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1[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/stephen_potter_times_obit_photo_1969.jpeg]]
2 [[caption-width-right:213:The Founder.]]
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4Stephen Potter (1900-1969) was an English writer, radio producer and academic whose most famous contribution to human civilisation was his codification of the concept of "gamesmanship".
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6Potter was born into a pretty ordinary middle-class English family in London in 1900, and went to Westminster School, a fairly illustrious public school which had some famous alumni (including Ben Jonson, John Dryden, Creator/AAMilne, and seven UK prime ministers.) He volunteered for the British Army during WWI and was commissioned as an officer in the Coldstream Guards, but never saw action, partly on account of the war ending just when he got commissioned. He taught literature in the University of London and published a few books (including one of the first critical studies of D.H. Lawrence; ''The Muse in Chains'', a scholarly but very funny book about the history of English literature as an academic subject; and ''Coleridge and S.T.C.'', an affectionate but irreverent study of Creator/SamuelTaylorColeridge) but teaching didn’t pay enough to support his family, so he joined Creator/TheBBC as a writer/producer in 1938.
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8In 1947, it all changed. He took advantage of a ten-day power cut to knock off a short book, ''The Theory and Practice of Gamesmanship: Or the Art of Winning Games Without Actually Cheating'', which became an immediate best-seller, and after that he was forever known as the guy that made the idea famous. He expanded on the idea in three more bestsellers, ''Lifemanship'' (1950), ''One-Upmanship'' (1952) and ''Supermanship'' (1958), but although they’re all very funny, the terms (with the exception of "one-upmanship") didn’t catch on the way "gamesmanship" did.[[note]]Lifemanship is simply the application of gamesmanship principles to everyday situations, and the other two books expand upon the same theme with increasing mock-self-importance. In ''Supermanship'' he pretends that he's been called upon by the US government to help win the UsefulNotes/ColdWar.[[/note]] The [[https://en.wikipedia.org/wiki/Stephen_Potter Other Wiki]] has more details of his life and work.
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10The basic conceit of the books became that there was a Lifemanship Correspondence College, of which Potter was the revered Founder, and which produced a series of research pamphlets covering various details of the subjects, which the books referred to in footnotes but which were actually fictional. Over time, the college acquired various fictional instructors, such as the HandsomeLech Harry Gattling-Fenn, the supposedly BookSmart Cogg-Willoughby, and the HeroicComedicSociopath G. Odoreida, who all the other characters viewed as beyond the pale for his tendency to take One-upmanship to the extreme.
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12Gamesmanship is defined by Merriam-Webster in two ways: “the practice of winning a game or contest by doing things that seem unfair but that are not actually against the rules” and “the clever use of skills or tricks to succeed or do something”. What makes it relevant to TV Tropes is that Potter wrote his books in the form of parodies of self-help manuals. His basic joke is that everyone is trying to achieve some kind of social, sporting, educational, behavioural or cultural superiority over everyone else, and to do this without actually breaking the rules of basic politeness, they resort to gamesmanship (or lifemanship, or one-upmanship), which consists of identifying a trope and weaponising it for use against one’s opponent, in order to ‘break the flow’. In the media, gamesmanship is usually used to identify fairly crude efforts to intimidate or otherwise fake out one’s opponent (TrashTalk being an example), but Potter’s use of it was far more subtle.
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14For example, one of the basic techniques Potter recommended in sporting contests was that you should never, ever be a bad sport, but if necessary, you should make the other guy feel like ''he'' is one. John [=McEnroe=]’s tendency to have massive on-court tantrums over lost points may have helped to break his opponent’s flow, but it was bad sportsmanship because it was about points he’d lost himself, and therefore, Potter would have regarded it as bad gamesmanship. If [=McEnroe=] had lost his temper over points that had been taken away from his ''opponent'', that would have been superb gamesmanship, because nobody could reasonably have accused [=McEnroe=] of being a whiny little brat.
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16Another characteristically Potterian use of gamesmanship is to make use of an opponent’s techniques against them, but proper timing is essential. For example, if an opponent, at the beginning of a game, complains mildly of a sore knee or other ailment as a pre-emptive excuse for not playing better, the recommended technique was not to reply that you have your own injury and that it’s much worse, but to be genuinely sympathetic, start playing, keep playing, and after a good long interval make some sudden movement or noise that prompts your opponent to ask you what’s wrong, and to reluctantly admit that in fact [[IronWoobie you’ve recently been fitted with an artificial heart]].
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18The success of his books enabled Potter to visit the USA on two occasions, which he wrote up in a highly entertaining travel book, 1956's ''Potter On America''. He spun out the gamesmanship gags to increasingly little effect in his later years, and died in 1969 after a lifetime of being a dedicated smoker.
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20Gamesmanship, as Potter defined it, only works against people who are capable of shame, and so isn’t always much use in contemporary conflicts, such as certain sporting events, or political elections. But, in its recognition of the existence of tropes and its skillful deployment of them, it deserves wider recognition, as does its creator.
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22----
23!!Tropes present in the work of Stephen Potter:
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25* TheAce: Invoked in ''Gamesmanship''. When playing against the kind of steady, competent, dedicated sportsperson who is immune to the usual tactics, you should invent a fictitious version of this who you talk about admiringly until your opponent decides that he or she is being too boring and adopts a slapdash kind of play that doesn’t suit their talents at all. Then ''you'' start playing with steady competence, while doubling down on your admiration for The Ace.
