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1The main characters of the series who form the core of the Cooper Gang are listed here. Sneak through [[Characters/SlyCooper here]] to get back to the other character pages. '''Warning: unmarked spoilers ahead'''.
2
3[[foldercontrol]]
4
5[[folder:The Cooper Gang]]
6Our protagonists. They were initially a PowerTrio, but by the third game their ranks had grown to seven, but then reduced to six as of the fourth game.
7----
8* AntiHeroTeam: They may be a group of thieves who break the law, but they primarily steal from worse people. However, they seem to have no problem with murder, unless it's against innocents as they've gone on record to having many mooks of various criminal enemies slaughtered by the dozens to suit their needs.
9* BeautyBrainsAndBrawn: The main trio are a RareMaleExample, with Sly explicitly described as "the looks" while Bentley is the brains and Murray the brawn.
10* BigThinShortTrio: Murray is Big, Sly is Thin & Bentley is Short.
11* BlackAndGreyMorality: They're professional thieves, yes, but most of their targets are crooks worse than they are, such as murderers and "[[GRatedDrug spice]]" dealers. In ''Sly 2'', the Contessa describes their morality as "lopsided."
12* CaperCrew: Smaller than a usual crew, but the team gets by. Sly generally covers any jobs that requires sneaking, burglary or disguises. Bentley covers tech-based jobs such as demolitions or hacking while Murray serves as the team muscle/driver. In the third game, the Guru is recruited as a supernatural specialist, the Panda King is a dedicated demo man, Penelope was an RC vehicles expert and Dimitri is a scuba diver.
13* CaperRationalization: They primarily target criminals, usually for the challenge.
14** In the first game, their primary goal is to steal back the pages of the Thievius Raccoonus from the Fiendish Five, who [[YouKilledMyFather murdered Sly's parents in cold blood]] and stole the book in the first place.
15** The second game has them trying to steal the body parts of cybernetic Clockwerk from the Klaww Gang so that they can't be used for bad things (or worse yet, to bring Clockwerk BackFromTheDead).
16** The third game centers on Sly trying to break into his family vault and reclaim his family legacy.
17* ChallengeSeeker: One of the reasons they primarily steal from other criminals. As Sly puts it, stealing from innocent people is boring, and the ''real'' challenge comes from beating criminals at their own game.
18* CharacterDevelopment: Each of the game develop as characters throughout the original trilogy in surprising ways.
19** Over the course of the games, Sly more openly expresses his faith in Bentley and Murray as teammates and friends, and becomes more focused on their needs as a result. He also goes from smarmy and bitter in the first game, to more openly smug and self-confident in the second. The dramatic events of the second game's plot and the sacrifices that Bentley and Murray go through help him greatly, and begin causing him to consider the positive and negative impacts he's made on the people around him. His talk with Doctor M. during the climax of the third game also demonstrates how fortune and wealth were never goals for him to attain, and he ends the trilogy choosing to duck out of a life of crime to live with Carmelita. He also hands over his family's ''massive'' fortune to the Cooper Gang, letting go of his heritage now that he's satisfied in proving himself.
20** Murray starts off as a LovableCoward, but develops more confidence in the two-year TimeSkip, and becomes "The Murray", but his deeper voice tone implies this is all an act for the sake of his friends. It comes crashing down when Clock-La cripples Bentley, and it takes Octavio kicking Bentley out of his wheelchair and insulting him for Murray to toss his cowardice (and pacifism) for good, and his voice returns to the way it was in the first game.
21** The bulk of character development is done by Bentley, who changes radically with each game. In the first, Bentley is the MissionControl NonActionGuy, content with giving Sly intel through the binocucom and helping you navigate the levels. During the climax, when Sly is trapped by Clockwerk, Bentley steps up and uses his hacking knowledge to save Sly from certain doom. His growing confidence continues into ''2'', where Bentley becomes a field operative, begins planning the heists that the player goes on, and saves the day in Jailbreak when the rest of the gang becomes captured. After being crippled during the climax of ''2'', Bentley becomes saddled to a wheelchair. Rather than weigh him down, Bentley uses his ingenuity to become ''much'' more dangerous than ever before, even coming to rival ''Sly'' in mobility and Murray in destructive potential. He also begins to question his relation to Sly and the rest of the gang, with Doctor M. trying to prey on his feelings of [[AlwaysSecondBest inadequacy towards Sly]]. After Murray gives him a pep talk by pointing out how Sly would never abandon them and reminding him of how much Sly values their companionship, Bentley [[ShutUpHannibal rebukes Doctor M.]] and stays loyal to Sly. His reward is a veritable fortune and a new love in Penelope, though even when Penelope [[FaceHeelTurn turns traitor]], he showcases the strength he's gained over the years by saving his friends in the nick of time.
22* ChildhoodFriends: Sly, Bentley, and Murray grew up together in the same orphanage.
23* ChromaticArrangement: The classic trio roughly fit within the primary colors of light-- Sly's signature color is blue, Bentley's is green and Murray's is a magenta/pink variation of red. If Carmelita Fox is around, she adds yellow to the mix.
24* FighterMageThief: The original three fit this mold:
25** Murray is the '''Fighter''' of the group, being the [[MightyGlacier best at close-range combat]] and the group's muscle;
26** Bentley is the '''Mage''', being [[GlassCannon physically frail but excelling in powerful gadgetry]] and the group's brains;
27** Sly is the '''Thief''', being the [[FragileSpeedster most agile and adapt at stealing]], and the group's leader.
28* EgocentricTeamNaming: As pointed out by Dr. M, despite the fact that the team are supposedly equals it's still ultimately known as the COOPER Gang.
29* FourTemperamentEnsemble: Between the main trio and Carmelita:
30** Phlegmatic: Sly Cooper himself -- the suave, [[HonorBeforeReason honor-driven]] GentlemanThief.
31** Melancholic: Bentley -- the [[TheStrategist meticulous]] yet prone-to-panic GadgeteerGenius.
32** Sanguine: THE MURRAY -- the [[LargeHam boisterous]] and cheerful BruiserWithASoftCenter.
33** Choleric: Carmelita Fox -- the frequently [[InspectorJavert stubborn]] and task-focused SympatheticInspectorAntagonist.
34* HeelFaceTurn: Three of the recruits in the third game (Penelope, Panda King, and Dimitri) started off as villains in their debut. Penelope eventually returns to villainy, in '''another''' Black-themed persona.
35%%* HeterosexualLifePartners: The main trio.
36* InformedAttribute: Supposedly they only steal from other criminals and never ordinary people, but numerous cutscenes throughout the series say otherwise. [[JustifiedTrope Of course]], Sly does say the Coopers ''specialize'' in stealing from criminals, not that they ''only'' steal from them.
37* JustLikeRobinHood: They occasionally donate some of their wealth into charities like orphanages.
38* LovableRogue: They have a Robin Hood-style of thieving and are all very [[NiceGuy loveable,]] to the point where Sly was able to endear himself to a police officer.
39* MultinationalTeam: Sly, Bentley, and Murray are Americans who live in France, Dimitri is French, the Guru is Australian, Panda King is Chinese, and former member Penelope is Dutch.
40* {{Nice Guy}}s: They may be thieves, but they’re also sweet and compassionate guys who care greatly for each other.
41* NiceMeanAndInBetween: While all of them are honourable thieves, Murray is a BruiserWithASoftCenter (nice), Bentley is the most cynical and temperamental of the group (mean), and Sly is a GentlemanThief but won't back down from a fight (in-between).
42* NoChallengeEqualsNoSatisfaction: Sly and his entire family have spent all of their lives primarily robbing master criminals rather than ordinary people, as the latter poses absolutely no challenge at all. Sly sums up their attitude in the first game:
43-->'''Sly''': There's no [[HonorAmongThieves honor]], no challenge, no fun in stealing from ordinary people. You rip off a master criminal, then you know you're a master thief.
44* ParentalAbandonment:
45** Sly's father and mother were murdered.
46** Bentley and Murray are both orphans and there's no information about how they became so. Bentley's late mother can be seen in a photo at several points in the second game.
47* PowerTrio: The original group, Sly, Bentley, and Murray.
48* RuleOfSeven: The group expands to seven by the end of the third game, with The Guru, Penelope, the Panda King, and Dimitri joining. Penelope's betrayal reduces the number to six.
49* TheSmurfettePrinciple: Penelope was the only woman in the team for awhile. However, she pulls a FaceHeelTurn, leaving the team as an all-male group again.
