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1[[WMG:[[center:''Franchise/{{Kirby}}'' [[Characters/{{Kirby}} Main Character Index]]\
2[-'''Main Series:''' [[Characters/KirbyHeroesAndSupportingCharacters Heroes and Supporting Characters]] ([[Characters/KirbyKirby Kirby]] | [[Characters/KirbyKingDedede King Dedede]] | [[Characters/KirbyMetaKnight Meta Knight]] | [[Characters/KirbyMagolor Magolor]]) | [[Characters/KirbyEnemies Enemies]] ([[Characters/KirbyMajorRecurringEnemies Major Recurring Enemies]]) | '''Recurring Bosses''' | [[Characters/KirbyVillainousFactions Villainous Factions]] ([[Characters/KirbyDarkMatter Dark Matter]] | [[Characters/KirbyAnotherDimension Another Dimension]] | [[Characters/KirbyHaltmannWorksCompany Haltmann Works Company]] | [[Characters/KirbyJambandranReligion Jambandran Religion]] | [[Characters/KirbyBeastPack Beast Pack]]) | [[Characters/KirbyOtherMajorAntagonists Other Major Antagonists]] | [[Characters/KirbyOtherBosses Other Bosses]]\
3'''Other Continuities:''' ''Characters/KirbyRightBackAtYa'' | [[Characters/KirbyLightNovel Light Novel Characters]]-]]]]]
4
5The wide variety of recurring bosses and mid-bosses from the ''Franchise/{{Kirby}}'' games.
6
7'''''There are both marked and unmarked spoilers below; reader discretion is advised.'''''
8
9----
10[[foldercontrol]]
11!!Recurring Mid-Bosses
12
13[[folder:Poppy Bros. Sr.]]
14!!!'''Debut:''' ''VideoGame/KirbysDreamLand''
15[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/poppy_bros_sr_ultra.png]]
16
17A jester who jumps around and tosses bombs, and the very first mid-boss to be encountered in the series. While he usually gives the Bomb ability upon being inhaled, if Bomb is unavailable he’ll instead give the rare Crash ability.
18----
19* ArmlessBiped: Looks like one until they actually use their hands, just like their Jr. counterpart.
20* TheCameo: Appears in ''Triple Deluxe'' as a keychain.
21* ChuckCunninghamSyndrome: Hasn't appeared in a single game since ''Ultra.''
22* DegradedBoss: {{Inverted}} — he sometimes gets upgraded to a full-fledged boss in spinoff games, such as ''VideoGame/KirbysPinballLand'' and ''VideoGame/KirbysBlockBall''.
23* DualBoss: He may sometimes appear with another Poppy Bros. Sr. as two bosses in one.
24* EarlyInstallmentCharacterDesignDifference: ''Adventure'' portrays him as shorter, with purple attire and BlackBeadEyes. Starting with ''Super Star'', however, his looks change into the more iconic one (see pic).
25* FragileSpeedster: He moves rather erratically, occasionally doing a longer jump or [[SlideAttack sliding around]] to mess with Kirby. He also has lower health than most other mid-bosses.
26* InconsistentSpelling: It's "Poppy Brothers" in the ''Kirby's Pinball Land'' manual and "Poppy Bro Sr." in ''Kirby Super Star Ultra''.
27* KingMook: He's essentially the stronger version of the Poppy Bros. Jr. mooks.
28* ThrowDownTheBomblet: Fights mainly by throwing bombs. Inhaling him gives Kirby the same bomb-throwing ability (in some games).
29* VillainousHarlequin: Despite being an evil clownlike creature, he's hardly intimidating.
30* WarmUpBoss: Always the first mid-boss encountered in early games, and definitely the easiest to deal with. In addition to introducing the concept of mid-bosses as a whole, in ''Kirby's Dream Land'', he's the first enemy to have a noticeably different and trickier pattern on Extra Game, while still not being too hard to deal with.
31[[/folder]]
32
33[[folder:Mr. Frosty]]
34!!!'''Debut:''' ''VideoGame/KirbysAdventure''
35[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/mr_frosty_7.png]]
36
37A fat walrus who tosses ice blocks. He originally gave the Freeze ability, but usually gives the Ice ability now.
38-----
39* {{Acrofatic}}: A slow mid-boss, but still very mobile despite being so large. Especially so in ''Triple Deluxe'', where he can hover with one attack.
40* ArtEvolution: Beginning ''Star Allies,'' Mr. Frosty gets a patch over where his rear end is.
41* BellyFlopCrushing: He can perform a belly flop that produces stars upon hitting the ground. In ''Triple Deluxe'' onward, it's modified that it can [[SquashedFlat squish anyone with it]] and occasionally creates an icicle on the ground.
42* BossSubtitles: "Ice Beast, Mr. Frosty" in ''Team Kirby Clash''.
43* BrainwashedAndCrazy: He becomes brainwashed [[spoiler:by Fecto Forgo]] and joins the Beast Pack in ''Forgotten Land,'' becoming Wild Frosty. See Wild Frosty's entry in the Beast Pack page for more information.
44* TheCameo: Appears as one of Paint Roller's paintings in ''Canvas Curse''.
45* DashAttack: One of his attacks is him runnning directly at Kirby before he [[FaceFault falls over on his face]].
46* DegradedBoss: Inverted; he becomes a proper boss in ''Planet Robobot''[='=]s "Team Kirby Clash" mode, [[VideoGame/TeamKirbyClashDeluxe its expanded game]], and ''Super Kirby Clash''.
47* DualBoss: In ''Adventure'' and ''Star Allies'', sometimes two of them may appear at the same time.
48* ElementalRockPaperScissors: [[LogicalWeakness Logically]], he's [[KillItWithFire weak against fire attacks]].
49* FaceFault: One of his attacks is to try to charge at Kirby until he eventually flops on his face.
50* ForcedTransformation: In ''Star Allies'', using a Friend Heart on him turns him into a Chilly. He's the only mid-boss that transforms like this from a Friend Heart.
51* HiddenDepths: In the Japanese version of ''Team Kirby Clash Deluxe'', the silvery sand of the Dunes at night makes Mr. Frosty think back to his snowy homeland. He's more sentimental than he appears on the surface.
52* AnIcePerson: Uses ice blocks to attack, and gives ice-related abilities to Kirby when inhaled.
53* InconsistentSpelling: Translation errors led to his name being translated as Mr. [[JapaneseRanguage Flosty]] for ''Amazing Mirror''.
54* {{Manchild}}: His brief bio in the Japanese and Korean versions of the original ''Team Kirby Clash'' make him out to be one. It shows, with his simplistic attack patterns and [[ShakingTheRump immature taunts]].
55--> ''A mischievous, rambunctious hooligan appeared on the lake shore at night. Teach the Ice Beast some discipline!''
56* ShakingTheRump: He often taunts Kirby by shaking his rear. Note that he's actually creating an ice block at the same time.
57* SpinAttack: Gains one in ''Triple Deluxe''. It resembles Ice Kirby's Ice Sprinkle attack.
58* VolumetricMouth: Shown off in the 2D games when it runs or jumps. It helps him for [[EatingTheEnemy swallowing Kirby]] (Ice's Ice Suction move).
59* WarmUpBoss: Not as obvious as Poppy Bros. Sr., but in terms of difficulty, he tends to be easier than the other mid-bosses, and is usually encountered very early in the games he appears in.
60* WilyWalrus: A humanoid walrus that frequently antagonizes Kirby.
61[[/folder]]
62
63[[folder:Grand Wheelie]]
64!!!'''Debut:''' ''VideoGame/KirbysAdventure''
65[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/grand_wheelie_6.png]]
66
67A big wheel that fights by rolling around. It gives out the Wheel ability when inhaled.
68-----
69* ArtEvolution: In ''Triple Deluxe'', it gets a new visual design from being just a giant Wheelie to resembling the Wheelie Bike.
70* ConfusionFu: Its movements can be unpredictable in ''Triple Deluxe'', from driving in a zigzag pattern to driving forward before turning back and turning forward again.
71* CuteMachines: In ''Triple Deluxe'', its eyes are very big, blue, and innocent-looking. When it becomes Grand Wheelie DX, this changes.
72* DeathFromAbove: In ''Triple Deluxe'', it can do a rushing attack from above.
73* KingMook: It's basically the stronger version of the Wheelie mooks.
74* LawOfChromaticSuperiority: As [[UpgradedBoss Grand Wheelie DX]], its Wheelie Bike accoutrements go from orange to ruby red. Its eyes also turn pure yellow, removing some of the [[CuteMachines cuteness]] from its design.
75* MonowheelMayhem: It's a huge wheel about twice the size of Kirby, and it's more than capable of running him over should it so choose.
76* MookMaker: It can throw out Wheelies as one of its attacks.
77* RollingAttack: Being basically a giant wheel, this is its main offense.
78* SpinAttack: It gains this move in ''Triple Deluxe''.
79* SquashedFlat: It's possible for the player to be squished by it when it's rolling in ''Triple Deluxe''.
80[[/folder]]
81
82[[folder:Bonkers]]
83!!!'''Debut:''' ''VideoGame/KirbysAdventure''
84[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bonkers2.png]]
85
86->''"Ook ook! I love bananas!"''
87-->-- '''''Kirby Star Allies'''''
88
89A delinquent monkey known for wielding a massive hammer and tossing coconuts. Until the release of ''VideoGame/KirbyAndTheForgottenLand'', he was the only creature in the series known to give the Hammer ability.
90-----
91* AdaptationalHeroism: He's a boss with a chip on his shoulder for Kirby in the original games. In the anime, he's a good guy who idolized Kirby whose only antagonistism towards the hero was due to Dedede controlling him against his will to take out the pink puff.
92* AllDrummersAreAnimals: In one of the official illustrations for Kirby's 25th anniversary (in Twitter), Bonkers plays his drums rather… wildly.
93* AxCrazy: Somewhat: ''Star Allies'' describes him as someone who'll smash anyone standing in his way, whenever he likes.
94* BloodKnight: In the Japanese, Chinese and Korean versions of ''VideoGame/TeamKirbyClashDeluxe'' and ''VideoGame/SuperKirbyClash'', his profile on the Quest Board says he's looking for strong warriors to challenge him. Unlike all the other bosses in the game, fights against Bonkers are described as "duels", implying he views Team Kirby as a WorthyOpponent.
95* BrainwashedAndCrazy: He gets brainwashed and joins the Beast Pack in ''Forgotten Land,'' turning into Wild Bonkers. See the Wild Bonkers entry in the Beast Pack page for more details.
96* TheCameo: He appears in ''VideoGame/SuperSmashBrosBrawl'' as a trophy and sticker and in ''VideoGame/SuperSmashBrosUltimate'' as a Spirit.
97* {{Cyborg}}: Gets some cybernetic enhancements in ''Planet Robobot'' alongside the other returning mid-bosses, in this case metal ears and jaw.
98* DegradedBoss: Inverted; he becomes a proper boss in ''VideoGame/TeamKirbyClashDeluxe'' and ''Super Kirby Clash''.
99* DelinquentHair: His hair/helmet looks like [[HotBloodedSideburns sideburns]] and a pompadour.
100* DualBoss: At least once in ''Super Star'', you can encounter two Bonkers. In ''Star Allies'', he may also come in pairs.
101* EarlyInstallmentCharacterDesignDifference: In the original ''Adventure'' he was supposed to wear red and actually have eyes, as opposed to his purple wear and the HiddenEyes he has since ''Super Star''.
102* EdibleAmmunition: He throws out coconuts -- ''exploding'' coconuts, in fact. In some games, he can throw huge ones.
103* HeroWorship: Of Kirby in the anime continuity.
104* KillerGorilla: He's a gorilla-like monster with a bone to pick with Kirby.
105* KingMook: ''Return to Dream Land'' features Super Bonkers, a stronger version of Bonkers that drops Grand Hammer upon defeat. ''Battle Royale'' also features a HumongousMecha version of him named Robo-Bonkers.
106* MadBomber: His coconuts are explosive, though that property isn't exclusive to the ones he throws.
107* MiniMook: The regular Mookie enemy from ''Forgotten Land'' shares many traits with Bonkers, particularly also being a hammer-wielding primate.
108* PlayingWithFire: Gains the Hammer Flip in ''Return to Dream Land'', which cloaks his hammer in flames for a powerful attack. His version of Hammer Twirl will also light the hammer and the ground on fire.
109* PromotedToPlayable: One of two playable mid-bosses in ''Super Star'', the other being Bugzzy. Also playable in ''Star Allies''.
110* PunnyName: Aside from him being (possibly) "bonkers" (i.e crazy), he also bonks people with his hammer.
111* SecretArt: For nearly three decades, he was the only inhalable enemy in the series that gave the Hammer ability, aside from Heavy Mole's projectiles. This was justified, given that Hammer is generally one of the more powerful abilities in all games. Referenced in ''Amazing Mirror'''s Ability Room, where the Copy Essence for Hammer is Bonkers's head rather than a hammer icon. This pattern was [[BreakingOldTrends broken]] in ''VideoGame/KirbyAndTheForgottenLand'', where the Mookie is a regular enemy that yields Hammer when inhaled.
112* SpellBlade: As a playable character in ''Star Allies'', his hammer can be enchanted with elements.
113* SpinAttack: Can spin around with his hammer out in a few games, causing him to float upwards and weave in and out of the battle area.
114* StockAnimalDiet: Despite his stronger association with [[EdibleAmmunition exploding coconuts]], the ape-like Bonkers's favourite food is bananas.
115* TrademarkFavoriteFood: Fitting for a gorilla, he loves bananas, and is always on the hunt for more.
116* WeaponSpecialization: His signature weapon is a huge hammer, which Kirby can get by inhaling him.
117[[/folder]]
118
119[[folder:Bugzzy]]
120!!!'''Debut:''' ''VideoGame/KirbysAdventure''
121[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bugzzy.png]]
122
123->''"I was the king of insects!"''
