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1Character subpage for ''VideoGame/MarvelAvengersAlliance''. Main character page is [[Characters/MarvelAvengersAlliance here]], heroes subpage is [[Characters/MarvelAvengersAllianceHeroes here]].
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3
4!!Tacticians
5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Tacticians_8096.png]]
6[[JackOfAllStats Tacticians]] take an {{extra turn}} when attacking Blasters. Aptly portrayed by heroes known as [[TheLeader leaders]] and brilliant [[TheStrategist strategists]].
7
8'''Characters:''' [[ComicBook/TheInhumans Black Bolt]], ComicBook/{{Black Knight|MarvelComics}}, ComicBook/BlackPanther, Boomerang, ComicBook/CaptainAmerica, Constrictor, ComicBook/{{Cyclops|MarvelComics}}, ComicBook/DoctorDoom, ComicBook/EmmaFrost, [[ComicBook/XForce Fantomex]], [[ComicBook/GuardiansOfTheGalaxy Gamora]], [[ComicBook/AntMan Hank Pym]], ComicBook/{{Hawkeye}}, Comicbook/HowardTheDuck, ComicBook/KangTheConqueror, [[ComicBook/YoungAvengers Kate Bishop]], Kraven the Hunter, Lizard, ComicBook/{{Loki}}, ComicBook/{{Magneto}}, [[ComicBook/{{Thunderbolts}} Moonstone]], [[ComicBook/FantasticFour Mr. Fantastic]], [[ComicBook/{{SHIELD}} Quake]], ComicBook/RedHulk, [[ComicBook/IronMan Rescue]], ComicBook/SuperiorSpiderMan, ComicBook/WarMachine
9
10[[folder:Tacticians]]
11!!Black Bolt
12[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_black_bolt_3684.jpg]]
13-->'''Black Bolt''': [[VisibleSilence ...]]
14-->'''Emma Frost''': He wants to thank you for everything you've done for the Inhumans, Agent. You can count him as an ally, now and in the future.
15
16->''Even amongst the race of super-powered Inhumans, Blackagar Boltagon's abilities are terrifyingly destructive. Blessed and cursed with a voice that can shatter whole planets, Black Bolt must keep forever mute, lest a single incautious whisper kill everyone around him. As the King of the Inhumans, it is his duty to protect the Inhuman city of Attilan and guide his people through an uncertain future.''
17----
18* AlliterativeName
19* ArmorPiercingAttack: His voice attacks ignore defense stats.
20* AssistCharacter: With his King of the Inhumans passive, he can summon a member of the Royal family and gain a temporary benefit i.e. summoning Crystal grants all allies Gale Force.
21* ChargedAttack: His Power Word attack, which consumes all Ambient Particles buffs on him and all allies to unleash what is a potentially devastating attack. It should also be noted that every ally can hold up to 10 charges of Ambient Particles, so this move is by far one of the strongest attacks in the game thus far, rivaling Havok's buffed up Plasma Wave.
22* CursedWithAwesome: As evidenced by his bio, his powers have the potential to destroy entire PLANETS without much exertion (this power in particular is utilized by his voice), unfortunately forcing him to stay mute for everyone's safety lest he devastates entire cities or mountain ranges by speaking a sentence or less.
23** Good thing he doesn't talk in his sleep.
24** Ironic since he specifically trained himself not to do so, completely doing away with instinctual talking or crying out.
25* DarkIsNotEvil: Despite being decked out in a pitch-black costume that does look intimidating and possessing tremendously destructive powers, Black Bolt is a staunch defender of the good guys and innocents.
26* ExtraTurn: His Royal Flight grants him Kree Speed buff, meaning he can take an extra turn the following round.
27* FlyingBrick
28* TheGoodKing: of the Inhumans.
29* HappilyMarried / RulingCouple: with Medusa.
30* MakeMeWannaShout: "Whisper" and "Power Word." Black Bolt's voice is so powerful that even his whispers have the capability to incapacitate opponents.
31* RoyalsWhoActuallyDoSomething: He's the king of the Inhumans and has a range of superpowers including super strength, flight and a voice that can shatter planets and is very much active in protecting innocents.
32* SilentSnarker: If the various telepaths' entertained and/or offended reactions to eavesdropping on his thoughts about the bad guys are any indication...
33* StatusBuffDispel: His Whisper attack inflicts Buff Blocker on enemies, which removes and prevents most of their buffs.
34* StevenUlyssesPerhero: If it's still not obvious, '''Black'''agar '''Bolt'''agon.
35* ThereIsNoKillLikeOverkill: "Power Word", the aforementioned ChargedAttack becomes this. It also has [[DeaderThanDead Brutal Strike]], which ignores any resurrection effects.
36* VisibleSilence: The only hero so far whose dialogue consists entirely of this, unsurprisingly.
37* TheVoiceless: For everyone else's sake. Everyone else speaks for him instead.
38
39!!ComicBook/{{Black Knight|MarvelComics}}
40[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Black_Knight_1300.jpg]]
41-->"You have my sword, Agent. ...Come on, you knew I was going to say it."
42
43->''Nathan Garrett, the previous villainous Black Knight, begged his nephew Dane to take up the name and restore its legacy. As one of the greatest swordsmen on earth, Dane Whitman has more then kept his promise. With the all-cleaving Ebony Blade and psyche-disrupting Sword of Light, the Black Knight is equipped to handle any challenge.''
44----
45* AbsurdlySharpBlade: The Ebony Blade ignores defense and shields.
46* AntiMagic: His Magic Warding passive makes all allies immune to Magic Effects (i.e. Soulfire or Hexed) and taking reduced damage from magic attacks.
47* AssistCharacter: Black Knight can summon Valinor, his mystical winged steed from Avalon, to attack his foes.
48* TheAtoner: Sheds the 'Blood Curse' by adopting a stance which protects the rest of the team, via a move aptly called 'Atonement'.
49* BadassCape: Dark blue and cloaklike.
50* BloodKnight: Literally becomes this when 'Blood Curse' is applied, due to the malevolent Ebony Blade.
51* ChargedAttack: When defending against ranged attacks in his 'Chivalrous Duty' mode, he converts each intercepted attack into a Sword of Light charge-up, increasing the damage on the next use of Ebony Blade.
52* DarkIsNotEvil: He might have dark armour and an evil black sword, but his noble heart makes him very much a hero.
53* GeniusBruiser: He gets the "Eggheads" bonus, and is a physicist like Captain Britain, but he looks and fights like a KnightInShiningArmor.
54* GoingNative: He's ''supposed'' to be American, but talks about serving the Queen, calls the US "the colonies", and calls Tony a "Yank", so it's either this or Adaptational Nationality.
55* RedeemingReplacement: The heroic nephew of a former, villainous Black Knight.
56* ScienceDestroysMagic: Implied by his Magic Warding passive that reduces damage from magic attacks and neutralizes all magical debuffs.
57* ShieldBash: His "Shield of Night" attack.
58* StanceSystem: Has the aggressive "Blood Curse" stance and the defensive "Chivalrous Duty". By using his L1 Ebony Blade attack, he gains the Blood Curse buff and becomes more offense-oriented, with a chance to perform follow-up or counter attacks on bleeding targets. With his L2 Atonement move, he gains the Chivalrous Duty buff instead and plays more defensively by protecting his allies and either getting charge-ups from ranged attacks or a chance to parry and retaliate against melee attacks. He can only have 1 of these buffs at any time, so gaining Blood Curse would cancel out Chivalrous Duty and vice versa.
59* TakingTheBullet: See the description of "Chivalrous Duty" above.
60* YeOldeButcheredeEnglishe: Played with in Season 2; he does it back and forth with Selene for a bit but then says "all right, that's enough" and starts talking normally again. He also waxes a bit poetic around Tony, who then snarks at him for it.
61
62!!ComicBook/BlackPanther
63[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Black_Panther_268.jpg]]
64-->"Wakanda has no need of S.H.I.E.L.D., but S.H.I.E.L.D. has need of Wakanda. As long as our goals align, I will fight by your side."
65
66->''Heir to the ruling dynasty of the ancient kingdom of Wakanda, T'Challa became king and Black Panther as a young man and has transformed Wakanda into a high-tech powerhouse. Wary of outside interests that seek to exploit Wakanda's enormous Vibranium deposits, he is a powerful ally but always keeps his home country's interests first and foremost. He is married to Storm but the demands of the X-Men and Wakanda often keep them apart.''
67----
68* AbsurdlySharpClaws: Anti-Metal Claws ignore enemy's defense and shield.
69* AnimalThemedSuperbeing: He wears a panther-like mask and his weapons are special Vibranium claws.
70* BadassCape: Black and simple.
71* CaptainPatriotic: Places the interests of Wakanda above all. He even says as much in his recruitment message.
72-->'''Black Panther''': Wakanda has no need of S.H.I.E.L.D., but S.H.I.E.L.D. has need of Wakanda. As long as our goals align, I will fight by your side.
73* CoolMask
74* GeniusBruiser: Like Captain Britain he's a physicist and gets the "Dr." and "Eggheads" bonuses, but his battle style consists of making things bleed with his claws and buffing himself up.
75* TheGoodKing: of Wakanda.
76* HappilyMarried: To Storm.
77* KryptoniteFactor: his Vibranium attacks are the weakness of the Ultron clones in the Heroic Battle of 2.3.5.
78* LegacyCharacter: He inherited the Black Panther title from his father whom also inherited it from a relative going back hundreds of years ago.
79* PantheraAwesome
80* RoyalsWhoActuallyDoSomething: Not only is he the king of Wakanda but he is also an active superhero.
81* RulingCouple: of Wakanda along with Storm. Even their team-up bonus is called "King and Queen".
82* StatusBuffDispel: By throwing his Vibranium Daggers at an opponent.
83
84!!Boomerang
85[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boomerang_classic.png]]
86-->"Hey Agent! Good to see you! How's the family? What? Just because I whacked you across the head a few times in the past doesn't mean we can't be friends."
87
88->''Fred Myers loved baseball, but not enough to stop accepting bribes. Recruited by a criminal organisation that outfitted him with the deadly boomerangs he came to be known by, Fred became a mercenary for hire. Commonly seen as a joke, Fred fought for his villainous peers' approval, but usually ends up falling flat on his face. Still, it's hard to find good help, and Fred found opportunities to earn a living. Hearing of S.H.I.E.L.D.'s incredible benefits from Constrictor and Taskmaster, Fred decided it was worth a shot to put his skill to use against his peers instead of trying to earn their approval. They'll see just how good he is when his boomerangs whack them across the head.''
89----
90* ButtMonkey: He wastes no time on his lockbox story to tell about how his fellow villains always saw him as a hopeless joke.
91* BoomerangComeback: Save for his lvl9 which forgoes it towards extra damage; all his boomerang's from his lvl1 and lvl2 have a chance to hit the enemy a second time.
92* BrainwashedAndCrazy: Purple Man subjects him to this during [=SO31=], with him sounding eerily calm.
93* {{Determinator}}: The lower his health, the greater damage his attacks have.
94* DamageOverTime: His moves on his lvl1 make up his most damaging moves, with his low power being compensated with a myriad of these types of attacks.
95* SyntheticPlague: Has an unstable iso-8 infused boomerang as one of his lvl1 options. Only immunity to DamageOverTime effects prevents it!
96* ShockAndAwe: Has electrified boomerangs as one of his lvl1 options.
97* PlayingWithFire: His explosive lvl1 boomerang causes Burning.
98* AbsurdlySharpBlade: Throws a razor boomerang as one of his lvl1 options, it causes one stack of Bleeding.
99* TrackingChip: His lvl6 throws a boomerang with one of these to the opponent, it causes the opponentto lack Stealthy on his attacks, be countered on their single target attacks and has a chance to chain one of Boomerang's attacks into the target.
100* WeNeedADistraction: His lvl9 is him pulling back his boomerang's to hit the back of the opponent's head before they attack, interrupting them.
101
102!!ComicBook/CaptainAmerica
103[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Captain_America_9935.jpg]]
104-->"Glad to be on board, Agent."
105
106->''Product of a World War II super soldier experiment, Steve Rogers was recovered from a block of ice years after a mission over Europe went disastrously wrong. Thrown into a future that he's still not used to, he brings an old-fashioned resolve to the Avengers' mission.''
107----
108* CaptainGeographic
109* CaptainPatriotic: Fights to uphold the values of America (but ''not'' necessarily its government).
110* DuelBoss: in [=SpecOps=] 17, seeing Bucky as the Winter Soldier, Steve goes after the one he believes to be responsible, the Red Skull. Thus, for the Epic Boss, an option arises should the player send a party to assist the Captain, or he fight the Skull alone.
111* TheGoodCaptain[=/=]CaptainSuperhero
112* LuckilyMyShieldWillProtectMe: He has a Defensive Stance passive, which has a chance to reduce damage taken by way of his Mighty Shield.
113* MilitarySuperhero
114* NotSoAboveItAll: Despite being a perfectly professional soldier under all circumstances, even he can't resist a snarky suggestion to stick Grey Gargoyle "on a cathedral somewhere" after defeating him yet again.
115* OlderThanTheyLook: Was only recently defrosted from an involuntary cryostasis.
116* ShieldBash: His Level 1 attack is literally called this, too.
117* StanceSystem: his Captain Rogers alt is capable of switching between three modes: Counterintelligence, Offensive Operations, and Ranged Awareness. While Cap's attacks remain the same, the debuffs inflicted by them differ in each stance.
118* SuperSerum: The famous basis of his powers.
119* TakingTheBullet: Cap's "Shield Guard" ability, which allows him to intercept enemy attacks, then hitting the attacking foe with a counter move.
120* ThrowingYourShieldAlwaysWorks: "Shield Throw" sends the shield out in a wide circle to hit all enemies and then return to his hand.
121
122!!Constrictor
123[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_constrictor_5225.png]]
124-->"Alright, Agent, let's get this show on the road. ...Oh, and tell Hercules to stop giving me the stink-eye, will ya?"
125
126->''Frank Payne began his career as an Agent of S.H.I.E.L.D., but the lure of money and power drove him to crime. He donned a cybernetic suit equipped with prehensile, electrified metal coils and took on the moniker of Constrictor. After winning an excessive force lawsuit against Hercules, he had all the money he could want, and decided he wanted to return to the life of a hero... or at least a soldier with a few scruples.''
127----
128* AnimalThemeNaming: The boa constrictor.
129* AntiVillain: He may be willing to fight for the bad guys if paid handsomely, but Frank still respects the sanctity of human life, even stopping to save a S.H.I.E.L.D. agent in the Vault breakout. It turns out that he ultimately does want to do the right thing, although his heroism is tempered by his past experiences.
