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1DeconstructedCharacterArchetype in VideoGames.
2----
3!!The following have their own pages:
4[[index]]
5* ''DeconstructedCharacterArchetype/BlazBlue''
6* ''DeconstructedCharacterArchetype/FireEmblem''
7* ''DeconstructedCharacterArchetype/{{Persona}}''
8* ''DeconstructedCharacterArchetype/{{Pokemon}}''
9* ''DeconstructedCharacterArchetype/SpecOpsTheLine''
10* ''DeconstructedCharacterArchetype/TalesSeries''
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14[[folder:A]]
15* ''VideoGame/AgeOfEmpiresII'' is nothing short of ''brutal'' towards the idea of the WorkingClassHero for the Ivaylo campaign in the Definite Edition. In a classic fairytale, the valiant swineherd fighting for the peasantry's rights gets to topple the tyrant, marry the empress and ruling instead, right... But for Ivaylo, the corrupt nobility '''loathed''' him for having the gall to rise against his betters, immediately jumping on the first opportunity to usurp him and exile his pregnant wife. And when the poor guy tried to gain support in order to retake the kingdom, the people whom he needs to address are connected through politics and blood to his enemies and ultimately murder him.
16* ''Franchise/AssassinsCreed'':
17** Jack Rackham in ''VideoGame/AssassinsCreedIVBlackFlag'' deconstructs the [[WildCard Jack Sparrow archetype]]. Whereas [[Franchise/PiratesOfTheCaribbean Sparrow]] is a loveable rogue with the HiddenDepths of being much more reliable than he lets on, Rackham is an untrustworthy, hedonistic drunk whose incompetence led to him and his entire crew getting captured by the military.
18** Arno Dorian in ''VideoGame/AssassinsCreedUnity'' is a clear deconstruction of previous game protagonists due to one fact: Arno ''isn't'' an important and vital person to the Assassins or the Templars, which to varying degrees all the previous protagonists have been. He's not a promising new recruit who develops into one of the most respected people of all time like [[VideoGame/AssassinsCreedII Ezio]] or [[VideoGame/AssassinsCreedRogue Shay]], he isn't the last hope of the Assassins like [[VideoGame/AssassinsCreedIII Connor]], and he isn't a random person who stumbles into the Assassin-Templar conflict on his own while having his own goals like [[VideoGame/AssassinsCreedIVBlackFlag Edward]]. Like [[VideoGame/AssassinsCreedI Altaïr]], Arno is just an Assassin who isn't getting any special treatment from his superiors who expect him to do what he's told and therefore all the things previous characters would be applauded for are what get Arno repeatedly condemned and eventually [[spoiler:exiled by the Brotherhood for a time]] since he's breaking the Brotherhood's rules. In fact, most of the things that the Brotherhood criticises him for, such as killing people without permission and joining the Brotherhood out of revenge instead of believing in their ideals, are the exact same things Ezio did during ''Assassin's Creed II''.
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22* ''VideoGame/BaldursGate''
23** Among Playable Characters:
24*** Imoen is a TagAlongKid who insists on sneaking along her older sibling's quest. By the end of the second game, Imoen has been through hell (possibly literally), been captured twice by two separate groups with unsavory agendas, tortured, had her soul ripped out, and generally been through every BreakTheCutie moment available. Well, what did you think was going to happen when TheCutie hares off on an adventure?
25*** Anomen is a KnightInShiningArmor and paladin (sort of)… who is also an arrogant, judgemental prick and more than willing to cave in the skulls of anything that makes "Detect Evil" go "ping" without hearing them out and pads his stories of his exploits.
26*** Keldorn is another KnightInShiningArmor who, while not as big a jerk as Anomen, definitely has his moments. He also has a wife who cheats on him and a daughter who resents him because... well, he's a Paladin who spends the bulk of his time far away from home fighting monsters and righting wrongs. That's what happens when you aren't there for your family.
27*** Valygar is a typical ByronicHero whose family has a DarkAndTroubledPast. However, Valygar doesn't get to brood, but gets forced into actually resolving the family tragedy. Also, his brooding and tendency to rebuff the people who try to get close to him does not make him a ChickMagnet, but TheAloner, and also amusingly MistakenForGay.
28*** Mazzy is a noble and brave fighter, who struggles to be taken seriously because she is a halfling and about four feet tall. She also wanted to be a paladin, but ran smack into racism (and the AD&D 2nd.ed. rules) that says only humans can be paladins.
29*** Montaron is a deliberate subversion of good-aligned, happy-go-lucky halfling rogues, being a Neutral Evil blood-crazed throat-slitter... as one would expect from a rogue working for an evil-aligned group.
30*** Shar-Teel deconstructs parts of FeministFantasy, showing that while she does have a legitimate grievance against the men who abused her, her crusade of vengeance against all men makes her just as insane and evil as her abusers.
31*** Skie is a RebelliousPrincess who ran off with her dashing rogue Eldoth. The only problem is that Skie is woefully naïve and has no experience with romance or the real world, while Eldoth is a rampantly misogynistic GoldDigger who treats her like dirt.
32*** Khalid is another warrior type, and one of the game's premier tanks. However, he is not the outgoing, assertive figure you might expect. Rather, he is a HappilyMarried HenpeckedHusband whose social skills are hampered by a severe stutter, and is more than happy to let his wife Jaheira run his life.
33*** Speaking of Jaheira… she is an elvish noblewoman who was taken in by a group of druids after her family was ruined by rivals. Sounds like a recipe for a GranolaGirl, right? Wrong. You don't shed your upbringing just like that. Jaheira is a passionate BoisterousBruiser, who still maintains the fighting skills she was expected to learn as a noble.
34*** Jan Jansen is a typical comic relief character whose tendency to go off on long, only tangentially relevant rambles are a source of amusement and exasperation to players and party members alike. Let's just say that there's a reason he acts like he does, and not a pleasant one.
35*** Nalia is another RebelliousPrincess type, who has devoted her life to helping the poor and downtrodden... who see her as an out-of-touch rich girl and a tourist in society's underbelly who doesn't understand life there, a description which is pretty much on the money. Her rejection of her family has also made her woefully underequipped to deal with the responsibilities of a noble, and (barring some very specific circumstances) she will lose her family's lands and castle to a rival family who are better at playing politics.
36*** Tiax is an AxCrazy cleric of Cyric who can actually join the party in the first game. In the second game, you can find him in an asylum for insane magic users. It turns out letting a death-worshipping madman with enough magic power to level a city walk the streets is a bad idea. Who'd have thought?
37*** Aerie. A professional [[TheCutie Cutie]] WhiteMagicianGirl with a tragic backstory involving kidnapping, enslavement and the loss of her wings will be a MoralityPet and everyone's baby, right? No. Aerie is, given the DysfunctionJunction your party can be, likely the ''least'' traumatized member, and the others aren't shy about telling her to put a sock in it, stop {{Wangst}}ing about her precious wings and start pulling her weight.
38*** There is also Aerie's relationship with Haer'Dalis. What happens when a Lawful Good WhiteMagicianGirl loves a Chaotic Neutral fatalist (Haer'Dalis is a member of the Doomguard, a faction who treat entropy as the only constant in the world, and consider all destruction inevitable)? Tears and recrimination, that's what. Aerie is originally drawn in by Haer'Dalis because AllGirlsWantBadBoys, but is repulsed by what she sees as callousness, and tearfully ends their relationship. Haer'Dalis, being a firm believer in everything's inevitable end, doesn't even care.
39*** Coran is another deconstruction of the LovableRogue, whose penchant for casual sex in a world without reliable birth control comes back to bite him on the ass at every turn.
40*** Garrick is a typical QuirkyBard. He labors under the belief that he is awesome because he is a bard, that all women are powerless before his charms, and that all his employers are fundamentally decent people. He is spectacularly wrong on all counts.
41*** Korgan is a takedown of hack-and-slash protagonists. His entire reason for existing is fighting, earning gold and then spending said gold on ale, before fighting some more. Korgan is an examination of ''exactly'' what kind of anti-social psychopath is drawn to this lifestyle.
42** Non-player characters.
43*** Galvarey, the leader of the Harpers in Athkatla, is a deconstruction of CharacterAlignment. Galvarey is nominally Good-aligned, but will go through all manner of manipulative and outright evil behaviour to get at the player character, whom he believes is evil because they are the scion of an evil god, regardless of what your character's reputation and character alignment actually are.
44*** Sarevok takes every stereotype of Chaotic Evil villains and throws them all in the trash. Rather than a havoc-wreaking engine of destruction, he is a calm, deliberate master manipulator who plays the political landscape of a continent like a fiddle for his own gain, and when the player starts messing things up he fingers his foster father as the mastermind behind his plots. It is actually quite astonishing that the party manage to win, all things considered.
45*** Jon Irenicus is everything power-mad sorcerers are not supposed to be; calm, soft-spoken, deliberate and close-mouthed. He is the epitome of NoNonsenseNemesis, even telling the player that they won't get any "villain's exposition" out of him. He is also a deconstruction of LoveRedeems: As he tells [[spoiler: Ellesime]], after the subject of your affections literally rips your soul out, there is no love to be felt, and nothing to feel any love anyway.
46** ''VideoGame/BaldursGateIII'' continues the trend.
47*** Gale is something of a deconstruction of the "high intelligence, low wisdom" character. These are usually AbsentMindedProfessor-types, whose lack of common sense is played for laughs. Gale's arc, on the other hand, shows ''exactly'' what happens when you have enough brains to build a nuclear reactor in your basement, and not enough common sense to not do it again after your first one turned your neighborhood into a glowing crater. If the player points this out and convinces him to not make the same mistake again, he'll finally realize that he's too shortsighted for his own good.
48*** Astarion is a deconstruction of TheCasanova. While he is seductive and sexual, he was never permitted to be so for his own sake, but rather to feed his master's desires (which would make the marquis De Sade go pale), and now sticks to it because he doesn't really have a personality beyond the seducer his master created. Astarion is terrified of emotional intimacy and will shut the player character down fast and hard if they try to push their relationship along.
49*** Lae'zel is a deconstruction of the ProudWarriorRaceGirl. The githyanki are a proud, dogmatic and fiercely militaristic and xenophobic race (effectively interdimensional fascists via HeWhoFightsMonsters), and Lae'zel is deeply invested into their culture. This means that she struggles with any insinuations that her culture isn't perfect and actually begins to experience cognitive dissonance when she realizes that in spite of everything she has done, most of her peers would simply kill her for having the audacity to be infected with a mind flayer parasite, even when they have the means to get it out. In the end, you can convince her to abandon the hypocritical and destructive Githyanki culture, only to potentially leave her directionless and lost. Cultures that encourage rigid conformity and martial prowess above all else don't tend to do well in creating independent thinkers and people who can function outside that context, no matter how awe-inspiring their prowess is.
50*** Wyll deconstructs BadPowersGoodPeople, simply by asking the question if the bad powers were worth it. While Wyll is a genuine hero in every sense, the source of his powers, a cambion named Mizora, is not, and she uses her influence over him to make it more and more difficult for him to maintain his moral code and force him into situations where there is no good answer. Wyll is forced to make sacrifices and compromises that he hates, but can't get out of, until both the player and he start wondering if gaining those powers in the first place was worth it.
51*** Wyll also examines the concept of the HeroicSacrifice. Many characters make sacrifices, but very few are actually shown living with the consequences of those actions. Wyll, however, sacrificed his soul in order to save Baldur's Gate, and Mizora ensures he lives with the consequences of it every single day.
52*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, to the point that the entire party doesn't have anything negative to say about her, but it comes from a very dark place; she's effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate then cleaving demons in Avernus, and simply wasn't given the time to have a childhood or grow into an emotionally mature person. She flip-flops between chipper and upbeat and horrifyingly violent because those are the only ways she can process her emotions. And the reason Karlach is so upbeat and excitable in the first place? She has what's essentially a car engine for a heart, which is overheating because it can't function properly outside Avernus, and it ''will'' [[YourDaysAreNumbered eventually kill her if she doesn't go back]]. But Karlach makes it overwhelmingly clear that she's [[NeverGoingBackToPrison never going back]], so repressing the dread of her inevitable death by trying to live every day like it's her last is the only way she can function in any capacity.
