in Besaid and Kilika will recover and regain their memories. One of the members of the Kilika blitz team will feel like he let his team down for being affected by the toxin and not playing his best because of it. A sailor on the ship that Sin attacked near Kilika develops severe PTSD as a result. The old woman who was furious at Tidus in Besaid for entering the Cloister of Trials and tried to keep him from speaking to Yuna will still think of him as a heretic and refuse to believe that he's a guardian now. There's even a particularly heart wrenching insight you can gain into one NPC by backtracking: there's an old man NPC in Kilika who commented on how he was sure that his grandchildren reached the Farplane thanks to Yuna's sending. Go back and speak to him again, and it becomes clear he has dementia: he's apparently forgotten about the death of his grandchildren because he speaks of them as if they were still alive, says that he's going to to the temple to pray for their future, then, shortly after starting to go to the temple, he stops, says that he forgot what he was going to do, and returns to where he was before.
19** If you do some backtracking after Kimahri and company are warned about summoners disappearing, you'll hear rumors that the Al Bhed are behind the disappearances, and if you go all the way back to Besaid, you'll learn that Isaaru vanished shortly after making it to the island, making it less of a surprise when you see him at the Al Bhed home.
20** Returning to Guadosalam and the Farplane before sending Seymour or Lady Ginnem (the summoner Lulu guarded who died in the past) will result in a different scene or interaction with the people who go to the Farplane looking for them. (Trommel and Lulu, respectively.)
21** News and gossip among [=NPCs=] is often confused, especially the further away it is from the source of the news, and all of it is subject to being misinterpreted or misunderstood by the person who tells or receives it.
22** Scan your party members, and you're treated to character biographies. Yes, you get analyses of their combat strengths and weaknesses, as well.
23** Try as you might to squish the pedestal under the closing door in the Djose Cloister of Trials - the pedestal gets moved out of the way automatically as soon as you look at the sphere slot that closes the door.
24** Deploying Anima in the final battle against Seymour will trigger a [[EtTuBrute unique line of dialogue]] from him. This is a nice touch considering that Yuna acquiring Anima is entirely optional.
25* [[DidNotGetTheGirl Did Not Get The Guy]]: In the ending, [[spoiler:played straight with Tidus disappearing and going to the Farplane]]. [[TheStinger A brief scene at the end of the credits]] shows him rising out of the water, which [[spoiler:[[MultipleEndings can]] [[GoldenEnding lead]] to an aversion in the sequel as this foreshadowing scene is followed up on and he's brought back if you fulfill certain conditions]].
26* DidTheyOrDidntThey: [[spoiler:Tidus and Yuna]]. After a very touching scene involving the two is played, they talk about their future together. It's certain that they view themselves as a couple, and spend a while being intimate, but whether or not they actually did [[spoiler:given that she is essentially the Spira equivalent of a nun]] is left to the player to decide.
27** WordOfGod has confirmed that their tryst in that scene is essentially a PG-friendly version of what was really happening. So, ahem, they most assuredly did.
28* DidYouJustPunchOutCthulhu: [[spoiler:Yunalesca]], and to a more evident extent, Sin, who is [[spoiler:shot down out of the sky by an airship after having both its arms disintegrated in plain view of the whole damn world]].
29** Also, [[spoiler:the residents of Spira worship the almighty deity called "Yevon". It turns out Yevon is not a deity but a very powerful human known as Yu Yevon, and the final boss of the game]].
30* DiscOneNuke: Wakka's weapon T.K.O. Can be bought from O'aka before Operation Mi'ihen, around a third into the game, and has Stonetouch which has a chance to petrify anything not immune to stone. You'll be using that weapon and Wakka for quite a while as he insta kills mook after mook.
31* DisconnectedSideArea: During your initial pilgrimage through Spira, you may come across visible areas containing treasure chests and/or save points, but you can't access them just yet, even though it seems plausible that Tidus could just climb or jump down to get there. You eventually gain access to these areas...by unlocking secret GlobalAirship locations, either with passwords or just picking out the correct coordinates. In other words, you need to call upon an airship just to access some treasure chests on top of some ruins in Besaid -- and there's ''two separate destinations in the same area'' -- or to enter a ravine in Mushroom Rock Road that's maybe a 20-foot drop at the most.
32* DamselInDistress: Subverted. It looks like Yuna is this because she's being forced to marry Seymour. However, [[spoiler:she's doing it willingly, hoping for a chance to send him]].
33* DoesThisRemindYouOfAnything: The Ronso take great pride in their horns. "Hornless" is one of the biggest insults they have.
34** For nearly a thousand years, the Al Bhed were persecuted and demonized for using technology, forbidden under Yevon's teachings, and have far less rights than other humans and even a handful of different races. Around the middle of the game, Yevon under Seymour's command attacks the Al Bhed using the kidnappings of summoners as an excuse ([[spoiler:which they ''are'' guilty of, but [[SenselessSacrifice for more moral reasons]]]]) and destroys their Home; it is heavily implied that the Al Bhed are being subjected to genocide.
35* DoomedHometown: Zanarkand. [[spoiler:Actually a weird zigzagging of this trope, since it turns out the Zanarkand you see in the opening scenes [[AllJustADream doesn't actually exist as a real place]], and while at the end of the game it does cease to exist even as a dream, this is brought about by the ''heroes'' rather than the villains and is presented as an act of mercy]].
36* TheDragon: [[spoiler:Jecht as Sin is this to the true BigBad, Yu Yevon. But defeating Jecht is the emotional climax of the story, not to mention that whole AntiClimaxBoss thing...]]
37* DramaticIrony: Used to great effect in the final act of the game, as the player knows that [[spoiler:defeating Yu Yevon will result in Tidus' death]], but with the exception of [[spoiler:[[HeroicSacrifice Tidus himself]], and [[SecretSecretKeeper perhaps Auron]],]] the characters do not. They only find out when [[spoiler:Tidus tells them right before the final battle]], and only fully comprehend what he means when [[spoiler:[[TheHeroDies he begins to fade away]] after Yu Yevon is defeated and Sin is destroyed]]. That said, Yuna ''does'' suspect something before then.
38-->'''Yuna:''' You're hiding something.\
39[[spoiler:'''Tidus:''']] I'm not!\
40'''Yuna:''' Really? You're a bad liar, you know.
