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1Characters appearing in the ''VideoGame/{{LISA}}'' fangame ''LISA: The Hopeful''.
2
3[[foldercontrol]]
4-----
5[[folder: Beltboy and his party]]
6!!Benny "Beltboy" Oberwinch
7[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/beltboy.PNG]]
8 [[caption-width-right:262:"The next tier of badass!"]]
9
10The head of the group. Beltboy calls the shots for his two friends, often serving as the reasonable one of three who motivates them to keep going forward. He is armed with an assortment of weapons with a seemingly limitless supply of ammunition, though he is not very good at aiming. He leads his companions on the quest to find the girl.
11----
12* AFatherToHisMen: Comes to regard Lanks and Cyclops as his family. When he considers pulling out of the event in the Sports Dome for their own safety, [[spoiler: Beltboy chooses to continue because he knows getting the girl means a lot to Cyclops.]]
13* AssKickingPose: Can later learn a move that allows him to do just this. It activates Super Cool Pose, which regenerates some HP and SP in between turns.
14* AttemptedRape: A victim of this when his group is captured by the Lovelies by the first time. Averted on the Rodriguez route, as the encounter is avoided completely.
15* BottomlessMagazines: He has a lot of ammo. In fact, how strong his shots are depends on the quality of his arsenal. Some victory quotes do allude to him running low on supply, but that never seems to actually occur.
16* CoatsAndJackets: But no shirt, naturally.
17* CoolShades: Adding to his hotshot nature.
18* DecoyProtagonist: [[spoiler:As of the Definitive Edition, it's entirely possible to get him killed and be forced to continue on as either Lanks or Cyclops. Averted obviously if they both die and he survives.]]
19* DelinquentHair: Has a mohawk at all times. Hair gels are helmets to him.
20* FingerGun: Beltboy can learn to use these as a combo attack; it fires a water-elemental laser that can inflict Weird or Wary. Equipping the Weirdass Arsenal gives them a ludicrous attack buff at the cost of dropping all of Beltboy's other attacks down to ScratchDamage.
21* {{Expy}}: Of Buckets the pistoleer or Ollie Nickels, all of them use guns as their main fighting style and tend to be careless with their ammo.
22* GunsAkimbo: Does this often without fail.
23* HeroicSacrifice: Potentially. [[spoiler: He attempts to defend Lanks and Cyclops from the Lovelies at the sportsdome, which can result in him either getting his knee shot (to no lasting effect), or his eye shot (which knocks him unconscious, and does later kill him, assuming he doesn't mutate first).]]
24* HiddenDepths: On the normal route, [[spoiler: the game alludes to him not actually being interested in having sex with the girl. He just wants a female friend to be around with, much like how he enjoyed his time with a childhood friend. It also helps that he puts the lives of his companions before the rumor of a woman being alive. This is averted on the Rodriguez route, likely thanks to influence by Rodriguez himself.]]
25* HollywoodHealing: A shot to a knee, then a rest, a little bit of medical attention, and he's still able to leap great bounds later on.
26** [[spoiler:Averted with the Definitive Edition: If certain options are taken, he loses an eye, crippling him for the next area and soon killing him.]]
27* IJustWantToHaveFriends: In a sense, this is his ultimate goal, and he does confide to Lanks and Cyclops as his family. [[spoiler:If they get killed off, Beltboy is miserable, and stuck talking to the hallucination of his childhood friend. By the time he finds the girl, he makes it clear that he just wants a friend.]]
28** [[spoiler: The Rodriguez route changes his motivation to wanting to start some families.]]
29* InfinityPlusOneSword: [[spoiler: The Gun God's Arsenal.]]
30* ImperialStormtrooperMarksmanshipAcademy: Better than most, as he actually does hit someone. He just can't aim worth a damn.
31* {{Irony}}: His fighting style consists of [[MoreDakka spraying an unreasonably excessive amount of bullets]] in all directions. [[spoiler:He's potentially killed by a single, well-placed shot to the head.]]
32* TheLeader: Takes over after Rodriguez gets murdered.
33* MoeGreeneSpecial: [[spoiler:His fate in both Cyclops' and Lanks' routes. He lives, but not for long.]]
34* MoreDakka: He cannot aim, but he sure can spray a lot of bullets. He even learns a few moves that are nothing but spraying, either to intimidate or hit random targets.
35* NoScope: Learns 360 No Scope early on, where he literally spins and fires a bullet from behind without fail. Later, he can learn 720 and 1800 variants for even greater damage.
36* OOCIsSeriousBusiness: Beltboy just about never bothers actually ''aiming'' his guns, hence his class being "Bullet Waster". [[spoiler: On his own route, he precisely guns down Hart's remaining men so he only needs to deal with Hart himself.]]
37* ParentalNeglect: Commented that his parents didn't really care what he did during his childhood.
38* PerpetualSmiler: With certain exceptions, he always smiles. [[spoiler: [[PerpetualFrowner Until he loses his friends...]]]]
39** Averted in the original version, where he would maintain a neutral expression at best.
40* PlotArmor: [[spoiler: Averted with the Definitive Edition. It's entirely possible for him to get KilledOffForReal at the end of the fourth area if certain dialogue options are taken in the Sportsdome. Overlaps with PlotlineDeath.]]
41* ReplacementGoldfish: [[spoiler: His ultimate goal for the girl.]]
42* SoleSurvivor: [[spoiler: If the conditions aren't met for Lanks' or Cyclops' routes, he becomes this by default.]]
43* TakeCover: Can do so after attacking. It gives him the Hide status, which reduces the chance of enemy attacks being able to touch you.
44* TragicKeepsake: [[spoiler: He keeps an item that belongs to Cyclops and Lanks after discovering their bodies on a Joyless run, or killing their mutated forms on a Joyed run. His kerchief becomes one for Lanks or Cyclops should he die.]]
45* WalkingShirtlessScene: Never puts a shirt on.
46* WorstAid: On Cyclops' or Lanks' routes, [[spoiler:assuming Beltboy had not taken any Joy prior to this, he will cover his ruptured eye wound by putting on an eye patch. Over his shattered sunglasses. He recovers from it as well as you'd expect.]]
47
48!!Liam "Lanks" [=McCoy=]
49[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/lanks.PNG]]
50 [[caption-width-right:199:"Huzzah!"]]
51
52TheHeart of the trio, Lanks is the reluctant dweeb who hangs with Beltboy and Cyclops. He cannot actually fight anyone (in fact, his basic attack is just a slap, which works as well as you'd expect), and laments at his uselessness. He makes up for it by being a fairly competent support member who gains better abilities as the game goes on. He is often hesitant and weary, but goes along with Beltboy and Cyclops as a friend.
