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2----
3!!Significant Indigens
4[[foldercontrol]]
5
6[[folder:In General]]
7OptionalBoss: They all fall into this, with at least some of them being {{Superboss}}es.
8[[/folder]]
9[[folder:The Sturdy]]
10!! Sven, the Sturdy
11
12A Forfex that lives with several Raging Forfexes on a small, solitary island that is south of Noctilum and west of Primordia.
13----
14* MadeOfIron: Sven is the only enemy in the game with 100 resistance across all six attributes. He'll only take ScratchDamage from almost anything you can throw at him unless you weaken his resistances first.
15* UniqueEnemy: Uniquely among Forfexes, Sven is missing his left claw.
16
17[[/folder]]
18
19[[folder:The Perceptive & The All-Seeing]]
20!! Durvin, the Perceptive & Feliciano, the All-Seeing
21
22A pair of incredibly rare and powerful Sphinxes. Durvin lives in the Beasts' Lair in Primordia while Feliciano roams around the Central Ibra Ravine in Oblivia.
23----
24* DiscOneNuke: Durvin and Feliciano are two of your earliest sources for farming Ultra weapons, provided that you can slay them fast enough to prevent them from destroying your skell and have enough luck and patience to even get a weapon drop.
25
26[[/folder]]
27
28[[folder:The Guardian Deity]]
29!! Go-rha, the Guardian Deity
30
31A Xe-dom that sits apparently immobile in the middle of a large lake in southern Noctilum.
32----
33* AttackReflector: Has a constant energy shield that reflects all damage types, meaning it's necessary to equip reflect-negation augments to kill it.
34* GuideDangIt: Go-rha's AttackReflector is never referenced in-game, meaning you'll likely need to look up why you can't deal any damage to it.
35* HumongousMecha: Possibly the first really big one you will run into.
36* JumpScare: Go-rha is the first Xe-dom encountered in the game, meaning you might not even know it's alive before it gets up.
37* SchmuckBait: Go on. Check out that cool broken robot thing. We dare you.
38* WakeUpCallBoss: Notable mainly for the fact that you ''will'' get attacked by it at least once long, long before you're ready to deal with it. When you go back to exact revenge, it will surprise you again with its reflect.
39
40[[/folder]]
41
42[[folder:The Enraged]]
43!! Shuravas, the Enraged
44
45A Millepod with a weak back fin that flies through Suncatch Ravine in Noctilum. Its temper is as violent as the storms in which it appears.
46----
47* BeamSpam: Its Random Beam and Beam Rush arts fire a lot of beams.
48* BigCreepyCrawlies: It's a flying centipede the size of a whale.
49* GiantFlyer: One of the larger flying indigen species.
50* GuideDangIt: One of the most obscure Tyrants in the game, second to the gold blattas. Absolutely ''nothing'' hints to its existence and it only shows up during a specific weather condition.
51* HairTriggerTemper: Just so much as ''poke'' its weak back fin, and it will fly into a rage.
52* SavageSetpiece: It's entirely passive, and will only fight if you attack it first.
53* TurnsRed: Destroy its back fin, and it goes ''berserk''. Its Enraged level hits level VI, it deals hefty spike damage, and its already boosted arts become ''even more powerful'' and inflict some nasty and rarely-seen debuffs like Virus and Time Bomb.
54
55[[/folder]]
56
57[[folder:The Headless Emperor]]
58!! Gradivus, the Headless Emperor
59
60A Millesaur that is missing its neck. Can be found at Oblivia's north coast after the end of the game.
61----
62* BarrierChangeBoss: Gradivus's elemental resistances and attacks will change each time he ejects a parasite from his body.
63* DamageSpongeBoss: Gradivus doesn't have a particularly high damage output, but at ''100,000,040 health'' it has nearly ten times as much health as Telethia, making it a war of attrition you'll lose if you run out of fuel.
64* OffWithHisHead: At some point in the past Gradivus lost it false head.
65* ProportionatelyPonderousParasites: Throughout the fight, Gradivus will occasionally eject a parasitic Gerrid from its body. Given Gradivus's size, the Gerrids are still quite large and powerful in their own right.
66* UniqueEnemy: The only Millesaur to be missing its false neck by default. It's unique enough to have its own holofigure in addition to the standard Millesaurs'.
67
68[[/folder]]
69
70[[folder:The Terminus]]
71!! Leva'el, the Terminus
72
73A Xern that is stationed above Cauldros Waters. It has access to Vita's satellite units and the highly dangerous Art called Apocalypse Wand.
74----
75* DamageSpongeBoss: It has a large health pool not far from the likes of Pharsis and Telethia, good resistances, and uses the satellite units to guard that too.
76* FlunkyBoss: Not only does it summon the satellite units to defend itself, but it also summons Galdr and Seidr to attack your party.