41* DrawAggro: Every character can eventually learn this (Provoke), with each of them having a different animation for it (Yuna waves, Rikku slaps her ass, Lulu wiggles her boobs, Kimahri wags his tail at the enemy, etc).
42* DreamLand: It turns out that [[spoiler:Tidus' hometown is merely a recreation of the real Zanarkand, which was destroyed in a cataclysmic war 1,000 years before the events of the game, dreamed into existence by trapped spirits called Fayths]].
43* DrivenToSuicide: [[spoiler:Mika]] loses any will to live after the party informs him they [[spoiler:defeated Yunalesca and made it impossible to summon the Final Aeon]], as he just can't think of another way to destroy Sin, even less do so permanently. He hardly gets any sympathy though, with [[spoiler:Wakka especially]] viewing him as a DirtyCoward.
44* DudeNotFunny:
45** {{Invoked}}.
46--->'''Jecht:''' You've really grown.\
47'''Tidus:''' Yeah, but you're still bigger.\
48'''Jecht:''' Well, [[spoiler:I am Sin]], you know.\
49'''Tidus:''' That's not funny.
50** Another example occurs when Wakka, trying to cheer Rikku up, makes a well-intentioned but rather tasteless joke just after the Al Bhed destroy Home. Rikku quite rightly chews him out for it, and if you speak to Wakka afterward, he admits that he really ought to have "kept his big mouth shut."
51* DuelBoss: When the party reaches Mt. Gagazet, [[spoiler:Biran and Yenke]] will appear and refuse to allow them to set foot on the mountain unless [[spoiler:Kimahri]] can defeat them to prove his strength. Thankfully, their levels scale to yours, making it a tough but fair fight regardless of how often or how little you've used said party member.
52* DumpStat:
53** MP. By the time the player is at the point they can look at maxing out their party's stats, they can easily farm Three Stars from several sources; Three Stars can be used in battle to grant the party MP Cost Zero, rendering MP entirely useless as a stat. You can furthermore customize weapons with Half MP Cost and One MP Cost, and the Celestial Weapons for the two mages (Lulu and Yuna) come with the latter ability already on them anyway.
54** If one wants [[MinMaxing Min-Maxed]] characters, then Accuracy becomes this. Luck is superior to it on every way. Similarly, to evade every attack that can be dodged in [[RegionalBonus PAL/International]]/HD versions of the game, it is enough, with maxed out Luck, to raise evasion to only 30. Likewise, Agility offers only faster first turn above 170, so it is best to be kept on that value.
55** In blitzball, each of the Aurochs starts out with at least one of these, which undermines their play significantly. For example there's a forward named Datto whose passing ability is so bad that it's almost guaranteed that his passes will never go through, causing turnovers to the other team, and Botta, one of the defensemen, has terrible endurance, making it extremely easy for the other team to tackle him and get him to turn the ball over. The one exception is Jassu, the other defenseman, who starts out with shooting as his weakness, which is irrelevant to his position as a defender. The problem with Jassu is that while most of the other Aurochs have high stat growth in mid and late levels, Jassu's stat growth soon slows to a crawl, so while when you first start playing blitz he's a good defender, he'll soon become merely average, and then subpar, as other players in the league begin developing their abilities and he lags behind.
56* DegradedBoss: After defeating a rock creature boss called Defender X, a weaker version called Defender with less HP can be found in the very next available area as a generic mook. Also, Lord Ochu appears first as a mini-boss only to be a common aeon fodder mook in later areas.
57* TheDyingWalk: [[spoiler:[[DeadAllAlong Auron did this in his back story]], walking away from the fight with Lady Yunalesca where she mortally wounded him, and somehow made it all the way out of Zanarkand, up and then back down Mount Gagazet before his strength gave out and the wounds killed him. He also does a version at the end of the game, as Yuna's grand sending starts to send him too, and he walks forward towards Yuna, saying a quiet goodbye to the rest of the party before he vanishes]].
58[[/folder]]
59[[folder:E-F]]
60* EagerRookie: The NPC Gatta is a young Crusader who is very eager to get into battle, particularly because he believes 100% that the current Crusader operation is sure to destroy Sin, the EldritchAbomination that has ravaged the world for the last thousand years. As such, Gatta sees the upcoming battle as essentially the last chance at glory before bringing peace to the world. Gatta's superior officer and mentor, Luzzu, has a much more realistic assessment and knows the battle could easily go wrong, so he puts Gatta on guard duty safely away from the front lines. You can influence Gatta into leaving his post and going to fight... which will result in him being killed.
61* EarlyInstallmentWeirdness: ''Final Fantasy X'' is credited as the first truly cinematic [[EasternRPG JRPG]] experience, and was the first for many things in ''Final Fantasy'' as a whole, including voice acting. As a result, the game lacks quite a few quality-of-life improvements that would become commonplace in later such [[EasternRPG JRPG]]s, it has unskippable cutscenes before a boss battle, and [[LipLock awkward English voice acting that's set to Japanese mouth flaps]].[[note]]The latter is partly due to TechnologyMarchesOn and partly bad voice direction, as the dubbing team could not just change the lip flap as they can now with editing. They had to make the dialogue fit on the same amount of space as the Japanese dialogue and since the languages are very different this resulted in sounding awkward. Yuna's voice actor in particular tried to make her voice acting fit the lip flap exactly. James Arnold Taylor and John [=DiMaggio=] later proved themselves to be competent actors, so the FFX dub was not because of a lack of talent[[/note]] This is also the last game where you can rename a character however you want -- which unfortunately means no one in this game ''or'' the sequel can mention the ''main character'' by name out loud, even though the sequel is all about finding out what happened to him.
62* EarlyGameHell: Not within the main game itself, but if you play blitzball as soon as you unlock it, you'll find out quickly that the Aurochs are ''very'' terrible save for Tidus with the Jecht Shot, if you got it. You'll be suffering loss after loss until you can scout better players and level a few teammates up.
63* EasyLevelTrick: Normally, dodging 200 lightning strikes in order to obtain Lulu's Sigil can be frustrating as you need to react almost perfectly to random flashes of light, without any in-game counters to keep track of your progress. Luckily, walking over a specific crater will always force lightning to strike down on the player, so long as they take a few steps back after every successful jump. This turns an otherwise difficult minigame into an easy but tedious 10 minute loop.
