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1[[foldercontrol]]
2
3!!Main Characters
4
5[[folder:Samantha "Sam" Giddings]]
6[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/sam3.jpg]]
7->'''Played By:''' Creator/HaydenPanettiere (English), Natalia Tereshkova (Russian)
8
9->''"You need to listen to me, I don't care if you believe me or not. Doesn't matter, because you will. You need to go down to the mines. I've seen what's down there... and I'd give anything to unsee it."''
10
11A 19-year-old strong-willed girl described as diligent, considerate, and adventurous. Sam is the most levelheaded of the group and tries her best to avoid any conflict. She is caring, a strong lover of animals, and will often come to the aid of others. Sam is Hannah's best friend and tries to warn her about the prank, admonishing everyone involved when she does not arrive in time. Afterwards, she offers emotional support to Hannah's brother Josh.
12----
13
14* ActionGirl: By default, given her rock climbing skills. She's the most "actiony" female protagonist in the game, and can take an offensive stance in her endeavours to survive depending on the player's choices -- she can chuck a vase at the Psycho and assault him with a bat, and later she saves Mike by [[spoiler:beheading the Wendigo]] with either an iron pipe or a shovel.
15* ActionSurvivor: Just like the rest of the cast, Sam is a normal teenager with few special skills. And yet, she is potentially the character who puts an end to the threat by blowing up the lodge, and all Wendigo inside of it, including the fearsome Makkapitew.
16* AnimalLover: She loves animals, and is even stated to be vegan. In her [[EstablishingCharacterMoment first playable segment]], she can even feed a squirrel from her hand. She chastises Chris if he chooses to shoot a squirrel and later fawns at a "cute baby wolverine" that scared Chris twice.
17* BadassAdorable: She's certainly beautiful and one of the most sweetest characters in the game, but out of all of the female protagonists, she's certainly experience the most athletic and has a lot of badass moments.
18* BathingBeauty: Her bath scene is pretty iconic. The Psycho even lampshades this, claiming that she is "a beautiful bathing bird." Fans have joked that her wanting to take a bath was literally her story arc, since it was the main point of the scenes we see her in until later.
19* BatterUp: If Sam notices Josh's old baseball bat in the basement, it can be of use when escaping from The Psycho (though she only uses it once).
20* BeautyEqualsGoodness: She's a beautiful teenage girl and definitely the kindest and most selfless among her other female peers; while said peers are quite pretty in their own rights, even the Psycho ends up commenting on her beauty in particular.
21* BeautyIsNeverTarnished: Even with blood on her face at the end of the ordeal, she's still radiant, and has the least amount of visible injuries on her face out of the four girls.
22* BigDamnHeroes: She can potentially save Mike from an escaped Wendigo by decapitating it with an iron pipe or shovel.
23* BrainBleach: The poor girl desperately needs this based on what she says if she survives.
24* BreakTheCutie: At the beginning of the story, she's pleasant, friendly, and cheerful. By the end, assuming she's alive, she's either a StepfordSmiler or wracked with guilt over [[spoiler:potentially condemning Mike, Ashley, and Emily to death in a fiery blaze.]] She also shows disbelief over [[spoiler:Josh planning this whole scheme, thinking they had something.]]
25* ChekhovsGun: The baseball bat Sam found in the basement can potentially be used later on to defend Sam should she choose to hide from the psycho.
26* ChekhovsSkill: Rock climbing. Sam climbs a wall in the beginning of the game, and later uses it twice in the mines: Once to get to [[spoiler:Mike]] and the second to [[spoiler:get the others to escape once she gets the cable car key from Josh.]]
27* ColorMotif: In all of her outfits, Sam always wear [[RedIsHeroic red clothing]], except for when she has nothing but a white towel on when escaping The Psycho.
28* TheCutie: There's no doubt she's one of the most endearing, nicest, and friendliest characters in the game while looking quite beautiful. Being played by Creator/HaydenPanettiere certainly helps.
29* DamselInDistress: If she's caught by the psycho, she's sedated with either gas or a syringe and tied to a chair, where she will later have to be rescued by Mike.
30* DirtyCoward: If the player so chooses, [[spoiler:she can potentially kill up to ''three'' other characters (Mike, Emily, and Ashley) if she chooses to immediately run and blow up the lodge in the final sequence rather than choosing to save Mike.]]
31* DissonantSerenity: If she survives until dawn, she's eerily calm and smiles as she recounters the atrocious events she had to go through during the past night.
32* DontYouDarePityMe: Should she survive until dawn, [[spoiler:she'll viciously refuse consolation from the officer interviewing her during the police recordings.]]
33* EarlyInstallmentCharacterDesignDifference: In the beta version of the game, she wore her hair down.
34* EtTuBrute: [[spoiler:The one who took Josh's betrayal the hardest, thinking the two of them had something during the time they sought comfort in one another to grieve over Hannah and Beth]].
35* EveryoneLovesBlondes: She's played by the beautiful blonde-haired Creator/HaydenPanettiere, and she's the friendliest, nicest of the characters, who also appears to have ShipTease moments with both Josh and Mike.
36* FinalGirl: Out of all the four female protagonists, Sam fits this trope the most. She's blonde and friendly, and avoids falling into dangerous horror movie tropes: she's not bitchy like Emily, overtly sexual like Jess, or curious about the occult like Ashley. Unlike the other female characters, Sam [[spoiler:cannot die until the very end.]]
37* GenderBlenderName: Referred to as 'Sam' by almost everyone, short for Samantha.
38* GenreSavvy: If Emily is bitten, Sam is the only character who questions the idea that the bite is [[ZombieInfectee contagious]] and tries to calm [[WrongGenreSavvy Mike]].
39* HairOfGoldHeartOfGold: She's the friendliest and kindest of all the main characters, which is reflected through her blonde hair.
40* HeroicSacrifice: A possibility for her during the finale if you choose to have her [[NervesOfSteel hide at every opportunity]] instead of running, allowing the others to escape as she distracts the Wendigo, which will make her this if you fail any of the subsequent "don't move" prompts.
41* ImpaledWithExtremePrejudice: [[spoiler:If she fails her final DON'T MOVE segment, courtesy of Wendigo Hannah. A rather gruesome depiction, with her intestines clearly popping out of her belly.]]
42* ImprovisedWeaponUser: She can use a pipe or a shovel to defend Mike from an escaped Wendigo.
43* InformedAttribute: The game states in Sam's introduction sequence that she is Hannah's best friend. While she does try to warn her about the prank formulated by her friends, she surprisingly doesn't join Hannah's twin sister Beth in her search for Hannah, who runs off into the woods out of humiliation. Her relationship with Hannah, and how her disappearance [[spoiler:and her transformation into a Wendigo]], also appears to barely affect Sam personally all that much. "Closest thing Hannah has to a friend" would probably be more accurate.
44* InkSuitActor: She looks exactly like her actress, Creator/HaydenPanettiere.
45* KarmaHoudini: [[spoiler:If she immediately runs for the switch in the final sequence, which makes her survive but kills Mike (plus Ashley and Emily if they are still inside).]]
46* ModestyTowel: Sam wears one of these while running from the killer. Amazingly, it never comes loose.
47* MsFanservice: She's played by the rather stunning Creator/HaydenPanettiere, has a bath scene, and later on wears yoga pants that provide plenty of MaleGaze.
48* MurderByInaction: [[spoiler:Failing "Don't Move" [=QTEs=] at the end can cause Wendigo Hannah to heavily injure Mike and also put either Ashley or Emily in danger of being noticed and approached. Choosing to do nothing will cause Wendigo Hannah to kill whichever of the girls she was stalking.]]
49* NakedFreakOut: Entirely justified. Poor Sam has to run away from a psychotic madman while only having a [[ModestyTowel towel]] to cover her nude body, which of course doesn't help her not panic.
50* NervesOfSteel: Barring the baseline level of self-control required for any of the individual characters to survive [[TitleDrop until dawn]], Sam best displays this trope [[spoiler:if you choose to hide at every possible opportunity during the finale instead of running, [[HeroicSacrifice giving the others the chance to flee the lodge]] -- bearing in mind that the wendigo gets closer and closer to her position with each [[PressXToNotDie QTE]], at one point literally [[JumpScare screaming in her ear before losing interest]].]]
51* NiceGirl: Sam is kindhearted and compassionate, the most so of the eight protagonists. She is the only one to object to the prank in the prologue (Chris and Josh were unconscious at the time). She's so nice that if you rank her as the one you like the least during said Analyst session, Dr. Hill wonders why since she seems pretty cool. "Perhaps she intimidates you..." he suggests.
52* NoOneGetsLeftBehind: A strong believer of this trope. She can ask Mike about where Jess is, is the only one who defends Emily when everyone else wants her kicked out of the lodge after [[spoiler:she got bit by a Wendigo]] and is willing to risk her life to warn Mike and get him back to the lodge in one piece when he wanders off to the mines alone. Although it can be subverted to the player's discretion in the final scene shall they [[spoiler:make Sam a DirtyCoward by running to the switch and killing everyone else in the lodge explosion]].
53* OutdoorsyGal: She loves exploring nature and does rock climbing as a hobby.
54* PassionateSportsGirl: Her second outfit is sport gear, complete with a headband flashlight. She also mentions that scaling cliff walls isn't that different from regular old hobby rock climbing.
55* PipePain: She can use a pipe as a weapon against [[spoiler:a Wendigo attacking Mike]].
56* PlotArmor: [[spoiler:Cannot die until the final cutscene.]]
57* PluckyGirl: A year later, the loss of her best friend does not seem to burden Sam as much as it does the others. In addition, Sam manages to remain strong and level-headed despite the escalating dangers around her throughout the game. Only during her credits interview does she finally show her fatigue, appearing harried and broken down.
58* PrimAndProperBun: She's the most composed and rational of all the protagonists, and she wears her hair in a messy bun.
59* ProperTightsWithASkirt: Her second outfit consists of a red plaid skirt worn over black tights.
60* {{Protagonist}}: Receives top billing and has PlotArmor which prevents her from being killed before the finale. Should she survive, she's always the character who informs the police of the danger within the mines. She's the second character you control after DecoyProtagonist Beth, and if she survives, she's also the last character you control.
61* RedIsHeroic: The most straightforwardly heroic of the protagonists. And both of her outfits have red prominently displayed.
62* SanitySlippage: If she survives the night, her last encounter with the wendigo has clearly taken a toll on her mental health. It gets worse if she chooses to immediately run to the switch to blow up the cabin, as she will then get everyone inside killed and only regret having moved when she wasn't supposed to.
63* ShipperOnDeck: For Chris/Ashley, though less than Josh. She seems to subtly encourage Chris to talk to Ash, and can optionally remark to Josh that they would make a "sweet couple".
64* ShipTease:
65** The game starts giving her some with Josh. Such a shame her clinging to him when they hear a noise in the basement and how she’s talks about she thought they had a connection. Given [[spoiler:how Josh dies or has a FateWorseThanDeath their ship has no way of happening]].
66** The tease also starts to flow with Mike, such as [[spoiler:the FreezeFrameBonus of them clinging to each other as they watch the lodge burn]]. You actually have to go out of your way to end the game ''without'' them being each other's highest relationship.
67* ShovelStrike: Sam can find a shovel in the mines, which is useful to defend Mike from [[spoiler:a Wendigo]].
68* StepfordSmiler: Should she survive, she smiles at points as she recounts her experience, trying to hide her trauma. It might be a reason why she doesn't seem too saddened over the one year disappearance of her best friend and her twin sister, is that she hides her pain with a smile.
69* TheStoic: She has absolutely no qualms in keeping her emotions at bay, even when she is involved in stressful situations.
70* TeamMom: Being the kindest and most caring of the group, Sam always looks out for her friends' well-being and is usually the one to break off tensions between parties.
71* TechnicallyASmile: She smiles during her police questioning during the credits, but her face is tilted downwards and she almost looks angry as she's barely keeping herself together.
72* TookALevelInBadass: The most calm and resourceful of the four female protagonists, Sam starts out frightened and alone, but becomes a lot braver over the course of the story.
73* WhatTheHellHero: Was the only one (except for Chris and Josh, who were passed out drunk) to not be part of the prank and tried to warn Hannah about it. When she runs away crying, Sam is quick to call the others jerks for it and runs after Hannah.
74[[/folder]]
75
76[[folder:Michael "Mike" Munroe]]
77[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/mike23.jpg]]
78->'''Played By:''' Creator/BrettDalton (English), Anton Eldarov (Russian)
79
80->''"Come on guys, we're all friends here, right? No need for violence, just a little harmless fun! We're up in the woods! It's spooky! Come on, let's get into the spirit of things!"''
81
82A 19-year-old former class president described as intelligent, determined, and persuasive. Mike is an action first type of guy who is ready to jump into any situation. Good-looking, charismatic, and slightly egotistical, he becomes an object of attraction to many of the female members in the group. He willingly participated in the prank on Hannah, allowing himself to be used as the bait. He begins dating Jessica after breaking up with his former girlfriend Emily.
83----
84
85* TheAce: Class president, incredibly cocky, a total ChickMagnet, and the most physically active and badass character of the game (by default, no less). Mike can potentially save the lives of multiple friends or loved ones over the course of the game, and essentially becomes the group's leader.
86* ActionHero: The most adventurous and physically active of the male cast. He knows his way with a rifle, too.
87* ActionSurvivor: Mike doesn't have any special skills, but he's brave and adventurous, charging off to save [[spoiler:Jess when she's attacked by Wendigos]], and he's the most active of all the characters except possibly Sam.
88* AlliterativeName: '''M'''ike '''M'''unroe.
89* AllMenArePerverts: He basically drools over Hannah taking her shirt off during the prank, constantly flirts and cannot wait to bang Jess right here and is also implied to cheat on her with his ex Emily.
90* AlwaysSaveTheGirl: He does ''not'' hesitate a second to rescue his girlfriend when she's kidnapped. She can only survive if the player doesn't miss too many QTE's, as time is precious in that moment.
91* TheAtoner: Up to the player; Mike can either be regretful or unapologetic over his role in the prank on Hannah.
92* BetterToDieThanBeKilled: A potential end for him. [[spoiler:If Sam is killed and Mike is too injured to escape the lodge, he will use a lighter to ignite the gas, killing himself and the Wendigos in the explosion.]]
93* BigManOnCampus: He was class president and he has all the girls after him.
94* BettyAndVeronica:
95** He's the Archie to Emily's Veronica and Jess's Betty.
96** He's the Veronica to Matt's Betty to Emily's Archie.
97* BringMyBrownPants: After being jumpscared by a scarecrow in truck on the cabin path, Mike screams before stating to himself "that [JumpScare] scared the blue out of my jeans".
98* BrokenAce: [[spoiler:If all of his friends are dead or presumed dead, Mike will choose to detonate the gas leak in the lodge and kill himself along with the wendigos. An especially tragic end if Jessica and/or Matt are actually alive without his knowledge.]]
99* TheCasanova: The most romantic protagonist. Between his flirty personality and good looks, many girls apparently fall for him.
100* CharacterDevelopment: While it's an in-universe mechanic for everyone, Mike undergoes one regardless of player choice, showing off his caring side and becoming one of the most proactive protagonists.
101* ChickMagnet: Has Emily, Hannah, and Jessica after him over the course of the story. Josh suggests Ashley might also be after him if Chris fails to make a move on her. He also has ShipTease with Sam.
102* DeadpanSnarker: Whenever something doesn't work in his favor or frustrates him, expect Mike to make a snide comment about it.
103-->'''Mike''': [''to Sam about [[spoiler:Josh]]''] Don't even ask this squirrely little runt. He's got no clue, he's out of his fucking tree!
104* {{Determinator}}: This guy goes through a ''hell'' of a lot of abuse and just keeps rolling on forward.
105* {{Deuteragonist}}: While Sam receives top billing and is played up as the FinalGirl, Mike is also very important to the plot and his PlotArmor lasts just as long.
106* {{Fingore}}: If he gets his hand caught in a bear trap, he'll either have to cut his fingers off entirely or at least pry them out with a lot of damage and bleeding resulting.
107* FriendToAllLivingThings: One of the roles players can choose for him. During the game, he has an opportunity to befriend a wolf, and either comfort or MercyKill a dying deer.
108* GetAHoldOfYourselfMan: [[spoiler:Snaps Josh out of an episode of hallucination with a slap late in the game.]]
109* GoodCopBadCop: Has this dynamic with Chris, being the "Bad Cop" to the latter's "Good Cop" when they talk to the captive Psycho, a.k.a [[spoiler:Josh]], who even lampshades this.
110* HandicappedBadass: He can, and will very easily, survive until dawn without his fingers.
111* TheHero: Even moreso than [[FinalGirl Sam]]. Mike has the most screen time of anyone, takes on the most risk when facing [[spoiler:the Wendigos]], and consistently risks his life to save his friends and loved ones.
112* HeroesLoveDogs: Mike can potentially befriend a wolf by feeding it -- even if he kicked it in panic shortly before. It turns into a ChekhovsGun if he helped it.
113* HeroicBuild: Mike has a very muscled body due to being a jock in high school, and is shown to be very athletic when he goes to Jessica's rescue.
114* HeroicSacrifice: [[spoiler:If Sam is killed and Mike is too injured to escape the lodge, he will give his life to kill the Wendigos by blowing up the cabin while he's still inside it.]]
115* {{Hunk}}: A handsome, muscled young man that catches the eyes of the ladies in the game.
116* {{Hypocrite}}: Can tell Chris not listen to Josh in the shed, but will then point a gun in Josh’s face twenty seconds later. He’ll also rage at Chris if he knocks out Josh, stating that he doesn’t need Chris beating Josh half to death, ignoring he’d already knocked out Josh earlier and even beat Josh the whole way to the shed to the point where Chris was disturbed.
117* HypocriticalHumor: After jumpscaring Matt and Emily in his character intro, he tries to lighten the mood by saying "we're in the middle of the woods" and "it's scary". Guess how he responds when Jessica jumpscares him later in chapter 3.
118* ILetGwenStacyDie: If Jessica dies before he manages to reach her, Mike will blame himself for not getting to her in time in the credits.
119* InkSuitActor: He's basically an animated, younger Brett Dalton.
120* JerkJock: Can be played either way. However, the first thing we see him do is JumpScare Emily and Matt, setting him up this way.
121* JerkWithAHeartOfGold: Mike was the most directly involved person when pranking Hannah, is possibly cheating on his girlfriend, and acts like a dick in the early chapters. However, he can repeatedly risk his life to save those of others, potentially soften his personality, and might even perform a HeroicSacrifice at the end depending on one's choices.
122* JerkWithAHeartOfJerk: Can be played him this way. Mike holds Emily at gunpoint out of paranoia over her bite, and potentially can [[BoomHeadshot pull the trigger]] and kill her for nothing. He might seem shaken up about it if he does indeed shoot Emily, but if you look at the character traits menu, you'll notice [[{{Sadist}} his honesty and funny meters slightly increasing.]] He can also determinately use the exact same line he used on Hannah in an attempt to seduce Jess, [[VideoGameCrueltyPunishment which she does ''not'' appreciate]]:
123-->"Maybe we should start with a little, y'know, making out and see where it goes from there."
124* KarmaHoudini: If he survives. Mike plays a central role in the plot-triggering DeadlyPrank, potentially acts like a {{Jerkass}} in the first few chapters depending on how one plays Matt, [[AmbiguousSituation possibly]] continues to mess around with Emily, [[spoiler:potentially ''kills'' Emily later on (or at least threatens to), goes overboard after the group has caught Josh (and then leaves him alone in a cabin where he's abducted by a wendigo)]], and potentially becomes a literal KickTheDog. But due to PlotArmor, he is only able to die if [[spoiler:he is injured saving Sam or Sam runs for the switch while Mike is still inside.]]
125* LaserGuidedKarma: [[spoiler:If he shoots Emily, he'll have to answer for it later if he survives; his interview with the police implies he'll be charged with her murder.]]
126* LifeOrLimbDecision: If he gets his hand caught in the bear trap, he may choose to cut his fingers off to escape from the wolf that's going after him. [[spoiler:Subverted, as it turns out that the wolf is nowhere close and Mike will survive even if he takes his time to pry the trap open.]]
127* MrFanservice: In the part where he's trying to rescue Jess and explores the Sanitorium, he's wearing nothing but a tight tank top that looks vaccum-sealed on his toned chest and showcases that underneath his shirt, Mike is quite musculed.
128* MyGodWhatHaveIDone: Says this almost word-for-word if [[spoiler:he shoots Emily believing that she is a ZombieInfectee.]]
129* MyGreatestFailure: He seems to view [[spoiler:Jessica's death]] in Chapter 4 as this, blaming himself for not [[spoiler:getting to her fast enough]].
130* NiceJobBreakingItHero:
131** [[spoiler:Mike refuses to believe Josh's pleas that he didn't hurt Jessica, despite the fact that Josh would have to be significantly faster and stronger than he is to have abducted Jess and left those wounds on her. In his anger, he leaves Josh tied up in the shed alone while he goes to check on the others in the lodge. This is the main reason Josh, who has the cable car keys, gets abducted by the wendigo, which causes Mike to split up from the group and go to search for him and in turn causes the others to follow to warn Mike of the wendigos after reading about them. While Mike's distress is understandable, his actions end up putting himself and the others in further danger, and either causes Josh to die or become a Wendigo.]]
132** [[spoiler:At first, the only Wendigo hunting the protagonists is Hannah. Mike blows up the Sanatorium and inadvertently frees the trapped Wendigos inside, putting everyone in far more danger than before and potentially leading to the deaths of several characters.]]
133* NotWhatItLooksLike: Ashley sees Mike and Emily hug, which gives the impression they're cheating on their respective partners and have a secret affair. [[spoiler:But the creators confirmed that they weren't, which can lead to a big misunderstanding if Matt sees them]].
134* PetTheDog:
135** Even if Mike can potentially act like a douche towards Jess before they plan to have sex, he does love her enough to rush to her rescue when she is kidnapped and is ''furious'' when he thinks she got killed. If he survives and she does not, [[ItsAllMyFault he will take full blame for her death.]]
136** He can potentially befriend a wolf while making his way out of the mines. If he does, he has the option to pet it and feed it a bone.
137** Despite he and Ashley being each other's lowest relationship, [[spoiler:he will genuinely comfort her if Chris is killed on the way back to the lodge and Ashley underwent a RelationshipUpgrade with him.]]
138** If Sam [[spoiler:fails the first Don't Move in the climax, he'll [[HeroicSacrifice quickly come out of hiding so she isn't found by the Wendigo, getting himself injured and thus killed in the process]]. ]]
139* PistolWhipping: He knocks out [[spoiler:Josh]] this way out of rage after [[spoiler:he thinks his scheme got Jess killed (despite the fact Josh had nothing to do with it).]]
140* PlotArmor: [[spoiler:Cannot die until the final cutscene, and even then only if the player fails the [[PressXToNotDie QTE's]] as Sam or has her set off the switch early.]]
141* ThePrankster: He jumpscares Emily and Matt when they arrive at the lodge, and can possibly scare Jess with a scary mask he found.
142* RoaringRampageOfRevenge: Whether or not Jessica actually dies when he reaches her after she got taken, Mike will be fueled by revenge and will try at all costs to get back at her murderer.
143* {{Sadist}}: {{Implied|Trope}}, depending on the choices you make. He will be taunting and sarcastic as he hurts [[spoiler:Josh whom he holds captive in a nearby shack when he thinks that he killed Jess]]. [[spoiler:If he shoots Emily, his honest and funny character trait meters will slightly increase. If the character info menus are anything to go by in this game, then Mike's either simply losing his marbles or he had murderous urges ''before'' the Wendigos showed up.]]
144* SanitySlippage: If he kills Emily, his facial expression during his police questioning borders on SlasherSmile, especially as he starts repeating that [[IDidWhatIHadToDo he had to keep her from changing]]. It doesn't help that [[CryLaughing he looks like he's crying and laughing at the same time]].
145* SchmuckBait: [[spoiler:The hand trap in the sanatorium.]]
