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1For characters in other works in the VideoGame/TheSomeguySeries, see the links below.
2----
3[[Characters/{{Russell}} Russell characters page]] | [[Characters/TheSomeguySeries Someguy Series characters page]]
4----
5[[foldercontrol]]
6
7[[folder:The Courier]]
8->See: Characters/TheSomeguySeries
9[[/folder]]
10
11!Introduced in ''New Vegas Bounties I''
12
13[[folder:Steven Randall]]
14Owner of the bounty hunting firm Randall & Associates, who employs the Courier at the beginning of ''New Vegas Bounties I.'' His quest for revenge against Marko forms the majority of the overarching story of the ''Bounties'' mods.
15----
16
17* BackFromTheDead: [[spoiler:''Twice.'' He was left for dead by Marko, but survived and spent the rest of his life trying to track him down for vengeance. He also appears to die in ''New Vegas Bounties I'', but reappears in ''Bounties III''. Later in ''Bounties III'', he dies - for good this time.]]
18* BerserkButton: He collects the fingers of the targets because ''it's more convenient than using their heads''. He does ''not'' have a [[SuspiciouslySpecificDenial ''crazy finger necklace'']].
19* BigGood: He's the Big Good of New Vegas Bounties I, to Judge Richter's BigBad. [[spoiler: He maintains this role in NVBIII, to Marko's BigBad.]]
20* BoomerangBigot: [[spoiler: Randall keeps using the world "zombie" to describe ghouls even after becoming one. To be more specific, he uses this slur to describe himself.]]
21* BountyHunter: He even owns a company built around bounty hunting.
22* CanineCompanion: [[spoiler: In ''New Vegas Bounties III'', he has a dog named Cooper.]]
23* CoatHatMask: Wears a greenish longcoat, a scarf on his face, biker goggles, and a dark cowboy hat. [[spoiler:When he reappears as a ghoul in ''III'', he no longer hides his face.]]
24* CrusadingWidower: Marko's rape and murder of Randall's wife is what drove him to become a bounty hunter.
25* CynicalMentor: Downplayed, as the cynicism or optimism of the Courier varies with the playthrough. But he's ''very'' aware of the dark side of bounty hunting.
26* DeadpanSnarker: Randall's dialogue is often vaguely sarcastic, particularly when you tell him you haven't finished a bounty yet.
27* DefiantCaptive: [[spoiler:When the Courier and Randall are captured by Marko, Randall is not visibly scared, telling Brookshire he has no legal right to detain them.]]
28* DemandingTheirHead: Averted. Randall thinks bringing a bounty's head is needless and disgusting, and asks you to bring their fingers instead. Given that this is also the standard for the Regulators, it's possible he picked up the trait from Marshal Cooper.
29* TheFaceless: Most of Randall's face is hidden, as he always wears black goggles and a scarf covering his face from the nose to the neck, presumably to cover the [[ScarsAreForever scars]] Marko gave him.
30* FantasticRacism: Randall doesn't like ghouls and call them "zombies". There is a dialog option allowing to call him out on how offensive it is, to which he responds with the following:
31---> ''"That's not offensive. Someone shoving a 12 gauge up your ass and then pulling the trigger, now that's offensive."''
32* GentlemanSnarker: He's an often sarcastic SouthernGentleman.
33* GoodIsNotSoft: Randall isn't exactly a... polite man, and he often uses profanity (as well as [[FantasticRacism anti-ghoul terminology]]) in his dialogue, but he is a good man.
34* ICallItVera: His unique revolver, Sweet Revenge, with which he plans to kill Marko. [[spoiler:He bequeaths it to the Courier after his (apparent) death at the end of ''Bounties I'', and in ''III'', there's a special perk if the player actually kills Marko with it.]]
35* InformedDeformity: Randall mentions having scars on his face after Marko cut it up, but as he never takes his mask off, it's unclear how bad they really are.
36* IntergenerationalFriendship: With the Courier, who is implied to be several years younger than Randall.
37* KarmicTransformation: [[spoiler:He becomes a ghoul after Javier Sugar buries him alive next to a radioactive waste dump.]]
38* KickTheSonOfABitch: He's dismissive at best against Ford [[spoiler: but considering that Ford does end up betraying him (and the Courier) to join Marko, it's hard to garner sympathy.]]
39* KilledOffForReal: DoubleSubverted. [[spoiler:He’s shot by Javier Sugar and is buried in the sand, but he was merely left for dead and is back in ''III'', though he is now ghoulified. He is killed by Ford during the finale of ''III'', though.]]
40* LastNameBasis: Nobody refers to him as Steven, really.
41* TheLostLenore: Randall's wife, who was murdered and raped by Marko.
42* MalevolentMaskedMen: Subverted. Randall is a good man (relatively speaking, anyhow), but never shows his face due to scars after an encounter with Marko. [[spoiler: Marko, on the other hand, shows his face in plain sight before you even know it's him.]]
43* MentorArchetype: To the Courier. Other characters (including ''Randall himself'', once) sometimes refer to you as "Randall's protegee" instead of your name.
44* MissionControl: In ''Bounties I'' [[spoiler:and then, in ''Bounties III'']], Randall gives you your pay and the bounties you'll be hunting down while giving you hints of what to do, telling you about the history and backstory of each bounty and obsessively typing down notices on his type writer.
45* MrExposition: As he's the first character to appear in ''New Vegas Bounties'', he serves as this. His initial speech about what bounty hunting at Randall & Associates will entail is a thinly-veiled summary for the player about what they can expect from the mod.
46* TheNicknamer: Downplayed, but he frequently calls the player character "kid".
47* NamedWeapon: The Sweet Revenge, a gun he's been holding onto for years. [[spoiler: After his apparent death in NVBI, the gun is yours.]]
48* NeverHurtAnInnocent: He refuses to take bounties on anyone he doesn't think deserves to die.
49* NoGoodDeedGoesUnpunished: [[spoiler: It's implied that he mostly hired Ford to help him out. In the finale of ''III'', Ford betrays Randall and the Courier and defects to Marko.]]
50* NonActionGuy: Averted. It's stated that he ''was'' an excellent bounty hunter in his youth, but up until ''III'', he's not shown doing any of the actual fighting. [[spoiler: He holds his own during the Ingram/Saunders fight, though.]]
51* NWordPrivileges: [[spoiler:He revels in this after being ghoulified.]]
52-->''[[spoiler:"Yeah, I can say that shit with impunity now. Zombie, zombie, zombie, motherfucker!"]]''
53* ParentalSubstitute: To the Courier. His note [[spoiler: after his apparent death in NVBI strongly implies he sees them as a child figure.]]
54* PetTheDog: Downplayed, but he allows Ford to work for Randall & Associates despite the young man having little in the way of social graces or skill.
55* PoliticallyIncorrectHero: He has a particular hatred for ghouls (with the exception of Doc Friday) after one brutally murdered his partner. [[spoiler:Even after being ghoulified himself, his views don't seem to change.]]
56* RealMenLoveJesus: Subverted. Randall clearly has a sour view of religion (or at least religious ''bounty hunters''), as he sarcastically asks you if you've "found religion" after you resolve a bounty peacefully.
57* RetiredBadass: Averted. He was a famous bounty hunter in his time (implied to possibly have been as famous as Courier Six), but nowadays he doesn't do much of the fighting himself. [[spoiler: In New Vegas Bounties 3, however, he's shown to be a very capable fighter when a couple of targets ambush you in Frosthill.]]
58* SinkOrSwimMentor: He really, really cares about the Courier.
59* SomeOfMyBestFriendsAreX: He uses his friendship with Doc Friday to deny Courier's accusations of him being a bigot.
60* [[SomeoneToRememberHimBy Someone To Remember Her By]]: Averted. Randall ''would'' have had a child to take care of after Marko brutally murdered his wife, except... oh, yeah, Marko killed the baby, too.
61* SouthernGentleman: Originally from Mississippi.
62--> ''"It’s hot, humid as shit, and the mosquitoes’ll eat you alive."''
63* TragicKeepsake: [[spoiler: Randall's gun, Sweet Revenge, can become this after Randall's death.]]
64* TraumaCongaLine: An humorous one happened right after his demise. [[spoiler: Javier Sugar buries him up to his neck, leaving the elements to finish him off. As he starts to turn into a ghoul, giant ants come to eat him... Then are driven off by a pack of wild dogs... ''Then'' the pack leader humps his head all night long... '''Then''' some raiders find him in the middle of the act and enslave him, right after laughing their asses off.]]
65* TwoFirstNames: Steven Randall.
66* WalkingSpoiler: [[spoiler:He survives being shot by the Judge’s men and in ''III'' he is back as the quest giver.]]
67* WhatTheHellHero: Randall is squicked when you suggest him that [[DecapitationPresentation bringing back severed heads]] would be more practical than bringing back fingers after killing a bounty.
68** In ''III'' he gets pissed that you choose to spare some of the bounties, asking if you found religion or something.
69* WouldntHurtAChild: [[spoiler: The only time Randall respects your choice to spare a bounty isif you spare Glanton in order to avoid him blowing the children he keeps captive. If you let the children die, he reprimands you for it.]]
70[[/folder]]
71
72[[folder:Marko Booth]]
73The enigmatic BigBad of the ''Bounties'' mods, Marko is an infamous raider boss from the East, who murdered and raped Randall's pregnant wife and mutilated his face. He remains a background character, until he gets personally involved in the events of the series in NVB III.
74----
75
76* AffablyEvil: Despite being a horrible person by all accounts (including his own, in dialogue with the Courier if they have a low Intelligence stat), he's well-spoken and frowns upon profanity.
77* [[spoiler: AndThereWasMuchRejoicing: If you kill Marko at the end of the trilogy, it's universally seen as a positive act. Which is pretty fair, considering what he's done.]]
78* AscendedExtra: Marko is a canonical ''Fallout'' character, as he and his M.O. are mentioned in a note that can be found on the corpse of a wastelander in ''VideoGame/Fallout3''.
79--> '''"Dead End" Note:''' It's been a week, and I still haven't picked up Marko's trail. Sitting here now, alone, I can be completely honest. With myself and anyone who might read this. I've never felt like such a failure in my life. To let a man enter your home, and then watch helplessly as he murders your family in cold blood, is more than any person should have to bear. Now I can't even find the son-of-a-bitch to give him what he has coming. He kills my children in front of my eyes, and he gets to just walk away? No punishment, no justice? How is that fair? I'd kill myself, but I'm sure I'd just screw that up too. I just wish I knew what to do. I just wish God, or someone, would give me some kind of sign.
80* BadBoss: Abuses his subordinate mutant, Porter, who is terrified of him.
81* TheBadGuyWins: Played With. [[spoiler: If the Courier decides to turn tail and leave Deep Creek Mountains permanently, Marko finds out that they managed to survive; while he didn't react much when the Couriers alive and [[VillainRespect have some degree of admiration for them when they made it out of Utah alive.]] [[PetTheDog Instead of going after them he decides to stay and rebuild Frosthill and the town thrives.]]]]