64* EldritchAbomination: Sin is a giant aquatic beast that cannot be harmed by anything except OTHER {{Eldritch Abomination}}s. Even then, its core ([[spoiler:Yu Yevon]]) will just [[spoiler:possess the Aeon that killed Sin and grow into a new Sin within years]]. Some of the regular Aeons qualify as well. Anima might be terrifying when you see her face, but it's nothing compared to her full body. The fact that her power is based on pain itself doesn't help.
65* EldritchLocation: [[spoiler:The interior of Sin itself]]. Given its nature, you might expect it to be a WombLevel, but it actually consists of a vast, featureless plain of water with a ruined, otherworldly city in its midst.
66* ElementalTiers: The various [[ElementalEmbodiment elemental]] type enemies are encountered one by one as you advance through the game. The one you meet in a recent area will be stronger than the one you previously meet. Ditto for the various elemental Flans. The trend continues with ''VideoGame/FinalFantasyX2'', although the order of strength have been juggled around.
67* EliteTweak:
68** Towards the end of the game, if the player has the foresight to initiate a conversation with Wantz [[PermanentlyMissableContent during their first pass on Mr. Gagazet]], he will show up in Macalania Woods later and sell weapons and armor for each member of the party. Each of the equipment he sells comes with four empty customization slots, allowing a grind-tolerant player to craft extremely powerful equipment made with items that must be farmed from particularly difficult enemies.[[note]]While the [[InfinityPlusOneSword Celestial weapons]] do exist, no equivalent exists for armor.[[/note]]
69** Applies to leveling mechanism as well. While just accumulating Sphere Levels and activating nodes on the grid will make you strong enough to finish the game, defeating most optional bosses requires unlocking most of MonsterArena creatures, collecting stat raising spheres from them, filling them into grid and then activating them. Even worse, taking on Penance/Dark Aeons/Nemesis pretty much requires ''remodeling the Sphere Grid'': using a special item (which costs 10,000 Gil apiece and is only unlocked after defeating penultimate arena boss, who has 5,000,000 HP) to ''erase'' most of the stat nodes on the board and replace them with the "Create Stat Node Here" spheres obtained from arena bosses, because nodes created thereby give larger stat increases.
70* EmpathicEnvironment: Once you cross over the northern slopes of Mt. Gagazet, sunset begins, which becomes fully night once the party enters [[spoiler:the Zanarkand Ruins, where Yuna is expected to trade her life away to defeat Sin. Once you defeat Yunalesca and save not only Yuna's life, but the lives of all summoners after her]], [[CueTheSun dawn finally breaks]].
71* EquipmentUpgrade: In addition to [[DesignItYourselfEquipment customizable]] weapons:
72** DoubleUnlock: The InfinityPlusOneSword for each character has to be upgraded twice (by finding its corresponding {{Upgrade Artifact}}s and taking them to the right place) to unlock its full potential since when they are first found, they have an "ability" equipped that bars the character from gaining AP if they equip it (the first upgrade comes with the added bonus of upgrading one of Yuna's Aeons).
73** "Brotherhood", the sword Wakka gives Tidus near the beginning, is upgraded part way through the game, when Wakka [[spoiler:talks to his brother (the original owner of the sword) on the Farplane]].
74* EscapeBattleTechnique: The Flee command, found near Tidus' starting point on the Sphere Grid. Unlike the standard Escape command, which only lets that individual party member flee, the Flee command makes the whole party flee at the same time (complete with a one-liner from Tidus) and it never fails unless you're not supposed to flee.
75* EternalVillain: Sin is this as a cyclic calamity form of this trope. Sin is a ginormous whale-like monster who periodically ravages the coasts of Spira and has done so since time immemorial. Brave Summoners are regularly charged with [[spoiler:sacrificing their lives]] to conjure a Final Aeon to keep it at bay until it springs up again (the last such period, known as the Great Calm, lasted all of ten years), with the Yevonite religion believing Yu Yevon first came up with the ritual with the aid of his daughter Yunalesca. As the game progresses, we learn that Sin is in fact a defense mechanism from a long-ago war that actually enforces MedievalStasis by destroying towns above a limited level of technology, and that [[spoiler:Sin continuously returning was the deliberate goal of Yunalesca and Yevon]]. The end goal becomes to defeat Sin without resorting to the Final Aeon technique by killing [[spoiler:Yu Yevon himself, who's become a questionably-sentient floating glyph piloting Sin who only recognizes that he needs to destroy technology.]]
76* EvenEvilHasStandards: Yevon has outlawed machina as a whole... aside from the blitzball stadium, because that would require outlawing ''blitzball'', and ''everyone'' needs the relief of Blitzball to handle the stresses of Sin.
77* EvilPlan: Three, and they all wrap around each other:
78** [[spoiler:The Church of Yevon]] strive to keep everyone in the dark about the world's past in order to [[spoiler:stay in charge and prevent another war]].
79** [[spoiler:Seymour, a maester of Yevon]], manipulates this system in hopes of destroying it. [[spoiler:To this end, he forces Yuna to marry him and tries to kill her guardians. He wants to become Sin so he can mercy-kill all of Spira]].
80** [[spoiler:Yu Yevon, the guy behind everything, gave up his humanity to give his doomed people a chance to live on in dreams and to protect that dream. By the time the game takes place, he's lost sentience and acts on little more than programmed instinct. It's likely he'd be horrified by what he's become]].
81* EvilerThanThou: You might think you're on a quest to defeat the ancient force of destruction known as Sin, but by the end of the game, you'd almost think the real Big Bad was [[spoiler:Seymour. It doesn't help that your final battle with him ensues as you enter Sin]].
82* ExactWords: In a sphere, Yuna explains that after Braska defeated Sin, Kimahri was told to take Yuna away from Bevelle, as the "wish of a man facing death". From watching Jecht spheres, Braska does tell Auron that he wants Yuna to live away from Bevelle, but [[spoiler:the phrase may also refer to Auron, who told Kimahri about Yuna just before he died]].
83* ExoticEyeDesigns: Al Bhed have swirly pupils. Yuna has [[DualityMotif heterochromia]], which symbolizes her dual nature.
84* ExperiencePenalty: Each of the [[InfinityPlusOneSword Celestial Weapons]] will deny the user of Ability Points when equipped until its full power is unlocked through sidequests.
