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1[[center: [- [[Characters/VampireTheMasqueradeBloodlines Index]] | [[Characters/VampireTheMasqueradeBloodlinesPlayerCharacter The Player Character]] | [[Characters/VampireTheMasqueradeBloodlinesCamarilla The Camarilla]] | [[Characters/VampireTheMasqueradeBloodlinesAnarchs The Anarchs]] | [[Characters/VampireTheMasqueradeBloodlinesSabbat The Sabbat]] | [[Characters/VampireTheMasqueradeBloodlinesKueiJin Kuei-jin]] | [[Characters/VampireTheMasqueradeBloodlinesIndependents Independents]] | [[Characters/VampireTheMasqueradeBloodlinesGhouls Ghouls]] | [[Characters/VampireTheMasqueradeBloodlinesFriendlyHumans Neutral and Friendly Humans]] | [[Characters/VampireTheMasqueradeBloodlinesHumanAntagonists Human Antagonists]] | '''Others''' | [[Characters/VampireTheMasqueradeBloodlinesModCharacters Mod Characters]]]]-]
2
3[[foldercontrol]]
4----
5!Others
6
7!!Spoiler
8
9[[folder:The Ankaran Sarcophagus]]
10->''Word is, there's an ancient asleep in there. One of the fathers; one of the vampires that, if you traced your lineage way back, there's a chance it'd end with him at the very root.''
11-->-- '''Jack'''
12
13A heavy, sealed sarcophagus unearthed in Turkey and shipped off on the ''Elizabeth Dane'' to L.A.'s Museum of Natural History for examination. Its actual content is a mystery, but rumors start springing up among Kindred that it may hold a slumbering elder vampire of considerable power.
14----
15* AncientEvil: The various speculations on its content agree that it is likely something extremely dangerous, like a [[spoiler:[[SealedEvilInACan slumbering Antediluvian]]]]. It turns out to contain [[spoiler:[[StuffBlowingUp a much more mundane peril]].]]
16* AppleOfDiscord: Its arrival in L.A. sets off most of the conflict between the game's factions due to the possibility of Diablerizing a low generation vampire or other supernatural uses. [[spoiler:Which is exactly what Jack (and possibly the Cabbie) was planning on.]]
17* BloodyHandprint: Is covered in them following its arrival in Santa Monica, with the entire crew of the ship having been massacred.
18* HaveANiceDeath: [[spoiler:Opening the sarcophagus reveals a happy missive from Jack, complete with HaveANiceDaySmile.]]
19* MacGuffin: Retrieving it and its key becomes the main mission of the player character following the Santa Monica hub.
20* MaybeMagicMaybeMundane: Dr Johansen, the archeologist that brought the Sarcophagus to Los Angeles, believes it to be the repository of Messerach, an ancient Assyrian king said to have lived for several generations and to have sustained himself on blood. Johansen, unaware of the supernatural, speculates that the references to the improbable lifespan might simply have been born out of confusion between homonyms, and that Messerach may have indeed drank the blood of his enemies for the sake of intimidation, or out of an attempt to treat [[https://en.wikipedia.org/wiki/Porphyria porphyria]], an actual real life condition that might have inspired the myth of vampires. [[spoiler:He turns out to be exactly right on at least one point: Messerach is a plain old mummy, as seen in the ending.]]
21* MonsterProgenitor: The main hypothesis among the Kindred is that it contains an old, low Generation vampire, possibly even an Antediluvian (one of the legendary founders of the clans).
22* SchmuckBait: Opening the sarcophagus is judged by most sane Kindred to be an incredibly bad idea, on account of the possibility of awakening a pissed off, hungry, all-powerful vampire, therefore dooming the entire city. [[spoiler:Its actual content is merely fatal to anyone in the room, serving as a very literal bait to any vampire ambitious enough to open it.]]
23* ShoutOut: The ApocalypticLog left on the ''Elizabeth Dane'' detailing the progressive disappearance of the crew is an element directly lifted from ''{{Literature/Dracula}}''.
