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1Following is a list of characters found in ''TabletopGame/LastNightOnEarth''.
2
3!The Heroes
4!!Father Joseph, ''Man of The Cloth''
5->'''First appearance''': Base game
6* BadassPreacher: Even more badass, if you can provide him with the Faith card, which he gets to keep.
7* ChasteHero: The [[TitleDrop "Last Night on Earth"]] card explicitly mentions that it does not work on him.
8* DoesNotLikeGuns: Cannot equip firearms (but this doesn't extend to the Flare Gun)
9* TechnicalPacifist: He is not allowed to use guns, but Flare Guns and Chainsaws are a-okay.
10
11!!Sheriff Anderson, ''Small Town Law Man''
12->'''First appearance''': Base game
13* OutlivingOnesOffspring: He appears in the Timber Peak expansion, his son Billy does not.
14* RevolversAreJustBetter: Automatically equipped with one at the start, and has an ability to draw another from the discard pile.
15* ShotgunsAreJustBetter: Starts with a Police Shotgun in the Timber Peak expansion.
16* ShellShockedVeteran: Starts a game in the Timber Peak expansion with the card "Haunted Memories".
17* TheSheriff: Well ''duh''!
18
19!!Becky, ''The Nurse''
20->'''First appearance''': Base game
21* HospitalHottie: Boy howdy! Notably she can be effected by the [[MustNotDieAVirgin Last Night On Earth]] card with the male students.
22* TheMedic: Has an ability to heal a wound from herself, or any hero in her space.
23
24!!Jake Cartwright, ''TheDrifter''
25->'''First appearance''': Base game
26* CartwrightCurse: Subverted (unless a [[MustNotDieAVirgin Last Night on Earth]] card is played on him, and the female hero is later killed); Jake's curse is more "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games]].
27* CrazyPrepared: His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the other one).
28
29!!Billy, ''The Sheriff's Son''
30->'''First appearance''': Base game
31* FragileSpeedster: Automatically adds one to his movement, but can only take two wounds before dying (he can automatically heal one per his "Youth" ability).
32* KilledOffForReal: [[spoiler:As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem... unlikely.]]
33
34!!Sally, ''The Highschool Sweetheart''
35->'''First appearance''': Base game
36* BornLucky: Her "Luck" ability lets her force a zombie to re-roll fight dice of her choice, though she's only able to re-roll one Zombie fight die in the Timber Peak expansion. Her FlavorText also says "[[PyrrhicVictory I don't FEEL very lucky.]]"
37* DoesNotLikeGuns: Her "Lightweight" ability prevents her from using any, [[RevolversAreJustBetter outside of Revolvers]]. Thankfully, it seems she's gotten over this in the Timber Peak expansion.
38* TheHeart: For the Teenaged Heroes, at least.
39
40!!Johnny, ''The Highschool Quarterback''
41->'''First appearance''': Base game
42* BadassBoast: "I ain't goin' out like a chump."
43* TheBigGuy: Of the original heroes, despite [[JustAKid just being a teenager]]--his "Tough" ability lets him win fights that are a tie, and his "Blitz" ability allows him to fight a zombie without automatically stopping his movement.
44* DumbMuscle: [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing every class,]] [[CurbstompBattle but can kick undead ass in a one-on-one fight.]]
45* JerkJock: Somewhat subverted, as, even though Johnny is one of the most popular kids at school, he doesn't openly pick on others ([[EnemyMine especially with zombies around]]).
46
47!!Jenny, ''The Farmer's Daughter''
48->'''First appearance''': Base game
49* DeterminedHomesteader: Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm or the Corn Field.
50%% * [[FarmBoy Farm Girl]]
51* [[HandyMan Handy Girl]]: Can choose to add or subtract a die to test if a Hand Weapon "[[BreakableWeapons Breaks]]".
52
53!!Sam, ''The Diner Cook''
54->'''First appearance''': ''Growing Hunger''
55* BerserkButton: Do ''not'' mess with Sam's cigars, or his dog tags.
56%% * TheBigGuy
57* MadeOfIron: Has the highest wound threshold of the Heroes, and his "[[CombatPragmatist Brawling]]" special ability gives him the opportunity to cancel a Zombie Fight Card played against him.
58* RetiredBadass: Is a Vietnam veteran.