53*** Shadowheart is a deconstruction of TheFundamentalist. At first, Shadowheart is a devotee of Shar, and speaks extensively of Shar's "love" and "gifts" (which on its own, should give anyone with insight into Faêrun's theology pause). Scratch the surface a little, and you'll very quickly find that Shadowheart doesn't love Shar, but is scared shitless of her, and only follows her out of a sense of duty and a vain hope that the Lady of Loss will actually give her something back and restore her memories. [[spoiler: When she finds out theat Shar doesn't love her and never has, that Shar has done basically nothing for her, and that her entire existence was nothing more than a middle finger to Selûne]] her reaction is less HeroicBSOD and more "Huh. Figures."
54* ''VideoGame/BendyAndTheInkMachine'' deconstructs TheWonka through [[MrAltDisney Joey Drew]]. His insistence on using the titular device put a strain on the animation department, who had to suffer through pipe bursts, loud noises and constant interruptions, as well as the finances (and may have possibly driven the company accountant Grant Cohen to insanity). This, combined with Joey's [[BadBoss other]] [[AllTakeAndNoGive issues]] and a simple decline in Bendy's popularity, ended up speeding up the downfall of the studio.
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58* ''VideoGame/CallOfDutyBlackOpsIII'': Jacob Hendricks is a deconstruction of the HotBlooded partner archetype embodied by [[VideoGame/CallOfDutyBlackOps Woods]] and [[VideoGame/CallOfDutyBlackOpsII Harper]]. [[spoiler:His impulsive rages are severely detrimental to the mission; in the dreamscape, the Player punches him twice, has to repeatedly tell him to keep his shit together, and outright admits that the only reason s/he continues to tolerate his antics is because they are otherwise cut off from support (and because the player considers him his/her friend), while in reality Taylor notes that Hendricks is clearly becoming emotionally compromised and repeatedly withholds information from him in order to keep him in line, with varying results.]]
59* ''[[VideoGame/CallOfDutyInfiniteWarfare Call of Duty: Infinite Warfare]]'': The player character, Nick Reyes, is a deconstruction of AFatherToHisMen. Reyes' inability to prioritize the mission over [[TheMenFirst the lives of the people under his command]] and his attempts to minimize his side's casualties becomes a severe detriment and nearly costs them the war with the [[ANaziByAnyOtherName Settlement Defense Front]]. The crux of Reyes' character arc is coming to terms with his responsibilities as captain and the fact that in war, sacrifices often have to be made and that you can't save everybody, culminating in the final mission after the ''Retribution'' crash lands on Mars; realizing there's no way everyone will make it back to Earth alive, he rallies what's left of the crew and leads them into what they all understand is a SuicideMission [[HeroicSacrifice to destroy the SDF's shipyard]], [[TheHeroDies resulting in Reyes' death]] and Salter being one of the only '''''four''''' survivors.
60* ''VideoGame/ChildOfLight'':
61** Aurora deconstructs the KidHero. While [[BadassAdorable quite capable]] in dealing with the dangers lurking in Lemuria, she is still very much a child lost and alone in a strange world, and it's pretty clear that the quest given to her is a huge burden on her and that she's NotInThisForYourRevolution, but just wants to go home. She has to accept that she can't remain in her comfort zone forever in order to prevail.
62*** Aurora also deconstructs TheCutie. She's a young child who is [[NiceGirl kind-hearted]], innocent and very huggable. However, her innocence also leaves her vulnerable to [[spoiler:manipulation by the EvilAllAlong Norah]], which nearly gets her and her friends all killed.
63** Aurora's stepsister Norah deconstructs the CoolBigSis. Little Aurora looks up to and loves Norah as her big sister. [[spoiler:However, because Norah eventually turns out to be a BitchInSheepsClothing who was EvilAllAlong, she becomes a major BrokenPedestal and source of trauma to Aurora.]]
64* ''VideoGame/Cyberpunk2077'' deconstructs the edgy, uncompromising, unnaturally cool badass in the form of Johnny Silverhand; when he was alive, Johnny was a hardass who didn't take shit from anyone, casually pissed off everybody he met, and refused to back down from his fight against the corrupt corporations that rule the world, even when it involved literally dropping a nuke on Night City. As a direct result of his toxic actions, Johnny's remaining fans are aging manchildren who worship him as a god [[RevolutionariesWhoDontDoAnything but don't actually take up his fight themselves]], and his body is buried under a featureless slab of concrete in the middle of a derelict oilfield because all his "friends" wanted was to forget the asshole they were forced to prop up. It takes the entire game for Johnny, now a VirtualGhost sharing V's brain, [[JerkassRealization to realize how miserable and self-absorbed he was]], but it hits hard and can turn him into TheAtoner.
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68* As for being a game about deconstructing DungeonCrawler tropes, ''VideoGame/DarkestDungeon'' gives a few examples when certain classes go through the DespairEventHorizon:
69** The Hellion begins to showcase what happens when TheBerserker cracks; she either goes from being a BloodKnight to AxCrazy and begins downright scaring her companions with her brutality instead of supporting them, shows that behind all her bravado that she is as scared witless as the rest, or she uses her blood lust toward SelfHarm tendencies and actively challenges her opponents to try and hurt her, putting herself at great risk while doing so.
70** The Jester becomes one for the PluckyComicRelief, as he is the class that normally gives stress heals with song and jokes. If he undergoes afflictions like Abusive or Hopeless, he starts using his jokes to spite the rest of the group, or [[OOCIsSeriousBusiness straight up stops trying to be funny]] and ask them if they ''really'' thought that the mission was going to go well. Otherwise, his jokes simply become [[DudeNotFunny too dark]] and he begins to worsen the situation instead of lighting it up. Naturally, [[NiceJobBreakingItHero this starts to cause stress as opposed to healing it]].
71* ''VideoGame/DeadRising2'': Seymour Redding deconstructs the CowboyCop and TheSheriff. Seymour was simply a mall security guard who emulated the characters of the western movies he loved while he was on the job. However, nobody took Seymour seriously and he eventually snapped during the outbreak, leading him to start executing people via lynching simply because they didn't show him enough respect or because they broke a rule. Seymour shows what happens if someone tries to apply tropes from the western genre to real life: they'd a laughing stock at best and a self-righteous sociopath at worst.
72* Isaac Clarke from the ''Franchise/DeadSpace'' series shows what would really happen if a BadassNormal were suddenly forced to fight {{Eldritch Abomination}}s all the time. By the end of the series, Isaac is a certifiable badass, able to take on Necromorph and human targets alike with only his engineering skills, unique weaponry, and fast thinking; he's even brought out of "retirement" in the third game because he knows the most about the Necromorphs out of every human in existence, and he even ends up [[spoiler:killing a freaking moon]] in the finale. He's also a traumatized, broken, ''wreck'' of a person who inherently distrusts everyone around him out of sheer paranoia, is willing to do absolutely anything to come away alive, and can barely tell the difference between reality and his own hallucinations; he may come away from the series alive, but that's all that can really be said for him considering how broken he is by that point.
73* Given [[DeconstructorFleet the nature]] of [[VideoGame/{{Undertale}} its predecessor]], ''VideoGame/{{Deltarune}}'' predictably has a couple examples:
74** Kris is a TokenHuman living in a peaceful town of monsters who seems to have been made to be an AudienceSurrogate for the player to interact with the game's world... except soon it becomes clear that Kris has their own personality, history, and motives separate from the player and will frequently tear out their SOUL at night to temporarily escape from the player's control to carry out [[AmbiguouslyEvil whatever the hell they desire to, yet put themselves back under the player's control after they're done]], because being controlled somehow "benefits" them. On several occasions, if the player makes Kris say something that they didn't want to say or if they do something they didn't want to do, they will sound confused or will become disturbed respectively. If the player [[OffTheRails diverges from the main story]] and finishes the "Weird Route" in Chapter 2, Susie and Ralsei will see that Kris appears visibly distressed due to [[spoiler:how the player used them to corrupt their friend Noelle into GainingTheWillToKill even their classmate Berdly, along with coercing her into an abusive relationship with Kris to do so]].
75** Noelle fills the archetype of the [[ShrinkingViolet timid]] healer girl that the protagonist needs to help, though unlike the typical example she's not a LoveInterest for said protagonist (her crush is squarely on [[TheBigGuy Susie]]). That's about as far as the differences go normally, and her arc in Chapter 2 is appropriately about her learning to stand up for herself. However, during the "Weird Route", [[spoiler:the player instead exploits Noelle's timid nature through gaslighting and intimidation, teaching her to use her ice magic to freeze every enemy she comes across. While other examples of Noelle's archetype would show some [[SilkHidingSteel hidden strength]] and resist said manipulation, Noelle's low willpower and lack of a strong moral core leave her [[ExtremeDoormat unable to say no to the player's orders]], allowing them to slowly corrupt her into a emotionally distant killer.]]
76* ''VideoGame/DeathStranding'':
77** [[PlayerCharacter Sam]] deconstructs a typical IWorkAlone protagonist. Sam's unwillingness to engage with other people comes not from looking down on them, but due to his crippling fear and social anxiety stemming from a lonely childhood and [[spoiler:a tragic accident that costed him his wife and unborn child]]. While he manages to overcome [[spoiler:his [[DoesntLikeBeingTouched fear of touch]] at the end of the game, he still decides to leave the friends he made throughout his journey behind and come back to living as essentially a hermit, because making a few friends didn't magically cure his social phobia.]]
78** He also deconstructs the common video game ActionHero protagonist. While Sam crosses dangerous terrain and fights with enemies, he doesn't find it ''fun'', and instead you can often see him falling down on all fours and heaving after an enemy encounter. While he's strong like an ox, he has the kind of strength and body type a [[WorkingClassHero physical laborer]] has, not the one an action hero would. He's also incredibly sensitive emotionally, frequently shown crying in fear, pain or stress and bonds with his [=BB=] almost immidiately. It's also shown quite overtly that his job exhausts him and he can't just go on forever without rest. His skin is covered with cuts and bruises, and he often complains about being tired or in pain.
79* Urizen in ''VideoGame/DevilMayCry5'' is a deconstruction of the GenericDoomsdayVillain. He appears to be a brutal monster [[AmbitionIsEvil seeking power for power's sake]], which ends up being his FatalFlaw. Apart from seeking power, he doesn't have any motivation, and this eventually ensures that [[DemonSlayer Dante]] defeats him. Dante points out that just fighting for the sake of something, like defending his friends from Urizen, makes him more powerful than Urizen himself could ever be. And the reason Urizen's so single-mindedly obsessed with power? [[spoiler:He's the demon half of Dante's antagonistic brother Vergil separated from his human half, with all his power hunger, but none of his humanizing qualities, like Vergil's love for his family, and because Urizen doesn't have any idea what he's going to do with his power apart from gain more of it, he's basically a mindless brute.]] Additionally, [[spoiler:by separating his human and demon halves into two separate beings, Vergil is slowly killing both of them, which is why Urizen has to keep himself alive by coating himself in the bark of the [[WorldTree Qliphoth tree]]. So he's not just a GenericDoomsdayVillain, he's a DarkLordOnLifeSupport.]]
80* In ''VideoGame/DevilSurvivor'', Yuzu Tanikawa is a deconstruction of the everygirl OrdinaryHighSchoolStudent hero seen in many a JRPG. When everything goes to shit and she gets magical powers to survive the lockdown, she doesn't step up to the plate and become a hero - she can barely cope with the horror, and spends most of the week lamenting how she just wants everything to go back to normal. She also doesn't have any coherent plan to solve the crisis beyond "run as far away as possible", and following her advice [[spoiler:leads you to the worst ending short of the NonStandardGameOver]].
