1 | [[foldercontrol]] |
2 | |
3 | !The Player |
4 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theplayer.png]] |
5 | It's you, the PlayableCharacter, a salesperson working for Sunny Morningsā¢ who must survive a week in the harsh reality of the door-to-door market in order to complete the game. |
6 | ---- |
7 | * NoNameGiven: The player is only referred to as Mr./Ms., Sir/Madam or similar variants. |
8 | * HeroicSacrifice: You can have a couple of these at the Broken House. |
9 | * JustFollowingOrders: Odds are you'll find yourself making some morally questionable decisions throughout the game in order to make sales, but hey, it's just part of the job! |
10 | * ChildHater: Subverted. The character mentions hating teens in their notes. |
11 | * OnlySaneMan: Often the player character is the only character possessing any form of common sense. |
12 | * DidntThinkThisThrough: You'll likely find yourself fitting this trope several times throughout the game. |
13 | * ManipulativeBastard: This can be you, depending on which choices you make. |
14 | * ThisIsGonnaSuck: Their reaction to having to sell at certain houses. |
15 | * ViolationOfCommonSense: There are quite a few moments when you get the opportunity |
16 | * StupidityIsTheOnlyOption: On some rare occasions, you may have to act as stupid as possible to make a sale. For example, if you want to make a sale at the Mansion in the morning. |
17 | * MarriedToTheJob: The player goes the whole week doing nothing but work. |
18 | * PetTheDog: You can do this at the Loud House. |
19 | * WorthIt: There are a few endings where you get fired for doing things that make you happy, and the character generally doesn't seem to feel any regret. |
20 | * SanityHasAdvantages: Common sense may save you from a handful of deaths. |
21 | * EatingOptional: You have the option to eat every day, but you don't actually ever need to. |
22 | * FateWorseThanDeath: You regard the job as such. |
23 | * RetiredMonster: [[spoiler:You were a SerialKiller in the past, as revealed in one of the endings.]] Three endings will allow you to return to it: [[spoiler:namely, talking to the cultist at night and joining his cult, getting Death to trade places with you, and being maneuvered into confessing by the police chief.]] Makes the misery of the job and various endings where you die or suffer seem more like LaserGuidedKarma than anything else, really. |
24 | |
25 | |
26 | |
27 | |
28 | !Sunny Morningsā¢ |
29 | * AmbiguouslyEvil: The company doesn't seem to care too much about its employees or the products it's selling. |
30 | |
31 | [[folder: The Houses]] |
32 | |
33 | !Nice House |
34 | |
35 | !Rich House |
36 | * FourEyesZeroSoul: She wears glasses and doesn't seem to care about anyone but herself and her economic monopoly. |
37 | * LackOfEmpathy: And proud of it too! |
38 | |
39 | !Trashy House |
40 | |
41 | !Loud House |
42 | * DidntSeeThatComing: In the afternoon, it's a dog that comes meet the salesperson. |
43 | |
44 | !Poor House |
45 | * CrankyNeighbor: He only comes around in the evening, but when he's home he's this. |
46 | |
47 | !Mansion |
48 | * LackOfEmpathy: Particularly noticeable if you're talking to the owner while she's sober. |
49 | |
50 | !Broken House |
51 | * DidntThinkThisThrough: A trope that perfectly describes the owner of the house. This is... Particularly noticeable in the afternoon. |
52 | * TooDumbToLive: Self-explanatory. |
53 | |
54 | !Enviable House |
55 | * LackOfEmpathy: Your boss couldn't care less about you or your feelings. |
56 | |
57 | !Creepy House |
58 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cultist_03.png]] |
59 | [[caption-width-right:350:The cultist and his human sacrifice at the door of the Creepy House]] |
60 | * BaldOfEvil: The owner of the house. |
61 | * CuteKitten: Despite the horrifying things that go on inside that house, sometimes an adorable black cat can be seen outside the house. |
62 | * SacrificialLamb: Whoever is the person that can be seen with the cultist in the afternoon is this. You too if you visit in the daytime, unless you [[ScrewThisImOuttaHere leave]]. |
63 | * ObfuscatingStupidity: The cultist wants you to go inside his house so he can [[spoiler: sacrifice you]], so he tries to act harmless. You can pretty much sense where it's going, though. (Unless you go at night, where he will let you join the cult instead.) |
64 | |
65 | !High Tech Residence |
66 | * SmartHouse: The house is implied to be this. |
67 | * RobotMaid: Butler. He seems to have been created to serve his master and help around the house. [[spoiler:{{Inverted|Trope}} if you get the ending that allows you to become the ''robot's'' butler.]] |
68 | * TinCanRobot: Much to the displeasure of the robot butler, he doesn't look too much like a human. |
69 | * AIIsACrapshoot: If you visit the house in the evening, [[spoiler: it'll become clear the robot has killed his master]]. |
70 | * TurnedAgainstTheirMasters: See above. |
71 | * TheButlerDidIt: See above. |
72 | * ObfuscatingStupidity: If you visit at night, the robot will pretend that nothing troubling has happened inside the house, despite that clearly not being the case. |
73 | * BlatantLies: If you visit at night and tell the robot he's clearly not human, he'll just tell you he has a rare skin condition. |
74 | * HeKnowsTooMuch: If you continue to press the issue. |
75 | |
76 | !Regular House |
77 | |
78 | * DontYouDarePityMe: She's a bit awkward and feels embarrassed about it, but she doesn't want your pity. |
79 | * Adorkable: Especially noticeable when you let her glow. |
80 | * YouCannotGraspTheTrueForm: Convincing her to take her true form as [[spoiler:the Goddess of Sales]] will kill you. According to the narration, it's WorthIt. |
81 | |
82 | |
83 | %% !The Crypt |
84 | |
85 | |
86 |
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