85* ExposedToTheElements: Everyone, except maybe Auron in his BadassLongcoat, has this to a certain extent. Kimahri in particular wears little more than a loincloth, but he at least has fur. Auron is a bit of an inversion: His full clothing and longcoat is well suited to Mt. Gagazet and Macalania, but is less suitable for the tropical islands that make up most of the world. [[spoiler:Being dead likely serves as an aversion.]] Not to mention Lulu's dress, which with the black-colored dress, long sleeves and fur collar, looks ''way'' too warm for someone who lives on a tropical island. Combine that with her bare shoulders and jaw-dropping cleavage in cold environments, and it really is the worst of both worlds.
86* ExpositionBreak: So much so that the trope [[TropeNamer was originally named]] MaechenPeriod.
87* ExpositionFairy: If you ask him, the scholarly Maechen will fill you in on whatever region of Spira you happen to reach on the pilgrimage.
88** Lulu also slips into this a lot, often providing exposition to Tidus. This is lampshaded by Tidus when he points out that she keeps explaining things without being prompted
89* EyeScream: Poor Auron. To be specific, [[spoiler:he was casually blasted in the face/eye when he confronted Yunalesca as he was trying to avenge Braska's and Jecht's deaths]].
90* FacePalm: Especially in the early parts of the game, Wakka and Lulu are doing this constantly at Tidus' antics. Yuna, meanwhile, is either laughing or egging him on.
91* FakeDifficulty: The widely infamous Catcher Chocobo minigame, if you intend on powering up the [[InfinityPlusOneSword Caladbolg]]. Getting a perfect time of 0:0.00 is hard enough without the [[GoddamnedBats birds]]. The Lightning Dodging for Lulu's Onion Knight counts as well, requiring 200 ''consecutive'' dodges of lightning in the Thunder Plains. For added difficulty, try it without No Encounters!
92** Trying to get a "Great!" on Lulu's [[LimitBreak Fury]] is pretty much near-impossible on a Platform/PSVita, just based on how ''small'' the analog sticks are. This is made even ''worse'' in the Steam PC port, rendering her overdrive all but useless.
93* FanDisservice:
94** In Bevelle, you see [[spoiler:Yuna in a very revealing wedding dress]]...as part of [[spoiler:a [[AndNowYouMustMarryMe forced arranged marriage]] to Seymour, who then molests her with a deep kiss in front of Tidus.]]
95** [[spoiler:Yunalesca]] starts off in her oh-so-revealing metal bikini, then you have her subsequent forms, which are anything but fanservice material.
96* {{Fanservice}}: All over the place. If we listed examples, it'd be half the page. The other half would just be the words "Auron" and "Badass".
97* FantasyCounterpartCulture:
98** At least [[http://socksmakepeoplesexy.net/index.php?a=ff10 one reviewer]] has commented on there being no shortage of alcoholism in Japan. Couple that with Jecht's parenting style, and Tidus' lousy home life is reflective of rigid Japanese dads.
99** Blitzball and bikinis notwithstanding, Spira is essentially DarkAgeEurope. The people are preoccupied with death, setting the stage for a theocracy which controls everyone's lives. In turn, Yevon suppresses learning and enforces its dogmas to maintain the status quo. (Although the suppression of learning is more HollywoodHistory.)
100** The desert-based Al Bhed are analogous to the Saracens, who opposed Christian Europe.
101** [[invoked]]WordOfGod, though, is that Spira is meant to be an Asian-styled fantasy world (particularly evident in the tropical islands), rather than the typical European-styled world of other Final Fantasies.
102*** With that in mind, [[spoiler:the whole "Keeping The Land In The Dark Ages" thing and ruthless hunting down of dissidents combined with the Asian setting is not too far removed from the Khmer Rouge regime in Cambodia.]]
103* FantasticRacism: The treatment of the Al Bhed. The Guado also used to suffer it before embracing Yevon and returned the favor, too, which is why Seymour had a pretty unhappy childhood. [[spoiler:And they earn it in the future from the Al Bhed and Ronso after their atrocities against them in the game.]]
104* FashionableAsymmetry: Tidus is pretty much the embodiment of this trope.
105* FatBastard: Kinoc. He is one of the religious leaders of the church of Yevon and an old friend of Auron. He is displayed as being strongly overweight, and while initially appearing friendly towards the heroes, he later betrays them.
106* FearOfThunder: Rikku is terrified of thunder and lightning ever since a misaimed lightning spell hit her as a child. This is PlayedForLaughs. It's interesting to note that this is an example of GameplayAndStoryIntegration, seeing as after this revelation, Rikku will scream in panic every time she's hit by a Thunder spell -- even if you level her up to where it barely does any damage. She can learn to use Thunder as an attack, however, and Lulu even suggests it as a way to get over her fear. Amusingly enough she's gotten over her fear in the sequel -- by apparently camping out in the Thunder Plains for a week.
107* FeatherMotif: Yuna's wedding dress contains a double dose of feather symbolism -- first of her role as a MessianicArchetype (and thus divine/angelic), and second as a symbol of freedom and flight. Immediately after the ceremony, she [[spoiler:quite literally flies away on Valefor]].
108* FedToTheBeast: The inevitable fate of [[spoiler:the Summoner's favorite Guardian. After a long, perilous journey protecting their lover/best friend/contractor, they become the Final Aeon, kill their lover/best friend/contractor, destroy the suit of armor (Sin) surrounding the now feral Summoner Yu Yevon and become feed for him to create a new Sin]]. Not the best of life choices; as such, it's kept secret from the world.
109* FictionalSport: Blitzball is a rugby/soccer hybrid played completely underwater.
110* FightingFromTheInside: [[spoiler:While fighting Braska's Final Aeon, Jecht]] does this if you attempt to talk to him using Tidus. After a couple of times, it stops working.
111* FinalBattle: And how. This IS a Final Fantasy, after all; [[spoiler:each of your beloved companion Aeons force you to fight them, sacrificing themselves in order to stop Yu Yevon from using their souls as basis for the new Sin. After all of them are defeated, Yu Yevon himself, now a feral, parasitic shell of his former glory, enters the fray. Your party utterly destroys him, removing the possibility of Sin's return, and brings the Eternal Calm]].
112* FixedCamera: Sometimes, the game's camera can create issues when it changes perspective as you round corners. The developers were smart enough to keep your axis of motion unchanged, though, if you keep holding down the joystick in the same direction, so that suddenly turning a corner doesn't steer you into a wall.
113* {{Foreshadowing}}:
114** In the prologue, Sin's gravity magic has an odd effect on Zanarkand, causing the towers to bend into weird shapes. [[spoiler:We later learn that this Zanarkand is an illusory bubble, and that Sin was pressing in on the outside]].