81* The ''VideoGame/{{Deponia}}'' series takes the behavioral traits of your average adventure game protagonist: [[KleptomaniacHero rampant theft]] and regular screwing over of random people for their own benefit, and gives them to NominalHero Rufus, who's exactly the kind of selfish, unlikable sociopath you'd expect to have them.
82* ''Franchise/DragonAge'':
83** Alistair in ''VideoGame/DragonAgeOrigins'' is one for the KnightInShiningArmor. Alistair sticks to his ideals to a fault, in a setting where the characters around him are making political moves and have no problem dirting their hands for the sake of the greater good. In particular, Alistair holds a romantic and somewhat childish view of what it means to be a Grey Warden, when in reality the order is willing to take ''[[ArmyOfThievesAndWhores anyone]]'' as long as they can pass the Joining. [[spoiler:This ultimately means that if the Warden decides to spare Loghain, he will refuse to work with the Warden since it conflics with his view of what the a Grey Warden shoudl be]]. He also has very chivalrous views of love that were popular in many HighFantasy and ChivalricRomance, which means that if romanced by a non-human female Warden his code of honor means he if he becomes king he won't degrade his lover by making her TheMistress and break up with her, since he can't marry a non-human Warden. WordOfGod is that this was meant to demonstrate that Alistair [[SecretlySelfish puts his own warped sense]] of [[LovedINotHonorMore duty and honor]] before ''her'' feelings]]. However most of this can be averted if Alistair is [[CorruptTheCutie "hardened"]], making him more agreeably to morally ambiguous actions.
84** Merrill in ''VideoGame/DragonAgeII'' is, according to WordOfGod, a deconstruction of the "selfless waif willing to sacrifice herself for those around her". Merrill's dabbling in dangerous magic and knowledge causes herself and others unnecessary danger and grief, her belief that she alone can control the outcome of her actions is shown to be an inherently proud and selfish mentality rather than giving and selfless, and that expecting others to stand back and allow her to endanger herself [[spoiler:can result in those close to her getting killed, like Marethari's, because most people wouldn't just stand back and watch someone they love dearly die]].
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88* ''VideoGame/EarthBound1994'' has multiple cases:
89** The first is of the KidHero. The game does not gloss over the kind of emotional and mental strain that going on a great adventure as well as the general responsibility of saving the world would take on a bunch of small children, [[IMissMom such as getting homesick and missing their parents]]. Ness' time in Magicant particularly picks at the basic assumption of kid heroes being plucky and resilient. As Magicant is a representation of Ness' own mind, it takes its time showing how much regret he has over the game's events, ranging from his fights with various enemies and bosses to the collapse of his friendship with Pokey, with the overarching tone of the place being a longing to get his old life back.
90** The second is of the CosmicHorrorStory: the FinalBoss, the great evil that the kids are trying to save the world from, is revealed to be [[spoiler:an alien turned into a [[AlmightyIdiot formless blob of hate and insanity]], to the extent where it's strongly implied that, by the end of the game, he has hardly any real agency left and has been reduced to nothing more than a glorified attack dog for Pokey. As a result, winning feels less like a triumph and more like giving a MercyKill]].
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94* ''VideoGame/{{Fallout}}'':
95** ''VideoGame/Fallout1'' deconstructs the IdiotHero. You can reduce your INT to 3 and play as a character who is mentally stunted. It leads to some of the funniest dialogue in the game, but locks you out of most of the game's sidequests (most people recognize you as the imbecile you are and don't give you the time of day), and the few sidequests you can do often end with you [[NiceJobBreakingItHero screwing people over in your poorly-conceived attempts to "help" them]].
96** ''VideoGame/FalloutNewVegas'': Ulysses is a deconstruction of TheFatalist. [[spoiler: Ulysses has seen and experienced the worst of it: he is the sole surviving member of the Twisted Hairs, is a former member of The Legion, he was the one who discovered Hoover Dam and indirectly caused the first battle for Hoover Dam, caused the deaths of countless people by telling Elijah about the Sierra Madre, militarizing the White Legs, and through his actions at the Big Mountain Research Facility. Ulysses has dwelled on these thoughts long enough to believe that he knows what's best for everyone as Ulysses has become so disillusioned with the war that he plans to set off a series of nukes so they can destroy both the NCR and Caesar's Legion. Despite the Courier telling him that he can't predict the future and can't guarantee that whatever comes after the NCR and The Legion will be the better option. Ulysses believes that everything happened for a reason because of the Courier, they got the package and they chose to deliver it, resulting in the destruction of the Divide, even though the Courier had no way of knowing that delivering their package would initiate the destruction of a settlement. Ulysses's belief that he's ahead of the curve and belief that knows what's best for everyone ultimately shows that he's just a deeply troubled man who's overwhelmed with guilt and lashing out over the senselessness of his hardships, not understanding that he is driving himself mad by believing that everything happened for a reason.]]
97* ''VideoGame/FarCry4'':
98** The game attacks the idea of having a MoralityPet makes a person "good". De Pleur uses his genuine love for his daughter as a ground of sanity while working as a brutal TortureTechnician. As long as he concentrates on her as an innocent, he can bury all his wrongdoings and call himself a good guy.
99** It also explores the concept of TheMessiah and how it does more harm than good. Throughout the game, many characters, including Ajay, Mohan, Bhandra and Pagan Min, are seen and elevated to this status but they can be used, abused and downright manipulated to cause others to commit horrible atrocities in their name.
100** Any group that styles itself as LaResistance should ''not'' be immediately considered heroic and supported regardless of context. Ajay sees [[spoiler: the horrific results of Golden Path taking power in Kyrat, as Sabal's side becomes consumed with religious fanaticism and purges while Amita's side becomes a narco-state conscripting child soldiers.]]
101*** To a lesser extent, Mohan's resistance group started as [[spoiler: a bunch of religious extremists who were more concerned with archaic traditions than the people's wellbeing.]] Mohan was also perfectly fine with [[spoiler: murdering the innocent infant daughter of his enemy out of a jealous rage.]]
102** Co-leaders of the Golden Path Sabal and Amita are RedOniBlueOni. Sabal wants to preserve the traditions of Kyrat while Amita wants to create a brighter future for Kyrat. Sabal can be cold and harsh to civilians but is AFatherToHisMen while Amita is more passionate about helping civilians but has a WeHaveReserves mindset. Unfortunately, they don't realize that they need each other in order to balance the other's views but mutually hate the other person, to the point of being willing to [[spoiler: assassinate the other to gain total leadership]]. In the ending, [[spoiler: regardless who becomes the sole leader of the Golden Path, either Sabal or Amita shows traits of extremism without anyone to stop them.]]
103* ''Franchise/FinalFantasy'':
104** Cecil in ''VideoGame/FinalFantasyIV'' is a deconstruction of the hero of 80s {{JRPG}}s like ''VideoGame/DragonQuest'', who would go out, steal things from distant kingdoms and kill dragons because a king asked him to. Cecil starts the game miserable about his chosen career path but unable to bring himself to quit; later, the Mist Dragon he is sent to slay turns out to be connected to the life force of a young mother who dies as a result, leaving her daughter an orphan. He eventually decides to quit his job, and most of the game is his attempts to undo as much as he can of his damage.
105** Cloud in ''VideoGame/FinalFantasyVII'' is:
106*** A riff off the classic RPG image of the young man with the sword who heads out from the city to save the world by killing the bad guy. In his case, his reason for wanting to travel the world is a weird compulsion that nobody is able to figure out, spurred on by hallucinations and his own insistance, that is eventually revealed as being a form of mind control courtesy of the BigBad needing him to further his goals. He's able to be mind-controlled due to something in his blood, but his mental breakdown is not because the BigBad controlled him, but because of the mental stress he takes in TheReveal, leaving him in a wheelchair and dribbling.
107*** A riff off the stoic, experienced badass {{Mercenary}} NinetiesAntiHero who acts like a {{Jerkass}} because he's so ''deep''. Cloud is ridiculously strong, [[MagneticHero charismatic]] and [[InformedAttractiveness good-looking]], a [[ElitesAreMoreGlamorous veteran]] who's been through unspeakable horrors that give him mental problems, and performs stylish feats of badassery like riding around on motorbikes and doing unnecessary backflips to get off things. But his continual insistence that he [[{{Catchphrase}} doesn't care]] about anything but the job, [[MilkingTheGiantCow while striking poses]] and [[HairFlip flipping his hair]], only fools a couple of characters. Mostly, it's seen by the other characters as strange, annoying behaviour, and he's constantly put in ridiculous situations that reveal it as the adolescent [[ADarkerMe posturing]] that it is. ([[UnintentionalPeriodPiece The game was made during the mid-90s, at a time when it was fashionable for real-world twenty-somethings to act disaffected.]]) When Cloud becomes a bodyguard to Aerith and starts obsessing about saving her, it's obvious Aerith doesn't need his protection, and she's only going with it because she's attracted to Cloud and it gives her the excuse to follow him around and flirt with him. Eventually, Cloud's attempts to ignore his mental problems while denying his true self causes him to have a mental breakdown, and it's revealed that the whole personality is based on self-delusion. Once Cloud becomes comfortable with the fact that he doesn't have to be a cocky action hero and allows his real personality out, he turns out to be pretty dorky but likeable.
108** ''VideoGame/FinalFantasyVIII'' deconstructs the KidHero by overt comparison to ChildSoldiers. Your party of heroic 16 and 17 year-olds is just as mentally damaged and scarred as child soldiers tend to be in real life, not helped by using {{Phlebotinum}} which erases their memories, thus taking time to deconstruct the AmnesiacHero as well.
109** Lightning of the ''VideoGame/FinalFantasyXIII'' games deconstructs the "strong female character" trope. When her and Serah's parents died, she tried to make herself "strong" so that she could care for herself and her sister, creating her "Lightning" persona by shedding the parts of herself she viewed as "weak". [[GoneHorriblyRight This ends up alienating Serah from her, causing strife between her and the other party members, and influences Hope to fester his desire for revenge against Snow.]] She realizes along the way how her "tough" persona has only caused her problems. After [[spoiler:Serah dies]] in ''VideoGame/FinalFantasyXIII2'', ''VideoGame/LightningReturnsFinalFantasyXIII'' sees her as once again distant and cold, [[spoiler:not due to Bhunivelze's influence but her own desire to seal away her "weaknesses", which also causes the creation of Lumina.]] She [[DefrostingIceQueen defrosts]] over the course of the game, and ultimately [[spoiler:is saved from her intended HeroicSacrifice by simply calling for help.]]
110** The ''Endwalker'' expansion for ''VideoGame/FinalFantasyXIV'' deconstructs the [[spoiler: OnlySaneMan with Hermes, the Ancient who would eventually become Fandaniel. As Hermes, he disliked the Ancients' policy of destroying creatures they saw as failures, as he saw them as living beings and not just experiments to be disposed of. Furthermore, he also recognized that these lifeforms were capable of anger, despair, and fear, and they certainly felt those emotions whenever they were killed. Because he seemed to be the only one who saw things this way and the other Ancients were apathetic about it, he grew enraged at them for their indifference. Then he started to fear that perhaps he ''wasn't'' the Only Sane Man, that everyone else was sane and he was the lone madman among them. He sent Meteion to other worlds to seek answers to his questions about the meaning of life to try and resolve these inner conflicts, and the answers she came back with drove him over the DespairEventHorizon. He concluded that by their own methodology, the Ancients were a failure as a species and thus deserved to be destroyed just like the lifeforms they created, a revelation that was so deeply ingrained in his soul that his sundered self devolved into the OmnicidalManiac the Warrior of Light encounters as Fandaniel.]]