130* ArsonMurderAndJaywalking: mentions in his Lockbox story that the Helicarrier smelling like motor oil is one of the reasons he left SHIELD.
131* AssistCharacter: Constrictor's level 9 attack is a Distress Call that summons any lockbox hero except for Dr. Doom. Although it is only usable once per battle, it's a Quick Action move which costs no Stamina.
132* TheAtoner: Wants to go back to being a hero, after realizing that he needed more than money to feel satisfied with himself.
133* ClothesMakeTheSuperman: His high-tech battlesuit with a pair of electrified CombatTentacles.
134* ConscienceMakesYouGoBack: In the Marvel XP files is a story about how he reluctantly saved a S.H.I.E.L.D. agent from the Wendigo, even when he could have [[WhatYouAreInTheDark left the man to die with no witnesses]]. (This ultimately costs him his chance to escape from the Vault.
135* EvilCounterpart: When he's a boss, he's this to the Agent -- he can use items and call other villains in for support. Even as a hero, he's more or less what the Agent might become if s/he gets disappointed.
136%%* HeelFaceTurn
137* ItemCaddy: His ''Quartermaster'' passive allows him to use a random consumable up to once per turn. He can even use Distress Calls!
138%%* KnightInSourArmor
139* OnlyInItForTheMoney: The primary driving forces for Frank's turn to villainy were the disillusionment and poverty he experienced as a S.H.I.E.L.D. RedShirt. He decides to reform after earning a huge injury settlement against Hercules and no longer having to worry about his income.
140* ShockAndAwe: His vibranium coils are electrified and can stun opponents.
141* VillainProtagonist: His [[AllThereInTheManual side-story in Marvel XP]] centers around him dealing with a breakout in the Vault and fighting various escaped monsters.
142%%* WelcomeBackTraitor
143
144!!ComicBook/{{Cyclops|MarvelComics}}
145[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Cyclops_6572.jpg]]
146-->"The X-Men are with you, Agent. Iso-8 in the wrong hands is a menace to everyone."
147
148->''Professor X's first student, Scott Summers is one of the X-Men's leaders. Able to discharge devastating energy bolts from his eyes via a breach between universes, Cyclops is one of the most powerful mutants to graduate the School of Gifted Youngsters.''
149----
150* AlliterativeName: Scott Summers
151* ArmorPiercingAttack: his Empowered ISO-8 exclusive allows his Optic Blasts (both the lvl 1 and lvl 9 variants) to ignore defense.
152* AutoRevive: His Uncanny outfit's ''Don't Die on Me!'' passive grants a 25% chance to a K.O.'ed ally to revive with 1% health.
153* CriticalHit: ''Exploit Weakness'' ensures that the next attack against the affected target is a critical hit.
154* EyeBeams: His trademark optic blasts.
155* AFatherToHisMen: Scott's skillset and passives focus on motivating and bolstering his team with buffs, extra turns, counterattacks, or even revivals. His Blue Team (Uncanny) outfit epitomizes this trope.
156* HeroicWillpower: He motivates his teammates when they are attacked, increasing all their stats.
157* HitAndRunTactics: The essence of Cyke's updated moveset, which is fitting considering his expertise in guerrilla tactics; his powers involve having allies take multiple hits against enemies, be it counterattacking with the 'Combat Expertise' buff or follow-up attacks by applying the 'Flanked' debuff.
158* HowDareYouDieOnMe: The essence of Uncanny Cyclops' passive, as mentioned above.
159* PowerIncontinence: Cyclops cannot control his optic blasts and must wear his visor at almost all times.
160* PowerNullifier: His "Exploit Weakness" attack creates a negative counter-effect according to the class of whoever he's targeting.
161* RedEyesTakeWarning: Scott's glowing eyes become briefly visible when using ''Mega Optic Blast''.
162* [[TheGlassesComeOff The Visor Comes Off]]: His ultimate move ''Mega Optic Blast''.
163
164!!ComicBook/DoctorDoom
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_doctor_doom_7707.jpg]]
166-->'''Mr. Fantastic''': I object to this. In the strongest possible terms.
167-->'''Doctor Doom''': As always, Richards, your objections are irrelevant.
168
169->''Born a gypsy in the Balkan kingdom of Latveria, the man who would become Dr. Doom was a college friend of Reed Richards' until the rivalry between the two brilliant students caused a disfiguring accident to Doom's face. Already a powerful sorcerer, Doom became a technological wizard as well, taking over Latveria (where his army of Doombots awaits deployment) and becoming one of the most powerful threats to S.H.I.E.L.D. and the civilized world.''
170----
171* ActuallyADoombot: In the Epic Boss battle of Chapter 3 Mission 5.
172* AGodAmI: As to be expected, '''''Doom is SUPREME OVER ALL!'''''
173* AprilFoolsDay: Playdom briefly "released" an alt based on Doom's tenure as a member of the Future Foundation. Some players are actually clamoring for ways to unlock the costume, until they finally realized what date it was[[note]]especially for players in countries where April Fools was non-existent[[/note]].
174* ArchEnemy: '''''RICHAAAAAAAAARDS!!'''''
175* AssistCharacter: His Summon Servo-Guard move extends to multiple actions to summon different Servo-Guards that have different effects.
176* BadassCape
177* BadassNormal: Even though he has vast knowledge in science and sorcery, he is still a mortal.
178* BigBad: [[spoiler:Essentially the main villain amongst the entire BigBadEnsemble of Season 1, and fittingly the TrueFinalBoss.]]
179* BreakingSpeech: Much like Loki, Doom will reprimand you for opposing him before; he then rubs in your face that you are the one joining his own personal battle against Incursions.
180* ChargedAttack: His Doom Cannon, which hits all enemies and cannot be blocked, takes 12 rounds before it can be used. The countdown is reduced by using tech actions and the damage is increased when he uses Magic actions.
181* TheChessmaster
182* DeathOrGloryAttack: Doom Cannon takes quite some time to be available for use. And if it does, prepare to unleash doom to the enemy party.
183* TheDreaded: As long as Doom is in the battle, his Imperial Ring passive can induce any enemy attack to fail 20% of the time via the Cower debuff.
184* DoomyDoomsOfDoom
185* EmperorScientist: Of Latveria.
186* EveryoneHasStandards: Everybody refuses to work with Doom when he decides to assist S.H.I.E.L.D., even people like [[BloodKnight Sabretooth]] and [[WellIntentionedExtremist Magneto]].
187* EvilOverlord
188* EvilVersusOblivion: He agrees to work with S.H.I.E.L.D. because of the incursions and the threat they pose to all of reality.
189* GeniusBruiser
190* GodzillaThreshold: Incursions are more or less the only thing that could force S.H.I.E.L.D. to work with him (and vice versa).
191* HandBlast: The electric bolts from his hands are due to his suit of armor; his magical blasts are due to his talent in sorcery.
192* HatedByAll: No one will fight alongside the Agent if Doom is along, hero or villain alike.
193* InsufferableGenius
194* InTheHood
195* KillSat: His ultimate ability, Doom Cannon.
196* LargeHam: With extra pork.
197* LastNameBasis: With Reed Richards.
198* LifeDrain: Trifurcator reduces an enemy's health and [[ManaDrain stamina]] by a fraction and restores stamina to all party members; Steal Essence damages the enemy and reduces their stats while restoring health to all party members and giving a stack of Full Doom to Doom, increasing his stats.
199* MagikarpPower: a variant: Doom's moveset is actually useful from the start, the problem is in leveling him up. Doom can't participate in most of the Mission Boss battles, usually the hotspots that net the most Exp. points, because of the RequiredPartyMember mechanic (fortunately, it doesn't apply to sub-bosses and most Epic Bosses), making the process a tad bit longer than with most heroes.
200* {{Magitek}}: Doom combines magic and technology ''really well''.
201* MoralityPet: To keep Doom at bay, S.H.I.E.L.D. christens the Agent his human RestrainingBolt.
202* NonElemental: Befitting a player controlled boss character, to compensate for the lack of a teammate, Ring Imperial is the only DoT efect that is tagged as a debuff, thus it affects even the DoT immune. Taking 20% off health from the enemy is much deadlier in practice than it sounds, and it is Doom's key factor in defeating enemy teams on PVP with just the agent for company.
203* NinjaPirateZombieRobot: A metal-armored-human-sorcerer-with-gadgets-and-robots. In Tony's words, "crazy cyber warlock".
204* NotMeThisTime: A platoon of Servoguards (Doom's personal brand of {{Mooks}}) led by Savin stage an attack on the Baxter Building, and Doom shows up just to claim that he doesn't have anything to do with it.
205* PercentDamageAttack: Trifurcator, which is Doom's version of Bifurcator, reduces the enemy's health and stamina by a set percentage.
206* PowerArmor
207* RagsToRoyalty: Villainous version. From a Latverian gypsy came to rise a dreaded emperor and dictator.
208* TheRival: Quite a few, but Reed Richards is most prominent.
209* StanceSystem: His Technological Superiority, Dark Arts, and Summon Servo-Guard abilities extends to multiple actions.
210* StevenUlyssesPerhero: His surname actually ''is'' Doom -- as far as we can tell.
211* SorcerousOverlord: On top of mastering science, he extended his knowledge and talents to sorcery.
212* TeethClenchedTeamwork: With literally everybody working in S.H.I.E.L.D. It's so damn bad that it's truly surprising that none of the heroes and agents haven't outright quit simply because of this guy alone, let alone the other villains they're working with.
213* ThirdPersonPerson
214* TinTyrant
215* TrueFinalBoss: of Season 1; you'll need Mr. Fantastic to unlock his mission.
216* WellIntentionedExtremist: As his playable hero profile states, Doom's ways are evil, but his inflated ego tells him that only his iron rule can create a total utopia.
217* WorthyOpponent: He considers the incursions of being this for him, but specifically denies Reed Richards of ever being this, despite the numerous times Reed has defeated him.
218
219!!ComicBook/EmmaFrost
220[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Emma_Frost_5400.jpg]]
221-->"I know what you are thinking, Agent...Remember that, and we can work together."
222
223->''Born wealthy and privileged, Emma Frost didn't need her mutant powers to succeed in the world, but she still took advantage of them. Her telepathic powers won her an invitation to the notorious HellFire Club, where she rose in rank to become the White Queen. There she started a school for mutants and clashed with the X-Men with her contentious curriculum. After a tragedy killed most of her students, Emma decided that teaching for the Xavier School for Gifted Youngsters and joining the X-Men was a better use of her gifts.''
224----
225* BadassCape: White and flowing; Emma clearly also has the RequiredSecondaryPowers of keeping it spotless throughout battle.
226%%* CombatStilettos
227%%* CulturedBadass
228* IceQueen: [[DefrostingIceQueen In fact, impressing her was the entire point of the Spec Ops she was recruited in.]]
229* ImpossiblyLowNeckline: Also in her Modern costume.
230* ImmuneToBullets: Her diamond form allows her to anticipate what could be a lethal blow and take minuscule damage instead.
231* LadyOfWar: She looks gorgeous, even when she's kicking enemies in the face.
232* LovableAlphaBitch: Is snarky and condescending, and has questionable motives, but more than willing to help S.H.I.E.L.D. out. Psylocke even tells Fury to stop suspecting Emma's intentions when she assists in the tracking of some Unstable [=ISO-8=].
233* MindRape: Her "Psychic Tap" attack, which inflicts Mental Anguish onto a target.
234* PowerUp: "Unlock Potential" wipes off almost all nasty debuffs and raising stats for one round. Her Phoenix Five "Cosmic Power" has this as a chance passive, making it very invaluable in combat.
235* PsychicPowers: Of course.
236* RecurringCharacter: She is a semi-regular extra member of MissionControl, whenever telepathic powers and/or the Hellfire Club is involved.
237* StoneWall: with her Diamond Body passive, she can take less damage from an incoming attack; however, this would leave her vulnerable to the next attack until her turn comes up, or follow up attacks.
238* {{Stripperiffic}}: Her Phoenix Five outfit.
239
240!!Fantomex
241[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Fantomex_4403.jpg]]
242-->"A pleasure to make your acquaintance, Agent. I'd like you to know I will always be fully truthful with you. That last sentence being the exception."
243
244->''Very little is known about the cunning thief called Fantomex, mainly due to his penchant for telling lies and creating telepathic illusions. Created by the same weapons program that produced Wolverine, Fantomex was artificially evolved in a virtual reality domain called 'The World.' This experience left him with super-human reflexes, marksmanship, and discipline. Combined with his sentient techno-organic ship E.V.A., Fantomex is a dangerous enemy...and possibly an even more dangerous ally.''
245----
246* AssistCharacter: Fantomex's external nervous system, E.V.A., appears in 2 of his attacks: "Allons-y" (where he rides it and shoots at enemies) and "OVNI-E.V.A." (where it grows to a huge size and mangles opponents with tentacles). After the 1st use of "Allons-y", E.V.A. appears by his side for the rest of the match, and has a chance to do follow-up or counter attacks.
247* BadassLongcoat: His awesome white duster.
248* ConfusionFu: Has the ability to cause enemies to attack each other, as well as an evasive passive.
249* ConsummateLiar: As stated in his bio.
250* {{Fauxreigner}}: Pretends to be French even though he is technically British. Hill and Fury call him out on this.
251* GratuitousFrench: All his attacks have French names that are coincidentally [[ShoutOut Shout Outs]].
252* GunsAkimbo
253* MasterOfIllusion: The gist of his mutant powers, along with his complete dishonesty.
254* SelfProclaimedLiar
255
256!!Gamora
257[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gamora-classic_5472.png]]
258-->"The galaxy isn't a nice place, Agent. And it's about to arrive at your doorstep. Consider my arrival a warning."
259
260->''"Deadliest Woman in the Galaxy". A heavy title to live up to, yet Gamora has earned it. Bionically and genetically augmented by Thanos himself, Gamora is probably the greatest assassin the galaxy has ever known. Having broken away from Thanos' control, she is now an essential member of the Guardians of the Galaxy.''
261----
262* BadassCape: A green cape with a hood.
263* CoolSword
264* CoupDeGrace: The aptly named ''Execute''.
265* TheDreaded: She didn't earn the title ''"Deadliest Woman in the Galaxy"'' for nothing.
266* EmotionBomb: Cower makes attacks from affected target(s) have a 20 percent chance to fail.
267* GreenSkinnedSpaceBabe
268* HitmanWithAHeart
269* LadyOfWar
270* MakeMeWannaShout: Her ''Demoralizing Shout'' applies Cower and Despair to all enemy targets.
271* MonochromaticEyes
272* PowerNullifier: ''Hobbled'' prevents attacks from being stealthy, ''Mangle'' makes targets unable to use buff and healing abilities, and ''Despair'' removes and prevents resurrection abilities while preventing most healing.
