Follow TV Tropes

Following

Context Characters / RiseOfTheReds

Go To

1Naturally, a proper war game has plenty of {{Four Star Badass}}es to play as and/or interact with.
2
3[[foldercontrol]]
4!European Continental Alliance
5
6[[folder:General Tropes]]
7* AchillesHeel: Downplayed. ECA commanders can only build ''one'' solar reactor at any given time, providing an overwhelming majority of their power supply and without which will cripple their entire defense network. This is mitigated, however, by how said solar reactors come with hard points for defenses and heavy armor, while additional solar relays can be built as backup generators.
8* TheAlliance: After what happened with the EU, the ECA is ''very explicitly'' this.
9* TheArtifact: InUniverse, Brexit finally happened just before the events of the game. The two UK commanders are still using the ECA's arsenal.
10* BelievingTheirOwnLies: The EU High Council and propaganda ministries prior to the massed {{Velvet Revolution}}s believed they were really doing everything in the name of the people. This includes censorship of mass media and detainment of "unlikables" in a similar manner to (other) dictatorships. They even ordered to use military force against the "rabble" (unarmed civilians) though the common conscience of the forces in action detained them instead.
11* BigBrotherIsWatching: The late EU definitely gives this vibe.
12* BlatantLies: Prior to the GLA attack of 2028, the EU turned into an authoritarian hell-hole, producing propagandistic slogans such as "united forever in friendship of freedom" or "no more nations, no more war", alongside a map of a United Europe without borders. A later map reveals that Britain, Ireland, as well as many regions such as Bavaria, Padania and Catalonia had actually left the EU - possibly even by force - at that point.
13* CoolPlane: Plenty, despite not having an air force in the conventional in-game sense.
14* CompositeCharacter:
15** They're based off of the Allies from the Red Alert Series, but have the attributes of every version of them showcased in all 3 games. They're composed exclusively out of European countries and their airforce consisting almost exclusively out of helicopters brings to mind their portrayal in the original ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', while some of their units are similar to the ones that they had in ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', such as their Jumpjet Troopers, Pandur IFV, and Jagdmammut, being similar to the Rocketeers, IFV, and Tank Destroyer respectively. Their use of Cryo technology also brings to mind their incarnation in ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'', which featured the Allies using similar weaponry in the form of the Cryocopter, the Cryo series of Top Secret Protocols, and, in ''Uprising'', the Cryo Legionnaires.
16*** To a lesser degree, aside from being based off of the Allies in all 3 main Red Alert games, they have elements of the Global Defense Initiative, mainly their depiction in ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'' and ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'', such as the use of yellow as their factions official color. The Jagdmammut Tank Destroyer is also essentially the Mammoth Tank without its anti-air/anti-infantry rocket pods, and their name itself means [[BilingualBonus "Hunting Mammoth"]] in German, while their use of Jumpjet Troopers is also a reference towards the unit of the same name in alongside referencing the Rocketeers at the same time, not to mention how they also have the Mobile Sensor Array from Tiberian Sun as well.
17* CheeseEatingSurrenderMonkeys: [[InvertedTrope Inverted]]. Not only do the French provide a fair number of decent units in-game, including the Felin troopers, the Tiger helicopter and the Valkyrie Venom exo-suit, but their [[NuclearOption use of nuclear weapons]] marks the major turning point of the Russo-European War. President Marmont preferred to nuke his own country rather than surrendering it to General Aleksandr.
18* CripplingOverspecialization: Unlike the other factions, their defences are more varied but specialised: Guard Towers are only truly effective against infantry and a few light vehicles, Gun Turrets are only effective against vehicles and Skyshields can only attack air units. Every structure is superior at what it is supposed to be but a proper ECA defence line has to mix them in order to be truly effective.
19* DeadlineNews: Implied to be the fate of Eric Brice from ECAN news after the Russians conquer Berlin. Turns out he ducked behind his desk, and he survived. But now he is forced to read the Russian propaganda. Whether this counts as [[CoolAndUnusualPunishment cool punishment]] or not isn't clear though.
20* DeadlyGas: Another nasty benefit of the Pandora protocol. The already annoying tear gas strike turns into a nerve gas strike which creates a dense cloud of death which kills absolutely everything it comes in contact with, including vehicle crews behind their armored coffins.
21* DefeatMeansFriendship: Notably, the ECA followed up on its retaliatory invasion of North Africa with a series of massive infrastructural, social and military development programs in the region in order to make it hostile territory for the GLA. In 2048, the SNN news ticker briefly mentions that a GLA incursion into southern Algeria has been successfully repelled by Maghreb forces, suggesting that the plan worked out.
22* EliteArmy: The European Continental Army is this in a story sense. It is not a complete amalgamation of all the national militaries of Europe, but rather a separate, standing task force with the best equipment from all of them. It is explicitly stated that, on the onset of the Russo-European War, the ECA itself counts approx. 1.2 million active personnel, supported by another 2.5 million troops from the national militaries who presumably concentrate on defending their own countries while the ECA fights a retreating battle as they fall.
23* {{Expy}}: Of the ''Red Alert'' series' Allies, minus America.
24* TheFederation: The ECA is this in the most technical definition of the word. Unlike the EU in its final stages, the ECA explicitly upholds the autonomy and national sovereignty of its constituent member states, while still maintaining a common European Continental Army.
25* FictionalPoliticalParty: The Hope and Glory Party, which removed the UK from the EU and improved the country's global standing via a tighter cooperation with the Commonwealth.
26* FieldPromotion: Given as a literal power, which lets ECA players give their units a free Veterancy level.
27* FirstNameBasis: The European Generals Wolfgang von Kuerten, Willem van der Meer and Charles Cutting are referred to by their first names in-game.
28* GodzillaThreshold:
29** May 2048. The Russians are on the verge of victory, with the [=ECA=] holed up just north of the Pyrenees, its manpower dwindling and no hope in side. Enter, the neutron bombs.
30** The ''Manticore'' tank, SpiritualSuccessor to the ''Maus'' in-universe and the Mammoth Tank out of it, is emblematic of the ECA's sheer "do not want" towards being conquered by Russia.
31** In addition to the aforementioned neutron bombs, the Pandora protocol also unlocks access to [[DeadlyGas nerve gas strikes almost straight out of World War I]], reflecting just how far the ECA will go to secure victory.
32* HeWhoFightsMonsters: Getting abandoned by their US allies, ravaged by the GLA then bailed out by China had quite an effect on the Europeans. The ECA is a democratic institution but at the same time paranoid, secluded and with traces of militarism. The Russian invasion may or may not push them over the edge.
33* HistoryRepeats: The EU was starting to turn into Nazi Germany 2.0 prior to its collapse.
34* InsistentTerminology: The European Continental Alliance is ''not'' the European Union.
35* InUniverseCatharsis: The total collapse of the European political and financial system in the wake of the GLA attack had this effect on the nations of Europe, resulting in a more decelerated and humble way of life in which the excessive materialism and egocentrism of the past gave way to a new sentiment of solidarity, diligence and 'can do' optimism reminiscent of the post-WWII period.
36* KickTheDog: There are wildfires raging all around Moscow and a German minister has nothing better to do than berating Russia for its failed environmental/energy policies.
37* KillSat: The Solar Blast superweapon is fired from one of the ECA's solar energy satellites.
38* MightyGlacier: The ECA has good firepower and solid defences but lacks agility. [[TankGoodness The Manticore tank]] is a perfect example of this. [[{{BFG}} It packs amazing amounts of firepower]], has tough armour and rapid auto-repair but it's quite slow and cumbersome. Justified for a vehicle that is described by its driver as '100 tons of German engineering'. The commander of the first tank crew that was given the privilege of driving a Manticore commented that the tank is so large and heavy that the chassis and turret had to be brought in on two separate train cars and assembled on-site.
39* MechanicallyUnusualFighter: Downplayed. Compared to China, Russia, and America, the ECA has a plethora of unique gimmicks and gameplay features, with one of the most notable ones being that, instead of using basic infantry to capture buildings like the rest of the factions, they have to capture structures the old fashioned way by constructing Engineers and manuevering them over the structures to capture them. Moreover, instead of having no power at all like the GLA, or having to build multiple power structures as their bases become more and more power intensive, they only have the Solar Reactor and the Solar Power Relay, the latter being completely optional, while the former provides a massive amount of power to the point where only one is needed.
40* MoreDakka: Again, the Goalkeeper, which is a gatling gun. On a smaller level, the [=MG3s=] mounted on Guard Towers have a rather impressive rate of fire as well.
41* MultinationalTeam: Includes every country between Portugal and Poland. The in-game units have distinct German, Dutch, French, British, Italian, Spanish and Scandinavian accents.
42* MythologyGag: Aside form being based off of the Allies from the ''[[VideoGame/CommandAndConquerRedAlertSeries Red Alert]]'' [[VideoGame/CommandAndConquerRedAlertSeries series]], they're heavily similar in concept to the European Union from the cancelled sequel to ''Generals'' known only as ''[[VideoGame/CommandAndConquer2013 Command & Conquer]]''.
43* NationalAnthem: Despite not technically being a nation of its own, the ECA is said to play Marc-Antoine Charpentier's Te Deum on official occasions after Beethoven's Ode To Joy absorbed some negative connotations from its use by the declining in-universe EU. In real life, Te Deum is used as a kind of theme music by the European Broadcasting Union - which, interestingly, is not actually affiliated with the European Union and can be considered a predecessor of the in-universe ECAN. We also get the text of Germany's new anthem after the reformation of Europe, which now includes one stanza from the former West German anthem, one from the more introspective Children's Anthem by Bertolt Brecht and one from the romantic future positive anthem of East Germany.
44* NiceJobBreakingItHero: Pretty much the entire chain of escalation could have been prevented if ECA high command had seen the big picture and allowed Wolfgang to aid the Russians in 2041.
45* NuclearOption: Enacted by the French in May 2048 and available in the game in the form of nasty neutron weapons. In the story, this is the moment where the Russian advance is finally stopped at a tremendous cost.
46* NoPartyGiven: During the twilight years of the EU, Germany was ruled by the so-called 'Europakoalition' which apparently consisted of four parties and was eventually swept out of office when the German military sided with the people. Even though none of them is mentioned by name, even a slight familiarity with the German political system makes it easy to guess which parties this might be referring to. The situation itself is also reminiscent of the troubled Weimar Republic, which was governed by an emergency coalition of three parties due to severe political instability.
47* NotQuiteDead: As it turns out, Eric Brice dived under his table when the Russians barged into his studio. Now he's being forced to read their [[PropagandaMachine ridiculous propaganda.]]
48* NotTheIntendedUse: The Solaris Relay and Pandora Railgun "superweapons" are actually intended for entirely peaceful purposes: projecting sunlight onto farms (both for food and power) and launching satellites, respectively. It's just that they can crank up the yield of the Solaris to steel-melting intensity, and use the Pandora to yeet neutron bombs at enemy formations.
49* PillarOfLight: The Solar Blast superweapon resembles a pillar of light, reminiscent of the Ion Cannon from older C&C games.
50* PollutedWasteland: Ibrahiim's infamous chemical attack has polluted the Rhineland, rendering it uninhabitable until at least 2060.
51* ThePowerOfTheSun: The ECA's Solaris technology is all about this. Not only does it use satellites to direct sunlight onto Earth-based power stations, it actually uses that power to initiate and sustain a fusion reactor i.e. a literal mini-version of the Sun on Earth. This technology renders Europe factually self-sufficient, threatening Russian fuel exports and hurting the relationship between the two factions many years before the war.
52* PuttingOnTheReich: Their Region Command was jokingly likened to a Nazi doom fortress, their soundtrack has a very militaristic vibe to it and their dress uniforms look distinctly authoritarian - or hilarious if you've ever seen the New Jersey State Police. At one point in the story, the German soldiers who made their last stand inside the Reichstag also invoked this by donning their stone grey dress uniforms in order to look more elite and thus frightening.
53* RealPersonCameo: Colonel David Catt, who appeared as a tank commander of the Queen's Royal Lancers during the Russian landing in England, is a ranked-up version of an old-time friend of the mod team.
54* RecycledSoundtrack: The ECA soundtrack uses the Codename: Panzers Phase One music along with a few Wargames: DEFCON 1 tracks, plus a piece from Sim City: Societies. In addition, the advisor's voice is that of Lt. Eva from ''Red Alert 3''.
55* RevolversAreJustBetter: ECA anti-aircraft guns can be upgraded with a revolver mechanism to increase their dakka output. The Valkyrie Venom's grenade launcher-shotgun combination is also a revolver.
56* RidiculousExchangeRates: The Euro became this after several years of economic crises and the total collapse of the European financial system in the wake of the [=GLA=] attack. It was subsequently reduced to a virtual accountancy unit akin to the old ECU and replaced by new national currencies.
57* RoaringRampageOfRevenge: Operation Nemesis, the all-out invasion of GLA-controlled North Africa, was this. Noteworthy in that the ECA actually proceeded to -help- the locals after they drove out the GLA.
58* RoyalsWhoActuallyDoSomething: When the entire Dutch government [[ScrewThisImOuttaHere resigned]] during the collapse of the EU, trusted members of the royal family assumed interim positions to maintain public order in the Netherlands. It is also heavily implied that Prince William has become King of England and that his brother stayed in London to coordinate the defense of England during the Russian invasion. He died when the Russians bombed his command post, but the loss proved to be a major morale boost for the British and their Commonwealth allies who fought with even greater tenacity in the battles that followed.
