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1[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\
2[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | '''World Legacy''' | [[Characters/YuGiOhAbyss Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]]-]\
3[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | [[Characters/YuGiOhEndymion Endymion]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\
4[-'''Other:''' [[Characters/YuGiOhRecurringMonsters Recurring Generic Monsters]] | [[Characters/YuGiOhHEROes HEROes]] | [[Characters/YuGiOhNumbers Numbers]]-]\
5[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | [[Characters/YuGiOhCardGameEToF E to F]] | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSPart1 S Part 1]] | [[Characters/YuGiOhCardGameSPart2 S Part 2]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]] ]]-]]]
6
7%%Entries relating to competitive Yu-Gi-Oh strategies, or the metagame will be commented out or removed. If they can be rewritten in a more neutral manner, please do so.
8%%Series or archetypes without game-related lore will be removed.
9%%Remember to properly capitalize Yu-Gi-Oh mechanics. Archetype names go between quote marks, the same for card names. It's "Xyz", not "XYZ".
10%% For discussion and help on the clean-up efforts, go to the clean-up thread: https://tvtropes.org/pmwiki/posts.php?discussion=16206860900A87621000&page=1
11
12Characters from the ''TabletopGame/YuGiOh'' card game that are associated with the [[Metaplot/YuGiOhWorldLegacy World Legacy storyline]].
13
14----
15
16[[foldercontrol]]
17
18! Card Archetypes
19[[folder:World Chalice]]
20[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/world_legacy_discovery.png]]
21
22'''[[http://yugipedia.com/wiki/Stargrail World Chalice]]''' ''(星杯, Seihai)'' is an archetype debuting in ''Code of the Duelist'' as one of the first archetypes in the ''VRAINS'' era.
23
24Story-wise, World Chalice introduces all the main characters of the World Legacy story, showing their initial appearances and their first empowered forms after receiving the CallToAdventure from the World Chalice and Lee.
25
26The World Chalice archetype focuses on utilizing its members in conjunction with the World Legacy archetype to Link Summon strong monsters from the Extra Deck that, alongside providing field presence, also open up spaces for further Extra Deck summons.
27
28----
29!!!Gameplay Tropes
30* ElementalMotifs: The main characters in World Chalice and World Legacy Archetypes comprises five of the six original Attributes. Imduk is WIND, Ningirsu is EARTH, Ib is WATER, Lee is LIGHT, and Auram is FIRE. Completing the circle is the titular [[ArtifactOfDoom World Chalice]] as the DARK attribute.
31* TookALevelInBadass: The Link Monsters of the archetype are powered-up versions of the World Chalice Normal Monsters (and in one case, an Effect Monster). Ib also gets a Synchro Monster version known as Ib the World Chalice Justiciar. Imduk also gets a Fusion monster version called World Chalice Guardragon Almarduke.
32
33!!! Story Tropes
34* BreakingTheFellowship: [[spoiler:Following Ib's death, Auram and Ningirsu went their separate ways in order to follow their newfound goals, with Auram/Maximus forming the Crusadia group and Ningirsu/Longirsu constructing the Orcusts]].
35* {{Foreshadowing}}: The flavor text for the Normal World Chalice monsters mentioned the existence of the Krawler and Mekk-Knight archetypes before their archetypes appeared.
36* UnwittingPawn: [[spoiler:The heroes are suckered by Lee, who uses them to gain access to Ib's powers.]]
37
38[[/folder]]
39
40[[folder:World Legacy]]
41[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/world_legacy_landmark.png]]
42
43The '''[[http://yugipedia.com/wiki/World_Legacy World Legacy]]''' is an archetype primarily comprised of high-level DARK Machine monsters. The monsters themselves are the central seven World Legacies that the main characters set out to retrieve. The seven World Legacy monster cards are gradually released over the course of the metaplot, alongside relevant story beats.
44
45The spells and traps of the World Legacy archetype depict the central story beats of the entire storyline, relating to the actions of the protagonists. As such, the World Legacy archetype can be considered the central archetype for the entire metaplot.
46
47Gameplay-wise, each of the seven central World Legacy monsters in this archetype acts as a support card for one of the other seven archetypes listed on this page, and broadly share a common theme in having effects meant to punish the opponent for summoning from the Extra Deck. Other cards in this archetype also serve as support cards for the other seven archetypes in the World Legacy storyline.
48
49----
50!!! Story Tropes
51
52* ArtifactOfDoom:
53** It's very heavily implied in the lore that the World Legacies are this, with [[spoiler: Fairy Lee hoping to gain their power for herself]].
54** [[spoiler:The eighth World Legacy, the World Key, is created after Avida reboots the world and revived everyone. The World Key contains all the powers of the World Legacies and the "Key" powers within it, and Lib (the revived Ib) is tasked to seal it up for good.]]
55* GameplayAndStoryIntegration: Each of the 7 World Legacies are tied to the lore of the Archetypes that are in possession of them, which is shown in how each of them supports the gameplay of each archetype.
56** World Chalice: When the World Chalice is sent to the graveyard after being normal summoned (commonly through the extra normal summon in Imduk's effect), it will special summon more monsters that share its name for additional Link climbing and combos.
57** World Armor: The World Armor can be special summoned if a monster is Flip-summoned, and the Krawler archetype is dominated with flip-effect monsters.
58** World Shield: The World Shield protects World Legacy cards from destruction and being targeted by card effects if they share the same column, much akin to the Mekk-Knight gameplay. The World Shield also requires a single tribute and given that almost all the Mekk Knights can be special summoned, they can serve as the cost for its summon.
59** World Lance: The World Lance can be discarded during damage calculation to make an opponent's monster lose 3000 attack if a Link Monster is battling. The Knightmares almost exclusively consist of Link Monsters that can take advantage of this effect.
60** World Crown: The World Crown can be special summoned in defense position to a Link Marker much like all the other monsters in the Crusadia Archetype. The Crusadia Link Monsters can all benefit from the 2000 ATK the World Crown bestows and Equimax could tribute it to use his effect.
61** World Wand: The World Wand has a graveyard effect like all the other Orcust Monsters that special summons a World Legacy or Orcust Monster that had been banished, allowing for extensive Link Plays and graveyard techs to further develop the board.
62%%** World Ark
63* GameplayAndStorySegregation: World Legacy Tokens are summoned by both Girsu and World Lance, but the art only makes sense in the context of the former, since it depicts [[spoiler:Galatea in the company of Girsu]].
64* RainbowMotif: Each of them emit a glow in a color of the rainbow, and they retain this trait upon being awakened as Guardragons.
65** Red: World Armor
66** Orange: World Shield
67** Yellow: World Wand
68** Green: World Ark
69** Blue: World Chalice
70** Indigo: World Crown
71** Violet: World Lance
72* ScaledUp: At the climax of the story, the World Ark transforms all the World Legacies into Guardragons. In order of their introduction, they are:
73** World Chalice: Justicia
74** World Armor: Pisty
75** World Shield: Elpy
76** World Lance: Agarpain
77** World Crown: Garmides
78** World Wand: Promineses
79** World Ark: Andrake; it appears that the World Ark's actual Guardragon form is Mardark, but since World Ark absorbed Imduk during its transformation, it first took form as the twin-headed Andrake when transformed.
80* SuperEmpowering: The powers of the World Chalice empower the initial trio and enable them to transform into their Link Monster versions. The World Crown also enables the Crusadia members to take on their Link Monster forms.
81* TokenGoodTeammate: World Chalice is possibly this. Its Guardragon form, Justicia, is one of the only two Guardragons not named Imduk/Almarduke to not be a component of Idlee with the other one, Mardark, being implied to be the eviler half of Andrake. It also revives Ib by fusing with her, thus allowing for Crusadia Maximus to become Mekk-Knight Crusadia Avramax and fight against World Gears.
82
83[[/folder]]
84
85[[folder:Krawlers]]
86[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/krawler.png]]
87[[caption-width-right:300:A wave of Krawlers.]]
88The '''[[http://yugipedia.com/wiki/Krawler Krawlers]]''' are an archetype of EARTH Insect monsters that serve as the first enemies of Auram's team in the World Legacy storyline.\
89
90Story-wise, the Krawlers are mechanical monsters that have overrun almost all of Earth, and are known to be hostile to humans. The Krawlers are controlled by X-Krawlers, and are subordinate to the Mekk-Knights. They oppose Auram and his squad in their efforts to recover the World Legacies.\
91
92Gameplay-wise, most of the Krawlers are Level/Link 2 monsters that Special Summon two other Krawlers to the field in face-down Defense Position when removed from the field by the opponent's card effects. The Level 2s do so from the Deck, and possess various Flip effects to supplement this, while the Link-2s, whose effect also activated by being destroyed by battle, do so from the Graveyard, and have several effects that increase the offensive power of other Krawlers as well.
93
94----
95!!!Gameplay Tropes
96* AllYourPowersCombined: Their ace monster, X-Krawler Qualiark, gains effects depending on how many Krawler monsters you control.
97* AntiMagic: Qualiark prevents the opponent from activating cards and effects during the Battle Phase, as long as its controller controls four or more Krawlers.
98* BackFromTheDead: When a Krawler Link Monster is destroyed by battle or leaves the field due to an opponent's card effect, their controller can Special Summon two Krawlers with different names from their Graveyard.
99* IronicName: Krawler Receptor is flying in its artwork, instead of crawling.
100* MeaningfulName: What better name to give an archetype of Insects that (mostly) crawl on the ground?
101* MythologyGag: To the Shaddolls, arguably, as both archetypes' Main Deck monsters are predominantly Flip monsters that can also trigger their secondary effects when they are destroyed by a card effect.
102* StatusBuff: All three Link Monsters grant a 300 ATK/DEF boost when their respective conditions are met.
103* ThemeNaming: All Krawlers save for Deus are named after an object or concept relating to the mind, with most being directly related to the neurological system.