111** ''Endwalker'' also includes a deconstruction of [[spoiler: the classical OmnicidalManiac ''Final Fantasy'' villain. Typically, such villains are either beings of pure evil or hatred (such as [[VideoGame/FinalFantasyV Exdeath]] and [[VideoGame/FinalFantasyIII the Cloud of Darkness]]) or AxCrazy [[AGodAmI megalomaniacs]] (such as [[VideoGame/FinalFantasyVI Kefka]] and [[VideoGame/FinalFantasyVII Sephiroth]]), with shallow motivations that are downplayed in favor of focusing on their level of threat. Meteion, on the other hand, has a comparatively fleshed out background and understandable reason for attempting to destory all life: She is [[TheEmpath a highly empathetic creature]] who has been [[BreakTheCutie mentally broken]] by all the dying or dead worlds that she has visited in her search to find the meaning of life for Hermes, her creator. Seeing nothing but death and despair no matter where she went, she came to the conclusion that life itself is suffering and that the ending of all life is the solution to all the despair she felt. She isn't attempting to destroy all life out of hatred or evil; she does it out of misguided love.]]
112** ''VideoGame/FinalFantasyXV'' has Ignis deconstruct the [[spoiler:HandicappedBadass. When he’s blinded, he becomes TheLoad, and he and the rest of the party struggle with coming to terms with it. It takes 10 years for him to get to grips with it and return to his previous strength, but it’s made clear that Gladio and Prompto advised against him continuing to fight, and his return to form primarily seems to be so [[AntiFrustrationFeatures you don’t have to wait for him to stumble after you during the final dungeon]].]]
113** ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'': [[PlayerCharacter Jack]] behaves like your typical NinetiesAntiHero; he has a bad attitude, a predisposition towards violence, [[SirSwearsALot swears like a sailor]], tends to deliver ShutUpHannibal interruptions to monologuing bad guys, and has a single-minded obsession with killing Chaos... [[spoiler: But every single one of these traits is a result of serious MindRape at the hands of the [[GreaterScopeVillain Lufenians]], who erased his memory and essentially left him as a near blank slate. With his memories back, Jack is surprisingly kind and thoughtful as seen in his relationship with Sarah and his party. His obsession with Chaos is also the result of programming by the Lufenians to participate in their ForeverWar rather than of his own genuine desire. Essentially, every single trait that is normally associated with this archetype is meant to make Jack not look like a cool hero, but a victim of powers beyond his control reducing him to a parody of the person he once was.]]
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117* ''VideoGame/GenshinImpact'':
118** Scaramouche is one towards the TinMan. [[spoiler:In the past, he was a kind, soft-spoken puppet who believed himself to be without a heart. Unfortunately, this made him a prime target for manipulation by Dottore, who exploited this mistaken identity by killing off his friend and giving him what he thought he wanted in the form of his friend's heart, claiming that it belonged to a servant that his friend killed. The idea that what he wanted was given to him by someone he trusted in an act of cruelty caused him anger and sadness. While the Tin Man's heart inspired him to become a better person by reinforcing his humanity, the Kabukimono became worse after receiving his placebo heart. ]]
119** Kaveh is a deconstruction of the DitzyGenius. He is a reputed genius, but he frequently gets himself into trouble since his desire to help others often outweighs making logical decisions and frequently contradicts his own goals. When Paimon and Faruzan point out his decision-making, he explains that it's in his nature to behave this way and that he doesn't feel it has anything to do with his genius since they're his own choices made with acknowledgment of the potential consequences of his actions. This also puts him at odds with Alhaitham, who's also aware of this trait in him and believes that Kaveh's abilities are incongruous with his personality.
120** Furina is deconstruction of the MilesGloriosus. Throughout the first four acts of the Chapter IV, she often makes boasts that she can't back-up, and when she is faced with an actual challenge, she quickly backs out of it. [[spoiler:Then, Act V reveals that she has to constantly be this all the time just so that people can believe that she is the Hydro Archon, or else she would be risking the prophecy that would wipe-out all of the citizens of Fontaine from coming true.]]
121* ''VideoGame/GhostOfTsushima'' deconstructs the idea of HonorBeforeReason, a trope embodied by no-one more than Lord Shimura, [[PlayerCharacter Jin Sakai's]] uncle. Lord Shimura trained Jin to follow the honourable ways of the samurai ever since childhood, and serves as a ReasonableAuthorityFigure towards Jin, but that doesn't change the fact that he is an inflexible adherent to a worldview that doesn't line up with the harsh realities of war against the CombatPragmatist Mongols. Even when the Mongols adjust their tactics to get the better of the rigid samurai, and Jin adjusts his own tactics to counter them, Lord Shimura stubbornly refuses to fight the Mongols any other way than his own, and it costs the lives of countless soldiers. Additionally, DeliberateValuesDissonance creeps into Lord Shimura's motivations: part of the reason why he admonishes Jin's CombatPragmatist ways is that he fears that Jin will end up teaching the common people of Tsushima not to be reliant on the samurai nobility to defend them, and such things could incite them into rebelling and overthrowing the caste system that Lord Shimura sits on top of. Because of this, Lord Shimura ends up becoming a BrokenPedestal to his nephew.
122** There is another character deconstructed by the game: the perfectionist SinkOrSwimMentor who puts his students through TrainingFromHell. That character is Sensei Sadonobu Ishikawa, a man unpopular with Tsushima's nobility because of his unrelentingly high standards for accepting students- standards most students couldn't fulfill in his eyes. He appears progressive for taking the commoner Tomoe as a student, but she didn't have the psychological durability to get through Ishikawa's training, and eventually [[APupilOfMineUntilHeTurnedToEvil she ended up going evil]]. Ultimately, all Ishikawa ended up producing with his high-minded perfectionism was a useful [[LesCollaborateurs ally for the Mongols]] and a cynical, temperamental hermit.
123* ''VideoGame/GodOfWar'':
124** Kratos is a deconstruction of the classical Greek hero and Spartan archetypes: a person who is defined by using his physical strength to do whatever he wants, seeks revenge for any affront, has a "MightMakesRight" morality and [[spoiler:has divine parentage]] is less likely to be a paragon and more likely to be a violent psychopath hellbent on killing his enemies, consequences be damned. Critically, he lacks a key component of classic Greek heroes and Spartans: they should never commit ''hubris'' and think themselves above the gods, or they face divine punishment. Kratos shows what happens when they '''''don't care''''' by [[spoiler: killing all the gods and destroying his world]]. ''VideoGame/GodOfWarPS4'' goes further by having him deconstruct the SternTeacher and SinkOrSwimFatherhood, showing how Kratos' violent past and upbringing still haunts him and hampers his ability to function as a father. His internalization of Greek values versus Norse values drives a wedge between him and his more emotional son, Atreus. While he ''does'' genuinely want to atone for his past, he also still doesn't fully understand how his selfishness and inability to recognize the consequences of his actions continue to plague his behavior. Overcoming his flaws and his own violent tendencies is ''essential'' if he's going to make sure Atreus doesn't go down the same path he did.
125** This franchise's portrayal of Zeus takes his character from the original Greek myths (as well as his role as he TopGod of his pantheon), cranks up all his negative aspects, and explores his character from there. Though initially presented as a benevolent if benign ally to Kratos, it becomes more apparent as the games progresses that Zeus is trapped by an intense fear of losing his throne, especially to his children--and this fear is completely justified. Given that Zeus himself overthrew his father Cronos, and Cronos overthrew ''his'' father Ouranos, it's natural for Zeus to assume that someday one of his children would do the same (which is exactly his reasoning for the death of the Titan Metis in Myth/ClassicalMythology). His paranoia over losing his throne causes him to act out of fear, leading to Kratos declaring war upon Olympus, eventually [[spoiler:leading to the destruction of all of Greece and the end of his reign]]. Even with the reveal that [[spoiler:Zeus was infected by the evils of Pandora's Box]], it's likely that [[spoiler:the evils had merely exacerbated the fear and paranoia that was already there]].
126** ''VideoGame/GodOfWarPS4'': The Stranger is a deconstructed BubbleBoy with a fantastical twist. [[spoiler: The Stranger is ultimately revealed to be Baldur, the god of light whose death triggers Ragnarök, and as in the myths, his mother Freya tries to save him from a needless death by making him unable to be killed by anything (save for mistletoe). But Baldur utterly ''hates'' Freya for it as she went overboard and made it so that not only can he not die, but he can't feel anything either. Everything from sexual pleasure to the very ground he walks on is just a dull, muted sensation to him, he's completely infertile, and [[SenseLossSadness the absence of feeling drove him insane with rage, desperation, and depression]]. He's been estranged from Freya for the past 100 years after what she did, and he became corrupted by Odin's need to hurt her.]]
127** ''VideoGame/GodOfWarRagnarok'': Thor is a deconstruction of the DrunkenMaster. Thor was always imagined to be fond of drink and he famously (and unknowingly) drank a 3rd of the ocean in a contest against Utgard-Loki in Norse mythology. [[spoiler: His drinking habits were written at that point to show that Thor is a man of the people who bonds with them by sharing stories and sharing a drink at the bar. In the game, however, Thor's love of alcohol is actually a sign of a major character flaw and it was just a way for Odin to keep Thor under his thumb as he drunkenly kills people whenever Odin orders him to. By the time of ''Ragnarok'', it is shown that Thor is actually a deeply troubled man who's struggling to better himself for the sake of his wife and daughter after realizing how badly alcohol has dominated his life and how horrible a person he was when he was drunk. Thor now understands that his father sees him as nothing more than a vicious lapdog after enduring Odin's comments while sober, he abused his children, and Thor caused the death of Modi, his own son, by being violently drunk. After Thor slaughtered the giants and drove the survivors into hiding, he reflected on his actions and realized that he killed them for no reason and chooses to blame himself instead of standing up to Odin. When he's shown drunkenly fighting in a bar brawl, it's all fun and games to him until he realizes how badly he's upset and let down Thrud by relapsing into alcoholism in a moment of weakness after 3-4 years of sobriety and forced her and Sif to take care of him.]]
128* ''VideoGame/GuildWars2 Secrets of the Obscure'' deconstructs the Player Character on multiple occasions:
129** Throughout the base game and multiple ''LIving World'' seasons, the player character has [[DidYouJustPunchOutCthulhu defeated and killed many powerful beings]]. As a result? Palawa Joko absolutely wants them dead. Not so he can claim that he's killed the impossible, but because he ''genuinely'' believes they are too dangerous to live. Naturally? A character like this will ''indeed'' be seen in-universe as someone who is dangerous.
130** The purpose of the Player Character in an {{MMORPG}} is also deconstructed at the start of ''Secrets of the Obscure''. Throughout the player character's journey, they assembled a group of people made to defeat the Elder Dragons as a threat to Tyria. However, the RagtagBandOfMisfits all ''have'' jobs and responsibilities ''outside'' the Pact... but ''not'' the Player Character, whose job has ''been'' the Pact. So when ''Secrets of the Obscure'' begins, the Player Character is bored out of their mind as they have no real leads or calls to adventure and naturally, this means they decide to investigate the first thing they see - leading them to be wrapped up in business most people would probably ''not'' want to be.
131** Similarly, the Astral Ward would in theory want the best of the best. They don't actively go ''out of their way'' to recruit the Pact commander until s/he ends up getting involved with their activities. Especially since the Pact Commander ''is'' a dangerous person. They are glad to have them along when the Pact Commander ''does'' end up getting their nose in their business though, causing a bit of a {{Reconstruction}}.
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135* ''Franchise/{{Halo}}'':
136** The Elites and Brutes are ProudWarriorRace[=s=] who delighted in the glory of battle and war. But after the end of the Human-Covenant war and the Covenant had fallen, the two alien races found themselves struggling to adjust with the removal of their religion, culture, politics and military. Without the Prophets to give them answers, many Elites don't know what to do now that everything they used to fight for was proven a lie. The Elite society struggles to self-govern and have a self-sufficient military while trying to deal with a civil war with a faction that wants to re-establish the Covenant. The Brutes are having a harder time than the Elites, more prone to fighting among themselves than with their enemy, the Elites.
137** The series also shows the lengths needed to gain a SuperSoldier, such as the Master Chief. Six year old children were kidnapped from their families, put through a TrainingFromHell before they were fourteen and then subjected to experiments and augmentations that killed and crippled a good portion of them. Master Chief is one of the few SPARTAN-II to survive after a decades-long war against the Convenant, as the Spartans were humanity's best hope at preventing their extinction. But as a result, Master Chief's humanity is sacrificed as he is arguably more robot than human, having muted emotions and an inability to interact with regular people. One of Halsey's interrogators even goes as far as to say that Master Chief's success was due to the fact he is a broken shell of a human being.
