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1[[VideoGame/TheBannerSaga Return to the main page]]
2----
3[[foldercontrol]]
4
5!Skogr
6
7[[folder:Rook]]
8!!Rook
9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rook_7.png]]
10 [[caption-width-right:350:[[labelnote:Click to see in ''Banner Saga 2'' and ''Banner Saga 3'']]https://static.tvtropes.org/pmwiki/pub/images/rook_bs2.jpg[[/labelnote]]]]
11
12A hunter from Skogr and father to Alette, Rook takes on the role of leading the caravan of refugees from Skogr. Compared to the other caravan leaders, he's very charismatic. He's also very protective of Alette. In game he's a Hunter, wielding both an axe and a bow with a special melee ability that gives all friendlies in range a free attack at the target.
13----
14* BadassNormal: Rook is not a varl or a mender but kills dredge just as well anyway.
15* BeardOfSorrow: He's quite disheveled in Part 2 if [[spoiler:he appears at all, after his daughter's death.]]
16* [[BowAndSwordInAccord Bow And Axe In Accord]]: Uniquely, he can both use a bow and fight effectively in melee.
17* DeadpanSnarker: Mostly with Iver.
18* TheDeterminator: During [[spoiler: Onef's mutiny Rook is seriously wounded but continues to carve through the traitors, only fainting when Onef is dead and Allete is safe.]]
19* DeathSeeker: [[spoiler:If Allete falls to Bellower, then in the second game he'll charge at a horde of dredge alone in the hopes that they will put him out of his misery.]]
20* TheHero: He's more or less the main protagonist of the first game.
21* HeroicBSOD: [[spoiler:If Allete is the one to fall to Bellower. By the second game, he has become a full on DeathSeeker in response.]]
22* OutLivingOnesOffspring: His greatest fear. [[spoiler:It can come true if Allete is killed by Bellower in the first game's finale.]]
23* PapaWolf: Fiercly protective of his daughter.
24* ShipTease: With Oddlief throughout the first game. [[spoiler:They hook up in the third game if Rook is still alive.]]
25* SoleSurvivor: The rest of his family died when he was young.[[spoiler:It can happen again if Allete dies.]]
26* SupportingLeader: Becomes this in the third game. He has to try to keep Aberrang safe and sane as Iver leads another band to stop the end of the world.
27* TheLeader: Of the Skogr caravan.
28* TheHeroDies: [[spoiler:Despite being more-or-less the main character of the first game, Bellower can kill him in that game's ending.]]
29** [[spoiler:In the third game, if you send Rook out to make peace with the dredge without the dredge infant from the first game, he will be killed by the dredge]]
30** [[spoiler:Even if he ''does'' have the infant, there's still a chance that a rioter will kill him for making peace with the creatures who have caused so much destruction.]]
31* RedIsHeroic: Wears a red cloak and is one of the main heroes of the series.
32* RomancingTheWidow: GenderFlipped with Rook and Odleif, if the player makes the right choices. Which, halfway through game 3, leads to...
33* SecondLove: Rook and Oddleif can become this for each other if they survive long enough.
34* RousingSpeech: Can give one after the evacuation of Skogr.
35* VikingFuneral: [[spoiler:If Belltower kills him, Alette and Iver put his corpse on a boat which they burn. The first game ends with the boat arriving in what appears to be the afterlife.]]
36* YouAreInCommandNow: He effectively becomes chief of Skogr - or what's left of its people.
37
38[[/folder]]
39
40[[folder:Alette]]
41!!Alette
42[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alette.png]]
43 [[caption-width-right:350:]]
44
45Rook's daughter and a formidable hunter, Alette nonetheless hates harming varl or humans, though she has no problem with killing dredge. The player can themselves decide whether to force her to do that or to keep her from battle. Her mother died when she was very young, leaving Oddleif to take on the role of a maternal figure for her.
46----
47* DaddysGirl: Loves her father deeply and strives to become more like him.
48* EmpoweredBadassNormal: Eyvind can teach her to become a mender in the second game.
49* FieryRedhead: She refuses to be passive and insists on helping her father fight against the dredge.
50* InTheHood: She dons her hood on in the end of the first game and the second game [[spoiler:after her father's death in which Iver told her that she must be strong as a leader and that she could return as "Alette" in another day.]]
51* TheHeart
52* MageMarksman: An archer who can learn some basic mending from Eyvind in the second game.
53* SupportingLeader: Becomes this in the third game. She has to try to keep Aberang safe and sane as Iver leads another band to stop the end of the world.
54* ThouShaltNotKill: At the beginning of the first game she is reluctant to kill humans or varl. You can force her to overcome this or respect her opinion by keeping her out of fights involving human or varl enemies. You even get an achievement out of it! She drops this tendency in the second game, [[spoiler:as, if she's alive at that point, she's the caravan's leader and she needs to be willing to kill to protect her people.]] [[spoiler: She also might be forced to kill Olef, depending on whether you allow him to join the caravan.]]
55* TookALevelInBadass: In the second game, she's far more confident and willing to fight.
56* SurvivorGuilt: [[spoiler:If her father is killed by Bellower, she wishes that she had died instead.]]
57[[/folder]]
58
59[[folder:Iver]]
60!!Iver
61[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ivar.png]]
62 [[caption-width-right:300:]]
63
64A varl warrior who lives in Skogr with the humans and a friend of Rook. Even Rook however, does not know what Iver was before he came to Skogr and Iver prefers it that way. Iver does explain that he's killed dredge in the past but refuses to elaborate.
65----
66* DeadpanSnarker: Has his moments of snarkiness on multiple occasions.
67* DeathSeeker: He admits to Alfrun that he believes that he deserves to die for what he did to Raze and that he confronted Bellower at Einartoft in the hopes that he would kill him.
68* DentedIron: He accumulates more and more damage throughout the course of the games. [[spoiler: In the first game he gets a scar on his face and loses an arm after his duel with the Bellower. In the third game his horn and his eye get damaged as well.]]
69* {{Deuteragonist}}: He's the second protagonist of the third game.
70* TheDreaded: In Banner Saga 3, it is revealed he has a notorious reputation among the dredge, being called the Destroyer.
71* FriendlessBackground: Even before coming to Skogr where he was the only varl, it's implied he wasn't very sociable with other members of his race.
72* GoodScarsEvilScars: Gets a scar across his face [[spoiler: after his duel with the Bellower]]. He can pick up another one, along with losing an eye and cracking a horn, [[spoiler:saving Folka from Bolverk]] in the third game.
73* HairOfGoldHeartOfGold: The only outright blond Varl, and one of the gentlest in the series.
74* HandicappedBadass: [[spoiler:He loses an arm after his duel with Bellower, but he remains as strong as he was before.]]
75** [[spoiler: If you choose to save Folka from Bolverk, he'll also lose an eye and crack his horn for his troubles.]]
76* HeroicSelfDeprecation: Contrasting the heroic treatment he gets from most people that know him, Iver is full of doubts and self-loathing, and never takes credit for his accomplishments even to himself.
77* HumansAreTheRealMonsters: Tells Rook in one of his dialogues that he thinks weak humans are a worse plague on the world that the dredge - [[SubvertedTrope though in this case this was more of a humourous nibbing on a friend]].
78* NormallyIWouldBeDeadNow: Not only does [[spoiler: losing his shield arm at the elbow]] in no way diminish his combat skill; his post-[[spoiler: amputation]] skill tree arguably makes him more powerful. Pre-injury, he was a very effective tank, like almost all Varl. Post-injury, he still has tankish traits, but he also develops some devastating damage-dealing abilities.
79* TheLancer: Alongside Oddleif, he's one of Rook's most trusted advisors.
80* MeaningfulRename: When he leaves Varl society he foregoes his name of Yngvar and becomes Iver, in an effort to start over.
81* MedalOfDishonor: [[spoiler:Iver left the varl after he was named kendr (the heir to the varl throne) for killing the Sundr Raze. Iver was disgusted that he was being rewarded for killing a mother and her baby.]]
82* MyGodWhatHaveIDone: [[spoiler:Before he came to Skogr, his name was Yngvar. He fought in the Second Great War and managed to kill a Sundr — one of the leaders and generals of dredge race... because said Sundr turned out to be a female dredge, and she was nursing her son in a snowstorm. He threw his axe at her but the wind caused him to miss and kill the son, incapacitating the Sundr with grief for him to easily finish. When he returned to the varl, they hailed him as a hero. When they tried to name him king, he just walked away and later appeared in Skogr under the new name of Iver.]]
83* UseYourHead: [[spoiler:After losing his shield arm to the Bellower]] Iver starts headbutting enemies instead of bashing them with his shield while using his combat ability.
84* VitriolicBestBuds: He and Rook argue a lot, but they are close friends. In fact, if[[spoiler: Rook is killed by the Bellower in the end of the first game, in the second game Iver tells Alette that in all of his long life Rook was the closest thing to a friend that he ever had.]]
85[[/folder]]
86
87[[folder:Egil]]
88!!Egil
89[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/egil_29.png]]
90 [[caption-width-right:350:]]
91
92A young human warrior from Skogr. While inexperienced, he's still a capable fighter and if allowed to, will fight alongside Rook and Iver during the invasion of Skogr.
93----
94* AncestralWeapon: His metal shield, which was made by his father.
95* HeroicSacrifice: [[spoiler:If he and Alette are allowed to help search the houses in Skogr, then he will sacrifice himself to save Alette from a dredge (unless Rook decides to keep watch and shoot Alette's attacker, that is).]]
96* {{Irony}}: Although he is probably the best protected character thanks to his metal shield, [[spoiler:he can be KilledOffForReal in six different ways: In Skogr protecting Alette, By Onef at Frosvellr if the player loses, at Einartoft if Rook decides to defend the bridge but doesn't come along, by Onef again during his mutiny, by rioters at Arberrang if the Skogr caravan leader spends too much time preparing for the battle against Ruin, and by the warped if you don't assign any heroes to oversee Arberrang's walls.]]
97* MauveShirt: He's unique among the sword and board soldiers in that his shield is obviously made of metal as opposed to the wooden ones everyone else has. In addition, he gets comparatively low amount of character development, and is the easiest character to lose permanently to the point that there is an achievement you get for keeping him alive for the entire first game.
98* NiceGuy: He's a kind young man.
99* RelationshipUpgrade: If he survives the first game, he becomes a couple with Alette. [[spoiler: He'll confess his love at the godstone Lauga in the second game, and in the third game's endgame Alette can reciprocate by kissing him.]]
100* StoneWall: He's a tank, and elaborates that the shield was crafted out of solid metal by his father, and that he's spent his entire life adjusting to the heft of it. His class ability is also ''named'' "Stone Wall", which grants a flat damage reduction against any attacks made against him until his next turn.
101[[/folder]]
102
103[[folder:Oddleif]]
104!!Oddleif
105[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oddleif.png]]
106 [[caption-width-right:350:]]
107
108A human archer, married to the Chieftain of Skogr. During the attack, she leaves with Rook and the caravan and becomes one of Rook's most trusted allies. Before the game begins, she took on the role of mother for Alette and taught her archery among other things. Despite this, she and Rook rarely spoke.
109----
110* AllGirlsLikePonies: Horses were driven to extinction in the Banner Saga setting. However, Oddleif grew up hearing stories about them so by now she is fascinated by them, treating them as some sort of fairy tale beasts.
111* BeautyEqualsGoodness: [[InvokedTrope All but invoked.]] While almost all of the female characters are quite pretty by Northern European standards, Oddleif's bio states that she is unusually beautiful, and that Skogr's late chieftain was considered extraordinarily lucky to have found a wife who was beautiful, faithful, and an excellent co-ruler.
112* BerserkButton: Endangering the caravan, as a local drunk finds out.
113* HairOfGoldHeartOfGold: Platinum blonde and heroic through and through.
114* TheHeart: She is the most compassionate member of the caravan, possibly even more so than Rook or Alette, as she always advocates decisions that involve helping or making peace with others. [[spoiler: Even going as far as propose making peace with the dredge in the third game.]]