104* ZergRush: Their intended playstyle is to swarm the field in order to Link Summon their boss monsters, which benefit controlling many Krawlers, and beat the opponent through battle damage. This is helped by every Krawler, save for Deus, being able to Special Summon up to two Krawlers when they leave the field due to an opponent's card effect (and when destroyed by battle, for the Link Monsters).
105
106!!! Story Tropes
107
108* BigCreepyCrawlies: The Krawlers are hostile, robot Insect monsters several times larger normal insects.
109* BodyHorror: In keeping with their theme naming, much of the Krawlers (particularly the Level 2s) look like they were ripped apart, with meaty, entrail-like tendrils and cables sticking out from several portions of their bodies.
110* CyberCyclops: All of the Krawlers have a singular, large eye on their heads.
111* DetachmentCombat: As Soma is presumably the last Krawler, this may be what its effect to Special Summon other Krawlers represents; that it's detaching parts of its body that become those Krawlers. Lending credence to the idea is that the Special Summon effect also reduces Soma's Level equal to the summoned Krawlers.
112* {{Expy}}: The Krawler Spine (read: insectoid machine) that the Crusadias found before it became the main protagonist's signature shield [[spoiler:and whom was at one point or another was a godly yet benevolent force]] doesn't sound very far off from [[Toys/{{BIONICLE}} Mata Nui and Click the Scarabax Beetle.]]
113* GaiasVengeance: The Krawlers are created in response to the planet being devastated by Mekk-Knight of the Morning Star. They now roam the world under the control of the 7 Mekk-Knights in order to control the advance of civilization until the World Key's wielder (Ib) is born. Fittingly, all of the Krawlers are EARTH attribute.
114* HiveMind: It's heavily implied through their effects, names, and art that this is how the Krawlers operate.
115** The Link Monsters power up other Krawlers through their effects. Neurogos and Synapses grant buffs to every Krawler they point to, and Qualiark buffs ''every'' monster you control, though only if you control other Krawlers.
116** Their ThemeNaming is mostly based on the neurological system. And like the neurological system, Krawlers working in concert are more powerful than they are separate.
117** Crusadia Maximus, himself a Psychic, is able to perform a MentalFusion with a Krawler Spine to reprogram it into Crusadia Krawler. This was only possible ''after'' all the other Krawlers had been destroyed.
118* HordeOfAlienLocusts: The Krawlers come in vast numbers, swarming over their terrains. [[GameplayAndStoryIntegration This is also replicated gameplay-wise]], as their card effects revolve around Summoning more and more Krawlers to your field.
119* RedEyesTakeWarning: They're hostile, mechanical Insects with a large, red orb on their body that give the impression of this trope. Notably, the only one that doesn't have a red orb is the reprogrammed Crusadia Krawler and its upgraded form Krawler Soma.
120* XtremeKoolLetterz: In the TCG, their name is spelt "Krawler" (with a K instead of a C), presumably to avoid confusion with the OCG-exclusive Acid Crawler.
121[[/folder]]
122
123[[folder:Mekk-Knights]]
124[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/world_legacy_key.png]]
125
126The '''[[http://yugipedia.com/wiki/Mekk-Knight Mekk-Knights]]''', or '''Jack Knights''' in the OCG, are an archetype of high-Level LIGHT monsters whose effects revolve around Special Summoning themselves to their controller's card zone, if said zone occupies a column that already has 2 or more cards occupying it. Their Spell/Trap support can negate the opponent's Spells, Traps, or monster effects -- depending on the card -- if a Mekk-Knight occupies its column.
127
128In the storyline, the Mekk-Knights are seven intelligent automatons that practically rule over the post-apocalyptic Earth, since they have control over the Krawlers. Lee's prophecies denounces them as the Great Darkness of the World. Their ultimate goals are uncertain, though they actively fight against anyone trying to recover the World Legacies.
129----
130!!!Gameplay Tropes
131* AchillesHeel: A majority of their monsters are Level 5 and higher, which combined with their special summoning requiring 2 cards in the column, makes going first or dueling an opponent who passes without any cards on the field to take advantage of, significantly more difficult.
132* AllYourPowersCombined:
133** The archetype's ace, Spectrum Supreme, seems to be a combination of the Mekk-Knights' weapons and appearances. Strangely enough, this may also be an ''inversion'', as one of its effects relies on [[IWorkAlone all three of its Link Arrows not pointing to any monster]].
134** The archetype's Field Spell, World Legacy Scars, uses this as one of its effects; by banishing 8 Mekk-Knights with different names from your field or Graveyard, you can send your opponent's entire hand and Extra Deck to the Graveyard. This typically involves banishing one of each of the Mekk-Knights and Spectrum Supreme (though Avram, Avramax and Girsu also can contribute) to trigger it.
135* GameplayAndStorySegregation: Mekk-Knight Avram and Mekk-Knight Crusadia Avramax bear the "Mekk-Knight" string to demonstrate Auram being emowered by Blue Sky, but they don't contribute much to the general Mekk-Knight play style despite being able to benefit from Mekk-Knight support.
136* NoSell: Their own World Legacy, [[LuckilyMyShieldWillProtectMe "World Shield"]], is unaffected by any Extra Deck monster's activated effects, and any World Legacy cards in their column cannot be targeted or destroyed by an opponent's card effects. And even if its protective effects -- or its 3000 DEF -- aren't enough to keep it from being destroyed, "World Shield" can simply revive itself from your Graveyard simply by paying 1000 Life Points.
137* SixthRanger: Girsu the Orcust Mekk-Knight, introduced in ''Eternity Code'', after the others had been released, and who doesn't fit with the rainbow motif of the others.
138
139!!! Story Tropes
140
141* BigDamnHeroes: [[spoiler:They put a stop to Morning Star's rampage in the nick of time.]]
142* BrainUploading: [[spoiler:The previous Crusadia members program the Mekk-Knights to act as the world's leaders via mind-link.]]
143* ColourfulThemeNaming: The name of each Main Deck Effect Monster is evocative of the [[RainbowMotif color of the rainbow]] with which the monster's armor and weapons glow.
144* DubNameChange: From "Jack Knight" to "Mekk-Knight" to avoid them being confused with Jack's Knight.
145* GoodAllAlong: [[spoiler:The Mekk-Knights are actually created by the first Crusadia organization to protect Earth from the humans and prevent anyone from taking control of the "Key" powers and the World Legacies, so they can prevent another disaster like the Mekk-Knight of the Morning Star from happening again. When Lee shows her true colors, they immediately team up with the protagonists to stop her.]]
146* GoodIsNotNice: [[spoiler:The Mekk-Knights, despite their ultimately good intentions, enforce their will very aggressively, meaning that they fail to communicate to the heroes about the truth of the world and results in a massive case of PoorCommunicationKills.]]
147* TheHeroDies: [[spoiler:All of them besides Blue Sky (who gave his core to Auram) and Avram are corrupted into the hideous Knightmare monsters by Iblee. They then assault Ningirsu, but are ultimately killed by him.]]
148* HumongousMecha: Most of the Mekk-Knights are no taller than a single story, but Morning Star is an absolutely enormous mecha, and city buildings only come up to its ''knees''.
149* LightIsGood: [[spoiler:The Mekk-Knights are LIGHT monsters and ultimately fight to protect Earth from evil people desiring the "Key" and World Legacy powers like Lee. However, that doesn't mean they are necessarily nice.]]
150* LivingWeapon: Spectrum Supreme is a FusionDance of several of the group's signature items: Red Moon's axe, Orange Sunset's shields, Yellow Star's wings, Green Horizon's faulds and left arm, Blue Sky's arms, swords and cape, Indigo Eclipse's ring, Purple Nightfall's arms, staff and cloak, and all of their helmets.
151* LostTechnology: [[spoiler:The Mekk-Knights are the creations of the previous technologically advanced civilization.]]
152* PoorCommunicationKills: [[spoiler:They kidnapped Ib in an attempt to thwart Lee's plans, but the ensuing conflict with the World Chalice crew put the fairy in a position to actually succeed, resulting in the demise of 6 of the Mekk-Knights and even Ib's death.]]
153* RainbowMotif: The armor of each main Deck Mekk-Knight's Effect Monster glows in a different color of the rainbow, with Spectrum Supreme representing the entire visible spectrum of light.
154** Red: Red Moon
155** Orange: Orange Sunset
156** Yellow: Yellow Star
157** Green: Green Horizon
158** Blue: Blue Sky
159** Indigo: Indigo Eclipse
160** Violet: Purple Nightfall
161* ThemeNaming: All the Mekk-Knights have sky, star, or light-related names; Girsu's OCG kanji name uses "Evening Star", while Avramax's OCG kanji name uses "Twin Arches". Additionally, the OCG names of Dingirsu, the Orcust of the Evening Star and Crusadia Maximus also fits into this theme naming, with the former having the kanji name "mechanical god of the evening star", and the latter having the OCG name "Palladion of the Vast Sky".
162* TokenEvilTeammate: [[spoiler:Mekk-Knight of the Morning Star is the only truly evil Mekk-Knight, as it was rigged by Lee to trigger the World Gears' destruction powers and destroy the surface of the Earth. The current seven Mekk-Knights were originally intended to be support units for Morning Star, and they were engineered by the original Crusadia to stop Morning Star and later work to restore Earth's health and prevent the "Key" from falling into the wrong hands.]]
163* WellIntentionedExtremist: Their directive is to suppress human civilization [[spoiler:so that the Earth can regain its health, making it more likely for an heir to the "Key" to appear and save the planet from another disaster. Unfortunately, this plays into Lee's hands, since she wants to take control of the heir. While they kidnap the heir, Ib, to prevent the "Key" from being abused, Lee slips past them and takes over Ib's body anyways.]]