53----
54* CharacterFilibuster: Has a few moves involving giving speeches to his friends. We never see what he actually says, but some can increase their stats and grant buffs.
55* CowardlyLion: Not oppose to the suggestions of running away or giving up. Neither is he opposed to supporting his friends.
56* CrouchingMoronHiddenBadass: Fireball 3 unleashes a lot of damage to ''everyone''. An impressive endeavor for a total nerd. Also, equipping the Badass Bands makes his slapping ability actually viable (which can do about 1,000 damage), although that takes away his ability to perform special moves.
57** If the player chooses his route, [[spoiler: he's able to weaponize his emotions to the point of giving himself '''super armor!''']]
58* DistressedDude: Ends up being captured twice by the Lovelies.
59* DrivenToSuicide: [[spoiler: If he hasn't taken Joy, he hangs himself during both Beltboy's and Cyclops' routes after being kidnapped by the Lovelies again.]]
60* EndearinglyDorky: Just ''LOOK'' at him!
61* {{Expy}}: Of Terry Hintz, possessing similar abilities and also being useless in combat under normal circumstances (early on anyway). Unlike Terry, he acknowledges how unhelpful he can be.
62* GameplayAndStorySegregation: [[spoiler: Though his endgame skills make him effectively impervious to damage, he's still mortally wounded after his bout with Hart/Heart.]]
63* GoodScarsEvilScars: Later takes a nasty head wound on any normal route, and carries that scar for the rest of the game.
64* HiddenDepths: Despite being geeky and wimpy, he knows how to hot wire a car, motivates his friends (even if he does get annoying), and can utilize bombs and fire balls against enemies. [[spoiler: His secret route also implies he represses his emotions to an ''extreme'' degree.]] His ending [[spoiler: also reveals that he was the one who broke up Beltboy from his friend, due to having discovered how manipulative she is to him.]]
65* InfinityPlusOneSword: [[spoiler: The Billionaire Bands.]]
66* InformedFlaw: During the sports competition, Cyclops accuses Lanks of being useless to the gang's progress. Lanks himself worries at multiple points that he's holding his friends back. However, his support moves play a vital role in gameplay. His ability to heal and buff his teammates is what allows them to outlast their opponents. That's to say nothing of the increasingly powerful fireball moves he learns (the third of which is especially useful in the Gibson orphanage area, where the gang repeatedly encounters multiple foes).
67* KamehameHadoken: Once he learns the fireball moves, he can join in on the fighting with his companions. His late-game fireballs [[spoiler: on his hidden route]] surpass the likes of Brad or Mad Dog in terms of overall damage output.
68* MagikarpPower: While he starts with only a weak slapping attack and a mediocre healing move, he quickly learns how to [[PlayingWithFire shoot fireballs]] that can deal some damn good damage, as well as support moves that assist the entire party. [[spoiler: Taken to the logical extreme on his secret route, where he gains an extremely powerful multi-hit attack as well as a move that makes him NighInvulnerable to all damage.]]
69* ManChild: He is later described as a man with a heart of a child. By no means is he any more immature than his friends, but he still lacks maturity in some areas, such as when discussing about women.
70* MommasBoy: A piece of dialogue implies that he thinks strongly of his mother, or at least is more fond of her than he was of his father.
71* NerdGlasses: Always wears one. [[spoiler:Becomes a tragic keepsake for Beltboy or Cyclops later on. It increases his hitrate when worn.]]
72* NighInvulnerable: The hidden skill [[spoiler: Perseverance, gained at the start of his endgame path,]] grants him regenerating HP, SP, and defenses that make him impervious to most forms of attack.
73* PlayingWithFire: He learns a set of fireball attacks.
74* RapeAsDrama: [[spoiler: Strongly implied to have been a victim of this thanks to the Lovelies. [[AvertedTrope Averted]] in the Rodriguez route of the [[UpdatedRerelease Definitive Edition]], in which the group leaves the first area well before the Lovelies arrive, meaning that Rodriguez never gets killed for his wheels and the main trio never gets kidnapped. When Lanks finally does get captured near the endgame, [[BigDamnHeroes Beltboy and Cyclops manage to back his (attempted) rapist, Craig Fuchs, into a corner before the latter can even lay a finger on Lanks.]] ]]
75* TheStoic: Always wears that blank expression on his face.
76* SoleSurvivor: [[spoiler:Can be this of his group if certain dialogue options are taken in the Sportsdome.]]
77* SquishyWizard: Lanks has the worst defenses of the three, and unlike them he lacks any defensive buffs.
78* SupportPartyMember: Starts off with a rather weak healing move, but he does get more effective status affecting abilities later on.
79* TookALevelInBadass: [[spoiler: Bar none the strongest party member should he become the protagonist after the Sportsdome.]]
80* TheQuietOne: To a degree. When Beltboy notices Lanks being oddly quiet about the Lovelies, he refuses to tell them what happened, out of fear that they may think less of him.
81* YouAreBetterThanYouThinkYouAre: If the player elects to give Lanks a prep talk at the Sports Dome, he can potentially [[spoiler: be the sole survivor.]][[labelnote:*]]This also requires hyping up Cyclops into really wanting the girl. Basically, pick top options for both characters.[[/labelnote]]
82
83----
84!!Clyde "Cyclops" von Volger
85[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/cyclops.PNG]]
86 [[caption-width-right:308:"..."]]
87
88The hot-headed muscle of the trio. Cyclops lacks an eye and is a football charger, attacking with his helmet, and is the strongest of the team, possessing the most HP of the group, and is very aggressive above all else. He is arrogant, not fond of weakness, and very dangerous to anyone that are not his friends.
89----
90* TheBerserker: Loves to attack using his helmet, tends to charge head on, and even learns a move where he gives into his rage and starts attacking uncontrollably.
91* DoesThisRemindYouOfAnything: He's big, throbbing, and very horny. A fact that is not over his head, [[spoiler:and Hart will acknowledge and even welcome into his gang. Also proves to be fatal to him]].
92* DeadpanSnarker: Will often make snide remarks at the group's expense.
93* {{Determinator}}: [[spoiler:If he hasn't taken any Joy, on Beltboy's route Cyclops will survive ''being burnt alive'' and join Beltboy to go after Lanks. He even complains when Beltboy rests at a campfire, saying they should push through the night to get Lanks back]].
94* DumbMuscle: [[spoiler:His secret route]] makes it clear that he's not entirely the sharpest tool in the shed. [[spoiler:This proves to be fatal in the ending.]]
95* {{Expy}}: Of Rage Ironhead, both use their heads to deal high damage and can take a lot of punishment. [[spoiler:They're also mostly in on the adventure just to score.]]