273* ShoutOut: Her moves are references to warrior abilities used in ''VideoGame/WorldOfWarcraft''.
274* SneakAttack: ''Execute''.
275* {{Stripperific}}
276
277!![[ComicBook/AntMan Hank Pym]]
278[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Hank_Pym_1112.jpg]]
279-->"I know I'm not the easiest man to work with, Agent. But I also know I have a lot to contribute to your cause. If you want me on board, I'm yours."
280
281->''Dr. Henry "Hank" Pym is quite possibly the smartest man in the world, though his battles with mental illness have kept him in the shadow of Tony Stark and Reed Richards. His discovery of the Pym Particle, which causes matter to grow or shrink tremendously, is chief among his many scientific achievements. Through many identities, including Ant-Man, Giant-Man, and Goliath, Pym has always used his genius to fight injustice, no matter the size.''\
282----
283* AnimalThemedSuperbeing: His costume subtly invokes the ant, and two of his moves exploit his ability to shrink to miniscule size.
284* AssistCharacter: Hank Pym's Army of Ants attack summons a huge swarm of flying insects, one of which he rides on.
285* AwesomeByAnalysis: His 'Smartest Man in the Room' passive grants him additional attack advantages as each round passes, as he analyses the combat situation.
286* BadassBookworm: He has a specific 'Smartest Man in the Room' passive which can be shared with fellow genius Iron Man, albeit with him rebutting his Analysis. Much like Mr. Fantastic, he also relies more on changing his body than on being inherently built.
287* TheCavalryArrivesLate: Hank Pym is in the same vicinity when Beast is kidnapped by Avalanche in the proceedings of [=SpecOps=] 16.1, but Pym intercepted Avalanche only after Beast was already taken away.
288* {{Determinator}}: He was going to build Ultron, no matter what stood in his way.
289* FlechetteStorm: If ants count as small projectiles, his "Army of Ants" attack certainly qualifies.
290* GeniusBruiser
291* GiantFootOfStomping: "Bug Squashing," which looks about how you'd expect.
292* HeroWithAnFInGood
293* InsufferableGenius: Very intelligent and not afraid to let you know it.
294* {{Jerkass}}: He's brilliant, but he's not very nice. Even [[JerkWithAHeartOfGold Stark]] gets a bit annoyed with him. (Although to Hank's credit, he acknowledges that he is difficult to work with during his recruitment dialogue.)
295* SizeShifter: With the help of Pym particles, which his body can naturally generate, he can either grow or shrink.
296* SpeaksFluentAnimal: Can summon ants to his aid, through his headpiece.
297
298!!ComicBook/{{Hawkeye}}
299[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Hawkeye_1343.jpg]]
300-->"Thanks for the invite. Looks like a fun party."
301
302->''Orphaned at a young age, Clint Barton became a circus performer specializing in feats of marksmanship. After seeing Iron Man in action, he reinvented himself as a costumed vigilante and became a criminal before approaching Tony Stark, who sponsored him as a member of the Avengers. He possesses near-perfect accuracy with a wide variety of ranged and hand-to-hand weapons, and has designed a number of custom arrows for different battlefield situations.''
303----
304* AnimalThemedSuperbeing: A subtle hawk theme, mostly emphasizing his pinpoint accuracy.
305* AnnoyingArrows: A single arrow doesn't hurt much, unless he decides to go rapid fire on any targeted opponent.
306* ArrowsOnFire: The Incendiary Arrow, one of the many trick arrows that Heroic Age Hawkeye can shoot.
307* BadassNormal: His only true powers are his keen eye and ingenuity with arrows.
308* BeamSpam: An offshoot of this trope. His Rapid Fire passive allows him to fire a LOT of arrows if proc'd enough.
309* BottomlessMagazines: His quiver never runs out of arrows.
310* CoupDeGrace: Heroic Age Hawkeye can kill off near-death enemies (for good) with his randomly-drawn Adamantium arrows, bypassing "resurrection" effects in the same manner as X-23's "Assassin's Strike."
311* ConfusionFu: Heroic Age Hawkeye, who pulls random Trick Arrows to apply various debuffs to a foe. If the player's lucky, a foe afflicted with Pinpoint Target would be barraged with several Trick Arrows, applying a large slew of debuffs in a single round.
312* DeadpanSnarker: Unless you threaten his love interest...
313* [[DeathOfAThousandCuts Death with a Thousand Shots]]: Especially in his Heroic Age outfit. Even if a target manages to survive the first rain of arrows, he/she will probably go down on the next turn under the resulting stacks of debuffs.
314* ImprobableAimingSkills: Being a master marksman, his attacks ''almost'' never miss and have a high crit chance.
315* ItsPersonal: Clint takes Mockingbird's disappearance very, very seriously, swearing to rescue her personally and successfully doing so [[BeatTheCurseOutOfHim after defeating her while she is brainwashed]].
316* {{Multishot}}: His Arrow Volley attack has him shooting three arrows at once.
317* RainOfArrows: His "Arrow Volley" skill allows him to launch three arrows at once, each hitting one target. The "Rapid Fire" passive allows him to do a sequential rain of arrows on a targeted opponent.
318* TrickArrow: His "Loaded Quiver" passive has 12 different arrows Clint can pull out randomly per shot, inflicting up to 2 debuffs per arrow type.
319
320!!Comicbook/HowardTheDuck
321[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/howard_the_duck_modern.png]]
322-->"What's y'r problem? You never seen a walking, talking duck before? Look, when S.H.I.E.L.D. sent me to ya, I took an unscheduled detour through Fury's closet, so just leave everything ta' me. And if these gadgets and gizmos don't do us any good, I happen to know a bit of Quack-Fu! Stick with me kid, I've saved the universe more than a couple times."
323
324->''Howard the Duck is a master of Quak-Fu and possesses all the incredible powers of a duck. Howard hails from another dimension and another world known only as Duckworld. Little is known about Howard's origins other than that he was flung to our world when Thog the Nether-Spawn used his magic to create a rift that sent Howard spiraling into our world. Since then, Howard has done many things including attempting to join the Avengers, but eventually settled down into creating his own private detective agency.''
325----
326
327!!Kang the Conqueror
328[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kang-classic_4045.png]]
329-->"The secrets of space and time are mine alone to hold, Agent. All you need to know is that the Incursions threaten the totality of existence. If you wish to see the future... ANY future... you will join your strength to mine."
330
331->''In the year 3000, a distant relative of [[ComicBook/FantasticFour Mr. Fantastic]] named Nathaniel Richards discovered the secret of time travel. Using the technology of the future to enslave the past, Nathaniel carved an era-spanning empire under the moniker of Kang the Conqueror. As enigmatic as he is powerful, Kang's devotion to preserving the timeline exceeds even his desire for conquest.''
332----
333* AntiVillain: Type III. See Villainy-Free Villain. He becomes an Anti-Hero after he joins forces with the agent.
334* BarrierWarrior: He uses his Chrono Shield to protect him from harmful attacks.
335* {{BFG}}: His "Baltag's Blaster" gun, which can also be obtainable as a weapon for the Agent.
336* ConquerorFromTheFuture
337* DamageIncreasingDebuff: Time Burn which increases the damage when Time Displacement is removed and increases damage to temporal and energy attacks.
338* PowerArmor
339* VillainyFreeVillain: While it appears that he already has a reputation, Kang never actually does anything evil in the story. He simply tells Hank Pym that creating Ultron will have catastrophic consequences in the future and that he has come to stop him. Of course Pym (and the player) fight back against him and he leaves with a warning, just before Ultron goes rogue.
340* WeaponizedTeleportation: He uses time portals to get weapons to attack.
341
342!!Kate Bishop
343[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kate_bishop_modern.png]]
344-->"Well look at you, Agent. You picked up another Hawkeye. Did that dummy Clint put you up to this? No need to worry though. I'm the Hawkeye with a lot less drama. So in that department, good choice."
345
346->''Kate Bishop, the daughter of a wealthy publishing mogul, dedicated her time to local charities, soup kitchens, and women's shelters. After being attacked in Central Park, Kate sought therapy and began training in self-defense, vowing to never again be a victim. She attended the Hawthorne Academy and the Interlochen Arts Camp, where she learned archery (and how to shred the cello). While attending her older sister's wedding, armed thugs held the guests hostage and demanded that everyone turn over their valuables. A new group of young heroes, called "The Yound Avengers", attempted to put a stop to the villainous act, but when things didn't go according to plan, and the situation worsened. A quick thinking Kate provided an opening and rescues the would be heroes, earning her a spot on the team. Over time, Kate would show that she was more than good in the heat of combat, excelling at feats of self-defence and archery, eventually drawing the attention of the Avengers. Kate was given Hawkeye's original bow and arrows as well as a claim to his code-name. There have been two Hawkeyes ever since.''\
347\
348''Speaking of: If you haven't read Matt Fraction's Hawkeye run where Hawkeye and Hawkeye fight crime, you should read it. No seriously. Go read it now. It's that good!''
349----
350* DistaffCounterpart
351* LegacyCharacter
352* ImprobableAimingSkills
353
354!!Kraven the Hunter
355[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kraven_the_hunter_default.png]]
356-->"Agent, you seem confused. Fury was an old comrade of mine. He and I had a little chat after our last encounter. These Incursions offer a great opportunity for even greater hunts! I shall be your comrade, Agent. Let us hunt together."
357
358->''Born into Russian aristocracy, Sergei Kravinoff enjoyed the pursuits of big game hunting over the life of a socialite. He became so notorious for his hunting skills that he started to call himself Kraven the Hunter. Kraven stole an elixir from a witch doctor, which incerased his strength, refles and stamina, as well as unknowingly extending his lifespan, granting him the power to take on the greatest hunts in existence. When his brother told him about Spider-Man, Kraven made it his goal to hunt and kill the Web-Crawler, but after numerous defeats, Kraven was encouraged by Director Fury into hunting Incursions instead.''
359----
360
361!!Lizard
362[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lizard_classic.png]]
363-->"Good Afternoon, Agent. Ah yesss, this must be quite surprising. No need to worry. I am fully in control of my animal inssstincts. Well, for now at least. You trussst Spider-Man don't you?"
364
365->''Dr. Curt Connors lost his arm in a explosion when he was helping American soldiers. Connors pursued genetic research that would allow lost limbs and organs to regenerate using Lizard D.N.A. However, with no one else to test his serum, Connors experimented on himself, successfully growing a new arm. But the experiment further mutated Connors, transforming him into a human-lizard hybrid with a reptilian mind bent on world domination calling itself the Lizard. Spider-Man has confronted the Lizard numerous times and managed to use the research left behind by Dr. Connors to transform him back into his human form each time. The latest formula did not completely succeed, leaving Connors mind in the Lizard's body. Good news is, he's at least on our side.''
366----
367* GeniusBruiser - gets the Egghead team up, and his Tactician attacks neutralize enemy class advantages.
368* StanceSystem - switches between Tactician and [[SuperPoweredEvilSide Scrapper]] modes, though not as quickly as Omega Sentinel or Punisher.
369** SuperPoweredEvilSide - his lizard hindbrain Scrapper side.
370* TeamMedic - Heals himself through a passive, and can grant it to any other members of the Sinister Six.
371
372!!ComicBook/{{Loki}}
373[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_loki_7364.jpg]]
374-->"Whether wrought by my hand or yours, chaos is my coin, Agent. And I foresee great profit from our alliance."
375
376->''This misfit of Asgard, forever carrying a grudge over the death of his father and the Aesir's love for Thor and Balder, inadvertently inspired the creation of the Avengers during one of his plots to destroy his step-brother Thor. A trickster and would-be usurper, Loki schemes constantly, and has allied with Dr. Doom in his recent plots against the Avengers and his hated brother.''
377----
378* AffablyEvil
379* AlwaysAccurateAttack: His starting attack, Throwing Dagger, combines the Guaranteed Hit quality (which means the attack always hits unless dodged by a special avoidance ability) with True Strike (which allows the attack to ignore most avoidance effects). An enemy has to be Phased, Astral, or Ethereal to dodge this attack.
380* BackStab: His Lie-Smith passive gains a chance to avoid attacks and then counter by stabbing the enemy in the back with his scepter. Just like what he did to Coulson.
381%%* BadassLongcoat
382* BrainsEvilBrawnGood: In comparison to Thor.
383* CainAndAbel: The Cain to Thor's Abel.
384* ChekhovsGag/[[ChekhovsGun Gun]]: Loki's Sceptre was featured as a prize for the daily roulette a couple of weeks before [=SpecOps=] 14 began, and roughly around the same time that Loki was announced as the next Lockbox prize.
385* ConfusionFu: Not great in terms of damage or defense, but he can make enemies' attacks heal you, reverse their buffs into debuffs, disappear and counter-attack, put up illusory images of himself, and, just for good measure, actually confuse enemies into attacking each other.
386* DeadpanSnarker: See DudeWheresMyRespect below for one example.
387* DudeWheresMyRespect: From Spec Ops 24, after defeating [[AntagonisticOffspring Hela]]:
388-->'''Loki''': "Hela has withdrawn to Niflheim again. Or Hel. All the realms of the dead seem the same to me."\
389'''Valkyrie''': "You cannot distinguish the land of fallen warriors?"\
390'''Loki''': "Does it matter what stories the dead tell themselves about themselves? No. Dead is dead."\
391'''Valkyrie''': "You are beneath contempt, Loki."\
392'''Loki''': "That is a fairly common refrain. I lead a battle against my own daughter and legions of the dead, and still everyone wishes to find fault. So be it. Midgard will go on a little longer without being subsumed in flame and destruction. [[DeadpanSnarker You're welcome]]."
393* ElementalPowers: His new L1 ability adds an element to his dagger, causing either [[PlayingWithFire Soulfire]], [[AnIcePerson Deathfrost]] or [[CastingAShadow Dark Void]].
394* ForTheEvulz: The reason why he joined the Syndicate is simply because he likes to watch mayhem and chaos among the humans.
395** Even after forging an alliance with SHIELD, he still isn't above causing mischief for the sake of tormenting his fellow Asgardians (see the W3 Heroic Battle).
396* GodOfEvil
397* InferioritySuperiorityComplex
398* MagikarpPower: He starts with only the ability to throw a knife that does relatively little damage (but almost never misses). He remains underpowered until you unlock his full moveset.
399* MasterOfIllusion: Used to great effect in some of his boss battles, notably in the Valkyrie Spec Ops, where illusionary versions of him would pop up in regular minion fights and shatter upon hitting them a couple of times.
400* {{Narcissist}}: So much so that he would rather have you believe that you're joining ''him'' rather than the other way around.