164[[/folder]]
165
166[[folder:Knightmare]]
167
168[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/world_legacys_nightmare.png]]
169
170'''[[http://yugipedia.com/wiki/Knightmare Knightmare]]''', or '''Troymare''' in the OCG, is an archetype of monsters whose Link Monsters are Fiend-Type.
171
172Story-wise, the Knightmares are monstrosities created by Iblee from the cores of the Mekk-Knights (save for that of Mekk-Knight Blue Sky, who gave his core to Auram).
173
174These Link Monsters have the shared ability of activating various effects by discarding a card when Link Summoned, as well as drawing another card if that effect was activated while they were co-linked (i.e. pointing to a Link Monster that was pointing to it).
175
176----
177!!!Gameplay Tropes
178* ElementalMotifs: Every Knightmare Link Monster belongs to a different Attribute. Goblin is WIND, Unicorn is DARK, Cerberus is EARTH, Gryphon is LIGHT, Mermaid is WATER, and Phoenix is FIRE.
179* HunterOfHisOwnKind: [[spoiler:Knightmare Incarnation Idlee]] is meant to counter co-linking and Extra Link strategies by sending all its opponents Link Monsters to the GY provided they outnumber the ones (if any) fighting alongside it.
180* NoItemUseForYou: Gryphon's effect prevents any Special Summoned monsters from activating their effects, unless they are linked.
181* NoSell: Several Link Monsters provide blanket protection to the controller's co-linked monsters: Phoenix prevents them from being destroyed by battle, while Goblin and Cerberus, respectively, keep them from being targeted or destroyed by card effects.
182* StatusEffects: Mermaid's effect causes any monsters that aren't co-linked to lose 1000 ATK/DEF. Their associated World Legacy, "World Lance", can discard itself to drain the ATK of an opponent's battling monster by 3000, if that battle involves a Link Monster.
183
184!!! Story Tropes
185* EvilCounterpart: The Knightmare Link monsters are corrupted and malevolent versions of the Mekk-knights sans Blue Sky.
186* WasOnceAMan: The Knightmares are [[spoiler:the Mekk-Knights, corrupted by Lee into monsters]].
187[[/folder]]
188
189[[folder:Crusadia]]
190[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crusadia_vanguard.png]]
191[[caption-width-right:300:Keepers of the World's Legacy.]]
192
193'''[[http://yugipedia.com/wiki/Crusadia Crusadia]]''' or '''Palladion''' (パラディオン, ''Paradion'') in the OCG, is an archetype of monsters with various Types and Attributes, though whose Link Monsters all share the LIGHT Attribute.
194
195Story-wise, they are an alliance of several tribes from across the world, set up by Auram during the TimeSkip between Act 1 of the story and Act 2. Their goal is to protect the rest of the World Legacies and stop Ningirsu from acquiring them and achieving his plans.
196
197Their Main Deck monsters have the shared ability to Special Summon themselves, once every turn, in Defense Position to wherever a Link Monster on the field points to, while their Link Monsters are able to gain ATK equal to the original ATK of any monsters they point to, as well as preventing them from attacking.
198
199----
200!!!Gameplay Tropes:
201* ArmorPiercingAttack: The primary strategy of the archetype. Crusadia Leonis' effect allows a Crusadia Link Monster to inflict piercing damage. Then, Crusadia Maximus can ''double'' any damage that Link Monster can inflict. Finally, on top of its StatusBuff effect, Crusadia Revival grants it the ability to attack ''every single opponent's monster'' once each. Combined with their Link Monsters' own ATK-increasing effects, this can help set up an [[OneHitKill OTK]].
202* ElementalMotifs: Similar to the World Chalice archetype, the Crusadias have at least one representative for every Attribute, with their [[ArtifactOfDoom World Crown]] filling in for the DARK attribute.
203* {{Foil}}: The archetype is this to the Orcust archetype, to which it comes into conflict with in the World Legacy lore.
204** While the Crusadia Main Deck monsters focus on building the controller's field presence by Special Summoning themselves to a zone a Link Monster on the controller's field points to, Orcust Main Deck monsters apply effects by banishing themselves from the Graveyard and encourage the controller to send them there to do this. Additionally, most Crusadia Main Deck monsters possess [[ThePowerOfFriendship supportive effects]] to bolster the archetype's potency while they are on the field, while most Orcust Main Deck monsters are [[WeHaveReserves disposable in nature]], only having effects to Special Summon more Orcust monsters when they are banished from the Graveyard.
205** Crusadia Link Monsters have Link Arrows that make it easy for the controller to link monsters to them, while Orcust Link Monsters have awkwardly placed diagonally pointed Link Arrows that equally point to the opponent's field. Crusadia Link Monsters focus on ThePowerOfFriendship by gaining ATK equal to that of the monsters linked to them, and encourage the controller to Special Summon monsters to zones they point to by applying effects when that happens. On the other hand, Orcust Link Monsters apply effects that protect themselves from destruction when linked, and return their banished archetype members to the Deck to apply their effects, so the controller can later cheaply send them to the Graveyard again. While Crusadia Link Monsters focus on gaining strength through being linked to the controller's other monsters, Orcust Link Monsters equally take advantage of the opponent's monsters being linked to them to do this.
206** The differences between the archetypes also applies to their roles in the World Legacy lore. While Avram/Maximus leads the Crusadia fellowship, comprised of surviving tribes from the devastation caused by the Mekk-Knights, and they banded together for collective strength, the Orcust army is comprised almost entirely of [[RobotSoldier Robot Soldiers]] built by Longirsu to fulfill his own individualistic goal. The Crusadia fellowship ostensibly seeks out the World Legacy monsters to counteract a looming threat, while the Orcust army wants them supposedly to bring about said threat.
207* MeaningfulName: Both their Japanese and English names.
208** Their Japanese name translates to ''Palladion'', which bears resemblance to the term [[ThePaladin "paladin"]]. The group are continuing the quest against the "World Legacy" artifacts that Maximus and Draco started before them when they were [[SpellMyNameWithAnS Auram/Avram]] and Imduk.
209** Their English name bears resemblance to the infamous [[UsefulNotes/TheCrusades crusades]]. The group is shown to still be hunting for the "World Legacies" after the events surrounding [[spoiler:[[SixthRangerTraitor Lee's betrayal]] and [[HeroicSuicide Ib's sacrifice]], even coming to blows with their [[FaceHeelTurn former]] ally [[SanitySlippage Ningirsu]], now [[ThatManIsDead Longirsu]], as he unleashes his Orcusts]].
210* NoSell: Crusadia Power can render any Crusadia monster immune to any card effect that isn't its own during the turn it's activated.
211* ThePowerOfFriendship: The archetype bases its strategy around linking monsters in order to provide boons for the controller. To wit, the Main Deck monsters can all Special Summon themselves to the controller's zones that Link Monsters point to, and the Link Monsters all gain ATK equal to the original ATK of monsters they point to, albeit at the cost of preventing those monsters from attacking. The Link Monsters also apply effects when Effect Monsters are Special Summoned to zones that they point to.
212* StatusBuff:
213** The archetype's Field Spell Card, Crusadia Revival, can grant all Crusadia Link Monsters an extra 500 ATK.
214** Crusadia Link Monsters can gain ATK equal to the original ATK of any monsters they point to, but those monsters cannot attack.
215* TookALevelInBadass: Maximus, Spatha, Regulex, and Magius received power from the World Crown to take on the threat of the Orcust threats, gaining power similar to the World Chalice.
216* WeakButSkilled:
217** The Arboria tribe's forces are rather middling in total power, but when they end up in the graveyard most likely due to link climbing, they can protect any Crusadia monster from destruction, shielding their monsters from battle or any kind of interruption that destroys them. Meanwhile, the Link-2 Spatha only has 500 ATK, but has the ability to move monsters in the Main Monster Zones if a monster is special summoned to her link, especially since this effect allows her to move an ''opponent's'' monster to a zone where either Regulex or Equimax will be pointing to in order to add their ATK point values to theirs.
218** The Reclusia tribe has little to offer in terms of attack, but their effect to kamikaze any Crusadia card to destroy an opponent's card is nothing to scoff at, especially if there is an aforementioned Crusadia Arboria in the graveyard, making it so that the Crusadia player don't lose out in field advantage while the enemy loses a potential resource. Meanwhile despite having only 100 ATK, Magius can call upon any of the Crusadia main deck monsters for reinforcements when a monster is special summoned to their link arrow in order to link climb to the higher Crusadia links.
219
220!!! Story Tropes
221* BadassArmy: The Crusadia Army consists of the Arboria, Leonis and Reclusia tribes which lend their power to Maximus and the representatives of their people who were chosen by the World Crown.
222* OldHeroNewPals: The Crusadia fellowship was formed during a TimeSkip of several years following Ib's HeroicSacrifice and Ningirsu severing ties with Avram and Imduk. In that time, Avram and Imduk [[SheIsAllGrownUp have grown up]] and recruited some survivors whose peoples were devastated by the Mekk-Knights to their cause, which he found their locations via the data on Krawler's mind:
223** Magius loosely represents Auram, with the Reclusia tribe possessing his FIRE attribute.
224** Spatha represents Ib, with the Arboria tribe she came from possessing her WATER attribute and is the protector of the World Legacy, the World Crown.
225** Regulex represents Ningirsu with him being the strongest representative of the three and possessing Ningirsu's EARTH attribute.
226** [[ExperiencedProtagonist Auram/Maximus]] himself is a benevolent benign version of Lee, giving the three tribes and their representatives the CallToAdventure and unlocking the power of the [[ArtifactOfDoom World Legacy]] so that they can fight against a robotic threat against the world.
227* RagtagBunchOfMisfits: The members of the Crusadia were the survivors of the Arboria, Leonis and Reculsia tribes whose people were devastated by the Mekk-Knights, and subsequently banded together for both survival and to gather the World Legacies in order to avert a crisis. Apart from Avram and Imduk, they are comprised of fire mage Magius, forest elf Spatha, lionhearted Regulex, and a reformed or purified Krawler Spine.