124-->-- '''''Kirby Star Allies'''''
125
126A stag beetle who doubles as a wrestler. Originally being the only enemy who gave the Backdrop ability, later appearances would make him and fellow mid-boss Jukid the only givers of the Suplex ability.
127-----
128* BigCreepyCrawlies: A beetle that's the same size as other mid-bosses.
129* CoolOldGuy: He gave his King of Insects title to Beetley as of ''Star Allies'' due to his age, but can still kick ass.
130* DashAttack: He mainly attacks by dashing forward to [[GrappleMove grab his opponent]].
131* DivingKick: His Pinpoint Kick attack has him falling directly downward to stomp on the opponent's head.
132* EarlyInstallmentCharacterDesignDifference: His artwork in ''Kirby's Adventure'' depicts him with two yellow antennae, which are not seen on his in-game sprite. They are absent since ''Kirby's Avalanche'' onward.
133* {{Flight}}: He can use his wings to fly as a mid-boss, but not as a Helper until ''Kirby Star Allies''.
134* FourLeggedInsect: He's a beetle, yet he has four limbs instead of six.
135* GrappleMove: His main ability is to grab his opponent with his mandibles, followed by him performing powerful takedowns.
136* JapaneseBeetleBrothers: The stag beetle half of the combo. The rhinoceros beetle half was unseen until the Beetley mooks and the Hornhead mid-boss in ''Triple Deluxe'', who give the Beetle ability.
137* MonstrousMandibles: Being a giant stag beetle, he has huge mandibles, which he uses to grab his opponents and then perform powerful takedowns.
138* MookMaker: Produces Bugs to serve as projectiles, though they are easily inhaled and spat back at him.
139* PassingTheTorch: He was once known as the king of insects, but has since passed the title down to Beetley due to age, according to his pause screen blurb in ''VideoGame/KirbyStarAllies''.
140* PromotedToPlayable:
141** One of two playable mid-bosses in ''Super Star'', the other being Bonkers.
142** After a long absence, Bugzzy returns as a mid-boss/friend in ''VideoGame/KirbyStarAllies'', wearing the Suplex abilty's trademark belt on his head while an ally.
143* SuspiciouslySimilarSubstitute: Bugzzy is nowhere to be seen in ''Triple Deluxe'', but you instead encounter Hornhead, another massive beetle that gives out an ability that shares traits with Suplex (such as a charging attack and enemy grabbing).
144* ToughBeetles: A massive and fairly tough stag beetle with powerful mandibles that can use a variety of wrestling moves.
145* TheUnintelligible: In ''Kirby[='=]s Avalanche'', he only roars in his pre-fight dialogue. Kirby is not impressed.
146* WrestlerInAllOfUs: Performs some very elaborate takedowns when he grabs Kirby. His signature ability lets Kirby do the same.
147[[/folder]]
148
149[[folder:Blocky]]
150!!!'''Debut:''' ''VideoGame/KirbysDreamLand2''
151[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/skc_blocky_9.png]]
152
153A stone cube with legs and a face, originating from ''VideoGame/KirbysDreamLand2'' and ''VideoGame/KirbysDreamLand3''. As expected, he holds the Stone ability.
154-----
155* ArmlessBiped: He only has two legs with no arms.
156* ArtEvolution: When he returns in ''Triple Deluxe,'' Blocky is given a purple hue and more stone-like features.
157* BackgroundBoss: Whenever he grows in size, he jumps into the background and slides alongside Kirby, eventually slamming down on him.
158* TheBusCameBack: Originally thought to be another character never to appear again after ''Dream Land 3'', he made a surprise return in ''Mass Attack'' (in Kirby Brawlball, together with Lololo & Lalala as a ShoutOut to HAL's ''Eggerland'') and ''Triple Deluxe''.
159* DefendCommand: Starting in ''Triple Deluxe'', he can tuck his legs in and stand stock-still to render himself temporarily immune to Kirby's attacks.
160* DegradedBoss: Inverted; he becomes a proper boss in ''VideoGame/TeamKirbyClashDeluxe'' and ''Super Kirby Clash''.
161* DishingOutDirt: Technically is rock-based, but like the Stone ability, he's mostly focused on crushing and brute force. He does leave damaging rocks behind from his slamming, which act as ammo.
162* FrankensteinsMonster: As a reference to this, his mechanical modification in ''Planet Robobot'' depicts him with massive electrical bolts stuck to the sides of his head.
163* KingMook: He's a giant Rocky, though there aren't many visual similarities between the two enemies.
164* PerpetualSmiler: Prior to ''Triple Deluxe'', he was almost always smiling. But from ''Triple Deluxe'' onward, he [[PerpetualFrowner never smiles at all]].
165* RockMonster: A living stone creature.
166* RollingAttack: He can even "roll" up the wall!
167* SizeShifter: In ''Triple Deluxe'' onwards, he gains the ability to double in size for a special background attack.
168* SquashedFlat: Many of his slamming attacks cause this to Kirby.
169* SuspiciouslySimilarSubstitute: His return in ''Triple Deluxe'' makes him one to Moundo from ''Return to Dream Land''. Both are rock formations with crushing, sliding, and size-changing attacks, and both give out the Stone ability.
170* TakenForGranite: He has the ability to solidify himself, preventing any kind of damage.
171* WaddlingHead: A big brick with a face on it, with two flat brick feet to move around.
172[[/folder]]
173
174[[folder:Chef Kawasaki]]
175!!!'''Debut:''' ''VideoGame/KirbySuperStar''
176[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/kawasaki_kssu.png]]
177
178->''"Extreme feast? Eep! I'll get cooking!"''
179-->-- '''''Kirby Star Allies'''''
180
181An egg-shaped creature dressed in chef's attire. He is one of the few providers of the rare Cook ability. He would later appear in other games following his debut, sometimes as an ally, sometimes as an enemy.
182-----
183* AdaptationalHeroism: The anime portrays him as a citizen of Cappy Town and an ally to Kirby. This is likely based on his appearance in ''VideoGame/KirbysDreamLand3'', where he also acts friendly towards Kirby in the sole stage he appears in.
184* BlackBeadEyes: His eyes are simply black ovals.
185* BreakoutCharacter: Among the mid-bosses, he gained a spike in popularity thanks to appearing as a playable Friend in ''Kirby Star Allies'', as one of the mascots of the reopened Kirby Café, and even as an Assist Trophy in ''VideoGame/SuperSmashBrosUltimate''.
186* TheCameo: Appears as a keychain in ''Triple Deluxe'', a figurine in ''Rainbow Curse'', and a sticker in ''VideoGame/SuperKirbyClash''.
187* ChefOfIron: A cook who's also a mid-boss and, in ''Star Allies'', a playable character who kicks (and cooks) asses.
188* FriendlyEnemy: In ''VideoGame/KirbysDreamLand3'', he appears as a friendly character found on stage 3 of Iceberg. He challenges Kirby to a game of skill in order to earn a Heart Star, testing him to correctly match the sound he makes with his frying pan with a Gordo that produces the same noise.
189* ImprobableWeaponUser: Attacks with cups, spoons, dishes, a FryingPanOfDoom, and a ladle. His figurine in ''Rainbow Curse'' lampshades it, saying that he actually uses his frying pan and ladle as weapons more often than he uses them for cooking.
190* InconsistentSpelling: He's called Cook Kawasaki in earlier appearances, which is also his Japanese and Korean name, but Chef Kawasaki in English as of ''Nightmare in Dream Land''.
191* TheMedic: In ''Star Allies'' he can heal others with his cooking move, but there'll be a lengthy {{Cooldown}} in between uses.
192* MetalSlime: In the Kirby Quest minigame in ''Mass Attack'', he's a unique enemy that doesn't attack and holds a Maxim Tomato. If the Kirbys miss their attack, he'll flee with the tomato; otherwise, the Kirbys can get the tomato for a big amount of EXP.
193* PieInTheFace: In the Samurai Kirby minigame in ''Super Star'', when he appears as an enemy, Kirby takes him down this way.
194* PromotedToPlayable: ''VideoGame/KirbyStarAllies'' is his first playable appearance. He has the honor of being the only limited-use ability that can be befriended, as the Festival, Crash, Sleep, and Mike abilities don't have friend versions. This also makes him the only friend, barring Dream Friends, that Kirby can't perfectly copy, as Cook Kirby can only work once as usual, while Kawasaki has his ladle and dish attacks, something Kirby can only use if he's piggybacking on Kawasaki. If you choose the Cook ability as Player 1 in ''The Ultimate Choice'', Kirby is even replaced with Kawasaki, unlike the other non-Dream Friend allies.
195* RobotMe: Kawasaki doesn't appear in ''VideoGame/KirbysReturnToDreamLand'', but a HumongousMecha version of him called Mecha Kawasaki[[note]]Iron Kawasaki [[DubNameChange in Japanese]][[/note]] appears in the Scope Shot minigame.
196* SignatureHeadgear: He's a chef who wears the classic chef's toque.
197* SmartBomb: His Cook Pot move in ''Star Allies'' can suck all enemies/debris/stars on screen to be then cooked and turned into [[HyperactiveMetabolism healing food]]. His Souper Supper is the stronger variant where he cooks more intensely, resulting in a blast of broth out of his pot that can deal high damage to bosses (when they'd otherwise be unaffected by Cook Pot).
198* YourSizeMayVary: In ''Star Allies'', mid-boss Kawasaki is always larger than Friend Kawasaki.
199[[/folder]]
200
201[[folder:Gigant Edge]]
202!!!'''Debut:''' ''VideoGame/KirbysReturnToDreamLand''
203[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/skc_gigant_edge.png]]
204->''"A mid-boss who fights with a sword and shield. He can choose to run, attack, or defend, but you'll be OK if you fight from a distance because his reach is short. However, even if you inhale a star, he won't receive damage when he holds up his shield, so take heed."''
205-->-- '''Translated description, ''Kirby's Return to Dream Land Deluxe Official Guide'''''
206A knight decked in green armor and wields a big sword and shield. Kirby can inhale him for the Sword ability.
207-----
208* {{BFS}}: He has a rather large and thick sword that he wields with [[OneHandedZweihander just one hand.]]
209* BossSubtitles: "Steel Soldier, Gigant Edge" in the original ''Team Kirby Clash''.
210* BrainwashedAndCrazy: He gets brainwashed and joins the Beast Pack in ''Forgotten Land,'' becoming Wild Edge. See Wild Edge's entry in the Beast Pack page for more information.
211* TheCameo: Sword Kirby has headgear based on him in ''Kirby Battle Royale''.
212* CloseRangeCombatant: Noted to be one of his weaknesses in official game guides. However, stronger versions of Gigant Edge try to avert this with GroundWave attacks and [[ThrowingYourSwordAlwaysWorks tossing their swords]].
213* DashAttack: He sometimes attacks by rushing forward sword-first.
214* DefendCommand: Like Blocky, Gigant Edge can render himself temporarily invincible by [[LuckilyMyShieldWillProtectMe raising his shield]].
215* DegradedBoss: Inverted; he becomes a proper boss in ''Planet Robobot''[='=]s "Team Kirby Clash" mode, [[VideoGame/TeamKirbyClashDeluxe its expanded game]], and ''Super Kirby Clash''.
216* DualBoss: He and Ignite Edge form the team of "Duo Edge" in ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]''.
217* GoldColoredSuperiority: Gigant Edge DX trades his green armor for a gold one and is stronger.
218* GreenAndMean: His armor is colored green, and he's a mid-boss.
219* GroundWave: He smashes his sword down and an energy wave is sent forward from the impact.
220* KingMook: Downplayed, as he wears different armor, but he is still this to the Blade and Sword Knight enemies.
221* LuckilyMyShieldWillProtectMe: He has a shield that he can sometimes use to defend from Kirby's attacks.
222* SwordBeam: A variation. In ''Return to Dream Land'' and ''Triple Deluxe'', Gigant Edge's EX and DX forms will rarely use a version of his GroundWave attack that sends a SpreadShot of three waves at Kirby.
223* SwordPlant: Gains this attack in ''Team Kirby Clash''. When he performs this, he'll be [[LeftStuckAfterAttack left stuck for a few seconds]].
224* ThrowingYourSwordAlwaysWorks: Starting in ''Triple Deluxe'', he gains an attack where he throws his sword like a boomerang, which then flies back towards him.
225[[/folder]]
226
227!!Recurring Bosses
228
229[[folder:Whispy Woods]]
230!!!'''Debut:''' ''VideoGame/KirbysDreamLand''
231[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/whispy_woods_kssu.png]]
232
233->''"Please don't tread on my roots, it would not be a wise decision."''
234-->-- '''Pre-battle quote, ''Kirby's Avalanche'''''
235
236A big, sentient tree who tries to attack Kirby & co. by dropping apples and shooting air blasts, and is notable for being the very first boss faced in the series. In the anime, he only starts off hostile, but becomes Kirby's friend and ally later.
237-----
238* AdaptationalHeroism: In the anime, he's a certain ally to Kirby. Here, while he does [[FriendlyEnemy have his moments]], he's always, willingly or not, the enemy.
239* AdvancingBossOfDoom: Unusually for a tree, he's pulled this off a few times. In ''Dream Land 3'', he TurnsRed by uprooting himself and chasing Kirby down, and in ''Planet Robobot'', the roboticized version of him spends most of his screen time chasing Kirby long before he's even able to fight back.
240* AmbiguouslyRelated: To other Woods enemies and bosses, like Twin Woods and Flowery Woods.
241* AntiVillain:
242** In ''Adventure,'' he was only guarding a piece of the Star Rod because it was the key to freeing [[spoiler:[[BigBad Nightmare]]]] from the Fountain of Dreams.
243** In ''Dream Land 3'' and ''Star Allies,'' he is possessed by Dark Matter and a Dark Heart respectively, which explains his hostility towards Kirby during his fights.