59* SolarPoweredMagnifyingGlass: The [[KillSat Solaris]] satellites basically function on this principle.
60* TakingYouWithMe: ECA structures can be targeted by off-screen artillery should the enemy get too close.
61* TeamSwitzerland: Switzerland, in the face of both the EU and the changing political climate nonetheless manages to hold its stride, even succeeding in preventing the GLA's move into the Alps. By the 2040s, the Swiss formally remain a neutral bulwark, though that doesn't stop them from lending the ECA a hand (the extensive use of fortifications and turrets being based on Swiss designs) and voluntarily stowing away as much of Europe's cultural heritage as possible. It's no coincidence that they're one of the few European states (if not the ''only'' one) that escape the mass devastation seen elsewhere across the Continent.
62* TokenMinority: It's implied that the various minorities in Europe, such as Germany's Turkish immigrants had been largely integrated if not culturally assimilated, possibly in an attempt to distance themselves from the potential GLA stigma.
63* TookALevelInBadass: With the United States gone, the European Union was wholly unable to stop the GLA insurrection of 2028, its armed forces weakened by budget cuts, mutinies, secessions and political bickering. The ECA on the other hand is depicted as tough, capable and pragmatic, to the point of using many weapons that seem to be specifically designed to counter the GLA, such as bomb-detecting Attack Dogs, Mobile Sensor Arrays which reveal concealed units in a wide radius and the Mole Minelayer which can effectively seal flanking routes with mines and decimate units as they exit a tunnel if used correctly. As an individual unit, the Tiger Gunship also exemplifies the badassery gained: The German UHT variant had faulty electronics and proved useless against the GLA which didn't rely on the Cold War era tank assault the Tiger was designed to defeat; it didn't even have a rotating turret. A few years later, the ECA 'King Tiger' model packs powerful rotating rocket pods with effective splash damage, anti-air mines and anti-air missiles which not only makes it the bane of the GLA's lightly armored ground units but also allows it to take on enemy aircraft, including Russia's famous helicopters.
64* UnitedEurope: Deconstructed with the failing in-universe European Union, then subverted with the newly founded ECA which is an alliance of sovereign nations as opposed to the one unified super-state that keeps popping up in a lot of speculative fiction. The old EU was also nearing this before its collapse.
65* UtopiaJustifiesTheMeans:
66** The EU leadership and elite prior to the GLA attack really seemed to believe in fulfilling their vision of a transnational, cosmopolitan UnitedEurope, [[WellIntentionedExtremist no matter the cost]]. As mentioned above and below, it didn't work.
67** This attitude was taken to an extreme by the former head of the [[SecretPolice European Domestic Security Directorate]], who ordered the use of lethal force against the popular uprisings that formed during the Union's collapse, which he dismissed as [[YouRebelScum "nationalistic rats" and "reactionary rabble"]]. Thankfully, no one followed his orders and he was apprehended, put on trial and sentenced to life imprisonment during the aftermath.
68* VelvetRevolution: Happened in Germany and the Netherlands after the GLA attack. The French went for something more dramatic and flat-out stormed the presidential palace to proclaim the Sixth Republic.
69[[/folder]]
70
71[[folder:Units]]
72* ActionGirl: One of the Venom units is piloted by a woman. There's also the Field Medic, who is armed with a submachine gun.
73-->'''Valkyrie:''' [[BadassBoast I'll send you back to the kitchen - in hell!]]
74* TheAhnold: The Manticore's driver.
75* AngryGuardDog: The ECA uses German Shepherds which are effective for scouting and absolutely lethal against infantry.
76* AxCrazy: Lynx drivers and Wotan operators seem to be flat-out insane.
77* BeehiveBarrier: The Manticore can create one to protect itself for a few seconds.
78* {{BFG}}: Venom suits are armed with either a high-powered automatic shotgun that can reduce infantry to shreds, or a powerful railgun sniper rifle that can OneHitKill vehicles.
79* BreakOutTheMuseumPiece: In addition to potentially unlocking its stockpiles of neutron bombs and nerve gas, the ECA could deploy the Manticore Superheavy Tank, which is effectively a modernized version of the infamous ''Maus'' from the Second World War.
80* DeathFromAbove: In addition to mortar and artillery defenses, the ECA can deploy Harrier jets and launch risky bombing runs on enemy positions. This is in no small part due to the Royal Air Force being just about ''the only organized one left'' that the ECA has.
81* DumbMuscle:
82** Panzerfaust soldiers seem rather dim-witted, speaking slowly and being mainly concerned with the fact their guns are really heavy, in both senses of the word.
83** Likewise, the Manticore Tank pilots and the on-board AI assisting in piloting the tank itself count as this, as the AI doesn't seem to be particularly intelligent and the pilots themselves aren't above yelling at and arguing with said AI.
84* FixedForwardFacingWeapon: The Jagdmammut Tank Destroyer does not have a turret and must turn the whole vehicle to face an enemy.
85* FlechetteStorm: Canister rounds are filled with tungsten shot and remarkably effective against infantry. The Gepard and Leopard also have canister bombs which launch automatically when enemy infantry like Terrorists come too close to the vehicle.
86* FreezeRay: The Fenris uses a cooling laser, which freezes infantry to death, followed by [[LiterallyShatteredLives shattering into pieces]]. Similarly, it disables vehicles by freezing their moving parts into place, similar to an {{EMP}} attack. It can also overcharge its weapon to outright kill the crews of manned vehicles (and disabling them for good measure), opening them up for capture by infantry.
87* GatlingGood: The Dutch-exclusive Goalkeeper CIWS.
88* GlassCannon: The Pandora fires [[{{BFG}} massive]] [[NeutronBomb neutron shells]] that can easily wipe out an entire attack force several times its own price but it is slow, takes precious seconds to deploy and undeploy, has a noticeable minimum range and weak armour.
89* HighTechHexagons: The Nano Shock Absorbers that can be installed on various European vehicles have a hexagon-shaped tile pattern.
90* ImprovisedWeapon:
91** The Solaris satellites were not designed to be {{Kill Sat}}s. During peace time, they were used to produce clean energy and direct sunlight onto farms.
92** The dreaded Pandora railgun is actually a military refit of an orbital payload accelerator used by the European Space Agency. In addition, it is implied that the nano repair foam used to fill the holes of damaged tank hulls upon activation of the Manticore protocol also serves to maintain European satellites in space.
93** Many of the ECA's upgrades and unlockable units, including the [[SuperPrototype Venoms]], are all but stated to be the result of experimental projects being hastily refitted for mass-production and front line service in the face of the Russian onslaught.
94* MiniMecha: The Venoms are meant to be space suits, though their operators are placed in a suspended pod.
95* PoweredArmor: Infantry units also get exoskeletons after the Venom protocol is activated.
96* PurposelyOverpowered: The Manticore, Pandora and Venom units can only be built one at a time (one each in case of the two Venom variants) because they are experimental. On the other hand, they are '''very''' powerful in return.
97* RebelLeader: Frank Jaeger is the key mastermind behind all major resistance operations in and around Berlin.
98* RecursiveAmmo: ECA artillery can be upgraded to shoot shells that explode into fragments, doing additional area damage per shot.
99* ShotgunsAreJustBetter: Frank Jaeger's primary weapon is a pump action shotgun. Putting him inside a Pandur equips the vehicle with a massive canister cannon.
100* SmokingIsCool: Tiger pilots often comment that they could use a cigarette in accordance with their 'French smoker' stereotype while Frank Jaeger seems to run out of smokes all the time.
101* SuperPrototype: The Venom units are PurposelyOverpowered MiniMecha compared to the upgraded infantry, which use rugged exoskeletons instead.
102* TacticalSuperweaponUnit: Battlefield Prototypes are ultra-powerful and expensive units, limited to one per player (who can only rebuild them a minute after the previous one has been destroyed), that must be unlocked by a protocol only available to 5-star generals:
103** The Manticore Superheavy Tank possesses no less than ''three'' powerful weapon batteries (two 150mm cannons, a twin-linked autocannon for anti-air defense, and a missile pod for anything the other two can't handle), ridiculously tough armour (which can be further upgraded), and repair drones that spray healing NanoMachines on itself and any nearby friendly vehicles. It's basically a ''Maus'' made viable thanks to futuristic technologies.
104** The Pandora is a piece of superheavy artillery capable of destroying most vehicles with one blast and instantly killing infantry in a considerable radius with neutron radiation.
105** The Venom Mini-mecha can also only be fielded in limited numbers (one bristling-with-guns Valkyrie to take on whole armies, and one [[MagneticWeapons railgun]]-toting Viking for surgical strikes, making the total two suits). They field devastating weapons, but require micromanagement (Valkyries can only fire one weapon system at a time, and Vikings are snipers).
106* TrapMaster: The Mole Minelayer is capable of creating lethal minefields in seconds. The update that introduced it depicted it as pure horror for the GLA. In addition, the ECA can also deploy large fields of anti-personnel, anti-tank and even anti-air mines by air, Tiger helicopters can spawn Icarus balloon mines and the Pandora can even place a neutron bomb as a stand-still bomb. Meanwhile the Smart Bomb does the same with a high-explosive warhead that gets upgraded to Neutron Bomb with the Pandora protocol.
107* ViolentGlaswegian: The Grenadier is a HotBlooded soldier with a thick Scottish accent.
108* ZeppelinsFromAnotherWorld: The pre-assembled ECA battle groups available at the Deployment Zone are brought in by the CL250 cargo airship. The backstory heavily implies that it is a distant offspring of the defunct 1990s era Cargolifter project that is now used by a number of civilian logistics companies. The airship is so large and majestic that the sultan of Oman even tried to order one for himself to turn it into a flying palace.
109[[/folder]]
110
111[[folder:Generals]]
112!!Royal Guard General Willem van der Meer
113* BewareTheNiceOnes: He is described as calm and level-headed, but his area denial tactics are feared among the Russian forces.
114* ComicBookFantasyCasting: His likeness belongs to General Peter van Uhm, former chief-of-defence of the Royal Netherlands Army.
115* TheDreaded: The Russian armies have learned to fear this man, as his defensive tactics have have cost them more sweat and blood than any other general
116* TheEngineer: He's mostly known for his battle fortifications and trickery in defence.
117* WhatTheHellHero: In the eyes of eastern Europe, which found itself on the outside of the massive ECA border wall that he helped build.
118
119!!Mechanised Assault General Wolfgang-Maximilian von Kuerten
120* BlueBlood: Implied with his name.
121* ComicBookFantasyCasting: Clearly based on General Wolfgang Schneiderhan, former chief-of-staff of the German Bundeswehr.
122* FieldPromotion: Has a Generals Power literally named this that gives the affected unit(s) a free veterancy level.
123* HeartbrokenBadass: He lost his wife in the carnage of the 2028 insurrection which is likely the cause for his unforgiving hatred towards the GLA.
124* HonorBeforeReason: He dispatched his entire Panzerdivision to support the Russians against the GLA in Africa without authorization from high command, only to get impeached and suspended from service for his recklessness. Too bad the Russians misinterpreted this as a betrayal that eventually cost them their African territories, pushing them off the slippery slope that eventually led to their invasion of Europe. Nice job breaking it, ECA high command!
125* JustFollowingOrders: Defied. He refused to mobilise his troops against Bavarian secessionists in the final years of the EU before the GLA attacked and calls out Major Voss who played it straight by arresting him in Africa after high command got wind of his unauthorized move against the GLA.
126* {{Leitmotif}}: He had his troops sing the Panzerlied which also counts as an inversion of its use as a VillainSong in ''Film/BattleOfTheBulge''.
127* MeaningfulName: He isn't called ''"The Huntsman"'' for nothing.
128* MilitaryMaverick: He favours ballsy Blitzkrieg-style assaults, ignored orders to move against his own countrymen during his early career, doesn't care much about military formalities and dispatched five full brigades without authorization from ECA high command to save General Orlov in Africa. In-game, his unique power Field Promotion is explicitly described as 'ignore protocol to immediately promote a group of units'.
129* RedBaron: ''"The Huntsman"''.
130* RousingSpeech: Given to his 10th Panzerdivision a month before the Russo-European War.
131* TokenEnemyMinority: He seems to be good friends with a Bundeswehr Brigadier General called Osman Atalay who most likely has a Turkish background. [[JustifiedTrope Justified]] in that Germany has a sizable Turkish community. The GLA insurrection in Europe created a notable ElephantInTheLivingRoom as to what might have happened to them but apparently, there haven't been any large scale reprisals or other atrocities in the aftermath, much to the chagrin of a few fringe political groups. That said, there are hints suggesting that the Turks in Germany had become much more culturally German, possibly in an attempt to both distance themselves from the GLA's stigma and for social integration.
132* TheVonTropeFamily: His name is "''von'' Kuerten", implying a bit of nobility.
133
134!!Fire Support General Charles Cutting
135
136* BayonetYa: When all hope seems lost, Sergeant Finley orders his troops to fix their bayonets and charge at the attacking Russians. Cue TheCavalry in the form of [[TankGoodness Challenger Tanks]] courtesy of the Queen's Royal Lancers.
137* BigBadassBattleSequence: General Aleksandr's failed invasion of England was depicted as an epic three part series of updates. Also doubles as a DecisiveBattle because it exposed the actual bone-headedness behind Aleksandr's strategies.
138* BreakTheCutie: The aforementioned invasion did this to poor Private Mitchell, a 17 year old, somewhat naive medic who got transformed from a cheerful individual into a broken husk over the course of a single morning.