228* UncannyFamilyResemblance: Magius, Regulex, and Spatha look [[spoiler:identical to the members of the original Crusadia as depicted in World Legacy's Memory.]]
229* WhatHappenedToTheMouse: While the main protagonists get their own resolutions at the end of the story after [[spoiler:Avida resets the world]], the Crusadia coalition disappear from the story and have yet to receive any resolution aside from the notion [[spoiler:Avida]] made sure they survived the conflict. The only exception is Crusadia Krawler, who is shown to have become [[BishonenLine Krawler Soma]].
230
231[[/folder]]
232
233[[folder:Orcust]]
234[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orcust_brass_bombard.png]]
235[[caption-width-right:300:[[Music/DiabloSwingOrchestra Sing along songs for the damned and delirious]].]]
236
237'''[[http://yugipedia.com/wiki/Orphegel Orcusts]]''', known as '''Orphegels''' in the OCG, are an archetype of DARK Machine monsters. Their Main Deck members are able to banish themselves from the Graveyard in order to bring out more Orcusts from various locations, and their Link Monsters are able to return those banished monsters into the Deck to activate their own effects.
238
239Story-wise, the Orcusts are a mechanical army created by Longirsu in between the Act 1 and Act 2 TimeSkip. They are a byproduct of Longirsu's experiments to revive Ib using long-lost technology, and were repurposed into his own army to guard himself as he advances his own plans.
240
241----
242!!!Gameplay Tropes:
243
244* AlliterativeName: The basic Orcust monsters received these as their naming theme in the English localization ('''B'''rass '''B'''ombard, '''C'''ymbal '''S'''keleton[[note]]by sound rather than spelling[[/note]], '''H'''arp '''H'''orror). Their associated World Legacy, the World Wand, also happens to have one.
245* {{Foil}}: The archetype is this to the Crusadia archetype, to which it comes into conflict with in the World Legacy lore.
246** While the Crusadia Main Deck monsters focus on building the controller's field presence by Special Summoning themselves to a zone a Link Monster on the controller's field points to, Orcust Main Deck monsters apply effects by banishing themselves from the Graveyard and encourage the controller to send them there to do this. Additionally, most Crusadia Main Deck monsters possess [[ThePowerOfFriendship supportive effects]] to bolster the archetype's potency while they are on the field, while most Orcust Main Deck monsters are [[WeHaveReserves disposable in nature]], only having effects to Special Summon more Orcust monsters when they are banished from the Graveyard.
247** Crusadia Link Monsters have Link Arrows that make it easy for the controller to link monsters to them, while Orcust Link Monsters have awkwardly placed diagonally pointed Link Arrows that equally point to the opponent's field. Crusadia Link Monsters focus on ThePowerOfFriendship by gaining ATK equal to that of the monsters linked to them, and encourage the controller to Special Summon monsters to zones they point to by applying effects when that happens. On the other hand, Orcust Link Monsters apply effects that protect themselves from destruction when linked, and return their banished archetype members to the Deck to apply their effects, so the controller can later cheaply send them to the Graveyard again. While Crusadia Link Monsters focus on gaining strength through being linked to the controller's other monsters, Orcust Link Monsters equally take advantage of the opponent's monsters being linked to them to do this.
248** The differences between the archetypes also applies to their roles in the World Legacy lore. While Avram leads the Crusadia fellowship, a RagtagBunchOfMisfits comprised of survivors from the devastation caused by the Mekk-Knights, and they banded together for collective strength, the Orcust army is comprised almost entirely of [[RobotSoldier Robot Soldiers]] built by Longirsu to fulfill his own individualistic goal. The Crusadia fellowship ostensibly seeks out the World Legacy monsters to counteract a looming threat, while the Orcust army wants them supposedly to bring about said threat.
249* HoistByHisOwnPetard: If Link Summoned to an Extra Monster Zone, Orcust Link Monsters all have an equal or greater number of Link Arrows pointing to the opponent's Main Monster Zones than the controller's, giving the opponent as just as many zones to Special Summon Extra Deck monsters. While this may normally be seen as a disadvantage, should the opponent try to exploit this, it will cause the Orcust Link Monster to become linked, and start applying their protective effects, making them harder to destroy. Orcustrion in particular penalizes this further, as it has an effect to negate the effects of any linked monsters the opponent controls, and reduce their ATK and DEF to 0.
250* MechaMooks: The basic Main Deck monsters are mass-produced machine soldiers commanded by Longirsu.
251* MusicalAssassin: The archetype has a heavy musical theme, with most of their monsters resembling mash-ups of various musical instruments. According to
252 the Card Game Art Works, Longirsu's perfectionism likely made him make every part of Galatea playable instruments.
253* NoSell:
254** All of the archetype's Link Monsters gain a certain immunity to cards while they are linked. Galatea cannot be destroyed by battle, Longirsu cannot be destroyed by card effects, and Orcustrion cannot be destroyed by either.
255** Their own World Legacy, "World Wand", cannot be destroyed by battle with any monster that was Special Summoned from the Extra Deck.
256* PunnyName: The names of nearly all of the archetype's Spell and Trap Cards begin with the word "Orcustrated", and obvious pun on the word "orchestrated".
257* ReligiousAndMythologicalThemeNaming: A number of cards in the archetype contain references to Greek mythology and Christianity.
258** The archetype's OCG name, Orphegel, appears to be a portmanteau of Orpheus, a legendary musician, poet, and prophet in ancient Greek religion and myth, and orgel, the word for "organ" in a few European languages. Its TCG name, Orcust, is a portmanteau of orchestra, and locust, an insect used in Christinaity to symbolize famine, as hordes of them can rapidly strip fields bare.
259** In Greek mythology, Galatea was a statue of a woman carved by a sculptor named Pygmalion, who fell in love with his creation and prayed to the Aphrodite, the goddess of love, to bring her to life. Aphrodite fulfilled his wish and Pygmalion married Galatea. Befitting her nature, the monster named after Galatea is a mechanical construct animated by the soul housed within.
260** Longirsu's name appears to be derived from Longinus, the Roman legionnaire traditionally held in Christinanity to have pierced the side of the crucified Jesus with a lance to make sure he was dead. True to his namesake, Longirsu wields a lance as a weapon.
261** Orcustrated Babel is named after the Biblical TowerOfBabel, which was built by hubristic humans in an effort to build a structure tall enough to reach heaven. True to its namesake, the tower in the card's artwork, with World Wand as its spire, reaches far into outer space.
262* ShoutOut:
263** The archetype's OCG name is partly derived from Orpheus, the famed musician, poet, and prophet.
264** Galatea, in-universe, named herself after the automaton of Galatea in the myth of Pygmalion and Galatea.
265* StatusEffects: Orcustrion's effect negates enemy monsters' effects if they are linked in any way, and causes their ATK and DEF to become 0 as well.
266
267!!! Story Tropes
268
269* GameplayAndStoryIntegration:
270** Longirsu and Galatea's Link markers are diagonally opposed, making it difficult to co-link with them. This presumably represents the absence of a bond between them.
271** As both archetypes are DARK Machines, Orcusts synergize well with any of the World Legacies, much like how Longirsu already has control over most of them at the time he's confronted in the story.
272* RobotSoldier: Longirsu built the other members of the archetype on his own with the express purpose of amassing an army to combat the Crusadia fellowship.
273* MusicalAssassin: They are themed around elements of music, and have aspects of various instruments in their bodies.
274* TowerOfBabel: Orcustrated Babel is both named after and alludes to it. With World Wand as its spire, the tower depicted in the card's artwork extends far into outer space.
275* WeHaveReserves: The Orcust army is described in the World Legacy lore as [[RobotSoldier Robot Soldiers]] that ZergRush their enemies and are generally seen as disposable. Their playstyle also reflects this, as the controller is encouraged to send the Main Deck monsters to the Graveyard and then banish them to Special Summon more Orcust monsters. The Link Monsters all have effects that return banished Orcust monsters back into the Deck, repeating this cycle all over again.
276* ZergRush: When the Crusadia fellowship arrived at Orcustrated Babel, an innumerable amount of Orcust machines streamed out to fight them.
277
278[[/folder]]
279
280[[folder:Guardragon]]
281[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/guardragon.png]]
282 [[caption-width-right:300:The World Legacies have a nasty secret...]]
283'''[[https://yugipedia.com/wiki/Guardragon Guardragons]]''' are a series of Dragon monsters who revolve around the ability to support and summon Dragon-Type monsters via the effects of their Link monsters.
284
285Story-wise, the Guardragons are the new forms of the seven World Legacies after Longirsu dropped the World Wand on the planet and activated the World Ark. The World Ark has powers over life and death, and when activated, it absorbed Imduk, who died protecting the Crusadia alliance during the event, and transformed all seven World Legacies into the Guardragons.
286
287The Guardragons are generally subservient to the person who controls the "Key". When first formed, they follow the orders of Ningirsu and Galatea. However, when Ningirsu's plans go horribly wrong and [[spoiler:Lee is revived with the Key's powers, she fuses with five of the seven Guardragons, leaving just Andrake/Mardark, which followed her, and Justicia, which did not]].
288
289----
290!!!Gameplay Tropes
291
292!!! Story Tropes
293
294* EarlyBirdCameo: While the series as a whole is the last group associated with the World Legacy archetype to be properly introduced, World Chalice Guardragon (Imduk) was introduced much earlier in ''Code of the Duelist'' (the first pack to feature monsters connected to the World Legacy storyline) as part of the World Chalice archetype.
295* EvilCounterpart: Mardark is this for Almarduke. Both are Level 9 WIND Dragon Guardragon monsters, and are the de-fused forms of Andrake. But while Almarduke is also a World Chalice monster and, being Imduk, is one of the heroes, Mardark is a World Legacy monster and all but outright confirmed to be an antagonist.