82* BerserkButton: The easiest way to piss off Marko other than reminding him of his brother's death, is to simply insinuate he is, at the end of the day, just another bad guy.
83* BigBad: Of ''Bounties III'' and the series as a whole. While he doesn't get involved in the events until NVB III, Most of the other Big Bads in the series are former associates of his, whom he trained personally.
84* BigBrotherInstinct: He seems to have a genuine, if somewhat twisted protectiveness towards his half-brother, Sergio. [[spoiler:In ''III'', Sergio's death at the Courier's hands is what motivates Marko to seek revenge against them.]]
85* BirdsOfAFeather: He tries to imply him and the Courier are this. How accurate this is, of course, depends on how you played the game.
86* BondVillainStupidity: [[spoiler:In NVB III, Marko chooses to bury the Courier alive after maiming them, rather than shooting them along with Randall and the townsfolk. He lampshades this when the Courier confronts him later.]]
87* BornUnlucky: Played with. His past is genuinely horrifying [[spoiler: if you trust "Virgil"'s account]], but his S.P.E.C.I.A.L stats show he has a 10 in Luck.
88* CainAndAbel: Averted. [[spoiler: Although ''II'' implies there's some sort of animosity among him and Sergio (as well as, of course, genuine friendship), in ''III'' Marko outright states that he loved him.]]
89* CardCarryingVillain: He doesn't ''brag'' about it, per se, but he has no delusions about being a good person, and openly admits his past crimes to the Courier.
90* CharacterShilling: Many characters talk about how much of a threat he is and [[spoiler:if you kill him at the end of ''III'', the ending slides proclaim his legend persisted in spite of that.]]
91* DarkAndTroubledPast: Marko's backstory [[spoiler:(at least, the one he tells the Courier as "Virgil", which is only ambiguously true)]] is horrifying, with parental abuse and slavery playing key roles.
92* DarkIsEvil: When he is ultimately confronted at the end of ''Bounties III'', Marko is dressed entirely in black. He's even known as ''The Man in Black''.
93* DeathByIrony: [[spoiler: At the end of ''III'', Marko had the Courier tortured and buried alive, if the Courier has the Wild Wasteland trait, [[PowerBornOfMadness he/she can use their experience of the said torture and burial]] in their final confrontation to channel the power of insanity to make Marko's head explode.]]
94* {{Determinator}}: A villainous version. He states this as the reason he has been able to defeat enemies far stronger and smarter than himself. Sheer unbreakable resolve. [[spoiler: If the Courier decides to kill him at the final part of ''III'', his slide on the ending tells you that he was defeated by someone he thought was impossible: an even more determined person than him.]]
95* TheDreaded: His reputation has grown to such an extent that many in the Mojave think he's just a wasteland myth created to frighten people. Whole towns and rival gangs vanish when he's on the warpath and hardened criminals are reduced to InelegantBlubbering when they hear he's angry at them.
96* DisproportionateRetribution: The Courier kills his little brother, so he [[spoiler: slaughters your mentor in front of you, cripples you, and makes you watch as he slaughters an entire town of people, all uninvolved in your conflict, right in front of you. He even lampshades this a little later.]]
97* EvenBadMenLoveTheirMamas: Lamsphaded. [[spoiler: Marko puts a spin on this phrase, saying even bad men love their ''brothers'' to explain his resentment over the Courier killing Sergio.]]
98* EvenEvilHasLovedOnes: Marko does legitimately care about his brother, and is seeking exquisitely cruel revenge against the Courier for killing him. Several characters also state that he is HappilyMarried and has genuine affection towards his wife.[[note]]She was supposed to have a large role in ''NVB III'', but was cut due to her voice actress giving up.[[/note]]
99* EvenEvilHasStandards: Bizarrely, he is affronted by the Courier implying they'll [[{{Squick}} skull-fuck him]] after he's dead, due to the [[ProfanityPolice profanity in the statement]].
100* EvilCounterpart: He's basically the [[VideoGame/Fallout3 Lone Wanderer]] played as evil as possible.
101* {{Expy}}: Of Loco from ''Film/TheGreatSilence'', right down to the outfit.
102* FreudianExcuse: He had a horrible childhood, growing up with an abusive father and a band of vicious raiders.
103* FromNobodyToNightmare: Marko is essentially a dark Lone Wanderer player protagonist [[spoiler:being raised in a Vault on the East Coast and escaping with his half-brother at an early age from their abusive father]]. While Marko was already troubled, being captured and abused by raiders sealed his fate.
104* GreaterScopeVillain: Although he's frequently mentioned, he has very little direct impact on any events in the Mojave until ''Bounties III''.
105* HateSink: Marko is a ruthless, murdering rapist with very few redeeming characteristics (aside from his love for his brother).
106* HeroicResolve: Subverted. Marko credits resolve as the main reason for his survival despite his horrifying past, but there's not a thing heroic about it. Depending on how you play it, the Courier can be considered a version of this trope played straight.
107* ICallItVera: Uses a unique Colt 1851 Navy revolver nicknamed "Old Scratch".
108* ItsPersonal: He doesn't really care about the Courier at all until he/she kills Sergio, after which he does everything in his power to make sure the Courier will die horribly.
109* KarmaHoudini: [[spoiler: In the finale of ''III'', if the Courier decides to cut their losses and leave Utah for good after their torture and burial, Marko essentially becomes this.]]
110* KarmaHoudiniWarranty: [[spoiler: However, if the Courier chooses to hunt down Marko in the finale of ''III'', Marko '''will''' get his comeuppance.]]
111* KnightTemplarBigBrother: To Sergio, who seems to be his one real MoralityPet throughout the series.
112* NotSoDifferentRemark: States this as one of the reasons for despising the courier. He attempts to compare the Courier's pursuit of bounties to his own efforts to stay alive at any cost in the American wasteland. At the same time, he mocks any sense of goodness, morality or duty as a way to cheapen the Courier's actions by comparing them to his own.
113* OlderThanTheyLook: He looks like he's in his early to mid 30s', even though he's likely somewhere in his late 50s'-early to mid 60s' at this point. [[spoiler:Which is why Virgil doesn't seem too suspect at first.]]
114* RetiredMonster: Until he comes back in ''III'' to avenge Sergio.
115* RevengeMyopia: He's hellbent on avenging his brother's death at the hands of the Courier. Doesn't seem to care that his brother was a ruthless and still-active outlaw with a large body count. It gets noticeably blatant when he acknowledges Randall's vendetta against him and openly mocks him for failing.
116* ShoutOut: Possibly. "[[Literature/TheDarkTower The man in black fled across the desert, and the gunslinger followed.]]"
117* ShutUpHannibal: During the final confrontation the Courier has several options, ranging from noble avenger to hilariously crude. [[spoiler:Or making his head explode with Wild Wasteland.]]
118* TheSociopath: Averted; while he's a monstrous raider who would massacre entire settlements without remorse, he isn't incapable of empathy and he genuinely cares about his wife and brother.
119* StrawNihilist: Marko becomes obsessed with breaking the Courier by bringing him or her down to his level, ending in his massacre of an entire town. He brags about his own power, and might-makes-right philosophy as justification for the horrible acts of violence and savagery he commits.
120* TheresNoKillLikeOverkill: [[spoiler: His attempt to kill the Courier in NVBIII is drawn-out and excessive, as he wants to punish them for killing Sergio.]]
121* TomTheDarkLord: He's apparently one of the most feared men in Nevada, and his name is... Marko.
122* TortureAlwaysWorks: A late-game monologue in ''III'' has him proclaim that burying someone alive is a great way to get information out of people.
123* UnderestimatingBadassery: [[spoiler: At the end of III, Marko thought that torturing and burying the Courier alive was enough to break him/her. Cue his regret if the Courier decides to confront him one last time.]]
124* UnreliableNarrator: Nothing about his past [[spoiler: that he gives under his "Virgil alias]] can be fully trusted or verified beyond he and Sergio were brothers.
125* UnwittingPawn: [[spoiler:Becomes one to Khagan in ''III'', who is using him to secure control over Frosthill for the Syndicate.]]
126* VillainRespect: He holds Randall in high regard due to the latter's determination to kill him, and [[spoiler:gives him a quick death (albeit while taunting him) and personally buries him afterward. If a low intelligence Courier has Sweet Revenge, he'll also angrily call them an insult to Randall's memory. He can also grow to respect you - if you [[KnowWhenToFoldEm leave Frosthill without a fight]], he'll secretly be happy to learn of your survival.]]
127* VillainWithGoodPublicity: Despite, you know, ''everything about Marko'', the town of Frosthill and the NCR consider him an upstanding citizen [[spoiler: up until he massacres the entire town]].
128* WeWillMeetAgain: [[spoiler:If the Courier decided to leave Utah for good, even though the town is thriving nicely under his care, he decided to head towards the Mojave Wasteland to settle their scores.]]
129* YourHeadAsplode: [[spoiler:If you have the Wild Wasteland trait, you kill him that way... After an impromptu ''staring contest'' and screaming at him to "ride the snake".]]
130[[/folder]]
131
132[[folder:Javier Sugar]]
133Judge Richter's cold and humorless executioner. [[spoiler:His murder of Randall and attempted murder of the Courier makes him the penultimate target of ''New Vegas Bounties I''.]]
134----
135* TheDragon: To Judge Richter
136* HeroKiller: [[spoiler:He offs Randall offscreen and tries to kill you]].
137* NeverHeardThatOneBefore: One of the dialogue options is to tell him that "[he] don't have to do this". He dryly notes that everybody he comes for tells him the same thing verbatim.
138* ShotgunsAreJustBetter: He wields a unique hunting shotgun which can be looted from his corpse after defeating him. Bobby even believes his attachment with the gun went to CargoShip levels.
139-->'''Bobby Bass''':''He was all about that shotgun, he always talked about that shotgun, he slept with that shotgun, I think he fucked that shotgun.''
140* ShoutOut: He's basically [[Film/NoCountryForOldMen Javier Bardem's interpretation of Anton Chigurh]] without his captive bolt stunner. Sadly, he kept the shotgun.
141* TheSociopath: Bobby suspects that he is one, though he [[ComicallyMissingThePoint doesn't seem to have a full understanding of what a sociopath is]].
142-->'''Bobby Bass''':''...We talked, we try to make normal conversation, you know? I try to be a normal person, talk about weather, sex, normal things. And Mr. Sugar, he sat over there with this strange look in his eye, he looked like he wanted to cut my throat... in the meeting! And I said, you know, motherfucker, what's wrong with you? I thought he was one of them sociobaths, you know? He got no feeling. You see, he got no, he don't feel things. You know like you see a pair of big titties, he don't get no hard on! Motherfucker, what's wrong with you? I see the big titties, I get exited! That's normal human behavior. He wasn't normal!''
143* TheStoic: His voice ''never'' raises above "calmly threatening" even during your fight.
144[[/folder]]
145
146[[folder:Judge Richter]]
147A giant, [[PaedoHunt pedophile]] bounty hunter who runs the Richter & Associates firm. [[spoiler:His (attempted) assassination of Randall sets up the final act of ''Bounties I''.]]