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141* ''VideoGame/JennyLeClue'': The titular character is a deconstruction of the KidDetective. Thanks to being trained and tutored by her ex-CSI mother, Jenny's intelligence and observational skills are far beyond almost everyone in Arthurton. But unlike most other examples of Kid Detectives, like ''Literature/NancyDrew'' or ''Literature/TheHardyBoys'', Jenny knows it and she's more than willing to flaunt it, [[InsufferableGenius which hasn't done her social skills any favors]]. Even at her kindest, [[GoodIsNotNice she's incredibly sardonic]], and the player has the option to [[BrutalHonesty let her be honest to a merciless degree]] and say some pretty rude things even to people she likes and respects. In particular, her retorts to Suzie's GirlPosse are agreed by all observers [[NerdyBully to be much crueler than anything they've ever said]]. This attitude is the primary reason Jenny has no friends except for Keith, [[JerkassRealization and it takes the entire game for her to realize this and that she's still just a child who can't do everything on her own]].
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145* ''VideoGame/KnightsOfTheOldRepublic'': Carth and Canderous deconstruct the archetype of the soldier:
146** Canderous wouldn't look out of place in any kind of [[ASpaceMarineIsYou military science fiction]] story, and seems very much like the NinetiesAntiHero. He's RatedMForManly, is highly badass in combat, and also sides with the player for ''any'' reason. But at the same time, conversations with him showcase that the traits that would make him a good Mandalorian of this timeframe would ''not'' make him a good ''person''. Quite the contrary, his stoic badassery of casually wrecking ''entire worlds'' and performing mass-slaguhter, as awe-inspiring as they may be, actually paints him as a creepy psychopath.
147** Carth is also a soldier who fought in the war - sometimes even against Canderous. But ''un''like Canderous, he comes off as less "Weak" because he talks about his feelings. ''Because'' of this, he actually comes off as more well-adjusted - because he has regrets for things that happened and wants to atone for things he did (while Canderous views them as trophies).
148* ''Videogame/KnightsOfTheOldRepublicIITheSithLords'' is a DeconstructorFleet of Franchise/StarWars. As such, the character archetypes are also deconstructed:
149** Darth Nihilus deconstructs the Darth Vader [[{{Expy}} Expies]] common in ''Star Wars'' media. What do you get when you focus on Darth Vader's armor and coolness more than the character in question? An empty but powerful husk with no personality or motivation except a desire to destroy everything, just like Darth Nihilus.
150** Darth Sion also deconstructs Vader, but goes in the opposite direction by taking away Vader's armor and coolness factor, showing just how miserable it is to actually be in Vader's position: Sion is a twisted, disfigured man in constant agony from his numerous injuries and is forever subservient to much more powerful Sith Lords that he hates.
151** Hanharr deconstructs the Wookie [[IOweYouMyLife life debt]]. After being MadeASlave and learning the concept of slavery, Hanharr concluded that the life debt tradition was a form of slavery and went mad. He now hunts the person he owes a life debt to to be free from it, despite said person never once asking anything of him through the debt.
152** Kreia deconstructs damn near ''everything'' in the [=GFFA=], in her role as mentor. The reality is that she's pretty much been playing you all along. She fully admits she's a fallen Jedi and an outcast Sith out to stop her former students and (possibly) break the Force itself by using Exile as a means to an end.
153** Atton? We all know the loveable Scoundrel type has to have done some illegal and immoral things to survive, but those actions are often glossed over or never described in detail. Atton is one deeply fucked up individual who started as a Republic soldier, stayed loyal to Revan (becoming a Sith-aligned TortureTechnician), had a ''very'' [[MageKiller large body count of Jedi]], and ran to save his own skin after his last victim revealed that he was an untrained Force-Sensitive and would be on the other end of his own torture devices once his superiors figured it out. He put a lot of effort into getting very drunk and living on the fringes to both forget what he was and to hide what he is.
154--->'''Atton''': I haven't known who I am for years.
155** Mical the Diciple: a pure HairOfGoldHeartOfGold Jedi fanboy who has a fawning admiration of the Order, right? Nope. He's a JadedWashout who was taken from his birth family too young to remember them, raised in an enclave, and then tossed out to fend for himself when he came of age. He didn't do anything wrong or fail his trials; there just weren't enough Knights or Masters to train him after Revan and Malak took half the Knights with them. Listening to what he has to say about the Jedi, there's a lot of DamnedByFaintPraise.
156** Atris. Jedi Master, dresses all in white. Refused to go to war. Sat on the High Council. She must be the BigGood, right? HaHaHaNo She viewed ''herself'' that way, certainly, setting up the structure of a new academy with herself as Grandmaster now that the Order was wiped out. But tellingly? There are no students. She's a batshit insane PrinciplesZealot and it's implied that she lured most of the surviving Jedi to Katarr where Nihilus could kill them and she could start the Order anew in her own image.
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160* The entire ''VideoGame/LifeIsStrange'' saga is a deconstruction of the [[BrattyTeenageDaughter rebellious teenage daughter]]. Chloe is a by the number rebellious teenager: she's hard to get along with due to her reckless behavior, listens to antisocial music and dresses the part to match, is very disrespectful to her mother, and even though she is given a tragic backstory [[spoiler:of losing her father in a car accident, and having to face the reality of her mother moving on with another man]], it doesn't change the fact that Chloe's own choices and behavior is responsible for her constantly getting in trouble, which are often life threatening, [[spoiler:and results in her possibly dying, if Max choose to let life take its natural course and not interfere at the risk of destroying all of Arcadia Bay.]] The Prequel ''VideoGame/LifeIsStrangeBeforeTheStorm'' give more examples of this, and also reveals that Rachel Amber [[spoiler:was even more rebellious than Chloe, despite her popular good girl image at school. She wanted to leave Arcadia Bay and her parents behind because of her own issues with them, which are just as tragic but for different reasons. And her actions between the two games results in her getting kidnapped and tragically murdered at the hands of a serial killer, which becomes a major plot point in the original game]].
161* ''VideoGame/LikeADragon'' is in many ways a deconstruction of the romantic and idealized view of the {{Yakuza}}. Kiryu is a prime example of the romantic yakuza, a powerful and noble figure who uses his outsider status and capacity to do the socially unacceptable to protect the common people against brutal thugs and overbearing powers-that-be, and shows a lot of this attitude too. The games are mostly about what happens when this ideal runs headfirst into the realities of organized crime in the 21st century.
162** ''VideoGame/Yakuza5'': Tsubasa Kurosawa has a very similar backstory that of Akira Nishikiyama from ''VideoGame/Yakuza1'', having been deprived of the support of any friend and allies and choosing to discard his pride and integrity to reach the top of the Yakuza food chain by any means, even if it means sacrificing lives and backstabbing his own allies like Kurosawa's own aniki and boss. Unlike Nishiki, Kurosawa succeeded only to find that having all that power via such a blood-soaked path brought him no satisfaction which is exactly what [[TheReasonYouSuckSpeech Yumi tried to warn Nishiki about.]] It's just as well that Kurosawa's son Aizawa has an irezumi tattoo of the same sort of carp that Nishiki has.
163** ''VideoGame/LikeADragonGaidenTheManWhoErasedHisName'': In a series rife with characters that are [[SuspiciouslySimilarSubstitute similar to, based on, or otherwise inspired by Goro Majima]] in his iconic original showing in the first game, Homare Nishitani III is arguably the nastiest. He's got the faux-charming demeanor, the knife-based fighting style, the love of fighting and overall unpredictability. However he takes the savage cruelty and lecherous tendencies to their logical conclusion being a man infamous for brutally torturing his targets to death and literally enslaving people to either take part in deadly combat sports or be reduced to playthings to satisfy his depraved tastes.
164* ''VideoGame/{{Lisa}}'' deconstructs DamselInDistress, LivingMacGuffin, MysteriousWaif, and GenderRarityValue through Buddy. She is the last girl in the world, Brad finds her as a baby and raises her while having no idea who she is or where she came from, and she gets kidnapped by a gang led by a scary guy wearing a skull mask. Throughout the entire second game, she’s sought after by everyone, and even [[spoiler:[[AbusiveParents her own adoptive father]] Brad]] doesn't respect her individuality -- in fact, [[spoiler:his obsessive desire to protect her, as with many waifs, [[UnwantedRescue drives her away]] when she sees all the [[KickTheDog horrible]] [[WhatMeasureIsAMook things]] [[VillainProtagonist he]] does in pursuit of her]]. The third game, which stars her, shows exactly what kind of mental effect might be inflicted on a girl who is treated as little more than a trophy or a plot device -- [[spoiler:she ''[[FaceHeelTurn snaps]]'' and goes on a RoaringRampageOfRevenge against the world, [[KillAllHumans killing off every last human and leader she can find]] intending to conquer Olathe while fully embracing the [[MisanthropeSupreme twisted philosophy]] of her birth father Dr. Yado, who set everything up]]. Ironically, [[spoiler:Rando, the aforementioned gang leader who was initially portrayed as the BigBad is the ''only person'' who treated Buddy with respect ([[ExtremeDoormat possibly too much]])]].
165* In ''VideoGame/LittleNightmares'', despite their skittish behavior, the Nomes are the only [[NiceGuy friendly and docile creatures]] in the Maw and they try to make friends with other inhabitants. Unfortunately, residing in [[EldritchLocation the Maw]], they are often killed by the other inhabitants for being nice. In fact, they are not even safe from [[spoiler:the protagonist Six]] who then eats a Nome after [[NoGoodDeedGoesUnpunished it offers the former some food]].
166* ''VideoGame/LiveALive'' has [[spoiler:Oersted, the hero of the Middle Ages chapter. He's introduced as a fairly stock HighFantasy protagonist - a KnightInShiningArmor who sets out to slay the evil Demon King and win the fair Princess Alethea's hand in marriage. However, he is backstabbed by his best friend Streibough and tricked into committing regicide, leading to the entire kingdom turning on him in an instant. When he manages to confront the traitor and gut him, Alethea does ''not'' help him clear his name and become his bride - instead, she declares her love for Streibough and commits suicide. This causes Oersted to suffer a FreakOut and pull a FaceHeelTurn, declaring war on all of reality.]]
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170* In ''VideoGame/MassEffect3'', Shepard is seen as the HopeBringer for the rest of the universe as the person who could stop the Reapers. However you can see how the pressures of saving the galaxy and how all the races are depending on him/her are slowly breaking Shepard down who starts showing signs of worry, stress, fear, exhaustion and loneliness and wonders if he/she can actually pull it off. Shepard starts having recurring nightmares of being unable to save the little boy in the vent and other fallen friends and it's apparent how exhausted Shepard is and there is barely any fight left in him/her as the game progresses. It's arguable that Shepard has become a subtle DeathSeeker as someone not ''actively'' looking for death but welcomes it as a relief.
171* ''VideoGame/MetalGear'':
172** The series as a whole deconstructs the most basic Archetype in Hollywood: the badass ActionHero who blows bad guys to hell and gets the girl. Rather than being a hardcore larger than life hero, Solid Snake ends up becoming a traumatized mess of a man in response to the hell he's put through throughout his adventures. And, while several women do show some interest in him, the closest he comes to being in any sort of long-term relationship is [[HomoeroticSubtext with Otacon]], while the one woman who had the closest connection to him eventually gets frustrated with him and they end up as friends.