96* EyepatchOfPower: Not noticeable, but he does wear one. [[spoiler:He either drops it upon being killed on the Joyful run or gives it to Beltboy on a Joyless one.]]
97* FaceHeelTurn: [[spoiler:On Lanks' route, he betrays both Lanks and Beltboy to join the Lovelies.]]
98* FlippingTheBird: Can taunt his enemies this way to divert their attention.
99* GoodScarsEvilScars: Lost his eye sometime before the Flash. [[spoiler:Depending on certain dialogue options, he may also be burnt alive. And survive.]]
100* InfinityPlusOneSword: [[spoiler:The Horns of Orca.]]
101* {{Irony}}: Cyclops has a move that oils him up for added agility and luck. While really helpful to attack first and avoid attacks, he becomes very weak to fire. [[spoiler:A fact that comes to bite him ''hard'' later on Beltboy's route.]]
102* {{Jerkass}}: He makes it clear that he's with the group to get to the girl to have sex with her... for the sake of humanity, of course! [[spoiler:On the Rodriguez route, he is willing to abandon Lanks if it means he gets one step closer to the girl, which led to Rodriguez chewing him out for even suggesting that.]] On Lanks' route, [[spoiler:he actually goes through with it and joins the Lovelies.]] Averted on his route, [[spoiler:where he either follows Beltboy's plan to save Lanks, or makes it his mission to go save Lanks.]]
103** JerkWithAHeartOfGold: Potentially. [[spoiler:On Beltboy's route, he admits to being an awful friend, and dies begging Beltboy to save Lanks. On Lanks' route, even though he joins the Lovelies, it's implied part of the reason he does so is to save Lanks from being abducted again.]]
104* MadeOfIron: [[spoiler: Being lit on fire is not enough to kill him. On the joyless run, he'll even join Beltboy in combat, despite his injuries.]]
105* ManOnFire: [[spoiler:His fate in Beltboy's route has him [[GasolineDousing doused in gasoline]] and then set alight right in front of his horrified companions. If he took Joy, he mutates right there and then -- otherwise, he'll accompany Beltboy for a while before succumbing to his wounds]].
106* PleaseWakeUp: [[spoiler:On his own secret route, he wakes up to find a fatally injured Beltboy motionless in the corner of the room... then passes it off as 'he's still sleeping'. Subverted in that turns out he's right, but it doesn't last long anyways...]]
107* ScaryBlackMan: Has a large build, an aggressive attitude, is the tank of the trio, and looks very intimidating.
108* SoleSurvivor: [[spoiler:If certain dialogue options are taken in the Sportsdome, he's the only one left in the final act.]]
109* SurprisinglyRealisticOutcome: In the Joyless Beltboy run, [[spoiler:while he manages to survive being set alight for a time, the exertion of fighting when gruesomely injured catches up to him fairly quickly.]] Similarly on his route, [[spoiler:attempting to rape a girl when you're fatally injured, and with no real means to fight her, goes about as well as you'd expect.]]
110* TakeUpMySword: [[spoiler:If Beltboy dies and Lanks is kidnapped in the Definitive Edition, Cyclops alone will go on to defeat Hart.]]
111* TheReasonYouSuckSpeech: The player has the option to have Beltboy do this to Cyclops at the Sports Dome, including chewing him out for prioritizing the girl over his own friends. This can lead into [[spoiler: him being a sole survivor and being more altruistic in his goals.]][[labelnote:*]]This also requires making Lanks feel more secure and dependent around the group. Basically, pick bottom options for both characters.[[/labelnote]]
112* TheUnreveal: No one asked him about how he lost his eye. When Beltboy mentioned that, he simply responds with "I never did."
113* TooDumbToLive: After being mortally wounded fighting [[spoiler: Hart in the end of his route, he nonetheless attempts to make an advance on The Girl. He's promptly [[HopelessBossFight flattened]] and dies apologizing to his friends.]]
114* UseYourHead: Cyclops' primary means of attack. Given that he's wearing a football helmet with metal spikes attached to it, it actually works reasonably well. [[spoiler:No helmet, no attacking, as he learns the hard way in his ending.]]
115
116!!Rodriguez Creed
117[[quoteright:106:https://static.tvtropes.org/pmwiki/pub/images/rodriguez.PNG]]
118 [[caption-width-right:106:"Godspeed, you worthless motherfuckers. Godspeed."]]
119
120The boss of the trio who previously employed them for his fast food business prior to the flash. He had led the group for a while to do his work of finding the girl.
121
122The Definitive Update allows him to become a playable character, if the player fulfills a side quest that involves getting him some tools, and the game's narrative completely changes as a result.
123----
124* AFatherToHisMen: On his route, Rodriguez is pretty effective in leading his team. He's able to motivate them (either by getting frustrated, crying, or painting a target), keeps them on task, organized, and appears to be selfless in his quest.
125** Exemplified when he trusts Lanks to be able to act alone. [[spoiler:When Lanks ends up getting captured, he prioritizes saving him over continuing his mission.]]
126* BottomlessMagazines: Played with. When attacking normally, Rodriguez will only shoot one bullet at a time. His two skills that involve emptying the chamber(s) inflicts him with the ''reloading'' aliment, leaving him unable to attack for a few turns. The cheap-ass revolver prevents reloading, with a cost to attack power.
127* ConspiracyTheorist: Implied to have been one before the Flash, as he mentions that he ran a TalkShow and that the world was going downhill well before the apocalypse.
128* {{Cowboy}}: Fits the aesthetic, and is even referred to as such in a few instances.
129* CuttingTheKnot: His route bypasses certain areas of the game, but also opens up unique areas to explore.
130* ForWantOfANail: In Pain Mode, finding that tool box makes a ''major'' difference in the overall narrative.
131* GunsAkimbo: Can later learn the ''12 shot'' skill.
132* HiddenDepths: Similar to Beltboy, [[spoiler:Rodriguez is not very enthusiastic about wanting to have sex with the girl and is well aware that having her around would mean they would be hunted for the rest of their lives. However, he is interested in starting another family.]]
133* JerkWithAHeartOfGold: Can be abrasive and demanding to the trio, but he does care for them, and has even passed down a few survival tips to help them survive prior to the game.
134** [[spoiler: On the secret path, he chews out Cyclops for suggesting they go after the girl rather than rescue Lanks. He is also aware of what the Lovelies will do to other men.]]
135* LeaveHimToMe: Can learn a skill that greatly buffs his attack power against an enemy of your choice.
136* LetsSplitUpGang: Orders the gang to split up to find the girl, having Beltboy and Cyclops together, and him and Lanks going alone. [[spoiler: With the Lovelies intercepting Lanks, it ends about as well as you'd expect.]]
