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1[[foldercontrol]]
2
3[[folder:El Presidente]]
4The PlayerCharacter. Can be male or female, depending on the player's choice.
5----
6* BenevolentDictator: While [[GameplayAndStorySegregation his actions in game may differ]], in ''4'' he truly wants to turn Tropico into a utopia where everyone is happy, housed, and fed.
7* DirtyCoward: They can be this if you have the [[ExactlyWhatItSaysOnTheTin Cowardly]] trait, running from battle far more readily.
8* EvenEvilHasStandards: Most Tropico campaigns tend to involve El Presidente saving Tropico or even ''the whole world'' against much worse people who wish to control or even destroy everything. For all his faults, El Presidente for the most part tends to be satisfied with just Tropico and would always protect it from those who would see it destroyed.
9* FrameUp: In ''4''[='s=] campaign, they get framed for the assassination of the U.S. president and are forced off the radar, sending them back to square one.
10* PurelyAestheticGender: Man or woman, El Presidente has the exact same functions and abilities in the game.
11* RoaringRampageOfRevenge: In ''4'', after being caught in a conspiracy against them, they work to discredit their conspirators, ruining their businesses/governorships one by one.
12* ScrewThisImOuttaHere: If sufficiently wounded in an attack, they'll make a break back to the palace until the attack is over.
13* SleazyPolitician: El Presidente can be pretty unscrupulous even at the best of times. They have certain ways of diverting money into their personal SwissBankAccount, aren't above bribery (by or for them), can cheat at elections and have political opponents arrested, among other things.
14* VanityIsFeminine: Female Presidentes' quotes show far more vanity than a male Presidente, with them frequently talking about how beautiful they are.
15* RageBreakingPoint: In the Far Fronteris DLC, El Presidente is harrased by countless beauraucrats and pertitioners, uinitl he finally snaps from it and starts yelling about how much he hates his island. He then declares he will go into space and make a new Tropico on Mars. [[spoiler: but in reality he tricks the annoying people onto the rocket, sending them far far away so they can't bother him.]]
16[[/folder]]
17
18[[folder:The Broker]]
19
20Added in Tropico 6, the broker is a mysterious merchant, possibly head of an international crime syndycate, and dedicated to getting you good deals in echange for money. In Lobbyistico DLC he also gives you money in exchange for enacting certain laws, or putting his men in positions of power within your government.
21----
22* BestServedCold: After the paranoid Colonel Scott kidnaps him and subjects him to ColdBloodedTorture for using the term "Red Markets" (Red is communist, you see) he spends the rest of the mission giving you objectives, and a lot of money, to do things that help his plans to absolutely destroy the Colonel politically.
23* NaiveNewcomer: Yes. His world is full of murder, bribes, and asassinations. He assumes that since you are a legitimate government, that you don't do that sort of thing as a "Good Guy". He is mildy shocked to learn otherwise.
24* OnlyKnownByTheirNickname: He is the Broker. Noboy knows who he really is, and the Broker would like to keep it that way.
25* LovableRogue: despite not being on the up and up, he is extremely friendly and he often makes good offers that strongly benefit you for vey reasonable prices.
26* MysteriousBacker: Very much so. The Broker seems to be interested in making money and good deals, but often asks you to pass edicts for mysterious purpouses and even wants you to install his men into your parliment for equally mysterious reasons.
27[[/folder]]
28
29[[folder:Penultimo]]
30[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/penultimo_5.jpg]]
31[[caption-width-right:220:Penultimo as he appears in ''Tropico 5''.]]
32[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/penultimo_6.jpg]]
33[[caption-width-right:220:Penultimo as he appears in ''Tropico 6''.]]
34
35Your NumberTwo and leader of the loyalist faction in ''Tropico 4'' and its subsequent installments.
36----
37* BunnyEarsLawyer: Can be dumber than a doorknob, but he has his moments.
38** Suggests in ''4'' that, when the United States and [=USSR=] are gearing up for war, you complete some of your goals without receiving outside help, in order to stabilize the region. This will lower the DEFCON level each time you do so.
39** When trying to buy out Las Fruitas from Keith Preston, he suggests that you start small, so that Keith doesn't notice what you are doing.
40** His guidence tasks in ''6'' are always helpful to catch in areas you are lagging behind in, if housing happiness is low he'll have you build two residential areas for example.
41** What firmly cements his spot as a BunnyEarsLawyer is the fact that, more often than not, his scatterbrained ideas actually ''work''. Notably, in one mission in ''4'' where he is secretly replaced by a clone, the clone provides logical and sound advice that ultimately ends up tearing Tropico apart. As soon as the real Penultimo is found and returned, he comes up with some nonsensical plan to fix it that, true to form, works like a charm.
42* ChildrenAreAWaste: This is how he describes children in ''6'', in the edict to ban contraception.
43-->'''Penultimo''': Babies... they cry, poop, and do nothing useful.
44* EarlyInstallmentWeirdness: He wasn't always slavishly devoted to El Prez. He appears in ''3'' as your tutor and wants to buy poison, indicating that he's more willing to try and poison you.
45* IOweYouMyLife: In ''6'', the first mission has him stranded on an uninhabited island. You rescuing him is what prompts his intense loyalty.
46* MeaningfulName: He's your second-in-command. To you, he's penultimate.
47* NoCelebritiesWereHarmed: His appearance is clearly based on the Chilean dictator Augusto Pinochet.
48* NinjaPirateZombieRobot: In ''6'', he takes on the roles of pirate, commando, secret agent, and hacker, complete with appropriate outfits.
49* NumberTwo: To ''YOU''. He's your most frequent and most loyal advisor.
50* RightForTheWrongReasons: Assumes that [=DEFCON=] is some kind of super weapon and that, if it reaches one, the world will end. While he's wrong to assume it is a superweapon, [=DEFCON=] 1 indicates that nuclear war has begun, which will likely destroy humanity.
51* UndyingLoyalty: In ''4'' onwards. He never, EVER betrays you and speaks for the Loyalist faction, which ALSO never betrays you. (The worst they do is just stop being Loyalists).
52* YesMan: Completely unflinching in his belief that El Presidente can do no wrong, always managing to find a way to deflect blame or praise El Presidente's most heinous actions.
53[[/folder]]
54
55!Factions
56
57Each Tropico game has several factions, which must be placated to garner general public support.
58
59Almost all of the factions have these tropes in common:
60----
61* BreadAndCircuses: Although pissing any one of them off is unavoidable, it is important to placate them enough to tolerate you by giving them food and entertainment.
62* MortonsFork: Achieving their long-term faction goals and meeting their immediate demands is a practice that is often contradictory. In addition, while keeping them content enough to put up with you is the goal, it's remarkably easy to piss them off, which can make you think twice about StatingTheSimpleSolution, lest it go horribly wrong. In ''6'', ignoring a dual demand from both factions pisses them both off. You can only do one faction's task, and you'll suffer an approval drop with the other. In ''3'', it is possible to outright ban a troublesome faction that's too difficult to please, but that just leads to a rise in [[LaResistance rebel]] activity.
63* TheWarOnStraw: They are frequently extreme caricatures of many real life political factions.
64* WeAreStrugglingTogether:
65** The factions frequently come into conflict with one another and sometimes their unreasonable or narrow demands are not in either [[EnlightenedSelfInterest El Presidente's]] or [[TheNeedsOfTheMany the people's]] better interests.
66** This comes to a head in one of ''4''[='s=] campaign missions. Two factions present a task to you at various points, and you must pick one. The one you didn't pick triggers a faction disaster for no reason other than being ignored.
67
68[[folder:The Capitalists]]
69[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_capitalists.png]]
70[[caption-width-right:275:Capitalist emblem in ''6'']]
71
72The capitalists represent Tropico's business interests and favor industrialization, for-profit enterprises, and a booming tourist-based economy. They have a rivalry with the communists, though in ''4'', their goals usually do not directly contradict. They lean heavily toward policies favoring the United States. In ''Tropico 5'' and ''6'', they become relevant in the World Wars onward.