146* SensitiveGuyAndManlyMan: The manly man to Matt's sensitive guy. Whereas Matt starts the game as a LovableJock who's trying to be sensitive and kind towards the rest of his friends, Mike begins as an incredibly cocky JerkJock who's possibly cheating on his girlfriend with his ex. He's also the most physically active of the characters, [[spoiler:rushing after the Wendigo that stole Jess, scaling an elevator and racing after her killer, and exploring a dangerous asylum ''twice''.]]
147* ShipTease: A lot with Sam, such as [[spoiler:the FreezeFrameBonus of them clinging to each other as they watch the lodge burn]]. You actually have to go out of your way to end the game ''without'' them being each other's highest relationship.
148* SickeninglySweethearts: His relationship with Jess is the most lovey-dovey among the group, complete with a QTE snowball fight set to romantic music. Jess's death or apparent death is also what drives him on a RoaringRampageOfRevenge against her murderer.
149* SirSwearsALot: He's the most foul-mouthed of the cast, and he can let out tons of F-Bombs when under stress... which, considering it's a horror game, happens a lot.
150* SleevesAreForWimps: Takes off his jacket in the cabin with Jess and spends a good chunk of the game afterwards in a muscle-baring tank top.
151* SuicideAttack: [[spoiler:In the endgame, if all else fails and there's no one left alive to hit the light switch and create a spark to mix with the gas and trigger an explosion, Mike will pull out his lighter and do the job himself, blowing up everything in the lodge, Wendigos included.]]
152* TalkingToThemself: From all the other protagonists, Mike is the one who talks, swears or snarks to himself the most whenever he's wandering through somewhere alone.
153* TemptingFate: [[spoiler:After he and Jessica find a fatally wounded deer, the deer gets yanked away by something that then chases the duo all the way to the cabin. Once inside, Mike assures Jessica that no bear (which they assume was what chased them) or anything else will open the cabin's door. He was at least half right, as mere minutes later, a wendigo doesn't open the door, it simply smashes through the door's window, grabs Jessica, and yanks her away.]]
154* TooDumbToLive: One dialogue option with Jessica in the cabin has him pointing a loaded rifle at her, before literally ''looking down the gun barrel'' and risking shooting himself in the eye.
155* UnwittingInstigatorOfDoom: While the others who were part of the prank get this by default, Mike gets this threefold; [[spoiler:He and Chris leave Josh in the shed, while thinking he's the "killer" that's been terrozing them which leaves him to be captured by Wendigo!Hannah. When he goes to find Josh and the keys, his friends go after him, which leaves them and the cabin vulnurable for the final attack.]]
156* WarmUpBoss: After the brief shooting tutorial with Chris, he serves as the first "serious" opponent the player faces, having a timed snowball fight against the player-controlled Jess.
157* WeaponForIntimidation: He aims his revolver at [[spoiler:Josh]], but admits he didn't intend to shoot, only frighten. This can provoke [[spoiler:Chris into knocking Josh out on Mike's behalf, contributing to his eventual capture by the Wendigo]].
158* WouldHitAGirl: Can kill Emily by shooting her through the eye. [[{{Sadist}} And may possibly enjoy it if he does]].
159* WrongGenreSavvy:
160** [[spoiler:Initially mistakes the Wendigos for [[OurZombiesAreDifferent zombies]], and makes the assumption that they're [[ZombieInfectee infectious]], which can lead to Emily's death. Moments later, he's told otherwise (much to his [[MyGodWhatHaveIDone horror]] if he shot Emily).]]
161** He's also sure that Josh is the one that pulled Jessica ''through a window glass'', despite the fact that Josh not only lacks the raw strength to do so but [[spoiler:he was busy doing his scheme as the Psycho in the lodge when Jess was taken]] and couldn't possibly be responsible.
162[[/folder]]
163
164[[folder:Joshua "Josh" Washington]]
165[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/josh2.jpg]]
166->'''Played By:''' Creator/RamiMalek (English), Nikolai Bystrov (Russian)
167
168->''"Let's party like we're fucking porn stars!"''
169
170A 20-year-old college dropout described as thoughtful, loving, and complex. Josh is the older brother of Hannah and Beth Washington. He tends to be the most humorous and willing to crack a joke out of the group. He was drunk during the prank pulled on Hannah, and feels guilty over what happened to his sisters. He invites his friends to his family's lodge to honor the memory of his sisters on the one year anniversary of their disappearance.
171----
172* AffablyEvil: Is [[spoiler:FauxAffablyEvil as the Psycho but after he reveals himself he slips into this as he never was trying to kill anyone, [[ObliviouslyEvil is sincere in thinking it was just a joke and that his friends will move on]], and is upfront and polite when telling his motives and how he planned everything out.]]
173* AmbiguouslyBrown: Rami Malek is American of mostly Egyptian descent and 1/8th Greek descent. Yet Josh Washington's ethnicity is not quite clear. A family photo of the washingtons indicate that his father is Dark Skinned though his sisters are played by Ella Latini who is of Italian ethnicity.
174* AntiVillain: While he isn't exactly a hero, calling him a villain is a bit of a stretch. After all, in the guy's head, [[spoiler:he's just avenging his sisters' tragic fates and trying to teach his friends a lesson for their hand in it - and, if his words are to be trusted on certain occasions, taking a weird and twisted course to bringing them closer together. He's also genuinely brokenhearted and remorseful on finding his friends' bodies in the mines if any of them have died up until the relevant scene.]]
175* BeneathTheMask: [[spoiler:Behind the cheerful goofball front Josh puts on with his friends, hides a truly disturbed mind who seeks revenge]].
176* BigBrotherInstinct: He loved his little sisters dearly. [[spoiler:Unfortunately, that love becomes warped when he tries getting back at the people he thought were responsible for their deaths.]]
177* BigNo: Screams this twice when [[spoiler:dragged by Wendigo Hannah. Only if the player found the clues about her staying in the mines and had Josh recognize Hannah]].
178* BlueIsHeroic: Usually wears blue. [[spoiler:Subverted with the revelation he's the Psycho, since he still has blue clothes on whilst pulling a cruel prank on his friends and scaring them out of their minds.]] But he ''can'' have a HeelRealization while [[DoubleSubverted in the same blue clothes]], and tries to help the others escape in the end.
179* BreakTheComedian: Josh is the other major prankster of the group, trading banter with Chris, playing practical jokes on his friends and firing off wiseass remarks at the drop of a hat. Even his long history of depression and the discovery of his burgeoning SanitySlippage doesn't put a dampener on his ability to play the fool, though it does take on a bit of a mean streak as the game continues. However, meeting the true threat on the mountain completely crushes his sense of humour, leaving him a gibbering, hallucinating wreck that has to be helped to safety; [[spoiler:even if he survives the game, he ends up being captured alive by the Wendigo and forces to help himself to the Cannibal Larder, transforming him into a mute, ravening monster.]]
180* BreakTheCutie: This game is not kind to poor Josh. Both of his sisters are presumed dead at the beginning of the game, and he's clearly not over their deaths. [[spoiler:When he's thrown down into the mines, he loses what little grip he still has on reality.]]
181* BrokenPedestal: [[spoiler:His friendships all crumble because of his prank. Sam especially feels betrayed, having genuinely believed they forged a strong bond while dealing with the loss of Hannah and Beth together.]]
182* CantHoldHisLiquor: In the prologue, he's completely passed out next to empty beer bottles.
183* CassandraTruth: [[spoiler:After TheReveal, he tries telling Chris and Mike that he didn't kill Jessica. It's pretty hard to believe him given what has transpired up to that point, but he is telling the truth.]]
184* ChewingTheScenery: Really hams it up when Chris [[spoiler:and Mike interrogate him after it's revealed he's behind the pranks]].
185* ChildhoodFriends: Chris has been his best buddy since third grade, which may be why [[spoiler:the brunt of Josh's revenge seems focused on Chris, as Chris is the one he might feel the most betrayed by. [[MisplacedRetribution Even though Chris didn't participate in or even know about the prank pulled on Hannah]].]]
186* CoolBigBro: Had a good relationship with Hannah and Beth, and his official bio states he's the oldest of the group, among whom he's self-sufficient but seems to try playing the role of TheHeart. This trait can end up [[KnightTemplarBigBrother horrifically twisted]].
187* CreepyGood: He's morbid, inappropriate, and hard to read, which in and of itself might not be full-on ''creepy'' if he wasn't clearly zoned out and drained with grief due to it being the anniversary of his sisters' deaths. However, he's still one of the gang, invites them over to the lodge despite what happened the last time his family did, and is considered a good pal, especially by Chris and Sam. [[spoiler:Then you find out he invited them over so he could put them through the haunted house from hell in revenge for what happened to his sisters.]]
188* TheCuckoolanderWasRight: [[spoiler:Even though his actions could have gotten someone killed and were disproportionate to his friends, he was right about Chris and Ashley. They needed something to bond over and his actions can lead to the pair becoming a couple. In the same vein, however, he can indirectly make them kill each other.]]
189* DeadpanSnarker: Gets really dry when he's not in "jokey emcee" mode.
190* DeathByIrony: [[spoiler:He gets revenge on his friends for causing the deaths of his sisters and he can be killed by Wendigo Hannah, the very person he tried to avenge.]]
191* DecoyProtagonist: [[spoiler:A {{downplayed|Trope}} example: Josh is set up as one of the eight main characters whom the player can control and try to condemn or save, but he's only actually playable during two brief sections towards the end of the game (not counting the ImagineSpot scenes in the psychiatrist's office), during which the player can't make any significant choices or impact the plot. His role in the game is very different to that of the other seven leads, and even his "good" ending doesn't result in him escaping with the rest of the group.]]
192* DidntSeeThatComing: [[spoiler:The Wendigos catch him completely off-guard in the middle of his grand revenge scheme. Also, when taunting his friends after revealing himself as the Psycho, it seems he didn't count on Mike having managed to find a ''real'' gun with ''real'' bullets.]]
193* DramaticIrony: [[spoiler:The one thing that Josh is actually innocent of, attacking Jessica, is the thing that gets him locked in the shed and left at the mercy of the Wendigos by Mike. And thanks to the fact that he spent the entire trip lying to everyone, they’re all too happy to blame him for it no matter what he says.]]
194* DrivenToMadness: If Sam manages to evade the Killer, she can find a medical report [[spoiler:by the real Dr. Hill]], which reveals that Josh has a history of mental problems, being in and out of hospitals and needing to take medication for it. The tragedy of his sisters worsened his depression and caused them to prescribe him a more powerful medication, which he broke off from, ultimately resulting in this trope.
195* DrivenToSuicide: Psych reports that can be found by Sam around the lodge reveal that Josh attempted suicide and began overdosing on his medication after Hannah and Beth's disappearance.
196* EvenEvilHasLovedOnes:
197** For all of Josh's faults, he definitely cared about Hannah and Beth and it's also subtly implied that he partly blames himself for their deaths. [[spoiler:In fact, that's [[LoveMakesYouCrazy the whole reason]] he did his whole "psycho killer" prank in the first place!]]
198** This trope could apply to [[MoralityPet Sam]] as well, albeit in a somewhat twisted way. [[spoiler:If she survives [[TitleDrop until dawn]], she'll talk about how he'd always come talk to her after Hannah and Beth disappeared, and he even called her "the only one who understood [Josh]". If she fails to escape the chase scene with him in chapter 5, he says he's [[ApologeticAttacker "So sorry."]] One could argue that Josh ''wanted'' Sam to escape and find the clues in his lair so she'd understand that his Psycho prank was all a cry for help, which she even directly calls him out on.]]
199* EvenEvilHasStandards: [[spoiler:Despite how horrible his prank is, even as the Psycho he isn't trying to kill anyone or even physically harm them. He's horrified when hearing about Jessica's death (according to Mike) and is very upset if his friend died and he sees their bodies in the mines.]]
200* FakingTheDead: [[spoiler:He arranges himself a fake body filled with pig guts and have the circular saw cut it in half to make it seem like ''he'' was sawed in half, so he could go to the second phase of his plan as The Psycho]].
201* FateWorseThanDeath: One of his possible fates: [[spoiler:if he survives the events of the game, he will be trapped in the mines and eventually become a Wendigo.]]
202* {{Foreshadowing}}:
203** Josh casually mentions that a traumatic event could bring Chris and Ashley together. In the events that follow, he can be right or tragically wrong.
204** In his welcome video, he promises that they all will experience a time they will never forget. While he thought it would be because [[spoiler:of him terrifying them all into insanity instead of a Wendigo hunt with them as the main dish]], he was definitely NOT wrong. Unless [[spoiler:[[AnyoneCanDie there's nobody left alive]] that could remember something.]]
205** A lot of clues around the lodge showcases that Bob, Josh's father, is a famous Hollywood movie director. [[spoiler:It explains how Josh was able to get his hands on all the special effects (such as the ghost animatronics or the fake body filled with pig guts) he needed to scare his friends]].
206* FreakOut: Suffers from one after being [[spoiler:dragged and dropped down the mines by a Wendigo]], being reduced to a sobbing mess from the guilt of not being able to save his sisters.
207* FreudianExcuse: Diagnosed as mentally ill since he was 11 and prescribed the wrong meds, two little sisters died due to a DeadlyPrank, and possibly has a neglecting father. [[spoiler:Is it really any wonder why he's so insane?]]
208* GoMadFromTheIsolation: His greatest fear. It's heavily implied to be [[spoiler:what happened to him in the ending if he lives, resorting to cannibalism to survive and then becoming a Wendigo.]]
209* HalfTheManHeUsedToBe: The first of his possible fates: bisected in a rotating saw machine. [[spoiler:This ends up subverted, as he used a fake body to get sawed in half.]]
210* HatesBeingAlone: [[spoiler:Therapy sessions with Dr. Hill reveals Josh to be terrified of loneliness. This is confirmed when once alone in the mines, Josh ''loses it'' to say the least]].
211* HearingVoices: He hears [[spoiler:the voices of his sisters]], along with things other characters have said to him in the game and things he is implied to have said to himself, when having a breakdown.
212* HeelRealization: [[spoiler:After being revealed as the Psycho, he can end up having one near the end of the game, choosing to apologize for his actions after realizing how horrible he was to his friends and will even provide Sam and Mike with the keys to the cable car station and team up with them to escape.]]
213* InkSuitActor: Looks exactly like Creator/RamiMalek, who portrays him.
214* InsaneTrollLogic:
215** [[spoiler:His whole plan as the Psycho is this. He brought his friends back to punish and psychologically torture them for inadvertently causing the deaths of his sisters, yet he specifically targets Chris (who had nothing to do with the prank as he was ''passed out drunk'') and Sam (the only one who objected to the prank and tried to warn Hannah). The only person in the prank he targets is Ashley. Even when you consider that they had all left the cabin the others were in, they have little to no involvement in Josh's prank and Josh didn't even consider this to be an issue.]]
216** He will chide Chris if [[spoiler:he chooses to shoot his love interest Ashley to save himself in the Chris vs Ashley trap, telling him that 'you don't shoot your crush in the face' if Chris wants to pursue a relationship with Ashley... all while completely ignoring that Josh, as the Psycho, was the one who had put the two in the dangerous trap in the first place and led Chris to believe that unless he makes a decision to kill Ashley or himself to allow one person to be freed, the two would eventually be killed by a pair of circular saws descending towards them (justified since he is losing his sanity).]]
217* IronicEcho: Early on, he teases Chris about his crush on Ashley and says Mike [[ChickMagnet could easily seduce her]]. [[spoiler:If Chris has a good relationship with her, he'll make similar comments as he and Mike tie him up, only this time it's more taunting and insulting.]]
218* KnightTemplarBigBrother: [[spoiler:What the characters go through at the hands of The Psycho is just one big elaborate prank to get revenge against those he thought were responsible for his sisters' deaths. Everything they witnessed and everything they were forced to do will no doubt traumatize and mentally scar everyone involved. Of course, the moments that involved the Wendigos weren't part of the plan.]]
219* LargeHam: Generally, he's not especially loud, but has a dramatic way of speaking and a knack for waxing intense. When he ''does'' let loose, see: once his SanitySlippage becomes obvious, hoo boy.
220* LonelyRichKid: He certainly seems to ''feel'' like he is one, mentioning bitterly that his parents rarely spend time with him, and [[spoiler:loneliness comes up a lot in his "therapy" sessions,]] but he starts out with no shortage of people who care about him, as [[spoiler:Dr. Hill (or rather his own conscience) points out, before he drives them away through his own actions]].
221* LoveMakesYouCrazy: His official introduction describes him as "complex, thoughtful, loving." These traits will actually bring out the worst in him in the game. [[spoiler:Losing his sisters, whom he was very close to, has driven Josh to madness throughout the year, and fixated on the panic, humiliation, and betrayal they suffered at their friends's hands, he exacts revenge for them by playing far more traumatizing "pranks" on their friends.]]
222* TheMentallyDisturbed: Poor Josh has ''serious'' mental issues after his sisters' disappearance. [[spoiler:Even before seeing Dr. Hill, he's seen other psychiatrists in the course of his life, and he appears to be suffering from depression and/or schizophrenia, as the lack of medication makes him lose grip on reality and have terrifying hallucinations. Yet despite that, none of the characters (especially Mike) takes his trauma into consideration when they realize he was behind the whole psycho scheme]].
223* MoralityPet: Played with. [[spoiler:He can be one to Wendigo Hannah ''only'' if the player looks for the clues Hannah stayed in the mines and Sam tells Josh about it (if the player skips that part, Josh will be killed). It'll cause Hannah to spare his life and take him with her, showcasing she still has some of her humanity left in her and wants to reunite with her brother]].
224* MyGodWhatHaveIDone: [[spoiler:In his penultimate session with Dr. Hill, he can express regret at what his revenge has led to.]]
225* MyGreatestFailure: [[spoiler:One of the reasons behind his plan of revenge. He was passed out drunk the night of his sisters' disappearance. Even if he partially blames the others for the prank, he's clearly tormented by guilt when he hallucinates creepy corpses of his sisters in the mines, asking him why he didn't save them.]]
226* NoMedicationForMe: If Sam successfully escapes the Psycho, then she'll find a cell phone with text messages from Josh's doctor warning him to not go off his meds. You'll see [[DrivenToMadness why]] later on in the game if Josh survived the saw trap.
227* NoPartyLikeADonnerParty: [[spoiler:If he lives, he ends up cannibalizing the Stranger's head out of desperation, turning into a Wendigo.]]
228* ObliviouslyEvil: [[spoiler:Josh's deteriorated mental health seems to have skewed his perspective and priorities; he sincerely believes that what he did as the Psycho was all just some fun prank or game, and something that would actually be socially acceptable to his friends. But in reality, it wasn't.]]
229* OutOfFocus: In a gameplay sense. Despite being one of the most important figures in-story, he can only have one brief playable segment ''very'' late in the game, [[spoiler:not counting the Dr. Hill sessions]].
230* ParentalNeglect: His parents are only referred to, and don't seem to be around much of the time, which sheds more light on his total devastation at the loss of his sisters, his only close family. He even mentions to Sam that his father and him used to be more close when he was younger, but he's hardly around anymore due to him working all the time.
231* PlotArmor: [[spoiler:He has a fake-out death earlier in the game, but cannot actually die until the final chapter. He either has his skull exploded by his Wendigo-turned sister Hannah or is dragged further into the mines by her and eventually becomes a Wendigo himself.]]
232* PsychopathicManchild: Josh is actually 20 (thus making him the oldest protagonist in the game), but his humor [[spoiler:before ''and'' after TheReveal, love for movies to the point where he's making one with 100% real acting, and lack of coping mechanisms for his mental health issues resulting in him spiraling as badly as he's done by the time the game rolls around]] strongly imply that he's still mentally a little kid.
233-->"Ooh, sleepover! C-Can we order pizza?"
234* RealisticDictionIsUnrealistic: Averted. Josh speaks very much like an ordinary teenager, frequently stumbling over his sentences, repeating himself, losing his train of thought, and more.
235* SacrificialLamb: [[spoiler:Subverted. He's guaranteed to become HalfTheManHeUsedToBe in the saw blade trap... but it was all a part of his prank.]]
236* SadClown: Is the protagonist with the highest "funny" stat, doing a lot of joking around and making over-the-top statements. And he does it all with a trace of exhaustion if not outright darkness.
237* SanitySlippage: The fact that his sisters have been missing for a year has not been kind to his already fragile sanity, and he only gets worse throughout the story.
238* SelfDeprecation: [[spoiler:If you choose the "I dislike Josh" option during one of Dr. Hill's therapy sessions. He even calls him out on despising himself in a separate session a few chapters later.]]
239* ShiftingVoiceOfMadness: Does this under stress [[spoiler:after TheReveal. In the shack, he flips between angrily and repetitively whispering to himself, cheerfully antagonizing Mike in a lowered but "silly" voice, and speaking to (or, depending on choices made up to that point, SuddenlyShouting at) Chris in a tone and pattern consistent with his usual norm.]]
240* ShipTease: Gets a bit with Sam at the beginning, and some more at the end when she talks about a connection she thought they had. [[spoiler:Because he ultimately dies or has a FateWorseThanDeath, [[ShipSinking their ship sadly sunk]].]]
241* ShipperOnDeck: For Chris/Ashley, trying to encourage Chris to make a move in his own way and saying to Sam that the two might need some sort of [[{{Foreshadowing}} traumatic event]] to force them to address their feelings. [[spoiler:His traps are essentially engineered to force Chris to admit his feelings, making him save Ashley in the first one even if he chooses to save Josh instead. He does still feel bitter if Chris chooses to save Ashley anyway, though.]]
242* ShipperWithAnAgenda: [[spoiler:Josh really wants Chris and Ashley to get together and believes they need something to bond over. He can achieve this by combining it with his revenge plan; he traumatises Ashley for unwittingly causing the deaths of his sisters, and he forces Chris to admit his feelings for her as a [[DyingDeclarationOfLove final confession]].]]
243* TheSociopath: [[spoiler:Josh may come off as this after TheReveal, but [[SubvertedTrope he's really not.]] He ''is'' a PsychopathicManchild, but he genuinely never wanted anyone to get hurt beyond repair during his prank as he's shown mourning the deaths of anyone who fell victim to the Wendigo in the caves, and for all his faults [[EvenEvilHasLovedOnes he definitely cared about Hannah and Beth]]. Furthermore, he's just [[ObliviouslyEvil too emotionally crippled]] to realize the amorality and repercussions of his actions; a ''real'' sociopath would realize them but just wouldn't care.]]
244* StepfordSmiler: Claims he's moved on from his sisters' disappearances and always puts on a goofball front, but he's clearly still in grief and his jokester behavior hides a ''seriously damaged psyche.
245* SubterraneanSanityFailure: In the finale, Josh is dragged underground by the BigBad and trapped in the mines, resulting in a bevy of psychological problems catching up with him - not helped by the fact that Josh can earlier admit to being [[HatesBeingAlone terrified of isolation]]. Before long, he's started hearing voices, seeing visions of his dead sisters, and being menaced by giant illusory pig heads. [[spoiler:In the event that he survives the game, Hannah drags him even deeper into the mines, leaving him alone with the Wendigo's CannibalLarder -- eventually driving him to succumb to his demons and begin his own transformation...]]
246* TalkativeLoon: Develops into this when he is [[spoiler:tied up in a shack by Chris and Mike]], spouting out nonsensical tangents.
247* TogetherInDeath: [[spoiler:If he identifies the Wendigo as Hannah, she then takes him deeper in the mine. The timespan between then and the interview isn't shown, but Josh is shown eating the head of Flamethrower Guy. Either resorting to cannibalism in order to save himself, or willingly becoming a wendigo so he can be with Hannah again [[ShootTheShaggyDog despite her death in the cabin]].]]
248* TheTrickster: He's way more clever and crafty than you'd read from a first impression. Sam calls him a "schemer" in-game, and having qualities that lend to being one could easily contribute to him and [[PluckyComicRelief Chris]] getting on as well as they do. [[spoiler:Though it takes a darker turn when he's revealed to be The Psycho]].
249* TragicVillain: [[spoiler:Suffers from extreme mental illness since childhood, is given the wrong medication for it, and both of his sisters go missing which he blames everyone (possibly including ''himself'') for. This leads him to stop taking his meds and even attempt suicide at least once. And when he finally comes back from his insanity and realizes the consequences of his actions during the anniversary, he has yet another breakdown.]]
