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1[[foldercontrol]]
2! Nine Shrines Adventures and Dines
3
4The series protagonists, the owners and proprietors of a bar/adventuring service.
5
6[[folder: The Group As a Whole:]]
7
8* BadassCrew: For all their quirkes (and occasional questionable judgements), they're pretty effective in a fight, and have taken down beings that have been compared to (or are outright) ''gods''.
9* DysfunctionJunction: They tend to bicker fairly consistently over both major and minor issues (though the latter is usually done in good humour), and often each member has their own personal baggage due to [[DarkAndTroubledPast their past]].
10%% * InsistentTerminology: They're not mercenaries, they're adventurers.
11* RagtagBunchOfMisfits: Let's see, we have a Tiefling Sorcelock who writes novels on the side, the last survivor of a monster hunting company, an alcoholic runaway with strange powers, a mercenary with a mechanical arm and some prowess in alchemy, and the list just goes on and on.
12* SanityBall: Whomever is the most "reasonable" of the group tends to vary depending on the situation. For example, Markus is often impulsive (even foolhardy at times), but will try to restrain his comrades if their own quirks or issues put them at serious risk.
13* TrueCompanions: For all their quirkes and personal issues, they can rely on each other to stand by their side and aid them in the worst of times.
14* WalkingDisasterArea: While they never intend any harm, it's hard to deny that they tend to bring chaos and change wherever they go, albeit usually by accident (e.g. [[spoiler:toppling the monarchy in Onnerant and Tannhauser on two separate occasions]]).
15
16[[/folder]]
17
18[[folder: Markus Velafi]]
19
20The group's rather flashy and flamboyant Tiefling [[OurMagesAreDifferent Sorcelock]].
21-----
22* AgentPeacock: Quite fond of sparkles and bright colors, and in general tries to maintain a sense of stylishness. Also loves to make a show out of his actions if he has the opportunity.
23%% * BadassBoast: "Markus Velafi! Remember the name!"
24* BigManOnCampus: Tries to take on this role when the party infiltrates Wizard High School, with mixed success.
25* ButHeSoundsHandsome: Sings his own praises while going undercover as "Horatio Protagonist."
26%% * ByronicHero
27%% * CantHoldHisLiquor
28* CastingAShadow: As the story continues, he learns how to use shadow magic, being able conjure (somewhat) tangible threads of shadow into objects. His most frequent use of this is to make webs of shadow to trap or hinder his foes.
29* TheChewToy: You can count the number of arcs that don't horribly injure him on one hand.
30* CuteLittleFangs: As part of his Tiefling heritage. Some of his newer portraits show these off.
31* DangerousForbiddenTechnique: [[spoiler:Iconoclasm. It's perhaps the only spell capable of permanently destroying the otherwise immortal Spiritfolk, but it draws a heavy toll from its user. In Markus's case, using it once ''removed the bones from his one of his forearms''.]]
32* DarkIsNotEvil: He is descended from what is implied to be an EldritchAbomination and frequently traffics with dark powers. He is also friendly and helpful to a fault.
33* EnergyBall: His primary offensive magic is Eldritch Blast, which looks a lot like purple flaming balls that he fires at his enemies. [[spoiler:He also has an upgraded version of this, called the Utter Dark Blast, which has part of his demon soul infused into it for extra power]].
34* EyeBeams: Later gains the ability to use these, though they aren't used often as they're tricky for Markus to aim. In fact, upon trying to learn this ability, he [[spoiler: shoots himself in the ankle]].
35* TheFace: Easily has some of the best people skills in the party, he's usually the first to speak when greeting someone new.
36* FingerSnapLighter: Is capable of producing these through magic, though they don't see a lot of use after the early arcs.
37* HeterosexualLifePartners: With Kyr, and Gregor to a slightly lesser extent.
38* HiddenHeartOfGold: Yes, he has an enormous ego and something of a ComplexityAddiction, but he is firmly good nonetheless.
39* HornedHumanoid: One of his Tiefling traits, along with a tail and fangs.
40* HypnoPendulum: A trick he breaks out every now and then, with mixed results - it often ''works'', but Markus is sometimes a bit too quick to give instructions before thinking about what actually needs to be done, and occasionally has to rush to undo the hypnotism if it winds up creating more problems than it solves (e.g. a hypnotized Dont was put into serious danger because they were too lethargic to properly react)..
41* [[spoiler: IKnowYoureInThereSomewhereFight: {{Defied}}. Markus completely retains his personality in his SuperMode, though [[WrongGenreSavvy Ashe initially fears that this trope will be necessary]].]]
42%% * InTouchWithHisFeminineSide: Arguably the most effeminate of the group.
43%% * InsufferableGenius
44* LongHairedPrettyBoy: He's attractive and he knows it, taking great pride in his looks (long locks included).
45* ManipulativeBastard: Actually had the ambition to be one of these, of the EvilChancellor variety (specifically mentioning being a "grand vizier"). Partly inspired by tales of heroic princes being opposed by scheming advisors, with Markus drawn to the latter as [[spoiler:he was the child of a family of servants to the royal family]]. While he's good enough at the lying, Markus cares too much about people to be a true bastard.
46* TheMinionMaster: One of his favorite way to deal with a problem is to throw imps at it. He's initially pretty ruthless in this, to the concern of his teammates, but over time he starts to treat them better (or at least tries to).
47* OlderThanTheyLook: It turns out that, despite looking fairly young, he's actually around 35 at the start of the campaign, much to the surprise of his friends. This also makes him the oldest member of the original trio.
48* PaperThinDisguise: His disguise as Horatio Protagoniste is to wear a pair of sunglasses. That's it.
49* PlayingWithFire: He doesn't use much fire directly in his offensive magic, but he frequently makes use of his immunity to it.
50%% * SpiritedCompetitor: With quite a few villainous magic users.
51* SquishyWizard: Easily ''the'' most fragile member of the Nine Shrines crew, rivaled only by Inian, who's also a SquishyWizard.
52* [[spoiler: SuperMode: Gains one as part of Markus's Tiefling heritage (as an alternative to being harvested by his Devil progenitor). It first appears while he's [[EleventhHourSuperpower fighting]] Xin.]]
53* UnreliableNarrator: Markus tends to lie about his past and his exploits ''a lot'', especially in the early days. He started to move away from this after a heart-to-heart conversation with Ashe and Gregor about their pasts, where he revealed that [[spoiler:he was the son of a family of servants to the royal family of Tannhauser. Stifled by the rules and expectations placed on him, he decided to leave the country to find something more fitting for himself (further pushed when the king drunkenly revealed that his family actually usurped the true rulers about a century ago and covered it up; Markus left about a week after that, so the king might have forgotten it)]]. His return to Tannhauser confirms that this was (at least mostly) true.
54[[/folder]]
55
56[[folder: Gregor Hartway]]
57
58The main muscle of the group, Gregor generally possesses all the subtlety of a glaive to the face, both in combat and in conversation.
59-----
60* TheBigGuy: Acts as the muscle of the party, though he is currently sharing this role with [[AmazonianBeauty Mercy]], who's physically bigger and has abs of (almost literal) steel.
61* BlackAndWhiteMorality: He has little tolerance for [[WhatMeasureIsANonhuman "monsters"]]. Though, to his credit, his definition of monster is fairly generous.
62** This occasionally causes him to disagree with the party, who might be more inclined to see the bigger picture or are more open to seeing the grey in the scenario. The most notable example of this is when Gregor took Telvillian's Tear (a magical plant/incarnation of the Spiritfolk Telvillian) to the famine sticken village of Eocho. While it was almost certainly the right thing to do in the situation, he did so without discussing it with his friends. This is probably the only time that [[WhatTheHellHero Markus is truly disappointed with Gregor's actions]].
63** Gregor is often seen as LawfulGood to a fault, believing following the rules of society is generally the most moral thing, and usually requiring a lot of convincing from his friends and/or blatant signs of corruption in the law to act otherwise.
64** In the "Staff Only" arc, Gregor declined to take part in the heist, saying stealing was "morally repugnant," despite the goal being to keep the thing being stolen (a powerful magic staff with power over life) from being misused in the worse possible ways.
65* CharlesAtlasSuperpower: Unlike his companions, Gregor isn't inherently magical (at least until he gains his pandimensional sight), but his intensive training regime he learned from the Outriders have let him gain strength and dexterity that others have regarded as "superhuman."
66* {{Cloudcuckoolander}}: Due to [[DarkAndTroubledPast his]] [[HunterOfMonsters upbringing]], Gregor is often a bit naive in things outside of monster slaying and tends to accept explanations given at face value unless said explanation is so far past common sense that even he can see the flaws in it.
67 ** When introduced, Gregor had been staying in a prison cell in Meadshire due to being told he had been convicted for a crime and was making no attempt to escape, despite a). knowing full well that he was innocent and b). the staff in Meadshire doing everything possible to ''encourage'' him to escape as that was the whole ''point'' (the scenario was just something to allow the "adventurers" to experience breaking out of a prison cell).