73----
74* DecompositeCharacter: In ''5'' and ''6'', they are this to the industrialists, who they can potentially butt heads with. Industrialists favor heavy manufacturing while Capitalists tend to prefer advanced service-based economies such as tourism, which depends on not overexploiting the islands.
75* MoneyDearBoy: Their main concern, where they're all about making as much money as possible. Their faction disaster will even have them steal from the treasury until they are placated.
76* PragmaticVillainy: While they are still concerned with wealth, they favor a tourism-heavy economy in ''6'', and thus have a vested interest in cutting back on logging, mining, and pollution generating industry, because those aren't great for tourism.
77* SitcomArchNemesis: To the Communists in almost all the games.
78* StrawmanHasAPoint: The capitalists are concerned with businesses that generate profits, which can help keep the player in the black in the long run. They also favor lower crime rates and a diversified economy, and in ''6'' they're also likely to be happy to move away from polluting industry in favor of more profitable tourism and service industries.
79
80!!Antonio Lopez
81Leader of the Capitalist Faction in ''Tropico 4''.
82----
83* CorruptCorporateExecutive: {{Downplayed}}. While yes, he does suggest and practice morally dubious business ethics, he is also an advocate of a strong police system, and can give you good advice which will help to keep you in the black.
84* NoCelebritiesWereHarmed: He looks suspiciously similar to longtime US Presidential advisor Zbig Brzezinski.
85* PoliceAreUseless: He mentions this if Tropico's police force is too weak. He'll state that he was robbed twice, and that they even took his charts. The second guy beat him up because Lopez had already been robbed blind.
86
87!!Mason Belmonte
88Leader of the Capitalist Faction in ''Tropico 6''.
89----
90* MotorMouth: A fast-talking businessman obsessed with money.
91* ReasonableAuthorityFigure: Less inclined toward polluting industry and would rather keep brazen militarism at bay, since both are bad for tourism.
92[[/folder]]
93
94[[folder:The Communists]]
95[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_communists.png]]
96[[caption-width-right:275:Communist emblem in ''6'']]
97
98They represent the leftist-oriented workers of the island(s) and strive to create a worker's paradise in the islands itself. They become relevant in the World Wars onward in ''5'' and ''6'' and tend to favor close ties with the Soviets/Eastern Bloc. They have a rivalry with the capitalists and the religious.
99----
100* BigBrotherIsWatching: They prefer plenty of surveillance and [[PropagandaMachine a state-controlled media]], preferably in their favor.
101* ChummyCommies: Outside of their authoritarian leanings, they are generally concerned with, housing, social welfare, and health and wellness, which makes them one of the [[BreadAndCircuses easiest factions to placate]] in the long run. Their favored policies usually also make it easy for workers to get around and to fleece additional money off the rich.
102* DirtyCommunists: Downplayed. They have genuinely respectable motivations for many of their actions and are perfectly willing to be reasonable with the player if you don't cause problems for others just because. But they still have a very poor view of democracy and heavily favor authoritarianism. [[ArsonMurderAndJaywalking Sometimes they're just lazy bums who wish not to work]], but are thankfully content with various backup requests.
103* OutgrownSuchSillySuperstitions: Their Marxist-Leninist ways mean that they occasionally butt heads with the religious faction. Taken further in ''5'' and ''6'', where they favor an Atheist state.
104* SitcomArchNemesis: To the capitalists, with an added layer of SlobsVsSnobs.
105* SlobsVsSnobs: Their aversion to anything appealing to the wealthy, which includes things that Intellectuals like, pits them against the Intellectuals as well.
106
107!!Comrade Vasquez
108Leader of the Communist Faction in ''4''.
109----
110* BreadAndCircuses: Surprisingly, he accepts this. During the mission to beat Marco Moreno, he's completely fine with the player distracting the masses from their suffering by building a sports complex while Presidente searches for El Toucan.
111** Though, to be fair, [[JustifiedTrope One of the Communist's biggest concerns is that everyone is not only has food, but a wide variety of it,]] [[DownplayedTrope as well as adequate healthcare and employment.]]
112* ReasonableAuthorityFigure: Possibly the biggest example in the series, openly trying to be a just leader who thinks about others instead of himself. Tellingly, when his faction disaster occurs, he actually tries to put a stop to it, realizing how counterproductive it is.
113
114!!Marco Moreno
115Leader of the Rebels (not exactly a faction) in ''4'', and replaces Vasquez as the leader of the Communists in ''6''.
116----
117* {{Expy}}: Of Ernesto "Che" Guevarra.
118* ReasonableAuthorityFigure: Surprisingly enough for a rebel, he is this -- in ''4'', should you legitimately prove that one of your regime's goals is ''making the lives of the average Tropican better'', he'll willingly defect and join your cause. He takes on Comrade Vasquez's role as this in ''6''.
119* RebelLeader: In ''4'', only showing up during the campaign. He's apparently made a career of rebelling so much that no leader in the Carribean (or, indeed, the world) has ever impressed him enough to get him to stand down. El Presidente ends up being the one to break this streak.
120* TookALevelInKindness: He's backed off from being a violent revolutionary by the time of ''6'', instead lobbying on behalf of his fellow communists.
121[[/folder]]
122
123[[folder:The Conservatives]]
124[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_conservatives.png]]
125[[caption-width-right:275:Conservative emblem in ''6'']]
126
127A patriotic, isolationist faction concerned with preserving the culture of Tropico against the winds of change. They subsume the role of the Nationalists from the previous three Tropico games and become relevant in modern times in ''6''. They come into conflict with the Intellectuals frequently.
128----
129* AnachronismStew: Invoked with the [[NostalgiaFilter Good Old Days]] constitutional option, which forces the Tropican populace to dress in colonial-period attire.
130* AppealToTradition: The be all, end all of their political leanings. They prefer [[TrueArtIsAncient traditional architecture]] and methods of government from the colonial era.
131* BigotVsBigot: Is known to come into conflict with the [[ScareEmStraight Religious faction]] due to several conflicts of interest despite being social conservatives that oppose marriage equality.
132* EveryoneHasStandards: Their stance toward free food. Tradition dictates that nobody starves to death in Tropico unless there's no food left.
133* GoodOldWays: Their key difference with the Nationalists of ''3'' and ''4''. They paint their ardent nationalism with copious amounts of nostalgia for the colonial period.
134* GunNut: They are obsessed with firearms [[EagleLandOsmosis for some reason]].
135* {{Irony}}: Fixated on structures and traditions of the past... yet don't play a role until the game reaches Modern Times.
136* RightWingMilitiaFanatic: They support the type of justice carried out by the barrel of a gun.
137* SuspiciouslySimilarSubstitute: They subsume many of the traits of the Nationalist faction in ''3'' and ''4'', albeit with an American-style conservative flavor over the more overtly Neo-Nazi imagery of El Diablo and the nationalists.
138* UtopiaJustifiesTheMeans: They'd like a return to a traditionalist Tropico from the days of yore and would gladly give up personal and civil liberties for it.
139
140!!Hector Delgado
141The xenophobic representative of the conservatives.
142----
143* AngryWhiteMan: His behavior mimics the stereotype, albeit set in a Latin Caribbean milieu.
144* EveryoneHasStandards: Demands you provide enough food for everyone. In Tropico, tradition dictates nobody starves unless there is no food left. Also hates it if crime is rampant.
145* GoodOldWays: An ardent supporter of traditional Tropican values.
146* IronicName: "Delgado" is spanish for thin and he is far from it.
147* NoCelebritiesWereHarmed: Resembles conservative pundit Rush Limbaugh.
148* SmugSnake. Certaintly gives off this regard, with a very smug grin on his portrait and a self satisfied way of speaking. He's also very fair weather, acting like he's the smartest man in the room when you agree with him, and acting like a whiny child when you don't.
149[[/folder]]
150
151[[folder:The Environmentalists]]
152[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_environmentalists.png]]
153[[caption-width-right:275:Enviromentalist emblem in ''6'']]
154
155The Environmentalists are concerned with preserving the natural beauty of Tropico and often stand against polluting industries, often to the detriment of national economic interests. They often find themselves in opposition to the Capitalists and Communists in ''4'' and the Intellectuals and Industrialists in ''6''. In ''5'' and ''6'', they become relevant from the Cold War onward.