139* ComicBookFantasyCasting: Hey, it's Sir General Michael David (AKA 'Mike') Jackson.
140* CoolPlane: The only ECA General with exclusive access to Harriers and Goshawks.
141* AFatherToHisMen: He is very caring for his soldiers and his soldiers respect him for it.
142* MildlyMilitary: He is known to ignore anti-fraternisation rules and take personal interest in the lives of his soldiers, earning their respect.
143* RedOniBlueOni: His careful, by-the-book support tactics stand in contrast with Wolfgang's preference for risky but decisive assaults. Despite this, their joint-operations produced some of the ECA's most lauded victories in Africa.
144[[/folder]]
145
146!Russian Federation
147
148[[folder:General Tropes]]
149* AllYourBaseAreBelongToUs: The Russians do this to most of the European air forces on a massive scale in the opening phase of the war, crippling most of the ECA's air assets.
150* AnonymousRinger: Although not identified by name, President Suvorov's predecessor is heavily implied to be none other than Vladimir Putin, who continued to rule over Russia until 2028 at the ripe age of 76.
151* BoringButPractical: [[SovietSuperscience Post-Soviet Superscience]] aside, a good deal of which is under General Aleksandr's control, the bulk of the Russian arsenal is comprised of updated variants of both contemporary and Cold War-era equipment, reflecting a preference for rugged, tried-and-tested designs. These nonetheless prove to be effective enough against Russia's ostensibly more technologically advanced foes.
152* DieselPunk: Lots of upgraded Cold-War goodies, and their power plants run on coal instead of everyone else's Clean Energy facilities
153* DisintegratorRay: Tesla weapons turn enemy infantry into ash and little else.
154* EagleSquadron: One AscendedFanfic introduced the Legion of Solidarity, a Russian-led peacekeeping unit composed of volunteers from the Federation's allies. The Brown Berets, as they were called, fought in Eastern Europe, Ukraine, Africa and distinguished themselves through their unexpected level of gallantry during the Russo-European War, but their legacy was overshadowed by Aleksandr's Shock Divisions over the years.
155* EnemyMine: It was revealed that Russia secretly backed the GLA as a proxy against US interests in the Middle East during the Global War on Terror. The subsequent political scandal seemingly paved the way for Nikolai Suvorov, then leader of the Russian opposition, who rallied the population in protest against the corrupt government and eventually became president himself in 2028.
156* {{Expy}}: As a whole, they're this to the Soviets from ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' due to their gratuitous use of Tesla technology as well as super-heavy tanks.
157* FalseFlagOperation: They start the war by staging an alleged ECA commando raid on their own missile base in Kaliningrad.
158* ForgottenPhlebotinum: The shroud-producing Blackout Node has become this, in an odd meta kind of way. Even though it can effectively shield a base against Superweapons and General's Powers, people keep forgetting about it because it doesn't work against the AI. As such, it has become a running gag to use it as a semi-ironic HandWave whenever the inherent problems of large scale troop movements and exposed command facilities in the story are brought up. Why hasn't the Russian invasion force in the Channel been detected? Blackout Nodes! Why hasn't Aleksandr's HQ been zapped by Solaris yet? Blackout Nodes! Note that these sensor cloaking capabilities were sufficiently established once, in the initial description of the Node, where it was used to cover up the entirety of Russia's military preparations before the war.
159* GodzillaThreshold: Russia is the only other major faction aside from China with access to its nuclear arsenal. Unlike the Chinese, however, said nukes are ''only'' available to General Zhukov and require specific clearance to use at all, which would be in a worst-case scenario.
160* HealThyself: Boris can use stimpacks to fully restore his health.
161* IDidWhatIHadToDo: President Suvorov and the Russians in general consider declaring war against Europe to be this. There was virtually no other choice by that point.
162* ItsPersonal: One of the reasons why President Suvorov eventually starts the war. The loss of Africa threw Russia into a downward spiral which threatens to undo two decades of national revitalisation i.e. his personal legacy.
163* LightningGun: Tesla weapons shoot lightning bolts that arc from the wielder to the target.
164* MacrossMissileMassacre: Most of the special weapons of Russian infantry consists of portable rocket launchers, particularly the Shock Troopers' automatic rocket rifles, which are based on [[https://en.wikipedia.org/wiki/Gyrojet Gyrojet weapons]], much like the often-compared-to Bolters of ''TabletopGame/Warhammer40000''. For a more classic example, there's Buratino multiple rocket launchers raining fiery thermobaric death at garrisoned infantry, Hind & Hellion's rocket pods, and Sentinel's SAM module.
165* MagneticWeapons: General Aleksandr will eventually have access to Coilgun technology.
166* MakeTheBearAngryAgain: The Russians may be the aggressors of the war, but their portrayal is mostly sympathetic. It's more of a case of the Bear getting angry again after being antagonised despite doing nothing noticeably immoral, having its economic boom cut off, its colonies taken away, and simply seeing no other remedy for its problems at that point.
167* MechanicallyUnusualClass: Not as much as the ECA or the GLA, but the Russians stand out with elements inspired by the original ''Zero Hour'' factions.
168** Destroying their structures will result in bunkers being spawned from their remains, which carry a varied amount of Conscripts within them that will automatically collapse after 45 seconds.
169** Their Coal Plants can be upgraded like the USA's Fusion Reactors, but this is achieved by purchasing the Power Plant Expansion upgrade from the Weapon Bunker, which causes all pre-existing Coal Power Plants as well as any future ones to permanently produce more power.
170** Russian infantry, most notably Conscripts, gain attack boosts if a friendly unit is killed in close proximity, though unlike China's Horde bonus, it's just a temporary perk.
171* MightyGlacier: Contrary to the RealLife Russian design philosophy, the Sentinel is very large, heavy and sluggish. It makes up for its lack of mobility with one of the biggest tank guns in the game, heavy armour and the Arena upgrade which allows the tank to protect itself and friendly vehicles from missile attacks.
172* MoreDakka: The Russian superweapon Tremor AGAS 300mm [[GatlingGood gatling gun]] artillery.
173* MyGodWhatHaveIDone: Unlike the brutal General Aleksandr, President Suvorov starts to feel legitimately sorry about the catastrophe that he unleashed upon the world. In winter 2048, he openly admits to his Prime Minister that the war must be brought to an end - fast.
174* MythologyGag: Many of the structures and units they have are [[CallBack Call Backs]] towards [[VideoGame/CommandAndConquerGeneralsShockwave Command & Conquer Generals: Shockwave]], a previous mod made by the developers, as they have the Buratino and Coal Plants that General Leang had, the smoke bombs as well as certain units (Weasel, Gadfly) that General Deathstrike had, and the focus on ultra-heavy tanks and variable base defenses that General Ironside had and so on.
175* NamedAfterSomebodyFamous: President Nikolai Suvorov may or may not be named after legendary Russian general Alexander Vasilyevich Suvorov.
176* NationalAnthem: Selecting a Russian Command Bunker plays the first few notes of the Russian anthem.
177* NearVillainVictory: If you want to think of the Russians as villains, they came close to breaking the [=ECA=] in May 2048.
178* NonActionBigBad: If one considers Russia to be the antagonistic force of the story, President Suvorov would be this. He did declare war on the ECA and set things into motion for reasons that may or may not be considered agreeable, but he doesn't really do much else since he left the actual strategy part of the war to his military generals. Unfortunately, the one he placed in charge as his acting supreme commander of the invasion wasn't the most ideal choice to say the least...
179* OurPresidentsAreDifferent: Russian leader Nikolai Suvorov. The Europeans try to make him out as President Evil / {{Jerkass}} while his own people regard him as President Iron / Personable. He also likes to present himself as a badass by donating '''a liter''' of blood at once (that is, about 2 or 3 bags) and it is said that he wrestled power away from the ex-KGB elites. In other words: It's implied that he somehow defeated UsefulNotes/VladimirPutin!
180* PollutedWasteland: A large Russian base can give this impression. Their architecture is very austere and industrial and their coal power plants produce insane amounts of thick, black smoke.
181* PostSovietReunion: After throwing off the yoke of the post-Soviet dictatorship, the newly liberalized Russia rode the economic boom from selling huge amounts of oil and gas to the recently war-ravaged European countries, allowing it to prosper and strengthen its economy... which it then used to share the fruits of its prosperity with several countries in Eastern Europe and the Balkans, which had just broken away from the rapidly disintegrating European Union after years of living under Brussel's increasingly illiberal "federal" government. The shift is cemented by those self-same countries getting snubbed later by the newly formed [[UnitedEurope European Continental Alliance]], leading to those states entering into an alliance with Russia. Ukraine is the exception to this... until a civil war erupts between pro-Western and pro-Russian factions, and a Russian intervention leads to Ukraine's southern coastline and easternmost parts seceding and joining Russia. Eventually, however, Russia (and by proxy its allies) ends up invading the ECA with the aim of conquering it in a desperate bid to avert economic collapse, which is further complicated by the United States jumping to the ECA's defense.
182* PretextForWar: The Russian government blames the 2044 wildfires on the ECA even though they could have easily been a natural disaster. It's not outright stated to be the casus belli, but it marks an important step in the chain of escalation. The actual pretext comes in the form of a false flag attack. In the east, ethnic clashes between Russians and Chinese immigrants could also escalate at any time. As of winter 2048, the Chinese are massing forces on their side of the border.
183* RecycledSoundtrack: The Russian in-game music is from the 2003 third person shooter ''VideoGame/FreedomFighters2003'', with one track from the game ''VideoGame/{{Earth 2150}}''. Several voices (such as Boris and the advisor) are recycled from the second and third ''Red Alert'' games.
184* RedAndBlackAndEvilAllOver: Zigzagged. While their buildings are primarily a black color and their official color is a dull maroon, and some of their units and members are certainly evil and unhinged, such as Aleksandr and his subordinates, while Orlov and Zhukov are simply loyal to Russia. This even reflects in their units, such as the Construction Crane, the Arms Supplier, and the Conscripts, don't have any truly malevolent lines, and the Conscripts even mention fighting for their families in one of their attack lines, while other units, such as the Tesla Tank and the Sentinel Tank, are more malevolent in nature.
185* SovietSuperscience: General Aleksandr lives on this, being in charge of (and having access to) the Russian Federation's most cutting-edge hardware.
186* TankGoodness: Arguably the most tank-heavy faction in the game. Their Sentinels are stated to be the 'kings of tanks'.
187** Later updates introduced the Elite '''Blackbear''' tank, which is basically a Sentinel tank on steroids. Not only is it's armor and firepower greater than the standard, it has a faster rate of fire, comes pre-equipped with ''both'' the Arena and missiles upgrades, carries the same Shtora Defense system as Golem tanks, and (as an encore) can fire Thermobaric shells.
188---> "You requested the best... [[BadassBoast so here we are.]]"
189* TestosteronePoisoning: Boris to some degree.
190* WellIntentionedExtremist: President Suvorov really wants what is best for Russia (which also happens to coincide with preserving his personal legacy), even if it means waging war against Europe. Once things start going against the Russians however and with General Aleksandr's mounting ego posing more of a threat to the Motherland, he starts finding ways to end the conflict.
191[[/folder]]
192
193[[folder:Units]]
194* AbnormalAmmo: Shock Trooper rifles fire rocket-assisted high explosive bullets.
195* {{BFG}}: Boris, when using the RPG kit, uses a seriously large missile launcher. Shock Troopers use gyrojet rifles which, while not quite as large, are still somewhat big for human-supposed weapons and very ''heavy''. Also, most of its infantry special weapons consists of portable rocket & missile launchers.
196* BleepDammit: One of the Construction Crane's quotes is "What the *bleep* did just happen here?", even though there are quite a few other units that say words like "shit" and "ass" completely uncensored.
197* BoringButPractical: Conscripts are EXTREMELY cheap and price efficient as well for what they're worth. Their upgrades are also extremely effective as well, as they get the ability to heal themselves, detect stealthed units, and fire for longer bursts from medkits, infrared goggles, and advanced munitions respectively. Plus, killing them only makes them more effective due to their universal ability to get stronger whenever a comrade of theirs falls in battle.
198* BreakingTheFourthWall: The [[WorkerUnit Construction Crane]] does it sometimes.
199--> '''Magical scaffolding, appear!'''
200--> '''My friend, red shape means no building'''
201* BreakOutTheMuseumPiece: The Russians can also drop decommissioned Soviet-era vehicles that can be manned by infantry. Moreover, they have access to a refurbished version of the Cold War-vintage Mi-24 Hind chopper as a late-game unit, while many of its lower-tier units are similarly upgraded refits of post-Soviet models.
202* {{Conscription}}: Conscripts are the basic anti-infantry and anti-tank infantry of the Russian Federation.
203* DecompositeCharacter:
204** The RPG Conscripts and Igla Troopers, as they preform the function of the Flak Troopers Anti-Armor, and Anti-Air capabilities respectively.
205** To a lesser degree, the regular Conscripts and Shmel Troopers count as this, as the first is the general Anti-Infantry rifleman for the Russians, and the Shmel Troopers are essentially embody the Anti-Infantry/Anti-Garrison/Anti-Structure Molotov Cocktails that the ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' versions of the Conscripts had, except replace molotov cocktails with thermobaric missiles.
206* {{Determinator}}: The Conscripts, RPG Conscripts, Igla, and Shmel Troopers are all this, as their response to seeing their comrades fall in battle is to only fight harder in response, [[GameplayAndStoryIntegration which is reflected in-game as them gaining a temporary stat boost where they fire faster and hit harder]].