115** When Wakka recruits Tidus to the Besaid Aurochs, Tidus asks him what the teams goal is, which Wakka comments is just doing their best. Tidus pushes back on this mindset and pushes Wakka to instead focus on winning, which Wakka accepts and goes into the tournament with goal of winning this time. This brief interaction foreshadows what Tidus impact on Spira as whole ends up being; questioning the status-quo, and then challenging or changing it if he thinks it gets in the way of some kind of goal.
116** In Guadosalam, Auron tells Tidus to be careful about Seymour and makes an off-hand remark regarding people with power abusing said power. Tidus asks him point-blank if Auron has something againt Yevon. Auron chuckles and simply answers that he spent a long time in Zanarkand, without further comment. [[spoiler:As Auron knows firsthand how corrupt the church of Yevon truly is and what really lies at the end of the pilgrimage, it is yet another hint of his true feelings regarding the whole affair]].
117** In his mansion, when you are about to leave, Seymour very suddenly asks Auron why he is "still here", before quickly adding that he [[spoiler:"has the scent of the Farplane" about him]]. Shortly after, Auron is one of the only few who doesn't enter the Farplane, simply stating that he "doesn't belong there." There's a good reason for that...
118** In the Farplane, Tidus tells Lulu that she will find another guy, and suggests Wakka, pointing out that they get along great. She coldly tells him that this is not a possibility. [[spoiler:Then the sequel happens, in which Lulu and Wakka are now together and expecting a child]].
119** Auron reacts in pain and pyreflies form around him when Yuna preforms the sending for Seymour's father. [[spoiler:This is because Auron is actively resisting the ritual since he's an Unsent.]]
120** There are a ''lot'' of hints regarding TheReveal about the pilgrimage:
121*** Tidus' narration drops hints several times about TheReveal surrounding everyone's odd emotional reactions to the things he says. Even without his narration, there are several instances of the other party members looking sad or annoyed when Tidus says things like "Let's come back here after Zanarkand!", such as when they reach the Selenos river.
122*** If Tidus says he thinks Yuna is cute when Wakka asks him about her, Wakka tells Tidus not try and make a move on Yuna, and when Tidus mentions the possibility of Yuna being the one to do so instead, he comments how that isn't going to happen, with his tone being noticeably somber when he says so.
123*** When leaving Besaid, Yuna takes some time to look at the village, with Lulu telling her to take her time. Yuna repeats the same behavior of looking at places for a while before moving on a couple of times during her journey. [[spoiler:She was making memories of the places she thought she would never see again]].
124*** In Djose, everyone picks on Yuna for waking up late and have a good time. Tidus narrates that, in retrospect, he was the only one laughing genuinely that day.
125*** Yuna seriously considers Seymour's proposal, thinking about making the people of Spira happy first and foremost, no matter her own feelings on the matter. [[spoiler:Said marriage would not last long if she succeeds her pilgrimage]]. When she reveals this to the party, Tidus questions Auron agreeing as long as she finishes the pilgrimage, which Auron says is "a summoner's privilege".
126*** In Guadosalam, Lulu mentions that she would prefer that Yuna marries for love. However, she adds that if Yuna wanted to do so, she would have to object, leaving Tidus puzzled. [[spoiler:Considering that at the end of the pilgrimage, the two lovers would inevitably be separated by death, Lulu's reasoning makes sense]].
127*** Multiple times during the game, Tidus will comment about wanting to see or do something after they defeat Sin, which causes all the characters to go silent and seem uncomfortable for a moment, something he doesn't notice at first.
128** The entirety of the song "Otherworld" sums up basically most of the game's narrative.
129* ForcefulKiss: Between [[spoiler:Yuna and Seymour]]. Very {{Squick}}y, indeed... In fact, she clenches her fists while it's happening, and shortly after, she wipes her lips off in disgust.
130* FourIsDeath:
131** There are four Maesters; one of them, [[spoiler:Seymour, is one of the game's primary antagonists]], and you have to kill him four times before he ''stays'' dead. Also, all four Maesters [[spoiler:are dead]] by the end of the game.
132###Grand Maester: Yo Mika. Head of all the priests. In charge of the Temples as a whole.
133###Minister of Civil Affairs: Kelk Ronso. Head of the civil officials. Controls the Ministry of Civil Affairs, which is in charge of the judiciary, treasury and general civil administration.
134###Minister of Military Affairs: Wen Kinoc. Head of the military officials. Controls the Ministry of Military Affairs, which is in charge of the general military command. Doubles as head of the Warrior Monk Corps and oversees the Crusaders.
135###Minister of Temple Affairs: Seymour Guado. Controls the Ministry of Temple Affairs, which maintains the Temple’s rituals and teachings. Also oversees the summoners. Has the authority to handle records of the sealed histories.
136** There are also sets of chests in the Omega Ruins that come in fours. Opening them in the wrong order makes you both miss out on the treasure and have to deal with a ChestMonster.
137** Subverted and lampshaded by [[spoiler:Dark Yojimbo]], which must be killed ''five'' times in a row; if you kill it only four times [[spoiler:its summoner]] will shake his head in disappointment and just show up again as soon as you exit and reenter the map. Then again, it's a good way to farm for Dark Matters and collect Break HP Limit/Ribbon armors and Break Damage Limit weapons.
138* FreudianTrio: Jecht as Id, Braska as Ego, and Auron as Superego.
139* AFriendInNeed: The whole party of guardians fight to rescue Yuna from [[spoiler:her wedding to Seymour]], despite effectively declaring war on the Yevon church.
140* FriendToAllChildren: Yuna, as PurityPersonified, is this. Seen best in her interaction with Calli, a girl on the Mi'ihen Highroad, but also with how the youth of Besaid treat her as she leaves, a young boy in tears can be seen waving goodbye.
141[[/folder]]
142[[folder:G-H]]
143* GameplayAndStorySegregation: Numerous examples. This is an RPG, after all.
144** Possibly the most glaring example would be Blitzball. In [[CutscenePowerToTheMax cutscenes]], Blitzball promises a fast-paced, impossibly cool game of 3D soccer. In actual play, it's a plodding, 2D, hybrid action/tactical RPG. Also, you can somehow play the game at any save sphere, and there's no explanation of just how or where you are actually doing this. There is a bit of an aversion with this, though, in that in certain instances where the party is isolated or chased, the blitzball option becomes unavailable.