115* HeroicSacrifice: [[spoiler:In 3, if she comes with you to make peace with the dredge outside Aberang, when a human inside the walls attacks you with a spear, she steps in the way to save your life, dying in the process. That is, unless you’re playing as an Alette who learned mending and can heal her.]]
116* TheHighQueen: Despite technically being merely a clan Chieftain's widow, she can practically become this in 3, if [[spoiler:Rook/Alette gets assassinated for making peace with the Dredge]]. With King Meinolf already dead, this leaves her as Arberrang's ''de facto'' ruler. Technically Ludin ought to succeed his father, but even he recognizes that Oddleif has proven her worth to lead people. Her appearance, her courage, and her magnanimous personality round the trope out.
117* TheKnightsWhoSaySquee: She can barely contain herself when she gets a chance [[spoiler: to ride into battle atop a horseborn's back.]]
118* TheLancer: Shares this role with Iver for the Skogr caravan.
119* LawOfInverseFertility: She and her late husband were childless, and she suspects that she is barren, but she can end up carrying Rook's child after no more than two trysts with him. See SomeoneToRememberHimBy below.
120* MadeOfIron: [[spoiler:Stabbed by Onef during the mutiny but survives no worse for wear.]]
121* PlotArmor: In Chapter 6, [[spoiler:Onef severely wounds both Oddleif and (if he's alive) Egil. Oddlef will always survive this, but Egil will always die.]]
122* QuicklyDemotedWoman: A self-inflicted example. As the wife of the recently killed chief of their clan, she could take over as leader if she wanted to. She believes however that the clan is not so likely to rally around a woman, so she passes leadership to Rook. [[spoiler:Averted in part 3 if Rook/Alette dies during the attempt to make peace with the Dredge. She will take over leadership of the city for the rest of the story.]]
123* RainOfArrows: Her special attack, which functions as a trap - any enemy unit who moves into the square she targets will be hit by the arrows on their way down, dealing damage and ending their turn.
124* RomancingTheWidow: GenderFlipped with Rook and Odleif, if the player makes the right choices. Which, halfway through game 3, leads to...
125* SecondLove: She and Rook can become this for each other if they survive long enough.
126* SomeoneToRememberHimBy: If you have Rook start a romance with Oddleif, [[spoiler:and he didn’t bring the dredge baby to the dredge outside Arberrang, then Rook dies while trying to make peace with the dredge, and, in the epilogue, Aleo notices that Oddleif seems to be pregnant.]]
127* ToughLeaderFacade: She definitely wears a mask of being a "strong" woman, showing little emotion after her husband's death, but tells Rook how she really feels.
128* WhatTheHellHero: She will chew Rook or Alette out if they accept Rugga's deal in Arberrang, telling them that she didn't entrust her late husband's banner to their care so they could sew it to that of a slimeball like Rugga.
129* YouAreInCommandNow: [[spoiler:If Rook/Alette goes out to make peace with the dredge alone in 3 without the dredge baby, they will be killed by a rioter moments later. Oddleif will become the focus character of the Aberang party after that.]]
130[[/folder]]
131
132[[folder:Tryggvi]]
133!!Tryggvi
134[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tryggvi.png]]
135 [[caption-width-right:350:]]
136
137A human spearman from Skogr, he's described as being the ''guy you hope doesn't sit next to you in the tavern''. In the first game, he's only available to Kickstarter backers, but joins the caravan in the second game regardless.
138----
139* AmbiguousDisorder: He appears to have some form of young-onset dementia. In the third game he has a 'moment of clarity', as those suffering from dementia often do, where he is briefly able to communicate and reason like a normal person before the disease clouds his mind again.
140* BunnyEarsLawyer: His insanity does not hinder his fighting skills.
141* {{Cloudcuckoolander}}: Show traits of this such as refering to himself in the third person.
142* TheCuckoolanderWasRight: [[spoiler:He basically tells you that people who wear helmets are untrustworthy. Sure enough, Ekkill is as crazy as Tryggvi, and Onef will turn traitor if recruited.]]
143* {{Fauxshadowing}}: His "Yellow and blue will lie to you." remark seems to foreshadow some sort of great danger, and the ending of the second game seems to confirm that he was talking about Canary. But the beginning of the third game, it's revealed that Canary had no ill designs on the caravan after all. Instead, it seems to have been a rather benign warning about [[spoiler: Nid, who lied to Alette/Rook about her family egg recipe.]]
144* LeaningOnTheFourthWall: If you didn't recruit him in the first game, he shows up in the second and mutters something about how his sudden appearance in your caravan wouldn't be so confusing if you had supported him (read: the Banner Saga Kickstarter) earlier.
145* MadOracle: Despite his insanity, he seems to be able to predict future events such as [[spoiler: Onef's mutiny.]]
146* MySpeciesDothProtestTooMuch: The second game reveals that Tryggvi used to be a kragman, but he grew tired of the lifestyle and left for Skogr. Now Tryggvi views his former people with contempt. [[spoiler:The feeling is mutual. If you send Tryggvi to negotiate with the Kragman, they'll kill him for abandoning their culture.]]
147* ReluctantPsycho: It turns out that he's well aware that he's insane and is quite upset that everyone thinks that he's a freak.
148[[/folder]]
149
150!The Varl
151[[folder:Jorundr]]
152!!Jorundr
153[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jorundr.png]]
154 [[caption-width-right:350:]]
155
156The King of the varl.
157----
158* FantasticRacism: He doesn't even bother to remember the names of individual humans.
159* HonorBeforeReason: [[spoiler:He repeatedly denies Eyvind's requests to blow up the bridge at Einartoft even though failing to do so would most likely mean the end of the varl race. Jorundr would rather his people go extinct than destroy their greatest legacy. The sequel reveals that his refusal to abandon Einartoft led to his death once the dredge attacked the city.]]
160* PlotlineDeath: [[spoiler:Dies during the dredge siege on Einartoft after the Skogr caravan's departure.]]
161[[/folder]]
162
163[[folder:Vognir]]
164!!Vognir
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vognir.png]]
166 [[caption-width-right:350:]]
167
168Next in line to the varl kingship, Vognir appears in Strand after the Skalfings are dealt with. He is accompanied by Hakon.
169----
170* AbortedArc: Mogr suspects that the dredge weren't the ones who killed Vognir, and that Ludin is a likely suspect, but this plotline is abandoned after the first game. According to [[WordOfGod Stoic]], Mogr was just being paranoid.
171* MakeItLookLikeAnAccident: Mogr finds him being slain by a few dredge unlikely after his battle record, and suggests Ludin might have had something to do with his sudden fatality. Nothing else comes out of Mogr's statement of his theory, however.
172* SacrificialLamb: The first of the game's many casualties.
173[[/folder]]
174
175[[folder:Hakon]]
176!!Hakon
177[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hakon.png]]
178 [[caption-width-right:300:]]
179
180A varl Warrior who follows Vognir to Strand, Hakon is considered a better warrior than Vognir but is still happy to let Vognir lead. In game he's a warmaster, a mix between melee damage dealer and tank.
181----
182* AssInAmbassador: Although Ludin definitely takes the crown for jerkiest ambassador, it really is astounding how many chances you get to knock out Ludin as Hakon -- not to mention the variety of insults you'll lob at him.
183* AsskickingLeadsToLeadership: He is a renowned fighter even by varl standarts, and this is what ensures that he gets entrusted with progressively higher positions of authority throughout the games.
184* BashBrothers: He is famous for fighting side by side with Vognir during the first great war with the dredge.
185* TheCavalry: [[spoiler:He brings the whole Banner of Princes to join the Banner of Skogr, just in time for the final showdown with Bellower.]]
186* TheCreon: For most of his life, he'd been happy to stay in Vognir's shadow, and had never hoped to become a ruler. He accepts his duties and fills them well, but he doesn't do so enthusiastically.
187* {{Deuteragonist}}: The first game's second major playable character with chapter three focusing entirely on his story.
188* FantasticRacism: Hakon still remembers the brutality of the horseborn from the last time they invaded the lands of men and varl and despises horseborn to this day.
189* HeterosexualLifePartners: He and Vognir are the closest of friends.
190* TheLancer: He is Vognir's second in command.
191* TheLeader: Became this to the Banner of Princes after [[spoiler: Vognir's death.]]
192* ReasonableAuthorityFigure: Hakon is rather pragmatic in his thinking, and because of that he can be much more easier to come to agreement with than other varl, willing to aid and work alongside the leader of the Skogr caravan even if previously you made decisions that did not go well with him.
193* RoyalsWhoActuallyDoSomething: Continues to fight on the front lines after becoming prince of the varl, [[spoiler: and later their king.]]
194* YouAreInCommandNow: [[spoiler: He has to lead the army after Vognir's death.]] [[spoiler:After the fall of Einartoft, Hakon becomes the new King of the varl.]]
195[[/folder]]
196
197[[folder:Ubin]]
198!!Ubin
199[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ubin.png]]
200 [[caption-width-right:300:]]
201
202A varl tax collector who serves as the main character for chapter one. At the beginning of the story, Ubin arrives at the trading town of Strand to collect the tribute the town owes, and is promptly drawn into a local conflict. By his own estimate he's the second oldest varl alive. In the first two games, he was the only main character so far not to engage in combat, however he becomes a playable character in the third game.
203----
204* BigDamnHeroes: In the third game, he returns to even the odds during [[spoiler:the battle against Ruin.]]
205* TheCavalry: As literal example as it is possible within the setting, as in the example above [[spoiler: he returns with an army of horseborn allies.]]
206* CoolOldGuy: A snarky but friendly old varl.
207* CunningLinguist: Fluent in at least three languages: those of the varl, humans, and horseborn.
208* NonActionGuy: In the first two games, he doesn't actually fight in the present.
209* PromotedToPlayable: Thanks to a stretch goal for the third game's Kickstarter, Ubin becomes a playable character in ''The Banner Saga 3''.
210* {{Narrator}}: His name in the game files. He is also the journalist and narrator of all chapters he appears in during the first game, as well as the second game's opening cutscene.
211* PutOnABus: In the sequel, he eventually leaves the caravan to visit the Horseborn lands, figuring that since, as a noncombatant, he doesn't contribute anything to the caravan, he might as well explore the world while it's still there.
212** TheBusCameBack: Returns in the third game with some much needed help.
213* RetiredBadass: Apparently used to be quite the fighter back in the day, though he doesn't see the big deal. He comes out of retirement in the third game.
214-->"I haven't swung a hammer in a century, but that doesn't mean I've forgotten how!"
215* ScrewThisImOuttaHere: He leaves Einartoft to join the Banner of Skogr, bringing Gunnulf with him.
216* StillGotIt: As his above quote and his subsequent performance in battle attest.
217[[/folder]]
218
219[[folder:Mogr]]
220!!Mogr
221[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mogr.png]]
222 [[caption-width-right:300:]]
223
224A varl warrior who is essentially the second-in-command of the varl Caravan. In the past, he actually lead his own clan, but quickly grew tired of it and now finds himself travelling with Ubin and Hakon. In game he's a shieldbanger, the party's designated tank.
225----
226* TheChainsOfCommanding: He refers to them it as "rope", citing the old phrase "Give him enough rope to hang himself with" in regards to how well his attempt at a leadership position went.
227* HeroicSacrifice: [[spoiler:He can lead a diversion to allow the rest of the caravan to escape the dredge without another fight. Doing so costs him his life.]]
228* NoodleIncident: He never explains what exactly happened during that time when he had enough "rope" that he is so reluctant to assume leadership position again.
229* NumberTwo: Mogr becomes Hakon's second-in-command and most trusted adviser.
230* StoneWall: He's a tank.
231[[/folder]]
232
233[[folder:Gunnulf]]
234!!Gunnulf
235[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gunnulf.png]]
236 [[caption-width-right:350:]]
237
238Ubin's varl bodyguard. He is generally silent and not much is known about him. In game he's a warhawk, dealing massive amounts of damage in each swing but having little armour.
239----
240* BigEater: He tells Rook that the best way to keep him happy is to keep food in the cart, and the narration frequently mentions that he's snacking on something or looking for something to eat.