137* LikeASonToMe: [[ImpliedTrope Implied]] to feel this way about Lanks. He's a lot less abusive when talking to Lanks than he is to Beltboy and Cyclops, trusts him to be able to handle recon work on his own, [[spoiler:and he immediately puts the search for the girl on hold to go save Lanks after the latter gets kidnapped by the Lovelies.]]
138* MissingChild: He was once married and had a son. He acknowledges the possibility of him still being alive, but has not bothered to look for him.
139* MotorMouth: Occasionally, most notably when Beltboy brings him a toolbox that turns out to be full of worthless car decals.
140* OffWithHisHead: Early in the normal route, he met this fate by the Lovelies.
141* PromotedToPlayable: In Pain Mode, he laments about the poor state of the gang's car and how he wishes he had a toolbox to fix it. Beltboy can find one in the same area and hand it over to him. [[spoiler:It turns out to be filled with worthless junk rather than tools, and a miffed Rodriguez chews out the trio for their incompetence before tagging along to prevent them from screwing off any longer.]]
142* ThePreciousPreciousCar: Appears to value his own vehicle and is sorrowful over how beat up it is. In either route, it ends up getting abandoned for one reason or another.
143* RevolversAreJustBetter: His weapon of choice.
144* ShooOutTheClowns: A downplayed example. If the player completes the quest to recruit Reginald with Rodriguez in the party, he forbids them to take Reginald with them. [[spoiler:After Lanks got captured, he couldn't afford to be picky, so he allows Reginald to join them.]]
145* SupportPartyMember: Similar to Lanks, with a greater focus on buffs and debuffs. He can paint targets to increase damage, motivate his team into working harder or faster, and has some decent restoration abilities. Helps that he draws from TP instead of SP, although that also means he's unable to recover TP other than guard/attack and get hit.
146* TheMentor: He taught Beltboy how to use guns. Although it appears he never was able to get him to aim properly...
147* WeHardlyKnewYe: He gets killed off before we get to really know him. Averted in a secret Pain Mode-exclusive path, where he tags along with the gang before the Lovelies can get him [[spoiler:and actually survives to the endgame]].
148* YouOweMe: Does this to Mr. Masters (Yogurt Master's father) and acquires a master's scroll. He quickly chews him out for being given a fake and receives the real one with it.
149
150!!Yogurt Masters
151
152The first enemy you encounter in the game. He likes to pick on people to try out his martial arts style.
153The definitive update adds more backstory to him, but only if you go through the Rodriguez route.
154----
155* ArrogantKungFuGuy: Has no problems with meditating just to tune out people he finds annoying, and is just as eager to get into fights.
156* BloodKnight: He enjoys martial arts. He goes along with the gang in search of opportunities to fight and hone his skills.
157* CrutchCharacter: He is almost as much of a tank as Cyclops is, possesses stances that can let him regenerate HP or SP, or allow him to counter-attack. He learns some strong, damaging moves early on, and his "weapon" upgrades up to two times if he levels up enough. His only handicap is that he suffers from depression, which can be temporarily relieved with some joy.
158* DefrostingIceQueen: On the Rodriguez route, he becomes a little more friendly towards the group and even considers sticking with them.
159* DidntSeeThatComing: Escaping from Yogurt Masters results in him slowly floating back to the ground, awkwardly staring at Beltboy, before he returns to his spot to repeat the fight. Doing this is required to get the boomerang in order to unlock Reginald and Rodriguez (the latter is for Pain Mode only).
160* ExactWords
161--> Rodriguez: "HOLD IT."
162--> Yogurt Masters: "Held." ''while floating in the air''
163* IAmNotMyFather: Late game dialogue reveals that he does not like his father as he sees him as a mere imitator of other martial arts styles, and broke away from him so he can learn on his own. Ironically, Yogurt's own style seems to be cobbled together from other schools, seeing as he's not described as adhering to a specific one.
164* KamehameHadoken: Shoots fireballs, channeling from his ki.
165* PromotedToPlayable: Previously was only a boss you would have to face. [[spoiler:On the alternate story route of the definitive update, Rodriguez hires him in exchange for passing on his master's secret art.]]
166* SourSupporter: Much more pessimistic than his compatriots and generally has a grim, reserved demeanor. [[spoiler:Following the fight against Hart, he's absolutely certain that his friends and him are going to die.]]
167* TheStoic: Never breaks his neutral expression, even if the situation does get weird.
168* TookALevelInBadass: He goes from the goofy, weak first enemy to either a ''brutal'' late game boss fight or a powerful party member.
169
170!!Reginald
171[[quoteright:123:https://static.tvtropes.org/pmwiki/pub/images/reginald.PNG]]
172 [[caption-width-right:123:"Hello... would you like something? I think I know what it iiiiis..."]]
173
174The creepy but harmless shopkeep who is found at certain parts of Olathe. Always eager to sell some wares and goods to Beltboy and his crew. He can join them in their quest if they manage to find pink candy for him.
175----
176* AndThenJohnWasAZombie: The third time the player finds him, he has become a Joy Mutant unless the player goes through the process of recruiting him earlier.
177* AscendedExtra: In the original version, little more than an NPC with two lines of dialogue who later turns into a mutant. Later updates made him a secret party member, and the Definitive Edition turns him into a major character who shows up to face Hart in the ending.
178* BigDamnHeroes: Shows up to [[spoiler: save Beltboy, Rodriguez and Cyclops from the Lovely blockade at the base of the cliff.]]
179* CloudCuckoolander: Comparatively oblivious to the happenings of the game should he be recruited. It's implied that he takes Joy because he thinks it's candy.
180* GlassCannon: Has the lowest HP pool of everybody, and does not possess the most remarkable move list. Does not help that Amp Up, his default 'move', simply taunts, making him a bigger target. What makes him very cannon like is that he can learn Businessman Buster, which is very powerful. Prior to this, he does have some AOE attacks and heals, which may not be very damaging or healing, but it does attack/heal multiple targets at once. He can also take joy with no withdrawal systems or risk of mutation.
181* GuestStarPartyMember: See CrutchCharacter above, averted during the [[spoiler: Rodriguez route, where he returns after Lanks is kidnapped]]
182* ImmuneToDrugs: Is impervious to the negative effects of joy (doubling as healing items for him without being locked into a bad outcome), [[spoiler: but only if the player completes the side quest to recruit him]].
183* JumpScare: In the swamp village, you can climb down a rope. When you arrive in the bottom room, Reginald immediately rushes you and opens the shop interface.
184** Later, you can find him in the corner of a dark room. When you talk to him, however, you are thrust into battle with his mutant form.