50* StealingFromThieves: Their primary MO is stealing from other criminals.
51* SuperDrowningSkills: Sly, Bentley, and Murray can't swim. It was lampshaded in the manuals that they probably shouldn't have skipped swimming lessons during their orphanage days. Oddly, Murray swims in a scuba suit in game 4 during a cut scene.
52* TokenEvilTeammate: In ''Honor Among Thieves'', the Panda King, one of the Fiendish Five who killed Sly's father, is recruited into the gang. Whereas his teammates are simply thieves, he's expressly guilty of domestic terrorism, having buried entire, innocent villages in snow during the first game. While the tensions between them ease over time, Sly never outwardly forgives the Panda King. Penelope retroactively takes his place as the true Token Evil Teammate before she defects to Le Paradox's group.
53* TrueCompanions: Sly, Bentley, and Murray have been together since they were young children, and explicitly call one another family on multiple occasions. Near the end of the third game, Sly even calls the new recruits family as well (even if Penelope turned out to be a FalseFriend later on).
54* VocalEvolution: All three of them have gone through this over the course of the games as their voice actors have become more experienced and comfortable in the roles.
55** Sly's voice was raspier and higher pitched in the first game. He has a deeper, more suave voice in future installments.
56** Bentley's voice was deeper and more nasally in the first game, compared to the more high-pitched voice he has from the second game onwards.
57** Murray actually went through it twice; his voice was higher pitched and flamboyant in the first game, ''significantly'' deeper and raspier in the second game, and he settled into a voice somewhere in the middle in the third game.
58[[/folder]]
59
60[[folder:Sly Cooper]]
61!!Sly Cooper
62[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/7128_Sly2_2588.jpg]]
63[[caption-width-right:300:"Crime? I haven't stolen anything...yet."]]
64->'''Voiced by:''' Kevin Miller (English), Cédric Dumont (French), Creator/MattiasKnave (Swedish)
65
66->''"The Thievius Raccoonus doesn't create great thieves, it takes great thieves to create the Thievius Raccoonus."''
67
68The titular character of the series. An American-born raccoon and the last living member of the Cooper Clan, an incredibly ancient family of master thieves who preyed upon criminals for the sake of testing their abilities and honor.\
69\
70Just as he was about to inherit his family's greatest heirloom as a child, his parents were killed by a rival gang of five criminals, leaving him penniless and alone. After being taken in by the Happy Campers Orphanage, he met turtle brainiac Bentley and hippo wild card Murray, and the three became fast and lifelong friends. Together, the three founded the Cooper Gang, a band of thieves dedicated to traveling the world, continuing the Cooper Clan's legacy, and bringing some of the worst crime lords out there to justice along the way.\
71\
72As a self-professed master thief with the acrobatic ability to match, Sly is suave, cunning and oftentimes smug in his demeanor, the latter of which he can even be to close friends and allies. Make no mistake, however. Sly is still righteous, courageous, undoubtedly loyal and can't imagine a life without his best pals.\
73\
74If you're interested in seeing how he would describe himself, head over [[SelfDemonstrating/SlyCooper here]].
75----
76* AcePilot: Seems to have become one of these by the third game.
77** UniversalDriversLicense: Seems pretty handy with a submersible and hovercraft in the first game, and can fly a customized biplane in the third game.
78* AesopAmnesia: Between the third and fourth games. In the third, he decides that the cat-and-mouse game with Carmelita is actually him being cowardly, and he even fakes amnesia, giving up his life of crime and his family legacy, [[RelationshipUpgrade so that he can be with her]]. In the fourth game, Sly's begins considering getting back into crime ([[CantStayNormal out of boredom]]) before the bigger picture even gives him an excuse to. He doesn't even seem to consider jeopardizing his relationship with Carmelita as a SadisticChoice.
79* AlwaysSaveTheGirl: Both Clockwerk and Le Paradox have [[ExploitedTrope used this against him]], knowing that if Carmelita is in danger, Sly will rescue her no matter how obvious the trap is.
80* AmnesiacLover: Played with. He fakes amnesia in order to finally get together with Carmelita in the third game.
81* AncestralWeapon: His cane downplays this. The cane itself was only used by his father before he came to own it, but the general design of the cane has been used by his ancestors for generations, going back to ''at least'' ancient Egypt.
82** Though considering all of Dr. M's attempts at using replicas of it to open the Cooper Vault had failed, it is likely that Sly's cane really ''is'' a Cooper Family heirloom and the other canes the clan had used were custom made for each of them.
83* AntiHero: [[DownplayedTrope Downplayed.]] Sly may be a thief, but he's a thief with a heart. He and his pals primarily steal from other crooks, and most of the people that they take on are criminals that are worse than they are, like murderers and drug dealers.
84* BackStab: The best way for him to clear out enemy {{mooks}}. The NonLethalKO nature of the game means no actual stabbing is involved, but the concept is the same.
85* BlatantBurglar: Domino mask, burglar-style cap... yep, he's a thief.
86* BlowYouAway: Sly's upgraded stealth kill has him run ''very'' fast around his enemy, making a small tornado and sucking them into it, which won't alert the other guards.
87* BlueIsHeroic: His primary color is blue, and he is the protagonist and leader of the AntiHeroTeam.
88* BreakTheHaughty: [[DownplayedTrope Downplayed.]] While he never loses his self-confidence, his narration starts fairly arrogant in the first game. After dealing with Clockwerk ''twice'', he's much less arrogant and emphasizes his affection for his friends more often.
89* BreakingTheFourthWall: In the ''Sly 2'' commercials, Sly looks directly at the viewer, asking if they're "in" on the job.
90* ButNotTooForeign: Sly was born in America and has roots in England, Japan, Egypt, Arabia, Scotland, Germany, and quite possibly more.
91* CallingCard: Literally. He even made a calling card out of a ''laser beam security''. At one point in ''3'', he used said calling card to his advantage to trick Carmelita into arresting General Tsao.
92* CaneFu: That crescent-hooked cane of his isn't just his most reliable tool; it's also his primary weapon, and he knows how to use it.
93* CantStayNormal: While he clearly loves spending time with Carmelita, by the fourth game he admits he can't resist the itch to pull a heist again and was even planning on doing a solo job before the bigger picture was revealed.
94%%* TheCharmer
95* ChickMagnet: As pointed out by Bentley in the third game, ladies tend to flock for Sly. Subverted with Neyla and Penelope, who flirt with Sly and are both evil.
96* ChivalrousPervert: Around Carmelita, of course.
97* [[ChronicVillainy Chronic Thievery]]: Part of the reason he comes out of retirement in the fourth game. Despite having a chance to live happily ever after with Carmelita, he can't resist taking OneLastJob.
98* ConvenientlyAnOrphan: Very much averted. He may be one, but it's a major plot point, and his family plays a enormous role in the history of the series as a collective PosthumousCharacter.
99* CrazyJealousGuy: Sly ends up becoming this in the fourth game whenever Carmelita ''intentionally'' flirts with his ancestors.
100* CriminalAmnesiac: Inverted and subverted; he only pretends to have amnesia to hook up with Carmelita.
101* DatingCatwoman: His relationship with Carmelita amounts to this; they may be on opposite sides of the law (he being a master thief and she being a cop), but for him, that's no excuse to resist flirting with her.
102* DeadpanSnarker: Dips into this in his conversations.
103* DisappointedByTheMotive: How Sly viewed Le Paradox's motive for the whole time travel debacle in ''Thieves in Time''. He would have at least accepted Le Paradox [[AvengingTheVillain doing it in revenge for what happened to his father]], but when he heard the [[EvilIsPetty real reason]], Sly just calls him an idiot. See TheReasonYouSuckSpeech below.
104** He also expresses his disappointment at Arpeggio's motivation for wanting Clockwerk's body so he can fly like other birds.
105* DominoMask: He has never been seen without it outside of some of his disguises, even as a child, while disguised for Rajan's ball and while faking amnesia to get with Carmelita.
106** And, of course, being a raccoon, he also has a similar mask-shaped fur pattern.
107* EasyAmnesia: Subverted in the ending of the third game, where he only fakes amnesia to get with Carmelita.
108* EnemyMine: With Carmelita during the final level of each game, sans ''Thieves in Time''.