241* DetrimentalDetermination: Gunnulf can be brave, determined in his duties and heroically selfless but just doesn't know when to quit, which can potentially kill him on multiple occasions. The first case is [[spoiler:when he tries to stop the treasure wagon from falling, and will fall along with it if not told to drop it]], and later [[spoiler:he will die holding the collapsing entrance to the Arberrang hall unless you tell him to let it go]].
242* DumbMuscle: Judging by what little he says, he's not particularly smart. His grammar can also be noticeably stilted; it's possible he's not very fluent in the language of men, as he seems to have more trouble talking to Rook than he does Ubin or Hakon.
243* GlassCannon: He can dish out a lot of pain with one hit, and his ''Tempest'' ability lets him [[HerdHittingAttack damage a crowd]], but he's not well-armored.
244* HeroicSacrifice: [[spoiler: If the Siege of Arberrang in ''3'' goes on long enough, Gunnulf will die holding up a collapsing wall so that some trapped humans can escape from underneath it.]]
245* HonorBeforeReason: [[spoiler:Why he'll try to save the below-mentioned wagon from falling. So much this that in fact you'll be learning this from him just answering "My duty." in response to trying to get him to stop that and continue heedlessly. You have to press him about it again to save his life from it.]]
246* IdenticalStranger: He and Sigbjorn look exactly alike, apart from Sigbjorn's bandaged head. He also looks very, very similar to Bersi, who has a [[AmbiguouslyBrown darker complexion]] but is otherwise identical.
247* LeeroyJenkins: [[spoiler:He impulsively tries to save a wagon full of treasure from falling off a cliff with a exploding-ready dredge attached to it. This is ''guaranteed'' to get him killed if he is allowed to keep on trying to do it.]]
248[[/folder]]
249
250[[folder:Krumr]]
251!!Krumr
252[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/krumr.png]]
253 [[caption-width-right:300:]]
254
255A varl warrior and leader of Wurmtoe. He is believed to possibly be the oldest varl in existence, surpassing even Ubin.
256----
257* BloodKnight: In contrast to Ubin, who is a RetiredBadass, Krumr is still a warrior. At several points, he'll insist on fighting even if it's not the best option.
258* FantasticRacism: He doesn't think much of humans. He only lets the party into Wurmtoe because Iver insists.
259* {{Fauxshadowing}}: There are several points in the game where he goes off to make a distraction, but returns alive and well despite a bad feeling some characters get. [[spoiler: In the first game he takes forty varl in order to distract the dredge, and Ubin comments that this departure feels different. He comes back later, triumphant. In the second one he also ventures out of Bolverk's party to assist other varl fighting overwhelming dredge forces, and returns alive and well with survivors in tow even if Bolverk does not back him up.]][[spoiler: Subverted during the third game - if Iver's group is pursued by the Bellower, this time Krumr ''will'' die when he goes off to provide a distraction.]]
260* NoodleIncident: Drops hints on some bizarre events from his past, such as when he filled a dead yox with whale teeth. Since he never follows up on these tales it's most likely his way of subtly trolling people, whether or not these stories are true.
261* OldMaster: The varl is a badass even compared to other varl. In fact, they come to his village in order to learn his secret fighting skills.
262* OldSoldier / PerilousOldFool: It's debated by the cast which he falls into. Regardless, this is represented in gameplay by his unique ability to pull another ally to next in turn order.
263* ScrewThisImOuttaHere: In the sequel, he quits the Skogr caravan to join the Ravens.
264[[/folder]]
265
266[[folder:Griss]]
267!!Griss
268[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/griss.png]]
269 [[caption-width-right:300:]]
270
271A varl warrior who isn't happy to be serving under Hakon.
272----
273* DefeatEqualsFriendship: If Hakon responds to Griss's grumbling about being under command of Hakon (because Vognir is dead) by beating Griss up, Griss will later ask to join the party.
274* FlatCharacter: His description as one of your heroes says it all - he's simply an exemplary varl warrior...aside from how he shoots off his mouth sometimes.
275* SuddenSequelDeathSyndrome: He can be killed in the second game's first chapter if you order him to charge a large dredge horde.
276[[/folder]]
277
278[[folder:Fasolt]]
279!!Fasolt
280[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fasolt.png]]
281 [[caption-width-right:300:[[labelnote:In ''Banner Saga 2'' and ''Banner Saga 3'']][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fasolt_bs2.png[[/labelnote]]]]
282
283A varl warrior and experienced commander who warns Hakon of the dredge massing at Ridgehorn.
284----
285* DisneyDeath: [[spoiler:He appears to die in the first game, either from getting killed by the dredge off screen or from being killed by the Skogr caravan defending the Einartoft bridge. The second game reveals that he survived, although he was gravely injured.]]
286* DumbMuscle: Averted. In fact, implying that he is such is almost a BerserkButton for him.
287* FantasticRacism: Like most varl, he's not too fond of humans. He hopes to enforce the ban on humans entering Einartoft as well, and his in-game bio suggests that he used to be a bandit targeting humans exclusively.
288* HiddenDepths: [[InvokedTrope He practically invokes this]], not just for himself but for the varl as a race in his dispute with Oddleif during the [[spoiler:siege of Arberrang]].
289--> "Bah, this one! You think we are just large men with simple minds. I have been alive for hundreds of years! You rush around fearing for your short lives, like babies calling for their mothers! How we live is more important than how long!"
290* HonorBeforeReason: From a human perspective, his behavior can seem like this: he obeys his king's orders even when they're self-destructive, and he disdains tactical thinking in favor of straightforward combat. [[SubvertedTrope But he would disagree]], and at one point he tongue-lashes Oddleif for judging him by humanity's fundamentally different values.
291* MyCountryRightOrWrong: Recognizes that Jorundr's refusal to destroy the bridge at Einartoft will doom the varl, but agrees to hold the line anyway.
292* PracticalTaunt: His ability.
293* ProudWarriorRaceGuy: Hardly the only such Varl, but he defends his race's ethos fiercely when Oddleif accuses the varl of having a "death wish." See his quote under HiddenDepths.
294* TeethClenchedTeamwork: If the bridge at Einartoft was destroyed, Fasolt will be royally pissed off at Rook for his part in it, with that animosity transferring to Alette if Rook dies. He’ll even tell her to her face that he can’t wait for the dredge to kill her— but if Hakon is along for the ride, Fasolt will join up out of loyalty to his king.
295[[/folder]]
296
297!The Ravens
298
299[[folder:Bolverk]]
300!!Bolverk
301[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bolverk.png]]
302 [[caption-width-right:350:]]
303
304The leader of the Ravens mercenary band, he's first encountered during the last act of the first game, where his band is tasked with defending and keeping order in the besieged town of Boersgard.
305----
306* AnimalMotifs: Bears. He wears a bear skin, his axes are called Claw and Fang, and one of his special abilities is called Bear Rage. Once during the story he narrates that he used to "hibernate" in caves during winters. And perhaps the most of all, his cross and unpredictable temper is very much like that of a bear.
307* AntiHero: Bolverk is not a nice person at all. Even if you make heroic decisions while playing as him, it's made clear that he's a brute who only does what's right when it benefits him.
308* TheBerserker: He's one of the last remaining varl Berserks. When he fights, he tends to go into a rage and attacks enemy and ally alike. Which means that he can randomly attack allies that are adjacent to him when he attacks enemies. He also lives up to the literal meaning of the word "berserk" by wearing a bear skin.
309* ChekhovsGunman: He only makes a brief appearance in the first game, but is a player character in the second game. [[spoiler:And a major antagonist in the third game.]]
310* CrutchCharacter: Of a sort. He isn't the most durable character, but he is ''very'' strong, and if you play him right he can single handedly dominate a battlefield. This will mean that the other Ravens who don't have the same raw power will be hurting for XP though. [[spoiler:And if you let him suck up too much experience (and don't level Iver enough), he may be impossible for you to defeat as the final boss. This doesn't make the game {{Unwinnable}} though, it just changes the ending.]]
311* {{Deuteragonist}}: Bolverk is the secondary protagonist of the second game.
312* DemonicPossession: He starts to have strange dreams of Bellower and finds himself thinking that he's a dredge for a few minutes after waking. [[spoiler:His condition gets worse as the second game goes on and by the final battle he's completely under Bellower's control.]]
313* DifficultButAwesome: Due to being TheBerserker he's difficult to control, but if you get a hang of him and manage to point him in the right direction, he can tear through rows of enemies singlehandedly.
314* TheDragon: [[spoiler:He becomes the Serpent's chief agent and most of Iver's chapters in the third game are spent running away from Bolverk and his warped minions.]]
315* DualWielding: The only character in the game seen using two weapons at once, instead of a single one-handed or a two-handed weapon or a weapon and a shield. This allows him to attack twice in one turn, although since Bolverk is a Berserk, the second blow hits a random target adjacent to him, even if that target is an ally[[note]]Except Folka. Bolverk leaves her alone[[/note]].
316* DyingAsYourself: [[spoiler: Seems to no longer be under Bellower's direct control by the end of the third game, but is so angry at the Valka for using him, and has become so sympathetic to the Dredge from Bellower's previous influence that he fights the party anyway.]]
317* FinalBoss: [[spoiler:He's the final opponent in both the second and third games.]]
318* GoodScarsEvilScars: He's the only varl seen with broken horns and is the most brutal member of his race seen in the first two games. Nikels mentions a rumor that Bolverk's axes are made from his horns, but Bolverk neither confirms nor denies this.[[spoiler: Folka later confirms this rumor as true as she recovers the axe he launches at Eyvind's head.]]
319* HairTriggerTemper: The slightest insult can send him into a berserker rage.
320* HealingFactor: [[spoiler:In the second game's final battle, he gains Bellower's ability to regenerate health.]]
321* ICallHerVera: Bolverk's axes are named Claw and Fang.
322* IGaveMyWord: Always keeps the oaths he gives, and oaths and keeping them in general is SeriousBusiness for him.
323* ImmuneToMindControl: Juno's mind controlling abilities do not work on him, possibly due to him being perpetually angry.
324* {{Jerkass}}: Even if you play him benevolently, Bolverk is an unrepentant asshole. There's even an achievement for playing Bolverk as an amoral, murderous jerk.
325* LastOfHisKind: Hakon states that, after the fall of Einartoft, Bolverk is probably the last Varl berserk left alive.
326* LikeASonToMe: [[spoiler: He ended up serving as a father figure to Folka when the Ravens picked her up, which explains why he cuts her more slack than to others.]][[spoiler: Subverted, as it's still not enough for him to stay his hand in her case when he turns against the party.]]
327* MoreThanMindControl: In the third game, [[spoiler:while Bolverk is clearly affected by Bellower and the Serpent, he really is so furious at the Valka's manipulations that he is willing to kill his Ravens and doom the world just to get revenge on Juno and Eyvind.]]
328* NemeanSkinning: Wears a bear pelt like this.
329* OneManArmy: Bolverk's signature ability is Cull the Weak, which grants him another action when he scores a kill. Against a group of enemies that have been weakened beforehand (or are already weak, like the starving bandits in Chapter 13), he can rack up a KillStreak that continues for as long as he has Willpower.
330* PrinciplesZealot: As mentioned in the IGaveMyWord entry above, keeping oaths and promises is a very big deal to him. [[spoiler: A large part of his antagonism in the third game comes from Ravens "abandoning" him, and he doesn't even care that they did it because of Juno's mind control.]]
331* RedBaron: He's known as Bloodaxe for his weapons of choice and his sheer brutality.
332* ReligiousBruiser: Bolverk may be a brute, but he was very religious in his youth. Bolverk appears to be especially sad about the gods' deaths and one of the few times he shows remorse is when he comes across a Godstone that he broke by accident fifty years ago in a fight: the gods may be dead, but Bolverk still tries to show them respect.
333* UsedToBeASweetKid: Surprisingly, he was this (or a varl equivalent of this, since varl don't seem to really have a childhood). In his first century Bolverk was a much more sensitive soul, so much entranced by the grandeur of the gods and the beauty of the world that he even earned a nickname Dreamer from other varl, for his habit of spacing out in awe. A far cry from the cynical brute we know him as.