156----
157* AppealToNature: They carry many of the narrow-minded fallacies held by crunchy granola people in real life.
158* BourgeoisBohemian: They tend to favor tourism as an industry. As such, they're less-likely to butt heads with the Capitalists in ''6'', who favour service-based economies, which require a relatively pristine environment.
159* LuddWasRight: Their opposition to technology and advanced economies has shades of this.
160* NewAgeRetroHippie: The faction has a hippie vibe to them. In ''Tropico 6'', they take on a crunchy granola persona that is opposed to, among other things, vaccination.
161* ReasonableAuthorityFigure: They don't necessarily oppose ''all'' industrial buildings; things like chocolate factories and juiceries actually boost their approval slightly.
162* SillyRabbitIdealismIsForKids: They have a very narrow interpretation of environmentalism and "natural living" that could be detrimental to the [[TheNeedsOfTheMany wellbeing of the people as a whole]].
163* StrawmanHasAPoint: Despite being hippies, their demands make sense if you want happiness to stay high. No-one likes living in ugly, polluted surroundings, after all.
164
165!!Sunny Flowers
166The Hippie representative of the Environmentalists from ''4'' and ''6''. She and Penultimo co-host the radio in ''4''.
167----
168* AdaptationalAttractiveness: Due to the way portraits are drawn in ''[[https://tropico.fandom.com/wiki/Sunny_Flowers?file=T6+SunnyFlowersHD.jpeg#Tropico_6 6]]'' versus ''[[https://static.wikia.nocookie.net/tropico/images/f/f2/Sunny_Flowers.png/revision/latest?cb=20120129223210 4]]'', she's far more pleasant to look at in the former game.
169* TheBusCameBack: She goes AWOL in ''5'', but in ''6'', she's back as the Environmentalist representative.
170* GranolaGirl: She fits the hippie (and, in ''6'', crunchy granola) stereotype to a T.
171* LuddWasRight: She has a tendency to be dismissive of modern technology, which puts her on a collision course with Elena Culpepper.
172* NewAgeRetroHippie: She has stereotypically hippie beliefs, down to being a Neopagan.
173* NotSoAboveItAll: Sunny Flowers can still be goaded into a consumerist craze despite speaking against flagrant consumerism, such as if El Presidente builds a shopping mall.
174* ShipTease: With Penultimo in ''4''. He occasionally mentions attraction to her, and in ''Modern Times'', she is against the idea of torturing him, [[spoiler:even if he is a clone]].
175[[/folder]]
176
177[[folder: The Globalists]]
178Appearing only in ''5'', where they replace the Intellectuals, they are a faction concerned with liberal ideas and immigration policies. In ''6'', they are subsumed by the Intellectuals.
179----
180* SuspiciouslySimilarSubstitute: Basically a re-branded, open-borders friendly version of the Intellectuals.
181
182!!Lord Oaksworth
183A condescending, patronizing blowhard of a European Lord who represents the interests of the Crown in ''5'', before becoming a representative of various other factions (including the Religious and the Globalists) later down the line.
184----
185* DefectorFromDecadence: As per ''5''[='s=] minimalist cast, he eventually comes to represent foreign and factional interests later in the game, suggesting that he defected to the revolutionaries.
186* EvilColonialist: Surprisingly averted. Despite being unpleasant, he does try to be helpful to the governor as they try to set up the colony and lay the groundwork for the revolution.
187* ReasonableAuthorityFigure: As smug and condescending as he is, he claims to go through all sorts of hoops to keep the current governor in power and helpfully mentions that he would eventually run low of opportunities to do so, prompting the governor to move toward rebellion sooner rather than later.
188[[/folder]]
189
190[[folder:The Industrialists]]
191[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_industrialists.png]]
192[[caption-width-right:275:Industrialist emblem in ''6'']]
193
194Introduced in ''5'', the Industrialists represent the [[CorruptCorporateExecutive captains of industry]] of the country, eager to exploit the country's natural riches for economic gains. Tends to come into conflict with the environmentalists as a result. They become relevant from the Cold War onward.
195----
196* DecompositeCharacter: From the Capitalists from ''5'' onward. They favor a robust industrial economy concerned with exploiting the natural resources of the island, whereas the Capitalists favor a diversified income stream that includes environment-dependent tourism.
197* DespotismJustifiesTheMeans: They tend to favor authoritarian governments.
198* ReasonableAuthorityFigure:
199** Some of their demands are good for your economy in the long term. They also are in favor of an educated workforce, ideal for an advanced and wealthy export economy.
200** Despite their aesthetic suggesting 'big polluter' types, they approve of renewable electricity structures being built in 6 ''just as much as the Environmentalists do''. All electricity is equal, after all.
201
202!!Veronica Veneno
203The representative of the Industrialists and Capitalists in ''Tropico 5''.
204----
205* TheBusCameBack: She reappears in 6's DLC ''New Frontiers''.
206* CorruptCorporateExecutive: She's a greedy businesswoman with no hangups on exploiting others.
207* {{Expy}}: Of Veronica Lodge, and [[BettyAndVeronica thus]] the foil to [[VoiceOfTheResistance Betty Boom]].
208
209!!Harland Zander
210The Industrialist representative in ''Tropico 6''.
211----
212* CigarChomper: His portrait has him holding a big, fat cigar.
213* CorruptCorporateExecutive: A robber baron who speaks with a dismissive tone about workers and the environment.
214* FatSweatySouthernerInAWhiteSuit: He's not particularly fat or sweaty, but he otherwise looks and speaks like a southern plantation owner, despite the game being set in the Spanish Caribbean and the Industrialists only being available from the Cold War onwards.
215* StrawmanHasAPoint: Often, his demands can be useful to meeting economic and development goals.
216[[/folder]]
217
218[[folder:The Intellectuals]]
219[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_intellectuals.png]]
220[[caption-width-right:275:Intellectual emblem from ''6'']]
221
222Forward-thinking social liberals and freethinkers, the Intellectual faction is in favor of the development of advanced industries and are focused on making Tropico a hub for scientific development. They tend to be complacent with Capitalist directives while looking down on the Religious and Communists. One of the hardest factions to please. Originally one of the base factions available from the first, third, and fourth games, they become relevant in Modern times from ''5'' and ''6'' onward.
223----
224* ForScience: In ''6'', they strongly prefer scientific developments over anything else, which can put them at odds with the Luddite Environmentalists.
225* GentlemanAndAScholar: In ''4'', they look favorably on a presidente with the Biblical Scholar, Leftist Author, Naturalist, and Professor backgrounds.
226* MadScientist: They have shades of this in ''6''.
227* OutgrownSuchSillySuperstitions: They have a vocal rivalry with the Religious and Conservative factions in ''6'', and are concerned with an open science-focused future that eschews all prior traditions.
228* PlayfulHacker: In ''6''. Their faction disaster would have Presidente cut off from the Internet for a year.
229* ReasonableAuthorityFigure: They tend to favor a good education system, which can benefit your nation over the course of the game by making advanced economies and industries possible. If you have the resources to maintain them building high-tech structures can also yield tremendous benefits.
230* SlobsVersusSnobs: They come off as aloof elitists who are against anything appealing to the common people in ''4'', and slightly unhinged mad scientists in ''6''.
231
232!!Miss Pineapple
233Miss Pineapple is one of El Presidente's advisors in ''4'' and represents the interests of the Intellectual faction. She is also not-so-subtly implied to be having an affair with El Presidente.
234----
235* {{Dominatrix}}: She apparently has a show in a cabaret where she is known as "Mistress Pineapple."
236* GirlFriday: Presidente's advisor and "[[SexySecretary tutor]]".
237* MeaningfulName: She's called Miss Pineapple, and her head is shaped a little like said fruit.
238* ReasonableAuthorityFigure: Her advice, such as pushing for a high school to be built, is generally very helpful to your country's development. Hiring foreigners from abroad gets expensive very quickly, after all.