109* EvenTheLovingHeroHasHatedOnes: He is a heroic, wisecracking GentlemanThief who tries to be civil with everyone, even most of this foes. However, with General Tsao, he didn't even bother being pleasant and straight up called him the worst person he has ever fought.
110* EveryoneHasStandards: Being a thief, Sly has no problems with stealing, but usually limits his targets to other crooks. He's utterly disgusted with General Tsao's [[PoliticallyIncorrectVillain extreme misogyny and classism]], stating that out of all the bad men he's dealt with, Tsao is undoubtedly the worst of them all. Sly also doesn't condone stealing credit for others' work, which he calls Le Paradox out on, since to Sly, that's the worst kind of theft.
111* FamilyHonor: The Cooper lineage is a line of honorable thieves, and Sly intends to preserve that aspect.
112* {{Flanderization}}: His portrayal in ''Thieves in Time'' steps back on some of the maturity he's gained over the course of the original trilogy, with his playful attitude being given more spotlight via him being more prone to making corny jokes, combined with how his urge for thievery comes back. It's still relatively downplayed compared to Murray or Carmelita, however, as his sense of justice is still present and he manages to keep his genuine love for his friends intact, such as vowing to avenge Bentley when Penelope betrays the gang.
113* FirstPersonSnapshooter: Indulges in this for some missions from the shadows. Though one actually involved him posing as a professional one.
114* FoeRomanceSubtext: With Carmelita. Not only does he like having her chase him, he states that his thefts wouldn't be as fun without her.
115* {{Foil}}: Plays this to quite a few of the people he’s met on his adventures:
116** The first game especially has him play this role to a pre-CharacterDevelopment [[NonActionGuy Bentley]]. While Sly himself is the confident thief out in the field fully willing to get his hands dirty, Bentley is the analytical MissionControl concerned for the gang’s safety and prone to panicking up a storm at worst. Their roles as straight foils become less evident as Bentley himself gains self-confidence and begins to work more openly in the field, but their dynamic mostly stays the same, with Bentley giving straight responses while Sly snarks it up like always, even if the former now has more DeadpanSnarker tendencies.
117** [[SympatheticInspectorAntagonist Inspector Carmelita Fox’s]] role in the series makes her the most prominent foil to Sly in a number of ways. Both are greatly skilled in their fields, have a strong sense of righteousness, and even a family legacy to live up to ([[AllThereInTheManual the strategy guide]] for ''The Sly Collection'' describes Carmelita as a fourth-generation police officer). However, the two work on opposite sides of the law as a thief and cop, and have quite a number of contrasts personality-wise: Sly as a GentlemanThief is easygoing, collected and friendly towards his teammates, while [[InspectorJavert Carmelita]] is serious, obsessive and temperamental to the point of performing recklessness conduct when tailing Sly. To drive the point home, Sly and Carmelita [[AnimalStereotypes are also]] [[TanukiKitsuneContrast a raccoon and fox respectively]], with Sly embodying the playful jovialness associated with his species while Carmelita embodies the more aloof elegance associated with her species, even if lacking the more deceitful (or “sly”) traits of [[CunningLikeAFox the archetypical fox]]. But if anything, this may as well be a case of OppositesAttract.
118** Clockwerk: Both were heads of a grand group of thieves, only their priorities were quite mirrored to each other. Sly wants to live into the reputation and legacy of his family lineage, while Clockwork only cared about his own glory and revenge. Eventually gaining immortality through his sheer hatred of the Cooper family and his trading ordinary skill for an entirely mechanical body. Sly may be a thief, but he's still empathetic towards many on his journey (carmelita, jean bison). Clockwork meanwhile is nothing but a sociopathic monster who wanted to prove he was right that the Cooper Clan would be nothing as he [[KillEmAll hunted them all down]]
119%%**The Contessa (crooked order vs. honorable freedom, though this may be towards the gang in general)
120%%**Neyla (athletic, came from nothing, different reasons for using the Clockwerk parts, loyal vs. manipulative)
121%%**General Tsao (family legacy, opposites in personality and social status)
122%%**Sir Galleth Cooper (non-antagonist example, collected vs. gung-ho)
123%%**Cyrille Le Paradox (thief lineages, honorable vs. selfish)
124* FourTemperamentEnsemble: Phlegmatic--laid-back, calm, friendly and dependable.
125* FunPersonified: Makes an effort to have fun or make fun in any scene appears in, unless [[OOCIsSeriousBusiness he's serious for some reason]].
126* GentlemanThief: Fits several aspects of the trope: he steals for the challenge of it, leaves behind {{Calling Card}}s, usually limits his targets to other crooks, and often halts the operations of more dangerous crooks.
127* GreaterNeedThanMine: Near the end of ''Sly 4'', Sly tells Bentley and Murray to take Carmelita and get off of the blimp before it collapses while he goes to finish Le Paradox himself.
128* HalfDressedCartoonAnimal: Maybe. It's possible he's wearing pants, but it's kinda hard to tell. One artbook with a "how to draw Sly" tutorial refers to him as wearing frayed grey pants.
129** Definitely played straight in ''Thieves in Time'', which adds fur streaks to his texture and makes it obvious. [[BreadEggsBreadedEggs Unless he wears furry frayed grey pants?]]
130* HardLight: In a sense. Sly's father somehow managed to create a modified railwalk/slide that allowed him to do so on ''laser beams'' as if they were solid rails. Sly was quite surprised by this. This becomes a ChekhovsSkill as it's used again in the fight with Ms. Decibel one game later (however, none of the ''other'' laser beams in the game can be walked on).
131* HartmanHips: [[GenderInvertedExample A male example]]. His ''Thieves in Time'' design gives Sly some rather wide hips.
132* TheHero: He is the main hero of the series, even though he's a thief. Even though he's considered a criminal because he steals, but he usually steals from criminals who actually are evil and have devious intentions.
133%%* HeterosexualLifePartners: With Bentley and Murray.
134%%* HooksAndCrooks: His family cane.
135* HonorBeforeReason: His main motive, along with the Cooper Family's, for centuries.
136* InASingleBound: In ''Sly 4'', when Sly wears the Saber-tooth fur, it somehow grants him the ability to jump great distances provided there's a target for him to pounce on.
137* InSeriesNickname: He's often called "Ringtail" by Carmelita.
138* ItsPersonal: In ''Sly 4'', Sly says this verbatim when the gang learns of Penelope's betrayal. It's one thing to betray their trust and friendship, but she crossed the line by betraying Bentley's heart.
139* IUhYouToo: A double-whammy exchange at the end of ''Thieves in Time'':
140-->'''Carmelita:''' Sly, I, uh...\
141'''Sly:''' I know. Me too.
142* JackOfAllStats: He's strong and durable but not as much as [[MightyGlacier Murray]], and he doesn't have as many combat gadgets as [[SquishyWizard Bentley]], but he's the fastest and most agile of the three.
143* JustAStupidAccent: As lampshaded by Bentley, Sly does a ''very'' terrible Italian accent while disguised as a Venetian crook. Does this again in ''Sly 4'', and even more awkward since he was supposed to be disguised as an Arabian deliveryman.
144--> '''Bentley''': "It's a good thing we're in Arabia, Sly, because if we were in Italy, that accent would be considered a felony!"
145* JustLikeRobinHood: He's occasionally shown donating his purloined wealth to charitable causes such as orphanages. Considering the rich, evil sorts that he steals from, and the fact that he sends said evil rich sorts ''and their underlings'' to jail more often than not, leaving the treasure unguarded, they must donate a fair amount; the Cooper Gang pretty much lives in their van (though they do have [[WhereDoesHeGetAllThoseWonderfulToys some pretty wonderful toys]]).
146* KarmicThief: He usually steals from dangerous criminals.
147* KissOfDistraction: Sly is quite fond of these, using them on Carmelita. First in the first game's ending where he kisses Carmelita, while at the same time cuffing her to the railing to prevent her from following him. Second time in the special "Timing is Everything" short when Carmelita has Sly at point-blank gunpoint, then he takes her by surprise and kisses her before escaping.
148* KleptomaniacHero: Being a KarmicThief and ''really'' good at being one, Sly devolves into this at times, though not to the same extent as other examples. This is best exemplified at the start of ''Thieves in Time'' where he comes out of retirement and ruins whatever relationship he had with Carmelita just for the simple fact that he missed stealing stuff.
149* LastOfHisKind: The last known living member of the Cooper Lineage. There's no sign of him having any cousins or distant relatives in game, seeming to say that there's no one else left in the clan after what Clockwerk did to them all.