145** The Blitzball teams in general. The Luca Goers are described as an all-star team of elites, while the Besaid Aurochs are infamously the worst team in the league and haven't won a game in years. However, the Auroch are only slightly worse than the Goers in terms of stats and Tidus will be their equal, and it's fully possible to beat them with a bit of luck (the Jecht Shot helps a lot, too). Then there's the team the Aurochs beat in a cutscene, the Al Bhed Psyches, who in actual play are the best team in the league with each member having ridiculously high stats in specific fields.
146** When the party goes to confront Seymour at Macalania Temple, Kimahri rushes ahead into the Cloister of Trials, taking out a priest. But you can exit the temple and fight monsters and he will still be in your battle party.
147** In one scene, Wakka praises how Tidus composed himself in battle, leading Tidus to seriously consider becoming a guardian. This happens whether you actually used Tidus in the battle or not
148** There's also a fascinating subversion involving the save spheres in that non-player characters can actually be seen using them, something that is never seen in any other installment of the franchise. If the player buys items from O'aka at Macalania Temple just before being chased by the Guado, then he will give a wave good-bye and then use the area save sphere to teleport away. Later, Braska can be seen in a flashback making use of a save sphere just before he, Auron, and Jecht enter the Zanarkand Cloister of Trials, apparently to restore HP and MP. Finally, if the player takes part in the ten cactuars sidequest in the Bikanel Desert, one of the cactuars will use a save sphere to teleport to the ''Fahrenheit''.
149** It wouldn't be a ''Franchise/FinalFantasy'' game without a {{Superboss}} that is more powerful than the final boss, but the International/PAL versions of FFX take this to ludicrous levels. For example, the two final bosses in FFX, Sin and [[spoiler:Jecht]] have around 150,000HP. The WEAKEST of the Dark Aeon superbosses has almost EIGHT times that much HP, and the two strongest (Nemesis and Penance) have over 8 million HP each. To put it in perspective, for your characters to be strong enough to even stand a chance against them, they'll be capable of taking out the final boss in just one or two physical attacks.
150** One of the more egregious examples of this trope happens when the party is trying to save Yuna from marrying Seymour. An event whereby your party will effortlessly plough through several armed guards whilst barely taking bruise-level damage from their rifles, only for Kinoc to hold up Tidus with the exact same gun in the following cutscene implying some serious threat to his life should he fire it. And what makes this worse is that those preceding battles against said guards are forced encounters rather than random encounters, meaning that your party canonically kills them.
151** It doesn't matter how many Al Bhed Primers you have, Tidus will not be able to understandand conversations that are in the Al Bhed language. You can start a new file after having collected all 26 Primers on an older file, use the Al Bhed Sphere at Baaj Temple so that all Al Bhed text is translated from the get-go, and Tidus will still be absolutely clueless to the conversations being held amongst the Al Bhed salvagers who detain him.
152* GenerationXerox: Deliberately invoked. Auron leads Tidus and Yuna down the same journey he took with their fathers [[spoiler:in the hopes of seeing it turn out differently]].
153* GhostCity: [[spoiler:Zanarkand]]. A war was fought and lost, and the thousand years since have left the city destroyed, waterlogged and, as an added bonus, filled with the memories of previous Summoners, which appear as literal ghosts.
154* GhostlyDeathReveal: There are several characters who become Unsent (the spirit of a person who wasn't laid to rest by a Summoner who can still interact with the world and doesn't actually look or act any different, but may degenerate into a fiend if left to fester) along the course of the game ([[spoiler:Seymour, repeatedly]]) or were Unsent all along ([[spoiler:Auron, Maechen]]). And then there's [[spoiler:Tidus and Jecht]], who were more or less sentient physical dreams.
155* GlobalAirship: Because of the game's lack of a world map, this is the only way to backtrack unless you want to do it all on foot.
156* GodIsEvil: Played with. Adherents of Yevon believe that Sin is a divine punishment for their wickedness and [[AndManGrewProud hubris in attempting to build a technologically advanced civilization]], and as the game goes along it is suggested that Yevon will never see fit to end the suffering of the people of Spira, culminating in [[spoiler:Lady Yunalesca]] suggesting that humanity will never atone sufficiently to vanquish Sin permanently. However, it turns out that [[spoiler:Yevon is neither a god, nor actively malicious, but rather the spirit of a long-dead summoner who created Sin in a [[WellIntentionedExtremist desperate attempt to save his homeland]] and then lost both [[WasOnceAMan his humanity]] and [[GoneHorriblyWrong control of the creature he had brought forth]], and is no longer even conscious of his actions. The religion devoted to him, however, is [[CorruptChurch pretty clearly evil]]]].
157* GogglesDoNothing: Most Al Bhed wear goggles or sunglasses at all times, presumably to hide their spiral green eyes.
158* GoneHorriblyWrong: [[spoiler:In the backstory, the creation of Sin. Yu Yevon summoned it to protect the dream version of Zanarkand he had created, but Sin interpreted its mandate to destroy all advanced technology without any qualification and not only targeted the machina weapons of Bevelle but also immediately attacked and destroyed the real Zanarkand. The strain of summoning both Sin and Dream Zanarkand also destroyed Yu Yevon's mind, turning him into a parasitic being that can do nothing but continue to summon both]].
159* GothGirlsKnowMagic: Resident BlackMage Lulu is quite gothy.
160* GottaCatchEmAll: Yevon has regional chapters in temples all over Spira. Eliminating those that have been destroyed or abandoned along the way (Baaj and Remiem), the present temples total five in number. Though each temple has different characteristics, the common feature they all have is a Cloister of Trials and a Chamber of the Fayth. Summoners gain Aeons by undergoing the temple’s trials and praying to the Fayth sealed within a Fayth statue.
161* GRatedSex: Tidus and Yuna's TwoPersonPoolParty. While they stay fully clothed, the mood, lighting and music all scream "this is a metaphor for something we could not get away with explicitly depicting." Note also in the picture at the top of the page how they end up with their hair mussed and looking rather... spent.
162* GracefulLoser: After chasing a summoner through the Cavern of the Stolen Fayth and defeating Dark Yojimo a grand total of ''five'' times in a row, the summoner who called him [[WorthyOpponent just laughs]], [[DefeatMeansFriendship prays for the party, and walks away amicably]] while Tidus lets him go. [[spoiler:He's also the only one who summons a Dark Aeon that gets out alive and with some semblance of dignity left]].