148----
149* {{Acrofatic}}: Despite his supposed girth, he has 7 points in Agility.
150* AffablyEvil: He's friendly to the Courier upon meeting him/her in the bunker and will keep the same tone to the end of the conversation, regardless of what the Courier says to him.
151* AllGaysArePedophiles: It's implied in both ''New Vegas Bounties'' and ''New Vegas Killer'' that he molests little boys.
152* AxCrazy: Literally - a psychopathic bounty hunter which favored weapon is an axe.
153* BadBoss: By passing a speech check he'll kill off his bodyguards so that he can kill you himself.
154* BigBad: Of ''Bounties I''.
155* BountyHunter: He’s Randall's EvilCounterpart.
156* TheBrute: Visibly taller than any normal human in the base game, and with strength and resilience to match.
157* DepravedHomosexual: He likes his red-haired little boys.
158* {{Expy}}: He's based on the (possibly semi-historical) character Judge Holden from ''Literature/BloodMeridian''.
159* FatBastard: Several characters, including the Courier, call him fat, but this remains an InformedAttribute due to engine limitations.
160* FinalBoss: Of ''New Vegas Bounties I''.[[note]]May count as a DiscOneFinalBoss if you count the ''New Vegas Bounties'' trilogy as a single storyline.[[/note]]
161* FlunkyBoss: You'll have to contend with his bodyguards unless you can speech check the Judge into killing them off to make it a one-on-one fight.
162* HiddenDepths: He enjoys the fantasy novels of Jorge Martin.
163* SchmuckBait: [[spoiler:Before or without ''New Vegas Killer'', accepting his offer and sealing the deal with a handshake kills you as he dipped his hand in ricin prior to your arrival.]]
164* WeCanRuleTogether: [[spoiler:At the end of ''Bounties I'', he's impressed by the Courier's skills and offers to let him/her join his organization.]]
165[[/folder]]
166
167[[folder:Azmi Khagan[=/=]Mr. K]]
168Mysterious head of the Syndicate.
169----
170* GreaterScopeVillain: He has been frequently mentioned ever since NVB I and was the mastermind behind the events in ''The Inheritance'', but he never makes an appearance. [[spoiler:He also manipulated both Marko and Brookshire during the events of NVB III so that the Syndicate could take control of the Frosthill's silver mines.]]
171* LikeASonToMe: He considers Zimmer to be his surrogate son, and if you kill Zimmer, he'll [[ContractOnTheHitman put a price on your head]].
172* TheScottishTrope: Giving out his real name is punishable by death in the Syndicate and he must thus be only referred to as K.
173* TheUnfought: He's the only major villain in the series, who never crosses paths with the courier.
174[[/folder]]
175
176
177!Introduced in ''New Vegas Killer''
178[[folder:Bobby Bass]]
179One of Judge Richter's hitmen and the primary quest giver of ''New Vegas Killer.''
180----
181* AerithAndBob: He has two dogs named Bishop and [[UnfortunateName Taint]].
182* AffablyEvil: Unlike the other polite villains in the series, his friendly behavior is genuine.
183* ALighterShadeOfBlack: Bobby Bass has little problem with unprovoked violence (even against children) and engages in animal abuse, but he is shocked by Marko's action (describing him as being "possessed by Satan") and is clearly disgusted by Judge Richter's pedophilia.
184* AscendedExtra: Only featured in the spin-off ''New Vegas Killer'', but remains a fan favorite.
185* BadPeopleAbuseAnimals: Despite his charming and polite exterior, he ''is'' a bad person (as Randall's EvilCounterpart), and he frequently disciplines his dog by kicking them in the testes.
186* BuxomBeautyStandard: Bobby claims to only need two things in a woman: large breasts, and the ability to make biscuits. Apparently, he's never had those standards met.
187* CanineCompanion: His two dogs, Bishop and Taint.
188* TheCasanova: He makes passing references to a number of sexual encounters.
189-->''"I like lovemaking, [[AllMenArePerverts I'm normal]], you know, I like to fuck [[AThreesomeIsHot three women at a time.]] That's normative behavior."''
190* ClusterFBomb: He rarely goes more than a sentence or two without saying it.
191* DelusionsOfEloquence: Part of the humor in his character comes from this.
192* EvenBadMenLoveTheirMamas: His desire to find a [[BuxomBeautyStandard well-endowed]] woman who could make biscuits and gravy like his mother did is what drove him to travel to the Mojave.
193** In ''Bounties III'', it's implied he may have found one.
194* EvenEvilHasStandards: He turns down an offer to work for Marko for this reason.
195-->''"I think Marko- You know, he's your employer and I don't want to disrespect him or anything, but the man strikes me as being possessed by Satan. And I do not like that kind of characteristic."''
196** He also expresses disdain for some of Judge Richter's other subordinates, particularly Javier Sugar.
197** While he's not ideologically opposed to killing children, he looks down on those who ''enjoy'' doing so. He also appears to have a distaste for pedophiles.
198* HasAType: In case this wasn't clear, he likes large breasted women who can make biscuits.
199* MotorMouth: He frequently goes on long-winded tangents while giving the Courier their next mission.
200* HiddenDepths: Enjoys caring for his plants.
201* NoodleIncident: His encounter with a small-breasted biscuit-making woman, who apparently tried to kill him.
202* OlderThanTheyLook: Despite his youthful appearance, he came to the Mojave years before Mr. House and the NCR began to civilize it. Lampshaded when recounting his backstory.
203* PunchClockVillain: He views contract killing as simply doing unpleasant but necessary work that nobody else wants to do.
204-->''"But, you know, somebody's got to do it. Nobody want to be a hitman. Nobody want to say "Hey motherfucker, here's a name, you go kill them.""''
205* SouthernGentleman: Grew up in the South, though where exactly is never specified other than that it wasn't Mississippi.
206--> ''"Now, I came here from the South. Not the same place as Mr. Randall - but you know, it's all fucked up now."''
207* StraightEdgeEvil: At the request of [[EvenBadMenLoveTheirMamas his mother,]] he doesn't drink.
208-->''"My mama, she told me drinking that much will make you stupid, and you won't be able to make babies. So I said okay, I don't drink."''
209* TakeThatCritics: His dialogue about how he got to the Mojave from the South is a pretty clear TakeThat aimed at lore-obsessed players who complained about Randall being a Southerner in the Mojave.
210-->''"People say "That's not possible! How's a Southerner-" Motherfucker, I WALKED! I got two legs, I walked my ass here."''
211* TrademarkFavoriteFood: Biscuits and gravy.
212* VillainRespect: He expresses some respect for Randall as a fellow Southerner.
213-->''"Now, I understand you worked for a Mr. Randall - a good, Southern, gentleman! His methods - a little different from mine."''
214* WhatCouldHaveBeen: During a livestream of ''Fallout: New Vegas'', [=Someguy2000=] vaguely hinted at Bobby Bass resurfacing in a later mod.
215* WouldHurtAChild: He encourages the Courier not to hesitate in killing off the children of his/her target because there's always the threat of one of them seeking revenge later down the line. He even tells story of an incident he had with the grown up child of one of his targets.
216-->''"...And I know! Shit almost happened to me three years ago. Some crazy-ass, bushwhacking, fucking runt kid came out of nowhere with a shotgun, peppered the shit out of me! If it hadn't been for Bishop and Taint, I'd have been fucked! They saved my ass. So, [[ShootTheDog that's why]] you kill the younguns, all right?"''
217[[/folder]]
218
219!Introduced in ''New Vegas Bounties II''
220[[folder:Captain Larry Scull]]
221A NCR ranger who runs the Boulder City Prison and manages NCR's state controlled bounty hunting in the Mojave Wasteland.
222----
223
224* GrumpyOldMan: He gets grouchy when the red tape interferes with his work, stating that back in his day, all your bounties would have been solved by way of storming the place guns blazing and hanging the culprit on-site as soon as there would be trouble.
225* ItsPersonal: He has a grudge against the Burns family for brutally killing a friend of his, along with said friend's wife and children, and will pay you out of his own pocket to kill the Burns family's EvilMatriarch.
226* MissionControl: He basically fills Randall’s role for ''Bounties II''.
227* OldSoldier: A longtime veteran who grumbles about being "stop-lossed" just as he was about to retire.
228* PetTheDog: [[spoiler:While he's initially willing to let Arthur Ribben's deaf granddaughter be sent to an orphanage, if you remind him that her father was an NCR Ranger who died in combat, he'll pull some stings to have her adopted by another Ranger.]]
229* PoliticallyIncorrectHero: Frequently expresses distaste for ghouls, and is willing to [[spoiler:let an innocent deaf girl become a homeless orphan because her grandfather was an Enclave member.]]
230* ReasonableAuthorityFigure: He's polite, morally sound and generally listens to the player.
231[[/folder]]
232
233[[folder:Lieutenant John Ramsey]]
234One of Captain Scull’s staff.
235----
236* BerserkButton: While Ramsey is rarely if ever pleasant, his dialogue will be dripping with vitriol if the player has a favorable relationship with Caesar's Legion.
237* DarkAndTroubledPast: Was born a slave to the Legion, and ''really'' hates them for it.
238[[/folder]]
239
240[[folder:Joaquin]]
241Another member of Scull’s staff.
242----
243* SirSwearsALot: Even moreso than Ramsey.
244* TakeThat: InUniverse and out.
245** Describes Legate Lanius as "some giant retard with a sword."
246** Mocks the franchise's ArcWords:
247--->'''Joaquin:''' The other day, I heard somebody say, "War never changes." What a crock of shit. Gimme a tactical nuke and I’ll ''change'' this motherfucker real quick!
248[[/folder]]
249
250[[folder:Sergio Booth]]
251Marko's younger half-brother and the secondary antagonist of ''Bounties II''.
252----
253* BerserkButton: Being compared unfavorably to Marko, or referred to as his inferior or lackey.
254-->''Courier: "You're that half-assed sidekick for Marko, aren't you? Is he gonna show up and save you again?"''
255* CallingCard: He leaves harmonicas inscribed with his initials in the mouths of his victims.
256* ChekhovsGunman: He is first mentioned in a holotape found in the Judge hideout at the end of ''Bounties I'' before appearing in person at the end of ''Bounties II''. Also, a corpse lying next to a harmonica[[note]]Part of ''Bounties I'' files[[/note]] can be found in the open not far for Novac (next to the Viper encampment), a place which can be reached even much earlier.
257* TheDragon: To Marko.
258* FinalBoss: Of ''Bounties II''.
259* HonorBeforeReason: He wants to settle his score with you with a grand duel in the main street of his town, Far West-style. [[spoiler:Marko]] notes that this caused his downfall.
260* MoralityPet: Sergio seems to be one of the only people (if not ''the'' only) that Marko genuinely cares about. When Marko finds out [[spoiler: the Courier killed Sergio, he cancels his plans of anonymous retirement to kill them.]]
261* SexSlave: [[spoiler: When recounting his backstory as "Virgil", Marko briefly mentions some Legion slavers planned on making Sergio a sex slave, as he was too young and fragile for most kinds of labor.]]