250* UnwittingInstigatorOfDoom: His inviting his friends back up to the lodge turned out to be a ''really'' bad idea.
251* WalkingSpoiler: His ultimate role in the game is such a twist that nearly all of his tropes have to include spoilers.
252* WouldHitAGirl: [[spoiler:As the Psycho, he can punch Ashley unconscious and give her a black eye. Subverted with the situation with Jess. Josh had ''nothing'' to do with her disappearance, but Mike [[CassandraTruth doesn't believe him]].]]
253* YourHeadAsplode: He can be killed by [[spoiler:having his head slowly get crushed between Wendigo Hannah's hands]].
254[[/folder]]
255
256[[folder:Ashley "Ash" Brown]]
257[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/ashley.jpg]]
258->'''Played By:''' Creator/GaladrielStineman (English), Lina Ivanova (Russian)
259
260->''"You were looking on your phone, you dip! What are you tweeting!? Hashtag there's a freaking ghost after us?!"''
261
262An 18-year-old bookworm described as academic, inquisitive, and forthright. Ashley is extremely curious, learned, and spends most of her free time at the library. She is the most likely of the group to investigate something or want to know more about a subject. Although highly intelligent, she can also have an overactive imagination and can easily scare. Ashley had the smallest role of those directly involved with the prank, merely acting as an on-looker. She has a crush on Chris, but feels he will never reciprocate.
263----
264* AmbiguouslyEvil: Her Traits is notable for subtly increasing or decreasing her Honest statistic, mainly regarding about her involvement of Hannah's disappearance. If Ashley expresses sympathy, her Charitable is indicated as it goes up, but her Honestly very slightly decreases without much warning unless you look closely. It is debatable whether Ashley being "sympathetic" is actually her [[BitchInSheepsClothing lying through her teeth and is indeed remorseless of her deeds]], or that she does feel genuine sympathy and remorse for Hannah's disappearance, but subconsciously feels that it's unfair to hold herself fully accountable for Hannah's own actions, and chose not to sour the mood by [[BrutalHonesty being too honest]].
265* TheAtoner: Like Mike, she can express deep regret over pranking Hannah, and can try to apologize to her during the seance. She can also show even more regret (at the player's choosing) if she and Chris find a projector that shows the prank on tape. [[spoiler:Downplayed, as choosing to be sympathetic to Hannah in dialogue conversations will cause Ashley's honesty stat to decrease.]]
266* BewareTheNiceOnes: She's usually classified as nice and cheerful. However, she can [[spoiler:leave Chris to die]] if you decided to have him [[spoiler:shoot her]] earlier on.
267* BigDamnHeroes: For all her lack of composure, she can save Chris' life by [[spoiler:opening the door for him when he's being chased by a Wendigo outside the lodge (if Chris didn't shoot Ashley in the gun trap)]].
268* BigNo:
269** When she sees [[spoiler:Josh's sawed-in-half corpse after Chris frees her from the trap]].
270** Can let out another one if [[spoiler:Chris dies outside the lodge and she sees his head roll on the porch (only if Chris didn't shoot her)]].
271* BigStupidDoodooHead: "Go suck an egg!"
272* BitchInSheepsClothing: She can be this depending on the player's choices.
273** She was in on the prank involving Hannah and can be seen laughing about it while hiding under the bed while it was happening. Chris can call her out on this later, but whether or not she feels remorse for her actions is up to the player.
274** Being unrepentant when she and Chris speak of how Hannah reacted the night of the prank and/or when they find a projector that shows the prank on Hannah.
275** Showing a surprising nasty streak that leads to [[spoiler:letting Chris die if he tried to shoot her earlier with the gun when neither knew it was filled with blanks.]]
276** [[spoiler: If the player chooses not to have Mike shoot and kill Emily after she is bitten by the Wendigo, Sam will tell Mike he did the right thing, to which Ashley will quietly remark "I hope you did…" implying she thinks he should have done it. Interestingly, if Mike chooses to shoot Emily, her friendship with Mike actually drops to zero, sending mixed signals about whether she actually approved of Emily's potential death]].
277** Even if she's played as a nice girl, she still [[spoiler:insists that the group kick Emily out of the basement, knowing that there are Wendigos out there. While that can be chalked up to believing in the actual mythological idea of Wendigo bites turning their victims, she can still be this anyway by deliberately neglecting to share the information with the group to save face.]]
278** [[spoiler:She'll also be insistent on leaving the lounge despite knowing there's a psycho on the loose and that Sam, who both she and Chris know is still in there, is in just as much danger as they are. Even Emily, who is outwardly mean to everyone, worried about Sam's safety after Josh's faked death.]]
279* BloodSplatteredInnocents: She spends a good chunk of the game covered in [[spoiler:Josh's]] blood. [[spoiler:Then it's revealed he [[FakingTheDead faked his death]] and it's actually pig blood]].
280* BoomHeadshot: Potential death for Ashley. [[spoiler:{{Subverted|Trope}} when it turns out that, in fact, the gun was filled with blanks.]]
281* BreakTheCutie:
282** The Psycho puts poor Ashley through ''hell'' which has her sobbing and screaming in helplessness when she's restrained in his traps.
283** [[spoiler:If she passed the RelationshipUpgrade with Chris but he gets killed before reaching the lodge, she falls on her knees and breaks down in tears seeing his decapitated head, and has to be dragged away by Mike]]. No matter how hard the others try to comfort her, she is inconsolable.
284* BrutalHonesty: Can be played as someone who is not afraid to speak her mind, especially regarding about Hannah's disappearance, and whether or not she feels she should be to be fully blamed for it. She's also notably the one with the highest Honesty stat, which is also curiously and subtly increasing or decreasing regarding about her thoughts on Hannah and Beth's disappearance.
285* CannotSpitItOut: She has a crush on Chris, but she's too shy to make a move.
286* ConstantlyCurious: Her curiosity is her highest trait, and can be her FatalFlaw if not careful enough, [[spoiler:as it can lead to her death at the hands of a Wendigo if she opens the trap door when she hears voices inside]].
287* CowardlyLion: At her best, she shows signs of being this. Sure, she's terrified, but she'll still buck up and go look for Sam. [[spoiler:She can also open the door for Chris, which saves him from a Wendigo, despite the risk.]]
288* CuriosityIsACrapshoot: Her inquisitive nature can get her into serious trouble just as often as it can lead to vital clues.
289* CuriousAsAMonkey: The most curious of the protagonists and is introduced with "Inquisitive" as one of her three main traits.
290* CuteBookworm: Her bio states that she's a smart girl who spends a lot of time reading books in the library.
291* TheCutie: She can be far from a BitchInSheepsClothing depending on the player's choices. She openly cares the fate of her friends, such as Sam and Hannah.
292* DamselInDistress: She gets knocked out and kidnapped ''twice'' by The Psycho and put in sadistic traps that only Chris (and the player) can get her out of.
293* DeadHatShot: [[spoiler:Her hat gets left behind after she gets killed by the Wendigo in the trap door. If Chris goes after her, he'll find her hat and cry over her death (before suffering the same demise)]].
294* DeadpanSnarker: She has a sarcastic side, that she either keeps for herself when alone or uses at fellow DeadpanSnarker Chris' expense.
295-->'''Ashley:''' ''(seeing Chris dressed as a monk)'' Please tell me you're gonna take a vow of ''silence''.
296* DirtyCoward: At her worst. [[spoiler:She will insist that Emily be kicked out upon discovering the bite (if Emily has it), and whether or not Mike kills Emily out of fear due to the infection, Ashley can choose to not reveal the truth behind the bite instead of admitting her mistake to avoid facing the consequences for finding the bite in the first place.]]
297** [[spoiler:There's also her behavior after Josh's faked death. When she and Chris become convinced that a psycho killer is roaming around, she repeatedly tries to convince him to escape with her despite knowing that Sam is still in the lounge, alive as far as they know, and in as much danger as they are, something Chris has to remind her of several times.]]
298* EyeScream:
299** Downplayed compared to other examples in this game, but Ashley can be punched head on by The Psycho and gains a black eye afterwards.
300** Played straight in the final scene: [[spoiler:if the player fails some of the "Don't Move" [=QTEs=] at the final encounter at the lodge but Sam is still alive, Wendigo Hannah will approach a terrified Ashley. If the player chooses to do nothing, Ashley will be grabbed by Wendigo Hannah and stabbed in the eyes.]]
301* EveryoneHasStandards: Should Ashley discover Emily's [[spoiler:Wendigo bite]], she'll try to get her kicked out of the safe room in a panic, scared of the notion that [[spoiler:[[ZombieInfectee an infected friend will turn and kill everyone inside the safe room]]]]. However, she does not support Mike's own decision to [[spoiler:''kill'' Emily, and her relationship with Mike will drop to 0 should he decide to go through with it]]. This is interesting, in that her decision to send Emily out would still be a death sentence for her, since the wendigos are still roaming around above.
302* FailedASpotCheck: Ashley will plead with Chris to [[spoiler:let her make the sacrificial choice in the Ashley vs Chris trap, but fails to notice that both of her hands are bound and thus she would have no way to hold the gun and do the deed herself]].
303* FatalFlaw: Her HystericalWoman tendencies can be a literal application of this trope, given that they potentially [[spoiler:get her (and Emily) killed]].
304* FauxActionGirl: The only time she's given a self-defense moment, it's when she stabs The Psycho with a pair of scissors, which results to him punching her in the face, knocking her out and giving her a black eye in the process.
305* FieryRedhead: She's more overly emotional than angry, but when she ''does'' lose patience, watch out. She's even ''scarier'' in TranquilFury mode when she [[spoiler:leaves Chris to die outside if he tried to shoot her earlier]].
306* GoshDarnItToHeck: She's the only one among the protagonists who doesn't (or rarely) uses profanity when she speaks. She instead uses terms such as "dip" or "freaking". Her answer to being filmed by The Psycho?
307-->"Go suck an egg!"
308* HalfTheManHeUsedToBe: A potential fate of Ashley's. [[spoiler:{{Subverted|Trope}} when it turns out that, in fact, Ashley was never in danger of being sliced in half.]]
309* HeroicBSOD: If she upgraded her relationship with Chris, but [[spoiler:he dies on the way back from the Wendigos, Ashley falls to her knees sobbing when Chris's head lands on the porch.]]
310* HystericalWoman: Out of all the teens, she is the one who scares the easiest, [[spoiler:which Josh fully takes advantage of during his revenge scheme. Later, Ashley's panic at seeing Emily's bite can contribute to Mike potentially killing the latter.]]
311* IdiotBall: [[spoiler:By the time she can take the SchmuckBait, it's literally impossible for her not to have read the journal section on how wendigo can mimic voices, mere minutes ago in-universe, and Mike has been insistent on the fact that Jess has been dead for most of the game, something Ashley has no reason to doubt even if it turns out to be false.]]
312* {{Jerkass}}: She can be played as this if the player has her consistently unrepentant in her involvement of Hannah's disappearance.
313* JerkassHasAPoint:
314** If the player plays her as unrepentant about Hannah's fate, she does have a point in that Hannah did somewhat overreact to the prank and chose to run out of the lodge in the middle of the cold night, as opposed to just locking herself in her room to calm down.
315** If the player refuses to help look for Sam [[spoiler:once the Psycho begins his attack on the group in the lodge and upon discovering that Sam may be in danger]], she'll come across as cowardly and will be reprimanded by Chris. However, Ashley's decision ends up not being entirely wrong as [[spoiler:the two are immediately ambushed and captured by the Psycho while they go looking for Sam on their own with no way to defend themselves]].
316* KarmaHoudini: If she [[spoiler:causes Chris's death in Chapter 8 by locking him out of the lodge]] and survives, she will claim that she froze up and was too scared to help.
317* KarmicDeath: [[spoiler:If she allows Chris to die in Chapter 8, the player can set up Ashley for one in the following chapter by having her open the trap door.]]
318* TheLostLenore: Possibly to Chris if she dies post-RelationshipUpgrade.
319* LovableCoward: She spends much of her screentime wailing hysterically, and she expresses reluctance to go deeper into the Psycho's lair and save Sam, but she'll pony up and do so regardless.
320* TheManyDeathsOfYou: [[spoiler:She can either have her head ripped off, eyes gouged out, or burned to death in the cabin explosion]], making her the second character after Emily with the most potential deaths.
321* MurderByInaction: [[spoiler:If Chris chose to shoot her to save himself (the gun was loaded with blanks), she refuses to open the door for him when he's being chased by Wendigos and instead watches as he gets his head ripped off.]]
322* MyGodWhatHaveIDone:
323** The player can choose to make her sympathetic over her involvement in the prank on Hannah the previous year. Being reminded that she unintentionally led Beth and Hannah to their presumed deaths can bring her to tears while apologizing profusely.
324** If the player chooses to have Ashley reveal to everyone that [[spoiler:being bitten by a Wendigo does not turn you into one]], she will express remorse to Emily over her hysteria inadvertently causing a panic and [[spoiler:getting Emily almost kicked out of the safe room, and prompting Mike to point a gun at his ex-girlfriend]]. Her Honesty and Charitable both increase as a result, indicating that Ashley is indeed remorseful for this incident.
325* NervousWreck: Ashley's reaction to any scary event is consistently, but understandably, to freak out. Even during moments of relative calm, Ashley will remain clearly unsettled. She's also the one who [[spoiler:completely panics the moment she sees Emily's bite wound and instantly jumps to conclusions that almost get her killed.]]
326* NeverBareheaded: Wears a pink and black striped beanie that she never takes off, [[spoiler:unless she's caught by a wendigo and decapitated.]]
327* NiceGirl: Downplayed. Ashley will worry about the well being of her friends, and seems to genuinely feel bad about [[spoiler:the prank that was pulled on Hannah.]] She seems generally cheerful and pleasant to be around, considering [[spoiler:what happened last year on the mountain.]] Notably, she is also the only member of the group to not pull any pranks on anyone during her stay on the lodge. [[spoiler:Later on in the game, her more selfish side comes out. If one were to express remorse about the prank pulled on Hannah, her honesty trait goes down, implying that she doesn't ''actually'' feel bad about it. She worries about her friends, but will try to convince Chris to leave the lounge with her despite knowing that Sam is still there and in as much danger as they are. She also wanted to send Emily out to her death due to unsubstantiated claims that the bite Emily received will turn her into a wendigo, which get disproved soon after. Said claims can lead to Emily's death if the player makes Mike shoot Emily. For the final nail in the coffin, while she'll make a show of trying to convince Chris to sacrifice her to save himself, if he actually attempts to shoot her during the Ashley vs Chris game, she'll hold a grudge against him and will allow him to be killed by a Wendigo.]]
328* NoGoodDeedGoesUnpunished: Ashley is notable for having several moral choices that end up backfiring if she tries to do the right thing. Making Matt aware that Emily [[AmbiguousSituation might]] be cheating on him with Mike can result in Matt instigating a fight with Mike. Arming herself against the Psycho and successfully fighting back will result in her being struck unconscious and given a black eye [[spoiler:and she'll end up having to explain to the police that she stabbed Josh.]] Following [[spoiler:Jessica's voice in the tunnels and opening the trap door will see her decapitated by a Wendigo that was mimicking Jessica's voice.]] Making Emily aware that [[spoiler:the bite won't turn her into a Wendigo (if Emily was bitten and Mike didn't shoot her) will cause Emily to slap Ashley across the face for the previous misunderstanding about the bite and shove Ashley to the back of the group while everyone is being chased by Wendigos.]]
329* [[NonActionGuy Non-Action Girl]]: In contrast to [[DecoyProtagonist Beth]], [[ActionGirl Sam]], [[{{Determinator}} Emily and Jess]], Ashley is the only girl who exhibits minimal self-defensive attributes, and is not quick on her feet. Granted, she does have the right mind to stow away a pair of scissors which she brandishes while hiding from the Psycho, but when she stabs him in the shoulder with it, she doesn't bother to run and eventually earns herself a black eye.
330* ObliviousToLove: She doesn't doubt for an instant due to her insecurities that Chris reciprocates her crush on him.
331* OfficialCouple: With Chris, should both of them survive until dawn.
332* OffWithHerHead: One of Ashley's potential fates, [[spoiler:should she fall for the SchmuckBait in the cave.]]
333* PairTheSmartOnes: Ashley is stated to always have her nose in a book and is very curious and studious, and she's got a crush on her study partner Chris (who she can end up dating if the right choices are made).
334* PoorCommunicationKills: Ashley is very guilty of this, as she really should have made her point more clear to Chris during the [[spoiler:Ashley vs Chris trap, as her words "let me do this, let me choose to save you" can be easily misinterpreted as "please shoot me to save yourself" to Chris, should he decide to sacrifice himself first (as pointing the gun to her immediately causes Ashley to scream and beg for her life instead). This may cause Chris to shoot her in the end, and then be surprised later on that Ashley will refuse to save him from a Wendigo attack, which will cause Chris' death.]]
335* PrecisionFStrike: Contrary to the other characters, Ashley is the least prone to using foul language. When she ''does'' use it, you know it's for a good reason.
336* ProneToTears: She's very sensitive and panics fairly easily. On many occasions in the game, Ashley is seen sobbing hysterically due to the stress she's living.
337* RelationshipUpgrade: Should Chris [[spoiler:not choose to sacrifice Ashley in the saw trap, and Chris shoots neither Ashley nor himself in the second trap, Ashley will kiss him when Chris goes to get Josh.]]
338* RescueRomance: [[spoiler:Josh stages one to get her and Chris together. Depending on your choices, it can be a total success or a complete failure]].
339* SchmuckBait: [[spoiler:Jessica calling for help in the mine tunnels. Especially cruel for players who managed to save Jessica and saw the cutscene of her waking up moments before.]]
340* ScreamingWoman: Part of her HystericalWoman tendencies.
341* ShearMenace: Can use a pair of scissors as a weapon against The Psycho, though it immediately results with him punching her in the face and knocking her out in retaliation.
342* SignificantGreenEyedRedhead: Grounds her role as one of the eight main protagonists.
343* SmittenTeenageGirl: She has a crush on Chris. Apparently EveryoneCanSeeIt... except for Chris.
344* SuperstitionEpisode: The most superstitious of the group, given she's the first to truly believe in the Ouija Board, [[spoiler:and the first to suspect the involvement of ghosts in the mystery.]] Fittingly, she starts the game with the highest Curiosity stat among the group. She's also [[spoiler:the first to jump to the conclusion that Wendigo bites are infectious, immediately panicking and misunderstanding only if the VICTIM cannibalizes that it's a problem.]]
345* TogetherInDeath: [[spoiler:If Chris goes after Ashley after she's been killed by the Wendigo in the SchmuckBait, he will find her hat and sob over her demise before being killed by the same Wendigo]].
346* TookALevelInBadass: For all of her lack of composure, [[spoiler:she's completely stable upon her first true encounter with the Wendigo in the final cutscene.]]
347* TwiceShy: She's got a really requited crush on Chris, but is too shy to make the first move, not knowing that Chris feels the exact same way.
348* WomanScorned: [[spoiler:If Chris decides to sacrifice Ashley to save his own skin during the Chris VS Ashley trap, Ashley becomes this. After the entire set-up is revealed to be a revenge prank engineered by Josh, Ashley will be angry at Chris' decision and refuse to let him back inside the lodge when he is being chased by the Wendigos.]]
349* WrongGenreSavvy: [[spoiler:Thinks wendigos work like zombies, which can cost Emily her life.]]
350* YetAnotherStupidDeath: Her first death is incredibly easy to avoid. In fact she's the only character who can die solely because of player-induced stupidity.
351* YouthfulFreckles: Adds to her {{cute bookworm}} appearance.
352[[/folder]]
353
354[[folder:Christopher "Chris" Hartley]]
355[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/chris.jpg]]
356->'''Played By:''' Noah Fleiss (English), Dmitry Cherevatenko (Russian)
357
358->''"Boom! Butterfly effect."''
359
360A 19-year-old technology geek described as methodical, protective, and humorous. Chris is an affable guy who tries to lighten the mood with a quick joke. His analytical thinking makes him the calmest of the group and least likely to scare. Chris has been Josh's best friend since grade school. He did not participate in the prank on Hannah since he was drunk and asleep like Josh. He has a crush on Ashley, but is too afraid to further their relationship.
361----
362* ActionDuo: The ActionSurvivor to [[spoiler:The Stranger's older and more skilled ActionHero]].
363* ActionSurvivor: Showcases a lot of whits after [[spoiler:the death of The Stranger by the hands of a Wendigo]], where he is alone in the cold, dangerous winter night with an injured leg and a rifle (which he is pretty skilled at using). Should the player succeed all the [=QTE=]s, Chris is able to run over and roll under obstacles like a pro ''in spite of his injury''.
364* AffectionateNickname: Josh calls him Cochise. [[spoiler:Which coincidentally ties in with the Native American aspect of the game, given it's the name of a [[https://en.wikipedia.org/wiki/Cochise Native American leader.]]]] According to the [[https://www.google.com/amp/s/www.urbandictionary.com/define.php%3fterm=cochise&=true Urban Dictionary]], Cochise can also mean badass.
365* AgentScully: During the basement segment, despite everything going on, he was skeptical and denied the possibility of the presence of ghosts.
366* AlwaysSaveTheGirl: The player can choose to play Chris this way, [[spoiler:first sacrificing Josh to save Ashley, and later, shoot himself to save Ashley. Not doing it gets him killed.]]
367* AnguishedDeclarationOfLove: [[spoiler:If he refuses to shoot Ashley in the Psycho's second trap, he makes one to her, expecting that one or both of them will die after. Since that expectation winds up averted, [[RelationshipUpgrade it works out]].]]
368* ArtisticLicenseGunSafety: For his second SadisticChoice he can decide to shoot himself in the head to save Ashley. [[spoiler:As this turns out to be an elaborate prank by Josh, the shot doesn't actually kill him, because the gun is loaded with blanks. Problem is... at contact range, blanks are still extremely dangerous. In reality, he would have been badly burned, suffered a broken jaw, or been outright killed by discharging a blank that close to his face/neck.]]
369** And, not for nothing, even if he doesn't shoot himself, he can still put the gun right up against his jaw immediately after firing it at the saw blades. The barrel should have been too hot to touch without getting burned, but he was fine.
370* BadassAdorable: He's a dork, but he knows how to hold his own with a shotgun.
371* BadPeopleAbuseAnimals: He can shoot a squirrel for no good reason, and not even feel bad about it. Though it's up to the player's choice.
372* BerserkButton: He does ''not'' take well to Ashley being harmed or in danger. [[spoiler:If Ashley stabs The Psycho with a pair of scissors and gets punched in the face, Chris will gladly return the favor to Josh and yell at him for hurting Ashley]].
373* BodyMotifs: His head since [[spoiler:it's the main target of most of his potential deaths]].
374* BoomHeadshot: Potential death for Chris. [[spoiler:{{Subverted|Trope}} when it turns out that, in fact, the gun was filled with blanks.]]
375* BreakTheComedian: Chris quickly establishes himself as one of the two pranksters of the group, even donning a costume to surprise Sam during an early chapter of the game. Though increasingly shaken by the events of the night, he still manages to drop the odd sarcastic remark in the face of the more disturbing things he encounters. However, Chapter 8 leaves him badly traumatized: [[spoiler:quite apart from nearly being killed by the Wendigo, he witnessed the Stranger being brutally murdered while protecting him and was unable to save Josh from being captured.]] From then on, Chris can barely bring himself to speak, much less say anything funny. Assuming he survives the night, he's nurturing a massive case of SurvivorGuilt (especially if he's the SoleSurvivor), and can be seen struggling not to cry if told that [[spoiler:Josh has not been found]].
376* BreakTheCutie: Poor Chris gets the worst of this shortly after things go south. [[spoiler:He's forced to make two [[SadisticChoice Sadistic Choices]] within the span of a couple hours, getting his best friend sawed in half no matter what he does and then having to either shoot himself or Ashley. Then he finds out it was all a ''horrible'' if harmless prank by said best friend, who winds up left for dead and captured by a wendigo. Despite this, he insists on going out with the Stranger to save him, which gets the Stranger killed and potentially takes Chris down with him. From then on he'll be significantly quieter, keeping to himself. Shown literally if Ashley falls for the SchmuckBait and Chris stayed behind; he can follow the same path trying to catch up and be despaired at finding her hat before suffering the same fate. If he survives, he seems despondent and self-blaming even during the police interview.]]