24* StuffBlowingUp: [[spoiler:Jack emptied the Sarcophagus of its occupant and crammed it full of C4, leaving a seconds-short timer to trigger the explosion upon its opening. [=LaCroix=] and/or the player character meet their end that way in the Anarch, Independent and [=LaCroix=] endings.]]
25* WorthlessTreasureTwist: [[spoiler: There never was an Antediluvian in the coffin. Just a mummy of a possibly once-ghouled monarch who may or may not have had porphyria, who was swapped out for a couple of hundred pounds of C4.]]
26* YourSoulIsMine: The main appeal of opening it, should the "elder vampire" hypothesis prove true: their blood and then their soul could be drained through the practice of Diablerie, thereby granting the perpetrator their power. Bruno Giovanni believes in a different version of this plan: he is convinced that the Sarcophagus contains an untold number of souls, an incredibly useful resource for his family's [[{{Necromancer}} necromantic]] rituals.
27[[/folder]]
28
29!!Unknown
30
31[[folder:The Deb of Night]]
32->'''Voiced By:''' Karis Campbell
33
34->''If you're new to town or just new to this whole radio thing, you're listening to The Deb of Night, the only girl who will spend the night with you and leave first thing in the morning, guaranteed.''
35
36The host of a late night radio call-in program on K.T.R.K., heard on all radios in your havens and around Los Angeles. Almost all of her callers are not quite right in the head, but sometimes Deb gets a caller whose theories are alarmingly accurate.
37----
38* ArousedByTheirVoice: One of her callers is clearly an AbhorrentAdmirer, creepily commenting on her "pretty voice" and making other less than appropriate advances toward her on-air.
39* TheCuckoolanderWasRight: During the last part of the game, one of her callers happens to be a ConspiracyTheorist who proceeds to blame everything happening in the city on a hidden vampire society, basically spelling out the main events of the story.
40* DeadpanSnarker: Responds to all of her callers' crazy ideas with sarcasm.
41* HiddenDepths: Deb can apparently speak fluent Italian and used to go yachting.
42* MaybeMagicMaybeMundane: Since you never actually meet her, fan speculations abound about whether she's an ordinary human, a ghoul, or even a vampire. She at the very least seems suspiciously quick to shut down [[VillainsOutShopping Andrei's]] ramblings about the coming apocalypse.
43* OnlySaneMan: Deb is very down-to-earth and quick witted, while most of her callers are blatantly lying, deranged, creepy, or any combination of the above.
44* ParodyCommercial: The commercials playing during the intermission are especially absurd and over-the-top.
45** AttackOfThePoliticalAd: The political ad is a succession of InsaneTrollLogic-filled attacks.
46** ClusterFBomb: Apparently, Friggin Chicken is just that [[SoundEffectBleep ***]]-in' good.
47** RealTrailerFakeMovie: Several, including one for a RomanticComedy between a banker and an [[AnimateInanimateObject ATM machine]] and one for a ClicheStorm action movie.
48* PunnyName: On "the dead of night".
49* TheReasonYouSuckSpeech: Deb delivers one to a [[ThePiratesWhoDontDoAnything "writer"]]:
50-->'''Deb:''' So if you haven't really written anything, how can you call yourself a writer? Because I once fixed my toilet doesn't make me a plumber, right?
51-->'''Roger:''' Well, you see...\
52'''Deb:''' Is there anyone in this city that doesn't call themselves a writer or actor or a director? Don't you think you're doing a disservice to those who actually make their living in those art forms by deeming yourself something you're not, or not even trained to do?
53* TheTease: Debs likes to flirt and most of her lines are innuendo filled.
54* TheVoice: The player only hears her voice, never sees her.
55[[/folder]]
56
57[[folder:"A friend"]]
58->''A true master has played the entire game before the first move.''
59
60The Fledgling's most mysterious ally, they periodically send you emails filled with cryptic chess metaphors and various warnings.
61----
62* ChessMotifs: Most of the emails use chess moves to describe the political game being played over the Fledgling's fate.