68* CompanionCube: His glaive. He gets notably distressed if it's forced away from him (such as when Xandel borrowed it briefly to enchant it). In the intro sequences, he's often seen ''tucking his glaive under the blanket next to him''.
69* DarkAndTroubledPast: He has lost two families, and multiple people have bled to death on his back.
70%% * TheDitz
71* DoomedHometown: In episode 31, the fate of his family and hometown is revealed, having been wiped out by monsters, leaving him as the lone survivor.
72%% * DorkKnight
73* DumbMuscle: Played with. While he's incredibly knowledgeable in terms of monster slaying, his education was entirely ''focused'' in that direction, leaving him a bit ignorant in other areas when the adventure starts.
74* EquipmentUpgrade: Two in fact! Both involving his primary weapon:
75** The first was the '''Glaive of the Waves''', which was his original, mundane glaive that was later enchanted by Xandel, a water Spiritfolk who was also a blacksmith. Not only did this enchantment provide a general improvement to its offensive abilities, it also had a calming effect on anyone that touched the flat of the blade. It was eventually destroyed during the "BIG WAR" arc.
76** The second glaive was made by Xavin Skalbern the Second, a blacksmith the party met during the "Harpy Nest" arc. In contrast to the previous glaive, this weapon's enchantments were fire themed, able to unleash fiery slashes, and was dubbed '''The Salamander'''. It remains his current weapon of choice at the time of writing.
77* ForcedTransformation: Turned into an owl in the Halloween special. Inien proceeds to gush about how adorable he is for the rest of said special.
78* GeniusDitz: His time with the Outriders has given him a near encyclopedic knowledge of monsters. It also left him somewhat naive to some of the complexities of the world. For example, we first meet him when he's "imprisoned" at the Alarani adventurer camp, he refuses to make any attempts at escape despite (a) him doing nothing wrong to justify being put in jail and (b) the guard offering several opportunities to escape because (c) the whole ''point'' of that prison was to offer "adventurers" the chance to escape a jail cell, as the place was a glorified theme park.
79* GoodIsNotSoft: He usually a nice and polite young man, but he will not hesitate to try and kill what he truly believes to be a monster, occasionally having to be talked down by his friends if said "monster" is no longer hostile, such as with [[spoiler:Charoth]].
80* HeWhoFightsMonsters: His extensive knowledge and experience with monsters never fails to impress the group, though it comes with a [[BlackAndWhiteMorality certain ruthlessness when dealing with anything he deems to a monster]], which causes concern in his friends on occasion.
81* HunterOfMonsters: His primary occupation, and that of the Outriders before [[spoiler:the Outriders were executed by the Church]] and Gregor arrived at Meadshire.
82* KindheartedSimpleton: Gregor isn't always the brightest of individuals, but he genuinely wants to help people, and is usually the first to lend a hand to those who seem to need it.
83* LightningBruiser: Equal parts agile and freakishly strong, Gregor often jumps around his enemies and uses the momentum to strike ''hard''.
84%% * MurderIsTheBestSolution: For monsters and bad guys.
85* PowerAtAPrice: His pandimensional sight, or "bread brain." It allows him to destroy magic and instantly kill certain enemies through looking into a more perfect reality and cutting out what doesn't belong. However, it's incredibly taxing on his body, leading to headaches, bleeding eyes, numb hands, etc. At the end of Soldiers of Silver, [[spoiler: he was left unconscious for five days and unable to walk for several more due to the pain and exhaustion from overusing this ability.]] Fortunately, the more he uses it, the easier it is on his body. [[FromBadToWorse Unfortunately]], [[spoiler: given he involuntarily warped the surface of a crate, he seems to be loosing his ability to control it.]]
86%% * SacrificedBasicSkillForAwesomeTraining
87* SelectiveObliviousness: When [[spoiler:Mercy asks him to cut her connection to the heavens]], he agrees to do so while claiming everyone else is telling him it's safe, despite everyone repeatedly saying they don't know what will happen if he does it. He's only able to acknowledge the potential danger after the moment has passed.
88* SpinToDeflectStuff: Attempted in episode 9, but Ashe deactivates the trap before it can work - or fail.
89* StepfordSmiler: His cheery demeanor is hiding a lot of trauma he isn't ready to confront, often denying anything even could be wrong with him.
90-->'''Gregor:''' "Are you sick, Harlock?"
91-->'''Harlock:''' "Not physically."
92-->'''Gregor:''' "Well, that's the only way that counts!"
93* TheTeetotaler: Does not drink, and maintains that his "body is a temple" when offered. He even refuses to eat meat, following a vegan lifestyle.
94[[/folder]]
95
96[[folder: Ashe/Aesling]]
97[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashe_l.png]]
98
99The group's healer and voice of reason. She has strange powers that [[MagicByAnyOtherName totally aren't magic]].
100-----
101* AfraidOfTheirOwnStrength: Ashe is fearful of the consequences of using her powers (see BlessedWithSuck below), particular because she has very little knowledge about what that power ''is''.
102* TheAlcoholic: Really loves her liquor, though she never seems to get drunk as her body seems abnormally resistant to it, with only God's Breath (a brew normally meant for Spiritfolk) affecting her in any measurable way.
103%% * AnimalMotifs: [[spoiler: Her wolf ban mask.]]
104* AnimeHair: Her "silver pom-pom" is frequently the subject of mockery.
105* ArborealAbode: She grew up in a hollowed out tree. (She still lives in a tree, actually. Don't tell the guys!)
106%% * AtrociousAlias: Wizard Kelly
107* {{Bifauxnen}}: Ashe looks pretty but very androgonous, to the point of being mistaken for male (see LadyLooksLikeADude).
108%% * BerserkButton: Meadshire
109* BlessedWithSuck: In episode 51, It is revealed that [[spoiler: Ashe's powers "carve away at her" with each use, removing more and more emotions and memories, leaving her afraid that one day there'll be nothing left]]. Ouch.
110* BrokenBird: Ashe has had a hard life. While the islanders of Meathe initally treated her well as their Guardian, it came at the cost that her powers (which she didn't ask for) would eventually [[spoiler:eat away at her with each use until there was nothing left]]. After some reflection on the matter whilst carrying out her duties, which included killing any souls unlucky enough to land on their shores, Ashe realized how messed up her situation was and fled. It left her somewhat distrustful, with a tendency to think the worst of others, before her friends showed they truly did care for her, allowing her to be more open to others in return.
111* CombatMedic: Initially her primary role in the party was to keep everyone alive. She prefers not having to do this through her powers, since [[spoiler:her powers hurt her to use]], and the healing itself is often ''painful'' for the patient, since it feels more like the wounds are 'being 'actively stitched together''. So as the series goes on, she becomes more of a front line fighter, wielding a short sword to deadly effect, with the healing as an option if necessary.
112* CursedWithAwesome: How Inien views her powers; losing parts of your mind and soul is a price worth paying for that kind of power in her eyes.
113** Also applies in a meta sense, as her class in the original ''TabletopGame/{{Pathfinder}}'' system was Oracle, a class themed around tapping into a Mystery (similar to a Cleric's Domains) in exchange for suffering a Curse. In Ashe's case, it's seems that her Mystery and Curse were either homebrews made for the campaign or heavily re-flavored, as they don't easily line up with any of the official material.
114* DangerousForbiddenTechnique: Arguably applies to her [[ImHavingSoulPains powers in general]], but this especially applies to her "Hand of Stone and Moss." She can summon, well, [[ExactlyWhatItSaysOnTheTin a giant hand of stone and moss]]. It's easily one of her strongest powers, but it carries a heavier cost to use compared to her other abilities.
115* EnragedByIdiocy: Her friends' shenanigans annoy her to no end, especially when they involve taking seemingly unnecessary risks for no apparent reason besides "it looks like fun." It doesn't help that she often feels that she's SurroundedByIdiots or insanity.
116%% * EquivalentExchange: See BlessedWithSuck.
117* FishOutOfWater: Ashe spent her entire life in Meathe up until a year before the events of episode 1. Many things are still new to her.
118* GoodIsNotNice: She tries to do her best to help her friends and the people around her, but she's also short tempered, irritable, and she has the nickname "Aesling the Neck Stabber" for a good reason.
119* HealingHands: Her powers seem to require some physical contact with the person to affect them, including healing which involves placing her hand ''inside the wounds being healed''. Oww...
120* HoYay: [[spoiler:With Firi.]]
121* ImHavingSoulPains: Using Ashe's powers ''sucks'', see BlessedWithSuck for why.
122* IneffectualLoner: Often tends to try her personal problems by herself, but doesn't always have the knowledge or tools to do a good job at it. This becomes especially prevalent during the Onorhant mega-arc, where she briefly splits from the party to search for answers from [[spoiler:Xin and the Ban]] about whatever is sealed inside her.
123* InnocentlyInsensitive: Ashe has a habit of making generalized assumptions about people based on their country of origin or says thing that could be taken as FantasticRacism.