239
240!!Elena Culpepper
241The faction representative for the Intellectuals in ''6'', she represents the interests of a more modern, forward-thinking, and tech-savvy generation.
242----
243* BlackAndNerdy: An Afro-Caribbean woman who is a nerd.
244%%* MadScientist: She has a very liberal approach to R&D.%%Meaning?
245* AMillionIsAStatistic: Her conflict with the Communists can be seen as this.
246[[/folder]]
247
248[[folder:The Loyalists]]
249A faction appearing in ''Tropico 3: Absolute Power'' and ''Tropico 4'' that represents El Presidente's fanatical squadron of followers. They believe that El Presidente alone is capable of ruling the country and are thus thoroughly opposed to any dissatisfaction with the way Presidente runs things. They are among the easiest factions to court as well as the hardest to placate once irritated. They are represented by [[YesMan Penultimo]].
250----
251* AllCrimesAreEqual: In the Modern Times DLC, the SWAT HQ has a work mode where it will only accept Loyalists, and they will go kill any criminals they encounter.
252* {{Brainwashed}}: The Sanatorium building in the Modern Times DLC can turn visitors into new Loyalists.
253* DemocracyIsBad: They all believe this. Why vote for your leaders when El Presidente is the only choice you should be making?
254* EasyEvangelism: Poorly educated people can easily be swayed into this faction through manipulative propaganda techniques.
255* FanDisillusionment: Their Disaster is simply members leaving the faction.
256* FanDumb: InUniverse, they're El Presidente's own, thinking that he can do no wrong.
257* GameplayAndStorySegregation: They can still vote against El Presidente and become criminals.
258* PhonyDegree: An edict in the Modern Times DLC (Special Diplomas) can give half of the faction high school education (some might even receive college education). This is useful to fill SWAT HQ with Loyalists.
259* PraetorianGuard: In the Modern Times DLC, they can become this if the SWAT HQ accepts only Loyalists agents. They will side with El Presidente during coups.
260* ShamelessSelfPromotion: They demand this of El Presidente. A Childhood Museum is one of their base demands. Then they'll demand a Mausoleum and even the Golden Statue!
261* UnpleasableFanbase: InUniverse. Usually, any attempt that El Presidente makes to placate or show genuine concern to the wellbeing of the other factions over perpetuating and glorifying his reign will rub them the wrong way.
262[[/folder]]
263
264[[folder:The Militarists]]
265[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_militarists.png]]
266[[caption-width-right:275:Militarist emblem in ''6'']]
267
268A faction representing the interests of Tropico's armed forces, led by General Rodrigo Rodriguez in ''3'', ''4'', and ''6''. They appreciate a militarized Tropico with heavy emphasis on creating infrastructure for the army. Their bluster often puts them at odds with just about every other faction, including the Intellectuals and the Religious. In ''Tropico 5'' and ''6'', they become relevant in from the World Wars onward.
269----
270* MilitaryCoup: Piss them off enough, and they'll issue an ultimatum: improve relations or suffer one of these. This can very easily cost you the game, considering that you kinda need the military on your side in the event of a hostile attack on the palace.
271* ProperlyParanoid: A strong military presence is critical for the player to survive the many occasional hazards of the game, including rebel threats and foreign invasions, the former of which can happen at any moment.
272* ReasonableAuthorityFigure: They're pretty easy to please all things considered, as they approve of mass-construction of cheap homes, and having a decent military is essential for stopping guerilla attacks. The fastest way to piss them off is to mass-construct embassies, but since you only need five of them ''maximum'', you'd have to be trying to ruin your relations with the Militarists.
273
274!!General Rodriguez
275* AlliterativeName: '''Rodrig'''o '''Rodrig'''uez
276* ArmchairMilitary: Admits this about himself.
277* TheBusCameBack: He's MIA in ''5'', but he's back as Militarist leader in ''6''.
278* CloudCuckoolander: Among the many things he fears are his dreams about penguins and pterodactyls. Some of the requests he makes can be baffling, such as building a ''rollercoaster''.
279* GeneralRipper: A warmongering paranoid jingoist obsessed with national security through superior firepower. Not that [[ProperlyParanoid he's entirely wrong, though]].
280* OnlySaneMan: He is the only person in the first mission for the "New Frontiers" campaign to realize that stealing a superweapon from the Axis/Central powers during the World Wars is good way to piss everyone off. He doesn't outright question the decision, but asks that Tropico prepares for the inevitable backlash.
281* TheNeidermeyer: AnnouncerChatter reveals him to be a mouthy, demanding superior to his soldiers.
282* NoCelebritiesWereHarmed: Bears a significant resemblance to actor Luis Guzman.
283[[/folder]]
284
285[[folder:The Nationalists]]
286An isolationist faction in ''4'' and ''5'' concerned with Tropican-centric policies and interests. They resent anything foreign -- be it immigrants, foreign goods, foreign aid, or foreign relations. They also want a national average wage that's higher than the Caribbean average. They are replaced in ''6'' by the Conservatives while subsuming the role of the Loyalists in ''5''. They are present at the start of the game in ''3'' and ''4'' and become relevant in ''5'' during modern times.
287----
288* ANaziByAnyOtherName: A fanatically [[{{Pun}} insular]] faction concerned with supporting Tropico and Tropico alone.
289* FascistButInefficient: Their insistence on closed borders will cripple the country's economy due to labor shortages.
290* MyCountryRightOrWrong: They put Tropico above all other nations and resent any form of foreign interest or intervention, including humanitarian aid during a time of crisis.
291* OccupiersOutOfOurCountry: A sentiment they claim to hold.
292* PatrioticFervor: They often demand patriotic sentiments expressed.
293* PowderKegCrowd: They will cause riots if they are sufficiently displeased with the current leader, targeting (what else?) foreign citizens.
294
295!!El Diablo
296[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/el_diablo_1.jpg]]
297[[caption-width-right:220:El Diablo in ''4'']]
298
299The representative of the Nationalists in ''3'' and ''4''.
300----
301* ANaziByAnyOtherName: He is a tattooed skinhead. The symbol on his shirt is also clearly fascist.
302* BaldOfEvil: Completely bald, and one of El Presidente's more unpleasant advisors, frequently speaking with open disgust about anything foreign.
303* MeaningfulName: "The Devil" in Spanish.
304* TattooedCrook
305* TheNapoleon: According to a radio broadcast he is rather short. He gets very angry when Sunny Flowers points this out.
306[[/folder]]
307
308[[folder:The Religious]]
309[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_religious.png]]
310[[caption-width-right:275:Religious emblem in ''6'']]
311
312A significant cultural bloc, the Religious faction is concerned with meeting the spiritual needs of the people of Tropico, focusing mainly on the construction of religious buildings. The Religious faction is one of the largest at the start of the earlier games until ''Tropico 4''. In ''5'' and ''6'', they become a key player from the World Wars onward. Because of their typical social conservative stances, they often come into conflict with the [[OutgrownSuchSillySuperstitions typically secular-leaning Intellectuals]] and Communists. In ''6'', they also lock horns with the trigger-happy Militarists.
313----
314* ActivistFundamentalistAntics: In ''6'', their ultimatum, anathema, will have members of the faction burn down buildings they visit.
315* ArtisticLicenseReligion: Gameplay restrictions mean that Tropican clergy are allowed to marry (and marry a partner of the same gender, despite being opposed to it as a faction).
316* ChristianityIsCatholic: They have a heavy Catholic flavor, despite differences brought about by gameplay necessity.
317* TheFundamentalist: They typically hold conservative and fundamentalist Christian views, with all that it entails in terms of social policies.
318* GoodShepherd: In later games, they tend to emphasize social welfare and are concerned with ensuring that people get their basic needs met. In the colonial era in ''6'', the missions can even be set to provide healthcare--the only buildings in the game to do so in that era.
319* MirroringFactions: In ''6'', they share a lot of similarities with the communists both in terms of meeting the needs of the people and eschewing the presence of luxuries for the wealthy.
320* MoralGuardians: They are also likely to turn their noses against vices such as pubs and cabarets.