296* EvilKnockoff: The Guardragons are neutral/evil dragons that the World Ark created, patterning after Imduk's form.
297* FusionDance: {{Inverted}}. Andrake is eventually split into the good Imduk half (Almarduke) and the evil Mardark half, with the help of the [[spoiler: revived Ib]].
298* GameplayAndStorySegregation: The one Guardragon known to be a fusion of two others, Andrake, is not a fusion monster, but one of its de-fused forms, Almarduke, ''is'' a fusion monster.
299* RainbowMotif: Like the Mekk-Knights, the Guardragons have this motif in the form of a gem on their body:
300** Red: Pisty
301** Orange: Elpy
302** Yellow: Promineses
303** Green: Andrake (and Mardark)
304** Blue: Justicia
305** Indigo: Garmides
306** Violet: Agarpain
307* ThemeNaming:
308** Each Guardragon, except Imduk, Mardark and Almarduke, is named after a Christian virtue, with the main deck monsters being named after the four cardinal virtues (Justicia after iustitia/Justice, Garmides after Charmides, a Plato dialogue on the subject of Temperance, Promineses after a combination of prominence and phronesis/Prudence, and Andrake after a combination of andreia/Courage, and drake), and the Link monsters after the three theological virtues (Elpi after elpis/Hope, Pisti after pistis/Faith, and Agarpain after a combination of agape/Love, and pain).
309** Imduk, Mardark and Almarduke are named after Sumerian mythological beings: Imduk is named after [[https://en.wikipedia.org/wiki/Imdugud Imdugud]], while Mardark and Almarduke are named after [[https://en.wikipedia.org/wiki/Marduk Marduk]] (''amar utu.k'' in Sumerian). This fits in with Ningirsu's Sumerian-themed name.
310* TokenHeroicOrc:
311** Imduk accompanied the World Chalice group for some time, allowing him to serve as one of the protagonists in the World Legacy Saga. Compared to his fellow Guardragons, who are neutral in nature before [[spoiler:being controlled by Iblee]], Imduk is the only unambiguously good Guardragon. Even after being corrupted into Andrake, he purges himself of his darkness to become Almarduke, the Sixth Ranger to the World Chalice and Crusadia groups. Tellingly, doing so causes him to lose the gem that would be on his chest.
312** Justicia appears to be a second example seeing as unlike the others, minus Andrake, [[spoiler:it never fused with Lee]] and instead [[spoiler:merged with Ib, bringing her back to life]].
313
314[[/folder]]
315
316! Characters
317
318!! World Chalice Party
319[[folder:Auram]]
320
321[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chosen_by_the_world_chalice.png]]
322[[caption-width-right:300:Chosen by the World Chalice]]
323[[quoteright:300:]]
324[[caption-width-right:300:[[labelnote:Auram the World Chalice Blademaster]]https://static.tvtropes.org/pmwiki/pub/images/auram_the_world_chalice_blademaster.png[[/labelnote]]]]
325[[quoteright:300:]]
326[[caption-width-right:300:[[labelnote:Mekk-Knight Avram]]https://static.tvtropes.org/pmwiki/pub/images/mekk_knight_avram.png[[/labelnote]]]]
327[[quoteright:300:]]
328[[caption-width-right:300:[[labelnote:Crusadia Maximus]]https://static.tvtropes.org/pmwiki/pub/images/crusadia_maximus.png[[/labelnote]]]]
329[[quoteright:300:]]
330[[caption-width-right:300:[[labelnote:Mekk-Knight Crusadia Avramax]]https://static.tvtropes.org/pmwiki/pub/images/mekk_knight_crusadia_avramax.png[[/labelnote]]]]
331
332'''[[https://yugipedia.com/wiki/Chosen_by_the_World_Chalice Auram]], [[https://yugipedia.com/wiki/Auram_the_World_Chalice_Blademaster the World Chalice Blademaster]]''', is a young fighter from the hidden human village of the Celestial Forest. Alongside his childhood friend Ib, Ib's brother Ningirsu, and their dragon Imduk, the four encountered the World Chalice and are selected by its fairy Lee to recover the seven World Legacies from the Kralwers and Mekk-Knights and save the world.
333
334----
335* AllYourPowersCombined: According to the Card Art Works, Avramax's blade is the World Legacy Sword, the Key that integrates the powers of the other World Legacies into one.
336* AscendToAHigherPlaneOfExistence: [[spoiler:At the end of the story he merges with World Gears of Theurlogical Demiurgy to become the divine being known as Avida, Rebuilder of Worlds, allowing him to rebuild the world at the cost of his own existence in the mortal world]].
337* ChildhoodFriends: Auram is childhood friends with Ib and Ningirsu.
338* TheChosenOne:
339** While Lee and the World Chalice chose all four members of Auram's band as the World Hero who will save the world from the Mekk-Knights, Auram is specified as "the Chosen" in his normal monster card name. [[spoiler: It is later subverted and revealed that Auram is actually TheUnchosenOne; Lee's talks of choosing them as the World Heroes and the Mekk-Knights being the "Great Darkness" is a lie she crafted to further her plans, and the actual chosen inheritor of the "Key" with the powers to reach godhood is Ib.]]
340** However, [[spoiler:this is then DoubleSubverted when Auram ends up fulfilling the prophecy of becoming the World Hero, because he received the powers of the "Key" when Mekk-Knight Blue Sky, with Ib's staff (i.e. the "Key") within his core, merged with Auram, letting Auram inherit the powers of the "Key". This allowed Auram to eventually defeat the true "Great Darkness", i.e. the World Gears, and become Avida.]]
341* CoolCrown: Aurum as Maximus wears the World Crown and wields its amazing power alongside Mekk-Knight Blue Sky's.
342* DualWielding: Mekk-Knight Avram dual wields Blue Sky's swords after inheriting its core. He would later lose one of them to Ningirsu after Ib kills herself with it.
343* FunWithHomophones: Avramax's OCG kanji name uses "Twin Arches" (双穹, normally read as ''Sōkyū''), which is a homophone with "Blue Sky" (蒼穹), who Auram merged with during Act 1.
344* GoodCannotComprehendEvil: [[spoiler: When Auram finally learns Lee's motivations, that she did everything purely to satisfy her own obsessive curiosity, he finds her actions completely [[ThisIsUnforgivable unforgivable]].]]
345* HairOfGoldHeartOfGold: Auram has golden hair, and he is unambiguously heroic.
346* HeroesPreferSwords: Auram, being the "main character" if World Legacy was a JRPG, fittingly wields a sword.
347* HeroicSacrifice: [[spoiler:Auram chooses to merge with the World Gears and effectively erase his own existence, so he can control god and rebuild the collapsing world.]]
348* InvincibleHero: Not in story, but in gameplay; Avramax can gain ATK equal to the ATK of the monster it's battling when it battles a Special Summoned monster, effectively making it invincible in battles, except against normal summoned monsters with 3000+ ATK, which are rare.
349* MeaningfulName: Auram is Latin for gold, and the majority of his armor sets are gold.
350* OneManArmy: Aside from Draco and Krawler, the main deck Crusadia monsters actually represent the 3 tribes that Maximus had enlisted to put a stop to Ningirsu's plans. In gameplay terms, since Maximus shares the same special summon effect as the other main deck Crusadia tribes, it is implied that he is as powerful as an army, given that he has the highest attack power of the main deck Crusadia monsters.
351* PowerDyesYourHair: When [[spoiler:Auram becomes Avramax, his hair color changes from blonde to a glowing blue]].
352* SuperMode: When [[spoiler:the World Gears was activated and began destroying the world, Auram is empowered with the combined powers of the "Key" and the World Legacies, becoming the superpowered Mekk-Knight Crusadia Avramax that is not only strong in lore but also ''in-game''. In-game, Avramax is borderline NighInvulnerable, since it's immune to targeting effects and can win almost every monster battle by boosting its own ATK.]]
353* TakeUpMySword: On both ends. Auram inherits Blue Sky's swords and the power of the key during Knightmare Iblee's attack, which he later passes on to Ib after [[spoiler:he ascends as Avida]].
354* TookALevelInBadass: Auram powers up multiple times throughout the story, which is reflected multiple times in the World Legacy meta-story.
355** Auram gets empowered by the World Chalice, giving him the power to challenge the Krawlers and the oppressive order of the Mekk-Knights.
356** After Knightmare Iblee betrays the World Chalice team and stripped Auram of his powers, he received Mekk-Knight Blue Sky's core, which replaced the power of the World Chalice.
357** In between the TimeSkip from Act 1 to Act 2, Auram formed the Crusadia alliance and became the veteran warrior Crusadia Maximus. Due to losing one of Blue Sky's swords, Maximus lost 400 attack, but gained an effect that would allow his powered up Link Monster forms to put out the hurt on his enemies.
358** After assimilating the powers of the Key and the World Legacies, Crusadia Maximus became Mekk-Knight Crusadia Avramax, who proceeded to challenge the World Gears of Theological Demiurgy with this new-found power.
359* UnskilledButStrong: As Mekk-Knight Avram, Auram is certainly strong as an easily normal summonable vanilla 2K beatstick, but compared to fellow Mekk-knights, his lack of an effect prevents him from possessing utility in more complex decks.