124--> '''Ashe:''' ''Is that an Allrani thing or a Thog thing?''
125* InsistentTerminology: Whatever that green lightning of hers is, she repeatedly claims that it's definitely not magic.
126* KnownOnlyByTheirNickname: Her actual name, Aesling, rarely comes up after her introduction, with everyone (including her) just referring to her as Ashe.
127* LadyLooksLikeADude: To the point that in their first meeting, Markus and Gregor (who were told to look for a girl who would be their third party member) began speaking with another girl that had been nearby, not realizing their mistake until Ashe gets their attention.
128%% * LikeADuckTakesToWater: Her fighting skills and unique abilities allow her to survive quite effectively.
129* LossOfIdentity: One of her greatest fears [[spoiler:is her powers carving away at her until there's nothing left...and that nobody will notice when it happens]].
130* MagicByAnyOtherName: Her [[InsistentTerminology definitely-not-magic powers]], which come from [[spoiler:the Domain sealed inside her body]].
131%% * Malaproper: She frequently misuses idioms and fails to understand common expressions.
132%% * TheMcCoy: Her frequent tendency to ignore practical concerns in order to do something she considers just often puts her at odds with the rest of the party, especially Gregor.
133* TheMedic: One wonders how [[TheChewToy Markus]] in particular survived before he met her.
134* MemeticPsychopath: In-Universe. Markus and Kyr wrote the bestselling children's book "Aesling the Neck Stabber".
135%% * MoralityPet: Hers is Charoth, the cutest little god of death you'll ever meet.
136* MysteriousPast: Played with. She will talk about Meathe and her powers when asked, but the answers she gives are often rather vague, especially in regard to her abilities. That's because [[spoiler:she genuinely doesn't know much about them, as the ancestors of Meathe were deliberately vague about them and parts of their own history. Part of her conflict with the party in Onnerant is the desire to learn more about them by herself, but she eventually comes around to letting her friends help]].
137* MysticalWhiteHair: According to Ashe herself, she ''wasn't'' born with white hair, it turned that colour when she gained her powers.
138* NeverGetsDrunk: Ashe is completely unaffected by most forms of alcohol. Unless of course, it's [[RuleOfCool God's Breath]].
139* NotSoAboveItAll: At first she comes across as the most grounded member of the party, but on the rare occasion she really loses her temper, Markus and Gregor end up having to reign her in.
140%% * OnlySaneWoman: Until she gets mad.
141* OpenSecret: Tries to keep her powers a secret at the beginning of the story. She isn't very good at it.
142-->'''Ashe:''' Just don't tell anybody that I can... put people back together.
143-->'''Markus:''' Don't worry, your secret's safe.
144-->'''Thog:''' Do they think that we can't... see or hear them from over here?
145%% * PerpetualFrowner: Her smiling sprites don't see a lot of use.
146%% * PowerAtAPrice: See BlessedWithSuck.
147* PowerTattoo: The tattoos on her arms and neck aren't just for show but relate in some way to her powers. Inien refers to them as "bindings."
148* PutOnABus: [[spoiler:During the Freearch arc, Ashe is teleported away, along with Firi (and a nearby soldier), when Firi's guardian unleashes its defense mechanism in response to an injury, as [[RealLifeWritesThePlot her player Fae was leaving the campaign due to real life commitments]].]]
149* RelationshipUpgrade: Became close friends with Firi during the "Harpy Nest" arc, and later [[spoiler:became Firi's girlfriend after confessing her growing romantic feelings]].
150* SealedInsideAPersonShapedCan: The details are still unclear, but the source of her ([[InsistentTerminology definitely not magical]]) powers seems to be a being sealed within her person.
151** In episode 152 it's revealed that [[spoiler: she's been bound to a domain, and not a sentient being.]]
152%% * TheSnarkKnight
153%% * SupernaturalGoldEyes
154* SurroundedByIdiots: Feels this way a ''lot'' in the early arcs (including Markus and Gregor at times).
155* TeamMom: She heals everyone, makes sure they don't eat strange poisonous objects, and does her best to keep everyone from dying (despite what seems like their best attempts to the contrary at times).
156* WomenAreWiser: She seems to play into this stereotype at first, compared to the wacky Markus and childishly simple Gregor.
157* YouCantGoHomeAgain: By choice, as declared in her character song, Home No More.
158[[/folder]]
159
160[[folder: Kyr Fiore]]
161
162The group's engineer, kept around mostly out of a mix of pity and the fact that he is Markus's best friend.
163-----
164* AchievementsInIgnorance: Many of his inventions seem to work only because he doesn't understand why they shouldn't.
165* DisappearedDad: Originally came to the Shrouded Isles with his father, who later disappeared without Kyr knowing why. [[spoiler:It turns out his father left to look after Charoth, and later died. Kyr actually found his father's skeleton later but didn't recognise him, and the rest of the party decided not to tell him (he figured it out later anyway, and was rather pissed with them about that).]]
166* FishOutOfWater: Has lived in the Shrouded Isles his entire life away from any human interaction until the party came along.
167* FriendlessBackground: Due to the Spiritfolk's natural dislike of humans, combined with Kyr's childhood inventions causing problems even back then, Kyr didn't have many friends growing up.
168* GadgeteerGenius: The fact that his inventions ever work is a testament to the fact that he is pretty damn talented, oddities in design and tendencies to explode aside.
169* {{GMPC}}: The most straightforward example among the cast, even having his own character sheet, though eventually more would join the cast, and Kyr is rarely an active participant in events.
170 * GuestStarPartyMember: Starts off this way, tagging along with the party during their first adventure on the Shrouded Isles. He eventually gets his own character sheet in the credits, though he still doesn't participate in every adventure.
171%% * HeterosexualLifePartners: With Markus
172* {{Keet}}: Extremely curious, talkative and ''very'' excitable. Kyr's also prone to doing the first thing that comes to mind (usually inventing something that's very dangerous).
173%% * LikeADuckTakesToWater: His explosions have proved vital to the gang's success in many fights. Particularly his use of fun.
174* MadeOfExplodium: Pretty much 99% of what he makes. Also all of his tools. Everything else is either occasionally functional or dangerous in entirely different ways.
175* {{Manchild}}: Due to growing up without anyone to curb his curiosity or to be an example of a functioning adult, Kyr is frequently childish in his wants and acts more like a rather excitable pre-teen than someone who looks to be in their twenties ([[OlderThanTheyLook and is actually in their thirties]]), though his desires are never anything malicious.
176%% * [[spoiler: NewPowersAsThePlotDemands: Not Kyr himself, but Magnum Opus seems to be quite prone to this.]]
177* NamedWeapon: [[spoiler:His masterpiece, [[CoolSword Magnum]] [[{{Magitek}} Opus]]]]
178* NonActionGuy: Doesn't contribute a whole lot in a fight, at least at first. Once he gets his own character sheet, it's made explicit that he's several levels weaker than the other party members.
179%% * NoodleIncident: The subject of several, most notably [[RobotMe "Mecha-Kyr"]].
180* NoSocialSkills: As a result of having no other humans to interact with (and most of the Spiritfolk nearby not liking him) for most of his life .
181* OrnamentalWeapon: The sword he carries on his back. He eventually replaces it with a decidedly not ornamental one of his own invention.
182%% * RaisedByWolves: Raised by no one, really, following his father's disappearance early in his life.
183%% * SchizoTech: His more advanced creations (usually offscreen) are used to justify this.
184* SitcomArchnemesis: The one being on the Shrouded Isles he seems to dislike is Dont, the pig-bat spiritfolk, with no real reason given as to why.
185* [[spoiler: TookALevelInBadass: After gaining Magnum Opus. Apparently actually getting his Rocket Boots to function reliably didn't hurt either.]]
186* WorldsStrongestMan: Self-proclaimed, out of a sample size of one. He quickly drops this once said sample size starts to expand (starting with [[LightningBruiser Gregor]]).
187[[/folder]]
188
189[[folder: Thog]]
190
191The "CEO" of Nine Shrines, who mainly joined with the group to [[LoopholeAbuse exploit a legal loophole]].
192-----
193%% * AtrociousAlias: Wizard Dan (the Wizard Man)
194* CorruptCorporateExecutive: Corrupt middle manager, anyway. His bosses are much worse, however, [[spoiler:to the point that he [[ScrewThisImOuttaHere straight up quits]] and [[HeelFaceTurn joins the heroes]] to fight against the Alarani forces]].
195* CreepyMonotone: Less "creepy", and more monotone - years of working for the Alarani government have left Thog near permanently burnt-out, and sounding like it.
196* TheCynic: Probably ''the'' most cynical member of the Nine Shrines adventurers company, and after working for [[CorruptCorporateExecutive Alaran]] for most of his life it's not hard to understand why
197* DeadpanSnarker: Pretty much ''all'' of his speech is [[CreepyMonotone deadpan]], and at least 60% of it is snark.