244* BackgroundBoss: When Whispy Woods TurnsRed in the ''Clash'' games, Whispy will start fighting from the background just like Flowery Woods from ''Triple Deluxe''. However, given that the battles in these games are timed, he enters the foreground more often.
245* TheBeastMaster: He rips off the Twin Woods' Capiller dropping during the battles with Whispy's Revenge and Whispy Woods EX.
246* BeatThemAtTheirOwnGame: In ''Return to Dream Land'' and ''Star Allies'', he'll do his best Kirby impression and try to [[VacuumMouth inhale the pink puffball]] and his friends, chewing on them until they [[SmashingSurvival mash]] themselves free if they get caught in his mouth.
247* BlowYouAway: He can shoots air blasts like Kirby. They're much longer-ranged, though. In Revenge of the King and ''Return to Dream Land'', he can sometimes shoot out small tornadoes, which are stronger.
248* BossSubtitles: "Ancient Tree, Whispy Woods" in ''Team Kirby Clash'', and "Guardian of the Forest, Whispy Woods" in ''Kirby Star Allies''.
249* BreakoutCharacter: He's (almost) always one of the bosses in every game in the series, even appearing outside of the franchise.
250* BurningWithAnger: In ''Kirby 64,'' he gets mad once you've defeated all three of his Whispy Woods Jr.s, resorting to fighting Kirby directly with his roots and apples.
251* ButtMonkey: Aside from usually being the WarmUpBoss in almost all of his appearances, in ''Dream Land 2'', his loopy-eyed glasses and breathing mask indicate that [[IronicAllergy he suffers from pollen allergies]]; in ''Super Star'', Kirby uses him as a feeder for Dyna Blade's chicks, and he doesn't seem on board with it; in ''Epic Yarn'', Kirby fights him [[NoKillLikeOverkill with the Tankbot]]; in ''Planet Robobot'', he goes through a horrific UnwillingRoboticization; and in ''Star Allies'', he is possessed by evil power, and [[WeakToFire you can set him on fire]].
252* TheCameo: Appears in the background of the Waddle Dee battle in the SNES version of ''Kirby's Star Stacker'', the title screen in ''Squeak Squad'', and the Dream Land and Green Greens stages in the ''Super Smash Bros.'' series.
253* ChromeChampion: In ''Rainbow Curse'', he's fought twice, the second time having him being plated with some kind of metal. In that state, he can only be hurt with [[LimitBreak Star Dashes]].
254* CompositeCharacter: Downplayed. Whispy has adopted attacks from other Woods characters over the years, including his ability to drop enemies from his branches (originally Twin Woods') and leaping around the stage (from Flowery Woods).
255* DeathFromAbove: Whispy Woods' main attack is dropping apples from his branches. He may sometimes drop Gordos and harmful caterpillars (frequently as his harder incarnations). In ''Team Kirby Clash'', he also can jump around and smash Kirby with his own weight. In ''Star Allies'', he outright ''rains apples'' after he TurnsRed.
256* DemotedToExtra:
257** He only appears on the title screen for ''Squeak Squad.''
258** In ''Triple Deluxe'', ''Planet Robobot'', and ''Forgotten Land'', he is replaced by Flowery Woods, Clanky Woods, and Tropical Woods respectively, only appearing through keychains and stickers (though Whispy still appears in the Team Kirby Clash subgame in ''Planet Robobot'').
259** He's still present in ''Return to Dream Land Deluxe'', but in the Magolor Epilogue he's nowhere to be found even through a relative. [[spoiler:Although that last part is subverted by the final boss turning out to be a massive tree-like monster.]]
260* DemonicPossession: Like all of ''Dream Land 3'''s bosses, his hostility (and unusual aggression) in that game is the result of Dark Matter influence. Also in ''Star Allies'', where he's possessed by the purple Jamba Heart piece.
261* FlunkyBoss: In ''Kirby 64'', he has a group of Whispy Woods Jr.s accompanying him, tiny little jumping saplings who have air shot attacks. In ''Return to Dream Land'', aside from Gordos, he can drop Waddle Dees, Bronto Burts, Comos, and (as EX) Scarfies. In the ''Kirby Clash'' games, he drops Gordos and Capillers, and he's the only boss in these games of this type.
262* FriendlyEnemy: He's sometimes shown to be friendly with Kirby, such as palling around with him and everyone at the end of ''Dream Land 3''. You can also choose to be one in ''Star Allies'' by throwing him a Friend Heart to cheer him up after you defeat him; he'll then smile and drop lots of Point Stars, food items, and some Picture Pieces. In ''Return to Dream Land Deluxe'', he [[GoKartingWithBowser starts visiting Merry Magoland]] after his defeat, showing no hostility to Kirby.
263* {{Greed}}: His new pause screen description in ''Return to Dream Land Deluxe'' speculates that he took the Lor Starcutter's oars because he found them shiny. The Japanese version is a little more direct about it.
264-->'''VS. Whispy Woods (US version):''' ''What does Whispy Woods want with the ship part it found? Maybe it's because it's so shiny? Whatever the reason, the guardian of the forest does NOT want to share it with Kirby!''
265-->'''VS. Whispy Woods (JP version):''' ''Guardian of the forest, Whispy Woods. Discovering a sparkling ship part, he's become fascinated by its strange charms. He blocks the path for Kirby and friends as if to say, "I won't hand this over to anyone!"''
266* InconsistentSpelling: It's "Wispy-Woods" in the ''Kirby's Pinball Land'' manual and "[=WhispyWoods=]" in the ''Kirby's Dream Land 3'' manual.
267* LogicalWeakness: In ''Star Allies'', he takes more damage if he's [[KillItWithFire set on fire]], fitting for a tree. If Kirby and his friends all attack with fire abilities, not only will they rack up damage quickly, but they'll eventually set him on fire and quickly whittle away the remainder of his HP if he isn't KO'd before then. He'll also [[ShowsDamage end up charred]] from all the fire.
268* MakeMyMonsterGrow: In ''Return to Dream Land,'' he makes himself bigger when he TurnsRed. In the ''Clash'' games, he can make himself larger when he enters his second phase, but he can still shrink down at times. In ''Star Allies,'' Whispy will make himself larger in his second phase.
269* PivotalBoss: His fight in ''Kirby 64'' takes place on a circular arena with him in the center. Kirby can't directly attack him; instead, he must attack the roots Whispy protrudes onto the arena.
270* PurpleIsPowerful: Whispy's Revenge and Whispy Woods EX both have purple leaves and are somewhat stronger. In ''Star Allies,'' Whispy's eyes and mouth get a gaseous purple aura as a sign of TheCorruption. Even the puffs of air he spit out become black with shades of purple.
271* RecurringBossTemplate: Whenever he doesn't appear (and sometimes even when he does), a boss made in his likeness appears. These include:
272** Twin Woods: A pair of two slightly smaller Whispys who can lob sections of themselves as an attack in their first game appearance.
273** King Golem: A KingMook version of the Golems, essentially acting as a stone tower version of Whispy, residing in the Mirror World.
274** Wicked Willow: A purple, yarn-based weeping willow that lives in Patch Land and uses toxic spores instead of apples.
275** Flowery Woods: Originally a mere flower in Floralia, enchanted by Taranza into a more colorful member of the Woods family who uses pollen instead of apples.
276** Clanky Woods: Whispy Woods having undergone UnwillingRoboticisation. Ironically, considering that Clanky is the original Whispy, it should be noted that this version is the least Whispy-like Woods character of all.
277** Yggy Woods: An elder cherry blossom tree counterpart to Whispy Woods from Planet Earthfall, who uses cherries instead of apples.
278** Parallel Woods: A Whispy Woods from Another Dimension, colored mostly black with glowing eyes, and more aggressive than Whispy.
279** Tropic Woods: A version of Whispy Woods that looks like a fat palm tree, residing in the new world.
280** Aside from those, there are also minor enemies based on him, such as Twiggy Woods in ''Epic Yarn'' and many others in ''Mass Attack''.
281* TheRival: It's implied that he fancies himself to be this to Kirby, constantly standing in his way, willingly or not. [[{{Irony}} He's arguably more of a willing enemy to Kirby than Meta Knight or Dedede usually are.]]
282* TheResenter: {{Implied|Trope}} to have a grudge against Kirby for all the times the pink puff has beaten the crap out of him, [[spoiler:since [[{{Superboss}} Parallel Woods]] in ''Kirby Star Allies'' is said to be the thoughts of a defeated Whispy Woods [[TheHeartless made manifest]]]].
283* SingleTear: PlayedForLaughs as a RunningGag. After defeating him, he usually sheds a sad tear. When he's [[UnwillingRoboticisation transformed]] into Clanky Woods, he [[SymbolicBlood "cries" oil]] instead.
284* SpikesOfDoom: By sending his roots through the ground in ''Dream Land 2,'' ''Kirby 64,'' and ''Return to Dream Land''. Also, Whispy sometimes displays the ability to turn his nose into a spike.
285* StationaryBoss: Incidentally, he is capable of moving, as seen by him walking forward in ''Kirby's Dream Land 3'' and jumping around in the ''Kirby Clash'' games and ''Star Allies', but he usually just stays put, like the tree that he is.
286* SuspiciouslySimilarSubstitute: Whispy Woods' moveset in the ''Kirby Clash'' games is taken directly from Flowery Woods from ''Triple Deluxe'', who himself was this to Whispy.
287* TacticalSuicideBoss: Like many Kirby bosses, he would be impossible to beat without a Copy ability if he didn't continuously use an attack that provides you with ammo (in his case, his apples).
288* TechnicolorToxin: The purple apples dropped by Whispy's Revenge and Whispy Woods EX hurt to inhale because they're poisonous and give Kirby an upset stomach.
289* ThrowDownTheBomblet: In ''Star Allies'', he can drop glowing yellow "Burst Fruits", which [[ActionBomb explode into flames]] after a short time once they fall off his vines.
290* TookALevelInBadass: Even if he's usually the easiest boss in any Kirby game featuring him, he also gets better in each appearances. From just a stationary tree with easy-to-avoid attacks, to being able to walk on his roots, to being able to deploy Whispy Woods Jr.s, to being able to shoot tornadoes, spikes of roots from the ground and even ''inhaling Kirby'', to being able to attack with vines and bombs and reinforce himself with metallic plating, to (in the Kirby Clash games) borrowing Flowery Woods' tactic of jumping to the background and attacking from far away. Then there's ''Star Allies'', where he goes from dropping a few pieces of fruit to a ''fruit avalanche''.
291* TrapMaster: In ''Rainbow Curse'', he can lay bombs as traps.
292* TurnsRed: In ''Dream Land 3'', after hitting him enough times, Whispy will come out of the ground and chase after Kirby on his roots. In ''Kirby 64'', he gets steaming mad after all the "Whispy Woods Jr.s" are destroyed. In ''Return to Dream Land'', he'll get big and try to inhale Kirby. In the ''Kirby Clash'' games, he'll jump to the background and attack from there, like Flowery Woods. In ''Star Allies'', he'll jump to the middle of the stage, grow larger, and start ''raining down more apples than should even be possible''.
293* UnexplainedRecovery: Somehow, Whispy recovered from his UnwillingRoboticization after the events of ''Planet Robobot''.
294* UnwillingRoboticisation: A victim of this as Clanky Woods in ''Planet Robobot''. And we know for sure it's the real Whispy and not just a robotic tree built just like him, as confirmed by Clanky's pause description and his cutscene being titled "Victim of Mechanization." Unlike regular Whispy, he can run on his mechanical drill-roots, shoot missiles, drill out rocks, throw his "leaf canopies" like bombs and even operate giant screws.
295* VacuumMouth: Gains the ability to do this in ''Return to Dream Land'', which he retains in ''Star Allies''. If he manages to inhale one of the player characters, he will chew on them and spit them back out.
296* WakeUpCallBoss: [[NotSoHarmlessVillain No, really]]. Whispy's been this a few times, especially if he's not the first boss or he's in an [[ExtendedGameplay EX mode]]. His appearances in the ''Kirby Clash'' sub-series especially fall under this.
297* WarmUpBoss: In almost every game he appears in. He's fairly tough in ''Kirby's Epic Yarn'', though[[note]]he, like many usual Dream Land foes, are late-game bosses and/or enemies in that game[[/note]]. ''Return to Dream Land'' improves his abilities a bit, but overall, he's comparatively easy. In ''Adventure'', certain stationary Copy Abilities reduce him to a ZeroEffortBoss.
298* WhenHeSmiles: In ''Star Allies,'' if you throw a Friend Heart at him, not only will he drop food for you to pick up, but he'll actually genuinely smile for the first ever time in the series.
299* WhenTreesAttack: Mostly by dropping fruit.
300* {{Youkai}}: Possibly. His Japanese pause screen description in ''Star Allies'' calls him a ''jinmenju'', the tree-like youkai that inspired [[Franchise/{{Pokemon}} Exeggutor]].
301[[/folder]]
302
303[[folder:Lololo & Lalala]]
304!!!'''Debut:''' ''VideoGame/KirbysDreamLand''
305[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/lololoandlalalakssutrans.png]]
306
307A pair of [[WaddlingHead Waddling Heads]] who live in Castle Lololo, situated in the islands. Normally hostile, they appear as Kirby's friends in the anime ''Kirby: Right Back at Ya!''.
308-----
309* AmbiguouslyRelated: They're are almost never seen apart, and their only differences are their colors and Lalala's bow. While the games never elaborate on the relationship between the two, the characters they were based on, Lolo and Lala, are in a romantic relationship. [[Anime/KirbyRightBackAtYa The anime]] (which is in an AlternateContinuity to the games) has the two [[spoiler:as separate halves of one monster, Fofa, who was split apart for having a useless ability and not wanting to fight]].