262[[/folder]]
263
264[[folder:Doc Friday]]
265A ghoulified Pre-War orthodontist turned gunslinger who once crossed paths with Randall.
266----
267* AffablyEvil: For a lax definition of "evil", since all he did is take the law into his own hands a couple of times and kill some unsavory (but with high connections) characters.
268* AlwaysSecondBest: In his eyes, he was this to his older brother, who was a sheriff deputy before the war.
269* BerserkButton: Disrespecting women.
270* TheCharmer: Doc Friday is said to be very persuasive, to the point where Randall (who, at least in the present day, is ''very'' opposed to letting bounties go) was willing to settle the bounty on his head with a game of cards.
271* ChekhovsGunman: While he appear in person during ''Bounties II'', he is first mentioned in ''Bounties I'' by Randall during a dialog.
272* ChickMagnet: Despite being a [[FantasticRacism ghoul]] (which is generally considered to be a physically unattractive trait, in-universe), female characters comment on his attractiveness.
273* ChivalrousPervert
274* TheGunslinger: Uses a revolver as his weapon of choice. He’s a famous gunfighter in-universe.
275* ICallItVera: His weapon is a special .357 magnum revolver named "The Huckleberry".
276* MemeticBadass: In-universe. Randall even says he might be the most dangerous man he ever met.
277* NinjaPirateZombieRobot: A ghoul gunslinger with an Old West outfit.
278* NoHistoricalFiguresWereHarmed: He's essentially the series' version of [[https://en.wikipedia.org/wiki/Doc_Holliday Doc Holliday]].
279* NonPlayerCompanion: He becomes available as one if you’re nice to him during your first meeting.
280* NotThatKindOfDoctor: Well, he ''was'' a doctor (a dentist), but he’s now famous as a gunslinger.
281* SouthernGentleman: He's from the South and very much fits the chivalrous archetype. Him being a Southernman is the reason Randall was willing to overcome his [[FantasticRacism prejudice towards ghouls]] and let him explain his side of the story, after which Randall was unwilling the pursue the bounty further.
282* SuspiciouslySimilarSubstitute: To Raul. Both are Western-themed followers who are ghouls and are specialized in revolver gunfights. They both have a tiny mustache, too.
283* TakeThat: He met Ulysses once. He claims that Pre-War, people like him were put in asylums.
284[[/folder]]
285
286[[folder:Charlie Halfcocked]]
287A gun for hire working for anybody who can afford him. An extremely competent sniper, but is more known for the battle injury that gave him his name.
288----
289* {{BFG}}: He uses an anti-materiel rifle named "The Penetrator".
290* CombatPragmatist: He baits you to waddle around a clear area with no obstructions in order to have several clear shots. And even after you find about his trap, he's hiding with a Stealth Boy.
291* CompensatingForSomething: His rifle. It's name and his backstory pretty much sell it.
292* TheComputerIsACheatingBastard: Even with max Sneak and a Stealth Boy, his shots will find you since he is programmed to aim at your character, like some [=NPCs=] who always seem to find you (such as the Legion assassins or Malcolm Holmes).
293* GroinAttack: Was on the receiving end of one a long time ago where somebody shot him in the dick. He survived, but not the top of his manhood, hence his name.
294* NoCelebritiesWereHarmed: Named after [[https://en.wikipedia.org/wiki/Carlos_Hathcock Carlos Hathcock]], a US Marine sniper from the Vietnam War and former holder of the longest sniper kill recorded (although he used either a scoped heavy machine gun or a regular sniper rifle instead of an anti-materiel one).
295* SniperDuel: He can't one-shot you, but since his rifle hit pretty hard and he's as far as possible from you, it becomes a game of finding and killing him before he kills you.
296[[/folder]]
297
298[[folder:Red Bear]]
299Marko's protege, an infamous raider and slaver from the West who has come to the Mojave to "trade".
300----
301* BigBad: Introduced as one for ''Bounties II''.
302* BladeEnthusiast: He is very, ''very'' skilled with his unique combat knife, the ''Comanchero''.
303* DiscOneFinalBoss: Defeating him in the ''Bounties II'' questline doesn’t finish the story but starts a series of events which eventually lead you to Sergio, ''Bounties II'''s true final boss.
304* TheDreaded: Along with Marko, he is one of the most feared men in the wasteland.
305* TheLastDance: [[spoiler: Red Bear's motivation.]] He hurt his hand, so he wants one last showdown with a WorthyOpponent. You.
306* TalkingTheMonsterToDeath: [[spoiler:Passing high level Speech/Charisma checks during his encounter convinces him to surrender to NCR justice instead of having to kill him. As due to all his crimes he'll be charged and executed if you talk him down. This is still better than just killing him, as he atones by his own choice.]]
307[[/folder]]
308
309[[folder:Aaron Flagg]]
310The leader of a cult. You encounter him during your hunt for Red Bear.
311----
312* {{Cult}}: He is the leader of a religious group living secluded in a bunker and caves, which members are "cultists" wearing full hoods. He also wears a power armor with a green pentagram as a chest insignia. [[spoiler: There are obvious hints that they worship the Old Ones from the Cthulhu Mythos.]]
313* EasilyForgiven: If you don't want to perform a HumanSacrifice for him, you can't or don't want to pretend to be working for Marko, and you either don't feel like killing the whole cult or don't feel like searching the entire bunker after killing the whole cult, the other way to get him to tell you where to find Red Bear is to let him set you up to be killed by a pair of unique Deathclaws, kill the Deathclaws, and then offer to let him live if you get Red Bear's location. Not going on a RoaringRampageOfRevenge oddly gets you good karma, even though it arguably might be better for the Mojave not to have a murderous cult around. Of course, if you do kill the cult off, their bunker becomes a breeding ground for [[DemonicSpiders Cazadores]], so maybe the cult is the LesserOfTwoEvils.
314* IfYoureSoEvilEatThisKitten: Performing a HumanSacrifice is one of the ways to get him to tell you where to find Red Bear.
315[[/folder]]
316
317[[folder:Jayson Ambrose]]
318A "[[StrawmanNewsMedia journalist]]" who writes hit pieces slandering the Courier and the NCR.
319----
320* BlatantLies: He claims that he just wants to hold the NCR to a high standard. Yeah, sure, making them look bad for getting rid of notorious criminals like the Fiends, [[SlaveryIsASpecialKindOfEvil Red Bear]], and [[KillAllHumans Jacob Powers]] is "holding them to a high standard."
321* ImmoralJournalist: He's actually being paid by the Syndicate to sway opinion against the NCR. If you pay him, or find his receipts from the Syndicate and threaten to expose him, or are well-read enough to successfully guilt him, or threaten to break his hands, he'll start printing news to make the Courier look good instead.
322[[/folder]]
323
324[[folder:Guts]]
325A dog that the Courier can [[PetTheDog adopt]] after finding him wandering outside of Westside after the death of his master.
326----
327* CanineCompanion: He's first encountered dutifully remaining by his deceased master's body. If the Courier adopts him, he will never leave their side unless ordered - and can even be brought along in base-game DLC like ''Dead Money''.
328[[/folder]]
329
330!Introduced in ''New Vegas Bounties III''
331
332[[folder:Virgil]]
333A messenger from Marko, sent to fetch the Courier on his behalf and clean up a few loose ends in the Mojave while he's at it.
334----
335* EvenEvilHasLovedOnes: Invoked: he points out that both Halfcocked and Quigley had family members they provided for, and their deaths at Courier's hands caused their luck to go down the drain.
336* EvilCannotComprehendGood: Played with. Virgil seems to have no idea how the Courier could so earnestly trust his companions and friends, as he has always lead through fear, rather than mutual respect and friendship. He concedes later that he ''does'' get it but finds it less efficient than just scaring the crap out of everybody.
337* MeaningfulName: A guy named [[Literature/TheDivineComedy Virgil]] acting as a guide leading you to hell, eh? [[spoiler:Marko hangs a lampshade on it post-reveal.]]
338* TheReasonYouSuckSpeech: The part of NVB III before he takes you to Utah is intended to be one long demonstration of the Courier being not as good as they claim.
339* SecretIdentity: Of [[spoiler:Marko Booth himself]].
340
341
342[[/folder]]
343
344[[folder:Brookshire]]
345A NCR official sent to Frosthill to clean the area of the bandits inhabiting it (i.e. most of the local population) and prepare it annexion by the NCR. He also serves as the quest-giver for a series of optional bounties.
346----
347* AssholeVictim: He doesn't sugarcoat the fact that his bounties are political enemies of the NCR, but they are far from angels. The first one sends mail bombs to journalists, for example. [[spoiler: Then ends up being on the receiving end when he betrays both Randall and the Courier to Marko. See KarmaHoudiniWarranty down below.]]
348* BigBadDuumvirate: [[spoiler:He's secretly working with Marko to take over Frosthill under the control of NCR and the Syndicate and kill every outlaw on the town i.e. everyone living there.]]
349* CorruptBureaucrat: [[spoiler:He's in the Syndicate's pocket.]]
350* EvilCounterpart: To Wickham. Both are officials working for the NCR, but whereas Wickham is a patriot who is motivated by loyalty towards his country, Brookshire is a self serving GloryHound who is ready to [[spoiler:have the entire population of Frosthill massacred by Marko]] just to advance his career.
351* FauxAffablyEvil: He's very polite and friendly in his interactions with the Courier [[spoiler:even as he's putting you to sleep to sell you to Marko]].
352* KarmaHoudiniWarranty: [[spoiler:Initially his betrayal of Randall and the Courier seems to have no consequence for him and he is set to become a decorated hero of NCR for his actions in Frosthill, but then it turns out that he is staying in the NCR Embassy on the Strip and there's nothing stopping the player from waltzing right in and shooting him at the cost of some NCR rep.]]
353* VillainousBreakdown: [[spoiler:He is in absolute shock when he meets the supposedly dead Courier for the last time in the NCR Embassy and attempts to desperately make a deal with the him/her to save his own life.]]
354-->'''Brookshire:''' [[spoiler:[[LittleNo No...]] [[ThisCannotBe no goddamn way.]]]]
355* WalkingSpoiler: [[spoiler:An NCR official who turns out to be corrupt, as well as being Marko's employer.]]
356[[/folder]]
357
358[[folder:Cocker and Cutty]]
359The Frosthill barbers. Cocker is a whiny ghoul who always finds ways to be miserable. Cutty is a Super Mutant with a sharp intellect who enjoys messing with people. They cut hairs and yell at each other.
360----
361* DoesNotLikeGuns: Cutty, who thinks guns are not reliable and can misfire or even blow in your face, hence why he prefers using a sledgehammer.
362* EverythingIsRacist: Cocker's main reason to complain about everything is to claim he's the victim of ghoul prejudice. When Cutty points out that he isn't as miserable despite being a Super Mutant (who are as hated, if not moreso, than ghouls), Cocker takes it [[InsaneTrollLogic as proof that Cutty is racist against ghouls.]]
363* TheGadfly: Cutty, despite his claims that he does it to "harden" Cocker.