401* RedEyesTakeWarning
402* RedemptionDemotion: One of the few cases in MAA where the playable version of a villain has an entirely different (and much less powerful) moveset than the boss version.
403** Finally averted with his refactor prior Spec Ops 24. His L1 is now multifunction that causes either Soulfire, Deathfrost or Dark Void, his three other skills are now quick actions (though he can only use one of them per turn), and his passive Lie-smith now deals more damage, triggers more often and also applies Bane.
404* SquishyWizard
405* StockFootage: during the Warriors Three Heroic Battle, when transforming from Sif back to himself, the animation used for his after-images are that of Classic Loki.
406* TokenEvilTeammate
407* {{Troll}}: His LB speech is basically one big MindScrew and his moveset involves turning opponents against each other, healing himself when he'd normally be damaged and turning opponent's buffs into debuffs.
408* TheUnfavorite
409* VoluntaryShapeshifting
410* WeakButSkilled: His attack and defense stats are quite weak, but he somewhat makes up for it with his ability to evade attacks, making enemies attack each other and reversing buffs/healing effects.
411
412!!ComicBook/{{Magneto}}
413[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Magneto_8996.jpg]]
414-->"Let us be clear, Agent. I will work with you so long as our goals coincide. After that...we shall see."
415
416->''Growing up in Nazi Germany, Max Eisenhardt could do nothing as his family was rounded up and murdered. After discovering his mutant ability to control and generate magnetic fields, he fiercely dedicated himself to saving mutantkind from the same fate, no matter the methods or the cost. This purpose has guided Magneto throughout his life, whether as a villain, revolutionary, terrorist, or savior.''
417----
418* BadassCape: Dark purple, on his shoulder plate.
419* BarrierWarrior: Utilises his famous force field powers in-game, both as a hero and a villain. He can cast shields over the entire team, generating an extra turn when a shield is broken.
420* CoolHelmet
421* ElementalBarrier: His force fields comprise of electromagnetic energy.
422* ButNotTooEvil: Magneto is the first to undergo this treatment, being an obvious candidate after the Red Skull joined the Syndicate at the end of Chapter 10. [[spoiler:It turns out that the "Magneto" who was creating mutant test subjects was actually Mystique.]]
423* EvenEvilHasStandards: Both the Red Skull and [[spoiler:Mystique's plan to forcibly mutate all of Manhattan]] were too much for him.
424* FlyingFirepower: Flies and blasts his foes with ranged magnetic attacks.
425* GeniusBruiser
426* HeelFaceTurn: The aforementioned events (as well as the player collecting the 8 lockboxes necessary) lead to him joining up with SHIELD.
427* KnightTemplar: He reveals that he joined the Syndicate to protect his fellow mutants in the wake of the Pulse. Still, it's hard to ignore the fact that he injected innocent human test subjects with Iso-8-tainted Mutant Growth Hormone and drove many of them insane. Then we find out [[spoiler:it was Mystique in Magneto's guise who was responsible for those experiments]].
428* PsychicBlockDefense: His signature helmet blocks out psychic attacks completely.
429* ReasonableAuthorityFigure: Even though his reputation was suffering, he held off on turning against [[spoiler:Mystique]] until he had proof of her activities.
430* YouWillNotEvadeMe: After the Epic Boss battle of 2.2.6, Magneto traps Sugar Man in a graviton well so that he won't escape, whether or not Sugar Man actually did use [[VillainExitStageLeft Shrinkage]] in the battle.
431
432!!Moonstone
433[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_moonstone_3327.jpg]]
434--> "I know the rest of the team thinks I'll betray you. I don't care. You stand by me, and I'll stand by you."
435
436->''Dr. Karla Sofen originally became a psychologist not to help others, but to manipulate them. When the original [[LegacyCharacter Moonstone]] became her patient, Karla convinced him to give up the Kree Lifestone he had stolen. Karla then absorbed the stone herself, gaining the powers of flight, intangibility, gravity manipulation, and more. Her recent signs of reform may be genuine...or may simply be another psychological power play.''
437----
438* ArchEnemy[=/=]EvilCounterpart: To Ms. Marvel.
439* ChargedAttack: Her Big Bang attack requires one turn before using, and on the next round, it must be the first action she uses or she must recharge.
440* DeathOrGloryAttack: Big Bang requires one round to charge up (she cannot protect or counter in this state) and another round to actually use. These actions must be the first and only action she does in both rounds. Better hope she doesn't get K.O.'d before then.
441* FlyingBrick
442* GravityMaster: Her LV 6 move Gravity Syndrome applies the Heavy debuff to all enemies, making flying characters no longer immune to ground attacks, and while applying Gravity Well to all allies, increasing damage of melee attacks.
443* {{Intangibility}}: Her LV 2 move Blinding Attraction gives her Phased for two rounds.
444* LightEmUp. To an extent.
445* LightIsNotGood
446* [[ManipulativeBastard Manipulative Bitch]]
447* PsychoPsychologist: As stated in her bio, she's a psychologist who only manipulates others. Before battle, she tends to talk her enemies as if they're her clients. During her Comic Book Collection story, she treated her interview as a session with the Agent.
448* StatusBuffDispel
449* TokenEvilTeammate
450* WarriorTherapist: Her passive Psychological Manipulation, which has a chance to apply Cower, Distracted, Disoriented, Intimidated, or Shell Shocked when any enemy attacks.
451
452!!Mr. Fantastic
453[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Mr_Fantastic_3886.jpg]]
454-->"Whatever our enemies think they're doing with Iso-8, we'll do them one better."
455
456->''Reed Richards had the brains, the money, and the drive to build a spaceship in his spare time. He could never have predicted that a burst of cosmic rays would hit and grant him the power to stretch his body into any shape. Still a brilliant scientist, Reed is also the leader of the Fantastic Four.''
457----
458* AlliterativeName
459* AwesomeByAnalysis: His "Critical Thinking" passive grants him a chance to place "Weak Point" debuffs on his opponents by pinpointing their weaknesses, guaranteeing a hit and crit on an ally's next attack.
460* BadassBookworm: He's the scrawniest-looking member of the lot of heroes, but thanks to his bending abilities, he can shape himself into making a bigger impact, especially his "Tumble" move which turns him into a human wheel.
461* BadassInDistress: He's kidnapped by the U-Foes in 2.5.3, necessitating the rest of the Four to rescue him in the Heroic Battle. (This also makes Reed unavailable for the mission himself.)
462* GadgeteerGenius
463* InsufferableGenius: Dedicated obsessively to science throughout the game, to the extent of having NoSocialSkills at times. Even his wife comments that she sometimes has to translate his tech speak into LaymansTerms.
464-->'''Tony Stark''': Pym isn't the most lovable guy, is he? But compared to Reed, he's the life of the party.
465* LifeDrain: "Bifurcator" will cut an enemy's health by about 50% (30% for bosses) and give the rest of the party a Stamina boost.
466* PercentDamageAttack: "Bifurcator" inflicts a debuff which reduces an enemy's health by a percentage based off their current amount, and thus cannot be used as a FinishingMove.
467* RollingAttack: "Tumble".
468* RubberMan: His combat style takes advantage of his ability to stretch and flex his body in any direction. This can also help him evade attacks and take less damage.
469* ScienceHero: The only hero in-game who ''uses a homemade gadget as an attack'', "Bifurcator".
470* SuperIntelligence: Depicted in-game as the go-to authority for all things scientific, with Iron Man, Beast, and Hank Pym playing second fiddle.
471
472!!Quake
473[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quake_modern.png]]
474-->"It's good to finally meet you, Agent. The Director speaks highly of you. Just...pro tip, if anyone asks you if you want a vacation, don't go to Tahiti, okay?"
475
476->''Personally recruited by Nick Fury, Daisy Johnson, codename Quake, is one of the few special agents in S.H.I.E.L.D. to have the Director's complete trust. An orphaned child, Daisy only recently learned her true lineage. Her mother had latent Inhuman genes and her father is the terrible super villain Mr. Hyde. Quake has developed the ability to generate powerful vibrations that can target the smallest of organs or create earthquakes. She's an incredibly smart and resourceful agent and has even been a representative of S.H.I.E.L.D. as a member of the Avengers.''
477----
478* DishingOutDirt
479
480!!ComicBook/RedHulk
481[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_red_hulk_7895.jpg]]
482-->"I hope you're ready to do what's necessary to win this fight, soldier. But if you're not...I am."
483
484->''General "Thunderbolt" Ross's obsession with destroying the Hulk led him to undergo gamma ray treatments himself, transforming him into the fearsome Red Hulk. With all of the Hulk's strength, plus energy-absorption and heat generation, he went mad with power and attempted to rule the country. After realizing he has become what he hated most, he now seeks redemption as an Avenger.''
485----
486* AmazingTechnicolorPopulation: An outlandish red skin hue, combined with black nails.
487* ArchEnemy: To the Hulk. Ross even dupes SHIELD into letting him join the Hulk into a fake deploy just so they can fight each other without interference and to settle an "old score".
488* TheAtoner: Though he generally doesn't seem like one in-game so far.
489* BloodKnight: Fury once tried to send him in to defend civilians from a damaged Sentinel. Ross doesn't even want to get involved until Fury tells him that he can destroy any of the other Sentinels that were defending the target.
490* ChargedAttack: His "Heat Generation" passive, for which he gains Heat each round and whenever Red Hulk is attacked.
491* FourStarBadass: His rank is General in military, and he is addressed as "General Ross", instead of his alias, several times by certain characters like Phil Coulson throughout the game.
492* DamageIncreasingDebuff: His Searing Smash applies Wide-Open to a target, increasing damage taken from melee attacks against said target.
493* GeneralRipper: His obsession to destroy the Hulk had led him to "hulkify" himself. [[HeWhoFightsMonsters Once he realized what he'd become]], he sought atonement by becoming an Avenger.
494* GeniusBruiser: The Red Hulk has all of a Hulk's might, combined with General Ross's cunning military tactics.
495* HerdHittingAttack: When in He's Heating passive, his attacks apply Pyrophoric debuff which causes damage whenever a burning or explosive attack is used.
496* {{Jerkass}}: As stated in a deploy, he isn't the nicest guy in the world. One prominent example of this is shown in his dialogue between him and Hulk before their fight in Spec Ops "Game On":
497--->'''Hulk''': BringIt Ross.\
498'''Red Hulk''': [[ObnoxiousInLaws Want me to say goodbye to Betty for you, freak? Not that she'll miss you.]]
499** Crosses into HypocriticalHumor considering he turned himself into a "freak" to fight said freak.
500* LifeDrain: When protecting allies with 'Bulwark', his Absorb Energy buff drains both health and stamina from opponents.
501* MilitarySuperHero: And even if he's hulkified, he still won't forget to remind you about his military status. He even addresses the player character as "Soldier" instead of "Agent", as quoted above.
502* MyBloodRunsHot
503* SlasherSmile
504* TakingTheBullet: Can protect allies using his 'Bulwark' attack.
505* WreathedInFlames: The "He's on Fire" passive that activates when Red Hulk is at 70% Heat, adding the PlayingWithFire atttribute to his attacks.
506
507!!ComicBook/{{Rescue}}
508[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Rescue_351.jpg]]
509-->"Agent, I think you already know what I will and won't do for S.H.I.E.L.D. So long as you understand that, we can work together."
510
511->''Though she is nominally Tony Stark's executive assistant, Virginia "Pepper" Potts effectively runs Stark Industries. After nearly dying in an explosion, she was infused with cybernetic implants that allowed her to interface with her own variant of the Iron Man armor. Refusing to become a living weapon, Pepper's armor focuses solely on defensive systems, giving her incredible search-and-rescue abilities.''
512----
513* BadassInDistress: When Stark Tower is under attack by A.I.M. in Spec Op 9, Pepper is the only individual in the vicinity with the Agent. She then suits up in her Rescue armor for the first time despite her reservations, and is successful in defending the building from multiple waves of attacks with only the Agent's help [[BarrierWarrior (and despite the fact that her armor is primarily non-offensive)]]. Later, it turns out that she had been secretly practising control of the powered armors with Rhodey's help, using Tony's old suits.
514* BarrierWarrior: Can create "Reconstruction Matrix" shields that remove debuffs, heal, and mitigate damage. Additionally, when protecting allies, she can preemptively generate additional repellent shields. She even attacks by battering an opponent with her shield, and deals extra damage when she has active shields.
515* BeehiveBarrier
516* BerserkButton: Don't dismiss her as being just 'Tony Stark's secretary'. Crimson Dynamo and Whiplash found this out the hard way.
517* CombatMedic: Arguably the most outright example in-game, as her moveset is primarily supportive. She can remove a debuff from her allies every round through her "Panacea Response" passive, as well as clear most of them and heal with "Reconstruction Matrix".
518* {{Cyborg}}
519* PoweredArmor
520* StatusBuffDispel: Her "Status Reset" ability, which can also negate any debuffs inflicted on her.
521* TakingTheBullet: Can protect her allies against attacks with "Protector Protocol".
522* TechnicalPacifist: Her lone attack is a quick flyby skirmish which hits an opponent with the shield around her armor (probably included only for gameplay reasons). She makes it clear that she thinks of herself as combat support and defense.
523* WhiteMage
524
525!![[ComicBook/DoctorOctopus Superior Spider-Man (Otto Octavius)]]
526[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/superior_spider_man_marvel_now.png]]
527-->"It is good to see the S.H.I.E.L.D. of this reality has some sense in making me the new Director. What's that!? I'm not the Director. ...I retract my previous statement. You're all idiots."
528
529->''On first glance, this alternate Spider-Man appears to be a more aggressive and condescending version of Peter Parker. This is only partially true as this version of Spider-Man is actually possessed by the mind of Dr. Otto Octavius a.k.a Doctor Octopus. Evading death by possessing the body of his arch-nemesis, Octavius was infused with the memories of his predecessor and became determined to show the world what a Superior Spider-Man was capable of while hiding his true identity, especially from other spiders.''
530----
531* AllWebbedUp: Naturally being a Spider-Man.
532* AlternateSelf: He's Dr. Octopus from an alternate universe in the body of Peter Parker from an alternate universe.
533* AntiHero[=/=]AntiHeroSubstitute
534* ButHeSoundsHandsome: Often refers to Otto Octavius as "a truly brilliant mind" or "the smartest man in the world".
535* DeadpanSnarker
536* EvilGenius
537* FreakyFridayFlip
538* GoodIsNotNice: At all.
539* InsufferableGenius: He believes he's of superior intellect and will constantly remind everyone of that. He's also incredibly condescending and can be an outright jerk.
540* {{Jerkass}}
541* SpiderLimbs: He has four robotic spider legs that come out from his back. [[CombatTentacles He even uses them for attacks.]]