163** Also applies to [[spoiler:Biran Ronso after Kimahri defeats him and Yenke. Biran calls out to Mount Gagazet, acknowledging Kimahri's strength, and lets the party know that the Ronso tribe will stop any pursuers from Bevelle. [[HeroicSacrifice It doesn't end well.]]]]
164* GratuitousGerman: ''Maester'' is the about closest you get to get the right pronunciation of ''Meister'', which is German for "master". It's actually pronounced correctly in the Japanese version.
165* GratuitousSpanish: In the Cactuar minigame, when you manage to beat a Cactuar, you get a sphere with the name of the Cactuar. Fail three times, however, and you get an item called "Sphere del Perdedor", which is Spanish for "Sphere of the Loser".
166* GrewASpine: Yuna, after the revelation that [[spoiler:Maester Mika is Unsent]]. She decides she's had enough blindly following orders, and carves her own path. Since meeting Tidus, she'd been testing the boundaries little by little, but this event makes her [[spoiler:outright denounce the Yevon religion in favor of defeating Sin her own way]].
167* GuestStarPartyMember: Seymour, for one single boss fight (complete with his own Overdrive). Thankfully, his absurdly powerful Aeon, Anima, can be acquired later.
168* GuideDangIt:
169** Blitzball is a numbers game. It requires quite an investment of time to understand the mechanics. There are certain tricks, as well, and they are certainly not intuitive. For example, the ability to estimate the range of a defender when executing an action. Also, in many instances, the initial Luca Goers game is almost completely out of the player's control. The Goers will attain possession and just score relentlessly. Also, without the Jecht shot, most players assumed that the Goers match is [[HopelessBossFight unwinnable]]. Their stats are so much higher than yours, it's ridiculous.
170** It is impossible to guess which blitzball players you can recruit. You are required to run into every [[=NPC=]] and spam the square button with the hope that the recruitment window will pop up. Even then, you initially can't even see the stats or skills of the potential recruits, as they are hidden until you level-up your recruitment level by scoring blitzball victories, leaving you no choice but to recruit players blindly, an issue which is underscored by the very limited number of players you can actually recruit. There is also Linna, a potential fantastic midfielder, that you only have one chance of recruiting before she becomes locked behind Dark Shiva in the International version.
171** The only hint as to the location of [[spoiler:Anima's Fayth]] is NPC chatter in Al Bhed and a hint from a few Guado in Guadosalam. And you still have to figure out how to get to Baaj Temple even once you've worked out that there's a Fayth there. Completing this quest requires that you obtain the destruction sphere treasure in each of the six temples, some of which are easy to miss the first time around. This can become really problematic in the International or Remastered versions of the game, as revisiting either the Besaid or Macalania temples at this point requires the player to successfully defeat a Dark Aeon, which most players will be woefully unprepared for.
172** Same thing goes for one third of Tidus's InfinityPlusOneSword. If you failed to pick it up [[spoiler:straight after you defeat Yunalesca]], then you'll find [[spoiler:Dark Bahumut]] there to kick your ass when you retrace your steps in the International/PAL version. Same with Dark Valefor who will guard Valefor's second overdrive in Besaid at the beginning and one of the Jecht Sphere required to unlock Auron's final Overdrive, the latter would require you to backtrack all the way from Macalania's forest after unlocking the spheres, which is not something anyone would do unless they know about this and are willing to suffer through the hours necessary for this back-and-forth, though the Remastered version allows to speed up gameplay and disable random encounters thus alleviating the issue.
173** Many of the Celestial weapons require you to find treasure chests in totally obscure[=/=]not visible places, while others require you to beat various mini-games and hidden bosses. Most of the mini-games are plainly obvious to find, but Kimahri's Spirit Lance requires you to pray to three random Qactuar stones in the Thunder Plains with the square button[[note]]A book on the counter of Rin's Travel Agency hints at this.[[/note]] -- which is only used on the overhead map to recruit blitzball players -- and then follow an almost invisible ghost around. Oh, and the ghost doesn't appear on the north side of the plains where the majority of the stones are.
174** Wakka's World Champion is both a Time Sink and an obscure chain of unlocks to fully power. The crest and the weapon itself are relatively straightforward once you know their (pretty obscure) locations, but getting the sigil will be lengthy no matter what, as you first must win all 3 of Wakka's optional overdrives as they show up in various modes before it has a ''50% chance'' to appear as a reward in a League. Not only do you need to collect each overdrive in order to get the next overdrive to show up, you also need to have Wakka participate in a certain amount of battles ''outside of blitzball'' as well. If you don't, they won't show up even if other requirements are met, making this a nightmare for players that haven't used Wakka that much or are just getting World Champion upgraded for 100%/achievements.
175** There are two treasures in Bevelle's Cloister of Trials, and one of them can potentially be missed (by not bringing two Bevelle Spheres to the final area, whether held by Tidus or have two spheres on the pedestal). Fortunately, this is ''not'' one of the Destruction treasures needed to unlock Anima.
176* {{Hammerspace}}: Spira never invented the sheath. Everyone stores their weapons... somewhere. It's only really noticeable in the wedding, when Yuna pulls her "rod" out of nowhere while wearing a wedding dress that leaves her no place to store it. Only moments before, in that glorious FMV, she was holding nothing.
177* HappyEndingOverride: The Final Fantasy X -Will- audio drama is this for the entire series. [[spoiler: Yuna and Tidus are no longer a couple, Tidus is a [[BackFromTheDead beckoned]] who ''will'' [[UndeathAlwaysEnds disappear for good if he ever realizes what he actually is]], and the "Eternal" Calm ends with [[WhamShot the return of Sin]].]]
178* HealingCheckpoint: {{Save Point}}s heal you and remove negative status ailments.
179* TheHecateSisters: The Magus Sisters are this in battle. Mindy is the Maiden, the clear youngest sister and the most likely to attack head-on. Sandy is the Matron and the only sister who can be commanded to cast defensive spells on the party. Cindy is the Crone, the clear eldest and also prone to taking a break when it comes to her turn. She also clearly looks out for Mindy.
180* HellishPupils: Averted with the Al Bhed, whose pupils are spiral-shaped. Although [[FantasticRacism they have a common reputation in Spira as violent, ungodly heretics]], they're actually much nicer and more morally centered (and clearly more logical) than most groups.