364* {{Gasshole}}: Cocker often complains about Cutty constantly farting and stinking up the place.
365* SirSwearsALot: The two cumulated give ''Bad Mothafucka'' a ride for his money in terms of profanity. All their conversations will eventually end up in muttered variants of "fuck" thrown at eachother.
366* ThoseTwoGuys: Established as the "comedic duo" of Frosthill, and far more quirky than the rest of the townsfolk.
367* VitriolicBestBuds: When you first encounter them in Frosthill, they are shown endlessly arguing over every little thing they can think of... ''and they never shut up''. Ironically, [[ChekhovsSkill this saves both of them]] -- Cutty walks out on Cocker just prior to the climax of ''NVB III'' because he gets fed up with their situation and wants to enlist in the NCR, and Cocker follows him, complaining all the while. This spares them from the subsequent [[spoiler:Frosthill Massacre]].[[note]]Though they might have survived anyway, as they were among the only residents of Frosthill who did not have bounties on their heads. But on the other hand, the bounty hunters might not have known Cocker and Cutty did not have prices on their heads, given that most of the residents of Frosthill did.[[/note]]
368* WhereAreTheyNowEpilogue:
369** ''NVB III'' reveals that Cutty joined the NCR army just to prove to Cocker that he could become an officer. Cocker then enlisted just to prove to Cutty that he would get promoted before him. They end up at FOB Omega together.
370** If they both survive ''The Better Angels'', they become renowned NCR war heroes, write a very successful book about the war with the Legion, and use the royalties to open a chain of barbershops throughout the NCR.
371** In the event that Cutty dies during ''The Better Angels'', Cocker becomes a DrillSergeantNasty who is efficient at his job, but never quite gets over his best friend's death.
372** If Cocker dies during ''The Better Angels'', Cutty goes on a RoaringRampageOfRevenge across Arizona, butchering any Legionaries he comes across and carving Cocker's name into their bodies.
373[[/folder]]
374
375[[folder:Ford]]
376One of the bounty hunters who have been sent to Utah along Randall. Ford is arrogant and not very skilled. He is available as a companion.
377----
378* AndThisIsFor: If you ask him how he's planning to kill Marko, part of his plan involves saying "this is for Randall, evildoer"... [[{{Squick}} before pulling out his]] [[UnreliableNarrator foot-long cock]].
379* AssholeVictim: [[spoiler: Ford ''does'' betray the Courier and Randall (and wasn't a paragon of virtue before, either) but considering how young he was during ''NVBIII'', it's hard to say he deserved all of what he went through.]]
380* AttentionWhore: His bounty hunting is largely motivated by his desire to become famous [[spoiler:and according to the ending narration, he hoped in his last moments that his actions were notable enough to be written down in Courier's legends]].
381* TheBabyOfTheBunch: He's likely the youngest bounty hunter working at Randall & Associates, depending on which age you imagine him as ([=Someguy2000=] initially said he was anywhere from 15 to 25, but he has no age in canon) and how old the Courier is.
382* BadassAdorable: To an extent, providing you're not ''entirely'' annoyed by his incompetence. He has a childlike idolization of the Courier, reads dime novels and is insecure about not having a girlfriend. But he ''can'' hold his own in a fight (despite his lack of skill in certain areas), as evidenced if you take him as a companion.
383* BadassLongcoat: Wears one which is identical to Randall's and the one worn by most of the other bounty hunters in Frosthill.
384* BeginnersLuck: Played with. He's the beginner, but luck favors you as his companion perk gives you a small Luck bonus.
385* BloodKnight: Sort of. He's ''very'' excited to kill people with you, but it's implied that part of it is because he's only seen bounty hunting in dime novels and still considers it a glamorous profession.
386* BreakTheCutie: Ambiguous, as he's not "cute" in the traditional sense and many players find him quite irritating, but he is naïve and has a youthful excitement about bounty hunting. [[spoiler: Flash forward to Frosthill, in which he shoots Randall through tears, calling him (or Marko) a son of a bitch.]]
387* BrokenPedestal: As soon as the Courier shows a hint of mercy towards their bounties, Ford calls them every synonym for "coward" he can think of.
388* ButtMonkey: If you choose to do so, you can insult Ford many, ''many'' times, and Randall... doesn't respect him, to say the least.
389* CruelAndUnusualDeath: In the ending where [[spoiler:the Courier doesn't kill him, Ford makes his way to Sac-Town, where he works as a security guard. However, he retains his cruelty and arrogance, and one day a homeless person shoots him in the testicles after being pushed too far by his "incessant derision". Ford bleeds to death in the street and no-one helps him. However, this ending is bugged, and leaving Ford alive will have the same result as though he was killed.]]
390* DirtyCoward: [[spoiler:He's ready to sell out Randall and Courier to Marko to seek fame, but once the Courier survives the burial and comes after him, he doesn't even have the guts to put up a fight against him/her and just tries to flee the entire time.]]
391* {{Eagleland}}: His attitudes toward NCR lean heavily on the Boorish side of this trope. conversations with him reveal that he's a jingoist who hopes that NCR would just kill off everyone in Frosthill, without bothering to think even for a moment if everyone in Frosthill deserves to die for their past actions.
392* EndearinglyDorky: Though he's not ''always'' likeable, some of his overenthusiastic behavior borders on this.
393* EvenEvilHasStandards: [[spoiler:Marko forces him to kill Randall. He's obviously not happy with it.]]
394* GameplayAllyImmortality: He is flagged essential as long as he is available as a companion. [[spoiler:After the betrayal, you encounter him hostile in the saloon along most of his colleagues, and he can be killed.]]
395* GloryHound: He's read about bounty hunting in dime novels, and still appears to have a childlike naivety about what his job entails, thinking of himself (and Randall, and you) as a hero. [[spoiler: In the ending slide for murdering Ford, it's stated that his last moments were spent hoping he would have a place in the next dime novel about the Courier.]]
396* TheGunfighterWannabe: Ford talks a good game and has dreams of fortune hunting bounties, but his belief that he's invincible and deserves more ironically enough make it impossible for him to actually grow into someone deserving of the respect he wants.
397* HeroWorshipper: Is one to both Randall and the Courier.
398* HeelRealization: During the finale of ''III'', when the Courier storms the Frosthill Saloon, [[spoiler: while Ford is technically flagged as hostile, he will only cower behind the bar as they dispatch the other hunters. His last thoughts are hoping he at least had enough impact to warrent mention in the next dime novel about the Courier.]]
399* InferioritySuperiorityComplex: He often praises himself to ridiculous levels, but it's ambiguous how much of that is an act. He ''does'' sound insecure in some moments, such as when confessing that he doesn't have a girlfriend yet.
400* MistreatmentInducedBetrayal: [[spoiler:Joined Marko's plan because Randall treated him like a joke.]]
401* NonPlayerCompanion: Can be hired as one during most of ''III''. [[spoiler: Along all the other bounty hunters, he turns against the Courier and Randall when Brookshire betrays them.]]
402* PromotedFanboy: In-universe, he starts out as a green bounty hunter who's functionally in awe of the Courier, but has never had a chance to prove himself. When Randall pairs him up with you, he responds with giddy glee.
403--> '''Ford:''' (in semi-hushed tone) Oh man... this is going to be so '''FUCKING''' awesome!
404* RealMenDontCry: Averted. [[spoiler: He is audibly crying during the finale of '''NVBIII''', in which Marko orders him to kill Randall.]]
405* SmallNameBigEgo: A greener than grass bounty hunter who brags like a middle-schooler on the Internet, complete with boasts about his prowess, his skill with women, the side of his dick, etc. [[spoiler:If you kill him in the saloon after escaping your grave, his final thought is hope that his name will be remembered as someone who encountered the Courier.]]
406* WhatTheHellHero: If you choose to settle any of the bounties in a peaceful (or non-lethal) way, there's a good chance Ford will give you an angry speech about it.
407* YoungerThanHeLooks: Downplayed, as he does look pretty young, but in the casting call for ''New Vegas Bounties 3'', [=Someguy2000=] states Ford's age as anywhere from ''fifteen'' to twenty-five. If Ford is actually fifteen, several points in the story go into FridgeHorror territory pretty fast.
408[[/folder]]
409
410[[folder:Thorne]]
411Another of ''III'' named bounty hunters, who starts as a rude guy not impressed by the Courier.
412----
413* BadassBandolier: Contrary to his comrades, he doesn't look like a Regulator but wears an armor based on the Merc Troublemaker Outfit (a shorter leather coat with X cross-body bandoliers).
414* BadassBookworm: He's a tough, capable bounty hunter with a [[HiddenDepths medical degree]], and he [[spoiler: intends on practicing medicine again after taking the Courier back from Frosthill]].
415* BigDamnHeroes: [[spoiler:Is the one who rescues the Courier from being buried alive.]]
416* BlackDudeDiesFirst: [[spoiler: Averted. He's one of the only black characters in the series, and can survive throughout the whole thing, unlike several main characters.]]
417* CombatMedic: Thorne is a bounty hunter with a [[HiddenDepths medical degree]], which comes in handy when he fixes up the Courier after [[spoiler: being shot in the hands and buried alive by Marko]].
418* EmbarrassingNickname: Calls the Courier "shitbird".
419* FireForgedFriends: Likely, after ''New Vegas Bounties III''. At least, his relationship with the Courier is implied to be significantly less strained after [[spoiler: he saves their life.]]
420* HiddenDepths: Is initially introduced as a {{Jerkass}} bounty hunter who seems to be completely dismissive of your skills, and is very obviously being set-up as an antagonist at some point down the line. Turns out he's a former physician and a former member of the Followers of Apocalypse. [[spoiler:He uses his medical skills to patch up the Courier after their torture from Marko.]]
421* ScaryBlackMan: Averted. He's shown to be rude and menacing at first (then again, no more rude than the typical person you encounter when bounty hunting), but apparently [[spoiler: it's just a front to gain respect. Thorne is a surprisingly decent person, as he patches up the Courier after their encounter with Marko.]]
422* ScrewThisImOuttaHere: [[spoiler:He takes part in the massacre of Frosthill by Marko and the bounty hunters (he's offering cover to the party from the church's belltower). He decides to desert immediately after witnessing the event.]]
423* TheStoic: Doesn't show much emotion. [[spoiler: Averted at the end of New Vegas Bounties III, when the Courier returns if they choose to kill Marko, in which Thorne seems genuinely very relieved that they came back.]]
424* UniformityException: He's the only bounty hunter of the group who doesn't rock the duster-and-ten-gallon-hat look. [[spoiler: He's also the only one still loyal to you after Marko captures you.]]
425[[/folder]]
426
427!Bounty Targets
428[[folder:NVB I Bounties]]
429!!Tom Quigley
430Courier's first target. Quigley was an NCR Ranger, who was supposedly discharged after he contracted syphilis, which caused him to start having neurotic fits. Now he's using his marksman skills to hunt down passing by caravans.
431----
432* AxCrazy: According to Randall, he "Steadily lost his fucking mind" after contracting syphilis. He was sane enough, however, to use his money to feed his family.