207* DoomTroops: The main purpose of Shock Troopers is to instill pure terror.
208* DoABarrelRoll: The Berkut's special maneuver makes it spin, deflecting incoming missiles.
209* EliteMooks: General Aleksandr's Shock Troopers, as well as the Spetsnaz and VDV forces available to General Orlov, certainly count, being significantly more potent than the basic Russian Conscript.
210* {{Expy}}:
211** The Conscripts and RPG Conscripts are expies of the ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' and ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', personality-wise, as the Conscripts share the gung-ho enthusiasm of the former incarnation of the unit while the RPG Conscripts are incredibly bored and dispassionate, like the latter.
212** The Badger Recovery Vehicle is also, personality-wise, an expy of the Combat Engineer from ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'', sharing the incredibly unprofessional and lazy personality they have.
213** The Sentinel Tank is based off of the Soviets' signature Apocalypse Tank, both in serving the role as the heaviest tank that the Russians have and even sharing many of its lines with the Apocalypse Tank. It can even be upgraded to use missile pods against infantry and aircraft, much like it's incarnation in ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]''.
214* GasmaskMooks: The most prominent visual feature of Shock Troopers. There are also certain VDV and eventually Spetsnaz units that wear gas masks. Shmel troopers use them with HAZMAT suits for total protection against incendiaries, biochemical toxins and radiation.
215* GlowingEyesOfDoom: The Golem Tank is equipped with the ''Shtora'' system which disables enemy weapons from targeting it and looks like this. It even says "Look into my eyes!"
216* ItsRainingMen: The VDV are deployed via paradrop, complete with raining {{Awesome Personnel Carrier}}s.
217* KungFuProofMook: Golem Tanks are completely immune to biological and chemical hazards, electromagnetic pulse weapons, and nuclear radiation.
218* MagikarpPower: Conscript troops start out being even more expendable than China's Red Guards. With enough upgrades, however, they become ''very'' efficient stealth detectors and can be almost as lethal as Russia's more elite VDV, Spetznaz and Shock Troopers.
219* NewMeat: Russian Conscripts' training apparently consists of little more than a 30 minute instructional video.
220* NukeEm: General Zhukov is authorised to deploy Topol-M tactical nuke launchers and Missile Silos. Although compared to China, Russia's nuclear deployment is much more limited and austere.
221* PocketRocketLauncher: Shock Troopers are armed with gyrojet assault rifles. They have the power to threaten tanks and structures and the accuracy to hit infantry. They compliment the Shock Trooper's other weapon, a vehicle-stunning LightningGun, very nicely.
222* SmokeOut: Shmel Troopers and many Russian vehicles can fire smoke grenades as a form of cover or to retreat. Enemy units usually blindly shoot into said smoke screens.
223* SociopathicSoldier: The backstory describes Shock Trooper training methods as literally inhumane and those who survive to graduate end up as living war machines running only on hatred.
224* TookALevelInBadass: The first incarnation of the Sentinel Tank was regarded as a worthless parade piece by the Russian military, which derisively called it the 'novelty tank' due to its perceived uselessness. After the rise of Nikolai Suvorov, a new model was designed from the ground up and became much more successful, to the point of being Russia's most powerful and iconic combat vehicle. The later M2 and M3 variants essentially attained a legendary status similar to the UsefulNotes/WW2 era Tiger tank during the [=Russo-European War.=]
225* TradingBarsForStripes: Many Shock Troopers are prisoners who have decided to fight in the Shock Divisions instead of being executed or serving life sentences.
226* TrainingFromHell: The Shock Troopers go through this in Siberia and routinely fight each other to death in exercises. Spetsnaz training looks downright humane by comparison.
227[[/folder]]
228
229[[folder:Generals]]
230!!Rapid Deployment General Yevgeny Romanovich Orlov
231* ElitesAreMoreGlamorous: Conscript units in his tech-tree are replaced by Spetsnaz variants, which are superior but also more costly.
232* InterserviceRivalry: With General Aleksandr, who sees the Spetsnaz and VDV as inferior compared to his Shock Troopers. Orlov, in turn, despises the man for his brutal and unethical methods.
233* ManlyFacialHair: He has a mustache and he has seen many battles and survived.
234* MyCountryRightOrWrong: Like most Generals, his first loyalty is to his country. However...
235* NotWhatISignedOnFor: He was firmly against invading Europe, and even more disappointed when Aleksandr was put in charge. [[spoiler: Orlov finally has enough when he discovers Aleksandr's troops using captured civilians for target practice.]]
236* ShellShockedVeteran: His experiences in Africa have most likely brought this about.
237* ShockingDefeatLegacy: A dubious honor that was bestowed upon him by the GLA in Africa. We're yet to see how much it affects him.
238* TakeThat: He put an an end to an ultranationalist attack on Moscow's airport during his first Spetsnaz job, essentially preventing the premise of ''VideoGame/ModernWarfare2'' in this universe.
239* TheWorfEffect: His elite forces suffer some very humiliating losses against new GLA which is mainly used to establish their leader Sulaymaan as a powerful adversary.
240
241!!Advanced Weapons General Nikita Ivanovich Aleksandr
242
243* BastardlySpeech: His second speech after the ECA nuclear attacks a few years later is a rabid, hate-filled total war rant that'd make Joseph Goebbels and the [[BigBrotherIsWatching Big Brother]] proud. He basically gets his followers into a blind hate-frenzy, expressing his wish to exterminate the Europeans by any means necessary at that point. A few days later, President Suvorov predictably authorizes the saner, more reasonable General Zhukov to deploy Russia's nuclear weapons instead of Aleksandr.
244* BunnyEarsLawyer: A dark version. He and his Advanced Weapons R&D Corps are definitely the odd-balls of the Russian military, but their superior weapons get the job done. Unfortunately, they also commit war crimes ''en masse''.
245* CrushingThePopulace: Being in charge of the Russian invasion and the occupation, this seems to be his standard method when it comes to dealing with protesters.
246* CustomUniform: His public persona is always seen with a [[GasMaskLongcoat gas mask and a grey jumpsuit]], making this a rare example of a custom uniform being mostly practical, unflashy and free of unnecessary bling.
247* DragonWithAnAgenda: President Suvorov by 2048 (and increasingly along with most of Russia's military and public) suspect that General Aleksandr may be more concerned with creating his own screwed-up version of the Motherland than actually helping the Russians win the war.
248* EvenEvilHasStandards: He condemns the ECA's usage of [[NukeEm nuclear weapons against thousands of Russian soldiers]], referring to it as cold-blooded murder and a cowardly act. [[{{Hypocrite}} Not like he's any better...]]
249* FalseFlagOperation: His Shock Troopers attacked a Russian missile base while posing as European special forces, thus providing the President with a pre-Text for war. Suvorov wasn't expecting something quite as "graphic".
250* FauxAffablyEvil: He's generally polite and cheerful, even while observing weapons tests on captured GLA fighters or mocking General Orlov, whose forces tried their best to defeat them and mostly died in the process.
251* GeneralRipper: He has no problem sending thousands upon thousands of Russian soldiers into the grinder, then stealing all the glory when his Shock Troops make the final push. He also uses captured prisoners in live-fire tests for his weapons. Finally, if he had been granted access to nuclear weapons, he would have used them liberally even on Russian soil.
252* KickTheDog: Testing Tesla weapons on live GLA prisoners, razing entire cities (including Brussels after the city's surrender no less!), cutting down protesters, ordering the abduction of Frank Jaeger's family; the list goes on.
253* LonersAreFreaks: He spent his dreary, friendless youth in a cadre school and has neither true friends nor family.
254* MalevolentMaskedMan: His iconic gasmask clearly shows that he is evil.
255* MeaningfulName: The man is clearly styling himself like a Russian UsefulNotes/AlexanderTheGreat.
256* TheNeidermeyer: While his elite Shock Divisions basically treat him like a god and President Suvorov initially put all of his faith in him, he's loathed by the regular Russian military for his incredible callousness and arrogance.
257* PraetorianGuard: His Shock Divisions.
258* PocketRocketLauncher: His Shock Troops use 30mm gyrojet assault rifles with explosive rounds that are more powerful than the standard assault rifle used by most basic infantry, giving them the firepower to threaten tanks and buildings as well as infantry. This complements their vehicle-stunning LightningGun very well.
259* RousingSpeech: His first speech in Berlin, in which he congratulates the Russian army and encourages them to continue their assault west.
260* SovietSuperscience: Well, ''Post''-Soviet Superscience; his forte are high tech weapons and other technologies, which deal incredible damage.
261* TheStrategist: He likes to present himself as this but in reality, his "grandiose strategic gambits" boil down to throwing Russian Army troops into the grinder, landing a decisive strike with his own Shock Divisions, and claiming all the fame for it.
262* TeenGenius: He was intellectually gifted and earned his engineering doctor at age 18.
263* TwoFirstNames: According to Russian conventions, his surname name should actually be Aleksandrov, Aleksandrenko or Aleksandrovsky but he was called Aleksandr many years ago and the odd name caught on ever since. While the developers are [[http://forums.swr-productions.com/index.php?showtopic=4518&st=400&p=73393&#entry73393 aware that this is linguistically incorrect, they consider it too late to change it without feeling disruptive]].
264* UtopiaJustifiesTheMeans: Like President Suvorov, he has ambitions of making Russia a symbol for global greatness. Unlike Suvorov, he doesn't hesitate to cross multiple lines in his quest to make his idea of Novorossiya a reality.
265* VillainSong: His troops burst into this after he delivered his [[BastardlySpeech infamous hate speech]] in response to the European nuclear attacks. It's a rather trite, self-indulgent piece in which the [[EliteMooks Shock Divisions]] celebrate their own brutality and their legendary victory during the battle of Kurmuk. Interestingly, most of the troops seen during the battle (i.e. on the shell map) aren't Shock Troopers but regular Russian Army grunts, which serves to show that the Shock Divisions take full credit for a battle that was merely coordinated by their commander rather than won by themselves. Rather alike to their [[TheNeidermeyer leader]] if you think about it.
266* WeHaveReserves: He treats the ordinary Russian Army troops as this, throwing them against enemy lines to weaken the defenders, then break them down with his Shock Troopers to claim the victory for himself.
267
268!!Tactical Ballistics General Leonid Vasilyevich Zhukov
269* ComicBookFantasyCasting: He might was well be an obvious reincarnation of Marshal Georgy Zhukov of UsefulNotes/WorldWar2 fame.
270* CoolOldGuy: Turned 63 in one of the news updates.
271* DeathFromAbove: Long-range artillery and missiles, especially [[NukeEm of the nuclear variety]], are a specialty of his.
272* AFatherToHisMen: They don't call him "Father Leonid" for nothing.
273* KnightInSourArmor: He used to be a pragmatic realist and the death of his son made him increasingly cynical, but he believes in serving his country regardless.
274* MyCountryRightOrWrong: He's the oldest and most traditional of the Russian Generals and a firm believer in the motherland.
275* NukeEm: The only Russian General who has access to nuclear weapons in the form of Topol [=ICBMs=] and Missile Silos.
276* VodkaDrunkenski: The tragic death of his son made him this.
277[[/folder]]
278
279!United States of America
280
281[[folder:General Tropes]]
282* AgonyBeam: US microwave weapons were meant to be this, but it is explained that their operators generally forego the non-lethal setting and just cook the guys who are shooting at them with real weapons.
283* AmericaTakesOverTheWorld: [[InvertedTrope Inverted]]. After their retreat from Europe, the US reverts to isolationism, which eventually breaks their economy's back. This in turn forces them to form an economic trade bloc with Canada and Mexico, leading to an American resurgence by the time Russia invades Europe.
284* AmericaSavesTheDay: Not as much 'saving the day' as 'sealing the deal' after the ECA had inflicted enough casualties and broke the Russians' momentum by itself. The American contribution to the war is limited to air support, Marine landings and special operations which merely serve to intensify the ECA's counter-attack.
285* TheAtoner: The Americans in general, especially following their decision to go isolationist. They're more humble from the experience, although they're no less eager to fight for freedom and democracy.
286* BackFromTheBrink: The USA makes a dramatic comeback on the global stage, in contrast to its isolationist if not dysfunctional malaise at the end of ''Zero Hour''. Just in time for the Americans to intervene in favor of the ECA during Russia's invasion.
287* BadassBoast: Colonel Burton and the Pathfinders are the most obvious examples.
288* BeamSpam: The US Military makes use of point-defense lasers, anti-air beams and microwave weapons. Budget cuts in the immediate years after Zero Hour however led to the government shutting down some of the more exotic projects seen in the expansion pack, though not without confronting General Townes.
289* BlandNameProduct: The American fusion reactors are made by a company called National Atomics which is either a nationalized or fantasy counterpart version of General Atomics.
290* BlackHelicopter: Pitch-black textures don't look good in-game but all American helicopters come pretty close to being this. General Griffon's unique Comanche will fit this even more by virtue of having stealth capabilities.
291* BoringButPractical:
292** In contrast to the generals of the other factions, who all have some sort of distinctive niche and easily recognizable specialization, the generals of the USA simply specialize in the three basic types of units, aircraft, land vehicles, and infantry, with their gameplay focused around this.
293** While the Americans are technologically on par with the ECA, they're generally more inclined to make do with more piecemeal improvements on what worked during the events of ''Zero Hour'' for mass-production than push [[SuperPrototype radical experimental projects]], drones notwithstanding.