334[[/folder]]
335
336[[folder:Folka]]
337!!Folka
338[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/folka.png]]
339 [[caption-width-right:300:]]
340
341A Shieldmaiden in the Ravens. She's Bolverk's second in command.
342----
343* AloneInACrowd: Describes herself as this once.
344* BloodKnight: Like many of the Ravens, she enjoys fighting.
345* BrawnHilda: Strong, huge for a human, with rough features, comes from a scandinavian-esque culture - yep, she fits.
346* DarkAndTroubledPast: And unlike the rest of your companions she never openly spits it out to you, in fact cutting you off if you try to prod. But you can still peice it together from bits she lets out here and there. [[spoiler: Apparently, she was abandoned by her real parents and cast out by her community and adopted by the Ravens as a child, eventually graduating from their TagAlongKid to Bolverk's second in command.]]
347* DeadpanSnarker: Is the only person among Ravens (and probably in the whole world) who can safely talk back to Bolverk, and so she gets to snark at him (and anyone else, for that regard) when opportunities arise.
348* GirlishPigtails: Has them, even though she's the opposite of "girly".
349* HeroicSafeMode: Spends most of the third game in this. [[spoiler: She's not happy about Juno mind-controlling them into following her into the Darkness, and is still upset about Bolverk on top of that.]]
350* TheLancer: She's Bolverk's unofficial second in command because she's the only one with the courage to stand up to him. Folka's perpetual level headedness makes for a significant contrast to Bolverk's HairTriggerTemper.
351** StoryAndGameplayIntegration: She's the only character who can stand next to Bolverk in battle and not get hit by his randomized second attack.
352* ParentalSubstitute: [[spoiler: Bolverk is the closest thing she had to a father figure, which explains why she clings to him so much and why, when he becomes their enemy, she is hit so hard by this.]]
353* PleaseKillMeIfItSatisfiesYou: If Bolverk is the one pursuing Iver's caravan in the third game [[spoiler: she will attempt to placate him like this, offering him to strike her down in hope he won't be able to through with this, and come back to his senses.]][[spoiler:She is wrong, and unless Iver interferes Bolverk will kill her on the spot.]]
354* StepfordSnarker[=/=]IJustWantToBeLoved: Her tough attitude conceals her desperate need for affection. So much so that[[spoiler: her indignation at the revived Bolverk's callous disregard for her can end in her death.]]
355* StoneWall: Her stats and abilities focus on reducing damage for both herself and her allies.
356* TheStrategist: Her role among the Ravens. She is a skilled and acute tactician, and provides a sound advice in some situations in the third game.
357* TearsOfFear: Cries before the battle against a dredge horde at Old Fort, in part because of her fear of death, and in part because of her fear of Bolverk dying, or worse.
358* TheStoic: Few things can get under her skin.
359** NotSoStoic: They are few but they are there. She will be affected if Alette pokes at her size in their conversation in the beginning of the game, and her later conversations with Bolverk reveal that she is very [[IJustWantToBeLoved vulnerable and lonely]] under a tough facade.
360[[/folder]]
361
362[[folder:Sigbjorn]]
363!!Sigbjorn
364[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sigbjorn.png]]
365 [[caption-width-right:350:]]
366
367A varl member of the Ravens mercenary band. Is really fond of alcohol.
368----
369* TheAlcoholic: Figures that getting drunk is a good idea when dredge are about to raid the village he's in.
370* GuestStarPartyMember: In the first game, he leaves the party to return to the Ravens after a grand total of one battle. In the second game, he becomes a regular party member once you gain control of the Ravens.
371* SourSupporter: He has several scenes where he complains about Bolverk's leadership, and is the only named Ravens' character to do so.
372[[/folder]]
373
374[[folder:Sparr]]
375!!Sparr
376[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/sparr.png]]
377 [[caption-width-right:280:]]
378
379An elderly human member of the Ravens. He has the ability to insult enemies, moving their turn to the end of the enemy turn queue.
380----
381* BunnyEarsLawyer: This talkative and eccentric old man is a hell of a survivor. [[spoiler:If Bolverk sends him to deal with the dredge horde pursuing the Ravens' caravan, Sparr manages to return alive even though all the fighters sent to accompany him die.]]
382* CoolOldGuy: He's got a lot of great stories, he's survived many battles, and he's one of the friendliest Ravens to outsiders. He even offers Iver an extremely valuable and powerful heirloom for no other reason than that [[SacredHospitality he's a guest.]]
383* IShallTauntYou: His Insult ability allows him to force an enemy target's turn to the back of the enemy turn queue by taunting them.
384* OldSoldier: He's been fighting for fifty years.
385* VitriolicBestBuds: He likes to trade insults with Bolverk, but he is completely loyal to the Ravens.
386[[/folder]]
387
388[[folder:Oli]]
389!!Oli
390[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oli_9.png]]
391 [[caption-width-right:300:]]
392
393A new Ravens recruit. He specializes in throwing axes and drinking ale. His throwing axes allow him to attack at both close and long range.
394----
395* TheAlcoholic: He drinks ''a lot''.
396* DrunkenMaster: Oli claims that he's a much better fighter when he's drunk. [[spoiler:It turns out that being drunk somehow gives Oli the ability to mend, which allows him to guide his throwing axes. He literally can't fight when sober since he can't mend unless he's drunk.]]
397* NailedToTheWagon: Once the Ravens eventually run out of meade for him to drink, he grouses that "sober" is no way to live.
398* PlotArmor: In Chapter 13, if Ekkill died or wasn't recruited in the first game, Oli will charge at the dredge in Ekkill's place. While Ekkill will die if Bolverk doesn't back him up, if Bolverk leaves Oli to his fate, Oli will show up alive and well at Oldford.
399** In addition, [[spoiler:if Folka is killed in Banner Saga 3, he'll take over as roles that were meant for Folka.]]
400[[/folder]]
401
402!Arberrang
403
404[[folder:Meinolf]]
405!!Meinolf
406[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/meinolf_0.png]]
407 [[caption-width-right:350:]]
408
409The king of Arberrang. Meinolf is a skilled ruler, but he can be ruthless when he needs to.
410----
411* FailureToSaveMurder: If Ludin dies before reaching Arberrang, Meinolf will blame Hakon for failing to keep Ludin safe [[spoiler:and will banish the varl from Arberrang.]]
412* FlunkyBoss: When he's attacked, his bodyguards take damage for him. Defeating Meinolf requires defeating all of his bodyguards first.
413* {{Jerkass}}: He's almost as unpleasant as Ludin was in the first game.
414* RedemptionEqualsDeath: [[spoiler:Agrees to let all of the refugees into Arberrang shortly before he dies from Rugga's poison.]]
415* ShootTheDog: [[spoiler:He strictly limits who gets to enter the safety of Arberrang's walls because if he lets everybody in, the city will starve and no one will be safe.]]
416[[/folder]]
417
418[[folder:Ludin]]
419!!Ludin
420[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/ludin.png]]
421 [[caption-width-right:238:]]
422
423A human prince who's in line to become King. He joins the party with Vognir and Hakon, en route to the varl capital Grofheim to seal the alliance between human and varl. Compared to the rest of the caravan, he's quite cynical and believes the ends justify the means. In the game, he wields a spear as the spearmaster class, which allows him to attack enemies from an extra tile away.
424----
425* AssInAmbassador: Despite being on a mission of peace between humans and varl, he's quite contemptuous and snobby.
426* CharacterDevelopment: He's a rude, entitled prick when he first meets Ubin and Hakon, but grows up a lot after surviving the events of the first game. By the end of the third, he's a team player through and through. He even renounces his claim to the throne of Arberrang because he acknowledges the Skogr chief is a much more skilled leader than he could be.
427* FieryRedhead: Red hair and short tempers are apparently a familial trait.
428* {{Jerkass}}: He's unpleasant to just about everyone. He mellows out if he survives to the second game.
429* LeeroyJenkins: [[spoiler:He will make a suicidal charge against the dredge forces at Ridgehorn which is guaranteed to get him killed if Hakon doesn't join him or knock him out first.]]
430* ManlyFacialHair: Played so straight that it correlates with his emotional maturity. He starts as a RoyalBrat with pubescent wisps, rocks a respectable moustache in the second game, and by the third he's sporting a handsome, well-maintained beard.
431* NonIdleRich: If you put him to work on the front lines as a spearman.
432* ShipTease: He suggests to Alette that she would be a great queen of Arberrang, before [[VerbalBackspace hurriedly backpedaling]] and clarifying that he doesn't ''necessarily'' mean that it implies being the queen to his king.
433* TookALevelInKindness: He becomes more humble and compassionate if he survives to the second game, as fighting for survival while the world has ending has made him realize how horrible he was in the first game.
434* UpperClassTwit: Being a human prince causes his attitude to be very toxic.
435* WellDoneSonGuy: Ludin seeks his father's approval and never gets it. [[spoiler:Even if Ludin makes it to Arberrang, Meinolf still doesn't respect Ludin.]]
436* TheWisePrince: Not at first-- in the beginning of the saga, he's a snobby and unpleasant RoyalBrat. If he survives long enough, he'll start learning from the example that Rook or Alette sets, and resolves to follow their lead in becoming an effective leader of men.
437[[/folder]]
438
439[[folder:Bersi]]
440!!Bersi
441[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bersi.png]]
442 [[caption-width-right:350:]]
443
444A varl warrior who serves as Ludin's bodyguard, he refuses to give out much information about himself and very little is known about him. His special ability allows him to attack multiple enemies at once.
445----
446* AmbiguouslyBrown: Bersi is the only character to be noticeably non-white.
447* BadassBookworm: He is reading when Hakon first approaches him, though Hakon notes that he doesn't seem like the reading type.
448* ButForMeItWasTuesday: The Valka hired him to kill Alfrun for failing her training and being too powerful to let live, but he doesn't remember her because the Valka have hired him to kill so many failed menders over the centuries.
449* EnigmaticMinion: According to in-universe rumor, he's not actually working for Ludin. All that's really known about him is that he says he used to be a bandit and he has an interest in keeping Ludin alive.
450* OnlyInItForTheMoney: He's about as mercenary as they come. Even while helping the Ravens save the world, he's only thinking about staying alive to make more coin in the future.
451* OutOfFocus: He doesn't get a single line of dialogue in the second game.
452* PaletteSwap: He's identical to Gunnulf, but [[AmbiguouslyBrown swarthier]] and with an axe instead of a greatsword.
453* ScarilyCompetentTracker: The Valka asked him to track down Iver before the events of the game. He returned to them empty-handed, but lets on to Iver that he knew exactly where he was and simply chose not to come after him.
454* ScrewThisImOuttaHere: He deserts the Skogr caravan to join the Ravens if he survives the first game. In the third game, he reveals that Juno paid him to join the Ravens.
455[[/folder]]
456
457[[folder:Yrsa]]
458!!Yrsa
459[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/yrsa_1.png]]
460 [[caption-width-right:300:]]
461
462A human archer who is part of Ludin's entourage. She is even more silent than Bersi and communicates largely through gestures and expressions. She's infamous in the caravan for her use of flaming arrows, which the varl detest. In game, she's a siege archer, with a special ability that drops flaming coals on her enemies.
463----
464* FieryRedhead: She has red hair, amuses herself by fueling the rumors that she's a witch, and likes burning stuff. [[spoiler:This is the first clue that she's Ludin's half-sister.]]
465* GoodScarsEvilScars: Her left cheek has a dramatic scar, which makes her the only scarred female character until Folka shows up. It contributes to her striking, intimidating appearance.
466* HeIsNotMyBoyfriend: A rumor that Ludin and Yrsa are lovers ended when Yrsa got wind of it. Whether it's true is unknown, but Ludin seems to be one of the few things she cares about beyond fire. [[spoiler:Given that Yrsa is implied to be Ludin's half-sister, the rumor is probably false.]]
467* NeverFoundTheBody: She shows up at the end of the second game's first chapter regardless of what happened to her in the first game. Since, if she leaves the caravan in the first game, her death is only implied and not shown, it's not particularly jarring.