198* FriendlyEnemy: His initial rapport with Ashe comes off this way. Even when he's screwing the party over, they have a mutual respect for one another on account of both being intelligent (unlike Gregor) and serious (unlike Markus.)
199* TheGunslinger: Compared to [[OurMagesAreDifferent Markus]], [[HunterOfMonsters Gregor]] and [[CombatMedic Ashe]], Thog's main contribution in a fight is "I have a gun." He's not a bad shot with it, but unfortunately it's slow to reload.
200* HiddenDepths: He considers himself somewhat of a patron of the arts. We also learn from Moren that Thog was a lot more lively and rebellious in his youth, even publishing papers that criticized the government.
201* JerkWithAHeartOfGold: He doesn't want to see any harm come to the group. [[SuspiciouslySpecificDenial They're valuable assets after all.]]
202* [[MySpeciesDothProtestTooMuch My Empire Doth Protest Too Much]]: He seems to recognize how scummy many aspects of Alarani culture are, and eventually becomes the first Alarani character to display any motivation other than purely mercenary interests.
203* OnlySaneMan: Thog is pragmatic, worldly and quite savvy. This sanity is, if anything, a ''[[ChewToy disadvantage]]''.
204* ScrewThisImOuttaHere: After facing the prospect of being landed with another demeaning position by his employers, Thog [[spoiler:tenders his resignation...with his gun, joining the party in fighting off the Alarani guards]].
205* TeamDad: As he warms up to the group as a whole, he begins to become this, eventually becoming their boss full time after [[spoiler:quitting his job with Alaran]] and doing his best to look after their interests (while trying to get them actual work).
206%% * UnresolvedSexualTension: With Ashe.
207%% * WalkingShirtlessScene: When he decides it's time to go all out in a fight.
208
209[[/folder]]
210
211[[folder: Inien]]
212
213A witch from the Runecarver's Guild who first appeared during the "Wizard High School" arc, only to join the group sometime later.
214-----
215%% * AffirmativeActionGirl
216* BitchInSheepsClothing: At first. Once she gets to know the party better, she drops the pretense.
217* BrilliantButLazy: At some point she gained the ability of "micro-sleep". She was the former "High Known" of the Runecarvers' Guild, making her a "big deal".
218* CharacterDevelopment: Inien began the series as ambitious and manipulative, wanting to obtain power and authority regardless of the [[PunyEarthlings risk to others, whom she generally had a low opinion of]]. As she spends time with the Nine Shrines crew, not only does she being to [[TookALevelInKindness soften considerably]], showing emotions besides smugness, she begins to rethink her desire to lead another coven (she had led one previously but the entire coven except Inien herself wound up executed for [[NoodleIncident unknown reasons]]) after seeing the damage those in authority with unchecked power can do to innocents (e.g. the monarchy in Tannhauser).
219* TheCorrupter: To Ashe, while the two are LockedInARoom in Wizard High School. She encourages her to use her powers freely and surpass ordinary humans.
220* CuteWitch: [[BitchInSheepsClothing Early personality aside]], it's hard to deny that she can look adorable when she wants to.
221%% * DeadpanSnarker
222%% * DissonantSerenity: Her laidback, smug expression rarely shifts even in combat.
223* FireForgedFriends: She eventually forms an odd mutual trust with Ashe, after a long period of simple mutual loathing. They still insult one another at every opportunity.
224* {{Jerkass}}: An all-around unpleasant person when the party first meets her during the "Wizard High School" arc, especially when she drops any pretenses to the contrary.
225-->'''Ashe:''' This is Inien. She is... pretty much a garbage person.
226* JerkWithAHeartOfGold: Eventually grows into this. While she's still often blunt in her opinions, mixed with some BrutalHonesty at times, she's become much more empathetic towards others and takes pleasure in just hanging out with her friends while still helping them solve major crisises when they occur.
227%% * LadyOfBlackMagic
228* NotQuiteDead: [[spoiler: After Wizard High School, Inien was presumed dead and was temporarily replaced with a Sack of Potatoes. This becomes a running gag]].
229* PintSizedPowerhouse: One of the shortest characters in the series, but alarmingly powerful nonetheless.
230* [[PunyEarthlings Puny Humans]]: She views ordinary humans as worthless and [[YourApprovalFillsMeWithShame praises Ashe as being above them]].
231* RobeAndWizardHat: Her standard oufit for adventuring. Outside of adventures, her usual attire is rather more casual, bordering on being pyjamas (given that she sleeps a lot in them). [[https://thrilling-intent.fandom.com/wiki/Inien#Casual See her portraits her for examples of both]].
232* SmugSmiler: Her default expression in her portraits.
233* SquishyWizard: Wields incredible power, but is rather fragile, later being the most frail member of the Nine Shrines crew alongside Markus (a fellow SquishyWizard).
234%% * TheSnarkKnight
235* SupernaturalGoldEyes: Less pronounced than Ashe's, but still fitting for someone capable of wielding such awe-inspiring magical power.
236%% * TimeStandsStill: Busts out this power at the climax of Wizard High School.
237* TokenEvilTeammate: Initally the most unpleasant and amoral of the main cast (besides arc villains). Gradually begins to [[TookALevelInKindness move away from this as she spends more time with the Nine Shrines crew]], becoming more a non-malicious {{Troll}}.
238* {{Troll}}: Over time, she becomes less malicious and more like a chaos gremlin, doing whatever seems to be the most entertaining for her at the time (though she's still willing to help the party with stuff if she's not feeling too lazy).
239* VitriolicBestBuds: With Ashe. After a rocky first impression, the two form an odd bond and understanding with each other. They're still happy to throw insults at and about each other.
240* WhatExactlyIsHerJob: No one knows exactly how she got her 4.4 million gold, or how she's going to get any more money at all.
241* WhatYouAreInTheDark: During the climatic battle of the "Wizard High School" arc, she claims that she doesn't want to really kill any of the party despite fighting them, a claim which seems dubious given [[TheCorrupter her more sinister actions and attitude]]. However, when she and Markus are caught in an explosion from a detonating artefact, she proves she was telling the truth when [[spoiler:she protects Markus using barrier magic, seemingly getting killed in the process ([[NotQuiteDead she gets better]])]].
242[[/folder]]
243
244[[folder: Colvin]]
245
246A punch-happy sorcerer who loves to discuss philosophy, even if he doesn't really get it. Nine Shrine's official bouncer as of the Big War arc.
247------
248* BoisterousBruiser: Moreso even than most Onorhians! If presented with a challenge that he can solve with his fists, he'll have already punched it.
249** In fact, the party theorizes that Colvin may be ''the'' quintessential Onorhian after Zeke accidentally does a perfect imitation of Colvin's voice and mannerisms during a story involving an Onorhian ancestor.
250* CharacterCatchphrase: The Truth! Ideals is a close second. It turns out that this is somewhat common in Onorrant.
251* CripplingOverspecialization: [[DefiedTrope Defied]]. He can only cast one spell, but [[AchievementsInIgnorance somehow]] his "Message" spell is insanely versatile.
252** For example, besides carrying actual message, his Message can also punch as hard as him ''and'' punch in ways he couldn't (e.g. the time Colvin used Message to ''punch the alcohol content out of a bottle of booze to the point that it becomes water''). It also allows Colvin to teleport himself and others, fairly safely as well (though he still needs to practice with it). Hell, his Message shows up as a freaking ''[[Manga/JoJosBizarreAdventure Stand]]'' at one point.
253* TheDitz: He is very easily distracted and seems to base his whole life around various forms of InsaneTrollLogic.
254* EmpoweredBadassNormal: Colvin was apparently a normal (albeit highly skilled) martial artist before Legen's Eye (an artifact capable of granting magic to otherwise normal people) gave Colvin his Message.
255* HeelFaceTurn: Was initially a member of the Coven of the Dusk, who gave Colvin his magical abilities and later fought the party over Legen's Eye. After some DefeatEqualsFriendship, he winds up joining them as their bar's bouncer.
256* InsaneTrollLogic: In theory, Colvin could be convinced to anything, even things normally considered impossible (and succeed), if you can find the right words to convince him. It gets even more insane when his [[WrongContextMagic Message]] gets involved.
257** For instance, when confronted with a deadly magical mist, Markus tries to convince Colvin to clear it by punching it (which Colvin laughs off as silly), fanning it (which Colvin feels is the wrong term to use in this situation) then by wafting it (which leaves Colvin distracted as he found the root word for "waft" to be tricky). Then Gregor (who's on the other side of the mist) asks Colvin to come over to him, and he does so, absentmindedly blowing the mist aside, then asks Gregor what he wanted.
258** Also, he holds some distinction between writing a book and merely recording his thoughts and having them published (the latter of which he has done). When the party tries to point out the two are essentially the same, Colvin argues that the former requires editing, which he hasn't done (or at least is very bad at).
259* KungFuWizard: Before gaining his magical ability, he was a trained martial artist, and he still happily uses his fists as his primary weapon to devastating effect.