294* TheCavalry: America's entry into the Euro-Russian War basically comes off as this. It's this intervention that's kept the ECA from collapsing entirely, though it also runs the risk of escalating the conflict.
295* ChurchMilitant: It is vaguely implied that the Global War On Terror had, at some point, a culture war component which led to the introduction of the original Crusader tank and the renaming of the M1 Abrams to Paladin, both of which saw extensive use against the crypto-Islamic GLA in the Middle East. Much of this subtext has disappeared over time, with the US having gone through a tough but cathartic phase of political/economic trouble and the GLA having broadened its ideological range to include any 'anti-imperialist' stream imaginable under Sulaymaan.
296* CompositeCharacter:
297** In addition to being a logical evolution of its ''Zero Hour'' incarnation, the US incorporates the Allies' penchant for air power in ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' and ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'', as well as having similarly powerful specialized infantry units like the [=Navy SEALs=]. The Americans also, peculiarly enough, share the Empire of the Rising Sun's reliance of technology and swift mobility, be it the widespread use of drones, or utilizing floating fortresses like the USS Spirit Of Freedom to quickly deploy troops wherever needed.
298** The Americans post-''Zero Hour'' also have some elements of the ''[[VideoGame/CommandAndConquer3TiberiumWars Tiberium Wars]]''-era Global Defense Initiative, with their emphasis on expensive yet hard-hitting hardware and even their own ''Philadelphia''-esque orbital space platform.
299* TheConspiracy: The creation of the North American Union is decried as this by a group of fringe protesters, one of whom is a talk radio host who seems to be a NoCelebritiesWereHarmed version of Alex Jones.
300* CoolBoat: The American intervention in the Russo-European War is led by the USS Spirit Of Freedom, a Mobile Offshore Base that is inspired by the USS Reagan from ''VideoGame/EndWar'' and the Japanese Floating Fortresses from ''Red Alert 3''. A burst from a hijacked Solaris satellite merely took out ''one'' of her runways and even though it only appears in the story, it serves to explain all the large American bombers and other planes that fly over Europe.
301* CoolPlane: Sort of their thing.
302* CripplingOverspecialization: The USA's strong reliance on drones can backfire with a well-placed EMP attack.
303* DeathFromAbove: Comes in the form of planes, choppers, gunships, missiles...
304* {{Eagleland}}: They've shifted more and more into Type 1 over the years, although there are still some Type 2 skeletons in the closet.
305* EnemyMine: Despite tensions with its old Chinese rivals, the United States still remains friendly with them, finding common cause in deterring both the Russians and GLA.
306* EnergyWeapon: They use lasers of the anti-air, point-defence and targeting variety. To say nothing of its Particle Cannon.
307* ExpandedStatesOfAmerica: The North American Union, despite making no efforts to turn into some sort of federal state after the failure of the in-universe EU, is a much closer strategic alliance between the US, Canada and Mexico. The NAU was formed to pull the US back out of their post-Global War On Terror recession, thus making it a subversion.
308* FailedFutureForecast: In-universe. Shortly after the Global War on Terror, US intelligence agencies and political pundits claimed that [[ChinaTakesOverTheWorld China would take over the world]] and that Russia's new President Suvorov was really just an ineffectual mouth-piece of the ex-Soviet elites; the same elites which he actually abolished and destroyed. This coincidentally forced America to step into a geopolitical landscape that had radically changed from those expectations.
309* FallenStatesOfAmerica: Zigzagged - after the GLA war, the US retreated into isolationism, which resulted in economic disaster. However, enough time has elapsed for the US to get its feet back under it. So America fell, but got back up.
310* FlawedPrototype: General Townes' laser projects last seen in ''Zero Hour'' are implied to have been this. The out-of-control R&D spending and power-hungry hardware involved with said projects proved too unsustainable as the then-isolationist government sought to implement budget cuts. This coincidentally explains the lack of Laser Crusaders and why the usage of lasers remain primarily of the point-defense and anti-air kind.
311* FuturisticSuperhighway: As part of the NAU agreement, the Interstate-35 was expanded into a massive superhighway (if still conventional) that spans all the way between Minnesota and Texas. In addition, the US and Canada have build a vacuum tube train line along the Eastern Seaboard which seems like a more straight example.
312* HellholePrison: The US Black Sea prison in which GLA Warlord Sulaymaan was (not) held may be this. It was reserved for high-profile inmates and apparently hellish enough for the GLA to execute every non-prisoner they got a hold of when they raided it. In-game, one of the US tech buildings is also a Detention Camp.
313* InUniverseCatharsis: Not too unlike Europe, the political and economic fallout of the United States' slide into isolationism after the events of ''Zero Hour'' spur a nationwide soul-searching, resulting in a humbled yet rejuvenated American society. Though still gung-ho in its patriotism, America by the 2040s is much more self-conscious of its faults and makes an effort to live up to its image.
314* InvadedStatesOfAmerica: [[DownplayedTrope Downplayed]].
315** The US homeland is never, at any point in the timeline, deliberately attacked by a foreign power. But there was an incident in backstory when a malfunctioning Solaris satellite crashed in the Alaskan wilderness near Anchorage. The ECA dispatched some French Paratroopers to scuttle the craft before someone else got their hands on it, while Russia sent in some Spetsnaz forces with that very intent in mind. Then the whole situation blew up when elements of the Alaskan National Guard came out to investigate what the hell was going on and a three-way firefight broke out.
316** The lore for the Anarchist GLA unit mentions a terrorist cell called the "Wall Street Bombers" who attacked various financial buildings in Manhattan, indicating that while the GLA can't ''invade'' the United States, they can cause chaos there.
317* KillSat: Particle Cannons fire a beam from the ground up where it is deflected onto the target by satellites.
318* TheMenInBlack:
319** There are some hints which suggest that the American intelligence agencies still have some dubious powers reminiscent of a police state but they seem to be reserved for foreign terrorists like Anwar Sulaymaan whose doppelganger was held in a US secret prison in Turkey and military whistleblowers like Corporal Brandon Miller, who leaked confidential information regarding the top-secret Anchorage incident and ended up "detained indefinitely."
320** In-game, CIA support can be requested for a price, which briefly opens up the entire map and exposes all enemy forces.
321* MoralMyopia: Deconstructed. The aftermath of America's drive to isolationism after its nigh self-righteous streak in the Global War on Terror forced Americans to look deep at their moral "high ground." They're noticeably [[TheAtoner more apologetic]] and eager to restore their "moral responsibilities" to the wider world by the 2040s however.
322* NoPartyGiven: Throughout the decades, the story mentions at least four US Presidents by name: Paulson, who was apparently responsible for the country's change to isolationism, O'Connor, who founded the North American Union, Giordano, whose administration was responsible for the ill-fated Pacific Peace Alliance and its brief war against the Russian protectorates in Africa and William Bradford, his successor who led America into the Third World War. We never get any clear information as to which parties they represent but we do know from Bradford's speech in Congress that the political landscape is still primarily divided into Republicans and Democrats.
323* OrangeBlueContrast: The Drone protocols feature this, where the hammer protocol (attack boost) is orange and the shield protocol (defence boost) is cyan. The spear protocol (range boost) is green, which on a spectrum is between the other two.
324* PillarOfLight: The Particle Cannon. This one is very precise and can be steered.
325* PolishTheTurd: According to a European Solaris scientist, the American power plants do not actually run on cold fusion. They're regular hot fusion reactors that run at the lowest possible temperature and pressure, but the National Atomics PR department claimed this to be the real deal and the advertised name stuck on, to the chagrin of European and American scientists. Kind of like that whole "god particle" thing. This was later resolved and now they are called "Fusion Reactors" like what they really are.
326* RobotRollCall: Robotics are one of the US' specialties.
327* RousingSpeech:
328** President William 'Willie' Bradford delivers one rather epic speech in his first proper appearance, urging Congress to authorise a military intervention on behalf of the Europeans. He invokes literary references out of ''Literature/NineteenEightyFour'' and ''Literature/TheLordOfTheRings'' and his main reasoning for a late entry into the war seems to be moral responsibility, considering that America had already left Europe to burn in the original Zero Hour.
329** One of his predecessors, President Kevin O'Connor, also gave a very optimistic speech during the foundation of the NAU in 2033. As expected from American leaders, they both end with a typical 'may God bless America' style phrase.
330* SpaceStation: The NAUSS ''Pennsylvania'', completed in 2034, is a testament to both American ingenuity and the freshly-established North American Union. It's also an {{Expy}} of GDI's ''Philadelphia'' space station from the Tiberium games.
331* SpySatellite: One of their general powers.
332* StanceSystem: The Strategy Center and Drone Control Center can select Battleplans and Drone Protocols, which affect non-drone units and drone units, respectively. The stances are free to be switched at any time, though that takes a few seconds and disables all affected units to adjust.
333** The Strategy Center can use Bombardment, which increases unit attack power and equips with an artillery piece, Hold the Line, which increases unit defence and improves its own armour (depicted as sandbags), and Search & Destroy, which deploys scanners and improves unit weapon range.
334** The Drone Control Center offers the Hammer Protocol, Shield Protocol or Spear Protocol, which increase damage, defence and range of American drones, respectively. The Control Center gains no bonus from this.
335* WaveMotionGun: The Particle Cannon, yet again.
336[[/folder]]
337
338[[folder:Units]]
339* AchillesHeel: Downplayed. The USA's heavy reliance on drone units means that they're susceptible to EMP, and could be rendered useless if their fusion reactions are taken out. On the other hand, the rest of America's manned arsenal is more than capable of filling in the gaps should the need arise.
340* AttackDrone: Unmanned vehicles are one of the USA's main themes.
341* AwesomePersonnelCarrier: The Bradley IFV comes with a powerful auto-cannon, TOW-missiles, a point-defense laser and transport slots.
342* BlindedByTheLight: The Rangers' Flashbangs blind foes to the point of being lethal in some cases. However, most infantry instead surrender; they can then be collected as [=PoWs=] by Rangers to give a charge to the CIA map reveal power.
343* BreakOutTheMuseumPiece:
344** After the apparent demise of the Joint Strike Fighter Program, the [[CoolPlane F-117 Nighthawk]], which was originally mothballed in 2008, was updated and reintroduced as the standard American strike bomber. It is quite effective against defenses and anti-air.
345** Even into the 2040s, the Americans still deploy the B-52 Stratofortress and M1 Abrams (as the Paladin Tank), both of which have been upgraded to keep up with the times. The original Crusader Is are also mentioned as still in use, though mostly for export to other NAU member states like Mexico. This is also justified due to the post-''Zero Hour'' isolationism and economic downturn forcing the US to substantially cut costs in military R&D, thus forcing the Americans to rely more on refurbishing older hardware.
346* CuteMachines: American drone units tend to be more cute-looking than their manned counter parts. This is especially true for the Recon Drone, which even the makers humourously refer to as the "Kawaii-Bot".
347* ElitesAreMoreGlamorous: To the point where Army Rangers are their most basic infantry units, albeit more expensive to train. General Thorn will also have access to Navy [=SEALs=] and Green Berets.
348* EjectionSeat: US vehicles will eject the crew if destroyed.
349* GatlingGood: The AC-17 Spectre III and the A-10C Thunderbolt II are armed with gatling cannons.
350* HighlyConspicuousUniform: Even though the cameos depict them in generic desert uniforms, most US infantry units wear highly conspicuous blue uniforms in-game.
351* HoverTank: The American Crusader II can turn into this for extra speed but reduced armor.
352* InstantDeathRadius: Microwave Tanks cook and pop enemy infantry units in their vicinity.
353* InvisibilityCloak: They have a few stealth units for specialised tactical purposes.
354* ItsRainingMen: Paratroopers with Humvees can be called in via air-drop.
355* LaserSight: Used by the Missile Defenders and Avenger to increase accuracy and rate of fire, and by aircraft to increase the accuracy and damage of their weapons.
356* MechaMooks: To a greater extent than other factions, the USA relies extensively on drones and automated systems to augment, but not replace, its smaller ranks of professional troops.
357* MoreDakka: Said drones can also be upgraded with Vulkan miniguns for extra firepower.
358* OldSoldier: Colonel Burton is all but stated to be the same one who saw action during the events of ''Zero Hour'', but is still more than capable of getting the job done.
359* PatrioticFervor: Many units say various phrases that are distinctly "American" like the 4th of July quote of the Missile Defender. There also are lots of USA flags.
360* RecycledSoundtrack: The Navy SEAL's voice set comes from ''Red Alert 2''.
361* SemperFi: The Vanguards are Marines. They carry [[ShotgunsAreJustBetter AA-12 Automatic Shotguns]] and a [[HyperspaceArsenal giant backpack]] which contains a [[TheTurretMaster sentry gun]], a rocket drone and a [[SuicideAttack kamikaze drone]].
362* SyntheticVoiceActor: [[ZigZaggedTrope Zigzagged]] depending on the unit. The Scout Drone uses lines recorded from a synthetic voice program. Hunter-Killer Drones were voiced by a human, then had robotic effects added. The rest of the drones use various beeps and boops or mechanical sounds instead.
363* TestosteronePoisoning: Colonel Burton, the American commando. Uses a custom assault rifle with underslung grenade launcher, combat knives for stealth kills and can plant [=C4=] charges. Can climb mountains. Spouts snarky one-liners. All-around badass.