542* SuperiorSuccessor: He sure loves to think so.
543
544!!ComicBook/WarMachine
545[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_War_Machine_2363.jpg]]
546-->"Seems like the armed forces of the USA ought to have a role in all this. War Machine stands ready, willing, and able."
547
548->''James Rhodes has been a test pilot, S.H.I.E.L.D. officer, and confidante to Tony Stark since piloting Stark out of the Southeast Asian jungle years ago. After briefly substituting for Tony in the role of Iron Man, Rhodes became his own armored superhero, War Machine. He tries to act as liaison between the difficult Stark and the equally prickly top brass of the US military.''
549----
550* AwesomeByAnalysis: With his "Strategic Analysis" passive, Rhodey has a chance to apply the Targeted debuff on attacking opponents, guaranteeing hits and crits against them.
551* BarrierWarrior: His Iron Patriot outfit, besides granting upgraded abilities, give Rhodey's armor a chance to generate a preemptive shield with the "Reactive Shield Charger" passive.
552* ChargedAttack: A variant; Rhodey builds up Charged Capacitor stacks each round, with each stack allowing him to fire "Repulsor Ray" or "Minigun Barrage" consecutively until depleted.
553* DeathOrGloryAttack: "Overcharge" grants Rhodey hugely increased damage on his next turn, but subsequently drains all his stamina and makes him unable to gain Charged Capacitor stacks, temporarily preventing subsequent use of "Minigun Barrage" or "Repulsor Ray".
554* DeadpanSnarker: It's a WorldOfSnark, but he seems to take special delight in pulling Tony's strings.
555-->'''War Machine''': Prime-class Sentinels, rendered nonfunctional as ordered. Mr. Stark. Sir.\
556'''Tony Stark''': If I didn't know you to be a man lacking a sense of humor, Rhodey, I'd think you were making fun of me.
557* FlyingFirepower
558* GrandTheftPrototype: [[spoiler:a hijacked Iron Patriot serves as the requisite Epic Boss of [=SpecOps=] 9.]]
559* GunshipRescue: Original Armor War Machine will call in an airstrike after three turns.
560* HoverTank: The best way to describe the essence of War Machine in-game. On a great turn (fighting against a Blaster character, have all 3 Charged Capacitors and Overwatch available) War Machine can deal ludicrous amounts of damage either to the entire opposition or single opponents. His Iron Patriot costume only increases the damage with his Radiation debuff. And people complain about Rescue....
561* MilitarySuperhero: Is highly obedient to the chain of command, military-style.
562* MoreDakka: His "Minigun Barrage", which can even fire up to 3 times depending on how many Charged Capacitors stacks he has at the moment. His Iron Patriot alternate replaces this with the "21-Gun Salute", with an additional hit and the Radiation Exposure debuff.
563** If Iron Patriot holds off using any ammo-dependent attack until the 2nd round of a fight, he can theoretically fire 126 hits at his opponents in 2 turns with just "Minigun Barrage" alone (with the use of "Full Overcharge" on the 2nd turn).
564* LaserBlade: The "Blade Punch" attack. This is replaced by the "Plasma Blade" when suited up as the Iron Patriot, which has the ability to ignore resurrection effects.
565* PoweredArmor: Like Tony Stark, he is an ordinary man operating a robotic combat suit.
566* ShoulderCannon: That {{BFG}} mounted on his left.
567* WearingAFlagOnYourHead: His Iron Patriot alternate suit, released as a tie-in for ''Film/IronMan3''.
568[[/folder]]
569
570!!Blasters
571[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Blasters_4410.png]]
572[[GlassCannon Blasters]] are a CriticalHitClass that perform attacks that are {{critical hit}}s and [[ArmorPiercingAttack ignore defense]] against Bruisers. Consists of heroes that excel on ranged warfare.
573
574'''Characters:''' [[ComicBook/Warlock1967 Adam Warlock]], ComicBook/{{Cable}}, [[ComicBook/NewMutants Cannonball]], [[ComicBook/TheInhumans Crystal]], [[ComicBook/TheDefenders Daimon Hellstrom]], ComicBook/{{Deathlok}}, ComicBook/DoctorStrange, [[ComicBook/DoctorStrange Doctor Voodoo]], [[ComicBook/XForce Domino]], Electro, [[ComicBook/{{Bloodstone}} Elsa Bloodstone]], [[ComicBook/{{Thunderbolts}} Fixer]], [[Characters/XMen60sMembers Havok]], [[ComicBook/FantasticFour Human Torch]], [[ComicBook/{{Venom}} Hybrid]], ComicBook/IronMan, [[ComicBook/{{Runaways}} Karolina Dean]], [[ComicBook/DaughtersOfTheDragon Misty Knight]], ComicBook/MsMarvel, [[ComicBook/{{Runaways}} Nico Minoru]], ComicBook/{{Nova}}, [[ComicBook/JeanGrey Phoenix]], ComicBook/RocketRaccoon, ComicBook/ScarletWitch, ComicBook/{{Storm|MarvelComics}}, [[ComicBook/XMen Sunfire]], [[ComicBook/{{Infinity}} Thane]], ComicBook/TheVision.
575
576[[folder:Blasters]]
577!!Adam Warlock
578[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adam_warlock_modern.png]]
579-->''You have succeeded in releasing me -- the ultimate avenger. Agent, with what little power I have left, I will do everything I can to save our reality.''
580
581''Adam Warlock was created by an evil collective of some of the greatest minds on earth as the perfect human being. Adam gained consciousness and turned on his creators. Befriended by the High Evolutionary, Adam was given the Soul Gem, one of the six Infinity Gems that Thanos was after. Adam often conflicted with Thanos over the gems, but Adam's greatest threat was the Magus, a future version of himself that had become completely insane with the goal of ruling the universe. Adam split our world's reality from the timeline containing the Magus but was later forced to restore the timeline containing the Magus in order to save the universe from a crack in reality created by the Inhumans during the War of Kings. In a weakened state, Adam, fearing he would become the Magus, retreated into his cocoon, teleported across the universe, and was lost in space. With the world-ending threat of Incursions upon us, he may be our only hope...or our greatest enemy.''
582----
583
584!!ComicBook/{{Cable}}
585[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Cable_502.jpg]]
586-->"So you want my help with this Iso-8 business? Hell, it's about time."
587
588->''Cyclops sent his only son into the future in an attempt to save him from the techno-organic virus consuming his body. That child became Cable, a hardened half-robotic mercenary, who came back to the present to prevent the apocalyptic history he lived through. Cable has tremendous psionic powers, though he prefers to solve problems the simple way: with bullets.''
589----
590* ArtificialLimbs: The techno-organic virus transformed most of the left side of his body into metal.
591* {{BFG}}: True to form, Cable indeed has his trademark big gun.
592* ExtraTurn: Temporal Shift grants any party member an extra turn.
593* FutureBadass
594* GlowingEyesOfDoom: When he goes into "T-O Overdrive".
595* MultiRangedMaster: Proficient with an arsenal of different-sized guns.
596* NinetiesAntiHero: But of course.
597* PowerAtAPrice: He has two movesets -- one is weapons/tech and the other is [[PsychicPowers psychic]]. To unlock his mental abilities, he has to lose enough stamina to go into "T-O Overdrive," which regenerates stamina but costs health every round.
598** Due to a recent patch, this is no longer the case as he is allowed to change between Control Mode and Overdrive Mode at will and he no longer takes damage when he is in T-O Overdrive.
599** An even newer patch allows the player to choose between switching to "T-O Overdrive" and Recharging, something that will massively change his play style.
600%%* PsychicPowers
601* ShouldersOfDoom: Would you expect anything less?
602* StanceSystem: Cable can switch from his default T-O Control mode to T-O Overdrive while low in Stamina, granting him a new set of abilities.
603** Changed so that Cable can now switch to T-O Overdrive whenever the player feels like it.
604* StealthHiBye: Stark complains in Spec Ops 7 that he "hates when (Cable) does that", when the latter pops in just long enough from the future to give a warning and pops out again. This seems to indicate that Cable is a habitual offender.
605
606!!Cannonball
607[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cannonball-marvel_now_2561.png]]
608-->"Ah'm glad to join the team, Agent! I had a bet going with Bobby over who would get the invite first. So if young man on fire goes streaking through Brazil's next World Cup match...well, ya'll know he held up his end of the bargain."
609
610->''Sam Guthrie is a mutant with the power to discharge thermo-chemical energy from his body, becoming a near-invulnerable human rocket. Though he is most-known as a founding member of the New Mutants, he has joined many teams since, always bringing his courage and sense of justice with him.''
611----
612* BarrierWarrior: Of a sort.
613* DeadpanSnarker
614-->'''Agent Coulson''': Cannonball, we need someone to smash through a barrier around a Hellfire Club safe house.\
615'''Cannonball''': Sure, Hulk's not around and now you call.
616* FlyingBrick: When he's blasting, he's encased in an "energy shield" that makes him near impossible to damage. His shield even even increases his own power to make him hit like a truck.
617* FunetikAksent
618* GogglesDoNothing: Of the 'cosmetically perched on top of your head' variety.
619* GoodOlBoy
620* NighInvulnerability: While in his Kinetic Shield, he takes no damage except from psychic powers, magic, and attacks that ignore defense.
621
622!!Crystal
623[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crystal-heroic_age_4951.png]]
624-->"Gaining the support of the Inhuman Royal Family is no small feat. There was a time when our law would forbid it. Trust me, I know... Bending the law of Attilian is much more difficult than bending the elements. I'm glad to be here."
625
626->''Always more hospitable to outsiders than her sister Medusa, Crystallia Amaquelin has often acted as a liason to the world beyond Attilan. Able to bend the elemental forces of water, earth, fire and air, Crystal has been a valuable asset not only to the Inhuman Royal Family, but also as a member of the Fantastic Four and Avengers''
627----
628* BarrierWarrior: Can create shields with her power over air.
629* ElementalPowers: What her powers are about.
630** BlowYouAway: Aerokinesis and its variants.
631** DishingOutDirt: Geokinesis and Dust Devil.
632** MakingASplash[=/=]AnIcePerson: Hydrokinesis and Artic Tempest.
633** PlayingWithFire: Pyrokinesis and Firestorm.
634* FieryRedhead
635* ReallyGetsAround: Referenced in the way that she has ''three'' "Romantically linked" team-up bonuses with Black Knight, Human Torch, and Quicksilver; each, respectively.
636* RoyalsWhoActuallyDoSomething
637
638!!Daimon Hellstrom
639[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_daimon_hellstrom_8295.png]]
640-->"You're either incredibly brave or a glutton for suffering if you want me on your team, Agent. In the interests of friendship, let's say it's bravery. Count me in."
641
642->''Seeking to acquire influence on Earth, the demon lord Marduk Kurios sired a son with a human woman. That son became Daimon Hellstrom, who rejected his father's plans, traveled to the infernal realms himself, and stole his father's Netheranium trident, which allowed him to tap into his own vast mystical abilities. In order to control the dark side of his heritage, Daimon became an expert in sorcery and the occult, as well as a powerful warrior in the fight against Demonkind.''
643----
644* AloofBigBrother: Satana sees Daimon as this, dismissing his attempts to reform his demonic heritage as pathetic while she wholeheartedly embraces being evil.
645* AntiAntiChrist: Son of a demon lord, but one of the good guys.
646* AntiMagic: His Netheranium Spire passive allows him a fifty percent chance to nullify magic attacks against all allies.
647* AssistCharacter: Daimon can summon an Infiltrator succubus; the more debuffed he is, the more powerful the attack of his summon is.
648* BlackMagic
649* ChainedByFashion: Has several chains dangling from his belt.
650* CombatMedic: Heals and prevents debuffs with his 'Purifying Flames' ultimate.
651* DarkIsNotEvil: He may be half-demon, but he is also a staunch defender of humanity and uses his demonic powers against evildoers instead.
652* FieryRedhead: A literal case.
653* FlamingHair
654* GlowingEyesOfDoom
655* HalfHumanHybrid: Half-human, half-demon.
656* HellBentForLeather
657* {{Hellfire}}
658* InstantRunes
659* PlayingWithFire
660* PowerAtAPrice: Gains power upgrades when the Burning and Dark Void debuffs are inflicted on him.
661* StanceSystem: If he's inflicted with Burning and/or Dark Void, his Level 6 move can extend to other actions.
662* StatusBuffDispel: His 'From Hell's Heart' attack inflicts Soulfire, which removes buffs.
663* WalkingShirtlessScene: Complete with a pentagram emblazoned into his chest!
664
665!!ComicBook/{{Deathlok}}
666[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deathlok_marvel_now.png]]
667-->"Listen, Agent. I'm not just some machine-man assasin. I have a life, a daughter. I want to make this world a better place for her. That's something worth fighting for."
668
669->''Henry Hayes was a combat medic in the U.S. Army who lost his leg in a suicide bomber attack. The Biotek corporation gave him a new synthetic leg, but unbeknownst to Henry, they added far more than just a new leg. Biotek had turned Henry into a Deathlok, a cyborg assassin. Using a trigger word to control Henry, they sent him on several special operations, wiping his memory after each mission. With the help of S.H.I.E.L.D. and Henry's sympathetic handler, Deathlok has managed to break free of his mind control and seeks to put an end to Biotek.''
670----
671* AlliterativeName
672* {{Cyborg}}
673* MilitarySuperHero
674* WalkingArmory
675
676!!ComicBook/DoctorStrange
677[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Doctor_Strange_9266.jpg]]
678-->"Our enemies are many. We must be strong in our alliance. I will contribute what knowledge I can."
679
680->''Founder of the Defenders and one-time Sorcerer Supreme,[[note]](This was true in comics continuity when the game came out but is not true any more, and the game now treats Strange as the Sorcerer Supreme in right)[[/note]] Stephen Strange is still among the most powerful magicians on Earth. He has dedicated his life to the fight against demonic incursions from other realms, especially Dormammu's Dark Dimension.''
681----
682* AlasPoorVillain: When [[spoiler:Baron Mordo]] was killed by Dormammu, Strange was the only one to be upset about this, feeling [[ItsAllMyFault it was his fault]] for not doing more to hold him back.
683* AstralProjection: More frequently used "off camera" for travel or communication, though he can acquire an Augmented Iso-8 crystal that will let anyone he shields also become [[IntangibleMan Phased]].
684* BadassBookworm: Gets the "Dr." team-up bonus (he used to be a surgeon) and fights with decades' worth of acquired mystical knowledge.
685* BadassCape: In his classic costume (pictured) he wears his traditional, high-collared Cloak of Levitation.