181* HelloInsertNameHere: Subverted. Because the game is almost entirely voiced, Tidus is addressed directly with variations of 'you' and 'newbie' or 'new guy'. When being spoken about, Tidus is replaced with pronouns and sometimes in the sequel as 'You-know-who'. (Think [[Franchise/MassEffect Shepard]] without the luxury of a last name.)
182* TheHeretic: [[spoiler:Upon learning the truth about Sin's origin, Yuna rejects the teachings of Yevon to pursue the monster to destruction, upturning 1000 years of tradition. Earlier, she was branded one for resisting Seymour. Careful what you wish for, Church of Yevon]].
183* TheHero: An odd example based on perspective. In-universe, Yuna is the one expected to save the day, and the plot hinges on her journey and decisions, but Tidus is the PlayerCharacter and performs his own heroics. [[spoiler:At the end of the game, it's revealed that the Fayth intended Tidus, not Yuna, to be the one to defeat Sin, so he ultimately ends up as TheHero. However, it takes both their efforts to succeed]].
184* TheHeroDies: Halfway through the story, you discover that [[spoiler:Yuna will die if she summons the final aeon]]. However, this trope ends up being [[SubvertedTrope subverted]], since the party decides to TakeAThirdOption. Which leads to another consequence: [[spoiler:with Yu Yevon's death, the Fayths all die too, and their dream of Zanarkand with them. As a result, Tidus ceases to exist, ultimately making this trope a double subversion]].
185** [[spoiler:All the pilgrimages previous to the one in the current game ended this way, even Auron's: Braska was killed by Jecht as the Final Aeon, and Auron in his rage at the futility of the cycle of Sin's rebirth confronted Yunalesca and was killed afterwards]].
186* HeroicBSOD:
187** Tidus' reaction to the fact that [[spoiler:he was encouraging Yuna to die]] was (understandably) angsty, to say the least.
188** Gatta can suffer one post-Operation Mi'ihen, depending on what you say to him beforehand, when you meet him off to the side of Djose Temple [[spoiler:after discovering his mentor's body torn in half by Sin's attack]].
189* HeroicSacrifice:
190** An especially noble case, where [[spoiler:Tidus destroys Yu Yevon to give the Fayth and Spira peace at last, despite being told -- and having a long time to consider -- that doing so will end his life]].
191** All the summoners know that [[spoiler:their pilgrimage will end in their death if they succeed]]. However, this is more an example of [[spoiler:a SenselessSacrifice]], given [[spoiler:the truth about Sin and the Final Summoning. Yuna just happened to be the first one savvy enough to realize the stupidity of the entire thing]].
192** The same goes with [[spoiler:Auron, although for him it's also a bit of a relief]]. In his case, [[spoiler:it's an inversion: the sacrifice was ''not'' dying, but instead choosing to [[MilesToGoBeforeISleep force himself to tread on]] to get revenge for his friends, watch after their kids, and bring peace to Spira. It was only after all of this that he allowed himself his final repose]].
193** [[spoiler:Jecht did this by willingly giving up his life to become the Final Aeon, though it was also motivated by the realization that he was never going home and his dream for his son would never come true. In the end, his sacrifice allowed him to control Sin long enough for Tidus to figure out a way to defeat it and allowed them to finally reconcile their strained relationship, with Tidus's own sacrifice making it all come full circle]].
194** There is [[TheStoic Kimahri]]'s YouShallNotPass, standing his ground against a major villain while telling the rest of the party to run. They do, but then decide to obey the NoOneGetsLeftBehind creed instead and [[SubvertedTrope run back to help him]].
195*** However, his heroism was later remembered by the villain, when most of his ''species'' stand against said villain later and are slaughtered. Only the ones who aren't home and the ones in the Blitzball team survive.
196* HeroicSafeMode: Tidus's mental response to the understanding that [[spoiler:his father truly IS Sin, the being killing thousands of people for no real reason]] is to chase [[spoiler:him]] into the ocean, swimming without hesitation, single-mindedly determined to [[spoiler:catch and kill him]].
197* HealItWithFire: Since Ifrit is a fire being, it can heal itself by casting fire spells towards itself
198* HeyYou: Tidus is never referred to by name, and in at least one instance is actually addressed "Hey, you." This is due to the fact that his name is chosen by the player.
199* HitodamaLight: The Pyreflies are fragments of souls who haven't been "sent". If they are not sent to the other side by a summoner, they'll turn into one of the monsters you battle.
200* HoldYourHippogriffs
201-->'''Wakka:''' Disappear on us, will ya? Rotten son of a shoopuf!\
202'''Wakka, again:''' She'll tell us when she's ready, so hold... your... chocobos until then, ya?!
203* HolyCity: The city of Zanarkand is central to the Yevonite religion, as is Bevelle to a lesser extent.
204* HolyGround: Spira is full of these places. In addition to the temples of Yevon, there's Mt. Gagazet, which is guarded fiercely by the Ronso, who hold it sacred, and the ruins of Zanarkand. All of them are difficult to reach, [[spoiler:perhaps because they hold secrets about the [[CorruptChurch true nature]] of Yevon]].
205* HopelessBossFight: Not exactly a boss fight, but the first blitzball game, and the only one you are required to play. You're intended to lose. You have the worst team in the league, and you're playing against the favored champions, who are {{Smug Snake}}s. It's possible to win, but incredibly difficult, and all but requires abusing bugs in the opponents' AI.
206* HospitalityForHeroes: It's not universal (looking at you, Rin), but many folks throughout the game will give assistance (usually in the form of healing items) to Yuna and her guardians. This becomes much less frequent after [[spoiler:you kill Maester Seymour for the first time and your party is branded as traitors]].
207* HufflepuffHouse: The Crusaders. They stick around in ''X-2'', rechristening themselves the Youth League.
208* HulkSpeak: The Ronsos grunt, speak in short sentences, and use the third person when referring to themselves.
209* {{Hypocrite}}:
210** [[spoiler:The entire Yevon religion and the Maesters who teach it. "[[TechnologyIsEvil Thou shall not use machina]]," says the church that happily employs it in large numbers for its military and central temple]].
211** Wakka becomes incredibly condescending and hostile towards Rikku when he discovers that she is Al Bhed, despite taking an almost brotherly attitude towards her earlier. Yuna's Al Bhed heritage is later revealed, but he immediately tries to justify treating her the same with 'Yuna is still Yuna'. He realizes the hypocrisy almost immediately after.
212[[/folder]]

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