364[[/folder]]
365
366[[folder:Generals]]
367!!Special Forces General Francis "Chessmaster" Thorn
368* CharacterFilibuster: An in-universe one that likes to lecture people about his ideas on history-making and American foreign policies.
369* TheChessmaster: His MO, given his emphasis on strategy and the aforementioned lecturing.
370* ColonelBadass: He was one during the Global War on Terror when we saw him coordinating a special forces raid on a Russian cargo ship at the coast of Iran in 2024, complete with his trademark mug of coffee and his flying command center inside an [[CoolPlane AC-130]].
371* CompositeCharacter: He's basically a sane, non-evil version of General Shepherd from ''VideoGame/ModernWarfare 2'' and ColonelBadass Quaritch from ''Film/{{Avatar}}'', right down to sipping coffee while commanding troops from his own gunship.
372* IgnoredExpert: He was among the few that took Russian President Suvorov seriously at first.
373* KingIncognito: His uniform is discreet enough that a soldier under his command mistook him for a private and got a month's worth of latrine duty for that slip-up.
374* ProperlyParanoid: Having fought the GLA in the 2020s, he consciously has redundancies in place to ensure that his troops aren't caught flat-footed by a stealthy or EMP-happy opponent. This can be seen in his emphasis on strategy, as well as being the only general with access to the Fire Base, which has a large artillery piece, enough room to garrison four infantry and isn't reliant on power.
375* TheStrategist: He is smart and cunning to the point of coordinating US covert operations in Europe from the US embassy in Berlin. It is also implied that his operators collected much of the evidence on Aleksandr's war crimes which eventually convinced Congress to enter the war in favor of the ECA.
376
377!!Tank Command General Jeremiah "Threads" Bradley
378* ColonelKilgore: He was regarded as a fanatical warmonger when the US called it quits and against the GLA and withdrew from overseas.
379* CompositeCharacter: He's basically [[UsefulNotes/GeorgeSPatton General Patton]] mixed together with other "gung-ho" American military men like ''[[Film/ApocalypseNow The]]'' ColonelKilgore and the somewhat more down-to-earth [[Film/ForrestGump Lt. Dan Taylor]][[note]]before 'Nam[[/note]].
380* EverythingIsBigInTexas: Born and raised in the Lone Star State. Why do you think he loves tanks?
381* GloryHound[=/=]DeathSeeker: According to his critics.
382* ItRunsInTheFamily: Since the Texan Revolution of 1835, many Bradley men have given their lives in countless American wars.
383* TheRival: His collegial but vitriolic contest with Chinese Tank General Ta Hun Kwai of ''Zero Hour''-fame.
384* SemperFi: He's a Marine, representing the rarely depicted USMC tank forces, albeit with an odd mix of equipment due to in-universe budget issues and doctrine changes.
385* TankGoodness: Not a surprise given his tactical focus. He is also the only US General that can field the famous Paladin Tank.
386
387!!Air Force General Eugene "Guile" Griffon
388* AttackDrone: He started out as a drone technician and uses some sophisticated unmanned units such as the WASP Hive, a Stryker that controls several heavily armed attack drones.
389* AwesomeButImpractical: In-universe, the [[CoolPlane FB-40 Aurora bomber]] suffered from this. The story suggests that it was a half-baked prototype offspring of the alleged Aurora project which got pushed into combat against the GLA as a fast strike bomber, only to suffer catastrophic losses - a reference to its in-game use as a single-use, guaranteed hit suicide plane, which resulted in a scandal that cost the careers of many high-ranking Air Force officers. Griffon eventually used his influence to repurpose the Aurora into something useful which we are yet to see.
390* CombatPragmatist: He's described as cold and very tactical. Rather than risk the lives of his soldiers, he uses unmanned drone vehicles and high-altitude bombing raids.
391* DeathFromAbove: Aircraft are also his specialty.
392* TheFriendNobodyLikes: He has never been on a battlefield and has a reputation of coldness, which earns him the ire of the more down-to-earth Army and Marine commanders.
393* MeaningfulName: He's an Air Force commander and his name connotes to 'griffin', a mythological eagle/lion creature.
394[[/folder]]
395
396!Global Liberation Army
397
398[[folder:General Tropes]]
399* AfricanTerrorists: The new GLA is mostly based in Central Africa, but have cells virtually everywhere in the Middle East, Asia, South America, and in one case even conducted a bombing in New York City.
400* AfterTheEnd: The Middle East essentially found itself in this state after the Global War on Terror with entire nations having crumbled amidst the total free-for-all battle that was kicked off by the GLA. From what little is know, Iran was somehow involved in GLA bio-weapons research and destroyed the desalination facilities which provided the Arabian Peninsula with drinkable water while Israel walled itself in and every remaining country ended up balkanized, deformed or otherwise changed in some degree. Note that the use of weapons of mass destruction in this scenario seems probable even though it hasn't been stated nor denied. In 2033, the US President simply remarks that "the Middle East is ruined beyond all recovery".
401* BackFromTheBrink: The GLA were flattened during the events of ''Zero Hour'', and the Europeans and Chinese pursued them into their bases in Africa, driving them underground. ''Then'' General Deathstrike was assassinated, causing the factions to splinter, until Sulaymaan was able to pull the broken factions back together, covertly rebuild their power in Central Africa, and launch a sudden assault that drive the Russians, Europeans, and Chinese out of the continent and let him turn it into his base of operations.
402* BlackMarket: Provides the GLA with income, upgrades, higher tier technologies and bounties for every kill. However, because of how extensive their Black Markets were and how easy this made it for their enemies to follow the money trail, the GLA is much more cagey about their black markets, represented in-game as limiting the number of Black Markets they can build to a single structure that can be upgraded to increase income, [[{{Nerf}} preventing the gamebreaking practice of just building a dozen Black Markets to make thousands of credits every few seconds]].
403* BlueAndOrangeMorality: Several groups banded under the GLA, if not the entirety of the organisation, come(s) across as this. For example, while they tolerate murder, poaching and illegal foresting is completely wrong.
404* BreakingTheFellowship: The GLA splintered after its leader Deathstrike was assassinated (presumably by the [[BadassIsraeli Mossad]]) and the other three leaders (Dr. Thrax, Prince Kassad, and General Juhziz) were killed, until [[DragonAscendant his former lieutenant Sulaymaan]] took over and strongarmed all the factions back together.
405* CorruptedCharacterCopy: Sulaymaan's reinvigorated GLA, in addition to being a warped take on [[VideoGame/MetalGear Outer Heaven]], calls to mind what the [[VideoGame/CommandAndConquerTiberianSun Second Tiberium War-era]] Brotherhood of Nod would be like without Kane's guidance.
406* CovertGroupWithMundaneFront: Outside of Africa where the GLA operates openly, it maintains a number of shell companies and fake movements, both to conduct business outside the black market, and to avoid drawing too ''much'' attention from the major powers.
407* DarkestAfrica: Their main base of operations has shifted to war-ravaged Central Africa. The region is intentionally kept that way both to deter outsiders and as part of Sulaymaan's warped vision of a WarriorHeaven.
408* DeathOfAThousandCuts: It's possible to poison a building to death, although not very efficient for obvious reasons.
409* DepletedPhlebotinumShells: The Toxin Shell upgrade.
410* {{Determinator}}: The GLA was beaten down at least twice completely but resurrected again and again. While they have become less of a global threat in the 2040s, they are still incredibly dangerous if encountered.
411* EnemyCivilWar: Occurred in Iran during the Global War On Terror when one radical faction of the government sought to integrate the country into the global war effort of the GLA whilst the more moderate faction wanted to fight against America and Saudi Arabia while still maintaining Iran's national independence. In the end, the war engulfed the entire Middle East with the Arabian peninsula severely [[BalkanizeMe balkanized]] and Iran replaced by a secular Republic of Persia.
412* EvilGenius: Recyclers are this, with a dash of BunnyEarsLawyer, MadScientist '''and''' NerdInEvilsHelmet; they are competent engineers and scientists who for one spout countless pop-culture references and two salvage scrap from enemies and turn the stolen hardware into new, interesting and surprisingly effective weapons, often with some BlackComedy thrown in for good measure (for example, the Microwave Recycler's deathray uses an ''actual'' microwave oven and one recycled drone type uses a beer crate to hold its bomb).
413* {{Expy}}: The GLA proto-nation set up by Sulaymaan in Africa is a haven for warriors and soldiers seeking to strike back at their oppressors and enemies, and where strength of arms is a defining aspect of one's place in society. It is, essentially, a warrior's heaven - in other words, it's a gritty take on [[VideoGame/MetalGear Outer Heaven]].
414* FactionCalculus: Subversive, with an emphasis on guerrilla tactics and stealth. In ''Zero Hour'' the GLA was able to evolve into a Horde faction with the right setup of buildings, but in ''Rise of the Reds'' there is much more of an emphasis on their stealth and surprise elements, including HitAndRunTactics to let them kill enemy units and escape before retaliation can arrive.
415* HatedByAll: Disdain for the GLA's existence is among the few things all the ''other'' factions can agree on without hesitation.
416* HitAndRunTactics: Although all factions can do this to some extent, this is the GLA's specialty.
417* HonorBeforeReason: While it's ''really'' stretching the term "honor," the GLA's attack on Europe is this. Sure, it had ''no real chance'' of succeeding, yet they still did it anyway just because they could.
418* {{Hypocrite}}: The "modern" GLA remains this in droves. At first, they scream incessantly about oppression, imperialism and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes to a man. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history.
419* InvisibilityCloak: Available in the form of camo-nets for defences, camoflage for infantry and GPS Scramblers for everything else. When combined this means that apart from 3 exceptions (Workers and both air units) the ''entire army'' can be stealth.
420* ImprovisedWeapon: A whole lot. Special note goes to Recyclers, trucks that recycle scrap off the battlefield and turn it into new technologies.
421* KnightTemplar: The GLA may or may not have had noble goals once but they have always resorted to very violent, often insane ways to "fight oppressors."
422* LetNoCrisisGoToWaste: The GLA's mentioned as exploiting Russia's war on Europe by pushing into North Africa amidst the chaos. Unfortunately for them, the ECA-backed Mahgreb Union manages to thwart their invasion, while much of the Arab world is similarly hostile to the prospect of the GLA ever coming back.
423* MiddleEasternCoalition: During the Global War on Terror, the GLA had shades of this with individual states in the Middle East, Central Asia and North Africa openly supporting what was essentially a non-state actor. Inverted after the war with the setting's actual MEC, the Middle Eastern Council, which was established in an effort to coordinate humanitarian relief and peacekeeping operations and seems to be more anti-GLA than anything else, considering what a colossal mess Deathstrike and his bunch left in the Middle East. Meanwhile, what remains of the Middle Eastern GLA cells are represented by General Yusuuf.
424* MolotovCocktail: The Angry Mob and Rebels have them.
425* MolotovTruck: Much like the infantry version, the GLA has had such vehicles since the original game. In ''Rise of the Reds'', they have in fact several:
426** Bomb Trucks are big dump trucks filled with explosives, which can also alternatively be upgraded with even better explosives or an anthrax payload. The latter has the benefit of remaining on the field as a leaking wreckage after the explosion, which provides an InstantDeathRadius that can only be removed by destroying the wreck. Bomb Trucks can also be upgraded with tech stolen from enemies via Recyclers, which means either adding fuel canisters and the like to add [[KillItWithFire a firestorm effect]] or improvised explosive devices, which in practice means spreading a mine field around after the explosion. Finally, Bomb Trucks can steal nuclear material to gain nuclear payloads, which replace the original one with one of four possible nuclear bombs:
427*** ''Dirty bomb'', achieved by stealing any non-specific nuclear material.
428*** ''Tactical nuclear warhead'', by stealing from a Chinese Breeder Reactor or Nuclear Missile.
429*** ''MIRV warhead'', by stealing from a loaded Russian Topol-M or loaded Missile Silo.
430*** ''Neutron warhead'', by stealing from a Pandora or Research Facility upgraded with the Pandora Protocol.
431** General Yusuuf has Demo Trucks in addition to the known Bomb Trucks. Demo Trucks are speedy Technicals outfitted with explosives and loaded with Demo Traps, that can either be used to boost the explosion or be dropped to function like the Worker-build version as a roadside bomb. With stolen Recycler tech, they can additionally alternatively be outfitted with small gas canisters for some additional damage or improvised explosive devices, which means spreading a minefield around after the explosion happened.
432* MotiveDecay: One wonders if they have actual motives anymore, let alone if they even ''had'' any to begin with.
433* MoralMyopia: For all their talk of being the just ones, they're by and large hypocritical, opportunistic warlords.
434* MoreDakka: The GLA believe that any problem can be solved by firing enough missiles at it.
435* {{Nerf}}: The Black Market, which could be spammed endlessly in ''Zero Hour'' to produce massive amounts of money and thus create an endless horde of units. In ''Rise of the Reds'', only one can be built at a time, though it can be upgraded twice to increase its income. This means that while the GLA can have a steady source of income in the late game, they have to be more selective with their unit usage and emphasize stealth and surprise rather than spamming hordes of tanks and other cheap units.
436* NGOSuperpower: They started out as a loose band of Central Asian tribal fighters, nationalists and mercenaries, got injected with the manpower, assets and fanaticism of a Middle Eastern terrorist army and went to on challenge both China and America. In the process, the GLA managed to take temporary control of large parts of Central Asia and the Middle East, received outright support from parts of the Iranian government and possibly Russia, kicked off a total war that destroyed the entire region and eventually went out in one final attack that smashed the European Union. Under Sulaymaan's rule, they have actually attained certain traits of a state actor due to their permanent presence in Central Africa and their ability to operate on the international oil market, although they are yet to receive any sort of recognition as an actual country which, knowing their track record, seems unlikely.