26** Also parodied in Potter's own tone as an author: he constantly alludes to fictitious books, pamphlets and articles that he says expand upon whatever he's talking about in far more detail, but which you can't be expected to understand, and which in any case you'll just have to wait for because they're not finished yet.
27* BasedOnAnAdviceBook: The 1960 movie ''School for Scoundrels'' was based on his work.
28* CrazyPrepared: Gamesmanship and Lifemanship are all about invoking this, rather than playing it straight: all you need to do is ''convince'' your enemy that you are Crazy-Prepared, and whether you are or not, they will suffer a fatal lack of confidence.
29* DeconstructiveParody: Of self-help books. In Potter's universe, the only thing that matters is that you're one-up: all social interaction of any kind is nothing but a battle for supremacy, and his books profess to show you how to achieve this.
30* DramaticEllipsis: ''Potter in America'' suggests that American lifepeople use these before saying where they work, as a way of implying that their actual job is more glamorous and secret, and they have to remember not to say it out loud:
31-->I work for the... Navy Department.
32* FanBoy: Irwin Cannery in ''Supermanship'' weaponises this trope, being a Fan Boy of Fandom itself. When confronted with hearty, outdoorsy StrawmanPolitical Corny Sticking, he defeats Sticking by professing to love how much of an Creator/HGWells FanBoy Sticking is, and when he is introduced to D.H. Lawrence Fan Boy the Lawrenceman, he squees with delight ("Are you really a [[Creator/WilliamBlake Blake]] man! So am I! And I bet you don't think much of Creator/BertrandRussell!") Since Sticking and the Lawrenceman don’t understand that they themselves are Fan Boys of their respective heroes, they don’t know how to talk to him, and so Cannery wins.
33* HumbleHero: Gattling-Fenn uses this trope (in tandem with TheRealHeroes) to earn the respect of former serving military men who actually fought in [=WW2=], whereas he was only an ARP member in a suburb of Manchester: he tells the story of a cinder from an incendiary bomb landing in his garden and him stamping it out as though he single-handedly prevented a firestorm.
34-->"I stamped out the flaming stuff with my foot," said Gattling. [...] "It wasn't a question of feeling frightened, I just found myself doing it. It was as if somebody else was acting in my person."\
35[...] For all my admiration, I really couldn't let Gattling get away with this. "While Mostyn, here, was raiding St. Nazaire," I said...\
36"Oh, my God, don't I know it," said Gattling. "Those chaps were risking their lives not only every day, but every hour of the day and night. That's why one longed to be doing, doing, doing something. To make some contribution. And that is why I was glad, that day at Sale..."
37* ManipulativeBastard: The ''Upmanship'' books essentially train the reader to be this, by offering techniques by which you can bewilder and undermine your opponents in such a way that they cede superiority to you:
38-->If it is true that the typical Britisher never knows when he has lost, it is true of the typical gamesman that his opponent never knows when he has won. The true gamesman knows that the game is never at an end. Game-set-match is not enough. The winner must win the winning. And the good gamesman is never known to lose, even if he has lost.
39* ParalysisByAnalysis: Weaponised in ''Gamesmanship'', where it's suggested that you can often put your golf opponent off their stroke by analysing to their face why they're a better player than you are, while they're playing. They will become so self-conscious about their technique that they'll mess up.
40* PointyHairedBoss: One of the later books advises senior executives to adopt this persona as a form of ObfuscatingStupidity, so as to distract underlings from your true intentions.
41* PunnyName: Odoreida's name is derived from Odor-Eaters, an insole that people wear in their shoes to combat foot odour.
42* RealPersonCameo: Many of Potter's friends and acquaintances appear in the books under their own names, as people who've contributed this or that idea to the study of gamesmanship or lifemanship, including the poet [[https://en.wikipedia.org/wiki/John_Betjeman John Betjeman]], the actors Creator/RaymondMassey, [[https://en.wikipedia.org/wiki/Peter_Ustinov Peter Ustinov]], [[https://en.wikipedia.org/wiki/Celia_Johnson Celia Johnson]] and [[https://en.wikipedia.org/wiki/Joyce_Grenfell Joyce Grenfell]], the playwrights [[https://en.wikipedia.org/wiki/Herbert_Farjeon Herbert Farjeon]] and [[https://en.wikipedia.org/wiki/Terence_Rattigan Terence Rattigan]], the conductor [[https://en.wikipedia.org/wiki/Walter_Goehr Walter Goehr]], the academic and broadcaster [[https://en.wikipedia.org/wiki/C._E._M._Joad C.E.M. Joad]] and the golfer [[https://en.wikipedia.org/wiki/Joyce_Wethered Joyce Wethered]]. Potter almost always cites them in mock-scholarly form as "J. Betjeman", "C. Johnson", "T. Rattigan", "H. Farjeon", etc.
43* RetiredBadass: Odoreida poses as one of these, to impress young mountaineers with his non-existent experience of the activity.
44* SeriousBusiness: Surprisingly averted at the end of "Potter on Gamesmanship", where the writer describes a tennis match between two experienced Gamesmen that wallows around until one says "Let's drop Gamesmanship and just play". The writer refuses to judge them harshly as "Gamesmanship can be taken too seriously".

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