310* BattleCouple: They would appear to be one, since they are directly based on a couple, though they were originally stated in the English ''Kirby's Dream Land'' manual to be the "[[TricksterTwins not so famous twins]]".[[note]]The Japanese version uses the vaguer term ''futari'', or pair.[[/note]]
311* BlockPuzzle: They adopt their predecessors' block-pushing gameplay as their main offense. They usually push out blocks, but they may push out Gordos if their health is low. In ''Kirby's Blowout Blast'' their "Revenge" version can even push flaming blocks that leave trails of fire.
312* TheBusCameBack: They were last seen in ''Mass Attack'' (in Kirby Brawlball) before returning in ''Kirby Fighters (Deluxe)'' as stage hazards, and ''Kirby's Blowout Blast'' as bosses.
313* TheCameo: Appear in ''Triple Deluxe'' as a keychain, and as stickers in ''Planet Robobot''.
314* DualBoss: In ''Kirby's Dream Land'', you first encounter Lololo by himself kicking boxes at Kirby. Then you find them both pushing boxes at the end of the castle. All future games always have them together (except for ''Kirby's Blowout Blast'', which has them play out the same way as the original ''Dream Land'').
315* IncendiaryExponent: When they're fought as Lololo and Lalala's Revenge in ''Blowout Blast'', they'll sometimes push red blocks that leave trails of fire on the floor.
316* NoMouth: Like Waddle Dees.
317* PinkGirlBlueBoy: Though not readily apparent in their first appearance, ''Kirby Super Star'' makes it clear; it's basically the only thing distinguishing them.
318* PurpleIsPowerful: Lololo's Revenge in ''Blowout Blast'' has him turn purple and use more powerful attacks.
319* ReusedCharacterDesign: They're [[{{Expy}} essentially]] Lolo and Lala from the ''[[VideoGame/AdventuresOfLolo Eggerland]]'' games, plus an additional "Lo" and "La".
320* TertiarySexualCharacteristics: Aside from colors, the only distinguishing feature between them is a ribbon on Lalala's head.
321* {{Waddling Head}}s: It's what they are.
322[[/folder]]
323
324[[folder:Kabula]]
325!!!'''Debut:''' ''VideoGame/KirbysDreamLand''
326[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/kabulabf8.png]]
327
328An airship-like mechanism armed with cannons, also known as [[InconsistentSpelling Kaboola]]. King Dedede tasks her with patrolling the skies.
329-----
330* {{BFG}}: In ''Super Star Ultra'', she can open up her front half to reveal a big cannon that fires [[Franchise/SuperMarioBros Banzai Bill-esque]] giant missiles. [[spoiler:As Core Kabula, she has a similar cannon inside her nose that can fire [[FireBreathingWeapon jets of flame]] and [[WaveMotionGun a laser beam.]]]]
331* BootstrappedLeitmotif: In the first game, the power-up theme overrides the boss music since Kirby needs a Mint Leaf to fight her. Since power-ups were removed from all subsequent games, the song became associated with Kabula herself in future titles.
332* TheBusCameBack: She disappeared from the series almost entirely after the first game, save for ''Kirby's Block Ball'' and a very brief cameo in the Super Famicom game ''Kirby's Super Star Stacker''. She was excluded from Spring Breeze in ''Super Star'', before being brought back in ''Super Star Ultra'' and making more regular appearances since.
333* TheCameo: Cameos in the intro of ''Super Star Stacker'' and the Scope Shot minigame in ''Return to Dream Land'', where [[EasterEgg she can be shot down for bonus points]] in the latter. Also appears in ''Triple Deluxe'' as a keychain.
334* CoolAirship: A zeppelin-esque airship with a menacing grin and armed with a cannon (sometimes two). How about that? [[spoiler:As Core Kabula, she becomes even cooler.]]
335* {{Expy}}: Her SlasherSmile paint job and missiles from ''Ultra'' onward bring to mind the [[Franchise/SuperMario Banzai Bills]] very much, don't they?
336* GunsAkimbo: Has two cannons in ''Kirby's Block Ball''. [[spoiler:Core Kabula sports two small cannons in addition to her middle big cannon.]]
337* InconsistentSpelling: Originally known as Kaboola until her reappearance in ''Super Star Ultra'', where she was known as "[[DubNameChange Flying Fortress Kaboola]]" in the Japanese and Korean versions.
338* SentientVehicle: Doesn't seem to be anyone driving.
339* SheIsTheKing: She's erroneously referred to as "sky lord" in her ''Super Star Ultra's'' description.
340* ShootTheBullet: In her first appearance, Kirby cannot do this to her normal bullets. In ''Super Star Ultra'', he can (thanks for him using the Starship instead of the Mint Leaf).
341* SlasherSmile: Painted on her head since her ''Super Star Ultra'' redesign.
342* SpellMyNameWithAThe: ''Planet Robobot'' FlavorText refers to her as "the" Kabula.
343* SpikeBallsOfDoom: She can occasionally shoot Gordos, which are indestructible to your shots.
344* SpinAttack: In between cannon fire, she will occasionally spin and [[RammingAlwaysWorks try to tackle Kirby.]]
345* TertiarySexualCharacteristics: Her redesign in ''Super Star Ultra'' gives her more feminine eyelashes.
346* ThereIsAnother: Kabula is seemingly controlled by King Dedede, but [[spoiler:Core Kabula acts as a security force to the far more powerful Haltmann Works Company. Though it is possible the company [[UnwillingRoboticization took the original, upgraded her, and controlled her]], similar to what they did to Whispy]].
347* TookALevelInBadass: In ''Ultra'', she gains the ability to shoot Gordos and fire missiles from inside of her.
348* TrickBoss: [[spoiler:In ''Planet Robobot'', you fight C.O.G.S for the second time. This time, however, the battle doesn't stop after you deplete its health, as Core Kabula emerges from its wreckage, setting you for the next battle.]]
349* UnexpectedGameplayChange: Every single one of her fights turned the game into [[UnexpectedShmupLevel a shoot em up style game.]]
350[[/folder]]
351
352[[folder:Kracko]]
353!!!'''Debut:''' ''VideoGame/KirbysDreamLand''
354[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/kracko_kssu.png]]
355
356->''"KRRR- RACKK!!!! Dance to my deadly music, or fry like a moth! HA HA!!"''
357-->-- '''Pre-battle quote, ''Kirby's Avalanche'''''
358
359A malevolent storm cloud with a large eye, who attacks mostly with lightning. He first appears as Kracko Jr., but quickly matures into his spiky adult form. He is usually faced in a cloudy environment.
360-----
361* AdvancingBossOfDoom: Kracko Jr. in ''Kirby's Adventure''.
362* AlternateSelf:
363** An interesting aversion in ''Amazing Mirror''. While other recurring foes like Whispy Woods and Meta Knight are replaced with their Mirror World counterparts (i.e., King Golem and Dark Meta Knight), Kracko is the same as always. If ''Star Allies'' is any indication, Kracko can exist in any dimension as long as there are clouds in the sky.
364** Parallel Kracko, the second boss in ''Star Allies''' Heroes of Another Dimension mode. He starts as [[DualBoss Parallel Twin Kracko]], then as he's defeated, the two cloud bodies merge into Parallel Big Kracko. He's definitely stronger than regular Kracko.
365* AmazingTechnicolorPopulation: Sure, Kracko might be a cloud, but Kracko DX in ''Triple Deluxe'' is a ''green'' cloud. Kracko's Revenge (from ''Super Star Ultra'' and ''Blowout Blast'') and Parallel Kracko (from ''Star Allies'') are black storm clouds with purple/red shading. Justified with Holo-Kracko in ''Planet Robobot'', the green/purple coloring comes from the holographic projection.
366* AmbiguouslyRelated: To Dark Matter. They're both strange, one-eyed bosses that can take the form of a cloud. Additionally, Kracko can [[MookMaker spawn Waddle Doos]] from inside his cloudy body, and as shown in ''Kirby 64'', a Waddle Dee possessed by Dark Matter can become a Waddle Doo.
367* BloodKnight: Parallel Kracko's Japanese, Chinese and Korean pause menu descriptions imply that Kracko takes special pride in having been a boss since [[VideoGame/KirbysDreamLand the very beginning]] of Kirby's adventures. While ItsPersonal between Kracko and Kirby, this tidbit implies it's not ''just'' about revenge.
368* BossSubtitles: "Cycloptic Stormcloud, Kracko" and "Dual Thunderheads, Twin Kracko" in ''Kirby Star Allies''.
369* CallBack: Even in games where Kracko Jr. doesn't appear, such as ''Triple Deluxe'', he still grows from a smaller form into a large cloud.
370* TheCameo: Appears as one of the obstacles in the "Crazy Theater" game mode and one of the unlockable hats for Tornado Kirby in ''Battle Royale'', a trophy in ''Videogame/SuperSmashBrosBrawl'', a Spirit in ''VideoGame/SuperSmashBrosUltimate'', on two Character Treats in ''Dream Buffet'', and as a Dress-Up Mask in ''Return to Dream Land Deluxe.''
371* {{Cumulonemesis}}: He is an evil cloud who fights by loosing lightning bolts. Interestingly, Kracko plays the "nemesis" part of the trope name to the hilt, as he harbors a [[ItsPersonal virulent grudge]] against Kirby for all his past defeats.
372* DemotedToExtra: After becoming a boss in ''Kirby Fighters Deluxe'', he returns to just being a stage hazard in ''Fighters 2''.
373* {{Determinator}}: Kracko is ''the'' most recurring Kirby boss after Whispy Woods. Notably, in ''Amazing Mirror'', while other bosses are Mirror World counterparts of Dream Land/Popstar's characters, Kracko is still himself. ''Triple Deluxe''[='=]s flavor text states that "...as long as the clouds still hang in the sky, Kracko will never give up the fight!" Even ''on another planet'', as ''Super Star'' and ''Star Allies'' can attest. In ''Heroes in Another Dimension'', it's revealed that his ability to form wherever there's a sky isn't limited to planets -- it covers entire ''dimensions''. He really wants to beat Kirby.
374-->''"All worlds--whether in another dimension or some far-flung galaxy--are bound by earth and sky. And where there is sky, there is Kracko!"''
375* TheDragon: To King Dedede in ''Kirby Fighters Deluxe''.
376* DualBoss: In ''Star Allies'', after you defeat him, [[TrickBoss it's not over]] -- instead he splits into two large clouds, becoming Twin Kracko with a new health bar. The trick is reversed with Parallel Kracko; he starts out as twins, which merge into an even bigger cloud upon defeat.
377* DubNameChange: Not Kracko himself, but his Co-Krackos became Li'l Krackos in ''Kirby's Epic Yarn''.
378* EyeBeams: Like the Waddle Doos (the Beam Whip), but Kracko uses two at a time.
379* FacelessEye: The eye is usually the last thing that remains before he explodes on defeat.
380* FasterThanTheyLook: One of the things that makes Kracko so dangerous is his surprising speed and maneuverability for being just a cloud.
381* FlunkyBoss: If [[TacticalSuicideBoss he didn't do this]], you wouldn't be able to beat him without a copied power. He throws either Waddle Doo (gives Beam ability), Starman (gives Hi-Jump ability), Flamer (gives Burning ability), Twister (gives Tornado ability), or Co-Kracko (no ability). Chilly (Ice ability) appears rarely in ''Star Allies''.
382* ForcedTransformation: Kracko appears in ''Epic Yarn'' as yarnified, after being transformed by Yin-Yarn.
383* FragileSpeedster: Kracko Jr. has less health, but compensates by being faster.
384* HellishPupils: Kracko's Revenge has a slit eye. Holo-Kracko 2.0 reproduces this.
385* InterfaceScrew: In ''Kirby Fighters Deluxe'' he can throw out keychains that block the screen.
386* ItCanThink: ''Kirby Fighters Deluxe'' reveals that Kracko isn't simply a mindless cloud monster in the vein of Dark Matter, but a sentient being with a [[ItsPersonal violent grudge]] against Kirby for his many, many defeats.
387* ItsPersonal: In his first appearances in ''Dream Land'' and ''Adventure'', he was a boss because he was under Dedede's servitude and guarding items the king entrusted him with, and Kirby was interfering with his plans. However, the constant losses against the pink hero resulted in him developing a grudge to the point he would antagonize Kirby without any provocation, even attacking Dedede himself when the latter assists Kirby. His ''Fighters Deluxe'' pause screen description on Very Hard difficulty (which is written from his POV) confirms that he takes his defeats ''very'' personally.
388--> "YOU...! Did you think I'd forget? [[VideoGame/KirbysAdventure The time you smashed into me]] with your Hi-Jump! [[VideoGame/KirbySuperStar That time]] I was betrayed by Helpers! Or [[VideoGame/KirbySqueakSquad when I was replaced]] by that mechanical cloud! I-I... Sniff... there's something in my eye..."
389* LogicalWeakness: A recurring one; his downpour attack can be completely nullified with the Parasol ability, even though the stubby, round characters often have the parasol off to one side. In ''Star Allies'', it also works against him via ice (no damage, but freezes him solid) or electricity (current rides the water into him).
390* MakingASplash: He has a rainfall attack to go with his storm cloud theme.
391* MookMaker: His profile in the ''Character Daizukan'' says that he creates and spawns Waddle Doos from inside his body.
392* NonIndicativeName: Kracko Jr. is not his son -- it's his previous form.
393* {{Oculothorax}}: Only has a single eye.
394* OurMonstersAreWeird: A sentient, immortal, one-eyed cloud with spikes that can birth Waddle Doos from his body.
395* PlatformBattle: Upon its first defeat, Mecha Kracko dissipates the cloudy platform you're standing on, then creates a new one with holes on them. In ''Triple Deluxe'', the battle against Kracko himself turns into this once he TurnsRed, with him uncovering another platform in the background that you have to go back and forth into; said background platform consists of three floors with BottomlessPits inbetween.
396* PromotedToPlayable: Adeleine and Ribbon's Ado's Painter ability in ''Star Allies'' can let them ride and attack with a Kracko painting. This is the first time Kracko has had any sort of playability.