59
60!!Michelle, ''Detective Winters''
61->'''First appearance''': ''Growing Hunger''
62* RevolversAreJustBetter: Automatically equipped with one at the start.
63* NoSell: Her "Intuition" ability lets her ignore a wound on a roll of 6+.
64
65!!Kenny, ''Super Market Bag Boy''
66->'''First appearance''': ''Growing Hunger''
67* TheKlutz: His "Clean Up On Aisle 7" ability lets him [[KilledOffForReal kill any zombie beaten in a fight]] (even if no doubles are rolled, which are otherwise needed to make sure that zombie is DeaderThanDead), but he either takes a wound, or loses an item.
68
69!!Amanda, ''Prom Queen''
70->'''First appearance''': ''Growing Hunger''
71* MenAreStrongWomenArePretty: Any male in her same space gets an extra fight dice.
72%% * LovableAlphaBitch
73* LovableCoward: Can "Hide" from a fight on a roll of 4+, but can still fight if she has to.
74
75!!Victor, ''Escaped Prisoner''
76->'''First appearance''': ''Hero Pack 1''
77* TheBerserker: Gets an extra fight die for each Hand Weapon he has.
78* EnemyMine: If playing a game with Law Enforcement heroes.
79* FaceOfAThug: Starts a game with the Zombie Card "I Don't Trust 'Em".
80* MasterOfUnlocking: His Lock Pick ability lets him get through a "Locked Door".
81
82!!Stacy, ''Investigative Reporter''
83->'''First appearance''': ''Hero Pack 1''
84* InHarmsWay: Her "Daring" ability lets her move through and search buildings that are "Taken Over" by zombies, and her "Reckless" ability lets her draw a Hero card when she ends her move on a [[MookMaker Zombie Spawning Pit]].
85* IntrepidReporter
86
87!!Mr. Goddard, ''Chemistry Teacher''
88->'''First appearance''': ''Hero Pack 1''
89* KillItWithFire: ''Always'' counts as having a "Fire" ability, and can ignore the effects of "Lights Out".
90* MacGyvering: Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or Townsfolk) from the discard pile.
91
92!!Jade, ''High School Outcast''
93->'''First appearance''': ''Hero Pack 1''
94%% * EmoTeen
95* FlashStep: Ignores any hits if she rolls any doubles with her fight dice.
96* StrangeMindsThinkAlike: Gets an extra fight die with any character that has the "Strange" flavor text.
97
98!!Nikki, ''Bush Pilot''
99->'''First appearance''': ''Timber Peak''
100* KillItWithFire: Starts game with a Signal Flare.
101* MacGyvering: Can discard an item to heal a wound from herself or another Hero in her space, or cancel a Zombie Event on the roll of 3+.
102
103!!Ed Baker, ''Lumberjack''
104->'''First appearance''': ''Timber Peak''
105%% * TheBigGuy
106* JackOfAllTrades: Has an ability calling the Trope by name, which lets him start the game with a Hero Upgrade.
107
108!!Alice, ''Diner Waitress''
109->'''First appearance''': ''Timber Peak''
110* FragileSpeedster: If she rolls a 1 or 2, she can take an extra Move action.
111
112!!Sister Ophelia, ''Reformed Nun''
113->'''First appearance''': ''Blood in the Forest''
114* TheAtoner[=/=]DarkAndTroubledPast: It's all in the manual, but Ophelia apparently fell in with TheMafia in her past, and wound up having to kill three hitmen who were ordered to kill her.
115* ContinuityNod: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentions that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
116* HeroicSacrifice: Her "Redemption" ability lets her take a wound to cancel any Fight on the roll of 3+.
117* RegeneratingHealth: Her "[[DarkAndTroubledPast Dark Past]]" ability lets her heal a wound if she rolls a 4+ after killing a zombie.
118
119!!Agent Carter, FBI
120->'''First appearance''': ''Blood in the Forest''
121* AgentMulder: Is noted is his bio as "searching for the truth", and his "Hunt for Information" ability allows him to discard the top 3 Hero Cards to draw 2 Hero Cards.
122* ByTheBookCop: Although holding the "[[GovernmentConspiracy I'm afraid that's classified.]]" philosophy, he's still solidly one of the heroes.
123* {{Handguns}}: Starts the game with one based on his "Agent" ability.

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