260* SeriousBusiness: Downplayed, but Colvin started to get worked up when Firi was messing up the syllable count on some of her haikus.
261%% * WhatDoYouMeanItsNotDidactic: His stock and trade.
262* WrongContextMagic: Sorcerers baffle and infuriate conventional mages. Colvin's powers don't make sense even to other sorcerers.
263[[/folder]]
264
265[[folder: Firi]]
266
267A mysterious blonde woman who seems to be acquainted with Narn. She was sent by the Zeth to paint the world, but has taken up the lyre instead. After she befriends Gregor, she joins in the mass exodus of Onorhians to the Shrouded Isles and takes a job at the bar.
268-----
269* AmbiguouslyEvil: Firi herself has never been anything but [[NiceGuy kind]] and [[WhiteMage helpful]], but she seems to run in some pretty sinister circles.
270* [[spoiler:AnArmAndALeg]]: [[spoiler:Lost her left leg during the events of the "BIG WAR" arc. She briefly used a peg leg for a while before Harlock made her a prosthetic leg during the "Harpy Nest" arc.]]
271* CrypticConversation: Tries to help Gregor with (occasionally off-beat) haiku. It usually takes a few tries before the point can get across.
272* DarkAndTroubledPast: Firi grew up in Freearch, until one of the country's infamous winters consumed her town, trapping the villagers until they either starved or "succumbed to the cold" (some who heard this, including the party members, have speculated that they may have actually resorted to cannibilism, but Firi hasn't confirmed this). Her parents also died (her father first when she was two, then her mother a few years later), and Firi would have followed if she had not been saved by her "Guardian".
273* DualityMotif: Has heterochromia, with her right eye being a deep blue while her left eye is a vibrant green. This could represent her [[NiceGirl kind and supportive attitude]] conflicting with some of her [[AmbiguouslyEvil shadier connections]] to character like [[spoiler:Narn]]. It's unclear if she's always had this or if they [[MarkOfTheSupernatural changed later in her life due to meeting her "Guardian"]], as the characters don't bring them up or ask questions about them.
274* DumbBlonde: She clearly has [[GeniusDitz a fair amount of useful knowledge]], but there's no question that she can be rather scatterbrained and oblivious.
275* FreakyIsCool: Is fascinated with monsters and mythical creatures, and really wants to find one that no one else believes exists (whether she has a monster like that already in mind or not is unclear).
276* GiftedlyBad: Her skills with the lyre leave a lot to be desired, though apparently her drawing skills are worse.
277* MysteriousWoman: She's also implied to be a member of TheOmniscientCouncilOfVagueness [[spoiler:that Narn is also a member of]].
278* NiceGirl: Incredibly sweet and supportive, whether it's to the party or to [[spoiler:Narn, trying to teach them about how humans think]].
279* PutOnABus: [[spoiler:During the Freearch arc, she's teleported away by her guardian spirit when it's injured, along with Ashe and a nearby soldier]].
280* RelationshipUpgrade: Became close friends with Ashe during the "Harpy Nest" arc, and later [[spoiler:became Ashe's girlfriend after the latter confessed their romantic feelings]].
281* StrongerThanTheyLook: Despite looking rather slim, Firi is remarkably strong (apparently having a similar workout regime to Gregor). She uses this to amuse herself at one point by arm wrestling some Onorhians who, due to their belief that being stronger equals having more "truth", believe Firi whem she tells them random things despite evidence to the contrary.
282[[/folder]]
283
284[[folder: Harlock]]
285!! Chelesandra "Harlock" Harleaux
286A mercenary from Freearch who first met the group during a job to kidnap Ashe. She's proficient in alchemy and setting traps.
287-----
288* AnArmAndALeg: Harlock had to cut off her left arm while it was being burned from alchemical fire (fearing it would spread to the rest of her body and be impossible to put out), later replacing it with a mechanical grappling hook arm.
289* ArtificialLimbs: After losing her left arm, Harlock later built herself a replacement, with added grappling hook function.
290* [[BigBrotherInstinct Big Sister Instinct]]: Feels this way towards Gregor. In End of Oaths part 7, she even confides to Inien that she hopes he'll refer to her as an older sister.
291* BreakTheHaughty: Initially saw herself as significantly more competent than the rest of the party due to her experiences in Freearch, only to later learn that a notorious dungeon she went through there actually designed to be more survivable than expected. In fact it was one of the ''easier'' dungeons according to [[spoiler:its DungeonMaster, The Ashen Knight]], and it still almost killed her.
292* BrokenBird: Even more so than Ashe was. After her early alchemy experiments destroyed her home and family, as well as her left arm in additional to permanently scarring the same side of her face and body, she spent some time working with a Freearch mercenary guild who instilled a ruthless mindset in her. It takes spending considerable time with the Nine Shrines party to get her to open up again.
293* DarkAndTroubledPast: Born the daughter of a well off family, her attempts in alchemy as a youth wound up leading to an accident that killed [[spoiler:most of]] her family, while also losing her left arm to alchemical fire (which also permanently scared the left side of her face).
294* DeadpanSnarker: Since Harlock's tone rarely shifts in conversations, a lot of her dialogue comes across as this, whether or not she's actually being sarcastic or sincere.
295* EveryoneHasStandards: While Harlock has had trouble dealing her issues in a healthy manner (see TheSleepless below for an example), even she's concerned when Gregor [[StepfordSmiler avoids handling his own trauma]], including avoiding rest after his injuries from Castle Crowhenge and [[spoiler:Ashe's disappearence]].
296* ExactWords: Fell afoul of this when she accepted Meathe's request to kidnap Ashe in exchange for "island jewels" for payment. Ashe then reveals that "island jewels" is Meathe's term for ''fruit'' (and that the island doesn't have any real currency, working on the barter system instead), causing Harlock to drop the job in shock that she had been tricked in this way.
297* HeelFaceTurn: First met the party when she tried to kidnap Ashe on behalf of the Meathian pirates, only stopping when it was revealed she had misunderstood the "payment" they offered and that in reality she was working for essentially nothing. While she's still gruff with the party for some time, it doesn't take long for them to actually get along and help each other out.
298* ImprobableAimingSkills: Able to do this with her grappling hook arm. Justified, as her brain runs on a different math than everyone else, and her aim is based more on intention than physics.
299* KnownOnlyByTheirNickname: We don't learn until the party reaches Freearch that Harlock isn't her actual name (it's Chelesandra Harleaux), and she hasn't been referred as anything other than Harlock since.
300* PowerAtAPrice: During the "End Of Oaths" arc, it's discovered that due to being exposed to the chaos magic of Castle Crowhenge, her ability to perform alchemy has been significantly affected, resulting in her calculations being off and having unintended side effects (e.g. the growth of "meat" in her artifical arm). On the positive side, her alchemy is now tied to the "true world" that Gregor can see with his Pandimensional Sight, meaning she can calculate and alter that reality instead, giving her [[DiscardAndDraw new abilities]]. She has dubbed this ability "Math 2", and has mainly used it to give herself ImprobableAimingSkills with her grappling arm (to the point that the hand can essentially ''teleport'' to the intended destination), mostly because the power is a bit [[HowDoIShotWeb difficult to control properly]].
301* TheSleepless: Does this deliberately, loading herself up on stimulants to keep her awake through the night and be more productive. Due to Markus' insistence of how unhealthy that is, she does sleep sometimes, but is still uncomfortable with it, and even refers to it as an addiction.
302* TookALevelInKindness: While Harlock is still somewhat rough around the edges, and can still be somewhat ruthless in their pragmatism occasionally, hanging around with the Nine Shrines crew has helped them mellow out considerably.
303
304[[/folder]]
305
306[[folder: Mercedes "Mercy" Misericorde]]
307
308Former Tannhauser General and leader of the Reforged Legion.
309-----
310* AmazonianBeauty: Extremely proud of her muscular physique, and bears her midriff in order to show off her abs.
311* TheBlacksmith: Outside of combat, her true speciality lies in forging. She even keeps and maintains her own forge (making many of the tools herself), from which she can teleport anything there to her side and back, meaning she can also use it as her own armory.
312* BlessedWithSuck: Her aasimar heritage grants a lot of benefits (such as [[EmpathicHealer being able to take the wounds of others to heal them]], and her forging abilities), but it also comes with a lot of downsides. Most notable is that her body becomes hotter and more molten over time, to the point that she'll either lose her physical form or become a solid statue if her body temperature becomes too low (e.g. being doused in cold water). She wouldn't even be able to hold anything if it weren't for Faria's invention of a special pair of gauntlets that regulates the temperature around her hands to keep them cool enough to have a shape while being warm enough to ''move''.