150* TheLeader: Levelheaded and Charismatic Type.
151* LikeFatherUnlikeSon: Downplayed since his father's true character isn't too known. In his final confrontation with Dr. M, Sly has enough of Dr. M's equating him with his father Connor and declares that he's his own man, not an exact carbon copy of Connor or his other ancestors. Specifically, whatever went down between Connor and Dr. M is highly improbable to repeat between Sly and Bentley due to their genuine mutual respect for each other, which Connor and Dr. M supposedly never had.
152* LineageComesFromTheFather: Much is made of Sly's father and his thieving antics and how much Sly resembles him. Either his mother was not a thief (perhaps DatingCatwoman is InTheBlood?), or this trope is in effect.
153* LoveEpiphany: Sly has always harbored a crush on Carmelita, but it's not until ''Honor Among Thieves'''s final episode that he realizes how serious his feelings are. The catalyst for this realization occurs in the episode's intro cutscene. Near-death and reflecting on his life, Sly explicitly recalls Bentley and Penelope's loving relationship and decides that's what ''he'' wants, too. He vows to confess as much to Carmelita if he escapes Kaine Island alive. Sly ultimately makes good on his promise, leaving his thieving lifestyle behind to live with Carmelita as a changed man (until ''Thieves in Time'', that is).
154* MascotWithAttitude: More or less a modern attempt at this kind of character, being way classier and more mature than the usual example (mostly thanks to not relying on TotallyRadical and starring games that are the essential opposite of intense), but still keeping a cool and snarky attitude.
155* MasculineGirlFeminineBoy: The suave, calculating, Feminine Boy to Carmelita's hotheaded, aggressive, Masculine Girl.
156* MotiveMisidentification: In ''Sly 2'', he initially believes that Arpeggio reassembled Clockwerk's frame solely because he couldn't fly, outright calling him pathetic for it. As it turns out, Arpeggio ''actually'' did so because he's [[ImmortalitySeeker after Clockwerk's immortality]].
157* NiceGuy: Despite being a thief, he's a pretty decent, friendly guy.
158* NiceJobBreakingItHero: Near the end of ''Sly 2'', he attempts to stop Clockwerk's reassembly by reversing the polarity on the magnetic fields they are using to do so in the hopes that Clockwerk will be pulled apart. Instead, he only ends up locking the Clockwerk parts together.
159* NoGuyWantsToBeChased: Inverted in the most literal sense of the idea: Sly absolutely ''loves'' the game of cat-and-mouse he and Carmelita play.
160* NotSoDifferentRemark: Sly makes this exchange with Carmelita in the comic, as since he primarily targets criminals and crime lords, they are technically on the same side. [[KnightTemplar Carmelita]], however, is quick to point out that since said criminals nonetheless steal the loot that Sly steals for himself, he's still breaking the law regardless.
161* OnlySaneMan: Despite Bentley being the brains of the team, Sly often keeps a cool head and acts as the voice of reason.
162* OneHitPointWonder: He was this in the first game, and could gain up to 2 extra hitpoints with horseshoes. He gains a health meter in later games.
163* OOCIsSeriousBusiness: If he drops his fun loving DeadpanSnarker demeanor, it means he's getting serious. Tsao, Penelope, and [=LeParadox=] would all learn the hard way.
164* OrphansPlotTrinket: His cane, the symbol by which the Fiendish Five recognize his identity. It's also the key to the Cooper Vault.
165* PaperThinDisguise:
166** When showing up for Rajan's ball in the second game, he wears a tuxedo and ditches his hat and shoes, but keeps his mask.
167** In the third game, the fact that he is far less bulky than the Venetian flashlight guards and the Blood Bath Bay lantern-carrying guards he impersonates may explain the constant password requests from the guards. Strangely, his wedding photographer disguise in the same game's fourth level still works even after General Tsao identifies him.
168** In the fourth game, he manages to pass himself off as a samurai officer in the Japan stage, even referring himself as "Major Muggshot".
169* PhantomThief: This guy is very sneaky, he has not been to prison for all the laws he broke. :The sole exception is when Neyla betrays him and Murray to The Contessa, who throws him into her private prison, with Bentley breaking them out after exposing her treachery to Interpol.
170* PowerUpMagnet: One of Sly's unlockable abilities in the first game. Seems to have stuck with him into other games, as you start with the ability to pick up coins from a slight distance.
171* PreciousPhoto: Carries one of him and Carmelita during happier times during the events of ''Thieves in Time.'' It ends up in Carmelita's possession after he disappears in the end.
172* PrimaryColorChampion: While he mostly wears blue, he has a red backpack and his cane, sleeves, belt, and scarf are yellow.
173%%* RascallyRaccoon: Obviously.
174* RedOniBlueOni: Sly is the laid-back, snarky blue to Carmelita's hot-headed red. He is also in-between Bentley's blue and Murray's red.
175* RollingAttack: One of his unlockable special moves in the first game.
176* ScrewTheMoneyIHaveRules: For all his reasons for being a thief -- family heritage, the good of the many or just for the challenge of it -- amassing wealth is not one of them.
177--> '''Dimitri''': Look, I'm sure that two cats in a bag like us can work something out, yeah? We smoove, yeah? Look... see the money? You like the money? You can take all you want. I can--\
178'''Sly''': No deal. You and the rest of the Klaww Gang have to be stopped.
179* ShockAndAwe: He gains a few electrical abilities, namely the Electromagnetic Raccoon Roll (ExactlyWhatItSaysOnTheTin) and the Voltage Attack (which lets him charge his cane with electricity for a OneHitKO).
180* SimpleYetAwesome: Sly's cane is not only iconic, but it earns its keep as the ultimate thieving tool. It's durable be used to bludgeon people, rocks and solid steel, strong enough to hold Sly's weight as he swings from hooks with it, it can pick pockets and locks, it can carry smoke bombs and is even used as the key for the Cooper Vault, Dr. M's attempts to replicate it for such purposes failing at every turn.
181* SpinAttack: The Cane Spin, natch.
182* StarCrossedLovers: Him and Carmelita. It's played with in the first game with Carmelita's MercyLead, and he is rescued by his friends just as Carmelita was about to break out a glass of wine for the occasion of his arrest with him in the second. In the third game, he fakes amnesia after being injured by Dr. M. and ends up with Carmelita in Paris. In the fourth game, he vanishes without a trace to ancient Egypt as Carmelita and the Cooper Gang try to bring him back home.
183* StealthHiBye: He's a master at this, somehow he's been able to: handcuff Carmelita to a rail after the ten second head start -- 9 he used to get to her and one to kiss her on the lips, no less! -- escape Rajan's palace and leaving a calling card in her hair, and even escape just as Carmelita wakes up from being possessed by an ancient mask.
184* StickyFingers: Though he seems to enjoy his thievery and usually [[KarmicThief limits his targets to other criminals]], ''Thieves in Time'' shows it's a bit of a compulsion: while he gave it up at the end of ''Sly 3'', he's got the itch to pull another heist even before Bentley informs him of the historical mishaps.
185* StrongAsTheyNeedToBe: When Sly wears the jailbird outfit in ''Sly 4'', he can use a huge ball and chain as a weapon. The ball is nearly as big as he is, and yet he's able to throw it far and with enough force to break things. You'd think if he were this strong, he'd be able to grand-slam enemies with his fists.
186* SuperDrowningSkills: He can't swim.
187* SuperNotDrowningSkills: In the first and fourth games, a PowerUp grants him (and in the case of the later, every other playable character) this ability.
188* SympathyForTheDevil: In the second game, he expresses pity of Jean Bison due to his FishOutOfTemporalWater status.
189-->'''Sly''': He's just a normal guy from the 1850s. Back in his day, he'd be a hero. But today... he's a villain.
190* TaughtByExperience: Sly basically had to learn his thieving skills on his own before completing himself once acquiring all of the Thievius Raccoonus.
191* TeethClenchedTeamwork: In ''Sly 3'' with Panda King. Both eventually get over this.
192* TheReasonYouSuckSpeech: In ''Sly 4'', Sly gives this to Le Paradox when told of his revenge plan regarding the Cooper lineage -- to be known as the world's greatest thief by stealing their canes. Sly calls him out on this, pointing out that Le Paradox never did the ''actual'' stealing; rather, he got his "partners" to do all the dirty work before tossing them aside and claiming credit for what ''they'' did. Furthermore, Sly also mentions that going after the Cooper line for such a petty reason -- for no other purpose than to feed his ego -- was just downright stupid, because it not only ended up drawing Sly's attention (and thus interference) in the first place, it also drew Carmelita's attention to his stolen treasure smuggling ring. Put straight, Le Paradox lost everything because he couldn't resist showing off.
193* ThisIsUnforgivable: His reaction in ''Thieves in Time'' when he discovers that Penelope betrayed the team, broke Bentley's heart, and sold out to Le Paradox is outrage. Sly immediately declares ItsPersonal and goes out to make them ''pay''.
194* TimeMaster: Downplayed for the most part, but three of the unlockable special moves in the first game were the ability to speed up time (to make long, boring heists and stake-outs go by in a flash), slow down time (in order to more easily dodge traps and security lasers), and stop time (causing all enemies to freeze for a few seconds). The Thief costume in the fourth game allows him to slow down time by using the powers of a genie.
195%%* TookALevelInBadass: See OneHitPointWonder.
196* TrappedInThePast: By the end of ''Thieves In Time'', he's been stranded in Ancient Egypt.
197* VariableLengthChain: ''Thieves in Time'' includes a jailbird costume with a ball and chain, which can of course be thrown as a weapon or used as a tool to move or demolish obstacles. Possibly played with, as the chains themselves don't change length, but the disconnected ends behave as if they are connected by an invisible, elastic band of variable length.
198** PrecisionGuidedBoomerang: Despite the fact that the chain on Sly's ankle and the chain on the giant metal ball '''are not connected''', the ball always comes back instead of stopping where it hit. It also somehow manages to not take Sly along for the ride, despite being as big as he is and likely heavier. Bentley never comments on this unusual turn of physics.
199* UnknownRival: Sly had no idea that [[RivalTurnedEvil Penelope]] is plotting to murder him out of jealous spite until it was almost too late.
200* VisibleInvisibility: Type 3 while utilizing the invisibility power from his ancient Egyptian ancestor.
201%%* VitriolicBestBuds: With Bentley.
202* WhenAllYouHaveIsAHammer: In ''Sly 4'', Sly is locked in an area, facing off against a giant mech knight. He managed to destroy the huge thing using only arrows sniped at crucial points.
203* WoundedGazelleGambit: Does this in ''Sly 3'' with Carmelita where he had to charge up a battery, and how? By getting Carmelita to shoot him. He pretends to be down for the count, but once the battery is fully charged, he makes an easy escape.
204** When he wears the saber-tooth fur in the fourth game he can play dead before pouncing on unsuspecting targets.
205* YouNeverDidThatForMe: In ''Sly 4'', Sly seemed a little jealous when Carmelita goes to follow Galleth to see if he's all right during his mission.
206--> '''Sly:''' I don't recall you ever watching my back on any jobs.\
207'''Carmelita:''' Only when I'm trying to catch you.
208[[/folder]]
209
210[[folder:Bentley Turtle]]
211!!Bentley Turtle
212[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/bentley_from_sly_2_0.png]]
213
214->'''Voiced by:''' Matt Olsen (English), Yann Pichon (French), Hans Jonsson (Swedish)
215->''"It doesn't take an engineer to figure out how to blow up a bridge."''
216
217An American turtle, and the brains of the Cooper Gang. He appeared solely in radio comms and in a hacking level in the first game, then TookALevelInBadass and played an active role in the second game and beyond.
218----
219* AnnoyingArrows: The worst you can do with his crossbow in the second game is put {{mooks}} to sleep. You can supplant this, however, by either just sneaking past the mook or blowing him up with a timed bomb.
220* ArbitrarySkepticism: Averted. Despite his scientific outlook, he has apparently found verifiable paranormal activity even before the first game, and does not hesitate to act upon it and utilize it to his advantage. Taken even further in the second game, where he is perfectly willing to fight one of the villain's black magic with "bad mojo" bombs and camera-rolls filled with ghosts. He is slightly skeptical of the Mask of Dark Earth's importance in the second level of the third game, however, but doesn't overlook it as a threat because of all the ghosts and demons they've encountered thus far. Played straight again in the fourth game, where he doubts the Moat Monster is real. He turns out to be partly right: there is a monster, but it's a giant machine, not a flesh-and-blood creature.
221* ArchEnemy: ''Of Mice and Mechs'' ends with Bentley and Penelope as enemies, and will eventually clash again if her postcards are to be believed.
222* BadassAdorable: Look at that picture of the little turtle, and know that he's blown up or otherwise destroyed enough property and landmarks that he could be classified a terrorist. In the second game alone he heavily damages one bridge and outright destroyed another, and that's not even mentioning the time he destroyed a dam. He's also something of a MadScientist, given that his arsenal consists of gadgets designed to shrink people and many, ''many'' variants of bombs. In the fourth game, his bombs can be upgraded to ''home on enemies'', turning him into a wheelchair-bound nerd with robotic arms, impressive movement capabilities in every direction and homing missiles.
223* BadassBookworm: From the second game onward, he's become a competent field man, but remains the MissionControl and brains of the operation.
224* BarefootCartoonAnimal: One of the few characters who does not wear any sort of soled shoe, opting instead for just a pair of white spats. Makes sense after the end of ''Sly 2'', in which case his feet are no longer useful for walking on.
225* BerserkButton:
226** Jean-Bison, never ever tell the genius turtle in front of you about your opinion of their intelligence; it just ends badly.
227** Also, judging by his reactions to Jean-Bison, Don Octavio, and the Australian miners, harming the environment does not sit well with him.
228* BirdsOfAFeather: He and Penelope connect over seeming to have many things in common: technological geniuses, apparently having similar interests, looking for love, etc. Subverted in ''Thieves in Time'', when Penelope reveals her true colors as a ruthless, power-hungry villain in contrast to Bentley's loyalty to Sly and Murray. It turns out Penelope was faking her feelings to take advantage of Bentley and get make a huge fortune in weapon designs.
229* BreakTheCutie: Literally in the end of ''Sly 2''. Brutally straight in ''Sly 4''. See HeroicBSOD below.
230* BreakingTheFourthWall: In ''Sly 4'', when Bentley fights against Penelope, he will sometimes taunt, "That mech design is so 2005!", which was the release year of ''Sly 3''.
231* BreakoutCharacter: He started out as MissionControl, then took an active role in the field. By the third game, he's pretty much the NumberTwo of the Cooper Gang.
232* CassandraTruth: In ''Sly 2'', he explains that the water tower in the Contessa's prison area is a robot. Sly doesn't believe him until the end of the mission.
233-->'''Bentley:''' Like I said... [[PunctuatedForEmphasis Giant... Attack... ROBOT!]]
234* CowardlyLion: At least in the second game, anyway. Multiple times, Bentley is shown to be scared to death in the field, to the point that he cuts off a conversation with Sly in Paris in fear. But he presses ahead regardless, not letting it slow him down. Strangely, being confined to a wheelchair actually seems to make him ''more'' courageous, as in 3 and 4, he doesn't show nearly as much fear as before, likely having become much more comfortable with field work.
235* CrazyJealousGuy: Played straight in the third game, when Penelope falls for Sly and compliments him all the time, best shown in the fourth level's opening episode, when he cuts off her flirting with him by telling him to climb up to Murray. Eventually Bentley would earn Penelope's love when rescuing her from Captain LeFwee. Too bad LoveMakesYouEvil on her part.
236** He also expresses annoyance that the ladies tend to go for Sly, indicating that this is not the first time this has happened.
237* CutLexLuthorACheck: Something Penelope calls him out on in ''Thieves in Time''. As they point out, Bentley could easily change the world and make a fortune with his inventions, but instead, he chooses to waste his talents by being the brains of a gang of thieves.
238* DemolitionsExpert: He serves as the main demolition of the crew and can utilize bombs to blow up both obstacles and enemies, though in the third game the gang is forced to hire the Panda King since he's better with explosives than even Bentley.
239* {{Deuteragonist}}: Becomes more evident by the third game.
240* DisabilitySuperpower: Bentley becomes paralyzed from the waist down, however both game-play-wise and story-wise, he's still just as functional as he was in the second game for both the third and fourth if not more.
241* EveryoneHasStandards: He's irate when he discovers that The Contessa is a DirtyCop who hypnotizes criminals so she can steal their loot. He calls it a disgrace to both thieves and law enforcement.