185* MeteorMove: His Businessman Buster attacks involve him jumping high into the air using a shopping cart and slamming back down onto his target.
186* MissingChild: [[spoiler:The Rodriguez route end game has Reginald reveal that he was searching for his son. He gave up previously, but decided to try again after being motivated by Beltboy's kindness.]]
187* OptionalPartyMember: A [[GuideDangIt rather obtuse side quest]] makes it possible to recruit him into the gang. He is not that much more effective than Lanks, [[MagikarpPower until he learns Businessman Buster...]]
188* PerpetualSmiler: Sports a grin on his face 24/7.
189* ShoutOut: His Businessman Buster attack is a reference to [[Characters/GuiltyGearTheMissingLink Potemkin's Potemkin Buster move]], both being hard-to-land {{Meteor Move}}s with "Buster" in the title.
190* SweetTooth: Apparently has a fondness for candy, and you have to give him some to recruit him. In fact, it's implied he thinks Joy is ''candy'', hence why he's an addict.
191* WhatHappenedToTheMouse: [[spoiler:Completely disappears from the ending, no matter how the game ends.]]
192** Though in the Rodriguez route. [[spoiler: his cart is thrown to the side and a rock is covered in blood, leaving his fate unconfirmed but still grim.]]
193[[/folder]]
194
195
196[[folder: Other Characters]]
197!! Beltboy's Childhood Friend
198
199A friend of Benny in his childhood, even if their friendship appeared to be rather toxic on her end. It's more than likely that something bad has happened to her.
200----
201* AndThenJohnWasAZombie: [[spoiler:She's hinted to be Amy, the titanic Joy Mutant found at the end of the Joy Lab.]]
202* {{Expy}}: [[spoiler:She's one for Lisa, given that she's heavily implied to have a highly toxic home life, which is presumably of the root of why she's so manipulative.]]
203* FreudianExcuse: [[spoiler:Judging by how she tells Benny her parents watch her like a hawk, and how she even wants to run away from home with him, it's highly likely that her home life is unimaginably horrible for her, especially since her father is shown to be an aggressive and violent man.]]
204* ManipulativeBitch: She had a penchant for wrapping young Beltboy around her little finger, attempting to get him to run away from home. [[spoiler:It took Lanks in order to get her away from him.]]
205* NoNameGiven: She isn't named in dialogue. [[spoiler:That is, unless she's Amy.]]
206* UncertainDoom: It's left unclear whether or not she died in the White Flash.
207[[/folder]]
208
209[[folder: Rival Gangs]]
210!!The Lovelies
211
212A gang of men who wear helmets containing the heart symbol. They have no problems with indulging on their own sexual desires on anyone, regardless of their consent. When rumors of a girl were being circulated, they follow their leader Hart to find her and destroy anything that they perceive as an obstacle.
213----
214* BackForTheDead: Quite a few of the Lovelies will come back after being beaten as Joy Mutants. Of course, they meet the fate of getting killed again as mutants.
215* BodyHorror: A lot of them, particularly in the late-game, become Joy Mutants as a way of going OneWingedAngel.
216* TheDreaded: Widely known and feared in backwater Olathe, according to several of the [=NPCs=] and Rodriguez.
217* DwindlingParty: There's dozens of them at the beginning and quite a few are RecurringExtra roles as Hart's entourage, but as the game goes on, Beltboy kills more and more of the recurring Lovelies until there are only seven left in the final area.
218* TheFaceless: None of them are seen without their masks.
219* HateSink: All of them, but especially [[BigBad Hart]] and [[RapeIsASpecialKindOfEvil Craig Fuchs]].
220* MyMasterRightOrWrong: They have absolutely no problem following Hart, even if it means the battles they enter may result in them mutating into Joy mutants.
221* OneWingedAngel: Some of the Lovelies will consume some Joy until they mutate. [[spoiler:On the Rodriguez route, this includes the four Lovelies normally killed before the final battle.]]
222* PunnyName: Their names are [[EuphemisticNames plays on regular names and sexual innuendos]] (e.g. Wayne King, Biggie Cummings).
223* RapeAsDrama: Whenever the Lovelies show up, expect the game to get a lot darker.
224* ReallyGetsAround: While they're searching for the girl, they'll take anyone they perceive as sexually enticing, no matter how their target feels.
225* SerialRapist: An entire [[ArmyOfThievesAndWhores army full of them]]. It's all but stated that [[spoiler:Lanks]] was not their first victim of sexual violence.
226* ThemeNaming: As mentioned above, [[EuphemisticNames all of their names are sexual innuendos]].
227* VisualInnuendo: Wang Phatt's Joy mutated form makes him live up to his name, to say the least.
228* WhiteMaskOfDoom: All of them wear white masks with nothing but a heart on it.
229
230!!Hart
231[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/hart.PNG]]
232 [[caption-width-right:290:"Howdy doo-dee."]]
233
234The leader of the Lovelies, the most powerful (and ruthless) gang in Backwater Olathe. After hearing about a girl in Olathe, he orders his army to tear the lands inside out in order to find her, just to have her all to himself.
235----
236* AffablyEvil: Always comes off as a pleasant individual to Beltboy and is even merciful to him... as long as he gives up something that is.
237* AmbiguouslyRelated: [[spoiler: There are some hints throughout the game that he's related to Beltboy's Childhood Friend on some level. Both have red hair, both her father and he use the same threat against Beltboy ("You are going to wish you just touched yourself instead of going after her"), and her father uses the same type of slow speech patterns as Hart. It's unclear, however, if Hart is actually the father of Beltboy's Childhood Friend or a brother.]]
238* AsskickingLeadsToLeadership: The uncontested leader of The Lovelies. Unlike Rando's Army, Lovelies obediently follow his orders (possibly because he lets them indulge in random violence whereas Rando did not). He's also the most powerful enemy in the game [[spoiler:other than possibly the bonus boss.]] Either way, even if [[spoiler:Beltboy, Lanks, or Cyclops manages to beat him, they're fatally wounded in the process and die shortly after (with the exception of a Joyless Beltboy route). On the "true" path, he and his men manage to do it to Beltboy and all of his friends.]]
239* BerserkButton: Do ''not'' interrupt him while he's talking, unless you want to get knocked out cold by one of his Lovelies.
240* BigBad: While there are other gangs the party encounters, they turn out to be either incompetent or, in the Sportsters' case, make amends with the party. Hart is the only successful antagonist, and he's ultimately the final villain.
241* CatchPhrase: 'Howdy doo-dee'.