377* BuffySpeak: He falls through a window early in the game and laughs it off, saying he should have paid more attention in "climbing class".
378-->'''Josh''': ... You mean ''"gym"?''
379* CannotSpitItOut: Reciprocates Ashley's crush on him, but worried that beginning a relationship could sour the good friendship they have.
380* CantHoldHisLiquor: Showcased in the prologue where along with Josh, Chris is completely wasted and passed out due to the alcohol while things with Beth and Hannah go out of hand.
381* ChekhovsSkill: His very first playable section of the game can establish that he's a pretty good shot. Naturally, he'll need to put this to good use in order to survive [[spoiler:being stuck outside with nothing but a ton of Wendigo, a dead stranger, and his shotgun.]]
382* TheChewToy: Outside of his potentially getting closer to Ashley and surviving the night, everything he's there for in the game is one big chain of unlucky experiences ranging from painfully awkward to perilous and/or terrifying (e.x. [[spoiler:getting caught out in the open with at least one wendigo, watching it kill his only backup, and ending up slowed down by an ankle sprain for the rest of the game on the ensuing run back to the lodge]]).
383* ChildhoodFriends: The longest-standing friend of Josh, who's been his friend since third grade. He can potentially choose to [[spoiler:try to save Josh over Ashley in the saw trap]] because of this, though [[spoiler:Josh will always be the one who "dies"]].
384* CoverInnocentEyesAndEars: He covers Ashley's eyes so she doesn't have to witness [[spoiler:Josh's sawed-in-half dead body]].
385* DeadpanSnarker: His style of humor.
386* DeathByWomanScorned: [[spoiler:If the player has him shooting Ashley to save Chris' skin, Ashley will deliberately cause his death by leaving him outside while a Wendigo is chasing him out of revenge for attempting to kill her (and at the same time playing with her feelings).]]
387* DirtyCoward: Has the option to be this on at least one occasion, [[spoiler:which involves shooting a helpless Ashley to save himself. She survives due to the gun being filled with blanks, but neither of them was aware of that at the time. [[LaserGuidedKarma This leads to his death later on]] as Ashley will leave him to die outside when a Wendigo reaches to him at the lodge]].
388* EveryoneHasStandards: Can punch [[spoiler:Josh]] in the face for punching [[spoiler:Ashley]] and even knock him out with a 2x4. But he’ll still be disturbed by Mike’s cruelty towards Josh heading toward the shed and possibly be skeptical about him killing Jessica. He may even choose disarm Mike instead of harming Josh.
389* GoodCopBadCop: Has this dynamic with Mike, being the "Good Cop" to the latter's "Bad Cop" when they talk to the captive Psycho, a.k.a [[spoiler:Josh]], who even lampshades this.
390* GoodIsNotSoft: He doesn't object to having Emily kicked out of the safe room [[spoiler:if she is bitten]], claiming that he never wants to see [[spoiler:another Wendigo kill a person ever again]].
391* HairOfGoldHeartOfGold: He's got blonde hair and is the nicest of the male characters.
392* HeroicSacrifice: He can choose to [[spoiler:shoot himself in the gun trap to let Ashley live. Though subverted as the gun was revealed to be filled with blanks, but doing this leads to a RelationshipUpgrade between Ashley and Chris (and later saves his life as Ashley will open the door for him when he is chased by a Wendigo)]].
393* IDontWantToRuinOurFriendship: He tells Josh that this is why he hasn't tried to woo Ashley.
394* ImprobableAimingSkills: When [[spoiler:the Wendigo]] is chasing him, he can display incredibly fast and accurate aiming with a shotgun. Granted, he's established early on as a good shot, and nothing he does is particularly flashy, but given [[spoiler:how fast and spindly Wendigos are shown to be]], shooting one out of the air... four times in a row... while running and injured, himself... is pretty dang impressive for a nerd fresh out of high school.
395* InformedFlaw: Has the lowest "Brave" trait value out of all eight protagonists (even lower than Ashley, who is referred to as being 'jumpier than a paranoid kangaroo' on her bio). While he's not necessarily the bravest, Chris has shown and performed more courageous feats than his Brave statistic would lead you to believe.
396* InnocentBlueEyes: He's a sweet guy with blue eyes.
397* JerkassBall: If he chooses to hit a restrained [[spoiler:Josh]] In the face with the 2x4.
398* KarmicDeath: [[spoiler:Shooting Ashley to save himself in cowardice will only result to his death as Ashley will leave him outside to get killed by a Wendigo]].
399* KickTheDog: While Matt and Mike can do this out of self-defense to a deer and a wolf, respectively, Chris can kill a squirrel off with a rifle for no reason and won't even feel bad about it.
400* LaserGuidedKarma: [[spoiler:Attempting to shoot Ashley to save his skin only results to his death as Ashley, out of grudge, will leave him locked out of the lodge to be killed by a Wendigo]].
401* LeaningOnTheFourthWall: Directly references the concept of the Butterfly Effect (which the game adopts) by relating a story to Sam about how the two may have never even known each other if not for a kid in his third grade class snapping a girl's training bra and getting moved to the front desks, which caused Chris to get moved to the back and subsequently meet and befriend Josh.
402* TheLostLenore: Possibly to Ashley if he dies post-RelationshipUpgrade.
403* NerdGlasses: Wears a pair for the whole game, [[spoiler:unless a Wendigo rips off his head.]]
404* NiceGuy: His snarkiness and habit of playing pranks aside, Chris is overall respectful, kind, supportive, and loyal. He can choose to save Ashley over himself, will possibly be skeptical about [[spoiler:Josh killing Jessica]], and can disarm Mike to protect Josh from being hurt despite what Josh put them through. He is also the only member of the cast who canonically feels guilty about the prank on Hannah, even though he wasn't even involved -- everyone else only has the option to express guilt and can just as easily dismiss it.
405* ObliviousToLove: He can't seem to realize that Ashley fell just as bad for him than he did for her.
406* OfficialCouple: With Ashley, should both of them survive until dawn.
407* OffWithHisHead: [[spoiler:Every one of his deaths involves a Wendigo ripping his head off.]]
408* PairTheSmartOnes: He's the smartest and nerdiest of the male characters, and he has a thing for bookworm Ashley and can end up in a relationship with her if the right choices are made.
409* PlotArmor: If Chris survives to Chapter 10, he will survive until dawn due to [[spoiler:being the first person to escape the lodge during the ending sequence (before Sam has the chance to set off the switch).]]
410* PluckyComicRelief: Mainly for the first few chapters. This guy loves cracking jokes and playing pranks, not to mention "Funny" is his highest initial trait.
411* ThePrankster: He loves pulling pranks on people such as when he chases Josh and Sam in the basement dressed in a creepy monk costume.
412-->'''Chris''': You just got monked!
413* RelationshipUpgrade: Can have one with Ashley, if the player does the right choices ''AND'' if both of them survive until dawn.
414* SadisticChoice: Gets a lot of these thrust upon him.
415* SirSwearsALot: Right after Mike, Chris shows himself to have quite the sailor mouth.
416* StupidSexyFlanders: Even Chris will admit that Mike has "sheer good looks and muscles".
417* TakeAThirdOption: Well, he ''tries''. [[spoiler:When he's told what the terms of the second sawblade trap are, the first thing Chris does, without any real hesitation, is shoot at the trap overhead. It doesn't work, but he's thinking. Chris can decide to do nothing when deciding to sacrifice himself or Ashley without facing a gruesome death. This results with a relationship upgrade with her.]]
418* TogetherInDeath: [[spoiler:If Chris goes after Ashley after she's been killed by the Wendigo in the SchmuckBait, he will find her hat and sob over her demise before being killed by the same Wendigo]].
419* TheTrickster: He loves pulling pranks on people, as shown with Sam and Josh in the basement.
420* TroubledFetalPosition: Does a standing variation of this if [[spoiler:he's still alive and you choose to shoot Emily]].
421* TwiceShy: Has a requited crush on Ashley, but is too shy to make the first move, not knowing that Ash feels the exact same way.
422* UnwittingPawn: [[spoiler:Since Chris was passed out drunk on the night of Hannah and Beth's deaths, Chris was not punished in the same way as the others. Chris was instead used by Josh to punish Ashley for the part she played in the prank, while also using his prank as a morbid way of bringing the two together as a couple.]]
423* WouldNotHitAGirl: {{Invoked|Trope}}. If [[spoiler:Josh punches Ashley and gives her a black eye, Chris will return the favor later on and state this as the reason why.]]
424* YouLoseAtZeroTrust: [[spoiler:His potential decision to sacrifice Ashley during the Chris VS Ashley trap will bite him in the ass later on as the entire set-up will soon be revealed to be faked by Josh after the decision. Later on, Ashley will spitefully choose to sacrifice Chris to the Wendigo instead of rescuing him.]]
425[[/folder]]
426
427[[folder:Emily "Em" Davis]]
428[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/emily.jpg]]
429->'''Played By:''' Creator/NicholeSakura (English), Veronika Sarkisova (Russian)
430
431->''"Rule number one, 'Emily is always right.' Rule number two, 'Nothing else matters because Emily is always right."''
432
433A 19-year-old college student with a 4.0 GPA described as intelligent, resourceful, and persuasive. Emily has an acerbic tongue, and has no trouble bluntly putting down others even if they are in her own group. She values appearance, can be very demanding, and loves high-end fashion. She was part of the prank against Hannah. After breaking up with Mike, she begins dating Matt.
434----
435
436* AcademicAlphaBitch: She's on the Honor Roll and has a 4.0 [=GPA=] and mentions it during arguments.
437* ActionFashionista: She showcases quick wit when escaping the Wendigo in the mines by ripping her shirt to make a torch.
438* ActionSurvivor: She's scared for her life upon her lone descent into the mines, but quickly improvises a torch with the hem of her top and a piece of debris before searching for an escape, even proving well at rock climbing despite having no experience and an injured leg. When she encounters [[spoiler:the Stranger]], she can strike him with a GroinAttack before fleeing if caught after failing the "Don't Move" QTE, and during the chase, makes impressive leaps over the dilapidated bridge. She can also toss her torch in a puddle of flammable oil to create a blockade during the chase [[spoiler:(it doesn't work, but points to her for trying)]]. The real test is her being the first to [[spoiler:encounter the Wendigo]] and managing to ''outrun'' it, making it to the elevator and remaining still upon her ascent [[spoiler:which is actually what you're supposed to do when evading the Wendigo]]. If the player succeeds in the QTE's, Emily pulls the chain latch to create a blockade of boulders and another small fire to ward off her pursuer, and immediately activates the boulder mill. Lastly, if she has the flare gun, she can use it to headshot [[spoiler:the Wendigo]]. In hindsight, it's even better when you realize that [[spoiler:the Wendigo she eluded was Hannah, the strongest of the bunch]].
439* AlphaBitch: Emily fits this trope to an absolute T, even more than Jessica. In the past she and Jessica had a GirlPosse going on. She's still one in present time, quite in a class of her own. She's abrasive, domineering, high-maintenance, especially towards her current boyfriend Matt. [[spoiler:Even when she's about to fall off a tower, she will continue to fling insults at her boyfriend Matt, ''while the guy is trying to save her''.]] If she lives, she'll ask the police to beat Matt up. (However, this is if he didn’t max out their relationship; if he did, she shows concern for him.)
440* AwLookTheyReallyDoLoveEachOther: Despite how awfully Emily treats Matt in the main game, there's obviously a reason they're still together, as evidenced by the sweet side she displays to him in the DLC and the mutual chemistry they have. [[spoiler: If he dies or has a high relationship with her, she also feels guilty about how she treated him in the ending]].
441* AsianAndNerdy: She's Asian-American and has a 4.0 grade average, which she mentions rather frequently. She can also be pretty resourceful on the fly while [[spoiler:escaping from the mines with the wendigos in hot pursuit.]] Though she's far less likeable than more examples.
442* AsianRudeness: An Asian-American AlphaBitch {{Jerkass}}.
443* BettyAndVeronica: The AlphaBitch Veronica to Jess' BrainlessBeauty Betty to Mike's Archie. She's also the Archie to the passive Matt's Betty and the active and popular Mike's Veronica.
444* BigNo: She cries this if Matt dies falling off a cliff.
445* BoomHeadshot: [[spoiler:Mike can shoot her in the head if she was bitten by the Wendigo in the belief she'll turn into one of them.]] Earlier on, Emily can headshot [[spoiler:Wendigo Hannah]] with the flare gun if it's in her possession.
446* BrainyBrunette: Is described as intelligent by the game and claims to have a 4.0 GPA in her catfight with the comparatively DumbBlonde Jessica. She is also the 2nd hardest character to kill off since her quick thinking gets her out of almost any situation.
447* ButtMonkey: The sheer amount of crap Emily goes through with her run through the mines places her firmly in this category. Probably to balance out her general bitchiness, and make her more sympathetic.
448* ClingyJealousGirl: She's jealous of Jess smooching her ex... even if she's breaking up with him and now dating Matt.
449* DeadpanSnarker: Employs acerbic snark when she's feeling frustrated or impatient with the others. Which is often.
450* DefrostingIceQueen: Can start showing signs of this towards Matt if you constantly select dialogue options that either try to be reassuring or that take her corner in disputes with the others. [[spoiler:Strengthen their relationship enough by the end of the game, and it's pretty clear during her interview that, whether she saw Matt as nothing more than a rebound after splitting with Mike or not, she genuinely does care about him by now, suggesting a positive outlook for their relationship in the future.]]
451* {{Determinator}}: [[spoiler:To recap, she falls and smacks hard against a glass window, falls along with the tower into the mines, has a piece of debris fall on her leg, must climb a rocky outcrop, likely finds horrifying evidence of what happened to Hannah and Beth (including Beth's head), takes several falls and tumbles (including the possibility of almost being crushed by a rock grinder), is chased through the mine by the Wendigo and can possibly be bitten by one, then takes a huge fall down to the snowy mountain as she barely manages to escape, and even then she just does not stop, running through the woods and all the way back to the lodge.]]
452** And to emphasize this, she can go through the tower ''ALONE'' if Matt dies falling off the cliff. It makes her character ''even stronger mentally''.
453* DirtyCoward: Emily can potentially [[spoiler:shove Ashley from behind while everyone is running from the Wendigo after they break into the safe room]] to give herself an advantage of [[spoiler:escaping from the lodge sooner in the finale, deliberately leaving Ashley one step behind and thus being more exposed to the danger of burning to death should Sam run to the switch early or end up being killed by a Wendigo if Sam fails to distract it from approaching Ashley. Ironically, Hannah will target Emily first in the following sequence despite that small advantage before turning her sights to Ashley (if Hannah kills her) or Sam if she manages to distract the Wendigo.]]
454* DisneyDeath: [[spoiler:Whether Matt decides to help her or save himself, she will survive her fall from the tower and into the mines.]]
455* EntitledBitch: For Emily to not throw Matt under the bus and lie to the police about him leaving her for dead during the Fire Tower collapse, Matt needs to build a high enough Relationship Value with Emily, even if it means bowing to her every wims and never calling her out on her horrid treatment towards Matt. This is especially infuriating when choosing to save Emily [[spoiler:will lead to Matt's death if he does not have the flare gun]], as Emily will ''still'' lie to the police if she feels that Matt wasn't a good enough boyfriend to her.
456* EveryoneHasStandards:
457** She will be horrified if Matt chooses to attack the caribou.
458** When she finds [[spoiler:Beth's head]], she's absolutely shocked and appalled, and bursts into tears.
459* EyeScream: [[spoiler:Her deaths if Wendigo Hannah grabs her, either in the mines, or in the lodge if Sam fails her QTE and doesn't try to save Emily. Hannah stabs her in both eyes with its very long claws. Also gets a bit of variation in this if the player, as Mike, chooses to shoot her later on, the bullet entering her head through her left eye.]]
460* TheFashionista: According to her official bio, she takes aesthetics seriously and would like to work for a style magazine. She's also dressed a touch fancier than the other characters, is really adamant about finding her missing bag early on and at one point mentions that the top she's wearing cost six hundred dollars.
461* TheFriendNobodyLikes: She is downright ''mean'' to most of the main cast, and some of them don't shy away from insulting her. Her only actual friends in the group seem to be Matt, Mike, and Sam (although she does show concern for Josh and Hannah), and even Mike complains about Emily's attitude early in the game.
462* GenreSavvy:
463** After learning there is a psycho on the mountain, the first thing Emily says is that they should "get help"... which is a ''very good damn idea!''
464** She was also the only character who was skeptical about whether [[spoiler: Josh]] was really dead, and she suggested that she and Matt go check to make sure, almost insisting that they do so because Ashley and Chris may not have been sure of what they saw. The only reason they didn't was because Matt convinced her otherwise, and she listened for once, prioritizing getting them the help they needed, which turned out to be the right decision [[spoiler: given all the Wendigos roaming around, even if she was also correct about Josh not really being dead in the end]].
465* HateSink: Is arguably the easiest character to find unlikable due to her many negative qualities, ranging from being one of the most involved in the prank besides her friend Jessica, perhaps cheating on her current boyfriend Matt with her ex Mike, and instigating a fight with Jessica for no real reason other than her jealousy towards Mike and Jessica's relationship... and that's all in just the first chapter. Unless the player (as Matt) bends over backwards to treat her nicely, she'll continue to be mean and spiteful right up to [[spoiler:the ending credits where she'll ungratefully sell out her boyfriend to the police for supposedly leaving her to die during the Fire Tower collapse incident regardless of whether he tried to save her or not.]] She may have some redeeming qualities, but they're easily overshadowed by her generally unpleasant nature. This was very probably intentional, as every horror movie has the character everyone wants dead.
466* HeelRealization:
467** If her relationship with Matt is maxed out by the end, Emily reflects on how she acts:
468---> '''Emily:''' Where's Matt? Is he okay? Are they done looking at him? I'm just a little worried because-- You know, I'm his girlfriend. Did he tell you that? I mean, I probably wasn't his favorite person there for a couple of minutes, but he knows how devoted I am to him. [[InsecureLoveInterest He knows. He says he knows, right?]]
469** This is doubled if he dies in the mines:
470---> '''Emily:''' About Matt. Have uh... Have you found him?
471---> '''Officer:''' No. Not yet.
472---> '''Emily:''' Oh god... He's dead. Isn't he?
473---> '''Officer:''' Why do you say that?
474---> '''Emily:''' Oh no nonono... He's just... Oh my god I was such a bitch and I- I, you know. I maybe could've helped him, maybe I could've saved him?
475* HiddenDepths: She's self-centered, abrasive, high maintenance and seemingly shallow, but she's also the smartest and quickest thinker of her cast, making her the 2nd hardest to kill off. An example would be her complaining about her $600 top when she had to make a torch, but she knew well enough how to and didn't hesitate about it either. And her escape from [[spoiler:Wendigo Hannah]] showed how quick on the ball she can be when she's pressured. Dr. Hill also states that her overconfidence comes from lack of confidence.
476** She also has a kinder, more playful side to her. It's shown in the bonus DLC chapter with Matt, where she pranks him and reassures him when he sees an old graffiti of her name with Mike's in a heart. She also can be just as flirty as Jess, as the main reason she wants to get her bag is because they contain lacy panties she [[TheTease teases]] Matt with.
477** As much of a bitch as she is, she does seem to genuinely care about her friends, immediately showing concern for Ashley and Chris when she sees them panicking and bloodied, worrying about Sam and Josh throughout the game, and feeling terrible about what happened to Beth and Hannah, [[spoiler: especially after she discovers what actually happened to them down in the mines]]. And unlike with Ashley and Mike, the player doesn't get the option to choose whether Emily is remorseful or not because she'll show it on her own.
478* HypocriticalHeartwarming: Sure, she's a bitch to Matt, but when Jess insults him too, she's quick to defend him (if the player tells Emily to stop). Jess even calls her out on that hypocrisy, even if it shows she ''does'' cares about her boyfriend deep down.
479* HystericalWoman: Nowhere near Ashley's level, but in the control tower, some dialogues options can have Emily not cooperate with the authorities and panic, screaming about a madman wanting to kill them and to hurry. However this hysteria only comes into play when it helps the plot. Otherwise she always keeps a cool head and is a step ahead of the killer.
480* IdiotBall: Emily really should have known better than to lean against a door you've locked tight and taking a moment to breathe, which is after [[spoiler:running away from Wendigo Hannah that is hell bent on killing her, and who is right behind the door and about to break through and take a bite out of Emily's neck. This act ends up causing others to notice her bite wound and panic at the idea that Emily will turn into a Wendigo herself.]]
481* InferioritySuperiorityComplex: [[spoiler:Dr. Hill]] states that Emily has a fear of failure, and that her abrasiveness covers up her own insecurities. The insecure side can be glimpsed if both she and Matt survive and their relationship values were strong, as she will ask for Matt, mention she's worried about him, and is noticeably concerned about if Matt still thinks of her as a good, devoted girlfriend.
482* ItsAllAboutMe: Most of her dialogue is about herself. [[spoiler:If everyone survives, most of her dialogue is centered on or around her, such as Mike threatening to shoot her because he believed she would turn into a Wendigo and Matt abandoning her rather than trying to save her on the tower, or (if their relationship was good) asking if Matt is okay and also if he still thinks of her as a good girlfriend.]]
483* JerkassHasAPoint:
484** After she and Matt reunite with what remains of the Saw Trap group, she's the only character to seriously suggest that the best thing to do would be to return to the house, lock themselves inside, and wait until they can call for rescue; pointing out that either Sam's safe in the house and Mike and Jess are safe in the guest cabin, or else they have no idea where they are or how to help them. It's true that splitting up to look for three people who might not even be missing, and who could be anywhere on the mountain if they're not where they're meant to be, will probably just get someone else killed. Unfortunately, her reputation for making things [[ItsAllAboutMe all about herself]] sees her friends dismiss what is ultimately a sensible if somewhat brutally pragmatic solution as nothing but self-interest without a second thought.
485** After what happens with Chris, Josh and Ashley at the shed, she'll say that she doubts that [[spoiler:Josh]] is really dead and that maybe her and Matt should've looked for themselves. [[spoiler:Turns out that was just a dummy that got torn up.]]
486** She slaps Ashley if she is bitten, Mike spares her, and Ashley confesses the truth about the bite, but Ashley panicking without evidence that she would change nearly got her killed in the first place.
487* JerkassRealization: Should she and Matt remain on good terms by the end of the game and both survive, [[spoiler:during her police interview, she'll finally allow herself to be openly concerned for Matt's welfare, asking the interviewer if the doctors are done looking at him yet and explaining that she's his girlfriend. She'll also acknowledge how she's been a bitch to him throughout the game, as she admits that she probably wasn't his favorite person for a while there. And if their relationship was good but Matt died while she survived, this hits her hard as she realizes how horrible she was to him.]]
488* JerkWithAHeartOfGold: One of her most prominent traits is her jerkishness, as she is regularly defined by her self-centered and arrogant personality. Her "Charitable" trait is not only the lowest out of everyone, but the lowest rank of any trait overall. However, she does not hesitate to pull Matt up from the cliff if he attacks the deer and successfully climbs back up. If they remain on good terms and Emily survives, she either asks the police if Matt is okay and that she's his girlfriend (if he survives) or is deeply saddened about how she treated him (if he dies). She also expresses concern and shock upon hearing about Josh's apparent death, gets sad and distressed as she finds clues regarding Beth and Hannah in the mines, can comfort Ashley if [[spoiler:Chris was killed by the Wendigo on the way back to the lodge]], and expresses concern for Sam when she separates to search for Mike [[spoiler:though one can only see this last one if Ashley dies in Chapter 9.]]
489* JustJokingJustification: When Hannah runs out of the cabin in the prologue, Emily shouts "It was just a prank, Han!"
490* KarmaHoudini: At her worst.
