Follow TV Tropes


Context Characters / TitusCrow

Go To

1[[foldercontrol]]²²!! The Heroes²²[[folder: Titus Crow]]²²The world's greatest OccultDetective and opponent of the Cthulhu Cycle Deities. He is the protagonist for the short stories and the first two books in the series.²----²²* AdventurerArchaeologist: A DownplayedTrope example since he primarily works through books and antiques.²* AscendToAHigherPlaneOfExistence: Eventually comes to live on Elysia where he stays with his wife Tianna.²** TheBusCameBack: [[spoiler: With Elysia's destruction, is now wandering around the universe with Henri.]]²* AwesomenessByAnalysis: Is able to figure out the entirety of the Chthonians plot by analyzing newspapers and some Pulp fiction.²* BadassBookworm: Very much so since he goes on time and space adventures rivaling Captain Kirk and the Doctor.²* BadassLongcoat: As displayed on the original ''The Compleat Crow'' collection.²* BattleCouple: Forms one of these with Tianna the Girl Goddess.²* BunnyEarsLawyer: Compared to other Lovecraft protagonists as he reacts to the existence of the Mythos with fascination more than stunned terror.²* CrazyPrepared: Titus Crow once regularly downed a magic potion, cast daily spells, and lived on a houseboat to avoid the Chthornians. [[TheExtremistWasRight This proved insufficient.]]²* {{Cyborg}}: Becomes one of these after the Elder Gods rebuild his body.²* {{Expy}}: He is one for Sherlock Holmes and later the First Doctor.²* GentlemanAndAScholar: A genius scholar of the occult as well as an English gentleman.²* GentlemanWizard: Starts the book series as a combination of this and OccultDetective. ²* GreatDetective: Due to his status as an {{Expy}} of Sherlock Holmes. Especially notable in the short stories.²* HeroicWillpower: A quality which allows him to resist the CCD's influence better than most.²* HeterosexualLifePartners: Has this sort of relationship with Henri.²* HunterOfMonsters: Is this for the Cthulhu Mythos. He focuses initially on the Chthonians then moves to the Great Old Ones themselves.²* InsufferableGenius: A DownplayedTrope example as he is very intelligent and slightly condesceding but tries not to.²* InterspeciesRomance: With Tianna the HalfHumanHybrid child of Kthanid. ²* NonIdleRich: Titus Crow has no visible means of income.²* OccultDetective: Was one of these before becoming a ScienceHero. ²* OutgrownSuchSillySuperstitions: Ceases to believe in the occult after encountering the Elder Gods and believes only in SufficientlyAdvancedAliens. ²* PalsWithJesus: His friendship with Kthanid is effectively this as he's the chief of the Elder Gods.²* PassingTheTorch: Does this with Henri and becomes TheMentor rather than TheHero.²* PsychicPowers: Is one of the world's most formidable psychics at the time of ''The Burrowers Beneath.'' He only gets stronger from there.²* ScienceHero: Albeit, his PsychicPowers and science strongly resemble magic.²* SeriousBusiness: Titus Crow regularly leaves the safety of his houseboat in ''The Burrowers Beneath'' for brandy and is almost always interested in it.²[[/folder]]²²[[folder: Henri Laurent de Marigny]]²²The son of Étienne-Laurent de Marigny, the New Orleans mystic and TheWatson to Titus Crow until he TookALevelInBadass to become the series main protagonist.²----²²* BadassCape: Has one which grants him the power to fly. ²* GentlemanAndAScholar: Like Titus Crow himself, Henri is a devotee of the occult and antiques.²* InTheBlood: His father was a notable mistake and sorcerer before him.²* NonIdleRich: Henri is rich enough to purchase antiques and adventure around the world even before he becomes a space explorer.²* TheLancer: To Titus Crow.²* LegacyHero: Becomes one to Titus Crow, taking up the fight after he moves to Elysia.²* LoveAtFirstSight: With Moreen.²* PsychicPowers: To a lesser extent than Titus Crow but still formidable.²* SupportingProtagonist: Only in ''The Burrowers Beneath'' as he becomes the primary one in ''The Clock of Dreams.''²* TookALevelInBadass: Becomes a time and space wandering hero even the Great Old Ones are afraid of.²* TheWatson: Serves this role in the beginning of the series, being little more than a sounding board for Titus Crow but gradually moves to become TheHero.²[[/folder]]²²[[folder: Hank Siberhutte]]²²A Texan psychic who works for the Wilmarth Foundation. He is eventually stranded on the planet Borea where he decides to become leader of the local LaResistance.