63** Once you know the plot, and by paying attention to when the emails are sent, it is possible to deduce that [[spoiler:they are talking about [=LaCroix=]'s plan to comfort his power. On one side, you have [=LaCroix=] himself as black king, with Ming Xiao, his secret ally, as black queen, and Grout, a disposable underling, as black bishop. The other side is made up of [=LaCroix=]'s disparate enemies: Nines as white king, Bach as white bishop and the Fledgling as a white pawn. Note that a pawn can be promoted if they reach the other side of the board, reflecting the player character's own FromNobodyToNightmare character arc.]]
64* TheGhost: Similarly to Deb, the player never get the chance to interact with the Friend nor discover more about them. [[spoiler: It's implied that he's either the Taxi Driver or Smiling Jack, but there's nothing concrete.]]
65* TheOmniscient: The Friend seems disturbingly knowledgeable about everything related to the main plot.
66* RiddleForTheAges: Their identity is never established.
67* SchmuckBait: The final email simply repeats the game's ArcWords: [[spoiler:"Don't open it."]]
68[[/folder]]
69
70
71[[folder:Mr. Ox]]
72[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/bc3ca68f0e0c4cb3efdf84f2caa78626.JPG]]
73->'''Voiced by:''' Dana Lee
74
75->''There's something in this store for everyone. Everyone gets what they deserve.''
76
77A mysterious shopkeeper in Chinatown, peddling curiosities and trinkets- most of which seem to have very morbid origins and purposes in mind. He enlists your help -- first in retrieving a pair of "envious eyes" from the corpse of a thief, then in delivering a Bad Luck Charm to a target's locker.
78----
79* AllPowerfulBystander: Implied. No player character knows ''what'' he is (save a Malkavian PC, who's [[HorrifyingTheHorror too disturbed by the realization to say it outright]]) but he certainly isn't harmed by being shot at.
80* AffablyEvil: Unfailingly polite and appreciates the value of a competent minion (i.e. you). He pays you very well for completing very easy and quick tasks.
81* AmbiguouslyHuman: Given his behaviour, it's impossible to guess if he's human, vampire or something else. Unless you play as a Malkavian, in which it is heavily implied that Mr. Ox is closely associated with [[spoiler: "Hell". due to the Eastern nature of the supernatural in Chinatown, this is likely a reference to the Thousand Hells of the [[DemonLordsAndArchdevils Yama Kings.]]]] He is in any case no mundane human, as attacking him causes him to teleport away, with the same blue-light visual effect some of the Kuei-jin have when using their powers.
82* BazaarOfTheBizarre: His shop. His rewards are artifacts rather than money. In ''The Final Nights'', he'll actually sell them to you.
83* CloudCuckoolander: A very creepy version.
84* CollectorOfTheStrange: Apart from selling the profoundly weird, he also collects it - including the eyeballs of a thief too greedy for his own good.
85* CompanionCube: Cheerfully treats Lin's disembodied eyeballs as though they're still attached to their owner.
86-->''"Hello, Lin. Do you like it here?"''
87* CrypticConversation: A speciality of his.
88* DealWithTheDevil: Implies that some of his customers pay for his wares with their souls.
89* EvilOldFolks: He seems to be an evil old man. Two of those three things are correct.
90* ShoutOut: Not confirmed canonically, but his name and the morbid nature of his work ''may'' be Shout-Outs to [[https://en.wikipedia.org/wiki/Ox-Head_and_Horse-Face Ox Head]], a {{Psychopomp}} from Chinese mythology.
91* TheUnreveal: A non-Malkavian's only clue to Mr. Ox's nature is that he [[DealWithTheDevil sells]] his wares at great cost to his customers. Even a Malkavian will not learn his precise nature.
92* VaderBreath: He audibly huffs while talking to you.
93[[/folder]]
94
95!!Other Supernaturals
96
97[[folder:The Ocean House Hotel ghosts]]
98[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/edandwife.png]]
99->''Be careful... He's coming!''
100-->-- '''The Victim'''
101
102The ghosts of an aggressive murderer who haunts the old abandoned Ocean House Hotel, and the ghost of his wife (one of his victims).
103----
104* AllThereInTheManual: [[TabletopGame/WraithTheOblivion The Wraith tabletop RPG]] suggests what the Voermans want with the amulet. [[spoiler: The item would be a fetter of both husband and wife, something that binds them to the world of the living. If the Voermans give it to one of the wife's relatives for safekeeping, or simply destroy it, it's likely that the husband would be banished from the mortal realm, and possibly the wife as well.]]
105* ApocalypticLog: In the kitchen, you find a diary leading to the final seconds of the wife's life. Here is where you can learn the killer's name, Ed, and motivation.
106* CrazyJealousGuy: The killer, who killed his wife and kids and set fire to the hotel because he incorrectly believed that his wife was cheating on him.
107* DrivenToSuicide: While not outright stated, the killer had murdered his kids and then his wife, believing the wife was cheating on him with someone else. The last moments recorded in the [[ApocalypticLog diary]] have her hiding in fear in a bathroom after seeing him soaked in blood, but nothing is mentioned about the fire and the diary is found in the kitchen. He may have read it after killing her, found out he killed his family and others over a misunderstanding and set flame to the place choosing to die with his family.
108* EtherealWhiteDress: The wife of the killer, who acts as your guide at several places during the level.
109* {{Expy}}: Of [[Film/TheShining Jack and Wendy Torrance]].
110* GreenEyedMonster: The killer's motivations come from him believing his wife is cheating on him and the amulet she is wearing is a gift from her lover. In actuality it's from her mother, which he doesn't believe, leading to him snapping with [[IfICantHaveYou the results shown.]]
111* NothingIsScarier: Their ''entire level'' runs on this. The killer's ghost stalks you, but never directly fights you, only harming you through poltergeist-like activities such as falling elevators or flying objects, [[spoiler:and [[TheUnfought doesn't even show up as a final boss at the end]]]]. If anything, it makes the level all the creepier.
112* OffingTheOffspring: The killer brutally murdered both of his kids when he finally snapped, with his son implied to be his first victim.
113* OurGhostsAreDifferent: They both seem to be immaterial and can teleport or become invisible. The woman tries to help the PC by showing the way, and the man tries to frighten and kill the PC.
114* TheUnfought: [[spoiler:The whole haunted hotel sequence seems to build up tension which would culminate in a boss fight against the spectral axe killer... and then you find the top room, take the amulet, and leave. The end. You don't even get to see how the Voerman sisters get rid of the violent ghost if you give the amulet to Therese, only a quick line regarding exorcism.]]
115[[/folder]]
116
117[[folder:Zygaena the Hengeyokai]]
118->'''Voiced by:''' Armando Valdes-Kennedy
119[[caption-width-right:350:[[labelnote:Click here to see his human form]]https://static.tvtropes.org/pmwiki/pub/images/fefd2f982eb8a13f47a7343d6a071b11.JPG[[/labelnote]]]]
120[[caption-width-right:350:[[labelnote:Click here to see his Warform]]https://static.tvtropes.org/pmwiki/pub/images/ed8e88e26b4107e13a709dee41515275.png[[/labelnote]]]]
121->''Hengeyokai is a demon that hides in the skin of man, but it is not man.''
122-->-- '''Yukie'''
123
124A fiendish were-shark monster who preys upon the humans in Chinatown. Apparently works for the Kuei-jin, and killed Yukie's master at some point in the past.
125----
126* TheAgeless: Weresharks stop aging entirely once they reach adulthood.
127* AllThereInTheManual: Although not stated in game, he's a Rokea (were-shark), more correctly a Same-Bito, the eastern version of the race, though he displays some traits usual to his kind.
128* ArchEnemy: Yukie has a personal hatred of him due to him [[YouKilledMyFather killing her master]], and the entire reason she can to LA was to kill him.
129* BullfightBoss: While he's much faster and more agile than most examples, the best way to deal with him is to trick him into charging over to the liquid nitrogen tanks in the fish warehouse, [[BossArenaIdiocy then shooting them up to freeze him in place for a while, opening him up to be whaled on]]. You can also avoid his attacks by simply backing away every time he runs up and swipes at you, while repeatedly blasting him with a shotgun (at least until you back yourself into a wall).