321* ReasonableAuthorityFigure: Faith-related buildings and medical facilities are some of the citizens' basic needs, which in turn keep the Religious content. Some of their demands are also simple to fulfill, such as producing chocolate or apparel, which you can sell later on.
322* TheTheocracy: One of their faction goals; selecting the theocracy option is one of the ways to garner their support.
323* TurbulentPriest: Dissatisfied clergy can speak against Presidente in the pulpits, affecting anyone who attends church.
324
325!!Reverend Esteban
326A perpetually inebriated priest who represents the Religious faction in ''4''.
327----
328* TheAlcoholic: Implied to have a drinking problem and is willing to counteract the very legislation he requested (prohibition) on behalf of his faction, "anonymously" calling in to TNT to complain about it.
329* EgocentricallyReligious: One of his arguments for having Presidente build a grand cathedral is to make all the other Caribbean nations jealous, which will make them look better in the eyes of God by comparison.
330* KilledOffscreen: If the player activates Prohibition in ''5'', it's mentioned that he drank himself to death, but was canonized for drinking any and all alcoholic beverages, "lest they tempt his flock to sin".
331* YouBastard: He calls out Presidente for letting a famine happen by explaining that he had to officiate the funeral of a child.
332
333!!Sister Francesca
334A sanctimonious and stern nun representing the Religious faction in ''6''.
335----
336* AsTheGoodBookSays: She frequently uses metaphors from the Bible whenever she addresses El Presidente, usually to [[DeadpanSnarker snark at him]].
337* CondescendingCompassion: She generally speaks with a disappointed tone at Presidente.
338* GoodIsNotNice: She is concerned with the welfare of her flock and is not afraid to tell off the country's ruler to get her point across.
339* NunTooHoly: As her intro suggests, she's not above [[PrecisionFStrike cursing]].
340* SourSupporter: She's very dismissive of Presidente and talks in a tone that barely hides her doubts of their sincerity. She won't exactly be nice even if Presidente does what she wants.
341[[/folder]]
342
343[[folder:The Revolutionaries]]
344[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_revolutionaries.png]]
345[[caption-width-right:275:Revolutionary emblem in ''6'']]
346
347The revolutionaries are a faction representing the oppressed people of the colonies, who are tired of having to give in to the crown's orders at the expense of their own needs. They support actions in favor of the common people of colonies and toward militarization while oppose the construction of vanity projects for the wealthy people loyal to the crown. Naturally opposed to the Royalists.
348----
349* LaResistance: A movement dedicated to toppling the rule of the Crown over Tropico.
350* TheRevolutionWillNotBeCivilized: They prefer to bolster the fledgling nation's military might early on.
351* SlobsVsSnobs: They do not appreciate actions that they feel oppress the common people, which include slum housing for the poor and luxuries for the rich.
352* SparkOfTheRebellion: They see working with the governor as this.
353
354!!Evita Vasquez
355The revolutionary representative in ''Tropico 5'', later representing the Communists and Militarists in later eras. May be related to Comrade Vasquez from ''4''.
356----
357* NamedAfterSomeoneFamous: She gets her name from Evita Peron, former first lady of Argentina.
358
359!!Sofia Ortega
360The representative of the revolutionaries in ''Tropico 6''.
361----
362* TheRevolutionWillNotBeCivilized: In her own words, the ends justify being mean.
363[[/folder]]
364
365[[folder: The Royalists]]
366[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_royalists.png]]
367[[caption-width-right:275:Royalist emblem in ''6'']]
368
369Appearing in ''5'' and ''6'', this faction represents the citizenry of Tropico that are loyal to the Crown. They start off with an abysmal view of the governor and have to be gradually displaced by revolutionists as the game progresses. They are opposed by the Revolutionaries. The Royalists align themselves to the interests of the crown, and are represented by Lord Oaksworth in ''5'' and by Lord Roger Wyndham in ''6''. The opinion of the royalists are not crucial for independence, but their satisfaction influences their opinions of you afterward.
370----
371* BreadAndCircuses: They are usually placated by constructing luxury entertainment such as theatres and opera houses.
372* LesCollaborateurs: The Royalists are loyal to the European monarchy that rules over Tropico in the colonial period.
373* SlobsVsSnobs: A variation. Their conflict with the Revolutionaries can be seen as this, as buildings that appeal to them piss off the Revolutionaries.
374
375!!Lord Oaksworth
376For tropes relating to him, see "The Globalists".
377
378!!Lord Roger Wyndham
379A haughty and sinister-sounding European aristocrat who bosses the governor around in ''6''.
380----
381* AristocratsAreEvil: A sinister blue-blooded noble who barks all sorts of threatening orders to the governor in the name of the Crown.
382* BadBoss: He likes to give an assortment of veiled threats to the governor, because "the Crown Demands!". Even his compliments are backhanded and laced with barely disguised contempt.
383* BlueBlood: Comes from a family with, in Penultimo's words, "more blue blood than an ocean of octopuses."
384* ButNowIMustGo: After you declare independence, he states that the Crown is reassigning him to be an envoy to the Archduke of Austra-Hungary.
385* CardCarryingVillain: He describes his own leadership style as "firm yet unfair."
386* DisproportionateRetribution: He hates Penultimo for accidentally triggering his coconut allergy at a function with the King, and so he tries to have him assassinated at the theatre.
387* EnemyMine: In “Battle Royal”, while he’s trying to force El Presidente to give him the Alabaster Narwal, he puts this feud aside to prevent the Axis from invading Tropico out of fear that they’ll take it for themselves. Once the world wars end, the feud resumes as before.
388* EvilColonialist: He's much more of an asshole than Lord Oaksworth, being openly contemptuous of Tropicans.
389* EveryManHasHisPrice: In the Pirate King mission, in ''6'', he'll occasionally approach you and offer a year's worth of royal mandate for $3,000.
390* FauxAffablyEvil: He's well-mannered, but makes his disdain for the governor, their citizens and their island very clear in most everything he says.
391* HighClassGlass: Wears a monocle.
392* PlotAllergy: In the first mission, he was revealed to be allergic to coconuts. Because of this, he develops a grudge against Penultimo, who fed him a coconut canape by accident. His aversion to coconut trees drives him to assign the governor to cut them down... [[NiceJobFixingItVillain and makes it possible for Tropican revolutionaries to hide smuggled gold inside the coconuts]].
393* ReassignedToAntarctica: His intro suggests that he used to be King's right-hand man, but got demoted [[NoodleIncident for reasons he refuses to disclose]].
394* SmugSnake: A condescending, haughty, racist, colonial-era nobleman who sees Tropico and its island as beneath him.
395* SoreLoser: At the end of "Battle Royal", when El Presidente beats his last attempt to get the Alabaster Narwal, Lord Wyndham begins by saying that a gentleman [[GracefulLoser accepts defeat with a stiff upper lip]]. He then states that he is ‘’not’’ a gentleman, and goes on an [[VillainousBreakdown lo rant]] about how unfair it is and accusing you of cheating.
396* UnexpectedCharacter: For a lot of players, it can be quite a shock for the foppish one-note BlueBlood overseer of the Colonial setting to reemerge as the Ahab-esque [[TheDeterminator Determinator]] BigBad of the game's final and longest mission map.
397[[/folder]]
398
399! Foreign Powers
400Like your typical BananaRepublic, Tropico is beleaguered by outside forces since the colonial age. In ''1'' and ''3'', the factions are the United States and the Soviet Union only, while in ''4'', they are presented along with three other, more minor powers. There are even more foreign powers in ''5'' and ''6'', but they all become relevant only during their specific age.
401----
402* AnachronismStew: Bordering on AlternateHistory at times, most notably in ''4''. The Soviets [[FailedFutureForecast can persist past 1992]], the Chinese are Red and Rich in the 1950s, and the European Union appears as a singular entity before 1993. Rectified somewhat in ''5'' and ''6'', where many of the factions do not become relevant until well past a specific age. In ''5'' and ''6'', the Axis and Allies represent both their IRL counterparts and the Central and Entente powers of WWI. The Allied flag/diplomatic seal is half of the American and British flags, which can be considered anachronistic since the Americans were historically the last of the Allies to join in.