468* OOCIsSeriousBusiness: It's jarring when she says to stay away from blue fire in the Old Wood.
469* {{Pyromaniac}}: She always advocates for solutions that involve fire. [[spoiler:And it's all she wanted to do in life, apparently, as she leaves the party if she is allowed to set a whole forest on fire.]]
470* {{Troll}}: She loves playing up the rumors that she's a witch to make other uncomfortable.
471* UndyingLoyalty: Yrsa's hard to read, but it's clear that she is completely loyal to Ludin. [[spoiler:The third game implies that she is Ludin's illegitimate half-sister and that she is loyal to him because he is family.]]
472* WickedWitch: She openly states that she is a witch, and that people shouldn't mess with her or else. She seems to rather relish the fear of her flaming arrows causes in varl (...that are also on her side).
473[[/folder]]
474
475[[folder:Petrus]]
476!!Petrus
477[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/petrus.png]]
478 [[caption-width-right:283:]]
479
480Captain of the Arberrang royal guard.
481----
482* AFatherToHisMen: He cares deeply for the men under his command, and it pains him greatly to see them killed by dredge, warped monstrosities, and rebellious clansmen.
483* TheConsigliere: He was one to King Meinolf, and when Meinolf places him under the caravan leader's direction, suggests that Rook or Alette treat him the same way.
484* EnemySummoner: A heroic version; Petrus is able to call in reinforcements from his Royal Guard to join him on the battlefield.
485* HeterosexualLifePartner: Putting him in 5 battles with Gudmundr nets you the "Bromance" achievement.
486* MrExposition: He advises the Skogr caravan leader on the rapidly deteriorating political situation within Arberrang.
487[[/folder]]
488
489!Menders
490[[folder:Juno]]
491!!Juno
492[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/juno_83.png]]
493 [[caption-width-right:350:]]
494
495Eyyvind's mentor and a member of the Mender Council.
496----
497* ApocalypseMaiden
498* AndIMustScream: Juno's plan to save the world involves [[spoiler:being sealed within the new inner sun of the world for the rest of eternity, alive and conscious. She has accepted this fate willingly though.]]
499* BarrierWarrior: Is able to deflect the Serpent's attacks with little notice.
500* BrainwashingForTheGreaterGood: She specializes in using mending to alter minds. She uses this plenty of times throughout the whole series, but fortunately her intentions are fully benevolent and so she only uses it for good. The second game reveals that [[spoiler:mind-altering mending is a capital offense among the Menders Council and that Juno was executed sometime before the first game after using her powers on Eyvind - to turn him into a god according to other Valka, but actually to try and cure his budding insanity.]]
501* ButThouMust: Subtly done. Juno freely uses the JediMindTrick to make others do her bidding, to the point where they're often not sure what's gotten into them. If Hakon decides not to go to Ridgehorn in the first game, for example, he becomes confused, trips over his words, and decides to go there anyway. She also uses her magic to suppress other characters' fear, anger, or suspicion, so that they do what she wants them to do without impeding her goals.
502* CharmPerson: Her most used ability is to calm the minds of others to make them more suggestible or just dissuade them from attacking. When she becomes a playable character in the third game, she can use this to make enemies attack each other.
503* DentedIron: [[spoiler: As mentioned in her other entires, she cannot die - but as she survives some truly close calls throughout the games, she starts appearing more and more haggard and ghoulish.]]
504* MsExposition: Her main role in the first episode is to tell Rook how to defeat Bellower.
505* EeriePaleSkinnedBrunette: Has the look, and her mysterious demeanour only adds to her eeriness.
506* {{Expy}}: Of Gandalf. A senior magic user who is implied to be a divine being who wears all grey, is resurrected after falling in battle, and acts as chief expositor for the cast. She also pays tribute to Gandalf's own progenitor, [[Myth/NorseMythology Odin]], as she wields a spear rather then a staff.
507* HotForStudent: She is Eyvind's mentor, yet loves him.
508* MeaningfulName: Juno was the Roman incarnation of [[Myth/GreekMythology Hera]]
509* MentorOccupationalHazard: When first encountered, she is found dead by the Banner of Princes. [[UnexplainedRecovery She gets better]].
510* MindOverManners: [[DefiedTrope Nope.]] Juno uses MindManipulation on friend and foe alike. [[spoiler: Although it's said that she initially started experimenting with mind-affecting magic to heal Eyvind's unspecified mental illness, her [[CharmPerson casual]] [[JediMindTrick abuse]] of such a talent in the games makes it easy to imagine why the Valka sentenced her to death over it.]]
511* NighInvulnerability: [[spoiler:Whatever Eyvind did to save her life after the menders executed her made it impossible for her to die.]] This is reflected in gameplay: if Juno is defeated, her spirit will leave her body and she can collect strands of shadow energy to heal herself and revive.
512* OddNameOut: Yet another thing that makes her stands out among the cast - while the rest of the characters have norse or celtic names, she is the only one with a roman name.
513* OurZombiesAreDifferent: [[spoiler: She is essentially a revenant, running on the energy stolen from the Black Sun and the Serpent. Technically she is already dead, which is probably why Hakon's caravan abandoned her when they found her and Eyvind unconscious, as she most likely did not have any signs of life they could spot.]]
514* PromotedToPlayable: After spending the entirety of the second game on the sidelines, Juno finally becomes a playable hero in the third game.
515* TroubledFetalPosition: [[spoiler: Sacrificing herself to restore the dark sun leaves her curled up in a ball in the center of the sun for eternity.]]
516* UnexplainedRecovery: Hakon's caravan finds her dead at Ridgehorn. She later turns up alive with little explanation. The second game reveals that [[spoiler:the Valka executed her for using mending to alter minds sometime before the story began. Eyvind managed to revive her, and now Juno cannot die.]]
517* WhoWantsToLiveForever: [[spoiler: She is quick to believe her invincibility is bad news. She's ultimately right.]]
518[[/folder]]
519
520[[folder:Eyvind]]
521!!Eyvind
522[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eyvind.png]]
523 [[caption-width-right:350:[[labelnote:Click for appearance in ''Banner Saga 2'']]https://static.tvtropes.org/pmwiki/pub/images/eyvind_bs2.png[[/labelnote]]]]
524 [[caption-width-right:350:[[labelnote:Click for appearance in ''Banner Saga 3'']]https://static.tvtropes.org/pmwiki/pub/images/eyvind_bs3.png[[/labelnote]]]]
525
526A human mender who's picked up by the varl caravan after they find him and Juno unconscious in a dredge-infested ruin. As a mender, the rest of the caravan is slow to trust him, as the menders rarely venture out of their home and most possess frightening powers, which they claim are gained by manipulating the ''tapestry'' of the world. He only wakes shortly before the caravan arrives at Einarrtoft. In game he's a mender, giving him access to spells like summoning lightning and mending armour, at the cost of very poor physical powers.
527----
528* AlmightyJanitor: He's just a rank and file Mender, but he is more talented than most Valka. [[spoiler:Subverted when it's revealed that he used to be the leader of the Valka.]]
529* AmbiguousDisorder: Eyvind has some sort of mental disorder. It isn't exactly stated what it is, but Juno says it eats away at his mind. [[spoiler:This actually is what leads to the events of the entire series. Juno is executed for trying to use weaving to modify Eyvind's mind which is forbidden by the Valka, and Eyvind in his grief absorbs the power of the world's inner sun to revive Juno and thus begins the end of the world.]]
530* AntiVillain: [[spoiler:Eyvind is the entire reason that the apocalypse is occurring. Juno was executed for using forbidden techniques in an attempt to cure his ailing mind, and out of insane desperation, Eyvind draws from the power of the world's inner sun to bring Juno back to life. In the process, he overdrains the sun and accidentally releases the Serpent who is fated to destroy the world. He cares more about Juno than about saving the world itself, and although he is somewhat willing to go along with Juno's plan to save the world, he is willing to make a deal with the Serpent to give the Serpent all of the world already consumed by the darkness in exchange for freeing Juno from the fate that awaited her otherwise. Iver can convince him that Juno wouldn't want him to make that bargain though.]]
531* BewareTheNiceOnes: This humble young man is actually an incredibly powerful mender. [[spoiler:Also, he's the one who summoned the dark sun that the dredge are fleeing from and the one who stripped the Serpent of its immortality, causing it to rampage on the surface.]]
532* GodhoodSeeker: [[spoiler:The Valka Dusi and Alfrun suspect that Eyvind tampered with the Black Sun to become a god. Subverted when it turns out that he just wanted to save Juno.]]
533* ItRunsInTheFamily: Both his parents were Menders. This may be why he developed the unique talent of calling lightning, which no other Mender can do. [[spoiler: In addition to that, his madness mentioned above is hereditary.]]
534* LockedIntoStrangeness: In the second game, his hair starts to go grey after he exhausts himself building a land bridge across a massive chasm for days. Promotional art for the third game shows that his hair goes fully gray.
535* TheMourningAfter: [[spoiler: If he's alive, it's heavily implied he will never get over Juno's sacrifice after the series' ending.]]
536* NiceGuy: Most of the time he is a friendly and affable if nervous man, even possibly teaching Alette a bit of mending seemingly out of nothing but altruism.
537* OffscreenMomentOfAwesome: [[spoiler: When the Serpent swallows Juno in the second game, he apparently goes as far as to ''chase down the serpent on foot and blast its side open with lightning''. We never see it for ourselves.]]
538* ShockAndAwe: His Chain Lightning special shocks enemies in a diagonal row.
539* SquishyWizard: He has pretty bad stats. He relies on his unique magic to be a strong support character.
540* UnwittingInstigatorOfDoom: [[spoiler:To revive his lover Juno, he channeled the power of the world's Dark Sun, which kickstarted the apocalypse.]]
541* WizardClassic: He's got the staff and robes from his first appearance, but in the first game, he's a young-looking man with brown hair and a short beard. By the third, he's performed enough [[CastFromLifespan incredibly taxing feats of magic]] to age himself significantly, which gives him a much longer and grayer beard that Gandalf would be proud of.
542* WrittenByTheWinners: If [[spoiler: Juno sacrifices herself to the black sun, the credits show a new Godstone depicting Juno as a sun goddess, created by Elvynd, implying he was the one who crafted it.]]
543* YouShallNotPass: He tries to hold off a dredge Stonesinger, as well as Bellower, despite being a SquishyWizard.
544[[/folder]]
545
546[[folder:Zefr]]
547!!Zefr
548[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/zefr.png]]
549 [[caption-width-right:230:]]
550
551An elderly Valka that Bolverk finds defending Bindal from the dredge. Her spells allow her to make her allies stronger.
552----
553* BigDamnHeroes: In the third game, [[spoiler:she flies into Arberrang right before the Darkness can consume it so she can instruct the Menders there on how to hold the Darkness back.]]
554* BlowYouAway: Her specialty is wind magic, though she does not use it offensively. In gameplay, she uses enchanted winds to buff and speed up allies. In narrative, she is seen using winds to fly.
555* MsExposition: She tells Bolverk what's really going on with Juno, and later tells the Skogr caravan leader how to hold out for Juno to save the world.
556* LikeASonToMe: Treated Nikels like that. [[spoiler: Which makes her sacrificing him to ward off Eyeless even more tragic.]]
557* ReasonableAuthorityFigure: She can be harsh, but she's looking out for refugees, treats the Ravens with respect, and [[spoiler:is actually willing to facilitate peace with the dredge.]]
558[[/folder]]
559
560[[folder:Nikels]]
561!!Nikels
562[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nikels.png]]
563 [[caption-width-right:350:]]
564
565Zefr's apprentice.
566----
567* AndThenJohnWasAZombie: [[spoiler:Eyeless shows up to the Battle of Oldford possessing his corpse.]]
568* {{Fanboy}}: Practically squees when he meets Bolverk and the rest of the Ravens, infatuated with them from tales of their victories - he even knows some events that Bolverk himself has forgotten. At one point he will even ask if he can join the band.