77* NamesToRunAwayFromReallyFast: "Terminus" generally means "the end" and "Apocalypse Wand" is an attack that you want to see it use since it ''will'' end you.
78* TimeLimitBoss: Once Leva'el starts preparing Apocalypse Want, you have five minutes to kill it before it uses the move and kills your entire party.
79* TotalPartyKill: Apocalypse Wand doesn't just destroy your Skells, but it also kills the party members riding them.
80[[/folder]]
81
82[[folder:The Shepherd and His Flock]]
83!! Pyotr, the Shepherd; Heidi, the Lively; Claire, the Sheltered
84
85A giant Sylooth who tends two ovis deep in Noctilum. He's content to care for his flock, but if you mess with them, he will ''not'' be happy.
86----
87* BellyFlopCrushing: Pyotr can unleash a ''flying body slam''. It really hurts coming from a skyscraper-sized humanoid.
88* BewareTheNiceOnes: Pyotr is completely non-hostile as long as he, Heidi and Claire are left alone. Cross them, and he will show you no mercy.
89* GentleGiant: He's the only Sylooth in the game that isn't aggressive towards Skells.
90* PapaWolf: Attacking either of his ovis will start a battle with him, and he becomes very upset if you kill them.
91* RedOniBlueOni: According to the Enemy Index, Heidi tends to run out ahead of Pyotr, while Claire tends to hang around in his shadow.
92* RoaringRampageOfRevenge: Kill one of his ovis, and he will become absolutely furious. Kill both, and he becomes resistant to damage.
93* StatusEffects: Heidi can inflict Sleep on one person or your whole party.
94* UniqueEnemy: Pyotr is the only Sylooth in the game with an autumnal color scheme of gold and red plants.
95[[/folder]]
96
97[[folder:The Distinguished and the Wileworm]]
98!! Atreides, the Distinguished and Gesserith, the Wileworm
99
100Two of the largest indigens living on Mira. As a Sabula, Atreides can be found leaping up out of the sand in Sylvalum, and his mate Gesserith will protect him at all costs.
101----
102* BattleCouple: Atreides is the male, and Gesserith is the female. Female Sabula are a bit larger than the males, making Gesserith a slightly greater threat.
103* DualBoss: Once Atreides is down to about half of his health, his roar will resonate throughout the continent and Gesserith will show up to assist him. And just in case you thought you could ignore Gesserith until Atreides is finished, she'll immediately inflict taunt on you, drawing your attention to her and her fresh health bar for a while.
104* SandWorm: And horrifically large even by Mira's standards.
105* ShoutOut: Their names reference House Atreides and the Bene Gesserit of ''{{Franchise/Dune}}''. The fact that they are [[SandWorm sabula]] only reinforces the connection.
106* ViolentlyProtectiveGirlfriend: Though considering she's a wild animal and you're posing a threat to her mate, it's quite understandable.
107
108[[/folder]]
109
110[[folder:The Wanderer-King]]
111!! Lugalbanda, the Wanderer-King
112
113The sole chimera that escaped the Lifehold Core, it established a nest in Noctilum's Vitriol Cesspool.
114
115* BodyHorror: As a chimera, it is a grotesque composite of numerous animals' features.
116* EyeBeams: Its Terrible Eye attack is depicted as lasers shot from the eyes in its shoulders.
117* EyesDoNotBelongThere: It has large eyes in its ''shoulders''.
118* FlunkyBoss: It can call Stray Ovis to assist it.
119* {{Hermaphrodite}}: Its description states that it is such, and seeks sufficient nourishment to reproduce.
120
121[[/folder]]
122
123[[folder:The Deific Blast]]
124!! Vortice, the Deific Blast
125
126A Colubrim that awoke from a 50-year hibernation for breeding season. It can be found above Mount M'Gando in Cauldros during brimstone rain.
127----
128* HealingFactor: If you destroy its tentacles, it'll quickly regenerate them.
129* LargeAndInCharge: Even bigger than most Colubrim.
130* RegeneratingHealth: Can automatically heal about 42,000 HP every five or so seconds.
131* ShockAndAwe: As a colubrim, it uses primarily electric attacks.
132* WaveMotionGun: Its Skydrake's Roar I art fires a massive beam of electrical energy from its tail.
133[[/folder]]
134
135[[folder:The Everqueen]]
136!! Pharsis, the Everqueen
137
138A Yggralith that has settled on Mira. It can be found within Sylvalum's Noctilucent Sphere.
139----
140* ChestBlaster: Its Dark Ray art is fired from its chest.
141* DraconicAbomination: Yggraliths are from the very depths of outer space and feed off all the ether in whatever region they settle in, as well as any other creatures they may run into before moving on to the next. It is also said that if two Yggraliths were to come into contact with each other, the resulting battle would destroy any nearby planets. Thankfully, it and the only other two Yggraliths in the game, Phanatos, the Netherlord and the raid boss Yggralith Zero, don't ever meet.