437* NotInThisForYourRevolution: Among the GLA's ranks are a number of Partisans and African mercenary units, which are only aligned with them either because of [[EnemyMine mutual foes]] or [[OnlyInItForTheMoney a paycheck]]. Tahar Ibrahiim and his clique, meanwhile, barely pay lip service to the rest of the GLA and are far more preoccupied with achieving their own extreme anarchist causes.
438* OccupiersOutOfOurCountry: Their motive... possibly.
439* OrganizationWithUnlimitedFunding: The GLA makes an enormous amount of money via illegal arms sales, black market trading of resources, organized crime, hijacking, piracy, kidnapping, and other unsavory dealings. This is represented by the Black Market and its various upgrades in-game.
440* PlugNPlayTechnology: Their vehicles can salvage battlefield debris and add them to their weapons. Exaggerated by their Recycler trucks, which can mount weapons straight out of the Westwood era of C&C.
441* PoisonedWeapons: They shoot poison streams like other factions use liquids in flamethrowers and can upgrade tank and artillery shells with poison. They can also fire missiles with gas warheads. To top it all, they can research the upgrade Anthrax Beta which improves the lethality of their poison weapons even further.
442* PostPeakOil: Said to have happened in the late 2030s. The GLA controls some of the last remaining deposits in Central Africa, making their front companies a noteworthy force on the global market.
443* TheRevolutionWillNotBeCivilized: They pull dick moves to the point where YourTerroristsAreOurFreedomFighters is barely in effect anymore:
444** Juhziz, the bomb-maker general from the original game, died detonating a nuclear weapon in the middle of Germany at the end of the events of ''Zero Hour'', purely out of spite.
445** Tahar Ibrahiim got his start with the GLA by proving himself to Deathstrike via raiding a German pharmaceutical corporation and dumping tons of toxic waste and poisonous chemicals into the Lower Rhine and causing one of the worst ecological disasters in history.
446* TheScrounger: The GLA is able to upgrade their vehicles with scrap left behind by enemy units since the original game. This mechanic has been expanded by the Recyclers, trucks which can take marked scrap crates in and unlock new technologies for themselves and other GLA units.
447* StealthBasedGame: When you play as them.
448* TechnicolorToxin: Anthrax comes in the standard green flavour as well as Anthrax Beta, which is blue.
449* TeethClenchedTeamwork: Between the traditionalist Yusuuf, the anarchist Ibrahiim and visionary Sulaymaan, there's a lot of simmering tension within the GLA. It's held together, however, by mutual interests and Sulaymaan's strongarm rule keeping the cliques from turning on each other.
450* TerroristsWithoutACause: Went from crypto-religious fundamentalism and pan-Arab/pan-Turkic nationalism to "anything goes as long as it justifies violence against the enemy of the day."
451* UniversalPoison: Anthrax is inexplicably this.
452* VideoGameCaringPotential: It is possible to buy shoes for all the Workers in the army via upgrade. Doing so boosts their speed and efficiency at collecting money by 10%.
453* WeAreEverywhere: Downplayed. While the bulk of the GLA's operations remain in Africa, its reach could be felt as far as Wall Street through covert terrorist attacks, shell companies and fake social campaigns.
454* WretchedHive: Central Africa under GLA rule, in addition to being a warped WarriorHeaven.
455* YourTerroristsAreOurFreedomFighters: Considering their attitude, the question is: Whose?
456[[/folder]]
457
458[[folder:Units]]
459* ActionBomb: Terrorists are the infantry version, Bomb Trucks and Demo Trucks (the latter an exclusive unit for General Yusuuf) are the vehicle versions. The Airstrip lets them deploy airborne kamikazes with the Suicide Bomber ability.
460* BaseOnWheels: They get their radar coverage, general powers and late-game tech from mobile Command Trucks.
461* BombThrowingAnarchists: The GLA has Anarchists as infantry units, who throw pipe bombs, lay improvised mines and can blow up. On a wider scale, General Ibrahiim and his followers are also anarchist [[AnarchyIsChaos for the sake of chaos]].
462* BreakOutTheMuseumPiece: Makes use of converted Cold War era weaponry with the occasional UsefulNotes/WorldWarII piece thrown in for good measure. Their main anti-infantry/anti-air defense is the [=DShK=] machine gun (replacing the machinegun used by the Tunnel Network), while their (rare) aircraft consist of retooled SU-17 fighters, ancient Bell 47 helicopters fitted with toxin sprayers, and [=MiG=]-15 and -17 bombers. The Suicide Bomber ability from the Airstrip lets them summon even older prop-driven aircraft to launch kamikaze attacks.
463* ChainLightning: The Tesla Recycler's bolts can arc from target to target, unlike the Russian Tesla Tank.
464* CoolBike: Combat Cycles, usually simply called "Bikes", are speedy if not very well armoured and allow almost every GLA infantry a quick ride. Additionally the bike adapts to the driver's weapons.
465* CuteAsABouncingBetty: Dushka may be phonetic for the massive [=DShK=] machine gun, but it also means ''sweetie'' in Russian.
466* FightingForAHomeland: Partisans are described as veteran insurgents that constantly shift in and out of the GLA's ranks because they fight to protect their ancestral homelands against the global superpowers. In a way, this makes them one of the more sympathetic groups within the GLA, reminiscent of Afghan fighters in 1980s portrayals.
467* HandicappedBadass: Jarmen Kell lost half his right hand in an IED accident, but his sniping skills are still deadly accurate (though he can no longer depilot enemy vehicles and aircraft).
468* IncrediblyObviousBomb: Terrorists (and their bomb vests) and Bomb Trucks are incredibly conspicuous when not camouflaged.
469* InnocentBystander: The Civilian Informant unit is the [=GLA=]'s "scout" unit. It's just a poor sap with a radio[=/=]cellphone who was bribed (or possibly even forced under threat of death of himself or [[IHaveYourWife his family]]) to wander around behind enemy lines and spy on enemy troop movements. One of his lines if he is caught and killed is downright gut-wrenching:
470-->'''Civilian Informant''': I am sorry, Habibi[[note]]"My love" or "My dear" in Arabic[[/note]]...
471* InstantDeathRadius: Exploded Bomb Trucks with toxin payloads constantly leak deadly toxins until the wreckage is destroyed.
472* MacheteMayhem: Mercenary Runners wield a machete, which boosts their speed and health. They can also switch to a shotgun, forgoing the benefits in favour of much higher range.
473* MadBomber: GLA suicide units are rather enthusiatic about blowing themselves up.
474* MultipleLifeBars: After being destroyed, a GLA building will leave behind a hole, from which a worker would emerge to rebuild the building for free unless destroyed. Battle Buses and Toxin Bomb Trucks also leave wreckages that have another health bar.
475* OneHitKill: Jarmen Kell's Stinger launcher uses special warheads that cannot be fooled or destroyed by anything which means that, provided nothing happens to be in the way, any air unit(s) hit by it will 100% certainly crash.
476* PrivateMilitaryContractors: The GLA can hire pricey if potent African mercenaries, who aren't particular about who they're killing so long as they're paid.
477* StolenGoodReturnedBetter: [[DownplayedTrope Downplayed]] with Recyclers, who steal enemy technology, improve upon it and then only give parts of it back - [[BlackComedy specifically, the ammo]].
478* SuicideAttack: Terrorists and Bomb Trucks.
479* TunnelKing: The GLA Tunnel Network is a series of entrances that are somehow magically connected the instant the entrance is completed no matter the distance or location on the map.
480* WeaponizedCar: GLA vehicles are almost exclusively technicals, from pickup trucks to tractors to even more trucks and motor cycles.
481* ZergRush: The Angry Mob is a mob of numerous individually weak civilians armed with primitive weapons.
482[[/folder]]
483
484[[folder:Generals]]
485!!Bio Command General Tahar Ibrahiim
486* CommieNazis: More like crypto-commie fundamentalist gangbanger with a grudge against the 1%.
487* DarkerAndEdgier: He's the successor of Dr. Thrax, and unlike the laughably evil toxin-obsessed maniac, his backstory and lore paint him as a far more serious villain than ever before.
488* DefectorFromDecadence: A native Frenchman, he joined the GLA to vent his anger against the Western capitalist system.
489* EqualOpportunityEvil: Unlike Yusuuf, Ibrahiim does not care if his warriors are male or female, only that they help him fulfill his goals.
490* MalevolentMaskedMan: His face remains hidden behind a shemagh and a pair of goggles.
491* MasterPoisoner: Having supposedly learned directly under the legendary and legendarily-evil and crazy Dr. Thrax, he has a multitude of poisons in various flavours to kill his enemies with. He even has a bio-weapon called Gamma Virus, which infects enemy infantry and upon their death spreads out in a vicious chain reaction.
492* RuleOfSymbolism: His Cell is called Black Mamba. Politically, the color black is associated with anarchism, fascism and radical islamism, representing Ibrahiim's odd ideological blend while the mamba is a venomous snake, which fits his passion for [[TechnicolorToxin toxic weapons]].
493* TokenMinority: He's the only general of the GLA to not be from the MENA region as he comes from France.
494
495!!Terror Cell General Abdul bin Yusuuf
496* AppealToTradition: He is a staunch traditionalist who's been linked to the GLA for decades, putting him at odds with the "modernist" Sulaymaan who broadened the populist appeal of the organization, and the anarchistic Ibrahiim who doesn't care much about ideology at all and uses an "anything goes" aproach.
497* BeardOfEvil: Naturally, since the GLA rules with terror and war crimes.
498* ChurchMilitant: As a former Saudi cleric, he represents the hardline religious wing of the GLA.
499* CorruptChurch: His "Brotherhood of the White Falcon".
500* EqualOpportunityEvil: Defied; as a staunch traditionalist, all his warriors are male without exception.
501* TheRemnant: General Yusuuf represents the more conservative, Middle Eastern elements of the GLA that survived the events of ''Zero Hour'' as the "Brotherhood of the White Falcon". Despite strong disagreements over Sulaymaan deviating from the movement's traditionalist tenets, they remain loyal and relatively influential.
502* RuthlessModernPirates: He was in charge of them until the Chinese flat-out invaded and occupied Somalia.
503* RuleOfSymbolism: His Cell is called White Falcon. White is associated with [[PureIsNotGood purity and Islamic pilgrimage]] which represents his dedication to what he believes to be his cause. The falcon denotes falconry, which is a traditional pastime in Arabia.
504* SpellMyNameWithAnS: His name can be written as either Yusuuf or Jusuuf.
505
506!!Warlord General Anwar Sulaymaan
507* BeardOfEvil: Again, seeing how the GLA rules with terror and war crimes, this is to be expected. He might be the least horrible of the 3 GLA Generals, but considering their standards, it means very little.
508* ColonelKurtzCopy: Sulaymaan has abandoned virtually all pretenses of the GLA's original mission in favor of building his own little nation in central Africa. He's gone so far off the deep end that there are rumors of locals revering him as a god, which would be taboo to traditionalists like Yusuuf. Fittingly, the update that fleshed out his territory was called "Heart of Darkness".
509* DragonAscendant: He started out as the lieutenant of General Mohmar "Deathstrike", former leader of the GLA, and went on to re-unite the organisation under his banner after his predecessor's death.
510* EliteMooks: His Mercenaries, which are described as the most violent and prestigious fighters in the entire GLA. They also happen to be [[ScaryBlackMan Scary Black Men]].
511* EvenEvilHasStandards: Pieter Coetzee speculates that this might be the reason why Sulaymaan has issued explicit kill-on-sight orders on woodcutters, poachers and similar criminals operating in his land which is largely lawless otherwise.
512* {{Expy}}: His idea of a "warrior heaven on Earth" is much akin to ''VideoGame/MetalGear'''s Outer Heaven, albeit much darker in practice.
513* MagneticHero: To the GLA. The loyalty of his followers was so strong that, after his supporters tried to bail him out of the US Black Sea Prison and only found a doppelganger, he returned from hiding to lead the GLA once again.
514* PragmaticVillainy: Pieter also speculates Sulaymaan has issued explicit kill-on-sight orders on woodcutters and poachers as he knows even China wouldn't risk the PR nightmare that destroying such a large amount of wildlife would cause.
515* RippedFromTheHeadlines: His self-engineered "Stop Sulaymaan" fraud campaign is a darker take on the [[https://en.wikipedia.org/wiki/Kony_2012 "Stop Kony"]] manhunt for suspiciously similar [[AfricanTerrorists African Terrorist]] [[https://en.wikipedia.org/wiki/Joseph_Kony Joseph Kony]].
516* RuleOfSymbolism: His Cell is called Golden Lion. Gold is the color of wealth and splendor, suggesting that he's primarily interested in his own riches rather than ideology. The lion is a symbol of power and royalty, which stands for his leadership within the GLA.
517* VisionaryVillain: Years after the events of ''Zero Hour'', Sulaymaan gives the GLA the closest thing it has to a cohesive ideal. Namely, as a haven for warriors and soldiers seeking to strike back at their oppressors and enemies, and where strength of arms is a defining aspect of one's place in society.
518* WarriorHeaven: His goal is to set one up in Central Africa, turning the origin of mankind itself into the first true "GLA nation".