569* HeroicSacrifice: [[spoiler:During the first fight with Eyeless, he consents to Zefr having the universe "skip" him, killing Nikels but stopping Eyeless's attack from collapsing the cavern.]]
570* PlotlineDeath: [[spoiler:His death in the first fight against Eyeless is inevitable.]]
571[[/folder]]
572
573[[folder:Alfrun]]
574!!Alfrun
575[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alfrun_0.png]]
576 [[caption-width-right:350:]]
577
578A witch who knows much of the Valka and dredge's secrets.
579----
580* CombatMedic: One of only two characters in the whole roster with a straight-up healing ability, able to increase a character's strength mid-battle. Unlike the Apostate, she can only affect one target at a time but can do so immediately without waiting for a charge up, and not sacrificing their armour. It does not remove injuries obtained after getting downed in previous battles however.
581* TheExile: [[spoiler:After she failed the Menders's tests and the Valka deemed her too dangerous to live without being a fully trained Mender, Alfrun was forced to flee to the dredge, the one place where she would be beyond the reach of the Valka's assassins.]]
582* MsExposition: She teaches Iver about dredge culture, and is one of the few members of Juno's caravan who has been to the dredge's homeland.
583* HitAndRunTactics: Ride The Lightning, which [[FlashStep teleports]] her towards an enemy for a quick jab with her spear before returning her back to her original position. The further she had to travel towards her target, the harder it hits.
584* TakeAThirdOption: Offers Iver one in the third game when she calls Juno and Eyvind's motivations into question. [[spoiler: This means killing Eyvind and letting Alfun seal Juno away. Since she's less skilled at mending than Eyvind, though, this kills everyone at the White Tower.]]
585[[/folder]]
586
587!Strand
588[[folder:Eirik]]
589!!Eirik
590[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/eirik_4.png]]
591 [[caption-width-right:300:]]
592
593An advisor to the Governor of Strand, Eirik is described as the person who ''gets things done'' in the city. He's shown to have contacts around the city, and isn't afraid of fighting himself. In game he's a warden, allowing him to boost the willpower of allies.
594----
595* BackForTheFinale: If Hakon lets Eirik return to Strand in the first game, Eirik returns in the third game along with Valgard to join Juno's caravan when the caravan visits [[spoiler:Strand after it has been consumed by the Darkness.]]
596* TheBeastmaster: In the second game, he can potentially tame Spinegrinder, a kragman war bear, allowing him to summon it in battle. If he was sent back to Strand in the first game, then when he returns in the third, he'll have tamed a polar bear named Frost Kiss.
597* DeadpanSnarker: His early conversations establish him as this.
598-->'''Eirik:''' Hadd, I'm not in the mood today.
599-->'''Hadd:''' For what?
600-->'''Eirik:''' Talking to an idiot.
601* HypercompetentSidekick: He is both political and economic advisor to Strand's governor, and an excellent flanking fighter besides.
602* PutOnABus: In the first game, he can leave the varl caravan to escort survivors of a dredge attack to the safety of Strand.
603* SelfDeprecation: Eirik will offer to escort refugees back to Strand in Chapter 3. Regardless of how he's convinced to stay, he'll respond with a self-deprecating remark.
604[[/folder]]
605
606[[folder:Valgard]]
607!!Valgard
608[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valgard.png]]
609 [[caption-width-right:350:]]
610
611A warrior in Strand who helps Ubin and Eirik to assault the skalfings in the Nobleman tavern.
612----
613* BackForTheFinale: He returns as a full party member in the third game when Juno's caravan visits [[spoiler:Strand after it has been consumed by the Darkness.]]
614* DynamicEntry: He kicks down the door of the Nobleman tavern.
615* GuestStarPartyMember: Joins the party for one battle in the first chapter. He becomes a full party member in the third game.
616[[/folder]]
617
618!Frostvellr
619[[folder:Ekkill]]
620!!Ekkill
621[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ekkill.png]]
622 [[caption-width-right:300:]]
623
624A Human Warrior from Frostvellr. He is described as being psychopathic and insane. His special ability allows him to knock back enemies next to him.
625----
626* DarkIsNotEvil: He wears black and he did some nasty things, but in reality he's nowhere near as evil as he appears to be.
627* HiddenDepths: The man is quite thoughtful for a vicious thug.
628* JerkWithAHeartOfGold: Ekkill's a ruthless bastard [[spoiler:and a bandit]], but he actually cares for Alette and doesn't want her to be corrupted by the cruelties of the world.
629* LeeroyJenkins: In the second game, he'll attempt to charge a small army of dredge. Unless Bolverk goes with him, Ekkill will die.
630* MeaningfulName: Ekkill means "widower" in Icelandic. [[spoiler:It's actually a nickname Onef made up for him to make him sound scarier. Ekkill's true name is never revealed.]]
631* ScrewThisImOuttaHere: In the second game, he deserts the Skogr caravan to join the Ravens.
632* SwordPlant: His special, Guts, has him leaping into the air and slamming his axe into the ground.
633* TwitchyEye: His signature animation.
634* WithUsOrAgainstUs: He can be either a great ally, or a vicious enemy.
635[[/folder]]
636
637[[folder:Onef]]
638!!Onef
639[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/onef.png]]
640 [[caption-width-right:300:]]
641
642A Human Warrior from Frostvellr, he offers to join you after you defeat him and the rest of Ekkil's thugs in battle. His special ability allows him to charge through enemies, damaging them twice while moving through them.
643----
644* ChronicBackstabbingDisorder: [[spoiler:Betrays Ekkil, his brother-in-law, and then betrays Rook and the caravan if he's recruited.]]
645* {{Foreshadowing}}: [[spoiler:His class is ''Backbiter''. Think about it.]]
646* {{Hypocrite}}: He justifies [[spoiler:mutinying against Rook because he thinks that Rook's new allies can't be trusted and will take over the caravan. In the very same scene, Onef proves he cannot be trusted when he stabs Rook and tries to take over the caravan.]]
647* JerkassHasAPoint: [[spoiler:One of the reasons Onef gives for his mutiny is that he disapproves of Rook bringing Eyvind along. Onef doesn't trust Eyvind because Eyvind never explained what he was doing in Ridgehorn or why he believes that Juno, whom Hakon's caravan confirmed was dead, is alive. The second game shows Onef's suspicions towards Eyvind to be completely justified.]]
648* TheMutiny: [[spoiler:Pulls this on Rook's caravan, killing Egil in the process]]
649* ToxicFriendInfluence: [[spoiler: Toxic brother-in-law, in fact. Onef is the one who is the real scumbag of Frostvellr, and he was the one who corrupted Ekkil into what he is today.]]
650[[/folder]]
651
652[[folder:Nid]]
653!!Nid
654[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nid.png]]
655 [[caption-width-right:300:]]
656
657A widow that Oddleif can teach archery to. Her special ability allows her to shoot enemies at longer range than most archers.
658----
659* FriendlySniper: Out of all the playable archers, she's the best fit for this role: her active ability is ''Bird of Prey'', which extends her attack range well beyond what most ranged characters can manage.
660* MamaBear: She learned how to fight so she could protect her children.
661* OutlivingOnesOffspring: One of her children dies offscreen during the second game.
662* ScrewThisImOuttaHere: [[spoiler:During the siege of Arberrang, Nid decides to flee the city on a boat, which is certain death since the Serpent's blood has poisoned the oceans. Fortunately, the Skogr caravan leader can talk her out of it.]]
663[[/folder]]
664
665!Boersgard
666[[folder:Rugga]]
667!!Rugga
668[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rugga.png]]
669 [[caption-width-right:350:]]
670
671The mayor of Boersgard. He is corrupt, but politically savvy.
672----
673* CantKillYouStillNeedYou: [[spoiler:After Meinolf dies, the Skogr caravan leader has the opportunity to beat Rugga to death. Rugga argues that the caravan leader can't kill him, both because he's the only person who can keep Arberrang unified and because he's instructed his followers to keep instigating riots in the event that he is killed. It's up to the player to determine whether to listen to him.]]
674* TheChewToy: There are several opportunities to pummel, humiliate, and even execute Rugga. Of course, [[AssholeVictim he deserves every bit of it and more.]]
675* DidntSeeThatComing: He always expects the worst out of people, so when Rook/Alette say they want to [[spoiler:make peace with the dredge outside Aberrang's walls, Rugga announces to the crowd that Rook/Alette plans to go out of the city unarmed to offer peace to the dredge, clearly expecting them to back down and look like a fool. If you agree to it, he is clearly shocked that you called his bluff.]]
676* EvilCripple: He's missing a hand and he's a very ruthless person.
677* GoodScarsEvilScars: Has a noticeable scar across his neck, implying that at one point he survived [[TheManTheyCouldntHang hanging]] or a cut throat.
678* HateSink: Keeps inserting himself into the plot. Doesn't have a single redeeming trait. Doesn't seem to care.
679* ItsAllAboutMe: The world is dying, and he still cares only about becoming the king of men.
680* KickTheSonOfABitch: [[spoiler: Literally if you beat him to death in the Arberrang jail. Even more poignant case happens if he survives till your third return to Arberrang, where you can shut his mad ramblings with an arrow to the face.]]
681* PetTheDog: He warms up to the Skogr caravan leader if they demonstrate a willingness to be ruthless for the greater good.
682* PoliticallyIncorrectVillain: He'll treat Alette less than seriously if she's the Skogr caravan leader, and he calls Oddleif a "bitch" [[spoiler: if he's allowed to live and Oddleif proposes making peace with the dredge.]].
683* ReassignedToAntarctica: Meinolf appointed Rugga mayor of Boersgard to keep him away from Arberrang after Rugga attempted to overthrow Meinolf.
684* SmugSnake: He talks big, especially in the third game, but ultimately he is only a power-hungry opportunist, and has no more solutions to the grand problems the world is facing than the protagonists.
685* TheSociopath: Pathologically self-centered, rewards help with betrayal, and sees other people as little more than tools.
686* VillainWithGoodPublicity: His political skills let him build up a reputation as a champion of the common folk against the tyranny of King Meinolf, even though Rugga generally views common folk as dead weight.
687* VillainousBreakdown: [[spoiler:If you spare Rugga and have to return to Arberrang four times in Chapter 21, Rugga goes insane from the world's impending doom, proclaims himself King of what little remains of Arberrang, and orders the Skogr caravan leader executed. The Skogr caravan leader responds by efforlessly shooting Rugga dead, [[FateWorseThanDeath tossing him out into the darkness]], or letting their clansmen take care of Rugga, in which case Rugga accidentally kills himself with his own sword.]]
688* WhatHappenedToTheMouse: [[spoiler:If you spare his life after Meinolf dies and beat Chapter 21 without having to return to Arberrang four times, Rugga's ultimate fate is never revealed.]]
689[[/folder]]
690
691[[folder:Dagr]]
692!!Dagr
693[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dagr_3.png]]
694 [[caption-width-right:300:]]
695
696Rugga's bodyguard. He is unfailingly loyal to his employer.
697----
698* TheDragon: He's Rugga's right hand and fights in place of his employer.
699* GuestStarPartyMember: He'll only join your party if go after the dredge during the Battle of Lundar and you accept Rugga's help, [[spoiler:which gets Ludin killed if he didn't die in the previous game.]] After that battle, Dagr leaves the battle party to go back to guarding Rugga.
700* TheQuietOne: He never speaks.
701* RecurringBoss: Can be fought up to three times across the trilogy. [[spoiler:First is if Rugga decides to mutiny. Second is if you side with Meinolf in the civil war. Third is in the riot that happens if you execute Rugga. Executing Dagr after the first fight means that he won't be present for the other two.]]
702* SatelliteCharacter: Nothing is known about Dagr other beyond his being Rugga's bodyguard.
703* UngratefulBastard: [[spoiler:If you spare his life after defeating Rugga's mutiny, Dagr kills several of your fighters and escapes anyway.]]
704[[/folder]]
705
706!Horseborn
707[[folder:General]]
708* BlueAndOrangeMorality: The Horseborn culture is very different to humans or varl, being nomadic, insular, and prone to extreme violence at the slightest provocation. It causes a lot of CultureClash with their allies, often with lethal consequences due to the horseborn's very casual attitude towards killing their own allies.