433* TheCasanova: He's quite a womanizer and is believed to have contracted his syphilis from having an affair outside his marriage.
434* ColdSniper: He was one of the best snipers the Rangers had and he put those talents to full use in taking down caravans.
435* MaybeMagicMaybeMundane: A letter you find on his corpse is filled with his mad ramblings about how he caught syphilis with one of the prostitutes in Westside, but the last line of the letter is "Alhazred speaks". Alhazred is the name of the fictional author of [[Franchise/CthulhuMythos the Necronomicon]] and is implied to be linked to it's Fallout equivalent, [[VideoGame/Fallout3 the Krivbeknih]]. So, did Quigley went mad because of a disease or because of the Old Ones? Maybe his syphilis-induced insanity opened his mind to them?
436* ShoutOut: Inspired by Creator/TomSelleck's character in ''Film/QuigleyDownUnder''.
437* WhatMeasureIsAMook: NVB III significantly expands upon his character. While he was a womanizer, he used the money he made from raiding caravans to keep his family fed. After his death, the family's fortunes have turned for the worst and his wife was even forced to sell one of their children into slavery, just so she could pay her debt back.
438
439!!Quantrill and Onoda
440Former Enclave officers, who have been raiding caravans in North Vegas
441----
442* EvilOldFolks: They're old Enclave officers who ruthlessly murder trade caravans.
443* NamedAfterSomebodyFamous: Named after William Quantrill and Hiroo Onoda, two real-life soldiers who kept fighting well after their side had surrendered. Quantrill was a [[UsefulNotes/TheAmericanCivilWar Confederate Guerrilla]] while Onoda was an [[UsefulNotes/WorldWarII imperial Japanese soldier]].
444* TheRemnant: They still seem to be holding onto their Enclave ideals and continuing the fight in their own way.
445* TheUnfought: Quantrill died during their last attack, leaving only Onoda as bounty target.
446
447!!Eileen
448Vicious Fiend who castrates male targets and eats their flesh.
449----
450* AxCrazy: Fiends aren't known for being the sanest bunch, but she still manages to be one of the craziest among them.
451* CreepySouvenir: She has constructed a penis necklace from the remains of her victims.
452* DoesNotLikeMen: She specifically loves to target male NCR soldiers and play with their bodies after capturing them.
453* DualBoss: If you already killed Motor-Runner, she'll be backed up by a chainsaw-toting Fiend named Motorhead. A note on Motorhead's person reveals that he's Motor-Runner's brother. Given that Eileen and potentially Motorhead spawn in roughly the same area as Driver Nephi, if you killed Motor-Runner but haven't killed Nephi yet, it can be a Boss Trio.
454* GroinAttack: Her favorite hobby is cutting off the genitalia of NCR troopers. She even wields an appropriately named knife called ''The Emasculator''.
455* ImAHumanitarian: After she's done playing around with her victims, she eats them.
456* ShoutOut: Based on real-world serial killer Eileen Wuornos and Creator/CharlizeTheron's portrayal in ''{{Film/Monster}}''.
457* TortureTechnician: Marko taught her a number of sadistic torture techniques, which she has been passing along to her fellow Fiends.
458
459!!Cullen
460New leader of the Jackals, who has begun raiding NCR caravans.
461----
462* FlatCharacter: Of all the bounties, he is the least developed.
463
464!!Tony Idaho
465A drug dealer who is aggressively pushing into the Mojave Wasteland with his products, but has now been contracted to be taken down by a rival crime syndicate.
466----
467* AlwaysABiggerFish: While he managed to become the top chem pusher in the Mojave, his activities ultimately angered even bigger players in the Mojave (implied to be the Syndicate), who sent the Courier after him.
468* DeadManSwitch: He has an implant in his body, which causes his slave workers to die the instant his vital signs cease.
469* ShoutOut: He's a pretty obvious reference to Tony Montana from ''Film/Scarface1983''. Even his unique Assault Carbine is called "My Little Friend" after the famous line Montana says in the film.
470
471!!Tommy
472Former Omerta enforcer who got into trouble after killing a made man and is now on the run from them.
473----
474* AnOfferYouCantRefuse: [[spoiler:Richter informed him that Courier was coming and offered him a job in Richter & Associates should he succeed in assassinating The Courier.]]
475* DisproportionateRetribution: He killed the Omerta made man after he made fun of his shoes.
476* ShoutOut: A mob enforcer named Tommy who gets himself into trouble after murdering a made man, who made fun of his shoes. Is his last name ''[[Film/GoodFellas DeVito]]'' by any chance?
477
478!!Alex
479Gang leader, who leads a well-dressed group of thugs that terrorize and butchers the homeless in Freeside.
480----
481* CaneFu: He carries a unique walking cane.
482* GangOfHats: All of his gang members are dressed in White Glove Society masks and attires.
483* ImAHumanitarian: As you might expect of a White Glove. Unlike most White Gloves, however, he prefers his Soylent Green raw.
484* ShoutOut: He and his gang are based on Alex [=DeLarge=] and his Droogs from ''Literature/AClockworkOrange''.
485
486!!Freddie
487Child murdering ghoul living near Novac.
488----
489* ShoutOut: He's basically [[Franchise/ANightmareOnElmStreet Freddy Kreuger]], right down to his blade-fingered glove, or a Deathclaw gauntlet in this case.
490* WouldHurtAChild: He does not only hurt them [[spoiler:but turns them into ghouls]].
491
492!!Dr. Vincent Mago
493Cannibal living in a bunker near the Mojave Outpost, who has been praying on travelers along I-15.
494----
495* BitchInSheepsClothing: He pretends to be a hospitable stranger who helps travelers, using this to lure targets into his bunker and drug them before "dinner".
496* ShoutOut: An exceedingly polite cannibal, clearly has shades of [[Film/TheSilenceOfTheLambs Hannibal Lecter]].
497
498!!Jack
499Heck Gunderson's former gunslinger and muscle, who was fired after he indiscriminately murdered an unarmed farmer and his wife. Now his a gun for hire, who has drifted into the Mojave.
500----
501* TheDreaded: He didn't just run the muscle of Heck's operations, he ''was'' the muscle and attains a fearsome reputation for this reason.
502* TheGunslinger: He's widely considered to be one of the fastest guns in the West.
503* PsychoForHire: His current occupation after Heck fired him.
504* ShoutOut: To Jack Wilson, a villainous gunfighter from the 1953 movie ''Film/{{Shane}}''. His unique revolver is called "Shane's Bane."
505
506!!Kurt Katil
507Fiend leader, who has been harassing Westside.
508----
509* ColdBloodedTorture: He's known to bite the entrails of his still-living victims.
510
511!!Chuck Bowdrie
512NCR defector, who killed two Rangers during a patrol and is now working for the Legion.
513----
514* {{Turncoat}}: He jumped ship to avoid prosecution after NCR started getting suspicious of his activities.
515
516!!Billy Bogan
517An escaped NCR death-row inmate who turned into an independent gangster currently operating in North Vegas.
518
519!!Dallas Courtright
520Western Regulator, who has taken over Westside as sheriff and de facto dictator.
521----
522* AnarchyIsChaos: He strictly believes that his governance is justified because of Westside's poor state without a proper leader, though in all likelihood this is just an excuse for him to assume power and forcing the locals to pay taxes to him.
523* ButNowIMustGo: A successful Speech check will convince him that Westside does not need him anymore, finishing his bounty (since your orders are to make him [[ExactWords leave Westside]]) without having to fight him.
524* ContinuityNod: To both [[VideoGame/Fallout1 the first]] and [[VideoGame/Fallout3 the third]] ''Fallout'' games. Randall explains to you that, on the East Coast, the Regulators are cowboy-style vigilantes that prey on the guilty and protect the weak. On the West Coast, they're thugs and slavers who claim to protect towns from banditry.
525* TyrantTakesTheHelm: He took over Westside with ease as there was no governing body to stop him.
526[[/folder]]
527
528[[folder:NVB II Bounties]]
529
530!!The Mongol Kid
531A former Great Khan who broke away to form his own offshoot tribe, The Mongols, so he can pillage the Mojave.
532----
533* {{BFS}}: He carries a Bumper Sword.
534* PaperTiger: He has a surprisingly low tolerance to pain despite being a Great Khan (whose initiation ritual consists of getting beaten up by the whole tribe). If he loses all his goons and more than 1/3 of his HP when you fight him, he'll turn himself in to stop the pain. If you capture him alive, Captain Scull pokes fun of this and says that the Khans didn't take him in because he was too much of a pussy and [[PrisonRape he'll spend the next 10 years being someone else's bitch]].
535
536!!Captain Arthur Ribben
537A former Enclave officer and scientist who worked on the FEV. Is assumed to hide somewhere in the Mojave under a false identity.
538----
539* HidingInPlainSight: The kindly old handyman who lives near Novac with a kid? There's a reason why he has a locked chest near his bed...
540* NamedAfterSomebodyFamous: Probably Joachim von Ribbentrop, the first Nazi hanged at Nuremburg after WWII.
541* ParentalSubstitute: For his deaf granddaughter, who lost her father (a NCR Ranger) during the First Hoover Dam battle and was abandoned by her mother.
542* RetiredMonster: He was one of the scientists that worked on the "updated" FEV variant (the one made to kill everybody except Enclave members and Vault Dwellers).
543* ShaggyDogStory: If you convince him to turn himself in, he'll die of a heart attack soon after reaching the jail. Scull theorizes that the thought of losing his granddaughter was too much for him. The story can end up like this for her as she will be put in an orphanage despite her deafness, but the Courier can use a Speech check to convince Scull to pull some strings so she'll be adopted by a Ranger.
544
545!!Albert Quisling
546A former NCR scientist who defected to the Legion with intel in exchange of a bunch of caps.
547----
548* EveryoneHasStandards: Caesar wanted to use him to develop a chemical weapons' program, which he absolutely refused to do in fear of what atrocities they would use them to (especially after witnessing them blowing up a dirty bomb in Camp Searchlight), so he's now stuck cooking healing powder for the Legion.
549* TheMole: The Courier can convince him that the NCR prefers him alive since he can give them Intel on the Legion. If you succeed, he'll turn himself in.
550* NamedAfterSomebodyFamous: The original Quisling.
551* TheQuisling: In case his name didn't make it obvious enough, he's an NCR defector.
552* RewardedAsATraitorDeserves: {{ZigZagged|Trope}} by the Legion. While the Legion commander wants to deal with him this way, the Legion doesn't do this with him at first, instead having him cook healing powder for them. However, once you go to bring him in, a Legionary will walk in on you, having been ordered to kill Quisling because Caesar has lost patience with him. With 8 Intelligence, you can convince the Legionary that you are working with the Legion and you received different orders concerning Quisling.
553** He is afraid that this is awaits him if he surrenders to the NCR, but you can convince him otherwise.
554
555!!Jacob Powers
556A ghoul political activist turned revolutionary and head of the Ghoul Liberation Army (GLA), who leads a group of leftist terrorists.