242* ExaltedTorturer: At one point in [[VideoGame/Sly2BandOfThieves the second game]], Bentley forces a {{Mook}} into giving up some security codes... with [[TickleTorture a feather]]. It's PlayedForLaughs, but the same game also used "illegal spices" as a [[GRatedDrug kid-friendly stand-in for cocaine]], and the sequel made Bentley "more devious" and outright-murderous in many of his plans, which casts the scene in a darker light.
243* EyeGlasses: They change shape with his expressions.
244* FalseSoulmate: His first girlfriend, Penelope, turned out to be a [[TheSociopath sociopathic]] GoldDigger who never loved him. Bentley has yet to find a SecondLove.
245* FiringInTheAirALot: When he completes a hacking level in ''Thieves in Time'', he spins the turret on his tank wildly firing in all directions for sheer glee.
246* TheFirstCutIsTheDeepest: Subverted. Despite his initial HeroicBSOD, Bentley quickly gets over his break-up with Penelope, mainly because he caught her trying to murder Sly, and saw her true nature as a [[GoldDigger gold-digging]] {{Yandere}}. Sly himself points out that Bentley became much happier and confident without her.
247* FourTemperamentEnsemble: Melancholic—heavily analytical and organized, often even playing the role of the cynic.
248* FriendVersusLover: Bentley ends up in this dilemma when he realizes that Penelope irreconcilably hates his friends, conflicted by having to choose her or his friends. When he talks with her and learns she's nothing but a [[TheSociopath vile scumbag with no morals whatsoever]], Bentley chooses Sly and Murray and abandons Penelope for good.
249* GeniusCripple: In the third game onward, due to Clock-La crippling him with her beak at the second game's climax.
250* GlassCannon: Ironically, despite being a turtle, Bentley takes more damage than Sly and a ''lot'' more than Murray. However, he compensates for his frailty with a variety of powerful bombs and other weapons that allow him to fight from every angle.
251* GuileHero: He's not called "The Brains" for nothing. He's the one who comes up with all the plans the gang then executes on, which often involve [[EnemyCivilWar playing multiple factions in the local area off each other]], and frequently verge on being a RubeGoldbergDevice in heist form.
252* HandicappedBadass: In the third game and beyond. A wheelchair doesn't stop him from risking his life in the field and he has a much more useful melee attack.
253* HeroicBSOD: Once Bentley realized that the reason why Penelope vanished in the beginning of ''Sly 4'' was because she was TheMole for Le Paradox and that she betrayed him and the gang. Needless to say, he did not take it well, tucking inside of his shell. Due to this, Carmelita, Sly, and Sir Galleth were the ones narrating the chalk talk plan, which was usually exclusive to Bentley being the planner and all.
254* HeroicSecondWind: He gets over his HeroicBSOD soon enough and shows up to take Penelope on himself with his own MiniMecha, JustInTime to stop her from killing Sly. As pointed out in Sly's narration afterwards, he bounced back stronger than ever.
255%%* HeterosexualLifePartners: With Sly and Murray.
256* JetPack: Available to him in the second game, and he gets rockets in the third.
257* KirkSummation: He calls out Penelope for her selfishness, telling her that she's an idiot for siding with Le Paradox for petty reasons, and is now his puppet [[YouHaveOutlivedYourUsefulness who's strings will be cut when she's outlived her usefulness]]. Penelope responds [[ShutUpKirk by attacking him]], proving that she's never truly cared for Bentley but saw him as a mere object, and always acted purely in self-interest.
258* TheLancer: Though as the series goes on, he practically becomes the unofficial leader of the Cooper Gang.
259* MagikarpPower: He becomes surprisingly powerful in ''Thieves in Time'' if he's upgraded regularly; a fully upgraded Bentley can shoot 5 different variants of remote-controlled homing bombs, glide and boost for several seconds, and use his robotic arms to rob enemies just as easily as Sly can. Even Murray is limited by the range of his attacks, while Bentley can now shoot darts that actually damage enemies, and as sleeping enemies die from one hit, he can just toss sleep bombs everywhere and kick the enemies to death afterwards. Pretty much the only thing he ''cannot'' do is reach certain locations like Sly, but he never really needs to.
260* MissingMom: Like Sly and Murray, Bentley's mother is deceased, and he keeps a photo of her with him that is sometimes seen in the second game.
261* MissionControl: Mostly in the first game, but he still has this role in the sequels.
262* NerdGlasses: He wears a nice pair of these glasses.
263* NiceGuy: He acts very cordially towards his friends, sometimes even moreso than Sly.
264* NonActionGuy: In the first game, all he did was talk to Sly through a communicator while sitting in the team van.
265* NotSoDifferentRemark: Dr M. points out that they both play the same role in the Cooper Gang, a role for which Dr M. felt marginalized. Bentley, though, gives a ShutUpHannibal in response.
266* OnlyOneName: His SpeciesSurname is [[AllThereInTheManual only mentioned in supplementary materials]].
267* OpaqueNerdGlasses: The only time we actually see his eyes, he's pulled inside his shell and not wearing glasses.
268* PairTheSmartOnes: Him and Penelope at the end of the third game... not so much the fourth game.
269* PistolWhip: His melee attack in the second game. It is more a last resort than anything.
270* PlayfulHacker: Bentley is the team's tech expert and can hack practically any computer they need him to. He's also technically TheCracker as he's part of a gang of thieves, albeit a largely heroic gang.
271* PowerUpMagnet: A literal magnet on a fishing pole used to draw coins and keys from an enemy's back pocket. In ''Thieves in Time'', he uses another literal magnet on a fishing pole to catch fish, and ''did''.
272* PreciousPhoto: Bentley is known to have two of them with him at all times, one of his deceased mother, and the other of Penelope. The latter succumbs to MustacheVandalism when Penelope betrays him.
273* RedOniBlueOni: The blue to Murray's red, with Sly in-between.
274* RemovableShell: While he's never seen outside of it, he's capable of withdrawing all his limbs and sitting curled up inside it with room to spare in ''Sly 4''. It's definitely BiggerOnTheInside.
275* TheResenter: He comes close to this to Sly in the third game. He gets over it before it can become a problem with a little help from Murray.
276* ScarsAreForever: There's a reason why he's in that wheelchair...
277* SesquipedalianLoquaciousness: Bentley uses big words, to the confusion of Sly and Murray.
278* ShockAndAwe: Bentley can upgrade his crossbow darts and bombs to be electrical in ''Sly 4''.
279* ShyShelledAnimal: He's an ally to Sly, who originally acted as his MissionControl. Subverted in later games, where he starts to take a more active role.
280* SpeciesSurname: He's a turtle who's last name is "Turtle". The original Japanese release of the first game refers to Bentley's surname as "[=WiseTurtle=]" instead.
281* TheSmartGuy: In every game he's in, he's always introduced as "The Brains".
282* TheStrategist: He's the brains of the Cooper Gang, and often comes up with the plans.
283* SuperDrowningSkills: Ironic, even though he's a ''turtle''. However, this becomes justified from ''Sly 3'' onward.
284* SuperWheelchair: Due to the events of ''Band of Thieves''. He updates it with stuff like bombs and rocket boosters. In ''VideoGame/PlaystationMoveHeroes'', he's updated to a full-fledged hoverchair. It also gives him a better melee attack than before.
285* SupportingProtagonist: Arguably: while it's Sly's name in the title and he has the most screen-time in each game, Bentley gets the most CharacterDevelopment of the three.
286* ThisCannotBe: He does ''not'' handle Penelope's betrayal well. ''At all.''
287-->'''Bentley:''' It's not possible! Penelope... But why would she...?! [...] Aah! I think I'm going to be sick.
288* TwoferTokenMinority: He's the only reptile in a gang with two mammals, and he's wheelchair-bound.
289* TookALevelInBadass: Over the course of the series, he becomes more capable on the field. In the first game, he was purely MissionControl. In the second game, he becomes a field agent who can use bombs and a crossbow to fight and eventually breaks Sly and Murray out of prison by himself. In the third game, he gains access to a wheelchair full of gadgets and gains more confidence in himself.
290* TrickArrow: Sleep darts, electrical ones, and so on.
291* UndyingLoyalty: Twice in the series, he's offered a chance to join the opposing faction rather than work with Cooper (In the third game by Dr. M and in the fourth game by Penelope). Both times he refuses.