313** In addition, she (like other Aasimar) is under an "Oath" that she must live up to. It's part of what gives Mercy her Aasimar abilities, but she ''must'' upload said Oath or face judgement from the Heavens, who take said Oaths ''very'' seriously. [[spoiler:When the Tannhauser Aasimar found that their Oaths were being changed to defend the tower, this included Mercy, who feared that it might force her to either kill her husband (who's knowledge may be the biggest threat to the tower) or allow herself to die or [[FateWorseThanDeath become something monstrous]]. Fortunately, Gregor is able to use his Pandimensional Sight to cut the connection between her and the Heavens, which freed her from the altered Oath (while leaving her previous Oath to her family intact).]]
314* EmpathicHealer: Her aasimar virtue of empathy allows her to take on other's wounds. She is capable of [[LiquidAssets the opposite]], but she notes that she couldn't do it much since it's "not very virtuous."
315* {{GMPC}}: Started as one (as her player began as a Co-GM) [[spoiler:but this would change when Gregor severed her connection to the Heavens, making her a regular player character]].
316* HappilyMarried: To Faria. They even have children (who were actually made through alchemy due to their incompatible biology) who they love very much.
317* OppositesAttract: Mercy is energetic, action-oriented, and playful, while Faria is mellow, calculated, and serious. Despite this, she and Faria are HappilyMarried.
318* ThePrankster: Pulls several pranks on Faria during Sky's Shadow, and it's clear from how they talk about it that she does this often.
319
320[[/folder]]
321
322! Alaran
323
324Thog's homeland. Generally an unpleasant place with an obscenely complicated legal system and terrible holidays.
325
326[[folder: Moren]]
327
328A friend of Thog's who moved from Alaran to Onorhant a while ago.
329-----
330* AdventureArchaeologist: He runs his own artifact shop, much of the stock being items he found personally.
331* {{Foil}}: He's essentially the anti-Thog, being much more friendly and upfront than the reserved and surly Thog.
332* LimitedAnimation: He is always running his hand through his hair. Always.
333* NiceGuy: One of the ways he stands out from Thog (and really most Alarani the party has met so far).
334[[/folder]]
335
336[[folder: The Tax Goat]]
337
338The Alarani god of repossession. He shows up every year on [[AnAsskickingChristmas the 25th of Twelfthmonth]] to collect what he is owed. This kills 10% of the Alarani population annually.
339
340* DealWithTheDevil: Markus makes one with him, which among other things, grants him the ability to summon mini-Tax Goats.
341* EldritchAbomination: He is a god, but clearly different from any other Spiritfolk seen thus far.
342%% * TheKrampus: Clearly based on him.
343* ObstructiveBureaucrat: He's a god for the ''[[CrapsackWorld Alarani]]'', specifically for the act of taking property in exchange for debt, in exchange for his own fee.
344[[/folder]]
345
346[[folder: Karen]]
347
348Thog's immediate superior while he was working in Meadshire. Appeared in the Incorpageddon arc, The Calm, and [[AbortedArc almost appeared]] on the Tension Livestream.
349------
350* BigBad: Of the Incorpageddon arc, where [[spoiler:she tries to force both the party and Thog back into Alarani service/slavery, with the latter getting a demotion on top of everything else]].
351* TheBusCameBack: Has returned in a more passive role as the diplomatic representative/CEO of Meadshire LLC as of The Calm.
352* CorruptCorporateExecutive: Imagine Thog with more power and no empathy.
353* MarriedToTheJob: Being CEO of Meadshire is apparently a full time gig. Not only does Karen not have any real friends, she doesn't even seem to have hobbies.
354* PyrrhicVictory: [[spoiler: Upon realizing she couldn't get Thog or the team back under Meadshire control, she decided to cut her losses and fire his ass.]]
355* RecklessGunUsage: Not personally, but her underlings do not inspire a sense of security. [[JugglingLoadedGuns One even triple-wields gus.]]
356
357[[/folder]]
358
359! Onorhant
360
361An infamously [[WorldOfHam passionate]] nation that is still feeling the aftereffects of their mostly successful war against their own gods.
362
363[[folder: Horaven]]
364
365A hero of all people who oppose clan rule, Horaven works alongside the Ban to achieve his goals.
366-----
367* AnimalMotifs: His lion Ban mask
368%% * CainAndAbel: Abel to Zeke's Cain (see above)
369* DualWielding: His [[{{BFS}} massive]] swords that most others would struggle to even hold with ''both'' hands.
370%% * JustLikeRobinHood
371* ThePaladin: Something like that... [[spoiler:though Horaven thinks of himself more as a Shaman, since he gets some of his powers from Spiritfolk]].
372* PaperThinDisguise: He thinks that the lion Ban mask was enough to disguise his identity, and is shocked when the party tell him that no, ''everyone'' knew who he was the whole time. It only "worked" because of the Onorhian mentality of Strength = Truth, and Horaven is one of the strongest around.
373* TokenGoodTeammate: He isn't thrilled with the Ban's brutality in most situations.
374%% * WalkingShirtlessScene
375
376[[/folder]]
377
378[[folder: Zalvetta]]
379
380A ruthless assassin who hires himself out to the clans. [[spoiler: It is eventually revealed that, through some kind of strange technique, [[CannibalismSuperpower he can absorb the power of Spiritfolk into himself.]]]]
381-----
382%% * AccidentalMisnaming: Markus and Kyr call him "Zanthor" on multiple occasions.
383* [[spoiler: AmbiguouslyHuman: Well, he's obviously not human anymore, but it's unclear if he ever was fully human or not.]]
384* ArbitrarySkepticism: Doesn't believe in [[OurVampiresAreDifferent "Draculas"]], despite living among Spiritfolk previously [[spoiler:and possibly being part-Spirtfolk himself]].
385* CollectorOfTheStrange: Collects Ban masks for fun - usually by [[TearOffYourFace cutting their faces off.]]
386%% * CreepyShadowedUndereyes
387%% * CreepySouvenir: See CollectorOfTheStrange.
388%% * CuteAndPsycho
389%% * LongHairedPrettyBoy
390%% * {{Ninja}}
391* OddFriendship: With Gregor of all people! Markus and Ashe often worry that he may act asTheCorrupter to Gregor, but if anything Gregor's friendship may bring out Zalvetta's better nature.
392%% * ProfessionalKiller
393%% * PsychoSidekick
394* StealthHiBye: Someone should really put a bell on him.
395%% * TheTrickster
396* StockNinjaWeaponry: [[AvertedTrope Averted.]] The only weapons he's been shown to wield are a pair of strange, [[HooksAndCrooks sickle-like objects]].
397* WarForFunAndProfit: Helped goad Gregor into starting the battle for Eocho for fun and murder (which, to him, seem to be one in the same).
398[[/folder]]
399
400[[folder: Aryn]]
401
402A mysterious figure who shows up during Gods are Gone.
403----
404* BloodKnight: When Ashe and Horaven encounter her during the "Everything Is On Fire" arc, she's busy slaughtering some Valor Clan guards while looking for the Clan Leaders.
405* CannibalismSuperpower: She's apparently capable of consuming Spiritfolk and gaining their powers, much like Zalvetta and Narn, an act that's seen as taboo.
406* ChildhoodFriend: She first appears in Gregor’s flashback as a part of the Outriders who saved him when his first family was killed by monsters. Gregor had assumed she was killed when the Outriders were hunted down, and is shocked to see her alive in Onorhant, now sporting a large burn mark and a white streak in her hair.
407* GoodScarsEvilScars: Her present day self now has a large burn scar on the right side of her face, seemingly from her battle with the Church, and has seemingly gone over the edge as she nows seeks to consume Spiritfolk for power and will wipe out anyone who stands in her way.
408[[/folder]]
409
410!! Clan Leaders
411
412[[folder: Zeke/The Motherfucking Bowel Ripper]]
413
414The calm and serene master of the [[KatanasAreJustBetter katana]] that leads the Lily Clan. [[BlatantLies He really is a master of peace and enlightenment to the core.]]
415
416* AtrociousAlias: The Motherfucking Bowel Ripper. It's supposed to indicate that he will rip out your entrails, [[BringMyBrownPants but...]]
417%% * CainAndAbel: A [[MentorOccupationalHazard non-familial]] Cain to Horaven's Abel.
418* [[spoiler: HalfHumanHybrid: The son of Lord Tenui, the former ruler of Onhorant and a Spiritfolk of immense power. This is not a trait he likes to exploit.]]
419%% * LongHairedPrettyBoy
420* [[spoiler: RoyalsWhoActuallyDoSomething: The heir to the throne of Onhorant, he was involved in the coup that toppled said monarchy.]]
421* SirSwearsALot: As The Motherfucking Bowel Ripper
422* [[spoiler: SuperpoweredEvilSide: The Motherfucking Bowel Ripper seems to become something like this.]]
423* ThatManIsDead: He is Zeke now. The Bowel Ripper is gone. (Except when he's not.)
424
425[[/folder]]
426
427[[folder: Kyrlos]]
428
429The enthusiastic and fight-happy leader of the Rust/Valor Clan.
430
431%% * BloodKnight: There is a reason he is the leader of the Rust/Valor Clan.
432%% * BoisterousBruiser: Punctuates every crossbow shot with "HAHA!"