709* EpicFlail: Their weapon of choice in melee, compared to swords and axes favoured by humans and varl.
710* FantasyCounterpartCulture: Unlike humans and varl who have a scandinavian flavour, horseborn seem to be based on celtic tribes.
711* JavelinThrower: They don't seem to use bows, preferring throwing spears instead.
712* OurCentaursAreDifferent: Another sentient species, like varl seemingly created from a fusion of human and animal. Unlike varl, they can breed. Unlike typical centaurs from other media, their "human" half is also covered with fur.
713[[/folder]]
714
715[[folder:Scathach]]
716!!Scathach
717[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scathach_4.png]]
718 [[caption-width-right:300:]]
719
720A horseborn warrior. He speaks the tongue of man somewhat more fluently than the rest of his kind.
721----
722* GenderBlenderName: He is named after the Celtic warrior woman.
723* IntrepidMerchant: He's a well-traveled trader, which is noteworthy in and of itself given how insular the horseborn are. It's how he became familiar with the language of men.
724* NiceGuy: He's a decent person who is eager to help. It helps that his role as a trader means he's a lot more experiences dealing with humans and varl. This makes him more understanding of what their culture's prioritize in opposition to [[BlueAndOrangeMorality most horeborn]] and less likely to make the sorts of faux pas that Canary does.
725[[/folder]]
726
727[[folder:Ro'ech]]
728!!Ro'ech
729[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/roech.png]]
730 [[caption-width-right:280:]]
731
732A proud horseborn warrior.
733----
734* LeeroyJenkins: During the Battle of Lundar, Ro'ech runs off to fight a rival herd without waiting for the rest of the caravan to follow. It gets him, Derdriu, and Oddleif injured if the caravan doesn't back them up.
735[[/folder]]
736
737[[folder:Derdriu]]
738!!Derdriu
739[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/derdriu.png]]
740 [[caption-width-right:300:]]
741
742Ro'ech's mate.
743----
744* HotBlooded: Very temperamental and aggressive, even more so than Ro'ech.
745* RevengeBeforeReason: She will jump at every opportunity to get back at the chieftain of a rival herd of horseborn, galloping blindly into enemy lines on her own. [[spoiler: This in fact can kill her in the third game during the siege of Arberrang, when she and Canary get into a fight.]]
746* SatelliteCharacter: She doesn't get much character development beyond being Ro'ech's mate.
747* UndyingLoyalty: She is completely loyal to Ro'ech.
748[[/folder]]
749
750[[folder:Canary]]
751!!Canary
752[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/canary.png]]
753 [[caption-width-right:300:]]
754
755The leader of a large herd of horseborn. Her real name is Cainánóiridhe, but she is fine with other races calling her "Canary". She worships the Serpent as a god. Unlike most of her kind, Canary is fluent in the tongue of man.
756----
757* BecauseDestinySaysSo: She allies with the Skogr caravan because a prophecy of her religion told her that she should ally with humans and varl who walk alongside horseborn, as the Skogr caravan has done with Scathach and his herd.
758* DefeatEqualsFriendship: Canary and her herd join the Skogr caravan after being defeated.
759* ObliviouslyEvil: [[spoiler:She and her herd destroyed the village of Tolir in a supply raid shortly before they joined the caravan. She's confused when the Skogr caravan leader is horrified by this: raiding villages for supplies is a common practice in horseborn culture.]]
760* TeethClenchedTeamwork: While Canary is fluent in the human tongue, she has no concept or understanding of their culture or ways, leading to a ''lot'' of conflict with her allies. In the most extreme this results in her [[spoiler:not realising pillaging the human village of Tolir might upset the humans she intended to ally with in accordance with her prophecy]], [[spoiler:killing Derdriu over an argument]], and [[spoiler:nearly getting into a fight with Hakon in the Arberrang great hall while the Warped are right outside.]]
761* YouNoTakeCandle: She speaks and understands the human tongue the best out of all horseborn characters, but it's still a bit wrong.
762[[/folder]]
763
764!Bindal
765[[folder:Gudmundr]]
766!!Gudmundr
767[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gudmundr.png]]
768 [[caption-width-right:300:]]
769
770Captain of the guard of Bindal. He is primarily a defensive unit.
771----
772* HandicappedBadass: He's blind in one eye, but he's still deadly in combat.
773* HeroicSacrifice: In Chapter 11, he will die holding off the Dredge at the mine entrance so the people of Bindal can evacuate unless the Ravens back him up. Even moreso if the Ravens ''do'' back him up but then lose the fight as they'll witness his sacrifice as he blocks off the exit.
774* HeterosexualLifePartner: If he fights in the same battle as Petrus 5 times, you get the "Bromance" achievement.
775* StoneWall: He's a tank.
776[[/folder]]
777
778[[folder:Dytch]]
779!!Dytch
780[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dytch.png]]
781 [[caption-width-right:300:]]
782
783A strange and quiet man who sneaks his way into the Ravens' caravan at Bindal. Gudmundr is the only person who knows anything about him. He can go into stealth when he's next to an allied unit, allowing him to bypass some of his target's armor.
784----
785* ComicBookFantasyCasting: His appearance is based on the actor Creator/ThomasMiddleditch.
786* TheLoad: Dytch's carelessness causes the Ravens to get ambushed ''twice'' by [[spoiler: the Warped inside the Inner Earth]]. The other Ravens [[NoHoldsBarredBeatdown give him a good thumping]] after the second time to shut him up.
787* MotorMouth: Normally he's pretty quiet, but when he gets going, he'll blather for hours.
788* NervousWreck: He's very jittery, although that's understandable when trying to talk to a guy like [[TheBerserker Bolverk.]]
789* TheNondescript[=/=]TheGenericGuy: This is where his ability to sneak around comes from-- for whatever reason, people just don't seem to notice him. It's served him well as a thief and assassin, but [[NoodleIncident really stymied his career in regional theater.]]
790* NoodleIncident: Reels off a string of them when talking to Iver, who mostly tunes him out, but we learn that his first theft was a fruit basket, he used to be an actor, and once got stranded on a ship after stowing away to kill a man who had wronged him.
791* StealthExpert: He can go into stealth mode.
792[[/folder]]
793
794!Other Allies
795[[folder:Hogun & Mogun]]
796!!Hogun & Mogun
797[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mogun_and_hogun.png]]
798 [[caption-width-right:350:Hogun (left) and Mogun (right)]]
799
800Twins who join the caravan after it leaves a village. Though similar in both personality and appearance, they nonetheless share a rivalry. Their special abilities allow them to attack an enemy several times for small armor and health damage.
801----
802* BloodKnight: Mogun seems to think that if they're all going to be fighting for their lives anyway, they might as well enjoy it. Hogun starts to show tendencies of this in the second game, which disturbs him.
803* DivergentCharacterEvolution: In the second game, Mogun's BloodKnight tendencies escalate and he winds up deserting the Skogr caravan to join the Ravens. At the same time, Hogun becomes worried about the impact of all his fighting on his family life and considers hanging up his axe.
804* HiddenDepths: Hogun is a family man and cares deeply for his wife and child.
805* RedOniBlueOni: Hogun tends to be calm and collected and just wants to look out for his family. Mogun loves fighting and sleeping around. This is also reflected in their stats - Hogun has a slightly higher maximum armor stat while Mogun's maximum strength stat is slightly higher than Hogun's.
806* RetiredBadass: In the second game, Hogun can be convinced to step down as a fighter so he can take care of his family.
807* ThoseTwoGuys: Twins who always seem to get into trouble.
808* TooDumbToLive: After joining the Ravens, Mogun approaches Bolverk with suggestion to open the cart they were trusted with by Juno. Even if you tell him in no uncertain terms that trying to open the box will get him killed, he will dismiss this as tough talk and keep pressing his suggestion. It's up to you whether the trope will be played straight or averted, as you can intimidate him into backing down and let him go with a warning, or actually follow through with your threats and kill him on the spot.
809[[/folder]]
810
811[[folder:Aleo]]
812!!Aleo
813[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aleo.png]]
814 [[caption-width-right:350:]]
815
816A Skald that the caravan rescues at the start of the second game.
817----
818* HappilyMarried: He's very much in love with his wife.
819* IShallTauntYou: He can learn Insult, which allows him to push an enemy's turn to the back of the turn queue by insulting them.
820* LargeHam: Uses flowery and hammy phrasing when he speaks. Probably due to his occupation as a skald.
821* MrExposition: He tells stories about the various godstones that the Skogr caravan passes through.
822* PlotArmor: During the Battle of Lundar, if you go after the dredge, Ludin is alive, and you agree to Rugga's plan to have Dagr and Ludin flank the dredge, Ludin will die in the fighting. If Ludin died before the Battle of Lundar, then Aleo will volunteer to assist Rugga and he'll survive the battle.
823* QuirkyBard: His main role in combat is to buff allies by praising them.
824* RhymesOnADime: Not just in his songs-- he does it while speaking, sometimes by accident. He's self-conscious if the caravan leader points it out to him, and resolves to try to curb the habit, ending with a SubvertedRhymeEveryOccasion.
825* TheStoryteller: As a bard, it's his stock-in-trade. He even composes an epic saga recounting the events of the trilogy-- it's made up of all the chapter titles in the three games.
826[[/folder]]
827
828[[folder:Bak]]
829!!Bak
830[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bak.png]]
831 [[caption-width-right:200:]]
832
833The leader of a group of refugees that the Ravens come across on the road to Bindal. He lost his mind when his wife died and now he talks to his spear, Lofn, like it's a person. His special ability gives him a higher critical hit rate depending on how many allies Bak is adjacent to.
834----
835* CompanionCube: He thinks that his spear, Lofn, is a person.
836* ReplacementGoldfish: He seems to be using his friendship with Lofn to get over the death of his wife.
837[[/folder]]
838
839!The Dredge
840[[folder:General]]
841* BlackSpeech: They communicate in bizarre warbly sounds that noone seems to be able to understand. It's not even transliterated unlike with other languages that heroes hear but don't understand (such as with the Serpent or horseborn), making it look that much stranger. [[spoiler:Ultimately, however, it's just a language. Most, if not all, Valka seem to know it, and Alfrun picked it as well during her life with them.]]
842* {{Mayincatec}}: Their design aesthetics is based on this - the look of their armour and weapons (as well as the fact that they are made out of obsidian) is decidedly mayincatec-ish. Having them look like that in an otherwise predominantly scadinavian-esque setting only emphasises their strangeness and otherness compared to other races.
843* TragicMonster: They are this both in the past and present.
844** In the beginning, [[spoiler:they were created by a petty god angry at the Loom-mother for creating life, so he created the dredge for the sole purpose of destroying life. They however did not enjoy their purpose, but it was all they could do so for a time that is what they did. However, the Valka made a deal with them that they would live beneath the world in peace away from the other races in exchange for the Valka teaching them how to weave, and by extension create. The dredge found new purpose in this and kept their agreement for a time.]]
845** In the present, they are this because [[spoiler:even though they raid and pillage wherever they go, they do it for supplies and resources to stay alive, just like the humans, as they flee from the darkness that is beginning to engulf the land. They also lay siege wherever they go because they believe the Valka broke the pact by overdrawing from the world's inner sun (the Valka did not do this, a rogue Eyvind did).]]
846[[/folder]]
847
848[[folder:Apostate]]
849!!Apostate
850[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/apostate.png]]
851 [[caption-width-right:350:]]
852
853A dredge stonesinger that the Ravens can save in the second game. It joins the Ravens in the third game.
854----
855* ActionBomb: His stonesinger ability to cause dredge to explode works even on warped dredge. Useful.
856* CombatMedic: Has all the abilities that enemy stonesingers had, including the ability to increase the strength of every ally in the field in exchange for some armour loss.
857* DifficultButAwesome: All of his abilities have charge-up time, requiring you to plan several moves ahead for them to be effective. But once you figure him out he can provide amazing results.
858* IOweYouMyLife: Joins the Ravens if they save it from the warped dredge.