491** [[spoiler:If her relationship with Matt fails to improve, she'll end the game as much of a bitch as she started it, being completely unchanged and unhumbled by her experiences and either encouraging the police to beat Matt up or blow off the news of his death, for no other reason than petty jealousy out of him siding with Jessica over her in their argument.]]
492** She can also receive no repercussions for [[spoiler:potentially pushing Ashley in the finale to allow herself to escape the lodge before Ashley, especially if she survives and Ashley does not.]]
493* LadySwearsALot: While all the other girls can be quite potty-mouthed, Emily takes the lead. It's especially shown while she's trying to escape in the mines.
494* MadeOfIron: She can go through plenty of painful stuff as she falls off the radio tower and later treks through and out of the mines, but she just keeps chugging along.
495* TheManyDeathsOfYou: Emily is the character with the most varied possible deaths not to mention the most gruesome in comparison, those being [[spoiler:having her eyes stabbed by a Wendigo, being crushed by a rock grinder, shot by Mike out of paranoia and finally getting blown up in the lodge if Sam decides to ditch everyone else.]]
496* MeaningfulName: Her name means "rival", which works considering Emily is the most "antagonistic" of the eight protagonists with her bad attitude and selfishness, which contrasts her with the rest of the cast.
497* MisplacedRetribution: A downplayed example. Should Emily [[spoiler:end up being bitten by a Wendigo]], it will be discovered by Ashley and cause her to freak out at the thought of [[spoiler:the bite being infectious]], which then causes Mike to [[spoiler:try and kill Emily to prevent her from turning into a Wendigo from inside the safe room]]. Should Mike [[spoiler:not shoot Emily]] and Ashley chooses to [[spoiler:reveal the truth behind the nature of Wendigo bites, Emily will slap Ashley since her overreacting nearly got her killed, although Mike was the one who threatened to do it (She does blame Mike in her credits interview).]]
498* MoeGreeneSpecial: She ends up on the receiving end of one if [[spoiler:Mike chooses to shoot her]].
499* {{Narcissist}}: With her ItsAllAboutMe attitude and her belief that she's always right, she definitely is one of these.
500* TheNapoleon: She's the shortest member of the group. What she lacks in height she makes up for in passion, intelligence, bossiness and aggression.
501* NeverSpeakIllOfTheDead: Conditional in regards to Matt’s death. Emily will say she should have treated him better in her interview if they had a good relationship, or that she doesn’t care about him if they had a bad relationship. Averted in that she will still curse a late Mike if he threatened her with his gun.
502* NotWhatItLooksLike: Ashley sees Mike and Emily hug, which gives the impression they're cheating on their respective partners and have a secret affair. The creators confirmed that they weren't, which can lead to a big misunderstanding if Matt sees them.
503* OddFriendship: Her third highest relationship is with Sam, despite her and Emily's contrasting attitudes. When [[spoiler:Emily is in the process of exile from the safe room due to her Wendigo bite]], Sam is the only one who defends her and the one willing to assess the possibility that [[spoiler:the bite may not be infectious]]. If Ashley dies in Chapter 9 and Emily is still alive, she will express concern for Sam before the latter's search for Mike, telling her that they should stick together before telling Sam to make it back when she fails to convince her to stay.
504* OutOfTheFryingPan: [[spoiler:If she opts to escape the Wendigo by riding up the conveyor belt at the mines, directly into a much-more-painful possible death via rock grinder...]]
505* PetTheDog:
506** If the player maxes out Matt and Emily's relationship, Emily will worry about Matt in the credits and show regret about how she treated him.
507** The bonus DLC chapter with Matt and Emily gives ''a lot'' of those, showing a kinder, goofier side to Emily towards her boyfriend. She even apologizes for her bad attitude and thanks Matt for helping her get her bag.
508** Emily shows worry when she sees Ashley covered in blood and crying when Josh is [[spoiler:seemingly killed.]]
509** She comforts Ashley if [[spoiler:Chris dies in Chapter 8 and Ashley maintained a good relationship with him.]]
510** Unlike with Ashley or Mike, the player doesn't get the option to decide whether Emily feels remorseful over the prank or not because she'll show it herself [[spoiler: when discovering what really happened to Hannah and Beth down in the mines]]. She also says she helped look for them both after their disappearances when she meets up with the group.
511* PoorCommunicationKills: [[spoiler:Can become the victim of this, as a brief comment by the Stranger on how the Wendigo are created leads to Emily, if bitten at the mines, being mistaken for a ZombieInfectee by Ashley and Mike and getting shot in the head.]]
512* RapidFireNo: Repeats "no" over and over after she sees [[spoiler:Beth's head in the mines]].
513* RichBitch: Her first line once they get to the cabin is complaining about why the cable car couldn't be closer to the lodge and that they don't have bellboys to get her luggage while making Matt carry all her bags for her. Even later on she complains when having to use part of her six hundred dollar top to make a torch.
514* ScreamingWoman: Screams even more so than Jess, though it ''is'' because she's being chased by [[spoiler:Wendigo who wants to kill and eat her]].
515* TokenMinorityCouple: Emily and Matt are the only non-white protagonists, and are a couple.
516* TroubledFetalPosition: She does this as [[spoiler:Mike threatens to shoot her. If the player chooses not to, she'll curl on herself and shake when he leaves]].
517* {{Tsundere}}: If her relationship with Matt is high enough, she can be this, from acting bitchy toward him to asking the police if he's okay or if they have found him. The DLC bonus chapter shows more of her ''dere'' side towards Matt.
518* UngratefulBitch: Towards Matt, insulting ''every decision'' he makes to try and save her while she's on the verge of death.
519** If Matt attempted to save her but is killed in the mines and had a negative relationship with Emily, she will lie to the police and tell them that he left her to die. She'll say that they shouldn't look too hard for him when they tell her that they haven't found Matt yet and that she doesn't care that he's still missing.
520** If Matt attempted to save her and survived but had a negative relationship with her, Emily will say insulting things about Matt to the police, asking if they will beat him up and ''still'' lying about Matt leaving her to die. Her intentions are unknown, but probably so that she can have him arrested all for siding with Jessica over her in an argument that Emily started.
521* ValleyGirl: Downplayed. She does care a lot about fashion and speaks with the usual snobby valley girl inflection, such as her going "Ugh. ''Unfollow''." when she finds the word 'DIE' written in what appears to be ''blood'' at the cable car station, but she proudly brags about her 4.0-grade point average and proves very proactive when separated from Matt in the mines.
522* ViolentlyProtectiveGirlfriend: A downplayed, HypocriticalHeartwarming example. As big of a bitch she can be to Matt, Emily is ready to rip Jessica a new one when she insults Matt during their fight.
523* WeUsedToBeFriends: In the prologue, Emily and Jessica were close friends, Jessica even doing the prank in the first place to stop Hannah for going after "her girl's" boyfriend. But within the space of a year, their friendship took a serious blow, mostly due to Jessica dating Emily's ex-boyfriend. Once they reunite in the lodge, the first thing they do is VolleyingInsults which may have escalated into a CatFight if not from Josh's intervention.
524* WomanScorned: The tutorial beginning implies Emily and Jessica are [=BFFs=], but by the main timeline of the game, Emily has been dumped by Mike in favor of Jessica, and the two bicker constantly to the point of the groups breaking up to get the girls away from each other. [[spoiler:If she survives the game and her relationship with Matt is low, she will either ask the police to beat him up or tell them she doesn't care if they find his body, in retaliation for his "mistreatment" of her.]]
525* WomenPreferStrongMen: Both of her on-screen relationships are with athletes, and she says she loves it when Matt "gets all alpha".
526[[/folder]]
527
528[[folder:Matthew "Matt" Taylor]]
529[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/matt2.jpg]]
530->'''Played By:''' Creator/JordanFisher (English), Vladimir Golitsyn (Russian)
531
532->''"I'm not all muscle. There are some brains in here, too!"''
533
534An 18-year-old high school linebacker described as motivated, ambitious, and athletic. Matt is generally a nice guy with a good heart, but can also come off as a bit of a doormat. He believes more in his athletic ability than his intelligence. Matt participated in the prank against Hannah by filming the event on a smart phone but likely did not post it due to the results. He begins dating Emily after her break up, but the relationship dynamic seems very one-sided toward Emily.
535----
536* AlwaysSaveTheGirl: Depending on the player's choice if they play him as a NiceGuy, as he can [[spoiler:still help Emily if the tower is near to collapsing and stay by Jessica's side in the mines and help her escape]].
537* AmbiguouslyBrown: It can be assumed Matt is a light skinned African-American or mixed European/African-American heritage. His actor, Jordan Fisher, has multiple ethnicities, being of Nigerian, Cambodian, English, Tahitian, Italian, Greek and Scandinavian heritage. It's not unlikely that Matt shares the same background as his actor, all things considered.
538* AttackTheMouth: All his possible deaths involve him getting impaled in the palate of his mouth.
539* BadPeopleAbuseAnimals: The player can have him attack elks with an axe, which then causes LaserGuidedKarma and lead to his death if the player misses one QTE.
540* BeingGoodSucks: [[spoiler:One of his deaths is caused by trying to help Emily escape.]]
541* BettyAndVeronica: The dorky NiceGuy Betty to Mike's TheCasanova Veronica, to Emily's Archie.
542* BewareTheNiceOnes: He can leave Emily ''and'' [[spoiler:Jessica]] to die, depending on the player's choices--in the former case, he can do this after angrily accusing her of cheating on him with Mike/demanding she start treating him better.
543* BlackDudeDiesFirst: Possible due to the game mechanics [[spoiler:Jessica can die before him but the method to keep her alive is very direct and clear if you're good at the [=QTEs=].]] Notably, based on global player data he seems to be the most difficult of the characters to keep alive, likely due to the actions needed to keep him alive [[spoiler:during the first attack in the mines]] being the least intuitive.
544* BlueIsHeroic: He's a NiceGuy by default, and he wears a light blue sweater underneath his blue varsity jacket.
545* BookDumb: His bio mentions that he's hoping to gain a sports scholarship to college because his GPA is not going to cut it.
546* CrazyJealousGuy: Assumes Emily is sleeping with Mike after seeing them hug, and can attempt to fight Mike over it. Granted Emily has given him a lot to feel insecure about with her frequent lying and belittling of him.
547* DirtyCoward: Up to the player's discretion: he can leave Emily to fend for herself on the collapsing tower and even [[spoiler:abandon a helpless Jessica in the mine.]]
548* TheDogBitesBack: In Chapter 6, he can call out Emily on her apparent affair with Mike if he caught them flirting in Chapter 1. If he didn't, Matt instead calls her out on her mistreatment on him and even threatens to leave her hanging from the fire tower unless she begins to treat him like a person.
549* DumbJock: He's often derided as such, but he only really becomes one if you choose to attack the harmless deer on the clifftop with Emily, which can result in him being forced over the cliff to an ignominious death that doesn't involve the primary antagonists [[spoiler:(the Wendigos)]] in any way.
550* EpicFail: He has one of the few deaths that doesn't directly involve the psycho [[spoiler:or the Wendigos]] if he [[spoiler:[[SchmuckBait attacks the deer and falls off the cliff]].]]
551* ExtremeDoormat: A people-pleaser by nature, but can begin to grow out of it if he starts to stand up for himself against Emily.
552* GrewASpine: If the player chooses so (and Matt didn't see Mike and Emily hug), he will call Emily out on her treatment of him and demand to be treated better if she wants him to pull her up from the falling tower.
553* HardHead: If a [=QTE=] is missed, Matt can potentially be hit on the head with a ''shovel'' by [[spoiler:Jess, who did not recognize him and thought he was a threat]]. He is obviously thrown off balance and a ringing in his ears can be heard, but otherwise, is still conscious and can keep going on afterwards. Possibly justified by the fact he's a football player: head strikes and concussions are probably not unfamiliar to him.
554* HeadlockOfDominance: Will put Mike in one if he catches him and Emily flirting and chooses to fight Mike.
555* HeroOfAnotherStory: Much like Jess, he spends the entirety of the game separated from everyone else: [[spoiler:he immediately goes with Emily to the radio tower, gets separated from her in the mines, and, assuming he survives, then spends the rest of the game trying to escape the mines. If Jess survived Chapter 4, the two will meet up and Matt will actually have to be a hero and not leave Jess behind for her to survive.]]
556* InformedFlaw: Emily, Jess, and potentially Mike usually refer to Matt as your usual DumbMuscle and apparently devoid of intelligence, yet he's proven to show much more composure than both [[ActionHero Mike]] and [[ActionSurvivor Emily]]. He handles himself well despite his minimal screentime, and is the rational one between him and Emily during both the caribou hoard and the collapse of the fire tower (though Emily's complaining eventually gets up to him at that point).
557* {{Irony}}: [[spoiler:Matt can potentially die falling from the same cliff as Hannah and Beth.]]
558* ItsAllAboutMe: Matt can easily be played as this. [[spoiler:First, he can abandon Emily to save himself at the radio tower. Later, if she survived her initial encounter with a Wendigo, Matt can do the same to Jess in the mines.]]
559* JerkJock: He can be played as a jealous, rude asshole and a DirtyCoward.
560* KarmaHoudini: [[spoiler:If he abandons Emily and/or Jessica and survives.]]
561* KarmicDeath: [[spoiler:If you made him abandon Jessica in the mines, you can give him one of these by failing the QTE to lock the door behind him as he runs outside.]]
562* KickTheDog:
563** He films the prank in the prologue, which adds another needlessly cruel layer to an already overtly harsh prank even if he and the others had no intention of uploading it online.
564** [[spoiler:He can do this to Emily by choosing to save himself over her as the tower falls, and Jessica (should they meet up in the mines) by abandoning her to the Wendigos because she's injured and moving slowly.]]
565* LockedOutOfTheLoop: Because he gets separated from the others early on, he can be the last member of the group to find out [[spoiler:there is no psycho killer, just Wendigos]]. This happens if he [[spoiler:decides to jump to safety rather than save Emily. He ends up wandering around the mines for a long time, not realizing that there are dangerous creatures around until near the end of the story when he finally catches a glimpse of them as they come after him and possibly Jessica if she survived as well.]]
566* LovableJock: His default nature, as his school's star linebacker and also one of the nicest people in the cast who tries pleasing everybody and wants everyone to get along. Aside from pranking Hannah, he starts out as a genuinely nice guy who tries to support his girlfriend, keep the peace, and avoid conflict. Whether he remains a NiceGuy or develops into a JerkJock is based on the player's choices.
567* MyGreatestFailure: Even if his relationship with Emily falls apart, he's torn up over his failure to save her at the radio tower.
568* NiceGuy: By default, Matt is friendly and always tries to defuse situations when drama comes up. He's fiercely loyal to Emily in spite of her bitchiness, [[spoiler:potentially risking his life to save her in spite of her possibly cheating on him and being noticeably upset no matter what state their relationship was at when she presumably dies. He can also ultimately refuse to leave a badly wounded Jessica to the Wendigo, in spite of being surrounded by them with no immediate way out.]] Like Sam, Dr. Hill mocks you for choosing him as your least favourite protagonist, since "he's such a nice guy".
569* NoGoodDeedGoesUnpunished: If the player as Matt tries to save his girlfriend Emily from falling off the collapsed fire tower, his 'reward' for his altruism is [[spoiler:falling into the deeper parts of the mines, getting captured by a Wendigo and painfully hung onto a hook through his jaw if he does not happen to have a flare gun to save his life. And on top of that, if his relationship with Emily is not adequate enough, Emily will have no qualms with telling the police to not bother look for his dead body ''even if he tried to save her and got killed for it''.]]
570* OutOfFocus: He receives relatively little character development when compared with most of the other leads, and we don't really get a strong sense of how he fit into the group before he began dating Emily.
571** He's also the only main character other than [[spoiler:Josh]] not to have any Trophies associated with him.
572* PassiveAggressiveKombat: Lacking much in the way of assertiveness, he tends to start with or fall back on this in the face of confrontation.
573* SacrificialLion: Like Jessica, it is really easy for Matt to die, [[spoiler:especially if Emily doesn't give him the flare gun. Even if Emily does give him the flare gun, Matt will then immediately waste it to signal for help (unless he disagreed with Emily about going to the tower), thus dooming himself should he choose to save Emily after the tower collapses. Like Jessica, if he does survive, he will not be seen until the final chapter.]]
574* SensitiveGuyAndManlyMan: The sensitive guy to Mike's manly man. Matt generally has dialogue options to mediate between the group and keep his temper under control, though he can [[RageBreakingPoint lose it]] at the player's discretion.
575* TheStoic: Has as much as composure as Sam, and proves to be very level-headed in the face of danger.
576* TokenMinorityCouple: Matt and Emily are the only non-white protagonists, and are a couple.
577* TheToothHurts: Happens alongside one of his possible deaths.
578* TwoFirstNames: His last name, "Taylor", is also a unisex given name.
579* UndyingLoyalty: Even though he can jump instead of trying to save Emily, his concern for her isn't conditional. Unlike Emily, who will tell the police not to bother to look for him or even lie about him "basically murdering" her if their relationship was bad, Matt always shows concern for her and regret for being unable to save her after the tower fell, and he'll be distressed if she dies regardless of how their relationship was like.
580* WellExcuseMePrincess: The player can have him fend for himself in rather douche-y ways in response to Emily's constant bitchiness. He can almost say this word for word at one point:
581-->'''Matt''': ''(annoyed)'' Whatever you say, princess!
582* {{Whipped}}: Emily bosses him around constantly, and by the main timeline of the game it's clear he's getting tired of it. Potential dialogue choices have Matt calling her on it.
583* YetAnotherStupidDeath: [[spoiler:Matt can potentially die without ever learning of or even laying eyes on a wendigo... by getting knocked off a cliff by a group of deer after attacking one.]]
584* YouLoseAtZeroTrust: Downplayed -- his survival is not dependent on his RelationshipValues, but [[spoiler:if he tries to save Emily after their relationship falls apart, she will lie to the police during the credits and claim he left her to die]].
585[[/folder]]
586
587[[folder:Jessica "Jess" Riley]]
588[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/jessica16.jpg]]
589->'''Played By:''' Creator/MeaghanMartin (English), Tatyana Ermilova (Russian)
590
591->''"Who needs grades when you've got all the natural advantages you can handle?"''
592
593An 18-year-old former homecoming queen described as confident, trusting, and irreverent. Jess has a strong mischievous streak and can be fun-loving, playful, goofy, and flirty. She highly values her looks and can get quite feisty if challenged. She was the one to come up with the plan to prank Hannah, justifying it as looking out for her best friend Emily. Ironically, she is now with Mike, Emily's ex-boyfriend.
594----
595
596* ActionSurvivor: Despite being hurt and weak, she showcases great resourcefulness in the events where she's [[spoiler:alone in the mines without Matt]]. If she [[spoiler:meets up with Matt in the mines]] she has the reflex to use a [[ShovelStrike shovel]] as weapon against whom she thinks is someone set to hurt her.
597* AllWomenAreLustful: Flirts constantly with Mike, making a lot of sexual references, and even considers a [[AThreesomeIsHot threesome with Josh]].
598* AlphaBitch: Jess is a homecoming queen who looks and acts the part of a queen bee from a teen movie, being introduced tittering over having set up a PrankDate for a friend because "she deserves it". She also doesn't hesitate to insult Emily's looks in a fight (which Emily started). She is generally a more bearable example than Emily herself, however.
599* AnimalLover: Adding to her LovableAlphaBitch charitable traits, Jess appears to really love animals. She reacts with shock if she kills a bird with a snowball, and feels saddened when seeing a poor elk agonize in the woods, reacting in horror if Mike decides to tear its head off (even if it is to MercyKill it). She also tells Mike she wants to hug a bear.
600* BackstabbingTheAlphaBitch: Her friendship with Emily fell apart after Mike broke up with Emily only to immediately move on to Jess.
601* BeautyIsNeverTarnished: Averted. Even if she doesn't die via jaw rip, she's mauled badly by the time rescue comes and spends the majority of the game bleeding at the bottom of a dirty mine shaft. Should she survive until dawn, she can be the most physically scarred character of the game, second only to [[spoiler:Josh, who by the end of the game, ''is transforming into a nightmarish Wendigo''.]]
602* BeneathTheMask: Jessica acts like a sexpot AlphaBitch, but beneath, she's actually terribly insecure and has low self-esteem. She's actually pretty sweet too (when social status are not at stake), and showcases a dorky side with people she's comfortable around, such as Mike.
603* BettyAndVeronica: The excitable Betty to Emily's aloof Veronica to Mike's Archie.
604* BraidsOfAction: Downplayed. Jess is a DamselInDistress possibly turned ActionSurvivor at best (only if [[spoiler:Matt dies early in the game and she needs to escape the mines by herself]], as her attack at the hands of [[spoiler:a Wendigo leaves her badly wounded and weak.]]
605* BrainlessBeauty: The ambitious and achieving Emily tries to use this angle to taunt her. She more or less responds that she's quite cool with "just" being beautiful.
606* BreakTheCutie: She's cute and acts dorky, but if she survives, she's definitely the most scarred out of the whole group, [[spoiler:physically ''AND'' psychologically]].
607* BreakTheHaughty: Should she survive the game, she goes from LovableAlphaBitch to shaken and traumatized.
608* CoveredWithScars: If she survives, poor girl is badly mauled and scarred from head to toe.
609* DamselInDistress: She gets taken by [[spoiler:a Wendigo]] in the cabin with Mike and taken to the mines. She can either die if you don't reach her fast enough or survive and then spend 5 hours unconscious in the mines. She can also die there if you don't make the right choices to get her out of the mines (either playing as Matt or as Jess).
610* DamselOutOfDistress: If Matt dies earlier in the game and they don't join in the mines, Jess can escape ''by herself'' if you do the right choices.
611* DeathByDisfigurement: Her first death includes falling from a great height and have her jaw ripped. Her other potential deaths are [[spoiler:when she's alone in the mines and is caught by a Wendigo, after spending 6 hours unconscious and being badly scarred from head to toe]].
612* {{Determinator}}: [[spoiler:If Matt dies early and Jessica didn't, she will be by herself in the mines, waking up after hours of being unconscious due to her injuries and falling down with the elevator. Despite being all alone, so badly injured that she can barely even walk, and terribly scared due to knowing that the monster that took her is likely to return for her, which it does, she can still make it out of the mines all by herself.]]
613* DisneyDeath: [[spoiler:If you manage to save her from the first Wendigo attack, the game anyway makes you (and Mike) think she dies by falling along with the collapsing elevator.]]
614* DumbBlonde: Played fairly straight, especially in comparison to Sam. Subverted in Chapter 3 should Mike fail to make any decisions, as she actually takes the lead, hauls ass, and will push Mike out of the way if he doesn't open the gate to the cabin (failing the QTE's will result in Mike rushing for the trail instead of taking the shortcut). Following that, if Mike doesn't grab the cabin key or help Jessica, she will call out Mike on his hesitation, grab the key, and open the door before proceeding to chew him out even further.
615* EarlyInstallmentCharacterDesignDifference: In the beta version of the game she has short hair in low pigtails (the same hairstyle she wears in the prologue in the final version) and considerably less makeup.
616* EveryoneHasStandards: If she kills the bird in the snowball fight with Mike, she immediately feels bad.
617* ExpositoryHairstyleChange: In the prologue, Jess has short hair in low pigtails. One year later when the group reunites at the lodge, she let her hair grow and she has them in rather long french braids that reaches the middle of her back.
618* GenkiGirl: She's got a quirky and cheerful streak, which makes her more endearing to the player than in the prologue when she's introduced as an AlphaBitch.
619* GirlishPigtails: In the flasback scene from 2014, she wears her hair in low pigtails. A year later in the present events, she has her hair in two french braids. It seems to showcase her immaturity and dimwit nature.
620* GirlyGirl: Is the most overtly feminine out of the girls, being a former homecoming queen who dreams of becoming a model.
621* GoofyPrintUnderwear: Wears flower print panties.
622* TheGwenStacy: She's the first character that can die if Mike doesn't reach her in time when she's taken, and in the credits, Mike blames himself for not being able to get to her in time. Even if she ''does'' survive, Mike still thinks Jessica is dead and is dead set on getting revenge on her killer.