397* Really700YearsOld: Holo-Kracko's boss bio in ''Planet Robobot'' implies that Kracko has been around since ancient times.
398* RecurringBossTemplate: Even if he does appear as a boss or not, another boss imitating him will show up. These include:
399** Mecha Kracko - A cloud-creating RobotMe version of him piloted by Doc. According to his pause description in ''Kirby Fighters Deluxe'', [[OtherMeAnnoysMe he's not very happy about it]].
400** Space Kracko - A distant relative of Kracko found in space, who attacks with comets instead of Co-Krackos. This Kracko is a mid-boss instead of a fully-fledged boss.
401** Parallel Kracko - Kracko's counterpart from AnotherDimension, colored mostly red and black and is more aggressive than him.
402** Venom Kracko - A toxic version of Kracko, colored in shades of yellow, purple, and green and fights with poison.
403* RedEyesTakeWarning: Kracko's Revenge and Kracko Jr.'s Revenge have this in ''Super Star Ultra'', combining it with a dark gray body like a storm cloud. Kracko's eye also TurnsRed when he does in ''Triple Deluxe'', in both normal and DX forms.
404* ResurrectiveImmortality: Pause screen descriptions from various games suggest that Kracko cannot be permanently defeated, as he can just reform himself in the sky of any world or dimension.
405-->'''''Kirby: Triple Deluxe'' pause description (Kracko DX):''' Kirby has defeated Kracko countless times, but as long as the clouds still hang in the sky, Kracko will never give up the fight!
406-->'''''Kirby Star Allies'' pause description:''' Even in the far-flung reaches of space, as long as there's a sky, Kirby's long-time nemesis Kracko can show up and cast a shadow across it.
407* RevengeBeforeReason: ''Fighters Deluxe'' reveals that Kracko harbors an [[ItsPersonal intense grudge]] against Kirby. And yet, despite losing to the pink puff game after game, he absolutely ''[[{{Determinator}} refuses]]'' to give up his chance for vengeance.
408* ShockAndAwe: Just touching him has this effect in later games, and from ''Adventure'' onward, he is able to sweep across the stage with a lighting bolt. He can use the Spark ability in ''Canvas Curse'', and his Revenge version in ''Super Star Ultra'' can shoot electricity diagonally. ''Triple Deluxe'' enhanced him further: [[BeamSpam he can fire a swarm of]] [[EnergyBall electric balls]], [[RecursiveAmmo a gigantic electric ball that splits into smaller ones]], and growing larger and cover the whole screen in lightning strikes.
409* ShieldedCoreBoss: In ''Canvas Curse''.
410* SingleTear: He usually drops a tear whenever he's hit.
411* SpikesOfVillainy:
412** A FacelessEye surrounded by a cloud which is itself surrounded by the spikes. He is not always villainous, but usually has no good reason to be antagonizing Kirby.
413** In ''Triple Deluxe'', Kracko DX has two spikes that act as horns. Both forms of Kracko can also grow giant drill spikes to the sides of himself to attack Kirby with.
414* SpinAttack: In ''Triple Deluxe'' and ''Kirby Fighters Deluxe'', he may sometimes spin around with spikes extending from his sides.
415* StayingAlive: According to ''Triple Deluxe'', he simply reforms himself from clouds every time Kirby defeats him.
416* ThrowDownTheBomblet: Uses this in ''Dream Land'''s Extra Game. It's also used by Kracko Jr.'s Revenge.
417* TookALevelInBadass: In ''Triple Deluxe'', Kracko has become MUCH harder than ever before, being able to use ''Kracko's Revenge's'' lightning bolts. He can now also enlarge himself and let loose a DEVASTATING rain of thunder which does a massive amount of damage, and has learned a few attacks that seem similar to that of the Beam and Spark abilities combined... And in ''Kirby Star Allies'', when you think you've beaten him thanks to emptying his (suspiciously quickly-depleting) life gauge, he splits in half and the fight starts anew against the Twin Kracko.
418* WakeUpCallBoss: Kracko's among the strongest of the ''Kirby'' series' recurring bosses, and first-time ''Kirby'' players slam into a brick wall when they meet him.
419[[/folder]]
420
421[[folder:Paint Roller]]
422!!!'''Debut:''' ''VideoGame/KirbysAdventure''
423[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/paint_roller_nidl.png]]
424
425->''"Let me paint you a lovely portrait... of you losing to me, HA HA HA!"''
426-->-- '''Pre-battle quote, ''Kirby's Avalanche'''''
427
428An artist on the go who attacks Kirby by [[ArtInitiatesLife drawing enemies]].
429-----
430* ActionBomb: Has them chasing after Kirby in ''Canvas Curse''.
431* ArtAttacker: His paintings come to life to attack Kirby. He can easily inhale them, however; some of them might even give Kirby some abilities!
432* ArtInitiatesLife: He can make a painting of Kirby, though it is inferior to the original. He can also draw Waddle Dees. This makes sense in hindsight, when ''Dream Land 3'' introduced Batamon, which looked just like Kirby but were as weak as Waddle Dees.
433* TheCameo: Appears as one of the card graphics in the Card Swipe minigame in ''Super Star Ultra''. He's also a sticker in ''Planet Robobot''.
434* CarFu: Can paint fast-moving cars to hit Kirby. They can be inhaled for Wheel ability.
435* {{Cumulonemesis}}: He can draw mini-clouds that can shoot lightning at Kirby. They give him Spark if inhaled.
436* {{Irony}}: Drawcia in ''Canvas Curse'' draws a copy of Paint Roller and sics it at Kirby as a boss.
437* MarathonBoss: In a mercifully optional encounter for 100% completion in ''VideoGame/KirbyCanvasCurse''. Specifically, the third time.
438* MookMaker: Via [[ArtInitiatesLife art]], of course.
439* NoMouth: Like Waddle Dees, he has no mouth.
440* ParasolOfPain: Can paint parasols to be sicced at Kirby. They can be inhaled for (what else?) the Parasol ability.
441* PunnyName: A paint roller is a tool used to spread paint on large surfaces. This Paint Roller attacks by drawing things, and he travels around on roller skates.
442* RollerbladeGood: Well, roller skates, but the effect is the same.
443* SignatureHeadgear: His baseball cap is one of his defining features.
444* SpikesOfDoom: His course in ''Canvas Curse'' ends with a spike in case Kirby manages to get through it but takes too long to crack the final code.
445* ThrowDownTheBomblet: Can paint bombs that explode after a few seconds. They can be inhaled for the Crash ability.
446* WallJump: In ''Kirby's Adventure''.
447* WeaponizedBall: One of his art creations is a baseball that flies straight at Kirby. It can be inhaled for the Ball ability.
448[[/folder]]
449
450[[folder:Mr. Shine & Mr. Bright]]
451!!!'''Debut:''' ''VideoGame/KirbysAdventure''
452[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/knidl_mr_shine_and_mr_bright.png]]
453
454->''"We rule both the night and the day! This leaves no time for you Kirby! Be gone!!"''
455-->-- '''Pre-battle quote, ''Kirby's Avalanche'''''
456
457Mr. Shine is the moon, and Mr. Bright is the sun. While they don't seem to have actual control of the weather, they nonetheless attack Kirby using solar and lunar-themed attacks.
458-----
459* BattleBoomerang: Mr. Shine can throw cutter boomerangs at Kirby.
460* TheCameo: They appear as one of the images Paint Roller draws in ''Canvas Curse''.
461* CombinationAttack: Their eclipse attack from ''Dream Land 2''.
462* DegradedBoss: Ado paints a copy of the duo during her fight in ''Kirby's Dream Land 3'', and their strategy is a simplified version of their behavior in past games.
463* {{Determinator}}: They'll keep fighting from the sky even once Kirby's smashed them enough for them to visibly crack.
464* DualBoss: One fights on the ground while the other floats in the sky and rains down star shaped projectiles.
465* FusionDance: An EasterEgg of the ''Kirby Mass Attack's'' "Strato Patrol" minigame; every time Mr. Bright is destroyed, Mr. Shine will restore him to full health. Kill Mr. Bright ''four times'', and Mr. Shine will restore and ''combine'' with him.
466* ICanStillFight: Taking out one boss will not end the battle, as the defeated combatant still participates in the fight in the sky like normal. The fight only ends when both of them are defeated.
467* LightEmUp: Both of them have control over light. Mr. Shine can cause stars to fall, while Mr. Bright can fire a powerful beam of light.
468* NightAndDayDuo: They're not the actual sun and moon, but they are shown to have some impact on the time of day on Popstar.
469* PillarOfLight: More like Pillar of Fire, but Mr. Bright can create them to limit Kirby's moving space.
470* PlayingWithFire: Mr. Bright even uses the Burning ability.
471* RammingAlwaysWorks: Mr. Bright uses a flame dash attack similar to Kirby's Fireball/Burning ability.
472* RollingAttack: Mr. Shine can attack by rolling along the ground to squash Kirby.
473* SinisterSentientSun: Mr. Bright is a living sun who tries to defeat Kirby.
474* SolarAndLunar: Being a literal sun and moon, they have this theme.
475* TacticalSuicideBoss: The only reason it's possible for Kirby to avoid taking damage from their Eclipse attack in ''Dream Land 2'' is because Mr. Shine creates a safe spot.
476* WakeUpCallBoss: In ''Adventure'', they're a noticeable spike in difficulty from Whispy Woods and Paint Roller, using attacks which come from more than one angle at a time and are less telegraphed.
477[[/folder]]
478
479[[folder:Ice Dragon]]
480!!!'''Debut:''' ''VideoGame/KirbysDreamLand2''
481[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/skc_ice_dragon.png]]
482
483A Dedede-sized dragon that engages in combat by crushing its enemies under its feet and freezing them with its breath. Has the unique distinction of being "quasi-present" in games after its debut, with the majority of its appearances being some kind of living artwork or even a hologram.
484----
485* BadassAdorable: Very much like Kirby himself, it's a cute little monstrosity.
486* BreathWeapon: Breathes ice, and in ''Planet Robobot'' and the ''Kirby Clash'' games, it can spit giant snowflake shurikens.
487* TheBusCameBack: Twice, both within a single year.
488** The Ice Dragon was native to the "Dark Matter trilogy" and otherwise absent from other ''Kirby'' releases until its surprise reappearance as part of the Holo Defense API boss in ''Planet Robobot''.
489** It also appeared in ''Team Kirby Clash Deluxe'', in the flesh for the first time in ''more than twenty-two years'' since it first appeared in ''Dream Land 2'', and also appeared in ''Super Kirby Clash''.
490* TheCameo: Appears as one of the cards in the Card Swipe minigame in ''Super Star Ultra'', and as a keychain in ''Triple Deluxe''.
491* CuteMonster: It always had a cute design, but watching it prance around in the ''Kirby Clash'' games really highlights just how cute it is.
492* EvolutionaryLevels: At least twice in franchise history, the Dragon has been presented with an "adult" form of some kind, either the massive, more ferocious version of itself from the ''Right Back at Ya'' anime or the recolored version of itself with more developed spines and belly markings from ''Planet Robobot''.
493* HeliCritter: The living versions are known to propel themselves into the air by spinning their moderately stumpy tails.
494* AnIcePerson: Naturally.
495* {{Keet}}: As big and tough as it is, watching it jump around in the ''Kirby Clash'' games brings to mind more a sense of ''excitement'' than ferocity.
496* LegacyBossBattle: You face an Ice Dragon of some sort in each installment of the Dark Matter trilogy, though the second and third encounters are against [[ArtInitiatesLife living paintings of it]] rather than the beast itself. It returns in ''Planet Robobot'' as a hologram and again in ''Team Kirby Clash Deluxe'' and ''Super Kirby Clash'' in person.
497* OurDragonsAreDifferent: A cuter depiction of a dragon. In particular, ''Planet Robobot'' mentions that most dragons breathe fire, but this one has ice powers.
498* PromotedToPlayable: As always, Adeleine can paint one in ''Star Allies'', giving it limited playability.
499* RecurringBoss: In ''Team Kirby Clash Deluxe'', where it comes in "Tough" and "Tougher" varieties. And in ''Super Kirby Clash'' as well, where it comes in "Tough", "Tougher" and "Toughest" varieties, and as a part of Team Frozen Stiff and Team Kaiju Trio.
500* SizableSnowflakes: Holo-Ice Dragon spits large snowflake shurikens. The Ice Dragon itself also uses this attack in the ''Kirby Clash'' games.
501* StalactiteSpite: In all of its appearances in flesh, it can stomp the ground to cause harmful icicles to fall from the ceiling. In ''Planet Robobot'', Holo-Ice Dragon can use this attack as well (despite the fact that icicles cannot grow at where it's fought in).
502[[/folder]]
503
504[[folder:Galacta Knight '''(UNMARKED SPOILERS)''']]
505!!!'''Debut:''' ''VideoGame/KirbySuperStar Ultra''
506[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kssu_galacta_knight.png]]
507[[caption-width-right:350:[[labelnote:Click here to see his second form from ''Super Kirby Clash'' '''(SPOILERS)''']]https://static.tvtropes.org/pmwiki/pub/images/aeonherolight_28image_webp29.png Aeon Hero (Light)[[/labelnote]]]]
508 [[caption-width-right:350:[[labelnote:Click here to see his third form from ''Super Kirby Clash'' '''(SPOILERS)''']]https://static.tvtropes.org/pmwiki/pub/images/aeonherodark_28image_webp29.png Aeon Hero (Dark)[[/labelnote]]]]
509
510->''"Let us bring back a legendary swordsman from a forgotten time. He may end up destroying a planet or two, [[DissonantSerenity but such is life]]. The benefits of this final battle outweigh the collateral damage. Prepare yourself... Executing Space-Time Transport... Extra-dimensional road... Booting... 3... 2... 1... ...BEGIN!"''