292%%* VitriolicBestBuds: Downplayed, but his SnarkToSnarkCombat with Sly sometimes segues into them making fun of one another—take Bentley's anticipation towards Sly getting thrown into a Wild Western prison, for example.
293* WeakButSkilled: He's weaker than Sly, and much weaker than Murray, in hand-to-hand combat, but makes up for it with his high intellect and great arsenal of gadgets, from timed bombs to sleeping darts.
294* WhamLine: The line that shocked everyone just as Clock-La had been defeated.
295-->'''Bentley:''' "Pick me up... '''I can't walk!'''"
296* WhyDidItHaveToBeSnakes: In ''Sly 4'', Bentley really doesn't like penguins for some reason.
297* WrongGuyFirst: Bentley shows [[MyGreatestFailure nothing but regret]] for giving his heart to the sociopathic Penelope, who gleefully crushed it behind his back. He has yet to find another girlfriend, though.
298[[/folder]]
299
300[[folder:Murray Hippo]]
301!!Murray Hippo
302[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/Murryay_H_2011.jpg]]
303[[caption-width-right:280:''"I may be big, and not as smart as the other guys, but one thing I'm not… is weak!"'']]
304
305->'''Voiced by:''' Chris Murphy (English), Gilbert Lévy (French), Per Sandborgh (Swedish)
306
307->''"The "Thunder Flop" knows neither friend nor foe, only [[LargeHam DESTRUCTION!]]"''
308
309An American hippo, and TheBigGuy of the team. He plays a supporting role as a truck racer and key retriever in the first game, and [[TookALevelInBadass takes about ten levels in badass]] starting from the second.
310----
311* AchillesInHisTent: The third game, due to his guilt over Bentley's crippling. It stops when Murray sees Octavio kick Bentley out of his wheelchair, and he exclaims that "The Murray" is back.
312* {{Acrofatic}}: He's able to pull off some impressive ice-skating maneuvers in ''Thieves in Time''.
313* AmbiguouslyGay: Murray is [[PinkIsForSissies pink]], prone to [[MenDontCry tears]], comfortable with crossdressing, and is the only guy in the trio without a LoveInterest. In ''Second Funniest Podcast'' episodes 305-306, Murray's voice actor reveals that he was originally meant to be bisexual, but the concept was dropped because several test players were confused by the dialogue Murray said that concerned his bisexuality. The traits remain, but are extremely downplayed in the actual games.
314* AngryAngryHippos: Murray's a nice guy, but like a real hippo, threatening his loved ones is a sure-fire way to earn yourself his fury. There's a reason he's TheBigGuy on the team.
315* AscendedFanboy: Murray is apparently a superhero fan, as he sports a hood, mask, and a ScarfOfAsskicking where he becomes "The Murray".
316* AttractiveBentGender: When he disguises himself as a geisha in ''Thieves in Time'' and dances for the guards, just about ''every'' guard in the place is damn near drooling over him. Even ''[[NotSoAboveItAll Rioichi]]'' becomes transfixed if the rhythm game is done perfectly.
317* BadassDriver: Shown in the games, and he's a professional race car driver at the end of the third game.
318** In the fourth game, Sly mentions that he becomes very infamous for his destruction in the pro-circuit. When he couldn't find any sponsors, he went to demolition derbies where he's been undefeated until Bentley comes and requests his help.
319* BadassBoast: Fond of these from time to time.
320--> '''Murray''': THAT DOES IT! I’LL FLOSS MY TEETH WITH YOUR SPINE!
321* BerserkButton: He is aware that he is quite large and not as bright as Sly and Bentley, but whatever you do, don't call him weak. Rajan learned that the hard way.
322** Hurting his friends is also known to set him off big time as Octavio found out.
323* BeTheBall: Thanks to his Dreamtime training, Murray can use the Aboriginal Ball Form, where he tucks himself into a ball. The gadget grid even name-drops the trope as the move's name. Alongside the typical rolling and bouncing, he can also [[SphereOfPower generate a damaging field of energy around himself]] when he is moving fast enough. Said energy field can even [[ShockwaveStomp generate a shockwave]] upon bouncing at sufficient heights.
324* BigEater: He's only outmatched by Bob Cooper and Salim al Kupar.
325* BigFun: He's a fat friendly hippo.
326* TheBigGuy: Murray is called "The Brawn" of the Cooper Gang in ''Sly 2'' and he relies on brute strength more than his teammates, both gameplay and cutscenes. Sly even has "Big Guy" as his InSeriesNickname for him.
327* BloodKnight: By the second game onwards, Murray's rather eager to jump into the fray.
328* BoisterousBruiser: THE MURRAY will gleefully chew the scenery as hard as he punches whatever is blocking his path.
329* BoundAndGagged: In the third game, when tied to a bomb in China. A rare case where a character isn't gagged.
330* BrainwashedAndCrazy: In ''Sly 2'' when he was in solitary confinement in The Contessa's correctional facility where he was turned into a raging berserker. Sly managed to break him out of it, though.
331* BreakTheCutie: The last few levels of ''Sly 2'' put him through the wringer.
332* BruiserWithASoftCenter: He's the muscle of the group but also tends to be the most emotional.
333%%* CallingYourAttacks: "THUNDER FLOOOOOP!"
334%%* CarFu: With the Cooper Van.
335* CharacterizationMarchesOn: In the original game he had little personality besides being a LovableCoward and the getaway driver. The second turned him into the LargeHam that would play a more active role in the series, but it's shown several times that he's a StepfordSmiler and is still somewhat of a coward, but he eventually gets over it.
336* CompanionCube: The team van. It even had a part to play in getting the Panda King to be a member of the team and extremely essential to the team in the fourth game. Whenever Murray loses it or finds it in trouble he'll run to save it by any means necessary.
337-->'''Murray:''' Don't worry, baby! Mama's coming!
338* DashAttack: His Berserker Charge will knock any guards unconscious with a WheelOFeet.
339* DepartmentOfRedundancyDepartment: This exchange between him and Octavio during their fight in ''Honor Among Thieves'':
340-->'''Octavio''': "You may have more tar, but [[TheGlovesComeOff I'm-a not holding back no longer!]] Listen to the [[MakeMeWannaShout song]]-a your ''death''!"\
341'''Murray''': "The Murray knows no song but the triumphant horn section of his own triumph!"
342* DisguisedInDrag: In ''Sly 3'''s in-game hidden short, "Goodbye My Sweet", Murray is dressed as a bar maid, complete with blonde curly locks.
343** In ''Thieves in Time'', he's disguised as Madame Geisha, a prominent member of the geisha house during the Feudal Japan chapter. Could be seen as AmbiguouslyGay when he seemed a little ''too'' willing to offer to disguise himself as a belly dancer when Carmelita voiced her displeasure of dressing up as one (but she was made to anyway, thank goodness).
344--->'''Murray:''' Listen! Silk is ''very'' elastic!
345* TheDriver: He's the primary driver, and originally the only one who could drive stick.
346* DudeWheresMyRespect: Feels this way in the Ice Age level when Bob is relied upon more than him. But he gets over it by the end of the level and fight with Grizz.
347* DumbMuscle: A semi-heroic example (he IS a thief, remember).
348* ElementalPunch: Includes fire, lightning, and explosions.
349* EmotionalBruiser: He certainly cries more than the other members of the Cooper Gang. He is also deeply affected when Bentley loses his ability to walk. As a result, he leaves the gang, overcome with guilt at not being able to save his friend.
350* ExtremityExtremist: Fights almost exclusively with punches.
351* {{Flanderization}}:
352** In ''VideoGame/Sly3HonorAmongThieves'' he became much more of a BloodKnight obsessed with violence and destruction. Almost every scene he is in will involve him suggesting the gang breaks something or have him giddy at the idea of getting to fight people and/or break things.
353** ''VideoGame/SlyCooperThievesInTime'' removes most of his BloodKnight tendencies from ''3'', but his character is instead played much more for comedy with a lot of the jokes centered around him being a BigEater.
354* FourTemperamentEnsemble: Sanguine—emotional, fun-loving and energetic.
355* GentleGiant: Downplayed. While Murray starts as this and remains pretty nice to his friends, he gets more and more vicious as the series goes on. Especially notable in ''Honor Among Thieves'', where he was a total pacifist and wouldn't engage in a fight until Octavio kicked Bentley out of his wheelchair.
356* GetawayDriver: He's the team's designated driver.
357* GoodOldFisticuffs: Murray's style of fighting is relying on his two fists.