686** MysticalHighCollar
687* BarrierWarrior: Can use the "Shield of the Seraphim" to protect himself or one of his teammates. His Modern outfit gives him the ability to shield himself or his allies in anticipation of attacks, randomly, until he's taken out of the battle.
688* CombatMedic: He has an all-team healing spell, "Teresing Boost," which can be a quick action if he has enough mystic energy stored.
689* {{Determinator}}: He ''will not'' let anything from another dimension get past him and attack Earth.
690* EnergyAbsorption: Acquires stacks of mystic energy to boost his endurance and take multiple turns.
691* GentlemanSnarker: Can be just as irreverent as Tony, but is far more subtle and dry about it. Seeing the two of them engaged in SnarkToSnarkCombat is highly entertaining.
692* GlassCannon: Despite possessing a pretty well-balanced move-set including the ability to heal, raise shields, and increase magic attacks, his defense is absolute crud even with his Defender buff.
693* InstantRunes: His "Vapors of Valtorr" spell.
694* ItsPersonal: In Spec Ops 4, demonic forces attacked his home in Greenwich Village. The irritated him enough that he insisted on being the point hero for the boss battle (Baron Mordo), elbowing out Ghost Rider for the privilege.
695* RecurringCharacter: He serves as a semi-regular extra member of MissionControl, as the go-to person for briefings whenever there's magic and/or hell-related matters occurring.
696* SquishyWizard: Very much a GlassCannon, despite his ability to heal and raise shields.
697* SupernaturalSensitivity: Can sense the approach or presence of Dormammu and similar otherworldly threats.
698
699!!Doctor Voodoo
700[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_doctor_voodoo_9688.jpg]]
701-->"My brother, Daniel, believes I should reject your offer. Death has made him distrustful. But the loa tell me something quite different, Agent. For now, our paths will run together."
702
703->''After twelve years in America studying psychology, Jericho Drumm returned to his homeland of Haiti to help his brother Daniel fight an evil sorceror. As Daniel lay dying, he made Jericho promise to take up the ways of his ancestors and avenge him. Now called Dr. Voodoo, Jericho's knowledge of the mystic arts rivals that of Dr. Strange, and he has held the mantle of Sorceror Supreme when Strange was unable to.''
704----
705* AntiMagic: His Houngan Supreme passive grants all allies a Magic Warding buff that makes them immune to Magic Effects (i.e. Soulfire) and take reduced damage from magic attacks.
706* BadassBookworm: This guy doesn't look like he's spent 12 years studying Psychology.
707* BadassCape
708* DarkIsNotEvil: His costume and overall Voodoo theme tends to make him look more like an evil guy, not to mention the unfortunate stereotypes that come with the Voodoo theme.
709* HiddenDepths: Despite utilizing Voodoo based powers and having an admittedly awesome sash of skulls wrapped around his waist, Dr. Voodoo is a former Psychology student having studied for 12 years.
710* MagicStaff: One of the conduits for the Voodoo magic and of course to make him look even more awesome.
711* ManaDrain: his Daniel Drumm ability damages all enemies, drains their stamina, and restores stamina to all party members.
712* PercentDamageAttack: ''Doom Curse'' applies Doom, which reduces the target's remaining health by a whopping 70% when it's removed by duration or removal effects.
713* SquishyWizard: Is this, though Dr. Voodoo certainly makes up for it in sheer power and versatility in moves.
714* StanceSystem: Voodoo Incantation ability extends to multiple actions with different purposes.
715* SupernaturalSensitivity
716
717!!ComicBook/{{Domino|MarvelComics}}
718[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_domino_8797.jpg]]
719-->"Luck seems to have brought us together, Agent...or perhaps it wasn't luck at all. Don't think about it too hard. You'll get a headache."
720
721->''Neena Thurman was genetically modified in a top-secret government breeding program, only one of two individuals to survive the process. After she was freed by a religious cult called the Armajesuits, Neena became the mercenary known as Domino. Her skill with firearms and her mutant powers of probability manipulation make for a potent combination.''
722----
723* AllYourPowersCombined: think about it: ''Get Lucky'' gives her a chance for her to either ignore defense (Blasters), follow-ups (Scrappers), dodge and counter (Infiltrators), or get an extra turn when using ''Hold Up'' (Tacticians). She doesn't get a stat increase (Bruisers) with that same passive, but that's where ''Around the World'' comes in.
724* BornLucky
725* EeriePaleSkinnedBrunette: Her skin is literally white.
726* GunFu
727* GunsAkimbo
728* LuckManipulationMechanic: Her Get Lucky passive allows her to manipulate probablity as well as other effects including dodging attacks, [[CounterAttack counter attacking]], [[AttackAttackAttack following-up attacks]], [[ArmorPiercingAttack ignoring defense]], or avoiding debuffs.
729* RandomEffectSpell: ''Hold Up'' has Domino shooting upward and knocking debris onto enemies, causing random effects.
730* ShoutOut: Many of Domino's abilities and effects are references to the music duo Music/DaftPunk, i.e. "Something About Us", "One More Time", "Aerodynamic", etc.
731* SuperEmpowering: Her "Around the World" attack gains a chance to give all allies stat increasing buffs and [[StatusBuffDispel stat decreasing debuffs]] to all enemies.
732* WildCard: Due to her Get Lucky passive, she is made to be this.
733* WindsOfDestinyChange: Something About Us passive makes the attacks of Domino and all other allies more likely to be critical.
734
735!!Electro
736[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/electro_classic.png]]
737-->"You must think you're pretty cool, Agent. Palling around with all them heroes. But when push comes to shove, you come to little ol' Electro to bail you out. So what does that make your hero friends? Heheh!"
738
739->''Maxwell Dillion was an unambitious man working as lineman for the local power company. When one of his workers was knocked unconscious at the top of an utility pole, Max only agreed to save him as long as he was paid for it. Saving the other lineman, Max was suddenly struck by lightning, awakening the power to channel electricity. Realizing he could use these powers for his own selfish goals, he dubbed himself Electro and turned to a life of crime, often conflicting with the Amazing Spider-Man, As a founding member of the Sinister Six, Electro is considered one of the Webhead's deadliest foes. Under an arrangement by Nick Fury, Electro was apprehended and is now working with S.H.I.E.L.D. to aid against the Worthy and the Incursion crisis.''
740----
741* IconicOutfit
742* ShockAndAwe
743
744!![[ComicBook/{{Bloodstone}} Elsa Bloodstone]]
745[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elsa_bloodstone_modern.png]]
746-->"Ever hear of the Bloodstones, Agent? You should have. We are the best at slaying the things that go bump in the night. Just don't spill my tea, and we'll get along fine."
747
748->''Elsa Bloodstone was only a toddler when her father abandoned her with her mother. Elsa didn't learn why until many years later when she heard of his death and came to settle his estate. Learning that her father was a nearly immortal monster-hunter, Elsa inherited a choker with a portion of her father's Bloodgem, which granted both Elsa and her father with incredible powers which she used to train and take on her father's mantle as a monster-hunter. Elsa is now the expert when it comes to the supernatural and the things that go bump in the night. Curiously, a recent run-in with the Beyond Corporation has caused Elsa to question the truth about her own past.''
749----
750%%* FieryRedHead
751* GunsAkimbo: Carries two shotguns.
752* ShovelStrike: One of her Level 2 abities involves striking an enemy with a shovel.
753
754
755!!Fixer
756[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fixer-modern_8939.png]]
757-->"It only took me 0.37 seconds to come to the decision to offer S.H.I.E.L.D. my expertise. You took considerably longer to accept. Let's hope for some improvements in the near future."
758
759->''Paul Norbert Ebersol is an intuitive genius. Specializing at creating deadly weapons, electronics, and mechanical devices, he became the supervillain known as Fixer seeking a challenge. Recently, his time as a supervillain has begun to bore him, or so he claims. One can never know if they are truly dealing with the real Fixer or a duplicate.''
760----
761* ActuallyADoombot: It's heavily implied that the Fixer you recruited is actually this. Certainly applies to the one you interview when you collect all of the comic covers, at the very least.
762* AmbidextrousSprite: Averted. His cyber-eye changes sides depending on which side you're facing. This ''might'' have been deliberately invoked, though, as his 'Hero' sprite ''(which naturally faces the right)'' shows his human eye and hides his glowing cyber eye, and thus averts RedEyesTakeWarning.
763* BaldOfEvil
764* BeardOfEvil
765* {{Cyborg}}
766* EvilGenius
767* GadgeteerGenius
768* HeelFaceRevolvingDoor: His interview implies that while he'll work for you, he'll still dabble in his supervillain shenanigans every now and then.
769* OnlyInItForTheMoney: He makes it clear that he expects to be paid for joining your side.
770* StanceSystem: The playable version switches between the Blaster, Tactician, and Infiltrator classes, with a different moveset for each.
771* WalkingArmory
772* ZeroEffortBoss: Fixer has a bit of a reputation of being the most useless major villain in the game. He almost never does any direct damage, instead either doing a little healing, throwing up a defensive shield around himself, or throwing proximity mines that go off after a fixed number of rounds or when you do anything offensive that isn't a subtle or stealthy action, but do only a manageable amount of damage. As long as you stay healed up and/or stick to said subtle/stealthy actions, he's more annoying than a real threat.
773
774!![[Characters/XMen60sMembers Havok]]
775[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Havok_3563.jpg]]
776-->"Looks like I owe you one, Agent. I was getting tired of the Hellfire Club anyway. Just don't expect me to bunk with Scott."
777
778->''As a child, Alex Summers was separated from his family (his brother Scott would later become the hero Cyclops) and unknowingly raised as Mr. Sinister's Pawn to take advantage of Alex's latent mutant powers. Havok struggled for years to control his ability to absorb cosmic radiation and turn it into powerful plasma blasts. His immense power, combined with his standoffish attitude, have often put him at odds with his brother and the rest of the X-Men; but Havok has remained a proven ally to the heroes' cause.''
779----
780* AnnoyingYoungerSibling: To Cyclops's AloofBigBrother. At the end, when you recruit him, he remarks "Just don't expect me to bunk with Scott".
781* ChargedAttack: His "plasma" attacks consume stored Cosmic Energy for increased damage.
782* EnergyAbsorption: In his case, he can absorb a massive amount of energy at once and use it immediately, as well as build a stack over time.
783* GlassCannon: As with most Blasters, he can dish out more damage than he can take. Less of a GlassCannon in comparison to, say, Dr. Strange and Storm because of his Cosmic Energy buffs which increase his defense and have a max of 5 stacks at any given time.
784* HairTriggerTemper
785* HeroWithAnFInGood: Irritable, stubborn, and overconfident. He is generally snappy throughout the course of Spec Ops 6, and insists that he is able to take out the Living Pharaoh, even when it's clear that the latter is feeding off his energy to grow stronger.
786* PowerAtAPrice: Havok's 'Plasma Wave' attack is one of the game's most powerful moves. When paired with appropriate debuffs on an opponent, fully stacked Cosmic Energy buffs, and a guaranteed critical hit (all of which he can set up on his own), it can epic overkill even in-game bosses. However, using this attack will give him the Kicks Like A Mule debuff, guaranteeing that he will miss his next turn.
787** Thankfully, Havok was also given a new Uncanny Coordination passive to compensate, giving him a chance for extra turns when his allies attack and significantly reducing the drawbacks of using 'Plasma Wave'.
788* StatusBuffDispel: Can do this with a Shattering Punch.
789
790!!Human Torch
791[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Human_Torch_2271.jpg]]
792-->"About time I got in on this action. Let's giddy up!"
793
794->''Teenage rebel Johnny Storm was bombarded with cosmic rays during the fateful voyage of Reed Richards' spacecraft that created the Fantastic Four, becoming the Human Torch. He can transform his body into a superheated plasma and project shaped flames from any part of himself. He can also fly and control temperatures in his immediate area. His sister, Sue Storm, is the Invisible Woman.''
795----
796* AssistCharacter: When clad in his Annihilus duds, he can randomly summon the Annihilation Wave.
797* BarbieDollAnatomy: In his classic costume, he appears nude but featureless (and, of course, covered in flames).
798* CharacterCatchphrase: Flame On!
799* DeadpanSnarker
800* DesperationAttack: The lower Johnny's health is, the more damage Nova Blast does.
801* ElementalPowers: PlayingWithFire.
802* EnergyAbsorption: Gains health from Fire attacks.
803* {{Fireballs}}: His level 2 attack that [[CriticalHit crits]] when attacking a burning target and does extra damage when it does crit.
804* FlyingFirepower: Literally!
805* GlowingEyesOfDoom: In his original and Annihilus costumes.
806* PlayingWithFire: All of his attacks involve fire and combustion.
807* WreathedInFlames
808
809!!Hybrid
810[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hybrid-original_227.png]]
811-->"These symbiotes aren't like the others, Agent. In fact, I owe them a lot. You see, they were in pain. Tortured. Alone. ...Like I was. They thought they needed me to ease their pain, when it was me that needed them. I could of been another Carnage or Venom, but they kept me from going over the edge. Now I have you to thank for freeing us. We have to a chance to to prove ourselves again. We won't waste it."
812
813->''Scott Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiotic called Venom. After his brother was killed and he was paralysed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.''
814----
815* AllWebbedUp
816* AntiHero
817* [[HeroicHost Anti-Heroic Host]]: He's more heroic than most host of the symbiotes.
818* AntiVillain: During Spec Ops 18, he's being controlled by the Green Goblin with a serum. He even warns Anti-Venom before their fight that he shouldn't have come here and of Goblin's plans to use the same serum to control the other symbiotes.
819* CombatTentacles
820* TheBigGuy
821* HealingFactor: He gradually gains health and gains a chance to remove debuffs each round.
822* HybridMonster
823* HyperAwareness: To the point where attacks against him cannot be stealthy.
824* MoralityChain: Interestingly, it's the symbiotes that act as this for Scott.
825* NamesToRunAwayFromReallyFast: The names of the individual symbiotes alone {i.e. Agony, Lasher, Riot), should make a person run the opposite direction.
826* SplitPersonalityTakeOver: Implied with his four different suits named after each symbiote bonded. Each suit have different passives.
827* UnwittingPawn
828* WeaksauceWeakness: Like most of the symbiotes, he's vulnerable to sonic and fire attacks as a group boss. This is notably absent when he's made available for recruitment.
829
830!!ComicBook/IronMan
831[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Iron_Man_8356.jpg]]
832-->"We got it Fury. The Agent’s ready. Save the world. Yadda, yadda."
833
834->''Visionary, playboy, billionaire, Tony Stark is one of the founding Avengers and - thanks to the constantly evolving Iron Man armor - one of the more formidable combat assets in S.H.I.E.L.D.'s arsenal. His [[KnightInSourArmor cynical demeanor disguises a deep belief]] in himself and the power of the human mind to invent its way out of problems.''