403* HegemonicEmpire: All of the powers save the Crown are essentially this. In essence, Tropico is just another small country for them to ruthlessly economically exploit in their game of power. Do as they say, or suffer stifling economic sanctions and/or be invaded.
404* CulturalPosturing: Some of the representatives can be quite haughty and condescending, even when they're being friendly.
405* GunboatDiplomacy: The lingering threat of foreign occupation is a constant theme in the series. The U.S. and U.S.S.R. will invade you if you irk them enough times, ending the game right then and there (unless you're playing ''5'').
406* MirroringFactions: While they might be antagonistic to one another, most of the powers in the games are hegemons who demand that Tropico follow their trade and political interests on the threat of economic sanctions or worse, outright invasion.
407* InternationalShowdownByProxy: Of which Tropico is the unfortunate battleground. You must play along or play them against each other to stay in power and protect your people.
408* PlayingBothSides: It's possible (and for practical purposes, required) for Presidente to do this for the benefit of themself [[GuileHero and their people]].
409* {{Realpolitik}}: The great powers' general approach to controlling Tropico, and how El Presidente should act in turn. Presidente must placate these great powers to secure their regime and avoid invasion.
410* TakeAThirdOption: Becomes possible in ''4'', where you can play to the smaller powers of the E.U., China and the Middle East. In prior games, you could only balance your allegiance between the U.S. and USSR. In ''5'' and ''6'', this does not become a de jure diplomatic option until Modern Times.
411* YouHaveResearchedBreathing: In ''5'' and ''6'', you must re-invite factions into your embassy after you progress to the next era, since they are functionally different polities in-game. Justified to an extent, since many of them are composed of multiple states that have become irrelevant or go their separate ways as time passes.
412** The U.S., UK, and Soviet Union (formerly the allies) went their separate ways during the Cold war as the Western Powers and Eastern Bloc.
413** In the Modern Times period, the dissolution of the U.S.S.R. did a number on the Eastern bloc, so you'll have to re-invite Russia. The Western Powers also go their separate ideological directions, meaning you have to invite both the U.S. and the E.U. at this point.
414
415[[folder: The Crown]]
416[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_crown.png]]
417[[caption-width-right:275:Crown emblem in ''6'']]
418
419The European power that colonized Tropico. In ''5'' they are represented by Lord Oaksworth, while in ''6'' they are represented by Lord Roger Wyndham. For their character sheets, see their entries in the Globalists and the Royalists.
420----
421* ArtisticLicenseHistory: Tropico is culturally based on the Spanish colonies in Latin America and the Caribbean. However, the Crown the player serves in ''5'' and ''6'' is very clearly flavored after the UsefulNotes/BritishEmpire.[[note]] Although the Biritsh Empire did seize colonies from the Spanish through war (most interestingly Florida), this was short lived, and the colonies were returned to the Spanish through treaties and peace deals. [[/note]]
422* BadBoss: The Crown heaps several demands on the governor, goading them with extentions to their mandate.
423* TheEmpire: Nominally, the only literal example of the bunch. They are the direct rulers of Tropico until it declares independence. But functionally, they are no different from the other great powers.
424* ScrewTheRulesIHaveMoney: You can pay your way to independence if you've enough cash. Handy if the player doesn't feel like a fight.
425[[/folder]]
426
427[[folder: The Allies]]
428[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_allies.png]]
429[[caption-width-right:275:Allies' emblem in ''6'']]
430
431A superpower relevant during the World Wars.
432----
433* CompositeCharacter: They represent the Allies of both UsefulNotes/WorldWarOne and UsefulNotes/WorldWarTwo, the former also being known as the Entente powers. A literal example is in their flag, which comprises half of the U.S. and UK flags.
434* {{Eagleland}}: They have shades of type 3 in ''5'', since their representative is an ersatz of a US president. Donwplayed in ''6'', since they receive a more British flavor in Lord Wynton Marlborough.
435
436!!Rudolf Thompson
437The U.S. President in ''Tropico 5'' and a recurring campaign character.
438----
439* BigGood: A recurring ally of Presidente and an honest, friendly, well-intentioned man. He is one of the most positive portrayals of a US president in the entire series.
440* NoCelebritiesWereHarmed: A clear expy of both Theodore and Franklin Delano Roosevelt.
441
442!!Lord Wynton Marlborough
443The Allied representative in ''Tropico 6'', a cheery British diplomat.
444----
445* GoodSmokingEvilSmoking: He is the representative of the Allies and and he smokes [[DistinguishedGentlemansPipe a calabash pipe]] in his portrait.
446* NoCelebritiesWereHarmed: Very clearly based on Sir Winston Churchill, while taking the name of his ancestor, the Duke of Marlborough. Also bears a bit of a resemblance to Franklin Roosevelt.
447* QuintessentialBritishGentleman: Given who he's based on, it only makes sense.
448* StiffUpperLip: Attempts to evoke this; he's usually quite jovial, but sometimes he blurts out that "everything's gone pear-shaped and [[AllUpToYou we need a steady hand on the tiller]]."
449[[/folder]]
450
451[[folder: The Axis]]
452[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_axis.png]]
453[[caption-width-right:275:Axis emblem in ''6'']]
454
455A superpower relevant during the World Wars.
456----
457* ArgentinaIsNaziLand: It's possible for you to invoke this, only replace "Argentina" in this case with "Tropico". In ''5'', you can house exiled Axis émigrés after they inevitably lose the war, which is also alluded to in dialogue in ''6'' if you sided with them come the end of the war.
458* CompositeCharacter: They represent both the eponymous faction in UsefulNotes/WorldWarTwo and the Central Powers in UsefulNotes/WorldWarOne. In essence, they're [[UsefulNotes/ImperialGermany whatever side]] [[UsefulNotes/NaziGermany of the war]] Germany was on.
459* DayOfTheJackboot: In ''5'' and ''6'', withstanding their invasions is one consequence of either allying with the Allies or having absymal relations with them. Failing will result in this trope.
460* ForegoneConclusion: The Axis will lose both World Wars no matter what the player does. This has no effect on Tropico itself and only reflects in the dialogue given to the player if they are in an alliance with the Axis.
461* NoSwastikas: The Axis flag in ''5'' and their diplomatic seal in ''6'' is the War Ensign of Nazi Germany without the swastika in the circle.
462* ThoseWackyNazis: With everything that may entail. They like strong militaries and repressive measures, and aren't a fan of players who have more liberal policies.
463
464!!Erich von Strohm
465A Nazi military officer and representative of the Axis Powers in ''6''.
466----
467* AintTooProudToBeg: If you made an alliance with the Axis, then when the war ends he'll beg you to allow [[PaperThinDisguise a group of people who look just like him, his friends, and his family]] to immigrate to Tropico.
468* BadBoss: Occasionally yells at his unseen underling, Wolfgang.
469* GermanicDepressives: He's usually quite dour if he's not trying to be sinister and intimidating.
470* PerpetualFrowner: He says that he's unable to smile due to a facial condition.
471[[/folder]]
472
473[[folder: The Western Powers]]
474[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_westernpowers.png]]
475[[caption-width-right:275:Western Powers' emblem in ''6'']]
476
477A superpower introduced in ''6'', the Western Powers represent UsefulNotes/{{NATO}} and take the place of the U.S. in the Cold War era. Their diplomatic seal is the NATO flag rotated by 45 degrees.
478----
479* CaptainErsatz: Of the U.S. in prior games.
480* EagleLand: A solid Type 2, with RedScare paranoia defining them.
481* RedScare: Has this as an overarching theme, with Cold War-era paranoia being their thing.
482
483!!Colonel Buck Scott
484The representative of the Western Powers in ''6''.
485----
486* AlmightyJanitor: A field-grade officer representing the free world.
487* {{Expy}}: Of Creator/GeorgeCScott's General [[Film/DrStrangelove Buck Turgidson]].
488* GeneralRipper: Colonel, actually, but the trope is still in play. He is a very paranoid, xenophobic and jingoistic American officer.