242* DissonantSerenity: Hart talks in a very slow, calm, and deliberate tone compared to other characters in Lisa, even when he's talking about how he murders Rodriguez or [[spoiler: giving Beltboy a turn on raping the girl]]. [[spoiler: This is actually a result of his addiction to Joy, which makes him feel nothing.]]
243* EvilSoundsDeep: While he's not voice acted, the sound effect of his text is a very slow, deep version of the usual sound effect.
244* TheFaceless: Is never seen without his mask on. [[spoiler:In the Joyless run, his mask does break when he turns into a Joy mutant.]]
245* FinalBoss: By the time the dust settles, he is the last obstacle standing between Beltboy/Lanks/Cyclops/the gang and the girl. He even gets his own kickass BattleThemeMusic exclusive to him.
246* FlunkyBoss: [[spoiler:Averted on the normal routes, as the survivor will simply kill his remaining men very quickly right before the proper boss fight. Played straight in the Rodriguez route for balance reasons.]]
247* HairTriggerTemper: Will so much as order his men to shoot a guy in the face just for saying what he doesn't like to hear.
248* HiddenDepths: Despite occasionally leaving some of his men to fend for themselves on the hunt for the girl, he expresses concern and grief over the heavy losses of his "lovely boys", implying that he does care for them in his own way.
249* HopelessBossFight: Played with. While Brad could futilely try to battle Buzzo, Beltboy doesn't even have the option to try beating Hart. [[spoiler:When he, Lanks, or Cyclops (possibly AND, as well as having Reginald, Rodriguez and Yogurt Masters) finally face off against him, they're inevitably mortally wounded in the process.]]
250* IJustWantToBeLoved: On any normal Joyless run, [[spoiler:his last words as a mutant are pleading for someone to love him]].
251* KnightOfCerebus: This game is largely more lighthearted than the official games due to a more comedic main cast, and most of the gangs encountered are either sympathetic or goofy. Hart, on the other hand, is a sadistic sex addict with an entire gang just like him, and he's largely responsible for the game taking a very dark turn towards the end.
252* LargeAndInCharge: Has a large and muscular build, and the attack power to prove it.
253* MoodSwinger: At the beginning of the game, when Hart is talking about killing Rodriguez for his car, Lanks interrupts him. Hart, who until now was speaking in a [[FauxAffablyEvil polite yet menacing tone]], completely loses his shit and begins ranting about how bad his week has been.
254--> Oh ARE YOU FUCKING KIDDING ME?
255* NotSoDifferentRemark: On Cyclops' route, [[spoiler: he will point out how much he can fit with his gang, and is willing to share the girl with him]].
256* OffWithHisHead / YourHeadAsplode: [[spoiler: How he dies in a sole survivor's Joyful ending. Doubles as DeathByIrony considering this is how he killed Rodriguez in the beginning]].
257* OhCrap: When he sees the Lovely convoy heading at full speed towards a roadblock of mutants.
258-->'''HIT THE FUCKING BRAKES!!!'''
259* OneWingedAngel:
260** In the joyless run, [[spoiler: he will consume Joy right before engaging in battle so he can mutate.]] [[spoiler: Averted on the joyful run, as Beltboy/Lanks/Cyclops will lob his head off before he has the chance to mutate.]]
261** In [[spoiler:the Rodriguez route, his last four Mooks will fight alongside him at the start of the battle, but will all mutate at once when they're beaten. Hart still mutates to Heart when he's beaten, as well.]]
262* PunnyName: Say it out loud and look at his gang's emblem.
263* ReasonableAuthorityFigure: He isn't as eager to kill Beltboy or his crew without a good reason doing so, and will often be merciful to him.
264* TakingYouWithMe: [[spoiler: Upon finally killing his [[OneWingedAngel mutant form]], he lashes out with one last strike, dealing a [[ThereIsNoKillLikeOverkill massive amount of damage]] to whoever killed him before finally expiring]].
265* VillainousBreakdown: On Rodriguez's route, he's livid with the gang for killing off so many of his men without suffering any casualties. [[spoiler:He only gets more frenzied as he mutates]].
266-->"This...can't...be...'''HAPPENING!!'''"
267* WorthyOpponent: On Beltboy's route, he comes to regard Beltboy as one. [[spoiler:He even mentions that he'll be willing to share the girl with him if he ceases his assault]].
268
269!!Gordy Golden & The Engine Enthusiasts
270
271Led by Gordy Golden, the Engine Enthusiasts are lovers of everything relating to motor vehicles. In fact, Gordy used to be the manager of the Olathian Outback's DMV. On the normal route, the gang kidnaps the main trio and holds them for ransom. However, on the Rodriguez route, said manager (unwittingly) shields them from Dixon Bismuth's Dumbass Smasher, preventing them from getting kidnapped, and the conflict with them is mostly avoided. That is, until Gordy finds out what you did to Bismuth...
272----
273* AFatherToHisMen: Gordy cares deeply about his gang members, and his main motivation for attacking Beltboy on the Rodriguez route is because he beat up one of his own.
274* BigBadWannabe: Gordy aspires to be a big warlord in Olathe, but he gets trashed by Beltboy's trio, and immediately afterwards his entire gang gets massacred by the Lovelies.
275* HiddenDepths: Some members of the organization behave and talk problems out like any other human would... unless they see someone they perceive as an enemy.
276* NotSoFastBucko: You can avoid area 1 by recruiting Rodriguez, but you cannot avoid the Golden Shower!
277* PunnyName: Gordy Golden ''Shower''. Gets spelled out in Rodriguez route.
278* PutOnABus: Effectively disappear from the game after Gordy is defeated.
279** TheBusCameBack: Just in time for the Sports Dome arc as competitors. Lampshaded by Nico Nickels.
280--> "See you later!"
281--> ''Two areas later:'' "Told ya!"
282* TapOnTheHead: Dixon Bismuth somehow instantly knocks out the entire party with one swing of the Dumbass Smasher. Beltboy even comments that it's impressive that he managed to knock out all three of them at once.
283** In the Rodriguez route, Dixon crashes into Rodriguez and knocks him out instead.
284* ThemeNaming: Every member of the Engine Enthusiasts' last names come from minerals.
285* ThePreciousPreciousCar: They are all obsessed with motor vehicles. This includes one joy mutant who is seen... fornicating or forming with a car, not to mention the porn mags they have of anthropomorphized... cars.
286* StarterVillain: Antagonizing Beltboy for magazines and loot is pretty much his contribution to the story.
287
288!!The Kegger Krew
289
290A gang of drunks who run their own brewery and are perpetually drunk. Lead by Coldstein Kegger, they are revered as peaceful, kind men who will help out their fellow man... that is if they aren't drunk, which they are practically are at all times.