623* HeroicBSOD: Poor Jessica goes through one during the credits if she survives. She's so badly traumatized by the events she can't even coherently tell what happened.
624* HeroOfAnotherStory: [[spoiler:If she survives the Wendigo attack, she spends most of the game unconscious and separated from the rest of the group, save for (potentially) Matt, and has only one major action sequence; near the game's final act, she must escape from the Wendigo's nest in the mines. If she can manage that, she has essentially survived the rest of the night, regardless of what happens in the cabin finale.]]
625* HiddenDepths: Should Mike flub some of the duo's potential romantic moments on the trip to the cabin, her mood is cooler once they arrive. Instead of immediately getting down and dirty, Jessica and Mike end up having a more emotional discussion about Jess' insecurities and fears.
626** She's also shown to be just as resourceful as Emily when she has to [[spoiler:survive by herself in the mines]].
627* {{Hypocrite}}: Claims she's looking out for "her girl" Emily by pranking Hannah, because the latter had a massive crush on Mike. Immediately after Mike and Emily break up though (with the character bios stating that Mike dumped Emily), Jessica becomes his girlfriend with no reservations for "her girl".
628* {{Hypocritical Humor}}: If she bickers with Matt, she'll reference his {{Dumb Muscle}} status, despite basically being the gender swapped version of that herself.
629* {{Irony}}: The one who intends on trading on her looks [[spoiler:is the one who ends up disfigured, possibly ''permanently'', in the event of her survival.]]
630* JawBreaker: [[spoiler:All of her possible deaths involve this.]]
631* KarmicDeath: Considering she is the mastermind behind the prank that humiliated Hannah, the fact she's the first character that can die can be interpreted as this.
632* KickTheDog: The prank on Hannah that triggered the whole events to happen was a big dick move, to say the least.
633* KillTheCutie: A potential fate for her. Indeed, she's the first member of the group to face death, and there's a trophy specifically for keeping her alive.
634* LargeHam: Her scene of her shouting about banging Mike to whom she assumes is her friends pranking them is very over-the-top to say the least.
635* LingerieScene: Shall Mike takes choices that maximizes his relationship with Jess, once they reach the cabin to have sex she will strip down to her underwear. It takes a turn for the worst when Jess is kidnapped and possibly killed by [[spoiler:a Wendigo. If she ''does'' survive, she has to escape the mines she fell in with nothing but a meek miner coat to cover her partially nude body]].
636* LockedOutOfTheLoop: [[spoiler:If she survives her first encounter with the Wendigo, she spends a large amount of time unconscious down in the mines before waking up and possibly meeting with Matt. If she survives until dawn, she has no idea what really happened [[BreakTheHaughty and is in too much shock to care.]] If she's the only survivor, then as far as she knows, she got dragged off into the woods by a bear, woke up in the mines, and got chased outside by a psycho hillbilly before she was rescued.]]
637* TheLostLenore: Whether she ''does'' die or not, Mike thinks she dies no matter what outcomes the player gets at the elevator, which causes Mike to go on a RoaringRampageOfRevenge for Jessica.
638* LovableAlphaBitch: While the prank shows her as catty and mean, she's also rather playful, goofy, upbeat (for as long as anyone can be), and flirty (especially around Mike) in the main game, and never meant for Hannah to get hurt, expressing stress and regret over the prank during the prologue. She's also one of only ''two'' characters who cannot have their RelationshipValues with any other character drop to zero. (The other? [[spoiler:Josh, in what comes across as a rather egregious case of GameplayAndStorySegregation]].)
639* MoralityPet: Say whatever you want about Mike, he truly loves Jess. Even if the player takes options that lowers their relationship, in the end, Mike will ''always'' run to Jess' rescue and be extremely concerned for her safety, and goes on a RoaringRampageOfRevenge when he thinks she died (whether or not she actually did).
640* MsFanservice: If the right interactions are chosen while playing as Mike, Jessica will strip down to her underwear while at the cabin. [[spoiler:If she survives her encounter with the Wendigo, she will put on a jacket to cover herself.]] Even before she is stripped down to her underwear, under her coat she's wearing a tight white T-shirt and jeans which look vacuum sealed to her body, with the camera focused on her rear end at one point near the beginning of the game.
641* OffWithHerHead: If Jess is killed early in the game when Mike doesn't reach her in time, he'll later see her decapitated head in the RoomFullOfCrazy in the mines.
642* OutOfFocus: She spends most of the game separated from the group after Chapter 4. She disappears for 4 chapters, until making a brief cameo in Chapter 9 [[spoiler:if the player kept her alive. She has one final sequence in Chapter 10 that she can potentially share with Matt where she escapes the mines]].
643* PluckyGirl: Jessica is the most energetic and fun-loving member of the group, at one point mocking Michael for being a "Debbie Downer". This goes out the window after her attack and, should she survive, she's left completely traumatized and broken.
644* PrankDate: The mastermind behind the prank on Hannah in the beginning of the game.
645* ProperTightsWithASkirt: She wears a skirt over black leggings in the prologue.
646* ProudBeauty: She's exceedingly proud of her looks, and is quick to insult someone else's in a fight. [[spoiler:Unfortunately for her, she ends the game disfigured -- that is, if she survives at all.]]
647* SacrificialLamb: Jessica is probably the easiest character to get killed, to the point where there's a Trophy specifically for getting her to live until dawn. [[spoiler:Even if you ''do'' manage to fulfill the conditions for her survival, the game is content to let you think she died, except for a single hint from a Totem that she might be alive. Then she suddenly shows up in the last chapters.]]
648* ScreamingWoman: She screams bloody murder as she's being kidnapped by [[spoiler:a Wendigo]]. Justified because ''who'' wouldn't scream in her situation, honestly.
649* ShovelStrike: In the event where she [[spoiler:ends up joining Matt in the mines]], she doesn't recognize him at first and uses a shovel to defend herself. [[spoiler:If the player misses the QTE, she can actually hit Matt, but apologize right when she recognizes him]].
650* AThreesomeIsHot: She seems particularly excited when [[GuyOnGuyIsHot Mike suggests one with Josh]]. Mike quickly brings her back to reality when he says he was only joking.
651* TooDumbToLive: After her phone crashes through the window, Jess quite immediately assumes it's her friends and makes the big mistake of opening the front door, despite seeing a fatally wounded deer getting dragged away and being chased for her life by what she and Mike assume is a bear moments earlier. And if the player maxed up her relationship with Mike, she'll have enough confidence to undress into her underwear, ''and goes outside in her undies'', which of course leads to her being dragged out the window only in her undies.
652** There's also dialogue when she and Mike pass an information board on their way to the cabin, and Mike warns that there [[BearsAreBadNews might be bears around]]. She immediately says (apparently seriously,) that she just had a great idea; they should hug a bear if they see one. To be fair, when she sees a deer carcass suddenly get pulled away by (what they assume is) a bear, she has enough sense to run like hell.
653* TookALevelInKindness: She's way nicer in the present day than she was a year ago, as she shows some regret over being the mastermind of the prank that caused Hannah and Beth to vanish.
654* TraumaCongaLine: If she survives, let's just say that Jess has been through the wringer due to [[spoiler:being kidnapped by a Wendigo, spending 6 hours unconscious in a mine, possibly ''stripped down to her underwear in the cold winter night'', and she almost dies repeatedly by getting chased by Wendigos.]] And let's not even mention the possibility of her being a SoleSurvivor...
655* TrueBlueFemininity: Her winter suit has a lot of shades of blue.
656* TwoFirstNames: "Jessica" and "Riley" are two given names.
657* UnwittingInstigatorOfDoom: [[spoiler:The prank she orchestrated against Hannah causes a string of tragedies, from the twins' disappearance to Josh's descent into madness to the revenge scheme he subsequently cooked up and, most damningly, to Hannah's transformation into a Wendigo. Of course, Jess herself didn't mean for any of it to happen.]]
658* WeUsedToBeFriends: In the prologue, Emily and Jessica were close friends, Jessica even doing the prank in the first place to stop Hannah for going after "her girl's" boyfriend. But within the space of a year, their friendship took a serious blow, mostly due to Jessica dating Emily's ex-boyfriend. Once they reunite in the lodge, the first thing they do is VolleyingInsults which may have escalated into a CatFight if not from Josh's intervention.
659* {{Womanchild}}: She's not very mature and she sometimes acts like a bratty little girl.
660* WomenPreferStrongMen: If Matt and Mike fought instead of Emily and Jess, Jess notes that she likes Mike's alpha side when threatning Matt.
661[[/folder]]
662
663!!Supporting Characters
664
665[[folder:Hannah Washington]]
666[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/hannah.jpg]]
667[[caption-width-right:279:Click here to see her [[spoiler:Wendigo form]].[[labelnote:Here]]https://static.tvtropes.org/pmwiki/pub/images/untildawnhannahwendigo.jpg[[/labelnote]]]]
668->'''Played By:''' Ella Lentini (English), Ramilya Iskander (Russian)
669
670->''"I'm such an idiot! I'm so dumb..."''
671
672The 18-year old sister of Josh, and twin sister of Beth.
673----
674* AlasPoorVillain: [[spoiler:She's the BigBad of the story, but only because she was forced to eat her own dead sister for survival, causing her to fall victim of the wendigo curse. By the time we see her after the TimeSkip, there's hardly any part of the original Hannah left inside of her, so her inevitable death at the end of the game can come off as a MercyKill at this point]].
675* AllLoveIsUnrequited: She's got a one-sided crush on Mike, that unfortunately for her gets taken advantage of by her own friends in a cruel prank.
676* AndIMustScream: You need to listen closely, but in the scene where [[spoiler:Wendigo Hannah recognizes Josh and she hisses, you can hear Hannah's human voice scream "HELP!" and echo in the background, indicating there is still some of her human self left in her]].
677* AngstySurvivingTwin: [[spoiler:Probably one of the most horrific forms of this trope. She survives the fall, but has to watch Beth die beside her. In spite of her broken leg, she manages to pay Beth due respect by dragging her body away from the site of their fall and burying her, even making her a makeshift gravestone -- but after almost a month without any food left, severe starvation drives Hannah to dig up and eat her beloved sister's mortal remains in desperation, which directly instigates Hannah's transformation into a wendigo. Beth's head can be found near the place they fell, and not only is it uneaten despite being right in the Hannah wendigo's lair, it's also very well-preserved, in contrast to how the rest of Beth's corpse in her grave is bare bones which implies the Hannah wendigo went back for the headless body and ate any flesh her pre-transformation self hadn't touched -- it seems even the wendigo version of Hannah wants something of Beth to stay with her.]]
678* AnimalMotifs: Butterflies have major symbolic relevance to the story in general, and Hannah is a butterfly lover who even got one tattooed on her arm [[ChekhovsGun which later becomes an important clue]].
679* BespectacledCutie: The only glasses-wearer of the cast, other than Chris, which gives her a cute, innocent look.
680* BigBad: [[spoiler:Hannah ends up becoming this as the primary Wendigo chasing down and attempting to kill the protagonists throughout the game.]]
681* BigBreastPride: She's well-endowed, and was surprisingly confident (despite being a ShrinkingViolet) while taking her shirt off when she thought she finally had her chance with Mike.
682* BrainwashedAndCrazy: [[spoiler:Her body was possessed by a violent and hungry Wendigo spirit after she had no choice but to eat her twin sister's remains to survive in the mines.]]
683* BreakTheCutie: Starts the game happily, but does not end as such. ''At all''.
684* CainAndAbel: [[spoiler:The wendigo Hannah is the one who will kill Josh. To avert this, the player must find her journal a few minutes before that. If they do, Josh will notice her butterfly tattoo and shout out her name, causing Hannah to recognize him and drag him off with her rather than kill him.]]
685* ChekhovsGun: Her butterfly tattoo turns out to be an important final clue in fully unraveling the mystery of the twins' disappearances.
686* CollectorOfTheStrange: [[spoiler:The wendigo Hannah is revealed near the end of the game to be claiming whatever remains of her victims' bodies and hanging them from hooks and cages in one particular area of the mine shaft. She seems to particularly favor cutting off and preserving their [[OffWithHisHead heads]]. This is most likely to be storing food for the future (once all the people on the mountain are killed or escaped) and going back out to hunt up more in the meantime -- other wendigoes are described as doing something similar, but taking their victims alive instead and eating them slowly to keep them alive as long as possible; wendigo Hannah's quick albeit cruel kills can be considered something of a more merciful end for her food supply.]]
687* TheCutie: Shy, nerdy, childish and dorky, she fits this trope to a T. [[spoiler:That's of course ''before'' turning into a monstrous Wendigo]].
688* DeadToBeginWith: She falls to her presumed death in the Prologue; while she survives long enough to [[spoiler:bury Beth]], after a year without finding a trace of her, even her brother Josh has had to face that she's gone for good. Her presence is still felt in the form of pictures and writing by Hannah scattered around the lodge, other clues, [[spoiler:as a hallucination]], and as a ghost. Piecing together the mystery of what happened to her proves vital to saving another character. [[spoiler:Subverted when it turned out that Hannah actually survived by becoming a wendigo, though given that existence as an animalistic, perpetually-starving wendigo is a FateWorseThanDeath and how little of what used to be the girl Hannah Washington is even left in the wendigo in question, one could say she did effectively die when she turned. The fire in the game's climax was mostly a formality.]]
689* {{Determinator}}: [[spoiler:She breaks her leg in the fall from the cliff and gets banged up, but manages to cover a fair amount of ground in the ensuing month in the mines. She even somehow manages to drag Beth's corpse with her, dig her a grave, put her in there, bury her, and mark it with a hand-made wooden cross -- and then dig her back up to eat when she is starving to death.]]
690* DiesWideOpen: She stares at the camera with wide eyes after a bad fall from the cliff. [[spoiler:{{Subverted|Trope}} once she's revealed to be NotQuiteDead. DoubleSubverted when her Wendigo is killed in the fire at the end of the game, as she goes out with the same empty wide eyes]].
691* DyingAsYourself: Possibly, when she [[spoiler:pounces on the Wendigo attacking her former best friend Sam as the latter runs out of the lodge]].
692* EvenEvilHasLovedOnes: [[spoiler:As a Wendigo, Hannah seems to have keep some of her humanity deep down, especially when it comes to her family. She can recognize Josh if he sees her butterfly tattoo, and she spares his life, dragging him with her in the mines to be reunited with her brother again. She also didn't eat Beth's head, and keeps it in a way to have a part of her twin sister with her. She also never kills Mike, simply injuring him, indicating that she may have retained her feelings for him]].
693* ForWantOfANail: [[spoiler:It is heavily implied that if she didn't move from where she fell, the police would have found her along with her sister's dead body before she became a Wendigo, which could have stopped the events of game cold in its tracks and saved Josh from his cruel fate.]]
694* FreezeFrameBonus:
695** Before the big reveal a few chapters later, her butterfly tattoo [[spoiler:marks her as the Wendigo that attacks Emily in the mines]]. Of course, the only time the player is likely to see the tattoo is when Hannah is [[spoiler:in the process of stabbing Emily's eyes out...]]
696** Another: [[spoiler:If you shoot the Wendigo in the head during the chase sequence, later on, Wendigo Hannah has a flattened bullet on her head.]]
697* TheFriendNobodyLikes: Apart from Sam and her siblings, Hannah isn’t really well-liked among her peers, which is most likely one of the reasons why they pulled a cruel prank on her. They seem more saddened that they still haven’t found her yet and how badly her disappearance affected Josh rather than how their friend went missing. Some of them can even show no sympathy towards her disappearance.
698* FromNobodyToNightmare: Starts the game off as a shy, smitten teenager and ends it [[spoiler:a murderous Wendigo that can potentially kill off all her friends in the span of one night.]]
699* GhostlyGoals: When Ashley, Chris, and Josh contacted a spirit using the spirit board, it will be either Hannah or Beth depending on the player's choice; either way, the ghost confirms that they were killed that night and directs the group to the library for evidence, implying that the ghost wants justice for their deaths. A ghostly apparition can be seen in the background during one shot of that scene by keen-eyed viewers, and appears again shortly after. [[spoiler:[[SubvertedTrope However, Josh turns out to be behind it, faking the haunting to put Ashley and Chris on-edge and help set up his prank. As it turns out, Hannah also isn't dead...]]]]
700* HeroicWillpower: {{Implied|Trope}}, depending on how you interpret the actions of [[spoiler:Wendigo Hannah in the final sequence. Given the choice between attacking Sam or the wendigo that's about to kill her, she tackles the other wendigo in the air. Asserting her dominance as alpha wendigo, as we'd seen earlier, or the last vestige of her humanity coming to the fore to save her friend?]] Given how [[spoiler:infamously sadistic and gluttonous the wendigos are, the fact that she refrains from torturing or eating the bodies of her friends implies that not all of Hannah has been claimed by the Wendigo spirit possessing her. She may even show mercy to Josh, which would be anathema to a Wendigo, and there's not an instance in the game where she kills her crush Mike, though this may be casual or a consequence of the latter's PlotArmor]].
701* HiddenDepths: While the Prologue makes her come off as something of a gullible and naive ProneToTears, a picture reveals that Hannah is also a talented tennis player who places high in tournaments. Being an athlete herself might explain her friendship with [[PassionateSportsGirl Sam]]. She also had a tattoo -- albeit it's implied it was to impress Mike, but it's still not something your typical ShrinkingViolet would have.
702* HopelessSuitor: She is one for Mike. Even a personality quiz, found in her room, lampshades their incompatibility, to say nothing of Mike's unavailability, since he's with Emily at the start of the game. Despite this, she got a tattoo in the hopes to impress him. Then came the prank, where Hannah got the harsh truth that Mike didn't return her feelings and was the source of mockery by her own friends.
703* IdenticalTwinIDTag: Hannah and Beth are physically identical, as they are [[PlayingTheirOwnTwin played by the same actress]], but Hannah wears glasses, has longer hair, and a tattoo of a butterfly on her right arm. Averted later by [[spoiler:Hannah's transformation making her ''[[EvilMakesYouMonstrous distinctly]]'' different-looking from Beth, who is by this time long dead with all that's left of her being her rotting head, and no longer around to confuse with Hannah.]]
704* InSpiteOfANail: [[spoiler:No matter what choices the player takes across the game, Hannah's Wendigo form gets blown up in the lodge, either from Sam hitting the light switch or Mike using his lighter in a TakingYouWithMe.]]
705* KilledOffForReal: She is one of three characters whose fate can't be stopped or changed. [[spoiler:Twice, in fact - Wendigo Hannah has no way to survive the night.]]
706* KitschCollection: Has tons of butterfly memorabilia, decorations, and even a butterfly tattooed on her shoulder. Her collector nature takes a [[CollectorOfTheStrange decidedly darker turn]] after her [[spoiler:transformation into a wendigo.]]
707* LeanAndMean: [[spoiler:As a Wendigo, Hannah hunts down the group and attempts to kill them along with the other Wendigo. She's also noticeably one of the larger wendigos despite how slim she looks, and easily tears through others in the lodge near the end to get to the kids.]]
708* MurderTheHypotenuse: [[spoiler:Possibly, but the fact that her first victim is potentially Jess, who not only was the one to initiate the prank, but is also Mike's new girlfriend, makes you wonder if the Wendigo spirit has somewhat turned Hannah into a bloodthirsty {{Yandere}}.]]
709* NaiveEverygirl: Beth calls her sister naive, which is proven to be true considering how she takes the bait to the prank due to being blinded by her strong feelings for Mike.
710* NakedNutter: [[spoiler:As a Wendigo, Hannah doesn't need clothes to protect herself from the cold, and unlike the rest of the pack, dresses only in a pair of black panties - marking her out as the most violent and fearsome of all the Wendigos at Blackwood Pines. Of course, given how her condition has distorted her physiology beyond all secondary sexual characteristics, it's impossible to tell that the monster is actually female until you notice Hannah's distinctive butterfly tattoo.]]
711* NoPartyLikeADonnerParty: [[spoiler:After going a month without food, she resorts to eating the corpse of her sister, turning herself into a Wendigo.]]
712* NotQuiteDead: [[spoiler:While the prologue shows her having [[DiesWideOpen died wide open]], it's actually revealed she didn't die from the fall like Beth did, and she spent months in the mines before having to eat her own sister for survival, which caused her transformation into a Wendigo]].
713* PassionateSportsGirl: Somewhat contrasting with her image of being very shy and rather sheltered and unworldly, a photo in the house shows Hannah taking third place in an Alberta tennis tournament.
714* PolarOppositeTwins: Hannah is sensitive, naive, and impulsive, while Beth is blunt, cautious, and responsible.
715* PosterGalleryBedroom: Judging by the decor of her bedroom, one could gather that Hannah is naive, childish, and girly.
716* RoaringRampageOfRevenge: Surprisingly averted. [[spoiler:At first once she is revealed to be the main wendigo preying on the friends, it is easy to assume she is hunting them down and killing them brutally out of revenge, especially because she is not following the wendigo's stated method of capture and attack. As she does not even recognize Josh until he says her name however, it can be assumed Hannah does not recognize her former friends, killing only out of the wendigo's murderous instinct. Their return to the mountain where they pranked her and caused the death of her sister and her own transformation wasn't even her plan for revenge but arranged by her brother, who didn't know that Hannah was still alive as a wendigo and likely would not have brought them there if he knew their lives were in danger.]]
717* SayMyName: The key to saving [[spoiler:Josh (for a given definition of "save"). If he sees her butterfly tattoo on the wendigo's arm, he says her name aloud and the Hannah wendigo is able to finally recognize his voice. She'll drag him off deeper into the mines with him screaming in horror and anguish, but she does not kill him and he later turns up unharmed... cannibalizing the Stranger's head and transforming into a wendigo himself.]]
718* ShrinkingViolet: What little the player gets to know about her in the tutorial suggests she was an awkward, wallflower sort of girl with a hopeless crush on Mike.
719* SmittenTeenageGirl: Was absolutely smitten with Mike, her room filled with pictures of him and little mementos of their relationship.
720* StalkerShrine: A mild, teenage crush example. Hannah's room in the lodge has many pictures of Mike and little mementos such as invitations to his parties and failed romance compatibility tests.
721* StalkerWithACrush: Some shades of this during the prologue, having a bit of a StalkerShrine to Mike and being perfectly willing to chase after him without taking the fact that he has a girlfriend, JerkAss or not, into consideration. Later on [[spoiler:fans often interpret Wendigo Hannah as having retained her crush on Mike, as she in certain routes, such as Mike not directly following after Jessica, Hannah can be seen watching him, like when he lights his lighter or looking at him through the elevator shaft.]]
722* SubterraneanSanityFailure: [[spoiler:After falling into the mines, Hannah ended up trapped there for several months, growing increasingly desperate as injuries, starvation, and being hopelessly lost in the tunnels took their toll. In the end, she dug up Beth's corpse and ate most of it, sparing the head out of sheer guilt. Before long, she became a Wendigo, her sanity [[ApocalypticLog noticeably]] disintegrating as her transformation got underway.]]
723* TattooAsCharacterType: She's got a butterfly tattoo, to tie with the Butterfly Effect, which is one of the main themes of the game. [[spoiler:It also is a common symbolism for metamorphosis, which ties with her future transformation into a Wendigo after being forced to eat her sister's flesh to survive. The tattoo is still present while Hannah is in her Wendigo form, which allows Josh to quickly identify her if he reads her journal.]]
724* ThickerThanWater: Both indicators that [[spoiler:something of the human Hannah's personality remains in the wendigo]] come from her attachment to her family. She refrains from [[spoiler:eating Beth's rotten head even though it is easily within her reach in the mines and she is shown to be able to locate, identify, and rearrange still corpses, whereas the rest of Beth's corpse has been stripped down to the bone which implies that the Wendigo Hannah ate any remaining flesh her human self left untouched; and she can recognize Josh, refrain from killing him, and take him with her if he cries out her name]].
725* TooDumbToLive: Downplayed. Granted, she couldn't possibly know about the danger lurking outside the lodge, but still, running into the woods on your own in the middle of a cold winter night isn't the brightest idea (even if she wasn't in her right mind at the moment because of the prank). In addition, [[spoiler: Hannah moved from the spot where she fell, out in the open, to a place that was much harder for authorities to find, which means she wasn't found in time before succumbing to hunger and becoming the Wendigo.]]