489* {{Foil}}: To Nadia of the Eastern Bloc. Both are quite secretive, but while Nadia lets El Presidente in on what she's planning, Colonel Scott always approaches interactions with paranoid apprehensiveness.
490* IKnowYoureWatchingMe: His paranoia leads him to assume this of everyone he suspects to be a [[DirtyCommunists filthy Red]]. Even himself.
491* TheParanoiac: Extremely suspicious of anything associated with the Eastern Bloc. He sees "red" everywhere.
492* ProperlyParanoid: Given how shiftily Nadia acts, he's probably not entirely wrong about there being some sort of plot going on behind the scenes.
493[[/folder]]
494
495[[folder: The U.S.S.R./Eastern Bloc]]
496[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_easternbloc.png]]
497[[caption-width-right:275:Eastern Bloc emblem in ''6'']]
498
499The Soviets are one of two superpowers in the original game, and they appear again in ''3'' and ''4''. In ''5'' and ''6'', they become relevant during the Cold War. And also in ''6'', they become a more general multinational bloc representing the countries under the Iron Curtain.
500----
501* CompositeCharacter: In ''6'', the Eastern Bloc presumably subsumes both [[UsefulNotes/SovietRussiaUkraineAndSoOn the Soviet Union]] and the rest of the UsefulNotes/WarsawPact, though functionally, the Soviets are still implied to be calling the shots.
502* ChummyCommies: Being pals with them is a key part of placating the Communist faction, so you'll need to invoke this trope to keep them happy.
503* DespotismJustifiesTheMeans: They favor a totalitarian state as a national policy.
504* DirtyCommunists: Not only do they have an affinity for authoritarianism, they have hegemonic imperialist tendencies on top of that. Despite their nominal "anti-imperialist" affiliations, they really only see Tropico as just another puppet to control.
505* OutgrownSuchSillySuperstitions: Their preferred constitutional stance on religion in ''5'' and ''6'', favouring an atheist state.
506* UsefulNotes/MoscowCentre: In ''4'' and ''6'', the communist world is represented by spies.
507
508!!Agent Sasha
509The representative of the Soviets in ''4''.
510----
511* FemmeFataleSpy: A sultry [[SensualSlavs Russian]] spy.
512* ReassignedToAntarctica: Not her, but she mentions in a story mission about how an employee of theirs who [[spoiler:hid a tape with incriminating evidence regarding Nick Richards]] was sent to Siberia, and how they wouldn't be seen for some time.
513
514!!Nadia Kutsnetchov
515The representative of the Eastern Bloc in ''6''.
516----
517* CodeName: She's so secretive, she mentions that her name is just a convenient pseudonym (which explains said name's inaccuracy).
518* {{Foil}}: To the paranoid Buck Scott. Colonel Scott is a lot less trusting of anyone, Presidente included, while Nadia tends to be more forward with her requests.
519* SpySpeak: She speaks exclusively in this.
520[[/folder]]
521
522[[folder: The U.S.]]
523[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_usa.png]]
524[[caption-width-right:275:US emblem in ''6'']]
525
526The Americans are one of the original superpowers in the original game and remain relevant in ''3'', ''4'', ''5'', and ''6''. A dominant default superpower in the original, ''3'' and ''4'', they become relevant only after the start of the Cold War in ''5'', and Modern Times in ''6'', where their previous Cold War role is represented by the Western Powers.
527----
528* EagleLand: A solid type 2 through most of the games they appear in, being a bunch of condescending bullies unafraid to not only attempt to threaten Tropico into doing their bidding, but bragging about how awesome they are at every turn.
529
530!!Ambassador Crane
531The representative of U.S. interests in ''Tropico 4''.
532----
533* AssInAmbassador: A slimy, imperialistic and haughty representative, and a caricature of the foreign policy of the U.S. toward Latin America and the Caribbean.
534* {{Jerkass}}: He constantly treats El Presidente as an underling, to be condescended to and threatened as he sees fit.
535* NoCelebritiesWereHarmed: Strongly resembles a caricature of former CIA officer David Atlee Phillips.
536
537!!Raymond King
538The representative of U.S. interests in ''Tropico 6''.
539----
540* CorruptCorporateExecutive: He has his thumb on a lot of businesses.
541* NoCelebritiesWereHarmed: Personality-wise, he heavily resembles 45th U.S. president Creator/DonaldTrump.
542[[/folder]]
543
544[[folder: The E.U.]]
545[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_eu.png]]
546[[caption-width-right:275:EU emblem in ''6'']]
547
548The Europeans were introduced in ''4'' as one of the three alternate superpowers to court and placate. They are a soft power, focusing on luxury entertainment, intellectual leanings, and progressive and environmentally sound social policies. In ''5'' and ''6'', they become relevant after Modern Times.
549----
550* AnachronismStew: In ''4'', they appeared well before they became an established entity in 1993. This was corrected in ''5'' and ''6'', where they become relevant in Modern Times (which is some point in TheNineties).
551* BourgeoisBohemian: They have shades of this in ''4'', favouring social liberal, democratic and environmental policies.
552* HistoryMarchesOn: The [[IAmVeryBritish stereotypically English]] Lord Chuffney being the E.U. representative becomes vastly outdated after the 2016 referendum that saw the UK vote to leave the E.U. To reflect this, the E.U. representative in ''Tropico 6'' is Eline Dupont, who has a French name, but resembles then-German Chancellor Angela Merkel.
553* IAmVeryBritish: In ''4'', the European Union has a distinctly British flavour. They are represented by an English aristocrat, and one of the work options in the TV station is the BBC, which is mentioned to be a European import. Averted in ''6'', where the E.U. is patterned more after a post-Brexit European Union.
554* MirroringFactions: In the ''Tropico 4'' campaign scenario "[[https://tropico.fandom.com/wiki/Missions_(Tropico_4)#Independence_Day Independence Day]]," the E.U. is just as low-key imperialistic as the U.S., instructing El Presidente to promote the idea of annexing an island as a colony in the early half of the mission.
555* ObstructiveBureaucrat: In ''6'', they have an overregulated economy with a lot of red tape, which Eline describes as a necessary part of turning away from their old ways of constant in-fighting.
556* UnitedEurope: A downplayed example for gameplay simplification purposes. The entire European Union functions as a single trade partner for Tropico and they set their policies to your country in unison.
557* WeBuyAnything: They don't sell you anything in ''4'' and only accept exports, which means that keeping them placated won't make your production chains cheaper, but it will increase your export prices. They do manifest soft power in other ways, such as being a main source of intellectual capital (that is, foreign experts).
558
559!!Lord Chuffney
560The E.U. representative in ''Tropico 4'', a haughty British aristocrat.
561----
562* AristocratsAreEvil: Downplayed. He's just your run-on-the-mill classist aristocrat, who can be quite affable otherwise.
563* IAmVeryBritish: A nobleman who wears a tux and [[HighClassGlass a monocle]].
564
565!!Eline Dupont
566The E.U. representative in ''Tropico 6''.
567----
568* BeleagueredBureaucrat: Given that she represents a group of nations united by obstructive bureaucrats, this is to be expected.
569* NoCelebritiesWereHarmed: She is modeled after Angela Merkel and Christine Lagarde, former chancellor of Germany and president of the European Central Bank since 2019 respectively.
570[[/folder]]
571
572[[folder: Russia]]
573[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_russia.png]]
574[[caption-width-right:275:Russia's emblem in ''6'']]
575
576The Russians are a superpower introduced in ''5'' and ''6'', who become relevant in Modern Times. They are meant as a nod to IRL politics and replace the Soviet Union as the eras progress.
577
578!!Vlad Orlov
579The Russian representative in ''Tropico 6''.
580----
581* FauxAffablyEvil: He tends to pepper his chumminess with veiled threats.
582* MotherRussiaMakesYouStrong: He believes this, if his bio is to be believed.
583* NoCelebritiesWereHarmed: He's based heavily on Vladimir Putin.
584* TheSocialDarwinist: He applies this to his political ideology.
585* ScrewTheRulesIMakeThem: He believes this to an extent. He claims that people in power will do exactly this if they were subject to their own laws, and that to have justice, some people must be above the laws.