360[[/folder]]
361
362[[folder:Ib]]
363
364[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crowned_by_the_world_chalice.png]]
365[[caption-width-right:300:Crowned by the World Chalice]]
366[[quoteright:300:]]
367[[caption-width-right:300:[[labelnote:Ib the World Chalice Priestess]]https://static.tvtropes.org/pmwiki/pub/images/ib_the_world_chalice_priestess.png[[/labelnote]]]]
368[[quoteright:300:]]
369[[caption-width-right:300:[[labelnote:Ib the World Chalice Justiciar]]https://static.tvtropes.org/pmwiki/pub/images/ib_the_world_chalice_justiciar.png[[/labelnote]]]]
370[[quoteright:300:]]
371[[caption-width-right:300:[[labelnote:Lib the World Key Blademaster]]https://static.tvtropes.org/pmwiki/pub/images/lib_the_world_key_blademaster.png[[/labelnote]]]]
372
373'''[[https://yugipedia.com/wiki/Crowned_by_the_World_Chalice Ib]], [[https://yugipedia.com/wiki/Ib_the_World_Chalice_Priestess the World Chalice Priestess]]''', is the village priestess of Celestial Forest. She is Auram's childhood friend and Ningirsu's sister. She is also selected by the World Chalice, and accompanies Auram in their adventure to recover the World Legacies.
374
375----
376* TheChosenOne: [[spoiler:Ib is the chosen wielder of the World Key and can activate the World Legacies to draw on their amazing power.]] This makes her the target of all the factions who are in the know.
377* DamselInDistress: Ib is depicted being captured by the Mekk Knights in the artwork of World Legacy Trap Globe, and is later seen in their custody in the artwork of World Legacy Key.
378* FightingFromTheInside: [[spoiler:Ib manages to momentarily take back control from Lee's possession, and commits suicide.]]
379* FusionDance: [[spoiler:Ib fuses with Guardragon Justicia to become Ib the World Chalice Justiciar, which revives her.]]
380* MacGuffinSuperPerson: [[spoiler:Ib inherits the powers of the "Key", which means that the Mekk-Knights, Lee, and Longirsu (in act 2) all want her so either they can prevent it from being used (in the case of the Mekk-Knights) or use it for their own purposes.]]
381* MagicStaff:
382** Ib wields a magic staff as her main weapon, a sacred staff used in the Celestial Forest's rituals passed down from countless generations. [[spoiler:It's actually the Key in the planet's mythos, and contains the powers of the God of creation, which can be used to unlock the Earth and expose the Great Darkness sealed inside it, i.e. the World Gears.]]
383** The different magic staff Ib wields as the World Chalice Justiciar is [[spoiler:Knightmare Incarnation Idlee's staff, made from Galatea's scythe, which in turn is made from one of Mekk-Knight Avram's swords. It contains the power of the Key since the sword/staff has Mekk-Knight Blue Sky's core in it, who sealed the Key inside himself.]]
384* {{Miko}}: Ib is basically a Miko for a CrystalDragonJesus version of Shintoism, which worshipped the God of the Stars. [[spoiler:This is stated as such with her Synchro version's OCG name, which has the Kanji word for "Miko" (神子).]]
385* {{Stripperific}}: While tamer in comparison to the likes of Harpies or Amazonesses, Ib's first attire of choice (as "Crowned by the World Chalice") was still risqué enough to warrant an artwork change when it came to the TCG.
386* WalkingTheEarth: [[spoiler:At the end of the story, Ib, now reborn as Lib, wanders the earth in search of a way to seal away the World Key so that its power will not be coveted again.]]
387
388[[/folder]]
389
390[[folder:Ningirsu]]
391
392[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/beckoned_by_the_world_chalice.png]]
393[[caption-width-right:300:Beckoned by the World Chalice]]
394[[quoteright:300:]]
395[[caption-width-right:300:[[labelnote:Ningirsu the World Chalice Warrior]]https://static.tvtropes.org/pmwiki/pub/images/ningirsu_the_world_chalice_warrior.png[[/labelnote]]]]
396[[quoteright:300:]]
397[[caption-width-right:300:[[labelnote:Longirsu, the Orcust Orchestrator]]https://static.tvtropes.org/pmwiki/pub/images/longirsu_the_orcust_orchestrator.png[[/labelnote]]]]
398[[quoteright:300:]]
399[[caption-width-right:300:[[labelnote:Girsu, the Orcust Mekk-Knight]]https://static.tvtropes.org/pmwiki/pub/images/girsu_the_orcust_mekk_knight.jpg[[/labelnote]]]]
400
401'''[[https://yugipedia.com/wiki/Beckoned_by_the_World_Chalice Ningirsu]], [[https://yugipedia.com/wiki/Ningirsu_the_World_Chalice_Warrior the World Chalice Warrior]]''', is Ib's older brother and Auram's friend. He is also chosen by the World Chalice and joins Auram in their quest to recover the World Legacies.
402
403----
404* ArcVillain: Ningirsu is the primary antagonist of the second arc of the World Legacy story, broken by his sister's HeroicSacrifice, Longirsu creates the Orcust legion to gather the World Legacies to use their powers and Ib's status as the ChosenOne to bring his sister back and create a new world free from any danger while Crusadia Maximus tries to stop him before he reaches the point of no return. Lee's return puts a stop to his ambitions.
405* BroughtDownToBadass: [[spoiler: When Lee takes away his World Chalice powers, Ningirsu, in his base form, still managed to ''kill Knightmare Mermaid in one hit'', and held off the rest of the Knightmares ''at the same time'' for Auram to go after Iblee.]]
406* ColonyDrop: [[spoiler:Longirsu drops the World Wand on the Earth as a part of his plans, as shown in Orcustrated Core. He wants to expose the "Great Darkness" sealed inside the Earth and use it to transform Ib into a god.]]
407* TheDogBitesBack: [[spoiler:After being manipulated by Lee into reviving her, Longirsu delivers a much deserved blow to her (as Knightmare Incarnation Idlee) using Dingirsu's lance in [[https://yugipedia.com/wiki/Orcust_Crescendo Orcust Crescendo]] to keep her from interrupting Avram's empowerment, and then merges with the rest of his Orcust army to form Dingirsu to continue fighting her.]]
408* EvilTowerOfOminousness: [[spoiler:After his FaceHeelTurn, Longirsu builds the tower of Babel as his new base. The tower also serves as the guide for the World Wand as Longirsu [[ColonyDrop drops it on Earth]].]]
409* ExhaustedEyebags: Longirsu is depicted with these in the concept art from the Yu-Gi-Oh Card Game Art Works Book. It's a sign that he overworked himself during the TimeSkip.
410* FaceHeelTurn: [[spoiler:After his sister Ib [[HeroicSacrifice committed suicide]] to stop Lee, who was [[DemonicPossession possessing her body]], Ningirsu (now Longirsu) became obsessed with trying to revive his sister, and created the [[RobotSoldier Orcust monsters]] and sought to take over all of the World Legacies to resurrect Ib.]]
411* GameplayAndStoryIntegration: [[spoiler:Girsu is supposed to be Lib's protector in the new world created by Avida; in gameplay, Girsu's effects allows it to one-card combo into a Lib the World Key Blademaster (linking Girsu and his token after dumping a World Legacy to GY) or Ib the World Chalice Justiciar (synchroing Girsu and his token, using Girsu as the Tuner).]]
412* JoustingLance: Dingirsu, Longirsu's mecha, and Girsu the Orcust Mekk-Knight both use a lance as their main weapon.
413* KnightTemplarBigBrother: [[spoiler:Longirsu is willing to fight with everyone in his quest to recover the World Legacies and revive his sister Ib. His concept art even describes his eyes as the eyes that "will not forgive anyone or anything, not even himself".]]
414* TheLancer: Ningirsu supports Auram throughout the first act of the story.
415* MeaningfulName:
416** Ningirsu is the name of a Sumerian deity.
417** Longirsu is based on the name Longinus.
418* SignatureMove: Ningirsu, Longirsu, and Dingirsu all have similar effects to send an opposing card to the Graveyard without targeting it, making it Ningirsu's signature move in gameplay.
419* TooManyBelts: Ningirsu has a classic crisscrossing leather belts example.
420* TragicKeepsake: Longirsu takes Ib's orange hair band as a memento to Ib. He is seen clutching it in Orcustrated Return, Orcust Crescendo, and as Girsu. Galatea, his SoulJar for Ib, also wears the orange hairband.
421* WeCanRebuildHim: [[spoiler: Does this to ''himself'', by merging with all of his Orcust creations to become Dingirsu, the Orcust of the Evening Star. He ultimately survives by the end of the storyline and from his new form is reincarnated in the new world built by Avida as Girsu, the Orcust Mekk-Knight.]]
422* WellIntentionedExtremist: [[spoiler:The reason why Longirsu starts the Orcust. As long he can get Ib's smile back, good and evil are irrelevant.]]
423[[/folder]]
424
425[[folder:Imduk]]
426
427[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/world_chalice_guardragon.png]]
428[[caption-width-right:300:World Chalice Guardragon]]
429[[quoteright:300:]]
430[[caption-width-right:300:[[labelnote:Imduk the World Chalice Dragon]]https://static.tvtropes.org/pmwiki/pub/images/imduk_the_world_chalice_dragon.png[[/labelnote]]]]
431[[quoteright:300:]]
432[[caption-width-right:300:[[labelnote:Crusadia Draco]]https://static.tvtropes.org/pmwiki/pub/images/crusadia_draco.png[[/labelnote]]]]
433[[quoteright:300:]]
434[[caption-width-right:300:[[labelnote:World Chalice Guardragon Almarduke]]https://static.tvtropes.org/pmwiki/pub/images/world_chalice_guardragon_almarduke.png[[/labelnote]]]]
435
436'''[[https://yugipedia.com/wiki/World_Chalice_Guardragon Imduk]], [[https://yugipedia.com/wiki/Imduk_the_World_Chalice_Dragon the World Chalice Dragon]]''', is a dragon whelp with a good relationship with Auram and his friends. Imduk joined Auram in his adventures and is also chosen by the World Chalice to become a part of the quest to save the world.
437
438----
439
440* HeroicSacrifice: [[spoiler:Imduk protected the Crusadia against the shockwaves from the World Wand.]]
441* IKnowYoureInThereSomewhereFight: [[spoiler:Helps Ib break free from Lee's Possession.]]
442* TeamPet: Acts as support for the Ib, Auram, and Ningirsu trio.