142* EvilCounterpart: To Telethia, the Endbringer. In addition to its more demonic appearance, being one of the only two species of Ultrafauna in the game and being the second strongest superboss, its role in Mira's ecosystem also contrasts the Telethia's. Telethia is a protector of the world, whereas Pharsis and the other Yggraliths destroy worlds.
143* ForTheEvulz: According to the Enemy Index, Pharsis has no need to feed since it absorbs ether from the atmosphere, but kills just for the sport of it.
144* GravityMaster: A large number of its attacks are gravity-elemental.
145* HealThyself: It heals itself periodically when its health falls low.
146* NamesToRunAwayFromReallyFast: Aside from the names individual specimens are given, "Yggr" is the Old Norse word for "terrible", and Yggraliths destroy worlds.
147* OurDragonsAreDifferent: Has six legs, hails from outer space, is the size of an office building, and can launch gravity wells at will.
148* PlanetEater: According to the Enemy Index, Yggraliths are interstellar creatures that land on planets, suck all the Ether up while also literally eating the native fauna, then leave the planet a dead husk and move on to the next.
149* WaveMotionGun: Its fearsome Dark Ray art is a giant beam of energy fired from its chest.
150
151[[/folder]]
152
153[[folder:The Endbringer]]
154!! Telethia, the Endbringer
155
156The guardian of Mira, Ruler of Fates, and culler of unclean lifeforms.
157----
158* AdaptationalBadass: In the previous game, while Telethia were dangerous, they were recurring enemies, could be killed pretty quickly (the highest-leveled Telethia in that game is within that game's player level cap) and have their mind-reading abilities impaired by Monado Purge. In this game, the sole Telethia (aside from the Telethia Plume raid boss) is not only the guardian of Mira, larger than any of the Telethia from the previous game, and able to kill three Tainted Sphinxes with little effort (for reference, you fight just one Sphinx as a boss prior to this moment), it is the most powerful {{Superboss}} in the game at level 99 (39 levels past the player's level cap). And here there's no Monado to combat its mind-reading abilities.
159* AdaptationalHeroism: In the previous game, Telethia were violent creatures that would kill anything they saw. Here, the lone Telethia is more of a benevolent guardian deity, protecting even foreign life that settles in on Mira. Technically it is still fulfilling the same role as in ''VideoGame/XenobladeChronicles1''; it's just following a considerably narrower definition of "impure life". Unfortunately for the Orpheans, however, that narrow list includes the Ovah.
160* BlueAndOrangeMorality: It is at least semi-sentient and able to empathize with sentient beings, but what causes it to judge lifeforms as "impure" is pretty vague. The Taint of Noctilum is obviously a madness-inducing disease, but what it has against the Ovah is unclear.
161* FinalBossPreview: During L's last Affinity Mission, The Nopon Heir, Team Elma attempts to fight against Telethia. It's mercifully a ScriptedBattle, but serves as a preview for what is in store if you do decide to return to try and fight it.
162* FeatheredDragons: The Telethia is covered in both scales and feathers, and is essentially a dragon in appearance and mysticism.
163* GiantFlyer: It can usually be found circling the Divine Roost in Noctilum, and casts a huge shadow on the ground.
164* {{Immortality}}: While all Tyrants will respawn, Telethia is unique in that no less than three missions pit you against it, and two of them require you kill it (A Fateful Choice, and a segment topic for the survey, which cannot be completed simultaneously). This would suggest that its respawning is canon rather than just a gameplay mechanic like other Tyrants.
165* {{Leitmotif}}: It and Telethia Plume are the only enemies in the game for which the second half of "[=raTEoREkiSImeAra=]" plays.
166* LightIsNotGood: Similar to before, the Telethia is not all that benevolent despite its angelic appearance and AdaptationalHeroism being in play. It will try to kill any lifeform that it deems impure, regardless of innocence or sapience.
167* RedBaron: Like most Tyrants, it has a nickname, in this case "Endbringer". Given that the Tyrant nicknames are suggested to have been assigned by humanity, one gets the sense some [=BLADEs=] either saw it at work or foolishly attacked it. The Nopon know it by a different title: the Ruler of Fates.
168* SavageSetpiece: You can get as close as you want without it attacking, except during L's second Affinity Mission where it challenges you to a brief duel.
169* SingleSpecimenSpecies: Unless the Telethia Plume raid boss is another individual. However, it's also implied that other worlds have had their own Telethia in the past (unless the Endbringer has been to those worlds before), such as the original homeworld of the Ovah before the Orpheans came to exist.
170* {{Telepathy}}: It is able to read the minds of those around it to judge their intentions and worthiness; and like in ''VideoGame/XenobladeChronicles1'', it will use this in battle to become virtually untouchable by reading your attacks. Unlike in that game, you won't have the Monado to help you cut it off this time.
171

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