859* MySpeciesDothProtestTooMuch: It lacks the fear of and hatred for humanity that most dredge possess.
860[[/folder]]
861
862[[folder:Kivi]]
863!!Kivi
864[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kivi.png]]
865 [[caption-width-right:350:]]
866
867A dredge stoneguard who believes that the dredge should make peace with the other races. Available as a pre-order bonus.
868----
869* MeaningfulName: "Kivi" means stone in Finnish.
870* MightyGlacier: Kivi is slow, but he has some of the highest strength and armor among the playable heroes.
871* MySpeciesDothProtestTooMuch: Was part of a dredge movement that tried to convince the dredge to ally with the other races against the Darkness. While pro-war dredge wiped out this movement, Kivi still holds to its ideals.
872[[/folder]]
873
874[[folder:Castaway]]
875!!Castaway
876[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/castaway.png]]
877 [[caption-width-right:350:]]
878
879A dredge slinger that the Ravens can save from a bunch of human racists.
880----
881* IOweYouMyLife: Joins the Ravens if they save her.
882* MookMaker: If you let her gather some skulker eggs during an event she gains an ability to summon friendly skulkers in combat.
883* ThrowDownTheBomblet: Has access to the ''Shatterstone'' ability, which deals damage to armor and health over a five-tile area, functioning much like a grenade.
884[[/folder]]
885
886[[folder:Bastion]]
887!!Bastion
888[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bastion_0.jpg]]
889 [[caption-width-right:350:]]
890
891A dredge stoneguard participating in the siege of Arberrang.
892----
893* MightyGlacier: Bastion is slow, but he has some of the highest strength and armor among the playable heroes.
894* TheQuietOne: As are most dredge. Unlike the Ravens, the Arberrang party doesn't have anyone who can translate his language, so he communicates solely through body language.
895[[/folder]]
896
897!!Sundr
898
899[[folder:Raze]]
900!!Raze
901A Sundr with the ability to destroy any fortification with ease. She was killed in the Second Great War by the varl Yngvar. [[spoiler:Also known as Iver.]]
902----
903* MonsterIsAMommy: Before Raze died, the varl had no idea that there were dredge women and dredge babies.
904* PosthumousCharacter: She is centuries dead, but [[spoiler:her death is what turned Yngvar into Iver.]]
905* VillainousBreakdown: [[spoiler:After Yngvar accidentally killed her baby, she stopped moving and didn't do anything to resist him when he finished her off.]]
906[[/folder]]
907
908[[folder:Bellower]]
909!!Bellower
910[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bellower.png]]
911 [[caption-width-right:350:]]
912
913The leader of the invading dredge forces. He starts pursuing Rook’s caravan as soon as they leave Einartoft.
914----
915* AntiVillain: Rather surprisingly there’s a very good reason behind the invasion. [[spoiler: [[InvadingRefugees They are refugees, driven of their homeland by something only known as "the Darkness"]] and have no other choice than attacking settlements and caravans if they don’t want to starve. In the end Bellower only wants to save his kin. Just like Rook]].
916* BigBad: He's the primary antagonist of the first game, as he commands the dredge horde pursuing the Skogr caravan. [[spoiler:He also winds up being the final boss of the second game.]]
917* ClapYourHandsIfYouBelieve: [[spoiler: As soon as he starts believing that he lost his immortality he can be injured and killed. Eventually, however, he’s going to realize that he’s not really dead and get up again. And ''then'' it turns out that said belief is ''so'' strong, [[FromBadToWorse his soul gains the ability to exit his body and he possesses Bolverk to continue leading the dredge]]-and removes the Silver Arrow in the bad ending.]]
918* CompleteImmortality: Dredge, like Varl, live forever unless they are killed. And Bellower can regenerate from any injury. No matter how many times he gets hit, he just can’t die. [[spoiler: In the end the heroes can only temporarily stop him by tricking him into thinking that he's dead-and even ''that'' doesn't stop him, because then he believes he's a ghost in ''all'' aspects, including the fact he can possess people. Successfully.]]
919* DemonicPossession: In part 2, [[spoiler:even while in an enchanted sleep, he is able to attempt to take over people near his body. He at first tries to take over Rook/Allete (as seen by the fact they have a dream where they are him), but then the Black Ravens take his body in a different direction and he settles on possessing Bolverk. He succeeds and as Bolverk is the final boss.]]
920* EvenEvilHasLovedOnes: [[spoiler:Raze was his lover and he was the father of her child. He ''hates'' Iver for killing them.]]
921* ExactlyWhatItSaysOnTheTin: Its special ability is to bellow loudly, knocking back your party and stunning a target.
922* HealingFactor: He regenerates armor every turn.
923* HesBack: [[spoiler:In the bad ending of 2, the Silver Arrow is removed and he wakes up.]]
924* ItsPersonal: Iver suspects that Bellower is pursuing the Skogr caravan to avenge Raze. [[spoiler:The second game reveals that Bellower was actually after Eyvind for summoning the Darkness. That being said, the Bellower-possessed Bolverk is furious with Iver for killing Raze and their child.]]
925* LargeAndInCharge: The leader of the invading dredge forces, and towers over a varl the way a varl towers over a human.
926* LawOfChromaticSuperiority: He’s red. He also has more armor and strength than any other unit in the game.
927* RipVanWinkle: [[spoiler:The Bellower's fate at the end of the game. After being struck by the Silver Arrow, Juno casts a spell that makes him think that he has been fatally wounded. He will remain "dead" until he believes otherwise. In the Banner Saga 2 though, turns out being "dead" is also only a severe inconvenience.]]
928* SilverBullet: Or arrow as it goes. It's his only weakness.
929* WhatHappenedToTheMouse: If you successfully [[spoiler:stop Bolverk from removing the silver arrow at the end of part 2, Bellower never appears again. But as he is immortal, he is still out there somewhere, and someday he is going to realize he isn't actually dead unless he too was warped by the darkness, in which case he'd be destroyed once Juno succeeds in restarting the sun.]]
930[[/folder]]
931
932[[folder:Eyeless]]
933!!Eyeless
934[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eyeless_0.png]]
935 [[caption-width-right:350:]]
936
937A Sundr stonesinger with the ability to possess the dead.
938----
939* AndThenJohnWasAZombie: The corpses she possesses are zombie-like [[spoiler:If the Ravens didn't kill her in the second game, she can show up in the third game as one of the warped.]]
940* BadPowersBadPeople: Eyeless is the closest thing to a necromancer you can find within the games. She's also the only Sundr with no apparent sympathetic traits, in fact, what little we can infer about her personality through her actions hints that she's rather nasty.
941* BodySurf: She possesses corpses by leaping into them.
942* EyeScream: Her name comes from how her eyes appear to be stiched shut. She usually wears a mask to hide it.
943* KickTheDog: She shows up at the Battle of Oldford [[spoiler:possessing Nikels's corpse]]. This presents no tactical advantage for her: she does it to taunt the Ravens.
944* LargeAndInCharge: She's even taller than Bellower, though much lankier.
945[[/folder]]
946
947[[folder:Ruin]]
948!!Ruin
949[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ruin_5.png]]
950 [[caption-width-right:350:]]
951
952A Sundr who has the ability to seamlesssly maneuver an anchor that is as large as she is.
953----
954* AvengingTheVillain: She is Raze's sister and it's implied that one of the reasons she's besieging Arberrang is because she believes that Iver is there.
955* DiscOneFinalBoss: While the previous two Sundr were fought late in their games, Ruin is fought about halfway through the third game's Arberrang storyline.
956* GravityMaster: She can control gravity. This allows her to use her anchor as a siege weapon despite it appearing too big for her to throw and also allows her to constrict the movement of the playable heroes.
957* HandicappedBadass: She's missing an arm, but is still as absurdly powerful as the rest of the Sundr.
958* HealingFactor: She can create a barrier that slowly heals her, although she's nowhere near as good at this as Bellower.
959* LargeAndInCharge: Seems to be a recurring thing with the Sundr.
960[[/folder]]
961
962!Antagonists
963[[folder:The Serpent]]
964!!The Serpent
965[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_serpent.png]]
966 [[caption-width-right:350:]]
967
968A massive serpent who can tear down mountains with ease.
969----
970* AlienBlood: The Serpent bleeds green blood that is poisonous to any who consume it. [[spoiler:However, it also manages to revive Bolverk after Iver grievously wounds him and Eyvind collapses a whole tower on his head.]]
971* BigBad: [[spoiler:It commands the darkness and is the ultimate antagonist of the ''Banner Saga'']]
972* BlueAndOrangeMorality: [[spoiler:It wants to eat the world, and is angry that the darkness is consuming the world instead.]]
973* ClippedWingAngel: Turns out that [[spoiler:the Serpent isn't fully developed since it was released early. It is still plenty big enough to cause all sorts of chaos, but it isn't grown enough to properly destroy the world as it was fated to. Because of this, Juno realizes if she can reform the inner sun of the world to destroy the darkness, the Serpent will be annihilated and won't be able to destroy the world in the future as it was meant to.]]
974* TheEndOfTheWorldAsWeKnowIt: [[spoiler:It claims to be destined to destroy the world. Apparently something even worse is preventing it from fulfilling its destiny though.]]
975* EvilIsPetty: Acts like a petulant child when he reveals to Juno that some darkness is keeping him from fulfilling his destiny of eating the world.
976* GodhoodSeeker: It claims to have been created by a god to become a god.
977* ItsPersonal: The Serpent has a personal grudge against Juno because [[spoiler:by drawing on the power of the Black Sun to sustain her life, she is preventing the Serpent from completely devouring the world..]]
978* OutsideContextProblem: No one has a clue just what the hell the serpent is. It's not mentioned in any of the various prophecies [[spoiler:that are still known by men or varl]]. The gods might have known what it is, but the gods are dead now.
979* SealedEvilInACan: [[spoiler:The god that created the dredge created the Black Sun as an egg for the Serpent. The god's intent was that the Black Sun would hatch when the Serpent grew to full strength, whereupon the Serpent would devour all life in the world, thus giving the god vengeance against the Goddess Loom-Mother, creator of all other life, to spite her for murdering him.]]
980* TheUnfought: Given that it is massive and could effortlessly crush and devour the entire caravan, it is never fought directly. [[spoiler:Juno defeats it by mindcontrolling a warped EldritchAbomination into attacking it. The Serpent survives, but is too badly wounded to attack the Ravens and is forced to try to [[WeCanRuleTogether bargain with Iver and Eyvind.]]]]
981* WeCanRuleTogether: It tries this after the final battle. Surprisingly, this crazy idea has some merit: [[spoiler:The serpent is as crippled as Iver. If Iver chooses to let it devour Juno and retrieve its power, it will not have enough strength (get it) to destroy the entire world, and will limit itself to devouring the warp, effectively saving what little civilization remains from the corruption, though the serpent's new goals are ambiguous. Alternatively, you can let it bleed out and die for good, but then Juno will become a new potential apocalypse and creatures of the warp will survive.]]
982[[/folder]]
983
984[[folder:The Jealous God]]
985!!The Jealous God
986
987The long-dead God who created the dredge.
988----
989* HatedByAll: He has no worshippers, as by creating the dredge, he made himself an enemy of all the other races. [[spoiler:Even the dredge don't worship him, as they hate him for creating them with no abilities or knowledge beyond killing.]]
990* JerkassGods: Created the dredge with the sole purpose of killing other life, just to spite the Loom-Mother for creating life in the first place. [[spoiler:He also created the Serpent to destroy the entire world.]]
991* TheManBehindTheMan: [[spoiler:He is the one who created the Black Sun and the Serpent, although Eyvind's meddling caused them both to be released long before the Jealous God intended.]]
992* NoNameGiven: His name is long forgotten.
993* PosthumousCharacter: Like all the Gods, he is long dead, but [[spoiler:as the one who created the Black Sun and the Serpent, the entire Darkness crisis is his fault.]]
994* PredecessorVillain: Pretty much all of the things now threatening the protagonists and the world, such as [[spoiler: the Dredge, the Serpent, and the Black Sun,]] can all be traced back to him.

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