443* TookALevelInBadass: Imduk was de-powered and reverted to its whelp form at the end of Act 1. After the TimeSkip and the start of Act 2, Imduk had properly grown up and fought alongside Auram during all this time, becoming the experienced Crusadia Draco.
444* WalkingTheEarth: Imduk follows the newly resurrected [[spoiler:Lib]] on a journey to seal away the World Legacies and prevent their powers from being abused.
445
446[[/folder]]
447
448[[folder:Lee '''(UNMARKED SPOILERS)''']]
449
450[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lee_the_world_chalice_fairy.png]]
451[[caption-width-right:300:Lee the World Chalice Fairy]]
452[[quoteright:300:]]
453[[caption-width-right:300:[[labelnote:Knightmare Corruptor Iblee]]https://static.tvtropes.org/pmwiki/pub/images/knightmare_corruptor_iblee.png[[/labelnote]]]]
454[[quoteright:300:]]
455[[caption-width-right:300:[[labelnote:Orcust Knightmare]]https://static.tvtropes.org/pmwiki/pub/images/orcust_knightmare.png[[/labelnote]]]]
456[[quoteright:300:]]
457[[caption-width-right:300:[[labelnote:Knightmare Incarnation Idlee]]https://static.tvtropes.org/pmwiki/pub/images/knightmare_incarnation_idlee.png[[/labelnote]]]]
458[[quoteright:300:]]
459[[caption-width-right:300:[[labelnote:Lee's true form]]https://static.tvtropes.org/pmwiki/pub/images/ygo_world_legacy_lee.png[[/labelnote]]]]
460
461'''[[https://yugipedia.com/wiki/Lee_the_World_Chalice_Fairy Lee, the World Chalice Fairy]]''', is the fairy inhabiting the World Chalice. It provides Auram and his friends with the goal to recover the World Legacies and stop the Mekk-Knights, and accompanies them on their journey, providing tips on how to defeat the Krawlers and Mekk-Knights.
462
463----
464* BishonenLine: When Lee first gets revived in Act 2, she merges with Galatea to form the monstrous Orcust Knightmare. When she fuses with all the Guardragons and becomes Knightmare Incarnation Idlee, she becomes much more human-like.
465* BitchInSheepsClothing: Lee initially poses as a friendly FairyCompanion that gives the heroes their quest and their first power-up. However, she is in reality a ruthless manipulator feeding lies to the heroes so they can unknowingly do her bidding and further her own evil plans. Back when she was a member of the original Crusadia, she hid her ambitions for godhood from her allies and betrayed them by using the Mekk-Knight of the Morning Star to ravage the Earth's surface.
466* BrainUploading: Lee physically died during the Mekk-Knight Morning Star apocalypse; she uploaded her mind into the World Chalice after her death.
467* CallBack: Idlee resembles Sophia. She even has Sophia's horns and Sophia's forehead gem.
468* DeadAllAlong: Auram encounters her at the center of the World Gears, only to find that Lee is already long dead by that point and the entity before him is only a faint remnant of her consciousness left behind by her merger with the Gears, imparting her memories and motivations to him before she finally fades away into nothingness, utterly defeated.
469* DemonicPossession: Lee takes over Ib's body after revealing her true colors.
470* {{Expy}}: Lee, the FairyCompanion who turns out to be evil and is the BigBad of the story, is uncannily similar to Airy from ''VideoGame/BravelyDefault''.
471* EvilPlan: Lee's ultimate goal is to seize the full powers of the "Key" (which includes both the [[TheChosenOne human heir]] and the magical staff itself) and become God herself. During the pre-apocalypse machine civilization era, she realized that the human heir does not exist in their era, so she rigged the Mekk-Knight of the Morning Star to trigger the powers of destruction and [[ApocalypseHow blow up the surface of the Earth]] so the new generation of humans will produce an heir for the 'Key', and performed a {{Brain Upload|ing}} to survive the apocalypse. Then, when the heir to the Key who could activate the World Legacies, that being Ib, finally appeared, she posed as a friendly fairy and manipulated the heir and her friends into acquiring all the World Legacies, so she can eventually possess them and take all of their Key powers, and finally [[AGodAmI become God.]] This plan was disrupted and foiled by Ib's friends, though she managed to [[HijackedByGanon hijack Longirsu's plans]] for Ib's godhood during the second act and get a second try.
472* FairyCompanion: Lee, the fairy the Auram and co. meet at the World Chalice, provides the heroes with their goals and accompanies them on their jounrey.
473* ForScience: Her ultimate motivation is pure obsessive, scientific curiosity in harnessing the power of the gods, and she'll do whatever it takes to make that power hers to command.
474* FusionDance: Lee/Iblee/Orcust Knightmare fuses with all of the major Guardragons besides Mardark to become Knightmare Incarnation Idlee.
475* GodhoodSeeker: Lee's plan is to gain divine power and become a god.
476* HijackedByGanon: Lee hijacks Longirsu's plans during the second part of the story when Longirsu is initially posed as the villain. She takes over Longirsu's revival of her sister Ib to revive herself instead, and grant herself god powers.
477* KarmicDeath: Lee gets the godlike power she wanted, but she's already dying by that point and is no longer in control of Ib, the true chosen one. As a result, she can't control the power of the World Gears and it promptly drives her mad as her soul is forcibly merged with it, killing her for good and making the Gears go berserk due to being powered by her insanity.
478* KnightOfCerebus: When Lee finally shows her true colors, the drama is massively upscaled as she reveals her master plans and decimates the Mekk-Knights.
479* PureIsNotGood: Her actions have no sense of malice behind them and she is only concerned with gaining the power of the World Gears. However, this doesn't take away from the weight of her crimes and all the people she killed in order to achieve her goals.
480* ReallySevenHundredYearsOld: Lee is actually a scientist from the world before the Mekk-Knight Morning Star apocalypse, meaning that she is far older than everyone else in the story.
481* RuleOfSexy: Her human form depicts her as a beautiful woman with [[HidingBehindYourBangs hair covering her eyes]] and no pants to cover her legs.
482* TheSociopath: Lee is able to easily manipulate both the original Crusadia and Auram's team with her facade of good intentions and friendliness, but cares nothing for them. When she's confronted in the World Gears, she turns out to feel neither malice nor guilt in her obsessive pursuit of godlike power.
483* WalkingSpoiler: Moreso than any other character, if you haven't been tipped off already.
484* WasOnceAMan: Used to be human scientist from the world before the Mekk-Knight apocalypse.
485* WithGreatPowerComesGreatInsanity: Lee eventually gets the power she was chasing after. And then promptly goes mad because she's unable to control it.
486
487[[/folder]]
488
489!! Mekk-Knights
490[[folder:Mekk-Knight of the Morning Star]]
491'''Mekk-Knight of the Morning Star''' is a man-made construct created by the original Crusadia that destroyed civilization a millennia ago prior to the main story by the then-human Lee's machinations to find the wielder of the ''Key'' that can awaken and harness the power of the World Legacies. It is later stopped by the Seven Mekk Knights designed to work alongside it, though it devastated much of the world in the process.
492----
493* ApocalypseHow: Class 2. Mekk-Knight of the Morning Star had completely laid waste to the planet and rendered the majority of the land inhospitable, limiting the places humanity can live in and awakening the Krawlers in response to the damage the planet took, which pestered humanity for the years to come.
494* HumongousMecha: Mekk-Knight of the Morning Star towered over a good number of skyscrapers and buildings in its card art.
495* MeaningfulName: Its denotation of '''the Morning Star''' alludes to the Arch-angel Lucifer, who was casted down by God for attempting to rebel against the heavens.
496[[/folder]]
497
498[[folder:Mekk-Knight Blue Sky]]
499'''Mekk-Knight Blue Sky''' is the leader of the seven Mekk-Knights who are protecting the World Legacies and anyone who covets their powers. After Lee has taken over Ib's body and resurfaces as a threat to the entire world, Mekk Knight Blue Sky works with Auram to stop her and later bequeaths his core to the boy in a last ditch effort to prevent Knightmare Iblee from attaining the power of the key inside it.
500----
501* BigGood: Acts as this in retrospect of the story, safeguarding the World Legacies from any who desire their power and Lee in particular. [[spoiler:His influence still remains once it grants Auram its power.]]
502* DualWielding: Mekk-Knight Blue Sky wields two blades [[spoiler:which are later passed down to Auram alongside the power of the Key]].
503* TheLeader: Blue Sky is the leader of the Mekk-Knights.
504* SoleSurvivor: When Knightmare Iblee defeats Spectrum Supreme, Blue Sky is the only one who managed to separate in time, preventing his core from falling into Lee's hands unlike his brethren who weren't as fortunate. [[spoiler:He continues to live on in Avram/Maximus while his Knightmare counterparts are slain by Ningirsu.]]
505* TakeUpMySword: Mekk-Knight Blue Sky passes on his core to Auram in a last-ditch attempt to keep the power of the Key away from Lee, granting his swords and the powers of the key to the boy in the process.
506[[/folder]]
507
508!! Orcust
509[[folder:Galatea]]
510[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/galatea_the_orcust_automaton.png]]
511[[caption-width-right:300:]]
512[[caption-width-right:300:[[labelnote:Click here to see Galatea as [[spoiler:World Legacy Token]]https://static.tvtropes.org/pmwiki/pub/images/rsz_worldlegacytoken_madu_en_vg_artwork.png]][[/labelnote]]]]
513
514'''[[https://yugipedia.com/wiki/Galatea,_the_Orcust_Automaton Galatea]]''' is a mechanical doll constructed by Longirsu in order to house the soul of his dead sister Ib, so he can eventually use the powers at the Earth's core and transform Ib into the world's new goddess. However, unknown to Longirsu, Galatea developed her own soul and gave herself a name, and it seems that something else is inside Galatea too...