173** Big Boss, who Solid Snake is a clone of, takes the deconstruction even further. While we initially meet Snake as a seasoned soldier, Big Boss's first mission turns him from being a WideEyedIdealist with PatrioticFervor into a ShellShockedVeteran who felt that he became an UnwittingPawn to the government when the mission's true nature was revealed to him -- a petty political affair carried out to kill an innocent soldier (who served as his mentor) and ensure that the United States made off with a fortune. As such, he left the United States to start his own private military company that became involved with increasingly morally-questionable operations, which eventually led to him [[HeroWithBadPublicity being branded as a terrorist]] in spite of the fact that his actions successfully prevented nuclear war. After his base of operations was destroyed for the first time, he became a shell of a man that decided [[ThenLetMeBeEvil to embrace his role as a war criminal]] as long as it meant he could create a Heaven for soldiers like himself -- which, of course, would come at the cost of making the rest of the world a living Hell for everyone else. Interestingly enough, this would retroactively make Solid Snake a {{Reconstruction}} of this archetype: while he's still an emotional wreck, he serves as a KnightInSourArmor that still chooses to fight with the government because he believes that it's the right thing to do, even if BeingGoodSucks, instead of pursuing his own selfish and ultimately self-destructive goals like Big Boss.
174** [[AntiVillain The Boss]] from ''VideoGame/MetalGearSolid3SnakeEater'' deconstructs [[spoiler:the HeroAntagonist and the FakeDefector]], [[TragicVillain in the most heartbreaking way possible]]. [[spoiler:It all turns out at the end of the game that The Boss was a double agent sent by the US Government to infiltrate Volgin's unit and acquire The Philosopher's Legacy; when this plan went sour after Volgin used a nuclear weapon on Russian soil, to prove its innocence and avert WorldWarIII, the US Government had to [[HeroWithBadPublicity declare The Boss a rogue agent and pin the nuclear attack on her]], and ''she knowingly goes along with this plan because it's for the good of her country''. In the end she dies by the hand of her student, going down in history as a traitor and a war criminal on both sides of the Cold War, and worst of all the sheer callousness of how she was used and discarded is what causes Big Boss to become disillusioned by governments and gradually become the BigBad of the series.]]
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178* ''VideoGame/NiNoKuniIIRevenantKingdom'' deconstructs the EvilChancellor archetype through its initial villain, Mausinger. In a kingdom full of CatFolk, he's a [[YouDirtyRat rat]] and the king's most trusted advisor, who one day murders him and then stages a coup against his [[AChildShallLeadThem young son]] in order to take over the kingdom. However, as you progress into the game and learn more about his backstory, you learn that [[spoiler: he really ''was'' the king's [[HeterosexualLifePartners closest friend and confidante.]] The mouse people in Ding Dong Dell had been systematically oppressed for ''centuries,'' and [[TheGoodKing King Leonhard]] had wanted to right those wrongs; he chose Mausinger to be his advisor specifically because he knew the man cared deeply for his people, and he knew that appointing a mouse to a position of power was a powerful gesture. However, Mausinger sometimes wondered if King Leonhard had chosen him ''only'' as a gesture. Outside forces [[ToxicFriendInfluence preyed upon these doubts]] to turn him against his friend, and made him believe that [[WellIntentionedExtremist a coup was the only way to truly free the mouse people.]]]]
179* ''VideoGame/NoStraightRoads'' deconstructs AloofBigBrother through DK West. From what can be gleaned by the lyrics during his boss battle, Zuke used to tag along with him all the time when they were younger to his annoyance, and in the present he doesn't respond to any of Zuke's attempts to reach out to him. This, combined with his [[NeverMyFault inability to accept responsibility]], demonstrates that DK's aloofness is a shield against emotionally difficult situations, thereby making it inherently selfish, as well as the cornerstone of the breakdown of his relationship with Zuke.
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183* Kieran from the ''VideoGame/PokemonScarletAndViolet'' DLC is a deconstruction of the series' FriendlyRival archetype. When you first meet him, he seems like a textbook example, especially compared to his BigSisterBully: he's a shy, quiet boy who's charmingly obsessed with Ogerpon, and eager to befriend and battle you. However, as the DLC progresses, it becomes clear that, thanks to his aforementioned BigSisterBully, Kieran's ego is too fragile to handle being AlwaysSecondBest to you as the plot demands. Without that - and with a helpful dose of PoorCommunicationKills along the way - he becomes more and more aggressive in his battle demands, and more and more upset each time he loses. When Ogerpon chooses you over him, it tips him over the edge, and the "friendly" part goes right out the window.
184* Team Skull from ''VideoGame/PokemonSunAndMoon'' are a deconstruction of KidHero as well as the SeriousBusiness nature of Pokémon training. [[spoiler:Many of the members appear to be teenagers at most and they mention suffering from horrible self-esteem over always losing, homelessness, and failing to complete the islands' trials. When you finally reach the town they are based out of, it is in ruins with almost no power or supplies. As one Grunt says early on, they're not out to take over the world or anything, they just want money. Albeit the postgame (where various grunts get employed or taken in by other characters) makes it clear their situation was not so desperate that they had no other options, and they just chose to focus on revenge against the society they feel that cheated them.]]
185* The scientists at Playtime Co. from ''VideoGame/PoppyPlaytime'' are a deconstruction of the AssholeVictim. [[spoiler:The scientists ran an orphanage which they used as a front to conduct horrific experiments on the children there, turning them into living toy mascots as part of the Bigger Bodies Initiative. Their cruel treatment of the children eventually led to "[[GottaKillThemAll The Hour of Joy]]" where under the control of [[BigBad the Prototype]], the mascots rose up and massacred every human they could find. While this would normally be seen as karmic, as Poppy herself points out, [[AllForNothing all that death didn't actually fix anything and was just an act of senseless slaughter]] as [[MisplacedRetribution even those who weren't involved in Playtime Co's experiments as well as innocent bystanders who happened to be touring the factory were killed]], making the mascots [[HeWhoFightsMonsters just as monstrous as the scientists]]. And it's for this reason Poppy seeks the Player's help to kill the Prototype and end the madness once and for all.]]
186* The Prince from ''VideoGame/PrinceOfPersia2008'' is a deconstruction of the LoveableRogue AntiHero. These types of characters can be charming and at times heroic, while being perfectly capable of developing genuine feelings towards allies. But despite all of that, these characters are at their core thieves who only tend to do the right thing because they are forced into a situation where that's the only option, and regardless of any heroics they are often motivated by selfish desires. [[spoiler:Despite risking his life to trap Ahriman with Erika, he can't accept her HeroicSacrifice because of his feelings for her and chooses to free Ahriman in return for Erika's life, dooming the world in the process.]]
187* Crimson 1 in ''VideoGame/ProjectWingman'' is a {{deconstruction}} of ''VideoGame/AceCombat'' rival aces. At first, he dismisses Monarch/Hitman 1 as a lowlife mercenary who is beneath his notice. Even if Monarch comes close to shooting down one of his squadmates in their first encounter, he dismissively says that he got lucky. In their second encounter, Crimson becomes obsessed with bringing down Monarch after he shoots down half of his squadron, and tries to disobey orders to pull out. In their third encounter, Crimson’s status as Monarch’s rival is deconstructed, when Comic and Diplomat both express confusion over why he’s so obsessed with them, when all they’re interested in to getting their jobs done. [[spoiler:It comes to its logical conclusion in the final two missions, when Crimson throws caution to the wind, and nukes Presidia to oblivion with cordium bombs just to have a final showdown with Monarch. As a result of his actions, the Federation loses what little credibility it had left with the rest of the world, with newer member states seceding from the Federation.]]
188* Maligula from ''VideoGame/Psychonauts2'' is revealed to be a deconstruction of the GenericDoomsdayVillain and CardCarryingVillain. She's infamous for her thirst for destruction, highly destructive [[MakingASplash hydrokinetic powers]], the way she utterly revels in her monstrous ways, and the epic battle she put the founding Psychonauts through. But beyond that, there's not much else anybody can say about her. There's a reason behind this though: [[spoiler: Mailgula isn't really a person at all. She's actually former Psychonaut Lucrecia Mux's alternate personality brought about as the result of her guilt over killing her sister and brother-in-law, and more importantly, [[AllegoricalCharacter the "fight" part of Lucrecia's fight-or-flight instinct that's grown way out of control]]. In short, her entire existence is ''predicated'' on the fact that she has no personality beyond a hunger for destruction and a love for being evil.]]
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192* Emperor Nefarious from ''VideoGame/RatchetAndClankRiftApart'' deconstructs the InvincibleVillain. He's a version of Nefarious from a dimension where Ratchet and Clank's counterparts, Rivet and Kit, didn't meet until recently. With nothing to substantially stop him, he easily conquered his universe and crushed all who opposed him, but finds himself feeling hollow on the eve of his ultimate victory. As Dr Nefarious points out, since Emperor Nefarious has always equated happiness with success, by achieving absolute victory he has nothing left to achieve, so his life feels empty and devoid of meaning. Also, because he's known nothing but victory his entire life, he's incredibly arrogant and cannot fathom the possibility that he can actually lose. So during the final boss fight, as Ratchet and the heroes bring down his mech suit and decimate his army, giving him his first taste of true failure, Emperor Nefarious completely loses his mind and ultimately attempts to destroy all of reality in a fit of childish rage, all because his fragile ego simply cannot handle the prospect of defeat.
193* In ''VideoGame/Road96'':
194** Zoe Muller deconstructs the RichKidTurnedSocialActivist. Zoe wants to fight against the corruption in Petria's government [[DefectorFromDecadence despite having been born into wealth herself]], and she lacks any fear of what could happen to her. However her fearlessness makes her [[FearlessFool rash and foolish]] compared to others from less privileged backgrounds who show more common sense and caution, meaning that despite her best intentions she becomes TheLoad due to the many mistakes she makes.
195** Stan and Mitch are deconstructions of AffablyEvil StupidCrooks. They might be polite and friendly to some of the hitchhikers they meet while their bickering and inability to successfully rob anything makes them amusing, but they are still at their core hardened criminals with seemingly few morals. While some encounters have them befriend a hitchhiker, others have them as antagonists willing to beat up and threaten a ''child'' which shows that they aren't actually good people.
196** Fanny Campbell deconstructs the TokenGoodCop. Fanny is a good person who deeply loves her son and, despite being pretty conservative politically, doesn't agree with a lot of what her country is doing and is willing to ignore teen runaways when she can. However, despite setting herself up as the ReasonableAuthorityFigure, her few good actions doesn't change that she's part of an incredibly corrupt system than supports unjust laws. While she can let the player go, she's still shown in some encounters to be arresting teens and it's pretty clear that she [[SelectiveObliviousness lives in denial about how bad things truly are]], especially when it comes to things like the pits. And while she can be reasonable when in a good mood, when it comes down to it she can often fall into FuryFueledFoolishness and when pressured react pretty aggressively. In short, regardless of how good she tries to be, the fact she's still a cop means she still follows immoral orders that oppress innocent people and she still chooses to represent a tyrannically government, despite being the mother of a teenage runaway herself.
197** Alex Campbell deconstructs the TeenGenius. Alex is very intelligent for his age and the master of HollywoodHacking, able to do many impressive things. But despite his genius, he's still a 14 year old kid who doesn't really think things through and, more importantly, he can easily be manipulated by the wrong people. Without the Hitchhiker's intervention and John's help, Alex will become radicalised by Robert and build a bomb for the Brigades, despite being smart enough to understand how dangerous it is.
198* Creator/RockstarGames likes to do this:
199** The HighSchoolHustler is deconstructed with Gary Smith in ''VideoGame/{{Bully}}''. Gary is introduced as Jimmy's first friend in Bullworth because everyone needs one to survive the academy and Jimmy only joins him because Gary was the first student who didn't try to beat him up in the first meeting. In chapter one, he leads Jimmy and Petey on all sorts of antics in school but these aren't played as awesome and funny; Gary shows himself as a callous bully who makes fun of the homeless, bullies Petey, and gets his friends in trouble for kicks. When Jimmy repeatedly tells him to calm down and stop before he gets them both expelled, Gary is offended and drags Jimmy to the hole and pits him against Russell under the erroneous belief that Jimmy hates him and will betray him. [[spoiler:His goal to take over the school was interpreted as "let's be the most popular kids in school." when he actually meant "Let's do a hostile takeover of the school and get everyone to fight each other". By the final chapter, Gary has not only lied his way to the top; he turned all the cliques against Jimmy, got the teachers and prefects on his side, and got Jimmy expelled. Gary shows how much a sociopath he is by revealing how much he enjoys manipulating people, and how he got other kids in the past unfairly expelled and put others in therapy because of his actions. In summary, this game shows how a HighSchoolHustler can't exist in the real world without being a power-hungry and sociopathic manipulator, and how you shouldn't befriend people simply because they fit the bare minimum of basic decency.]]