433* BuryYourGays: In episode 140, [[spoiler: his dying thoughts are almost entirely of Zeke, and WordofGod says he "clearly loved him"]].
434%% * HotBlooded: See above
435%% * NamedWeapon: [[{{BFG}} Doctor Shoots]]
436
437[[/folder]]
438
439[[folder: Dao the Digger]]
440
441The quiet, yet imposing leader of the Gold Clan.
442
443%% * BewareTheQuietOnes
444%% * GeniusBruiser
445%% * GentleGiant
446* OutOfFocus: Compared to the other clan leaders.
447%% * TheQuietOne
448%% * {{Stripperific}}: His outfit leaves little to the imagination
449%% * VocalDissonance: His voice is very quiet and rather high pitched.
450%% * WarriorTherapist
451
452[[/folder]]
453
454!! Spiritfolk
455
456A rather unusual, even unique race, as besides sharing ResurrectiveImmortality (and the ability to shift to a humanoid form to varying degrees of success), the form and abilities of each individual can vary ''wildly'', from resembling [[MixAndMatchCritters creatures of folktales]] to being on par with (and some cases worshipped as) [[OurGodsAreDifferent gods]].
457
458[[folder: Dont]]
459
460The friendly and adorable [[MixAndMatchCritters pigbat]] [[OurGodsAreDifferent Spiritfolk]] that the group met on their first excursion to the Shrouded Isles.
461
462* ButtMonkey: She's compared to, and sometimes treated, like a football.
463--> '''Gregor''': Did Kyr just punt Dont back into the [gate]?
464%% * CuteLittleFangs: She is a pig-''bat'' after all.
465* CuteMonsterGirl: Her humanoid form.
466%% * CutenessProximity: Tends to invoke this in everyone, especially Gregor.
467%% * GenkiGirl
468* RealAfterAll: Ashe was under the impression that pigbats were something made up by the event planners at Meadshire.
469%% * SitcomArchNemesis: To Kyr.
470* WhosOnFirst: With a name like "Dont", it's honestly surprising that this doesn't happen more often than it does.
471
472[[/folder]]
473
474[[folder: Charoth]]
475
476A death god that was wreaking havoc in the Shrouded Isles.[[spoiler: Later pacified and reduced to its [[RaiseHimRightThisTime baby form]]]].
477
478%% * AdorableAbomination
479%% * BigBad: Of the first Shrouded Isles Arc.
480%% * ChronicVillainy: As far as Gregor is concerned.
481* DeathIsCheap: The result of his tantrum was that [[WhoWantsToLiveForever no one could die.]]
482* DespairEventHorizon:[[spoiler: Its rampage was caused by the death of its adopted father.]]
483%% * {{Kaiju}}: Its adult form.
484%% * LateArrivalSpoiler: [[spoiler: It's true form.]]
485%% * MoralityPet:[[spoiler: to Ashe]]
486%% * SleepModeSize:[[spoiler: Its current form.]]
487%% * UglyCute
488
489[[/folder]]
490
491[[folder: Kyl'il]]
492
493The Shrouded Isle's goddess of [[OddJobGods lanterns]] and [[MayflyDecemberRomance the target of Markus's affections.]]
494-----
495* FantasticRacism: Is ''not'' fond of humans, and lays the blame for the issues with Charoth on them. This extends to seeing Charoth as a protective figure for the spiritfolk, ignoring that he was also causing problems for ''them'' as well (or may have been genuinely ignorant of the extent of the matter, given that she lived alone in a largely abandoned town). This makes the inital relationship between her and the party rocky, not helped by the presence of Kyr (who's considered something of a nuisance by the spiritfolk), but they eventually manage to smooth things over enough to cooperate.
496* HornedHumanoid: Has two prominant horns, one of each side of her head. These are one of the traits that attracted Markus to her.
497%% * LightIsGood
498%% * MissionControl: During the "Prison of Lights" and "Shrine of the Death God" Arcs
499* Really700YearsOld: Possibly to the point of being a TimeAbyss, as the "Dark Vision" arc reveals that she [[spoiler:was born from a meteor that crashed onto the world ''long'' ago (and may have wiped out the dinosaurs in the process), which her physical body is ''made of'']]. The answer to the question of her actual age is a bit hazy, mostly due to Kyl'il having reincarnated several times since her "birth," leaving her with little to no memories of that time.
500[[/folder]]
501
502[[folder: The Warlord]]
503
504The Shrouded Isle's resident living nightmare. Is currently trapped in the Prison of Lights
505
506%% * WhiteMaskOfDoom
507
508[[/folder]]
509
510[[folder: The Ban]]
511
512A legion of warriors clad in magic animal masks that seek to defend the remaining spiritfolk of Onorhant.
513-----
514* AnimalMotifs: Their masks are each based on different types of animals.
515* MalevolentMaskedMan: No matter how you view their cause, there's no denying the fact that they can be pretty damn bloodthirsty. [[spoiler:It's later revealed that this mostly applies to the summoned creatures that Xin made as foot soldiers - the actual Spiritfolk members are willing to fight, but are not as mindlessly antagonistic as Xin's summons.]]
516%% * LaResistance: How they see themselves.
517%% * TheRemnant: How mainline Onorhian society sees them.
518
519!! Batty
520
521A Ban who wears a Bat mask who befriends Thog (and later, [[FireForgedFriends Ashe]].)
522
523* AmbiguouslyHuman: Her cinder-gray skin and pointed ears would seem to give the impression that she's some kind of spirit, but it's not entirely clear. [[spoiler: [[SugarWiki/FunnyMoments Turns out she's another Pigbat.]]]]
524%% * HeroicComedicSociopath
525%% * PsychopathicWomanchild
526
527!! Iggy
528
529A Ban who wears an iguana mask and acts as one of Ashe's closest allies.
530
531%% * OnlySaneMan: Seems to be the only Ban who isn't deranged, sadistic or [[spoiler: just an illusion]].
532%% * TokenGoodTeammate: See above
533
534[[/folder]]
535
536[[folder: Xin]]
537
538An extremely powerful spiritfolk - with the domain of reincarnation - in Onorhant, the leader of the Ban and former head of the disbanded lost fourth clan.
539-----
540* AntiVillain: His actions have caused a ''lot'' of damage, but his intentions are genuinely good (see WellIntentionedExtremist below).
541* ArcVillain: [[spoiler: For the Big War arc.]]
542* BunnyEarsLawyer: He is a shameless flirt who has been known to take multi-day long baths. This does not change the fact that he is a god.
543* TheBusCameBack: After a ''long'' absence [[spoiler:not counting a very brief (and unseen by the party) cameo during the "Duet of Dungeons" arc]], he makes a very surprising return in the last moments of [[spoiler:the "Dark Vision" arc, where apparently he wants the Nine Shrines crew for a "bank heist"...]].
544* CharacterCatchphrase: "Oh sorry, I didn't see you there!" Notably, he will go out of his way to engineer situations where he can say it, much to everyone else's annoyance. At one point, he apparently spent some time in a sauna waiting for Ashe to surprise her... except she was warned about this and decided to wait instead, and by the time she went in, he was fully clothed and is clearly disappointed. [[spoiler:After Ashe turned it around on him at the climax of their battle against him, he admits the phrase has lost some of its charm for him.]]
545%%%% * GreaterScopeVillain: [[spoiler: To the Onorhant Mega-Arc in general.]]
546* HeelFaceTurn: [[spoiler: After he is released from entrapment, he agrees to help the Onorhian people rebuild and reintegrate spirits into society peacefully.]]
547* SealedEvilInACan: [[spoiler:Temporarily sealed in the spirit prison under Xinchalla after his defeat, before being released on the condition that he works with the humans of Onorhant to finally mend relationships between them and the spiritfolk (and ''not'' from a position of leadership, as he's proven he's not fit for that role).]]
548%% * SmugSuper: His intolerable smugness is one of his most distinctive traits.
549%% * TheTrickster: Bathes for hours on end for the sole purpose of annoying Horaven.
550* VillainousBreakdown: [[spoiler: Suffers from this after Markus [[DidYouJustPunchOutCthulhu uses]] [[DangerousForbiddenTechnique Iconoclasm]] on him.]]
551* WellIntentionedExtremist: [[spoiler: His actions genuinely were to mend relations between humans and spirits. The issue arises when he vastly overestimates his own leadership abilities.]]
552[[/folder]]
553
554[[folder: Telvillian]]
555
556A Spiritfolk of that disappeared when the Onorhians rebelled against the spirits. He took the form of a magical flower known as Telvillian's Tear.
557
558%% * AnimalisticAbomination: His true form is a deer-like creature with a creepy human face.
559%% * FertileFeet: [[SolidGoldPoop Something like that...]]
560%% * NatureSpirit: He ''does'' poop apples...
561* MacGuffin: Telvillian's Tear, a flower that possess the power to create forests where ever it is planted.