515----
516
517* CameBackWrong: Subverted. The spirit transferring process used to create Galatea worked perfectly. However, [[spoiler: Lee was also transferred into Galatea alongside Ib, and the situation is ultimately DoubleSubverted when Longirsu begins his plans to revive Ib with godly powers, and Lee is revived first and hijacks these powers.]]
518* {{Fembot}}: The Card Game Art Works describes how Galatea is a robot girl in detail. Galatea's hair is made of soft plastic. As she's meant to be based on a clarinet, her entire body is made entirely of playable musical instruments, due to Longirsu's perfectionism. And her mobility range isn't possible for a human to achieve.
519* HeroicSacrifice: [[spoiler:Galatea sacrificed herself to rescue Ib from Lee's influences, transforming Ib into the World Chalice Justiciar.]]
520* InstantAIJustAddWater: [[spoiler:Galatea, despite being made by Longirsu, managed to achieve sentience and developed a soul separate from Ib.]]
521* MeaningfulName: Galatea picked her name by reading books of Greek Mythology. Galatea is the statue that came to life in Pygmalion. Robots are the successor to statues in terms of emulating humanity.
522* RedemptionEarnsLife: For [[spoiler:her sacrifice, Galatea becomes the fairy accompanying Girsu.]]
523* ReplacementGoldfish: Galatea serves as Ib's replacement for Longirsu after Ib's death, though Longirsu is planning to revive Ib through Galatea.
524* SinisterScythe: Galatea uses one of these, made from one of Mekk-Knight Avram's swords (which he got after Mekk-Knight Blue Sky merged with him) [[spoiler:which Ib used to commit suicide]], which Longirsu then took when he left Avram.
525* SoulJar: Galatea was intended by Longirsu to be this for Ib's soul. [[spoiler: It ended up including both Ib and Lee's souls, however, and Galatea managed to develop her ''own'' soul.]]
526* SpannerInTheWorks: [[spoiler: Her very existence threw a major wrench in the revived Lee's plans. This first thing Lee did upon reviving was try to destroy Ib's soul in order to prevent a repeat of what led to her previous death. Galatea instead transfered Ib's soul to the World Chalice and took her place, and Lee failed to notice since Galatea's soul was so similar to Ib's. This allows Ib to return as the Guardragon Justicia, which allows her to reclaim her body and the power of the Key from Lee.]]
527
528[[/folder]]
529
530[[folder:Dingirsu]]
531[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dingirsutheorcustoftheeveningstar_madu_en_vg_artwork.png]]
532
533----
534
535* CombiningMecha: Dingirsu seems to be a combination of various Orcust monsters.
536* GameplayAndStoryIntegration: Dingirsu, a centaur-mecha constructed by Longirsu, can fittingly be Xyz Summoned using an Orcust Link Monster as the sole Xyz Material, including Longirsu himself.
537* OurCentaursAreDifferent: Appearnace-wise, Dingirsu is best described as a mechanical centaur.
538
539[[/folder]]
540
541!! Crusadia
542[[folder:The Original Crusadia]]
543%%Enter World Legacy's memory here
544
545The organization from millennia past which Maximus decided to emulate and base his new group on. They were charged with harnessing the power of the World Key, creating the Mekk-Knights to become the protectors of humanity, but because of Lee's betrayal, their creation Mekk-Knight of the Morning Star devastated the world instead. Realizing that the world is in danger, the Crusadia programmed the remaining Mekk-knights to curb the advance of humanity in the aftermath so that the world will recover its health while increasing the chance for the Key's [[TheChosenOne wielder]] to be born and take down the ancient darkness.
546----
547%%*
548%%* FlingALightToTheFuture:
549* LegacyCharacter: Maximus dons the name of his archetype from the "Crusadia" organization of the preceding civilization.
550* WellIntentionedExtremist: In order to stabilize the earth following Mekk-Knight of the Morning Star's destruction, the Crusadia basically had the surviving Mekk-knights oppressing humanity using the Krawlers so that the planet can recover and the true user of the World Key is born.
551[[/folder]]
552
553[[folder:Crusadia Krawler]]
554[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crusadiakrawler_madu_en_vg_artwork.png]]
555
556A random Krawler Spine Mekk-Knight Avram/Maximus came across while searching for answers and reprogrammed to fight for him using Blue Sky's power.
557----
558
559* BishonenLine: Krawler Soma, Crusadia Krawler upgraded with Mekk-Knight Blue Sky's power, is noticeably more humanoid than any of the other Krawlers. Also subverted since Soma is the TokenHeroicOrc of the Krawler archetype.
560* HeelFaceTurn: The Trap Monster Crusadia Krawler, shown in lore to be a Krawler Spine encountered, and then somehow changed, by Maximus.
561* LastOfHisKind: As shown in World Legacy Survivor, a lone Krawler Spine survived the destruction of the rest of the Krawlers. In World Legacy's Mind Meld, it's turned into Crusadia Krawler by Crusadia Maximus and later becomes Krawler Soma.
562* SixthRanger: To the Crusadia, possessing a similar "Special Summon to a zone where a Link arrow points" effect and joining them on their assault against the Orcust as seen in "Orcurstrated Einsatz".
563* SuperEmpowering: It's implied through its ATK/DEF and design that Krawler Soma is Crusadia Krawler empowered with Mekk-Knight Blue Sky's power, presumably after Auram became Avida and reset the world.
564* TokenHeroicOrc: Crusadia Krawler, a single Krawler Spine that survived the destruction of the rest of the Krawlers and was eventually inducted into the Crusadias by Crusadia Maximus, as shown in World Legacy's Mind Meld.
565
566[[/folder]]
567
568!! Spoiler Characters
569[[folder:World Gears of Theurlogical Demiurgy (Spoilers)]]
570[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/world_gears_of_theurlogical_demiurgy.png]]
571
572The '''[[https://yugipedia.com/wiki/World_Gears_of_Theurlogical_Demiurgy World Gears of Theurlogical Demiurgy]]''' is the "Great Evil" as described in the creation myth of the Celestial Forest. In the mythology, it is an ancient manifestation of the power of destruction, sealed at the core of Earth by the God of the planet. In truth, the World Gears is the prototype form of all gods; it is a godly vessel that acts out the will of the being inside it. The World Gears used to be occupied, but it had been left empty during the ancient events that led to its containment, and grants a being with the powers of the Key a chance to become a god.
573
574It is very strongly suggested that the World Gears is related to the Gods of the Duel Terminal world, Sophia and Tierra, though nothing has been confirmed as of yet.
575
576----
577
578* AmbiguouslyRelated: While it and Avida are clear parallels to the Star Gods (especially Tierra) for the World Legacy story, they also look much like the Qliphort, with the same patterns as the machines and overall visual aesthetics.
579* ArtifactOfDoom: The World Gears, after being activated and merging with the insane and evil soul of Lee, went out of control and began destroying everything around it, as depicted in "World Legacy Collapse". Had Auram not merged with it and controlled it, it would have completely destroyed Earth.
580* DeusEstMachina: The World Gears is the most supreme force on Earth, itself being an ancient artifact designed as a vehicle of the will of whoever is within it.
581* EldritchAbomination: The World Gears is an ancient godlike being with the powers of destruction and apotheosis sealed at the core of the Earth.
582* FinalBoss: World Gears for the World legacy storyline, with the battle between it and Avramax depicted in World Legacy Cliffhanger.
583* MadGod: For a brief period of time before Auram merged with it, Lee's dying insane soul merged with the World Gears. However, as she did not have the power of the "Key", she had no way to control it. This perfect storm of evil, madness, and chaos caused the mindless World Gears to go absolutely berserk with its powers of destruction, threatening to destroy not just Earth, but the stars too.
584* MeaningfulName: In UsefulNotes/{{Gnosticism}}, the demiurge is the flawed creator of the material world, who created the world but falsely believes itself to be the supreme god, ignorant of higher dimensions of the world. The real kicker is that the demiurge is created from the feminine god named '''Sophia'''.
585* SealedEvilInACan: The World Gears is sealed at the center of the Earth; it was exposed by Longirsu when he dropped the World Wand on Earth and created a massive crater that reaches all the way to the core. It then gets activated by Lee.
586* TheUnfought: Auram doesn't actually fight the World Gears even though it is by far the largest antagonistic force in the storyline; instead, Auram decides to merge with it and use it to create Avida and rebuild the world.
587
588[[/folder]]
589
590[[folder:Avida, Rebuilder of Worlds (Spoilers)]]
591[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/avida_rebuilder_of_worlds.png]]
592
593'''[[https://yugipedia.com/wiki/Avida,_Rebuilder_of_Worlds Avida]]''' is a God that emerged when Auram merged with the World Gears. With godly powers yet a human in control, Avida rebuilt the world that collapsed during the World War and revived Ib, Ningirsu, and everyone else.
594
595----
596
597* AmbiguouslyRelated: While it and the World Gears are clear parallels to the Star Gods (especially Tierra) for the World Legacy story, they also look much like the Qliphort, with the same patterns as the machines and overall visual aesthetics. Avida in particular has the signature Qliphort eye on its waist and left arm.
598* CessationOfExistence: [[spoiler:Avida works to end the cycle of conflict for divine power by "ending the reign of the gods." This ironically means that Avida would have no place in the world it's rebuilding.]]
599* DeityOfHumanOrigin: Avida is Avram after absorbing the divine power.
600* GodIsGood: Avida, as an ascended form of Avram, resets the Earth back to its normal state at the end of the World Legacy storyline.
601* MeaningfulName: [[https://en.wikipedia.org/wiki/Avida Avida]] is the name of an artificial life software inspired by another computer simulation named [[https://en.wikipedia.org/wiki/Tierra_(computer_simulation) Tierra]].
602* ResetButton: [[spoiler:Avram's final act as Avida is to rebuild the world and bring back everyone lost in the struggle over the World Legacy and break the cycle of conflict surrounding the Key.]]
603

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