130* ConnectedAllAlong: Regardless of how you handle the quest concerning him -- either arranging a meeting during which you and Yukie can gut him, or accepting his offer to sell her out at the appointed time -- he seems to have little importance to the core plot. [[spoiler:Turns out Yukie's involvement was a happy coincidence: ''you'' were his target the entire time.]]
131* DamageSpongeBoss: Has the second greatest number of health points, right after [[spoiler:Ming Xiao's battle form.]] Unlike many examples, he hits like a truck.
132* ImprobableWeaponUser: He'll throw frozen fish at you if you're not in the range of his claws.
133* LaughingMad: Once he confronts you in the warehouse, he laughs a ''lot''.
134* MeaningfulName: His name comes from the Smooth Hammerhead Shark (Sphyrna Zygaena).
135* MotorMouth: When you talk to him in the restaurant, he'll talk like a salesman, because he thinks [[spoiler:or wants you to assume that he thinks]] that you want to hire him.
136* NoSell: Trying to use Dementation or Dominate on him during conversation; using the former just confuses him, using the latter makes him think you're trying to intimidate him.
137* OneWingedAngel: As soon as the battle begins he sheds his human form and takes his Gladius Warform. This also is very typical for Rokea, who prefer their Warforms outside of absolute necessity. [[spoiler:In fact, given that he's first encountered in a Masquerade zone, as opposed to Elysium, it's very possible to just knife him in his puny human form if you figure out who he is early enough]].
138* OptionalBoss: He's a tough fight, but you only face him if you accept Yukie's {{Sidequest}}, and he has no bearing on the main plot.
139* OurWerebeastsAreDifferent: An Asian wereshark who assumes a Hammerhead SharkMan form to attack the protagonist.
140* PsychoForHire: He kills people for money, and pretending you want to hire him is part of how you lure him out. [[spoiler:His dialogue before his boss fight tells you that he actually took a contract on ''you'', and that he was luring ''you'' out.]]
141* SharkMan: He's a Same-Bito, an eastern Wereshark. Unlike their western counterparts the Rokea, the Same-Bito are more used to live on the Unsea and they don't see it as blasphemous.
142* {{Youkai}}: He's modeled after the Samebito, a shark yokai.
143[[/folder]]
144
145[[folder:The Monster at Griffith Park (Unmarked Major Spoilers)]]
146[[caption-width-right:350:[[labelnote:Click here to see it (spoiler)]]https://static.tvtropes.org/pmwiki/pub/images/33d2db45f9ccdd6c229482b7bb10ae85.jpg[[/labelnote]]]]
147->''You don't understand what these things are capable of. Guns are useless and getting close is suicide. The only thing to do is run.''
148-->-- '''Nines'''
149
150A werewolf inhabiting Griffith Park, of indeterminate age and gender, and the last "boss" you encounter before the endgame. When its habitat is set on fire during a peace summit with Nines, it gets somewhat cross, and you just so happen to be the closest available outlet for its rage. Lucky you.
151----
152* AdvancingBossOfDoom: Fortunately for you, the Griffith Park observatory is right next by and it can't fit through the doors.
153* AlwaysABiggerFish: A PC of sufficiently high combat skills and combat-oriented disciplines can obliterate almost anything in the game. The werewolf is here to remind you that you may be strong, but you're not at the top of the food chain.
154* AntiVillain: Its forest was torched and there are two vampires at the observatory. It's easy to see how it came to the conclusion that the vamps were trying to start trouble.
155* BarrierBustingBlow: Unfortunately for you, it doesn't ''need'' doors. Hope you weren't hiding in the bathroom.
156* BerserkButton: Two big ones: vampires and burning down a forest. Almost all Garou are InHarmonyWithNature, and they have a deep, bitter feud with vampires (due to the Garou belief that they're minions of [[GodOfEvil the Wyrm]]) so it's a rare night when they're in any sort of mood to converse before splattering their insides and ashes across their territory. So you can guess how... unhappy it is when it emerges from its very-much burning forest and sees the pair of vampires that may be responsible.