200** ''VideoGame/GrandTheftAutoIV'': Niko Bellic of the VillainProtagonist from the GTA series. Sure, [[TragicVillain he may not have had a choice in the beginning]], but his acceptance of being a ProfessionalKiller leaves him feeling pretty miserable about himself. He also criticizes the idea behind the previous GTA protagonists. The game points out that all you'd get if you were a lone, anonymous hitman working for but unaffiliated to any part of the criminal underworld in a place like Liberty City is a whole load of suffering and the deaths of your loved ones. In so doing, the game manages to subvert DamnItFeelsGoodToBeAGangster in the darkest, most depressing way possible.
201** ''VideoGame/GrandTheftAutoV'' deconstructs the mindset of GTA characters with its three protagonists:
202*** Franklin represents a new ''GTA'' protagonist, one who is trying to improve his lot in life. In Franklin's case, he works to achieve this by leaving behind the gang-banger culture he grew up in and rolling with professional criminals, first a [[HonestJohnsDealership morally bankrupt used car dealer]], and then the bank robber Michael who earns him far bigger scores than he used to.
203*** Michael represents the ''GTA'' protagonist who "won". He has it made and can comfortably retire, but has found life after crime to be boring and wants desperately to get back in "the game".
204*** Trevor is representative of the ''GTA'' protagonist who eschews story missions in favor of doing whatever he likes: VideoGameCrueltyPotential incarnate. At the same time, though, he never really accomplishes anything: his best-laid plans fail spectacularly, and the only real successes he sees are when he teams up with Michael and Franklin. Personality-wise, he's also an utterly repulsive human being, living in a filthy trailer in the desert and destroying the lives of everyone around him with his antisocial behavior.
205*** Together, the three protagonists deconstruct the mythology behind several GTA protagonists, as well as the idea behind easy money. Outside of the heists, very few missions offer satisfying rewards, showing how petty, self-destructive and selfish anyone would have to be to behave like a GTA protagonist, along with how ultimately depressing the lifestyle itself is. Eventually, this game does this, showing that getting into this lifestyle will either bring you nothing but pain for years and destroy all your dreams (in the case of Michael) or leave you LonelyAtTheTop (in the case of Franklin in the non-Deathwish endings). On the other hand, Trevor's life is shown to be pretty depressing all around, and he only finds enjoyment in it because he's too unhinged to care. The mission "Mrs. Philips" is a reminder of how depressing his life really is behind his ComedicSociopathy and {{Cloudcuckoolander}} behavior. That said, all three protagonists can end up with all of their problems solved, ridiculously rich, and with no real repercussions to their actions... '''only''' due to the fact [[TookAThirdOption that they decide to work for themselves instead of cutting deals with anybody else to survive]]. Throughout the game, working for petty, pathetic criminals is a thankless and penniless affair. Every job they do for someone else ends with them being ambushed or betrayed. This is highlighted in the non-Deathwish endings where the survivors are cast aside as pawns and their clients get the far better end of the deal. Deathwish, which ends up the canonical ending, has them finally realize that there's no winning from constantly chasing score after score and that they have to get out while they're ahead, as well as tie up loose ends and ingratiate themselves to the remaining players enough in the process by getting rid of problematic assholes to be spared and left in peace.
206** The ''VideoGame/RedDeadRedemption'' games deconstructs several archetypes:
207*** John is a deconstruction of the ActionDad, since while he is certainly a badass these qualities keep him from being a good parent to John. He's incredibly impulsive with a shoot first, think later attitude that caused numerous problems in Jack's life, has nothing in common with Jack due to his more violent childhood, being so comfortable around violence naturally disturbs Jack, and overall he is very bad at communicating what he means to Jack who often believes the worst possible interpretation of what he says.
208*** In ''[=RDR2=]'' Dutch is a deconstruction of the JustLikeRobinHood character archetype. Whether or not he was EvilAllAlong is left open to interpretation, since his gang in its early days only robbed from the rich. However, by the events of ''II'', he’s so obsessed with playing the hero that he’s got delusions of grandeur and makes terrible decisions, leading to the gang disintegrating. Turns out he just can’t stop being a criminal, no matter how noble he thinks he intentions are. He gets damn near every member of the gang killed for it ([[spoiler:every active member at the beginning of ''II'' is dead by the end of ''I'' and they lost two right before ''II'']]), including himself.
209*** In ''[=RDR1=]'', there is Luisa who is a WideEyedIdealist. She is a well-meaning young woman who lost her family and wants her country to be freed from the tyrannical government and for her people to live freely. Unfortunately she is painfully blind to all of the rebel leader Reyes's blatant faults and she doesn't realize that Reyes is as morally bankrupt as the tyrant she seeks to overthrow. Despite being an otherwise intelligent person, Luisa genuinely believes Reyes loves her and is going to marry her when in actuality, Reyes doesn't even remember her name. She also has trouble understanding why John is NotInThisForYourRevolution, as finding his former gang members and saving his family is his top priority. John also points out to Luisa that things don't really change, people will continue to kill people, another corrupt government will take its place and people won't be truly free. In the end, John was right, [[spoiler: Luisa is killed, foolishly giving her life to save Reyes who quickly forgets about her]] and Reyes soon proves he is no better than the tyrannical president he overthrew.
210*** For ''[=RDR2=]'' we have Sadie Adler, who becomes one of the typical ActionGirl. Her violent nature is a consequence of some serious emotional trauma (it's heavily implied that the O'Driscolls raped her after killing her husband), with [[spoiler:the terminally-ill]] Arthur Morgan outright stating that he and Sadie are "more ghosts than people." It eventually reaches the point that she tells [[spoiler:John in the epilogue]] that she seeks out dangerous situations because she ''[[DeathSeeker wants to die]]''. [[spoiler:She gets a bit better by the final mission and end credits, where she decides to leave for South America and find some measure of peace.]]
211*** Arthur Morgan of the VillainProtagonist from your typical WideOpenSandbox. Once again, Creator/RockstarGames shows us, as in ''VideoGame/GrandTheftAutoIV'' and ''VideoGame/GrandTheftAutoV'', how depressing the life of our VillainProtagonist could be from their respective context. Sure, he may not have had a choice in the beginning, but his acceptance of being the [[ThenLetMeBeEvil "bad guy"]] leaves him feeling pretty shitty about himself. Reading his journal reveals that he is also under a lot of stress and that he feels that he can't help prevent everything from spiraling out of control. After he finds out [[spoiler:he's dying, then he's wracked with guilt; desperate to make what amends he can, having realized that all he's done has not been worth it. The final nail in the coffin is if the player chooses to help John and has good karma, his last words will be [[RedemptionEqualsDeath "I tried. In the end... I did."]]]] Arthur may be a killing machine with over dozens, perhaps hundreds of kills to his name, but the game goes to great lengths to detail how toxic and harmful living a life of constant conflict is for anybody. Even if you're [[VideoGameCrueltyPotential a particularly nasty player]], never at any point is Arthur's lifestyle treated as something awesome. As a result, he [[spoiler:dies]] as he lived: fighting petty, pathetic criminals who are worse than him. And like [[spoiler:John, he's one of an ActionDad. How do you balance between a loving, long-distance relationship with your girlfriend and her son, and an unpredictable criminal lifestyle in the 1890's? You don't]].
212*** Jack at the end of the first game [[spoiler:pretty much becomes a classic Western protagonist due to being a [[TheDrifter wandering]] [[TheGunslinger gunslinger]] with [[TheAloner no friends]] and a [[DarkAndTroubledPast tragic past]]. In free roam players can have Jack travel across the US and Mexico helping people and hunting criminals as a bounty hunter, further showing his similarities to characters from this genre. The deconstruction comes from the fact that players get to see exactly what could turn someone into this type of character and how unfulfilling it is, since there is ultimately very little to do after completing the game, as well as how anyone choosing to be this would have to be a DeathSeeker with severe depression]].
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216* ''VideoGame/SaikoNoSutoka'': While many might find it interesting to have a cute girl relentlessly obsessed with someone, the game flips it upside down: Saiko is an insane {{yandere}} and her unhinged mannerisms make her look creepy. [[spoiler:It's also revealed that ever since their CrashIntoHello meeting and brief date, Saiko's obsession of Akira became unhealthy as she transformed ''her entire bedroom'' into a StalkerShrine. Akira also feels repulsed at her behavior as she even tailed him to ''the boys' bathroom'' while he was relieving himself, indicating that she has NoSenseOfPersonalSpace even when she's told to cut it out]].
217* ''VideoGame/{{Shantae}}'' deconstructs MayorPain through Mayor Scuttlebutt. Like most characters in this trope, he makes several boneheaded moves throughout the series. ''Unlike'' these characters, however, his actions don't go away as StatusQuoIsGod is not around to save him. Due to him not wanting to risk fighting both Risky Boots and Ammo Baron, he sells the town to the latter, letting him press assault charges against Shantae and get her placed under house arrest, and later trying to turn the town into a base to attack the Sequin Land Palace from. Him deciding to replace Shantae on a whim with Holly Lingerbean leads to the town getting their memories wiped and nearly eaten by a sandworm. His constant firing of Shantae for random reasons leads to her having some ''serious'' self-esteem problems. Because of all these reasons, he gets little to no respect from any of the townsfolk and a few even wonder why he still has his job in the first place. Case in point, in ''Risky's Revenge'', after Shantae is fired, he tries to launch a smear campaign against her, but literally ''no one'' in town buys into what he says.
218* The ''Franchise/SonicTheHedgehog'' franchise has a couple examples:
219** ''VideoGame/SonicLostWorld'' deconstructs Sonic's LeeroyJenkins tendencies and OneDimensionalThinking. As if to parallel his bullet like speed, Sonic kind of has a one-track, arrogant mind, and when he sets his mind on a goal, he will not rest until it is carried out, and this can make him do some very impulsive, foolhardy stuff. ''Lost World'' shows just how this type of mindset can backfire. Sonic impulsively kicks away Eggman's Cacophonic Conch, and allows the Deadly Six to rebel against Eggman. They use Eggman's Extractor machine to drain the world of its energy, and nearly kill Amy and Knuckles. [[spoiler:It happens again later in the game where Sonic's recklessness causes Tails to be captured and nearly turned into a robot.]]
220** [[TheDragon Infinite]] from ''VideoGame/SonicForces'' is a deconstruction of the {{Sadist}} and DarkerAndEdgier archetypes. Infinite is extremely dangerous, but his constant need to relish in the pain and suffering of others screws him and Eggman over on several occasions, such as letting Sonic live when he could have easily finished him off, or [[spoiler:killing the Avatar's teammates but sparing the Avatar, an act that would inspire the Avatar to become stronger and ultimately be the one to foil Eggman's plan to incinerate the Resistance with a virtual sun. His motives also turn out to be due to him being little more than TheBully, reveling in pain to support his own wrecked confidence after Shadow killed his squad and [[CurbStompBattle handily beat him]]]].
221* The Inklings of ''Franchise/{{Splatoon}}'' serve to deconstruct TheHedonist. They mostly care about fun, parties, and looking good. But it almost means they're very slow to react to serious situations. It gets to the point that, in the backstory of the game, the Inklings started off at a disadvantage in the Great Turf War because they couldn't wake up early enough in the morning to fend off the Octarians' initial assaults and mostly won due to a flaw in the Octarians' final weapon. In the present day, most don't seem to bat an eye when the Great Zapfish keeps disappearing and the New Squidbeak Splatoon are the only ones keeping tabs on any threats that face their society, from disgruntled Octarians to genocidal AI.