519* WholePlotReference: His "WarriorHeaven" in Central Africa is a WretchedHive of human depravity built squarely around the survival of the fittest where casual murder is treated as entertainment. It's not only a twisted version of ''VideoGame/MetalGear'''s Outer Heaven, but also very reminiscent of ''Film/ApocalypseNow'' and ''Literature/HeartOfDarkness'' (the update that provided background on the region was even named after the novel) to the point where the locals perform bloody rituals in reverence of Sulaymaan in his underground fortress.
520[[/folder]]
521
522!People's Republic of China
523[[folder:General Tropes]]
524* AnachronismStew: Their overall aesthetic is the result of giving various Cold War-era (and even World War II) tactics and strategies a modernized update.
525* AttackAttackAttack: Their Modus Operandi.
526* BottomlessMagazines: [[LampshadeHanging Lampshaded]] by the Gattling Tank.
527* ChinaTakesOverTheWorld: Downplayed. They merely use their post-Zero Hour prestige to [[IncrediblyLamePun shanghai]] several other Asian countries into a hegemony and proceed to occupy large parts of Africa.
528* DefectorFromDecadence: 'Michael Deng' was trained as a hacker and helped the [[StateSec Ministry of State Security]] to hunt down alleged dissenters in South East Asia. He eventually got sick of it and used his abilities to hand out exit permits for many locals before he fled as well.
529* DestructiveSavior: The Chinese liberation of central Europe during the GLA war was a total mess, with entire cities worth of collateral damage. This was after the Europeans talked them out of just ''nuking everything''.
530* DepletedPhlebotinumShells: The Depleted Uranium Shells upgrade.
531* TheEmpire: China has shades of this, with American media describing the Chinese-influenced GAPA as being under an oppressive shadow.
532* EnemyMine: Despite tensions with its old American rivals, China still remains friendly with the resurgent United States, finding common cause in deterring both the Russians and GLA.
533* FactionCalculus: The Horde.
534* FictionalPoliticalParty: Since the Chinese are no longer even trying to pass for socialists or communists during the mod's timeframe, the story only ever refers to their leadership as 'The Party' in both character dialogue and official statements which invokes [[Literature/NineteenEightyFour 1984]].
535* GatlingGood: China has mobile Gattling Tanks, stationary base defences and some other mounted weapons like the upgrade for Overlord Tanks. Their flak weapons have this effect: Their effect is instantaneous and they cannot miss. Enemy aircraft basically fly straight into a brick wall upon entering an area with multiple Twinfangs. Amusingly, this makes China's seemingly obsolete flak weapons some of the most effective and reliable anti-air weapons in the entire game, however this is at the exchange of having the worst range of all the Advanced Anti-Air units.
536* GoingCritical: Chinese Nuclear Reactors, Breeder Reactors, Nuke Silos and all tanks upgraded with nuclear engines explode violently when destroyed. Researching Isotope Stability stops the tanks, but not the structures, from exploding.
537* HegemonicEmpire: The Greater Asian Peoples Alliance, in practice, is a glorified network of vassals fully subordinated to China.
538* ImpressivePyrotechnics: China is arguably the best at this. Just drop some napalm, nukes, ECM and EMP bombs in the same area and watch the amazing fireworks.
539* KillItWithFire: In the interest of theme diversity, China is the only faction that makes extensive use of incendiary agents which are delivered via a variety shells, bombs, rockets and good old fashioned flamethrowers. Their napalm not only damages the target, but a massed volley of creates a firestorm which rages on for several seconds for which the affected area turns into a massive killzone. The [[TechnicolorFire Black Napalm]] upgrade makes their flame weapons even more potent.
540* LogicalWeakness: China's gratuitous use of EMP and ECM weapons means that have very little in the way of missiles or more advanced tech. Instead, the Chinese compensate with sheer volume of firepower and by making their own units as reliable as they could.
541* MillionMookMarch: A favorite pastime of China, being able to field masses of infantry in short notice.
542* MoreDakka: The re-explained Chain Gun upgrade gives Gat''t''ling weapons an even higher rate of fire.
543* NukeEm: China's MO, though they did ditch those nasty neutron weapons.
544* OrganizationWithUnlimitedFunding: Just where do those Hackers get all that money from? [[spoiler:Probably ''VideoGame/WorldOfWarcraft'' [[RealMoneyTrade gold farming]]]].
545* PatrioticFervor: China really loves marching, singing and waving flags. Further reinforced in-game given how the Nationalism upgrade amplifies horde bonuses.
546* PropagandaMachine: Both as an in-game mechanic and as a regular narrative device in China-themed story updates. Remember that a single Battlemaster can destroy three, even five enemy tanks by itself. No, really!
547* RealMoneyTrade: One of the many ideas where Hackers get money from is gold farming [=MMOs=].
548* SlapOnTheWristNuke: Downplayed. It's stronger than the normal ZH nuke but still much weaker than any real strategic warhead.
549* SchizoTech: They use plenty of sophisticated EMP and ECM weapons while at the same time putting compact nuclear reactors on their crypto Type 59 tanks while their infantry weapons and tactics have somehow devolved to the 1950s.
550* StateSec: Despite all the reforms and liberalizations, ''something'' is definitely going on beneath the surface.
551* SpaceStation: Like the North American Union, China runs its own space station, the East Star, which claimed to be supposed to become even bigger than its American counterpart
552* TankGoodness: China's other MO.
553* TakeThat: The original mispronunciation "Gattling" is still used as a jab at modern China's track record in the copyright department.
554* TechnicolorFire: The Black Napalm upgrade turns all flame weapons from orange to bright purple. There is even a bit of FridgeBrilliance to that, since purple really is more energetic than orange.
555* WarfareRegression: As a consequence of extensive EMP and ECM system development, China's military has reverted to using flak-based munitions and modernized Cold War designs.
556* WildCard: While China is nominally neutral in the war between Russia and the ECA, everyone keeps an eye on Beijing over which side the Party will support.
557* ZergRush: What most of their tactics boil down to. Exemplified by their Volunteer Squads which are explicitly stated to be cannon fodder and taken to extremes with General Chen of the Red Army. [[http://generalsrotr.wikia.com/wiki/Rise_Of_The_Reds_Wiki The Wiki Page]] for [=RotR=] has blurbs on strategy for each faction on their respective pages, listing tactics they excel at and and ways to counter them. What does it say about the Chinese?
558--> '''Tactics''': Spam... Overwhelm the enemy...
559--> '''Counters''': Ammo... Lots and lots of ammo...
560[[/folder]]
561
562[[folder:Units]]
563* ActionGirl: While Black Lotus does not attack enemies with weapons, she nonetheless can potentially capture an entire enemy base by herself if not detected, as well as steal money or disable bothersome vehicles. She also happens to be the only hero infantry that can detect stealth units.
564** The Twin Fangs are a straighter example of this, given that they're all exclusively piloted by women, and the dedicated anti-air unit in the Chinese arsenal.
565* AwesomePersonnelCarrier: The Troop Crawler is an APC equipped with propaganda speakers and reactive armour to protect passengers from attacks.
566* BayonetYa: Red Guards wield bayonets which can instantly kill enemy infantry at close range.
567* CannonFodder: In addition to the diminutive [[LethalJokeCharacter Hopper Tanks]], the Chinese can deploy Volunteer Squads, which make the humble Red Guards look elite by comparison. Masses of raw recruits armed with rockets, cheap guns, and minimal training, they're explicitly intended to bolster the PLA's ranks, and serve as glorified meat shields if necessary.
568* CoolAirship: The Propaganda Airship is equipped with reinforced armor and anti-ground guns to protect itself.
569* TheCracker: Chinese Hackers are computer experts able to hack into various computer systems and networks, allowing them to shut down enemy buildings for a short time and generate a constant stream of money. Black Lotus is a more capable version, capable of also shutting down vehicles and stealing money.
570* FireBreathingWeapon: Flamethrowers are used by the Pyro Technician, Dragon Tank and Shenlong Tank.
571* GamerChick: The pilots of the Twin Fangs are implied to be this, given that they joke about their vehicles secretly having a code for unlimited ammo and shout "Game Over for you!" as one of their battle-cries.
572* ImpossibleThief: Black Lotus can potentially capture an entire enemy base by herself with her Capture Building and Cash Hack abilities.
573* LethalJokeCharacter: The Chinese Hopper Tank is a light, paper-thin, weakly armed tankette vehicle with a comically oversized turret reminiscent of the iconic tank from ''VideoGame/MetalSlug''. It is also very fast, dirt cheap, produced in twos, benefits from all the important upgrades and can overwhelm any other, more expensive tank through [[ZergRush sheer numbers]]. Once upgraded with nuclear engines, they can double as makeshift CannonFodder bombs.
574* LightningBruiser: The Overlord Tank may be well armoured and heavily armed but it also becomes obscenely fast for a super-heavy tank once upgraded with nuclear engines.
575* WeHaveReserves: While the Chinese don't blindly throw men at enemies, they nonetheless have a lot of manpower at their disposal. In-game, this manifests in both infantry and vehicles garnering Horde bonuses when deployed in numbers.
576[[/folder]]
577
578[[folder:Generals]]
579!!Red Army General "Hammer" Xing Chen
580* BeenThereShapedHistory: It is retrospectively stated that he took part in most of the original Chinese missions as a basic Red Guard.
581* FamedInStory: His heroic exploits were later adapted into a war movie trilogy called "The Hammer" in-universe.
582* FromNobodyToNightmare: Played with. While his rise up the ranks can be chalked up good deal to propaganda value, the man is shown to ''really'' live up to his reputation.
583* HadToBeSharp: How he survived the battles of the Chinese Generals campaign. Though his info card says [[BornLucky sheer luck]] had to do with it as well.
584* PatrioticFervor: He's the best General when it comes to using hordes due to this, being able to inspire units to work harder than any other General. In-game, this manifests in units starting with the Nationalism bonus instead of only Horde, and he can research an upgrade that makes the bonus ''even better''.
585* RedBaron: Called "The Hammer" by his peers.
586* RoaringRampageOfRevenge: Arguably his entire career as an infantryman. He was part of the rapid response force sent to Beijing after the GLA nuked it, and what he saw left it's mark.
587* ZergRush: Ironically, he's not afraid to do this despite his own background as a lowly Red Guard.
588
589!!Special Weapons General Hu Tan Mau
590* {{EMP}}: He uses plenty of electromagnetic pulse weapons.
591* GlassCannon: His units have powerful nuclear, napalm and EMP effects, but tend to die rather easily and sometimes also messily.
592* ImprobableAge: Judging by his portrait (which, as with the other Chinese and American Generals, was taken from the unreleased Alpha game) he seems awfully young for a General, which is handwaved by the fact that his career benefitted from the influence of his father, a wealthy businessman with practical relationships to the Party.
593* KillItWithFire: He also likes setting things on fire with napalm.
594* ModernMajorGeneral: Subverted. He may lack active combat experience and likely had rose the ranks in part due to his father's influence, having previously been a businessman. On the other hand, he's also shown to be very competent at what he does, successfully making General Leang's old department a success story. In addition, he's shown to have an aptitude for command, taking ''Literature/{{The Art of War|SunTzu}}'' to heart and winning in simulated battles against more distinguished Chinese commanders. Mau's units also require a much more delicate hand to use effectively, since a number of them (such as the Nuke Cannons and Disrupter teams) have to set up first before they can fire. Not to mention they can easily fry his own troops if deployed incorrectly (the Chinese Government ''does'' have its limits to that sort of thing.)
595* NukeEm: The Chinese are already the most nuclear-happy faction in the game, and Mau takes this even further. One of his unique units is the Nukeneer, a nuclear ''infantry'' mortarman.
596* ScrewTheRulesIHaveConnections and [[ScrewTheRulesIHaveMoney Money]]: Well, his father certainly has. Downplayed in that, as noted above, he actually ''works'' to meet/exceed the expectations of his job.
597* TakeThat: He took over a Special Weapons unit that was under the command of Boss General Leang and turned it into a proper PLA division as opposed to the silly, half-baked mishmash faction seen in ''Zero Hour''.
598
599!!Secret Police General Bao Jin
600* BigBrotherIsWatching: Despite in-universe liberalisations, Jin still represents the authoritarian police state/social engineering side of China.
601* BornInTheWrongCentury[=/=]DiscoDan: His upbringing seems straight from the Cultural Revolution.
602* FluffyTheTerrible: His name translates to ''Treasure''.
603* JudgeJuryAndExecutioner: He was once characterised as "basically a Chinese ComicBook/JudgeDredd".
604* PropagandaMachine: He uses even more propaganda than the other Chinese generals, which is exemplified by one of his signature units, the Propaganda Airship.
605* SecretPolice: [[ExactlyWhatItSaysOnTheTin Well, duh!]]
606* SinisterSurveillance: He's responsible for a lot of Black Ops activities and getting rid of political dissidents, among other things, and keeps thight tabs on his enemies. For this purpose he even has a specific Generals Power that shows the activities of enemies.
607* StateSec: Basicly the military branch of mass surveilance agencies.
608* ZeppelinsFromAnotherWorld: His signature unit, the Propaganda Airship, is a [[ExactlyWhatItSaysOnTheTin futuristic airship]] with a design that makes it look like a giant, flying carp... with [[GatlingGood Gattling guns]] and large propaganda screens that display inspirational pictures. [[spoiler:Or in some cases, Trollface images.]] The Chinese most likely built this thing solely for the sake of showing the world that they could.
609[[/folder]]

Top