557----
558* DirtyCommunists: His revendications and methods are very similar to many communist and socialist armed movements, like the Red Army Faction or the FARC. To hammer it home, his propaganda posters are traced Soviet ones and he has a picture of Karl Marx in his barracks.
559* JustTheFirstCitizen: He is referred to as "Ghoul #1" in his pamphlets and speeches.
560* NinjaPirateZombieRobot: He's a communist ghoul terrorist.
561* RapeIsASpecialKindOfEvil: He doesn't partake himself, but he allows and even encourages his soldiers to rape human women.
562* WouldHurtAChild: He locks them in a cage with radioactive waste to turn them into ghouls.
563* YouAreNumberSix: His followers and him refer to each other as "Ghoul #X", with him as number 1. Including Ferals.
564* YourTerroristsAreOurFreedomFighters: He and his followers see themselves as the protectors of ghouls against the NCR oppression and the usherers of a new age where ghouls will live happily ever after under communism. Everyone else thinks he deserves to headbutt a bullet.
565
566!!Adam Rzeznik
567An elusive slaver active since decades who always managed to escape justice.
568----
569* AffablyEvil: The man sells slaves in a cheerful and endearing way like he's at the farmer's market. Even if you tell him that you're here to bring him to justice, he keeps his "jovial merchant" tone as he tries to talk his way out.
570* CallBack: He is a slaver leader named after a foreign word for "butcher", like Metzger in ''VideoGame/Fallout2''.
571* EveryManHasHisPrice: His main strategy for dealing with the law is to bribe any bounty hunter who finds him. He even tells you that it worked ''a lot'' of times.
572* NamesToRunAwayFromReallyFast: It means "butcher" in Polish.
573* OlderThanTheyLook: He's been active for at least 20 years, but he looks like he's in his late twenties-early thirties.
574* TalkingTheMonsterToDeath: Like many ''NVB II'' bounties, you can convince him that his luck will run out someday and that he won't be able to buy his way out. Or with a very high Melee Weapons skill, you can threaten to cut him to pieces, in which case he'll decide to take his chances with the NCR's legal system.
575* ThisIsMyNameOnForeign: Nicknamed "The Butcher", which is a literal translation of his last name.
576* TheUnpronounceable: People have trouble about how to say his name (and many don't care since he's a slaver). It's "Rez-Nick".
577
578!!Lobo
579A Fiend leader with the reputation of being as crazy as Cook-Cook. Violet's former lover.
580----
581* EvenEvilHasLovedOnes: He was Violet's lover and wants the Courier dead as revenge for killing the Fiend leaders.
582* ImAHumanitarian: He earned his name due to his favorite method of killing people: gnawing at their intestines while they're still alive, howling like crazy during the whole process.
583* MeaningfulName: "Lobo" is Portugese for "wolf". And despite what one might think, he is ''not'' completely inspired by the [[ComicBook/{{Lobo}} Main Man]] (the entrail-gnawing is, though).
584
585!!The Burns Gang
586A gang (really a ''very'' extended family) of moonshiners. While the official bounty concerns only one member of the gang, Jake Burns, who murdered a Ranger and his whole family when he started poking around them, Scull is willing to pay extra from his own pocket if you kill the matriarch of the gang.
587----
588* CastOfSnowflakes: There's at least 20 of them, each with his own unique face and name.
589* EvilOldFolks: Grandma Burns is the head of the clan and the one calling the shots, with Grandpa Burns as her right-hand man.
590* TheFamilyThatSlaysTogether: The whole family (including uncles, nephews and cousins) are partners in moonshine production.
591* HillbillyMoonshiner: Their bread and butter, although this isn't why they have a bounty on their head.
592* IncestSubtext: A note implies that Grandma Burns likes to be "tucked in" by her grandsons when her husband isn't there.
593* TheRemnant: [[spoiler:Grandpa Burns and the remaining members]] will ambush you a few days after you dealt with Jake.
594
595!!Marlo Barksdale
596A drug trafficker supplying the Fiends.
597----
598* ShoutOut: He's named and themed after a character of the same name from ''Series/TheWire'' who also sells drugs. The quest to hunt him down even shares the name of the pilot episode of ''The Wire'', namely, ''The Target''.
599
600!!"Bloody Brad" Jamison
601A robber searching for a shipment of Legion gold.
602----
603* ColdBloodedTorture: He has a note on him that details his torture of his underling "Fat Charlie," who stole the shipment of gold he wants.
604* DefiantToTheEnd: He's the only bounty who has a reward for his live capture listed on his WantedPoster who will ''not'' surrender himself to the NCR, no matter what.
605* HairTriggerTemper: His dossier notes that he has one.
606* LeaveNoSurvivors: He has a reputation for killing merchants even after they've surrendered.
607* NaziGold: He's looking for a shipment of gold that was stolen from the Legion.
608
609!!Sam Burrow
610A robber who can be found near Mountain Shadows Campground.
611----
612* EvilCripple: He's mute.
613* EvilOldFolks: He's on the older side.
614* ToThePain: If you kill his gang and then do a certain amount of damage to him, he will surrender and turn himself in to the NCR.
615
616!!Palo Peto
617New muscle of the Scorpions gang who has styled himself after Cook-Cook.
618----
619* AxCrazy: Much like his source of inspiration, Peto is highly unstable individual who enjoys raping and burning his victims.
620* GratuitousForeignLanguage: His name means "Fire Beast" in Finnish, but it should be written as a compound in this context. The name of his flamethrower, "Lohikäärme", is written correctly though.
621* JackTheRipoff: He has taken much inspirations from Cook-Cook in his modus operandi.
622* PyroManiac: He carries a unique flamethrower called ''Lohikäärme'' (dragon in Finnish) that he uses to kill and torture people.
623
624!!John Alvord
625Caravan raider who has managed to steal over 250'000 caps worth of goods from Crimson Caravan and other caravan outfits in his career.
626----
627* ArtificialStupidity: If you talk him into peacefully surrender, he'll trigger the booby-trap set on the exit door while leaving his hideout.
628* TechnicalPacifist: He always does his best to avoid casualties when raiding caravans, though he isn't above killing if absolutely necessary and his gang has killed three bounty hunters that came after him.
629
630!!John Dunn
631A Marauder hiding in the Lucky Jim Mine.
632----
633* BastardUnderstudy: He's a former associate of "Bloody Brad" Jamison, and is said to be just as AxCrazy.
634* NaziGold: He's after the same Legion gold shipment as Jamison.
635
636!!Frank Elko
637A robber who can be found near the emergency services railyard.
638----
639* TheAlcoholic: He and his brothers rob travelers in order to finance their drinking habits.
640* TheFamilyThatSlaysTogether: He and his brothers, Bill and Simeon, are part of a criminal gang.
641
642!!Prometheus
643Giant supermutant who has quickly managed to become one of the most fearsome supermutants in Black Mountain.
644----
645* FantasticRacism: He really hates humans and intends to conduct a campaign of genocide against them.
646* GiantMook: He's absolutely enormous, especially by West Coast supermutant standards.
647* ShoutOut: To ''Literature/{{Frankenstein}}'', which was originally subtitled "or, the modern Prometheus." His deathclaws are also named "Mary" and "Shelley"
648
649!!Dynamite Danny
650Powder Ganger located in South Vegas.
651----
652* DudeWheresMyReward: He has the smallest price on his head out of all the bounty targets, at a measly fifty caps. That said, you can't say it's not proportionate to the difficulty of killing him.
653* TheRustler: He's notable for being a cattle thief.
654* VillainForgotToLevelGrind: He's about as threatening as most Powder Gangers, while you're probably midway to late into the game. The geckos you'll encounter getting to his campsite are probably more of a threat to you than he is.
655
656!!Pancho Cortina
657Mexican outlaw, who has returned to Mojave after a four year break to raid caravans.
658----
659* {{Bandito}}: He fits the bill of a typical bandito quite well.
660* DualBoss: He has a deadly right-hand man named Danny Navaja, who throws knives.
661* FreudianExcuse: He's extremely cruel towards bounty hunters because his entire family was killed in a shootout with heavy-handed bounty hunters.
662* NoHistoricalFiguresWereHarmed: He's a pretty clear reference to Pancho Villa.
663* TortureTechnician: He enjoys torturing bounty hunters who come after him to death.
664
665!!Doug Rude
666A criminal wanted for manslaughter resulting from illegal dueling.
667----
668* MeaningfulName: Fitting for a man named Rude, he's a {{Jerkass}}. Even when he's surrendering, he can't stop himself from calling you a "little snot."
669* ToThePain: He'll duel you, but if you get his health low enough, he'll offer to surrender to the NCR.
670
671!!Red Kelly
672A gang leader who robs NCR caravans.
673----
674* AvengingTheVillain: One of his men will try to kill you with a sniper rifle outside of Boulder City Jail after you kill Red and the rest of the gang.
675* FallenHero: Before he turned outlaw, he was a Desert Ranger.
676* TheFamilyThatSlaysTogether: Unlike the Burns gang, his gang isn't entirely made up of his family, but several of his remaining family members are part of it.
677* FreudianExcuse: He hates the NCR because his wife and son died when a land dispute between the Kellys and the NCR turned violent.
678
679!!Trigger
680A rapist hiding out south of Cottonwood Cove.
681----
682* ProfessionalKiller: He was an Omerta hitman before he got on the NCR's bad side.
683* RapeIsASpecialKindOfEvil: That's the crime that he's wanted dead for. He only has one charge against him, but is suspected of being a SerialRapist.
684
685!!Johnny Rounder
686A ghoul bandit who works for Sergio Booth and hopes to make a name for himself in the Syndicate.
687----
688* ArchEnemy: To Doc Friday, as he's the one who killed his brother Joseph Friday.
689* TheDragon: To Sergio Booth.
690
691!!George Hardin
692A murderer who hoped to join Sergio's gang, but only reaches Valle de Hierro after you've already killed Sergio.
693----
694* OneSteveLimit: Averted. He has the same last name as Head Paladin Edgar Hardin of the Brotherhood of Steel in the base game.
695* SharpDressedMan: Unlike the other raiders in the area, he wears a suit. You can question why they respect him with him wearing a suit, but he says that since they know of his crimes and that's enough.
696* TalkingTheMonsterToDeath: He's one of the targets who can be convinced to turn himself in.
697
698!!Emmett Curry
699A Viper gang leader.
700----
701* TheGunslinger: He carries a unique gun called Mare's Leg.
702
703!!Billy Jack Gibson
704A murderer wanted for hate crimes against ghouls.
705----
706* FallenHero: He used to be an NCR Ranger.
707* FantasticRacism: His bigotry against ghouls was what got him kicked out of the Rangers.
708
709!!Queenie
710A Fiend who tries to take control of the gang after the death of Lobo.
711----
712* InadequateInheritor: Scull says that the Fiends must be getting desperate if they looked to Queenie for leadership.
713* ShoutOut: Her drug den contains a pair of scientists named [[Series/BreakingBad Walter and Pinkman]].
714
715!!Bryan Claiborne
716A murderer and armed robber.
717----
718* FlatCharacter: The least developed bounty in ''NVBII''. Even Dynamite Danny and Rolo are more developed, at least having factions that they are part of.