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225* ''VideoGame/TacticsOgre'' delivers a particularly brutal one in the Chaos Route. Denam has a set of morals and doesn't want to bend on them. This is shown to be admirable, but it's not going to make life any ''easier'' for him. On the Chaos route, Denam refuses to be complicit in the FalseFlagAttack - while Ravness agrees, she is shot dead right there (Denying Denam another ally). He spends all of chapter two and the Chaotic route of Chapter three on the run, because he's framed ''for'' the FalseFlagAttack. He's indeed seen as morally unsullied by Chapter three if he sticks to his ideals - but he's ultimately seen as irrelevant because he's not really ''doing'' much of ''anything''. While this doesn't stop him from becoming the military leader of Valeria, it's only because he's ''finally'' started ''doing'' something.
226* ''VideoGame/TheLastSovereign'' delivers a rather brutal deconstruction of the JRPG hero with Kai. A young man [[HeroesPreferSwords skilled in swordsmanship]] [[TheChosenOne selected to save the world]]... a shame that he is an obnoxious asshole who [[ItsAllAboutMe treats his own allies with contempt]], seems more interested [[ExtremeOmnisexual in sexual conquests]], and ultimately [[DecoyProtagonist gets himself ignominiously killed]].
227* ''Franchise/TheLegendOfZelda'':
228** KidHero is deconstructed through Zelda and Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. While Zelda was clever and knowledgeable, her plan to protect Hyrule [[NiceJobBreakingItHero unintentionally ended up helping the villain]] because she didn't know as much as she thought she did. While the nine year old Link managed an impressive kill count, Ganondorf painfully establishes that Link is still not strong enough in a FinalBossPreview. The kids thought they could be heroes and save the day (perfectly understandable kid behavior) but they did not have the maturity or understanding to be heroes yet and the consequences were severe. Zelda acknowledges this after the time skip and it is perhaps why the Master Sword waited for Link to grow up first before letting him wield it, as he was simply a child and not strong enough to defeat Ganondorf at that point.
229** ''VideoGame/TheLegendOfZeldaTheWindWaker'' deconstructed TheChosenOne in the backstory. Hyrule was inspired by the legend of the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]] and [[HoldingOutForAHero relied heavily on a hero]] to spontaneously appear in their time of need to save them. But when Ganon returned without a Link to oppose him, the people of Hyrule are unable to defend themselves and the gods flooded the land to stop Ganon from taking over. The Link in this story has no connection or relation to the older heroes and must earn his status as a hero through his own initiative.
230** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' also takes apart TheChosenOne and the struggles one would have to face to live up to the expectations. Both Zelda and Link [[spoiler:face immense pressures from family and civilians to protect the kingdom from destruction due to a prophecy, dedicating their entire lives to this single cause and when they failed and Hyrule is in ruins, they suffered resentment from some of the surviving races even a hundred years later.]]
231*** [[HeroicMime Link]] [[spoiler:felt it was necessary to hide all emotion, and constantly maintained a cold and stoic front, to cope with the huge amount of responsibility he were given and keep from cracking under the pressure. He even [[HeroicMime refused to speak too much]], out of fear of saying anything unbecoming of the Chosen One. All of which made him feel very alone]].
232*** Zelda was [[spoiler:severely admonished by her family for her inability to summon her divine power to seal Ganon without any guidance from anyone to learn ''how'' to do so, leading to frustration, self-loathing and self-doubt. Her family dismissed any interest in other activities, and fractured the relationship between them. When Calamity Ganon returned and Zelda was unable to use her powers, her father and the other Champions were killed and the entire kingdom was destroyed, she blamed herself for failure despite doing everything she could.]]
233** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' deconstructs both the BloodKnight and ChallengeSeeker; [[spoiler: For Ganondorf, it isn't enough to just win. He has to test his might against a worthy foe so his victory can truly feel complete. When Rauru tells him that Link will one day defeat him, Ganondorf replies that he looks forward to meeting him. But when he encounters Link in the present day and manages to both shatter the Master Sword and ravage his arm, Ganondorf is utterly disappointed and dismisses Link as a worthy adversary. This massive ego ultimately becomes his downfall as by not taking Link seriously enough, it allows Link to regain his strength, defeat his servants plaguing Hyrule, and awaken the new sages to bring the fight to Ganondorf personally. When Link proves powerful enough to actually be a threat, Ganondorf has a ''massive'' VillainousBreakdown and decides to swallow his Secret Stone and transform into a [[ClippedWingAngel dragon]], fully aware [[DeathOfPersonality that this will cost him his mind]], simply because he can't fathom the idea that he might actually ''lose''.]]
234* ''VideoGame/TheWalkingDead'' deconstructs TheLoad in Season 1's Ben Paul. He makes everything worse off for Lee and co. after joining them, but ''knows it'', and after one fuck-up too many for his comfort [[DeathSeeker ends up becoming passively suicidal]].
235* ''VideoGame/TrailsSeries'':
236** Cassius Bright from ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' deconstructs OneManArmy, MemeticBadass and RetiredBadass. Cassius almost single-handedly saved Liberl from Erebonia's invasion in the 100 Days War, and his achievements as a Bracer are so great he's treated like an in-universe GodModeSue. The main plot of the first ''Sky'' game hinges on one question: ''what happens when someone like that retires?'' In short, the game's antagonist is a former protege of Cassius who saw him as the one thing holding the country together. When he left the army, he felt Liberl was defenceless against foreign powers. So he became a WellIntentionedExtremist, starting a coup d'etat and making deals with a shady secret society to obtain a piece of dangerous ancient technology. When Cassius returns, he literally beats it into his former student that, for all his achievements, he's just ''one man'', and treating him like the one thing that held the army together is incredibly dangerous for the country's future. Cassius is forced ''out'' of retirement in order to clear up this mess.
237** Rean Schwarzer from ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' deconstructs a few archetypes:
238*** He has a tendency to sacrifice himself for someone else's sake, even if it brings him a lot of harm. This is at first played for {{Fanservice}} when he gets a [[ThanksForTheMammaries face full of boobs]] from Alisa after trying to save her from a TrapDoor but this isn't explored till the second chapter where he [[TakingTheBullet jumps right in]] to take a hit for Jusis and Machias who were bickering while the monster isn't dead which results in harming his dominant sword hand. Jusis has to call him out on his MartyrWithoutACause tendencies.
239*** Being TheChosenOne to pilot a SuperRobot sounds good and all but when the country that he's in forces him to fight against a country that he doesn't have any reason to fight against and yet still has to go to reduce the bloodshed from citizens and soldiers alike, this ends up making him a miserable man. As a bonus, he's also a national hero, giving him no escape from the responsibilities of being one. That's not even starting on some of his students who don't like him mainly because he participated in conquering their countries and homeland at the start of ''Cold Steel III''.
240*** His SuperpoweredEvilSide is a big deconstruction on how to master and control the powers especially when the source of those powers, his heart, [[spoiler:doesn't even belong to him but from him but from his father who gave him his heart. And said father is also the BigBad who can control him at will.]] Several times people have told him to master those powers except said people have no idea of what they're even talking about, [[spoiler:making him lose his powers at the worst possible moments when it gets too powerful for him to control.]]
241*** He's the first character onscreen to [[DidYouJustPunchOutCthulhu kill off]] one of the goddess Aidios' seven guardians who are guarding her treasures, the Sept-Terrion. This ends up being a bad idea because the guardian he killed is the only reason why the curse of Erebonia hasn't spread all over the Erebonian empire and beyond. And as a side bonus, he winds up with an amnesia by ''Cold Steel IV''.
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245* ''VideoGame/UnderNightInBirth'':
246** [[BigBad Hilda]] is the deconstruction of the FemmeFatale. Everyone doesn't deny that she has a lot of sex appeal and every word she speaks sounds like an orgasm. However, she's too [[BrainlessBeauty dumb]] to use her sexiness to her advantage, is also AxCrazy and [[UngratefulBitch quite the bitch]], and tries it so often everyone around her becomes used to it, so no one would want to do anything for her. The only one she manages to seduce is Hyde Kido, [[HormoneAddledTeenager which isn't much of an accomplishment]].
247** Nanase deconstructs the violent {{Tsundere}} girls who quickly jump to conclusions that have overrun anime and games for years. Having been rescued from a Void by Hyde, Nanase developed a huge crush on him, but responded to that by chasing him across the city claiming he had done something perverted to her because she thought In-Birth powers were transmitted through sex. Instead of being endearing or having heartwarming moments with her dere side, she only causes trouble for Hyde by making his female friends believe he actually did molest her, and when the misunderstanding is cleared up, it's clear they have little patience left for her. It's still PlayedForLaughs, but her multitude of negative traits land her solidly in JokeCharacter territory.
248** Phonon, or rather Yoshiko, deconstructs the cute young {{Chuunibyou}} girl character. Unlike typical examples of this, where the girl is kind and harmless but sometimes needs to be pulled back to reality, Phonon's delusions are strong enough to make her a physically violent {{Jerkass}} who is so into her made up identity and worried about being seen as normal that she went into the Hollow Night specifically to gain superpowers and make herself look cooler. Everyone else sees her as a moody teenager who thinks she's smarter than she actually is, and some are worried that she'll become the next Hilda.
249* ''VideoGame/UntilDawn'':
250** Jessica acts like a ProudBeauty but reveals to Mike that she has a lot of self-esteem issues and insecurities over her looks. She plays up her confident sexpot act because it's what people expect of her.
251** Emily is an AlphaBitch but similar to Jessica, it's implied she is actually very insecure and is afraid of failure and her self-centered and rude behaviour is a mask to hide it.
252** Hannah is a HopelessSuitor towards Mike despite knowing he is already dating someone else and the few romance tests she took indicated that they were incompatible. She continues to openly pine for him. Her friends notice this and pull a prank on her because of it, leading to dire consequences for Hannah and everyone else.
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256* ''VideoGame/{{Wandersong}}'': Audrey Redheart is a deconstruction of the typical RPG hero. [[spoiler:Much of her character can be easily compared to that of a human player going through a video game in the sense that, while she's doing heroic things such as defeating monsters and saving people, she doesn't care at all for the people she saves, using unnecessary force to get her way. During the end of the game, she even refers to the Nightmare King as the "FinalBoss" that she must kill, when it's clear that he is a TragicMonster who could possibly be saved.]]
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260* ''VideoGame/XenobladeChronicles2'': Mythra deconstructs {{Tsundere}}. While she appears a textbook example of the trope, it's shown from the start that her prickly attitude makes her very hard to get along with, and results in her being TheFriendNobodyLikes to the party for a while. Later revelations imply that her cold demeanor stems from severe self-loathing ([[spoiler:and outright DeathSeeker tendencies]]) over being a living WeaponOfMassDestruction who was responsible for a lot of deaths 500 years ago. She feels she's pushing others away for their own good, because they'd be better off not being associated with someone like her. Notably, she constructed her gentler alternate personality Pyra to basically say everything she wishes she could herself; several times, when Mythra should be apologizing, she switches to Pyra and makes her do it.
261* ''VideoGame/{{Xenogears}}'': Id deconstructs SuperpoweredEvilSide. After spending most of the game being treated as the evil dark side of Fei that emerges when Fei is stressed, its revealed that in truth, Id was a second personality created by the original Fei, called The Coward, to be forced to bear all the negative experiences and memories of their childhood due to his abusive parents. Between that, being blamed for their mother's death, and having become akin to a ChildSoldier against their will, Id came to see destruction as the only good things in his life, and would resurface to fulfill the only things he knows how to do. When Fei, the player character and third personality, works to get this all settled, Id learns that The Coward was hiding the truth from him: that their mother died saving their lives, and had unknowingly been possessed by Miang, TheHeavy for the game. Id was never the evil side of Fei, instead being essentially a scapegoat for negative memories. In the end, Id remerges with Fei after Fei forces The Coward to share the truth, and Id realizes how wrong he was.
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