726* TragicMonster: [[spoiler:Hannah becomes a Wendigo after being forced to eat the remains of her dead sister to stay alive, after being cruelly pranked by her own friends and trapped in the mines for a month without food, waiting for a rescue that would never come.]]
727* WalkingSpoiler: Her fate in the prologue aside, her role is not entirely what it appears to be.
728* WasOnceAMan: [[spoiler:Was cursed by the Wendigo spirit after having no other choice but to eat her twin's remains to survive, which transformed her into a Wendigo]].
729* WithFriendsLikeThese: Hannah's on both the giving and receiving end of this. Her first action in the game is attempting to hook up with her friend's boyfriend. Her friend group's first action in the game is pulling a humiliating and cruel prank on her.
730* {{Yandere}}: A possible interpretation. [[spoiler:As a Wendigo, she ''never'' kills Mike, simply injures him ''at worst'', indicating that she may have maintained her crush on him from her human life. And there's also the fact that her first potential victim is his current girlfriend and the one who orchestrated the prank that ruined her life, who dies a rather horrific death.]]
731[[/folder]]
732
733[[folder:Beth Washington]]
734[[quoteright:294:https://static.tvtropes.org/pmwiki/pub/images/beth.jpg]]
735->'''Played By:''' Ella Lentini (English), Natalya Fishchuk (Russian)
736
737->''"Oh my God, what did our naive sister get herself into now?"''
738
739The 18-year old sister of Josh, and twin sister of Hannah. She is playable in the prologue.
740----
741* BetterToDieThanBeKilled: If she drops herself and Hannah in the beginning, the player can initially think it's to avoid the Stranger, who is set up as the one who chased them off the cliff. However, if she drops Hannah, Beth will try to grab the Stranger's hand, [[spoiler:and the Events of the Past video reveals that the twins actually were running from the Makkapitew, making this a subversion. Beth just didn't want to betray her sister and had to hope they'd survive the fall.]]
742* BloodFromTheMouth: Coughs up a big cloud when she hits the rock. And since it kills her, it's definitely a serious injury.
743* DeadToBeginWith: She dies in the Prologue regardless of the player's choices, though she continues to appear in the game in the form of pictures, [[spoiler:hallucinations]], and as a spirit [[spoiler:though the last is most likely faked as part of Josh's prank]].
744* DecoyProtagonist: She is the first character you control and seems like she will be a major part of the story. However, her death mere minutes into gameplay is a fixed plot-point, and her only real contribution to the plot at all that couldn't have been accomplished if Hannah vanished on her own is [[spoiler:being eaten, turning Hannah into the wendigo.]]
745* DiesWideOpen: The fall breaks her spine, and she falls with her cold, empty eyes still opened and staring at the camera.
746* DirtyCoward: She can choose to let her own twin sister fall to her apparent death to free one of her hands and lighten the load as the two hangs onto a branch. This, however, will earn her an immediate KarmicDeath on her part as she ends up falling to her death as the branch will snap off anyways. However, [[spoiler:Hannah's journal entries are unchanged in their loving references to Beth, seeming indicating that she didn't think any less of Beth even if the latter did drop her -- possibly understanding that Beth couldn't really save Hannah once they went over the cliff and forgave her for it, or that she was simply so traumatized at that point and deep in her grief that she overlooked it.]]
747* FlatCharacter: She loves her two siblings, and is brave and devoted enough to go looking for a distraught Hannah alone in the snow, at dark when she believes there may be strangers around. After that, she dies. That's pretty much all to know about her. Though given that the option to drop Hannah to save herself even appears, she at least momentarily considered going against her usual protective, self-sacrificing reputation and letting her own twin fall to her death in the hopes she could at least save herself, in keeping with how all the ''Until Dawn'' friends can be played or interpreted as flawed at best and, well, in Beth's own words ''jerks'' at worst.
748* FoolishSiblingResponsibleSibling: She's strongly implied to be the responsible one of the 3 Washington siblings, going by her wry reaction to a passed out Josh and calling Hannah "Our naive sister". [[spoiler:Also, Hannah's diary in the mines talks about taking Beth's sweater to stay warm. Hannah describes this by writing that Beth "Is still looking out for me, even now."]]
749* TheGenericGuy: Beth has the least amount of characterization out of her siblings and the rest of the group, since she dies before the tutorial is finished.
750* GhostlyGoals: Exactly the same as with Hannah, the only difference is that the player can choose if it is Beth's or Hannah's ghost that is communicating with the group and passing on the message. [[spoiler:Except that Beth really is dead.]]
751* IdenticalTwinIDTag: Has shorter hair than Hannah and a fringe, and wears a hat like Ashley's.
752* InSpiteOfANail: What with it taking place right at the beginning and the emphasis on the Butterfly Effect, Beth's decision of whether to drop Hannah or drop with Hannah feels like the first big choice a player can make to influence the storyline. As it turns out, doing either or even letting the timer run out makes no difference whatever -- either Beth chooses to fall with her twin or the branch she's holding snaps, resulting in the same sudden violent death in any case and [[spoiler:Hannah miraculously surviving and eating Beth's remains under the wendigo spirit's influence, turning into a monster]]. Beth is the only playable character who can't be saved.[[note]]Though [[spoiler:in Josh's case]], "saved" is stretching it.[[/note]]
753* KilledOffForReal: Hers is one of three unpreventable character deaths.
754* KillTheCutie: She's just as adorable and lovable as her twin, yet her death cannot be prevented.
755* LaserGuidedKarma: In a sense. Beth can drop Hannah to her death to save her life. The branch then breaks before Beth is saved and she dies painfully. However, she suffers that exact same painful death if she chooses to drop ''with'' Hannah over letting her go.
756* LittleSisterInstinct: She's the youngest twin, as well as the youngest of the three Washington siblings. Despite this, she's shown to be very protective of Hannah, going after her sister in a snowstorm and giving up her own jacket to put on Hannah out of concern that Hannah must be freezing cold. Hannah's diary says that Beth always looks out for her. Can get taken so far as for Beth to choose to ignore the Stranger trying to grab her and instead drop with Hannah, presumably out of wild hope they'll survive the fall because she can't bear to let go of Hannah -- which kills them both.
757* MaybeMagicMaybeMundane: A silent ghostly figure can be briefly seen in the background during the seance scene. While [[spoiler:Josh is responsible for the Ouija board's "messages" and is trying to scare his friends, the fact that the "ghost" does not try to scare anyone and indeed goes unnoticed by the characters (including Josh, who presumably would've pointed out the ghost if he'd planned to scare them with it) makes it possible that it wasn't part of the plan. If it was a ghost, it would have to be Beth, who is the only character who died so far.]]
758* OffWithHerHead: [[spoiler:Emily can find her head in the mines. It's then revealed that Hannah, who survived the fall, had no other choice but to eat her own twin's body to survive, which led to her transformation as a Wendigo. However, Hannah didn't touch her head and buried the rest of her body.]]
759* PolarOppositeTwins: Beth is blunt, cautious, and responsible, while Hannah is sensitive, naive, and impulsive.
760* SadisticChoice: When Beth and Hannah are hanging off a single branch of a cliff in the prologue and the Stranger is reaching out to them, Beth's only options are to let go of Hannah (or else she has no hand to grab the Stranger's with) or let go of the branch and hope it doesn't kill them both. It's clear, after all, that the Stranger can't go down farther to reach her and he might not be able to pull them both up anyway. Either choice sees Beth killed with a broken spine, as even if she drops Hannah (or if she makes no choice at all) the root breaks before Beth can be saved.
761* SatelliteCharacter: Outside of needing someone to pursue Hannah to eventually [[spoiler:get eaten by her and transform Hannah into a Wendigo]], Beth had no other role or purpose in the story.
762* SickeningCrunch: She lands on a rock after falling off the cliff, which breaks her spine and one of these is heard.
763* SmallRoleBigImpact: She's the DecoyProtagonist, has very little known of her personality and and her death can't be avoided. However, her death [[spoiler:led to Hannah eating her remains to survive in the mines, thus transforming her into a Wendigo and triggering the main events of the game. Also, it's both their disappearances that caused Josh's mental health to go down and to plan his whole scheme of revenge]].
764* TagTeamTwins: Mementos left over from the two all around the lodge suggest Hannah and Beth were inseparable, and dearly loved their big brother as well.
765* TragicKeepsake: [[spoiler:Whatever last bit of humanity remains in the Wendigo that used to be Hannah compels her to keep Beth's head in her cave.]]
766* WeHardlyKnewYe: Dies at the start of a game that likes to avert AsYouKnow.
767* WhatTheHellHero: Yells at the pranksters for pulling a prank that sent Hannah off running into the woods at night in the snow. Had [[BigSisterInstinct she]] lived to learn the full details about just what the prank involved, she would've been more pissed. [[spoiler:Though even she probably would've drawn the line at what Josh had planned... ''probably''.]]
768[[/folder]]
769
770[[folder:The Psycho]]
771!!The Psycho / The Killer / Victor Milgram
772[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/psycho_profile.png]]
773
774->''"The doctor will see you now..."''
775
776
777A sadistic madman obsessed with getting revenge on the Washington family who targets Hannah, Beth, Josh, and their friends for his sick game.
778----
779
780* AndYourLittleDogToo: Vows revenge on the entire Washington family, including the [[SinsOfOurFathers then-unborn children of Bob and Melinda who had nothing to do with him losing his job]], and even goes after the friends of those children, either ForTheEvulz or [[EvilIsPetty out of sheer spite]].
781* ApologeticAttacker: Only briefly, but if he catches Sam and knocks her out with sleeping gas, he tells her he's "so sorry". That doesn't stop him from dragging her into his games, and he is otherwise remorseless in his actions towards the teens.
782* AuthorPhobia: InUniverse, as he will use what the player picks for him as the things he fears most in order to help terrorize the teenagers.
783* AxCrazy: Natch, he ''is'' "The Psycho". [[spoiler:Played with in that while Josh is out of his mind with rage and grief, he wants to emotionally torment the people he blames for his sisters' deaths, not kill them.]]
784* BarbarianLonghair: He's a sick, twisted individual with long, greasy black hair. [[spoiler:It's actually part of his mask]].
785* BigBadWannabe: [[spoiler:Josh is the one who invited his friends to the mountain and is the "killer" that has been tormenting them in the first half of the game. Then comes the Wendigos...]]
786* BlackEyesOfEvil: He is the primary antagonist menacing our heroes for his own sadistic enjoyment, and the entirety of his eyes are a glossy black without even whites while [[spoiler:Josh himself has normal green eyes and the true threat of the wendigos have eerie, faded OccultBlueEyes]].
787* DiscOneFinalBoss: [[spoiler:As the Psycho, Josh goes down with no trouble at all once he comes clean, right in time for the Wendigos to take center stage.]]
788* DisproportionateRetribution: Gets revenge for losing his job by stalking, torturing, and murdering a group of innocent teens. [[spoiler:The truth of Josh's "prank" is also this, basically being a night-long TraumaCongaLine as retribution for a harmless but admittedly mean-spirited prank that went wrong, for which his friends have constantly been regretful. In particular, Sam and Chris played little part to no part respectively in what happened to his sisters, yet they arguably suffer the brunt of his actions.]]
789* DramaticUnmask: After [[spoiler:the gun trap]], he removes his own mask [[spoiler:to reveal he is actually Josh in disguise, having faked his own death to prank his friends in revenge for the pain his sisters went through a year ago.]]
790* EvenEvilHasStandards: While he ''does'' steal Sam's clothes and chases her while she's naked under her [[ModestyTowel towel]], if he manages to capture her, he doesn't do anything lecherous to her, keeping her towel on her and only using her as bait to capture [[spoiler:Ashley and Chris]]. It makes sense considering [[spoiler:he's actually Josh and all he needed from Sam was to be a bait for his plan with Ashley and Chris]].
791* EvilIsPetty: His motive reeks of this. Yeah, losing your job sucks, but certainly not enough to justify reacting out the way the Psycho did or any of the crap he inflicts on kids who weren't even responsible for it in the first place.
792* {{Expy}}: He is clearly modeled after [[Franchise/{{Saw}} Jigsaw]] in the type of {{Death Trap}}s he places the main characters in.
793* FauxAffablyEvil: He thinks of his terrorizing and torturous killing of the teenagers as a game, speaks in a calm and courteous manner, and can get very playful in his stalking of victims. He almost treats them like friends.
794* FromNobodyToNightmare: According to the newspaper clue, he was just a janitor at the Blackwood Mountain hotel. 16 years later, he has become a full-fledged SerialKiller. [[spoiler:It takes a new turn when it's revealed he's actually Josh, a poor mentally ill 20 year old man who's still grieving over the disappearance of his little sisters]].
795* HarmlessVillain: [[spoiler:Downplayed. Josh's scheme as "The Psycho" is little more than a particularly traumatizing prank, and treated with deserved grave seriousness by the cast, but he can never be capable of killing them.]]
796* InsaneEqualsViolent: [[spoiler:[[InvertedTrope Inverted]]; while Josh as the Psycho never tries to get anyone killed, he's at his most violent when he's relatively lucid and in control of himself. After his "prank" is revealed, he quickly devolves into a babbling loon whom Chris and Mike can only react to with annoyance.]]
797* ItsPersonal: When the Washingtons bought the mountain and closed the hotel he worked at, he went berserk and swore revenge on the whole family when Josh's mother was pregnant with him. He targets the twins in the Prologue and can succeed in killing both them and Josh in the rest of the chapters, though he won't stop there and will keep killing their friends seemingly ForTheEvulz.
798* MalevolentMaskedMen: Wears a WhiteMaskOfDoom with BlackEyesOfEvil, taking after iconic SlasherMovie villains in this respect.
799* MotiveDecay: The Mystery Man clues paint him as wanting revenge on the Washingtons for losing his job, but even if he kills ''all'' the Washington children in Hannah, Beth, and Josh, he'll continue tormenting and killing their friends as part of his game ForTheEvulz.
800* NotMeThisTime: [[spoiler:He may have been the one behind the the "traps" Sam, Chris, and Ashley go through, but he had nothing to do with the attack on Jessica.]]
801* NotSoHarmlessVillain: [[spoiler:Inverted. At first, the Psycho is presented as a threatening presence, but his end game was never to actually kill any of them. He is especially less menacing compared to the Wendigos.]]
802* OnlyKnownByTheirNickname: His real name is Victor Milgram, but this can only be gleaned from certain clues, as he is never referred to by it in the game.
803* PetTheDog: While he does film Sam in the bath, shows her footage of [[spoiler:Josh’s “death”]], and chases her through the basement, he never physically hurts her. He doesn’t do anything to her if he catches her and [[spoiler:can leave her a backpack full of clothes and a flashlight. He will also apologize as he’s knocking her out with gas if she chooses to run instead of hide. Considering this is really Josh, he may have left her out of his revenge plot and was being nice by providing her with some clothes after using hers to dress up a dummy.]]
804* PlayingWithSyringes: If you tell Dr. Hill you're {{afraid of needles}}, the Psycho will chase Sam across the basement with a needle instead of a gas mask.
805* PoliticallyIncorrectVillain: The Newspaper Fragment and Threatening Letter clues strongly give off this impression, with him focusing his wrath on Melinda Washington and screaming misogynistic slurs at her in the former, and comparing Hannah and Beth to pigs in the latter. This is surprisingly absent in his onscreen actions, as he comes off as much more FauxAffablyEvil and perfectly willing to spread the pain to both sexes, though he does [[StalkerWithACrush creep on Sam]]. In hindsight, [[spoiler:the vileness of the Psycho's characterization in the fake newspaper and letter were probably Josh going overboard in trying to establish a terrifying madman with a vendetta against his family.]]
806* PyroManiac: The Mystery Man clues establish that he was convicted of first-degree arson, and he is presumed responsible for the bursts of flame Beth witnesses in the Prologue.
807* RedHerring: The prologue and the beginning of the game makes it look like the source of horror from the game comes from him, a psychopath on the loose with a history of revenge against the Washingtons. [[spoiler:Actually, the psycho doesn't exist; it's Josh who made up the whole thing while planning his vengeance scheme against his friends for causing his sisters' disappearance. The ''real'' threat of the game, after Josh is caught, are the Wendigo.]]
808* TheReveal: [[spoiler:The Psycho does not actually exist and is an elaborate fabrication by Josh to get his friends back for their prank causing his sisters' disappearances. The glimpse of who appears to be the Psycho in the Prologue is actually the Stranger, a heroic character trying to protect the friends from the true threat - wendigos.]]
809* RevengeByProxy: Tries to horribly murder Hannah, Beth, Josh, and their friends to get back at Bob and Melinda Washington for costing him his job almost two decades ago, and depending on the player's choices [[TheBadGuyWins may succeed]].
810* RevengeIsNotJustice: [[spoiler:Early in the game, the main characters unintentionally cause the deaths of Hannah and Beth Washington with a prank and it causes him to seek medical help to cope with the loss of his two sisters. Josh decides to get revenge on his friends by playing a traumatising prank that involves; creating near-fatal traps, faking his murder, and creating a fake serial killer who forces them to turn against each other. When the group finds out about Josh's prank; they are rightly pissed off with him, and the psychological manifestation of Dr. Hill berates him for traumatising his friends over what was clearly an accident, something they unwittingly caused and deeply regretted.]]
811-->'''Dr. Alan Hill''': [[spoiler:You have gone too far now. Don't you see?! Huh?! Don't you see that this... torture porn has gone too far?! Now what gives you the right to play God, in these people's lives?! What makes you so special then?! Huh?! You're sick! You're a sick fuck! Now what the hell have you done to them?! Huh?! What the hell have you done to them, you psychopath?! Psychopath!]]
812* RoaringRampageOfRevenge: The "Mystery Man" clues found suggest that the Psycho never lost a bit of his rage over losing his job, remaining obsessed with revenge on the Washington family for 16 straight years.
813-->'''Threatening Letter clue:''' I WILL TAKE THEM AND [[ToThePain BLEED THEM LIKE PIGS AND RIP THEIR SOFT WHITE SKIN OFF]]! FUCKING 16 YEARS. 16 YEARS I WAITED FOR PRETTY LITTLE HANNAH AND BETH
814* SadisticChoice: [[{{Sadist}} His]] favorite method of torturing [[BreakTheCutie Chris]], by forcing him to choose one of his two best friends to subject to a brutal death. He will later make Chris choose to either [[ShootTheShaggyDogStory kill the survivor]] or [[DrivenToSuicide himself]].
815* SecretIdentityVocalShift: He speaks with a voice modulator in his mask that gives him a scary low-pitched tone to not only to creep out the teenagers, but also conceal his true identity: [[spoiler: Josh]].
816* StalkerWithoutACrush: To the group of friends, whom he is seen stalking and spying on in-between death traps. Though he may be considered a StalkerWithACrush to Sam, who he secretly watches while she is bathing and calls her "beautiful", as well as to Hannah and Beth, who he describes as "pretty" and remains obsessed with even after their possible deaths.
817* TermsOfEndangerment: Calls Sam "a beautiful bathing bird" when showing her footage of herself in the bath, and again if he catches her [[spoiler:in the dumbwaiter]] when chasing her. He also refers to Chris and Sam by their full first names when he tortures them, possibly as a way for [[spoiler:Josh to make it sound more formal and less like himself.]]
818* TrapMaster: He is responsible for constructing the sadistic death-traps he places the teens in when he captures them.
819* VillainProtagonist: It is gradually revealed that he is the character you are controlling in the Dr. Hill segments, with your answers partially informing his psychological issues. [[spoiler:Then it's revealed later that he's actually ''Josh'']].
820* VillainousCrush: [[ImpliedTrope Implied]] to have one on [[FinalGirl Sam]], spying on her while she is bathing and even apologizing if he succeeds in catching her.
821* WalkingSpoiler: A big plot twist of the game is centered around him, and it is recommended not to read the spoilered sections unless you've already played the game.
822* WhiteMaskOfDoom: Wears a cracked white [[SkullForAHead skull mask]] designed to be in-universe NightmareFuel to the teens he is stalking and killing off.
823* WildHair: Has shoulder-length hair that looks unkempt, tying in with the idea that he's been roughing it on the mountain for awhile now.
824* WoobieDestroyerOfWorlds: Played with as more details are revealed about his backstory. [[spoiler:Josh isn't evil or even trying to (physically) hurt the others, but he is antagonist towards the other teens in the first half of the game and deliberately traumatizes his closest friends as a "prank" even when the ones he targets are the ones who were least involved. That said, his sisters' disappearances have driven Josh insane with anger toward his friends, self-loathing, and guilt. His preexisting mental illness, combined with grief and guilt, and without his medication, is so powerful that he suffers from powerful auditory and visual hallucinations, and his only two endings are both such miserable fates that it's difficult not to feel some pity for him.]]
825* WouldHitAGirl: He'll punch Ashley if she stabs him with a pair of scissors.
826* WouldYouLikeToHearHowTheyDied: He first reveals himself to Sam by playing footage of the grisly death of whoever was killed in the saw trap, after also showing her footage of her bathing. Seeing it immediately convinces Sam her friends ''aren't'' just pulling another prank on her and are missing because they're either dead or in terrible danger.
827[[/folder]]
828
829[[folder:Dr. Alan Hill]]
830[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/hill.jpg]]
831->'''Played By:''' Creator/PeterStormare (English), Oleg Kutsenko (Russian)
832
833->''"Sometimes these things can be a little scary... even terrifying... but I am here to make sure that no matter how upsetting things may get, you will always find a way to work through it."''
834
835A mysterious psychiatrist who appears in the chapter interludes, interrogating the Psycho.
836----
837* AssholeVictim: Dr. Hill challenges the Psycho on this notion in one of his exercises. As the Psycho, the player is asked to rank the eight kids from most to least favorite. If the player picks anyone but [[spoiler:Josh]] as their most disliked protagonist, Hill will sometimes offer a rebuttal in their defense (such as Emily's bitchiness being a mask for her insecurity).
838* TheConscience: Tries to act as this to the Psycho. [[spoiler:Or rather, Josh.]]
839* CreepyGood: Sure, he's fairly creepy and gets more and more unsteady as the game goes on, but he's actually [[spoiler:Josh's conscience who constantly calling him out on the horrible actions he put his friends through and tries to lead him to a better path, though in vain.]]
840* DevilsAdvocate: Often plays this role with counterfactuals to try and get the Psycho [[spoiler:and Josh]] to reconsider their decisions and/or preconceptions. Best seen when he is asked to choose what he values/fears most, or who he dislikes most, offering a deeper insight to a main character's personality.
841* DoubleEntendre: Everything he says in the first half of the game has both an in-universe and [[BreakingTheFourthWall meta]] meaning. E.x., all his talk about "this game you're playing" is pretty straightforward if it's interpreted as directed at the player, but in-story, he's talking about the Psycho's plans for the friends.
842* DrJerk: In later sessions, his office is deliberately decorated with things the player has indicated they are afraid of, and he grows increasingly violent and unhinged over time. This may be a manifestation of [[spoiler:Josh’s anger with himself and how Hill is his conscience trying to get him to realize the horrors of his actions causing psychological trauma to his friends. What the real Dr. Hill was like is unknown. Based off some dialogue from Josh’s breakdown, Dr. Hill was trying to help Josh overcome the loss of his sisters and he spoke in a gentler voice than what is heard in the main game.]]
843* GoodAllAlong: Initially Dr. Hill comes off as scary and threatening, making inappropriate comments, asking cruel questions, having an increasingly decrepit office, being played by Creator/PeterStormare, but [[spoiler:he turns out to be part of Josh's psyche and repeatedly berates him for the suffering he causes, both directly and indirectly.]]
844* LargeHam: Later on in the sessions, where he's loud and extremely emphatic about berating the player.
845* LeaningOnTheFourthWall: In his first session, he mentions that no one can change the events of the past year (read: the prologue). [[spoiler:This perfectly fits in canon when you realize he is Josh's therapist, and was likely trying to get Josh to accept his sisters' disappearances as beyond his control and not his fault in their actual sessions.]] It is completely impossible to avert Beth's demise, setting the story in motion and all, while the events of the story proper are genuinely able to be influenced by the player's actions.