²----²²* AscendedExtra: Was mentioned in ''The Burrowers Beneath'' as a important member of the Wilmarth Foundation.²* AuthorityEqualsAsskicking: Hank's rank among the Plateau peope is based on his ability to defeat Ithaqua's people.²* BadassInCharge: He eventually rises to become the warlord of the Plateau people.²* ContrastingSequelMainCharacter: Hank is significantly less bookish and more two-fisted than Henri and Titus.²* {{Expy}}: One for John Carter, Warlord of Mars. A Southerner who journeys to an alien planet where becomes leader.²* IChooseToStay: He chooses to stay on Borea in ordert o be with Armandra.²* PsychicPowers: Which he uses to connect with the locals.²* {{Revenge}}: His motivation for going after Ithaqua. The Great Old One killed his cousin after driving him insane.²* {{Tsundere}}: Is actually a male example fo this with Armandra. He doesn't want to seem too eager or uninterested.²[[/folder]]²²!! Elder Gods²²[[folder: Kthanid]]²The ruler of the Elder Gods and their wisest, most powerful member. He is literally Cthulhu's brother and as benevolent as the R'lyehian overlord is evil.²----²²* AmbiguousSituation: It's never entirely clear if Kthanid and Cthulhu are actually brothers or just the same person at different points in time.²* BigGood: Is the biggest in the Multiverse.²* BenevolentPrecursors: Bound the Cthulhu Mythos Deities in their prison and provided humanity with their protections against them.²* DidWeJustHaveTeaWithCthulhu: Well, with his brother.²* EyeBeam: TabletopGame/CallOfCthulhu sorcebook ''Malleus Monstrorum'' claim it's his main attack.²* GodGuise: Is worshiped across the universe despite being just a [[SufficientlyAdvancedAliens Sufficiently Advanced Aliens]]. ²* EldritchAbomination: One of the few good examples in fiction.²* ItsPersonal: Bears a special grudge against the Great Old Ones, since they killed his mate and offspring.²* {{Pacifist}}: The Elder Gods refuse to harm their brethen, even though they give other races methods to do so.²* PaletteSwap: Except for the [[SupernaturalGoldEyes eyes]], there's no physical difference between Kthanid or Cthulhu.²* UglyCute: See WhatMeasureIsANonCute. Amusingly, because he resembles Cthulhu.²* SufficientlyAdvancedAliens: Is a member of this alongside the other Elder Gods.²* ThanatosGambit: [[AlternateCharacterInterpretation If you believe Cthulhu and he are the same being.]]²* WhatMeasureIsANonCute: Despite looking exactly like his brother aside from eyes, Titus finds him curiously adorable.²[[/folder]]²²!! Cthulhu Cycle Deities²²[[folder: Ithaqua]]²See Characters/CthulhuMythos²[[/folder]]²²[[folder: Shudde M'ell]]²->'''Debut:''' ''The Burrowers Beneath'', Brian Lumley ²²Leader of the ''Chthonians'': worm-like monsters with a squid-like head. Shudde appears like a larger form of a Chthonian, and possibly the progenitor of the species.²----²* BrokeYourArmPunchingOutCthulhu: [[spoiler: While the Wilmarth Foundation managed to wipe out many Chthonians, they lost a lot of people and resources. Also occurred when they tried nuking Shudde M'ell himself, and failed.]]²* EyelessFace: Chthonians in general have no eyes. ²* NighInvulnerability: Shudde M'ell can take on a nuclear explosion and live, as well as able to bore through Earth's crust and survive in the planet's mantle.²* MadeOfIron: Cthonians are able to resist great pressures and temperatures.²* MamaBear / PapaWolf: Generally, it’s a bad idea to mess around with Chthonian eggs.²* MentalFusion: Groups of Cthonians can combine their psychic powers to overcome any protection.²* PsychicLink: All Chthonians are linked to each other, allowing to know exactly what other one knows.²* {{Sandworm}}: Chthonian physical appearance suggests this, but they're more like the Horta from ''Series/{{Star Trek|The Original Series}}''. They can easily burrow through rocks, and can resist high pressure and heat. Although, the Cthonians and Sandworms do share the same...²** WeaksauceWeakness: Chthonians don't take well to exposure to, of all things, ''water''. Which helps explain why they usually tend to stay safely miles underground rather than visit Earth's mostly water-covered surface, of course.²* {{Telepathy}}: The worms can influence a person's thoughts and emotions, causing them to make mistakes or force them to stay in one location.²* TomeOfEldritchLore: The G'harne Fragments, which tell of the history of the titular Cthonian city.²* TunnelKing: Chthonians excel at this.²[[/folder]]²----


How well does it match the trope?

Example of:


Media sources: