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1[[center:[[WMG:''VideoGame/MegaManClassic'' [[Characters/MegaManClassic characters index]]\
2[-[[Characters/MegaManClassicHeroes Heroes]] | Villains ([[Characters/MegaManClassicDrAlbertWWily Dr. Wily]]) | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]
3
4The major antagonists and rivals of the ''VideoGame/MegaManClassic'' series.
5----
6[[foldercontrol]]
7
8[[folder:Dr. Albert W. Wily]]
9->See his character page [[Characters/MegaManClassicDrAlbertWWily here]]
10[[/folder]]
11
12[[folder:[=SWN.001=] Bass (Forte)]]
13[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bass_4.png]]
14->'''Voiced by''': [[note]]''Koji Tobe'' (Arcade), ''Creator/NobuyukiHiyama'' (JP), ''Darryl Stogre'' (EN, [[VideoGame/MegaMan8 MM8]]), Keiko Nemoto (''[[VideoGame/MegaManXDive X [=DiVE=]]]'') [[/note]]
15A robot created by Dr. Wily himself in ''7'' specifically to rival Mega Man in every aspect. He has a robot wolf named Treble, with whom he can fuse to gain new powers in a similar manner to Mega Man and Rush.
16----
17* AllThereInTheManual: Supplemental sources give him the codename SWN ('''S'''pecial '''W'''ily '''N'''umbers). He's apparently the first in the series, although it remains to be seen if there is (or will be) more.
18* AntiHero: In ''Mega Man & Bass'', both arcade games, and as DLC in ''10''. While certainly not a "good guy" by any means, he nevertheless is not nearly as heartless as his ''VideoGame/MegaManX'' successor Vile.
19* AnimalMotifs: His helmet is shaped like a Cobra.
20* BadassCape: In the ''Rockman Online'' trailer, he seems to have taken on his ''Battle Network'' counterpart's sense of style. It also recalls Zero's longcoat from ''VideoGame/MegaManZero 2''.
21* BagOfSpilling: He left his DoubleJump somewhere near Mega Man's slide and charge shot just in time for ''10.'' Also, his high jump became a long jump instead (although that follows basic Newtonian physics).
22* BloodKnight: His sole purpose is to prove himself as the strongest robot, so naturally he can't turn down a fight against an allegedly-stronger opponent.
23* BrattyTeenageSon: To Dr. Wily.
24* DamnYouMuscleMemory: When ''X'' and ''Zero'' players get their hands on a copy of GBA ''& Bass'' for the first time, his dash control will seem...obscure (unless you've played ''VideoGame/MegaManX8'', at least).
25** In ''10'', Bass' dash is performed the same as Proto Man's slide (Down and jump), rather than double tapping a direction.
26* DenialOfDiagonalAttack: Averted in ''& Bass'' (both the original and the Wonderswan games) and ''10'' DLC.
27** Played straight in the ''Power'' Arcade games, where he was meant to be comparable to Mega Man and Proto Man.
28* DivergentCharacterEvolution: He was built to be TheRival to Mega Man and [[VideoGame/MegaMan7 his original appearance]] had him more or less function like a carbon copy of him, and his incarnations in ''[[VideoGame/MegaManThePowerBattle Power Battle]]'' and ''[[VideoGame/MegaMan2ThePowerFighters Power Fighters]]'' mostly followed suit. He wouldn't get his signature DoubleJump, rapid fire, or aimable Bass Buster until ''VideoGame/MegaManAndBass'', with the latter two abilities carried over into ''[[VideoGame/MegaMan10 10]]''.
29* DoNotRunWithAGun: In the ''Mega Man & Bass'' games and the ''10'' DLC, Bass must stand still while firing his Bass Buster.
30** This does not apply to his original appearance or the ''Power'' games, as his Buster was more akin to Mega Man's. [=DiVE=] also averts it in all his playable variants.
31* DoubleJump: His trademark in ''& Bass''. Preceded his "little brother".
32* TheDragon: Wily's righthand robot from ''7'' onwards.
33** DragonWithAnAgenda: Arguably after the events of ''8''.
34** TheLancer: Whenever Proto Man's not around, expect Bass to work with Mega Man.
35* DrivenByEnvy: Is jealous of Mega Man's status as a world champion, and wants to eliminate him for that.
36* DubNameChange: He is known as Forte in Japan, and Bass in the west.
37* EvenEvilHasStandards: For all his arrogance, he does have some respect for humans since robots owe their existence to them. This is part of his motivation for opposing King's war against humanity. He also is concerned about his creator's sanity.
38* EvilCounterpart: To Mega Man.
39** Made more explicit in ''9'' (his outline appears in Dr. Wily's monitor in the ending) and ''10'', where his sprites closely resemble Mega Man's.
40* {{Expy}}: Born fighter who's almost obsessed with defeating the series' hero and proving himself the greatest fighter alive. He's not afraid to help his rival out in order to eventually beat him himself, either. The hero is his to defeat. Are we describing Bass or [[Anime/DragonBallZ Vegeta]] here?
41** It doesn't help that his helmet design resembles a VillainousWidowsPeak.
42* FacialMarkings: Which, along with the design of his helmet, makes him look like a cobra.
43* FangsAreEvil: Whenever he gives a SlasherSmile, he gives off one of these.
44* FatalFlaw: His {{Pride}}.
45* {{Foil}}: To Zero. Both were created by Wily to destroy the creations of Dr. Light, but while Zero would eventually become friends with Mega Man X, and would occasionally angst about the possibility of him turning on and killing X, Bass ''loathes'' Mega Man. Bass is also solely driven by his need to defeat Mega Man and prove himself the stronger robot, while Zero is not only secure enough in his abilities to not even consider X a rival, but also devotes himself to higher causes than his own ego.
46* FragileSpeedster: In ''Mega Man & Bass''. He has the ability to dash and double jump, making him far more mobile than Mega Man. Combined with his rapid fire buster that can aim in any direction, this makes him much better at clearly platforming sections. However, he's at a disadvantage against bosses, where his mobility is less useful and his rapid fire buster is useless thanks to the bosses' MercyInvincibility.
47* FreakLabAccident: How Dr. Wily discovered Bassnium, the powerful energy used to create Bass.
48** According to that same ''Power Fighters'' ending, it is said by Wily that Bassnium won't be the strongest energy on earth for long, implying that Wily [[CallForward found a superior energy source.]]
49* FusionDance: With Treble, via the enhancements meant for Mega Man and Rush.
50* GoneHorriblyRight: Bass was programmed to defeat Mega Man and prove himself as the "strongest robot". Since this doesn't specifically require helping Dr. Wily, or even obeying him, this has a tendency to backfire on the good doctor. Bass' whole heroic turn in ''& Bass'' was just him proving that he was stronger than King.
51** Despite reinforcing his resolve in the above game's ending, he seems to have mellowed out on his threat to eliminate Mega Man... at least, for the time being.
52* GreenEyedMonster: Is jealous of Mega Man's status as a world champion.
53* IHaveManyNames: A meta example, for in addition to the DubNameChange above, he is known as "Slasher" in the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]].
54* ItsAllAboutMe: And HOW.
55* {{Jerkass}}: When he's not hunting down Wily himself, he's being an egotistical brute who badmouths anyone that he sees as weak.
56* JerkJock: A robotic version.
57* JerkWithAHeartOfGold: Much more an emphasis on the "Jerk" part, but there are some important moments worth mentioning. Duo mentions to Bass (in ''The Power Fighters'') that there is good in him, even though Bass denies it. Case in point, he was able to use Evil Energy without dying and succumbing to its worst properties and he's very caring when it comes to his pet Treble. Doesn't even have a single known case of Human-related murder in his name (although he does attack his own creator Dr. Wily in anger periodically, but then again it's [[AssholeVictim Dr. Wily]]), likely because of his respect towards the humans for creating the robot race he is a part of (as Bass mentions to King after defeating him for the first time in ''Mega Man & Bass''). Furthermore, he never tries to kill any robot that isn't specifically a combatant, such as Roll or Auto, nor has he ever shown a desire to, and while he's not above stealing powerups made for Mega Man, he'll still opt to face him in single combat, rather than use underhanded methods. Lastly, he made a point of sparing King after their initial battle, only fighting further when forced to when Wily brainwashed King a second time.
58* LaserGuidedTykebomb: Like the "Megaman Killers", Wily created him to destroy Mega Man.
59* {{Leitmotif}}: His BossBattle theme in ''7'' and ''8''.
60** It pops up as Bass' shop theme in ''10''.
61* MeaningfulName: His name in Japan, "Forte", means "strong" in several Romance languages. As a musical term, it means something is to be played powerfully. Sure enough, he's obsessed with proving himself to be stronger than anyone else (particularly Mega Man); kinda LostInTranslation, thanks to his DubNameChange.
62* MiniBoss: Despite being created to defeat Mega Man, to the point that they use nearly the same specifications, he has ''never'' been a boss in the Classic games.
63* TheMole: Introduced as an ally, but is actually trying to get in the good graces of the good guys to steal the Super Adapter blueprints for Dr. Wily.[[note]]However, Mega Man can counter that by getting his own Super Adapter if he manages to find the Rush letters in the first 4 stages.[[/note]]
64* MoreDakka: His SpamAttack.
65* {{Narcissist}}: Thinks ''VERY'' highly of himself.
66** TheFightingNarcissist: Not only is he obsessed with his looks, he's a great fighter.
67* TheOnlyOneAllowedToDefeatYou: Obsessed with proving his superiority over Mega Man, and won't let anyone else fight him. This appears to have subsided in later appearances, however.
68* PowerCopying: He shares Mega Man's abilities to mimic other Robot Masters' weapons.
69* PrecisionFStrike:
70** In ''VideoGame/MegaMan7'', nobody expected that Bass could say "Damn!" Thankfully, in the following re-releases this was replaced with "Darn!"
71** ''Much more extreme'' in the case of the fan-translated SNES version of ''VideoGame/MegaManAndBass'', where he outright calls Wily — ''his creator'' — "a dirty '''son of a bitch'''".
72* {{Pride}}: Is extremely arrogant.
73* PsychoPrototype: In ''The Power Fighters'', Wily tells Bass that he's planning to create a stronger robot by improving on the material he used to make Bass. It was meant to be an aversion, as [[VideoGame/MegaManX said robot]] was supposed to turn the world into an apocalyptic hellhole, but it's ultimately played straight, as he is [[AntiAntiChrist firmly on the side of good]].
74* PsychoticSmirk: Shows off this once in a while.
75* RedEyesTakeWarning: Any post-''7'' appearance. In ''7'' (perhaps due to sprite limitations), Bass' eyes were brown, possibly to convey him as a new ally. [[TheMole Yeah, right.]]
76* TheResenter: Resents Mega Man due to his strength.
77* TheRival: To Mega Man.
78* SecretCharacter: Like Proto Man in ''9'', he's DownloadableContent in ''10''.
79* SlasherSmile: He often does this. Comes with FangsAreEvil.
80* SmugSnake: And his helmet resembles a cobra head. He grows out of this after ''7'', becoming more of an AntiHero.
81* SpamAttack: Fires a stream of bullets in rapid fire from his Bass Buster to attack his enemies.
82* StockShonenRival: An EvilCounterpart to the hero with a dark appearance who has a TheOnlyOneAllowedToDefeatYou thing with him? He sure is.
83* SuperMode: Just like Mega Man, he can fuse with Treble to become Super Bass with the enhancements he stole from Light Labs.
84* TeensAreMonsters: Resembles a teenager, and is a narcissistic jerk who's driven by envy.
85* ThemeNaming: Forte and Gospel are musical terms whose initials correspond to the F-clef and G-clef, which are also known as the ''Bass'' and ''Treble'' clefs, respectively.
86* UnderestimatingBadassery: Despite being unsettled about his creator's degrading sanity, he gawks at his future brother's appearance, calling him a "girly robot" because of his blonde ponytail. Said "girly robot" would become X's best friend despite Wily wanting Zero to kill the last creation of Dr. Light, fight various Mavericks, Sigma, and other evils like his old body and the man who's worse than Wily, while even fulfilling Dr. Light's dream of peaceful coexistence between humans and Reploids, while fulfilling his creator's original dream before turning to evil.
87* TheUnfavorite: Wily once told [[VideoGame/MegaManX his greatest creation]] that he was proud of him and even called him his son, which is more than he ever did for Bass.
88* WeakButSkilled: In ''10'', he is this to Mega Man's JackOfAllStats and Proto Man's StrongButUnskilled. Bass can fire faster than his counterparts, aim in eight directions, and Treble allows him to freely fly, but his Bass Buster is weaker, can't shoot through walls, and he can't shoot and run at the same time.
89* WellDoneSonGuy: His methods are seriously messed up (Blowing up all of your siblings? Even when 8 of them were around the same time as you?), but it's made clear he wants Wily to admit that he is his masterpiece. It's kind of sad that [[TheVirus he's]] [[AntiAntichrist wrong]], too.
90* WildCard: This is his true allegiance as he can be both a hero and villain depending on his mood and the circumstances of the games he's in, as his one desire to prove he's the strongest means he could be working for or against Wily or teaming up with Mega Man against a common foe.
91* WoundedGazelleGambit: In ''7'', he fakes injury from his "fight" with Shade Man in order to get to Dr. Light's lab and steal the enhancements for Mega Man and Rush. On the other hand, [[ChekhovsGun he really is weak to Shade Man's weapon]]...
92[[/folder]]
93
94[[folder:Treble (Gospel)]]
95[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/treble.png]]
96A robotic wolf created by Dr. Wily to help Bass the same way that Rush helps Mega Man. He can morph into a jet pack and fuse with Bass to let him fly for a limited time.
97----
98* EvilCounterpart: Much like his master Bass is one to Mega Man, Treble is this to Rush.
99* MoralityPet: Of a sort. Treble is the only character that Bass genuinely seems to care about, as seen in the manga adaptation for ''10'', where he gives the Roboenza cure to Bass, but Treble is suffering from the virus as well, which forces Bass to force-feed him the cure and [[{{Determinator}} storm Wily's fortress while still being infected, shrugging off his condition as "a fart in the wind".]] This is also seen in ''[[ComicBook/SonicTheHedgehogMegaManWorldsCollide Worlds Collide]]'', where he doesn't take kindly to those who try to heel or hurt him, as Cubot and Mega Man learn the hard way.
100* RightHandAttackDog: Subverted in their home series as Treble is never actually fought directly. Played straight in ''Worlds Collide'' where he fought both Mega Man and Sonic alongside his master and Metal Sonic. In addition, there's a playable variant of Bass who has Treble following him around and helping him in ''X [=DiVE=]''.
101* SavageWolves: As the evil counterpart to a HeroicDog, he is a villainous wolf.
102* SuspiciouslySimilarSubstitute: PlayedWith. As a purple, wolfish AssistCharacter, Treble bears a striking similarity to Sigma's pet [[VideoGame/MegaManX1 Velguarder]], despite appearing earlier in the series' internal timeline.
103* ThemeNaming: Forte and Gospel are musical terms whose initials correspond to the F-clef and G-clef, which are also known as the ''Bass'' and ''Treble'' clefs, respectively.
104* TransformingMecha: Like Rush, Treble is able to transform to help Bass.
105[[/folder]]
106
107
108[[folder:Yellow Devil]]
109[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yellow_devil_spirit.png]]
110->'''Voiced by''': [[note]]''Creator/KenjiNomura'' (JP, Powered Up), ''Gerald Matthews'' (EN, Powered Up)[[/note]]
111->'''Weakness''': [[note]]''Thunder Beam'' ([=MM1=], [=MMPF=]), ''Fire Storm'' ([=MMPU=]), ''Super Arm'' ([=MMPB=]), ''Gyro Attack'' ([=MMPB=]), ''Hard Knuckle'' (Yellow Devil Mk. II, [=MM3=]), ''Thunder Claw'' (Green Devil, [=MM8=]), ''Remote Mine'' (Green Devil, [=MM&B=]), ''Black Hole Bomb'' (Twin Devil, [=MM9=]), ''Rebound Striker'' (Block Devil, [=MM10=]), ''Photon Missile'' (Dark Moon, [=MMV=]), ''Chain Blast'' (Yellow Devil Mk. III, [=MM11=])[[/note]]
112-> "Bumo...Bumomomo! Bumomo Bumomomomo Bumo!"
113A rare non-Robot Master boss which appears multiple times throughout the series, and one of Wily's personal favorites. The Yellow Devil has received two direct successors in the [[VideoGame/MegaMan3 Yellow Devil MK-II]] and the [[VideoGame/MegaMan11 Yellow Devil MK-III]], as well as numerous offshoots such as the [[VideoGame/MegaMan8 Green Devil]] and [[VideoGame/MegaMan10 Block Devil]]. It takes the form of a sort of golem with a single eyeball which can fire EyeBeams and separate itself to attack.
114----
115* {{Bowdlerise}}: At the time, Nintendo was much less forgiving with religious references than today, which led Yellow Devil to be originally renamed "Rock Monster" in English. For ''[[VideoGame/MegaManTheWilyWars The Wily Wars]]'', it is named Yellow Demon.
116* CyberCyclops: It has a single eye that it uses to attack. It's also the only part of its body susceptible to damage.
117* DetachmentCombat: How it moves from one area to another in a fight, and its many bits make it tough to avoid.
118* DoppelgangerAttack: In the arcade games, it can split itself into a number of "Mini-Devils". This is inherited by the Yellow Devil MK-III in ''VideoGame/MegaMan11''.
119* EyeBeams: Though it usually fires small shots, some appearances of the original model (and a few of its successors) have it fire larger energy shots or even full-on laser beams.
120* GoForTheEye: Its eye is its only weak spot, and is only vulnerable when it tries firing its EyeBeams at you.
121* HealingFactor: His stun animation in the arcade games invokes this -- his torso/head area is blasted apart, leaving only his floating eye, resulting in the body quickly reconstituting before continuing to fight.
122* LegacyBossBattle: The Yellow Devil and its successors are prevalent throughout the entire franchise. [[labelnote:The full list of Devils...]][[VideoGame/MegaMan1 Yellow Devil]], [[VideoGame/MegaMan3 Yellow Devil MK-II]], [[VideoGame/MegaManV Dark Moon]], [[VideoGame/SuperAdventureRockman New Yellow/Ra Devil]], [[VideoGame/MegaMan8 Green Devil]], [[VideoGame/MegaManX5 Shadow Devil]], [[VideoGame/MegaManZero1 Rainbow]] [[VideoGame/MegaManZero2 Devil]], [[VideoGame/MegaManZX Lava Demon/Devil]], [[VideoGame/MegaMan9 Petit Devil, Twin Devil]], [[VideoGame/MegaMan10 Block Devil]], and [[VideoGame/MegaMan11 Yellow Devil MK-III]].[[/labelnote]]
123* MookChivalry: In any instance where the Yellow Devil splits itself into Mini-Devils, only one will actively pursue the player, as the others hang back. This is also true with the Twin Devil in ''9'', as there is only one attack core between two bodies. Averted with the MK-III in ''VideoGame/MegaMan11'': all of the Mini-Devils attack at once.
124* NothingIsScarier: How it introduces itself. You enter the boss arena as usual. The door shuts behind you, the boss music starts playing, and... nothing. Then the boss health bar appears and starts filling up. Still nothing but you in an empty room. Suddenly, strange yellow blocks start coming in from the left, moving very fast across the room and eventually materializing into a giant faceless... creature that just stands there, completely frozen. After a moment, a single red eye opens. Compared to so many other robots, which usually at least have visible joints, or some other indicator of their robotic nature, the Yellow Devil seems creepily organic. Its huge, almost unmoving stature, its voiceless nature, and creepy eyeball add to this.
125* PokemonSpeak: In ''VideoGame/MegaManPoweredUp'', it can only say "Bumo" and variants of it. As seen during his encounter with the beast, Ice Man can apparently understand the monster's speech. (However, he doesn't reveal what the Yellow Devil says to the audience.)
126* RedEyesTakeWarning: It has a red eye set against a black sclera. Though it skips over the MK-II, it's back with the MK-III (complete with a gear inside the eye).
127* TragicMonster: In ''Manga/MegaManMegamix'', the Yellow Devil MK-II was originally a toy robot whose brain is removed and placed within the strange mass that makes its body. It escapes to go back to its "mother". [[spoiler:When Light and Roll find this out, they ask Mega Man and Shadow Man to leave him alone so it can see its mother, but Shadow Man didn't hear them and destroys it.]]
128* TurnsRed: When the Yellow Devil MK-III uses the Speed Gear in ''11'', it will split into nine identical versions of itself (except for one having the main eye, the rest are eyeless).
129* TheVoiceless: Despite speaking in PokemonSpeak in ''Powered Up'' and saying either "W" or "Mom" in ''Megamix'', the Yellow Devil does not speak in ''11'' and shows VisibleSilence in ''VideoGame/MegaManXDive''.
130[[/folder]]
131
132[[folder:Copy Robot]]
133[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mm_copy_robot_transparent.png]]
134A recurring boss character appearing in the [[VideoGame/MegaMan1 first]] and [[VideoGame/MegaMan3 third]] games, as well as [[VideoGame/MegaManPoweredUp the remakes]]. Copy Robot takes on the appearance of different robots, giving him access to their abilities and memories.
135----
136* ArrogantKungFuGuy: No matter who he copies, the Copy Robot always assumes he can use his new abilities better than the original.
137* AscendedExtra: What was just a recurring Wily Stage boss was given a speaking role and personality in ''VideoGame/MegaManPoweredUp''.
138* DoppelgangerSpin: In ''3'', he fights alongside two holograms, which he randomly switches places with. Attacks pass through his doubles harmlessly, meaning you have to seek out the real one to defeat him.
139* EvilKnockoff: Played with, in that he's an evil knockoff of potentially any robot. Played straighter in the Archie comics, where he's specifically a copy of Mega Man.
140* ManchurianAgent: In the Megamix manga, Copy Robot is a perfect replica of Mega Man that believes itself to be the original. When he finds out the truth, he goes berserk and tries to kill Mega Man.
141* MercyInvincibility: A notable aversion among boss enemies: In ''3'', he has no invincibility frames after being attacked. Played straight in ''The Wily Wars'', however.
142* MirrorMatch: Obviously. He even uses the same Special Weapon you have equipped, though in ''3'' he sticks to the Mega Buster (except in the [[ComicBook/MegaManArchieComics comics]]).
143* RedEyesTakeWarning: Not visible in game, where he shares a sprite with Mega Man, but his concept art and appearance in the Archie comics give him dark red eyes.
144* ScarfOfAsskicking: Dons a purple one in the Archie comics along with a darker color scheme to visually contrast Mega Man.
145* TheGadfly: ''Loves'' taunting the other Robot Masters he copies, especially Roll.
146* VoluntaryShapeshifter: His whole shtick.
147* WeaksauceWeakness: Time it right and you can take him out with a single use of the Top Spin in ''3''.
148* WholesomeCrossDresser: His Roll costume retains the dress she had in her days before ''8'', even if Roll assumes an [[YouDontLookLikeYou alternate appearance]].
149[[/folder]]
150
151[[folder:Doc Robot]]
152[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/doc_robot_transparent.png]]
153An advanced Dr. Wily creation with the ability to download different power sets. It faces Mega Man several times in ''3'', each time using the attacks of a different Robot Master from ''2''.
154----
155* AdaptationalBadass: Zigzagged with its Archie Comics iteration; unlike the Doc Robots in the game that each use one ''Mega Man 2'' Robot Master's powers, there is a single Doc Robot that has all of their integrated circuits and abilities... but with eight minds sharing one body, it is far from stable.
156* AmbiguousSituation: It's not made clear as to whether there are multiple Doc Robots or a single one that Mega Man repeatedly fights, though each one exploding upon defeat suggests it's the former.
157* DamnYouMuscleMemory: Some of Doc Robot's forms don't share exactly the same AI as the Robot Master it's copying, such as its Quick Man form. It's also a lot larger than the Robot Masters, which changes the hitboxes of some moves.
158* FaceFramedInShadow: Its portraits on the level select screen are shadowed out, unlike the Robot Master portraits.
159* FlatCharacter: It has never been given a personality by any guidebooks or supplementary material, and it's very likely it has no mind of its own beyond whatever program data it's currently using.
160* FrankensteinsMonster: To enable it to use the moves of any Robot Master, Doc Robot has a mishmash of an ArmCannon, a normal arm with a Quick Boomerang launcher attached, and two back attachments resembling the weapons of Crash Man and Bubble Man. It even has the double bolts, though they're on its body instead of its neck or head.
161* GiantSpaceFleaFromNowhere: The game provides no context for Doc Robot's existence and it's never brought up again after the final Break Man fight. It was likely intended to be another distraction for Mega Man while Dr. Wily enacted his ploy to hijack Gamma, just like the Robot Masters of ''3''.
162* LegacyBossBattle: Doc Robot's eight fights correspond to all eight Robot Master fights from ''2''.
163* LightningBruiser: Quick Man-Doc Robot is as fast as the original Quick Man while being larger, stronger (taking out more than a quarter of Mega Man's health with contact damage), and bulkier (taking only one point of damage from Mega Buster shots instead of two, and only having two minor weaknesses).
164* LostInTranslation: Doc Robot's name is a Japanese pun that doesn't work as well in English ("dokuro" is the Japanese word for "skull", thus the portmanteau "Dokurobotto").
165* MyNameIsQuestionMarks: When a Doc Robot stage is selected, a question mark is displayed instead of the usual boss sprite, causing Doc Robot to go unnamed within the game itself.
166* NonIndicativeName: While it was created by a doctor, Doc Robot itself isn't a doctor, and the name was the result of [[LostInTranslation a Japanese pun that doesn't quite work in English]] ("Dokurobotto" is a portmanteau of "dokuro", Japanese for skull, and "robot"). The Archie Comic gets around it by turning "Doc" [[FunWithAcronyms into an acronym for "Diverse Operations Circuit"]], referring to its ability to use other robots' IC chips.
167* PowerCopying: It downloads data from Wily's other creations and imitates their attacks and movement patterns.
168* RecurringBoss: Doc Robot is fought eight times, twice in each stage revisit, each time using the powers of a different ''2'' Robot Master.
169* SkullForAHead: One game before Skull Man's debut, Doc Robot has a bony face of its own, fitting right in with Wily's usual motif.
170* TopHeavyGuy: It has a large upper body and a smaller torso and legs.
171* UnderwaterBossBattle: Doc-Bubble Man is fought underwater with a spike ceiling overhead, just like the original Bubble Man was.
172[[/folder]]
173
174[[folder:Mega Man Killers (Rockman Killers)]]
175[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mega_man_killers_transparent.png]]
176[[caption-width-right:350:Clockwise from the bottom: ''Enker'', ''Punk'', ''Ballade'']]
177Minor but memorable characters from the Platform/GameBoy games. They are the Mega Man Killers, consisting of Enker, Punk, and Ballade, are [[ExactlyWhatItSaysOnTheTin designed for the sole purpose of destroying Mega Man]]. They are designated by the serial number of ''RKN.XXX'' ('''R'''ockman '''K'''iller '''N'''umber) in Japanese and ''MKN.XXX'' ('''M'''egaman '''K'''iller '''N'''umber) in English.
178----
179* ArrogantKungFuGuy: Ballade believes that he is the strongest robot and everyone else is merely second best. He also dislikes opponents who disappoint him/lack competetive spirit.
180* BloodKnight: Ballade is described as being incapable of resisting a fight with any opponent who looks strong, and he is said to dislike foes that disappoint him and uncompetitive enemies.
181* {{Cephalothorax}}: Punk
182* ChargedAttack: Enker can absorb enemy fire [[CatchAndReturn to beef up his own attack]], [[CastFromHitPoints at the cost of his health]].
183* DubNameChange: On the back of the first Game Boy game's box (English version), Enker was referred to as "Mega Man Hunter" (presumably, the translator mixed his individual name and group names). Reverted in subsequent appearances such as ''Soccer''.
184* DumbMuscle: Ballade's bad point is described as being stupid (in the English version) and simple (in the Japanese version).
185* EnergyAbsorption: While in Mega Man's hands the Mirror Buster is a simple AttackReflector, when Enker uses it it's closer to this. After absorbing energy from incoming attacks, he fires it back out as an attack.
186* {{Expy}}: Ballade looks quite similar to Quick Man.
187* FantasticRacism: Enker's JapaneseSpirit is described as so strong, that he hates ''Americans''. In the Japanese version, that is. In the English version, he simply hates foreign robots.
188* FeedItWithFire: The more energy Enker absorbs with his Mirror Buster, the stronger his counterattack will be. On the flip side, he still takes damage doing this.
189* GoldColoredSuperiority: Enker has gold armor, and in his original game, he is a powerful boss with no weaknesses, and is only fought after all eight Robot Masters.
190* HeelFaceRevolvingDoor: Ballade starts out as a devoted Mega Man Killer in ''VideoGame/MegaManIV'', but after losing twice to Mega Man, he admits to the error of his ways and [[RedemptionEqualsDeath blows himself up]] to save Mega Man's life. Since then, he's reappeared in ''VideoGame/MegaManV'' and ''VideoGame/MegaMan10'' as an enemy, and while the former implies you merely fight a copy of Ballade, no such rationale exists for the latter aside from his desire to fight strong opponents.
191* {{Irony}}:
192** Despite his name and appearance, Punk fights fairly and is even a policy follower (if his English ''Mega Man & Bass'' CD Data is to be believed)!
193** Though he was built as the last Mega Man Killer, Ballade ends up saving Mega Man's life in ''IV''.
194* {{Laser Guided Tykebomb}}s: Wily built them specifically to kill Mega Man, if their group name wasn't already obvious.
195* LegacyBossBattle:
196** All three reappear alongside Quint in the final level of ''VideoGame/MegaManV'' as minibosses, though compared to their source game's fights, each of them have been considerably {{nerf}}ed with slower movements and more vulnerable periods.
197** The three appear as DLC fights in ''VideoGame/MegaMan10'', but with the larger screen size, they're subsequently ''harder'' than their source games, with each of them moving faster and having slightly different attacks.
198* LogicalWeakness:
199** Enker is a robot designed to withstand and absorb firepower from Mega Man's Mega Buster, if not immune to other forms of attacks. With the Ballade Cracker, heavy explosions aren't something that can't really be withstood and absorbed. Likewise, Enker, a disciplined warrior, would be thrown off by the rebellious and impulsive Balllade's style.
200** Punk is a speedy robot that loves dashing at his foes and lobbing his blades at enemies. Salt Water would rust both his long-range options and himself, slowing himself down gradually until he's defeated. The Mirror Buster sends his distant attacks back at him and as long as one can avoid his spin dash attack, it essentially means he's pretty much lost. Living the punk life style is said to be ''self-destructive'' compared to a refined and orderly way of life, so Enker's reflective attacks would be more than fitting.
201** Ballade focuses on charging in with high power explosives and would likely be resistant to them to some degree. However, he would not be as reinforced against alien explosives (and given he wasn't built with Enker's defensive style in mind, couldn't negate such isses), thus leading to him getting knocked around by the Bubble Bomb and Photon Missile works. The Screw Crusher is a reference to bomb diffusion, and allows Ballade and his bombs to be taken down at a safe distance. Punk's fair play mentality would clash with Ballade's need to surpass his foes, thus his weakness is a clash of ideals where the honorable method is the victor.
202** In general, all three of their weaknesses to Mega Arm is pretty simple: while they may have been built with special weapon immunity and with the regular Mega Buster in mind, a rocket punch is a whole different matter that would taken them by surprise and none of them be equipped to deal with.
203* MarriedToTheJob: All of them have shades of this, hardly a surprise given their names, but Enker has the heaviest case of it. He has no real interests beyond wanting to kill Mega Man, leaving him with a very melancholy personality.
204* NoSell: More often than not, Enker is completely immune to every weapon except the Mega Buster. He became more vulnerable in ''VideoGame/MegaMan10'' (where he has a weakness to the Ballade Cracker and can be harmed by his own Mirror Buster), but conversely, Punk and Ballade became similarly immune to all weapons besides the buster and their weaknesses.
205* NoSocialSkills: Enker, due to his cold nature and fixation on killing Mega Man, is very antisocial and prefers to avoid other people, especially foreigners.
206* OriginalGeneration: In games that largely recycled and mixed together enemies and bosses from two of the NES games, each of the three stand out as being completely new bosses with their own weapons.
207* OptionalBoss: All three of them are the bosses of the Special Stages in ''10''. You even get their weapons from them!
208* QuirkyMinibossSquad: A [[FantasticRacism xenophobic]] Japanese-spirited warrior, a rebellious tough guy, and [[SmallNameBigEgo a robot with an ego]] form Dr. Wily's anti-Mega Man squad.
209* RollingAttack: Punk can curl up into his shoulders to become a large ball/buzzsaw, which he uses to fly across the room, dig through the ground, and protect himself from attacks.
210* SeaMine: The Ballade Cracker is, essentially, a projectile form of this. Interestingly, he also uses them for a purpose similar to actual mines: controlling space to give Mega Man less space to move around.
211* ShouldersOfDoom: Punk's pauldrons are bigger than his face. They also completely shield him while he's curled up in a ball.
212* SpikesOfVillainy: Punk, which even extends to a metal mohawk.
213* StealthPun: Punk is, of course, named after the genre of music. But his dislike of the PTA invokes the other definition of "punk".
214* SuperMode: Ballade. It isn't much of a transformation, though: his horns point upward and his helmet gains a [[CoolMask face mask and visor]]. His body is otherwise the same.
215* TacticalSuicideBoss: Enker's main method of attack is to stand still and absorb energy from attacks before counterattacking, but he is ''not'' invincible while doing this. In fact, in every game other than ''VideoGame/MegaMan10'', it's the only time he's vulnerable to damage.
216* ThemeNaming: Like most of the characters here, their names follow the musical theme.
217** To explain, Enker is enka (a popular form of Japanese music; coincidentally, his name also sounds like the musical term encore), Punk is named after the genre of rock, and Ballade is either a form of poetry of the same name or a ballad (a narrative set to music).
218[[/folder]]
219
220[[folder:Dark Men]]
221[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkmen_small.png]]
222[[caption-width-right:350:Clockwise from lower right: ''Dark Man 1'', ''Dark Man 2'', ''Dark Man 3'', ''Dark Man 4'']]
223->'''Voiced by:''' [[note]]Creator/GarryChalk (Animated Series - Dark Man 2)[[/note]]
224A set of four robots from ''VideoGame/MegaMan5'' created by Dr. Wily. One of them was able to [[spoiler:impersonate Proto Man and kidnap Dr. Light under this disguise.]]
225----
226* AdaptedOut: The Dark Men with arm cannons were taken out of the Ruby-Spears cartoon. The second model remains, with his name simplified to "Dark Man".
227* AllYourPowersCombined:
228** Dark Man 4 seems to combine the firepower of Dark Man 1, the electromagnetic barriers of Dark Man 2, and the jumping abilities of Dark Man 3.
229** In ''VideoGame/MegaManXDive'', Dark Man 3 is able to use Dark Man 2's barriers, while also being able to throw them like Dark Man 4.
230* ArmCannon: Dark Man 3's stands out among others in the series for being his ''entire'' right arm rather than just his forearm. The first model sports [[GunsAkimbo two arm cannons]], while the last one has the standard one-hand-one-gun design. Dark Man 2 is the only Dark Man to avert this trope, having hands on both his arms.
231* BarrierWarrior: The second and fourth models both use electrified barriers for defense in their fights. However, while Dark Man 2 keeps his around himself at all times, Dark Man 4 can speed them up and send them flying as projectiles.
232* BrainInAJar: All four have a glass dome with a brain-like machine inside, giving them the vague appearance of robots controlled by human brains.
233* TheCameo:
234** Dark Man 1 makes an appearance in ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' in the background of Mega Man's stage.
235** The four's scrapped remains (or those of four robots who at least look like them) appear in the first Wily stage of ''VideoGame/MegaMan10''.
236* ClimaxBoss: Dark Man 4, who [[spoiler:impersonated Proto Man, framing him for the crimes which]] would instigate the events of ''5''.
237* TheDragon: [[spoiler:To Wily in 5.]]
238* EnergyRingAttack: Dark Man 3 can fire a spreadshot of energy rings from its chest, which will paralyze their target if they hit.
239* FlatCharacter: None of the four are given personalities in ''VideoGame/MegaManAndBass'' or [[AllThereInTheManual supplementary material]], raising the question of if they're merely mindless machines or not.
240* GunsAkimbo: Dark Man 1 has two arm cannons, unlike the other three models which either have just one, or none at all.
241* HPToOne: Dark Man 4's opening attack knocks Mega Man down to a single point of health in one hit. [[spoiler:Luckily, [[BigDamnHeroes the real Proto Man shows up]] with an L Tank and shatters Dark Man 4's disguise.]]
242* LogicalWeakness:
243** Dark Man 1 can't jump, thus a grounded weapon like the Water Wave would be ideal in defeating him. The lack of mobility also means Beat can easily peck away at him quickly.
244** Dark Man 2 can generate barriers, but they can't cover him completely. So a weapon that attacks him from all sides to increase the chances of getting a hit in, like the Crystal Eye, would do well in besting him. Beat is also agile and small enough enough to get in attacks during the barrier's vulnerable period hits him.
245** Dark Man 3 is one that tends to stick to the air. Thus, a weapon that can go into the air, the Gyro Attack, works best as his weakness. This Dark Man is a sniper, one good at long range. Beat being a quick paced, close ranged attacker would be bad news for him.
246** Dark Man 4, while he's a good impersonator, can't whistle to save his life. Beat, his main weakness, is a bird which are notorious for being good at singing. Plus, given that he fights using a combination of the other three, Beat would have no issue fighting against pretty much the same enemy again. Weapons wise, his electromagnetic barrier won't be much use against rock-based attacks (poor conductors of electricity), like the Power Stone, and the Star Crash is likely strong enough to not only withstand the barrier, but also counter attack against Dark Man at the same time.
247* MasterOfDisguise: [[spoiler:The Proto Man disguise Dark Man 4 uses prior to his fight is nearly perfect. The only flaws are the lack of a scarf (which it lost in the game's intro), and a flat whistle.]]
248* MonochromaticEyes: Unlike other Robot Masters, the four have stark yellow eyes with no irises.
249* NonIndicativeName: Though you might believe each model was made sequentially, Dark Man 2 is actually the first model Dr. Wily created, and is the base template for the other three.
250* NonStandardCharacterDesign: The four have inhuman faces and eyes compared to other Robot Masters, and closer resemble Mechaniloids from the ''VideoGame/MegaManX'' series than other Classic-era robots.
251* TheParalyzer: Dark Man 3's EnergyRingAttack freezes Mega Man in place if he gets hit by it, leaving him open to attack.
252* SizeShifter: Dark Man 4, [[spoiler:which can seamlessly disguise itself as Proto Man despite being twice his size]].
253* SpikesOfVillainy: Dark Man 4's shoulders have large red spikes, signifying it as the strongest Dark Man.
254* TankGoodness: With tank treads instead of legs and two {{Arm Cannon}}s, Dark Man 1 is effectively a humanoid tank.
255* TopHeavyGuy: Dark Man 4 has the largest torso of the four, complete with large spiked shoulders and mechanical wiring.
256* TurnsRed: As they lose health, Dark Man 1 and Dark Man 2 move faster and faster.
257* WalkingSpoiler: The fact that [[spoiler:it was Dark Man impersonating Proto Man who kidnapped Dr. Light and not the real deal is a major point in the story of ''5''.]]
258* YellowEyesOfSneakiness: All four have blank yellow eyes, but Dark Man 4 fits the most, as it [[spoiler:disguises itself as Proto Man to frame him for Wily's crimes]].
259[[/folder]]
260
261[[folder:Quint]]
262[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/quint_transparent.png]]
263A minor but memorable character from ''VideoGame/MegaManII'' on the Platform/GameBoy, Quint is apparently [[spoiler:Mega Man ''himself'']], pulled from the future and reprogrammed to be evil by Wily.
264----
265* AllThereInTheManual: Face it, would YOU have thought this guy was [[spoiler:Mega Man's future self]] from playing ''II'' by itself?
266* ContinuitySnarl: Is his defeat [[spoiler:how Mega Man dies]]? Did Dr. Light repair and reprogram him, as seems to be the case with his own Robot Masters? Is the version of him that appears in ''V'' a replica of some sort?
267** It should be noted, however, that Quint as seen in ''II'' [[spoiler:never explodes, but instead teleports out much like Proto Man after a battle.]]
268* CoolShades: Rather much like Proto Man, and they could apply as a PaperThinDisguise.
269* EvilCounterpart: [[spoiler:To Mega Man]].
270* {{Expy}}: Quint's design has more than a few similarities to Proto Man (who was still a new character around ''II'''s release), and like him, Quint acts as a rival character to Mega Man. He even shares a secret relationship with Mega Man like Proto Man, only in this case, [[spoiler:he ''is'' Mega Man]].
271* FutureBadass: Oh ''so'' subverted. He's resorted to trying to kill Mega Man, [[spoiler:his own past self, he of the charging ArmCannon and eight or so other weapons]], with a pogostick/jackhammer hybrid, and his pattern is pathetically easy.
272** This was then subverted ''again'' in ''Rockman & Forte: Challenger from the Future'', where Rockman Shadow is believed to be a much, much, ''much'' more dangerous Quint. It turns out that [[spoiler:he's a ''prototype'' (quite possibly a SuperPrototype at that) of Quint who traveled back in time to prove himself worthy to Wily. The ''real'' Quint inexplicably has a cameo at the end.]]
273* ImprobableWeaponUser: His weapon is the Sakugarne, a pogo stick/jackhammer robot.
274* LegacyBossBattle: He appears alongside the Mega Man Killers in the final level of ''VideoGame/MegaManV'', albeit with a slightly slower attack pattern.
275* LogicalWeakness: He rides on a pogo stick/jackhammer. Weapons that excel in heavy impacts or explosions that can knock him off like the Hard Knuckle or Photon Missle would work best against him.
276* MyNameIsQuestionMarks: In official media, his serial number is only ever listed as "???-???", likely to hide [[spoiler:who he really is]].
277* OriginalGeneration: Like the Mega Man Killers, Quint is a completely new creation for ''VideoGame/MegaManII'', which otherwise uses enemies and bosses from ''VideoGame/MegaMan2'' and ''VideoGame/MegaMan3''.
278* PowerUpLetdown: The Sakugarne is a weapon that makes the Top Spin and the Charge Kick look awesome. All Quint can use it for is jumping around and throwing up short-ranged rocks. Mega Man's version is no better - using it on enemies ''hurts'' him. One must wonder why Wily gave Quint this thing for destroying Mega Man [[spoiler:instead of loading him up with weapon data from all his strongest Robot Masters like Quint's past self does]].
279* ThemeNaming: Continuing the music theme, his name references a quintet.
280* TheyWastedAPerfectlyGoodCharacter: In-universe example. Wily finally has [[spoiler:his greatest nemesis's future self]] under his control to use against [[spoiler:the current]] Mega Man. All of Mega Man's potential at his disposal to modify and strengthen to his liking, such as buffing the power of the Mega Buster, but what does Wily do instead? Gives him a ''pogo stick jackhammer'' as his only weapon that's unwieldy to use and easy to evade for [[spoiler:the current]] Mega Man to boot. Quint apparently forgot he even ''has'' a Mega Buster as all he does is jump at you with Sakugarne, which is laughably telegraphed.
281* TimeParadox: His victory would have resulted in one of these. He's stated in ''Mega Man & Bass'' to dislike these, however.
282* UnintentionalBackupPlan: The Japanese manual for ''II'' hints he's this. Wily had at first intended to conquer the past before Mega Man was created, but when his time machine could only travel to the future and back, he settled for [[spoiler:kidnapping the future Rock and turning him into a weapon to use against his own past self]].
283* WalkingSpoiler: So ''Mega Man'' games aren't all big on plot, but Quint is nigh-impossible to talk about without spoiling his backstory.
284* WhatHappenedToTheMouse: In ''II'', he disappears from the game after his boss fight, leaving his fate unresolved. While he does reappear in ''V'' as a boss, he's heavily implied to be a reproduction model and not the original Quint.
285[[/folder]]
286
287[[folder:Terra (Earth)]]
288[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/srn001_terra_transparent.png]]
289
290-> "I'm just a simple man."
291The leader of the Stardroids who is greatly respected for his unrivaled determination in battle. He is, however, somewhat nervous and has an obsession with cleaning. Terra likes to wash his mane of hair with shampoo, and thus doesn't like to use hats or helmets to cover it up. In combat, Terra utilizes the Spark Chaser, a laser that guides onto his targets and deals massive damage to them, in addition to teleportation and paralysis abilities that allow him to get ahead. His serial number is '''S'''pace '''R'''uler '''N'''umber: 001.
292
293->'''Weapon''': ''Spark Chaser''
294->'''Weakness''': ''Deep Digger''
295----
296* AnimeHair: Atypical of most Robot Masters, his most distinctive feature is a large mane of green hair.
297* DiscOneFinalBoss: He acts as the apparent BigBad for most of ''Mega Man V'', and it's only after he's defeated that [[HijackedByGanon Dr. Wily shows his hand]].
298* TheDragon:
299** Although he is the leader of the other Stardroids, he fills the same role to Dr. Wily (and [=Sunstar=]) that the Mega Man Killers did in the other Game Boy games.
300** The [[ComicBook/MegaManArchieComics Archie comics]] show him as this to Ra Moon 20,000 years ago.
301* DubNameChange: His name in Japan is, in keeping with the other Stardroids' ThemeNaming, Earth. Notably, the icon for the Spark Chaser still uses "EA" in English versions, instead of "TE".
302* FashionableAsymmetry: His left arm is shown to be more robotic compared to his other limbs. It is not known if this is simply a "buster-mode" for his arm, or if it is a replacement limb.
303* GenderBlenderName: Despite his masculine gender, Terra derives his name from the Latin term for ground (Terra), which is feminine.
304* LogicalWeakness: Goes two ways.
305** The Deep Digger is an [[DishingOutDirt Earth-based]] weapon that picks up natural terrain and is used against a robot based on the Earth. In other words, ''[[TerraDeforming you're eroding the Earth]]''.
306** Additionally, RockBeatsLaser.
307* NeatFreak: Described to be obsessed with cleanliness in his ''Mega Man & Bass'' CD Data.
308* NoSell: As his body was constructed from extraterrestrial material, conventional weapons (even the Super Mega Buster) don't work on him. Luckily, that's where the [[RocketPunch Mega Arm]] (and Deep Digger) come in handy against him.
309* OddNameOut: Only applicable for English-speaking players thanks to a DubNameChange, but Terra doesn't fit with the solar system ThemeNaming of the other Stardroids (unless one factors in Terra being the Latin name for the planet).
310* TheParalyzer: Terra can create a projectile that freezes Mega Man in place if it hits, leaving him open to the Spark Chaser.
311* PlanetTerra: He's known as Terra outside Japan, despite representing Earth among the Stardroids.
312* SlowLaser: His Spark Chaser is a laser that tracks targets and chases them relentlessly. Notably, the laser is much slower when Terra himself uses it.
313* TheUnfettered: He is a very determined leader who'll do whatever it takes to get what he wants.
314* VillainForgotToLevelGrind: As it currently stands, he is the only villain to have ever canonically defeated Mega Man in battle. Although, he never expected Mega Man would get an upgrade that posed a threat to all the Stardroids, let alone himself...
315* VillainTeleportation: In his battle, Terra will teleport to the other side of the arena if Mega Man gets too close.
316* TheWorfEffect: He [[TheWorfBarrage shrugs off]] the Mega Buster while one-shotting Mega Man with his Spark Chaser.
317[[/folder]]
318
319[[folder:Sunstar (Sungod)]]
320[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sunstar_transparent.png]]
321An ancient super robot hailing from the same extraterrestrial civilization as the Stardroids, created to be the ultimate weapon of mass destruction. Dr. Wily releases him against Mega Man for the final battle of ''VideoGame/MegaManV'', before being promptly [[EvilIsNotAToy blown off the battlefield]] before Sunstar faces Mega Man. For an ultimate weapon, he's surprisingly optimistic and cares for his dental hygeine. Because he takes a while to fully wake up, he tends to try not to stay up too late.
322----
323* AdaptationalVillainy: Implied. In ''Rockman World 5'', Sunstar was more open to Mega Man's hope of humans and robots living in peace, sacrificing himself to destroy the Wily Star to help realize that hope. In ''V'', however, Sunstar lacks this change in heart, and instead of sacrificing himself willingly, his destroying the Wily Star is more a byproduct of damage sustained during their battle (although it is possible that Sunstar would have done so willingly anyway). Played straight in ''Manga/MegaManMegamix'' along with AdaptationalDumbass, where Sunstar is a mindless weapon of destruction.
324* AffablyEvil: If his ''VideoGame/MegaManAndBass'' CD is to be believed, this terrifying doomsday weapon is high-spirited and cheerful, with a fondness for brushing his teeth!
325* AlwaysAccurateAttack: One of his last tricks is summoning a barrage of rain that, like Toad Man's Rain Flush, can't be blocked or avoided, does a lot of damage, and burns the ground up. Fortunately, like Toad Man, Sunstar can be shot at to prevent him from using it.
326* AmbiguouslyRelated: Despite being built by the same ancient civilization that created the Stardroids, this guy isn't included among their ranks, and his exact relationship to them (e.g. if he's a SuperPrototype, or TheManBehindTheMan to Terra) has never been stated by official media, if it even exists at all.
327* ArtifactOfDeath: Sunstar was made long ago as a weapon, and Dr. Wily reactivates him as a last-ditch effort to destroy Mega Man.
328* BloodKnight: He was built for battle and war, and claims that robots were created to fight.
329* ContemplateOurNavels: Surprised by Mega Man showing kindness to him and offering to repair him at Light Labs, Sunstar ponders on Mega Man's resolve to fight only when it's needed to protect the world and belief that humans and robots can live in peace. In the Japanese script, he willingly detonates a bomb inside him to destroy both himself and the Wily Star to help eliminate combat robots, while the English translation has him dismiss it due to being on his death throes.
330* DyingMomentOfAwesome: Though how and why it happens differs across translations, when Sunstar self-destructs, he annihilates the Wily Star in a powerful planet-sized explosion.
331* EarthShatteringKaboom: In ''Rockman World 5'', he detonates a bomb inside him willingly. In ''V'', his fusion reactor goes critical. Regardless of how it's done, this is the end result he inflicts on the Wily Star.
332* EvilCannotComprehendGood: After being defeated, Sunstar struggles to understand why Mega Man offers to [[SaveTheVillain take him to Dr. Light to be fixed]] instead of finishing him off. As a powerful doomsday weapon, the concept of mercy was seemingly never programmed into him.
333* EvilIsNotAToy: Dr. Wily thought Sunstar was just another robot to order around Sunstar instead becomes one of the only characters to usurp his position as the FinalBoss.
334--> '''Dr. Wily:''' Sunstar, destroy Mega Man!
335--> '''Sunstar:''' [fires shockwave under Wily's UFO, which launches up and smacks it into retreating]
336* FashionableAsymmetry: Aside from his ArmCannon, one of his shoulder plates is bigger than the other.
337* GalacticConqueror: His ''VideoGame/MegaManAndBass'' CD claims that he's attempted to ravage/conquer the entire universe.
338* GiantSpaceFleaFromNowhere: The game makes no mention of him at all until Wily is defeated.
339* GodzillaThreshold: Dr. Wily releases him after his own attempt to kill Mega Man fails. However, [[EvilIsNotAToy Sunstar quickly forces him into fleeing with an attack of his own]].
340* HeelFaceTurn: In the Japanese script, Mega Man's statement that he fights to create a peaceful world moves Sunstar, and he [[RedemptionEqualsDeath elects to destroy himself and the Wily Star to help make that world a reality]]. It's more ambiguous in the English translation, where Sunstar's imminent explosion is involuntary and he admits he'll never know if Mega Man is right.
341* LightIsNotGood: He's based on the sun and wants to destroy everything. Such is life when you're a doomsday weapon.
342* LightningBruiser: Sunstar has several attacks, all of which hit hard and fast, and he's deceptively agile. He also has no weaknesses, and no weapon does more than a single point of damage to him (not even a fully-charged Mega Arm).
343* LoadBearingBoss: As his fusion reactor begins to go nuclear from the damage sustained during battle or he detonates a bomb inside him, depending on which version you are playing, Sunstar asks that Mega Man leave before it's too late. His death explosion also takes the Wily Star with it.
344* LostSuperweapon: Wily found him and the Stardroids in the ruins of an ancient alien civilization.
345* MrExposition: Though it's lost in the English script of ''V'', in ''Rockman World 5'' Sunstar reveals a little more about the civilization that he comes from -- namely, that they were always using machines to wage war against each other (also, [[HumanAliens they were humans]]).
346* NephariousPharaoh: Sunstar has a helmet styled after a pharaoh's headdress, and he's the destruction-bringing ultimate superweapon of an ancient civilization.
347* OneSteveLimit: His Japanese name is Sungod. In the (non-canon) game ''Rockman Strategy'', there is a completely different alien robot named Sun God (also known as Apollo).
348* PersonOfMassDestruction: Sunstar is armed to the teeth with [[EnergyWeapon large lasers]], [[RollingAttack a buzzsaw move]] and a weapon similar to Toad Man's Rain Flush. Fitting for an ancient weapon.
349* ThePowerOfTheSun: Sunstar's entire motif is based around suns, and he is one of the more powerful foes Mega Man has faced.
350* PlayingWithFire: He can toss fireballs that crawl on the ground and fly upwards, as well as fire waves that are quick and nullify Mega Man's shots. Between phases, he shoots another kind that burns the ground, and he can even make these with a deluge of rain he can summon.
351* RedemptionEqualsDeath: While it's more ambiguous if Sunstar had a change of heart in the English script, the original Japanese script has him unambiguously believe in Mega Man's hope for peace between humans and robots, prompting him to destroy himself and the Wily Star with a bomb in his body.
352* {{Roboteching}}: He can shoot fireballs that crawl along the ground, then fly up when a target's above them. You see him use this tactic on Dr. Wily before he begins using it on you.
353* RollingAttack: One of his many attacks has him become a fiery buzzsaw that moves very quickly around his arena and is impervious to damage.
354* SequentialBoss: While Sunstar himself doesn't change, whenever he loses a third of his health he destroys the floor and begins using a new pattern with new attacks, unlike many Robot Master-esque characters who typically only have two or three attacks they use over and over.
355* SuperToughness: Sunstar has no weaknesses -- no matter the weapon, even a fully charged Mega Arm shot, everything does only one point of damage to his stamina bar.
356* ThemeNaming: Sunstar is named after the Sun and is the strongest of the ancient alien robots (though he's not officially counted as a Stardroid ''per se'').
357* WaveMotionGun: One of Sunstar's attacks is firing a laser that's almost as large as he is. It even uses the same graphics and sound that the Skull Blazer's beams use (though it's mercifully not instant death).
358* WorldsStrongestMan: Sunstar is one of the most powerful robots seen in the entire Classic series, with some [[AllThereInTheManual Japanese sources]] even claiming he's stronger than all the Stardroids combined. Beyond the impressive arsenal he demonstrates in battle (including a WaveMotionGun and summoning deadly rain), he can also self-destruct with enough force to destroy a small celestial body.
359[[/folder]]
360
361[[folder:Genesis Unit (Mega World Corps)]]
362[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/genesis_unit_transparent.png]]
363[[caption-width-right:350:Clockwise from the left: ''Buster Rod G'', ''Mega Water S'', ''Hyper Storm H'']]
364Appear in the CompilationRerelease[=/=]VideoGameRemake ''[[VideoGame/MegaManTheWilyWars The Wily Wars]]''. The Genesis Unit, consisting of Buster Rod G, Mega Water S, and Hyper Storm H, are the three bosses featured in the secret fourth game, ''Wily Tower''. They are given the serial number of ''MWN-XXX'' ('''M'''ega'''W'''orld '''N'''umber) in Japanese and ''WWN-XXX'' ('''W'''ily '''W'''ars '''N'''umber) in English.
365----
366* TheAllegedBoss: Buster Rod G is ostensibly the Genesis Unit's leader, but is an inexperienced, immature, and somewhat stupid robot. He often gets into heated arguments with the brains of the trio, Mega Water S, as a result.
367* AnimalJingoism: Buster Rod G is a Monkey-like robot who is noted in his Japanese ''Mega Man & Bass'' CD to dislike Rush and Treble, who are dog robots. Monkeys and Dogs are often considered to be natural enemies in Japan.
368* ArmCannon: Buster Rod G uses one instead of his staff in the third Wily Tower stage.
369* TheBrute: Hyper Storm H is the largest of the trio (and the second largest Robot Master of all, right behind Frost Man) and is in charge of the Unit's physical labor.
370* ChromaticArrangement: Buster Rod G's primary color is red, Mega Water S's primary color is green, and Hyper Storm H's primary color is blue.
371* ElementalBarrier: Mega Water S can create a barrier of water around himself to protect him from attacks.
372* EvilGenius: Mega Water S is described as being the "brains" of the Genesis Unit.
373* DamageSpongeBoss: Hyper Storm H is the only Robot Master in the series to have two healthbars instead of one.
374* FreeFallFight: The second fight with Buster Rod G takes place while on a set of platforms falling downwards.
375* FullBoarAction: Hyper Storm H, being modelled after Zhu Bajie, looks like a humanoid pig.
376* HarpoonGun: Mega Water S's only actual offensive weapon.
377* {{Kappa}}: Mega Water S is quite clearly based on one.
378* LogicalWeakness:
379** Buster Rod's weaknesses in his first fight are to the Hyper Bomb, Atomic Fire, Hard Knuckle. In his second, he's weak to the Rolling Cutter, Air Shooter, Leaf Shield and the Hard Knuckle again. In the first round, he's a monkey martial artist, in a jungle, against weapons that can easily destroy the forest (and in turn his cover) or, for the last, be considered a more practical fighting style than his flashy attacks - so he'd struggle against them the most. As for the second round, considering he's fighting in a collapsing arena, weapons that can work to knock him off or negate his own attempts to knock Mega Man off would be key there.
380** Mega Water's weaknesses are to the Ice Slasher, Hyper Bomb and Atomic Fire. The first can easily freeze his aquatic attacks and his arena. The second could be a reference to illegal blast fishing tactics with the shockwaves affecting Mega Water even submerged, and on land Mega Water's own defenses not being strong enough to protect him. The third, while it might be [[ViolationOfCommonSense extremely confusing that an aquatic enemy is weak to a fire weapon]], it could be the case of the Atomic Fire being so hot that Mega Water's own aquatic moves can't put it out and the issue arising from a usually wet/cool robot being forcibly heated up. That, or its just reference to how one would cook a sea animal. By boiling it!
381** Hyper Storm's weaknesses are to the [[RuleOfThree Hyper Bomb and Atomic Fire]]. He's too big and slow to avoid the blast of the Hyper Bomb, and the Atomic Fire is likely hot enough to melt through his thick plating and overheat the fan systems that keep him cool/attack others. That, and/or its a reference to roasting a pig to eat.
382* LongRangeFighter: In his second fight, Buster Rod G eschews the fancy tricks he uses in his first battle in favor of shooting basic buster shots from a distance. But since it's a PlatformBattle over a bottomless pit, [[BoringButPractical it's all he really needs]].
383* MonkeyKingLite: Buster Rod G is based on Sun Wukong, and shares his template's rowdy personality, golden headband, TelescopingStaff, and ability to make illusory copies of himself. Additionally, he serves Dr. Wily as Wukong serves Sanzang, and his stage uses Snake Man's cloud platforms as a homage to the Nimbus Cloud.
384* QuirkyMinibossSquad: They're all animal-esque robots named after characters from the Chinese novel ''Literature/JourneyToTheWest''.
385* RecurringBoss: Buster Rod G escapes after his first fight, and reappears later on as the boss of the third Wily Tower stage.
386* ShoutOut: To ''Literature/JourneyToTheWest'', with Buster Rod G as Sun Wukong himself, Mega Water S as Sha Wujing, and Hyper Storm H as Zhu Bajie.
387* SpinToDeflectStuff: Buster Rod G can twirl his staff around in his first fight to reflect Mega Man's shots.
388* VacuumMouth: Hyper Storm H uses this to either pull Mega Man towards him, or push him into spikes while firing normal shots.
389* VillainExitStageLeft: Buster Rod G initially leaves when brought down to his last unit of health, only to come back during the third Wily Tower stage in a brand new, completely different battle.
390* WaterfrontBossBattle: Mega Water S [[SubvertedTrope subverts the trope]] by jumping out of the water as soon as the battle begins and never jumping back in.
391* WhatTheHellIsThatAccent: Mega Water S's CD in ''Mega Man & Bass'' notes that he has a very odd accent, apparently due to having been built in another country.
392* YesMan: Hyper Storm H is one according to his CD in ''Mega Man & Bass'', with said trait being considered a good point.
393[[/folder]]
394
395[[folder:King]]
396[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/megaman_king_transparent.png]]
397->'''Voiced by''': [[note]]''Creator/RyuzaburoOtomo'' (GBA advertisement)[[/note]]
398A self-proclaimed king of robots who attacked a robot museum, downloaded data on the battle robots, and created an army of robots. King appears to be the BigBad for ''VideoGame/MegaManAndBass''. It turned out that [[HijackedByGanon he is yet another creation of Dr. Wily]], who upstages his role as the FinalBoss. Robot Masters recruited by King (except Tengu Man and Astro Man) have the serial number ''KGN.XXX'' ('''K'''in'''G''' '''N'''umber).
399----
400* BadassCape: He normally wears a cape as a sign of authority, but it disappears whenever he gets his hands dirty.
401* CanonImmigrant: ''Mega Man & Bass'' was originally an alternate version of the events of ''8'', with King being the game's version of Duo. ''9'' features it when Mega Man tells Wily off for how many times he's done the whole [[VillainsWantMercy begging for mercy]] shtick, indicating that King and Duo both exist in the same timeline now.
402* {{Combining|Mecha}} HumongousMecha: His [[OneWingedAngel third form]].
403* CoolMask: Although it does look a tad bit goofy...
404* DiscOneFinalBoss: Orchestrates the whole plot, until he's upstaged by Dr. Wily, as usual.
405* DisneyDeath: Played straight in Mega Man's ending and implied in Bass's ending. After his defeat, King sends a letter to Roll to apologise for his actions, which Roll gives to Mega Man when she sees him return. Bass's ending cuts King out of the story, however, making it ambiguous as to whether Bass [[KilledOffForReal destroyed him]] or not in his journey.
406* {{Expy}}:
407** King is quite visibly what happens when Duo is your villain. And you give him a big, scary axe. [[JustifiedTrope Justified]], in that before ''9'' was released, [[WordOfGod MM&B was supposed to be an alternate course of events from that of MM8]], and the big guy's gotta be in there ''somewhere''.
408** King also works as one for [[VideoGame/MegaManX Sigma]]; with his M.O. of leading a robot rebellion against humanity, using a melee weapon for combat, being weak against an electric special weapon, and undergoing a OneWingedAngel transformation after his initial defeat. He even sports a BadassCape that gets removed before you properly fight him.
409** It's not hard to see parallels between King and [[VideoGame/MegaManX4 General]], even more so King's Army and the Repliforce. Both are golden robots who lead robot armies, and rebelled against humans while seeking to create a utopia for robotkind. [[spoiler:Depending on whether you play Mega Man or Bass, King may have been destroyed at the end of his game, just as General is in ''X4''.]]
410* FantasticRacism: King holds humanity in contempt, and attempts to establish a world ruled entirely by robots. After being defeated, he realises the error of his ways.
411* HeadsIWinTailsYouLose: In the first of three consecutive battles against him, he uses a shield that completely blocks all attacks from his front. The only way to defeat him is to survive his own attacks [[spoiler:until Proto Man shows up and destroys said shield]].
412* HeelFaceTurn: After the events of the game, King abandons his goals of robot supremacy and sends Mega Man a letter apologising for his actions.
413* MadeOfExplodium: He is rigged to explode if anyone but Dr. Wily operates on him.
414* RedemptionEqualsLife: Subverted. King was believed to have perished in the final confrontation, but Mega Man's ending revealed that he survived and is now fighting for justice.
415* RoyalsWhoActuallyDoSomething: Present for the raiding of the Robot Museum, showing an active role in his own conquest; and later has absolutely no qualms with facing down Mega Man and [[BloodKnight Bass]], despite knowing their penchant for blowing up evildoers.
416* SecretTestOfCharacter: He was specifically created because Dr. Wily was losing faith in Bass and wanted to test his ability with a mightier robot. [[UnreliableExpositor Or at least that's what he says]] with an angry Bass [[UnreliableNarrator standing in front of him]].
417* SuperPrototype: Stated to be such by Wily, who had a second, improved version already in the wings. When you consider that King I [[TheWorfEffect was able to one-shot Proto Man]]... Good thing he destroyed the plans for King II.
418* TurnsRed: Due to Wily's brainwashing.
419* VillainOverride: When King was pondering about robots fighting for humans, Wily stepped up the brainwashing levels for one last battle.
420[[/folder]]
421
422[[folder:Fake Man]]
423[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/export202303201810079180.png]]
424Fake Man is a robot (or rather series of robots) created by Dr. Wily based upon actual police robots in order to impersonate them. During the ending of ''VideoGame/MegaMan9'', after Wily's defeat, he claims that Fake Man arrested Dr. Light and trapped him in a nearby cell in Wily's Fortress, which is being guard by two Fake Men. However, when Mega Man goes to free Light, it electrocutes him. In reality, it was a lie Wily crafted and both the scientist, alongside the Fake Men, escape prior to the fortress destruction. As DLC for ''9'', Fake Man can be fought in a Special Stage.
425
426----
427* BossRush: Or rather, ''mini-boss'' rush. His stage has Mega Man fight against every mini-boss and the Mega Mech Shark before he can get to Fake Man.
428* DirtyCop: Granted, he's not an actual cop. But he is based off one, and he's working for [[BigBad the main villain]], so he's another type of dirty cop.
429* HoistByHisOwnPetard: Fake Man's shots can be sent back at him if one uses the Jewel Satellite.
430* ImpersonatingAnOfficer: Wily built robots specifically designed for such a purpose.
431* LogicalWeakness: He's weak to the Jewel Satellite. How do you get a dirty cop on your side? With money of course! In addition, Fake Man's weapon is not only too weak to pierce the shield, it can be shot back at him. Since it's his only way of attack, he's essentially screwed.
432* MilitarySalute: Gives one to Mega Man just before fighting him in his Special Stage and both Fake Men salute Mega Man as he reaches the cell "Dr. Light" is in.
433* OptionalBoss: His entire stage and fight is DLC for ''Mega Man 9''.
434* RevolversAreJustBetter: His only weapon is his Revolver Buster, which can fire six shots prior to Fake Man needing to reload.
435[[/folder]]
436
437[[folder:Ra Moon]]
438[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ra_moon.jpg]]
439->'''Voiced by''': [[note]]''Creator/NorioWakamoto''[[/note]]
440The main villain of ''VideoGame/SuperAdventureRockman''. An ancient supercomputer who crashed on Earth 20,000 years prior to the events of the game. According to him, he gave humans the capacity to harbor violence towards each other, the technology and tools to further their hatred, and made them construct a temple for him. His plan was to have the humans wipe each other out and then rule the Earth with an army of his own machines. However, Ra Moon grew tired of the humans' lack of intellect and decided to delay his plans, burrowing himself underground alongside the Temple of the Moon until humanity has evolved enough to continue his plans.
441----
442* AliensAreBastards: He's an arrogant, genocidal alien computer looking to wipe out humanity and human-built machines due to viewing them as weak and soft.
443* BigBad: Of ''Super Adventure Rockman''.
444* CanonForeigner: Only appeared in ''Super Rockman Adventure'' and went down with it when the game was struck from continuity.
445* TheCorrupter: He served as this to humanity in the past, giving the peaceful early humans the capacity to hate and kill one another.
446* CutsceneBoss: Ra Moon is never fought in-game; rather, he's destroyed in a cutscene after Rock beats the [[FinalBoss New Yellow Devil]]. He's hit by the Double Mega Buster, which overheats him and causes his wires to break apart and drop him in the temple's floor, destroying him in the process.
447* DarkIsEvil: A super computer with a pitch-black paint job, and exactly as evil as you would expect.
448* EvilKnockoff: More like Evil-er Knockoff. Once Mega Man defeats Ra Thor, Ra Moon's final trumpcard is a vastly enhanced version of Wily's Yellow Devil, known both as the New Yellow Devil and Ra Devil. The devil is able to absorb almost all attacks and drain the energy of other robots, inclusing Rock and the other Robot Masters.
449* EvilSoundsDeep: Has a ridiculously deep, booming voice. Which, of course, is to be expected when you're voiced by Norio Wakamoto.
450* {{Expy}}: With its black, spherical body and eye-like markings, it very closely resembles the Giant Sphere of the ''Anime/GiantRobo'' OVA.
451* FacelessEye: Ra Moon has only a single eye pattern to indicate a face. The [[ComicBook/MegaManArchieComics Archie comic]] even gives him a glowing pupil once he reveals his true colors to Wily.
452* GreaterScopeVillain: When he first arrived to Earth during the ancient generations, he gave humans the capacity to feel hatred and violence.
453* HoistByHisOwnPetard: He tries to invoke this on Wily by taking control of Ra Thor and killing him with it, but Rock saves Wily at the last moment.
454* KillAllHumans: Unlike other Classic series villains, Ra Moon's goals explicitly involve the genocide of humanity so that he can rule Earth with his own machines.
455* KnightOfCerebus: He's a far darker and more monstrous villain than any of the baddies Mega Man tangled with during the Classic series, with his presence severely darkening the tone of the game.
456* LackOfEmpathy: Ra Moon is a complete sociopath who doesn't give a damn about anybody but himself. When an angered Wily proclaims that he loves his robots, Ra coldly responds with "Love? What is that?"
457* LoadBearingBoss: When he's destroyed, the Temple of the Moon self-destructs in a massive conflagration.
458* ManipulativeBastard: He gets Wily to trust him by rebuilding his Robot Masters from the second and third games, but attacks him and his robots once they've served their purpose.
459* MysteriousPast: Ra Moon is very old and not of this world, but where he came from and why he came to Earth is never revealed.
460* NonActionBigBad: Ra Moon stays wired into the Temple of the Moon and largely relies on others to achieve his goals. Indeed, his end goal hinges on humanity wiping itself out, with his plans only helping them towards that end.
461* OhCrap: When Mega Man wrecks Ra Devil in one shot and is about to finish him off with the Double Mega Buster.
462-->'''Ra Moon:''' Wha...? What the hell?!
463* ThePowerOfCreation: Ra Moon is able to fully reconstruct Robot Master bodies using only their blueprints, seemingly without needing any raw materials at all. However, Shadow Man's absence from the finale after being destroyed by Mega Man earlier suggests even Ra Moon has his limits.
464* RelatedInTheAdaptation: The [[ComicBook/MegaManArchieComics Archie Comics series]] [[ArcWelding connects Ra Moon to pretty much every single extraterrestrial entity in the Classic series]]. He created the Stardroids, Sunstar, and the future Shadow Man, he's an enemy of the Star Marshals (whom Duo is hinted to be a member of), and the unnamed evil robot from ''VideoGame/MegaMan8'' (here named Trio) sides with Ra Moon in return for what is all but stated to be Evil Energy.
465* ShockAndAwe: His only "attack" is to directly electrocute his enemies. A far more dangerous ability of his is a machine-destroying EMP field, which can encompass the entire planet.
466* TakeOverTheWorld: Plans to destroy humanity and rule Earth with his own machines.
467* WalkingTechbane: He can create an electromagnetic field that renders technology useless. His EvilPlan hinges on humanity developing and becoming reliant on advanced technology, only for him to destroy it all and plunge the world into self-destructive anarchy.
468%%* VillainousBreakdown: After Mega Man destroys him.
469[[/folder]]
470
471[[folder:Rockman Shadow (Mega Man Shadow)]]
472[[quoteright:675:https://static.tvtropes.org/pmwiki/pub/images/rockmanshadowfullartjpeg.jpeg]]
473 [[caption-width-right:675:Rockman Shadow (Mega Man Shadow)]]
474The [[BigBad leader]] of the Dimensions, who are the central antagonists of ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Rockman & Forte: Challenger from the Future]]''. He comes from the future and seeks to destroy peace between mankind and robotkind in Symphony City. He has the look and powers of Mega Man, though also with a certain green robot from a past adventure...
475----
476* BigBad: He's the leader of the Dimensions with a desire to destroy and conquer the past. [[spoiler:Except, after his defeat, he actually wanted to find someone to put him down]].
477* DeathSeeker: [[spoiler: Rockman Shadow reveals himself to be one to Mega Man. He deliberately travelled through time to seek him and Bass out in hopes that they would defeat him]].
478* EvilCounterpart: R-Shadow to both Mega Man and Bass. The former in a literal sense because he was made in Mega Man's image, but also to Bass given that he shares his desire to prove his superiority as the strongest.
479* EvilKnockoff: Rockman Shadow is suspiciously similar to Rock. [[spoiler: Given that's he's a failed prototype of Quint, he's pretty much an evil knockoff to an evil knockoff]].
480* {{Expy}}: Rockman Shadow is similar in appearance to Quint and even uses a weapon similar to the Sakugarne, but they're not the same character. In the end, it turns out the similarities aren't coincidental — [[spoiler: Rockman Shadow was a failed attempt by Wily to create his own version of Quint and was scrapped as a result]].
481* FromNobodyToNightmare: [[spoiler: He went from a discarded prototype to Quint, to being a massive threat that destroyed his future and seeked to attack the past as well]].
482* TheReveal: [[spoiler: While he is very similar to Quint, in truth he's just a prototype of him that was abandoned in the future. He upgraded himself to become stronger and wrecked his timeline as leader of the Dimensions]].
483* SuperPrototype: [[spoiler: Averted. It's pretty much stated R-Shadow was a failed venture to make a Quint before kidnapping the future Mega Man. The only reason he's so strong now is because he upgraded himself after being abdandoned by Wily]].
484* SuspiciouslySimilarSubstitute: He's pretty much an exact copy of Quint [[spoiler: who was a Mega Man from the future]]. Despite that, [[spoiler: he is NOT Quint, but rather Quint's prototype]].
485* UnreliableIllustrator: He's described in-game as being black colored, but his main illustration just gives him Quint's colors.
486[[/folder]]
487
488[[folder:The Dimensions]]
489[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dimensions01.gif]]
490A team of [[BreakingOldTrends seven]] Robot Masters from the obscure Platform/WonderSwan game ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Rockman & Forte: Challenger from the Future]]'' who have willingly come to the past to destroy peace between mankind and robotkind. They serve under Rockman Shadow. From left to right they are: Bullet/Dangan Man, Stove/Konro Man, Aircon Man, Komuso Man, Clock Men, and Compass Man.
491----
492* BeTheBall: Bullet/Dangan Man is a giant bullet that can fire himself as a projectile.
493* BewareTheSillyOnes: Look, would you expect over half of these guys to be threat? Despite most of them having goofy appearances, they're strong enough to destroy the future they originated from.
494* BossRush: Averted. After they go down, they don't come back for the usual series boss rush before the main fight. [[SurprisinglyRealisticOutcome Makes sense since they're operating without someone skilled in robotics, like Wily, so there isn't anyone to bring them back]].
495* CallForward: Instead of using the usual array of mooks, the Dimensions bring their own army with them, many of which are Mechaniloids from the ''[[VideoGame/MegaManX X]]'' series. In addition, Stove/Konro Man gets an in-universe comic book, which manages to survive to the ''[[VideoGame/MegaManZX ZX]]'' era.
496* DetachmentCombat: Compass Man. Though by the way his body works, his torso can only float above his leg unit.
497* DoppelgangerAttack: Komuso Man's M.O. is to produce copies of himself to triangulate firing projectiles.
498* TheDragon: Compa[[SpellMyNameWithAnS s]] Man is always the penultimate boss.
499* DualBoss: The Clock Men.
500* KilledOffForReal: Unlike other Robot Masters, if their lack of a boss rush is any indication, their defeats by Mega Man and Bass had them be completely destroyed.
501* NonStandardCharacterDesign: While many Robot Master sets had nonhumanoid robots, over half of the Dimensions are basically anthromorphic objects: A bullet, stove, air conditioner and two clocks, in particular. The two that aren't -- Komuso Man and Compass Man -- are more traditional looking.
502* OnlyFriend: Compass Man claims to be R-Shadow's friend prior to fighting Mega Man and Bass.
503* PlayingWithFire: Stove/Konro Man, as well as his weapons the Flame Shower and Flame Mixer.
504* ShockAndAwe: The Clock Men.
505* SinisterMinister: Komuso Man is based on one.
506[[/folder]]

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