511-->-- '''Star Dream, ''Kirby: Planet Robobot'''''
512
513Galacta Knight is the greatest warrior in the galaxy, but was sealed away for fear that he was too powerful. He first appears as the FinalBoss of the Meta Knightmare Ultra game in ''Kirby Super Star Ultra'', where Meta Knight unseals him in order to challenge him to a fight. He also shows up out of nowhere in ''Return to Dream Land'''s The True Arena, as the third-to-last boss. He once again appears as the surprise final boss in the Meta Knightmare Returns mode in ''Planet Robobot'', as well as being the receiving end of a BaitAndSwitchBoss in Guest Star mode in ''Kirby Star Allies''. In ''Super Kirby Clash'', he's the real FinalBoss of the game, called "Aeon Hero" and summoned from another dimension as a last-ditch effort by Parallel Nightmare. Said game introduces two new forms for him, both of which can be considered {{True Final Boss}}es.
514-----
515* AmbiguouslyEvil: Although he was sealed away out of fear of his powers, it's never explicitly stated that he's evil. Even his supposed planet-destroying is merely something he's said to be capable of rather than something that he's actually done. And in ''VideoGame/SuperKirbyClash'', he's referred to as "Aeon Hero" and is said to be an ancient hero. His message for when he TurnsRed is also different from the other bosses; instead of becoming "furious" like the explicitly villainous bosses, Galacta Knight's message simply says that his "power has been unleashed".
516* AmbiguouslyRelated: He's never been seen without his mask, but his resemblance to Meta Knight would suggest that he's also a member of Kirby's species.
517* ApocalypseHow: Has an [[TheDreaded infamous reputation]] due to his incredible power, said to have the capability (and [[AxCrazy willingness]], as Star Dream and Parallel Nightmare found out) to "destroy everything". Based on the damage he could deal to Star Dream with just one blow, he's likely capable of a ApocalypseHow/ClassX5 singlehandedly.
518* ArtEvolution: Beginning with ''Kirby Star Allies,'' his visor seems to have gotten narrower similar to Meta Knight, while his eyes have changed from [[RedEyesTakeWarning red]] to [[PsychoPink pink]].
519* AutobotsRockOut: Has an awesome guitar-led rock [[https://www.youtube.com/watch?v=wP_jAhIZUQY battle theme.]]
520* AxCrazy: There's only one thing Galacta Knight knows how to do — destroy.
521* BaitAndSwitchBoss:
522** Appears to go for round four in the "Guest Star" mode of ''Star Allies'', but a butterfly appears and lands on his lance, and Galacta Knight suddenly vanishes into light, while the butterfly and the light then morph into Morpho Knight, the real boss.
523** He's on the delivering end in ''Super Kirby Clash''. Apparently Parallel Nightmare hasn't learned his lesson after King D-Mind.
524* BattleAura: In his TwoAndAHalfD appearances, he gains a Super Saiyan-like aura when he TurnsRed. Other "Knight" bosses in later games follow his lead.
525* BladeSpam: One of his attacks in ''Super Star Ultra'' is a series of long-ranged stabs that do high damage. In his two subsequent appearances, the move is changed into resembling Meta Knight's own Blade Spam, i.e short-ranged and shooting a SwordBeam at the end.
526* BloodKnight: Despite being voiceless, he's clearly just as eager to challenge strong opponents as Meta Knight is. His profile in the Japan-only ''Hoshi no Kirby Character Daizukan'' outright says he enjoys fighting, the only known description of his personality to date. Morpho Knight's description in ''Star Allies'' may indicate that Galacta Knight likes fighting so much because [[DeathSeeker he wants to die]], whether in battle or out.
527* BossSubtitles: "Temporal Warrior, Galacta Knight" in ''Kirby Star Allies''.
528* BreakoutVillain: The fact that he's one of the few antagonists to appear in more than one game speaks to his popularity.
529* TheCameo: Appears in ''Triple Deluxe'' as a keychain and in the Kirby Master video, ''Videogame/SuperSmashBros for Wii U'' as a trophy, and ''Battle Royale'' as Meta Knight's special amiibo costume.
530* CanonImmigrant: He had only ever appeared in "What If" side-stories, with his only appearance outside of an extra mode being his tenure as Aeon Hero in ''Super Kirby Clash''. ''Kirby's Return To Dream Land Deluxe'' would canonize the ''Kirby Clash'' games by having Magolor enter the Dream Kingdom after the events of his canon epilogue, thus making the Aeon Hero canon.
531* ChasingYourTail: One of his attacks has him point his sword upward and then fire a laser from its tip that circles the screen. Kirby or Meta Knight have to encircle it to avoid it (or pass through it with an InvulnerableAttack). For his two {{Super Mode}}s in ''Super Kirby Clash'', he adds a follow-up where the beam causes a SweepingLaserExplosion, which is then added back to Galacta Knight's fight in ''Return to Dream Land Deluxe''.
532* CoolMask: It has a cross-shaped slit in the front, matching the design on his shield.
533* TheCorruption: According to the Japanese, Chinese and Korean versions of ''Super Kirby Clash'', [[DarkIsEvil Aeon Hero (Dark)]] is the result of Galacta Knight being "tainted" with darkness.
534* DarkIsEvil: In the last Party Quest of ''Super Kirby Clash'', Galacta Knight invokes the power of darkness to turn into [[TrueFinalBoss Aeon Hero (Dark)]]. In the Japanese, Chinese and Korean versions, it's implied that this form is a SuperpoweredEvilSide that has [[TheCorruption corrupted him]] in some fashion.
535* DeathSeeker: Possibly. Morpho Knight's Japanese pause description says that it was brought in by Galacta Knight and resonated with "the cries of many years of life", implying that Galacta Knight has been sealed away for so long that he seeks someone who can answer those cries and [[ICannotSelfTerminate bring him to an end]], up to and including the series' resident {{psychopomp}}.
536* DefeatEqualsExplosion: At the end of ''Meta Knightmare Ultra,'' Galacta Knight explodes after being defeated by Meta Knight, separating his wings, shield and lance.
537* DesignPreservationVillain: He's one for Meta Knight, who was no longer antagonizing Kirby at the time of his first appearance. He's a WalkingHead clad in armor with a mask, a pair of wings, and a sword. The majority of his attacks are stronger variations of Meta Knight's. And in terms of personality, he's much more aggressive than Meta Knight, as he never gives you a weapon before fighting you.
538* DimensionalCutter: In ''Planet Robobot'', he gains the ability to rend the fabric of spacetime with his lance, causing energy to pour out of the hole in a WaveMotionGun. He retains this attack in ''Super Kirby Clash'', where he mixes it up by doing this attack twice on opposite sides of the screen.
539* TheDreaded: He is an all-power warrior who was sealed away for fear of his unmatched powers, which are said to be capable of ''destroying everything''. And with how many times he killed or outright heavily damaged his summoners, it ''shows.''
540* DubNameChange: [[BarelyChangedDubName Minor]], but his Japanese and Korean name is Galac''tic'' Knight, although that was also used as the title of Galacta Knight's introductory video in ''Kirby Super Star Ultra''.
541* EvilerThanThou: When summoned in ''Kirby: Planet Robobot'' and ''Super Kirby Clash'', Galacta Knight immediately attacks Star Dream and Parallel Nightmare, respectively, with a slash powerful enough to destroy them in one hit.
542* EvilCounterpart: PlayedWith, since while Meta Knight (enigmatic as he is) is usually good in general, Galacta Knight has no known motivations or goals. Galacta Knight is another mysterious enemy cast in Meta Knight's image (handheld weapon, mask, wings), but his design very notably zigs where Meta Knight zags — Meta Knight is blue, Galacta is a darker shade of pink; [[GoodWingsEvilWings Meta Knight has bat wings, Galacta's are angelic]]; Meta spends most of his time grounded, while Galacta is [[VideoGame/KirbysReturnToDreamLand usually]] [[PowerFloats reluctant to descend]].
543* FallenHero: In ''Super Kirby Clash'', he is titled "Aeon Hero" and uses the heart spears from ''Kirby Star Allies'' in his boss fight, suggesting that he was one of the ancient heroes who sealed away Void Termina with said spears. While it's ambiguous as to whether or not he's fully turned evil, he is always hostile to the protagonists and has been said to regularly destroy planets. His TrueFinalBoss form in ''Super Kirby Clash'', however, is said to be [[TheCorruption corrupted by darkness]], making it much less ambiguous.
544* FinalBoss: Of Meta Knightmare Ultra in ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' and Meta Knightmare Returns in ''VideoGame/KirbyPlanetRobobot''. As Aeon Hero, he's also this for the Story Quests in ''Super Kirby Clash'', with a stronger version being fought as the TrueFinalBoss.
545* FlunkyBoss: In ''Super Star Ultra'', he can summon his own versions of the Meta-Knights.
546* {{Foil}}: To Meta Knight; he's a ruthless warrior who has no sense of mercy or morals, unlike Meta Knight's chivalrous nature. According to the developers, he was given an angelic appearance to contrast with Meta Knight's bat-like wings.
547* GenericDoomsdayVillain: All that is known about his character and backstory is that he is dangerous and powerful, so much that he can destroy a planet or two in his rampage. Notably, he (presumably) lacks the excuse of being an EldritchAbomination like other examples from the series.
548* GoldAndWhiteAreDivine: He wears a white-colored mask with golden horns, whitish-platinum shoulder pauldrons and sabatons, and carries a white shield emblazoned with a gold four-pointed star (since ''Kirby's Return to Dream Land''), overlapping with LightIsNotGood since he's an OmnicidalManiac who has destroyed entire planets. As Aeon Hero (Light), his mask, sabatons, pauldrons, part of his shield, and hilt of his lance are changed to pure white with gold markings on them.
549* GroundWave: His Knight Spin technique launches an energy wave upon striking the ground.
550* HornsOfVillainy: His mask notably has horns on it. It's unknown if he's really evil, but he's definitely destructive. They get even larger in his Light and Dark forms.
551* InsistentTerminology: He's referred to as a swordfighter, even though he uses a lance. Then again, [[SliceAndDiceSwordsmanship he does use it like a sword]].
552* JoustingLance: Despite this, he gives the Sword ability. And he can [[SliceAndDiceSwordsmanship slice and dice as well as Meta Knight]] with it.
553* KnightOfCerebus: When Galacta Knight enters the fray, you already ''know'' things will get serious.
554* KnowWhenToFoldEm: When defeated, he'll usually attempt to fly away as he turns bright white and apparently activates his seal. He does get sealed in a crystal in the end of ''Meta Knightmare Returns'', but in The True Arena he appears inside a crystal again before it breaks, setting him free.
555* {{Leitmotif}}: [[https://www.youtube.com/watch?v=f9leYKyjhwY "The Greatest Warrior in the Galaxy"]], an intense heavy metal song. No matter what game he appears in, you'll ''always'' hear some variant of this track.
556* LightIsNotGood: There is no way of knowing if he is "bad", but the player never has a peaceful encounter with him.
557* LuckilyMyShieldWillProtectMe: Galacta Knight has a shield. It serves as [[ShieldBash both a weapon]] and protection.
558* MagicKnight: He's more "knight" than "mage", but the pink warrior can shoot lasers out of his lance, summon his own minions, create multiple ethereal swords to be spread around, and summon multiple lightning columns.
559* MovesetClone: Uses a lot of the same animations and moves as Meta Knight. Later installments do add or adjust these attacks to make them notably unique, but they do all bear striking similarities to the original moves by Meta Knight.
560* NonLinearCharacter: Galacta Knight is an ancient warrior frequently summoned from alternate dimensions, the methods of which openly defy space-time and seemingly indicate that he simply does not exist on the same timeline as the rest of the universe. It's made most apparent by his BossSubtitles in ''Star Allies'', "Temporal Warrior" ("Time-Crossing Warrior" in Japanese). This would explain why he has yet to canonically appear within the main series, being relegated to side stories.
561* OmnicidalManiac: Galacta Knight has little known motivation, but he can always be counted on to attempt to destroy anything in front of him, as both Star Dream and Parallel Nightmare learned [[EvilIsNotAToy the hard way]].
562* PersonOfMassDestruction: After some years of guessing, Star Dream in ''Planet Robobot'' finally gives some insight as to just ''why'' Galacta Knight was sealed away: he has the power to take out ''[[PlanetDestroyer entire planets]]''. His Japanese pause description elaborates that he could easily destroy ''EVERYTHING'', making him comparable to Void Termina in terms of sheer destructive potential.
563* PlayingWithFire: Only in ''Super Star Ultra'', he can summon a series of flaming spikes on the ground. In later games, these are replaced with [[ShockAndAwe beams of lightning]]. His fire abilities come back in ''Super Kirby Clash'', where his stronger forms add a fire aftereffect to his rotating laser. The flame explosion is later retroactively added to Galacta Knight's fight in ''Return to Dream Land Deluxe''.
564* PowerFloats: He usually just hovers above the ground. At least in ''Super Star Ultra'', due to this, Kirby or Meta Knight can avoid some of his attacks by crouching.
565* PrecursorHero: Not yet confirmed, but his use of the Heart Spears and the title of "Aeon Hero" implies Galacta Knight was one of the "four heroes of yore" who defeated the most powerful evil in the universe, as mentioned in ''Star Allies''.
566* PsychoPink: He's associated with the color pink and AxCrazy enough to attack anything and everything on sight. And when he transforms into [[TrueFinalBoss Aeon Hero]] [[DarkIsEvil (Dark)]], he gains an all-new suit of pink armor that helps him look more ObviouslyEvil.
567* RealMenWearPink: His armor is white with pink accents, and he has a pink body as well. He's also among the strongest beings in the ''Kirby'' universe.
568* RedEyesTakeWarning: He was sealed away out of fear of his destructive power and originally had dark red eyes. From ''Star Allies'' onwards though, his eye color was changed to glowing pink as a result of ArtEvolution.