719
720!!Blood-Hammer
721A Fiend who tries to take the leadership after the deaths of the other Fiend leaders.
722----
723* DirtyCoward: He claims he'll make you beg for mercy, but he hides behind several locked doors and an army of {{Mooks}}.
724
725!!Rolo
726A Viper gang leader.
727----
728* FlatCharacter: He doesn't get very much characterization beyond "Viper gang leader."
729
730!!Henry Helm
731A raider who takes over Sergio's gang after Sergio's death.
732----
733* ImAHumanitarian: According to Scull, he slaughters and eats people.
734
735!!Tullius of Prescott
736The leader of a Lergion slaving operation.
737----
738* RouteBoss: He can only be fought if you chose to fund Esther's orphanage in ''The Inheritance'', then let Esther go in order to save the trafficked children.
739
740!!Bo Harper
741Tullius's hired slave-catcher.
742----
743
744!!John Calhoun
745A slave trader who sells slaves to Tullius.
746----
747* EvenEvilHasLovedOnes: He has several grandchildren that he loves dearly.
748* EvilOldFolks: Even his grandkids are already adults, so he has to be very old.
749* TalkingTheMonsterToDeath: Literally. You can cause him to have a heart attack by shouting at him.
750
751!!Uncle Chuckles
752A child kidnapper and murderer.
753----
754* TheCoronerDothProtestTooMuch: [[spoiler:If he's brought alive to Boulder City Jail, Larry Scull eventually reveals Chuckles tried to resist arrest and died because he fell and his head hit a boulder. [[BlatantLies Six times.]] Note that, if Chuckles is killed by the Courier, the following dialog has Scull outright tell them he would have killed Chuckles himself if the latter had been captured alive.]]
755* ImAHumanitarian: He ate the children he kidnapped.
756* MaybeMagicMaybeMundane: If the Courier manages to talk him down, he will reveal that he began eating children after taking shelter in a cave and hearing voices of the [[Franchise/CthulhuMythos Old Ones]] telling him to eat the boy he was traveling with. Like Tom Quigley in ''Bounties I'', it's left ambiguous whether this was the result of actual supernatural entities or his own decaying mental state.
757* MonsterClown: His persona.
758* ShaggyDogStory: [[spoiler:If he's brought alive to Boulder City Jail, the final talk with Scull reveals Chuckles died during his transfer.]]
759* TalkingTheMonsterToDeath: One of the bounties who can successfully be convinced to turn themselves alive.
760* WouldHurtAChild: He kidnapped, killed, and ate children.
761[[/folder]]
762
763[[folder:NVB III Bounties]]
764
765!!Garza
766A Mexican sharpshooter serving Marko as his scout.
767* FlunkyBoss: He's accompanied by his cadre of guards when fought. They're [[BodyguardBabes all female]] except for one who's [[TokenNonHuman a Super Mutant]].
768----
769
770!!Kicking Dog
771A renegade member of the White Leg tribe.
772* AxCrazy: He has a reputation for [[MeaningfulName brutally kicking people to death while snarling like a dog]]. Randall suggests that he might be an addict.
773----
774
775!!"Squirrelly" Bill Blasius
776The leader of a gang called "The Vacqueros" [sic].
777* CrazyJealousGuy: He'll try to kill you if you sleep with his favorite prostitute.
778* HairTriggerTemper: There are several ways to get him to try to kill you. Touching his moustache, insulting his moustache, staring at his moustache for long enough, spilling hot coffee on him, or sleeping with his favorite prostitute (or pretending to convincingly enough) will work.
779* NoHistoricalFiguresWereHarmed: He's a reference to real-life outlaw William "Curly Bill" Brocius.
780* SmallNameBigEgo: He has a bounty on his head equal to that of a Fiend leader. Despite this, he treats you like you're small-time, even though you've definitely killed dozens of the Mojave's most notorious criminals, may have wiped out one or more significant factions, and can potentially have even killed House and/or Caesar in the middle of their own fortresses.
781----
782
783!!Oliver Doolin
784A caravan robber.
785* GoAndSinNoMore: If you convince him to leave Frosthill behind, he'll return to his family farm to live a life of honest work.
786* HatedByAll: He's death-marked by the NCR, the Legion, and the 80s.
787* ScrewThisImOuttaHere: He suggests that you leave Frosthill and don't look back. With 40 Speech and 6 Charisma, you can convince him to follow his own advice.
788----
789
790!!Porter
791A Super Mutant who formerly guarded a town until it was destroyed by Marko, who enslaved him.
792* AintTooProudToBeg: After you deal enough damage to him, he'll beg you to stop, claiming that you're hurting him.
793* DumbMuscle: He's not all that bright.
794* ScrewThisImOuttaHere: He wants to leave and get away from Marko, but he's afraid of what Marko will do to him if he tries. With 75 Speech, 7 Charisma, or the Terrifying Presence perk, you can get him to go through with it.
795----
796
797!!Ingram and Saunders
798A pair of raiders.
799* TheDogBitesBack: With the other members of their gang dropping like flies, they decide to gather their minions and kill the bounty hunters before the bounty hunters can kill them. [[FailureIsTheOnlyOption It doesn't quite work out that way...]]
800* NervousWreck: They're terrified at the prospect of the Courier being sent after them.
801* ProperlyParanoid: They're sure Marko has abandoned them to die. They're right; Marko is playing a UriahGambit to get rid of his gang in order to allow him to take over Frosthill as the NCR's liaison.
802----
803
804!!Angel Lee
805A gunslinger.
806----
807* LaserGuidedKarma: If you spare him without using Terrifying Presence, he will plan to join up with a warlord in Mexico. Instead, he will encounter an NCR Ranger. [[DeathByIrony The ranger proves to be a quicker draw]].
808* QuickDraw: Said to be as quick as Doc Friday.
809* ScareEmStraight: If you spare him by using Terrifying Presence, he will take up a new alias, become a librarian in a small town, and never raise his hand in violence again.
810* ScrewThisImOuttaHere: If you convince him that Marko thinks he's expendable, he'll consider leaving Frosthill for good. But you'll need either 80 Speech, 8 Perception, or the Terrifying Presence perk to make him go through with it.
811* ShoutOut: Most likely named after Angel Eyes from ''Film/TheGoodTheBadAndTheUgly'', and Creator/LeeVanCleef, his actor.
812
813!!Ketchum
814The leader of a gang called "the Hole-in-the-Ground".
815----
816* DrivenToSuicide: Between the threats of you hunting him down if he stays, and what he's sure Marko will do to him if he leaves, he decides to take the easy way out.
817* HavingABlast: He was an explosives expert.
818
819!!Glanton
820See [[Characters/{{Russell}} this page]].
821----
822
823!!Godwin
824The first target Brookshire optionally gives you. A journalist turned terrorist, wanted for sending mail bombs to tax collectors.
825* EvenEvilHasLovedOnes: He has two young sons whom he loves dearly. [[PlayerPunch If you kill him, they end up freezing to death come winter.]]
826* RetiredMonster: With a high enough Explosives skill, you can convince him to stop sending mail bombs because of the risk of blowing himself up, or with a high enough Charisma stat, you can convince him that if he doesn't stop, the next bounty hunter might not be as merciful as you.
827----
828
829!!Jackson
830Brookshire's second target. A vigilante wanted for killing an NCR senator accused of rape.
831* LoveRedeems: If you funded Esther's orphanage, let her go in order to save the enslaved children, and completed the quest "Enemy Of My Enemy," she will have given up her wicked ways to start a family with Jackson.
832* PayEvilUntoEvil: According to him, he didn't kill anyone who didn't deserve it.
833* VideoGameCrueltyPotential: If Esther is with him, you can extort them for money, kill only him, or kill them both.
834* VideoGameCrueltyPunishment: However, if you do kill them both, due to Esther being pregnant, you will get a price put on your head, and bounty hunters will regularly try to collect for the rest of the game.
835----
836
837!!Joe Frost
838Brookshire's third and final target. A former high-level technician in an intelligence agency who blew the whistle on a rogue element unlawfully monitoring citizens to root out frumentarii.
839* NoCelebritiesWereHarmed: A fairly blatant reference to real-life whistleblower [[https://en.wikipedia.org/wiki/Edward_Snowden Edward Snowden]].
840----
841[[/folder]]
842
843[[folder:New Vegas Killer Bounties]]
844
845!!Pat
846A resident of Goodsprings.
847----
848* NiceGuy: The Judge wants him dead for being too nice, which makes everyone uncomfortable.
849* ZeroEffortBoss: Pat is absurdly easy to kill. [[SubvertedTrope His Protectron, Colonel Angus, is a bit harder.]]
850
851!!Reverend Hitchens
852A Ghoul who preaches about gambling, corruption, and other violent activities.
853----
854* FanDisservice: When you find him, he's in the midst of an orgy. [[{{Squick}} All of the participants are Ghouls]].
855* {{Hypocrite}}: He's wanted dead because despite his constant moralistic preaching, he sees no issue with contantly having orgies.
856
857!!Jackie Freehorn
858A guy who makes tacky porn films. The Judge owns his building and he refuses to pay the rent.
859----
860* {{Expy}}: Of Jackie Treehorn from ''Film/TheBigLebowski''.
861
862!!Jorge Martin
863A fantasy novelist who won't finish the last book in his franchise. The Judge wants to kill him, have their "nerds" go in and write the last book themselves from his notes and drafts, and publish it.
864----
865* {{Expy}}: Of Creator/GeorgeRRMartin.
866* ShoutOut: Martin has three dogs named [[Literature/ASongOfIceAndFire Jaime, Jon, and Tyrion]].
867
868!!Bill Clooney
869An informer who offered to help the NCR gather evidence against Judge Richter.
870----
871* YouKilledMyFather: Bobby Bass and the Judge want you to kill his entire family specifically to avert this.
872
873!!Pokey Collins
874A homeless man living in the Freeside sewer system.
875----
876* FlunkyBoss: You have to kill his army of hobos before you're able to get to him.
877
878!!Dexler
879A VigilanteMan who kills people and takes their blood samples.
880----
881* {{Expy}}: Of Series/{{Dexter}}.
882
883!!Cunty [=McLean=]
884A former Shadow Company member seeking to join the NCR.
885----
886* AssholeVictim: Of all of the bounties in ''New Vegas Killer'', he’s the only one who arguably deserves a bounty on his head.
887* YouKilledMyFather: In ''Bounties 3'', with Wild Wasteland enabled, he’ll chase down the Courier for killing his brother, who was a Fiend.
888
889!!Django Westwood
890A very well-known bounty hunter who has been active since Steven Randall's time.
891----
892* {{Expy}}: Of Django from ''Film/DjangoUnchained''.
893* OneManArmy: He has reportedly killed more people than even Marko. You will need chems, companions, and high-level weapons to do him in.
894
895!!Senator Robertson
896An NCR politician who wants to run Richter & Associates out of the Mojave.
897----
898* FlunkyBoss: He's no threat on his own, but he has a whole lot of bodyguards you'll have to kill to get to him.
899[[/folder]]

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