835----
836* AdaptationalBadass: The Mark 42 suit puts on a much more formidable show here than it does in the film.
837* [[AssistCharacter Assist Characters]]: While wearing the [[Film/IronMan3 Mark 42 alternate outfit]], he can call for remote-controlled Iron Man armors (limited only to the armors present in the game) to help out whenever an ally attacks or is attacked by the enemy.
838* BadassBookworm: Since he's a fairly normal-build guy when not in his suit, especially since he has his faceplate lifted in his dialogue picture (see the Mission Control section).
839* BarrierWarrior: Can create a regenerative Deflector Shield, and his Mk V Armor starts with an equivalent that also regenerates stamina. His Mk 42 Armor loses the shield-generating power, instead turning it into a chance passive.
840* BeehiveBarrier: The appearance of his Deflector Shields.
841* ChargedAttack: The more "Unibeam" is fired, the higher its subsequent damage will be. However, it must be fired every round, or else its power will be reset.
842* ChestBlaster: His "Unibeam". The Mark 42 armor beefs this move into the "Heartbreaker Unibeam", which can destroy shields outright.
843* {{Cyborg}}
844* FlyingFirepower: All of his attacks are ranged blasts from his PowerArmor.
845* EnergyAbsorption: His Photoconductive Empowered ISO-8 grants him the Capacitive Armor passive which allows him to gain a Unibeam Focus stack when he's attacked by an energy or electricity-type moves.
846* GadgeteerGenius
847* MacrossMissileMassacre: "Missile Barrage". It becomes "Missile Bombardment" when wearing the Mark 42 armor, which adds Burning and Bleeding, as well as being a Catastrophic attack.
848* PoweredArmor: Arc-reactor empowered, to boot.
849* SuperMode: the Hulbuster armor, available in his Mk. 43 alt.
850
851!!Karolina Dean
852[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/df63c77cedbc31023e5c9ff7a8e2046b.png]]
853-->"Peacekeeping" with S.H.I.E.L.D wasn't exactly what I had in mind when I told Nico we should "give peace a chance."But if Nico trusts you, Agent, then I will too. Besides, if you're having Molly on aboard, someone has to look after her.
854
855->''Karolina Dean used to think she was allergic to penicillin because of the medical identification bracelet her parents forced her to wear. It turned out she was actually an alien from outer space and her parents used the bracelet as an inhibitor of her true Majesdanian energy manipulating powers. It also turned out her parents were evil space invaders and members of a supervillain group called The Pride. Not wanting to be part of her parent's plans, Karolina joined with the Runaways to fight against The Pride's plans for world domination.''
856----
857
858* AmazingTechnicolorPopulation: She constantly shifts colors from pink to yellow to cyan.
859* BarrierWarrior: She can create shields around herself and her allies.
860* BigSisterInstinct: Towards Molly Hayes, as stated in her recruitment dialogue.
861* BlindedByTheLight: Her E-ISO, aptly named Blinding, give Karolina the chance to preemptively blind and give a migraine debuff to enemies before they attack.
862* CivvieSpandex
863* EnergyAbsorption: She has a chance of being healed instead of damaged by energy attacks. And with her Empyrean Energy buff, energy attacks from her enemies and allies restore her stamina on top of receiving an attack buff.
864* FlyingFirepower
865* IncompatibleOrientation: Referenced in her team-up bonus ''Not In That Way'' with Nico Minoru whom she had a one-sided crush on.
866* KamehameHadoken: Her L9 move ''Empyrean Flare'' shoots a large energy blast from the palms of her hands at the enemies.
867* LightEmUp
868* LipstickLesbian: She looks feminine and she is the first lesbian Marvel character to be playable heroine in the game.
869* TheMole: During [=SpecOps=] 25, she and the rest of the Runaways are this for S.H.I.E.L.D. as they do missions for Kingpin meanwhile trying to find info on the whereabouts of the missing Avengers.
870* SleevesAreForWimps: She wears a sleeveless turtleneck sweater.
871
872!!ComicBook/MsMarvel
873[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Ms_Marvel_2189.jpg]]
874-->"Make you a deal. You let me fly the Helicarrier, I'm in. Kidding. Glad to help any way I can."
875
876->''Air Force officer Carol Danvers was caught in an explosion with the alien Mar-Vell. She survived and found that her DNA had combined with his to give her the ability to fly and the power to absorb and redirect practically any amount of energy.''
877----
878* ArchEnemy[=/=]TheRival: To Moonstone.
879* CaptainSuperHero: She adopts the Captain Marvel identity.
880* CombatClairvoyance: Her Original Ms. Marvel costume grants Seventh Sense, which allows her a 20 percent chance to avoid enemy attacks and gain an extra turn.
881* DistaffCounterpart: An interesting example. She starts off as this to ComicBook/{{Captain Marvel|MarvelComics}}, who is not in-game yet, but she later becomes the new Captain Marvel.
882* DominoMask: In both her Modern and Original Ms. Marvel costumes. Averted in her Captain Marvel costume.
883* EnergyAbsorption: She gains stamina when hit by Energy-based attacks and increases the damage in her attacks. Her Level 9 ability is even called "Absorb Energy", and notably heals her when attacked by Energy-based attacks.
884* FlyingBrick
885* FlyingFirepower: Her skillset is a mix of this and LightningBruiser.
886* LegacyCharacter: She later decides to become the new Captain Marvel, after the original whom gave her powers.
887* LightEmUp
888* MilitarySuperhero
889* {{Shoryuken}}: ''Kree Strike''.
890* TakingTheBullet: If Absorb Energy is applied, she protects allies against single-target and area energy attacks,
891
892!!Misty Knight
893[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/misty_knight_modern.png]]
894--> "I hear you're good at your job, Agent. I bet I can make you even better."
895
896->''Police officer Mercedes "Misty" Knight, a strong woman with a strong sense of justice, lost her arm while in the line of duty. Her heroism was noticed by Tony Stark who arranged to replace her arm with a weaponized prosthetic. Facing a desk job when she returned to the force, she formed Nightwing Restorations, a private investigation company with Colleen Wing. Misty took the job that most would avoid, often teaming up with Iron Fist and Luke Cage, and eventually running Heroes for Hire.''
897----
898
899!!Nico Minoru
900[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_nico_minoru_6705.jpg]]
901--> "Wait, you want me to join S.H.I.E.L.D.? For real? ...Alright, but if you make me do any government oppressor-type stuff, you'll regret it."
902
903->''The Pride was an organization of six supervillain married couples, dedicated to the destruction of all of humanity...except for their own children. Those children would prove to be their undoing, becoming a group of young heroes known as the ComicBook/{{Runaways}}. The leader of the Runaways is Nico Minoru, daughter of two evil sorcerors, and a powerful magician in her own right. She wields the Staff of One, a mystical weapon which allows its wielder to cast almost any spell they can imagine...but only once.''
904----
905* AutoRevive: Can revive herself to full health and stamina whilst clearing all her debuffs once per battle.
906* BlackMage: Most of her actions primarily focuses on dealing damage to the enemy and applying a lot of debuffs.
907** BlackMagicianGirl: Through with some LadyOfBlackMagic elements.
908* BloodMagic: See below.
909* CastFromHitPoints: Can increase the potency of her attacks by inflicting Bleeding on herself. 'Kick Ass!' and 'Rock and Roll!' also require Bleeding on her to use.
910* DarkIsNotEvil: She's goth, but she's not a villain.
911* DeadpanSnarker: Not as much as everyone else, but still.
912* ElementalPowers: Some of her Arcana abilities:
913** AnIcePerson: "Freeze!"
914** DishingOutDirt: "Rock'n'Roll!"
915** PlayingWithFire: "Die in a Fire!"
916* EmotionBomb: Her Fear Me attack applies Cower and Intimidated to all enemies.
917* GlassCannon: She has replaced Phoenix as the resident GlassCannon. She has a variety of magic-based abilities that help her in combat, but due to her INSANELY low health, she can quite literally be taken out in one hit if one either has a decent enough crit, high enough strength, or both. Thankfully, her passive From the Brink assuages this problem slightly.
918** Quick tip for all you players. Boost her health ASAP!
919* GothGirlsKnowMagic
920* InstantRunes: Some of her Aracana abilities.
921* ItOnlyWorksOnce: Each of Nico's Arcana spells can only be effectively used once per battle. Repeated uses will deviate from the spells' intended effect, to say the least.
922* LeaningOnTheFourthWall
923--> ''But I mean it when I say thanks, umm...[[EveryoneCallsHimBarkeep What's your name? Agent...?]]
924* MagicStaff: The Staff of One
925* MagikarpPower: At early levels, she is really easy to take down, but as more of her Arcana unlocks, she becomes increasingly more dangerous.
926* TheMole: During [=SpecOps=] 25, she and the rest of the Runaways are this for S.H.I.E.L.D. as they do missions for Kingpin while trying to find info on the whereabouts of the missing Avengers.
927* PerkyGoth: It seems in this continuity she retained more of her original, happy self [[BreakTheCutie than she did in comics]].
928* PowerAtAPrice: Much of her moveset is based off of whether or not she has (a) stack(s) of Bleeding on her character. Plus she gets a strength boost off every stack of Bleeding she has and also takes reduced damage from the Bleeding, for what it's worth.
929* PowerFloats
930* PowerNullifier: Her You Suck action applies Neturalized and Impaired, removing and preventing any stat increasing effects and makes attacks do twenty percent less damage.
931* StanceSystem: Her Lesser Arcana and Greater Arcana abilities extends to multiple actions.
932* SquishyWizard: Surpasses even Jean Grey as the lowest-health hero in the game.
933* SuperEmpowering: "Kick Ass!", which grants an ally (or herself) and additional turn with a boost in attack and accuracy.
934* TeamMom: For Runaways. Referenced in her team-up with all other Runaways: "Den Mother".
935* UnpredictableResults: Using any of her Arcana attacks more than once per battle yields ''interesting'' results.
936* UselessUsefulSpell: Averted. Her "More Dots" ability, which places several random debuffs on all the enemies, is ''devastating''.
937
938!!ComicBook/{{Nova}}
939[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nova_sam_5908.jpg]]
940-->"Glad to join up, Agent! I always wanted to be a super spy. I'm good at 'sneaking in' when I'm late for class. I just hope you don't make me do any flight deck Remote Ops. I got a 'C' in Geography."
941
942->''Sam Alexander grew up thinking that his dad was a drunk and a liar; it turns out only the first was true. Awakened one night by a green assassin and a talking raccoon, Sam learned that his dad's tales of being a space adventurer were all true and that he had gone missing! With evil on the move, Rocket and Gamora quickly trained Sam to be the universe's last remaining Nova!''
943----
944* CoolHelmet
945* CounterAttack
946* ClothesMakeTheSuperman: His powers and suit come from his helmet.
947* FlyingBrick
948* FlyingFirepower
949* HandBlast
950* KidHero: He's only 15 years-old.
951* LegacyCharacter: The successor to the original Nova, Richard Rider, as well as part of the larger Nova Corps (of which his father was a member).
952* LightEmUp
953
954!![[ComicBook/JeanGrey Phoenix]]
955[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Phoenix_5290.jpg]]
956-->"We have to stop the spread of Iso-8. If you can do that, I'm on board."
957
958->''One of the original X-Men, Jean Grey has developed her native telepathic and telekinetic abilities to unheard-of levels as a result of her bonding with the Phoenix Force. As the avatar of that cosmic power, she has attained control over time and space, and can even resurrect the dead. The true extent of her powers has yet to be discovered.''
959----
960* AlwaysAccurateAttack: ''Fires of Truth'', her P5 passive, guarantees the hit-rate of an affected ally.
961* AnimalThemedSuperbeing: Has the big golden firebird emblem on her chest, which she also invokes in her Phoenix Fire attack as well as the aura for her Phoenix Five costume.
962* AutoRevive: Unlike other death-cheating passives (which are chance-dependent), and other resuscitating powers requiring the use of a turn, Jean can passively revive anyone immediately after their health drops to 0.
963* BackFromTheDead: [[MeaningfulName Phoenix]], infamous for repeated deaths and revivals, has a "Death and Rebirth" passive which guarantees that the next ally who dies will be restored to 25% health instead.
964* BattleAura: Her Phoenix Five costume gives her a constant, Phoenix-shaped aura of fire.
965* CleavageWindow: Her Phoenix Five costume.
966* DeathActivatedSuperpower: "Phoenix Fire" is a devastating nuke almost guaranteed to hit all your opponents for a ton of damage, strip their buffs and leave them with a DamageOverTime debuff, as well as cleansing all of your team's debuffs. The catch? Jean can only use this attack after someone on your team has their HP reduced to 0, removing her "Death and Rebirth" passive. Timing the revival of a teammate and the use of "Phoenix Fire" is key to mastering (or defeating!) Phoenix.
967* FlyingFirepower: Another literal example.
968* GlassCannon: Was notorious for having dire Health and Defense, easily the worst amongst all starter (and even subsequent) heroes. Funnily enough, this property actually became ''beneficial'' after her revamp, as it helped her to die faster, revive herself, and then unleash her terrifying "Phoenix Fire".
969* GlowingEyesOfDoom: In her Phoenix Five alt.
970* MindOverMatter: Invoked with her "Telekinesis" attack, where she hurls a huge rock at her opponents.
971* PlayingWithFire: Her blast attacks are a blend of Fire and Psychic, which means they will still hurt enemies who are immune to mental powers.
972* PowerMakesYourHairGrow: Her red hair is much longer and wilder in her Phoenix Five costume.
973* PsychicBlockDefense: Her Mental Resilience passive lets her gain chance to block psychic attacks and take less damage from psychic attacks.
974* PsychicPowers: She can mindlink with a teammate for protection, throw energy blasts with the power of the Phoenix, or simply lift an enormous boulder with her mind and drop it on you.
975* StatusBuffDispel: Happens after she spreads Soulfire with Phoenix Fire.
976
977!!ComicBook/RocketRaccoon
978[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rocket_raccoon-modern_291.png]]
979-->"Right, I'll need a S.H.I.E.L.D. credit card, company car, munitions budget, munitions vault, females to admire munitions... Oh, and uh, glad to be aboard, Agent. Can't wait to murder guys with ya."
980
981->''Rocket Raccoon was genetically engineered by robots to oversee an insane asylum. After fighting an army of robotic clowns lead by a mole and being kidnapped by asparagus people, he signed on to the Guardians of the Galaxy, which is when things started to get weird. But Rocket takes comfort from the friendship of his fellow Guardians, particularly Groot. And from his guns. His many, many guns.''
