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1[[foldercontrol]]
2
3!The Player
4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theplayer.png]]
5It's you, the PlayableCharacter, a salesperson working for Sunny Morningsā„¢ who must survive a week in the harsh reality of the door-to-door market in order to complete the game.
6----
7* NoNameGiven: The player is only referred to as Mr./Ms., Sir/Madam or similar variants.
8* HeroicSacrifice: You can have a couple of these at the Broken House.
9* JustFollowingOrders: Odds are you'll find yourself making some morally questionable decisions throughout the game in order to make sales, but hey, it's just part of the job!
10* ChildHater: Subverted. The character mentions hating teens in their notes.
11* OnlySaneMan: Often the player character is the only character possessing any form of common sense.
12* DidntThinkThisThrough: You'll likely find yourself fitting this trope several times throughout the game.
13* ManipulativeBastard: This can be you, depending on which choices you make.
14* ThisIsGonnaSuck: Their reaction to having to sell at certain houses.
15* ViolationOfCommonSense: There are quite a few moments when you get the opportunity
16* StupidityIsTheOnlyOption: On some rare occasions, you may have to act as stupid as possible to make a sale. For example, if you want to make a sale at the Mansion in the morning.
17* MarriedToTheJob: The player goes the whole week doing nothing but work.
18* PetTheDog: You can do this at the Loud House.
19* WorthIt: There are a few endings where you get fired for doing things that make you happy, and the character generally doesn't seem to feel any regret.
20* SanityHasAdvantages: Common sense may save you from a handful of deaths.
21* EatingOptional: You have the option to eat every day, but you don't actually ever need to.
22* FateWorseThanDeath: You regard the job as such.
23* RetiredMonster: [[spoiler:You were a SerialKiller in the past, as revealed in one of the endings.]] Three endings will allow you to return to it: [[spoiler:namely, talking to the cultist at night and joining his cult, getting Death to trade places with you, and being maneuvered into confessing by the police chief.]] Makes the misery of the job and various endings where you die or suffer seem more like LaserGuidedKarma than anything else, really.
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27
28!Sunny Morningsā„¢
29* AmbiguouslyEvil: The company doesn't seem to care too much about its employees or the products it's selling.
30
31[[folder: The Houses]]
32
33!Nice House
34
35!Rich House
36* FourEyesZeroSoul: She wears glasses and doesn't seem to care about anyone but herself and her economic monopoly.
37* LackOfEmpathy: And proud of it too!
38
39!Trashy House
40
41!Loud House
42* DidntSeeThatComing: In the afternoon, it's a dog that comes meet the salesperson.
43
44!Poor House
45* CrankyNeighbor: He only comes around in the evening, but when he's home he's this.
46
47!Mansion
48* LackOfEmpathy: Particularly noticeable if you're talking to the owner while she's sober.
49
50!Broken House
51* DidntThinkThisThrough: A trope that perfectly describes the owner of the house. This is... Particularly noticeable in the afternoon.
52* TooDumbToLive: Self-explanatory.
53
54!Enviable House
55* LackOfEmpathy: Your boss couldn't care less about you or your feelings.
56
57!Creepy House
58[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cultist_03.png]]
59[[caption-width-right:350:The cultist and his human sacrifice at the door of the Creepy House]]
60* BaldOfEvil: The owner of the house.
61* CuteKitten: Despite the horrifying things that go on inside that house, sometimes an adorable black cat can be seen outside the house.
62* SacrificialLamb: Whoever is the person that can be seen with the cultist in the afternoon is this. You too if you visit in the daytime, unless you [[ScrewThisImOuttaHere leave]].
63* ObfuscatingStupidity: The cultist wants you to go inside his house so he can [[spoiler: sacrifice you]], so he tries to act harmless. You can pretty much sense where it's going, though. (Unless you go at night, where he will let you join the cult instead.)
64
65!High Tech Residence
66* SmartHouse: The house is implied to be this.
67* RobotMaid: Butler. He seems to have been created to serve his master and help around the house. [[spoiler:{{Inverted|Trope}} if you get the ending that allows you to become the ''robot's'' butler.]]
68* TinCanRobot: Much to the displeasure of the robot butler, he doesn't look too much like a human.
69* AIIsACrapshoot: If you visit the house in the evening, [[spoiler: it'll become clear the robot has killed his master]].
70* TurnedAgainstTheirMasters: See above.
71* TheButlerDidIt: See above.
72* ObfuscatingStupidity: If you visit at night, the robot will pretend that nothing troubling has happened inside the house, despite that clearly not being the case.
73* BlatantLies: If you visit at night and tell the robot he's clearly not human, he'll just tell you he has a rare skin condition.
74* HeKnowsTooMuch: If you continue to press the issue.
75
76!Regular House
77
78* DontYouDarePityMe: She's a bit awkward and feels embarrassed about it, but she doesn't want your pity.
79* Adorkable: Especially noticeable when you let her glow.
80* YouCannotGraspTheTrueForm: Convincing her to take her true form as [[spoiler:the Goddess of Sales]] will kill you. According to the narration, it's WorthIt.
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83%% !The Crypt
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