846* MaybeMagicMaybeMundane: It remains unclear if Dr. Hill's sessions are an actual event taking place in the game's world or an abstract element of gameplay. Moreover, is he some type of supernatural creature, or are you just going mad? You eventually find out [[spoiler:there is a real Dr. Hill, but the one in-game is a hallucination of Josh -- a manifestation of his own self-loathing and the last vestiges of his better nature trying to talk him out of his revenge]].
847* NoSenseOfPersonalSpace: He repeatedly gets uncomfortably close to the camera to make the player as uneasy as possible.
848* PrecisionFStrike: During his final session:
849-->'''Dr. Hill''': I wonder how much these sessions are of any help to you now. You just won't listen to me, and things seem pretty... ''[[SophisticatedAsHell fucked up.]]''
850* TheReasonYouSuckSpeech: Gives an absolutely brutal one to the Psycho [[spoiler:AKA Josh after he forces Chris to choose between shooting himself and Ashley]].
851-->'''Dr. Hill''': You have gone too far now. Don't you see?! Huh?! Don't you see that this... torture porn has gone too far?! Now what gives you the right to play God, in these people's lives?! What makes you so special then?! Huh?! You're sick! You're a sick fuck! Now what the hell have you done to them?! Huh?! What the hell have you done to them, you psychopath?! Psychopath!
852* ScrewThisImOuttaHere: He takes his exit near the end of the game when [[spoiler:Josh spirals into madness. It could be symbolic for Josh losing his sanity and he has a hard time telling what is real and what is fake.]]
853* SharpDressedMan: Wears an impeccable suit, complete with a silver tie bar.
854* TheShrink: He's a psychiatrist, who at first guides the player, until it's revealed he's The Psycho's (a.k.a [[spoiler:Josh]]) psychiatrist, who berates him on his actions and tries to make him snap out of his craze.
855* TookALevelInJerkass: Repeatedly. He starts off fairly creepy, almost seeming to be playing mindgames with the player, and as the game goes on, his demeanor in his sessions becomes increasingly hostile.
856* WhatTheHellIsThatAccent: Sometimes American, sometimes it sounds almost Scottish or Irish. There is a seldom-seen dialogue option early in the game where he mentions that, like his actor, he's from Sweden.
857[[/folder]]
858
859[[folder:Wolfie]]
860[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/wolfie.png]]
861->'''Mike''': I was hopin' I'd run into you again.
862
863A wolf Mike encounters in the Sanitorium.
864----
865* BecauseYouWereNiceToMe: If you don't kick him during Mike's first trek through the sanatorium, he'll quickly warm up to Mike's attention, and you can even find him a bone to chew on, making up for if you did kick him. He'll repay your kindness later by guiding Mike through the sanatorium on his return trip.
866* ButNowIMustGo: If you manage to keep him alive during your second trip to the sanatorium, he'll just kind of wander off after Mike jumps down a hole.
867* CanineCompanion: Pretty much a given. He's one to The Stranger, and can be one to Mike if he doesn't kick him.
868* TheDogBitesBack: Not literally, but if Mike previously kicked him, Wolfie will leave him to fend for himself in the sanitorium.
869* ADogNamedDog: A wolf that Mike creatively named "Wolfie".
870* EvilDetectingDog: Also a given. [[spoiler:He'll growl and bark if any wendigos are nearby.]]
871* FoodAsBribe: If Mike previously kicked him, he can make amends and tame him by giving him a bone to eat.
872* GoryDiscretionShot: He will be attacked and killed by [[spoiler:a wendigo]] if Mike chooses to [[spoiler:escape without barricading the door]], and while both the attack and poor Wolfie's corpse afterward are shown, the death itself takes place off-screen. There is no sign of blood or injury on the body when it's shown, but the Butterfly Effect Updates confirm the poor thing is dead.
873* HeroicSacrifice: [[spoiler:If Mike fails the [=QTEs=] and shooting parts during wendigo attacks on his second trip to the sanatorium, Wolfie will save Mike's life by attacking the wendigo, being killed in the process.]]
874* NobleWolf: A domesticated wolf that helps his owner (The Flamethrower Guy) [[spoiler:track and kill Wendigos]], and can help Mike through the Sanitorium.
875* OffscreenTeleportation: Has been seen to seemingly pull this off multiple times throughout one of the later chapters, giving him some form of a [[MemeticBadass memetic badass]] status to some.
876* PapaWolf: A literal example. If tamed by Mike, Wolfie will ''literally'' fight to the death if it means keeping Mike safe.
877* SavageWolves: Subverted. They're domesticated, and are only aggressive to [[spoiler:Wendigos]] and strangers, but can be easily tamed.
878* UndyingLoyalty: He ''is'' a canine, after all. If Mike befriends him, Wolfie will stay by his side and become fiercely protective of him.
879* WhatHappenedToTheMouse: If you choose to barricade the door and keep him alive, he'll wander off afterwards. The Butterfly Effect Updates reveal he survives thanks to your actions.
880* WhiteWolvesAreSpecial: He's got a light-colored fur, and can possibly guide Mike through the sanitorium and protect him from [[spoiler:Wendigos]].
881[[/folder]]
882
883!!Spoiler Characters
884
885[[folder:The Stranger]]
886!!The Stranger / Flamethrower Guy / Jack Fiddler
887
888[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flame.png]]
889->'''Played By:''' Larry Fessenden (English), Ilya Isaev (Russian)
890
891->''"You hold onto your horses. I don't take kindly to you kids coming up here to my mountain."''
892
893A man who lives on the mountain.
894----
895* ActionDuo: Briefly accompanies Chris in his effort to find Josh, becoming the experienced badass to Chris's ActionSurvivor.
896* AuthorAvatar: He provides exposition on the current plot, explains what the Wendigo are, and his book even tells the survivors how to fight them. His voice and face model is Larry Fessenden, one of the writers of the game.
897* BadassesWearBandanas: Though he doesn't wear his on his forehead, and ties it around his neck. He's still as badass.
898* BadassLongcoat: He's an expert Wendigo hunter and wears a long parka.
899* BaitAndSwitchBoss: His tendency to creep around silently and lurk just behind the kids menacingly sets him up as the killer, or a potential threat at least. He's actually spent most of the night fighting off the real threat to the kids, the wendigos.
900* BigDamnHeroes: While he's first seen as being another Psycho trying to harm Emily in the mines, he's revealed as the BigGood when he rescues her from a Wendigo, gives her a pack of flares before pushing her to safety.
901* BigGood: When we see how much work he's put into keeping the wendigo at bay, the fact that he's been doing this since long before the story began, and that he knows and catalogs every single piece of relevant information on them, he's hard to classify as anything but this. Whole lotta good it does him.
902* CigarChomper: Though we never see the Stranger smoking, Mike and Matt both find cigar stubs (in a mine area and right outside the lodge respectively), and Mike also finds a cigar box with one cigar remaining in the sanatorium.
903* CoolOldGuy: He’s a middle-aged man who’s been studying and fighting the Wendigo for a long time. He passes on his knowledge to the protagonists who use it to survive for the rest of the game.
904* CreatorCameo: He's portrayed by Larry Fessenden, one of the games' writers and a Wendigo-enthusiast in real life, who warns the teenagers about the Wendigos and what's to know about them in the game.
905* CreepyGood: He lives in an abandoned sanatorium with a pair of wolves, walks around with a shotgun, machete and a freaking flamethrower, looks all threatening and grizzled, is missing a tooth and has scars over his right eye (out of which he may be blind due to its rather dull and glassy look), and his personality is rather shifty to boot. He's actually a good guy who has spent years fighting the Wendigos and trying to capture them, and he attempts to protect the survivors from the looming threat of them.
906* EyeScream: His right eye is discoloured, indicating that he is blind in that eye (if this is true, that would make him a HandicappedBadass). Given that there's a scar running through the eye, it's most likely from a Wendigo attack.
907* FireBreathingWeapon: Carries a flamethrower that he uses frequently. Fire is the Wendigos' only weakness; it burns their skin off and makes them vulnerable.
908* GoodAllAlong: He's set up to be the Psycho, or even another killer after Josh is revealed to be the Psycho. But he's actually a benevolent man that hunts Wendigos to protect the Mountain and helps the main characters. He's actually the one that tried to ''save'' Beth and Hannah in the beginning (when we were made to believed he wanted to kill them).
909* HeroesLoveDogs: An early clue that he's actually a good guy is when Mike sees him walking into the sanatorium with his two pet wolves, one of which he can later befriend.
910* HunterOfMonsters: Has lived in Blackwood Pines for years hunting [[TheJailer and trapping]] Wendigos, since killing them outright releases the evil spirit and allows the curse to spread to someone else.
911* IconicItem: His flamethrower, to the point where the survivors refer to him as "the flamethrower guy."
912* IdiotBall: Upon first meeting the group of friends in the lodge after the Wendigo starts their attack, he neglects to inform them of the basic fundamentals of surviving against a Wendigo attack (especially how a bite from a Wendigo will ''not'' turn you into one of them), and instead orders them to hide in the basement while he goes outside with Chris to go rescue Josh. He is quickly killed by a Wendigo; if it weren't for the journal the group finds in the basement, they would have had no idea on how to survive an encounter with a Wendigo, and can potentially lead to Emily being needlessly killed by Mike out of paranoia if she is bitten. While he likely had no way of knowing that he was going to die during a rescue mission, his lack of communication to the survivors can lead to further distress.
913* IgnoredExpert: As the newsreel at the beginning of the game explains, he told the Washington family not to build on the mountain due to a connection with his ancestors. He's talking about the {{wendigo}} problem, but nobody will listen to him.
914* InkSuitActor: He's modeled after Larry Fessenden, his motion-capture actor and one of the game's writers. His missing tooth is Fessenden's, though his eye scar is not.
915* InSeriesNickname: "Flamethrower Guy".
916* ItsPersonal: If you flip back to the first page in his journal as Ashley, you find an old newspaper clipping that mentions the mysterious death of a man who looks a lot like the Stranger, which suggests his Wendigo-hunting career is based around revenge, supported by the fact that the Events of the Past video specifically mentions his grandfather having done the same thing he once did. He also finally killed the Makkapitew after deciding he was avenging Beth and Hannah.
917* KilledOffForReal: He is one of only three deaths you cannot prevent in some way.
918* MrExposition: He explains all about the Wendigos to the survivors. What he doesn't find immediately pertinent enough to tell them in person, they find in his notebook.
919* NightVisionGoggles: He wears those, which is useful in the dark winter night trying to hunt [[LightningBruiser Wendigos]].
920* NoGoodDeedGoesUnpunished: Even if he initially assumed that rescuing Josh is a lost cause due to the Wendigo having begun their attack on the mountain, he does go back outside and attempt to rescue Josh anyways. He ends up being killed by a Wendigo minutes after leaving the lodge.
921* NoNameGiven: He never gives the survivors his name, and in the credits he's simply listed as Flamethrower Guy. [[WordOfGod Developers confirmed in a livestream on Twitch]] that his name is Jack, and a newspaper clipping on his grandfather’s death gives him the surname “Fiddler” (based on Wendigo hunters Jack and Joseph Fiddler).
922* OffWithHisHead: A Wendigo cuts off his head with a single swipe during a sneak attack, as he's the largest threat to their existence. He, like Beth, dies regardless of the player's choices.
923* RedHerring: A good portion of the earlier items pertaining to one of the game's core mysteries detail an arsonist with a vendetta against the Washingtons who has recently been released around the time of the game. Based on the Stranger's use of a flamethrower and the radio broadcast detailing the Sheriff's desire to interview a mysterious figure seen lurking in the mountain area, the player can initially be led to believe the Stranger ''is'' the arsonist; it's later revealed, however, that the 'arsonist' is another part of Josh's creepy fabrications intended for his friends; it's likely he was as unaware of the Stranger as he was the Wendigo.
924* RoomFullOfCrazy: Has a billboard full of crazy in his base of operation.
925* ScareEmStraight: His response to Chris insisting on searching for Josh in the wendigo-infested woods is to [[ToThePain grimly describe in excruciating detail]] the slow, painful death the wendigos will subject him to if they catch him. [[KnowWhenToFoldEm Chris promptly changes his mind.]]
926* TakeMyHand: Tries to save Beth and Hannah at the beginning of the game when the two are dangling from a cliff. Unfortunately, his effort is in vain.
927* WalkingSpoiler: The twist that he's a good guy hunting the real threat, wendigos, makes him this.
928* WeHardlyKnewYe: Right after he actually takes presence in the story and joins the cast, he and Chris go on their fateful failed rescue mission.
929* TheWorldsExpertOnGettingKilled: Despite having hunted the Wendigos for decades and actually having managed to largely defeat them (at least until Hannah turned and freed the rest of them), after one cutscene explaining Wendigos to most of the cast and a conversation with Chris explaining a bit more about them, he gets killed in his very next battle with them (likely due to keeping his eye more on keeping Chris safe than on his immediate surroundings, as he has always hunted the wendigo all by himself, which would be a particularly bad handicap when hunting the Makkapitew which is much stronger and deadlier than the normal ones). The cast finds out anything else they need to know from a book that they find on the belongings he left behind at the lodge.
930[[/folder]]
931
932[[folder:The Hunters]]
933!!The Wendigos
934[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dingo.jpg]]
935
936The monsters that are preying on the people trapped on the mountain.
937----
938* AndIMustScream: It's heavily implied the wendigos have some of their humanities remaining in them, and worse yet that their souls might be stuck in the ravenous, ruthless beasts their bodies have become which are controlled by the wendigo spirits. If Josh crying out Hannah's name causes the Hannah wendigo to refrain from killing him, then a ghostly female voice which appears to be Hannah's can be faintly heard crying "HELP" amid the wendigo's screech before the wendigo drags Josh away.
939* AxCrazy: They are savage, violent creatures and give extremely brutal deaths to their poor victims. Some (like Hannah) even go as far as ''hanging the remains of their victims on walls or chains in the mines''. Fucking yikes.
940* BaitTheDog: They are able to mimic voices, which one of them can use to bait Ashley into a trap (by impersonating Jessica) and kill her.
941* BeyondRedemption: Chris thinks to the Stranger that the monsters (Who were once human) could be cured. But the Stranger makes it clear that their is absolutely no chance for them to be turned back once they committed cannibalism.
942* BigBadEnsemble: As a group, they serve as the true main antagonists of the game, including Hannah, although they're just as likely to attack each other as they are the player.
943* BodyHorror: Let's count it off, shall we; giant bulbous eyes, a malformed jaw filled with needle-sharp teeth, bodies and limbs so emaciated that they look like little more than skeletons, and unnaturally flexible joints that cause them to move in ways that the human body really shouldn't be able to. The developers explicitly stated that they based their design off of the corpses of people that succumbed to hypothermia and became desiccated in the cold.
944* DemonicPossession: Their true forms are spirits, and they can only possess people who [[ImAHumanitarian eat human flesh]] on the mountain.
945* EarlyBirdCameo: Their appearances in the early game are very sparse, but one can [[FreezeFrameBonus just barely catch]] something crawling on the ceiling behind Mike, after he picks up the totem in the mines.
946* FateWorseThanDeath: As the Stranger points out, being caught by them as food will ensure a slow and painful death as they store you as food and tear you apart piece by piece, although this [[InformedAttribute never happens in the game proper]]. Becoming a Wendigo doesn't sound the most favourable over death either.
947* GaiasVengeance: In The Stranger's journal it's stated that the Wendigo spirit was unleashed by miners when they disturbed the sacred mountain.
948* GodzillaThreshold: Killing a Wendigo will release its spirit and allow it to possess another human eventually, so the Stranger’s journal warns the reader that killing the Wendigo should only be done as a last resort.
949* GoodLipsEvilJaws: They have sharp, pointy teeth and no lips.
950* HumanoidAbomination: These things were once human beings that have been twisted into grotesque and warped forms by ancient, malevolent spirits that were sealed underneath a mountain and can survive the deaths of their hosts.
951* ImAHumanitarian: In the past, at least. According to the Stranger, anyone who eats human flesh on the mountain is cursed to become a wendigo. This is what ended up happening to Hannah, as she started eating Beth's corpse in an attempt to survive.
952* ImmuneToBullets: Their skin is so tough, all a shotgun can do is knock them back.
953* InformedAttribute: The Stranger, when aiming to impress upon Chris what they're up against, says that the wendigos keep their victims alive as long as possible while feeding on them, first stripping off the skin and then eating the organs one at a time. But this doesn't come across with how quick and brutal the deaths wendigos deal to our hapless heroes usually are. It may have been the Stranger trying to scare Chris into abandoning the search for Josh, or that maybe Hannah (who inflicts the majority of said deaths) is not a typical wendigo.
954* ItCanThink: As they've once been humans they're fairly intelligent hunters, employing know-how such as mimicking their target's friends, using objects (such as phones) as a lure and even slashing support cables at the radio tower to get to the prey.
955* KickTheDog: They'll kill humans and animals alike, as seen with the eviscerated wolf carcass hanging on the wall and the deer that gets dragged away.
956* KillItWithFire: Their one and only weakness, it burns through their skin and after that, they can be killed like anything else.
957* LeanAndMean: Thin and emaciated, and brutal as anything.
958* LightningBruiser: They move with superhuman speed in short bursts (though humans seem to be able to outrun them over long distances with a decent head start), can climb surfaces like lizards equally as fast, have Kevlar-like skin, and are strong enough to casually pull off a grown person's head almost instantly and can even decapitate someone with a single claw swipe[[note]]Although only the main Wendigo, Hannah, displays this level of superhuman strength, with the Asylum Wendigos being just as durable but noticeably less strong[[/note]].
959* LivingMotionDetector: The only way to avoid dying is to not move except when ''absolutely necessary''.
960* LuringInPrey: Although they only actually try it once, they can mimic the voice of a victim. At one point one does so by mimicking Jess, who (depending on certain choices and how good the player is at quicktime events) either went missing or died early in the game. If the player falls for it and opens a door between them and the voice, this can get two characters killed.
961* MonstrousHumanoid: They look human, but they have long, thin limbs and ugly sharp teeth. It makes sense seeing how these creatures were [[WasOnceAMan once human]].
962* MorphicResonance: They retain skin alterations from back when they were human, such as scars and tattoos. This was how Josh identified Hannah as the Wendigo in the mines.
963* NoPartyLikeADonnerParty: The reason Wendigos exist is because their past human selves ate human flesh, which caused them to become cursed with the Wendigo spirit and enhance their transformation.
964* OffWithHisHead: Another effective way of killing them, [[KillItWithFire other than burning their skin]], is to behead them. Sam manages to save Mike from one by chopping its head off with a pipe or a shovel, which causes its spirit to flee. Later, Wendigo Hannah asserts her dominance by ripping off another Wendigo's head in the final lodge cutscene.
965* RoomFullOfCrazy: Mike and Sam finds a place in the mines where Wendigos (most logically Hannah) hang the corpses of their victims and keep their decapitated heads in hanging cages. To make it ''worse'', it can also contain the bodies and heads of the characters the player failed to save throughout the game, just to twist the knife.
966* SealedInsideAPersonShapedCan: If killed, the wendigo spirit will just escape into the air and circle the mountain, waiting to gain a new host when someone else commits cannibalism on the mountain. The Stranger considers it preferable to capture wendigos in cages and keep them there for this reason.
967* ShownTheirWork: Their portrayal is much closer to the mythological depiction of the Wendigo than the deer-like HornedHumanoid commonly associated with the word today.
968* SuperPersistentPredator: They're definitely not the type to give up, and the fact that they're invulnerable to anything but fire helps on that. If several of them are in the same place, they will even fight each other to claim the prey, as seen when several of them invade the lodge near the end.
969* SuperStrength: The main Wendigo, Hannah, displays this, especially when killing the teens or fighting the other Wendigos. The Asylum Wendigos is noticeably less strong, as they're unable to break free of relatively simple restraints and Mike is able to (barely) survive a hand-to-hand encounter with them. The Stranger's diary also mentioned that he's been bitten by them many times, suggesting that he too has won hand-to-hand fights with them. It's most likely that Hannah is unusually strong because either: (1) The Wendigo spirit possessing her is indeed that of Makkapitew, the Alpha Wendigo, (2) Hannah is a much "younger" Wendigo than the miners who turned half a century ago, or (3) Hannah has been free to feed on the mountain's wildlife, and also her friends depending on the player's choices, for almost a year whereas the other Wendigos have been kept locked up and likely starving for a long time.
970* VoiceChangeling: They're able to mimic human voices, which is bad news for Ashley if the player forgets this tidbit from the wendigo journal.
971* WalkingSpoiler: They don't show up until the second half of the game, where they drive the plot.
972* WasOnceAMan: They are humans who have been changed by a Native American spirit into cannibalistic monsters after they ate the flesh of other humans. If a Wendigo spirit is free and roaming on the mountain at the time it will inhabit the body as a new host, making them into a Wendigo progressively stronger the older they are. If one is not free a new one is born or created through unknown means, multiplying the curse.
973* {{Wendigo}}: They look like scrawny hunchbacks with too many teeth.
974[[/folder]]
975
976[[folder:The Predator]]
977!!Makkapitew
978
979[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/macow.png]]
980
981The strongest wendigo, and the antagonist of the prologue.
982----
983* AllThereInTheManual: Everything about the Makkapitew can be found when you complete the "The Events of the Past" video.
984* AmbiguousGender: Whatever its gender is depends on the gender the player picks for their character in ''VideoGame/TheInpatient'', and whom it ends up possessing if not the player (Anna if the player is female, Gordon if the player is male).
985* ArchEnemy: Was personally hunted down by the Stranger and his grandfather for many years.
986* BigBad: Of ''VideoGame/TheInpatient''. It is the wendigo spirit that haunts the player as well as Anna[=/=]Gordon, and ends up possessing one depending on their actions.
987* BraidsBeadsAndBuckskins: Even though, like the other wendigos, it has no race characteristics, it does wear feathers. This suggests that it was a Native American, possibly someone from the Cree Nation or some other Algonquian.
988* TheDreaded: The most fearsome of the Wendigo. It was so much of a threat that the Stranger chose to KillItWithFire rather than try to capture it alive, despite knowing that its evil spirit would just end up possessing someone else.
989* EvilSoundsDeep: In ''VideoGame/TheInpatient''. When we hear its voice as it possesses Anna[=/=]Gordon depending on the ending.
990-->"I see it now. It was so easy. So simple."
991* GodzillaThreshold: While the Stranger prefers to capture Wendigo and keep them imprisoned so their spirit can’t possess another human, the Makkapitew is so dangerous that the Stranger decides to make it an exception and KillItWithFire immediately, despite knowing that it’s spirit will eventually just possess someone else.
992* LargeAndInCharge: He's the Alpha Wendigo, being bigger and stronger than any of the others.
993* MeaningfulName: Makkapitew means "he has large teeth" in Algonquian.
994* MindRape: Apparently does this to the player and Anna[=/=]Gordon in the process of possessing them throughout the game.
995* NotQuiteDead: At the end of the game, you may see his screaming soul flying out of the building's flaming wreckage, ready to take on a new host. [[OhCrap And if Josh survives, well...]]
996* PredecessorVillain: Long dead by the game's main timeline, it was the Wendigo that hunted Hannah and Beth in the game's prologue, which led to their disappearance. This made the Makkapitew indirectly responsible for the game's main plot. To go even further, the video heavily implied that the Makkapitew's evil spirit ended up possessing Hannah, causing her to transform into a Wendigo. Considering that Hannah is the biggest and strongest wendigo seen during the story, the Makkapitew's spirit possessing Hannah seems to be fairly accurate.
997* VoiceOfTheLegion: Speaks in a deep blood-curling voice.
998* WalkingSpoiler: Despite being a hidden character, Makkapitew has a hugely important role in the plot.
999* YoungerThanTheyLook: The Makkapitew's loincloth and feathered garb as well as its heavily desiccated appearance (even for a Wendigo) seems to suggest its host was one of the mountain's original Native American inhabitants from pre-colonial times. ''The Inpatient'' reveals the host encountered by Hannah and Beth was definitely much younger than that, and is most likely either the player or Anna[=/=]Gordon.
1000[[/folder]]

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