291----
292* TheAlcoholic: Every member of the Kegger Krew is perpetually drunk.
293* AntiVillain: In fact, they wouldn't even be villains if they weren't always drunk off their asses.
294* BurnBabyBurn: Turns out alcohol and fire ''really'' don't mix. [[spoiler: As most of the crew find out the hard way.]]
295* DeepSouth: Aside from being alcoholics, their other most notable feature is that they're all a bunch of rednecks, every last one of them.
296* DrunkenMaster: [[spoiler:As you'll learn the hard way, being perpetually drunk makes them no less dangerous in battle]].
297* GangOfHats: Literally. Pretty much all of them wear beer hats to drink their brew with.
298* {{Gonk}}: Granted, a ''lot'' of characters in the ''LISA'' universe fit this trope, but this gang seems to have the most Gonky characters of them all.
299* HairTriggerTemper: They can quickly turn from nice to mean when alcohol is involved. Unfortunately for the player, they run a brewery.
300* NiceJobBreakingItHero: The krew are very generous people, so generous they'll even lend them a vehicle. Then Beltboy mentions the possibility of there being a girl...
301** Subverted in the Rodriguez route... [[spoiler: until said manager ends up double-subverting it.]]
302* OffScreenMomentOfAwesome: They save Beltboy and his friends from the swamp forest and provide them shelter too.
303* ThemeNaming: Their names all involve alcohol in some way.
304
305!!The Sportsters and the Sports King
306
307The Sportsters is a community of sportsmen who take sports very seriously. Their leader, the Sports King, is said to have never been seen by anyone outside his gang, but is reported to be all muscle. He runs the sports dome, has a habit of trapping people into contracts, and provides electricity to nearby settlements, that is if they're willing to watch his program. The Sportsters had claimed to have kidnapped the girl, with the King offering to potential competitors a fair shot at sports-ball to claim her.
308----
309* TheBeastmaster: They've somehow managed to (sort of) tame Joy Mutants.
310* BoomHeadshot: [[spoiler: The Sports King meets his fate this way on the normal route, even after answering honestly to Hart.]]
311* EvilCounterpart: Downplayed. Team Mexican Pink is this to Beltboy and crew, being a group of tight-knit friends fighting and traveling together. Will, like Beltboy, is confident and aesthetically showy, while Franklin resembles Cyclops and Ronald holds Lanks's quiet demeanor.
312* HonorBeforeReason: They take sportsmanship very seriously, and will not actually fight unless they are competing, or they have a very good reason to do so. [[spoiler: Averted by two characters: the guy who offers to poison the opponent teams' food for 100 magazines, and the Sports King, who doesn't have the girl captive and never intended to give her away to anyone else except his own crew.]]
313* NoFairCheating: [[spoiler: After Beltboy's crew beats the Sportsters' team, the king accuses them of cheating and brings out a Joy Mutant to kill them off]].
314* OffscreenMomentOfAwesome: They've somehow managed to keep several Joy Mutants under control.
315* TheReveal: [[spoiler: Their leader is actually obese and bound to a wheel-chair.]]
316* ThemeNaming: All of them have some sports reference in their names; examples are Terry Tackles and Hussein Volt.
317* TheUnfought: Their arc is completely bypassed on the Rodriguez route, with the exception of [[spoiler: killing the Sportster team and the tournament staff in order to escape.]]
318* ScrewThisImOuttaHere: When fighting the Sports King [[spoiler: the subordinate escorting the joy mutant, Ashley Hike, will run away if the mutant is killed.]]
319
320!!The Deep Ones
321
322--> ''"Just a few more and [[TheOldGods they]] shall awaken... [[HumanSacrifice we have toiled and brought many into their arms]]! [[ImpliedDeathThreat You all just might be the last.]]"''
323
324
325A cult of fish-like men called the "Seamen" found in the caves beneath the Gibson Orphanage. Led by Gar Strings, they worship the Gods that are allegedly beneath the waves.
326----
327* BlindfoldedVision: Gar Strings seems to have bandages around his eyes, yet he can hit you just fine.
328* CreepyChild: Possibly the kids from the ruined orphanage all grown up.
329* DidNotThinkThisThrough: As Gar prepares an epic speech, Beltboy informs him that there's no reason for his behavior as humanity can be saved and the girl has been found. Disappointed, but not completely discouraged, he decides he'll find the girl to sacrifice her to his god.
330* DoppelgangerAttack: Gar's second phase has his reflection in the water ''attack you!''
331* EldritchAbomination: The way Gar describes his Gods makes them seem very Lovecraftian.
332-->"Never in your life will you see something so resplendent... the truth beneath the waves; the ones that slumber under your feet."
333* EldritchLocation: Possibly; the waterfall leading to Gar Strings goes deep into the caves and somehow ends in a huge, starry void deep beneath the earth. Amusingly, Beltboy is completely unimpressed.
334* EyeScream: The bandages on his eyes imply that something happened to Gar's eyes, which also gives him a sort of BlindSeer vibe.
335* FishPeople: They're all very fishy-looking, and their names all relate to certain types of fish.
336* FlunkyBoss: After a few turns, [[CombatMedic Sammon Much]] shows up to assist Gar, and after doing enough damage to Gar, his reflection in the water starts fighting as well.
337* HumanSacrifice: What he and his cult have been doing in the years since the flash. They wait for people to wander into the caves and drown them in the roaring waters. This is also what he plans to do with the girl once he finds her.
338* MakingASplash & ShockAndAwe: Their primary damaging elements. Yes, getting soaked with water makes you conduct electricity. [[ThisIsGonnaSuck Yes, the Seamen know this]].
339* ThemeNaming: They're all named after fish or have names related to fish, like '''Gar''' Strings, and Bash '''Fin'''nian.
340
341[[/folder]]
342
343[[folder: Bonus Bosses ('''Spoilers''')]]
344!!Jano Rassoul
345
346
347--> ''"Your fucking obsession is abnormal."''
348
349[[http://www.imdb.com/name/nm4369128/ The former child actor himself]]. A LISA fandom in-joke who appears as a ''very'' frustrating Pain Mode-exclusive boss that is fought in place of Reginald in Area 3, if he has already been recruited beforehand.
350----
351* CapsLock: His OneWingedAngel form is simply called "JANO", which has the same sort of presentation and/or reverence that a name like "[[Myth/HebrewMythology YHVH]]" might have.
352* GuideDangIt: After completing Reginald's already-complicated sidequest, the player must also know to take three Joy in order for Jano to appear in Area 3; Generally, this means the player will have to be locked off of any of the Joyless endings, unless you remember that [[GameplayAndStoryIntegration Reginald himself is immune to Joy's effects.]]