157* BeyondTheImpossible: Not only is there no in-game way to buff your defense high enough to survive long, this thing is so strong it can quickly kill you ''even if you have god mode on''.
158* TheDreaded: Nines is terrified of the prospect of facing one. He's justified in his fear as he survived his encounter with the other one that attacked the two of you, but only just ''barely'' and he had to cram a grenade down its throat to put it down.
159* FurAgainstFang: An individual battle, though as Nines reveals it's endemic to the setting. Staying in its territory was crazy, which was why nobody expected him to be hiding there.
160* GuideDangIt: It is actually possible to defeat it, though it requires activating a series of switches you probably won't be looking for in your mad dash to escape and then using yourself as bait to catch it between the observatory's shutters.
161* HoldTheLine: Well, not so much "hold the line" as [[{{Metaphorgotten}} "run away from the big bad line that wants to tear your undead ass to pieces"]], but you have four minutes in which you need to stay alive before the tram returns.
162* ImplacableMan: It cannot be bargained with. It cannot be reasoned with. And it absolutely will not stop, ''ever'', until the filthy Wyrmspawn standing in front of it (read: you) is dead. Or escapes. Or uses an out-of-the-way, scripted event to deal with it.
163* InstantDeathRadius: Even a Fortitude-equipped clan like Gangrel or Ventrue won't take much more than four to five blows before they're dust.
164* TheJuggernaut: Oh yes. It even shrugs off the game's console commands, and can destroy scenery.
165* LightningBruiser: It runs faster than you do (unless you have [[SuperSpeed Celerity]]), it takes no damage from any of your attacks, and it sure as hell hits harder than you. Any attempt to fight head-on is futile.
166* OurWerewolvesAreDifferent: Classic ''TabletopGame/WerewolfTheApocalypse'' Garou in [[UnstoppableRage Crinos]], acting like they typically do against vampires.
167* ManOfKryptonite: Garou claws and teeth are one of the few physical things that can mortally wound and kill vampires due to their spiritual nature, their deep connection with Gaia and their immeasurable rage. In the tabletop game and (unfortunately for you) in this one, they can deal [[WoundThatWillNotHeal Aggravated damage]] to their targets.
168* NighInvulnerable: The game is coded so you can't hurt it. Though Nines certainly could, and you can inflict an instant kill on it yourself by figuring out a puzzle.
169* NormalFishInATinyPond: Actually killing it reveals its natural form is Crinos, which means it's actually a Metis, one of the ''weakest'' kinds of werewolves and also explaining why it's not part of a pack (Metis are what happens when two Garou have a child, which makes them outcasts among their pack). Same goes for the one killed by Nines. This is mostly in line with their respective power levels in the ''World of Darkness'' games.
170* NoSell: Melee attacks are suicide, guns are worthless, [[{{Invisibility}} Obfuscate]] is pointless, and offensive disciplines like Dementation, Animalism, and Thaumaturgy can only make it pause, briefly.
171* PuzzleBoss: The point isn't to fight it so much as to figure out how to keep yourself alive until the time runs out. Or how to trap it and crush it.
172* TalkingTheMonsterToDeath: Defied; you have the option to suggest simply telling the werewolves you aren't responsible for lighting a fire on their territory to Nines, but he immediately clarifies that this won't work; werewolves hate vampires way too much to care about such details, let alone listen about any explanation you might have.
173* UnstoppableRage: Its home was lit on fire, putting it and Nature at risk at the same time, it just found two vampires at the scene and it and its friend are in ''[[LetsGetDangerous Crinos form]]''. Diplomacy was never an option.
174* ThereWasADoor: To its credit, it will ''try'' to use doors whenever possible. But if it loses track of you while inside the observatory, it'll come crashing in through the ceiling the next time you see it.
175* TheVoiceless: It has no voiced lines at all, unless you count the blood-curdling howl. Diplomacy probably wouldn't work on it anyway.
176[[/folder]]

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