586* VodkaDrunkenski: He occasionally mentions that he bought a bottle of Vodka to share with El Presidente should one of their requests be successful.
587[[/folder]]
588
589[[folder: China]]
590[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_china.png]]
591[[caption-width-right:275:China's emblem in ''6'']]
592
593The Chinese were introduced as one of the three alternate powers in ''4''. In ''5'' and ''6'', they become relevant in Modern Times.
594%%----
595%%* RedChina: The Red and Rich variant.%%How?
596
597!!Yu Li
598The Chinese representantive in ''4''.
599----
600* FauxAffablyEvil: He acts like an overtly polite diplomat that masks his condenscending and sinister behavior. His main response to El Presidente when his country has abysmal relations with Tropico is that relations can only improve... complete with Chinese fleets surrounding the island.
601* NoCelebritiesWereHarmed: His appearance is based off of real-life Chinese diplomat Sha Zukang.
602
603!!Ambassador Zhang
604The Chinese representative in ''6''.
605----
606* BeleagueredBureaucrat: He tries to be polite about this, but he's quite up-front about Tropico being low on China's list of priorities...
607* NoRespectGuy: ...and it matches how his government sees him, being in the bottom percentile of Chinese diplomats.
608[[/folder]]
609
610[[folder: The Middle East]]
611[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/t6_middleeast.png]]
612[[caption-width-right:275:Middle East's emblem in ''6'']]
613
614The Middle East is introduced in ''4'' as one of the alternate powers to court. In ''5'' and ''6'', it becomes relevant in Modern Times. In ''4'', its flag is that of the real-world Arab League, while, in ''5'' and ''6'', it uses a FictionalFlag.
615----
616* ArabOilSheikh: Their representatives are these. This actually has an effect on their economic relations; they prefer a country that imports its oil and don't take kindly to anyone who tries to muscle in on their enterprise. Domestic oil production is a sure-fire way to get on their bad side.
617* ArchNemesis: In ''4'', they have a rivalry with both the U.S. and the Soviet Union.
618* TheFundamentalist: They have shade of this, and [[{{Hypocrite}} will respond negatively if you happened to be one yourself]]. They are a Muslim-majority region and will look down on any action taken by El Presidente that encourages [[ChurchMilitant Christian Fundamentalism]] in Tropico; having too many churches and cathedrals will tend to rub them the wrong way.
619* MiddleEasternCoalition: The Middle East is essentially a fictional version of this. In ''4'', it is generally assumed that they (rather inaccurately) represent the Arab League, which excludes a few countries in the Middle East. In ''5'' and ''6'', this is downplayed at the cost of being less representative of any one real-world country or organization. In those games, they are closer to the wealthy Gulf monarchies rather than the Arab League as a whole, though they also behave like OPEC, which doesn't just include Arab states.
620* PowerUpgradingDeformation: In ''4''. For some reason, having the [[{{Gonk}} Ugly]] trait improves their diplomatic relationship with you, possibly due to your resemblance to [[RunningGag a camel]].
621* {{Qurac}}: They have shades of this. Sheikh Salim peppers his statements with references to his multiple wives, being rich, and camels.
622
623!!Sheikh Salim
624The Middle Eastern representative in ''Tropico 4''.
625----
626* {{Gonk}}: Though the caricature art style has much to do with this, Sheikh Salim is not a looker.
627* KavorkaMan: He has a lot of wives, but isn't one for good looks.
628* NoCelebritiesWereHarmed: His portrait is a caricature of Palestinian politician Yasser Arafat.
629
630!!Prince Thari
631The Middle Eastern representative in ''Tropico 6''.
632----
633* AnOfferYouCantRefuse: His intro mentions this. He loves being generous (because he controls a vital resource), but expects his friends to be generous in turn.
634* RoyalBrat: Tends to act like this at times. He was, after all, the world's richest kid, then the world's richest teenager.
635* UnclePennybags: Invoked. He brags about being everyone's friend because he represents a region that has the one thing everyone needs.
636[[/folder]]
637
638!''Tropico 4'' campaign only characters
639[[folder:Brunhilde Van Hoof]]
640[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/brunhilde_van_hoof.jpg]]
641
642The representative from the UN.
643----
644* BeatThemAtTheirOwnGame: When Tropico plans to break world records in ''Tropico Above All'', it turns out that all the available records to be beaten are all linked to her in some way (the World's Largest Mustache on a Woman and the World's Smelliest Cheese both comes from her hometown), so...
645* CripplingTheCompetition: She does not want her hometown to lose those records.
646* BrickJoke: The remaining money she blocked in ''Tropico Above All'' return later in the next mission.
647* EvenEvilHasStandards: In ''Crisis'', she will help El Presidente to prevent Nuclear armageddon by organizing Pan-Caribbean Summits.
648* EvilBrit: Only her accent, otherwise her name is Dutch, and her hometown of Bad Humperdinksburg is likely German.
649* {{Expy}}: Her appearance is heavily based on UsefulNotes/MargaretThatcher.
650* ObstructiveBureaucrat: As an antagonist, she's this.
651* TeenHater: In ''Keep Calm And Carry On'', she demands El Presidente to imprison five young people on the behalf US conservative groups just because there are young.
652* TheVonTropeFamily: A Dutch "Van".
653[[/folder]]
654
655[[folder:Generalissimo Santana]]
656[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/generalissimo_santana.jpg]]
657
658El Presidente's mentor and friend.
659----
660* {{Blackmail}}: In ''Into the Spotlight'', an embarrassing photo of him is taken on a roller coaster. It is up to El Presidente whether to go through blackmail or not.
661* CigarChomper
662* EasilyForgiven: After his fall from power, he helps El Presidents when the latter is targeted by mysterious accidents, stating he doesn't like conspiracies to kill dictators. But not for free, of course...
663* EvilFormerFriend: He's part of the conspiracy to frame El Presidente for the assassination of the US President.
664* {{Expy}}: Based on UsefulNotes/FidelCastro on his later years.
665* LaResistance: Forced into this when El Presidente ousts him.
666[[/folder]]
667
668[[folder:Keith Preston]]
669[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/keith_preston.jpg]]
670
671Billionaire CEO of Fruitas LTD and is interested in the goods of Tropico, especially mining ones.
672----
673%%* CigarChomper
674* EasilyForgiven: Has no hard feeling against El Presidente for destroying his businesses (he still has his mining ones), and offers Swiss bank funds in exchange of for a share of mining profits.
675* {{Expy}}: His appearance seems based on Boss Hogg of Series/TheDukesOfHazzard.
676* {{Portmanteau}}: His name is the result of a combination of two last names, Minor C. Keith and Andrew W. Preston, who were the co-founders of United Fruit Company.
677* RichesToRags: Done to him by El Presidente over the course of two missions, as revenge for not helping him after being blamed for the assassination of the US President. Averted in the end, as he still has his mining business.
678[[/folder]]
679
680[[folder:Nick Richards]]
681[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/nick_richards.jpg]]
682
683An US senator from Nebraska. He starts seeking better relations with Tropico.
684----
685* {{CharacterCatchphrase}}: He ends every sentence with "I am not a crook."
686* AssassinationAttempt: He's killed soon after his arrest following the reveal he killed his predecessor.
687* BackFromTheDead: [[spoiler:Return for one mission in Modern Times DLC. Averted, as it turns out to be a clone.]]
688* {{Expy}}: Of UsefulNotes/RichardNixon.
689* FallGuy: Claims the assassin of the US President is Tropican in order to blame El Presidente.
690* KlingonPromotion: When he becomes Vice President, he assassinates the President to take over.
691%%* PresidentEvil
692[[/folder]]
693
694[[folder:Dr. Steinschneider]]
695[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/dr_steinschneider_6.png]]
696
697A mad scientist who initially assists El Presidente, but is later revealed as the main antagonist of the Modern Times expansion.
698---
699* NoCelebritiesWereHarmed: His appearance is heavily based on Rowan Williams (former Archbishop of Canterbury) and his behaviour is centred around a stereotypical Albert Einstein-like 'mad scientist.'
700[[/folder]]

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