353* GiantSpaceFleaFromNowhere: Appears without explanation, and [[OneWingedAngel the fight against him]] is equally as unexplainable.
354* LethalJokeCharacter: Is best described as a meme that can and ''will'' kick your ass.
355* MythologyGag: Originally appeared in a joke mod for [[Videogame/LISAThePointless LISA: The Pointless]]. The above quote, which he says when he is defeated, was his response to [[https://youtu.be/WjwM3zolVyc?t=48s an infamous Skype prank call he was victim to]] made by a fandom member.
356* OneWingedAngel: In his second phase, he gains angelic wings, a halo of light, and a third eye.
357* OptionalBoss: If the player manages to find [[GuideDangIt how to access him in the first place]], they'll find he has HP far in excess of anything at this point in the game, attacks twice per turn in his second phase, and applies unique status effects that ''really'' make things very bad for your party.
358* TheRedMage: Jano's main M.O. consists of applying multiple damaging debuffs on the party at once while outhealing any damage dealt by the player.
359* SignatureMove: Or, rather, Signature ''Debuff'' in the form of [[IncrediblyLamePun "Rassouled"]], which [[YouWillNotEvadeMe practically disables your party's ability to evade any of his attacks]]. It doesn't help that the move that applies this debuff also causes Melting, which forces the party to take ''massive'' amounts of DamageOverTime.
360* YouCannotGraspTheTrueForm: The game is unable to identify what he exactly he does in his attacks, instead reading that "(Jano) looks smug[[labelnote:*]](A reference to [[http://lisa-the-hopeful.wikia.com/wiki/File:Hqdefault_live.jpg an infamous picture of him]] that is frequently referenced in the LISA fandom)[[/labelnote]]", "(Jano) isn't clowning around", that Jano's "third eye has opened", or that Jano "does something loco".
361
362!!The Hard/Top/High/Hardest Rider
363
364--> ''"So be it."''
365
366Found at the last village before the final section of the game. He waits inside a metal dome, awaiting a potential challenger to take him on.
367----
368* BadassBiker: To the extreme.
369* DoppelgangerAttack: Has the ability to create afterimages, who also begin to attack you.
370* HarderThanHard: On the Rodriguez route, he has a unique phase that makes him ''even more dangerous''.
371* HighSpeedBattle: Kind of. While the party is not moving at high speed, The Rider is constantly riding inside his [[https://en.wikipedia.org/wiki/Globe_of_death globe of death]], and not only goes so fast that his afterimages start attacking you, he winds up ''[[IncendiaryExponent catching on fire]]'' as the Hardest Rider, which somehow heals him as apposed to being an annoyance.
372* ManOnFire: His additional form in Rodriguez' route has him catch on fire, presumably a result of his immense speed.
373* MarathonBoss: The Rider is not only extremely durable, but will recover a lot of it back with each turn, and will not relent on killing you. He also has a second phase in Rodriguez' route that, while not having as much health as previously, can still heal at an absurd rate.
374* PreAsskickingOneLiner: That above quote? [[OhCrap That's what signifies he's transitioning into his Hardest Rider form.]]
375* RedEyesTakeWarning: Sports this in the boss fight proper.
376* TrialAndErrorGameplay: Beating him requires knowledge on his unique status aliments and how to respond accordingly, which effectively telegraphs the moves he will perform. Otherwise, [[CrazyPrepared loads of supplies]] and [[TheDeterminator persistence]] can also prevail.
377[[/folder]]
378----
379All spoilers in the following folder are ''unmarked''. Administrivia/YouHaveBeenWarned.
380
381[[folder: '''Spoiler Character''']]
382!! The Girl/Five
383As it turns out, the girl that the characters are chasing after is not Buddy but an entirely different young woman, nicknamed "Five". The whole game is about finding her after rumors of her being sighted came to light. She was supposedly captured by the sports king, but later escaped and found her way into a small building where she barricades herself from the lovelies. Depending on who is the lone survivor (or not) determines how she reacts.
384----
385* ActionGirl: Played with. We don't really see if she's effective in combat. Her ending with Cyclops does have her imply to have experience in fighting, and she is able to beat him down to the last breath with her bare fists. The fact that she's constantly on the run, and managed to elude other captors has to be telling enough.
386* AndTheAdventureContinues: In Beltboy's Joyless ending, Five patches up Beltboy and asks for his help with something. The pain mode ending reveals that she is most definitely not the only woman out there, and she needs help finding the others.
387* DamselInDistress: Of a sort. It's unknown what her situation is for most of the game, but when she's finally found, Hart's gang is trying to force their way into her hideout and she backs away in fear if the survivor is a joy mutant. She's however capable of beating Cyclops in a fight, and shrugs off any bottles and bombs thrown at her.
388* GoodOldFisticuffs: Capable of punching Cyclops to death. Those handwraps were not for show.
389* HiddenEyes
390* HopelessBossFight: On Cyclops' route, she becomes the final boss. However, Clyde is badly wounded and without his helmet, meaning he can't do anything but use items and guard. Regardless of what you do, she beats Clyde down and leaves him to die.
391* {{Jerkass}}: Reminiscent of Buddy in this regard. Five has no qualms about kicking Clyde while he's down or leaving Lanks (or ''the entire party'') to die. Justified, since Lanks or Cyclops end up saying the wrong things that has her understandably be distrusting of them, with both claiming that they need to save the human race. The Rodriguez ending also justifies her not being willing to help them out, due to her being paranoid about any of them possibly jumping her.
392* LivingMacGuffin: As far as Backwater Olathe is concerned, she is the only female left. In Beltboy's Joyless Pain Mode ending, it's revealed that she knows that there are other survivors.
393* MissedHimByThatMuch: In the Rodriguez route, she can be spotted right when the crew discusses splitting up, missing her completely.
394* MythologyGag: In the Joyless run, she will ask Beltboy to help her with something. The original plot of ''The Painful'' was going to be about a little girl asking Brad to perform a job for her.
395* NoNameGiven: They are simply referred to as "The Girl." The definitive update in the Joyful ending for any character confirms that her name is Five, [[OnlyKnownByTheirNickname which is very likely her nickname]].
396* PetTheDog: If Beltboy is the lone survivor, she decides to help him treat his wounds when he made it clear that he isn't interested in sex.
397* ProperlyParanoid: As one of the last women around, she has good reason to be mistrustful around men, and that fear is vindicated by Cyclops' solo ending, where he actually does attempt to rape her.
398* ShootTheDog: For the Rodriguez route, she chooses to let Beltboy and his friends die, thinking that helping any of them would put her in danger.
399* WalkingSpoiler: There's a reason why this character is inside her own separate folder.

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