358* GrievousHarmWithABody: Can pick up and throw enemies at others.
359* GroundPound: "THUNDER FLOP!!"
360* GuestStarPartyMember: In the second and third games, there is at least one episode where he isn't playable in the hub world but is still temporarily used in missions. In ''2''s "Jailbreak", he's captured by the Contessa and only rescued at the very end, while in ''3''s "An Opera of Fear", he has a strict vow of pacifism and only rejoins the gang after Octavio attacks Bentley.
361* HalfDressedCartoonAnimal: His lack of pants is immediately noticeable. Murray even addressed the issue in one of the [[https://www.youtube.com/watch?v=BwB0Ew9MmEA promotional videos]] for ''Thieves in Time''. It's apparently because he can't find any pants that fit a husky hippo frame.
362* TheHeart: This is shown best in ''Honor Among Thieves'', as he’s the one who convinces Bentley to let go of his resentment and jealousy towards Sly.
363* HeroicBSOD: In-between ''Band of Thieves'' and ''Honor Among Thieves'', he goes through one because he blames himself for Bentley's crippling injury at the hands of Clock-La. He gets over it during the fight with Octavio.
364* HeroicComedicSociopath: Verges on this in ''Honor Among Thieves'', to the extent that he ''gleefully'' throws mine guards to a crocodile in the second level of the game.
365* HeroicSeductress: A {{Crossdressing}}, PlayedForLaughs example during ''Thieves in Time'' when he had to pose as a geisha and do a dance to distract some guards.
366* HeroWorshipper: In the first game, at least, Murray thinks that Sly is the coolest, and really wishes to be like him, with [[https://pgsentertainment.com/blog/sly-cooper-interview art director Dev Madan]] even confirming that this is why Murray wears a blue shirt. He isn't as obsessed with Sly in later titles, thanks to him gaining confidence within his "The Murray" persona, but his respect for Sly hasn't fallen one bit.
367* HesBack: "THE MURRAY RETURNS!" when he fights Octavio.
368%%* HeterosexualLifePartners: With Sly and Bentley.
369* HotBlooded: As part of his character development from the first game. Murray started as a meek goofball, and then by the second game became the hot blooded masked bruiser due to a confidence boost.
370* HuggyHuggyHippos: This pink hippo is TheHeart of the Cooper gang.
371* InstantWakingSkills: Just look at the safe houses in ''Thieves in Time''. If Murray isn't selected by the player, he'd just be seen snoozing in his chair. The ''second'' the cursor selects him, he's geared up and ready to go.
372* ItsAllMyFault: Murray blames himself for the damage dealt to Bentley by Clock-la during the ending of the second game, and refuses to go back to fighting as long as he has Bentley's blood on his hands (as far as he sees it). Bentley has a heart-to-heart with Murray during the third game where he tells Murray that, despite his injuries and paralysis, he has never blamed Murray for a moment for it. It takes Murray seeing Bentley knocked to the ground out of his wheelchair for him to throw his guilt away and save his friends.
373* LargeHam: By the second game onward, he seems to be taking cues from lucha libre wrestlers.
374* TheLoad: "Part-time driver and full-time burden" indeed; in the first game, at least. Then he got over it with a blazing pink VENGEANCE!
375* LovableCoward: Mainly in the first game, but this is also shown several times in the second whenever Murray's confidence is shaken.
376* MadeOfExplodium: The Dukes of Dynamite in ''Sly 4''... [[ExactlyWhatItSaysOnTheTin explosive punches]].
377* MakeMeWannaShout: The Guttural Roar attack from ''Sly 2'' and ''Sly 3''.
378* MightyGlacier: Normally less agile than either Sly or Bentley, but much more capable in combat and can take more punches.
379* MyGreatestFailure: He blamed himself for Bentley's injuries at the end of Band of Thieves and quits the gang to try and find a more peaceful way of life during the time between the second and third games.
380* NiceGuy: Murray is a real BloodKnight, but he’s BigFun incarnate and TheHeart of the trio.
381* NoodleIncident: In the third game, he mentions that his master, The Guru, doesn't live in his hut anymore because of an incident Murray calls "the Unspeakable". All we know is that there's purple smoke, and that Murray had to apologize for a whole month before he was forgiven.
382* OneHitPointWonder: In the first game, he was no more durable than Sly and even cowered from enemies.
383* OnlyOneName: See Bentley's entry.
384* OOCIsSeriousBusiness:
385** Like Sly, Murray did ''not'' take Penelope's betrayal well. This motivates him into walking into a moat in scuba gear to blow up a drawbridge, all while sporting a PsychoticSmirk. ''Never'' mess with "The Murray"!
386** No matter how Murray feels, he'll always have a big appetite. In ''Sly 4'', when it was decided that Bob would be better suited for the ice wall climbing (since Murray obviously can't do it), he felt rather dejected. When Bentley tried to cheer him up by offering him food once returning to the hideout, he stated that he wasn't feeling hungry.
387--> '''Murray:''' I'm not hungry... whoa, so that's what it feels like.
388* PlayingWithFire: One of Murray's upgrades allows him to charge his fists with flame for damaging flame punches.
389%%* PluckyComicRelief
390* RealMenWearPink: Well, real men ''are'' pink, in his case.
391* RedIsHeroic: He wears a red mask and sleeves and is TheHeart of the gang.
392* RedIsViolent: While a kindhearted character, Murray also serves as the muscle of the Cooper Gang.
393* RedOniBlueOni: The red to Bentley's blue, with Sly in-between.
394* RoundhouseKick: An [[OneHitKill instant kill move]] than can be used on juggled guards or as a sneak attack.
395* ScarfOfAsskicking: He sports one as part of his superhero persona as "The Murray".
396* ShakeSomeoneObjectsFall: His method of pick-pocketing. He robs the guard that he is holding by shaking out their loot, which is done by the same button for picking up things.
397* ShockAndAwe: One of Murray's upgrades allows him to charge his fists with electricity for shocking punches.
398* ShockwaveStomp: How he typically picks things up: he stomps the ground, and the resulting shockwave propels the object into the air and into his arms.
399* SpeciesSurname: He's a hippo whose last name is "Hippo".
400* SpellMyNameWithAThe: He prefers "The Murray," though he's not as big about it as most examples.
401* StepfordSmiler: It is made clear several times in the second game that Murray's confidence is all an act, and is still a LovableCoward, but he cares for his friends so much, that he's willing to fight in the front lines for them. The act drops when Bentley is crushed at the end.
402* StoutStrength: He's been pudgy from the start, but behind that fat is a lot of muscle, and a world of hurt if you get on his bad side.
403* StrappedToABomb: In the third game, he's strapped to dynamite in China.
404* SuperDrowningSkills: He's a freaking hippo...
405** One of the manuals handwaves this by Sly mentioning that the three shouldn't have "skipped those swimming lessons" back at the orphanage.
406** Averted in the England job in ''Sly 4'' as he was seen swimming in the castle moat to detonate the drawbridge. Doubles as both GameplayAndStorySegregation and CutscenePowerToTheMax.
407** This however should be excused, as hippos cannot swim in real life anyway. They can only stand in water and only as long as their head remains above the surface.
408* SuperStrength: While strong enough already, a powerup he gains in ''Sly 2'' is called Atlas Strength, making him able to run while carrying larger enemies at a time. He is also the only one of the trio who can beat [[EliteMooks Flashlight Guards]] in a straight fight (from the second game onwards, at least).
409* TenMinuteRetirement: He quit the gang after ''Sly 2'', but rejoins in the first level in ''Sly 3''.
410* TookALevelInBadass: In the first game, he was no more durable than [[OneHitPointWonder Sly]] and cowered from enemies. In the second game onwards, thanks to the last adventure boosting his confidence, he could take more hits than any other member of the team, and gained huge strength to boot. By the third game, Dr. M even states that Murray was far stronger than the previous Cooper Gang's heavy hitter, [=McSweeney=].
411* UnknownRival: Murray didn't know that Penelope was plotting to murder him out of jealousy and spite.
412* WhereAreTheyNowEpilogue: Demolition Driver by the end of the 3rd game and Professional Wrestler by the 4th.
413* WrestlerInAllOfUs: Though not formally trained, Murray's bulk and strength let him do this. He then becomes one officially in the epilogue of ''Sly 4''.
414** In the boxing match of Episode Two, he's even introduced as being from PartsUnknown.
415[[/folder]]

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