569* SealedBadassInACan: Galacta Knight was sealed in a CrystalPrison that [[TimeyWimeyBall transcends time and space]], for fear of his immense power. In his ''Return to Dream Land'' appearance, he appears from within some crystal structure. In ''Planet Robobot'', Meta Knight manages to reseal him in a crystal, [[NiceJobBreakingItHero only for Kirby to free him again afterwards]]. And after you defeat Aeon Hero's dark form in ''Super Kirby Clash,'' he gets resealed in a crystal and sent through the portal he was summoned from via Parallel Nightmare.
570* ShieldBash: It can even shoot energy attacks similar to those of Galaxia.
571* ShockAndAwe: From ''Return to Dream Land'' onward, he can summon columns of lightning.
572* SilentAntagonist: Galacta Knight never says a word, further adding to the mystery of the character.
573* StabTheSky: His signature pose is him pointing his lance above him, usually to launch his attacks.
574* StormOfBlades: Becomes a signature technique of his in ''Return to Dream Land'', in the form of his lance leaving behind sword-shaped energy beams that he can fire off, sometimes in huge numbers. He retains this attack in ''Super Kirby Clash'', but his Dark form notably trades the swords of light for the Heart Spears that seal the Jamba Heart for his "Energy Shower" attack from the background.
575* {{Superboss}}: In the main series, he only physically appears in unlockable modes, which are more or less deemed as "[[LooseCanon parallel]]" to the main stories. Specifically, he appears as the FinalBoss in Meta Knightmare Ultra of ''[[VideoGame/KirbySuperStar Super Star Ultra]]'', serves as the third-to-last in The True Arena of ''VideoGame/KirbysReturnToDreamLand'', and is the third and last final boss in Meta Knightmare Returns of ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]''. He's also, in each of his appearances, guaranteed to be one of the hardest battles in the game. ''Super Kirby Clash'' finally subverts this, where he's both the FinalBoss and TrueFinalBoss under the name Aeon Hero, though ''Super Kirby Clash'' itself is an AlternateContinuity[[note]]However, ''Return To Dream Land Deluxe's'' Magolor Epilogue likely confirms the existence of a multiverse, so Galacta Knight's place in canon is even more mysterious[[/note]].
576* SuperToughness: To horrifying levels. In the Japanese version of ''Planet Robobot'', his pause menu description mentions that even though he's been sealed away many times in many ages, he has ''never'' been truly destroyed, meaning that every CrystalPrison he gets shut up in is pretty much delaying the inevitable.
577* SuperMode: As the true final battle of Story Quest in ''Super Kirby Clash'', he absorbs light energy to achieve his Light form, making his attacks much deadlier. The same goes for when he absorbs dark energy to become his Dark form in the final Party Quest.
578* SuperpoweredEvilSide: For the final Party Quest in ''Super Kirby Clash'', he uses a Dark form that makes his attacks ''even more powerful'' than his Light form, although in the Japanese, Chinese and Korean versions, it's implied this last-ditch form will [[TheCorruption taint him with darkness]].
579* SweepingLaserExplosion: His laser attack adds this effect as Aeon Hero (Light) and Aeon Hero (Dark), which is retained for his battle in ''Return to Dream Land Deluxe''.
580* ThemeMusicPowerUp: In some of his appearances (specifically, ''Return to Dream Land'' and ''Planet Robobot''), Galacta Knight uses a different boss theme for the first phase of his battle, with his own {{Leitmotif}} only kicking in once he TurnsRed.
581* TookALevelInBadass: With each appearance, he gains a new attack. In ''Return to Dream Land'', he gains the ability to fire a StormOfBlades which has since become his SignatureMove, as well as columns of lightning. In ''Planet Robobot'', he gains the ability to ''[[DimensionalCutter cut a hole in space itself]] and use it as a'' '''''WaveMotionGun'''''. ''Super Kirby Clash'' doesn't give him new moves in any of his fights, but instead upgrades his existing moves. And to make up for that, he's given a [[LightIsNotGood Light]] and [[DarkIsEvil Dark]] form respectively.
582* TornadoMove: Like Meta Knight, he has two moves like this: The first is Mach Tornado, where he spins like a tornado in the air while trying to stab Kirby from above, but his version is more capable of tracking the player than Meta Knight's. The second is Tornado Slash, where he summons a tornado as tall as the screen and sends it forward. Aeon Hero (Light and Dark) in ''Super Kirby Clash'' can use both of these moves in a combo.
583* TrueFinalBoss: Aeon Hero (Light) and Aeon Hero (Dark) in ''Super Kirby Clash''; the former is the final Story Quest, the latter is the final Party Quest.
584* TurnsRed:
585** In ''Return to Dream Land'' and ''Planet Robobot'', he first fights similarly to Meta Knight as the boss. If you depleted his health enough, then he'll stop briefly, strike his signature pose, and let out a shining BattleAura while [[ThemeMusicPowerUp a remix of his theme plays.]] After that, he whips out much stronger attacks.
586** In ''Super Kirby Clash'', he will let out a BattleAura and start using stronger attacks after his health drops to half in his battles. Unique to him, the battle text displays "Aeon Hero's power has been unleashed!" when he does this instead of "[Boss] is furious!" for every other boss.
587* UnexplainedRecovery: Some of his appearances show him seemingly getting killed, such as exploding like Nova does in ''Super Star Ultra'' or getting disintegrated by Morpho Knight in ''Star Allies'', but he ends up returning in the next game. Official statements imply that Galacta Knight [[NonLinearCharacter doesn't necessarily follow a linear timeline.]]
588* TheUnfought: In ''Star Allies''. At the end of Guest Star ???? Star Allies Go, he emerges from the Jamba Heart and his [[AutobotsRockOut theme music]] kicks in...[[BaitAndSwitchBoss and then an orange butterfly lands on his lance, causing him to vanish into thin air, creating Morpho Knight instead.]]
589* UngratefulBastard:
590** In ''Planet Robobot'', when Star Dream brings him in from another dimension, Galacta Knight's response is to ''slice it in two'', leaving a huge gash in it.
591** Does the same to Parallel Nightmare in ''Super Kirby Clash'', when he summons him to reality in an effort to use his power to kill the warriors. In less than ten seconds, he slashes Parallel Nightmare in half. To make things ironic, he ''did'' do what Parallel Nightmare wanted (fight the Kirby Warriors), making his killing of Parallel Nightmare purely for the sake of it.
592* TheUnreveal: Unlike Meta Knight (who looks adorable when unmasked), Galacta Knight's mask doesn't come off when defeated.
593* VillainExitStageLeft: Any time Galacta Knight is defeated in battle, his whole body usually turns pure white and unstable, prompting him to fly away.
594* WalkingSpoiler: His very existence is a spoiler in every game he appears in; he's the final boss in ''Kirby Super Star Ultra'' and ''Kirby: Planet Robobot'''s Meta Knightmare Ultra and Meta Knightmare Returns respectively, a True Arena-exclusive fight in ''Kirby's Return to Dream Land'', a bait-and-switch part of a major lore reveal in ''Kirby Star Allies'', and the FinalBoss of ''Super Kirby Clash'', with two new forms, to boot.
595* WorldsBestWarrior:
596** [[AutobotsRockOut He's the first foe to have a rock song for his battle theme]], and it shows — if [[ShockAndAwe calling down the wrath of Zeus]], cutting open reality to use ''extradimensional space'' as a WaveMotionGun, and generating [[BulletHell hails of energy swords that fill the sky]] wouldn't tip one off first.
597** According to the 20th Anniversary CD and his trophy in ''Super Smash Bros for Wii U'', his battle theme is literally titled ''The Greatest Warrior in the Galaxy''. The aforementioned trophy's description certainly thinks he earned the right to use that title.
598** Galacta Knight's strongest attack is him [[MundaneSolution simply]] [[SpamAttack stabbing you in the face several times]] and deals 1/2 your health. In comparison, Marx's strongest attack is a HellGate that does about 1/3 of your health.
599** The supercomputer that tore apart time and space just to bring him over? The reality-bending OS of a ''Nova''? Galacta Knight ''one-shots it'' just for ''waking him up''. He does the same thing to Parallel Nightmare in ''Super Kirby Clash''.
600** In ''VideoGame/SuperSmashBrosUltimate'', Galacta Knight appears as one of over a thousand Spirits in the game. If you rank every Primary Spirit in order of max stats, Galacta Knight is the third strongest Spirit in the game, with only that game's final bosses ending up with higher stats. Just beneath him is another character who falls under this catagory, [[VideoGame/StreetFighterII Akuma]].
601** In ''Super Kirby Clash'', it's suggested that he was one of the four heroes who went toe-to-toe with '''[[DidYouJustPunchOutCthulhu Void]]''', the "origin of all" and progenitor of matter. If you can successfully slay your world's practical ''god'', you'd better believe people are going to be scared of your power.
602[[/folder]]
603
604[[folder:Morpho Knight '''(UNMARKED SPOILERS)''']]
605!!!'''Debut:''' ''VideoGame/KirbyStarAllies''
606[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksa_morpho_knight_model.png]]
607[[caption-width-right:350:[[labelnote:Click here to see its EX form]]https://static.tvtropes.org/pmwiki/pub/images/morpho_knight_ex_image_webp.png[[/labelnote]]]]
608->''"On the day of judgment, this fluttery fiend will fly into action. Brought into existence by ”the greatest warrior in the galaxy“ and reborn as a knight of doom through years of adversity—now begins an epic battle with a pure being twisted by a dark past."''
609-->-- '''Pause Description, ''Kirby Star Allies'''''
610
611A mysterious knight of the underworld born from Galacta Knight's essence being SwallowedWhole by a "butterfly of paradise" from Another Dimension, its true nature is that of a {{psychopomp}} who takes the souls of warriors who should've died a long time ago and takes them to the afterlife, while assimilating their power to take on its knightly form. It serves as the FinalBoss of ''Kirby: Star Allies''' Guest Star ???? mode and one of two {{True Final Boss}}es of ''Kirby and the Forgotten Land''.
612----
613* AmbiguousGender: In contrast to all the other Knights being explicitly or implicitly male, Morpho Knight is always referred to with neutral pronouns. It's implied to be based off the all-female valkyries of Norse mythology, and its Japanese name is seemingly based on an alternate name for the Norse goddess Freyja.
614* AmbiguouslyRelated:
615** Though it has a strong resemblance to Meta Knight and Galacta Knight, its relation to them, and by extension to Kirby, is completely unknown.
616** Concept art for [[https://cdn.wikirby.com/7/7f/Morpho_Knight_sword_concept_art.png Morpho Knight's sword]] gives the one-eyed guard an unsettling resemblence to the Master Crown from ''VideoGame/KirbysReturnToDreamLand''. Interestingly, the same Japanese word, "susuru", is used to describe the way both of them [[SoulEating consume their victims' souls]]. Additionally, Morpho Knight EX has "amplified" (''zoufuku'') the power it obtained from Galacta Knight, and the same word is used for the Master Crown amplifying darkness inside its wearer's heart.
617* AmbiguousSituation:
618** Its initial appearance in ''Star Allies'' makes it unclear whether Morpho Knight is another form of Galacta Knight or a separate entity, though the latter is heavily implied by the flavor text. Its appearance in ''Kirby and the Forgotten Land'' proves that Morpho Knight and Galacta Knight are entirely separate, and that Morpho Knight's appearance wasn't even based off of Galacta's.
619** Morpho Knight's figure description mentions that it was "drawn toward" Forgo Dreams, while the Japanese, Chinese and Korean versions say it arrived "as if lured there." It's left unclear whether Morpho was simply drawn by the presence of powerful souls or whether its [[GiantSpaceFleaFromNowhere unexpected appearance]] was [[TheChessmaster all according to Fecto Forgo's plan]].
620* AnimalisticAbomination: It was born from a butterfly that swallowed Galacta Knight whole by absorbing his soul. No normal butterfly even InUniverse can do that. The Japanese version often describes it as a "gokuchou" 極蝶, which roughly translates to [[UltimateLifeForm "apex-butterfly"]].
621* ArtEvolution: Its ''Star Allies'' design is mostly faithful to its concept art for ''Kirby for Nintendo [=GameCube=]'', but has a differently-designed sword, more resembling Meta Knight's Galaxia than its original longsword-esque design. Its ''Forgotten Land'' design adds visible arms, which it lacked in ''Star Allies''.
622* AssimilationBackfire: Seemingly casts judgment on Soul Forgo at the end of ''Forgotten Land'''s postgame, but Forgo [[HijackingCthulhu turns the tables]] and uses Morpho Knight's soul (and [[TheAssimilator several others]]) to transform into [[TrueFinalBoss Chaos Elfilis]].
623* AttackAttackAttack: Morpho Knight EX's pause description implies that its original version was holding back its true power. It shows during its battle, with it quickly moving and throwing attacks at a faster rate.
624* BaitAndSwitchBoss: It appears after a fake-out [[BossSubtitles boss subtitle]] splash screen, and hijacks the boss you think you're going to fight. This applies to both ''Star Allies'' and ''Forgotten Land''.
625* {{BFS}}: In a possible CallBack to the Ultra Sword ability from ''Return to Dream Land'', it can enlarge its swords to a massive size before swinging them in a wide arc, in an attack known as the "Sukhavati Underworld-King Slash Flash" according to Famitsu.
626* BlackKnight: Morpho Knight EX wears a black mask with purple highlights and black and purple shoes. Combined with its red wings and eyes, it invokes RedAndBlackAndEvilAllOver.
627* BossSubtitles:
628** "Reborn Butterfly, Morpho Knight".
629** "Dark-Winged Disaster, Morpho Knight EX".
630** "Fluttering Dream Eater" in ''Kirby and the Forgotten Land''.
631* BrainwashedAndCrazy: One of its attacks in ''Star Allies'' involve its wing beats emitting a sonic pulse that turns your friends against you. Use a Friend Heart or BeatTheCurseOutOfHim to return them to normal. In ''Forgotten Land'', the result of this attack was changed to an InterfaceScrew.