562
563[[/folder]]
564
565[[folder: Kairen]]
566
567The Spiritfolk master that trained Horaven and Zeke, slain at the hands of "the one in white" when the humans rose up. Former head of the Lily Clan.
568
569%% * MentorOccupationalHazard
570* PosthumousCharacter: He hasn't yet reincarnated as far as anyone knows. [[spoiler: He likely may be bound with the under spirits beneath Xinkala.]]
571
572[[/folder]]
573
574! Altreia
575
576A nation ruled by a corrupt order of {{Golem}} worshiping Paladins called the Varyndir Order.
577
578[[folder: Captain Aftin]]
579
580The leader of the Varyndir Order, who wants nothing more than to prolong his order's quest for the head of Varyndir as long as possible so he can continue to get loans from Alaran and generally do nothing but drink and party.
581-----
582* TheBadGuyWins: Vayndir ended up naming him king of Altreia, mostly to spite the country as Vayndir sees them as all being equally terrible.
583%% * {{Jerkass}}
584* LazyBum: Is given the mission to recover the head of a famous golem to resolve a national crisis, but would rather spend the time (and the funds provided for said mission) to drink and party each day away. [[spoiler:Even when the Order do find the head, Aftin simply hides it (poorly) so that he and his Order could continue partying.]]
585[[/folder]]
586
587[[folder: Colfus]]
588
589A paladin talented in the ways of artifice and filigree (golemancy) who wishes that his order would get off of its ass.
590-----
591* HeroicSacrifice: He and Sir Dunstan held off a horde of rabid golems to allow the party to escape Altreia via boat. [[spoiler: He's still alive, though.]]
592** He's later conscripted to join Markus Velafi's Conga Line for Peace, and ends up in a major battle. [[spoiler: The last we saw of him, he had more than a few knife wounds, plus was at the center of a magical explosion It might have stuck this time around.]]
593* OnlySaneMan: Of the Varyndir Order, as he would prefer solving the national crisis rather than maintain a constant, unsustainable party.
594* ScienceHero: Is very technologically savvy, using pieces of ancient golems he's been reverse engineering for both offense and defense.
595* TokenGoodTeammate: Of the Varyndir Order. Unlike the rest of its members, who would rather continue partying in perpetuity, Colfus would much rather actually ''do his job''. Colfus also holds much more respect for golems than them, studying the ancient methods of golemancy, while the current Order are happy with using the current method (which involves ''crushing their capacity for emotion'') without questioning it.
596[[/folder]]
597
598[[folder: Buddy]]
599
600A sentient golem that accompanies Aftin on foreign travels.
601
602%% * MachineMonotone
603%% * ScrewThisImOutOfHere
604%% * TinMan: Kind of. He may not have emotions, but he certainly did seem annoyed when he left.
605
606[[/folder]]
607
608[[folder: Varyndir]]
609
610An unimaginably ancient golem head that was lost for millennia, only to be found shoved under a bucket.
611
612%% * TalkativeLoon: Markus is the only person that can tolerate him.
613
614[[/folder]]
615
616[[folder: Sir Dunstan]]
617
618A golem from the Silk Age of Altreia who guards Varyndir. As an older golem, he possesses emotions and, as such, speaks almost entirely in inspirational quotes.
619
620* BackFromTheDead: Gregor destroyed him, but he was repaired by Colfus.
621%% * BoisterousBruiser
622* HeelFaceTurn: After being repaired, he became loyal to Colfus.
623* HeroicSacrifice: He and Colfus held off a horde of rabid golems to allow the party to escape Altreia via boat. [[spoiler: He and Colfus did survive, and are now living in the new government of altreia.]]
624%% * MultiArmedAndDangerous
625
626[[/folder]]
627
628! Others
629
630[[folder: Rat]]
631
632A shifty masked artifact dealer who employs a retinue of imp-like rat monsters.
633----
634* AffablyEvil: Deals with a lot of cursed and dangerous artifacts, and is fairly creepy in general. However, he's honest with his customers about the dangers of his goods, is generally polite, and is happy to lend a hand to those he sees as friends (see the "Dungeon Truck" arc for an example). Arguably shifts towards CreepyGood as the party interacts with him more.
635* AmbiguouslyHuman: Comes with running TheLittleShopThatWasntThereYesterday. Also, he's even lighter than Markus, and most of that weight comes from all the stuff he carries!
636** He later reveals that [[spoiler:he's a Tiefling like Markus during a conversation with him. He also had to deal with preventing his soul being taken by his devil ancestor, but used a different method - Rat made himself so cursed, that even said ancestor didn't want to touch him]].
637* {{Curse}}: A major theme with Rat; not only does he handle a lot of cursed and otherwise suspicious goods, apparently he himself is ''incredibly'' cursed, to the point that [[spoiler:his devil ancestor was too afraid to try and claim his soul for fear of what the curses on Rat might do]].
638%% * LaughingMad
639* RuleOfCreepy: More or less everything about him can be chocked up to this.
640* TheLittleShopThatWasntThereYesterday: Operates his business in this manner; he will often appear in random locations (from a city to a random dungeon in the middle of nowhere) and will disappear when his business is done with little to no explanation as to how he does so.
641* TrueFinalBoss: [[AvertedTrope Averted]]. He ''expects'' the party might see him as the "secret secret final boss" of the "Dungeon Truck" arc, but is surprised that they don't see him that way at all - to them, [[AwLookTheyReallyDoLoveEachOther Rat is their friend]] and "''their'' weird cursed merchant."
642
643[[/folder]]
644
645[[folder: Narn]]
646
647One of the Zeth, an incredibly powerful insect-like creature [[spoiler: that feeds on Spiritfolk.]] ("They" or "them".)
648
649%% * [[spoiler: BackFromTheDead: by the Big War arc]]
650%% * CloudCuckoolander: Though this may just be because they spent too much time mimicking Colvin.
651* DittoFighter: They can steal other people's abilities and use them in bizzare ways.
652* [[spoiler: EnemyMine: During the Big War arc. It's unclear if this will lead to a full on DefeatMeansFriendship at the moment.]]
653%% * GlasgowGrin
654* KnightOfCerebus: [[spoiler: Nearly destroys Xinkala and takes an entire arc just to "kill" them.]]
655* NeverFoundTheBody [[spoiler: The whereabouts of their body is currently unknown. Their death was a little... unclear.]]
656* OutsideContextProblem: [[spoiler: They just show up and start killing people.]]
657
658[[/folder]]
659
660[[folder: Verne Matimel]]
661
662An evil wizard with a penchant for causing pointless mayhem.
663
664%% * AffablyEvil: Particularly with Markus
665%% * CardCarryingVillain
666* FriendlyEnemy: In spite of all his evil schemes, he and Markus chat amiably like old friends even at the worst of times.
667* HijackedByGanon: If an arc has no logical BigBad, the odds are fairly good Verne is behind it somehow.
668%% * {{Necromancer}}
669* [[spoiler: OurLichesAreDifferent: After his [[DeathIsCheap death]], he returns as a "Semi-Lich".]]
670* VillainsOutShopping: His appearance in the Wizard High School Arc is the only time we don't see him doing anything particularly evil. [[spoiler: Until he joins the Conga Line.]]
671%% * [[WhenAllYouHaveIsAHammer When All You Have Is Skeletons]]
672
673[[/folder]]
674
675[[folder: Ventis]]
676
677Leader of the Outriders.
678
679%% * MentorOccupationalHazard
680%% * PosthumousCharacter
681[[/folder]]
682
683[[folder: Forehead]]
684
685One of Rat's rodent-like minions, given to Markus in exchange for a particularly unfortunate Imp. Named for its [[InformedAttribute prominent forehead]].
686
687* UndyingLoyalty: It waits for Markus wherever he leaves it, regardless of what happens.
688* TheUnintelligible: Like all Ratbeasts, it speaks a dialect of "Impish".
689
690[[/folder]]
691
692[[folder: Markus Jr.]]
693
694A gorilla that was magically spawned during the Deck of Disasted arc. He then proceeds to reappear throughout the series.
695
696* IntellectualAnimal: Zig-zagged. He seems to understand speech, but executes orders quite crudely and simplistically.
697%% * TeamPet
698
699[[/folder]]
700
701[[folder: The Imps]]
702
703Small, gibbering creatures that Markus summons and more often than not uses as living projectiles.
704
705%% * ComedicSociopathy: Almost always the target of it
706%% * UglyCute
707%% * TheUnintelligible
708%% * WhatMeasureIsANonHuman: played for BlackComedy
709
710[[/folder]]
711
712[[folder: The Goddamn Wonderpuss]]
713
714An imp with basic medical training. Markus summons him to patch everyone up when Ashe isn't around.
715
716%% * MauveShirt
717%% * TheMedic: Takes this role in Ashe's absence.
718
719[[/folder]]
720
721[[folder: The Rebellious Imp]]
722
723An imp that survived long enough to have an existential crisis and attempt to foment rebellion.
724
725%% * ShellShockedVeteran: [[ParodiedTrope Parodied]]
726

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