982----
983* AnimalSuperHero
984* AlliterativeName
985* AttackAttackAttack: What his move set seem to implies.
986* BadassAdorable
987* BadassNormal: While he is a genetically engineered talking alien Raccoon, he doesn't have any real superpowers. Just a lot of guns.
988* {{BFG}}: His ultimate move KERPLOWIE! combines both WaveMotionGun and MacrossMissileMassacre at once!
989* BloodKnight: MURDERED YOU!
990* CriticalHit: His Guardian suit passive makes all successful attacks of Guardians with movie suits a guaranteed critical hit.
991* DeadpanSnarker
992* FlyingFirepower: One of his moves is flying with his jet pack while firing blasters at his opponents.
993* GunsAkimbo
994* HeterosexualLifePartners: With Groot.
995* JetPack: Uses during his L6 move BLAM BLAM BLAM! while shooting his guns.
996* MoreDakka: His strategy in a nutshell is to keep attacking until he runs out ammo cells and must reload for the next round.
997* NinjaPirateZombieRobot: A cybernetic alien raccoon superhero with lots and lots of guns. That's just the tip of the iceberg when describing this guy -- er, animal.
998* NoIndoorVoice: Judging by how all his attacks are in allcaps.
999* SociopathicHero
1000* TranslatorBuddy: He is this for Groot, although he's revealed to be not quite as accurate.
1001* TriggerHappy: One of his passives is explicitly called this. It allows him to join in an ally's counter-attack or follow-up attack with his basic attack (that hits the entire enemy team).
1002
1003!!ComicBook/ScarletWitch
1004[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Scarlet_Witch_1123.jpg]]
1005-->"This Isotope-8 is fascinating, isn't it? I can feel its power resonating with my own. I will join you, Agent, and we can discover its mysteries together."
1006
1007->''An orphan raised with her twin brother Quicksilver, Wanda Maximoff possesses a unique combination of mutant and magical powers. When persecuted for her probability-changing mutant abilities, the twins sought refuge with the Brotherhood of Evil Mutants, unaware that Magneto was their father. Unhappy at being a villain, Wanda convinced her brother that they should join the Avengers to redeem themselves. Where the Scarlet Witch goes, chaos follows.''
1008----
1009* BadassCape: A red one attached to her bodysuit.
1010* BrainwashedAndCrazy: During Spec Ops ''Age of Ultron'', She along with her brother is forced to fight for Hydra via mind control. Eventually she snapped out of once she fought Vision.
1011* BrotherSisterTeam: With her twin brother Quicksilver in their Heroic Battle where they must fight a trio of M-Series Sentinels.
1012* ConfusionFu: "Hex Spheres" can make enemy attacks backfire, plus she has a "Reality Warping" passive ability which can cause enemy attacks to miss.
1013** In fact, her entire moveset and abilities revolve around this trope. She'll make attacks backfire, inflict any number of random buffs and debuffs, not to mention one of her abilities has an actual chance to fail!! Despite having a close relationship with this trope, she's still a very effective powerhouse.
1014* FormFittingWardrobe: She wears a red leotard over a pink bodysuit.
1015* HotWitch
1016* LadyOfBlackMagic
1017* LadyOfWar: Her attacks are very graceful and pretty to watch. Pink energy bolts everywhere!
1018* LeotardOfPower: Worn together with pink spandex for added modesty.
1019* [[MadScientistsBeautifulDaughter Mad Mutant Dictator's Beautiful Daughter]]
1020* RandomEffectSpell: The DamageOverTime effects and debuffs after using Arcane Blast or Probability Field are entirely random.
1021* RealityWarping: Attacks have a 20% chance to miss her because of this passive power.
1022* SquishyWizard: Another GlassCannon, though her reality-warping powers make it more likely that her attackers will miss.
1023* {{Stripperiffic}}: Her very revealing Transian outfit is based on her Romanian gypsy costume in the comics.
1024* UnpredictableResults: Basically the case for ''every'' aspect of Wanda's powers.
1025* WildCard: Her powers are somewhat unpredictable, especially "Probability Field," which may give an [[BlessedWithSuck unhelpful "buff"]] to a teammate or a [[CursedWithAwesome supremely useful "debuff"]] to an enemy. If you bring Wanda to a fight, you're bound to get at least one surprise.
1026-->'''Scarlet Witch''': That's the beauty of chaos magic, Tony. Nobody can plan for it. Sometimes not even me.
1027** Possibly the only person more "random" than Scarlet Witch's powers is Deadpool. FOR THE LULZ! *Ahem* as he would say.
1028* WindsOfDestinyChange: Her whole schtick revolves making enemy attacks randomly miss or backfire, while granting them unknown debuffs and possibly giving your team buffs.
1029* WouldntHurtAChild: She's very uncomfortable when Arcade forced her to fight Nico Minoru in Spec Ops 15 (based on ''ComicBook/AvengersArena'').
1030-->'''Scarlet Witch''': She's just a child, Arcade.\
1031'''Arcade''': Children die all the time. What of it?\
1032'''Scarlet Witch''': They do, yes. But not by my hand.
1033
1034!!ComicBook/{{Storm|MarvelComics}}
1035[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Storm_362.jpg]]
1036-->"Time is not on our side, Agent. We must act before our enemies control Iso-8. Count on me."
1037
1038->''Orphaned as a young child in Egypt, Ororo Munroe traveled Africa as a young woman, when her powers over the weather began to develop and she joined the X-Men. She and T'Challa, the Black Panther, jointly ruled the ancient African kingdom of Wakanda until its destruction.''
1039----
1040* ChainLightning: Storm's Lightning attack inflicts a Static Charge debuff, which drains an opponent's health as long as an electric attack is used against their allies. She can also spread Static Charge to all her enemies at once with Lightning, if she has the Elemental Mastery buff.
1041* LadyOfWar: She is very elegant and her attacks resemble a ritual dance.
1042* ElementalPowers: [[ShockAndAwe Lightning]], fog, [[AnIcePerson ice]], and [[BlowYouAway wind]].
1043* FlyingFirepower: She stays clear of her enemies and sends lightning and ice down on their heads.
1044* HappilyMarried: To the Black Panther.
1045* RulingCouple: of Wakanda along with Black Panther. Even their team-up bonus is called "King and Queen".
1046* TornadoMove: Storm's ultimate power, also intended to be her finisher as it exploits and supports her lower-level moves.
1047
1048!!Sunfire
1049[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sunfire_2242.png]]
1050-->"You can keep that Avengers card, Agent. I don't need your approval or anyone else's. Just tell me what needs to be done and I'll help if I agree."
1051
1052->''Shiro Yashida was raised by his xenophobic uncle to be a mutant weapon against America. When the scheme was thwarted by the X-Men, Shiro put aside his distrust to join them. Though a hard man to befriend, Sunfire's arrogance is deserved: he can convert radiation into intense heat, allowing him to fly and project blasts of superheated plasma.''
1053----
1054* BarrierWarrior: His Fire Shield causes damage and lights everyone on fire when it's attacked.
1055* CaptainEthnic: His costume is based on the Rising Sun motif.
1056* ChargedAttack: both ''Kyokujitsuken'' and ''Taiyou Flare'' consume all stacks of Heated Plasma on Sunfire to deal extra damage. The former also has Paragon Exploiter, conveniently utilizing the Pressure Point passive of his L1, ''Moeagare''.
1057* DealWithTheDevil: Attempts to make a deal with Mephisto to find Apocalypse. Thankfully SHIELD intervenes in time.
1058* ElementalPunch: ''Kyokujitsuken'' is of the fire variety.
1059* EnergyAbsorption: His Atsuku Nare passive allows his attacks to gain damage whenever a burning target attacks or when another character uses a fire attack via Heated Plasma.
1060* FlyingFirepower: Quite ''literally''.
1061* {{Foil}}: To Iceman in both personalities and powers.
1062* GlowingEyesOfDoom
1063* GoodIsNotNice: He can be quite arrogant at times and wasn't quite pleased at first when SHIELD came to his aid to fight against Mephisto, but he does later thank them for stopping him from selling his soul.
1064* GratuitousJapanese: All of his attack names and passives.
1065* HerdHittingAttack: His [[AreaOfEffect Taiyou Flare attack]] applies Pyrophoric to all affected targets which triggers whenever a fire or explosive move is used, causing extra damage and applies burning.
1066* PlayingWithFire
1067* ThePowerOfTheSun
1068* RevengeBeforeReason: In a moment of desperation and as final resort into finding Apocalypse and pay him back for turning him into one of his HorsemenOfTheApocalypse, he tries to make a deal with the Demon overlord Mephisto to find Apocalypse in exchange for his soul. SHIELD intervenes in time and Sunfire is not too thrilled about this.
1069* SneakAttack: ''Moeagare!''
1070* StealthPun: along with the release of the Archangel alts months ago, Sunfire's [=CovertOps=] storyline is a {{Foreshadowing}} of [=SpecOps=] 16. In other words, a "harbinger of the..." need we say more?
1071* UnexpectedCharacter: not for the game itself, but the sudden change from Fantomex to Sunfire as a GuestStarPartyMember for 2.3.5's Boss battle came out of nowhere.
1072
1073!!Thane
1074[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maa_thane_9855.jpg]]
1075-->"I don't know what those creatures wanted with me...and thanks to you, I'll never have to find out. If you'll help me understand this power I have, I'll help you in any way I can, Agent."
1076
1077->''This mysterious being appeared during Thanos' invasion of Earth. What he is and where he came from remains to be seen, but one thing is for certain: he holds tremendous power in his hands.''
1078----
1079* AdaptationalHeroism: [[spoiler:The end of the comic ''Infinity'' sees Thane vowing to be a worse villain than his father Thanos ever was. Although, since Lockbox characters except Magneto have no role in the storyline (partly because they replace [=SpecOps=] heroes as the lost bunch), this version hasn't seen any solid CharacterDevelopment just yet.]]
1080* TheAtoner: Seeks to harness his new abilities for heroic purposes despite their macabre implications, and is determined not to be captured by the Black Order.
1081* BarrierWarrior: Can form Preservation force fields on allies, and starts a battle with such a field on him thanks to his Self-Preservation passive.
1082* CombatMedic: His Amber Field ability creates a Preservation field around an ally that blocks damage, removes and prevents debuffs, and heals when dispelled.
1083* HealingHands: Thane initially specialised in healing abilities. Then when Thanos came to Earth, his left hand turned out to be highly lethal instead, although he can still heal with the right hand.
1084* IAmAMonster: Experiences great despair after accidentally killing many with his newly-manifested lethal powers.
1085* KilledOffForReal: His attacks are all about manipulating life and death (the latter towards opponents, of course); Sealing Touch instantly defeats any opponent below 30% health, Black Hand prevents resurrection & healing effects, and enemies knocked out by Life and Death cannot be resurrected.
1086* MyGodWhatHaveIDone: When his new abilities first manifested, Thane accidentally killed others instead of healing them (as was the case with his original abilities).
1087* StatusBuffDispel: His Black Hand attack inflicts the Nanoplague debuff, which removes and blocks most buffs.
1088* TakenForGranite: His original abilities have something to do with the preservative abilities of amber; in conjunction with his newfound killing touch, his basic Sealing Touch ability petrifies and eventually stun opponents on its third application.
1089* TouchOfDeath: So powerful that Thanos, the Titan obsessed with death, is greatly enamoured by his abilities. [[spoiler:No surprise there since Thane is supposed to be the son of Thanos.]]
1090* WhatHaveIBecome: His reception towards gaining powers of death is understandably less than enthusiastic.
1091
1092!![[ComicBook/TheVision Vision]]
1093[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/MAA_Vision_699.jpg]]
1094-->"Ultron gave me many powers, but the Avengers have given me the ability to choose how I use them. I choose to stand with you, Agent."
1095
1096->''Ultron created his "vision of the future" as an android with the ability to modify his density, becoming either intangible or super-strong at a moment's notice. With the help of S.H.I.E.L.D., Vision broke free from his evil creator and joined the Avengers. Despite his analytical mind and artificial origins, he has proven himself to be a defender of humanity in all respects.''
1097----
1098* AIIsACrapShoot: After being defeated, it was found out he has human brain patterns, then he is reprogrammed to have a conscience and ultimately rebels against his creator Ultron.
1099* BadassCape: And a bright yellow one at that.
1100* BrainUploading: He possessed the brain patterns of Simon Williams A.K.A. Wonder Man.
1101* ChargedAttack: Passively gains an Energy Charge every round, which increases the damage of his Blaster attacks.
1102* TheComicallySerious: Appears to be this, with his dignified and formal speaking style, but hints of a GentlemanSnarker seem to surface at times.
1103* TheComputerIsYourFriend: After his HeelFaceTurn.
1104* {{Cyborg}}
1105* {{EMP}}: Microwave Pulse acts as this when it applies Fried Circuits to targets with mechanical bodies, stunning them for an entire round and leaving them vulnerable to critical attacks.
1106* EyeBeams: Optic Beams fire lasers at enemy target and inflicts burning.
1107* FlyingFirepower: Literally, since he flies through manipulating his density and can shoot heat beams.
1108* GroundPound: General Relativity.
1109* HeelFaceTurn: You face him as a boss in Mission 1 of Spec Ops 8, before he teams up with you on the later two missions.
1110* IntangibleMan: Can Phase, either through his Density Shift passive or Intangible Fist ability.
1111* PowerCrystal: The Solar Jewel on his forehead absorbs solar ambient energy and can also shoot a beam much stronger than his Optic Beams that is guaranteed to crit against buring targets and exploits stun.
1112* RidiculouslyHumanRobots: Whilst appearing to be robotic, Vision is actually a synthezoid, with simulated human brain patterns and hence cognition. His sentient mind also leads him to turn against his creator, Ultron, at the end of Spec Ops 8.
1113* {{Robosexual}}: Hinted at with his team-up bonus with Scarlet Witch "Cyber", which means they're romantically linked.
1114* SlaveMook: Was compelled against his will to fight alongside Ultron initially.
1115* SpockSpeak
1116* StanceSystem: He starts off as a Blaster, but can switch at will between that class and Infilitrator, with entirely different movesets with his "Interface Switch" Level 2 ability. The Blaster interface makes him a Ranged specialist, while the Infilitrator interface makes him a Melee specialist.
1117* SuperToughness: His Density Shift passive makes him immune to bleeding.
1118* WhatMeasureIsANonHuman: After the Scarlet Witch defeats Vision, Nick Fury and Tony Stark are bent on dismantling him completely. However, she appeals to S.H.I.E.L.D. not to do so, remarking that he is not a robot but a living being. She is proven right when further examination of Vision leads to discovery of his brain patterns.
1119[[/folder]]
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