632* BugBuzz: The waves of energy that turn Kirby's friends against each other in ''Star Allies'' and confuse him in ''Forgotten Land'' are accompanied by a droning hum, suggesting this. According to Famitsu, the attack is called "Sukhavati Scale Wave".
633* ButterflyOfDeathAndRebirth: Its overall theme, as seen by [[BossSubtitles its title]], "Reborn Butterfly". In a way, the butterfly "killed" Galacta Knight, then the butterfly is reborn as Morpho Knight. According to Famitsu, some of its attack names contain references to Sukhavati, a location in the Buddhist afterlife.
634* TheCameo: An armor and weapon set based on it and its sword appears in ''VideoGame/SuperKirbyClash''.
635* CanonImmigrant: As its appearance in ''Star Allies'' was non-canon, Morpho Knight makes its first canon appearance in the Forgo Dreams mode of ''Kirby and the Forgotten Land.'' Also an unusual example of the trope; its knightly form debuted in a mainline entry in the same medium, but only in a non-canon WhatIf side mode.
636* CardCarryingVillain: Unlike Galacta Knight, there's no indication that it performed any acts of heroism in the past, and its EX form's BossSubtitles call it a "Dark-Winged Disaster" in ''Star Allies'', while all of its descriptions refer to it as a "fluttering/fluttery fiend". [[SubvertedTrope However]], these are [[LostInTranslation only in localization]]. "Fluttery fiend" is the official translation of its Japanese title "Gokuraku no Yumemidori", or "Butterfly of Paradise", while "Dark-Winged Disaster" uses a kanji-based pun on "sairai" (to return) and "saigai" (disaster) that was also used for rematches against the Three Mage-Sisters (think "the Disastrous Second Coming of [X]").
637* ChekhovsGunman: The orange butterfly that turns into Morpho has made innocuous appearances since ''Return to Dream Land'' in 2011. Some fans even like to extrapolate that retroactively every butterfly since the first game was him all along. Including instances of multiple ones, since the ending to ''Planet Robobot'' shows several of them at once.
638* CoolHelmet: A rather sinister horned red-orange one, in contrast to Meta Knight's and Galacta Knight's masks.
639* CounterAttack: Morpho EX gains Parallel Meta Knight's counter move, but with the added twist that it can counterattack in multiple ways (either the standard sword slash, the Sukhavati Scale Wave, or an outright BladeSpam).
640* DimensionalTraveler: Morpho Knight flies in from AnotherDimension on the "day of judgment", and it's said to travel to "dream worlds and underworlds" in pursuit of the deceased.
641* DisappearsIntoLight: It glows and then dissolves into butterfly-shaped sparks upon defeat.
642* TheDogWasTheMastermind: Assuming Morpho Knight is related to all the other butterflies that have been shown innocently flying around Kirby and friends since ''Return to Dream Land'', or even the ones who swarmed Kirby in the opening cutscene of the very first game.
643* DualWielding: In its second phase, it can create a second sword and attack with both.
644* DubNameChange: Called バルフレイナイト (''Barufurei Naito'') in Japanese; it's been confirmed the name comes from "butterfly", but it may also be inspired by Myth/NorseMythology.[[note]]The フレイ seems to derive from フレイヤ (Freyja); "Valfreyja", one of Freyja's many names, means "lady of the slain", referring to Freyja's connection to the valkyries who guide the souls of slain warriors to either her hall or Odin's hall. Morpho Knight, in Japanese, Chinese and Korean, is also described as "deciding the fates of the dead" and "coming from the underworld".[[/note]]
645* DubInducedPlotHole: A lot of details about Morpho Knight, including its role as a {{psychopomp}}, what exactly it did to Galacta Knight, and its origins from AnotherDimension, are left out in the English, French, German, Italian, Spanish and Dutch localizations of ''Kirby Star Allies''. Its nature is made significantly more clear in ''Super Kirby Clash'' and ''Kirby and the Forgotten Land''.
646* EarlyBirdCameo: Two actually.
647** Morpho Knight's design was based off of an unused Knight character that was going to debut in the [=GameCube=] ''Kirby'' game before it was cancelled due to DevelopmentHell.
648** The butterfly that becomes Morpho Knight is implied to have been silently observing Kirby since ''Return to Dream Land'', if not sooner.
649* FallenHero: Its pause screen describes it as "a pure being twisted by a dark past". The Japanese, Chinese and Korean versions, however, say it was "a being [[LegendFadesToMyth buried in the darkness of history]]".
650* {{Flynning}}: Like Meta Knight, in ''Star Allies'', you can try hitting its sword (when it swings it) with your own, and its attacks will get interrupted.
651* FreezeFrameBonus: Morpho Knight's defeat animation in ''Forgotten Land'' briefly shows Soul Forgo warping out before it disappears, setting up [[TrueFinalBoss Chaos Elfilis]] in the Ultimate Cup Z.
652* GiantSpaceFleaFromNowhere: Galacta Knight showing up at the end of "Guest Star ???? Star Allies Go!" was already iffy and unexplained, but at least most are already used to him showing as a {{Superboss}}. Then that innocuous butterfly comes in and [[BaitAndSwitchBoss things take an even more unexpected turn...]] Morpho Knight EX's Japanese, Chinese and Korean pause descriptions reveal that the "space flea" part is literal -- the "butterfly of paradise" that created it is from AnotherDimension and it [[{{Psychopomp}} comes for the souls of those who should've died long ago but hadn't done so for certain reasons]]. While this information gives much needed context to its appearances in ''Star Allies'' and ''Forgotten Land'', why it decides to use its newly-manifested body to immediately try and kill Kirby and friends is less clear, and ''Forgotten Land'' confirming Morpho as a canon character after all only adds to the mystery.
653* GlowingEyesOfDoom: Its eyes shine white from beneath its helmet. As Morpho Knight EX, they glow [[RedEyesTakeWarning bright red]] instead.
654* TheGrimReaper: Much more blatant in the Japanese, Chinese and Korean versions' descriptions. Morpho Knight's concept runs on a variation of ButterflyOfDeathAndRebirth where this entity decides the fates of the dead, effectively making it the Kirby universe's equivalent to the grim reaper. It appears to do this once again in ''Forgotten Land'' after Forgo Leon is defeated and Soul Forgo is unleashed, but that only leads to Chaos Elfilis surviving from Forgo and becoming the true final boss as a mere spirit.
655* HijackedByGanon: In the isolated isles of Forgo Dreams in ''VideoGame/KirbyAndTheForgottenLand'', it manages to absorb Soul Forgo right after Forgo Leon is defeated, stealing its spot as the FinalBoss of the mode. Also ends up being a subversion in the end, since once Morpho Knight is defeated, Soul Forgo manages to survive as a mere spirit and eventually become Chaos Elfilis, who is outright stated to have Morpho Knight's DNA in its composition and can even use a few of its moves, thus re-hijacking the TrueFinalBoss spot.
656* ItIsDehumanizing: Morpho Knight is consistently referred to as "it," though in this case it's perhaps to imply that it's ''above'' humans rather than below.
657* InterfaceScrew: Its Sukhavati Scale Wave attack returns in ''Forgotten Land'', but since there's no friends to turn against you (and Bandana Waddle Dee) this time, it now has a new effect of tilting the game screen 90 degrees sideways while a distorted filter's placed on it.
658* LegendFadesToMyth: According to Morpho Knight's Japanese, Chinese and Korean pause descriptions in ''Star Allies'', it is a legendary warrior of the underworld whose existence has been all but lost to time. The fact that you're ''fighting it'' is [[BeyondTheImpossible supposed to be impossible]].
659* {{Leitmotif}}: An eponymous battle theme which was loosely based on Meta Knight's boss theme from ''Super Star''. In ''Forgotten Land'' the song becomes more of its own thing and plays off of the original parts while removing the Meta Knight inspirations.
660* MagicKnight: It's more "knight" than "mage", but it can do supernatural stuff that other Knights can't: teleporting, emitting magical soundwaves that brainwash your friends or warp your perception of reality, and summoning orange smoky ghosts, among other things.
661* MeaningfulName: It's named after the [[https://en.wikipedia.org/wiki/Morpho Morpho butterfly]], although Morpho Knight's wings don't match the genus. Alternatively, it could be a reference to "Meta'''morpho'''sis", drawing from both its butterfly inspiration and its warrior transformation. It is also possible, given its relation to dreams (Dream Friends mode, Dream Eater), that it could be named for Morpheus, the Greek god of dreams.
662* MothMenace: It's a butterfly, and it doesn't get much more menacing than basically eating lost souls.
663* MythologyGag: Its design actually comes from a piece of concept art from the cancelled [=GameCube=] ''Kirby'' game. [[https://www.ndw.jp/kirby_04/ It would have been a boss in the game]]. The Japanese, Chinese and Korean pause screen descriptions calling it "a being buried in the darkness of history" reference the game's cancellation.
664* NoMouth: Most other Knights have their face covered with masks. Morpho Knight doesn't, but it doesn't seem to even ''have'' a mouth.
665* PlayingWithFire: Morpho Knight is heavily associated with fire, with most of its moves having fiery visual effects and Morpho Knight itself becoming WreathedInFlames (though its moves don't actually seem to burn Kirby). ''Forgotten Land'' emphasizes this by giving it new fire-themed attacks, as well as adding lingering flames to some of its existing moves.
666* ProductionForeshadowing: Morpho Knight EX's Japanese pause description wonders, "A dream world, or an underworld... Which dimension might it travel to next?" Come ''Kirby and the Forgotten Land'', the Butterfly reappears in Forgo Dreams, a literal [[DreamLand dream world]] located in Fecto Forgo's subconscious, to battle Kirby again.
667* RedAndBlackAndEvilAllOver: Its armor and wings are mostly red-orange, its body is black, and its goal is to kill you. It's even more pronounced in its EX form with darker armor and glowing red eyes.
668* RedEyesTakeWarning: As Morpho Knight EX, its eyes glow red, and it's as dangerous a boss as ever.
669* SesquipedalianLoquaciousness: While Morpho Knight [[SilentAntagonist doesn't speak]], its Japanese FlavorText uses far more advanced kanji than the rest of the game, further adding to its [[ShroudedInMyth mythological presence]].
670* ShadowArchetype: It consumes souls and derives at least some of its powers from them, which isn't that far off from [[PowerCopying what Kirby usually does to his enemies]].
671* StealthPun:
672** A combination of factors about it pun on "metamorphosis", which is what it induces onto any warrior it possesses. Morpho as mentioned elsewhere is both its name and that of a butterfly type, its design is heavily inspired by Meta Knight, and its female-leaning AmbiguousGender would make it a spiritual "sis" among the otherwise male-filled [[AmbiguouslyRelated implied species]] of Kirby, Meta Knight, and Galacta Knight.
673** The Japanese descriptions often refer to it as an "apex-butterfly" (極蝶, pronounced ''gokuchou''); as butterflies are sometimes referred to as ''chouchou'' (蝶々) in Japanese, which is homophonous to "super-butterfly" (超蝶), the use of ''goku'' indicates that Morpho Knight is not only a "super-butterfly", but the ''ultimate'' butterfly. Additionally, it's a pun on the Japanese term for "bird of paradise", 極楽鳥 (''gokurachou'').
674* SwordBeam: Its sword swings may sometimes fire crescent beams. ''Forgotten Land'' ups the ante by letting it shoot [[PlayingWithFire fire waves]] that cover most of the arena.
675* SwordDrag: In ''Star Allies'' only, it has a move taken from Meta Knight's boss fight, the Upper Calibur, where it drags its sword as it dashes forward for a {{Shoryuken}} (Sword Kirby's Upper Slash) with its sword. If anybody gets hit by it, they'll be carried to the air and become victim to the knight's BladeSpam afterward.
676* TeleportSpam: It's constantly warping around the arena during the second half of the fight.
677* ThereIsAnother: The Japanese version of ''Forgotten Land'' implies there may be more than one butterfly of judgment out there, with Morpho Knight being the only one we see.
678* TornadoMove: Can summon multiple tornadoes, like Galacta Knight and Meta Knight.
679* UncertainDoom: In ''Forgotten Land'', Morpho Knight is defeated and presumably destroyed, and unlike the WhatIf stories with Galacta Knight or its previous boss fight in ''Star Allies'' this fight is canon. However, considering that it's heavily implied to be the Grim Reaper of the ''Kirby'' universe, it's possible that this was just a minor inconvenience for it and it's still alive, but the game doesn't say one way or the other.
680* {{Valkyries}}: Implied; the butterfly "chooses the slain" (i.e., Galacta Knight and Soul Forgo) on the "day of judgment" to reincarnate as a warrior. Additionally, its Japanese name seems partially inspired by Freyja, the leader of the valkyries.
681* WalkingSpoiler:
682** It's the final boss of Guest Star ???? with near-zero foreshadowing to its existence before the actual fight. It's almost impossible to talk about it without spoiling anything.
683** In ''Forgotten Land'', it also works as one of the {{True Final Boss}}es along with Chaos Elfilis, and with its presence unannounced beforehand, the only hint of its appearance in the game is a familiar orange and red butterfly being swept into the vortex alongside the rest of Popstar's inhabitants in the intro.
684* TheWorfEffect: Pulls this on both Galacta Knight and Fecto Forgo in its appearances in ''Star Allies'' and ''Forgotten Land'', respectively. In each case, the butterfly merely ''lands on them'', and that's enough for it to absorb its all-powerful victim's soul and transform into Morpho Knight.
685* YourSoulIsMine: Its figure description in ''Forgotten Land'' mentions that it feasts on the most powerful souls it can find in order to incarnate as its knight form, taking its victim's power in the process. As a result of assimilating Soul Forgo, the spirits Morpho Knight summons take on the appearance of Forgo instead of the more generic design they had in ''Star Allies''.
686[[/folder]]
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